[13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured [13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic [13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured [13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds [13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain [13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock [13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block [13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam [13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities [13:42:24] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:24] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:24] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:24] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] colortex5 clear disabled [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1 [13:42:25] [Render thread/INFO]: [Shaders] Program disabled: world0/composite2 [13:42:25] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] colortex2 clear disabled [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5 [13:42:25] [Render thread/INFO]: [Shaders] Program disabled: world0/composite6 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/composite7 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [13:42:25] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:42:25] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:42:25] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F [13:42:25] [Render thread/INFO]: [Shaders] colortex1 format: RGB8 [13:42:25] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16 [13:42:25] [Render thread/INFO]: [Shaders] colortex3 format: RGB8 [13:42:25] [Render thread/INFO]: [Shaders] gaux1 format: R8 [13:42:25] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2 [13:42:25] [Render thread/INFO]: [Shaders] gaux3 format: RGB16 [13:42:25] [Render thread/INFO]: [Shaders] gaux4 format: RGB16 [13:42:25] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled. [13:42:25] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [13:42:25] [Render thread/INFO]: [Shaders] Noise texture enabled [13:42:25] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [13:42:25] [Render thread/INFO]: [Shaders] Dryness halflife: 50.0 [13:42:25] [Render thread/INFO]: [Shaders] Wetness halflife: 300.0 [13:42:25] [Render thread/INFO]: [Shaders] Program loaded: world0/final [13:42:25] [Render thread/INFO]: [Shaders] usedColorBuffers: 6 [13:42:25] [Render thread/INFO]: [Shaders] usedDepthBuffers: 3 [13:42:25] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1 [13:42:25] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2 [13:42:25] [Render thread/INFO]: [Shaders] usedColorAttachs: 6 [13:42:25] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2 [13:42:25] [Render thread/INFO]: [Shaders] bindImageTextures: false [13:42:25] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [13:42:25] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [13:42:25] [Render thread/INFO]: [Shaders] Reset model renderers [13:42:25] [Render thread/INFO]: [Shaders] Reset world renderers [13:42:26] [Render thread/INFO]: Loaded 0 advancements [13:44:16] [Render thread/WARN]: Unable to play empty soundEvent: minecraft:entity.salmon.ambient [13:44:16] [Render thread/INFO]: Loaded 7 advancements [13:45:34] [Render thread/INFO]: Loaded 28 advancements [13:45:35] [Render thread/INFO]: Loaded 47 advancements [13:45:35] [Render thread/INFO]: Loaded 50 advancements [13:45:39] [Render thread/INFO]: Loaded 65 advancements [13:46:37] [Render thread/INFO]: Loaded 80 advancements [13:47:35] [Render thread/INFO]: Loaded 83 advancements [13:47:40] [Render thread/INFO]: Loaded 83 advancements [13:47:53] [Server thread/INFO]: TheTh1ng has made the advancement [Ice Bucket Challenge] [13:47:53] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Ice Bucket Challenge] [13:47:53] [Render thread/INFO]: Loaded 94 advancements [13:47:54] [Render thread/INFO]: Loaded 107 advancements [13:47:59] [Server thread/INFO]: TheTh1ng has made the advancement [Suit Up] [13:47:59] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Suit Up] [13:47:59] [Render thread/INFO]: Loaded 111 advancements [13:49:09] [Render thread/INFO]: Loaded 111 advancements [13:49:21] [Render thread/INFO]: Loaded 112 advancements [13:50:29] [Render thread/INFO]: Loaded 113 advancements [13:51:37] [Render thread/INFO]: Loaded 116 advancements [13:52:39] [Render thread/INFO]: Loaded 128 advancements [13:52:42] [Render thread/INFO]: Loaded 128 advancements [13:53:10] [Server thread/INFO]: TheTh1ng has made the advancement [Sweet Dreams] [13:53:10] [Render thread/INFO]: [CHAT] Respawn point set [13:53:10] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Sweet Dreams] [13:53:10] [Render thread/INFO]: Loaded 128 advancements [13:54:13] [Render thread/INFO]: Loaded 128 advancements [13:56:38] [Render thread/INFO]: Loaded 137 advancements [13:57:01] [Render thread/INFO]: Loaded 137 advancements [13:57:07] [Render thread/INFO]: Loaded 139 advancements [13:59:14] [Render thread/INFO]: Loaded 141 advancements [14:00:44] [Render thread/INFO]: Loaded 150 advancements [14:02:03] [Render thread/INFO]: Loaded 150 advancements [14:04:00] [Render thread/INFO]: [CHAT] Respawn point set [14:04:05] [Server thread/INFO]: Saving and pausing game... [14:04:05] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:overworld [14:04:05] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_nether [14:04:05] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_end [14:04:32] [Render thread/INFO]: Loaded 152 advancements [14:06:36] [Server thread/INFO]: TheTh1ng has made the advancement [Stone Age] [14:06:36] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Stone Age] [14:06:36] [Render thread/INFO]: Loaded 166 advancements [14:07:55] [Render thread/INFO]: Loaded 167 advancements [14:08:02] [Render thread/INFO]: Loaded 169 advancements [14:08:58] [Server thread/INFO]: TheTh1ng has made the advancement [Getting an Upgrade] [14:08:58] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Getting an Upgrade] [14:08:58] [Render thread/INFO]: Loaded 171 advancements [14:10:16] [Render thread/INFO]: Loaded 172 advancements [14:11:08] [Server thread/INFO]: TheTh1ng has made the advancement [Monster Hunter] [14:11:08] [Render thread/INFO]: [CHAT] TheTh1ng has made the advancement [Monster Hunter] [14:11:08] [Render thread/INFO]: Loaded 175 advancements [14:12:56] [Render thread/INFO]: [CHAT] Respawn point set [14:13:37] [Server thread/INFO]: Saving and pausing game... [14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:overworld [14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_nether [14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_end [14:13:37] [Server thread/INFO]: TheTh1ng lost connection: Disconnected [14:13:37] [Server thread/INFO]: TheTh1ng left the game [14:13:37] [Server thread/INFO]: Stopping singleplayer server as player logged out [14:13:37] [Server thread/INFO]: Stopping server [14:13:37] [Server thread/INFO]: Saving players [14:13:37] [Server thread/INFO]: Saving worlds [14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:overworld [14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_nether [14:13:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[NO CHEATS]'/minecraft:the_end [14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage (NO CHEATS): All chunks are saved [14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [14:13:37] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved [14:13:39] [Render thread/INFO]: Stopping!