Detected that Windows has terminated one or more processes within the last minute leading up to the moment of the current Minecraft JVM instance termination, so with a very high probability that one of these processes is the Minecraft JVM itself. Command used to identify terminated processes: $ErrorActionPreference = 'Continue'; Get-WinEvent -FilterHashtable @{ LogName='Application'; Level=2; StartTime=((Get-Date).AddSeconds(-15).ToString('o')) } *>&1 | Format-Table -Wrap -AutoSize | Out-File "C:\Users\********\AppData\Local\Temp\win_event1762848053986.txt" -Encoding UTF8 If no java.exe (or related JVM processes) are listed below, you can disregard this message. To get more information about such errors: 1) Open Windows Event Viewer (Win+R -> eventvwr.msc -> Enter). 2) Click "Windows Logs" -> "Application". 3) Look for the latest Error you have.  ProviderName: .NET Runtime TimeCreated Id LevelDisplayName Message ----------- -- ---------------- ------- 11/11/2025 02:00:51 a. m. 1026 Error Application: Curse.Agent.Host.exe CoreCLR Version: 8.0.2125.47513 .NET Version: 8.0.21 Description: The process was terminated due to an unhandled exception. Exception Info: System.ObjectDisposedException: Instances cannot be resolved and nested lifetimes cannot be created from this LifetimeScope as it (or one of its parent scopes) has already been disposed. at Autofac.Core.Lifetime.LifetimeScope.ThrowDisposedException() at Autofac.ResolutionExtensions.TryResolveService(IComponentContext context, Service service, IEnumerable`1 parameters, Object& instance) at Autofac.ResolutionExtensions.ResolveService(IComponentContext context, Service service, IEnumerable`1 parameters) at MediatR.ServiceFactoryExtensions.GetInstances[T](ServiceFactory factory) at MediatR.Internal.RequestHandlerWrapperImpl`2.Handle(IRequest`1 request, CancellationToken cancellationToken, ServiceFactory serviceFactory) at Curse.Plugin.APIAdapter.changeModpackProperties(String modpackId, Object properties, Action`1 callback) at System.Threading.Tasks.Task.<>c.b__128_1(Object state) at System.Threading.QueueUserWorkItemCallback.<>c.<.cctor>b__6_0(Que ueUserWorkItemCallback quwi) at System.Threading.ExecutionContext.RunForThreadPoolUnsafe[TState]( ExecutionContext, Action`1, TState& ) at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() at System.Threading.Thread.StartCallback()