# This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. ############# OldCombatMechanics Plugin by kernitus and Rayzr522 ############# # # # Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ # # Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ # # GitHub Page: https://github.com/kernitus/BukkitOldCombatMechanics/ # # # ############################################################################# # List of interactive blocks that right clicking on will be ignored # This is for modules such as sword blocking and disable-elytra interactive: [crafting_table,enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box,barrel] worlds-is-blacklist: true # To use the per-world feature you must specify a list of worlds in square brackets [] # If empty, will be enabled in all worlds. Otherwise acts as whitelist / blacklist # A few examples: # worlds: [world,survival,creative,SkyWars] # worlds: [Survival] worlds: [Survival] disable-attack-cooldown: # This is to disable the attack cooldown enabled: true worlds: [Survival] # What to set the attack speed to. Default for 1.9 is 4, at least 16 is needed for no cooldown. generic-attack-speed: 24 message-enabled: "&aAttack cooldown enabled for %player%" message-disabled: "&cAttack cooldown disabled for %player%" message-usage: "Usage: &7/ocm toggle [player] [on/off]" disable-player-collisions: # This is to disable player collisions # This is now compatible with scoreboard and tablist-editing plugins enabled: false worlds: [] disable-sword-sweep: # This is to disable the sword sweep attack # Particle effect is also now removed enabled: true worlds: [Survival] disable-attack-sounds: enabled: false worlds: [] # The sounds that will be blocked by this module blocked-sounds: - "minecraft:entity.player.attack.strong" - "minecraft:entity.player.attack.sweep" - "minecraft:entity.player.attack.nodamage" - "minecraft:entity.player.attack.knockback" - "minecraft:entity.player.attack.crit" - "minecraft:entity.player.attack.weak" disable-crafting: # Disable the crafting of specified items enabled: true worlds: [Survival] # List of denied items denied: [shield] # Show the user a message if they try to craft a blacklisted item showMessage: true message: "&cYou cannot craft that item!" disable-offhand: # Disable the usage of the offhand # Won't affect sword-blocking module enabled: true worlds: [Survival] # Whether the following list allows items or blocks them whitelist: true # List of items that should be allowed/blocked # Example: [diamond_sword,BOW] items: [] old-brewing-stand: # Automatically refuels brewing stands enabled: true worlds: [Survival] no-lapis-enchantments: # Automatically adds lapis to enchantment tables upon opening enabled: false worlds: [] # Whether to only allow this for players with oldcombatmechanics.nolapis permission usePermission: false disable-elytra: # Do not allow players to wear elytra enabled: false worlds: [] disable-enderpearl-cooldown: # Disables enderpearl cooldown enabled: true worlds: [Survival] # The cooldown, in seconds cooldown: 0 # Show the user a message if they try to use an enderpearl and the cooldown has not expired yet showMessage: true message: "&cYou must wait &7%ds&c before using an enderpearl again!" old-tool-damage: # This is to set the tool damage as in pre-1.9 # IMPORTANT: Also enable disable-sword-sweep module or sweeps will have the damage value of the weapon in hand # NOTE: this will modify the damage, however on the item tooltip it will still show the 1.9+ damage enabled: true worlds: [Survival] # Damage values shown in 1.9 representation (actual damage) # In 1.8 the damage tooltip value would be added to 1 'base damage', yielding the values below damages: # Axe damages GOLD_AXE: 4 WOOD_AXE: 4 STONE_AXE: 5 IRON_AXE: 6 DIAMOND_AXE: 7 NETHERITE_AXE: 8 # Shovel damages GOLD_SPADE: 2 WOOD_SPADE: 2 STONE_SPADE: 3 IRON_SPADE: 4 DIAMOND_SPADE: 5 NETHERITE_SPADE: 6 # Sword damages GOLD_SWORD: 5 WOOD_SWORD: 5 STONE_SWORD: 6 IRON_SWORD: 7 DIAMOND_SWORD: 8 NETHERITE_SWORD: 9 # Pickaxe damages GOLD_PICKAXE: 3 WOOD_PICKAXE: 3 STONE_PICKAXE: 4 IRON_PICKAXE: 5 DIAMOND_PICKAXE: 6 NETHERITE_PICKAXE: 7 # Hoe damages GOLD_HOE: 1 WOOD_HOE: 1 STONE_HOE: 1 IRON_HOE: 1 DIAMOND_HOE: 1 NETHERITE_HOE: 1 sword-blocking: # This is to allow players to block with swords again, by getting a shield while they hold right click with a sword enabled: true worlds: [Survival] # How often, in ticks, OCM should check if the player is still blocking with a shield, and remove it if not # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay # If this is too slow players will have a shield in their hand well after they've stopped blocking # 20 ticks = 1 second restoreDelay: 40 # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow noBlockingItems: [] # Whether the above list should act as a blacklist (i.e. only items listed stop the blocking mechanic) blacklist: true # Whether to require players to have oldcombatmechanics.swordblock permission to block with a sword use-permission: false shield-damage-reduction: # This module allows changing the damage reduction behaviour of shields enabled: true # How much damage blocking should reduce # This can either be a number in half-hearts (e.g 2) or a percentage (e.g. 20%) # 1.8 default: (damage - 1) * 50% 1.9 default: 33% # Damage reduction = (damage - damageReductionAmount) * damageReductionPercentage generalDamageReductionAmount: 1 generalDamageReductionPercentage: 50 # This value works the same but is exclusively for projectile damage projectileDamageReductionAmount: 1 projectileDamageReductionPercentage: 50 old-golden-apples: # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9 # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear enabled: true worlds: [Survival] # Cooldown between eating the apples, in seconds cooldown: # The cooldown for normal golden apples normal: 0 # Message when user tries to eat golden apple during cooldown. Leave empty to disable. message-normal: "&ePlease wait %seconds%s before eating another golden apple." # The cooldown for enchanted golden apples enchanted: 0 # Message when user tries to eat enchanted golden apple during cooldown. Leave empty to disable. message-enchanted: "&ePlease wait %seconds%s before eating another enchanted golden apple." # Whether the two apple types share a cooldown. # If this is true: # 1. Eating any apple resets both cooldowns # 2. Each apple type can only be eaten when its cooldown time is over # This means that when you eat *any* apple you start two parallel cooldowns: One for enchanted and one # for normal apples. Each type can only be eaten when its cooldown is over. # Once any apple is eaten, both cooldowns are restarted, so you can not eat either type again # before its full cooldown is over. # 3. To have the plugin treat normal and enchanted golden apples as having the same cooldown, # then set the same cooldown time and enable shared mode. (This was the old mode) # If this is false: # Eating an enchanted apple will prevent any *enchanted* apple type from being eaten before the cooldown is over # Eating a normal apple will prevent any *normal* apple type from being eaten before the normal cooldown is over is-shared: false # If you want to allow enchanted golden apple crafting enchanted-golden-apple-crafting: true # Enabling this makes the potion effects gained by eating golden apples # and enchanted golden apples the same as it was in pre-1.9 old-potion-effects: true # Potion effects golden apples should apply # Duration is in ticks (20 ticks = 1 second) # Amplifier is the potion level - 1, so Regeneration IV would be amplifier 3 gapple-effects: regeneration: duration: 100 amplifier: 1 absorption: duration: 2400 amplifier: 0 # Potion effects enchanted golden apples should apply napple-effects: regeneration: duration: 600 amplifier: 4 damage_resistance: duration: 6000 amplifier: 0 fire_resistance: duration: 6000 amplifier: 0 absorption: duration: 2400 amplifier: 0 # Enable this if you have another plugin which adds a crafting recipe for # enchanted golden apples (requires server restart) no-conflict-mode: false old-fishing-knockback: # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9 enabled: true worlds: [Survival] # This makes OCM check if other plugins are stopping the rod damage and follow their choice # Set to false to always have rod damage checkCancelled: false # This is the damage done by the fishing rod attack damage: 0.0001 # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent # Set to true when using plugins like NCP that check range useEntityDamageEvent: false # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8 # Options: all, players, mobs, none. players allows compatibility with WorldGuard pvp-deny regions cancelDraggingIn: players # Whether to also give knockback on non-player living entities (e.g. mobs) knockbackNonPlayerEntities: false # This is the delay in milliseconds in-between rod damage, so the player hit has time to fall back down hitCooldown: 1000 fishing-rod-velocity: # In 1.9+ fishing rods go 8 blocks instead of 12 blocks # This is due to both gravity and initial launch speed # Set to true to revert back to the old calculations and gravity enabled: true worlds: [Survival] projectile-knockback: # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched enabled: true worlds: [Survival] # This is the damage done by each projectile damage: snowball: 0.0001 egg: 0.0001 ender_pearl: 0.0001 old-player-knockback: # This is to change knockback players receive from attacks. Default values are as in 1.8. # # Practice servers tend to use lower knockback, for example: # knockback-horizontal: 0.35 # knockback-vertical: 0.35 # knockback-vertical-limit: 0.4 # knockback-extra-horizontal: 0.425 # knockback-extra-vertical: 0.085 # # Minigame servers use higher vertical knockback and lower horizontal knockback, exact values are unknown. enabled: true worlds: [Survival] # Horizontal knockback is reduced by 40% for every successful attack by the player, with no limit # Increase to make clicking more important, decrease to make it less important knockback-horizontal: 0.4 # Vertical knockback is not reduced by clicking faster # Increase to make clicking less important, decrease to make clicking more important knockback-vertical: 0.4 # Vertical knockback limit is applied after base vertical knockback # This limit can be exceeded by sprint hitting or knockback enchantments, from the extra vertical knockback knockback-vertical-limit: 0.4 # Extra horizontal knockback is applied for each level of knockback enchant, and for sprinting # Increase to make sprint resetting (w-tapping) more important, decrease to make it less important # Increase to make clicking more important, decrease to make clicking less important knockback-extra-horizontal: 0.4 # Extra vertical knockback is applied for each level of knockback enchant, and for sprinting # Increase to make sprint resetting (w-tapping) more important, decrease to make it less important # Increase to make clicking less important, decrease to make clicking more important knockback-extra-vertical: 0.2 # Should knockback resistance be enabled? (e.g. netherite armour knockback resistance) enable-knockback-resistance: false old-player-regen: # This is to make players' regeneration act mostly like it did in pre-1.9 # Based on https://minecraft.gamepedia.com/Hunger?oldid=948685 enabled: true worlds: [Survival] # How often a player should regenerate health, in milliseconds (In 1.8: 4 seconds) # The foodTickerTimer might not be perfectly accurate so we give it ~10ms of leeway interval: 3990 # How many half-hearts the player should heal by, every seconds specified above amount: 1 # How much exhaustion the player should get from healing. In 1.8: 3 In 1.9: 4 In 1.11: 6 # If, after adding this, Minecraft finds the value is above 4, it subtracts 4 # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick) exhaustion: 3 old-armour-strength: # This is to make armour calculations like in 1.8 # Based on this: https://minecraft.gamepedia.com/index.php?title=Armor&oldid=909187 enabled: true worlds: [Survival] old-armour-durability: # This makes armour take a constant amount of durability damage (except for explosions) enabled: true worlds: [Survival] # By how much to reduce durability every attack. 1.8 default is 1 reduction: 1 disable-projectile-randomness: # This is to remove projectile randomness while firing arrows with a bow # This is actually a very old feature and has been in the game for quite some time enabled: false worlds: [] # This is the threshold between projectiles' (X,Z) values before they're considered the same and straightened # This value is only useful for multishot. The default of 0.1 works at all but extremely shallow angles, # where arrows end up bunched together. Set to 1 if you want multishots to all follow the same path. epsilon: 0.1 disable-bow-boost: # This is to stop players from boosting themselves forward by hitting themselves # while running with a punch II arrow from their bow # This module simply stops them from hitting themselves with arrows entirely enabled: false worlds: [] old-potion-effects: # This is to restore the 1.8 potion effects and duration enabled: true worlds: [Survival] ### DURATION: (in seconds) potion-durations: regen: # Regeneration drinkable: base: 45 II: 22 extended: 120 splash: base: 33 II: 16 extended: 90 speed: # Swiftness drinkable: base: 180 II: 90 extended: 480 splash: base: 135 II: 67 extended: 360 fire_resistance: drinkable: base: 180 extended: 480 splash: base: 135 extended: 360 poison: drinkable: base: 45 II: 22 extended: 120 splash: base: 33 II: 16 extended: 90 night_vision: drinkable: base: 180 extended: 480 splash: base: 180 extended: 480 weakness: drinkable: base: 90 extended: 240 splash: base: 90 extended: 240 strength: drinkable: base: 180 II: 90 extended: 480 splash: base: 135 II: 67 extended: 360 slowness: drinkable: base: 90 extended: 240 splash: base: 67 extended: 180 jump: # Leaping drinkable: base: 180 II: 90 extended: 480 splash: base: 135 II: 67 extended: 360 water_breathing: drinkable: base: 180 extended: 480 splash: base: 135 extended: 360 invisibility: drinkable: base: 180 extended: 480 splash: base: 135 extended: 360 # 1.9+ potions # Turtle Master potion currently incompatible, will just work like default luck: drinkable: base: 300 splash: base: 300 slow_falling: drinkable: base: 90 extended: 240 splash: base: 90 extended: 240 # EFFECTS # If 'multiplier' is true value is multiplied by base tool damage. If false it is added. # If both true it is first increased by 1 then multiplied (same as +xx%) # Strength potion # 1.9: I = +3; II = +6; 1.8: I = +130%; II = +260% strength: modifier: 1.3 multiplier: true addend: true # Weakness potion # 1.9 value: -4 1.8 value: -0.5 weakness: modifier: -0.5 multiplier: false chorus-fruit: # This makes the chorus fruit behaviour configurable enabled: false worlds: [] # The maximum distance the fruit can teleport the player. This a PER AXIS value, so this outlines a cube with # 2 * max-teleportation-distance as the side length # Vanilla default is 8. # Setting this to 0 disables chorus fruit teleport. # Setting this to a value greater than 8 MIGHT CAUSE CONFLICTS with bukkit's internal anti cheat # and *potentially* any other anti-cheat you use. Please make sure this is not an issue before increasing # this value. max-teleportation-distance: 8 # Whether to prevent eating the fruit completely. This also prevents the teleportation. prevent-eating: false # The saturation value of the chorus fruit. # Vanilla default is 2.4 saturation-value: 2.4 # The hunger value of the chorus fruit. # Vanilla default is 4 (2 bars) hunger-value: 4 old-burn-delay: # This makes it so entities will immediately start to burn when entering fire enabled: false worlds: [] # How long, in ticks, entities should be on fire for after not being in direct contact anymore fire-ticks: 120 attack-frequency: # Allows changing the player invulnerability between hits enabled: true worlds: [Survival] # The hit delay to apply. Default for 1.9+ is 20 ticks (1 second) playerDelay: 18 mobDelay: 16 old-critical-hits: # Makes critical hits work like in 1.8 # In 1.8 damage would be increased by 0% to 50%, rounded down, plus one heart # In 1.9 critical hits are always +50% enabled: true world: [Survival] # What the damage, after applying potions effects, is multiplied by multiplier: 1.5 # Whether the multiplier is a random decimal between 1 and multiplier is-multiplier-random: true # What is added to the damage, after applying potions effects and multiplying addend: 1 # Whether to round damage down to nearest integer (1.8 default: true) round-down: true # Whether to allow crits while sprinting. 1.8: true, 1.9: false allow-sprinting: true ################################ #### SUPPORT SETTINGS BELOW #### ################################ support: spartan-cancel-ticks: 1 ################################ #### SPECIAL SETTINGS BELOW #### ################################ # This is to toggle the update checker update-checker: enabled: true # This enables command argument completion when pressing tab command-completer: enabled: true # This enables debug messages, only enable when troubleshooting debug: enabled: false # DO NOT CHANGE THIS NUMBER AS IT WILL RESET YOUR CONFIG config-version: 54