[20:44:01] [main/INFO]: Loading Minecraft 1.21.4 with Fabric Loader 0.16.10 [20:44:01] [ForkJoinPool-1-worker-4/WARN]: The mod "betterstats" contains invalid entries in its mod json: - Unsupported root entry "" at line 26 column 4 - Unsupported root entry "" at line 26 column 124 - Unsupported root entry "" at line 28 column 4 - Unsupported root entry "" at line 28 column 24 [20:44:02] [ForkJoinPool-1-worker-2/WARN]: The mod "tcdcommons" contains invalid entries in its mod json: - Unsupported root entry "" at line 27 column 4 - Unsupported root entry "" at line 27 column 198 - Unsupported root entry "" at line 29 column 4 - Unsupported root entry "" at line 29 column 24 [20:44:02] [main/INFO]: Loading 128 mods: - appleskin 3.0.6+mc1.21.3 - architectury 15.0.3 - axiom 4.5.3 |-- com_moulberry_axiomclientapi 1.0.0 \-- com_moulberry_mixinconstraints 1.0.5 - balm-fabric 21.4.12 \-- kuma_api 21.4.5 - betterf3 13.0.0 - betterstats 3.13.8+fabric-1.21.4 - bobby 5.2.6+mc1.21.4 |-- com_typesafe_config 1.4.2 |-- io_leangen_geantyref_geantyref 1.3.13 |-- org_spongepowered_configurate-core 4.1.2 \-- org_spongepowered_configurate-hocon 4.1.2 - c2me **.**.**.**+rc.1.0+1.21.4 |-- c2me-base **.**.**.**+rc.1.0+1.21.4 |-- c2me-client-uncapvd **.**.**.**+rc.1.0+1.21.4 |-- c2me-fixes-chunkio-threading-issues **.**.**.**+rc.1.0+1.21.4 |-- c2me-fixes-general-threading-issues **.**.**.**+rc.1.0+1.21.4 |-- c2me-fixes-worldgen-threading-issues **.**.**.**+rc.1.0+1.21.4 |-- c2me-fixes-worldgen-vanilla-bugs **.**.**.**+rc.1.0+1.21.4 |-- c2me-notickvd **.**.**.**+rc.1.0+1.21.4 |-- c2me-opts-allocs **.**.**.**+rc.1.0+1.21.4 |-- c2me-opts-chunkio **.**.**.**+rc.1.0+1.21.4 |-- c2me-opts-dfc **.**.**.**+rc.1.0+1.21.4 |-- c2me-opts-math **.**.**.**+rc.1.0+1.21.4 |-- c2me-opts-scheduling **.**.**.**+rc.1.0+1.21.4 |-- c2me-opts-worldgen-general **.**.**.**+rc.1.0+1.21.4 |-- c2me-opts-worldgen-vanilla **.**.**.**+rc.1.0+1.21.4 |-- c2me-rewrites-chunk-serializer **.**.**.**+rc.1.0+1.21.4 |-- c2me-rewrites-chunk-system **.**.**.**+rc.1.0+1.21.4 |-- c2me-rewrites-chunkio **.**.**.**+rc.1.0+1.21.4 |-- c2me-server-utils **.**.**.**+rc.1.0+1.21.4 |-- c2me-threading-lighting **.**.**.**+rc.1.0+1.21.4 |-- com_ibm_async_asyncutil 0.1.0 |-- io_reactivex_rxjava3_rxjava 3.1.8 |-- net_objecthunter_exp4j 0.4.8 |-- org_jctools_jctools-core 4.0.5 \-- org_reactivestreams_reactive-streams 1.0.4 - chunky 1.4.27 - cloth-config 17.0.144 \-- cloth-basic-math 0.6.1 - clumps **.**.**.** - cutthrough 21.4.0 - dynamic_fps 3.9.0 \-- net_lostluma_battery 1.3.0 - entity_model_features 2.4.1 - entity_texture_features 6.2.10 \-- org_apache_httpcomponents_httpmime 4.5.10 - fabric-api 0.118.0+1.21.4 |-- fabric-api-base 0.4.54+b47eab6b04 |-- fabric-api-lookup-api-v1 1.6.86+b1caf1e904 |-- fabric-biome-api-v1 15.0.6+b1c29d8e04 |-- fabric-block-api-v1 1.0.31+7feeb73304 |-- fabric-block-view-api-v2 1.0.19+7feeb73304 |-- fabric-blockrenderlayer-v1 2.0.8+7feeb73304 |-- fabric-client-tags-api-v1 1.1.29+20ea1e2304 |-- fabric-command-api-v1 1.2.62+f71b366f04 |-- fabric-command-api-v2 2.2.41+e496eb1504 |-- fabric-commands-v0 0.2.79+df3654b304 |-- fabric-content-registries-v0 9.1.19+25d1a67604 |-- fabric-convention-tags-v1 2.1.17+7f945d5b04 |-- fabric-convention-tags-v2 2.13.0+360374ac04 |-- fabric-crash-report-info-v1 0.3.6+7feeb73304 |-- fabric-data-attachment-api-v1 1.6.0+4e7c604904 |-- fabric-data-generation-api-v1 22.2.12+60b6f1b704 |-- fabric-dimensions-v1 4.0.10+7feeb73304 |-- fabric-entity-events-v1 2.0.14+da99546b04 |-- fabric-events-interaction-v0 4.0.3+a4eebcf004 |-- fabric-game-rule-api-v1 1.0.63+7d48d43904 |-- fabric-item-api-v1 11.3.0+ee91fa1f04 |-- fabric-item-group-api-v1 4.2.2+fcb9601404 |-- fabric-key-binding-api-v1 1.0.57+7d48d43904 |-- fabric-keybindings-v0 0.2.55+df3654b304 |-- fabric-lifecycle-events-v1 2.5.4+bf2a60eb04 |-- fabric-loot-api-v2 3.0.38+3f89f5a504 |-- fabric-loot-api-v3 1.0.26+203e6b2304 |-- fabric-message-api-v1 6.0.25+7feeb73304 |-- fabric-model-loading-api-v1 4.3.0+ae23723504 |-- fabric-networking-api-v1 4.3.10+8998135104 |-- fabric-object-builder-api-v1 18.0.13+7d48d43904 |-- fabric-particles-v1 4.0.14+7feeb73304 |-- fabric-recipe-api-v1 8.1.0+640e77ae04 |-- fabric-registry-sync-v0 6.1.9+360374ac04 |-- fabric-renderer-api-v1 5.0.3+50f0feb204 |-- fabric-renderer-indigo 2.0.3+50f0feb204 |-- fabric-rendering-data-attachment-v1 0.3.57+73761d2e04 |-- fabric-rendering-fluids-v1 3.1.19+7feeb73304 |-- fabric-rendering-v1 10.2.1+0d31b09f04 |-- fabric-resource-conditions-api-v1 5.0.13+203e6b2304 |-- fabric-resource-loader-v0 3.1.1+360374ac04 |-- fabric-screen-api-v1 2.0.38+7feeb73304 |-- fabric-screen-handler-api-v1 1.3.116+7feeb73304 |-- fabric-sound-api-v1 1.0.32+7feeb73304 |-- fabric-tag-api-v1 1.0.7+7d48d43904 |-- fabric-transfer-api-v1 5.4.9+efa825c904 \-- fabric-transitive-access-wideners-v1 6.3.2+56e78b9b04 - fabricloader 0.16.10 \-- mixinextras 0.4.1 - forgeconfigapiport 21.4.1 |-- com_electronwill_night-config_core 3.8.1 \-- com_electronwill_night-config_toml 3.8.1 - fpsreducer 1.21.3-2.11 - gammautils 2.2.2 - immediatelyfast 1.3.6+1.21.4 \-- net_lenni0451_reflect 1.3.4 - inventoryessentials 21.4.3 - iris 1.8.8+mc1.21.4 |-- io_github_douira_glsl-transformer 2.0.1 |-- org_anarres_jcpp 1.4.14 \-- org_antlr_antlr4-runtime 4.13.1 - java 21 - krypton 0.2.8 \-- com_velocitypowered_velocity-native 3.3.0-SNAPSHOT - minecraft 1.21.4 - modmenu 13.0.2 - moreculling 1.2.7 |-- conditional-mixin 0.6.3 \-- mixinsquared 0.2.0 - placeholder-api 2.5.2+1.21.3 - puzzleslib 21.4.10 - shulkerboxtooltip 5.2.4+1.21.4 - sodium 0.6.10+mc1.21.4 - tcdcommons 3.12.5+fabric-1.21.4 - wi_zoom 1.6-MC1.21.4 - worldedit 7.3.10+7004-768a436 - xaerobetterpvp 25.1.0 - xaeroworldmap 1.39.4 [20:44:02] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/D:/Modrinth/meta/libraries/net/fabricmc/sponge-mixin/0.15.4+mixin.0.8.7/sponge-mixin-0.15.4+mixin.0.8.7.jar Service=Knot/Fabric Env=CLIENT [20:44:03] [main/INFO]: Compatibility level set to JAVA_21 [20:44:03] [main/INFO]: Loading Mixin Plugin for Axiom/4.5.3 [20:44:03] [main/INFO]: Initializing com.ishland.c2me.base.mixin [20:44:04] [main/INFO]: Global Executor Parallelism: 1 configured, 1 evaluated, 1 default evaluated [20:44:04] [main/INFO]: Initializing com.ishland.c2me.client.uncapvd.mixin [20:44:04] [main/INFO]: Disabling config clientSideConfig.modifyMaxVDConfig.enabled: Incompatible with bobby@5.2.6+mc1.21.4 (*) (defined in c2me) [20:44:04] [main/INFO]: Disabling com.ishland.c2me.client.uncapvd.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.chunkio.threading_issues.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.general.threading_issues.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.threading_issues.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.vanilla_bugs.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.notickvd.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.allocs.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.chunkio.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.dfc.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.math.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.scheduling.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.general.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.vanilla.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunk_serializer.mixin [20:44:04] [main/INFO]: Disabling config ioSystem.gcFreeChunkSerializer: Incompatible with architectury@15.0.3 (*) (defined in c2me) [20:44:04] [main/INFO]: Disabling com.ishland.c2me.rewrites.chunk_serializer.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunksystem.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunkio.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.server.utils.mixin [20:44:04] [main/INFO]: Initializing com.ishland.c2me.threading.lighting.mixin [20:44:04] [main/WARN]: Reference map 'cutthrough.fabric.refmap.json' for cutthrough.fabric.mixins.json could not be read. If this is a development environment you can ignore this message [20:44:04] [main/WARN]: Reference map 'forgeconfigapiport.common.refmap.json' for forgeconfigapiport.common.mixins.json could not be read. If this is a development environment you can ignore this message [20:44:04] [main/INFO]: OptiFine was NOT detected. [20:44:04] [main/INFO]: OptiFabric was NOT detected. [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.json could not be read. If this is a development environment you can ignore this message [20:44:04] [main/WARN]: Reference map 'iris-fabric.refmap.json' for mixins.iris.fabric.json could not be read. If this is a development environment you can ignore this message [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for iris-batched-entity-rendering.mixins.json could not be read. If this is a development environment you can ignore this message [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fantastic.json could not be read. If this is a development environment you can ignore this message [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.vertexformat.json could not be read. If this is a development environment you can ignore this message [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.bettermipmaps.json could not be read. If this is a development environment you can ignore this message [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.compat.sodium.json could not be read. If this is a development environment you can ignore this message [20:44:04] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fixes.maxfpscrash.json could not be read. If this is a development environment you can ignore this message [20:44:04] [main/INFO]: Loaded configuration file for Sodium: 43 options available, 1 override(s) found [20:44:05] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/chunk/compile/pipeline/BlockOcclusionCache (java.lang.ClassNotFoundException: me/jellysquid/mods/sodium/client/render/chunk/compile/pipeline/BlockOcclusionCache) [20:44:05] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/chunk/DefaultChunkRenderer (java.lang.ClassNotFoundException: me/jellysquid/mods/sodium/client/render/chunk/DefaultChunkRenderer) [20:44:05] [main/WARN]: Error loading class: ca/spottedleaf/starlight/common/thread/SchedulingUtil (java.lang.ClassNotFoundException: ca/spottedleaf/starlight/common/thread/SchedulingUtil) [20:44:05] [main/WARN]: Error loading class: dev/tr7zw/skinlayers/render/CustomizableModelPart (java.lang.ClassNotFoundException: dev/tr7zw/skinlayers/render/CustomizableModelPart) [20:44:05] [main/WARN]: Error loading class: me/jellysquid/mods/sodium/client/render/immediate/model/EntityRenderer (java.lang.ClassNotFoundException: me/jellysquid/mods/sodium/client/render/immediate/model/EntityRenderer) [20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.MinecraftMixin will be applied. [20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.KeyboardHandlerMixin will be applied. [20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.RenderSystemMixin will be applied. [20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.FramerateLimitTrackerMixin will be applied. [20:44:06] [main/INFO]: bre2el.fpsreducer.mixin.VideoSettingScreenMixin will be applied. [20:44:06] [main/WARN]: Force-disabling mixin 'features.render.world.sky.FogRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children [20:44:06] [main/WARN]: Force-disabling mixin 'features.render.world.sky.ClientLevelMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children [20:44:06] [main/WARN]: Force-disabling mixin 'features.render.world.sky.LevelRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children [20:44:07] [main/INFO]: Searching for graphics cards... [20:44:07] [main/INFO]: Found graphics adapter: AdapterInfo{vendor=INTEL, description='Intel(R) HD Graphics 2500', adapterType=0x0000000B, openglIcdFilePath='ig7icd64.dll', openglIcdVersion=10.18.10.5161} [20:44:07] [main/WARN]: Sodium has applied one or more workarounds to prevent crashes or other issues on your system: [INTEL_FRAMEBUFFER_BLIT_CRASH_WHEN_UNFOCUSED, INTEL_DEPTH_BUFFER_COMPARISON_UNRELIABLE] [20:44:07] [main/WARN]: This is not necessarily an issue, but it may result in certain features or optimizations being disabled. You can sometimes fix these issues by upgrading your graphics driver. [20:44:08] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.4.1). [20:44:11] [main/WARN]: COM exception: Invalid Class Win32_Processor [20:44:12] [main/WARN]: COM exception: Invalid Class Win32_Processor [20:44:12] [main/WARN]: COM exception: Invalid Class Win32_PhysicalMemory [20:44:12] [Datafixer Bootstrap/INFO]: 243 Datafixer optimizations took 1665 milliseconds [20:44:26] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD] [20:44:26] [Render thread/INFO]: Setting user: {MINECRAFT_USERNAME} [20:44:26] [Render thread/INFO]: Initializing Axiom/4.5.3. Build timestamp: 1738967077840 [20:44:28] [Render thread/INFO]: Constructing common components for cutthrough:main [20:44:28] [Render thread/INFO]: Dispatching loading event for config cutthrough-client.toml [20:44:29] [Render thread/INFO]: Compression will use Java, encryption will use Java [20:44:29] [Render thread/INFO]: Constructing common components for puzzleslib:main [20:44:29] [Render thread/INFO]: [ShulkerBoxTooltip] Could not find configuration file, creating default file [20:44:29] [Render thread/INFO]: [STDOUT]: Starting WI Zoom v1.6-MC1.21.4 [20:44:30] [Render thread/INFO]: Got request to register class com.sk89q.worldedit.fabric.FabricPlatform with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@3b251a0] [20:44:30] [Render thread/INFO]: WorldEdit for Fabric (version 7.3.10+7004-768a436) is loaded [20:44:30] [Render thread/INFO]: Registering S2C receiver with id architectury:spawn_entity_packet [20:44:30] [Render thread/INFO]: [BetterF3] Loading... [20:44:30] [Render thread/INFO]: [BetterF3] All done! [20:44:30] [Render thread/INFO]: Initializing 'Better Statistics Screen' as 'BetterStatsClient'. [20:44:30] [Render thread/INFO]: Constructing client components for cutthrough:main [20:44:31] [Render thread/INFO]: Dynamic FPS 3.9.0 active on Fabric! [20:44:31] [Render thread/INFO]: Loading Entity Model Features, the ETA is a lie. [20:44:31] [Render thread/INFO]: [ETF]: 6 new ETF Random Properties registered by entity_model_features. [20:44:31] [Render thread/INFO]: Loading Entity Texture Features, you just lost the game. [20:44:31] [Render thread/INFO]: [Indigo] Different rendering plugin detected; not applying Indigo. [20:44:31] [Render thread/INFO]: Krypton is now accelerating your Minecraft client's networking stack 🚀 [20:44:31] [Render thread/INFO]: Note that Krypton is most effective on servers, not the client. [20:44:31] [Render thread/INFO]: Checking mod updates... [20:44:31] [Render thread/INFO]: Constructing client components for puzzleslib:main [20:44:31] [Render thread/INFO]: Initializing 'TCD Commons API' 3.12.5+fabric-1.21.4 as 'TCDCommonsClient'. [20:44:31] [Render thread/INFO]: Loading Better PVP - Stage 1/2 [20:44:32] [Render thread/INFO]: Loading Xaero's World Map - Stage 1/2 [20:44:32] [Worker-Main-1/INFO]: Update available for 'balm-fabric@21.4.12', (-> 21.4.17+fabric-1.21.4) [20:44:34] [ForkJoinPool.commonPool-worker-1/WARN]: [Iris Update Check] This version doesn't have an update index, skipping. [20:44:35] [Render thread/INFO]: Backend library: LWJGL version 3.3.3-snapshot [20:44:35] [Render thread/INFO]: OpenGL Vendor: Intel [20:44:35] [Render thread/INFO]: OpenGL Renderer: Intel(R) HD Graphics 2500 [20:44:35] [Render thread/INFO]: OpenGL Version: 3.2.0 - Build 10.18.10.5161 [20:44:36] [Render thread/INFO]: Initializing ImmediatelyFast 1.3.6+1.21.4 on Intel(R) HD Graphics 2500 (Intel) with OpenGL 3.2.0 - Build 10.18.10.5161 [20:44:36] [Render thread/INFO]: Found Iris/Oculus 1.8.8+mc1.21.4. Enabling compatibility. [20:44:36] [Render thread/WARN]: COM exception: Invalid Class Win32_Processor [20:44:36] [Render thread/WARN]: COM exception: Invalid Class Win32_Processor [20:44:36] [Render thread/INFO]: Debug functionality is disabled. [20:44:36] [Render thread/INFO]: DSA support not detected. [20:44:36] [Render thread/INFO]: Profile: NORMAL (+0 options changed by user) [20:44:36] [Render thread/INFO]: Using shaderpack: miniature-shader-2.14.5.zip [20:44:37] [Render thread/INFO]: Hardware information: [20:44:37] [Render thread/INFO]: CPU: 4x Intel(R) Core(TM) i3-3240 CPU @ 3.40GHz [20:44:37] [Render thread/INFO]: GPU: Intel(R) HD Graphics 2500 (Supports OpenGL 3.2.0 - Build 10.18.10.5161) [20:44:37] [Render thread/INFO]: OS: Windows 10 (10.0) [20:44:38] [Render thread/INFO]: Reloading ResourceManager: vanilla, fabric, appleskin, axiom, balm-fabric, betterf3, betterstats, bobby, c2me, chunky, cloth-config, conditional-mixin, dynamic_fps, entity_model_features, entity_texture_features, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-tag-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, forgeconfigapiport, fpsreducer, gammautils, immediatelyfast, inventoryessentials, iris, krypton, modmenu, moreculling, placeholder-api, shulkerboxtooltip, sodium, tcdcommons, wi_zoom, worldedit, xaerobetterpvp, xaeroworldmap, file/False Hardcore Heart[1.21.4].zip, file/EnderEyes_1.21.4_v3.1.zip, file/Fast Better Grass.zip, file/No Pumpkin Blur 1.21.4, file/Consume Animations.zip, file/FreshAnimations_v1.9.3.zip [20:44:39] [Worker-Main-2/INFO]: Found unifont_all_no_pua-16.0.01.hex, loading [20:44:39] [Render thread/INFO]: Cached all modded block culling states [20:44:39] [Render thread/INFO]: Using DearImGui config: config\axiom\imgui.ini [20:44:39] [Render thread/INFO]: Loading Xaero's World Map - Stage 2/2 [20:44:39] [Render thread/INFO]: New world map region cache hash code: -745604720 [20:44:39] [Render thread/INFO]: Registered player tracker system: map_synced [20:44:39] [Render thread/INFO]: Xaero's WorldMap Mod: Better PVP found! [20:44:39] [Render thread/INFO]: Registered player tracker system: minimap_synced [20:44:39] [Render thread/INFO]: No Optifine! [20:44:39] [Render thread/INFO]: Xaero's World Map: No Vivecraft! [20:44:39] [Render thread/INFO]: Xaero's World Map: Iris found! [20:44:40] [Render thread/INFO]: Loading Better PVP - Stage 2/2 [20:44:40] [Worker-Main-2/INFO]: Found unifont_jp_patch-16.0.01.hex, loading [20:44:41] [Render thread/INFO]: Registered player tracker system: minimap_synced [20:44:41] [Render thread/INFO]: Xaero's Minimap: World Map found! [20:44:41] [Render thread/INFO]: No Optifine! [20:44:41] [Render thread/INFO]: Xaero's Minimap: No Vivecraft! [20:44:41] [Render thread/INFO]: Xaero's Minimap: Iris found! [20:44:46] [Worker-Main-1/WARN]: Missing texture references in model minecraft:structure_void#: particle [20:44:46] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Digital Audio (HDMI) (High Definition Audio Device) [20:44:46] [Render thread/INFO]: Sound engine started [20:44:47] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/blocks.png-atlas [20:44:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/signs.png-atlas [20:44:47] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/shield_patterns.png-atlas [20:44:47] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/banner_patterns.png-atlas [20:44:47] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/armor_trims.png-atlas [20:44:47] [Render thread/INFO]: Created: 128x64x0 minecraft:textures/atlas/decorated_pot.png-atlas [20:44:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/chest.png-atlas [20:44:47] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/shulker_boxes.png-atlas [20:44:47] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/beds.png-atlas [20:44:47] [Render thread/INFO]: Created: 64x64x0 minecraft:textures/atlas/map_decorations.png-atlas [20:44:48] [Render thread/INFO]: [ETF]: emissive suffixes loaded: {_e}. [20:44:52] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/particles.png-atlas [20:44:52] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/paintings.png-atlas [20:44:52] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/mob_effects.png-atlas [20:44:52] [Render thread/INFO]: Created: 1024x1024x0 minecraft:textures/atlas/gui.png-atlas [20:44:53] [Render thread/INFO]: [ETF]: reloading ETF data. [20:44:53] [Render thread/INFO]: [ETF]: emissive suffixes loaded: {_e}. [20:44:53] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 202, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 203, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 204, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 205, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 206, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 207, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 208, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 209, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 210, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 211, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:54] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 212, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 213, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 214, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 217, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 218, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 219, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 220, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 221, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 222, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 223, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 224, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 225, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 227, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 228, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 229, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 230, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 231, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 232, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 233, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 234, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 235, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 236, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 237, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 238, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 239, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 241, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 243, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 245, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 246, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 247, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 248, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 249, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 250, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 251, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 252, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 253, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 254, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 255, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 256, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 257, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 258, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 259, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 260, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 261, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 262, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 263, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:44:55] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders! net.irisshaders.iris.gl.shader.ShaderCompileException: CLOUDS: CLOUDS: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.checkLinkingState(ShaderMap.java:47) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.lambda$new$0(ShaderMap.java:32) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.programs.ShaderLoadingMap.forAllShaders(ShaderLoadingMap.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.(ShaderMap.java:25) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.IrisRenderingPipeline.(IrisRenderingPipeline.java:420) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.Iris.createPipeline(Iris.java:630) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:33) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.Iris.onLoadingComplete(Iris.java:164) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.minecraft.class_442.handler$chk000$iris$firstInit(class_442.java:525) ~[client-intermediary.jar:?] at knot/net.minecraft.class_442.method_25426(class_442.java:141) ~[client-intermediary.jar:?] at knot/net.minecraft.class_437.method_25423(class_437.java:308) ~[client-intermediary.jar:?] at knot/net.minecraft.class_310.method_1507(class_310.java:1192) ~[client-intermediary.jar:?] at knot/net.minecraft.class_310.method_53528(class_310.java:757) ~[client-intermediary.jar:?] at knot/net.minecraft.class_310.method_51736(class_310.java:742) ~[client-intermediary.jar:?] at knot/net.minecraft.class_310.method_53465(class_310.java:731) ~[client-intermediary.jar:?] at knot/net.minecraft.class_310.method_29338(class_310.java:714) ~[client-intermediary.jar:?] at knot/net.minecraft.class_156.method_17974(class_156.java:656) ~[client-intermediary.jar:?] at knot/net.minecraft.class_310.method_53522(class_310.java:709) ~[client-intermediary.jar:?] at knot/net.minecraft.class_425.method_25394(class_425.java:135) [client-intermediary.jar:?] at knot/net.minecraft.class_757.method_3192(class_757.java:540) [client-intermediary.jar:?] at knot/net.minecraft.class_310.method_1523(class_310.java:1341) [client-intermediary.jar:?] at knot/net.minecraft.class_310.method_1514(class_310.java:922) [client-intermediary.jar:?] at knot/net.minecraft.client.main.Main.main(Main.java:267) [client-intermediary.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) [fabric-loader-0.16.10.jar:?] at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.16.10.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.16.10.jar:?] [20:46:04] [Worker-Main-4/INFO]: Registering commands with com.sk89q.worldedit.fabric.FabricPlatform [20:46:05] [Render thread/INFO]: Loaded 1370 recipes [20:46:05] [Render thread/INFO]: Loaded 1481 advancements [20:46:05] [Render thread/INFO]: Applied 0 biome modifications to 0 of 65 new biomes in 3.801 ms [20:46:05] [Server thread/INFO]: Starting integrated minecraft server version 1.21.4 [20:46:05] [Server thread/INFO]: Generating keypair [20:46:06] [Server thread/INFO]: Enforcing safe world random access [20:46:06] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 47.82 ms [20:46:06] [Server thread/INFO]: Using TheSpeedyObjectFactory with Unsafe [20:46:07] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 80.94 ms [20:46:07] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 46.38 ms [20:46:07] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld [20:46:08] [Render thread/INFO]: Preparing spawn area: 0% [20:46:08] [Render thread/INFO]: Preparing spawn area: 0% [20:46:08] [Render thread/INFO]: Preparing spawn area: 0% [20:46:08] [Render thread/INFO]: Preparing spawn area: 0% [20:46:09] [Render thread/INFO]: Time elapsed: 1925 ms [20:46:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4975ms or 99 ticks behind [20:46:14] [Server thread/INFO]: Changing view distance to 12, from 10 [20:46:14] [Server thread/INFO]: Changing simulation distance to 8, from 0 [20:46:16] [Server thread/INFO]: {MINECRAFT_USERNAME}[local:E:d8ecf45a] logged in with entity id 4 at (-16.349434042413417, 8.395971590679979, 1.161691826274316) [20:46:16] [Server thread/INFO]: {MINECRAFT_USERNAME} joined the game [20:46:16] [Render thread/INFO]: New Xaero hud session initialized! [20:46:17] [Render thread/INFO]: New world map session initialized! [20:46:17] [Render thread/INFO]: Reloading pipeline on dimension change: minecraft:overworld => minecraft:overworld [20:46:17] [Render thread/INFO]: Destroying pipeline minecraft:overworld [20:46:17] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 275, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 276, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 277, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 278, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 279, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 280, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 281, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 282, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 283, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 284, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 285, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 286, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 287, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 290, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 291, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 292, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:17] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 293, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 294, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 295, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 296, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 297, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 298, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 300, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 301, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 302, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 303, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 304, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 305, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 306, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 307, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 308, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 309, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 310, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 311, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 312, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 314, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 316, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 318, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 319, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 320, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 321, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 322, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 323, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 324, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 325, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 326, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 327, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 328, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 329, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 330, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 331, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 332, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 333, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 334, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 335, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 336, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:46:18] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders! net.irisshaders.iris.gl.shader.ShaderCompileException: CLOUDS: CLOUDS: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.checkLinkingState(ShaderMap.java:47) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.lambda$new$0(ShaderMap.java:32) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.programs.ShaderLoadingMap.forAllShaders(ShaderLoadingMap.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.(ShaderMap.java:25) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.IrisRenderingPipeline.(IrisRenderingPipeline.java:420) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.Iris.createPipeline(Iris.java:630) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:33) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.minecraft.class_310.handler$cgk000$iris$resetPipeline(class_310.java:14098) ~[client-intermediary.jar:?] at knot/net.minecraft.class_310.method_18097(class_310.java) ~[client-intermediary.jar:?] at knot/net.minecraft.class_310.method_1481(class_310.java:2134) ~[client-intermediary.jar:?] at knot/net.minecraft.class_634.method_11120(class_634.java:460) ~[client-intermediary.jar:?] at knot/net.minecraft.class_2678.method_11567(class_2678.java:69) ~[client-intermediary.jar:?] at knot/net.minecraft.class_2678.method_65081(class_2678.java:17) ~[client-intermediary.jar:?] at knot/net.minecraft.class_2600.method_11072(class_2600.java:27) ~[client-intermediary.jar:?] at knot/net.minecraft.class_1255.method_18859(class_1255.java:164) [client-intermediary.jar:?] at knot/net.minecraft.class_4093.method_18859(class_4093.java:23) [client-intermediary.jar:?] at knot/net.minecraft.class_1255.method_16075(class_1255.java:138) [client-intermediary.jar:?] at knot/net.minecraft.class_1255.method_5383(class_1255.java:123) [client-intermediary.jar:?] at knot/net.minecraft.class_310.method_1523(class_310.java:1296) [client-intermediary.jar:?] at knot/net.minecraft.class_310.method_1514(class_310.java:922) [client-intermediary.jar:?] at knot/net.minecraft.client.main.Main.main(Main.java:267) [client-intermediary.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) [fabric-loader-0.16.10.jar:?] at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.16.10.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.16.10.jar:?] [20:46:18] [Render thread/INFO]: Started 1 worker threads [20:46:19] [Render thread/INFO]: [System] [CHAT] The shaderpack failed to load! Please report the error to the shader developer. Copy Info [20:46:19] [Render thread/INFO]: [ShulkerBoxTooltip] Server integration enabled, attempting handshake... [20:46:19] [Server thread/INFO]: [ShulkerBoxTooltip] {MINECRAFT_USERNAME}: protocol version: 2.0 [20:46:19] [Server thread/INFO]: [ShulkerBoxTooltip Plugins] Loading 1 plugin: shulkerboxtooltip [20:46:19] [Server thread/INFO]: [ShulkerBoxTooltip Plugins] Registered 31 providers for mod shulkerboxtooltip [20:46:20] [Render thread/INFO]: [Client] The server has 'betterstats' installed. [20:46:20] [Render thread/INFO]: Loaded 217 advancements [20:46:20] [Render thread/INFO]: [ShulkerBoxTooltip Plugins] Registered 19 color keys for mod shulkerboxtooltip [20:46:21] [Render thread/INFO]: [ShulkerBoxTooltip] Handshake succeeded [20:46:21] [Render thread/INFO]: [ShulkerBoxTooltip] Server protocol version: 2.0 [20:46:21] [Render thread/INFO]: Minimap updated server level id: 635478931 for world ResourceKey[minecraft:dimension / minecraft:overworld] [20:46:22] [Render thread/INFO]: Reloading radar icon resources... [20:46:22] [Render thread/INFO]: Reloaded radar icon resources! [20:46:37] [Server thread/INFO]: Saving and pausing game... [20:46:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Survival Test]'/minecraft:overworld [20:46:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Survival Test]'/minecraft:the_end [20:46:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Survival Test]'/minecraft:the_nether [20:47:07] [Render thread/INFO]: Destroying pipeline minecraft:overworld [20:47:07] [Render thread/INFO]: Profile: HIGH (+0 options changed by user) [20:47:08] [Render thread/INFO]: Using shaderpack: BSL_v8.4.02.2.zip [20:47:08] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 358, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 359, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 370, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 371, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 372, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 373, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 374, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 375, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 376, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 377, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 378, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:09] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 382, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 383, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 384, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 385, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 386, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 387, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 388, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 389, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 390, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 391, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 392, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 393, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 394, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 395, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 396, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 397, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 398, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 399, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 400, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 401, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 402, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 403, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 404, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 405, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 406, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 407, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 408, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 409, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 410, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 411, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 412, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 413, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 414, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 415, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 416, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 417, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 418, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 419, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 420, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 421, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 422, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 423, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 424, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 425, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 426, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:10] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 427, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 428, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 429, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 430, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 431, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 432, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 433, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 434, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 435, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 436, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 437, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed for program 438, "": Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='GLSL link failed: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. ' [20:47:11] [Render thread/INFO]: [System] [CHAT] The shaderpack failed to load! Please report the error to the shader developer. Copy Info [20:47:11] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders! net.irisshaders.iris.gl.shader.ShaderCompileException: BASIC: BASIC: Attribute iris_Position is bound to generic attribute 0, but gl_Vertex is also used. at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.checkLinkingState(ShaderMap.java:47) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.lambda$new$0(ShaderMap.java:32) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.programs.ShaderLoadingMap.forAllShaders(ShaderLoadingMap.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.programs.ShaderMap.(ShaderMap.java:25) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.IrisRenderingPipeline.(IrisRenderingPipeline.java:420) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.Iris.createPipeline(Iris.java:630) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:33) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.Iris.reload(Iris.java:581) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.apiimpl.IrisApiV0ConfigImpl.setShadersEnabledAndApply(IrisApiV0ConfigImpl.java:28) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.gui.screen.ShaderPackScreen.applyChanges(ShaderPackScreen.java:637) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.irisshaders.iris.gui.screen.ShaderPackScreen.lambda$init$7(ShaderPackScreen.java:274) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.minecraft.class_4185.method_25306(class_4185.java:96) ~[client-intermediary.jar:?] at knot/net.minecraft.class_4264.method_25348(class_4264.java:43) ~[client-intermediary.jar:?] at knot/net.minecraft.class_339.method_25402(class_339.java:141) ~[client-intermediary.jar:?] at knot/net.minecraft.class_4069.method_25402(class_4069.java:43) ~[client-intermediary.jar:?] at knot/net.irisshaders.iris.gui.screen.ShaderPackScreen.method_25402(ShaderPackScreen.java:235) ~[iris-fabric-1.8.8+mc1.21.4.jar:?] at knot/net.minecraft.class_312.mixinextras$bridge$method_25402$57(class_312.java) ~[client-intermediary.jar:?] at knot/net.minecraft.class_312.wrapOperation$zde000$architectury$onGuiMouseClicked(class_312.java:1085) ~[client-intermediary.jar:?] at knot/net.minecraft.class_312.mixinextras$bridge$wrapOperation$zde000$architectury$onGuiMouseClicked$62(class_312.java) ~[client-intermediary.jar:?] at knot/net.minecraft.class_312.wrapOperation$cbl000$fabric-screen-api-v1$invokeMouseClickedEvents(class_312.java:3045) ~[client-intermediary.jar:?] at knot/net.minecraft.class_312.method_1601(class_312.java:114) ~[client-intermediary.jar:?] at knot/net.minecraft.class_312.method_22686(class_312.java:215) ~[client-intermediary.jar:?] at knot/net.minecraft.class_1255.execute(class_1255.java:110) ~[client-intermediary.jar:?] at knot/net.minecraft.class_312.method_22684(class_312.java:215) ~[client-intermediary.jar:?] at knot/org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) ~[lwjgl-glfw-3.3.3.jar:?] at knot/bre2el.fpsreducer.handler.glfw.InputEventHandler$MouseButtonEventHandler.invoke(InputEventHandler.java:133) ~[FpsReducer2-fabric-1.21.3-2.11.jar:?] at knot/com.moulberry.axiom.editor.CustomImGuiImplGlfw.mouseButtonCallback(CustomImGuiImplGlfw.java:221) ~[Axiom-4.5.3-for-MC1.21.4.jar:?] at knot/org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) [lwjgl-glfw-3.3.3.jar:?] at knot/org.lwjgl.system.JNI.invokeV(Native Method) ~[lwjgl-3.3.3.jar:?] at knot/org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3509) [lwjgl-glfw-3.3.3.jar:?] at knot/com.mojang.blaze3d.systems.RenderSystem.handler$cda000$fpsreducer$handleWaitEventsTimeout(RenderSystem.java:873) [client-intermediary.jar:?] at knot/com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java) [client-intermediary.jar:?] at knot/net.minecraft.class_310.method_1523(class_310.java:1364) [client-intermediary.jar:?] at knot/net.minecraft.class_310.method_1514(class_310.java:922) [client-intermediary.jar:?] at knot/net.minecraft.client.main.Main.main(Main.java:267) [client-intermediary.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) [fabric-loader-0.16.10.jar:?] at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.16.10.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.16.10.jar:?]