[12:50:48] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker [12:50:48] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker [12:50:48] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLServerTweaker [12:50:48] [main/DEBUG] [FML]: Injecting tracing printstreams for STDOUT/STDERR. [12:50:48] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2855 for Minecraft 1.12.2 loading [12:50:48] [main/INFO] [FML]: Java is OpenJDK 64-Bit Server VM, version 1.8.0_242, running on Linux:amd64:4.15.0-121-generic, installed at /usr/local/openjdk-8/jre [12:50:48] [main/DEBUG] [FML]: Java classpath at launch is: [12:50:48] [main/DEBUG] [FML]: forge.jar [12:50:48] [main/DEBUG] [FML]: Java library path at launch is: [12:50:48] [main/DEBUG] [FML]: /usr/java/packages/lib/amd64 [12:50:48] [main/DEBUG] [FML]: /usr/lib64 [12:50:48] [main/DEBUG] [FML]: /lib64 [12:50:48] [main/DEBUG] [FML]: /lib [12:50:48] [main/DEBUG] [FML]: /usr/lib [12:50:48] [main/DEBUG] [FML]: Determined Minecraft Libraries Root: /server/libraries [12:50:48] [main/DEBUG] [FML]: Cleaning up mods folder: ./mods [12:50:48] [main/DEBUG] [FML]: Examining file: ironchest-1.12.2-7.0.72.847.jar [12:50:48] [main/DEBUG] [FML]: Examining file: Chisel-MC1.12.2-1.0.2.45.jar [12:50:48] [main/DEBUG] [FML]: Examining file: metamorph-1.2.4-1.12.2.jar [12:50:48] [main/DEBUG] [FML]: Examining file: theoneprobe-1.12-1.4.28.jar [12:50:48] [main/DEBUG] [FML]: Examining file: cxlibrary-1.12.1-1.6.1.jar [12:50:48] [main/DEBUG] [FML]: Examining file: backpacks 1.12.2 - 3.5.8.jar [12:50:48] [main/DEBUG] [FML]: Examining file: BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar [12:50:48] [main/DEBUG] [FML]: Examining file: ImmersiveEngineering-0.12-98.jar [12:50:48] [main/DEBUG] [FML]: Found existing ContainedDep META-INF/libraries/ImmersiveEngineering-0.12-98-core.jar(blusunrize:ImmersiveEngineering-core:0.12-98) from /server/mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-98/ImmersiveEngineering-core-0.12-98.jar extracted to ./mods/ImmersiveEngineering-0.12-98.jar, skipping extraction [12:50:48] [main/DEBUG] [FML]: Examining file: ImmersiveEngineering-core-0.12-98.jar [12:50:48] [main/DEBUG] [FML]: Making maven link for blusunrize:ImmersiveEngineering:0.12-98 in memory to /server/./mods/ImmersiveEngineering-0.12-98.jar. [12:50:48] [main/DEBUG] [FML]: Examining file: CodeChickenLib-1.12.2-3.2.3.358-universal.jar [12:50:48] [main/DEBUG] [FML]: Examining file: ChanceCubes-1.12.2-5.0.2.385.jar [12:50:48] [main/DEBUG] [FML]: Examining file: AoA3-3.3.6.jar [12:50:49] [main/DEBUG] [FML]: Examining file: JurassiCraft-1.12.2-2.1.23.jar [12:50:49] [main/DEBUG] [FML]: Making maven link for org.jurassicraft:JurassiCraft:1.12.2-2.1.23 in memory to /server/./mods/JurassiCraft-1.12.2-2.1.23.jar. [12:50:49] [main/DEBUG] [FML]: Examining file: BetterFps-1.4.8.jar [12:50:49] [main/DEBUG] [FML]: Examining file: elementaldimensions-1.12-0.4.0.jar [12:50:49] [main/DEBUG] [FML]: Examining file: CoFHCore-1.12.2-4.6.6.1-universal.jar [12:50:49] [main/DEBUG] [FML]: Examining file: twilightforest-1.12.2-3.11.1021-universal.jar [12:50:49] [main/DEBUG] [FML]: Examining file: ThermalFoundation-1.12.2-2.6.7.1-universal.jar [12:50:49] [main/DEBUG] [FML]: Examining file: CoFHWorld-1.12.2-1.4.0.1-universal.jar [12:50:49] [main/DEBUG] [FML]: Examining file: jei_1.12.2-4.16.1.302.jar [12:50:49] [main/DEBUG] [FML]: Examining file: ThermalExpansion-1.12.2-5.5.7.1-universal.jar [12:50:49] [main/DEBUG] [FML]: Examining file: ElecCore-1.12.2-1.9.453.jar [12:50:49] [main/DEBUG] [FML]: Examining file: ThermalDynamics-1.12.2-2.5.6.1-universal.jar [12:50:49] [main/DEBUG] [FML]: Examining file: BattleTowers-1.12.2.jar [12:50:49] [main/DEBUG] [FML]: Examining file: RedstoneFlux-1.12-2.1.1.1-universal.jar [12:50:49] [main/DEBUG] [FML]: Examining file: NotEnoughIDs-1.5.4.4.jar [12:50:49] [main/DEBUG] [FML]: Examining file: zerocore-1.12.2-0.1.2.8.jar [12:50:49] [main/DEBUG] [FML]: Examining file: ExtremeReactors-1.12.2-0.4.5.67.jar [12:50:49] [main/DEBUG] [FML]: Examining file: Patchouli-1.0-22.jar [12:50:49] [main/DEBUG] [FML]: Examining file: journeymap-1.12.2-5.7.1.jar [12:50:49] [main/DEBUG] [FML]: Examining file: OreExcavation-1.4.150.jar [12:50:49] [main/DEBUG] [FML]: Examining file: Mantle-1.12-1.3.3.55.jar [12:50:49] [main/DEBUG] [FML]: Examining file: MoreFurnaces-1.12.2-1.10.6.jar [12:50:49] [main/DEBUG] [FML]: Examining file: Mekanism-1.12.2-9.8.3.390.jar [12:50:49] [main/DEBUG] [FML]: Examining file: Neat 1.4-17.jar [12:50:49] [main/DEBUG] [FML]: Examining file: aether-1.12.2-v1.5.2.jar [12:50:49] [main/DEBUG] [FML]: Examining file: Cavern_1.12.2-v2.3.1.jar [12:50:49] [main/DEBUG] [FML]: Examining file: CTM-MC1.12.2-1.0.2.31.jar [12:50:49] [main/DEBUG] [FML]: Examining file: InventoryTweaks-1.64+dev.151.jar [12:50:49] [main/DEBUG] [FML]: Examining file: industrialcraft-2-2.8.221-ex112.jar [12:50:49] [main/DEBUG] [FML]: Examining file: GalacticraftCore-1.12.2-4.0.2.281.jar [12:50:49] [main/DEBUG] [FML]: Examining file: mcjtylib-1.12-3.5.4.jar [12:50:49] [main/DEBUG] [FML]: Examining file: llibrary-1.7.20-1.12.2.jar [12:50:49] [main/DEBUG] [FML]: Found existing ContainedDep llibrary-core-1.0.11-1.12.2.jar(net.ilexiconn:llibrary-core:1.0.11-1.12.2) from /server/mods/memory_repo/net/ilexiconn/llibrary-core/1.0.11-1.12.2/llibrary-core-1.0.11-1.12.2.jar extracted to ./mods/llibrary-1.7.20-1.12.2.jar, skipping extraction [12:50:49] [main/DEBUG] [FML]: Examining file: llibrary-core-1.0.11-1.12.2.jar [12:50:49] [main/DEBUG] [FML]: Making maven link for net.ilexiconn:llibrary:1.7.20-1.12.2 in memory to /server/./mods/llibrary-1.7.20-1.12.2.jar. [12:50:49] [main/DEBUG] [FML]: Examining file: mclib-2.1.2-1.12.2.jar [12:50:49] [main/DEBUG] [FML]: Examining file: TConstruct-1.12.2-2.13.0.183.jar [12:50:49] [main/DEBUG] [FML]: Examining file: MicdoodleCore-1.12.2-4.0.2.281.jar [12:50:49] [main/DEBUG] [FML]: File already proccessed /server/./mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-98/ImmersiveEngineering-core-0.12-98.jar, Skipping [12:50:49] [main/DEBUG] [FML]: File already proccessed /server/./mods/ImmersiveEngineering-0.12-98.jar, Skipping [12:50:49] [main/DEBUG] [FML]: File already proccessed /server/./mods/JurassiCraft-1.12.2-2.1.23.jar, Skipping [12:50:49] [main/DEBUG] [FML]: File already proccessed /server/./mods/memory_repo/net/ilexiconn/llibrary-core/1.0.11-1.12.2/llibrary-core-1.0.11-1.12.2.jar, Skipping [12:50:49] [main/DEBUG] [FML]: File already proccessed /server/./mods/llibrary-1.7.20-1.12.2.jar, Skipping [12:50:49] [main/DEBUG] [FML]: Enabling runtime deobfuscation [12:50:49] [main/DEBUG] [FML]: Instantiating coremod class FMLCorePlugin [12:50:49] [main/DEBUG] [FML]: Found signing certificates for coremod FMLCorePlugin (net.minecraftforge.fml.relauncher.FMLCorePlugin) [12:50:49] [main/DEBUG] [FML]: Found certificate e3c3d50c7c986df74c645c0ac54639741c90a557 [12:50:49] [main/DEBUG] [FML]: Added access transformer class net.minecraftforge.fml.common.asm.transformers.AccessTransformer to enqueued access transformers [12:50:49] [main/DEBUG] [FML]: Enqueued coremod FMLCorePlugin [12:50:49] [main/DEBUG] [FML]: Instantiating coremod class FMLForgePlugin [12:50:49] [main/DEBUG] [FML]: Found signing certificates for coremod FMLForgePlugin (net.minecraftforge.classloading.FMLForgePlugin) [12:50:49] [main/DEBUG] [FML]: Found certificate e3c3d50c7c986df74c645c0ac54639741c90a557 [12:50:49] [main/DEBUG] [FML]: Enqueued coremod FMLForgePlugin [12:50:49] [main/DEBUG] [FML]: All fundamental core mods are successfully located [12:50:49] [main/DEBUG] [FML]: Discovering coremods [12:50:49] [main/INFO] [FML]: Searching /server/./mods for mods [12:50:49] [main/DEBUG] [FML]: Adding ironchest-1.12.2-7.0.72.847.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding Chisel-MC1.12.2-1.0.2.45.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding metamorph-1.2.4-1.12.2.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding theoneprobe-1.12-1.4.28.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding cxlibrary-1.12.1-1.6.1.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding backpacks 1.12.2 - 3.5.8.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding ImmersiveEngineering-0.12-98.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding CodeChickenLib-1.12.2-3.2.3.358-universal.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding ChanceCubes-1.12.2-5.0.2.385.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding AoA3-3.3.6.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding JurassiCraft-1.12.2-2.1.23.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding BetterFps-1.4.8.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding elementaldimensions-1.12-0.4.0.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding CoFHCore-1.12.2-4.6.6.1-universal.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding twilightforest-1.12.2-3.11.1021-universal.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding ThermalFoundation-1.12.2-2.6.7.1-universal.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding CoFHWorld-1.12.2-1.4.0.1-universal.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding jei_1.12.2-4.16.1.302.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding ThermalExpansion-1.12.2-5.5.7.1-universal.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding ElecCore-1.12.2-1.9.453.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding ThermalDynamics-1.12.2-2.5.6.1-universal.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding BattleTowers-1.12.2.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding RedstoneFlux-1.12-2.1.1.1-universal.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding NotEnoughIDs-1.5.4.4.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding zerocore-1.12.2-0.1.2.8.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding ExtremeReactors-1.12.2-0.4.5.67.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding Patchouli-1.0-22.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding journeymap-1.12.2-5.7.1.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding OreExcavation-1.4.150.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding Mantle-1.12-1.3.3.55.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding MoreFurnaces-1.12.2-1.10.6.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding Mekanism-1.12.2-9.8.3.390.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding Neat 1.4-17.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding aether-1.12.2-v1.5.2.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding Cavern_1.12.2-v2.3.1.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding CTM-MC1.12.2-1.0.2.31.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding InventoryTweaks-1.64+dev.151.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding industrialcraft-2-2.8.221-ex112.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding GalacticraftCore-1.12.2-4.0.2.281.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding mcjtylib-1.12-3.5.4.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding llibrary-1.7.20-1.12.2.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding mclib-2.1.2-1.12.2.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding TConstruct-1.12.2-2.13.0.183.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Adding MicdoodleCore-1.12.2-4.0.2.281.jar to the mod list [12:50:49] [main/DEBUG] [FML]: Examining for coremod candidacy aether-1.12.2-v1.5.2.jar [12:50:49] [main/DEBUG] [FML]: Not found coremod data in aether-1.12.2-v1.5.2.jar [12:50:49] [main/DEBUG] [FML]: Examining for coremod candidacy AoA3-3.3.6.jar [12:50:49] [main/DEBUG] [FML]: Not found coremod data in AoA3-3.3.6.jar [12:50:49] [main/DEBUG] [FML]: Examining for coremod candidacy backpacks 1.12.2 - 3.5.8.jar [12:50:49] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in backpacks 1.12.2 - 3.5.8.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [12:50:49] [main/DEBUG] [FML]: Instantiating coremod class BCModPlugin [12:50:50] [main/DEBUG] [FML]: The coremod brad16840.core.BCModPlugin requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. [12:50:50] [main/WARN] [FML]: The coremod BCModPlugin (brad16840.core.BCModPlugin) is not signed! [12:50:50] [main/DEBUG] [FML]: Enqueued coremod BCModPlugin [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy BattleTowers-1.12.2.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in BattleTowers-1.12.2.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy BetterFps-1.4.8.jar [12:50:50] [main/INFO] [FML]: Loading tweaker guichaguri.betterfps.tweaker.BetterFpsTweaker from BetterFps-1.4.8.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy Cavern_1.12.2-v2.3.1.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in Cavern_1.12.2-v2.3.1.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy ChanceCubes-1.12.2-5.0.2.385.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in ChanceCubes-1.12.2-5.0.2.385.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy Chisel-MC1.12.2-1.0.2.45.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in Chisel-MC1.12.2-1.0.2.45.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy CodeChickenLib-1.12.2-3.2.3.358-universal.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in CodeChickenLib-1.12.2-3.2.3.358-universal.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy CoFHCore-1.12.2-4.6.6.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in CoFHCore-1.12.2-4.6.6.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy CoFHWorld-1.12.2-1.4.0.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in CoFHWorld-1.12.2-1.4.0.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy CTM-MC1.12.2-1.0.2.31.jar [12:50:50] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in CTM-MC1.12.2-1.0.2.31.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [12:50:50] [main/DEBUG] [FML]: Instantiating coremod class CTMCorePlugin [12:50:50] [main/WARN] [FML]: The coremod team.chisel.ctm.client.asm.CTMCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [12:50:50] [main/WARN] [FML]: The coremod CTMCorePlugin (team.chisel.ctm.client.asm.CTMCorePlugin) is not signed! [12:50:50] [main/DEBUG] [FML]: Enqueued coremod CTMCorePlugin [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy cxlibrary-1.12.1-1.6.1.jar [12:50:50] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in cxlibrary-1.12.1-1.6.1.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [12:50:50] [main/DEBUG] [FML]: Instantiating coremod class CoreModLoader [12:50:50] [main/TRACE] [FML]: coremod named CXLibraryCore is loading [12:50:50] [main/WARN] [FML]: The coremod cubex2.cxlibrary.CoreModLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [12:50:50] [main/WARN] [FML]: The coremod CXLibraryCore (cubex2.cxlibrary.CoreModLoader) is not signed! [12:50:50] [main/DEBUG] [FML]: Enqueued coremod CXLibraryCore [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy ElecCore-1.12.2-1.9.453.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in ElecCore-1.12.2-1.9.453.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy elementaldimensions-1.12-0.4.0.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in elementaldimensions-1.12-0.4.0.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy ExtremeReactors-1.12.2-0.4.5.67.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in ExtremeReactors-1.12.2-0.4.5.67.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy GalacticraftCore-1.12.2-4.0.2.281.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in GalacticraftCore-1.12.2-4.0.2.281.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy industrialcraft-2-2.8.221-ex112.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in industrialcraft-2-2.8.221-ex112.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy InventoryTweaks-1.64+dev.151.jar [12:50:50] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in InventoryTweaks-1.64+dev.151.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [12:50:50] [main/DEBUG] [FML]: Instantiating coremod class FMLPlugin [12:50:50] [main/TRACE] [FML]: coremod named Inventory Tweaks Coremod is loading [12:50:50] [main/WARN] [FML]: The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [12:50:50] [main/DEBUG] [FML]: Found signing certificates for coremod Inventory Tweaks Coremod (invtweaks.forge.asm.FMLPlugin) [12:50:50] [main/DEBUG] [FML]: Found certificate 55d2cd4f5f0961410bf7b91ef6c6bf00a766dcbe [12:50:50] [main/DEBUG] [FML]: Added access transformer class invtweaks.forge.asm.ITAccessTransformer to enqueued access transformers [12:50:50] [main/DEBUG] [FML]: Enqueued coremod Inventory Tweaks Coremod [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy ironchest-1.12.2-7.0.72.847.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in ironchest-1.12.2-7.0.72.847.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy jei_1.12.2-4.16.1.302.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in jei_1.12.2-4.16.1.302.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy journeymap-1.12.2-5.7.1.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in journeymap-1.12.2-5.7.1.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy Mantle-1.12-1.3.3.55.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in Mantle-1.12-1.3.3.55.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy mcjtylib-1.12-3.5.4.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in mcjtylib-1.12-3.5.4.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy mclib-2.1.2-1.12.2.jar [12:50:50] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in mclib-2.1.2-1.12.2.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [12:50:50] [main/DEBUG] [FML]: Instantiating coremod class McLibCM [12:50:50] [main/TRACE] [FML]: coremod named McLib core mod is loading [12:50:50] [main/DEBUG] [FML]: The coremod mchorse.mclib.core.McLibCM requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. [12:50:50] [main/WARN] [FML]: The coremod McLib core mod (mchorse.mclib.core.McLibCM) is not signed! [12:50:50] [main/DEBUG] [FML]: Enqueued coremod McLib core mod [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy Mekanism-1.12.2-9.8.3.390.jar [12:50:50] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Mekanism-1.12.2-9.8.3.390.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [12:50:50] [main/DEBUG] [FML]: Instantiating coremod class MekanismCoremod [12:50:50] [main/WARN] [FML]: The coremod mekanism.coremod.MekanismCoremod does not have a MCVersion annotation, it may cause issues with this version of Minecraft [12:50:50] [main/WARN] [FML]: The coremod MekanismCoremod (mekanism.coremod.MekanismCoremod) is not signed! [12:50:50] [main/DEBUG] [FML]: Enqueued coremod MekanismCoremod [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy metamorph-1.2.4-1.12.2.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in metamorph-1.2.4-1.12.2.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy MicdoodleCore-1.12.2-4.0.2.281.jar [12:50:50] [main/TRACE] [FML]: Adding MicdoodleCore-1.12.2-4.0.2.281.jar to the list of known coremods, it will not be examined again [12:50:50] [main/DEBUG] [FML]: Instantiating coremod class MicdoodlePlugin [12:50:50] [main/WARN] [FML]: The coremod micdoodle8.mods.miccore.MicdoodlePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [12:50:50] [main/WARN] [FML]: The coremod MicdoodlePlugin (micdoodle8.mods.miccore.MicdoodlePlugin) is not signed! [12:50:50] [main/DEBUG] [FML]: Added access transformer class micdoodle8.mods.miccore.MicdoodleAccessTransformer to enqueued access transformers [12:50:50] [main/DEBUG] [FML]: Enqueued coremod MicdoodlePlugin [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy MoreFurnaces-1.12.2-1.10.6.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in MoreFurnaces-1.12.2-1.10.6.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy Neat 1.4-17.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in Neat 1.4-17.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy NotEnoughIDs-1.5.4.4.jar [12:50:50] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in NotEnoughIDs-1.5.4.4.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [12:50:50] [main/DEBUG] [FML]: Instantiating coremod class Plugin [12:50:50] [main/WARN] [FML]: The coremod ru.fewizz.neid.asm.Plugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [12:50:50] [main/WARN] [FML]: The coremod Plugin (ru.fewizz.neid.asm.Plugin) is not signed! [12:50:50] [main/DEBUG] [FML]: Enqueued coremod Plugin [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy OreExcavation-1.4.150.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in OreExcavation-1.4.150.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy Patchouli-1.0-22.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in Patchouli-1.0-22.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy RedstoneFlux-1.12-2.1.1.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in RedstoneFlux-1.12-2.1.1.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy TConstruct-1.12.2-2.13.0.183.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in TConstruct-1.12.2-2.13.0.183.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy theoneprobe-1.12-1.4.28.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in theoneprobe-1.12-1.4.28.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy ThermalDynamics-1.12.2-2.5.6.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in ThermalDynamics-1.12.2-2.5.6.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy ThermalExpansion-1.12.2-5.5.7.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in ThermalExpansion-1.12.2-5.5.7.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy ThermalFoundation-1.12.2-2.6.7.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in ThermalFoundation-1.12.2-2.6.7.1-universal.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy twilightforest-1.12.2-3.11.1021-universal.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in twilightforest-1.12.2-3.11.1021-universal.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy zerocore-1.12.2-0.1.2.8.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in zerocore-1.12.2-0.1.2.8.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy ImmersiveEngineering-core-0.12-98.jar [12:50:50] [main/TRACE] [FML]: Adding ImmersiveEngineering-core-0.12-98.jar to the list of known coremods, it will not be examined again [12:50:50] [main/DEBUG] [FML]: Instantiating coremod class IELoadingPlugin [12:50:50] [main/WARN] [FML]: The coremod blusunrize.immersiveengineering.common.asm.IELoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [12:50:50] [main/WARN] [FML]: The coremod IELoadingPlugin (blusunrize.immersiveengineering.common.asm.IELoadingPlugin) is not signed! [12:50:50] [main/DEBUG] [FML]: Enqueued coremod IELoadingPlugin [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy ImmersiveEngineering-0.12-98.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in ImmersiveEngineering-0.12-98.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy JurassiCraft-1.12.2-2.1.23.jar [12:50:50] [main/DEBUG] [FML]: Not found coremod data in JurassiCraft-1.12.2-2.1.23.jar [12:50:50] [main/DEBUG] [FML]: Examining for coremod candidacy llibrary-core-1.0.11-1.12.2.jar [12:50:50] [main/TRACE] [FML]: Adding llibrary-core-1.0.11-1.12.2.jar to the list of known coremods, it will not be examined again [12:50:50] [main/DEBUG] [FML]: Instantiating coremod class LLibraryPlugin [12:50:51] [main/TRACE] [FML]: coremod named llibrary is loading [12:50:51] [main/DEBUG] [FML]: The coremod net.ilexiconn.llibrary.server.core.plugin.LLibraryPlugin requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. [12:50:51] [main/DEBUG] [FML]: Found signing certificates for coremod llibrary (net.ilexiconn.llibrary.server.core.plugin.LLibraryPlugin) [12:50:51] [main/DEBUG] [FML]: Found certificate b9f30a813bee3b9dd5652c460310cfcd54f6b7ec [12:50:51] [main/DEBUG] [FML]: Enqueued coremod llibrary [12:50:51] [main/DEBUG] [FML]: Examining for coremod candidacy llibrary-1.7.20-1.12.2.jar [12:50:51] [main/DEBUG] [FML]: Not found coremod data in llibrary-1.7.20-1.12.2.jar [12:50:51] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [12:50:51] [main/INFO] [LaunchWrapper]: Loading tweak class name guichaguri.betterfps.tweaker.BetterFpsTweaker [12:50:51] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [12:50:51] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [12:50:51] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [12:50:51] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:50:51] [main/DEBUG] [FML]: Injecting coremod FMLCorePlugin \{net.minecraftforge.fml.relauncher.FMLCorePlugin\} class transformers [12:50:51] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer [12:50:51] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriptionTransformer [12:50:51] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriberTransformer [12:50:51] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SoundEngineFixTransformer [12:50:51] [main/DEBUG] [FML]: Injection complete [12:50:51] [main/DEBUG] [FML]: Running coremod plugin for FMLCorePlugin \{net.minecraftforge.fml.relauncher.FMLCorePlugin\} [12:50:51] [main/DEBUG] [FML]: Running coremod plugin FMLCorePlugin [12:51:00] [main/DEBUG] [FML]: Read 1154 binary patches [12:51:01] [main/DEBUG] [FML]: Loading deobfuscation resource /deobfuscation_data-1.12.2.lzma with 36076 records [12:51:05] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557 [12:51:05] [main/DEBUG] [FML]: Coremod plugin class FMLCorePlugin run successfully [12:51:05] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:05] [main/DEBUG] [FML]: Injecting coremod FMLForgePlugin \{net.minecraftforge.classloading.FMLForgePlugin\} class transformers [12:51:05] [main/DEBUG] [FML]: Injection complete [12:51:05] [main/DEBUG] [FML]: Running coremod plugin for FMLForgePlugin \{net.minecraftforge.classloading.FMLForgePlugin\} [12:51:05] [main/DEBUG] [FML]: Running coremod plugin FMLForgePlugin [12:51:05] [main/DEBUG] [FML]: Coremod plugin class FMLForgePlugin run successfully [12:51:05] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:05] [main/DEBUG] [FML]: Injecting coremod MicdoodlePlugin \{micdoodle8.mods.miccore.MicdoodlePlugin\} class transformers [12:51:05] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:getASMTransformerClass:99]: Successfully Registered Transformer [12:51:05] [main/TRACE] [FML]: Registering transformer micdoodle8.mods.miccore.MicdoodleTransformer [12:51:05] [main/DEBUG] [FML]: Injection complete [12:51:05] [main/DEBUG] [FML]: Running coremod plugin for MicdoodlePlugin \{micdoodle8.mods.miccore.MicdoodlePlugin\} [12:51:05] [main/DEBUG] [FML]: Running coremod plugin MicdoodlePlugin [12:51:07] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:injectData:292]: [Micdoodle8Core]: Patching game... [12:51:07] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:injectData:292]: [Micdoodle8Core]: Patching game... [12:51:07] [main/DEBUG] [FML]: Coremod plugin class MicdoodlePlugin run successfully [12:51:07] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:07] [main/DEBUG] [FML]: Injecting coremod McLib core mod \{mchorse.mclib.core.McLibCM\} class transformers [12:51:07] [main/TRACE] [FML]: Registering transformer mchorse.mclib.core.McLibCMClassTransformer [12:51:07] [main/DEBUG] [FML]: Injection complete [12:51:07] [main/DEBUG] [FML]: Running coremod plugin for McLib core mod \{mchorse.mclib.core.McLibCM\} [12:51:07] [main/DEBUG] [FML]: Running coremod plugin McLib core mod [12:51:07] [main/DEBUG] [FML]: Coremod plugin class McLibCM run successfully [12:51:07] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:07] [main/DEBUG] [FML]: Injecting coremod CXLibraryCore \{cubex2.cxlibrary.CoreModLoader\} class transformers [12:51:07] [main/TRACE] [FML]: Registering transformer cubex2.cxlibrary.CoreModTransformer [12:51:07] [main/DEBUG] [FML]: Injection complete [12:51:07] [main/DEBUG] [FML]: Running coremod plugin for CXLibraryCore \{cubex2.cxlibrary.CoreModLoader\} [12:51:07] [main/DEBUG] [FML]: Running coremod plugin CXLibraryCore [12:51:07] [main/DEBUG] [FML]: Coremod plugin class CoreModLoader run successfully [12:51:07] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:07] [main/DEBUG] [FML]: Injecting coremod BCModPlugin \{brad16840.core.BCModPlugin\} class transformers [12:51:07] [main/TRACE] [FML]: Registering transformer brad16840.core.ClassTransformer [12:51:07] [main/DEBUG] [FML]: Injection complete [12:51:07] [main/DEBUG] [FML]: Running coremod plugin for BCModPlugin \{brad16840.core.BCModPlugin\} [12:51:07] [main/DEBUG] [FML]: Running coremod plugin BCModPlugin [12:51:07] [main/DEBUG] [FML]: Coremod plugin class BCModPlugin run successfully [12:51:07] [main/INFO] [LaunchWrapper]: Calling tweak class guichaguri.betterfps.tweaker.BetterFpsTweaker [12:51:07] [main/DEBUG] [BetterFps]: Loading Mappings... [12:51:08] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [12:51:09] [main/DEBUG] [FML]: Loaded 215 rules from AccessTransformer config file forge_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 12 rules from AccessTransformer config file invtweaks_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 93 rules from AccessTransformer config file micdoodlecore_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 1 rules from AccessTransformer mod jar file ./mods/journeymap-1.12.2-5.7.1.jar!META-INF/journeymap_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 8 rules from AccessTransformer mod jar file ./mods/Mantle-1.12-1.3.3.55.jar!META-INF/mantle_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 29 rules from AccessTransformer mod jar file ./mods/ImmersiveEngineering-0.12-98.jar!META-INF/ImmersiveEngineering_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 14 rules from AccessTransformer mod jar file ./mods/Mekanism-1.12.2-9.8.3.390.jar!META-INF/mekanism_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 21 rules from AccessTransformer mod jar file ./mods/twilightforest-1.12.2-3.11.1021-universal.jar!META-INF/tf_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 46 rules from AccessTransformer mod jar file ./mods/CodeChickenLib-1.12.2-3.2.3.358-universal.jar!META-INF/ccl_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 11 rules from AccessTransformer mod jar file ./mods/llibrary-1.7.20-1.12.2.jar!META-INF/llibrary_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 9 rules from AccessTransformer mod jar file ./mods/ElecCore-1.12.2-1.9.453.jar!META-INF/eleccore_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 1 rules from AccessTransformer mod jar file ./mods/elementaldimensions-1.12-0.4.0.jar!META-INF/elementaldimensions_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 8 rules from AccessTransformer mod jar file ./mods/Chisel-MC1.12.2-1.0.2.45.jar!META-INF/chisel_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 3 rules from AccessTransformer mod jar file ./mods/theoneprobe-1.12-1.4.28.jar!META-INF/top_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 45 rules from AccessTransformer mod jar file ./mods/CoFHCore-1.12.2-4.6.6.1-universal.jar!META-INF/cofh_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 2 rules from AccessTransformer mod jar file ./mods/mcjtylib-1.12-3.5.4.jar!META-INF/mcjtylib_ng_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 39 rules from AccessTransformer mod jar file ./mods/TConstruct-1.12.2-2.13.0.183.jar!META-INF/tconstruct_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 13 rules from AccessTransformer mod jar file ./mods/BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar!META-INF/biomesoplenty_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 13 rules from AccessTransformer mod jar file ./mods/jei_1.12.2-4.16.1.302.jar!META-INF/jei_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 4 rules from AccessTransformer mod jar file ./mods/NotEnoughIDs-1.5.4.4.jar!META-INF/neid_at.cfg [12:51:09] [main/DEBUG] [FML]: Loaded 5 rules from AccessTransformer mod jar file ./mods/CTM-MC1.12.2-1.0.2.31.jar!META-INF/ctm_at.cfg [12:51:09] [main/DEBUG] [FML]: Validating minecraft [12:51:12] [main/DEBUG] [FML]: Minecraft validated, launching... [12:51:12] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:12] [main/DEBUG] [FML]: Injecting coremod Inventory Tweaks Coremod \{invtweaks.forge.asm.FMLPlugin\} class transformers [12:51:12] [main/TRACE] [FML]: Registering transformer invtweaks.forge.asm.ContainerTransformer [12:51:12] [main/DEBUG] [FML]: Injection complete [12:51:12] [main/DEBUG] [FML]: Running coremod plugin for Inventory Tweaks Coremod \{invtweaks.forge.asm.FMLPlugin\} [12:51:12] [main/DEBUG] [FML]: Running coremod plugin Inventory Tweaks Coremod [12:51:12] [main/DEBUG] [FML]: Coremod plugin class FMLPlugin run successfully [12:51:12] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:12] [main/DEBUG] [FML]: Injecting coremod Plugin \{ru.fewizz.neid.asm.Plugin\} class transformers [12:51:12] [main/TRACE] [FML]: Registering transformer ru.fewizz.neid.asm.Transformer [12:51:12] [main/DEBUG] [FML]: Injection complete [12:51:12] [main/DEBUG] [FML]: Running coremod plugin for Plugin \{ru.fewizz.neid.asm.Plugin\} [12:51:12] [main/DEBUG] [FML]: Running coremod plugin Plugin [12:51:12] [main/DEBUG] [FML]: Coremod plugin class Plugin run successfully [12:51:12] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:12] [main/DEBUG] [FML]: Injecting coremod IELoadingPlugin \{blusunrize.immersiveengineering.common.asm.IELoadingPlugin\} class transformers [12:51:12] [main/TRACE] [FML]: Registering transformer blusunrize.immersiveengineering.common.asm.IEClassTransformer [12:51:12] [main/DEBUG] [FML]: Injection complete [12:51:12] [main/DEBUG] [FML]: Running coremod plugin for IELoadingPlugin \{blusunrize.immersiveengineering.common.asm.IELoadingPlugin\} [12:51:12] [main/DEBUG] [FML]: Running coremod plugin IELoadingPlugin [12:51:12] [main/DEBUG] [FML]: Coremod plugin class IELoadingPlugin run successfully [12:51:12] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:12] [main/DEBUG] [FML]: Injecting coremod llibrary \{net.ilexiconn.llibrary.server.core.plugin.LLibraryPlugin\} class transformers [12:51:12] [main/TRACE] [FML]: Registering transformer net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer [12:51:12] [main/TRACE] [FML]: Registering transformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher [12:51:12] [main/DEBUG] [LLibrary Core]: Found runtime patcher net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher [12:51:12] [main/DEBUG] [FML]: Injection complete [12:51:12] [main/DEBUG] [FML]: Running coremod plugin for llibrary \{net.ilexiconn.llibrary.server.core.plugin.LLibraryPlugin\} [12:51:12] [main/DEBUG] [FML]: Running coremod plugin llibrary [12:51:13] [main/DEBUG] [FML]: Coremod plugin class LLibraryPlugin run successfully [12:51:13] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:13] [main/DEBUG] [FML]: Injecting coremod MekanismCoremod \{mekanism.coremod.MekanismCoremod\} class transformers [12:51:13] [main/TRACE] [FML]: Registering transformer mekanism.coremod.KeybindingMigrationHelper [12:51:13] [main/DEBUG] [LLibrary Core]: Found no method mapping for java/lang/String/format(Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/String; [12:51:13] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/minecraft/client/model/ModelBiped/(FZ)V [12:51:13] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/minecraft/client/renderer/entity/RenderPlayer/(Lnet/minecraft/client/renderer/entity/RenderManager;Z)V [12:51:13] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/minecraftforge/client/ForgeHooksClient/handleCameraTransforms(Lnet/minecraft/client/renderer/block/model/IBakedModel;Lnet/minecraft/client/renderer/block/model/ItemCameraTransforms$TransformType;Z)Lnet/minecraft/client/renderer/block/model/IBakedModel; [12:51:13] [main/DEBUG] [FML]: Injection complete [12:51:13] [main/DEBUG] [FML]: Running coremod plugin for MekanismCoremod \{mekanism.coremod.MekanismCoremod\} [12:51:13] [main/DEBUG] [FML]: Running coremod plugin MekanismCoremod [12:51:13] [main/DEBUG] [FML]: Coremod plugin class MekanismCoremod run successfully [12:51:13] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [12:51:13] [main/DEBUG] [FML]: Injecting coremod CTMCorePlugin \{team.chisel.ctm.client.asm.CTMCorePlugin\} class transformers [12:51:13] [main/TRACE] [FML]: Registering transformer team.chisel.ctm.client.asm.CTMTransformer [12:51:13] [main/DEBUG] [FML]: Injection complete [12:51:13] [main/DEBUG] [FML]: Running coremod plugin for CTMCorePlugin \{team.chisel.ctm.client.asm.CTMCorePlugin\} [12:51:13] [main/DEBUG] [FML]: Running coremod plugin CTMCorePlugin [12:51:13] [main/DEBUG] [FML]: Coremod plugin class CTMCorePlugin run successfully [12:51:13] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker [12:51:13] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker [12:51:14] [main/DEBUG] [LLibrary Core]: Patching class net/minecraft/server/MinecraftServer [12:51:14] [main/DEBUG] [LLibrary Core]: Patching method run()V [12:51:14] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/ilexiconn/llibrary/server/core/patcher/LLibraryHooks/getTickRate()J [12:51:14] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/ilexiconn/llibrary/server/core/patcher/LLibraryHooks/getTickRate()J [12:51:14] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/ilexiconn/llibrary/server/core/patcher/LLibraryHooks/getTickRate()J [12:51:14] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/ilexiconn/llibrary/server/core/patcher/LLibraryHooks/getTickRate()J [12:51:17] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.server.MinecraftServer} [12:51:17] [main/INFO] [neid]: Patching class: "net.minecraftforge.registries.GameData" with Transformer Group: "TransformerGroupBlockHardcoredConstants" [12:51:17] [main/INFO] [BetterFps]: Patching net.minecraft.block.Block... (aow) [12:51:18] [main/INFO] [neid]: Patching class: "net.minecraft.block.Block" with Transformer Group: "TransformerGroupBlockHardcoredConstants" [12:51:18] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.block.Block], Method [getExtendedState] [12:51:18] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.block.Block Finished. [12:51:23] [main/INFO] [BetterFps]: Patching math utils with "RIVENS_HALF" algorithm [12:51:28] [main/INFO] [BetterFps]: Patching net.minecraft.tileentity.TileEntityBeacon... (avh) [12:51:29] [main/INFO] [BetterFps]: Patching net.minecraft.block.BlockHopper... (arl) [12:51:29] [main/INFO] [BetterFps]: Patching net.minecraft.tileentity.TileEntityHopper... (avw) [12:51:38] [main/INFO] [neid]: Patching class: "net.minecraft.stats.StatList" with Transformer Group: "TransformerGroupBlockHardcoredConstants" [12:51:42] [main/DEBUG] [FML]: Creating vanilla freeze snapshot [12:51:42] [main/DEBUG] [FML]: Vanilla freeze snapshot created [12:51:42] [main/INFO] [BetterFps]: Patching net.minecraft.server.dedicated.DedicatedServer... (nz) [12:51:43] [main/INFO] [neid]: Patching class: "net.minecraft.world.chunk.storage.AnvilChunkLoader" with Transformer Group: "TransformerGroupAnvilChunkLoader" [12:51:45] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Starting minecraft server version 1.12.2 [12:51:45] [Server thread/INFO] [FML]: MinecraftForge v14.23.5.2855 Initialized [12:51:45] [Server thread/INFO] [FML]: Starts to replace vanilla recipe ingredients with ore ingredients. [12:51:47] [Server thread/INFO] [FML]: Invalid recipe found with multiple oredict ingredients in the same ingredient... [12:51:49] [Server thread/INFO] [FML]: Replaced 1227 ore ingredients [12:51:50] [Server thread/DEBUG] [FML]: File /server/config/injectedDependencies.json not found. No dependencies injected [12:51:50] [Server thread/DEBUG] [FML]: Building injected Mod Containers [net.minecraftforge.fml.common.FMLContainer, net.minecraftforge.common.ForgeModContainer, micdoodle8.mods.miccore.MicdoodleModContainer, mchorse.mclib.core.McLibCMInfo] [12:51:50] [Server thread/DEBUG] [FML]: Attempting to load mods contained in the minecraft jar file and associated classes [12:51:50] [Server thread/DEBUG] [FML]: Found a minecraft related file at /server/forge.jar, examining for mod candidates [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/backpacks 1.12.2 - 3.5.8.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/BetterFps-1.4.8.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/CTM-MC1.12.2-1.0.2.31.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/cxlibrary-1.12.1-1.6.1.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/InventoryTweaks-1.64+dev.151.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/mclib-2.1.2-1.12.2.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/Mekanism-1.12.2-9.8.3.390.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/MicdoodleCore-1.12.2-4.0.2.281.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/NotEnoughIDs-1.5.4.4.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/memory_repo/blusunrize/ImmersiveEngineering-core/0.12-98/ImmersiveEngineering-core-0.12-98.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/memory_repo/net/ilexiconn/llibrary-core/1.0.11-1.12.2/llibrary-core-1.0.11-1.12.2.jar [12:51:50] [Server thread/DEBUG] [FML]: Minecraft jar mods loaded successfully [12:51:50] [Server thread/INFO] [FML]: Searching /server/./mods for mods [12:51:50] [Server thread/DEBUG] [FML]: Adding ironchest-1.12.2-7.0.72.847.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding Chisel-MC1.12.2-1.0.2.45.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding metamorph-1.2.4-1.12.2.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding theoneprobe-1.12-1.4.28.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding cxlibrary-1.12.1-1.6.1.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding backpacks 1.12.2 - 3.5.8.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding ImmersiveEngineering-0.12-98.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding CodeChickenLib-1.12.2-3.2.3.358-universal.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding ChanceCubes-1.12.2-5.0.2.385.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding AoA3-3.3.6.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding JurassiCraft-1.12.2-2.1.23.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding BetterFps-1.4.8.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding elementaldimensions-1.12-0.4.0.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding CoFHCore-1.12.2-4.6.6.1-universal.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding twilightforest-1.12.2-3.11.1021-universal.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding ThermalFoundation-1.12.2-2.6.7.1-universal.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding CoFHWorld-1.12.2-1.4.0.1-universal.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding jei_1.12.2-4.16.1.302.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding ThermalExpansion-1.12.2-5.5.7.1-universal.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding ElecCore-1.12.2-1.9.453.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding ThermalDynamics-1.12.2-2.5.6.1-universal.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding BattleTowers-1.12.2.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding RedstoneFlux-1.12-2.1.1.1-universal.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding NotEnoughIDs-1.5.4.4.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding zerocore-1.12.2-0.1.2.8.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding ExtremeReactors-1.12.2-0.4.5.67.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding Patchouli-1.0-22.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding journeymap-1.12.2-5.7.1.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding OreExcavation-1.4.150.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding Mantle-1.12-1.3.3.55.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding MoreFurnaces-1.12.2-1.10.6.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding Mekanism-1.12.2-9.8.3.390.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding Neat 1.4-17.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding aether-1.12.2-v1.5.2.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding Cavern_1.12.2-v2.3.1.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding CTM-MC1.12.2-1.0.2.31.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding InventoryTweaks-1.64+dev.151.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding industrialcraft-2-2.8.221-ex112.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding GalacticraftCore-1.12.2-4.0.2.281.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding mcjtylib-1.12-3.5.4.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding llibrary-1.7.20-1.12.2.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding mclib-2.1.2-1.12.2.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding TConstruct-1.12.2-2.13.0.183.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Adding MicdoodleCore-1.12.2-4.0.2.281.jar to the mod list [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file aether-1.12.2-v1.5.2.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file AoA3-3.3.6.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file backpacks 1.12.2 - 3.5.8.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file BattleTowers-1.12.2.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping already parsed coremod or tweaker BetterFps-1.4.8.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file Cavern_1.12.2-v2.3.1.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ChanceCubes-1.12.2-5.0.2.385.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file Chisel-MC1.12.2-1.0.2.45.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file CodeChickenLib-1.12.2-3.2.3.358-universal.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file CoFHCore-1.12.2-4.6.6.1-universal.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file CoFHWorld-1.12.2-1.4.0.1-universal.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file CTM-MC1.12.2-1.0.2.31.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file cxlibrary-1.12.1-1.6.1.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ElecCore-1.12.2-1.9.453.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file elementaldimensions-1.12-0.4.0.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ExtremeReactors-1.12.2-0.4.5.67.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file GalacticraftCore-1.12.2-4.0.2.281.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file industrialcraft-2-2.8.221-ex112.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file InventoryTweaks-1.64+dev.151.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ironchest-1.12.2-7.0.72.847.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file jei_1.12.2-4.16.1.302.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file journeymap-1.12.2-5.7.1.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file Mantle-1.12-1.3.3.55.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file mcjtylib-1.12-3.5.4.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file mclib-2.1.2-1.12.2.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file Mekanism-1.12.2-9.8.3.390.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file metamorph-1.2.4-1.12.2.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping already parsed coremod or tweaker MicdoodleCore-1.12.2-4.0.2.281.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file MoreFurnaces-1.12.2-1.10.6.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file Neat 1.4-17.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file NotEnoughIDs-1.5.4.4.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file OreExcavation-1.4.150.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file Patchouli-1.0-22.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file RedstoneFlux-1.12-2.1.1.1-universal.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file TConstruct-1.12.2-2.13.0.183.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file theoneprobe-1.12-1.4.28.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ThermalDynamics-1.12.2-2.5.6.1-universal.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ThermalExpansion-1.12.2-5.5.7.1-universal.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ThermalFoundation-1.12.2-2.6.7.1-universal.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file twilightforest-1.12.2-3.11.1021-universal.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file zerocore-1.12.2-0.1.2.8.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping already parsed coremod or tweaker ImmersiveEngineering-core-0.12-98.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ImmersiveEngineering-0.12-98.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file JurassiCraft-1.12.2-2.1.23.jar [12:51:50] [Server thread/TRACE] [FML]: Skipping already parsed coremod or tweaker llibrary-core-1.0.11-1.12.2.jar [12:51:50] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file llibrary-1.7.20-1.12.2.jar [12:51:50] [Server thread/DEBUG] [FML]: Examining file forge.jar for potential mods [12:51:50] [Server thread/DEBUG] [FML]: The mod container forge.jar appears to be missing an mcmod.info file [12:51:52] [Server thread/DEBUG] [FML]: Examining file aether-1.12.2-v1.5.2.jar for potential mods [12:51:52] [Server thread/TRACE] [FML]: Located mcmod.info file in file aether-1.12.2-v1.5.2.jar [12:51:52] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (com.gildedgames.the_aether.Aether) - loading [12:51:52] [Server thread/TRACE] [FML]: Parsed dependency info for aether_legacy: Requirements: [] After:[] Before:[] [12:51:52] [Server thread/DEBUG] [FML]: Examining file AoA3-3.3.6.jar for potential mods [12:51:52] [Server thread/TRACE] [FML]: Located mcmod.info file in file AoA3-3.3.6.jar [12:51:53] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (net.tslat.aoa3.advent.AdventOfAscension) - loading [12:51:53] [Server thread/TRACE] [FML]: Parsed dependency info for aoa3: Requirements: [forge@[14.23.5.2846,)] After:[forge@[14.23.5.2846,)] Before:[] [12:51:57] [Server thread/DEBUG] [FML]: Examining file backpacks 1.12.2 - 3.5.8.jar for potential mods [12:51:57] [Server thread/TRACE] [FML]: Located mcmod.info file in file backpacks 1.12.2 - 3.5.8.jar [12:51:57] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (brad16840.common.Common) - loading [12:51:57] [Server thread/TRACE] [FML]: Parsed dependency info for backpacks16840: Requirements: [] After:[] Before:[] [12:51:57] [Server thread/DEBUG] [FML]: Examining file BattleTowers-1.12.2.jar for potential mods [12:51:57] [Server thread/TRACE] [FML]: Located mcmod.info file in file BattleTowers-1.12.2.jar [12:51:57] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (atomicstryker.battletowers.common.AS_BattleTowersCore) - loading [12:51:57] [Server thread/TRACE] [FML]: Parsed dependency info for battletowers: Requirements: [] After:[] Before:[] [12:51:57] [Server thread/DEBUG] [FML]: Examining file BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar for potential mods [12:51:57] [Server thread/TRACE] [FML]: Located mcmod.info file in file BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar [12:51:57] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (biomesoplenty.core.BiomesOPlenty) - loading [12:51:57] [Server thread/TRACE] [FML]: Parsed dependency info for biomesoplenty: Requirements: [forge@[14.23.5.2768,)] After:[forge@[14.23.5.2768,)] Before:[] [12:51:57] [Server thread/DEBUG] [FML]: Examining file Cavern_1.12.2-v2.3.1.jar for potential mods [12:51:57] [Server thread/TRACE] [FML]: Located mcmod.info file in file Cavern_1.12.2-v2.3.1.jar [12:51:57] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cavern.core.Cavern) - loading [12:51:57] [Server thread/TRACE] [FML]: Parsed dependency info for cavern: Requirements: [forge@[14.23.5.2854,)] After:[] Before:[] [12:51:57] [Server thread/DEBUG] [FML]: Attempting to load the file version.properties from Cavern_1.12.2-v2.3.1.jar to locate a version number for mod cavern [12:51:57] [Server thread/WARN] [FML]: Mod cavern is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 2.3.1 [12:51:58] [Server thread/DEBUG] [FML]: Examining file ChanceCubes-1.12.2-5.0.2.385.jar for potential mods [12:51:58] [Server thread/TRACE] [FML]: Located mcmod.info file in file ChanceCubes-1.12.2-5.0.2.385.jar [12:51:58] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (chanceCubes.CCubesCore) - loading [12:51:58] [Server thread/TRACE] [FML]: Parsed dependency info for chancecubes: Requirements: [] After:[] Before:[] [12:51:58] [Server thread/DEBUG] [FML]: Examining file Chisel-MC1.12.2-1.0.2.45.jar for potential mods [12:51:58] [Server thread/TRACE] [FML]: Located mcmod.info file in file Chisel-MC1.12.2-1.0.2.45.jar [12:51:58] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (team.chisel.Chisel) - loading [12:51:58] [Server thread/TRACE] [FML]: Parsed dependency info for chisel: Requirements: [forge@[14.23.5.2806,)] After:[forge@[14.23.5.2806,), jei@[4.12.0,5)] Before:[] [12:51:59] [Server thread/DEBUG] [FML]: Examining file CodeChickenLib-1.12.2-3.2.3.358-universal.jar for potential mods [12:51:59] [Server thread/TRACE] [FML]: Located mcmod.info file in file CodeChickenLib-1.12.2-3.2.3.358-universal.jar [12:51:59] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (codechicken.lib.CodeChickenLib) - loading [12:51:59] [Server thread/TRACE] [FML]: Parsed dependency info for codechickenlib: Requirements: [forge@[14.23.4.2718,)] After:[forge@[14.23.4.2718,)] Before:[] [12:51:59] [Server thread/DEBUG] [FML]: Attempting to load the file version.properties from CodeChickenLib-1.12.2-3.2.3.358-universal.jar to locate a version number for mod codechickenlib [12:51:59] [Server thread/WARN] [FML]: Mod codechickenlib is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version **.**.**.** [12:52:00] [Server thread/DEBUG] [FML]: Examining file CoFHCore-1.12.2-4.6.6.1-universal.jar for potential mods [12:52:00] [Server thread/TRACE] [FML]: Located mcmod.info file in file CoFHCore-1.12.2-4.6.6.1-universal.jar [12:52:00] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cofh.CoFHCore) - loading [12:52:00] [Server thread/TRACE] [FML]: Parsed dependency info for cofhcore: Requirements: [forge@[14.23.4.2705,**.**.**.**), redstoneflux@[2.1.0,2.2.0)] After:[forge@[14.23.4.2705,**.**.**.**), redstoneflux@[2.1.0,2.2.0)] Before:[] [12:52:00] [Server thread/DEBUG] [FML]: Examining file CoFHWorld-1.12.2-1.4.0.1-universal.jar for potential mods [12:52:00] [Server thread/TRACE] [FML]: Located mcmod.info file in file CoFHWorld-1.12.2-1.4.0.1-universal.jar [12:52:00] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cofh.cofhworld.CoFHWorld) - loading [12:52:00] [Server thread/TRACE] [FML]: Parsed dependency info for cofhworld: Requirements: [forge@[14.23.3.2655,**.**.**.**)] After:[forge@[14.23.3.2655,**.**.**.**)] Before:[] [12:52:01] [Server thread/DEBUG] [FML]: Examining file CTM-MC1.12.2-1.0.2.31.jar for potential mods [12:52:01] [Server thread/TRACE] [FML]: Located mcmod.info file in file CTM-MC1.12.2-1.0.2.31.jar [12:52:01] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (team.chisel.ctm.CTM) - loading [12:52:01] [Server thread/INFO] [FML]: Disabling mod ctm it is client side only. [12:52:01] [Server thread/DEBUG] [FML]: Skipping mod team.chisel.ctm.CTM, container opted to not load. [12:52:01] [Server thread/DEBUG] [FML]: Examining file cxlibrary-1.12.1-1.6.1.jar for potential mods [12:52:01] [Server thread/TRACE] [FML]: Located mcmod.info file in file cxlibrary-1.12.1-1.6.1.jar [12:52:01] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cubex2.cxlibrary.CXLibrary) - loading [12:52:01] [Server thread/TRACE] [FML]: Parsed dependency info for cxlibrary: Requirements: [] After:[] Before:[] [12:52:01] [Server thread/DEBUG] [FML]: Examining file ElecCore-1.12.2-1.9.453.jar for potential mods [12:52:01] [Server thread/TRACE] [FML]: Located mcmod.info file in file ElecCore-1.12.2-1.9.453.jar [12:52:01] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (elec332.core.loader.ElecCoreLoader) - loading [12:52:01] [Server thread/TRACE] [FML]: Parsed dependency info for eleccoreloader: Requirements: [] After:[*] Before:[] [12:52:01] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (elec332.core.ElecCore) - loading [12:52:01] [Server thread/TRACE] [FML]: Parsed dependency info for eleccore: Requirements: [forge@[13.19.1.2195,)] After:[forge@[13.19.1.2195,), forestry] Before:[] [12:52:01] [Server thread/DEBUG] [FML]: Examining file elementaldimensions-1.12-0.4.0.jar for potential mods [12:52:01] [Server thread/TRACE] [FML]: Located mcmod.info file in file elementaldimensions-1.12-0.4.0.jar [12:52:01] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (bitmovers.elementaldimensions.ElementalDimensions) - loading [12:52:01] [Server thread/TRACE] [FML]: Parsed dependency info for elementaldimensions: Requirements: [mcjtylib_ng@[3.5.0,), eleccore@[1.9.451,)] After:[mcjtylib_ng@[3.5.0,), eleccore@[1.9.451,), forge@[13.19.0.2176,)] Before:[] [12:52:01] [Server thread/DEBUG] [FML]: Examining file ExtremeReactors-1.12.2-0.4.5.67.jar for potential mods [12:52:01] [Server thread/TRACE] [FML]: Located mcmod.info file in file ExtremeReactors-1.12.2-0.4.5.67.jar [12:52:01] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (erogenousbeef.bigreactors.common.BigReactors) - loading [12:52:01] [Server thread/TRACE] [FML]: Parsed dependency info for bigreactors: Requirements: [forge@[14.23.5.2768,), zerocore@[1.12.2-0.1.2.8,1.12.2-2.0.0.0)] After:[forge@[14.23.5.2768,), zerocore@[1.12.2-0.1.2.8,1.12.2-2.0.0.0), computercraft, opencomputers@[**.**.**.**,)] Before:[] [12:52:02] [Server thread/DEBUG] [FML]: Examining file GalacticraftCore-1.12.2-4.0.2.281.jar for potential mods [12:52:02] [Server thread/DEBUG] [FML]: The mod container GalacticraftCore-1.12.2-4.0.2.281.jar appears to be missing an mcmod.info file [12:52:02] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (micdoodle8.mods.galacticraft.core.GalacticraftCore) - loading [12:52:02] [Server thread/TRACE] [FML]: Parsed dependency info for galacticraftcore: Requirements: [micdoodlecore, forge@[14.23.1.2555,)] After:[forge@[14.23.1.2555,), micdoodlecore, ic2, tconstruct, mantle] Before:[] [12:52:03] [Server thread/DEBUG] [FML]: Examining file industrialcraft-2-2.8.221-ex112.jar for potential mods [12:52:03] [Server thread/TRACE] [FML]: Located mcmod.info file in file industrialcraft-2-2.8.221-ex112.jar [12:52:03] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (ic2.core.IC2) - loading [12:52:03] [Server thread/TRACE] [FML]: Parsed dependency info for ic2: Requirements: [forge@[13.20.0.2206,)] After:[forge@[13.20.0.2206,)] Before:[] [12:52:05] [Server thread/DEBUG] [FML]: Examining file InventoryTweaks-1.64+dev.151.jar for potential mods [12:52:05] [Server thread/TRACE] [FML]: Located mcmod.info file in file InventoryTweaks-1.64+dev.151.jar [12:52:05] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (invtweaks.forge.InvTweaksMod) - loading [12:52:05] [Server thread/TRACE] [FML]: Parsed dependency info for inventorytweaks: Requirements: [forge@[14.21.0,)] After:[forge@[14.21.0,)] Before:[] [12:52:05] [Server thread/DEBUG] [FML]: Attempting to load the file version.properties from InventoryTweaks-1.64+dev.151.jar to locate a version number for mod inventorytweaks [12:52:05] [Server thread/DEBUG] [FML]: Found version 1.64+dev.151.822d839 for mod inventorytweaks in version.properties, using [12:52:05] [Server thread/DEBUG] [FML]: Examining file ironchest-1.12.2-7.0.72.847.jar for potential mods [12:52:05] [Server thread/TRACE] [FML]: Located mcmod.info file in file ironchest-1.12.2-7.0.72.847.jar [12:52:05] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cpw.mods.ironchest.IronChest) - loading [12:52:05] [Server thread/TRACE] [FML]: Parsed dependency info for ironchest: Requirements: [forge@[14.21.0.2359,)] After:[forge@[14.21.0.2359,)] Before:[] [12:52:05] [Server thread/DEBUG] [FML]: Attempting to load the file version.properties from ironchest-1.12.2-7.0.72.847.jar to locate a version number for mod ironchest [12:52:05] [Server thread/DEBUG] [FML]: Found version null for mod ironchest in version.properties, using [12:52:05] [Server thread/WARN] [FML]: Mod ironchest is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.12.2-7.0.67.844 [12:52:05] [Server thread/DEBUG] [FML]: Examining file jei_1.12.2-4.16.1.302.jar for potential mods [12:52:05] [Server thread/TRACE] [FML]: Located mcmod.info file in file jei_1.12.2-4.16.1.302.jar [12:52:05] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (mezz.jei.JustEnoughItems) - loading [12:52:05] [Server thread/TRACE] [FML]: Parsed dependency info for jei: Requirements: [forge@[14.23.5.2816,)] After:[forge@[14.23.5.2816,)] Before:[] [12:52:05] [Server thread/DEBUG] [FML]: Examining file journeymap-1.12.2-5.7.1.jar for potential mods [12:52:05] [Server thread/TRACE] [FML]: Located mcmod.info file in file journeymap-1.12.2-5.7.1.jar [12:52:06] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (journeymap.common.Journeymap) - loading [12:52:06] [Server thread/TRACE] [FML]: Using mcmod dependency info for journeymap: [] [Forge@[14.23.5.2768,)] [] [12:52:07] [Server thread/DEBUG] [FML]: Examining file Mantle-1.12-1.3.3.55.jar for potential mods [12:52:07] [Server thread/TRACE] [FML]: Located mcmod.info file in file Mantle-1.12-1.3.3.55.jar [12:52:07] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (slimeknights.mantle.Mantle) - loading [12:52:07] [Server thread/TRACE] [FML]: Parsed dependency info for mantle: Requirements: [forge@[14.21.1.2387,)] After:[forge@[14.21.1.2387,)] Before:[] [12:52:07] [Server thread/DEBUG] [FML]: Examining file mcjtylib-1.12-3.5.4.jar for potential mods [12:52:07] [Server thread/TRACE] [FML]: Located mcmod.info file in file mcjtylib-1.12-3.5.4.jar [12:52:07] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (mcjty.lib.McJtyLib) - loading [12:52:07] [Server thread/TRACE] [FML]: Parsed dependency info for mcjtylib_ng: Requirements: [] After:[forge@[14.23.5.2800,), enderio@[5.0.21,)] Before:[] [12:52:08] [Server thread/DEBUG] [FML]: Examining file mclib-2.1.2-1.12.2.jar for potential mods [12:52:08] [Server thread/TRACE] [FML]: Located mcmod.info file in file mclib-2.1.2-1.12.2.jar [12:52:08] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (mchorse.mclib.McLib) - loading [12:52:08] [Server thread/TRACE] [FML]: Parsed dependency info for mclib: Requirements: [] After:[] Before:[] [12:52:08] [Server thread/DEBUG] [FML]: Examining file Mekanism-1.12.2-9.8.3.390.jar for potential mods [12:52:08] [Server thread/TRACE] [FML]: Located mcmod.info file in file Mekanism-1.12.2-9.8.3.390.jar [12:52:08] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (mekanism.common.Mekanism) - loading [12:52:08] [Server thread/TRACE] [FML]: Using mcmod dependency info for mekanism: [forge@[14.23.5.2768,)] [forge, redstoneflux, mcmultipart, jei, buildcraftcore, ic2, computercraft, galaticraft api, metallurgy, crafttweaker, cofhcore, cyclicmagic] [] [12:52:08] [Server thread/DEBUG] [FML]: Examining file metamorph-1.2.4-1.12.2.jar for potential mods [12:52:08] [Server thread/TRACE] [FML]: Located mcmod.info file in file metamorph-1.2.4-1.12.2.jar [12:52:08] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (mchorse.metamorph.Metamorph) - loading [12:52:08] [Server thread/TRACE] [FML]: Parsed dependency info for metamorph: Requirements: [mclib@[2.1,)] After:[moreplayermodels, mclib@[2.1,)] Before:[] [12:52:08] [Server thread/DEBUG] [FML]: Examining file MoreFurnaces-1.12.2-1.10.6.jar for potential mods [12:52:08] [Server thread/TRACE] [FML]: Located mcmod.info file in file MoreFurnaces-1.12.2-1.10.6.jar [12:52:08] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cubex2.mods.morefurnaces.MoreFurnaces) - loading [12:52:08] [Server thread/TRACE] [FML]: Parsed dependency info for morefurnaces: Requirements: [cxlibrary@[1.5.0,)] After:[cxlibrary@[1.5.0,)] Before:[] [12:52:08] [Server thread/DEBUG] [FML]: Examining file Neat 1.4-17.jar for potential mods [12:52:08] [Server thread/TRACE] [FML]: Located mcmod.info file in file Neat 1.4-17.jar [12:52:08] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (vazkii.neat.Neat) - loading [12:52:08] [Server thread/INFO] [FML]: Disabling mod neat it is client side only. [12:52:08] [Server thread/DEBUG] [FML]: Skipping mod vazkii.neat.Neat, container opted to not load. [12:52:08] [Server thread/DEBUG] [FML]: Examining file NotEnoughIDs-1.5.4.4.jar for potential mods [12:52:08] [Server thread/TRACE] [FML]: Located mcmod.info file in file NotEnoughIDs-1.5.4.4.jar [12:52:08] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (ru.fewizz.neid.Neid) - loading [12:52:08] [Server thread/TRACE] [FML]: Parsed dependency info for neid: Requirements: [] After:[] Before:[] [12:52:08] [Server thread/DEBUG] [FML]: Examining file OreExcavation-1.4.150.jar for potential mods [12:52:08] [Server thread/TRACE] [FML]: Located mcmod.info file in file OreExcavation-1.4.150.jar [12:52:08] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (oreexcavation.core.OreExcavation) - loading [12:52:08] [Server thread/TRACE] [FML]: Using mcmod dependency info for oreexcavation: [] [gamestages] [] [12:52:08] [Server thread/DEBUG] [FML]: Examining file Patchouli-1.0-22.jar for potential mods [12:52:08] [Server thread/TRACE] [FML]: Located mcmod.info file in file Patchouli-1.0-22.jar [12:52:08] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (vazkii.patchouli.common.base.Patchouli) - loading [12:52:08] [Server thread/TRACE] [FML]: Parsed dependency info for patchouli: Requirements: [] After:[] Before:[] [12:52:08] [Server thread/DEBUG] [FML]: Attempting to load the file version.properties from Patchouli-1.0-22.jar to locate a version number for mod patchouli [12:52:08] [Server thread/WARN] [FML]: Mod patchouli is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0-22 [12:52:09] [Server thread/DEBUG] [FML]: Examining file RedstoneFlux-1.12-2.1.1.1-universal.jar for potential mods [12:52:09] [Server thread/TRACE] [FML]: Located mcmod.info file in file RedstoneFlux-1.12-2.1.1.1-universal.jar [12:52:09] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cofh.redstoneflux.RedstoneFlux) - loading [12:52:09] [Server thread/TRACE] [FML]: Parsed dependency info for redstoneflux: Requirements: [] After:[] Before:[] [12:52:09] [Server thread/DEBUG] [FML]: Examining file TConstruct-1.12.2-2.13.0.183.jar for potential mods [12:52:09] [Server thread/TRACE] [FML]: Located mcmod.info file in file TConstruct-1.12.2-2.13.0.183.jar [12:52:09] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (slimeknights.tconstruct.TConstruct) - loading [12:52:09] [Server thread/TRACE] [FML]: Parsed dependency info for tconstruct: Requirements: [mantle@[1.12-1.3.3.49,), forge@[14.23.1.2577,)] After:[forge@[14.23.1.2577,), mantle@[1.12-1.3.3.49,), jei@[4.8,), chisel, quark@[r1.6-177,)] Before:[taiga@(1.3.0,)] [12:52:09] [Server thread/DEBUG] [FML]: Examining file theoneprobe-1.12-1.4.28.jar for potential mods [12:52:09] [Server thread/TRACE] [FML]: Located mcmod.info file in file theoneprobe-1.12-1.4.28.jar [12:52:09] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (mcjty.theoneprobe.TheOneProbe) - loading [12:52:09] [Server thread/TRACE] [FML]: Parsed dependency info for theoneprobe: Requirements: [] After:[forge@[13.19.0.2176,), tesla] Before:[] [12:52:09] [Server thread/DEBUG] [FML]: Examining file ThermalDynamics-1.12.2-2.5.6.1-universal.jar for potential mods [12:52:09] [Server thread/TRACE] [FML]: Located mcmod.info file in file ThermalDynamics-1.12.2-2.5.6.1-universal.jar [12:52:09] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cofh.thermaldynamics.ThermalDynamics) - loading [12:52:09] [Server thread/TRACE] [FML]: Parsed dependency info for thermaldynamics: Requirements: [cofhcore@[4.6.0,4.7.0), thermalfoundation@[2.6.0,2.7.0), codechickenlib@[3.2.2,)] After:[cofhcore@[4.6.0,4.7.0), thermalfoundation@[2.6.0,2.7.0), codechickenlib@[3.2.2,), thermalexpansion] Before:[] [12:52:09] [Server thread/DEBUG] [FML]: Examining file ThermalExpansion-1.12.2-5.5.7.1-universal.jar for potential mods [12:52:09] [Server thread/TRACE] [FML]: Located mcmod.info file in file ThermalExpansion-1.12.2-5.5.7.1-universal.jar [12:52:10] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cofh.thermalexpansion.ThermalExpansion) - loading [12:52:10] [Server thread/TRACE] [FML]: Parsed dependency info for thermalexpansion: Requirements: [thermalfoundation@[2.6.0,2.7.0), codechickenlib@[3.1.7,), cofhcore@[4.6.0,4.7.0)] After:[cofhcore@[4.6.0,4.7.0), thermalfoundation@[2.6.0,2.7.0), codechickenlib@[3.1.7,)] Before:[enderio] [12:52:10] [Server thread/DEBUG] [FML]: Examining file ThermalFoundation-1.12.2-2.6.7.1-universal.jar for potential mods [12:52:10] [Server thread/TRACE] [FML]: Located mcmod.info file in file ThermalFoundation-1.12.2-2.6.7.1-universal.jar [12:52:10] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cofh.thermalfoundation.ThermalFoundation) - loading [12:52:10] [Server thread/TRACE] [FML]: Parsed dependency info for thermalfoundation: Requirements: [cofhcore@[4.6.0,4.7.0), cofhworld@[1.2.0,2.0.0)] After:[cofhcore@[4.6.0,4.7.0), cofhworld@[1.2.0,2.0.0)] Before:[enderio, immersiveengineering] [12:52:10] [Server thread/DEBUG] [FML]: Examining file twilightforest-1.12.2-3.11.1021-universal.jar for potential mods [12:52:10] [Server thread/TRACE] [FML]: Located mcmod.info file in file twilightforest-1.12.2-3.11.1021-universal.jar [12:52:10] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (twilightforest.TwilightForestMod) - loading [12:52:10] [Server thread/TRACE] [FML]: Parsed dependency info for twilightforest: Requirements: [forge@[14.23.5.2813,)] After:[ctm@[MC1.12.2-0.3.2.18,), forge@[14.23.5.2813,), thaumcraft@[6.1.BETA21,)] Before:[immersiveengineering@[0.12-83,), tconstruct] [12:52:11] [Server thread/DEBUG] [FML]: Examining file zerocore-1.12.2-0.1.2.8.jar for potential mods [12:52:11] [Server thread/TRACE] [FML]: Located mcmod.info file in file zerocore-1.12.2-0.1.2.8.jar [12:52:11] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (it.zerono.mods.zerocore.internal.ZeroCore) - loading [12:52:11] [Server thread/TRACE] [FML]: Parsed dependency info for zerocore: Requirements: [forge@[14.23.5.2768,)] After:[forge@[14.23.5.2768,), cofhcore, computercraft, opencomputers@[**.**.**.**,)] Before:[] [12:52:11] [Server thread/DEBUG] [FML]: Examining file ImmersiveEngineering-0.12-98.jar for potential mods [12:52:11] [Server thread/TRACE] [FML]: Located mcmod.info file in file ImmersiveEngineering-0.12-98.jar [12:52:12] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (blusunrize.immersiveengineering.ImmersiveEngineering) - loading [12:52:12] [Server thread/TRACE] [FML]: Parsed dependency info for immersiveengineering: Requirements: [forge@[14.23.5.2820,)] After:[forge@[14.23.5.2820,), jei@[4.8,), railcraft, tconstruct@[1.12-2.7.1,), theoneprobe@[1.4.4,)] Before:[] [12:52:12] [Server thread/DEBUG] [FML]: Examining file JurassiCraft-1.12.2-2.1.23.jar for potential mods [12:52:12] [Server thread/TRACE] [FML]: Located mcmod.info file in file JurassiCraft-1.12.2-2.1.23.jar [12:52:12] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (org.jurassicraft.JurassiCraft) - loading [12:52:12] [Server thread/TRACE] [FML]: Parsed dependency info for jurassicraft: Requirements: [llibrary@[1.7.15,), forge@[14.23.4.2705,)] After:[llibrary@[1.7.15,), forge@[14.23.4.2705,)] Before:[] [12:52:12] [Server thread/DEBUG] [FML]: Examining file llibrary-1.7.20-1.12.2.jar for potential mods [12:52:12] [Server thread/TRACE] [FML]: Located mcmod.info file in file llibrary-1.7.20-1.12.2.jar [12:52:12] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (net.ilexiconn.llibrary.LLibrary) - loading [12:52:12] [Server thread/TRACE] [FML]: Parsed dependency info for llibrary: Requirements: [forge@[14.23.5.2772,)] After:[forge@[14.23.5.2772,)] Before:[] [12:52:13] [Server thread/INFO] [FML]: Forge Mod Loader has identified 48 mods to load [12:52:13] [Server thread/DEBUG] [FML]: Found API team.chisel.api (owned by chisel providing Chisel-API) embedded in chisel [12:52:13] [Server thread/DEBUG] [FML]: Found API mekanism.api.energy (owned by mekanism providing MekanismAPI|energy) embedded in mekanism [12:52:13] [Server thread/DEBUG] [FML]: Found API journeymap.client.api.display (owned by journeymap providing journeymap|client-api-display) embedded in journeymap [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.item (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.transmission.grid (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.transmission.tile (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API blusunrize.immersiveengineering.api (owned by ImmersiveEngineering providing ImmersiveEngineering|API) embedded in immersiveengineering [12:52:13] [Server thread/DEBUG] [FML]: Found API it.zerono.mods.zerocore.api.multiblock (owned by zerocore providing zerocore|API|multiblock) embedded in zerocore [12:52:13] [Server thread/DEBUG] [FML]: Found API elec332.core.api (owned by eleccore providing ElecCoreAPI) embedded in eleccoreloader [12:52:13] [Server thread/DEBUG] [FML]: Found API elec332.core.api (owned by eleccore providing ElecCoreAPI) embedded in eleccore [12:52:13] [Server thread/DEBUG] [FML]: Found API erogenousbeef.bigreactors.api (owned by bigreactors providing bigreactors|API) embedded in bigreactors [12:52:13] [Server thread/DEBUG] [FML]: Found API mekanism.api.gas (owned by mekanism providing MekanismAPI|gas) embedded in mekanism [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.prefab.world.gen (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API cavern.api.item (owned by cavern providing cavern.api.item) embedded in cavern [12:52:13] [Server thread/DEBUG] [FML]: Found API it.zerono.mods.zerocore.api.multiblock.tier (owned by zerocore providing zerocore|API|multiblock|tier) embedded in zerocore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.prefab.core (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.entity (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.prefab.entity (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API it.zerono.mods.zerocore.api.multiblock.validation (owned by zerocore providing zerocore|API|multiblock|validation) embedded in zerocore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.transmission (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API team.chisel.api.carving (owned by Chisel providing ChiselAPI|Carving) embedded in chisel [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.prefab (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API mezz.jei.api (owned by jei providing JustEnoughItemsAPI) embedded in jei [12:52:13] [Server thread/DEBUG] [FML]: Found API it.zerono.mods.zerocore.api.multiblock.rectangular (owned by zerocore providing zerocore|API|multiblock|rectangular) embedded in zerocore [12:52:13] [Server thread/DEBUG] [FML]: Found API blusunrize.immersiveengineering.api.energy.immersiveflux (owned by ImmersiveEngineering providing ImmersiveEngineering|ImmersiveFluxAPI) embedded in immersiveengineering [12:52:13] [Server thread/DEBUG] [FML]: Found API journeymap.client.api.model (owned by journeymap providing journeymap|client-api-model) embedded in journeymap [12:52:13] [Server thread/DEBUG] [FML]: Found API cofh.redstoneflux (owned by redstoneflux providing redstonefluxapi) embedded in redstoneflux [12:52:13] [Server thread/DEBUG] [FML]: Found API cavern.api.entity (owned by cavern providing cavern.api.entity) embedded in cavern [12:52:13] [Server thread/DEBUG] [FML]: Found API mekanism.api.transmitters (owned by mekanism providing MekanismAPI|transmitter) embedded in mekanism [12:52:13] [Server thread/DEBUG] [FML]: Found API journeymap.client.api (owned by journeymap providing journeymap|client-api) embedded in journeymap [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.power (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API cavern.api.data (owned by cavern providing cavern.api.data) embedded in cavern [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.recipe (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API journeymap.client.api.event (owned by journeymap providing journeymap|client-api-event) embedded in journeymap [12:52:13] [Server thread/DEBUG] [FML]: Found API mekanism.api (owned by mekanism providing MekanismAPI|core) embedded in mekanism [12:52:13] [Server thread/DEBUG] [FML]: Found API cavern.api (owned by cavern providing cavern.api) embedded in cavern [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.tile (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API journeymap.client.api.util (owned by journeymap providing journeymap|client-api-util) embedded in journeymap [12:52:13] [Server thread/DEBUG] [FML]: Found API com.gildedgames.the_aether.api (owned by aether_legacy providing AetherAPI) embedded in aether_legacy [12:52:13] [Server thread/DEBUG] [FML]: Found API cavern.api.event (owned by cavern providing cavern.api.event) embedded in cavern [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.galaxies (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API mekanism.api.util (owned by mekanism providing MekanismAPI|util) embedded in mekanism [12:52:13] [Server thread/DEBUG] [FML]: Found API mekanism.api.infuse (owned by mekanism providing MekanismAPI|infuse) embedded in mekanism [12:52:13] [Server thread/DEBUG] [FML]: Found API vazkii.patchouli.api (owned by patchouli providing PatchouliAPI) embedded in patchouli [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.event.client (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.event.wgen (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.block (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API mcjty.theoneprobe.api (owned by theoneprobe providing theoneprobe_api) embedded in theoneprobe [12:52:13] [Server thread/DEBUG] [FML]: Found API mekanism.api.lasers (owned by mekanism providing MekanismAPI|laser) embedded in mekanism [12:52:13] [Server thread/DEBUG] [FML]: Found API cofh.api (owned by cofhcore providing cofhapi) embedded in cofhcore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.event.oxygen (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.vector (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Found API micdoodle8.mods.galacticraft.api.world (owned by galacticraftcore providing Galacticraft API) embedded in galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API ImmersiveEngineering|API: owner: ImmersiveEngineering, dependents: [immersiveengineering] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API ElecCoreAPI: owner: eleccore, dependents: [eleccoreloader] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API cavern.api.data: owner: cavern, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API redstonefluxapi: owner: redstoneflux, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API cavern.api.entity: owner: cavern, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API ctm-api-utils: owner: ctm, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API zerocore|API|multiblock|validation: owner: zerocore, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API MekanismAPI|infuse: owner: mekanism, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API bigreactors|API: owner: bigreactors, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API PatchouliAPI: owner: patchouli, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API ctm-api-models: owner: ctm, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API cavern.api.event: owner: cavern, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API ctm-api-textures: owner: ctm, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API ChiselAPI|Carving: owner: Chisel, dependents: [chisel] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API zerocore|API|multiblock: owner: zerocore, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API cavern.api: owner: cavern, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API zerocore|API|multiblock|rectangular: owner: zerocore, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API MekanismAPI|gas: owner: mekanism, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API MekanismAPI|util: owner: mekanism, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API JustEnoughItemsAPI: owner: jei, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API journeymap|client-api-display: owner: journeymap, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API ctm-api-events: owner: ctm, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API Galacticraft API: owner: galacticraftcore, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API theoneprobe_api: owner: theoneprobe, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API cofhapi: owner: cofhcore, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API Chisel-API: owner: chisel, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API MekanismAPI|laser: owner: mekanism, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API MekanismAPI|transmitter: owner: mekanism, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API cavern.api.item: owner: cavern, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API AetherAPI: owner: aether_legacy, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API journeymap|client-api-model: owner: journeymap, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API journeymap|client-api: owner: journeymap, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API ImmersiveEngineering|ImmersiveFluxAPI: owner: ImmersiveEngineering, dependents: [immersiveengineering] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API journeymap|client-api-event: owner: journeymap, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API ctm-api: owner: ctm, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API journeymap|client-api-util: owner: journeymap, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API MekanismAPI|core: owner: mekanism, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API MekanismAPI|energy: owner: mekanism, dependents: [] [12:52:13] [Server thread/DEBUG] [FML]: Creating API container dummy for API zerocore|API|multiblock|tier: owner: zerocore, dependents: [] [12:52:13] [Server thread/TRACE] [FML]: Received a system property request '' [12:52:13] [Server thread/TRACE] [FML]: System property request managing the state of 0 mods [12:52:13] [Server thread/DEBUG] [FML]: After merging, found state information for 0 mods [12:52:13] [Server thread/WARN] [FML]: Missing English translation for FML: assets/fml/lang/en_us.lang [12:52:13] [Server thread/WARN] [FML]: Mod mclib_core has been disabled through configuration [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod aether_legacy [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod aoa3 [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod backpacks16840 [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod battletowers [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod biomesoplenty [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod cavern [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod chancecubes [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod chisel [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod codechickenlib [12:52:13] [Server thread/WARN] [FML]: Missing English translation for codechickenlib: assets/codechickenlib/lang/en_us.lang [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod cofhcore [12:52:13] [Server thread/WARN] [FML]: Missing English translation for cofhcore: assets/cofhcore/lang/en_us.lang [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod cofhworld [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod cxlibrary [12:52:13] [Server thread/WARN] [FML]: Missing English translation for cxlibrary: assets/cxlibrary/lang/en_us.lang [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod eleccoreloader [12:52:13] [Server thread/WARN] [FML]: Missing English translation for eleccoreloader: assets/eleccoreloader/lang/en_us.lang [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod eleccore [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod elementaldimensions [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod bigreactors [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod galacticraftcore [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod ic2 [12:52:13] [Server thread/WARN] [FML]: Missing English translation for ic2: assets/ic2/lang/en_us.lang [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod inventorytweaks [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod ironchest [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod jei [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod journeymap [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod mantle [12:52:13] [Server thread/WARN] [FML]: Missing English translation for mantle: assets/mantle/lang/en_us.lang [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod mcjtylib_ng [12:52:13] [Server thread/WARN] [FML]: Missing English translation for mcjtylib_ng: assets/mcjtylib_ng/lang/en_us.lang [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod mclib [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod mekanism [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod metamorph [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod morefurnaces [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod neid [12:52:13] [Server thread/WARN] [FML]: Missing English translation for neid: assets/neid/lang/en_us.lang [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod oreexcavation [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod patchouli [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod redstoneflux [12:52:13] [Server thread/WARN] [FML]: Missing English translation for redstoneflux: assets/redstoneflux/lang/en_us.lang [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod tconstruct [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod theoneprobe [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod thermaldynamics [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod thermalexpansion [12:52:13] [Server thread/DEBUG] [FML]: Enabling mod thermalfoundation [12:52:14] [Server thread/DEBUG] [FML]: Enabling mod twilightforest [12:52:14] [Server thread/DEBUG] [FML]: Enabling mod zerocore [12:52:14] [Server thread/DEBUG] [FML]: Enabling mod immersiveengineering [12:52:14] [Server thread/DEBUG] [FML]: Enabling mod jurassicraft [12:52:14] [Server thread/DEBUG] [FML]: Enabling mod llibrary [12:52:14] [Server thread/TRACE] [FML]: Verifying mod requirements are satisfied [12:52:14] [Server thread/TRACE] [FML]: All mod requirements are satisfied [12:52:14] [Server thread/TRACE] [FML]: Sorting mods into an ordered list [12:52:14] [Server thread/TRACE] [FML]: Mod sorting completed successfully [12:52:14] [Server thread/DEBUG] [FML]: Mod sorting data [12:52:14] [Server thread/DEBUG] [FML]: aether_legacy(The Aether:1.5.2): aether-1.12.2-v1.5.2.jar () [12:52:14] [Server thread/DEBUG] [FML]: aoa3(Advent Of Ascension:3.3.6): AoA3-3.3.6.jar (required-after:forge@[14.23.5.2846,);) [12:52:14] [Server thread/DEBUG] [FML]: backpacks16840(Backpacks!:3.5.8): backpacks 1.12.2 - 3.5.8.jar () [12:52:14] [Server thread/DEBUG] [FML]: battletowers(Battle Towers:1.6.5): BattleTowers-1.12.2.jar () [12:52:14] [Server thread/DEBUG] [FML]: biomesoplenty(Biomes O' Plenty:7.0.1.2444): BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar (required-after:forge@[14.23.5.2768,)) [12:52:14] [Server thread/DEBUG] [FML]: cavern(Cavern II:2.3.1): Cavern_1.12.2-v2.3.1.jar (required:forge@[14.23.5.2854,);) [12:52:14] [Server thread/DEBUG] [FML]: chancecubes(Chance Cubes:1.12.2-5.0.2.385): ChanceCubes-1.12.2-5.0.2.385.jar () [12:52:14] [Server thread/DEBUG] [FML]: jei(Just Enough Items:**.**.**.**): jei_1.12.2-4.16.1.302.jar (required-after:forge@[14.23.5.2816,);) [12:52:14] [Server thread/DEBUG] [FML]: ChiselAPI|Carving(API: ChiselAPI|Carving:0.0.1): Chisel-MC1.12.2-1.0.2.45.jar () [12:52:14] [Server thread/DEBUG] [FML]: chisel(Chisel:MC1.12.2-1.0.2.45): Chisel-MC1.12.2-1.0.2.45.jar (required-after:forge@[14.23.5.2806,);required-after-client:ctm@[MC1.12.2-1.0.2.31,);after:jei@[4.12.0,5)) [12:52:14] [Server thread/DEBUG] [FML]: codechickenlib(CodeChicken Lib:**.**.**.**): CodeChickenLib-1.12.2-3.2.3.358-universal.jar (required-after:forge@[14.23.4.2718,)) [12:52:14] [Server thread/DEBUG] [FML]: redstoneflux(Redstone Flux:2.1.1): RedstoneFlux-1.12-2.1.1.1-universal.jar () [12:52:14] [Server thread/DEBUG] [FML]: cofhcore(CoFH Core:4.6.6): CoFHCore-1.12.2-4.6.6.1-universal.jar (required-after:forge@[14.23.4.2705,**.**.**.**);required-after:redstoneflux@[2.1.0,2.2.0);) [12:52:14] [Server thread/DEBUG] [FML]: cofhworld(CoFH World:1.4.0): CoFHWorld-1.12.2-1.4.0.1-universal.jar (required-after:forge@[14.23.3.2655,**.**.**.**);) [12:52:14] [Server thread/DEBUG] [FML]: cxlibrary(CXLibrary:1.6.1): cxlibrary-1.12.1-1.6.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: eleccore(ElecCore:1.9.453): ElecCore-1.12.2-1.9.453.jar (required-after:forge@[13.19.1.2195,);after:forestry) [12:52:14] [Server thread/DEBUG] [FML]: mcjtylib_ng(McJtyLib:3.5.4): mcjtylib-1.12-3.5.4.jar (after:forge@[14.23.5.2800,);after:enderio@[5.0.21,)) [12:52:14] [Server thread/DEBUG] [FML]: elementaldimensions(Elemental Dimensions:0.4.0): elementaldimensions-1.12-0.4.0.jar (required-after:mcjtylib_ng@[3.5.0,);required-after:eleccore@[1.9.451,);after:forge@[13.19.0.2176,)) [12:52:14] [Server thread/DEBUG] [FML]: zerocore(Zero CORE:1.12.2-0.1.2.8): zerocore-1.12.2-0.1.2.8.jar (required-after:forge@[14.23.5.2768,);after:cofhcore;after:computercraft;after:opencomputers@[**.**.**.**,)) [12:52:14] [Server thread/DEBUG] [FML]: bigreactors(Extreme Reactors:1.12.2-0.4.5.67): ExtremeReactors-1.12.2-0.4.5.67.jar (required-after:forge@[14.23.5.2768,);required-after:zerocore@[1.12.2-0.1.2.8,1.12.2-2.0.0.0);after:computercraft;after:opencomputers@[**.**.**.**,)) [12:52:14] [Server thread/DEBUG] [FML]: ic2(IndustrialCraft 2:2.8.221-ex112): industrialcraft-2-2.8.221-ex112.jar (required-after:forge@[13.20.0.2206,)) [12:52:14] [Server thread/DEBUG] [FML]: mantle(Mantle:1.12-1.3.3.55): Mantle-1.12-1.3.3.55.jar (required-after:forge@[14.21.1.2387,)) [12:52:14] [Server thread/DEBUG] [FML]: twilightforest(The Twilight Forest:3.11.1021): twilightforest-1.12.2-3.11.1021-universal.jar (after:ctm@[MC1.12.2-0.3.2.18,);before:immersiveengineering@[0.12-83,);before:tconstruct;required-after:forge@[14.23.5.2813,);after:thaumcraft@[6.1.BETA21,)) [12:52:14] [Server thread/DEBUG] [FML]: tconstruct(Tinkers' Construct:1.12.2-2.13.0.183): TConstruct-1.12.2-2.13.0.183.jar (required-after:forge@[14.23.1.2577,);required-after:mantle@[1.12-1.3.3.49,);after:jei@[4.8,);before:taiga@(1.3.0,);after:chisel;after:quark@[r1.6-177,)) [12:52:14] [Server thread/DEBUG] [FML]: galacticraftcore(Galacticraft Core:**.**.**.**): GalacticraftCore-1.12.2-4.0.2.281.jar (required-after:forge@[14.23.1.2555,); required-after:micdoodlecore; after:ic2; after:tconstruct; after:mantle;) [12:52:14] [Server thread/DEBUG] [FML]: inventorytweaks(Inventory Tweaks:1.64+dev.151.822d839): InventoryTweaks-1.64+dev.151.jar (required-after:forge@[14.21.0,)) [12:52:14] [Server thread/DEBUG] [FML]: ironchest(Iron Chest:1.12.2-7.0.67.844): ironchest-1.12.2-7.0.72.847.jar (required-after:forge@[14.21.0.2359,)) [12:52:14] [Server thread/DEBUG] [FML]: journeymap(JourneyMap:1.12.2-5.7.1): journeymap-1.12.2-5.7.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: mclib(McLib:2.1.2): mclib-2.1.2-1.12.2.jar () [12:52:14] [Server thread/DEBUG] [FML]: mekanism(Mekanism:1.12.2-9.8.3.390): Mekanism-1.12.2-9.8.3.390.jar () [12:52:14] [Server thread/DEBUG] [FML]: metamorph(Metamorph:1.2.4): metamorph-1.2.4-1.12.2.jar (after:moreplayermodels;required-after:mclib@[2.1,)) [12:52:14] [Server thread/DEBUG] [FML]: morefurnaces(More Furnaces:1.10.5): MoreFurnaces-1.12.2-1.10.6.jar (required-after:cxlibrary@[1.5.0,)) [12:52:14] [Server thread/DEBUG] [FML]: neid(NotEnoughIDs:**.**.**.**): NotEnoughIDs-1.5.4.4.jar () [12:52:14] [Server thread/DEBUG] [FML]: oreexcavation(OreExcavation:1.4.150): OreExcavation-1.4.150.jar () [12:52:14] [Server thread/DEBUG] [FML]: patchouli(Patchouli:1.0-22): Patchouli-1.0-22.jar () [12:52:14] [Server thread/DEBUG] [FML]: theoneprobe(The One Probe:1.4.28): theoneprobe-1.12-1.4.28.jar (after:forge@[13.19.0.2176,);after:tesla) [12:52:14] [Server thread/DEBUG] [FML]: thermalfoundation(Thermal Foundation:2.6.7): ThermalFoundation-1.12.2-2.6.7.1-universal.jar (required-after:cofhcore@[4.6.0,4.7.0);required-after:cofhworld@[1.2.0,2.0.0);before:enderio;before:immersiveengineering) [12:52:14] [Server thread/DEBUG] [FML]: thermalexpansion(Thermal Expansion:5.5.7): ThermalExpansion-1.12.2-5.5.7.1-universal.jar (required-after:cofhcore@[4.6.0,4.7.0);required-after:thermalfoundation@[2.6.0,2.7.0);required-after:codechickenlib@[3.1.7,);before:enderio) [12:52:14] [Server thread/DEBUG] [FML]: thermaldynamics(Thermal Dynamics:2.5.6): ThermalDynamics-1.12.2-2.5.6.1-universal.jar (required-after:cofhcore@[4.6.0,4.7.0);required-after:thermalfoundation@[2.6.0,2.7.0);required-after:codechickenlib@[3.2.2,);after:thermalexpansion) [12:52:14] [Server thread/DEBUG] [FML]: ImmersiveEngineering|API(API: ImmersiveEngineering|API:1.0): ImmersiveEngineering-0.12-98.jar () [12:52:14] [Server thread/DEBUG] [FML]: ImmersiveEngineering|ImmersiveFluxAPI(API: ImmersiveEngineering|ImmersiveFluxAPI:1.0): ImmersiveEngineering-0.12-98.jar () [12:52:14] [Server thread/DEBUG] [FML]: immersiveengineering(Immersive Engineering:0.12-98): ImmersiveEngineering-0.12-98.jar (required-after:forge@[14.23.5.2820,);after:jei@[4.8,);after:railcraft;after:tconstruct@[1.12-2.7.1,);after:theoneprobe@[1.4.4,)) [12:52:14] [Server thread/DEBUG] [FML]: llibrary(LLibrary:1.7.20): llibrary-1.7.20-1.12.2.jar (required-after:forge@[14.23.5.2772,)) [12:52:14] [Server thread/DEBUG] [FML]: jurassicraft(JurassiCraft:2.1.23 ): JurassiCraft-1.12.2-2.1.23.jar (required-after:llibrary@[1.7.15,);required-after:forge@[14.23.4.2705,)) [12:52:14] [Server thread/DEBUG] [FML]: ElecCoreAPI(API: ElecCoreAPI:1.0.0): ElecCore-1.12.2-1.9.453.jar () [12:52:14] [Server thread/DEBUG] [FML]: cavern.api.data(API: cavern.api.data:2.2.5): Cavern_1.12.2-v2.3.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: redstonefluxapi(API: redstonefluxapi:2.1.1): RedstoneFlux-1.12-2.1.1.1-universal.jar () [12:52:14] [Server thread/DEBUG] [FML]: cavern.api.entity(API: cavern.api.entity:2.2.5): Cavern_1.12.2-v2.3.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: ctm-api-utils(API: ctm-api-utils:0.1.0): CTM-MC1.12.2-1.0.2.31.jar () [12:52:14] [Server thread/DEBUG] [FML]: zerocore|API|multiblock|validation(API: zerocore|API|multiblock|validation:1.10.2-0.0.2): zerocore-1.12.2-0.1.2.8.jar () [12:52:14] [Server thread/DEBUG] [FML]: MekanismAPI|infuse(API: MekanismAPI|infuse:9.8.1): Mekanism-1.12.2-9.8.3.390.jar () [12:52:14] [Server thread/DEBUG] [FML]: bigreactors|API(API: bigreactors|API:4.0.1): ExtremeReactors-1.12.2-0.4.5.67.jar () [12:52:14] [Server thread/DEBUG] [FML]: PatchouliAPI(API: PatchouliAPI:6): Patchouli-1.0-22.jar () [12:52:14] [Server thread/DEBUG] [FML]: ctm-api-models(API: ctm-api-models:0.1.0): CTM-MC1.12.2-1.0.2.31.jar () [12:52:14] [Server thread/DEBUG] [FML]: cavern.api.event(API: cavern.api.event:2.2.5): Cavern_1.12.2-v2.3.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: ctm-api-textures(API: ctm-api-textures:0.1.0): CTM-MC1.12.2-1.0.2.31.jar () [12:52:14] [Server thread/DEBUG] [FML]: zerocore|API|multiblock(API: zerocore|API|multiblock:1.10.2-0.0.2): zerocore-1.12.2-0.1.2.8.jar () [12:52:14] [Server thread/DEBUG] [FML]: cavern.api(API: cavern.api:2.2.5): Cavern_1.12.2-v2.3.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: zerocore|API|multiblock|rectangular(API: zerocore|API|multiblock|rectangular:1.10.2-0.0.2): zerocore-1.12.2-0.1.2.8.jar () [12:52:14] [Server thread/DEBUG] [FML]: MekanismAPI|gas(API: MekanismAPI|gas:9.8.1): Mekanism-1.12.2-9.8.3.390.jar () [12:52:14] [Server thread/DEBUG] [FML]: MekanismAPI|util(API: MekanismAPI|util:9.0.0): Mekanism-1.12.2-9.8.3.390.jar () [12:52:14] [Server thread/DEBUG] [FML]: JustEnoughItemsAPI(API: JustEnoughItemsAPI:4.13.0): jei_1.12.2-4.16.1.302.jar () [12:52:14] [Server thread/DEBUG] [FML]: journeymap|client-api-display(API: journeymap|client-api-display:1.4): journeymap-1.12.2-5.7.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: ctm-api-events(API: ctm-api-events:0.1.0): CTM-MC1.12.2-1.0.2.31.jar () [12:52:14] [Server thread/DEBUG] [FML]: Galacticraft API(API: Galacticraft API:1.2): GalacticraftCore-1.12.2-4.0.2.281.jar () [12:52:14] [Server thread/DEBUG] [FML]: theoneprobe_api(API: theoneprobe_api:1.4.4): theoneprobe-1.12-1.4.28.jar () [12:52:14] [Server thread/DEBUG] [FML]: cofhapi(API: cofhapi:2.5.0): CoFHCore-1.12.2-4.6.6.1-universal.jar () [12:52:14] [Server thread/DEBUG] [FML]: Chisel-API(API: Chisel-API:0.0.1): Chisel-MC1.12.2-1.0.2.45.jar () [12:52:14] [Server thread/DEBUG] [FML]: MekanismAPI|laser(API: MekanismAPI|laser:9.8.1): Mekanism-1.12.2-9.8.3.390.jar () [12:52:14] [Server thread/DEBUG] [FML]: MekanismAPI|transmitter(API: MekanismAPI|transmitter:9.8.1): Mekanism-1.12.2-9.8.3.390.jar () [12:52:14] [Server thread/DEBUG] [FML]: cavern.api.item(API: cavern.api.item:2.2.5): Cavern_1.12.2-v2.3.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: AetherAPI(API: AetherAPI:v1.0.0): aether-1.12.2-v1.5.2.jar () [12:52:14] [Server thread/DEBUG] [FML]: journeymap|client-api-model(API: journeymap|client-api-model:1.4): journeymap-1.12.2-5.7.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: journeymap|client-api(API: journeymap|client-api:1.4): journeymap-1.12.2-5.7.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: journeymap|client-api-event(API: journeymap|client-api-event:1.4): journeymap-1.12.2-5.7.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: ctm-api(API: ctm-api:0.1.0): CTM-MC1.12.2-1.0.2.31.jar () [12:52:14] [Server thread/DEBUG] [FML]: journeymap|client-api-util(API: journeymap|client-api-util:1.4): journeymap-1.12.2-5.7.1.jar () [12:52:14] [Server thread/DEBUG] [FML]: MekanismAPI|core(API: MekanismAPI|core:9.8.1): Mekanism-1.12.2-9.8.3.390.jar () [12:52:14] [Server thread/DEBUG] [FML]: MekanismAPI|energy(API: MekanismAPI|energy:9.8.1): Mekanism-1.12.2-9.8.3.390.jar () [12:52:14] [Server thread/DEBUG] [FML]: zerocore|API|multiblock|tier(API: zerocore|API|multiblock|tier:1.10.2-0.0.2): zerocore-1.12.2-0.1.2.8.jar () [12:52:14] [Server thread/DEBUG] [FML]: eleccoreloader(ElecCoreLoader:1.9.453): ElecCore-1.12.2-1.9.453.jar (after:*) [12:52:14] [Server thread/INFO] [FML]: FML has found a non-mod file CTM-MC1.12.2-1.0.2.31.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [12:52:14] [Server thread/INFO] [FML]: FML has found a non-mod file Neat 1.4-17.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [12:52:15] [Server thread/DEBUG] [FML]: Loading @Config anotation data [12:52:15] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod minecraft [12:52:15] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod minecraft [12:52:15] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft took 0.018s [12:52:15] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mcp [12:52:15] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mcp [12:52:15] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft Coder Pack took 0.038s [12:52:15] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod FML [12:52:18] [Server thread/TRACE] [FML]: Mod FML is using network checker : Invoking method checkModLists [12:52:18] [Server thread/TRACE] [FML]: Testing mod FML to verify it accepts its own version in a remote connection [12:52:18] [Server thread/TRACE] [FML]: The mod FML accepts its own version (**.**.**.**) [12:52:18] [Server thread/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, micdoodlecore, aether_legacy, aoa3, backpacks16840, battletowers, biomesoplenty, cavern, chancecubes, chisel, codechickenlib, cofhcore, cofhworld, cxlibrary, eleccoreloader, eleccore, elementaldimensions, bigreactors, galacticraftcore, ic2, inventorytweaks, ironchest, jei, journeymap, mantle, mcjtylib_ng, mclib, mekanism, metamorph, morefurnaces, neid, oreexcavation, patchouli, redstoneflux, tconstruct, theoneprobe, thermaldynamics, thermalexpansion, thermalfoundation, twilightforest, zerocore, immersiveengineering, jurassicraft, llibrary] at CLIENT [12:52:18] [Server thread/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, micdoodlecore, aether_legacy, aoa3, backpacks16840, battletowers, biomesoplenty, cavern, chancecubes, chisel, codechickenlib, cofhcore, cofhworld, cxlibrary, eleccoreloader, eleccore, elementaldimensions, bigreactors, galacticraftcore, ic2, inventorytweaks, ironchest, jei, journeymap, mantle, mcjtylib_ng, mclib, mekanism, metamorph, morefurnaces, neid, oreexcavation, patchouli, redstoneflux, tconstruct, theoneprobe, thermaldynamics, thermalexpansion, thermalfoundation, twilightforest, zerocore, immersiveengineering, jurassicraft, llibrary] at SERVER [12:52:18] [Server thread/INFO] [neid]: Patching class: "net.minecraft.network.PacketBuffer" with Transformer Group: "TransformerGroupPacketBuffer" [12:52:20] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod FML [12:52:20] [Server thread/DEBUG] [FML]: Bar Step: Construction - Forge Mod Loader took 5.306s [12:52:20] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod forge [12:52:20] [Server thread/DEBUG] [forge]: Loading Vanilla annotations: null [12:52:20] [Server thread/DEBUG] [forge]: Preloading CrashReport Classes [12:52:20] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable [12:52:20] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable$Alignment [12:52:20] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable$Column [12:52:20] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable$Row [12:52:20] [Server thread/DEBUG] [forge]: net/minecraftforge/fml/client/SplashProgress$1 [12:52:20] [Server thread/DEBUG] [forge]: net/minecraftforge/fml/common/FMLCommonHandler$1 [12:52:20] [Server thread/DEBUG] [forge]: net/minecraftforge/fml/common/Loader$1 [12:52:20] [Server thread/TRACE] [FML]: Mod forge is using network checker : No network checking performed [12:52:20] [Server thread/TRACE] [FML]: Testing mod forge to verify it accepts its own version in a remote connection [12:52:20] [Server thread/TRACE] [FML]: The mod forge accepts its own version (14.23.5.2855) [12:52:20] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into forge for type INSTANCE [12:52:20] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod forge [12:52:20] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft Forge took 0.234s [12:52:20] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod micdoodlecore [12:52:20] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod micdoodlecore [12:52:20] [Server thread/DEBUG] [FML]: Bar Step: Construction - Micdoodle8 Core took 0.017s [12:52:20] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod aether_legacy [12:52:20] [Server thread/TRACE] [FML]: Mod aether_legacy is using network checker : Accepting version 1.5.2 [12:52:20] [Server thread/TRACE] [FML]: Testing mod aether_legacy to verify it accepts its own version in a remote connection [12:52:20] [Server thread/TRACE] [FML]: The mod aether_legacy accepts its own version (1.5.2) [12:52:20] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into aether_legacy [12:52:20] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for aether_legacy [12:52:20] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.gildedgames.the_aether.api.AetherAPI for mod aether_legacy [12:52:20] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.gildedgames.the_aether.api.AetherAPI [12:52:20] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.gildedgames.the_aether.AetherConfig$EventHandler for mod aether_legacy [12:52:20] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.gildedgames.the_aether.AetherConfig$EventHandler [12:52:20] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into aether_legacy for type INSTANCE [12:52:21] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod aether_legacy [12:52:21] [Server thread/DEBUG] [FML]: Bar Step: Construction - The Aether took 0.644s [12:52:21] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod aoa3 [12:52:22] [Server thread/TRACE] [FML]: Mod aoa3 is using network checker : Accepting version 3.3.6 [12:52:22] [Server thread/TRACE] [FML]: Testing mod aoa3 to verify it accepts its own version in a remote connection [12:52:22] [Server thread/TRACE] [FML]: The mod aoa3 accepts its own version (3.3.6) [12:52:22] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into aoa3 [12:52:22] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for aoa3 [12:52:22] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.BlockRegister for mod aoa3 [12:52:35] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.BlockRegister [12:52:35] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.SoundsRegister for mod aoa3 [12:52:35] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.SoundsRegister [12:52:35] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.BiomeRegister for mod aoa3 [12:52:35] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.BiomeRegister [12:52:35] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.WeaponRegister for mod aoa3 [12:52:37] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.WeaponRegister [12:52:37] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.EnchantmentsRegister for mod aoa3 [12:52:38] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.EnchantmentsRegister [12:52:38] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.ArmourRegister for mod aoa3 [12:52:38] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.ArmourRegister [12:52:38] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.EntityRegister for mod aoa3 [12:52:38] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.EntityRegister [12:52:38] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.ItemRegister for mod aoa3 [12:52:45] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.ItemRegister [12:52:45] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.DimensionRegister for mod aoa3 [12:52:45] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.DimensionRegister [12:52:45] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.block.generation.ores.OverworldOre for mod aoa3 [12:52:45] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.block.generation.ores.OverworldOre [12:52:45] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.ToolRegister for mod aoa3 [12:52:46] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.ToolRegister [12:52:46] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into aoa3 for type INSTANCE [12:52:51] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod aoa3 [12:52:51] [Server thread/DEBUG] [FML]: Bar Step: Construction - Advent Of Ascension took 30.481s [12:52:51] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod backpacks16840 [12:52:52] [Server thread/TRACE] [FML]: Mod backpacks16840 is using network checker : Accepting version 3.5.8 [12:52:52] [Server thread/TRACE] [FML]: Testing mod backpacks16840 to verify it accepts its own version in a remote connection [12:52:52] [Server thread/TRACE] [FML]: The mod backpacks16840 accepts its own version (3.5.8) [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into backpacks16840 [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for backpacks16840 [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into backpacks16840 for type INSTANCE [12:52:52] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod backpacks16840 [12:52:52] [Server thread/DEBUG] [FML]: Bar Step: Construction - Backpacks! took 0.422s [12:52:52] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod battletowers [12:52:52] [Server thread/TRACE] [FML]: Mod battletowers is using network checker : Accepting version 1.6.5 [12:52:52] [Server thread/TRACE] [FML]: Testing mod battletowers to verify it accepts its own version in a remote connection [12:52:52] [Server thread/TRACE] [FML]: The mod battletowers accepts its own version (1.6.5) [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into battletowers [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for battletowers [12:52:52] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for atomicstryker.battletowers.common.AS_BattleTowersCore$RegistrationHandler for mod battletowers [12:52:52] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class atomicstryker.battletowers.common.AS_BattleTowersCore$RegistrationHandler [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into battletowers for type INSTANCE [12:52:52] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod battletowers [12:52:52] [Server thread/DEBUG] [FML]: Bar Step: Construction - Battle Towers took 0.118s [12:52:52] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod biomesoplenty [12:52:52] [Server thread/TRACE] [FML]: Mod biomesoplenty is using network checker : Accepting version 7.0.1.2444 [12:52:52] [Server thread/TRACE] [FML]: Testing mod biomesoplenty to verify it accepts its own version in a remote connection [12:52:52] [Server thread/TRACE] [FML]: The mod biomesoplenty accepts its own version (7.0.1.2444) [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into biomesoplenty [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for biomesoplenty [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into biomesoplenty for type INSTANCE [12:52:52] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod biomesoplenty [12:52:52] [Server thread/DEBUG] [FML]: Bar Step: Construction - Biomes O' Plenty took 0.034s [12:52:52] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod cavern [12:52:52] [Server thread/TRACE] [FML]: Mod cavern is using network checker : Accepting version 2.3.1 [12:52:52] [Server thread/TRACE] [FML]: Testing mod cavern to verify it accepts its own version in a remote connection [12:52:52] [Server thread/TRACE] [FML]: The mod cavern accepts its own version (2.3.1) [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into cavern [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for cavern [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into cavern for type INSTANCE [12:52:52] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod cavern [12:52:52] [Server thread/DEBUG] [FML]: Bar Step: Construction - Cavern II took 0.213s [12:52:52] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod chancecubes [12:52:52] [Server thread/TRACE] [FML]: Mod chancecubes is using network checker : Accepting version 1.12.2-5.0.2.385 [12:52:52] [Server thread/TRACE] [FML]: Testing mod chancecubes to verify it accepts its own version in a remote connection [12:52:52] [Server thread/TRACE] [FML]: The mod chancecubes accepts its own version (1.12.2-5.0.2.385) [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into chancecubes [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for chancecubes [12:52:52] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for chanceCubes.blocks.CCubesBlocks for mod chancecubes [12:52:52] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class chanceCubes.blocks.CCubesBlocks [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into chancecubes for type INSTANCE [12:52:52] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod chancecubes [12:52:52] [Server thread/DEBUG] [FML]: Bar Step: Construction - Chance Cubes took 0.064s [12:52:52] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod jei [12:52:52] [Server thread/TRACE] [FML]: Mod jei is using network checker : Invoking method checkModLists [12:52:52] [Server thread/TRACE] [FML]: Testing mod jei to verify it accepts its own version in a remote connection [12:52:52] [Server thread/TRACE] [FML]: The mod jei accepts its own version (**.**.**.**) [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into jei [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for jei [12:52:52] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into jei for type INSTANCE [12:52:52] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod jei [12:52:52] [Server thread/DEBUG] [FML]: Bar Step: Construction - Just Enough Items took 0.016s [12:52:52] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod chisel [12:52:53] [Server thread/TRACE] [FML]: Mod chisel is using network checker : Accepting version MC1.12.2-1.0.2.45 [12:52:53] [Server thread/TRACE] [FML]: Testing mod chisel to verify it accepts its own version in a remote connection [12:52:53] [Server thread/TRACE] [FML]: The mod chisel accepts its own version (MC1.12.2-1.0.2.45) [12:52:53] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into chisel [12:52:53] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for chisel [12:52:53] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for team.chisel.Features for mod chisel [12:52:53] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class team.chisel.Features [12:52:53] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for team.chisel.common.block.BreakSpeedHandler for mod chisel [12:52:53] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class team.chisel.common.block.BreakSpeedHandler [12:52:53] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into chisel for type INSTANCE [12:52:53] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod chisel [12:52:53] [Server thread/DEBUG] [FML]: Bar Step: Construction - Chisel took 1.293s [12:52:53] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod codechickenlib [12:52:54] [Server thread/TRACE] [FML]: Mod codechickenlib is using network checker : Accepting version **.**.**.** [12:52:54] [Server thread/TRACE] [FML]: Testing mod codechickenlib to verify it accepts its own version in a remote connection [12:52:54] [Server thread/TRACE] [FML]: The mod codechickenlib accepts its own version (**.**.**.**) [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into codechickenlib [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for codechickenlib [12:52:54] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for codechicken.lib.configuration.ConfigSyncManager for mod codechickenlib [12:52:54] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class codechicken.lib.configuration.ConfigSyncManager [12:52:54] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for codechicken.lib.internal.CCLLog for mod codechickenlib [12:52:54] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class codechicken.lib.internal.CCLLog [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into codechickenlib for type INSTANCE [12:52:54] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod codechickenlib [12:52:54] [Server thread/DEBUG] [FML]: Bar Step: Construction - CodeChicken Lib took 0.635s [12:52:54] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod redstoneflux [12:52:54] [Server thread/ERROR] [FML]: The mod redstoneflux is expecting signature 8a6abf2cb9e141b866580d369ba6548732eff25f for source RedstoneFlux-1.12-2.1.1.1-universal.jar, however there is no signature matching that description [12:52:54] [Server thread/TRACE] [FML]: Mod redstoneflux is using network checker : Accepting version 2.1.1 [12:52:54] [Server thread/TRACE] [FML]: Testing mod redstoneflux to verify it accepts its own version in a remote connection [12:52:54] [Server thread/TRACE] [FML]: The mod redstoneflux accepts its own version (2.1.1) [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into redstoneflux [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for redstoneflux [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into redstoneflux for type INSTANCE [12:52:54] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod redstoneflux [12:52:54] [Server thread/DEBUG] [FML]: Bar Step: Construction - Redstone Flux took 0.054s [12:52:54] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod cofhcore [12:52:54] [Server thread/TRACE] [FML]: Mod cofhcore is using network checker : Accepting version 4.6.6 [12:52:54] [Server thread/TRACE] [FML]: Testing mod cofhcore to verify it accepts its own version in a remote connection [12:52:54] [Server thread/TRACE] [FML]: The mod cofhcore accepts its own version (4.6.6) [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into cofhcore [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for cofhcore [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into cofhcore for type INSTANCE [12:52:54] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod cofhcore [12:52:54] [Server thread/DEBUG] [FML]: Bar Step: Construction - CoFH Core took 0.069s [12:52:54] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod cofhworld [12:52:54] [Server thread/ERROR] [FML]: The mod cofhworld is expecting signature 8a6abf2cb9e141b866580d369ba6548732eff25f for source CoFHWorld-1.12.2-1.4.0.1-universal.jar, however there is no signature matching that description [12:52:54] [Server thread/TRACE] [FML]: Mod cofhworld is using network checker : No network checking performed [12:52:54] [Server thread/TRACE] [FML]: Testing mod cofhworld to verify it accepts its own version in a remote connection [12:52:54] [Server thread/TRACE] [FML]: The mod cofhworld accepts its own version (1.4.0) [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into cofhworld [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for cofhworld [12:52:54] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into cofhworld for type INSTANCE [12:52:54] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod cofhworld [12:52:54] [Server thread/DEBUG] [FML]: Bar Step: Construction - CoFH World took 0.237s [12:52:54] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod cxlibrary [12:52:55] [Server thread/TRACE] [FML]: Mod cxlibrary is using network checker : Accepting version 1.6.1 [12:52:55] [Server thread/TRACE] [FML]: Testing mod cxlibrary to verify it accepts its own version in a remote connection [12:52:55] [Server thread/TRACE] [FML]: The mod cxlibrary accepts its own version (1.6.1) [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into cxlibrary [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for cxlibrary [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into cxlibrary for type INSTANCE [12:52:55] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod cxlibrary [12:52:55] [Server thread/DEBUG] [FML]: Bar Step: Construction - CXLibrary took 0.029s [12:52:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod eleccore [12:52:55] [Server thread/TRACE] [FML]: Mod eleccore is using network checker : Accepting version 1.9.453 [12:52:55] [Server thread/TRACE] [FML]: Testing mod eleccore to verify it accepts its own version in a remote connection [12:52:55] [Server thread/TRACE] [FML]: The mod eleccore accepts its own version (1.9.453) [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into eleccore [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for eleccore [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into eleccore for type INSTANCE [12:52:55] [Server thread/DEBUG] [FML]: Skipping @net.minecraftforge.fml.common.Mod$Instance injection for elec332.core.loader.ElecCoreLoader.instance since it is not for mod eleccore [12:52:55] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod eleccore [12:52:55] [Server thread/DEBUG] [FML]: Bar Step: Construction - ElecCore took 0.156s [12:52:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mcjtylib_ng [12:52:55] [Server thread/TRACE] [FML]: Mod mcjtylib_ng is using network checker : Accepting version 3.5.4 [12:52:55] [Server thread/TRACE] [FML]: Testing mod mcjtylib_ng to verify it accepts its own version in a remote connection [12:52:55] [Server thread/TRACE] [FML]: The mod mcjtylib_ng accepts its own version (3.5.4) [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into mcjtylib_ng [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for mcjtylib_ng [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into mcjtylib_ng for type INSTANCE [12:52:55] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mcjtylib_ng [12:52:55] [Server thread/DEBUG] [FML]: Bar Step: Construction - McJtyLib took 0.128s [12:52:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod elementaldimensions [12:52:55] [Server thread/TRACE] [FML]: Mod elementaldimensions is using network checker : Accepting version 0.4.0 [12:52:55] [Server thread/TRACE] [FML]: Testing mod elementaldimensions to verify it accepts its own version in a remote connection [12:52:55] [Server thread/TRACE] [FML]: The mod elementaldimensions accepts its own version (0.4.0) [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into elementaldimensions [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for elementaldimensions [12:52:55] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for bitmovers.elementaldimensions.setup.Registration for mod elementaldimensions [12:52:55] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class bitmovers.elementaldimensions.setup.Registration [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into elementaldimensions for type INSTANCE [12:52:55] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod elementaldimensions [12:52:55] [Server thread/DEBUG] [FML]: Bar Step: Construction - Elemental Dimensions took 0.076s [12:52:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod zerocore [12:52:55] [Server thread/TRACE] [FML]: Mod zerocore is using network checker : Accepting version 1.12.2-0.1.2.8 [12:52:55] [Server thread/TRACE] [FML]: Testing mod zerocore to verify it accepts its own version in a remote connection [12:52:55] [Server thread/TRACE] [FML]: The mod zerocore accepts its own version (1.12.2-0.1.2.8) [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into zerocore [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for zerocore [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into zerocore for type INSTANCE [12:52:55] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod zerocore [12:52:55] [Server thread/DEBUG] [FML]: Bar Step: Construction - Zero CORE took 0.101s [12:52:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod bigreactors [12:52:55] [Server thread/TRACE] [FML]: Mod bigreactors is using network checker : Accepting version 1.12.2-0.4.5.67 [12:52:55] [Server thread/TRACE] [FML]: Testing mod bigreactors to verify it accepts its own version in a remote connection [12:52:55] [Server thread/TRACE] [FML]: The mod bigreactors accepts its own version (1.12.2-0.4.5.67) [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into bigreactors [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for bigreactors [12:52:55] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into bigreactors for type INSTANCE [12:52:55] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod bigreactors [12:52:55] [Server thread/DEBUG] [FML]: Bar Step: Construction - Extreme Reactors took 0.412s [12:52:55] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod ic2 [12:52:55] [Server thread/DEBUG] [forge]: Preloading CrashReport Classes [12:52:55] [Server thread/DEBUG] [forge]: ic2/core/item/tool/HandHeldInventory$1 [12:52:58] [Server thread/TRACE] [FML]: Mod ic2 is using network checker : Accepting version 2.8.221-ex112 [12:52:58] [Server thread/TRACE] [FML]: Testing mod ic2 to verify it accepts its own version in a remote connection [12:52:58] [Server thread/TRACE] [FML]: The mod ic2 accepts its own version (2.8.221-ex112) [12:52:58] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into ic2 [12:52:58] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for ic2 [12:52:58] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into ic2 for type INSTANCE [12:52:58] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod ic2 [12:52:58] [Server thread/DEBUG] [FML]: Bar Step: Construction - IndustrialCraft 2 took 2.497s [12:52:58] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mantle [12:52:58] [Server thread/DEBUG] [forge]: Preloading CrashReport Classes [12:52:58] [Server thread/DEBUG] [forge]: slimeknights/mantle/pulsar/internal/CrashHandler [12:52:58] [Server thread/TRACE] [FML]: Mod mantle is using network checker : Accepting version 1.12-1.3.3.55 [12:52:58] [Server thread/TRACE] [FML]: Testing mod mantle to verify it accepts its own version in a remote connection [12:52:58] [Server thread/TRACE] [FML]: The mod mantle accepts its own version (1.12-1.3.3.55) [12:52:58] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into mantle [12:52:58] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for mantle [12:52:58] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into mantle for type INSTANCE [12:52:58] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mantle [12:52:58] [Server thread/DEBUG] [FML]: Bar Step: Construction - Mantle took 0.020s [12:52:58] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod twilightforest [12:52:58] [Server thread/TRACE] [FML]: Mod twilightforest is using network checker : Accepting version 3.11.1021 [12:52:58] [Server thread/TRACE] [FML]: Testing mod twilightforest to verify it accepts its own version in a remote connection [12:52:58] [Server thread/TRACE] [FML]: The mod twilightforest accepts its own version (3.11.1021) [12:52:58] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into twilightforest [12:52:58] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for twilightforest [12:52:58] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.biomes.RegistryBiomeEvent for mod twilightforest [12:52:58] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.biomes.RegistryBiomeEvent [12:52:58] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.potions.TFRegisterPotionEvent for mod twilightforest [12:52:58] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.potions.TFRegisterPotionEvent [12:52:58] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.TFConfig for mod twilightforest [12:52:58] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.TFConfig [12:52:58] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.entity.TFEntities for mod twilightforest [12:52:59] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.entity.TFEntities [12:52:59] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.item.RegisterItemEvent for mod twilightforest [12:52:59] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.item.RegisterItemEvent [12:52:59] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.TFSounds for mod twilightforest [12:52:59] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.TFSounds [12:52:59] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.TFEventListener for mod twilightforest [12:52:59] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.TFEventListener [12:52:59] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.item.ItemTFKnightlySword for mod twilightforest [12:52:59] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.item.ItemTFKnightlySword [12:52:59] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.item.ItemTFMinotaurAxe for mod twilightforest [12:52:59] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.item.ItemTFMinotaurAxe [12:52:59] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.item.ItemTFFieryPick for mod twilightforest [12:52:59] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.item.ItemTFFieryPick [12:52:59] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.item.recipe.TFRecipes for mod twilightforest [12:52:59] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.item.recipe.TFRecipes [12:52:59] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.block.RegisterBlockEvent for mod twilightforest [12:53:01] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.block.RegisterBlockEvent [12:53:01] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.TFTickHandler for mod twilightforest [12:53:01] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.TFTickHandler [12:53:01] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into twilightforest for type INSTANCE [12:53:01] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod twilightforest [12:53:01] [Server thread/DEBUG] [FML]: Bar Step: Construction - The Twilight Forest took 2.878s [12:53:01] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod tconstruct [12:53:01] [Server thread/DEBUG] [Pulsar-tconstruct]: Attaching [PulseManager[tconstruct]] to event bus for container [FMLMod:tconstruct{1.12.2-2.13.0.183}] [12:53:03] [Server thread/INFO] [Pulsar-tconstruct]: Skipping Pulse chiselsandbitsIntegration; missing dependency: chiselsandbits [12:53:03] [Server thread/INFO] [Pulsar-tconstruct]: Skipping Pulse craftingtweaksIntegration; missing dependency: craftingtweaks [12:53:03] [Server thread/INFO] [Pulsar-tconstruct]: Skipping Pulse wailaIntegration; missing dependency: waila [12:53:03] [Server thread/INFO] [Pulsar-tconstruct]: Skipping Pulse quarkIntegration; missing dependency: quark [12:53:03] [Server thread/INFO] [tconstruct]: Preparing to take over the world [12:53:03] [Server thread/TRACE] [FML]: Mod tconstruct is using network checker : Invoking method matchModVersions [12:53:03] [Server thread/TRACE] [FML]: Testing mod tconstruct to verify it accepts its own version in a remote connection [12:53:03] [Server thread/TRACE] [FML]: The mod tconstruct accepts its own version (1.12.2-2.13.0.183) [12:53:03] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into tconstruct [12:53:03] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for tconstruct [12:53:03] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for slimeknights.tconstruct.tools.common.inventory.ContainerCraftingStation for mod tconstruct [12:53:04] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class slimeknights.tconstruct.tools.common.inventory.ContainerCraftingStation [12:53:04] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for slimeknights.tconstruct.common.Sounds for mod tconstruct [12:53:04] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class slimeknights.tconstruct.common.Sounds [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into tconstruct for type INSTANCE [12:53:04] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod tconstruct [12:53:04] [Server thread/DEBUG] [FML]: Bar Step: Construction - Tinkers' Construct took 2.811s [12:53:04] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod galacticraftcore [12:53:04] [Server thread/TRACE] [FML]: Mod galacticraftcore is using network checker : Accepting version **.**.**.** [12:53:04] [Server thread/TRACE] [FML]: Testing mod galacticraftcore to verify it accepts its own version in a remote connection [12:53:04] [Server thread/TRACE] [FML]: The mod galacticraftcore accepts its own version (**.**.**.**) [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into galacticraftcore [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for galacticraftcore [12:53:04] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for micdoodle8.mods.galacticraft.core.GalacticraftCore$RegistrationHandler for mod galacticraftcore [12:53:04] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class micdoodle8.mods.galacticraft.core.GalacticraftCore$RegistrationHandler [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into galacticraftcore for type INSTANCE [12:53:04] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod galacticraftcore [12:53:04] [Server thread/DEBUG] [FML]: Bar Step: Construction - Galacticraft Core took 0.334s [12:53:04] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod inventorytweaks [12:53:04] [Server thread/TRACE] [FML]: Mod inventorytweaks is using network checker : No network checking performed [12:53:04] [Server thread/TRACE] [FML]: Testing mod inventorytweaks to verify it accepts its own version in a remote connection [12:53:04] [Server thread/TRACE] [FML]: The mod inventorytweaks accepts its own version (1.64+dev.151.822d839) [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into inventorytweaks [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for inventorytweaks [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into inventorytweaks for type INSTANCE [12:53:04] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod inventorytweaks [12:53:04] [Server thread/DEBUG] [FML]: Bar Step: Construction - Inventory Tweaks took 0.125s [12:53:04] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod ironchest [12:53:04] [Server thread/TRACE] [FML]: Mod ironchest is using network checker : Accepting version 1.12.2-7.0.67.844 [12:53:04] [Server thread/TRACE] [FML]: Testing mod ironchest to verify it accepts its own version in a remote connection [12:53:04] [Server thread/TRACE] [FML]: The mod ironchest accepts its own version (1.12.2-7.0.67.844) [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into ironchest [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for ironchest [12:53:04] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for cpw.mods.ironchest.common.core.IronChestItems$Registration for mod ironchest [12:53:04] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class cpw.mods.ironchest.common.core.IronChestItems$Registration [12:53:04] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for cpw.mods.ironchest.common.core.IronChestBlocks$Registration for mod ironchest [12:53:04] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class cpw.mods.ironchest.common.core.IronChestBlocks$Registration [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into ironchest for type INSTANCE [12:53:04] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod ironchest [12:53:04] [Server thread/DEBUG] [FML]: Bar Step: Construction - Iron Chest took 0.113s [12:53:04] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod journeymap [12:53:04] [Server thread/TRACE] [FML]: Mod journeymap is using network checker : Invoking method checkModLists [12:53:04] [Server thread/TRACE] [FML]: Testing mod journeymap to verify it accepts its own version in a remote connection [12:53:04] [Server thread/TRACE] [FML]: The mod journeymap accepts its own version (1.12.2-5.7.1) [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into journeymap [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for journeymap [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into journeymap for type INSTANCE [12:53:04] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod journeymap [12:53:04] [Server thread/DEBUG] [FML]: Bar Step: Construction - JourneyMap took 0.094s [12:53:04] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mclib [12:53:04] [Server thread/TRACE] [FML]: Mod mclib is using network checker : Invoking method checkModDependencies [12:53:04] [Server thread/TRACE] [FML]: Testing mod mclib to verify it accepts its own version in a remote connection [12:53:04] [Server thread/TRACE] [FML]: The mod mclib accepts its own version (2.1.2) [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into mclib [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for mclib [12:53:04] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for mchorse.mclib.McLib for mod mclib [12:53:04] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class mchorse.mclib.McLib [12:53:04] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into mclib for type INSTANCE [12:53:04] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mclib [12:53:04] [Server thread/DEBUG] [FML]: Bar Step: Construction - McLib took 0.130s [12:53:04] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mekanism [12:53:05] [Server thread/TRACE] [FML]: Mod mekanism is using network checker : Accepting version 1.12.2-9.8.3.390 [12:53:05] [Server thread/TRACE] [FML]: Testing mod mekanism to verify it accepts its own version in a remote connection [12:53:05] [Server thread/TRACE] [FML]: The mod mekanism accepts its own version (1.12.2-9.8.3.390) [12:53:05] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into mekanism [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for mekanism [12:53:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for mekanism.common.integration.OreDictManager for mod mekanism [12:53:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class mekanism.common.integration.OreDictManager [12:53:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for mekanism.common.Mekanism for mod mekanism [12:53:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class mekanism.common.Mekanism [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into mekanism for type INSTANCE [12:53:06] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mekanism [12:53:06] [Server thread/DEBUG] [FML]: Bar Step: Construction - Mekanism took 1.384s [12:53:06] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod metamorph [12:53:06] [Server thread/TRACE] [FML]: Mod metamorph is using network checker : Accepting version 1.2.4 [12:53:06] [Server thread/TRACE] [FML]: Testing mod metamorph to verify it accepts its own version in a remote connection [12:53:06] [Server thread/TRACE] [FML]: The mod metamorph accepts its own version (1.2.4) [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into metamorph [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for metamorph [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into metamorph for type INSTANCE [12:53:06] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod metamorph [12:53:06] [Server thread/DEBUG] [FML]: Bar Step: Construction - Metamorph took 0.046s [12:53:06] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod morefurnaces [12:53:06] [Server thread/TRACE] [FML]: Mod morefurnaces is using network checker : Accepting version 1.10.5 [12:53:06] [Server thread/TRACE] [FML]: Testing mod morefurnaces to verify it accepts its own version in a remote connection [12:53:06] [Server thread/TRACE] [FML]: The mod morefurnaces accepts its own version (1.10.5) [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into morefurnaces [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for morefurnaces [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into morefurnaces for type INSTANCE [12:53:06] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod morefurnaces [12:53:06] [Server thread/DEBUG] [FML]: Bar Step: Construction - More Furnaces took 0.048s [12:53:06] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod neid [12:53:06] [Server thread/TRACE] [FML]: Mod neid is using network checker : Accepting version **.**.**.** [12:53:06] [Server thread/TRACE] [FML]: Testing mod neid to verify it accepts its own version in a remote connection [12:53:06] [Server thread/TRACE] [FML]: The mod neid accepts its own version (**.**.**.**) [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into neid [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for neid [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into neid for type INSTANCE [12:53:06] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod neid [12:53:06] [Server thread/DEBUG] [FML]: Bar Step: Construction - NotEnoughIDs took 0.004s [12:53:06] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod oreexcavation [12:53:06] [Server thread/TRACE] [FML]: Mod oreexcavation is using network checker : Accepting version 1.4.150 [12:53:06] [Server thread/TRACE] [FML]: Testing mod oreexcavation to verify it accepts its own version in a remote connection [12:53:06] [Server thread/TRACE] [FML]: The mod oreexcavation accepts its own version (1.4.150) [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into oreexcavation [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for oreexcavation [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into oreexcavation for type INSTANCE [12:53:06] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod oreexcavation [12:53:06] [Server thread/DEBUG] [FML]: Bar Step: Construction - OreExcavation took 0.009s [12:53:06] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod patchouli [12:53:06] [Server thread/DEBUG] [forge]: Preloading CrashReport Classes [12:53:06] [Server thread/DEBUG] [forge]: vazkii/patchouli/client/handler/BookCrashHandler [12:53:06] [Server thread/TRACE] [FML]: Mod patchouli is using network checker : Accepting version 1.0-22 [12:53:06] [Server thread/TRACE] [FML]: Testing mod patchouli to verify it accepts its own version in a remote connection [12:53:06] [Server thread/TRACE] [FML]: The mod patchouli accepts its own version (1.0-22) [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into patchouli [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for patchouli [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into patchouli for type INSTANCE [12:53:06] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod patchouli [12:53:06] [Server thread/DEBUG] [FML]: Bar Step: Construction - Patchouli took 0.026s [12:53:06] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod theoneprobe [12:53:06] [Server thread/TRACE] [FML]: Mod theoneprobe is using network checker : Accepting version 1.4.28 [12:53:06] [Server thread/TRACE] [FML]: Testing mod theoneprobe to verify it accepts its own version in a remote connection [12:53:06] [Server thread/TRACE] [FML]: The mod theoneprobe accepts its own version (1.4.28) [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into theoneprobe [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for theoneprobe [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into theoneprobe for type INSTANCE [12:53:06] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod theoneprobe [12:53:06] [Server thread/DEBUG] [FML]: Bar Step: Construction - The One Probe took 0.037s [12:53:06] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod thermalfoundation [12:53:06] [Server thread/ERROR] [FML]: The mod thermalfoundation is expecting signature 8a6abf2cb9e141b866580d369ba6548732eff25f for source ThermalFoundation-1.12.2-2.6.7.1-universal.jar, however there is no signature matching that description [12:53:06] [Server thread/TRACE] [FML]: Mod thermalfoundation is using network checker : Accepting version 2.6.7 [12:53:06] [Server thread/TRACE] [FML]: Testing mod thermalfoundation to verify it accepts its own version in a remote connection [12:53:06] [Server thread/TRACE] [FML]: The mod thermalfoundation accepts its own version (2.6.7) [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into thermalfoundation [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for thermalfoundation [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into thermalfoundation for type INSTANCE [12:53:06] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod thermalfoundation [12:53:06] [Server thread/DEBUG] [FML]: Bar Step: Construction - Thermal Foundation took 0.115s [12:53:06] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod thermalexpansion [12:53:06] [Server thread/ERROR] [FML]: The mod thermalexpansion is expecting signature 8a6abf2cb9e141b866580d369ba6548732eff25f for source ThermalExpansion-1.12.2-5.5.7.1-universal.jar, however there is no signature matching that description [12:53:06] [Server thread/TRACE] [FML]: Mod thermalexpansion is using network checker : Accepting version 5.5.7 [12:53:06] [Server thread/TRACE] [FML]: Testing mod thermalexpansion to verify it accepts its own version in a remote connection [12:53:06] [Server thread/TRACE] [FML]: The mod thermalexpansion accepts its own version (5.5.7) [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into thermalexpansion [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for thermalexpansion [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into thermalexpansion for type INSTANCE [12:53:06] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod thermalexpansion [12:53:06] [Server thread/DEBUG] [FML]: Bar Step: Construction - Thermal Expansion took 0.100s [12:53:06] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod thermaldynamics [12:53:06] [Server thread/ERROR] [FML]: The mod thermaldynamics is expecting signature 8a6abf2cb9e141b866580d369ba6548732eff25f for source ThermalDynamics-1.12.2-2.5.6.1-universal.jar, however there is no signature matching that description [12:53:06] [Server thread/TRACE] [FML]: Mod thermaldynamics is using network checker : Accepting version 2.5.6 [12:53:06] [Server thread/TRACE] [FML]: Testing mod thermaldynamics to verify it accepts its own version in a remote connection [12:53:06] [Server thread/TRACE] [FML]: The mod thermaldynamics accepts its own version (2.5.6) [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into thermaldynamics [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for thermaldynamics [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into thermaldynamics for type INSTANCE [12:53:06] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod thermaldynamics [12:53:06] [Server thread/DEBUG] [FML]: Bar Step: Construction - Thermal Dynamics took 0.017s [12:53:06] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod immersiveengineering [12:53:06] [Server thread/ERROR] [FML]: The mod immersiveengineering is expecting signature 4cb49fcde3b43048c9889e0a3d083225da926334 for source ImmersiveEngineering-0.12-98.jar, however there is no signature matching that description [12:53:06] [Server thread/TRACE] [FML]: Mod immersiveengineering is using network checker : Accepting version 0.12-98 [12:53:06] [Server thread/TRACE] [FML]: Testing mod immersiveengineering to verify it accepts its own version in a remote connection [12:53:06] [Server thread/TRACE] [FML]: The mod immersiveengineering accepts its own version (0.12-98) [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into immersiveengineering [12:53:06] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for immersiveengineering [12:53:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for blusunrize.immersiveengineering.common.IEContent for mod immersiveengineering [12:53:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class blusunrize.immersiveengineering.common.IEContent [12:53:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for blusunrize.immersiveengineering.common.blocks.BlockIETileProvider for mod immersiveengineering [12:53:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class blusunrize.immersiveengineering.common.blocks.BlockIETileProvider [12:53:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for blusunrize.immersiveengineering.common.Config for mod immersiveengineering [12:53:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class blusunrize.immersiveengineering.common.Config [12:53:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for blusunrize.immersiveengineering.common.util.FakePlayerUtil for mod immersiveengineering [12:53:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class blusunrize.immersiveengineering.common.util.FakePlayerUtil [12:53:08] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into immersiveengineering for type INSTANCE [12:53:08] [Server thread/INFO] [STDOUT]: [blusunrize.immersiveengineering.ImmersiveEngineering:wrongSignature:175]: [Immersive Engineering/Error] THIS IS NOT AN OFFICIAL BUILD OF IMMERSIVE ENGINEERING! Found these fingerprints: [] [12:53:08] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod immersiveengineering [12:53:08] [Server thread/DEBUG] [FML]: Bar Step: Construction - Immersive Engineering took 1.724s [12:53:08] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod llibrary [12:53:08] [Server thread/TRACE] [FML]: Mod llibrary is using network checker : Accepting version 1.7.20 [12:53:08] [Server thread/TRACE] [FML]: Testing mod llibrary to verify it accepts its own version in a remote connection [12:53:08] [Server thread/TRACE] [FML]: The mod llibrary accepts its own version (1.7.20) [12:53:08] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into llibrary [12:53:08] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for llibrary [12:53:08] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into llibrary for type INSTANCE [12:53:08] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod llibrary [12:53:08] [Server thread/DEBUG] [FML]: Bar Step: Construction - LLibrary took 0.097s [12:53:08] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod jurassicraft [12:53:08] [Server thread/DEBUG] [forge]: Preloading CrashReport Classes [12:53:08] [Server thread/DEBUG] [forge]: org/jurassicraft/client/render/entity/OverridenEntityRenderer$2 [12:53:08] [Server thread/DEBUG] [forge]: org/jurassicraft/client/render/entity/OverridenEntityRenderer$3 [12:53:08] [Server thread/DEBUG] [forge]: org/jurassicraft/client/render/entity/OverridenEntityRenderer$4 [12:53:08] [Server thread/TRACE] [FML]: Mod jurassicraft is using network checker : Accepting version 2.1.23 [12:53:08] [Server thread/TRACE] [FML]: Testing mod jurassicraft to verify it accepts its own version in a remote connection [12:53:08] [Server thread/TRACE] [FML]: The mod jurassicraft accepts its own version (2.1.23 ) [12:53:08] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into jurassicraft [12:53:08] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for jurassicraft [12:53:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for org.jurassicraft.server.recipe.customrecipes.RecipeHandler for mod jurassicraft [12:53:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class org.jurassicraft.server.recipe.customrecipes.RecipeHandler [12:53:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for org.jurassicraft.server.entity.villager.VillagerHandler for mod jurassicraft [12:53:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class org.jurassicraft.server.entity.villager.VillagerHandler [12:53:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for org.jurassicraft.server.entity.ai.util.InterpValue for mod jurassicraft [12:53:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class org.jurassicraft.server.entity.ai.util.InterpValue [12:53:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for org.jurassicraft.server.conf.JurassiCraftConfig for mod jurassicraft [12:53:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class org.jurassicraft.server.conf.JurassiCraftConfig [12:53:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for org.jurassicraft.server.util.RegistryHandler for mod jurassicraft [12:53:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class org.jurassicraft.server.util.RegistryHandler [12:53:08] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into jurassicraft for type INSTANCE [12:53:08] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod jurassicraft [12:53:08] [Server thread/DEBUG] [FML]: Bar Step: Construction - JurassiCraft took 0.263s [12:53:08] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod eleccoreloader [12:53:08] [Server thread/TRACE] [FML]: Mod eleccoreloader is using network checker : Accepting version 1.9.453 [12:53:08] [Server thread/TRACE] [FML]: Testing mod eleccoreloader to verify it accepts its own version in a remote connection [12:53:08] [Server thread/TRACE] [FML]: The mod eleccoreloader accepts its own version (1.9.453) [12:53:08] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into eleccoreloader [12:53:08] [Server thread/DEBUG] [FML]: Skipping proxy injection for elec332.core.ElecCore.proxy since it is not for mod eleccoreloader [12:53:08] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for eleccoreloader [12:53:08] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into eleccoreloader for type INSTANCE [12:53:08] [Server thread/DEBUG] [FML]: Skipping @net.minecraftforge.fml.common.Mod$Instance injection for elec332.core.ElecCore.instance since it is not for mod eleccoreloader [12:53:09] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod eleccoreloader [12:53:09] [Server thread/DEBUG] [FML]: Bar Step: Construction - ElecCoreLoader took 0.768s [12:53:09] [Server thread/DEBUG] [FML]: Bar Finished: Construction took 54.437s [12:53:09] [Server thread/DEBUG] [FML]: Mod signature data [12:53:09] [Server thread/DEBUG] [FML]: Valid Signatures: [12:53:09] [Server thread/DEBUG] [FML]: (e3c3d50c7c986df74c645c0ac54639741c90a557) FML (Forge Mod Loader **.**.**.**) forge.jar [12:53:09] [Server thread/DEBUG] [FML]: (e3c3d50c7c986df74c645c0ac54639741c90a557) forge (Minecraft Forge 14.23.5.2855) forge.jar [12:53:09] [Server thread/DEBUG] [FML]: (8bddeac148843f40e0b9f69201be2f4b3071700d) aoa3 (Advent Of Ascension 3.3.6) AoA3-3.3.6.jar [12:53:09] [Server thread/DEBUG] [FML]: (f1850c39b2516232a2108a7bd84d1cb5df93b261) codechickenlib (CodeChicken Lib **.**.**.**) CodeChickenLib-1.12.2-3.2.3.358-universal.jar [12:53:09] [Server thread/DEBUG] [FML]: (de041f9f6187debbc77034a344134053277aa3b0) ic2 (IndustrialCraft 2 2.8.221-ex112) industrialcraft-2-2.8.221-ex112.jar [12:53:09] [Server thread/DEBUG] [FML]: (55d2cd4f5f0961410bf7b91ef6c6bf00a766dcbe) inventorytweaks (Inventory Tweaks 1.64+dev.151.822d839) InventoryTweaks-1.64+dev.151.jar [12:53:09] [Server thread/DEBUG] [FML]: (b9f30a813bee3b9dd5652c460310cfcd54f6b7ec) llibrary (LLibrary 1.7.20) llibrary-1.7.20-1.12.2.jar [12:53:09] [Server thread/DEBUG] [FML]: Missing Signatures: [12:53:09] [Server thread/DEBUG] [FML]: minecraft (Minecraft 1.12.2) minecraft.jar [12:53:09] [Server thread/DEBUG] [FML]: mcp (Minecraft Coder Pack 9.42) minecraft.jar [12:53:09] [Server thread/DEBUG] [FML]: micdoodlecore (Micdoodle8 Core ) minecraft.jar [12:53:09] [Server thread/DEBUG] [FML]: aether_legacy (The Aether 1.5.2) aether-1.12.2-v1.5.2.jar [12:53:09] [Server thread/DEBUG] [FML]: backpacks16840 (Backpacks! 3.5.8) backpacks 1.12.2 - 3.5.8.jar [12:53:09] [Server thread/DEBUG] [FML]: battletowers (Battle Towers 1.6.5) BattleTowers-1.12.2.jar [12:53:09] [Server thread/DEBUG] [FML]: biomesoplenty (Biomes O' Plenty 7.0.1.2444) BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar [12:53:09] [Server thread/DEBUG] [FML]: cavern (Cavern II 2.3.1) Cavern_1.12.2-v2.3.1.jar [12:53:09] [Server thread/DEBUG] [FML]: chancecubes (Chance Cubes 1.12.2-5.0.2.385) ChanceCubes-1.12.2-5.0.2.385.jar [12:53:09] [Server thread/DEBUG] [FML]: jei (Just Enough Items **.**.**.**) jei_1.12.2-4.16.1.302.jar [12:53:09] [Server thread/DEBUG] [FML]: chisel (Chisel MC1.12.2-1.0.2.45) Chisel-MC1.12.2-1.0.2.45.jar [12:53:09] [Server thread/DEBUG] [FML]: redstoneflux (Redstone Flux 2.1.1) RedstoneFlux-1.12-2.1.1.1-universal.jar [12:53:09] [Server thread/DEBUG] [FML]: cofhcore (CoFH Core 4.6.6) CoFHCore-1.12.2-4.6.6.1-universal.jar [12:53:09] [Server thread/DEBUG] [FML]: cofhworld (CoFH World 1.4.0) CoFHWorld-1.12.2-1.4.0.1-universal.jar [12:53:09] [Server thread/DEBUG] [FML]: cxlibrary (CXLibrary 1.6.1) cxlibrary-1.12.1-1.6.1.jar [12:53:09] [Server thread/DEBUG] [FML]: eleccore (ElecCore 1.9.453) ElecCore-1.12.2-1.9.453.jar [12:53:09] [Server thread/DEBUG] [FML]: mcjtylib_ng (McJtyLib 3.5.4) mcjtylib-1.12-3.5.4.jar [12:53:09] [Server thread/DEBUG] [FML]: elementaldimensions (Elemental Dimensions 0.4.0) elementaldimensions-1.12-0.4.0.jar [12:53:09] [Server thread/DEBUG] [FML]: zerocore (Zero CORE 1.12.2-0.1.2.8) zerocore-1.12.2-0.1.2.8.jar [12:53:09] [Server thread/DEBUG] [FML]: bigreactors (Extreme Reactors 1.12.2-0.4.5.67) ExtremeReactors-1.12.2-0.4.5.67.jar [12:53:09] [Server thread/DEBUG] [FML]: mantle (Mantle 1.12-1.3.3.55) Mantle-1.12-1.3.3.55.jar [12:53:09] [Server thread/DEBUG] [FML]: twilightforest (The Twilight Forest 3.11.1021) twilightforest-1.12.2-3.11.1021-universal.jar [12:53:09] [Server thread/DEBUG] [FML]: tconstruct (Tinkers' Construct 1.12.2-2.13.0.183) TConstruct-1.12.2-2.13.0.183.jar [12:53:09] [Server thread/DEBUG] [FML]: galacticraftcore (Galacticraft Core **.**.**.**) GalacticraftCore-1.12.2-4.0.2.281.jar [12:53:09] [Server thread/DEBUG] [FML]: ironchest (Iron Chest 1.12.2-7.0.67.844) ironchest-1.12.2-7.0.72.847.jar [12:53:09] [Server thread/DEBUG] [FML]: journeymap (JourneyMap 1.12.2-5.7.1) journeymap-1.12.2-5.7.1.jar [12:53:09] [Server thread/DEBUG] [FML]: mclib (McLib 2.1.2) mclib-2.1.2-1.12.2.jar [12:53:09] [Server thread/DEBUG] [FML]: mekanism (Mekanism 1.12.2-9.8.3.390) Mekanism-1.12.2-9.8.3.390.jar [12:53:09] [Server thread/DEBUG] [FML]: metamorph (Metamorph 1.2.4) metamorph-1.2.4-1.12.2.jar [12:53:09] [Server thread/DEBUG] [FML]: morefurnaces (More Furnaces 1.10.5) MoreFurnaces-1.12.2-1.10.6.jar [12:53:09] [Server thread/DEBUG] [FML]: neid (NotEnoughIDs **.**.**.**) NotEnoughIDs-1.5.4.4.jar [12:53:09] [Server thread/DEBUG] [FML]: oreexcavation (OreExcavation 1.4.150) OreExcavation-1.4.150.jar [12:53:09] [Server thread/DEBUG] [FML]: patchouli (Patchouli 1.0-22) Patchouli-1.0-22.jar [12:53:09] [Server thread/DEBUG] [FML]: theoneprobe (The One Probe 1.4.28) theoneprobe-1.12-1.4.28.jar [12:53:09] [Server thread/DEBUG] [FML]: thermalfoundation (Thermal Foundation 2.6.7) ThermalFoundation-1.12.2-2.6.7.1-universal.jar [12:53:09] [Server thread/DEBUG] [FML]: thermalexpansion (Thermal Expansion 5.5.7) ThermalExpansion-1.12.2-5.5.7.1-universal.jar [12:53:09] [Server thread/DEBUG] [FML]: thermaldynamics (Thermal Dynamics 2.5.6) ThermalDynamics-1.12.2-2.5.6.1-universal.jar [12:53:09] [Server thread/DEBUG] [FML]: immersiveengineering (Immersive Engineering 0.12-98) ImmersiveEngineering-0.12-98.jar [12:53:09] [Server thread/DEBUG] [FML]: jurassicraft (JurassiCraft 2.1.23 ) JurassiCraft-1.12.2-2.1.23.jar [12:53:09] [Server thread/DEBUG] [FML]: eleccoreloader (ElecCoreLoader 1.9.453) ElecCore-1.12.2-1.9.453.jar [12:53:09] [Server thread/INFO] [FML]: Processing ObjectHolder annotations [12:53:12] [Server thread/INFO] [FML]: Found 5059 ObjectHolder annotations [12:53:12] [Server thread/INFO] [FML]: Identifying ItemStackHolder annotations [12:53:12] [Server thread/INFO] [FML]: Found 0 ItemStackHolder annotations [12:53:12] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod minecraft [12:53:12] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod minecraft [12:53:12] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft took 0.001s [12:53:12] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mcp [12:53:12] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mcp [12:53:12] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft Coder Pack took 0.000s [12:53:12] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod FML [12:53:12] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod FML [12:53:12] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Forge Mod Loader took 0.000s [12:53:12] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod forge [12:53:13] [Server thread/INFO] [FML]: Configured a dormant chunk cache size of 0 [12:53:13] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod forge [12:53:13] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft Forge took 0.840s [12:53:13] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod micdoodlecore [12:53:13] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod micdoodlecore [12:53:13] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Micdoodle8 Core took 0.001s [12:53:13] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod aether_legacy [12:53:13] [Forge Version Check/INFO] [forge.VersionCheck]: [thermalfoundation] Starting version check at https://raw.github.com/cofh/version/master/thermalfoundation_update.json [12:53:16] [Forge Version Check/DEBUG] [forge.VersionCheck]: [thermalfoundation] Received version check data: { "homepage": "http://www.teamcofh.com/downloads/", "1.12.2": { "2.6.7": "Re-upload to fix a CurseForge issue.", "2.6.6": "More localization.", "2.6.3": "Localization updates, minor fixes.", "2.6.2": "Adjustments to config behaviors, minor bugfixes.", "2.6.1": "Minor fixes. There are always some.", "2.6.0": "New tools - Excavators!", "2.5.0": "Backend changes and Horse Armor.", "2.4.1": "Minor refactors and better Ore Handling.", "2.4.0": "Large internal refactors. New config options. Added pigments." }, "1.11.2": { "2.2.5": "Final 1.11.2 release." }, "1.10.2": { "2.1.5": "Final 1.10.2 release." }, "promos": { "1.12.2-latest": "2.6.7", "1.12.2-recommended": "2.6.7", "1.11.2-latest": "2.2.5", "1.11.2-recommended": "2.2.5", "1.10.2-latest": "2.1.5", "1.10.2-recommended": "2.1.5" } } [12:53:16] [Forge Version Check/INFO] [forge.VersionCheck]: [thermalfoundation] Found status: UP_TO_DATE Target: null [12:53:16] [Forge Version Check/INFO] [forge.VersionCheck]: [aether_legacy] Starting version check at https://raw.githubusercontent.com/Modding-Legacy/Aether-Legacy/master/aether-legacy-changelog.json [12:53:16] [Forge Version Check/DEBUG] [forge.VersionCheck]: Failed to process update information java.io.FileNotFoundException: https://raw.githubusercontent.com/Modding-Legacy/Aether-Legacy/master/aether-legacy-changelog.json at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_242] at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) ~[?:1.8.0_242] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:1.8.0_242] at java.lang.reflect.Constructor.newInstance(Constructor.java:423) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection$10.run(HttpURLConnection.java:1950) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection$10.run(HttpURLConnection.java:1945) ~[?:1.8.0_242] at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection.getChainedException(HttpURLConnection.java:1944) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1514) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:92) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1490) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1488) ~[?:1.8.0_242] at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_242] at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:784) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1487) ~[?:1.8.0_242] at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:268) ~[?:1.8.0_242] at net.minecraftforge.common.ForgeVersion$1.openUrlStream(ForgeVersion.java:239) ~[ForgeVersion$1.class:14.23.5.2855] at net.minecraftforge.common.ForgeVersion$1.process(ForgeVersion.java:252) [ForgeVersion$1.class:14.23.5.2855] at net.minecraftforge.common.ForgeVersion$1.run(ForgeVersion.java:201) [ForgeVersion$1.class:14.23.5.2855] Caused by: java.io.FileNotFoundException: https://raw.githubusercontent.com/Modding-Legacy/Aether-Legacy/master/aether-legacy-changelog.json at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1896) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection.access$200(HttpURLConnection.java:92) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1490) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection$9.run(HttpURLConnection.java:1488) ~[?:1.8.0_242] at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_242] at java.security.AccessController.doPrivilegedWithCombiner(AccessController.java:784) ~[?:1.8.0_242] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1487) ~[?:1.8.0_242] at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:480) ~[?:1.8.0_242] at sun.net.www.protocol.https.HttpsURLConnectionImpl.getResponseCode(HttpsURLConnectionImpl.java:352) ~[?:1.8.0_242] at net.minecraftforge.common.ForgeVersion$1.openUrlStream(ForgeVersion.java:223) ~[ForgeVersion$1.class:14.23.5.2855] ... 2 more [12:53:16] [Forge Version Check/INFO] [forge.VersionCheck]: [codechickenlib] Starting version check at http://chickenbones.net/Files/notification/version.php?query=forge&version=1.12&file=CodeChickenLib [12:53:17] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod aether_legacy [12:53:17] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - The Aether took 3.322s [12:53:17] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod aoa3 [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: [codechickenlib] Received version check data: [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: Failed to process update information com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $ at com.google.gson.Gson.fromJson(Gson.java:899) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:852) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:801) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:773) ~[Gson.class:?] at net.minecraftforge.common.ForgeVersion$1.process(ForgeVersion.java:260) [ForgeVersion$1.class:14.23.5.2855] at net.minecraftforge.common.ForgeVersion$1.run(ForgeVersion.java:201) [ForgeVersion$1.class:14.23.5.2855] Caused by: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $ at com.google.gson.stream.JsonReader.beginObject(JsonReader.java:385) ~[JsonReader.class:?] at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:183) ~[MapTypeAdapterFactory$Adapter.class:?] at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:145) ~[MapTypeAdapterFactory$Adapter.class:?] at com.google.gson.Gson.fromJson(Gson.java:887) ~[Gson.class:?] ... 5 more [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [immersiveengineering] Starting version check at https://raw.githubusercontent.com/BluSunrize/ImmersiveEngineering/master/changelog.json [12:53:17] [Server thread/INFO] [aoa3]: Beginning fluid registration [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: [immersiveengineering] Received version check data: { "homepage": "https://minecraft.curseforge.com/projects/immersive-engineering", "promos": { "1.8.9-latest": "0.8-28", "1.8.9-recommended": "0.8-28", "1.9.4-latest": "0.9-29", "1.9.4-recommended": "0.9-29", "1.10.2-latest": "0.10-58", "1.10.2-recommended": "0.10-58", "1.11.2-latest": "0.11-63", "1.11.2-recommended": "0.11-63", "1.12.2-latest": "0.12-92", "1.12.2-recommended": "0.12-92" }, "1.8.9": { "0.8-24": "- massive shoutout to Malte for figuring out some proper wire rendering! :D\n- added compat for DenseOres (crushing/smelting) \n- fixed lanterns not emitting light\n- fixed silver bullets causing a crash\n- fixed gunpowder barrels crashing because of a duplicate datamarker\n- fixed gunpowder barrels dropping from explosions\n- fixed CokeOvens not interacting with hoppers\n- fixed wires not outputting to RF-only receivers (thanks Malte)\n- fixed connections on HV relays (thanks Malte)\n- fixed a crash caused by hammering the top/bottom of a wooden post\n- fixed the stackoverflow in sheetmetal tanks\n- fixed the themoelectric gen crashing (thanks Malte)\n- fixed the waterwheels breaking more other wheels (thanks Malte)\n- fixed textures on stone slabs (thanks Malte)", "0.8-25": "- wires can transfer across unloaded chunks now! :D (thanks Malte)\n- added reinforced (creeper-proof) storage crates\n- changed voltmeter to allow measuring between two non-output points (thanks Malte)\n- fixed an NPE in rendering\n- fixed fluid pipes not rendering properly\n- fixed invalidly added recipe to create dusts where no ignots exist\n- fixed missing coke dust recipe\n- fixed Arc Furnace not having solid sides\n- fixed NPE in Improve Blast Furnace's capabilities\n- fixed Crash with the Mining Drill (thanks Malte)\n- fixed watermill outputting less than it should because of broken math (thanks Malte)\n- fixed extremely high losses on wires (thanks Malte)\n- fixed insulating glass being opaque (thanks Malte)\n- ported miscellaneous other fixes from 1.7 (thanks Malte)\n- added zh_CN localization (thanks to 3TUSK, Amamiya-Nagisa, bakaxyf, CannonFotter, crafteverywhere, IamAchang, Joccob, LYDfalse, UUUii)", "0.8-26": "- IE REQUIRES JAVA 8 NOW!\n- added a load of Tinkers Construct compat:\n\t- Treated Wood tool material. Similar to normal wood, but no splinters\n\t- Constantan tool material. Additional weapon effects based on biome temperature\n\t- Slime Fluids works in the chemthrower again\n\t- fixed smeltery alloy recipe for Constantan\n- re-added InvTweaks compat to the Wooden Crates\n- re-added Railgun and Chemthrower documentation to the manual\n- buffed the default damage of the Railgun\n- changed silver bullets to do extra damage to undead (Witchery isn't updated, so they'd be useless otherwise)\n- fixed Multiblocks looking derpy when formed (thanks Malte)\n- fixed connection offsets on transformers (thanks Malte)\n- improved connections on transformers (thanks Malte)\n- fixed connections on pipes looking weird and broken (thanks Malte)\n ", "0.8-27": "- re-added documentation on biodiesel (thanks Malte)\n- re-added the Assembler! For all your autocrafting needs!\n- changed the plantoil value for hemp seeds back to what it was in 1.7.10\n- changed internal rendering of connectors to use vflip again rather than flipped textures (thanks Malte)\n- changed conveyor belts to halt their animation when red\n- added comparator support to the current transformer (thanks Malte)\n- added a hacky workaround for WAILA making wires look bad (WAILA should fix this, but we'll manage) (thanks Malte)\n- added a manual page for Uranium Ore\n- added a proper sound to the revolver firing\n- added the Tesla Coil! It will shock you!\n- added the ability to allow Tinkers Tools to the toolbox, as well as a better API to allow adding them (thanks Malte)\n- fixed sheetmetal tanks showing the wrong structure in the manual\n- fixed recipe for leaded concrete stairs\n- fixed gunpowder barrels exploding when punched\n- fixed pipes not visually connecting to refinery\n- fixed the arc furnace only processing one item at a time (thanks Malte)\n- fixed the arc furnace voiding items if the first output slot is full (thanks Malte)\n- fixed TESR render crash (I still totally blame Vanilla/Forge for that) (thanks Malte)\n- fixed invisible molten metals in Tinkers compat (thanks Malte)\n- fixed pipes not transferring properly (thanks Malte)\n- fixed invisible wires on balloons (thanks Malte)\n- fixed balloons not being placeable in mid air (thanks Malte)\n- fixed bottles not getting filled in squeezer/fermenter (thanks Malte)\n- fixed Skyhook pulling people into walls (thanks Malte)\n- fixed Dropping Conveyors not dropping (thanks Malte)\n- fixed entities getting stuck on uphill conveyors (thanks Malte)\n- fixed scaffolding not beign climbable (thanks Malte)\n- fixed the crusher still hurting entities even when turned off (thanks Malte)\n- fixed IE blocks not being chiselable (thanks Malte)\n- fixed maneuver gear dupe bug (thanks Malte)\n- fixed furnaces not lighting up when using external heater (thanks Malte)\n- fixed scaffolding not being placeable while jumping (thanks Malte)\n- fixed preheaters not consuming power correctly and not having a manual entry\n- fixed crusher crushing entities on collision", "0.8-28": "- re-added the Floodlight back in\n- re-added the transformers that can attach to posts (thanks Malte)\n- re-added the ability for the pump to not create cobblestone and improved the pump (thanks Malte)\n- added the Faraday Suit, an armor to survive tesla coils and allow for lightshows! (code by Malte, art by Mr. Hazard)\n- added sound and nicer animations to the metal press\n- added new textures for the Capacitors! Celebrating IE's one year of public release! :D\n- changed recipes for WireCoil. They now take wire which is made out of plate with shears/wirecutters or with the metal press\n- changed wirecutters to take durability damage when removing wires from connectors\n- added fluorescent tubes. They glow when near a tesla coil! (thanks Malte)\n- added a \"Bad Eyesight\" config to make the manual render in darker, bold font. Can mess up formatting\n- fixed a crash and dupe bug with the toolbox (thanks Malte)\n- fixed weird render issues and crashes with multiblocks (thanks Malte)\n- fixed silo voiding items (thanks Malte)\n- fixed a crash when exploding bullets hit reactive creatures like endermen (thanks Malte)\n- fixed a crash when pumping fluids out of sheetmetal tanks (thanks Malte)\n- fixed rotation bug on the bucketwheel (thanks Malte)\n- fixed a bug where houses try to spawn the nonexistent villager\n- fixed most IE blocks letting through light when they shouldn't (thanks Malte)" }, "1.9.4": { "0.9-29": "- UPDATE TO 1.9.4\n- mostly port, movign stuff to new fluid systems, capabilities, etc\n- moved 3D Maneuver gear. It didn't fit the style of hte mod and was incredibly glitchy" }, "1.10.2": { "0.10-30": "- UPDATE TO 1.10.2", "0.10-31": "- added Redstone Wire connector\n- cleaned up recipes and manual a little\n- fixed wire rendering\n- fixed crash with cart shaders", "0.10-33": "- fixed crashes when break smart models, parsed texture into baked builder\n- fixed ItemRenders for multiblocks\n- fixed rendering of Wind- and Watermills\n- fixed entrylsits in the manual being short\n- fixed the forming of multiblocks scrambling the player's inventory\n- fixed treated wood recipe consuming buckets (Forge Bug, really...)\n- fixed machines crashign when fillign buckets internally", "0.10-34": "- added TCon alloy recipes\n- fixed crash in earmuff recipe, using a client access method\n- fixed arc alloy recipes having too little output\n- prepping for FastTESR hopefully soon!", "0.10-35": "- re-added Open Computers compat\n- cahnged waterwheel and windmills to use FastTESR\n- fixed NPE in ShapedIngredientRecipe\n- fixed Treated Wood display in the TCon Book", "0.10-36": "- added Hemp Seeds to Forestry's bags\n- changed Windmill and Improved Windmill to have models with 90% less polys. PERFORMANCE!\n- removed unnecesary debug outprints\n- fixed NPE in manual\n- fixed issues on the manual's mineral pages\n- fixed models for coresamples", "0.10-37": "- added the new IBullet system!\n - bullets are no longer based on metadata, but use NBT tags to differentiate types, their abilities are handled externally\n - updated manual accordingly\n- added recipe for leaded concrete\n- changed Conveyors to have a better placement system\n- fixed crashes when shiftclicking in revolver gui\n- fixed slots not assignign properly in revolver gui\n- fixed a bunch of manual things", "0.10-38": "- added the new IConveyorBelt system\n - fully dynamic conveyor system, with custom models and all\n - addon mods can easily add their own!\n - features magnet prevention. Works on EIO, in future BM and Reliquary (?)\n- added Crusher recipe for coke blocks\n- re-added EIO compat, mostly Arc Recipes\n- fixed Assembler not assembling (thanks Alex)\n- fixed Chemthrower Projectiles making arrow noises\n- possible fix for the black rendering wires\n- fixed (finally, hopefully) the desync caused by forming Coke Oven and Blast Furnace", "0.10-39": "- added Bloodmagic compat:\n - demon will bullets. 'nuff said.\n- re-added Chisel Compat. Won't work till Chisel actually brigns IMC integration back in\n- re-added Botania compat:\n - conveyor belts are immune to magnets\n - terrasteel bullets are back\n - armed the potatoes\n- re-added Wolfpack Cartridges!\n- changed Water- and Windmills to use normal TESR again after all\n- changed Lanterns to be rotateable with the hammer\n- changed a load of Assembler functionality. Fixed fluid crafting and container items\n- changed multiblocks in the manual to indicate whether the components are in your inventory\n- changed arcfurnace to output slag faster\n- fixed lighting on wires and connectors (thanks Malte)\n- fixed wire rendering accross chunks; they split into two renders to at least give indication now (thanks Malte)\n- fixed recipes for Faraday Armor\n- fixed incorrect checks for empty lists when creating ingredient stacks\n- fixed Universal Bucket being initialized too late\n- fixed crashes relating to missign Railgun ammo\n- fixed Wooden Posts not extending arms\n- fixed derpy looking railgun and missing sounds on the Revolver\n- fixed windmills not recognizing walls properly\n- fixed JEI rendering for Metal Press and Crusher\n- fixed multiple capability issues on IE tiles\n- fixed conveyors shooting items out to the sides when inserted into\n- fixed floodlights crashing on placement\n- fixed balloons not being consumed when placed in the air and suffocating players\n- fixed conveyors from the creative menu being unplaceable\n- fixed dieselgen crashing for invalid fuel\n- fixed rotations on the bucket wheel\n- fixed broken renderign on the ear defenders\n- fixed drill and chemthrower losing fluid when modifying\n- fixed shiftclicking bullets into the revolver\n- fixed dieselgen and refinery not accepting fluids when mirrored\n- fixed hemp being plantable on non-farmland\n- fixed arcfurnace consuming too many additives\n- various other small fixes!", "0.10-40": "- fixed machines crashing\n- fixed sheetmetal tank not outputting", "0.10-41": "- added the function to dye conveyor belts!\n- added the splitting conveyor belt, it alternates left and right!\n- re-added the ability to pull recipes from JEI into the assembler\n- re-added charge counter to railgun\n- re-added some missing achievements\n- re-added the ability to cover pipes in scaffold. IMC messages an define additional whitelisted blocks\n- re-added Crafttweaker/Minetweaker integration\n- updated TCon compat to latest TCon\n- removed Fluid Bottles. People can shut up about those now >_>\n- fixed Assembler not crafting and occasionally crashing\n- fixed Arc Furnace rendering, output rates and dupebugs\n- fixed slab rendering\n- fixed wooden crates not updating comparators\n- fixed floodlight being terrible (thanks Malte)\n- fixed lots of bugs with wire models (thanks Malte)\n- fixed crashes with projectiles\n- fixed SkyHook being derpy\n- fixed Transformers not attaching on posts\n- fixed IE blocks not having placement sounds\n- fixed selection and colision bounds on multiple blocks\n- fixed OC comapt on the crusher being borked (thanks Malte)\n- fixed lootentry access error (thanks Malte)\n- fixed wires sometimes not rendering on servers\n- fixed a manual derp (thanks Malte)", "0.10-42": "- fixed NPE when throwign items into the crusher\n- attempted fix for render crashes with TESRs and their blockstates", "0.10-43": "- added version dependency for TCon to prevent further reports of that\n- added Banners! They look awesome! Shoutouts to Tris for making all the textures!\n- added support for TConstructs resourcepack based materials\n- added Strip Curtains. Purely decorative, dyeable, pretty nice for factories!\n- re-added the ability to climb scaffolding on pipes\n- re-added the Lightning Rod!\n- expanded the \"allow\" and \"interdict\" functions on the Hammer in regards to multiblocks\n- expanded the API on wires for an addon\n- changed manualpages for Multiblocks to be better at everything (thanks boni)\n- greatly improved renderperformance on waterwheels and windmills (thanks Malte)\n- fixed wooden barrels not being toggleable\n- fixed wooden barrels acceptign invalid fluids\n- fixed side-solidity on pumps\n- fixed changelog display in the Engineer's Manual\n- fixed jerrycans not getting filled properly and beign lost in crafting\n- fixed broken villager trades\n- fixed glitches in the toolbox (hopefully)\n- fixed overlays when WAWLA is installed (thanks Malte)\n- fixed WAILA display for EnergyProviders\n- fixed crash with Phial Cartridges\n- fixed Homing Cartridges not doing damage\n- fixed CraftTweaker method name\n- fixed Balloons not emitting light\n- fixed crash during Arc Furnace recycling calculations (thanks Malte)\n- fixed Bucket Wheel continuing to rotate when the Excavator is broken and desyncing (thanks Malte)\n- fixed LootEntry manipulation (3rd time's the charm?) (thanks Malte)\n- fixed crash with Railcraft (thanks Malte)", "0.10-44": "- fixed clientside exception", "0.10-45": "- change over to Forge's new config system:\n - DELETE YOUR IE CONFIG\n - Or don't, but you'll get a load of duplicate and unnecessary options.\n - If an old config breaks anything, you were warned.\n- added WAILA support for Tesla Coils\n- added The One Probe Compat for machines and energy storage\n- added a config option to disable villagers and their houses\n- added a config option to disable OreDict names in Advanced Tooltips\n- re-added config option for Railgun damage\n- re-added support for Railcrafts rails and rebar to be used as projectiles\n- re-added shader support for Railcraft carts\n- re-added the placement options for Redstone Breakers (thanks Malte)\n- changed blocks with configurable sides (capacitors, barrels) to use unlisted properties and lazy loading. Reduces IE's model count at startup by >75%\n- change Refinery model to have a big power input like Fermenter and Squeezer\n- fixed Refinery not properly accepting fluids\n- fixed crash when crafting cetain items (thanks Malte)\n- fixed Conveyors dropping invalid items (thanks Malte)\n- fixed Pumps not working due to miscalculated XORs (thanks Malte)\n- fixed Watermills having too small models\n- fixed wonky wire rendering (thanks Malte)\n- fixed material list for the Lightning Rod\n- fixed Faraday suit not blocking Tesla damage\n- fixed Floodlight having broken rendering and expanded computer support (thanks Malte)\n- fixed Buckshot projectiles not applying full damage\n- fixed Scaffolding not rendering properly on the inside\n- fixed breakerswitch not emitting redstone\n- fixed force chunkloading through redstone connectors\n- fixed Toolbox voiding items\n- fixed Pipes resetting connection configs (thanks Malte)\n- fixed Silo voiding items and not having Comparator output\n- fixed Pipes not dropping their covers\n- fixed placement logic for multiblock placements (posts, transformers, drill, teslacoil)\n- fixed CraftTweaker integration for the Refinery\n- fixed stair rendering\n- fixed explosion resistance for leaded concrete stairs and slabs\n- fixed Crusher overloading its process queue\n- fixed multiple minor issues", "0.10-46": "- fixed serverside crash due to abstract proxy\n- fixed mcmod.info file", "0.10-47": "- moved all clientside references from the config", "0.10-48": "- added CTM support to Engineering Blocks and Scaffolds when Chisel is installed (in cooperation with Drullkus)\n- changed Breakers to be rotatable (thanks Malte)\n- changed Conveyor Belts showing walls when having their sides towards a metal press or assembler\n- fixed missing comments in the config file\n- fixed breaker switches crashing on servers (thanks Malte)\n- fixed IE models causing lag on chunk updates (thanks Malte)\n- fixed Breaker Switches not outputting redstone signals (thanks Malte)\n- fixed Redstone Breakers ignoring their inversion (thanks Malte)\n- fixed Ear Defenders being broken (thanks Malte)\n- fixed Squeezers and Fermenters not outputting Items automatically\n- fixed Silo not auto-outputting when supplied with a redstone signal\n- fixed Railgun not shooting alu, iron and steel sticks from other mods\n- fixed Manual on Railguns crashing without Railcraft installed (thanks Malte)", "0.10-49": "- rewrote the shader system\n - improved texture performance\n - changed API integration\n - added listing in the manual, including re-ordering\n - removed the recipe to turn shaders back into bags\n- added the ability to rename wooden crates\n- added IRotationAcceptor interface for dynamos and the things that drive them (thanks Malte)\n- re-added the config for Excavator fail chance (thanks Malte)\n- re-added the ability to dye balloons (thanks Malte)\n- re-added the ability to add shaders to balloons\n- changed the drill's hardness checks to easier dig ores (thanks Malte)\n- fixed duped fluidcontainers on treated wood recipes\n- fixed incompat issue with new versions of TConstruct\n- fixed CraftTweaker compat (thanks mezz)\n- fixed Crusher recipe for sand requiring grass rather than gravel (thanks MalkContent)\n- fixed NPE on inserting items\n- fixed Wirecutters consuming durability and not working properly on transformers\n- fixed various client issues (thanks Malte)\n- fixed Structural Connectors and Redstone Connectors not displaying properly (thanks Malte)\n- fixed Conveyors throwing NPEs on Servers (thanks Malte)\n- fixed dupebug with Charging Station\n- fixed a few missing sounds\n- fixed a concurrent modification in Tesla Coil sounds (thanks Malte)", "0.10-50": "- added versioncheck for TConstruct to prevent crashes with ranged weapons\n- added Icons for all IE machines to JEI and fixed recipe displays\n- fixed furnace heater constantly updating chunks\n- improved UV maps on the revolver, added a new shader", "0.10-51": "- re-added Festive Crates! Happy Holidays!\n- re-added Botania compat for shaders, Relic rarity lootbags + shaders\n- added the ability for Strip Curtains to emit redstone when an entity passes through\n- added compatability for Forge Energy / Forge Units. End of an era, I guess.\n- fixed a nullpointer on JumpCushions\n- fixed Splitting and Dropping Conveyor not inserting into inventories\n- fixed crashes in the manual due to incomplete tesselation\n- fixed load-cycle with TCon\n- fixed HarvestCraft recipes usign water/milk not working in the assembler\n- fixed Furnace Heater constantly updating the block when insufficiently powered\n- IE now has a Maven (thanks SkySom)", "0.10-52": "- added the ability for Dropping Conveyors to drop through trapdoors\n- added a new shader\n- fixed Nullpointer for Connectors accepting FUs", "0.10-53": "- added new shaders\n- fixed Sample Drill crashing upon energy insertion\n- fixed Tesla Coil crashing upon energy insertion\n- fixed Revolver rendering on Tiny Potatoes\n- fixed Refinery not allowing extraction\n- fixed achievement for crafting the Mining Drill not firing\n - retro-actively firing crafting achievements when modifying them in the workbench\n- fixed Lightning Rod not building its fence-net properly\n- fixed bounds and disassembly of the Lightning Rod\n- fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities\n- fixed a bit of log spam by invalid/missing models\n- fixed Blueprints not taking unstacked resources\n- fixed Vertical Conveyors not rendering walls on their base properly\n- fixed a dupebug with InventorySorter\n- fixed Fluids not updating to existing entries when failing to register", "0.10-54": "- added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes\n- added the Turntable, a block that allows rotating of other blocks\n- added the \"Dominator\" shader\n- changed Wirecoils to change their distance display to red when too far from their linking point\n- changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo\n- changed Assembler to allow crafting IC2 recipes (thanks Malte)\n- fixed issues with lowercasing without locale\n- fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy\n- fixed Shaderbags having their conversion recipes crash\n- fixed duplicate rod recipes in the Metal Press\n- fixed TConstruct book not showing Hemp item\n- fixed multithreading issues (thanks Malte)\n- fixed crash with unknown recipes in the Assembler (thanks Malte)\n- fixed resource overhead with Bucket Wheel rendering (thanks Malte)\n- fixed Manual not handling scrolling lists properly\n- fixed Sheetmetal Tanks not rendering fluids with colour\n- fixed Chemthrower not dropping player-only items (Blazerods)\n- fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource\n- fixed needless chunkupdates caused by Blastfurnace Preheaters\n- fixed Splitting Conveyors flipping directions too early", "0.10-55": "- re-added the Bottling Machine! It bottles things up, like fluids and emotions!\n- added indicative scrollbars to the manual\n- added nullcheck to guard against malformed sound events\n- added a login check to synchronizing Excavator data\n- added a config option for hte drop weight of Hemp Seeds\n- changed IC2 compat to no longer load with IC2 classic\n- changed permission levels on comamnds to allow \"/cie resetrenders\" for everyone\n- fixed Minetweaker and JEI integration. Arc Furnace reduced to a single categroy, I'm afraid.\n- fixed Automatic Workbench using Pair from JavaFX\n- fixed null-master exceptions for Multiblocks\n- fixed rotations of wooden blocks (Gunpowder Barrel, Item Router)\n- fixed GUI of the Item Router\n- fixed SideOnly exceptions triggered by Chisel&Bits\n- fixed Withers dropping Lootbags. They really shouldn't anymore.\n- fixed world loading caused by connection persistence and validation (thanks Dogboy21)\n- fixed Crusher not collecting drops from low-health entities\n- fixed Assembler and Metal Press not reorienting conveyors when broken", "0.10-56": "- fixed duplication of stacks of items dropped onto the bottling machine\n- fixed EntityDataManager registration (thanks mconwa01)\n- fixed manual entry of the fluidpump citing the use of \"wirecutters\" instead of \"hammer\"\n- fixed manual typo in the fermenter entry", "0.10-57": "- added RazorWire! It pricks and slows, and you can electrify it.\n- added Fluid Concrete. Slows entities down and immobilizes them when it dries\n- added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.\n- added blocks for (almost) all IE Fluids\n- added the Mixer! It mixes solid components into fluids to make concrete or various potions!\n- added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (Revolver) as ammo\n- changed Floodlights to allow inversion of redstone control\n- changed Charging Station to allow charging Forge Energy items as well\n- fixed Bottling Machine recipes not consuming fluid and duping items (thanks Malte)\n- fixed Redstone Wires illegally connecting to relays\n- fixed ArcFurnace recipes causing NPEs when added through Minetweaker\n- fixed JEI handler preventing Draconic Evolution for loading theirs\n- fixed OneProbe showing components of Multiblocks rather than the MB itself\n- fixed derped texture on Metal Press\n- fixed side-solidity for Stone Multiblocks\n- fixed the density of Creosote Oil. A certain Lemming notified me that it's in fact, denser than water.\n- Translations Added/Updated: ru_RU (lex1975)", "0.10-58": "- added the Fluid Router. It does exactly what the Item Router does, but for fluids.\n- added Crafttweaker integration for the Mixer\n- added the Garden Cloche! It grows a variety of crops!\n - added farming compatability for Actually Additions\n - added farming compatability for Attained Drops\n - added farming compatability for Mystical Agriculture\n - added farming compatability for Harvestcraft\n - added farming compatability for Better With Mods\n - added farming compatability for Extra Utils\n- added Chemthrower compatability for ThermalFoundation fluids\n- added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels\n- added a toggleable option to the Mixer to output all fluids instead of just the bottom one\n- added placeable Toolboxes, they are fully accessible while placed\n- added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin\n- added a visible chunk boundary when holding or looking at the Sample Drill\n- added Redstone Wires to the API (thanks Malte)\n- added a render reset hook to the API (thanks Malte)\n- added the Covered Conveyor, preventing players from picking up items from it\n- added a Conveyor unaffected by redstone\n- added the Fluid Outlet. It puts fluids in the world!\n- added OC compat for Mixer and BottlingMachine (thanks GuyRunningSouth)\n- added a Villager Job to sell Shader Bags\n- added a Crusher recipe to turn slag into sand\n- added a special ItemFrame render for Blueprints\n- added the ability to flip Powered Lanterns using the hammer\n- added the option for Strip Curtains to output a strong RS signal\n- added a sound to the Breaker Switch - Clearly the best feature of this update\n- changed Razorwire to render extended wooden boards when stacked\n- changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage\n- changed metal plates and Sheetmetal to be craftable for any IE-used metal\n- changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal\n- changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe\n- changed fluid potions to have reduced durations in the chemthrower\n- fixed Concrete blocks not applying suffocation damage\n- fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs\n- fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges\n- fixed ownerless, tameable entities causing crashes in Turret targeting\n- fixed item in- and outputs on Turrets being unavailable\n- fixed manual entry for Razorwire\n- fixed NullPointer on FluidStacks\n- fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls\n- fixed the Drill taking more damage than intended (thanks Malte)\n- fixed the display of double arrays in the manual (thanks Malte)\n- fixed lang file as per suggestions on github\n- fixed Balloons and Redstone Connectors being invisible in the End\n- fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable\n- fixed invalid connections being made possible due to splitting stacks (thanks Malte)\n- fixed bounding boxes and wire offsets for transformers (thanks Malte)\n- fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination (thanks Malte)\n- fixed the Potion fluid not having textures (thanks Malte)\n- fixed ConcurrentModificationException on Crafttweaker reloads (thanks Malte)\n- fixed the Mixer not working when its internal tank is filled (thanks Malte)\n- fixed IE slag not being usable in ThermalExpansion recipes\n- fixed the Turrets losing its inventory (thanks Malte)\n- fixed NBT sensitive fluids not outputting from barrels properly (thanks Malte)\n- fixed a dupebug of empty fluid containers in the Assembler\n- fixed Assembler outputting damageable craftign items\n- fixed missing sounds on IE explosions\n- fixed Refinery dividing by 0 if timer config is adjusted downwards\n- fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items\n- fixed projectiles ignoring PvP protection within player teams\n- fixed wires not being removed properly if TileDrops are off (thanks Malte)\n- fixed floating Engineer's houses\n- fixed broken Energy Storage tooltips\n- fixed Metal Press not dropping its mold when broken\n- fixed various double-size blocks deleting things above them\n- fixed stuttering on Metal Press and Watermill (thanks Malte)\n- fixed Relays connecting to energy accepting things, to make their role more obvious (thanks Malte)\n- fixed resource reloading on TESRs (thanks Malte)\n- fixed various Turret projectile issues (thanks Malte)\n- fixed a Blast Furnace processing speed bug (thanks Malte)\n- fixed Skyhook being a stupidly powerful weapon (thanks Malte)\n- fixed the Crusher outputting to the wrong side\n- Translations Added/Updated: ru_RU (lex1975) (this time for real, since I forgot it last time), zh_TW (xaxa123)" }, "1.11.2": { "0.11-62": "- official 1.11.2 release, same changelog as build 59", "0.11-63": "- added the Heavy Plated Shield!\n - it protects like a normal shield\n - it has awesome upgrades\n- added Vacuum Tubes as a new mid-game crafting material\n- added a manual entry for the new components\n- added Crafttweaker integration for Blueprint recipes\n- changed/fixed HUD displays for Railgun, Chemthrower and Revolver\n- changed Turrets to be interactable from the top block (thanks Malte)\n- changed Arc Furance to distribute inputs evenly again (thanks Malte)\n- changed Sulfur and Saltpeter textures to be Hazards instead of my terrible ones\n- changed recipes for Mechanical components, added Bluepritns for reduced cost\n- changed JEI integration to use newer JEI methods\n- changed Engineer's Workbench to no longer be part of IE's main achievement progression\n- fixed Redstone connectors not properly accepting signals (thanks Malte)\n- fixed OC compat not loading due to incorrect mod ID (thanks Malte)\n- fixed Capacitor Backpack potentially charging itself\n- fixed crashes with Capacitor Backpack and Railgun interacting with capabilities (thanks Malte)\n- fixed localization file getting screwed up to ASCII\n- fixed up interacton between Silos and RefinedStorage (thanks Malte)\n- fixed ghostloading messing up randomizers for a lot of stuff (thanks Malte)\n- fixed a plethora of ghostloading issues (thanks Malte)\n- fixed Capacitor Backpacks being all-around derpy when crafting (thanks Malte)\n- fixed broken Pipe renders (thanks Malte)\n- fixed Turntable not reacting to redstone signals\n- fixed Fluid Outlet outputtign through closed sides\n- fixed render issues with the charging station (thanks Malte)\n- fixed (possibly) Wooden Crates in villages losing their contents on pickup" }, "1.12.2": { "0.12-64": "- Updated to Minecraft 1.12, fixed a lot of the issues resulting from this update\n - NOTE: Currently, IE's vanilla crafting recipes are not yet JSONs. This will probably change in future releases.\n - NOTE ALSO: Update may be a bit unstable. Feel free to report issues on github.\n- added Advancements to replace Achievements, some even give rewards!\n- added a custom trigger to detect formation of multiblocks\n- added two new Shaders: WAAAGH! and Lusus Naturae\n- added a super fancy spinning animation to Revolvers that use a specific skin.\n - atm limited to two exclusive skins, may be expanded in future.\n- changed holding animations for Revolver, Drill, Chemthrower and Railgun\n - has a config option in case it conflicts with other animation mods\n- changed certain Mineral Veins to output Sulfur Dust\n- changed OneProbe integration a tiny bit, showing SideConfigs on Barrels, Capacitors, etc.\n- fixed Minecart shaders crashing with layer counts over the default", "0.12-65": "- changed crafting recipes to the new json based system!\n- fixed ClientProxy trying to subscribe on the Server side\n- fixed arm sleeves on players not matching arm position. Nothing I can do about armor, I'm afraid.", "0.12-66": "- fixed the missing dustCharcoal reference in recipes", "0.12-67": "- added the Probe Connector. It can read Comparator Overrides on Inventories and stuff!\n- added fancy animations for the reload with a speeloader and opening the revolver GUI\n- added the Circuit Board material, requires for Probe Connector and Turrets\n- added Comparator interfacing to a lot of IE multiblocks (using the RS controlpanel)\n- re-added animations for the drill. It rotates again \\o/\n- changed TE OreDict comapt to run in init phase\n- changed Revolvers to aim at enemies properly\n- changed re-equip animations for Revolver to look better\n- changed the Speedloader to a separate item, added a unique reload sound\n- changed the link system in the manual to allow linking to specific crafting recipes\n- fixed missing recipes for Metal plates\n- fixed Uranium Blocks + Slabs not having a recipe\n- fixed IE's fluids to always stitch into the sheet and have buckets load correctly\n- fixed missing Hammer Crushing recipes\n- fixed IE recipes using fluids not emptying containers properly & duplicating them\n- fixed recipes for Aluminium and Steel wires", "0.12-68": "- re-added TConstruct compat\n- added Fertilizer compat for ActuallyAdditions, BetterWithMods and IC2\n- changed player arms for certain IE items to also affect armor\n- changed shield to use Forge's new provided shield method\n- changed Mystical Agriculture compat to not output seeds anymore\n- changed Arc Furnace, Squeezer and Fermenter to only output comparator signals for their input\n- changed revolver GUI to allow display of dual-wielded revolvers\n- fixed cloche not accepting power from the bottom block\n- fixed speedloader recipe mistakenly crafting a revolver\n- fixed gunpowder recipe being active even when there isn't any charcoal dust\n- fixed shield only equipping on the clientside with the magnet glove\n- fixed shield flickering when recharging in offhand\n- fixed back button in the manual failing\n- fixed shaders resulting in invisible revolver grips\n- fixed crafttweaker integration\n- fixed various AABBs errors causign projectiles to miss\n- fixed cloche having incorrect item handling (leading to trouble with EIO conduits)\n- fixed Forestry compat not loading\n- fixed Fluid Router allowing for an infinite loop\n- fixed Assembler not handling some recipes properly", "0.12-69": "- fixed TConstruct dependency\n- fixed Assembler not properly handling Fluid Ingredients from IE and CoFH\n- fixed Revolver GUI not properly syncing\n- fixed model loading error (thanks PaleoCrafter)", "0.12-70": "- added Shader-capabilities to the Heavy Plated Shield\n- added Scaffolding Slabs and Stairs\n- added a tiny bit of Albedo compat. Makes fancy lights happen on the Tesla Coils!\n- changed Mystical Agriculture compat to work for Inferium seeds\n- changed bullets to have increased speed\n- changed HE cartridges to travel in an arc and make a different sound\n - API update, cartridges can define custom sounds\n- changed, updated and improved the CTM compatability (thanks InsomniaKitten)\n- fixed Treated Wood recipes not consuming creosote\n- fixed up fence-connections for some IE blocks\n- fixed duplication glitch within the Refinery\n- fixed particle issues with some Multiblocks", "0.12-71": "- added missing recipes for Scaffold Slabs & Stairs\n- added Albedo compat for Flare Cartridges\n- added a recipe to make torches out of wool and creosote\n- added the \"Ancient\" shader\n- added the Covered Vertical Conveyor\n- added the Chemthrower Multitank upgrade\n- re-added the Hemp to String recipe\n- changed logging to use separate logger rather than FMLLog (thanks Malte)\n- changed Garden Coche to allow Podzol as a mushroom soil\n- changed the Cloche to run at a reduced speed\n- changed all multi- and dummyblocks to be immovable by Pistons, because Quark\n- fixed Core Sample Drill animation (thanks Malte)\n- fixed a bunch of Capability errors (thanks Malte)\n- fixed turrets causing issues in target acquisition (thanks Malte)\n- fixed client disconnecting due to NBT overflow in crates and toolboxes (thanks Malte)\n- fixed broken remapper (thanks Malte)\n- fixed conveyor recipes requiring single inputs (thanks Malte)\n- fixed Tesla Coil animation not getting reset (thanks Malte)\n- fixed Chisel compat conflicting with CTM\n- fixed HarvestCraft compat not handling water and milk in the assembler properly\n- fixed auto-breakers causing issues with Storage Crates and others\n- fixed shiftclicking being broken in the Cloche GUI\n- fixed Manual not reopening on the selected page\n- fixed Railgun not working on Ender Dragon, Crystals and non-living entities (thanks Malte)\n- fixed Bullets not loading the damage from the config properly\n- fixed deprecated uses of getDrops\n- fixed Splitting Conveyor being derpy after being rotated", "0.12-72": "- added a recipe to fill the Speedloader in a crafting table\n- added Packing and Unpacking molds to the Metal Press\n- added Jar Signing to comply with Forge's coremod guidelines (thanks Malte)\n- added support for amounts on OreDict ingredients in Crafttweaker compat (thanks MatrixN1)\n- added Crafttweaker compat for the Dieselgenerator + Drill (thanks Faxn)\n- changed IE's items with internal storage to use ItemHandler capabilities (thanks Malte)\n- changed IE's OBJ models to generate less comparative objects (thanks Malte)\n- changed IE to register its recipes on the proper event, fixing Crafttweaker compat\n- changed Alloy Kiln and Blastfurnace to tick down their active fuel even when not smelting (like vanilla furnaces)\n- changed Pumpkin and Melon seeds to have reduce oil outputs, and reduced their growthrate\n- changed Metal Press molds to be crafted in the Workbench\n- changed Metal Barrels to not output fluid when receiving a redstone signal, to work as valves (thanks Berinhardt)\n- changed dummies on Multiblocks to be removed from the list of ticking tiles (thanks Malte)\n- changed Windmills to rotate in in accordance to wind from the north or west, rather than fixed clockwise\n- fixed issues with dummyblocks spawning outside world borders (thanks Malte)\n- fixed crates and toolboxes losing their inventory (thanks Malte)\n- fixed various desync issues with the Engineer's Workbench (thanks Malte)\n- fixed render issues with multiblock TESRs (thanks Malte)\n- fixed Botania compat\n- fixed various desync issues with the Revolver & Speedloader HUD displays (thanks Malte)\n- fixed Multiblocks not dropping their contents\n- fixed Diesel Generators not allowing levers to be attached\n- fixed tooltip localisation for Alloy Kiln and Automatic Workbench\n- fixed Stripcurtains not notifying the strong signal to turn off\n- fixed Railgun projectiles not colliding with entities properly\n- fixed Fluid Pipes not showing their covers with CTM installed\n- fixed inventory models for Engineering blocks with CTM installed", "0.12-73": "- added whitelist configs for the toolbox\n- re-enabled WAILA compat\n- re-enabled OpenComputers compat (not sure if it works)\n- changed IE to load on all 1.12 subversions\n- changed Metal Press render to have items sink a bit down to hide blocks\n- changed IE blocks to allow states for directional setting (thanks Malte)\n- changed Crushers to have a limited size queue to avoid login crashes\n- fixed toolbox crashing when placed (thanks Malte)\n- fixed lighting of the chemthrower particles (thanks Malte)\n- fixed drill and revolver looking derpy when fancy animations are disabled\n- fixed the Mil\u00c3\u00b3 Shader's name (thanks Malte)\n- fixed client-access exceptions with TOP handler\n- fixed Foresty compat errors\n- fixed cycle animations for the gunturret\n- fixed issues with Botania compat", "0.12-74": "- changed IE to ACTUALLY load on all 1.12 subversions", "0.12-75": "- Relicensed IE, because it was about time. It's not perfect but it's better than uncertainty\n- added a basic description to the mcmodinfo (thanks carstorm)\n- added a configurable, global, modifier for the Cloche's Fertilizer effectiveness\n- cleaned up internal BlockState logic a bit (thanks Malte)\n- changed Chisel compat to use proper IMC keys\n- changed Stone Multiblocks to be immovable to pistons\n- changed RedtoneBreakers to not visually connect to non-direct redstonedust\n- fixed broken rendering for blocks in non-standard layers (thanks Malte)\n- fixed config checks for @Mapped values causing issues (thanks Malte)\n- fixed issues with invalid block rotations (thanks Malte)\n- fixed Autoworkbench not disassembling properly (thanks Malte)\n- fixed crashes caused by empty ItemStacks (thanks Malte)\n- fixed Multiblocks not firing visual updates properly (thanks Malte)\n- fixed Eletrode Blueprints not being craftable\n- fixed Fluid Pump and Sheetmetal Tank not preserving NBT data\n- fixed Storage Crates writing empty enchantment tags on pickup\n- fixed Wire connections not synchronizing properly when switching between worlds (thanks Malte)\n- fixed Assembler consuming too much fluid in edgecases (thanks Malte)\n- fixed desync issues with the Workbench in multiplayer (thanks Malte)\n- fixed waterwheel rotation issues (thanks Malte)\n- fixed shooting non-living entities with the Chemthrower (thanks Malte)\n- fixed Mixer recpies not showing tooltips in JEI\n- fixed Cloche voiding seeds", "0.12-76": "- added various config options for the Belljar, to adjust growthspeeds and fertilizer effects\n- re-added partivles and animation for the Arc Furnace (thanks Malte)\n- added TOP compat for the Sheetmetal Tank (thanks SirWindfield)\n- added Metal Ladders and Scaffold covered versions \n- fixed wires connected to razorwire not rendering (thanks Malte)\n- fixed missing comparator output on the Current Transformer (thanks Malte)\n- fixed the drill accidentally modifying its NBT on sharing (thanks Malte)\n- fixed the Bucket Wheel having rotation issues (thanks Malte)\n- fixed crashes related to newer Forge versions (thanks Malte)\n- fixed rendering issues with the Floodlight and improved its performance (thanks Malte)\n- fixed Carrots and Potoes not working in the Cloche (thanks SirWindfield)\n- fixed crash when the Teslacoil destroys a piece of Faraday armor\n- fixed Chisel compat\n- fixed AA compat, Canola in the squeezer\n- fixed TCon compat, mixup of Constantan and Uranium (thanks tgstyle)\n- fixed TCon compat, Arc Furnace for alloying\n- fixed a crash with the Slippery potion\n- fixed derpyness with Mineral Veins (at least for the most part), regarding CraftTweaker\n- fixed links to Biodiesel in the manual pointing to a nonexistant page\n- fixed a minor texture warning in the console\n- Translations Added/Updated: zh_CN (DYColdWind)", "0.12-77": "- Various changes to the wiring system (Malte):\n - Uninsulated energy wires cause damage now\n - Wires don't need clear line-of-sight but a clear path along the wire as it is rendered\n - Placing blocks that obstruct wires will cause the wire to break/drop\n - The skyhook can attach to the middle of connections, rather than just the endpoints\n - Added a feedthrough insulator as a way to get wires through walls\n - Addons using wires will have to adapt to these changes!\n- IE now prints a message to chat if Java 8 update 25 is used since it causes unfixable crashes (Malte)\n- Changed Drill to have the \"Shovel\" tool class (primetoxinz)\n- Changed Excavator to show Cobblestone instead of missing texture when digging items instead of blocks (BluSunrize)\n- Fixed the drill not properly accepting its head (Malte)\n- Fixed broken deserialization of boolean properties, this caused some potential issues with Buildcraft (Malte)\n- Fixed some TESR blockstate crashes (Malte)\n- Fixed IE projectiles (chemthrower, railgun) not working (Malte)\n- Fixed wire loss being higher than intended in some cases (Malte)\n- Fixed fluid pipes losing fluid and not accepting small amounts (Malte)\n- Non-IE wires can no longer be connected to IE connectors (Malte)\n- Fixed arc furnace particles rendering when the arc furnace isn't active (Malte)\n- Fixed some capability crashes (Malte)\n- Fixed mobs trying to jump over IE fences (Malte)\n- Re-fixed the blast furnace using slightly more coke coal than it should (Malte)\n- Fixed Vertical Conveyor recipes returning too little (BluSunrize)\n- Fixed Nullpointer on Redstone Probes (BluSunrize)\n- Fixed Output slots not being blocked (BluSunrize)\n- Translations Added/Updated: en_ud (The-Fireplace), ja_jp (iceink001)", "0.12-78": "- Added a preliminary connection render to debug obstructions (Malte)\n- Added Craftweaker function to remove Crusher recipes by input (BluSurize)\n- Fixed crash when breaking middle block of Feedthrough connector (Malte)\n- Fixed errors related to floating point accuracy (Malte)\n- Fixed Blastfurnace not working at all (Malte)\n- Fixed raytracing on vertical connections (Malte)\n- Fixed Sampledrill render (Malte)\n- Fixed J8U25 message showing on dimension change (Malte)\n- Fixed Feedthrough connectors connecting to themselves (Malte)\n- Fixed wires dropping in the wrong location (Malte)", "0.12-79": "- Added the ability for Wirecutters to cut wires from anywhere (Malte)\n- Added Craftweaker support for the Thermolelectric Generator (BluSunrize)\n- Added documentation for metal ladders (BluSunrize)\n- Added Squeezer recipe for beetroot seeds (pap1723)\n- Re-Enabled OpenComputers compat (Malte)\n- Changed Feedthrough Connectors to break like normal multiblocks (Malte)\n- Changed Feedthrough Connectors to form regardless of connector face clicked (BluSunrize)\n- Changed codebase for wire coils to allow easier extension (AntiBlueQuirk)\n- Changed Multiblocks to only move FluidContainers to the output slots when they are full (BluSunrize)\n- Made the IE config react to changes from the in-game GUI\n- Fixed a crash with Optifine and feedthrough connectors (Malte)\n- Fixed wire rendering in edgecases (Malte)\n- Fixed issues with the Skyhook (Malte)\n- Fixed missing textures on conveyors (Malte)\n- Fixed dupebug with Jerrycans (Malte)\n- Fixed stackoverflow with routers (Malte)\n- Fixed Feedthrough Connectors functionality (Malte)\n- Fixed Coresamples not dropping when broken (Malte)\n- Fixed missing revolver sounds (BluSunrize)\n- Fixed broken audio-subtitles (lgthibault)\n- Fixed crash with windmills (lgthibault)\n- Fixed crash with metal ladders (lgthibault)\n- Fixed Craftweaker removal function of MetalPress (BluSunrize)\n- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)", "0.12-80": "- Fixed multiblock rendering in the manual with Optifine and texture packs (Malte)\n- Fixed pre-IE-79 multiblocks not working on IE 79 (Malte)\n- Fixed FluidContainer slots not accepting empty containers (BluSunrize)\n- Fixed Villager trades for Shader bags being inverted (BluSunrize)\n- Fixed Multiblocks dropping themselves as illegal items (BluSunrize)\n- Fixed ugly high-rez textures on Engineering blocks when CTM isn't loaded (BluSunrize)\n- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)", "0.12-81": "- Added the functionality for the Faraday Suit to protect against live wiring (Malte)\n- Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)\n- Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)\n- Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize)\n - Made those tools take damage when used to break blocks\n- Added compatibility for Forge's update checker (Malte)\n- Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte)\n- Changed fences to allow torches on top and prevent mobspawns (Malte)\n- Changed animated item models to use Item-TESRs rather than rebaking (Malte)\n - Made the Fluorescent tube to be really fancy again! (Malte)\n- Changed renderdistance config to work as described (Malte)\n- Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize)\n- Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte)\n- Failed wire connection attempts no longer spam the chat (Malte)\n- Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize)\n- Fixed wires being invisible when logging into a server for the first time (Malte)\n- Fixed localization for treated wood banners (Malte)\n- Fixed the mineral command not workign with Vein names that contain a space (Malte)\n- Fixed shield having a really trippy enchantment glow (Malte)\n- Fixed conveyor recipe (Malte)\n- Fixed Skyhook crashing servers (Malte)\n- Fixed lag with redstone connectors (Malte)\n- Fixed blocks somtimes taking longer to break with the hammer (Malte)\n- Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize)", "0.12-82": "- Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize)\n- Fixed Wirecutter getting consumed when cutting plates (BluSunrize)\n- Fixed Alloy Kiln consuming fuelsource container items (BluSunrize)\n- Fixed uncovered FluidPipes allowing mobspawns (BluSunrize)\n- Fixed spawn interdictors (Electric Lanterns, etc) not being removed on chunk unload (codewarrior0)\n- Fixed Metal Press animations and sounds with customized recipe times (codewarrior0)\n- Fixed some potential crashes in networking and reduced packet size (JamiesWhiteShirt)\n- Fixed 'removeRecipesForInput' in Crusher Craftweaker compat not working (BluSunrize)\n- Reduced the amount of ItemStacks being copied in rendering and recipe checking (Malte)\n- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)", "0.12-83": "- Added the Extracting Conveyor. It pulls from inventories like a Hopper (BluSunrize)\n- Added even fancier Shaders with pulsing colours and dynamic rendering. Quite open for addon devs, too! (BluSunrize)\n - Added the IKELOS shader to make use of this\n- Added maps to the vanilla Catographer which lead to Mineral Veins (BluSunrize)\n- Added a config option to disable all use of the stencil buffer for old Intel GPUs (Malte)\n- Added normal tools (Axe, Pick, Shovel, Sword) made from Steel and Treated Wood. Good durability & efficiency, iron harvest level (BluSunrize)\n- Added a new rarity, \"Masterwork\". Currently only for Shaders (grabbags gained from secret advancements) but will have more use in the future! (BluSunrize)\n- Changed ItemRouters to allow pulling as well, allowing for filtered extraction (BluSunrize)\n- Changed BlastFurnace to not start using a new piece of coke if there is nothing left to smelt (Malte)\n- Changed the Excavator's Mineral Veins to consider the chunks in a radius of two around them, to avoid duplicate veins (BluSunrize)\n- Changed Chemical Thrower to factor in player-momentum to projectiles (TeamSpen210)\n- Fixed wires sometimes leaving behind the damage sources when broken (Malte)\n- Fixed the TConstruct compat module failing (Malte)\n- Fixed Hammers and Wirecutters to be properly repairable (Malte)\n- Fixed Wirecutters to be enchantable (Malte)\n- Fixed texture and model errors being spammed (Malte)\n- Fixed dropping conveyor spawning countless fake items in certain setups (Malte)\n- Fixed conveyors causing infinite loops in rare cases (Malte)\n- Fixed a crash when breaking a connector after dying (Malte)\n- Fixed wires connected to transformers breaking when they shouldn't (Malte)\n- Fixed horizotal wires on the breaker switch (Malte)\n- Fixed crashes with the Core Sample Drill in some dimensions (Malte)\n- Fixed pipes accessing the world from wrong threads (Malte)\n- Fixed a dupe bug (Malte)\n- Fixed the skyhook for vertical wires (Malte)\n- Fixed placing blocks against pipes not working as expected (Malte)\n- Fixed the garden cloche accepting any item into the fertilizer slot (Malte)\n- Fixed the workbench creating excess items (codewarrior0)\n- Fixed obstructed connections not rendering properly in LAN worlds (JamiesWhiteShirt)\n- Fixed Razor Wire not having collision on upper wall section (TeamSpen210)\n- Fixed Arc Furnace recycling being broken (BluSunrize)\n- Fixed Squeezer and Fermenter not updating the GUI when filling buckets (BluSunrize)\n- Improved log output when a compat module fails (Malte)\n- Translations Added/Updated: ja_jp (iceink001), ru_ru (kellixon ), zh_tw (vongola12324)", "0.12-84": "- Changed handling of Potions in the mixer: (BluSunrize)\n - Now supports MixPredicates as well as custom brewing recipes\n - Shows properly in JEI, based on Potion output, rather than input\n - Bottling recipes are consistent, anything you can mix, you can bottle (ideally)\n - Added tooltips to Potion fluids to show which mod added the PotionType\n - Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled\n- Added a separate JEI Handler for Arc-Recycling (BluSunrize)\n- Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize)\n- Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize)\n- Added Shader Particles to the Railgun and Drill (BluSunrize)\n- Added a \"Noise\" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize)\n - Adding a bit of a stealth/survival aspect\n - Probably not super impactful in normal singleplayer, but could be fun for pack makers\n - This will play into a larger customization system for the Revolver, to be implemented in the future\n- Re-Added some shader textures that got lost in the 1.11 update (BluSunrize)\n- Changed Arc-Recycling to run in init and be overall cleaner (Malte)\n- Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize)\n- Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire)\n- Fixed out-of-thread call to JEI functions causing crashes (BluSunrize)\n- Fixed depth-rendering issues in JEI handlers (BluSunrize)\n- Fixed shiftclicking on IE's containers (BluSunrize)\n- Translations Added/Updated: zh_cn (DYColdWind)", "0.12-85": "- Re-Added Thaumcraft compat (BluSunrize)\n - Added hammering of plates for Brass, Thaumium and Void Metal \n - Golems can farm hemp\n - Purifying Fluid and Liquid Death work in the Chemthrower\n - Made the External Heater work with the Essentia Smelter\n- Added a tooltip-display to Speedloaders and Revolvers to display their currently loaded ammo (BluSunrize)\n- Re-Added the \"Super Secret BluPrintz\" easteregg (BluSunrize)\n- Added the ability to use the Capacitor Backpack as a Bauble (BluSunrize) \n- Fixed up the skyhook, including one crash (Malte)\n- Fixed some rare crashes when closing a world (Malte)\n- Fixed redstone connectors not closing doors using weak signals (Malte)\n- Fixed the mixer crashing if the recipe is trying to process too much fluid (Malte)\n- Fixed Machinist selling iron and steel drills in the wrong order (BluSunrize)\n- Fixed balloon colouring on dedicated servers (Malte)\n- Fixed a dupe bug (Malte)\n- Fixed a crash involving metal ladders (Malte)\n- Fixed Crafttweaker Integration to allow removing Potion mixing recipes (BluSunrize)\n- Fixed an edgecase crash with Cartographer Maps (BluSunrize)\n- Fixed ArcFurnace requiring additional inputs to start a recipe (BluSunrize)\n- Fixed upgrades vanishing in the Workbench (Malte)\n- Fixed Lightningrod not playing nice with other mods' energy transport (BluSunrize)", "0.12-86": "- Added support for JEI ghost ingredients to the assembler and routers (Malte)\n- Re-Added razor wires hurting players trying to break them without wirecutters (Malte)\n- Re-Added coloured pipes (Malte)\n- Re-Added structural arms (Malte)\n- Added clickable areas for JEI to the IE machine GUIs (TeamSpen210)\n- Added the ability to apply Shaders to banners! (BluSunrize)\n- Added a Silt vein for the Excavator, contains clay, sand and gravel (BluSunrize)\n- Removed the additional http request for the changelog in the manual (Malte)\n- Changed Mixer to allow the use of other mods' sheetmetal in its construction (tgstyle)\n- Changed the way wire & connector models work internally (Malte)\n- Feedthrough insulators can now be formed while wires are attached to the connectors (Malte)\n- Fixed arc recycling calculations failing in rare cases (Malte)\n- Fixed lag with certain setups of routers (Malte)\n- Fixed conveyors sometimes showing the wrong model (Malte)\n- Fixed crashes with recent Forge versions (Malte)\n- Fixed the arc furnace not recycling damaged tools (BluSunrize)\n- Fixed a crash with recent Forge versions (Malte)\n- Fixed Wooden Posts connecting to Vines (BluSunrize)\n- Translations Added/Updated: ru_ru (gri3229), ko_kr (mindy15963)", "0.12-87": "- Added a \"Distribute Inputs\" button to the ArcFurnace GUI. It keeps splitting the biggest stacks in the input if there is space available (BluSunrize)\n- Added the Maintenance Kit, an on-the-go option to modify tools, like changing drillheads or configuring the Ear Defenders (BluSunrize)\n- Changed the skyhook in multiple ways (Malte)\n - The speed now depends on gravity\n - The skyhook will not drag players into blocks any more\n - Many other smaller changes\n- Changed connectors to accept multiple \"bursts\" of energy if they (in total) don't exceed the max IO rate (Malte)\n- Changed internal logic of the Assembler to be a lot more straightforward, allowing bucket-like items for fluid ingredients (BluSunrize)\n- Changed the Engineer's Workbench around (BluSunrize)\n - Lots of internal fixes to improve reliability and performance, as well as code style\n - Fancy new render features, showing the blueprints on the table and the ingredients being used\n- Changed Fluid Pipes to no longer automatically connect to pipes that have been dyed a different colour (BluSunrize)\n- Changed recipe for Revolver Barrel to be (hopefully) less conflicting (BluSunrize)\n- Changed Excavator to work over void (BluSunrize)\n- Removed clickable JEI areas from the Assembler because they were blocking the output slots and were unnecessary anyway (BluSunrize)\n- Fixed wires not showing particles when burning (Malte)\n- Fixed recipes for structural arms conflicting with stairs (Malte)\n- Fixed structural arms being invisible due to a conflict with CTM (Malte)\n- Fixed minor issues where certain enemy network setups made powered lanterns flicker (Malte)\n- Fixed Dragon's Breath shader using hte wrong description in the manual (BluSunrize)\n- Fixed connectors not rendering as part of manual multiblock previews (Malte)\n- Fixed Ingredient Recipe not transposing the index correctly, causing loss of items (BluSunrize)\n- Fixed Item Router voiding items when used to extract (BluSunrize)\n- Fixed an annoying consolespam with the Cartographer trades (BluSunrize)\n- Fixed various GUIs still using \"RF\" instead of \"IF\" (BluSunrize)\n- Fixed Lightningrod resulting in a crash on very specific setups (BluSunrize)\n- Fixed dupebug with ArcFurnace recycling (BluSunrize)\n- Fixed the Garden Cloche accepting Fluids it can't work with (BluSunrize)\n- Fixed connectors duping small amounts of energy (Malte)\n- Fixed lighting on capacitors (Malte)\n- Fixed excessive render latency in JEI (Malte)\n- Fixed OpenComputers integration (sargunv)\n- Fixed Covered Extracting Conveyor not applying magnet protection (BluSunrize)\n- Translations Added/Updated: ja_jp (karakufire), es_es(Dorzar & rogama25), zh_cn (mcBegins2Snow)", "0.12-88": "- Changed Multiblocks to accept redstone-ignoring conveyors as well as default ones. They will revert to normal ones when the multiblock is broken. (BluSunrize)\n- Fixed crashes when opening a toolbox or a revolver GUI (Malte)\n- Fixed side solidity on conveyors, prevents snow on places it shouldn't be (BluSunrize)", "0.12-89": "- Added a covered dropping conveyor (BluSunrize)\n- Added recipes to break down Clay blocks (crusher) and Melon blocks (unpacking mold) (BluSunrize)\n- Added Cinnabar vein, containing Redstone, Cinnabar, Ruby and Sulfur (BluSunrize)\n- Changed Config to feature range values (Malte)\n- Changed Compat Modules to register recipes on the registry event (BluSunrize)\n- Fixed crash when placing blocks that shouldn't be used as a grid on lightning rods (Malte)\n- Fixed Balloon shaders (Malte)\n- Fixed Steel Axe having overly high damage (BluSunrize)\n- Fixed potential crashes related to the new blueprint renders (BluSunrize)\n- Fixed coresample markers disappearing off maps after restarting (BluSunrize)\n- Fixed snow collecting on partial concrete blocks (Voidi)\n- Fixed Extracting Conveyors not resetting their cooldowns when toggled by redstone (MalkContent)\n- Translations Added/Updated: pt_br (chico3434), es_es(rogama25), zh_cn (mcBegins2Snow)", "0.12-90": "- Added a config option to disable fancy Blueprint rendering (BluSunrize)\n- Added chutes, they drop entites straight down and sometimes to the side! (BluSunrize)\n- Added creosote buckets (and other containers) as valid fuel for a furnace (BluSunrize)\n- Added an option to not have coordinates display on a CoreSample (BluSunrize)\n- Added a \"removeAll\" function to IE's crafttweaker integration (BluSunrize)\n- Added a config option for the transferrates of the Fluid Pipe (BluSunrize)\n- Added the ability to Sneak + Scroll to cycle the revolver manually (DaveArndt)\n- Added perks to the Revolver!\n - You can find components (barrel, drum, hammer) with perks in crates or on villagers\n - Crafting a revolver with these components gives the perks to the revolver\n - This augments its fire-rate, the noise it makes and the luck (for opening chests) of the wielder\n- Changed CoreSamples to draw a chunk overlay like the drill (BluSunrize)\n- Changed Wires to return only half an ingot worth of material when recycled (BluSunrize)\n- Changed Dragonsbreath cartridges to not fire an obscene amount of bullets anymore (BluSunrize)\n- Changed pick-block to cycle through all possible wires for a connector (MalkContent)\n- Changed Chemthrower to be able to affect teammates with beneficial effects (BluSunrize)\n- Items on conveyors now despawn after the usual time when stuck against a block (Malte)\n- Fixed wires sometimes attaching to the wrong parts of transformers (Malte)\n- Fixed wires connecting to the transformer when clicking on the lower blocks (Malte)\n- Fixed some ghostloading issues (Malte, with help from Barteks2x)\n- Fixed the assembler not crafting recipes added using CraftTweaker (Malte)\n- Fixed Alloy Smelter consuming extra coal when no further processing is necessary (BluSunrize)\n- Fixed Blueprint recipes using the Wirecutter locking up after 1 crafting operation (BluSunrize)\n- Fixed ArcFurnace not consuming the correct number of ingredients (BluSunrize)\n- Fixed pipes disconnecting visually (MalkContent)\n- Fixed pipes consuming scaffolding to cover when in creative mode (MalkContent)\n- Fixed some visual glitches (BluSunrize)\n- Fixed Crafttweaker handler for Blueprints ignoring NBT (BluSunrize)\n- Fixed the \"Aquire\"-button for shaders not working outside of creative mode (Malte)\n- Probably fixed the floodlight not working below 0 and above 255 with Cubic Chunks (Malte)\n- Fixed coresamples not rendering when Optfine shaders are enabled (Malte)\n- Fixed UraniumSlabs combining into a Copper-looking block (BluSunrize)\n- Fixed a variety of issues with JEI integration (BluSunrize)\n- Fixed a potential memory leak (BluSunrize)\n- Fixed a TCon API error propagating (BluSunrize)\n- Translations Added/Updated: jp_jp (karakufire), de_de(d-haus)", "0.12-91": "- Added the Gunsmith villager, who sells ammunition, blueprints and revolver pieces (BluSunrize)\n- Fixed a crash with vertical conveyors on dedicated servers (Malte)\n- Fixed two negative luck perks combining into a positive (BluSunrize)", "0.12-92": "- Requires Forge version 14.23.5.2820 or higher (BluSunrize)\n- Added Steel Armor, crafted from steel plates! (BluSunrize)\n- Added a second MultiblockFormEvent to the API, to fire *after* the structure has been checked (BluSunrize)\n- Fixed client only translation reference crashing on servers (BluSunrize)\n- Fixed client only references in Chutes (BluSunrize)\n- Fixed Coresamples without coordinates resulting in a client crash (BluSunrize)\n- Fixed transformers on posts not accepting wires properly (BluSunrize)" } } [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [immersiveengineering] Found status: AHEAD Target: null [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [twilightforest] Starting version check at https://raw.githubusercontent.com/TeamTwilight/twilightforest/1.12.x/update.json [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: [twilightforest] Received version check data: { "homepage": "https://minecraft.curseforge.com/projects/the-twilight-forest", "1.12.2": { "3.8.689": "ADDED:\n • Extra Mob transformations for Powder of Transformation!\n\nCHANGED:\n • Improved textures for Uncrafting Table, Trophy Pedestal, Block-Chain Goblins, and Hermit Crabs.\n • Shield Scepter's magic shields render fully lit now, unaffected by darkness.\n • The magic shields also render in first-person.\n\nFIXED:\n • Fix crash when parrying Naga.\n • Fix crash with Trophy Pedestals upon unexpected Moonworm.\n • Small-time optimizations and code tidying here and there!", "3.8.654": "FIXES:\n • Hotfix: Fixed a crash that happened on dedicated servers due to the new IE shaders.", "3.8.652": "ADDED:\n • Added a Quadraxis to the team, A great addition to the mod.\n • Added Auroralized Glass.\n • Added actual Castle Brick Stairs, literally the sequel to Jesus.\n • Cicadas can now be shot from an Immersive Engineering Railgun. You monster.\n • Added the Skylight Forest.\n • Skylight Forest is a skyblock variant of Twilight Forest with only structures generating on their own little islands and everything else as void.\n • Parrots can now mimic any and all mobs in the mod. :parrot_party:\n • Added the Scepter of Fortification\n • A new scepter dropped by the Lich that summons five (5) shields around you that each block a hit.\n • Progression advancements each grant three (3) shields that don't decay over time.\n • The Naga Can now be dazed if it rams a blocking shield with its charge attack, knocking you both backwards in the process.\n • Giant Tools now have a longer reach.\n • The uncrafting Table is now compatible with shapeless recipes. It totally didn't become twice as broken in potential!\n • It can now also cycle through multiple recipes in case of conflict.\n • Added tool shaders for Immersive Engineering with their own rarity, these include:\nTwilight, Firefly, Pinch Beetle, Snakestone, Mazestone, Underbrick, Towerwood, Carminite, Auroralized, Ironwood, Steeleaf, Knightly, Fiery, Final Castle, Cube of Annihilation, Questing Ram, Naga, Lich, Minoshroom, Hydra, Knight Phantom, Ur-Ghast, Alpha Yeti, Snow Queen.\n\nCHANGED:\n • Reworked the Druid Huts completely.\n • Druid Huts are no longer the number one fire hazard in the forest. \n • /tffeature now can locate structures and can use tab-completion for so.\n • Phantom Armor when worn is now kept on death.\n • It also cannot be enchanted with Curse of Binding and Curse of Vanishing anymore.\n • Improved handling of items displaced by a Charm of Keeping, should be more reliable now.\n • Tweaked Axe damage and speed values to better match vanilla.\n • Blacklisted surface lakes from some of the biomes.\n • Mobs like Deer, Boars, etc. are now unable to spawn on the Glacier.\n • The Minoshroom's charge attack now breaks through blocks.\n • Spiral Bricks are now in the creative menu.\n • Maze ceilings now always generated if there is no terrain.\n • Strongholds are now marked as clear on the last Knight's death.\n • Tweaked the Synergy tool trait.\n • There can now be multiple portal activations items specified in the config.\n • Twilight Saplings can now be used as Furnace fuel.\n • The Encased Firejet and Smoker now count as a wood material instead of stone.\n • Arctic Fur Blocks now break faster with shears.\n • Fiddleheads now require Shears to harvest.\n • The Lich's shields are now proper 3D models instead of two textures loosely glued together.\n • TF now registers its TEs under our own namespace, not the default. We have a datafixer that handles the transition, but once updated to this version the datafix is irreversible.\n\nFIXED:\n • Players can no longer spawn on top of the portal which would teleport them back into the overworld right away. Good lord that was annoying.\n • Improved a lot of the logic relating to the Twilight Forest portal.\n • Fixed an issue with Trophy Pedestal progression where it didn't unlock after the Lich.\n • Remeasured the sizes of goblin's feet. Their boots should render on and fit them again.\n • The Seeker Bow now actually, you know, seeks again.\n • Fixed crash related to getting localized names of saplings on servers.\n • Removed a redundant language key in the Forgotten Explorer book for Yeti Caves.\n • Fixed Minotaurs dropping Magic Map foci instead of Maze Map.\n • Fiery tool heads now correctly have the missing Twilit and Flammable traits.\n • Changed the grip on the Moonworm Queen to be more comfortable, now correctly holding it as a tool in third person view.\n • Fixed a portal generation issue where it would generate underwater.\n • Added a null-check to tile entity access, fixing a crash with Mystcraft.\n • Cleaned up Bauble handling code, fixing console spam.\n • Fixed the blockstate rotations for Castle Brick Stair variants.\n • Fixed the lighting on some of the stair blocks.\n • Fixed incorrect level cost being shown for some recrafting recipes.\n • Giant blocks now correctly tile their texture.\n • Fixed a lighting issue on Fiery Blocks.\n • Portals are now prevented from generating inside of structures.\n • Refactored Naga Courtyard code, hopefully fixes generation issues.\n • Alternate Naga Courtyard Terrace pieces now generate again. #BlameDrullkus\n • Fixed a crash with the Uncrafting Table by adding some more checks.\n • The Fiery Pickaxe now correctly smelts every item a block drops if it drops multiple.\n • Fixed a Repeater in the Dark Tower not repeating what should be repeated, with delay.\n • Giant Leaves are now correctly tinted in inventories.\n • Fixed Uberous Soil not generating at the correct height.\n • Fixed the Snow Queen marking the wrong structure conquered on death.\n • Fixed the Charm of Keeping effects.\n • Setting the game to peaceful now correctly has the Snow waifu Queen put her spawner back.\n • Snow Queen minions now correctly spawn inside of the boss room during the fight.\n • Giant Tools are now held in a more human like fashion.\n • Firefly, Moonworm, and Cicada no longer use Soul Sand as their breaking particles.\n • Fixed the texture auto generator only processing first texture in array.\n • Lampposts can now generate again after several years. Neat.\n • Large mushrooms should no longer piggyback on top of each other.\n • Seeds even with only numbers were being used as seeds to make a random number seed instead of directing being used as a random number seed. Confusing, we know!", "3.7.424": "ADDED:\n • We split the progression into three separate lines, meaning that instead of clearing one dungeon and moving to the next in line, you now have the choice after defeating the Lich to go to the Hydra, Ur-Ghast, or Aurora Palace first.\nDefeating all three is still necessary to gain access to the Highlands.\n • Tinkers' Construct integration!\n • Added Tinker's Construct Integration with Naga Scales, Steeleaves, Fiery Ingots, Knightmetal Ingots, and Raven's Feathers to make materials & tools out of.\n • Added unique traits for each material:\n • Twilit appears on all Twilight Forest materials, meaning your tool gains +2 speed in the Twilight Forest and deals +2 damage in any other dimension.\n • Precipitate appears on Naga Scale materials, it lets you use the tool quicker with the lesser health on your Player.\n • Synergy appears on Steeleaf materials, it will passively repair the tool if you have Steeleaf in your hotbar. The more Steeleaves you have in the hotbar, the faster it repairs.\n • Stalwart appears on Knightmetal materials, it will make you more resilient in combat.\n • Veiled appears on Raven's Feather materials, it will render arrows invisible.\n • Baubles integration!\n • All charms can now be used in the off-hand and also equipped in the Baubles inventory.\n • All tiers of the Charm of Keeping will keep the Baubles Inventory.\n • Thaumcraft Compat: Live & Reloaded! All items and blocks (aside from unobtainable and some WIP items) now have aspects.\n • Added a config option to make the Portal creation lightning not cause fires, disable it if you're against pyromania derrived fun.\n • Made a new potion effect for the ice render effect from Ice Bombs, Ice Bow, etc. instead of putting it on the Slowness effect.\n • This also stops ice getting applied getting the slowness effect under certain conditions.\n • The Block and Chain now disables shields like an axe.\n • Added config option for players spawning for the first time to spawn in the Twilight Forest. Off by default.\n • Added config option to make Twilight Portals create a blocked-off portal at their destination. Toss in the activation item to unblock the portal. Off by default.\n • Added recipes where Iron armor and tools can be crafted directly into their Fiery counterparts.\n • Added Shield-Parrying for all Twilight Forest Projectiles. Installing https://minecraft.curseforge.com/projects/parry Shield Parry mod causes Twilight Forest to skip its parrying methods.\n • Updated the Japanese language file.\n • Updated the Chinese language file.\n • The Russian language file now covers everything in the mod.\nCHANGED:\n • Changed the Creative menu icon to the Miniature Portal item.\n • The advancements Past the Thorns and So Castle Very Wow now have a [NYI] tag in their names to signify they are not functional yet.\n • All tiers of the Charm of Keeping now preserve items in the off-hand slot.\n • Charm of Keeping usage now drops any items that would be overwritten by an item saved to prevent item loss if something is put in the player's inventory.\n • Code Improvements for Naga Courtyard.\nFIXED:\n • Magic Maps now properly update after switching Dimensions\n • The Zombie Scepter no longer joins its zombie kind by destroying itself at 0 durability.\n • Special leaves in Twilight Forest are now using the ore dictionary properly. (This totally wasn’t solved previously and went undocumented we swear.)\n • Ore magnet no longer checks ModID in the registry string.\n • Mazestone and its variants once again consume 16 durability from your mining tools when mined.\n • Castle Doors no longer have their texture broken.\n • Charm of Life effect upon death now uses the correct sprite.\n • Improved algorithm for the Miner's Tree, it should be less confused and stuck when trying to pull ores from the ground.\n • Fixed some blocks missing getBlockFaceShape overrides, causing glass panes, fences, walls, etc. to connect to blocks when they shouldn't.\n • Fixed the placement problems with Spiral Bricks and took off the [WIP] tag.\n • Finally fixed texture and UV problems with Knightly Armor and Phantom Armor; rejoice!\n • Ur-Ghast's tears should be visible again in Multiplayer when it's throwing a tantrum.", "3.6.345": "FIXES:\n • Hotfix: Fixed players getting kicked from servers when near locked structures.", "3.6.343": "FIXES:\n • Hotfix: Fixed Sponge server crashing related to packet fix last release.", "3.6.342": "ADDED:\n • Not yet fully implemented Tinkers' Construct compatibility for some of our materials to make tools out of.\n\nFIXES:\n • Fixed our Forge minimum version dependency string being behind.\n • Fixed potential console spam related to weather rendering when the mod 'Fancy Block Particles' is present.\n • Added a message that if Sponge is installed the max bounding-box-size should be adjusted for Hydras to show up properly.\n • Removed the structure layout print debug that appears in the console, made it into the release on accident.\n • Fixed a config-related crash.\n • Fixed a generation problem with terraces being mashed together despite us telling them not do.", "3.6.324": "ADDED:\n • The Naga Courtyard has received a complete revamp while maintaining the old style of it.\n • More things are planned at a later date for a second batch.\n • Many new blocks styled for and after the Naga including but not limited to:\n • Etched Nagastone\n • Block is available in 6 rotations. It's a block that kind of is placed like a pillar except the swirls on the block are placed dependent on the direction you placed.\n • Has 2x2 stone tiles on the end.\n • Comes in normal, mossy, and cracked variants.\n • Nagastone Pillar\n • Block is available in 3 axal rotations.\n • Works like vanilla Quartz Pillar Block.\n • Comes in normal, mossy, and cracked variants.\n • Nagastone Stairs\n • Textures like Etched Nagastone.\n • Has Left and Right facing variants dictating which way the swirls go.\n • Both Left and Right come in normal, mossy, and cracked variants.\n • Spiral Stone Bricks\n • Can be used in a 2x2 patterns to make a complete spiral.\n • The block itself is in 3D and has depth not only through shading.\n • The Uncrafting Table was added to the list of Crafting Tables for the Crafting Category in JEI.\n • Two original music tracks by MrOwltkins were added.\n • Updated our Chinese language file thanks to 3TUSK.\nCHANGED:\n • Block And Chain now appears from your left hand if used in the off-hand slot.\n • Also cleaned up the code around there.\n • shifted the Knightmetal Loop texture to the middle.\n • Block and Chain + Cube of Annihilation leave their x16 boundary to accommodate their texture.\n • Made the Block and Chain thicker when held.\n • The Block and Chain recieved a model override, the texture will change to only the loop when it is thrown.\n • Cube of Annihilation recieved a new texture for this too.\n • Optimized Cicadas, Fireflies, and Moonworms for the server side.\n • Made TF Critters not tick at all on the server side.\n • Wispy Clouds are now dropped when broken.\n • Removed unused EntityTFTinyFirefly (old version of ParticleFirefly).\n • Made Castle Doors breakable again so people can use them until the Final Castle is implemented fully, afterwards we'll prevent them from breaking until the structure is cleared.\n • Broke the fourth wall, wont fix.\nFIXES:\n • Made the player invulnerable when teleporting across dimensions, this was the issue causing players to wrongly teleport.\n • Fixed the issue when going through a portal would displace you up in the air.\n • Moved the language key for \"Underbrick Floor\" from meta 2 to meta 3 to fix lang entry collision for Underbrick.\n • Fixed a crash that happened due to the mod OpenTerrainGenerator.\n • Magic Beans once again properly grow into beanstalks on dedicated servers.\n • The vignette that appears in low light no longer randomly flickers in the Twilight Forest.\n • Fixed Root Strands being offset downwards for the second time, hopefully preventing them to sag with age.\n • Placing a giant block where it would replace a snow layer no longer crashes the client.\n • Moonworm Queen no longer breaks like a tool when it hits 0 durability.\n • Only the Moonworm Queen you're using should wiggle now instead of all of them when you have multiple.\n • Scepter of Twilight/Life Draining once again can be recharged.\n • Fixed the broken fourth wall.", "3.5.263": "ADDED:\n • Added compatibility for many of our blocks with Chisel.\n • Crafting recipes added for Final Castle related blocks.\n • Vanilla's block to stairs ratio in crafting makes no sense, we opted for the stair recipes to give you 8 instead of the usual 4.\n\nCHANGED:\n • \"And Drullkus said; \"let portals be shapeless!\" And it was so.\"\n • Portals can now be made into any horizontal shape.\n • They still have the same requirements (water pool, plants surrounding it, etc.)\n\nFIXES:\n • Fixed a serious crash involving the Anti-Builder.\n • Fixed an issue with the Trophies interacting with other mods such as Skillable.\n • Also caught an Item Stack null.\n • All magic tree log variants now drop their respective wood properly.\n • Made sure bosses are recognised as such by the game.\n • Collected all of the Fireflies that escaped the Firefly Jar and put them back in.\n • The Firefly \"block\" also gives off its little firefly lights again.\n • Resolved some Hydra rotation issues; it should no longer track you by spinning around at the speed of sound.", "3.4.239": "ADDED:\n • We now have loading screens when going to the Twilight Forest! \n • The Naga and Lich now have fancy incremental boss bars for the body segments and phases respectively.\n • The Block of Fiery Metal now has a fancy model.\n • Arctic armour now has lore text that makes it clear it can be dyed.\n • Also added a advancement related to dying Arctic armour.\n • Armour made from boss drops now have damage resistance, balanced relative to the progression.\n • Death Tome has a chance to drop enchanted books.\n\nCHANGED:\n • Quest Ram now pulls rewards from a loot table.\n • Uncrafting Table now returns materials directly to inventory like 1.12 vanilla Crafting Table.\n • Changing dimension ID of the TF now requires a relaunch.\n • Changing seed of your world now needs the world reloaded.\n • The 'shedding' from Death Tomes now draws from a loot table.\n • Block of Fiery Metal now stays lit when set on fire.\n • Made the boss spawner unbreakable, no more pacifist route unless on peaceful.\n • The Ore Magnet no longer moves ores if it is a tile entity.\n • Ghast Trap advancement is more specific in its wording.\n • Updated our JEI dependency to a newer version.\n\nFIXES:\n • Fixed Ironwood model.\n • Set particle Firefly size to 0 so they don't keep blinking in and out in F3+B mode.\n • Fixed a bug where all storage blocks worked as fuel.\n • Fixed Block of Fiery Metal and Block of Ironwood having parts render solid black without CTM.\n • Spruce trees in the snow biomes are no longer partially oak logs.\n • Giant blocks no longer destroy other blocks upon placement, including bedrock and the laws of physics.\n • Charm of Keeping and Charm of Life no longer conflict resulting in item loss, they now properly take turns and play nice.\n • Fiery Tears and Blood now show as interchangeable in JEI.\n • Roots no longer replace important blocks in generation.\n • Cleaned up the chunk generator some more.", "3.3.202": "ADDED:\n • Block of Fiery Metal now deals damage when walked on.\n • Block of Arctic Fur reduces fall damage by 90%.\n • Block of Steeleaf reduces fall damage by 25%.\n • Advancement called \"Something Strange in The Towerwood\" was added.\n • Questing Ram has its own spawn egg now.\n • Questing Ram Trophy makes adorable noises now.\n • When a worn bug dies it now makes a *squish* sound.\n • The Anti-Builder now has a blacklist feature for people to prevent blocks being destroyed, a must have for mods that add graves.\n • Added proper breaking particles to Device Translucent and the Castle Doors.\n • Added names to multiple unlocalised blocks.\n\nCHANGES:\n • Made axes not terrible damage wise.\n • Buffed the Giant Sword.\n • Added proper sounds and material to the new storage blocks.\n • Tri-Bow no longer creates free arrows, only one can be picked up again when shot.\n • New storage blocks can now be used as base blocks for a beacon.\n • Magic tree cores no longer drop with Silk Touch.\n • Final Castle doors are now in the creative menu and can be pick-blocked.\n • Some advancement names and descriptions had changes.\n\nFIXES:\n • Fixed the Magic Map grinding your FPS to a halt over time, thousands of duplicate icons were hogging up all the precious memory over time.\n • The new storage blocks now show up in the creative menu.\n • Fixed the shadows of several mobs, no longer does the Alpha Yeti feel like a Beta Yeti.\n • Knightly Axe now properly deals extra damage to unarmoured targets.\n • Temporary workaround to not display the dismount message when a Pinch Beetle grabs you.\n • Fixed Magic Beans not getting consumed upon use.\n • Hydra can now rotate its body again.\n • Hydra will no longer harm itself, it enjoys life once again.\n • Unstable Ice Cores will no longer be griefing jerks with the MobGriefing gamerule being false.\n • The Hydra's mortar attack now also respects MobGriefing.\n • All mobs with a breath like attacks now have it functioning properly again.\n • Also fixed the particle rendering of the Snow Queen's icy breath.\n • Charm of Keeping should now activate before a gravestone mod can take hold of your items.\n • Fixed a transparency issue when wearing the Quest Ram Trophy.\n • The mushroom growing on the Minoshroom's head is back where it belongs.\n • Roots are no longer offset by one pixel down.\n • Swarm Spiders and Carminite Broodlings are no longer intimate with ceilings to the point of death." }, "promos": { "1.12.2-latest": "3.8.689", "1.12.2-recommended": "3.8.689", "1.7.10-latest": "2.3.7", "1.7.10-recommended": "2.3.7" } } [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [twilightforest] Found status: AHEAD Target: null [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [metamorph] Starting version check at https://raw.githubusercontent.com/mchorse/metamorph/1.12/version.json [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: [metamorph] Received version check data: { "homepage":"https://www.curseforge.com/minecraft/mc-mods/metamorph", "1.12.2":{ "1.2.4": "This patch fix features some bug fixes that are required for the release of my new Chameleon mod.", "1.2.3": "This small update mostly needed for Blockbuster update.", "1.2.2": "This is a small patch that features a couple of tweaks.", "1.2.1": "This is a small patch that fixes some mob morph behavior (all of these fixes and tweaks were made by IndeanaJones).", "1.2": "This big update adds many quality of life features related to management of morphs. Custom user categories, direct editing of acquired, recent morphs category, better editing. Basically after this update management of morphs is a bliss.", "1.1.10": "This is a small patch update with a couple of bug fixes (mainly by asanetargoss).", "1.1.9": "This is a small patch update with lots of awesome bug fixes pull requests from asanetargoss and Johni0702!", "1.1.8": "This is a small patch update which is mostly oriented toward Blockbuster's compatibility, but also has some internal changes and few bug fixes.", "1.1.7": "This is a small patch update which is mostly oriented toward Blockbuster's compatibility.", "1.1.5": "This is a small, quick and dirty patch that provides several bugfixes (mainly for Blockbuster's update)." }, "1.11.2":{ "1.1.10": "This is a small patch update with a couple of bug fixes (mainly by asanetargoss).", "1.1.9": "This is a small patch update with lots of awesome bug fixes pull requests from asanetargoss and Johni0702!", "1.1.8": "This is a small patch update which is mostly oriented toward Blockbuster's compatibility, but also h as some internal changes and few bug fixes.", "1.1.7": "This is a small patch update which is mostly oriented toward Blockbuster's compatibility.", "1.1.5": "This is a small, quick and dirty patch that provides several bugfixes (mainly for Blockbuster's update)." }, "1.10.2":{ "1.1.10": "This is a small patch update with a couple of bug fixes (mainly by asanetargoss).", "1.1.9": "This is a small patch update with lots of awesome bug fixes pull requests from asanetargoss and Johni0702!", "1.1.8": "This is a small patch update which is mostly oriented toward Blockbuster's compatibility, but also has some internal changes and few bug fixes.", "1.1.7": "This is a small patch update which is mostly oriented toward Blockbuster's compatibility.", "1.1.5": "This is a small, quick and dirty patch that provides several bugfixes (mainly for Blockbuster's update)." }, "promos":{ "1.12.2-latest":"1.2.4", "1.12.2-recommended":"1.2.4", "1.11.2-latest":"1.1.10", "1.11.2-recommended":"1.1.10", "1.10.2-latest":"1.1.10", "1.10.2-recommended":"1.1.10" } } [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [metamorph] Found status: UP_TO_DATE Target: null [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [thermalexpansion] Starting version check at https://raw.github.com/cofh/version/master/thermalexpansion_update.json [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: [thermalexpansion] Received version check data: { "homepage": "http://www.teamcofh.com/downloads/", "1.12.2": { "5.5.7": "Reupload to fix a CurseForge issue.", "5.5.6": "Minor bugfixes, localization.", "5.5.4": "Localization updates, minor fixes.", "5.5.3": "Add Underground Biomes plugin.", "5.5.2": "Minor QoL update.", "5.5.1": "Minor fixes and compatibility features.", "5.5.0": "Added biofuel processing, Vacuumulator device.", "5.4.2": "Minor bugfixes. Better Ore Handling.", "5.4.1": "Minor bugfixes. Additional plugin support.", "5.4.0": "Large internal refactors. Added new devices." }, "1.11.2": { "5.2.7": "Final 1.11.2 release." }, "1.10.2": { "5.1.10": "Final 1.10.2 release." }, "promos": { "1.12.2-latest": "5.5.7", "1.12.2-recommended": "5.5.7", "1.11.2-latest": "5.2.7", "1.11.2-recommended": "5.2.7", "1.10.2-latest": "5.1.10", "1.10.2-recommended": "5.1.10" } } [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [thermalexpansion] Found status: UP_TO_DATE Target: null [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [cofhworld] Starting version check at https://raw.github.com/cofh/version/master/cofhworld_update.json [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: [cofhworld] Received version check data: { "homepage": "http://www.teamcofh.com/downloads/", "1.12.2": { "1.4.0": "Minor backend changes.", "1.3.1": "Added new generation type - full replacement.", "1.3.0": "More backend changes.", "1.2.0": "Lots of backend changes and new config options. New generation logic.", "1.1.1": "Internal refactors." }, "promos": { "1.12.2-latest": "1.4.0", "1.12.2-recommended": "1.4.0" } } [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [cofhworld] Found status: UP_TO_DATE Target: null [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [llibrary] Starting version check at https://gist.githubusercontent.com/Gegy/a6639456aeb8edd92cbf7cbfcf9d65d9/raw/llibrary_updates.json [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: [llibrary] Received version check data: { "homepage": "https://minecraft.curseforge.com/projects/llibrary", "1.10.2": { "1.7.4": "* Allow custom particles for Tabula baked models\n* Support transformations for Tabula baked models\n* If cuboid has a transparent texture, each face will be rendered both inward and outwards\n* Fix occasional jitter when rendering the LLibrary patron cube\n* Fix the LLibrary logger not printing formatted strings", "1.7.5": "* Add support for Qubble JSON models\n* Fix baked tabula texture error on newer Forge versions\n* Deprecate update checker if favor of Forge checker", "1.7.6": "* Implement fast-fail for untransformed RuntimePatchers\n* Implement more ASM patch predicates", "1.7.7": "+ Add ItemTESRContext, allowing mods to retrieve context of an Item TESR such as perspective and NBT\n + View distance override event\n + ApplyRenderRotationsEvent, allowing mods to apply rotations to the player" }, "1.11.2": { "1.7.4": "* Allow custom particles for Tabula baked models\n* Support transformations for Tabula baked models\n* If cuboid has a transparent texture, each face will be rendered both inward and outwards\n* Fix occasional jitter when rendering the LLibrary patron cube\n* Fix the LLibrary logger not printing formatted strings", "1.7.5": "* Add support for Qubble JSON models\n* Fix baked tabula texture error on newer Forge versions\n* Deprecate update checker if favor of Forge checker", "1.7.6": "* Implement fast-fail for untransformed RuntimePatchers\n* Implement more ASM patch predicates", "1.7.7": "+ Add ItemTESRContext, allowing mods to retrieve context of an Item TESR such as perspective and NBT\n + View distance override event\n + ApplyRenderRotationsEvent, allowing mods to apply rotations to the player", "1.7.10": "* Fix log spam related to issues with config system\n* Fix texture mirroring on Tabula models\n* Fix techne texture parsing\n* Fix crashes related to patron effect with some mods\n* Enable COMPUTE_FRAMES for RuntimePatchers, allowing for more complex transforms", "1.7.11": "* Fix server crash" }, "1.12": { "1.7.6": "* Initial port to 1.12", "1.7.7": "+ Add ItemTESRContext, allowing mods to retrieve context of an Item TESR such as perspective and NBT\n + View distance override event\n + ApplyRenderRotationsEvent, allowing mods to apply rotations to the player", "1.7.8": "* Fix LLibrary patron effect being displayed incorrectly\n* Fix TabulaModel mirror not being set", "1.7.9": "* Fix a crash when game profile id was null\n* Fix a crash with MineLittlePony due to replacement of arm renderers\n* Fix invalid logger formatting for the TabulaModelHelper\n+ Add dispose method to Element, called when the element is no longer used" }, "1.12.1": { "1.7.7": "* Initial port to 1.12.1", "1.7.8": "* Fix LLibrary patron effect being displayed incorrectly\n* Fix TabulaModel mirror not being set", "1.7.9": "* Fix a crash when game profile id was null\n* Fix a crash with MineLittlePony due to replacement of arm renderers\n* Fix invalid logger formatting for the TabulaModelHelper\n+ Add dispose method to Element, called when the element is no longer used" }, "1.12.2": { "1.7.7": "* Initial port to 1.12.2", "1.7.8": "* Fix LLibrary patron effect being displayed incorrectly\n* Fix TabulaModel mirror not being set", "1.7.9": "* Fix a crash when game profile id was null\n* Fix a crash with MineLittlePony due to replacement of arm renderers\n* Fix invalid logger formatting for the TabulaModelHelper\n+ Add dispose method to Element, called when the element is no longer used", "1.7.10": "* Fix log spam related to issues with config system\n* Fix techne texture parsing\n* Fix crashes related to patron effect with some mods\n* Enable COMPUTE_FRAMES for RuntimePatchers, allowing for more complex transforms\n* Fix mod signature", "1.7.11": "* Fix server crash", "1.7.12": "* Fix crash with sponge", "1.7.13": "* Fix memory leak relating to entities not being removed from cache", "1.7.14": "* Fix occasional crash on player death", "1.7.15": "* Optimize entity data lookup\n* Add opacity controls to AdvancedModelRenderers (@BobMowzie)\n* Add helper methods to AdvancedModelRenderer allowing transformation of positions into world or model space", "1.7.17": "* Fix crash on newer forge versions", "1.7.18": "* Fix LLibrary crashing without a report in some circumstances", "1.7.19": "* Optimize entity property tracking system (@Shadows-of-Fire)", "1.7.20": "* Don't print a misleading crash report on failure to receive data from URL" }, "promos": { "1.10.2-latest": "1.7.7", "1.10.2-recommended": "1.7.6", "1.11.2-latest": "1.7.11", "1.11.2-recommended": "1.7.11", "1.12-latest": "1.7.9", "1.12-recommended": "1.7.9", "1.12.1-latest": "1.7.9", "1.12.1-recommended": "1.7.9", "1.12.2-latest": "1.7.20", "1.12.2-recommended": "1.7.20" } } [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [llibrary] Found status: UP_TO_DATE Target: null [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [aoa3] Starting version check at https://gist.github.com/Tslat/e7afe2448fe39a695acd45764824b762/raw/ [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: [aoa3] Received version check data: { "homepage": "https://adventofascension.gamepedia.com/Download", "1.12.2": { "3.0": "https://pastebin.com/RdD25L5F", "3.0.1": "https://pastebin.com/pgEgWEiL", "3.0.2": "https://pastebin.com/wTTXEpFs", "3.1": "https://pastebin.com/Qk14AVfU", "3.1.1": "https://pastebin.com/gCz8EaF2", "3.1.2": "https://pastebin.com/eQzjhrD7", "3.1.2.a": "https://pastebin.com/bC1bepRf", "3.1.2.b": "https://pastebin.com/7MPqJnqH", "3.2": "https://pastebin.com/CikAfY2B", "3.2.1": "https://pastebin.com/PzAZJuYa", "3.2.2": "https://pastebin.com/bq7dZpBF", "3.2.3": "https://pastebin.com/BFhGAYXi", "3.2.4": "https://pastebin.com/gy2bXY82", "3.2.5": "https://pastebin.com/r9gWMNfd", "3.2.6": "https://pastebin.com/W56pn1Vw", "3.2.7": "https://pastebin.com/q92dxVr7", "3.3": "https://pastebin.com/RaE4SL3M", "3.3.1": "https://pastebin.com/W7FrKBgp", "3.3.2": "https://pastebin.com/QW4g5D6A", "3.3.3": "https://pastebin.com/iGDxXuJa", "3.3.4": "https://pastebin.com/KwniynED", "3.3.5": "https://pastebin.com/fdPa49en", "3.3.6": "https://pastebin.com/K6xJ46nJ" }, "1.15.2": { "3.4": "https://pastebin.com/P1HZ4ZpX", "3.4.1": "https://pastebin.com/ky2EAPZb", "3.4.2": "https://pastebin.com/Ut3MiQbX" }, "promos": { "1.12.2-recommended": "3.3.6", "1.15.2-recommended": "3.4.2" } } [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [aoa3] Found status: UP_TO_DATE Target: null [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [mclib] Starting version check at https://raw.githubusercontent.com/mchorse/mclib/1.12/version.json [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: [mclib] Received version check data: { "homepage": "https://www.curseforge.com/minecraft/mc-mods/mchorses-mclib/", "1.12.2": { "2.1.2": "This patch fix features some bug fixes that are required for the release of my new Chameleon mod.", "2.1.1": "This tiny update that provides some changes for Blockbuster.", "2.1": "This big update adds a lot of useful code (including WAV file parsing, loading and rendering), a handful of GUI element tweaks and new multi-skin features!", "2.0.3": "This minor patch features enormous improvements to keyframe editing GUIs.", "2.0.2": "This is a small quick patch which features a couple of neat GUI tweaks.", "2.0.1": "This is a small quick patch.", "2.0": "This enormous update drastically improves the GUI system that is used in my mods, as well as adding its own configuration system, and different APIs to make it easier to develop GUI stuff. It's also allows you to slightly personalize the GUI.", "1.0.4": "This is a patch update which reworks file tree system, improves texture picker GUI and a couple of other neat features.", "1.0.3": "A small patch update which is accompanied by Aperture 1.3.2 release.", "1.0.2": "A small patch update that features a couple of fixes, and one small feature.", "1.0.1": "Second update. Mostly provides new code for Blockbuster, Aperture and Metamorph.", "1.0": "Initial release. This bad boy contains so much useful code." }, "1.11.2": { "1.0.4": "This is a patch update which reworks file tree system, improves texture picker GUI and a couple of other neat features.", "1.0.3": "A small patch update which is accompanied by Aperture 1.3.2 release.", "1.0.2": "A small patch update that features a couple of fixes, and one small feature.", "1.0.1": "Second update. Mostly provides new code for Blockbuster, Aperture and Metamorph.", "1.0": "Initial release. This bad boy contains so much useful code." }, "1.10.2": { "1.0.4": "This is a patch update which reworks file tree system, improves texture picker GUI and a couple of other neat features.", "1.0.3": "A small patch update which is accompanied by Aperture 1.3.2 release.", "1.0.2": "A small patch update that features a couple of fixes, and one small feature.", "1.0.1": "Second update. Mostly provides new code for Blockbuster, Aperture and Metamorph.", "1.0": "Initial release. This bad boy contains so much useful code." }, "promos": { "1.12.2-latest": "2.1.2", "1.12.2-recommended": "2.1.2", "1.10.2-latest": "1.0.4", "1.10.2-recommended": "1.0.4", "1.11.2-latest": "1.0.4", "1.11.2-recommended": "1.0.4" } } [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [mclib] Found status: UP_TO_DATE Target: null [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [cofhcore] Starting version check at https://raw.github.com/cofh/version/master/cofhcore_update.json [12:53:17] [Forge Version Check/DEBUG] [forge.VersionCheck]: [cofhcore] Received version check data: { "homepage": "http://www.teamcofh.com/downloads/", "1.12.2": { "4.6.6": "Minor fixes.", "4.6.3": "Localization update!", "4.6.2": "QoL, minor bugfixes.", "4.6.1": "Minor QoL update.", "4.6.0": "Backend work and refactors.", "4.5.3": "Update for Forge 2739+.", "4.5.2": "Fix to possible shield blocking recursion issue.", "4.5.1": "Fix to arrow speed for CoFH bows.", "4.5.0": "Backend changes and optimizations.", "4.4.1": "More internal refactors. Config option for Soulbound permanence.", "4.4.0": "Large internal refactors. New config options." }, "1.11.2": { "4.2.8": "Final 1.11.2 release." }, "1.10.2": { "4.1.12": "Final 1.10.2 release." }, "promos": { "1.12.2-latest": "4.6.6", "1.12.2-recommended": "4.6.6", "1.11.2-latest": "4.2.8", "1.11.2-recommended": "4.2.8", "1.10.2-latest": "4.1.12", "1.10.2-recommended": "4.1.12" } } [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [cofhcore] Found status: UP_TO_DATE Target: null [12:53:17] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json [12:53:18] [Forge Version Check/DEBUG] [forge.VersionCheck]: [forge] Received version check data: { "homepage": "http://files.minecraftforge.net/maven/net/minecraftforge/forge/", "promos": { "1.1-latest": "**.**.**.**", "1.10-latest": "12.18.0.2000", "1.10.2-latest": "12.18.3.2511", "1.10.2-recommended": "12.18.3.2185", "1.11-latest": "13.19.1.2199", "1.11-recommended": "13.19.1.2189", "1.11.2-latest": "13.20.1.2588", "1.11.2-recommended": "13.20.1.2386", "1.12-latest": "14.21.1.2443", "1.12-recommended": "14.21.1.2387", "1.12.1-latest": "14.22.1.2485", "1.12.1-recommended": "14.22.1.2478", "1.12.2-latest": "14.23.5.2854", "1.12.2-recommended": "14.23.5.2854", "1.13.2-latest": "25.0.219", "1.14.2-latest": "26.0.63", "1.14.3-latest": "27.0.60", "1.14.4-latest": "28.2.23", "1.14.4-recommended": "28.2.0", "1.15-latest": "29.0.4", "1.15.1-latest": "30.0.51", "1.15.2-latest": "31.2.47", "1.15.2-recommended": "31.2.0", "1.16.1-latest": "32.0.108", "1.16.2-latest": "33.0.61", "1.16.3-latest": "34.1.42", "1.16.3-recommended": "34.1.0", "1.16.4-latest": "35.1.13", "1.16.4-recommended": "35.1.4", "1.5.2-latest": "**.**.**.**", "1.5.2-recommended": "**.**.**.**", "1.6.1-latest": "**.**.**.**", "1.6.2-latest": "**.**.**.**", "1.6.2-recommended": "**.**.**.**", "1.6.3-latest": "**.**.**.**", "1.6.4-latest": "9.11.1.1345", "1.6.4-recommended": "9.11.1.1345", "1.7.10-latest": "10.13.4.1614", "1.7.10-latest-1.7.10": "10.13.2.1343", "1.7.10-recommended": "10.13.4.1558", "1.7.2-latest": "10.12.2.1147", "1.7.2-recommended": "10.12.2.1121", "1.8-latest": "11.14.4.1577", "1.8-recommended": "11.14.4.1563", "1.8.8-latest": "11.15.0.1655", "1.8.9-latest": "11.15.1.2318", "1.8.9-recommended": "11.15.1.1722", "1.9-latest": "12.16.0.1942", "1.9-recommended": "12.16.1.1887", "1.9.4-latest": "12.17.0.2051", "1.9.4-recommended": "12.17.0.1976", "latest-1.7.10": "10.13.2.1343" } } [12:53:18] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Found status: AHEAD Target: null [12:53:18] [Forge Version Check/INFO] [forge.VersionCheck]: [thermaldynamics] Starting version check at https://raw.github.com/cofh/version/master/thermaldynamics_update.json [12:53:18] [Forge Version Check/DEBUG] [forge.VersionCheck]: [thermaldynamics] Received version check data: { "homepage": "http://www.teamcofh.com/downloads/", "1.12.2": { "2.5.6": "Localization!", "2.5.5": "Localization updates, minor fixes.", "2.5.4": "Minor fixes related to configs.", "2.5.3": "Fixes to Servos and Retrievers.", "2.5.2": "Minor Fluiduct fixes.", "2.5.1": "Fix a super minor bug with NBT data.", "2.5.0": "Backend changes. Support for custom Attachments.", "2.4.1": "Refactors, small optimization.", "2.4.0": "Large internal refactors." }, "1.11.2": { "2.2.7": "Final 1.11.2 release." }, "1.10.2": { "2.0.11": "Final 1.10.2 release." }, "promos": { "1.12.2-latest": "2.5.6", "1.12.2-recommended": "2.5.6", "1.11.2-latest": "2.2.7", "1.11.2-recommended": "2.2.7", "1.10.2-latest": "2.0.11", "1.10.2-recommended": "2.0.11" } } [12:53:18] [Forge Version Check/INFO] [forge.VersionCheck]: [thermaldynamics] Found status: UP_TO_DATE Target: null [12:53:18] [Forge Version Check/INFO] [forge.VersionCheck]: [cavern] Starting version check at https://raw.githubusercontent.com/kegare/Cavern2/master/cavern2.json [12:53:18] [Forge Version Check/DEBUG] [forge.VersionCheck]: [cavern] Received version check data: { "homepage": "https://www.curseforge.com/minecraft/mc-mods/cavern2/files", "promos": { "1.12.2-recommended": "2.3.1", "1.12.2-latest": "2.3.1" } } [12:53:18] [Forge Version Check/INFO] [forge.VersionCheck]: [cavern] Found status: UP_TO_DATE Target: null [12:53:39] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod aoa3 [12:53:39] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Advent Of Ascension took 22.506s [12:53:39] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod backpacks16840 [12:53:39] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod backpacks16840 [12:53:39] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Backpacks! took 0.143s [12:53:39] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod battletowers [12:53:39] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod battletowers [12:53:39] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Battle Towers took 0.081s [12:53:39] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod biomesoplenty [12:53:42] [Server thread/TRACE] [FML]: Automatically registered mod biomesoplenty entity mudball as biomesoplenty:mudball [12:53:42] [Server thread/TRACE] [FML]: Automatically registered mod biomesoplenty entity bop_boat as biomesoplenty:bop_boat [12:53:42] [Server thread/TRACE] [FML]: Automatically registered mod biomesoplenty entity wasp as biomesoplenty:wasp [12:53:46] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod biomesoplenty [12:53:46] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Biomes O' Plenty took 6.974s [12:53:46] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod cavern [12:53:48] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod cavern [12:53:48] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Cavern II took 1.860s [12:53:48] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod chancecubes [12:53:49] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod chancecubes [12:53:49] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Chance Cubes took 0.491s [12:53:49] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod jei [12:53:49] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod jei [12:53:49] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Just Enough Items took 0.141s [12:53:49] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod chisel [12:53:49] [Server thread/INFO] [FML]: Applying holder lookups [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.AMETHYST_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BARON_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodfury for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BLOODFURY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BLOODSTONE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candlefire_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CANDLEFIRE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caramel_carver for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CARAMEL_CARVER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coralstorm_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CORALSTORM_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepified_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CREEPIFIED_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CRYSTALLITE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.EMBERSTONE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explochron_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.EXPLOCHRON_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fireborne_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.FIREBORNE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardians_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.GUARDIANS_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:harvester_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.HARVESTER_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holy_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.HOLY_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.JADE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LEGBONE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lights_way for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LIGHTS_WAY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LIMONITE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.NETHENGEIC_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primal_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.PRIMAL_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbasher_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROCKBASHER_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_pick_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROCK_PICK_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROSITE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SAPPHIRE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SHADOW_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroomus_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SHROOMUS_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:supremacy_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SUPREMACY_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sweet_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SWEET_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_basher_axe for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.TROLL_BASHER_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultraflame for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ULTRAFLAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.VOID_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.BARON_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlurker for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.BLOODLURKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_blade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CANDY_BLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CORAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_crusher for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.COTTON_CRUSHER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepoid_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CREEPOID_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.EREBON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gods_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.GODS_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.GOOFY_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.HAUNTED_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knights_guard for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.KNIGHTS_GUARD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LELYETIAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LUXON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LYONIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:millennium_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.MILLENNIUM_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.NOXIOUS_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.PLUTON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:royal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.ROYAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SELYAN_SCYTHE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroomic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SHROOMIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_sword for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SUBTERRANEAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tidal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.TIDAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:underworld_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.UNDERWORLD_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coralstone_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.CORALSTONE_MAUL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_MAUL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:electron_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.ELECTRON_MAUL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horizon_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.HORIZON_MAUL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcammer_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.VULCAMMER_MAUL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ABOMINATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.APOCO_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.APOCO_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_magnum for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.AQUA_MAGNUM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ARTIFACT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BARONATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bayonette_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BAYONETTE_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_top for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BIG_TOP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_iron for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BLOOD_IRON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chain_wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CHAIN_WRECKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_chugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CHILLI_CHUGGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clownershot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CLOWNERSHOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:construct for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CONSTRUCT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_clogger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CORAL_CLOGGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:core_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CORE_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_carver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_CARVER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyclone for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CYCLONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkener for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DARKENER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dart_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DART_GUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:draco for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DRACO. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dragilator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DRAGILATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustometer for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DUSTOMETER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:echo_gull for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ECHO_GULL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:electinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ELECTINATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flame_wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLAME_WRECKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flaming_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLAMING_FURY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLORO_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowers_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLOWERS_FURY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:frosticator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FROSTICATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardener for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GARDENER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GAUGE_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:germinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GERMINATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GOLDEN_FURY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:happy_haunter for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HAPPY_HAUNTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunter_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HAUNTER_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HEAT_WAVE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hiver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HIVER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hot_shot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HOT_SHOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunters_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HUNTERS_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iominator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.IOMINATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_revolver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ION_REVOLVER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.IRO_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:krilinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.KRILINATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_iron for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_IRON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechanical_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MECHANICAL_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:megagun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MEGAGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:miasma for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MIASMA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MINIGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mint_magnum for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MINT_MAGNUM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mk for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mk_fung for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MK_FUNG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethenette_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.NETHENETTE_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_slugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.NETHENGEIC_SLUGGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:overshot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.OVERSHOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_slugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PRECASIAN_SLUGGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PREDATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predigun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PREDIGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pulsator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PULSATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PURITY_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocker_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ROCKER_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ROULETTE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shoe_flinger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SHOE_FLINGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullette for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SKULLETTE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullifact for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SKULLIFACT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectacle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SPECTACLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spine_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SPINE_GUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SQUAD_GUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.STAMPEDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stormer for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.STORMER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sublimus for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SUBLIMUS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tiger_tommy for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.TIGER_TOMMY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tommy for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.TOMMY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vile_vanquisher for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.VILE_VANQUISHER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wart_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.WART_GUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.WRECKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssro for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.ABYSSRO. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amplifier for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.AMPLIFIER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_barrel for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BLAST_BARREL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_barrel for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BLUE_BARREL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BOULDER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_blaster for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BROWN_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:demolisher for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DEMOLISHER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gimmick for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.GIMMICK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ginger_blaster for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.GINGER_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:long_shot for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.LONG_SHOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechyro for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.MECHYRO. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.PURITY_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_punisher for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.PURPLE_PUNISHER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_rocket for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.RED_ROCKET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vivo for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.VIVO. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_ssr for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BARON_SSR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bayonette_sr for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BAYONETTE_SR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bolt_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BOLT_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:camo_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CAMO_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_cracker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CLOWN_CRACKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clownimator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CLOWNIMATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystaneer for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CRYSTANEER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_beast for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DARK_BEAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deadlock for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DEADLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:decimator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DECIMATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_sniper for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_SNIPER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dual_sight for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DUAL_SIGHT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:duster for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DUSTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro500 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.FLORO500. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:head_hunter for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.HEAD_HUNTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_cracker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.HIVE_CRACKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ka500 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.KA500. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mark_maker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MARK_MAKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mineral for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MINERAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MONSTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_maker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MOON_MAKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosid_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.ROSID_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sabbath for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SABBATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sludge_sniper for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SLUDGE_SNIPER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sweet_tooth for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SWEET_TOOTH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:terminator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.TERMINATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:viper1 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.VIPER1. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_BOMBER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_discharger for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_DISCHARGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.AQUA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:balloon_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BALLOON_BOMBER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BIG_BLAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BLAST_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blissful_blast for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BLISSFUL_BLAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bomb_launcher for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOMB_LAUNCHER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_boom for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOOM_BOOM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOOM_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOULDER_BOMBER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bozo_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOZO_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bulb_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BULB_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CARROT_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CLOWN_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowno_pulse for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CLOWNO_PULSE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CORAL_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ENERGY_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.EREBON_STICKLER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_rpg for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FLORO_RPG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flower_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FLOWER_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FUNGAL_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghast_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GHAST_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giga_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GIGA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golder_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GOLDER_BOMBER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.HIVE_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_howitzer for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.HIVE_HOWITZER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.IRO_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_funger for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.JACK_FUNGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.JACK_ROCKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.LUXON_STICKLER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MECHA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MINI_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MISSILE_MAKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MOON_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PLUTON_STICKLER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatorian_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PREDATORIAN_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pulse_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PULSE_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.RPG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SELYAN_STICKLER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SHADOW_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smile_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SMILE_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:super_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SUPER_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultra_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ULTRA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.VOX_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_balloon_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.WATER_BALLOON_BOMBER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.WITHER_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grenade for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.GRENADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slice_star for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.SLICE_STAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chakram for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.CHAKRAM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.GOO_BALL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulkram for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.VULKRAM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.HELLFIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bomb for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_BOMB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.VULCANE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battle_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.BATTLE_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:equality_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.EQUALITY_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.FIRE_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:impairment_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.IMPAIRMENT_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.POISON_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.POWER_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.WITHER_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ALACRITY_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ATLANTIC_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.BARON_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.BOREIC_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daybreaker_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.DAYBREAKER_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.DEEP_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.EXPLOSIVE_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.HAUNTED_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ICE_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.INFERNAL_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:justice_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.JUSTICE_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.MECHA_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.NIGHTMARE_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.POISON_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.PREDATIOUS_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:screamer_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SCREAMER_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SHYREGEM_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skydriver_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SKYDRIVER_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slingshot for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SLINGSHOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulfire_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SOULFIRE_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SPECTRAL_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SPEED_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sunshine_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SUNSHINE_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxin_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.TOXIN_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.VOID_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.WEAKEN_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.WITHER_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.CORAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.MECHA_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pyro_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.PYRO_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.SPECTRAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trolls_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.TROLLS_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:viral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.VIRAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aquatic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.AQUATIC_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ATLANTIC_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.BARON_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CANDY_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CELESTIAL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CONCUSSION_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CORAL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystik_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTIK_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cryston_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTON_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EMBER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:everfight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EVERFIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:evermight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EVERMIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIRE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIREFLY_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firestorm_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIRESTORM_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FUNGAL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunters_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.HAUNTERS_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.HIVE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.JOKER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.KAIYU_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightning_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LIGHTNING_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LIGHTSHINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LYONIC_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.MECHA_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.METEOR_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.MOONLIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NATURE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NIGHTMARE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NOXIOUS_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.PHANTOM_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.POISON_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.POWER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.REEF_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.REJUVENATION_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHADOWLORD_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHOW_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SKY_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:striker_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.STRIKER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SUN_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SURGE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.TANGLE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ULTIMATUM_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:underworld_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.UNDERWORLD_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:warlock_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WARLOCK_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WATER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WEB_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wind_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WIND_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WITHER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizards_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WIZARDS_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_shower for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.APOCO_SHOWER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ATOMIZER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:beamer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BEAMER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_chiller for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BLAST_CHILLER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_drainer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BLOOD_DRAINER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BONE_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_horn for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BUBBLE_HORN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.COLOUR_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.CONFETTI_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cluster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.CONFETTI_CLUSTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_destroyer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DARK_DESTROYER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_guster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DARKLY_GUSTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_ray for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DEATH_RAY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_bringer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DOOM_BRINGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eradicator for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ERADICATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:experiment_w801 for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.EXPERIMENT_W801. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowercorne for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FLOWERCORNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fragment for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FRAGMENT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:froster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FROSTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GAS_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_gasser for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_GASSER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_bringer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GOLD_BRINGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GRAVITY_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hell_horn for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.HELL_HORN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_REVOLVER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_SMG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ION_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_miner for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.IRO_MINER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:laser_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LASER_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_spark for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_SPARK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LUNA_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MECHA_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MIND_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_destroyer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MOON_DESTROYER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MOON_SHINER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:odious for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ODIOUS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orbocron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ORBOCRON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PARALYZER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PARTY_POPPER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_plunger for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.POISON_PLUNGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_ray for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.POWER_RAY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proton for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PROTON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.REEFER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.REVOLUTION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seaocron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SEAOCRON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullo_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SKULLO_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_drainer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_DRAINER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_SPARK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_storm for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_STORM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SPIRIT_SHOWER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SWARMOTRON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_terrorizer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.TOXIC_TERRORIZER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vortex_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.VORTEX_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.WHIMSY_WINDER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.WITHERS_WRATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:antiblock for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.antiblock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:auto_chisel for public static team.chisel.common.block.BlockAutoChisel team.chisel.common.init.ChiselBlocks.auto_chisel. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:basalt for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.basalt. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:basalt1 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.basalt1. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:basalt2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.basalt2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:block_charcoal2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.block_charcoal2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bloodmagic for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bloodmagic. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bookshelf_spruce for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bookshelf_spruce. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bookshelf_birch for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bookshelf_birch. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bookshelf_jungle for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bookshelf_jungle. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bookshelf_acacia for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bookshelf_acacia. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bookshelf_darkoak for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bookshelf_darkoak. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:brownstone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.brownstone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:carpet for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.carpet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:cloud for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.cloud. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_white for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_white. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_orange for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_orange. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_lightblue for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_lightblue. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_magenta for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_magenta. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_lime for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_lime. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_yellow for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_yellow. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_pink for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_pink. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_gray for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_gray. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_lightgray for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_lightgray. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_blue for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_blue. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_cyan for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_cyan. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_purple for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_purple. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_green for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_green. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_brown for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_brown. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_red for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_red. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_black for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_black. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_powder for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_powder. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:dirt for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.dirt. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:factory for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.factory. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:futura for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.futura. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:glowstone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.glowstone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:glowstone1 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.glowstone1. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:glowstone2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.glowstone2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:laboratory for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.laboratory. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:lavastone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.lavastone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:lavastone1 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.lavastone1. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:lavastone2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.lavastone2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:limestone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.limestone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:limestone2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.limestone2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:marble for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.marble. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:marble2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.marble2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:netherrack for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.netherrack. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:paper for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.paper. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:temple for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.temple. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:tyrian for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.tyrian. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:valentines for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.valentines. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:voidstone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.voidstone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstone1 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstone1. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstone2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstone2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstoneextra for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstoneextra. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_iron for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_iron. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_diamond for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_diamond. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_hitech for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_hitech. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup chisel:offsettool for public static team.chisel.common.item.ItemOffsetTool team.chisel.common.init.ChiselItems.offsettool. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_log for public static net.minecraft.block.Block twilightforest.block.TFBlocks.twilight_log. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_leaves for public static net.minecraft.block.BlockLeaves twilightforest.block.TFBlocks.twilight_leaves. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:firefly for public static net.minecraft.block.Block twilightforest.block.TFBlocks.firefly. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_portal for public static twilightforest.block.BlockTFPortal twilightforest.block.TFBlocks.twilight_portal. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_stone for public static net.minecraft.block.Block twilightforest.block.TFBlocks.maze_stone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:hedge for public static net.minecraft.block.Block twilightforest.block.TFBlocks.hedge. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:boss_spawner for public static net.minecraft.block.Block twilightforest.block.TFBlocks.boss_spawner. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:firefly_jar for public static net.minecraft.block.Block twilightforest.block.TFBlocks.firefly_jar. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_plant for public static net.minecraft.block.Block twilightforest.block.TFBlocks.twilight_plant. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cicada for public static net.minecraft.block.Block twilightforest.block.TFBlocks.cicada. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:root for public static net.minecraft.block.Block twilightforest.block.TFBlocks.root. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:uncrafting_table for public static net.minecraft.block.Block twilightforest.block.TFBlocks.uncrafting_table. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fire_jet for public static net.minecraft.block.Block twilightforest.block.TFBlocks.fire_jet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_stone for public static net.minecraft.block.Block twilightforest.block.TFBlocks.naga_stone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_sapling for public static net.minecraft.block.BlockBush twilightforest.block.TFBlocks.twilight_sapling. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_log for public static net.minecraft.block.Block twilightforest.block.TFBlocks.magic_log. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_log_core for public static net.minecraft.block.Block twilightforest.block.TFBlocks.magic_log_core. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_leaves for public static net.minecraft.block.BlockLeaves twilightforest.block.TFBlocks.magic_leaves. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:moonworm for public static net.minecraft.block.Block twilightforest.block.TFBlocks.moonworm. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:tower_wood for public static net.minecraft.block.Block twilightforest.block.TFBlocks.tower_wood. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:tower_device for public static twilightforest.block.BlockTFTowerDevice twilightforest.block.TFBlocks.tower_device. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:tower_translucent for public static net.minecraft.block.Block twilightforest.block.TFBlocks.tower_translucent. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trophy for public static net.minecraft.block.Block twilightforest.block.TFBlocks.trophy. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:stronghold_shield for public static net.minecraft.block.Block twilightforest.block.TFBlocks.stronghold_shield. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trophy_pedestal for public static net.minecraft.block.Block twilightforest.block.TFBlocks.trophy_pedestal. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:aurora_block for public static net.minecraft.block.Block twilightforest.block.TFBlocks.aurora_block. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:underbrick for public static net.minecraft.block.Block twilightforest.block.TFBlocks.underbrick. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:thorns for public static net.minecraft.block.Block twilightforest.block.TFBlocks.thorns. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:burnt_thorns for public static net.minecraft.block.Block twilightforest.block.TFBlocks.burnt_thorns. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:thorn_rose for public static net.minecraft.block.Block twilightforest.block.TFBlocks.thorn_rose. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_leaves_3 for public static net.minecraft.block.BlockLeaves twilightforest.block.TFBlocks.twilight_leaves_3. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:deadrock for public static net.minecraft.block.Block twilightforest.block.TFBlocks.deadrock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_leaves for public static net.minecraft.block.Block twilightforest.block.TFBlocks.dark_leaves. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:aurora_pillar for public static net.minecraft.block.Block twilightforest.block.TFBlocks.aurora_pillar. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:aurora_slab for public static net.minecraft.block.BlockSlab twilightforest.block.TFBlocks.aurora_slab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:double_aurora_slab for public static net.minecraft.block.BlockSlab twilightforest.block.TFBlocks.double_aurora_slab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trollsteinn for public static net.minecraft.block.Block twilightforest.block.TFBlocks.trollsteinn. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:wispy_cloud for public static net.minecraft.block.Block twilightforest.block.TFBlocks.wispy_cloud. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fluffy_cloud for public static net.minecraft.block.Block twilightforest.block.TFBlocks.fluffy_cloud. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_cobblestone for public static net.minecraft.block.Block twilightforest.block.TFBlocks.giant_cobblestone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_log for public static net.minecraft.block.Block twilightforest.block.TFBlocks.giant_log. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_leaves for public static net.minecraft.block.Block twilightforest.block.TFBlocks.giant_leaves. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_obsidian for public static net.minecraft.block.Block twilightforest.block.TFBlocks.giant_obsidian. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:uberous_soil for public static net.minecraft.block.Block twilightforest.block.TFBlocks.uberous_soil. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:huge_stalk for public static net.minecraft.block.Block twilightforest.block.TFBlocks.huge_stalk. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:huge_mushgloom for public static net.minecraft.block.Block twilightforest.block.TFBlocks.huge_mushgloom. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trollvidr for public static net.minecraft.block.Block twilightforest.block.TFBlocks.trollvidr. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:unripe_trollber for public static net.minecraft.block.Block twilightforest.block.TFBlocks.unripe_trollber. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trollber for public static net.minecraft.block.Block twilightforest.block.TFBlocks.trollber. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_block for public static net.minecraft.block.Block twilightforest.block.TFBlocks.knightmetal_block. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:huge_lilypad for public static net.minecraft.block.Block twilightforest.block.TFBlocks.huge_lilypad. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:huge_waterlily for public static net.minecraft.block.Block twilightforest.block.TFBlocks.huge_waterlily. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:slider for public static net.minecraft.block.Block twilightforest.block.TFBlocks.slider. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_brick for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_brick. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_stairs for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_stairs. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_pillar for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_pillar. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_rune_brick for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_rune_brick. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:force_field for public static net.minecraft.block.Block twilightforest.block.TFBlocks.force_field. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cinder_furnace for public static net.minecraft.block.Block twilightforest.block.TFBlocks.cinder_furnace. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cinder_furnace_lit for public static net.minecraft.block.Block twilightforest.block.TFBlocks.cinder_furnace_lit. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cinder_log for public static net.minecraft.block.Block twilightforest.block.TFBlocks.cinder_log. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_door for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_door. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_door_vanished for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_door_vanished. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:experiment_115 for public static net.minecraft.block.Block twilightforest.block.TFBlocks.experiment_115. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:miniature_structure for public static net.minecraft.block.Block twilightforest.block.TFBlocks.miniature_structure. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:block_storage for public static net.minecraft.block.Block twilightforest.block.TFBlocks.block_storage. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:spiral_bricks for public static net.minecraft.block.Block twilightforest.block.TFBlocks.spiral_bricks. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:etched_nagastone for public static net.minecraft.block.Block twilightforest.block.TFBlocks.etched_nagastone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_pillar for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_pillar. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_stairs for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_stairs. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:etched_nagastone_mossy for public static net.minecraft.block.Block twilightforest.block.TFBlocks.etched_nagastone_mossy. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_pillar_mossy for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_pillar_mossy. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_stairs_mossy for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_stairs_mossy. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:etched_nagastone_weathered for public static net.minecraft.block.Block twilightforest.block.TFBlocks.etched_nagastone_weathered. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_pillar_weathered for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_pillar_weathered. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_stairs_weathered for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_stairs_weathered. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:auroralized_glass for public static net.minecraft.block.Block twilightforest.block.TFBlocks.auroralized_glass. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_stairs_brick for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_stairs_brick. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_stairs_cracked for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_stairs_cracked. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_stairs_worn for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_stairs_worn. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_stairs_mossy for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_stairs_mossy. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:iron_ladder for public static twilightforest.block.BlockTFLadderBars twilightforest.block.TFBlocks.iron_ladder. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:terrorcotta_circle for public static net.minecraft.block.Block twilightforest.block.TFBlocks.terrorcotta_circle. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:terrorcotta_diagonal for public static net.minecraft.block.Block twilightforest.block.TFBlocks.terrorcotta_diagonal. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:stone_twist for public static net.minecraft.block.Block twilightforest.block.TFBlocks.stone_twist. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:stone_twist_thin for public static net.minecraft.block.Block twilightforest.block.TFBlocks.stone_twist_thin. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.twilight_oak_planks. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.twilight_oak_stairs. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.twilight_oak_doubleslab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.twilight_oak_slab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.twilight_oak_button. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.twilight_oak_fence. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.twilight_oak_gate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.twilight_oak_plate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.canopy_planks. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.canopy_stairs. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.canopy_doubleslab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.canopy_slab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.canopy_button. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.canopy_fence. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.canopy_gate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.canopy_plate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.mangrove_planks. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.mangrove_stairs. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.mangrove_doubleslab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.mangrove_slab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.mangrove_button. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.mangrove_fence. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.mangrove_gate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.mangrove_plate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.dark_planks. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.dark_stairs. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.dark_doubleslab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.dark_slab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.dark_button. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.dark_fence. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.dark_gate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.dark_plate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.time_planks. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.time_stairs. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.time_doubleslab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.time_slab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.time_button. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.time_fence. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.time_gate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.time_plate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.trans_planks. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.trans_stairs. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.trans_doubleslab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.trans_slab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.trans_button. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.trans_fence. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.trans_gate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.trans_plate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.mine_planks. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.mine_stairs. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.mine_doubleslab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.mine_slab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.mine_button. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.mine_fence. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.mine_gate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.mine_plate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.sort_planks. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.sort_stairs. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.sort_doubleslab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.sort_slab. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.sort_button. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.sort_fence. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.sort_gate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.sort_plate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ABYSS_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos_hellstone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARATHOS_HELLSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BOREAN_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTEVIA_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DEEPLANDS_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIA_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IROMINE_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTERIUM_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:high_precasia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.HIGH_PRECASIA_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:low_precasia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LOW_PRECASIA_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primed_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PRIMED_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRELANDS_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unstable_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.UNSTABLE_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.BOREAN_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.CANDYLAND_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVE_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPONIA_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIA_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalyte_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.LUNALYTE_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunasole_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.LUNASOLE_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTERIUM_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.ABYSS_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.BOREAN_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.CANDYLAND_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVE_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPONIA_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIA_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.IROMINE_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_down_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_DOWN_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalyte_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.LUNALYTE_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunasole_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.LUNASOLE_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTERIUM_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.PRECASIA_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRELANDS_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.AMETHYST_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.BARONYTE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.BLAZIUM_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_runium_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.CHARGED_RUNIUM_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestbone_fragments_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.CHESTBONE_FRAGMENTS_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLITE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.ELECANIUM_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.EMBERSTONE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:footbone_fragments_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.FOOTBONE_FRAGMENTS_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemenyte_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.GEMENYTE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.GHASTLY_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.GHOULISH_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.JADE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jewelyte_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.JEWELYTE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_fragments_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.LEGBONE_FRAGMENTS_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.LIMONITE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.LYON_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystite_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTITE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.ORNAMYTE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.RED_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.ROSITE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runium_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIUM_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.SAPPHIRE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.SHYREGEM_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrestone_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRESTONE_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullbone_fragments_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.SKULLBONE_FRAGMENTS_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:varsium_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.VARSIUM_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BROWN_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CORAL_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPONIA_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLITE_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTEVIA_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyan_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CYAN_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_blue_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_BLUE_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_grey_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_GREY_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkwash_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARKWASH_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grey_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREY_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_dotted_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_DOTTED_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_striped_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_STRIPED_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lime_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LIME_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magenta_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.MAGENTA_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_mysterium_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_MYSTERIUM_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_mysterium_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_MYSTERIUM_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RED_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ROSIDIAN_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_construct_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_CONSTRUCT_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_shyre_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_SHYRE_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_shyre_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_SHYRE_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewash_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITEWASH_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_amethyst_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_AMETHYST_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_amethyst_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_AMETHYST_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_amethyst_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_AMETHYST_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_amethyst_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_AMETHYST_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_jade_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_JADE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_jade_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_JADE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_jade_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_JADE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_jade_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_JADE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_limonite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_LIMONITE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_limonite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_LIMONITE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_limonite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_LIMONITE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_limonite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_LIMONITE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_rosite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_ROSITE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_rosite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_ROSITE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_rosite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_ROSITE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_rosite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_ROSITE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_sapphire_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_SAPPHIRE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_sapphire_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_SAPPHIRE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_sapphire_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SAPPHIRE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_sapphire_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_SAPPHIRE_IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.BLOOD_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.RED_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawn_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.DAWN_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_eyes_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_EYES_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.RED_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:turquoise_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.TURQUOISE_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irodust_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.IRODUST_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irogold_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.IROGOLD_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunicia_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.LUNICIA_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunosso_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.LUNOSSO_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowblood_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOWBLOOD_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bright_shyre_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.BRIGHT_SHYRE_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vein_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.VEIN_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.BLOOD_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawn_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.DAWN_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eyeball_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.EYEBALL_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_eye_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_EYE_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_eyes_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_EYES_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_flashing_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_FLASHING_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_purpling_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_PURPLING_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunide_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.LUNIDE_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodwood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauntedwood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTEDWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irowood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IROWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunide_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LUNIDE_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxicwood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TOXICWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_achony_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ACHONY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_baron_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BARON_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_black_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BLACK_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_bloodstone_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BLOODSTONE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_bloodwood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BLOODWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_blue_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BLUE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_brown_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BROWN_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_churry_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CHURRY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_coral_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CORAL_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_creep_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CREEP_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_creeponia_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CREEPONIA_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_crystallite_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CRYSTALLITE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_crystevia_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CRYSTEVIA_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_cyan_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CYAN_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_cycade_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CYCADE_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_dark_blue_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_DARK_BLUE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_dark_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_DARK_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_dark_grey_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_DARK_GREY_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_darkwash_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_DARKWASH_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_dawnwood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_DAWNWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_gardencia_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_GARDENCIA_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_greckon_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_GRECKON_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_green_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_GREEN_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_grey_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_GREY_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_haunted_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_HAUNTED_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_hauntedwood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_HAUNTEDWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_iro_dotted_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_IRO_DOTTED_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_iro_striped_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_IRO_STRIPED_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_irowood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_IROWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_amethyst_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_AMETHYST_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_amethyst_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_AMETHYST_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_amethyst_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_AMETHYST_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_amethyst_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_AMETHYST_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_jade_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_JADE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_jade_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_JADE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_jade_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_JADE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_jade_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_JADE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_limonite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_LIMONITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_limonite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_LIMONITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_limonite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_LIMONITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_limonite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_LIMONITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_rosite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_ROSITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_rosite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_ROSITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_rosite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_ROSITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_rosite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_ROSITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_sapphire_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_SAPPHIRE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_sapphire_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_SAPPHIRE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_sapphire_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_SAPPHIRE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_sapphire_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_SAPPHIRE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_lelyetia_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_LELYETIA_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_lime_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_LIME_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_lucalus_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_LUCALUS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_lunar_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_LUNAR_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_lunide_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_LUNIDE_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_magenta_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_MAGENTA_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_black_mysterium_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BLACK_MYSTERIUM_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_green_mysterium_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_GREEN_MYSTERIUM_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_orange_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORANGE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_pink_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PINK_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_purple_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PURPLE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_red_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_RED_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_rosidian_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ROSIDIAN_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_runic_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_RUNIC_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_runic_construct_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_RUNIC_CONSTRUCT_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_shadow_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_SHADOW_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_shyre_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_SHYRE_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_white_shyre_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_WHITE_SHYRE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_yellow_shyre_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_YELLOW_SHYRE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_skeletal_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_SKELETAL_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_stranglewood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_STRANGLEWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_toxicwood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_TOXICWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_whitewash_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_WHITEWASH_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_yellow_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_YELLOW_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodwood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BROWN_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CORAL_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPONIA_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLITE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTEVIA_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyan_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CYAN_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_blue_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_BLUE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_grey_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_GREY_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkwash_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.DARKWASH_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grey_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.GREY_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauntedwood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTEDWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_dotted_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_DOTTED_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_striped_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_STRIPED_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irowood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.IROWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_amethyst_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_AMETHYST_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_amethyst_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_AMETHYST_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_amethyst_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_AMETHYST_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_amethyst_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_AMETHYST_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_jade_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_JADE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_jade_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_JADE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_jade_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_JADE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_jade_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_JADE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_limonite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_LIMONITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_limonite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_LIMONITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_limonite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_LIMONITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_limonite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_LIMONITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_rosite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_ROSITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_rosite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_ROSITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_rosite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_ROSITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_rosite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_ROSITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_sapphire_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_SAPPHIRE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_sapphire_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_SAPPHIRE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_sapphire_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SAPPHIRE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_sapphire_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_SAPPHIRE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lime_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.LIME_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunide_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.LUNIDE_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magenta_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.MAGENTA_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_mysterium_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_MYSTERIUM_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_mysterium_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_MYSTERIUM_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.RED_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ROSIDIAN_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_construct_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_CONSTRUCT_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_shyre_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_SHYRE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_shyre_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_SHYRE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxicwood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.TOXICWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewash_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.WHITEWASH_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodwood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauntedwood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTEDWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irowood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.IROWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunide_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.LUNIDE_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxicwood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.TOXICWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:twinklestone_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.TWINKLESTONE_FENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodwood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauntedwood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTEDWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irowood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.IROWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunide_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.LUNIDE_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxicwood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.TOXICWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flower_core for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.FLOWER_CORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_mushroom for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_MUSHROOM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_mushroom_inside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_MUSHROOM_INSIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_mushroom_outside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_MUSHROOM_OUTSIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_mushroom_inside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_MUSHROOM_INSIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_mushroom_outside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_MUSHROOM_OUTSIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_mushroom_inside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_MUSHROOM_INSIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_mushroom_outside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_MUSHROOM_OUTSIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_mushroom_inside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_MUSHROOM_INSIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_mushroom_outside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_MUSHROOM_OUTSIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_mushroom_inside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_MUSHROOM_INSIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_mushroom_outside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_MUSHROOM_OUTSIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plant_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PLANT_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candied_water for public static net.tslat.aoa3.block.BasicFluidBlock net.tslat.aoa3.common.registration.BlockRegister.CANDIED_WATER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_light for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_LIGHT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_light for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_LIGHT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_light_breakable for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_LIGHT_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_crystal for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkstone for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.DARKSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_crystal for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.DEEP_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_light for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.HIVE_LIGHT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:steel_light for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.STEEL_LIGHT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:twinklestone for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.TWINKLESTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_light for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_LIGHT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.AMETHYST_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aquatic_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.AQUATIC_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BARONYTE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BLAZIUM_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLITE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.ELECANIUM_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.EMBERSTONE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.FIRE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.GHASTLY_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.GHOULISH_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_amethyst_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_AMETHYST_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_jade_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_JADE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_limonite_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_LIMONITE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_rosite_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_ROSITE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_sapphire_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_SAPPHIRE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.JADE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.AQUA_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BROWN_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyan_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.CYAN_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_grey_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_GREY_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grey_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.GREY_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lime_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.LIME_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magenta_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.MAGENTA_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.RED_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.LIMONITE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.LYON_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTIC_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_circling_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_CIRCLING_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_lapis_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_LAPIS_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_lapis_circling_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_LAPIS_CIRCLING_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_lapis_triangles_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_LAPIS_TRIANGLES_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_runic_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_RUNIC_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_triangles_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_TRIANGLES_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.ROSITE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.SAPPHIRE_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssal_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.ABYSSAL_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aquatic_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.AQUATIC_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_glass_breakable for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_GLASS_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:decayed_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.DECAYED_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencian_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIAN_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unbreakable_runic_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.UNBREAKABLE_RUNIC_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zhinx_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.ZHINX_GLASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.AMETHYST_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.BARONYTE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.BLAZIUM_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLITE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.ELECANIUM_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.EMBERSTONE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemenyte_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.GEMENYTE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.GHASTLY_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.GHOULISH_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.JADE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jewelyte_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.JEWELYTE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.LIMONITE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.LYON_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystite_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTITE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.ORNAMYTE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.ROSITE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.SAPPHIRE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.SHYREGEM_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrestone_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRESTONE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_ingot_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_INGOT_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:varsium_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.VARSIUM_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_carpet for public static net.tslat.aoa3.block.decoration.carpets.CarpetBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_CARPET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_carpet for public static net.tslat.aoa3.block.decoration.carpets.CarpetBlock net.tslat.aoa3.common.registration.BlockRegister.BOREAN_CARPET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencian_carpet for public static net.tslat.aoa3.block.decoration.carpets.CarpetBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIAN_CARPET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_carpet for public static net.tslat.aoa3.block.decoration.carpets.CarpetBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_CARPET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_carpet for public static net.tslat.aoa3.block.decoration.carpets.CarpetBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_CARPET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallanium for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLANIUM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberium for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.EMBERIUM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadonantium for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SHADONANTIUM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletanium for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETANIUM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_rock for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_ROCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_ancient_tile for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_ANCIENT_TILE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_tile_core for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_TILE_CORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_ancient_tile for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_ANCIENT_TILE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_tile_shrine for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_TILE_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_ancient_tile for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_ANCIENT_TILE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_dirt for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_DIRT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_dirt_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_DIRT_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_stream_horizontal for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_STREAM_HORIZONTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_stream_horizontal_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_STREAM_HORIZONTAL_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_rectangles for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_RECTANGLES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_rectangles_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_RECTANGLES_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_squares for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_SQUARES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_squares_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_SQUARES_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_tiles for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_TILES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_tiles_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_TILES_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_stream_vertical for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_STREAM_VERTICAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_stream_vertical_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_STREAM_VERTICAL_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_castle_wall for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_CASTLE_WALL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_cube for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_CUBE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_ground for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_GROUND. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_bar_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_BAR_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_bars for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_BARS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_candy for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CANDY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_candy for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RED_CANDY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_candy for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CANDY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chocolate_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CHOCOLATE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_chocolate_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_CHOCOLATE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_chocolate_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CHOCOLATE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cog_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.COG_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CORAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CORAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_CORAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_CORAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CORAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CORAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_cotton_candy for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.AQUA_COTTON_CANDY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_cotton_candy for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_COTTON_CANDY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crate for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CRATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RED_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_face_brick for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_FACE_BRICK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_trap_explosion for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DEEPLANDS_TRAP_EXPLOSION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_trap_lava for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DEEPLANDS_TRAP_LAVA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_trap_nipper for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DEEPLANDS_TRAP_NIPPER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:degraded_steel for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DEGRADED_STEEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.EYE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_snail_acid for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GIANT_SNAIL_ACID. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GINGERBREAD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_wall for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.HIVE_WALL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_brick_trap for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_BRICK_TRAP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iropole for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IROPOLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_face for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_FACE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_flow for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_FLOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_maze for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_MAZE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_pass for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_PASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_plain for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_PLAIN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_squares for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_SQUARES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_track for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_TRACK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_trap_flow for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_TRAP_FLOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_trap_maze for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_TRAP_MAZE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_trap_pass for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_TRAP_PASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_trap_squares for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_TRAP_SQUARES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darklight_orb for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARKLIGHT_ORB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dusk_orb for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DUSK_ORB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_orb for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_ORB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_orb for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.MOONLIGHT_ORB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sunfire_orb for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SUNFIRE_ORB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_pad for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_PAD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_acid for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_ACID. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paravite_hive for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PARAVITE_HIVE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_blue_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LIGHT_BLUE_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magenta_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.MAGENTA_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RED_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rose_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ROSE_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plastic for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PLASTIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_compass for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_COMPASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_distortion for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_DISTORTION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_energy for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_ENERGY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_fire for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_kinetic for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_KINETIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_life for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_LIFE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_lunar for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_LUNAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_poison for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_POISON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_power for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_POWER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_storm for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_STORM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_strike for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_STRIKE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_water for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_WATER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_wind for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_WIND. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_wither for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_WITHER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles_dots_left for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES_DOTS_LEFT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles_dots_right for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES_DOTS_RIGHT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles_eye_orange for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES_EYE_ORANGE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles_eye_red for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES_EYE_RED. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles_green for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES_GREEN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unbreakable_iro_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.UNBREAKABLE_IRO_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unbreakable_plant_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.UNBREAKABLE_PLANT_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unbreakable_runic_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.UNBREAKABLE_RUNIC_BRICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_SHROOM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_SHROOM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_SHROOM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_SHROOM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroom_stem for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.SHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_SHROOM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_SHROOM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_log for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_LOG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boney_block for public static net.tslat.aoa3.block.generation.misc.BoneyBlock net.tslat.aoa3.common.registration.BlockRegister.BONEY_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_direction for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_DIRECTION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_empowering for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_EMPOWERING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_focus for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_FOCUS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_power for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_POWER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_reality for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_REALITY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_space for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_SPACE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_travel for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_TRAVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charging_table for public static net.tslat.aoa3.block.functional.utility.ChargingTable net.tslat.aoa3.common.registration.BlockRegister.CHARGING_TABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_cloud for public static net.tslat.aoa3.block.generation.misc.CloudBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_CLOUD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dimensional_fabric for public static net.tslat.aoa3.block.generation.special.DimensionalFabric net.tslat.aoa3.common.registration.BlockRegister.DIMENSIONAL_FABRIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:air_gap for public static net.tslat.aoa3.block.functional.misc.AirGap net.tslat.aoa3.common.registration.BlockRegister.AIR_GAP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopian_lamp for public static net.tslat.aoa3.block.generation.special.DustopianLamp net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIAN_LAMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopian_lamp_off for public static net.tslat.aoa3.block.generation.special.DustopianLampOff net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIAN_LAMP_OFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:damage_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.DAMAGE_ENHANCER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:divine_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.DIVINE_ENHANCER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:durability_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.DURABILITY_ENHANCER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luck_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.LUCK_ENHANCER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.MAGIC_ENHANCER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:resistance_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.RESISTANCE_ENHANCER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.SPEED_ENHANCER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weight_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.WEIGHT_ENHANCER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_ladder for public static net.tslat.aoa3.block.functional.misc.LadderBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_LADDER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_ladder_breakable for public static net.tslat.aoa3.block.functional.misc.LadderBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_LADDER_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:living_growth for public static net.tslat.aoa3.block.functional.misc.LivingGrowth net.tslat.aoa3.common.registration.BlockRegister.LIVING_GROWTH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_stem for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVE_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_pillar for public static net.tslat.aoa3.block.generation.misc.LunarPillar net.tslat.aoa3.common.registration.BlockRegister.LUNAR_PILLAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spikey_pillar for public static net.tslat.aoa3.block.generation.misc.SpikeyPillar net.tslat.aoa3.common.registration.BlockRegister.SPIKEY_PILLAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_block for public static net.tslat.aoa3.block.generation.misc.ToxicBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_waste for public static net.tslat.aoa3.block.generation.misc.ToxicWaste net.tslat.aoa3.common.registration.BlockRegister.TOXIC_WASTE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amphibior_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.AMPHIBIOR_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amphibiyte_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.AMPHIBIYTE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:angelica_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ANGELICA_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arc_wizard_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ARC_WIZARD_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arkzyne_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ARKZYNE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arocknid_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.AROCKNID_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:banshee_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.BANSHEE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baumba_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.BAUMBA_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodsucker_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSUCKER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cane_bug_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.CANE_BUG_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crusilisk_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.CRUSILISK_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnlight_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNLIGHT_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daysee_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.DAYSEE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:diocus_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.DIOCUS_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:enforcer_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ENFORCER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exohead_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.EXOHEAD_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:faceless_floater_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.FACELESS_FLOATER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fenix_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.FENIX_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flesh_eater_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.FLESH_EATER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowerface_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.FLOWERFACE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungock_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.FUNGOCK_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastus_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.GHASTUS_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbird_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.GINGERBIRD_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_man_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.GINGERBREAD_MAN_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldum_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.GOLDUM_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldus_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.GOLDUS_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:inmate_x_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.INMATE_X_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:inmate_y_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.INMATE_Y_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iosaur_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.IOSAUR_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jawe_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.JAWE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightwalker_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.LIGHTWALKER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxocron_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.LUXOCRON_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechyon_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.MECHYON_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:merkyre_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.MERKYRE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mermage_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.MERMAGE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mushroom_spider_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.MUSHROOM_SPIDER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_beast_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.NETHENGEIC_BEAST_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_spider_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.NIGHTMARE_SPIDER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightwing_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.NIGHTWING_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:opteryx_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.OPTERYX_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paravite_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.PARAVITE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.PHANTOM_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pod_plant_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.POD_PLANT_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rawbone_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.RAWBONE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reaver_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.REAVER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:refluct_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.REFLUCT_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_critter_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ROCK_CRITTER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_golem_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_GOLEM_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_guardian_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_GUARDIAN_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seeker_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SEEKER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shavo_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SHAVO_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_troll_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_TROLL_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeledon_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SKELEDON_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skelekyte_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SKELEKYTE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulscorne_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SOULSCORNE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_wizard_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SPECTRAL_WIZARD_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spinoledon_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SPINOLEDON_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surveyor_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SURVEYOR_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tharafly_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.THARAFLY_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:undead_troll_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.UNDEAD_TROLL_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:urioh_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.URIOH_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:urv_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.URV_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vine_wizard_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.VINE_WIZARD_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visage_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.VISAGE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:volar_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.VOLAR_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zarg_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ZARG_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zhinx_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ZHINX_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zorp_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ZORP_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:army_block for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.ARMY_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.BARONESS_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_block for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.CANDY_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.CLUNKHEAD_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.CRAEXXEUS_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.DRACYON_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.GRAW_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_altar for public static net.tslat.aoa3.block.functional.altar.GuardianAltar net.tslat.aoa3.common.registration.BlockRegister.GUARDIAN_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_spawner for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.HIVE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydro_table for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.HYDRO_TABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.ILLUSION_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.KROR_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.MECHBOT_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_station for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.POWER_STATION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_shrine for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.PRIMORDIAL_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockrider_shrine for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ROCKRIDER_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.SILVERFOOT_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toy_box for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.TOY_BOX. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_shrine for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.VINOCORNE_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.VISUALENT_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.VOXXULON_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.ABYSS_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_CAVERN_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.BARATHOS_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.BOREAN_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.CANDYLAND_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVE_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPONIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTEVIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.DEEPLANDS_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.IROMINE_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.LUNALUS_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTERIUM_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.NETHER_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.PRECASIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.RUNANDOR_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRELANDS_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_PONDS_PORTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_altar for public static net.tslat.aoa3.block.functional.utility.AncientAltar net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_ALTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_shrine for public static net.tslat.aoa3.block.functional.utility.AncientCavernShrine net.tslat.aoa3.common.registration.BlockRegister.EREBON_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_shrine for public static net.tslat.aoa3.block.functional.utility.AncientCavernShrine net.tslat.aoa3.common.registration.BlockRegister.LUXON_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_shrine for public static net.tslat.aoa3.block.functional.utility.AncientCavernShrine net.tslat.aoa3.common.registration.BlockRegister.PLUTON_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_shrine for public static net.tslat.aoa3.block.functional.utility.AncientCavernShrine net.tslat.aoa3.common.registration.BlockRegister.SELYAN_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ascension_shrine for public static net.tslat.aoa3.block.functional.utility.AscensionShrine net.tslat.aoa3.common.registration.BlockRegister.ASCENSION_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_crate for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_CRATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_forge for public static net.tslat.aoa3.block.functional.utility.CreationForge net.tslat.aoa3.common.registration.BlockRegister.CREATION_FORGE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.BLUE_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.GREEN_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.RED_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.WHITE_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_extension_shrine for public static net.tslat.aoa3.block.functional.utility.CrystalExtensionShrine net.tslat.aoa3.common.registration.BlockRegister.CRYSTAL_EXTENSION_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:declogging_table for public static net.tslat.aoa3.block.functional.utility.DecloggingTable net.tslat.aoa3.common.registration.BlockRegister.DECLOGGING_TABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_case for public static net.tslat.aoa3.block.functional.misc.DeepCase net.tslat.aoa3.common.registration.BlockRegister.DEEP_CASE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:divine_station for public static net.tslat.aoa3.block.functional.utility.DivineStation net.tslat.aoa3.common.registration.BlockRegister.DIVINE_STATION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:enigma_table for public static net.tslat.aoa3.block.functional.utility.EnigmaTable net.tslat.aoa3.common.registration.BlockRegister.ENIGMA_TABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoid_station for public static net.tslat.aoa3.block.functional.utility.ExoidStation net.tslat.aoa3.common.registration.BlockRegister.EXOID_STATION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_device for public static net.tslat.aoa3.block.functional.utility.ExtractionDevice net.tslat.aoa3.common.registration.BlockRegister.EXTRACTION_DEVICE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_device_on for public static net.tslat.aoa3.block.functional.utility.ExtractionDevice net.tslat.aoa3.common.registration.BlockRegister.EXTRACTION_DEVICE_ON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:filtration_system for public static net.tslat.aoa3.block.functional.utility.FiltrationSystem net.tslat.aoa3.common.registration.BlockRegister.FILTRATION_SYSTEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:frame_bench for public static net.tslat.aoa3.block.functional.utility.FrameBench net.tslat.aoa3.common.registration.BlockRegister.FRAME_BENCH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_accumulator for public static net.tslat.aoa3.block.functional.utility.GoldAccumulator net.tslat.aoa3.common.registration.BlockRegister.GOLD_ACCUMULATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunting_table for public static net.tslat.aoa3.block.functional.utility.HauntingTable net.tslat.aoa3.common.registration.BlockRegister.HAUNTING_TABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_1 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_1. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_2 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_3 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_3. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_4 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_4. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_5 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_5. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_6 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_6. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_7 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_7. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_8 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_8. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_9 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_9. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_table for public static net.tslat.aoa3.block.functional.utility.InfusionTable net.tslat.aoa3.common.registration.BlockRegister.INFUSION_TABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_crate for public static net.tslat.aoa3.block.functional.misc.IroCrate net.tslat.aoa3.common.registration.BlockRegister.IRO_CRATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_creation_table for public static net.tslat.aoa3.block.functional.utility.LunarCreationTable net.tslat.aoa3.common.registration.BlockRegister.LUNAR_CREATION_TABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_enrichment_table for public static net.tslat.aoa3.block.functional.utility.LunarEnrichmentTable net.tslat.aoa3.common.registration.BlockRegister.LUNAR_ENRICHMENT_TABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mending_table for public static net.tslat.aoa3.block.functional.utility.MendingTable net.tslat.aoa3.common.registration.BlockRegister.MENDING_TABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mineralization_station for public static net.tslat.aoa3.block.functional.utility.MineralizationStation net.tslat.aoa3.common.registration.BlockRegister.MINERALIZATION_STATION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petal_crafting_station for public static net.tslat.aoa3.block.functional.utility.PetalCraftingStation net.tslat.aoa3.common.registration.BlockRegister.PETAL_CRAFTING_STATION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_gold_accumulator for public static net.tslat.aoa3.block.functional.utility.PureGoldAccumulator net.tslat.aoa3.common.registration.BlockRegister.PURE_GOLD_ACCUMULATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:recreation_station for public static net.tslat.aoa3.block.functional.utility.RecreationStation net.tslat.aoa3.common.registration.BlockRegister.RECREATION_STATION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_randomizer for public static net.tslat.aoa3.block.functional.utility.RuneRandomizer net.tslat.aoa3.common.registration.BlockRegister.RUNE_RANDOMIZER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_shrine for public static net.tslat.aoa3.block.functional.utility.RuneShrine net.tslat.aoa3.common.registration.BlockRegister.RUNE_SHRINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_block for public static net.tslat.aoa3.block.functional.utility.RunicBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strange_block for public static net.tslat.aoa3.block.functional.utility.StrangeBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGE_BLOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink for public static net.tslat.aoa3.block.functional.utility.TeaSink net.tslat.aoa3.common.registration.BlockRegister.TEA_SINK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_store_crate for public static net.tslat.aoa3.block.functional.utility.VoxStoreCrate net.tslat.aoa3.common.registration.BlockRegister.VOX_STORE_CRATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewashing_table for public static net.tslat.aoa3.block.functional.utility.WhitewashingTable net.tslat.aoa3.common.registration.BlockRegister.WHITEWASHING_TABLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arcbulb for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.ARCBULB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arcflower for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.ARCFLOWER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bureal_stocks for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.BUREAL_STOCKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candycane for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CANDYCANE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CANDY_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_candy_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CANDY_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celevians_blue for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVIANS_BLUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celevians_purple for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVIANS_PURPLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celevians_red for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVIANS_RED. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celevians_white for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVIANS_WHITE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_flowers for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_FLOWERS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.BLUE_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.GREEN_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.RED_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.WHITE_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daileers for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAILEERS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawn_bush for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAWN_BUSH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawn_flower for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAWN_FLOWER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawn_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAWN_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daylooms_blue for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAYLOOMS_BLUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daylooms_pink for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAYLOOMS_PINK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daylooms_yellow for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAYLOOMS_YELLOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dead_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DEAD_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_blooms for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DEEP_BLOOMS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DEEP_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_flower for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_FLOWER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_grass_plant for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_GRASS_PLANT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horizon_daisies for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.HORIZON_DAISIES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irotops for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.IROTOPS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_grass_down for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_GRASS_DOWN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucon_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LUCON_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalip for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LUNALIP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luntar for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LUNTAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lurchians for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LURCHIANS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lylips for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LYLIPS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magias for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.MAGIAS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_bush for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTIC_BUSH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_ferns for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTIC_FERNS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ocealites_blue for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.OCEALITES_BLUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.RAINBOW_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_grass2 for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.RAINBOW_GRASS2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_grass3 for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.RAINBOW_GRASS3. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_bulbs for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_BULBS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bush for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_BUSH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_weed for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_WEED. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_thorns for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.TANGLE_THORNS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_bloom for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.TRILLIAD_BLOOM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tubeicles for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.TUBEICLES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_waterweeds for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_WATERWEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_waterweeds for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_WATERWEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_waterweeds for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_WATERWEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_lollypop for public static net.tslat.aoa3.block.generation.plants.PlantMultiStackable net.tslat.aoa3.common.registration.BlockRegister.BLUE_LOLLYPOP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_lollypop for public static net.tslat.aoa3.block.generation.plants.PlantMultiStackable net.tslat.aoa3.common.registration.BlockRegister.RED_LOLLYPOP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_lollypop for public static net.tslat.aoa3.block.generation.plants.PlantMultiStackable net.tslat.aoa3.common.registration.BlockRegister.YELLOW_LOLLYPOP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_vines for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_VINES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_vines_cap for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_VINES_CAP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_pine_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BLOOD_PINE_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_pine for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BLOOD_PINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_spikes for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BLOOD_SPIKES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_strands for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BLOOD_STRANDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bulb_stock for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BULB_STOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bulb_stock_cap for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BULB_STOCK_CAP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celebulbs_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.CELEBULBS_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celebulbs_green for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.CELEBULBS_GREEN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celebulbs_yellow for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.CELEBULBS_YELLOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_cage for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.CORAL_CAGE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_bars for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_BARS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_shrub_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.EYE_SHRUB_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_shrub for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.EYE_SHRUB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:garden_grass for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.GARDEN_GRASS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_blue_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_BLUE_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_blue for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_BLUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_pink_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_PINK_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_pink for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_PINK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_yellow_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_YELLOW_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_yellow for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_YELLOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_stem_cap for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_STEM_CAP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_stem_cap_down for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_STEM_CAP_DOWN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_wiggler for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_WIGGLER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_wiggler_bottom for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_WIGGLER_BOTTOM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_wiggler_top for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_WIGGLER_TOP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_peppermint for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.GREEN_PEPPERMINT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_peppermint for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.RED_PEPPERMINT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plastic_stick for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.PLASTIC_STICK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_tube for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.CANDY_TUBE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_stock for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.SHYRE_STOCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_cap for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.SHYRE_CAP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_cap_down for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.SHYRE_CAP_DOWN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_fungi_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.VOX_FUNGI_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_fungi for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.VOX_FUNGI. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_tentacles_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.VOX_TENTACLES_STEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_tentacles for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.VOX_TENTACLES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_waterweeds for public static net.tslat.aoa3.block.generation.plants.RedWaterweeds net.tslat.aoa3.common.registration.BlockRegister.RED_WATERWEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_vines for public static net.tslat.aoa3.block.generation.plants.VinesBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_VINES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berry_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.BUBBLE_BERRY_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.CHILLI_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_bulb_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.EYE_BULB_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracles_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.FLORACLES_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicaps_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.GOLDICAPS_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.HEART_FRUIT_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_tops_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.HOLLY_TOPS_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.LUNACRIKE_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.LUNA_GLOBE_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalon_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.LUNALON_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.MAGIC_MARANG_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_shroom_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTIC_SHROOM_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidon_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.ROSIDON_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.TEA_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_plant_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.THORNY_PLANT_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.TRILLIAD_CROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodtwister_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODTWISTER_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_celevus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CELEVUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bright_shyre_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.BRIGHT_SHYRE_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eyebush_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.EYEBUSH_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_hanger_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.EYE_HANGER_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_celevus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CELEVUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irodust_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.IRODUST_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irogold_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.IROGOLD_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunicia_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.LUNICIA_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunosso_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.LUNOSSO_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_celevus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CELEVUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_celevus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.RED_CELEVUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.RED_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:turquoise_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.TURQUOISE_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_celevus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CELEVUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bane_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.BANE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_bane_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_BANE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_bane_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_BANE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.BARONESS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_baroness_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_BARONESS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_baroness_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_BARONESS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CLUNKHEAD_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_clunkhead_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CLUNKHEAD_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_clunkhead_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CLUNKHEAD_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coniferon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CONIFERON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_coniferon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CONIFERON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_coniferon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CONIFERON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corallus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CORALLUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_corallus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CORALLUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_corallus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CORALLUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.COTTON_CANDOR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_cotton_candor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_COTTON_CANDOR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_cotton_candor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_COTTON_CANDOR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CRAEXXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_craexxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CRAEXXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_craexxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CRAEXXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_creep_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CREEP_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_creep_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CREEP_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystocore_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTOCORE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_crystocore_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CRYSTOCORE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_crystocore_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CRYSTOCORE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.DRACYON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_dracyon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_DRACYON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_dracyon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_DRACYON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elusive_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ELUSIVE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_elusive_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_ELUSIVE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_elusive_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_ELUSIVE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.FLASH_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_flash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_FLASH_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_flash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_FLASH_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldorth_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLDORTH_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_goldorth_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_GOLDORTH_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_goldorth_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_GOLDORTH_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GRAW_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_graw_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_GRAW_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_graw_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_GRAW_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GUARDIAN_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_guardian_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_GUARDIAN_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_guardian_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_GUARDIAN_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gyro_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GYRO_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_gyro_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_GYRO_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_gyro_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_GYRO_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:harkos_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.HARKOS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_harkos_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_HARKOS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_harkos_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_HARKOS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_king_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.HIVE_KING_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_hive_king_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_HIVE_KING_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_hive_king_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_HIVE_KING_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.HORON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_horon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_HORON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_horon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_HORON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrolisk_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.HYDROLISK_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_hydrolisk_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_HYDROLISK_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_hydrolisk_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_HYDROLISK_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kajaros_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.KAJAROS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_kajaros_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_KAJAROS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_kajaros_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_KAJAROS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_bambambam_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.KING_BAMBAMBAM_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_king_bambambam_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_KING_BAMBAMBAM_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_king_bambambam_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_KING_BAMBAMBAM_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_shroomus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.KING_SHROOMUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_king_shroomus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_KING_SHROOMUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_king_shroomus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_KING_SHROOMUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:klobber_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.KLOBBER_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_klobber_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_KLOBBER_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_klobber_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_KLOBBER_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.KROR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_kror_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_KROR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_kror_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_KROR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.MECHBOT_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_mechbot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_MECHBOT_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_mechbot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_MECHBOT_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mirage_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.MIRAGE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_mirage_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_MIRAGE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_mirage_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_MIRAGE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:miskel_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.MISKEL_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_miskel_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_MISKEL_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_miskel_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_MISKEL_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_wither_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.NETHENGEIC_WITHER_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_nethengeic_wither_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_NETHENGEIC_WITHER_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_nethengeic_wither_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_NETHENGEIC_WITHER_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:okazor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.OKAZOR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_okazor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_OKAZOR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_okazor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_OKAZOR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penumbra_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.PENUMBRA_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_penumbra_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_PENUMBRA_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_penumbra_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_PENUMBRA_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proshield_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.PROSHIELD_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_proshield_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_PROSHIELD_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_proshield_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_PROSHIELD_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raxxan_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.RAXXAN_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_raxxan_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_RAXXAN_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_raxxan_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_RAXXAN_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockrider_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ROCKRIDER_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_rockrider_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_ROCKRIDER_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_rockrider_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_ROCKRIDER_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOWLORD_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_shadowlord_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_SHADOWLORD_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_shadowlord_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SHADOWLORD_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.SILVERFOOT_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_silverfoot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_SILVERFOOT_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_silverfoot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SILVERFOOT_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletron_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETRON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_skeletron_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_SKELETRON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_skeletron_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SKELETRON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.SMASH_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_smash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_SMASH_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_smash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SMASH_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tyrosaur_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.TYROSAUR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_tyrosaur_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_TYROSAUR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_tyrosaur_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_TYROSAUR_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.VINOCORNE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_vinocorne_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_VINOCORNE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_vinocorne_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_VINOCORNE_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.VISUALENT_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_visualent_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_VISUALENT_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_visualent_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_VISUALENT_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.VOXXULON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_voxxulon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_VOXXULON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_voxxulon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_VOXXULON_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:xxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.XXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_xxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_XXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_xxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_XXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_ancient_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_ANCIENT_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_ancient_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_ANCIENT_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_ancient_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_ANCIENT_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_baron_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_BARON_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_baron_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_BARON_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_baron_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_BARON_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BLOOD_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_blood_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_BLOOD_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_blood_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_BLOOD_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_blood_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_BLOOD_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BOREIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_boreic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_BOREIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_boreic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_BOREIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_boreic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_BOREIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CANDY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_candy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CANDY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_candy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CANDY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_candy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CANDY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CLOWN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_clown_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CLOWN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_clown_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CLOWN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_clown_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CLOWN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CREATION_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_creation_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CREATION_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_creation_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CREATION_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_creation_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CREATION_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepoid_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPOID_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_creepoid_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CREEPOID_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_creepoid_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CREEPOID_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_creepoid_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CREEPOID_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_creepy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CREEPY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_creepy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CREEPY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_creepy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CREEPY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_crystal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CRYSTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_crystal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CRYSTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_crystal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CRYSTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.DEEP_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_deep_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_DEEP_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_deep_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_DEEP_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_deep_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_DEEP_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_dustopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_DUSTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_dustopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_DUSTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_dustopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_DUSTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENERGY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_energy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_ENERGY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_energy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_ENERGY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_energy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_ENERGY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.FUNGAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_fungal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_FUNGAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_fungal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_FUNGAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_fungal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_FUNGAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GHOSTLY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_ghostly_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_GHOSTLY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_ghostly_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_GHOSTLY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_ghostly_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_GHOSTLY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GHOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_ghoul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_GHOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_ghoul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_GHOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_ghoul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_GHOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GINGERBREAD_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_gingerbread_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_GINGERBREAD_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_gingerbread_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_GINGERBREAD_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_gingerbread_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_GINGERBREAD_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_haunted_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_HAUNTED_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_haunted_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_HAUNTED_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_haunted_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_HAUNTED_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ILLUSION_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_illusion_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_ILLUSION_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_illusion_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_ILLUSION_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_illusion_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_ILLUSION_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.IMMORTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_immortal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_IMMORTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_immortal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_IMMORTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_immortal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_IMMORTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_lelyetian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_LELYETIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_lelyetian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_LELYETIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_lelyetian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_LELYETIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.LIGHT_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_light_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_LIGHT_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_light_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_LIGHT_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_light_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_LIGHT_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.LOTTO_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_lotto_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_LOTTO_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_lotto_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_LOTTO_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_lotto_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_LOTTO_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_lunar_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_LUNAR_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_lunar_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_LUNAR_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_lunar_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_LUNAR_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.MECHA_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_mecha_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_MECHA_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_mecha_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_MECHA_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_mecha_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_MECHA_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.NETHENGEIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_nethengeic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_NETHENGEIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_nethengeic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_NETHENGEIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_nethengeic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_NETHENGEIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.NETHER_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_nether_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_NETHER_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_nether_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_NETHER_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_nether_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_NETHER_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ROSIDIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_rosidian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_ROSIDIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_rosidian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_ROSIDIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_rosidian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_ROSIDIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_runic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_RUNIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_runic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_RUNIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_runic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_RUNIC_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sea_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SEA_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_sea_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SEA_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_sea_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SEA_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_sea_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SEA_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_shadow_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SHADOW_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_shadow_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SHADOW_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_shadow_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SHADOW_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shiny_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SHINY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_shiny_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SHINY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_shiny_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SHINY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_shiny_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SHINY_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_shyre_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SHYRE_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_shyre_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SHYRE_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_shyre_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SHYRE_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_skeletal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SKELETAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_skeletal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SKELETAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_skeletal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SKELETAL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_soul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_soul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_soul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.UTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_utopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_UTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_utopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_UTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_utopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_UTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.VOID_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_void_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_VOID_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_void_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_VOID_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_void_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_VOID_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_vox_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_VOX_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_vox_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_VOX_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_vox_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_VOX_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.PLUTON_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.LUXON_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.EREBON_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SELYAN_BANNER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemcracker for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GEMCRACKER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pickmax for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.PICKMAX. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_AXE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.CHAINSAW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss for public static net.tslat.aoa3.dimension.abyss.biomes.BiomeAbyss net.tslat.aoa3.common.registration.BiomeRegister.ABYSS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern for public static net.tslat.aoa3.dimension.ancientcavern.biomes.BiomeAncientCavern net.tslat.aoa3.common.registration.BiomeRegister.ANCIENT_CAVERN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos for public static net.tslat.aoa3.dimension.barathos.biomes.BiomeBarathos net.tslat.aoa3.common.registration.BiomeRegister.BARATHOS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland for public static net.tslat.aoa3.dimension.candyland.biomes.BiomeCandyland net.tslat.aoa3.common.registration.BiomeRegister.CANDYLAND. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve for public static net.tslat.aoa3.dimension.celeve.biomes.BiomeCeleve net.tslat.aoa3.common.registration.BiomeRegister.CELEVE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia for public static net.tslat.aoa3.dimension.creeponia.biomes.BiomeCreeponia net.tslat.aoa3.common.registration.BiomeRegister.CREEPONIA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia for public static net.tslat.aoa3.dimension.crystevia.biomes.BiomeCrystevia net.tslat.aoa3.common.registration.BiomeRegister.CRYSTEVIA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands for public static net.tslat.aoa3.dimension.deeplands.biomes.BiomeDeeplands net.tslat.aoa3.common.registration.BiomeRegister.DEEPLANDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia for public static net.tslat.aoa3.dimension.dustopia.biomes.BiomeDustopia net.tslat.aoa3.common.registration.BiomeRegister.DUSTOPIA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia for public static net.tslat.aoa3.dimension.gardencia.biomes.BiomeGardencia net.tslat.aoa3.common.registration.BiomeRegister.GARDENCIA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon for public static net.tslat.aoa3.dimension.greckon.biomes.BiomeGreckon net.tslat.aoa3.common.registration.BiomeRegister.GRECKON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven for public static net.tslat.aoa3.dimension.haven.biomes.BiomeHaven net.tslat.aoa3.common.registration.BiomeRegister.HAVEN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis for public static net.tslat.aoa3.dimension.immortallis.biomes.BiomeImmortallis net.tslat.aoa3.common.registration.BiomeRegister.IMMORTALLIS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine for public static net.tslat.aoa3.dimension.iromine.biomes.BiomeIromine net.tslat.aoa3.common.registration.BiomeRegister.IROMINE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lborean for public static net.tslat.aoa3.dimension.lborean.biomes.BiomeLBorean net.tslat.aoa3.common.registration.BiomeRegister.LBOREAN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia for public static net.tslat.aoa3.dimension.lelyetia.biomes.BiomeLelyetia net.tslat.aoa3.common.registration.BiomeRegister.LELYETIA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus for public static net.tslat.aoa3.dimension.lunalus.biomes.BiomeLunalus net.tslat.aoa3.common.registration.BiomeRegister.LUNALUS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium for public static net.tslat.aoa3.dimension.mysterium.biomes.BiomeMysterium net.tslat.aoa3.common.registration.BiomeRegister.MYSTERIUM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia for public static net.tslat.aoa3.dimension.precasia.biomes.BiomePrecasia net.tslat.aoa3.common.registration.BiomeRegister.PRECASIA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor for public static net.tslat.aoa3.dimension.runandor.biomes.BiomeRunandor net.tslat.aoa3.common.registration.BiomeRegister.RUNANDOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands for public static net.tslat.aoa3.dimension.shyrelands.biomes.BiomeShyrelands net.tslat.aoa3.common.registration.BiomeRegister.SHYRELANDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds for public static net.tslat.aoa3.dimension.voxponds.biomes.BiomeVoxPonds net.tslat.aoa3.common.registration.BiomeRegister.VOX_PONDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:enrichedalloy for public static net.minecraft.item.Item mekanism.common.MekanismItems.EnrichedAlloy. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:reinforcedalloy for public static net.minecraft.item.Item mekanism.common.MekanismItems.ReinforcedAlloy. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:atomicalloy for public static net.minecraft.item.Item mekanism.common.MekanismItems.AtomicAlloy. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:teleportationcore for public static net.minecraft.item.Item mekanism.common.MekanismItems.TeleportationCore. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:electrolyticcore for public static net.minecraft.item.Item mekanism.common.MekanismItems.ElectrolyticCore. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:substrate for public static net.minecraft.item.Item mekanism.common.MekanismItems.Substrate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:polyethene for public static net.minecraft.item.Item mekanism.common.MekanismItems.Polyethene. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:biofuel for public static net.minecraft.item.Item mekanism.common.MekanismItems.BioFuel. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:itemproxy for public static net.minecraft.item.Item mekanism.common.MekanismItems.ItemProxy. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:enrichediron for public static net.minecraft.item.Item mekanism.common.MekanismItems.EnrichedIron. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:compressedcarbon for public static net.minecraft.item.Item mekanism.common.MekanismItems.CompressedCarbon. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:compressedredstone for public static net.minecraft.item.Item mekanism.common.MekanismItems.CompressedRedstone. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:compresseddiamond for public static net.minecraft.item.Item mekanism.common.MekanismItems.CompressedDiamond. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:compressedobsidian for public static net.minecraft.item.Item mekanism.common.MekanismItems.CompressedObsidian. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:speedupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.SpeedUpgrade. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:energyupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.EnergyUpgrade. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:filterupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.FilterUpgrade. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:mufflingupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.MufflingUpgrade. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:gasupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.GasUpgrade. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:anchorupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.AnchorUpgrade. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:tierinstaller for public static net.minecraft.item.Item mekanism.common.MekanismItems.TierInstaller. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:energytablet for public static mekanism.common.item.ItemEnergized mekanism.common.MekanismItems.EnergyTablet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:robit for public static mekanism.common.item.ItemRobit mekanism.common.MekanismItems.Robit. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:atomicdisassembler for public static mekanism.common.item.ItemAtomicDisassembler mekanism.common.MekanismItems.AtomicDisassembler. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:portableteleporter for public static mekanism.common.item.ItemPortableTeleporter mekanism.common.MekanismItems.PortableTeleporter. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:configurator for public static mekanism.common.item.ItemConfigurator mekanism.common.MekanismItems.Configurator. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:networkreader for public static mekanism.common.item.ItemNetworkReader mekanism.common.MekanismItems.NetworkReader. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:walkietalkie for public static net.minecraft.item.Item mekanism.common.MekanismItems.WalkieTalkie. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:electricbow for public static mekanism.common.item.ItemElectricBow mekanism.common.MekanismItems.ElectricBow. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:flamethrower for public static mekanism.common.item.ItemFlamethrower mekanism.common.MekanismItems.Flamethrower. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:seismicreader for public static mekanism.common.item.ItemSeismicReader mekanism.common.MekanismItems.SeismicReader. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:dictionary for public static net.minecraft.item.Item mekanism.common.MekanismItems.Dictionary. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:gaugedropper for public static mekanism.common.item.ItemGaugeDropper mekanism.common.MekanismItems.GaugeDropper. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:configurationcard for public static net.minecraft.item.Item mekanism.common.MekanismItems.ConfigurationCard. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:craftingformula for public static net.minecraft.item.Item mekanism.common.MekanismItems.CraftingFormula. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:scubatank for public static mekanism.common.item.ItemScubaTank mekanism.common.MekanismItems.ScubaTank. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:gasmask for public static mekanism.common.item.ItemGasMask mekanism.common.MekanismItems.GasMask. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:jetpack for public static mekanism.common.item.ItemJetpack mekanism.common.MekanismItems.Jetpack. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:armoredjetpack for public static mekanism.common.item.ItemJetpack mekanism.common.MekanismItems.ArmoredJetpack. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:freerunners for public static mekanism.common.item.ItemFreeRunners mekanism.common.MekanismItems.FreeRunners. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:balloon for public static net.minecraft.item.Item mekanism.common.MekanismItems.Balloon. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:otherdust for public static net.minecraft.item.Item mekanism.common.MekanismItems.OtherDust. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:dust for public static net.minecraft.item.Item mekanism.common.MekanismItems.Dust. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:sawdust for public static net.minecraft.item.Item mekanism.common.MekanismItems.Sawdust. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:salt for public static net.minecraft.item.Item mekanism.common.MekanismItems.Salt. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:ingot for public static net.minecraft.item.Item mekanism.common.MekanismItems.Ingot. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:nugget for public static net.minecraft.item.Item mekanism.common.MekanismItems.Nugget. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:clump for public static net.minecraft.item.Item mekanism.common.MekanismItems.Clump. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:dirtydust for public static net.minecraft.item.Item mekanism.common.MekanismItems.DirtyDust. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:shard for public static net.minecraft.item.Item mekanism.common.MekanismItems.Shard. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:crystal for public static net.minecraft.item.Item mekanism.common.MekanismItems.Crystal. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:controlcircuit for public static net.minecraft.item.Item mekanism.common.MekanismItems.ControlCircuit. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:music_null for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MUSIC_NULL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_priming for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_PRIMING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_SPAWN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlust_collect for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOODLUST_COLLECT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn_call for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BONE_HORN_CALL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_shot_pop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_SHOT_POP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_THUMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINSAW_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_forge_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_FORGE_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_creator_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTAL_CREATOR_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:declogging_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DECLOGGING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_dino_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_DINO_STEP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_harvest for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_HARVEST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_DAY_START. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_hunt_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOOD_HUNT_START. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_DAY_START. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DEATH_DAY_START. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_invasion_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_INVASION_START. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_scurry_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SCURRY_START. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EXTRACTION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_loot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FORAGING_LOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOO_BALL_IMPACT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_tool_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOOFY_TOOL_FAIL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABOMINATOR_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARCHERGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARTIFACT_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATOMIZER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ball_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BALL_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_BLAST_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blowpipe_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOWPIPE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BOOM_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CARROT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chaingun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWNER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COLOUR_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONFETTI_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DISCHARGE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DOOM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:drain_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRAIN_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENERGY_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fast_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FAST_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flinger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FLINGER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAS_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAUGE_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golem_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLEM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAVITY_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEAT_WAVE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:high_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIGH_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_SMG_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ION_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JACK_ROCKER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lower_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOWER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHA_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIND_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINIGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_pistol_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINI_PISTOL_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MISSILE_MAKER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MONSTER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOON_SHINER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARALYZER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARTY_POPPER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ray_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RAY_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEFER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLUTION_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROULETTE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RPG_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOTGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SLUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SNIPER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SPARK_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_SHOWER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sprayer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPRAYER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SQUAD_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.STAMPEDE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SWARMOTRON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:upper_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UPPER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WHIMSY_WINDER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHERS_WRATH_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wood_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WOOD_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunting_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAUNTING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_SPAWN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HELLFIRE_IMPACT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.INFUSION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_100 for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_100. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_up for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_UP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_win for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOTTO_WIN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_enrichment_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_ENRICHMENT_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runes_craft for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNES_CRAFT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_baumba_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BAUMBA_JUMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clunkhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLUNKHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_taunt for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_TAUNT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_CHARGE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creeperlock_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPERLOCK_TELEPORT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_duston_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_STEP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_golem_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLEM_STEP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_scare for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_SCARE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_drop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DROP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jumbo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JUMBO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_revive for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_REVIVE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_heal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_HEAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_little_bam_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LITTLE_BAM_SPAWN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_living_fungi_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LIVING_FUNGI_SPAWN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lollypopper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOLLYPOPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechbot_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHBOT_JUMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mirage_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MIRAGE_TELEPORT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_appear for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_APPEAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_steal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_STEAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_switch for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_SWITCH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_change for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_CHANGE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sasquatch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SASQUATCH_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulosus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULOSUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hide for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_CHARGE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_ready_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_READY_STOMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STEP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STOMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_dash for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DASH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_DEATH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_HIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_LIVING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bane_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BANE_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coniferon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONIFERON_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corallus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORALLUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystocore_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTOCORE_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRACYON_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elusive_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ELUSIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:four_guardians_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FOUR_GUARDIANS_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldorth_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLDORTH_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAW_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gyro_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GYRO_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_king_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIVE_KING_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HORON_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrolisk_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HYDROLISK_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_bambambam_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_BAMBAMBAM_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_shroomus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_SHROOMUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KROR_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_wither_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NETHENGEIC_WITHER_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penumbra_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PENUMBRA_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_five_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PRIMORDIAL_FIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_rider_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROCK_RIDER_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOWLORD_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SILVERFOOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletron_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELETRON_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smash_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SMASH_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tyrosaur_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TYROSAUR_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINOCORNE_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VISUALENT_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VOXXULON_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petal_crafting_station_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PETAL_CRAFTING_STATION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plant_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLANT_THUMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABYSS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ANCIENT_CAVERN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barren_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARREN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDYLAND_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELEVE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEPONIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IMMORTALLIS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IROMINE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURAL_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_randomizer_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNE_RANDOMIZER_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arc_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARC_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baumba_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BAUMBA_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cherry_blaster_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHERRY_BLASTER_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWN_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_nuke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_NUKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungik_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGIK_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GUARDIAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hag_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAG_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:linger_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LINGER_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_creeper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_CREEPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magicke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGICKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mermage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MERMAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mirage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIRAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeleman_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELEMAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_protector_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_PROTECTOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:undead_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UNDEAD_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vine_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINE_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_reaper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_REAPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizard_blast_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WIZARD_BLAST_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_wind for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_WIND. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATLANTIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:basic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BASIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELESTIAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONCUSSION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EMBER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ever_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EVER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FIREFLY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JOKER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHTSHINE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.METEOR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOONLIGHT_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NIGHTMARE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NOXIOUS_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PHANTOM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEF_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REJUVENATION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SUN_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SURGE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TANGLE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ULTIMATUM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_fill for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_FILL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_FAIL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_SUCCESS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_slab_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_SLAB_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:very_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VERY_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VULCANE_USE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achelos_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ACHELOS_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:face_mask for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FACE_MASK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:night_vision_goggles for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHT_VISION_GOGGLES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:oceanus_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OCEANUS_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sealord_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SEALORD_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:balloon for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.BALLOON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_bullet for public static net.tslat.aoa3.item.misc.ItemTieredBullet net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_BULLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cannonball for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.CANNONBALL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli for public static net.tslat.aoa3.item.food.Chilli net.tslat.aoa3.common.registration.ItemRegister.CHILLI. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_capsule for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.DISCHARGE_CAPSULE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_arrow for public static net.tslat.aoa3.item.misc.HollyArrow net.tslat.aoa3.common.registration.ItemRegister.HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_holly_arrow for public static net.tslat.aoa3.item.misc.SpectralHollyArrow net.tslat.aoa3.common.registration.ItemRegister.SPECTRAL_HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tipped_holly_arrow for public static net.tslat.aoa3.item.misc.TippedHollyArrow net.tslat.aoa3.common.registration.ItemRegister.TIPPED_HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:metal_slug for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.METAL_SLUG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pop_shot for public static net.tslat.aoa3.item.misc.PopShot net.tslat.aoa3.common.registration.ItemRegister.POP_SHOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spreadshot for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.SPREADSHOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.AMETHYST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLOODSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CRYSTALLITE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemenyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GEMENYTE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jewelyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JEWELYTE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORNAMYTE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SAPPHIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHYREGEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BARONYTE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLAZIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ELECANIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.EMBERSTONE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHASTLY_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOULISH_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LYON_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MYSTITE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROSITE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rusted_iron_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUSTED_IRON_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrestone_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHYRESTONE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SKELETAL_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:varsium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VARSIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runium_chunk for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIUM_CHUNK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHESTBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:footbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FOOTBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LEGBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SKULLBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_runium_chunk for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHARGED_RUNIUM_CHUNK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.CHARGED_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:compass_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.COMPASS_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distortion_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.DISTORTION_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.ENERGY_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.FIRE_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kinetic_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.KINETIC_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:life_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.LIFE_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.POISON_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.POWER_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:storm_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.STORM_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strike_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.STRIKE_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unpowered_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.UNPOWERED_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WATER_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wind_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WIND_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WITHER_RUNE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:active_rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ACTIVE_RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alien_orb for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.ALIEN_ORB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amphibiyte_lung for public static net.tslat.aoa3.item.misc.AmphibiyteLung net.tslat.aoa3.common.registration.ItemRegister.AMPHIBIYTE_LUNG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.APOCO_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:armour_plating for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ARMOUR_PLATING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blank_slab for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLANK_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chitin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHITIN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:circus_coin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CIRCUS_COIN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:copper_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.COPPER_COIN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.GOLD_COIN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunaver_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.LUNAVER_COIN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silver_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.SILVER_COIN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_pile for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CONFETTI_PILE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CORAL_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cosmic_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.COSMIC_DUST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cup for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CUP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.DARK_BONES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_powder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DARKLY_POWDER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dense_rock for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DENSE_ROCK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:desert_shell for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DESERT_SHELL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distorting_artifact for public static net.tslat.aoa3.item.misc.DistortingArtifact net.tslat.aoa3.common.registration.ItemRegister.DISTORTING_ARTIFACT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DOOM_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RAINBOW_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:enchanted_gunpowder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ENCHANTED_GUNPOWDER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_bulb for public static net.tslat.aoa3.item.misc.EyeBulb net.tslat.aoa3.common.registration.ItemRegister.EYE_BULB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flammable_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FLAMMABLE_DUST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fleshy_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.FLESHY_BONES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floating_stone for public static net.tslat.aoa3.item.misc.FloatingStone net.tslat.aoa3.common.registration.ItemRegister.FLOATING_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fragmented_anima_stone for public static net.tslat.aoa3.item.misc.FragmentedAnimaStone net.tslat.aoa3.common.registration.ItemRegister.FRAGMENTED_ANIMA_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_powder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOSTLY_POWDER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOSTLY_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOULASM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravitator for public static net.tslat.aoa3.item.misc.Gravitator net.tslat.aoa3.common.registration.ItemRegister.GRAVITATOR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hardened_confetti_ball for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HARDENED_CONFETTI_BALL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_chunk for public static net.tslat.aoa3.item.misc.HiveChunk net.tslat.aoa3.common.registration.ItemRegister.HIVE_CHUNK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_top_petals for public static net.tslat.aoa3.item.misc.HollyTopPetals net.tslat.aoa3.common.registration.ItemRegister.HOLLY_TOP_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydro_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HYDRO_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ICE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:impure_gold for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.IMPURE_GOLD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.IVORY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jungle_thorns for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JUNGLE_THORNS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_rod for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_ROD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_totem for public static net.tslat.aoa3.item.misc.ItemLottoTotem net.tslat.aoa3.common.registration.ItemRegister.LOTTO_TOTEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunarade_mug for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNARADE_MUG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:metal_tub for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.METAL_TUB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_mending_compound for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MENDING_COMPOUND. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_mending_solution for public static net.tslat.aoa3.item.misc.MagicMendingSolution net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MENDING_SOLUTION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_repair_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_REPAIR_DUST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magnet_shard for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGNET_SHARD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_gear for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MECHA_GEAR. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_blue for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_BLUE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_green for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_GREEN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_red for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_RED. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_yellow for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_YELLOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:millennium_upgrader for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MILLENNIUM_UPGRADER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:molten_upgrader for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MOLTEN_UPGRADER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonstone for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MOONSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mud_ball for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MUD_BALL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mushroom_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MUSHROOM_SPORES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_flakes for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.NIGHTMARE_FLAKES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:old_boot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OLD_BOOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:opteryx_feather for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OPTERYX_FEATHER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORANGE_SPORES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orbulon for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORBULON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:padded_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PADDED_CLOTH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PHANTASM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_core for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.POWER_CORE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primed_ghoulasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMED_GHOULASM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_skull for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMORDIAL_SKULL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_coral_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_CORAL_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_gold for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_GOLD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_rain_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_RAIN_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rammerhead_hide for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RAMMERHEAD_HIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:realm_travel_ticket for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.REALM_TRAVEL_TICKET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reinforced_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.REINFORCED_CLOTH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:return_crystal for public static net.tslat.aoa3.item.misc.ReturnCrystal net.tslat.aoa3.common.registration.ItemRegister.RETURN_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.ROCK_BONES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosid_root for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROSID_ROOT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_energy for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIC_ENERGY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:scrap_metal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SCRAP_METAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:scream_shield for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SCREAM_SHIELD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharp_claw for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHARP_CLAW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sludge_parasite for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SLUDGE_PARASITE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_blue_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_BLUE_PETAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_green_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_GREEN_PETAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_orange_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_ORANGE_PETAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_purple_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_PURPLE_PETAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_red_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_RED_PETAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulbone for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.SOULBONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sticky_slime for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.STICKY_SLIME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_shreddings for public static net.tslat.aoa3.item.misc.TeaShreddings net.tslat.aoa3.common.registration.ItemRegister.TEA_SHREDDINGS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_petals for public static net.tslat.aoa3.item.misc.ThornyPetals net.tslat.aoa3.common.registration.ItemRegister.THORNY_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:torn_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TORN_CLOTH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_lump for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TOXIC_LUMP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_skull for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TROLL_SKULL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:uncharged_orb for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNCHARGED_ORB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:uncharged_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNCHARGED_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unstable_gunpowder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNSTABLE_GUNPOWDER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:urka_hide for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.URKA_HIDE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_scales for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VOID_SCALES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_battle for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_BATTLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_equality for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_EQUALITY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_fire for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_FIRE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_impairment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_IMPAIRMENT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_poison for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_POISON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_power for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_POWER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_wither for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_WITHER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weapon_parts for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WEAPON_PARTS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewashing_solution for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITEWASHING_SOLUTION. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:worn_book for public static net.tslat.aoa3.item.misc.WornBook net.tslat.aoa3.common.registration.ItemRegister.WORN_BOOK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_SPORES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zhinx_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ZHINX_DUST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.ARCHERGUN_FRAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blaster_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.BLASTER_FRAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boots_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.BOOTS_FRAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:leggings_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.LEGGINGS_FRAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestplate_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.CHESTPLATE_FRAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:helmet_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.HELMET_FRAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cannon_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.CANNON_FRAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.GUN_FRAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.SHOTGUN_FRAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.SNIPER_FRAME. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_orb for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_ORB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_ring for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_RING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn for public static net.tslat.aoa3.item.misc.summon.BoneHorn net.tslat.aoa3.common.registration.ItemRegister.BONE_HORN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:book_of_shadows for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BOOK_OF_SHADOWS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder_dash for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BOULDER_DASH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:call_of_the_drake for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CALL_OF_THE_DRAKE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_gems for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.EXPLOSIVE_GEMS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.EXPLOSIVE_IDOL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GIANT_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_spring for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GOLD_SPRING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardians_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GUARDIANS_EYE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.HAUNTED_IDOL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heavy_boulder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HEAVY_BOULDER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_egg for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HIVE_EGG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_callstone for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.NETHENGEIC_CALLSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:observing_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OBSERVING_EYE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petals for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMORDIAL_DUST. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_water_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_WATER_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroom_stone for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.SHROOM_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silvro_coin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SILVRO_COIN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:staring_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.STARING_EYE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toy_gyrocopter for public static net.tslat.aoa3.item.misc.summon.ToyGyrocopter net.tslat.aoa3.common.registration.ItemRegister.TOY_GYROCOPTER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:treat_bag for public static net.tslat.aoa3.item.misc.TreatBag net.tslat.aoa3.common.registration.ItemRegister.TREAT_BAG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.TROLL_IDOL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vile_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VILE_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voliant_heart for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VOLIANT_HEART. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:warlock_gem for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WARLOCK_GEM. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.ABYSS_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.BARON_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.BOREAN_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CANDYLAND_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CELEVE_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CREEPONIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CRYSTEVIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DEEPLANDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dungeon_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DUNGEON_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DUSTOPIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.GARDENCIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.GRECKON_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.HAVEN_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.IROMINE_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.LELYETIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.MYSTERIUM_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.NETHER_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.PRECASIAN_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.RUNANDOR_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.SHYRELANDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.VOX_PONDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssal_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ABYSSAL_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.APOCO_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CLOWN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DARKLY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FLORO_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GOLDEN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HAUNTED_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LELYETIAN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIGHT_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.NETHER_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRECASIAN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predator_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PREDATOR_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocky_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROCKY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIC_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seaside_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SEASIDE_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smiley_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMILEY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_aqua_cannon for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_AQUA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_archergun for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_cannon for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_clogger for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_CLOGGER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_reefer for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_REEFER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_archergun for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_bow for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_BOW. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_cannon for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mechanical_assault_rifle for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHANICAL_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_staff for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_STAFF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mechyro for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHYRO. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blank_realmstone for public static net.tslat.aoa3.item.misc.BlankRealmstone net.tslat.aoa3.common.registration.ItemRegister.BLANK_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.ABYSS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.NETHER_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_CAVERN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.BARATHOS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.BOREAN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CANDYLAND_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CELEVE_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CREEPONIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CRYSTEVIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.DEEPLANDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.DUSTOPIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.GARDENCIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.GRECKON_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.HAVEN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.IMMORTALLIS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.IROMINE_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.LELYETIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.LUNALUS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.MYSTERIUM_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.PRECASIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.RUNANDOR_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.SHYRELANDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.VOX_PONDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.CHARGED_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.DARK_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:divine_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.DIVINE_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:empowered_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.EMPOWERED_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ethereal_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.ETHEREAL_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luminate_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.LUMINATE_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:molten_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.MOLTEN_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ominous_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.OMINOUS_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weak_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.WEAK_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:agility_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.AGILITY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:awareness_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.AWARENESS_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:breeding_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.BREEDING_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cleansing_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.CLEANSING_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distortion_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.DISTORTION_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.ENERGY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.GRAVITY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:oxygen_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.OXYGEN_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pressure_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.PRESSURE_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proficiency_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.PROFICIENCY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:resistance_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.RESISTANCE_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sanctity_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SANCTITY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:satiation_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SATIATION_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sight_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SIGHT_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strength_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.STRENGTH_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:untiring_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.UNTIRING_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vitality_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.VITALITY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin0 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN0. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin1 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN1. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin2 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin3 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN3. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin4 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN4. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ambient_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.AMBIENT_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blooming_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLOOMING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glaring_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLARING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gleaming_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLEAMING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glistening_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLISTENING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glowing_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLOWING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:radiant_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RADIANT_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shining_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHINING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ambient_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.AMBIENT_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blooming_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.BLOOMING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glaring_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLARING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gleaming_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLEAMING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glistening_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLISTENING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glowing_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLOWING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:radiant_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.RADIANT_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shining_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.SHINING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.GIANT_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:large_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.LARGE_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:medium_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.MEDIUM_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.SMALL_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_box for public static net.tslat.aoa3.item.lootbox.CrystalBox net.tslat.aoa3.common.registration.ItemRegister.CRYSTAL_BOX. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fish_case for public static net.tslat.aoa3.item.lootbox.FishCase net.tslat.aoa3.common.registration.ItemRegister.FISH_CASE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gem_bag for public static net.tslat.aoa3.item.lootbox.GemBag net.tslat.aoa3.common.registration.ItemRegister.GEM_BAG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_box for public static net.tslat.aoa3.item.lootbox.RuneBox net.tslat.aoa3.common.registration.ItemRegister.RUNE_BOX. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shiny_box for public static net.tslat.aoa3.item.lootbox.ShinyBox net.tslat.aoa3.common.registration.ItemRegister.SHINY_BOX. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:treasure_box for public static net.tslat.aoa3.item.lootbox.TreasureBox net.tslat.aoa3.common.registration.ItemRegister.TREASURE_BOX. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weapons_case for public static net.tslat.aoa3.item.lootbox.WeaponsCase net.tslat.aoa3.common.registration.ItemRegister.WEAPONS_CASE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_candlefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CANDLEFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_crimson_skipper for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CRIMSON_SKIPPER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_crimson_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CRIMSON_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_dark_hatchetfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_DARK_HATCHETFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_fingerfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_FINGERFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_golden_gullfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_GOLDEN_GULLFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_ironback for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_IRONBACK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_limefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_LIMEFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_pearl_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_PEARL_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_rainbowfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_RAINBOWFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_razorfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_RAZORFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_rocketfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_ROCKETFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_sailback for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_SAILBACK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_sapphire_strider for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_SAPPHIRE_STRIDER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_turquoise_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_TURQUOISE_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_violet_skipper for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_VIOLET_SKIPPER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candlefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CANDLEFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crimson_skipper for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CRIMSON_SKIPPER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crimson_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CRIMSON_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_hatchetfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.DARK_HATCHETFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fingerfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.FINGERFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_gullfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.GOLDEN_GULLFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ironback for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.IRONBACK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.LIMEFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pearl_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.PEARL_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbowfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.RAINBOWFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:razorfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.RAZORFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocketfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.ROCKETFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sailback for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.SAILBACK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_strider for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.SAPPHIRE_STRIDER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:turquoise_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.TURQUOISE_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:violet_skipper for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.VIOLET_SKIPPER. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berries for public static net.tslat.aoa3.item.food.BubbleBerries net.tslat.aoa3.common.registration.ItemRegister.BUBBLE_BERRIES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_cane for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CANDY_CANE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_corn for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CANDY_CORN. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_charger_shank for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CHARGER_SHANK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charger_shank for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CHARGER_SHANK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_chimera_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CHIMERA_CHOP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chimera_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CHIMERA_CHOP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_candy for public static net.tslat.aoa3.item.food.EyeCandy net.tslat.aoa3.common.registration.ItemRegister.EYE_CANDY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fiery_chops for public static net.tslat.aoa3.item.food.FieryChops net.tslat.aoa3.common.registration.ItemRegister.FIERY_CHOPS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracle_sticks for public static net.tslat.aoa3.item.food.FloracleSticks net.tslat.aoa3.common.registration.ItemRegister.FLORACLE_STICKS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_tea for public static net.tslat.aoa3.item.food.FungalTea net.tslat.aoa3.common.registration.ItemRegister.FUNGAL_TEA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_furlion_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_FURLION_CHOP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:furlion_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.FURLION_CHOP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_cookie for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.GINGERBREAD_COOKIE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_wing for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.GINGERBREAD_WING. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicap_petals for public static net.tslat.aoa3.item.food.GoldicapPetals net.tslat.aoa3.common.registration.ItemRegister.GOLDICAP_PETALS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_halycon_beef for public static net.tslat.aoa3.item.food.RawHalyconBeef net.tslat.aoa3.common.registration.ItemRegister.RAW_HALYCON_BEEF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:halycon_beef for public static net.tslat.aoa3.item.food.HalyconBeef net.tslat.aoa3.common.registration.ItemRegister.HALYCON_BEEF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:halycon_milk for public static net.tslat.aoa3.item.food.HalyconMilk net.tslat.aoa3.common.registration.ItemRegister.HALYCON_MILK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit for public static net.tslat.aoa3.item.food.HeartFruit net.tslat.aoa3.common.registration.ItemRegister.HEART_FRUIT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hot_rod for public static net.tslat.aoa3.item.food.HotRod net.tslat.aoa3.common.registration.ItemRegister.HOT_ROD. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike for public static net.tslat.aoa3.item.food.Lunacrike net.tslat.aoa3.common.registration.ItemRegister.LUNACRIKE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe for public static net.tslat.aoa3.item.food.LunaGlobe net.tslat.aoa3.common.registration.ItemRegister.LUNA_GLOBE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalons for public static net.tslat.aoa3.item.food.Lunalons net.tslat.aoa3.common.registration.ItemRegister.LUNALONS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunarade for public static net.tslat.aoa3.item.food.Lunarade net.tslat.aoa3.common.registration.ItemRegister.LUNARADE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang for public static net.tslat.aoa3.item.food.MagicMarang net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MARANG. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_shrooms for public static net.tslat.aoa3.item.food.MysticShrooms net.tslat.aoa3.common.registration.ItemRegister.MYSTIC_SHROOMS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_tea for public static net.tslat.aoa3.item.food.NaturalTea net.tslat.aoa3.common.registration.ItemRegister.NATURAL_TEA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_melon_slice for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.NATURE_MELON_SLICE. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:peppermint_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.PEPPERMINT_CANDY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidons for public static net.tslat.aoa3.item.food.Rosidons net.tslat.aoa3.common.registration.ItemRegister.ROSIDONS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_CANDY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_gummy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_GUMMY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_pop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_POP. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spearmint_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SPEARMINT_CANDY. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea for public static net.tslat.aoa3.item.food.Tea net.tslat.aoa3.common.registration.ItemRegister.TEA. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_leaves for public static net.tslat.aoa3.item.food.TrilliadLeaves net.tslat.aoa3.common.registration.ItemRegister.TRILLIAD_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_ursa_meat for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_URSA_MEAT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ursa_meat for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.URSA_MEAT. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yeti_fingernails for public static net.tslat.aoa3.item.food.YetiFingernails net.tslat.aoa3.common.registration.ItemRegister.YETI_FINGERNAILS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:diamond_bowl for public static net.tslat.aoa3.item.tool.misc.InfusionBowl net.tslat.aoa3.common.registration.ItemRegister.DIAMOND_BOWL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stone_bowl for public static net.tslat.aoa3.item.tool.misc.InfusionBowl net.tslat.aoa3.common.registration.ItemRegister.STONE_BOWL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exp_flask for public static net.tslat.aoa3.item.tool.misc.ExpFlask net.tslat.aoa3.common.registration.ItemRegister.EXP_FLASK. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alluricorn_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.ALLURICORN_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blissard_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.BLISSARD_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:compeer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.COMPEER_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:construct_of_servility_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CONSTRUCT_OF_SERVILITY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corby_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CORBY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:draggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.DRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ender_carrier_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.ENDER_CARRIER_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gnawer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.GNAWER_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.GOOFER_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:healing_golem_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HEALING_GOLEM_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellquin_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HELLQUIN_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horntail_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HORNTAIL_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cyclops_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.MECHA_CYCLOPS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_skellox_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.MECHA_SKELLOX_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penguin_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.PENGUIN_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plateosaur_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.PLATEOSAUR_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rammerhorn_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.RAMMERHORN_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shaddy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SHADDY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spikeback_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SPIKEBACK_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spraggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SPRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.WAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berry_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.BUBBLE_BERRY_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.CHILLI_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracle_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.FLORACLE_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicap_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.GOLDICAP_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.HEART_FRUIT_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_top_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.HOLLY_TOP_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNACRIKE_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNA_GLOBE_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalon_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNALON_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MARANG_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidon_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.ROSIDON_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.TEA_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_plant_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.THORNY_PLANT_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.TRILLIAD_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.tslat.aoa3.item.record.RecordItem net.tslat.aoa3.common.registration.ItemRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.tslat.aoa3.item.record.RecordItem net.tslat.aoa3.common.registration.ItemRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:alpha_fur for public static net.minecraft.item.Item twilightforest.item.TFItems.alpha_fur. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:cyanite for public static erogenousbeef.bigreactors.common.block.BlockBRGenericFluid erogenousbeef.bigreactors.init.BrBlocks.cyanite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map_empty. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfSwamp. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_leggings. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.twilight_scepter. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:oreyellorite for public static erogenousbeef.bigreactors.common.block.BlockBROre erogenousbeef.bigreactors.init.BrBlocks.oreYellorite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_helmet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_sword. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:borer_essence for public static net.minecraft.item.Item twilightforest.item.TFItems.borer_essence. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_glacier for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.glacier. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_chestplate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_cyan for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxCyanBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_pink for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPinkBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_silver for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxSilverBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_wafer for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_wafer. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mazebreaker_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.mazebreaker_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactoraccessport for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockIOPort erogenousbeef.bigreactors.init.BrBlocks.reactorAccessPort. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:minotaur_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.minotaur_axe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_ingot. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_magenta for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxMagentaBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_blood for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_blood. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorcasing for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockCasing erogenousbeef.bigreactors.init.BrBlocks.reactorCasing. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_raw for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_raw. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorglass for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockGlass erogenousbeef.bigreactors.init.BrBlocks.reactorGlass. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_black for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlackBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cooked_venison for public static net.minecraft.item.Item twilightforest.item.TFItems.cooked_venison. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_leggings. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:experiment_115 for public static net.minecraft.item.Item twilightforest.item.TFItems.experiment_115. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_boots. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cube_of_annihilation for public static net.minecraft.item.Item twilightforest.item.TFItems.cube_of_annihilation. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_leggings. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_brown for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBrownItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_light_blue for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLightBlueItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_door for public static net.minecraft.item.Item twilightforest.item.TFItems.castle_door. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_chestplate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_green for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGreenItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:oak_savannah for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.oakSavanna. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map_focus for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map_focus. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinerotorblade for public static erogenousbeef.bigreactors.common.multiblock.block.BlockTurbineRotorBlade erogenousbeef.bigreactors.init.BrBlocks.turbineRotorBlade. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:mineralbenitoite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.mineralBenitoite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_sword. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_axe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:lamp_of_cinders for public static net.minecraft.item.Item twilightforest.item.TFItems.lamp_of_cinders. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_scale for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_scale. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:frosted for public static net.minecraft.potion.Potion twilightforest.potions.TFPotions.frosty. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_boots. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_sword. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_chestplate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:minotaur_axe_gold for public static net.minecraft.item.Item twilightforest.item.TFItems.minotaur_axe_gold. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_fur for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_fur. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_leggings. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_boots. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_brown for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBrownBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:transformation_powder for public static net.minecraft.item.Item twilightforest.item.TFItems.transformation_powder. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ender_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.ender_bow. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotsteel for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotSteel. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_leggings. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:tower_key for public static net.minecraft.item.Item twilightforest.item.TFItems.tower_key. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_blue for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlueBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_hoe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_hoe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_meter for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_meter. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:yellorium for public static erogenousbeef.bigreactors.common.block.BlockBRGenericFluid erogenousbeef.bigreactors.init.BrBlocks.yellorium. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:blocksteel for public static erogenousbeef.bigreactors.common.block.BlockBRMetal erogenousbeef.bigreactors.init.BrBlocks.blockSteel. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:meef_stroganoff for public static net.minecraft.item.Item twilightforest.item.TFItems.meef_stroganoff. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:zombie_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.zombie_scepter. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_orange for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxOrangeBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotcyanite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotCyanite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raw_meef for public static net.minecraft.item.Item twilightforest.item.TFItems.raw_meef. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinecontroller for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockController erogenousbeef.bigreactors.init.BrBlocks.turbineController. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorpowertaprf for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockPowerTap erogenousbeef.bigreactors.init.BrBlocks.reactorPowerTapRF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_shovel for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_shovel. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_yellow for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxYellowBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorcoolantport for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockIOPort erogenousbeef.bigreactors.init.BrBlocks.reactorCoolantPort. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:firefly_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireflyForest. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup inspirations:materials for public static net.minecraft.item.Item blusunrize.immersiveengineering.common.util.compat.InspirationsHelper.ITEM_MATERIAL. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorfuelrod for public static erogenousbeef.bigreactors.common.multiblock.block.BlockReactorFuelRod erogenousbeef.bigreactors.init.BrBlocks.reactorFuelRod. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_yellow for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxYellowItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_gray for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGrayBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:dustgraphite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustGraphite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorcasingcores for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.reactorCasingCores. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_boots. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorcreativecoolantport for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockIOPort erogenousbeef.bigreactors.init.BrBlocks.reactorCreativeCoolantPort. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map_focus for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map_focus. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:towercrumble for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundTowerCrumble. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_black for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlackItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:moonworm_queen for public static net.minecraft.item.Item twilightforest.item.TFItems.moonworm_queen. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:hydra_chop for public static net.minecraft.item.Item twilightforest.item.TFItems.hydra_chop. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinehousing for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockCasing erogenousbeef.bigreactors.init.BrBlocks.turbineHousing. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.twilightForest. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_leggings. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:blockblutonium for public static erogenousbeef.bigreactors.common.block.BlockBRMetal erogenousbeef.bigreactors.init.BrBlocks.blockBlutonium. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorredstoneport for public static erogenousbeef.bigreactors.common.multiblock.block.BlockReactorRedstonePort erogenousbeef.bigreactors.init.BrBlocks.reactorRedstonePort. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cube_talisman for public static net.minecraft.item.Item twilightforest.item.TFItems.cube_talisman. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_light_blue for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLightBlueBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorcontroller for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockController erogenousbeef.bigreactors.init.BrBlocks.reactorController. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:dustcyanite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustCyanite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:blockyellorium for public static erogenousbeef.bigreactors.common.block.BlockBRMetal erogenousbeef.bigreactors.init.BrBlocks.blockYellorium. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:thornlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.thornlands. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinepowertaprf for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockPowerTap erogenousbeef.bigreactors.init.BrBlocks.turbinePowerTapRF. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_white for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxWhiteItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinebearing for public static erogenousbeef.bigreactors.common.multiblock.block.BlockTurbineRotorBearing erogenousbeef.bigreactors.init.BrBlocks.turbineBearing. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:liveroot for public static net.minecraft.item.Item twilightforest.item.TFItems.liveroot. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_bomb for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_bomb. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbineglass for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockGlass erogenousbeef.bigreactors.init.BrBlocks.turbineGlass. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:blockcyanite for public static erogenousbeef.bigreactors.common.block.BlockBRMetal erogenousbeef.bigreactors.init.BrBlocks.blockCyanite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:duststeel for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustSteel. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:triple_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.triple_bow. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_boots. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorrednetport for public static erogenousbeef.bigreactors.common.multiblock.block.BlockReactorRedNetPort erogenousbeef.bigreactors.init.BrBlocks.reactorRedNetPort. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:spooky_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.spookyForest. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_chestplate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_shovel for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_shovel. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotblutonium for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotBlutonium. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:carminite for public static net.minecraft.item.Item twilightforest.item.TFItems.carminite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotludicrite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotLudicrite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_bow. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_helmet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:armor_shard for public static net.minecraft.item.Item twilightforest.item.TFItems.armor_shard. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_chestplate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:lifedrain_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.lifedrain_scepter. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.giant_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_chest for public static cpw.mods.ironchest.common.blocks.chest.BlockIronChest cpw.mods.ironchest.common.core.IronChestBlocks.ironChestBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_life_1 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_life_1. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemawaken for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemAwaken. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:armor_shard_cluster for public static net.minecraft.item.Item twilightforest.item.TFItems.armor_shard_cluster. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_pink for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPinkItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_helmet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_hoe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_hoe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_lime for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLimeBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:phantom_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.phantom_chestplate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:seeker_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.seeker_bow. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_clearing for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.clearing. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.mushrooms. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:dustyellorium for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustYellorium. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_orange for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxOrangeItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_life_2 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_life_2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup zerocore:debugtool for public static it.zerono.mods.zerocore.internal.common.item.ItemDebugTool it.zerono.mods.zerocore.internal.common.init.ObjectsHandler.debugTool. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:dustblutonium for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustBlutonium. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:glass_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.glass_sword. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:phantom_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.phantom_helmet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_red for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxRedBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_tears for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_tears. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinefluidport for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockIOPort erogenousbeef.bigreactors.init.BrBlocks.turbineFluidPort. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorcontrolrod for public static erogenousbeef.bigreactors.common.multiblock.block.BlockReactorControlRod erogenousbeef.bigreactors.init.BrBlocks.reactorControlRod. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_boots. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_gray for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGrayItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_axe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:block_storage for public static net.minecraft.item.Item twilightforest.item.TFItems.block_storage. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorpowertaptesla for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockPowerTap erogenousbeef.bigreactors.init.BrBlocks.reactorPowerTapTesla. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_magenta for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxMagentaItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.giant_sword. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_purple for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPurpleBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_helmet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_magnet for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_magnet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemhurt for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemHurt. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_2 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_2. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:block_and_chain for public static net.minecraft.item.Item twilightforest.item.TFItems.block_and_chain. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dense_twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.denseTwilightForest. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotyellorium for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotYellorium. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_lime for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLimeItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_lake for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfLake. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map_empty. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:oreanglesite for public static erogenousbeef.bigreactors.common.block.BlockBROre erogenousbeef.bigreactors.init.BrBlocks.oreAnglesite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_white for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxWhiteBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_map for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_map. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_highlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlands. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:crumble_horn for public static net.minecraft.item.Item twilightforest.item.TFItems.crumble_horn. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinepowertaptesla for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockPowerTap erogenousbeef.bigreactors.init.BrBlocks.turbinePowerTapTesla. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_sword. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:shield_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.shield_scepter. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup quark:color_slime for public static net.minecraft.block.Block slimeknights.tconstruct.plugin.quark.QuarkPlugin.colorSlime. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_shield for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_shield. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_ingot. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:mineralanglesite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.mineralAnglesite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_stream for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.stream. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotgraphite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotGraphite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:highlands_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlandsCenter. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_sword. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_3 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_3. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:peacock_fan for public static net.minecraft.item.Item twilightforest.item.TFItems.peacock_fan. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:blockgraphite for public static erogenousbeef.bigreactors.common.block.BlockBRMetal erogenousbeef.bigreactors.init.BrBlocks.blockGraphite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cooked_meef for public static net.minecraft.item.Item twilightforest.item.TFItems.cooked_meef. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_purple for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPurpleItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinehousingcores for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.turbineHousingCores. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemdeath for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemDeath. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinerotorshaft for public static erogenousbeef.bigreactors.common.multiblock.block.BlockTurbineRotorShaft erogenousbeef.bigreactors.init.BrBlocks.turbineRotorShaft. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:enchanted_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.enchantedForest. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_beans for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_beans. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_red for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxRedItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_green for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGreenBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_ring for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_ring. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fire_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireSwamp. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForestCenter. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForest. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_1 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_1. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_cyan for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxCyanItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:orebenitoite for public static erogenousbeef.bigreactors.common.block.BlockBROre erogenousbeef.bigreactors.init.BrBlocks.oreBenitoite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:blockludicrite for public static erogenousbeef.bigreactors.common.block.BlockBRMetal erogenousbeef.bigreactors.init.BrBlocks.blockLudicrite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_chestplate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:dustludicrite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustLudicrite. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:snowy_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.snowy_forest. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:miniature_structure for public static net.minecraft.item.Item twilightforest.item.TFItems.miniature_structure. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_blue for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlueItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raw_venison for public static net.minecraft.item.Item twilightforest.item.TFItems.raw_venison. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:deep_mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.deepMushrooms. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemcharge for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemCharge. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_chestplate. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorcomputerport for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockComputerPort erogenousbeef.bigreactors.init.BrBlocks.reactorComputerPort. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemspecial for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemSpecial. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:towerbreakstart for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundTowerBreakStart. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_chest for public static net.minecraft.item.Item cpw.mods.ironchest.common.core.IronChestBlocks.ironChestItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_map_empty. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_helmet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_ingot. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_silver for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxSilverItemBlock. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trophy for public static net.minecraft.item.Item twilightforest.item.TFItems.trophy. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_axe. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinecomputerport for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockComputerPort erogenousbeef.bigreactors.init.BrBlocks.turbineComputerPort. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_leggings. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:torchberries for public static net.minecraft.item.Item twilightforest.item.TFItems.torchberries. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:wrench for public static erogenousbeef.bigreactors.common.item.ItemWrench erogenousbeef.bigreactors.init.BrItems.wrench. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golem for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolem. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_helmet. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_ingot. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinecreativesteamgenerator for public static erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockIOPort erogenousbeef.bigreactors.init.BrBlocks.turbineCreativeSteamGenerator. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raven_feather for public static net.minecraft.item.Item twilightforest.item.TFItems.raven_feather. This means the object wasn't registered. It's likely just mod options. [12:53:49] [Server thread/INFO] [FML]: Holder lookups applied [12:53:49] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod chisel [12:53:49] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Chisel took 0.435s [12:53:49] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod codechickenlib [12:53:49] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod codechickenlib [12:53:49] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - CodeChicken Lib took 0.141s [12:53:49] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod redstoneflux [12:53:49] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod redstoneflux [12:53:49] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Redstone Flux took 0.029s [12:53:49] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod cofhcore [12:53:50] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod cofhcore [12:53:50] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - CoFH Core took 0.698s [12:53:50] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod cofhworld [12:53:50] [Server thread/INFO] [CoFH World]: Registering default Feature Templates... [12:53:50] [Server thread/INFO] [CoFH World]: Registering default World Generators... [12:53:51] [Server thread/INFO] [CoFH World]: Verifying or creating base world generation directory... [12:53:51] [Server thread/INFO] [CoFH World]: Complete. [12:53:51] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod cofhworld [12:53:51] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - CoFH World took 0.692s [12:53:51] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod cxlibrary [12:53:51] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod cxlibrary [12:53:51] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - CXLibrary took 0.000s [12:53:51] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod eleccore [12:53:51] [Server thread/INFO] [ElecCore]: ElecCore has Pre-initialized in 4 ms [12:53:51] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod eleccore [12:53:51] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - ElecCore took 0.040s [12:53:51] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mcjtylib_ng [12:53:51] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mcjtylib_ng [12:53:51] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - McJtyLib took 0.148s [12:53:51] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod elementaldimensions [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_dirtzombie as elementaldimensions:ed_dirtzombie [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_guard as elementaldimensions:ed_guard [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_watercreep as elementaldimensions:ed_watercreep [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_dirtzombieboss as elementaldimensions:ed_dirtzombieboss [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_watercreepboss as elementaldimensions:ed_watercreepboss [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_ghost as elementaldimensions:ed_ghost [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_ghostboss as elementaldimensions:ed_ghostboss [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_spirit as elementaldimensions:ed_spirit [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_blaster as elementaldimensions:ed_blaster [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_fireboss as elementaldimensions:ed_fireboss [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_waterbossseed as elementaldimensions:ed_waterbossseed [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_airbossseed as elementaldimensions:ed_airbossseed [12:53:52] [Server thread/TRACE] [FML]: Automatically registered mod elementaldimensions entity ed_firebossseed as elementaldimensions:ed_firebossseed [12:53:52] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod elementaldimensions [12:53:52] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Elemental Dimensions took 0.999s [12:53:52] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod zerocore [12:53:52] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod zerocore [12:53:52] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Zero CORE took 0.001s [12:53:52] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod bigreactors [12:53:52] [Server thread/INFO] [BigReactors]: Loaded support for thermalexpansion [12:53:52] [Server thread/INFO] [BigReactors]: Loaded support for mekanism [12:53:52] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod bigreactors [12:53:52] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Extreme Reactors took 0.105s [12:53:52] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod ic2 [12:53:52] [Server thread/DEBUG] [ic2.General]: Starting pre-init. [12:53:52] [Server thread/TRACE] [ic2.Resource]: Successfully loaded server localization. [12:54:33] [Server thread/DEBUG] [ic2.Block]: Successfully built BlockTileEntity for identity ic2:te. [12:54:39] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 354 out of 354 recipes for shaped recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 79 out of 79 recipes for shapeless recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 41 out of 41 recipes for solid uu recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 27 out of 27 recipes for furnace recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 5 out of 5 recipes for blast furnace recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 14 out of 14 recipes for block cutter recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 51 out of 51 recipes for compressor recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 14 out of 14 recipes for extractor recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 89 out of 89 recipes for macerator recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 5 out of 5 recipes for metal former cutting recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 10 out of 10 recipes for metal former extruding recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 14 out of 14 recipes for metal former rolling recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 8 out of 8 recipes for ore washing recipes [12:54:40] [Server thread/INFO] [ic2.Recipe]: Successfully loaded 26 out of 26 recipes for thermal centrifuge recipes [12:54:40] [Server thread/DEBUG] [ic2.Recipe]: 0 recipes failed to load in the first pass. [12:54:41] [Server thread/TRACE] [FML]: Automatically registered mod ic2 entity MiningLaser as ic2:mining_laser [12:54:41] [Server thread/TRACE] [FML]: Automatically registered mod ic2 entity Dynamite as ic2:dynamite [12:54:41] [Server thread/TRACE] [FML]: Automatically registered mod ic2 entity StickyDynamite as ic2:sticky_dynamite [12:54:41] [Server thread/TRACE] [FML]: Automatically registered mod ic2 entity Itnt as ic2:itnt [12:54:41] [Server thread/TRACE] [FML]: Automatically registered mod ic2 entity Nuke as ic2:nuke [12:54:41] [Server thread/TRACE] [FML]: Automatically registered mod ic2 entity BoatCarbon as ic2:carbon_boat [12:54:41] [Server thread/TRACE] [FML]: Automatically registered mod ic2 entity BoatRubber as ic2:rubber_boat [12:54:41] [Server thread/TRACE] [FML]: Automatically registered mod ic2 entity BoatElectric as ic2:electric_boat [12:54:41] [Server thread/TRACE] [FML]: Automatically registered mod ic2 entity Particle as ic2:particle [12:54:41] [Server thread/TRACE] [FML]: Automatically registered mod ic2 entity FireproofItem as ic2:fireproof_item [12:54:41] [Server thread/DEBUG] [ic2.General]: Finished pre-init after 49298 ms. [12:54:41] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod ic2 [12:54:41] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - IndustrialCraft 2 took 49.299s [12:54:41] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mantle [12:54:41] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mantle [12:54:41] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Mantle took 0.001s [12:54:41] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod twilightforest [12:54:44] [Server thread/DEBUG] [twilightforest]: There are 21 entries in TFFeature enum. Maximum structure size is 4 [12:54:44] [Server thread/INFO] [twilightforest]: Skipped compatibility for mod Baubles. [12:54:44] [Server thread/INFO] [twilightforest]: Loaded compatibility for mod Chisel. [12:54:44] [Server thread/INFO] [twilightforest]: Skipped compatibility for mod Forestry. [12:54:44] [Server thread/INFO] [twilightforest]: Loaded compatibility for mod Immersive Engineering. [12:54:44] [Server thread/INFO] [twilightforest]: Loaded compatibility for mod Just Enough Items. [12:54:44] [Server thread/INFO] [twilightforest]: Loaded compatibility for mod Tinkers' Construct. [12:54:44] [Server thread/INFO] [twilightforest]: Skipped compatibility for mod Thaumcraft. [12:54:44] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod twilightforest [12:54:44] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - The Twilight Forest took 2.538s [12:54:44] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod tconstruct [12:54:44] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod tconstruct [12:54:44] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Tinkers' Construct took 0.458s [12:54:44] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod galacticraftcore [12:54:53] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod galacticraftcore [12:54:53] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Galacticraft Core took 9.044s [12:54:53] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod inventorytweaks [12:54:53] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod inventorytweaks [12:54:53] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Inventory Tweaks took 0.000s [12:54:53] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod ironchest [12:54:53] [Server thread/DEBUG] [FML]: Attempting to load the file version.properties from ironchest-1.12.2-7.0.72.847.jar to locate a version number for mod ironchest [12:54:53] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod ironchest [12:54:53] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Iron Chest took 0.048s [12:54:53] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod journeymap [12:54:53] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod journeymap [12:54:53] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - JourneyMap took 0.001s [12:54:53] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mclib [12:54:53] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mclib [12:54:53] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - McLib took 0.023s [12:54:53] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mekanism [12:54:56] [Server thread/INFO] [Mekanism]: Didn't detect MCMP, ignoring compatibility package [12:54:56] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mekanism [12:54:56] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Mekanism took 2.797s [12:54:56] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod metamorph [12:54:57] [Server thread/TRACE] [FML]: Automatically registered mod metamorph entity Morph as metamorph:morph [12:54:57] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod metamorph [12:54:57] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Metamorph took 0.337s [12:54:57] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod morefurnaces [12:54:57] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod morefurnaces [12:54:57] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - More Furnaces took 0.097s [12:54:57] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod neid [12:54:57] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod neid [12:54:57] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - NotEnoughIDs took 0.001s [12:54:57] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod oreexcavation [12:54:57] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod oreexcavation [12:54:57] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - OreExcavation took 0.409s [12:54:57] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod patchouli [12:54:59] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod patchouli [12:54:59] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Patchouli took 2.354s [12:54:59] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod theoneprobe [12:54:59] [Server thread/INFO] [theoneprobe]: The One Probe Detected RedstoneFlux: enabling support [12:55:00] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod theoneprobe [12:55:00] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - The One Probe took 0.584s [12:55:00] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod thermalfoundation [12:55:03] [Server thread/TRACE] [FML]: Automatically registered mod thermalfoundation entity thermalfoundation.blizz as thermalfoundation:blizz [12:55:03] [Server thread/TRACE] [FML]: Automatically registered mod thermalfoundation entity thermalfoundation.blitz as thermalfoundation:blitz [12:55:03] [Server thread/TRACE] [FML]: Automatically registered mod thermalfoundation entity thermalfoundation.basalz as thermalfoundation:basalz [12:55:03] [Server thread/TRACE] [FML]: Automatically registered mod thermalfoundation entity thermalfoundation.blizz_bolt as thermalfoundation:blizz_bolt [12:55:03] [Server thread/TRACE] [FML]: Automatically registered mod thermalfoundation entity thermalfoundation.blitz_bolt as thermalfoundation:blitz_bolt [12:55:03] [Server thread/TRACE] [FML]: Automatically registered mod thermalfoundation entity thermalfoundation.basalz_bolt as thermalfoundation:basalz_bolt [12:55:03] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod thermalfoundation [12:55:03] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Thermal Foundation took 2.801s [12:55:03] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod thermalexpansion [12:55:07] [Server thread/TRACE] [FML]: Automatically registered mod thermalexpansion entity florb as thermalexpansion:florb [12:55:07] [Server thread/TRACE] [FML]: Automatically registered mod thermalexpansion entity morb as thermalexpansion:morb [12:55:07] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod thermalexpansion [12:55:07] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Thermal Expansion took 4.543s [12:55:07] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod thermaldynamics [12:55:09] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod thermaldynamics [12:55:09] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Thermal Dynamics took 1.770s [12:55:09] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod immersiveengineering [12:55:14] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod immersiveengineering [12:55:14] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Immersive Engineering took 5.239s [12:55:14] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod llibrary [12:55:14] [Immersive Engineering Contributors Thread/INFO] [immersiveengineering]: Attempting to download special revolvers from GitHub [12:55:17] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod llibrary [12:55:17] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - LLibrary took 2.483s [12:55:17] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod jurassicraft [12:55:17] [Update Checker: org.jurassicraft.JurassiCraft@5f5cc3f5/WARN] [LLibrary]: Failed to load update container for mod JurassiCraft (jurassicraft)! [12:55:19] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:velociraptor(ADULT) from jurassicraft:models/entities/velociraptor/adult/velociraptor_adult.json [12:55:19] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:velociraptor(SKELETON) from jurassicraft:models/entities/velociraptor/skeleton/velociraptor_skeleton.json [12:55:19] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.velociraptor as jurassicraft:entities.velociraptor [12:55:19] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:coelacanth(ADULT) from jurassicraft:models/entities/coelacanth/adult/coelacanth_adult.json [12:55:19] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:coelacanth(SKELETON) from jurassicraft:models/entities/coelacanth/skeleton/coelacanth_skeleton.json [12:55:19] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.coelacanth as jurassicraft:entities.coelacanth [12:55:19] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:microraptor(ADULT) from jurassicraft:models/entities/microraptor/adult/microraptor_adult.json [12:55:19] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:microraptor(SKELETON) from jurassicraft:models/entities/microraptor/skeleton/microraptor_skeleton.json [12:55:19] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.microraptor as jurassicraft:entities.microraptor [12:55:19] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:brachiosaurus(ADULT) from jurassicraft:models/entities/brachiosaurus/adult/brachiosaurus_adult.json [12:55:19] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:brachiosaurus(SKELETON) from jurassicraft:models/entities/brachiosaurus/skeleton/brachiosaurus_skeleton.json [12:55:19] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.brachiosaurus as jurassicraft:entities.brachiosaurus [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:triceratops(ADULT) from jurassicraft:models/entities/triceratops/adult/triceratops_adult.json [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:triceratops(SKELETON) from jurassicraft:models/entities/triceratops/skeleton/triceratops_skeleton.json [12:55:20] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.triceratops as jurassicraft:entities.triceratops [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:mussaurus(ADULT) from jurassicraft:models/entities/mussaurus/adult/mussaurus_adult.json [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:mussaurus(SKELETON) from jurassicraft:models/entities/mussaurus/skeleton/mussaurus_skeleton.json [12:55:20] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.mussaurus as jurassicraft:entities.mussaurus [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:tyrannosaurus(ADULT) from jurassicraft:models/entities/tyrannosaurus/adult/tyrannosaurus_adult.json [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:tyrannosaurus(SKELETON) from jurassicraft:models/entities/tyrannosaurus/skeleton/tyrannosaurus_skeleton.json [12:55:20] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.tyrannosaurus as jurassicraft:entities.tyrannosaurus [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:dilophosaurus(ADULT) from jurassicraft:models/entities/dilophosaurus/adult/dilophosaurus_adult.json [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:dilophosaurus(SKELETON) from jurassicraft:models/entities/dilophosaurus/skeleton/dilophosaurus_skeleton.json [12:55:20] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.dilophosaurus as jurassicraft:entities.dilophosaurus [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:gallimimus(ADULT) from jurassicraft:models/entities/gallimimus/adult/gallimimus_adult.json [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:gallimimus(SKELETON) from jurassicraft:models/entities/gallimimus/skeleton/gallimimus_skeleton.json [12:55:20] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.gallimimus as jurassicraft:entities.gallimimus [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:parasaurolophus(ADULT) from jurassicraft:models/entities/parasaurolophus/adult/parasaurolophus_adult.json [12:55:20] [Server thread/DEBUG] [jurassicraft]: Successfully loaded jurassicraft:parasaurolophus(SKELETON) from jurassicraft:models/entities/parasaurolophus/skeleton/parasaurolophus_skeleton.json [12:55:20] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.parasaurolophus as jurassicraft:entities.parasaurolophus [12:55:20] [Server thread/DEBUG] [FML]: Bar Finished: Loading dinosaurs took 2.382s [12:55:20] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.goat as jurassicraft:entities.goat [12:55:20] [Server thread/DEBUG] [FML]: Bar Finished: Loading animals - jurassicraft:goat took 0.000s [12:55:21] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.attraction_sign as jurassicraft:entities.attraction_sign [12:55:21] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.paddock_sign as jurassicraft:entities.paddock_sign [12:55:21] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.mural as jurassicraft:entities.mural [12:55:21] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.venom as jurassicraft:entities.venom [12:55:21] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.jeep_wrangler as jurassicraft:entities.jeep_wrangler [12:55:21] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.ford_explorer as jurassicraft:entities.ford_explorer [12:55:21] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.tranquilizer_dart as jurassicraft:entities.tranquilizer_dart [12:55:21] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.dinosaur_egg as jurassicraft:entities.dinosaur_egg [12:55:21] [Server thread/TRACE] [FML]: Automatically registered mod jurassicraft entity jurassicraft.helicopter_base as jurassicraft:entities.helicopter_base [12:55:33] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod jurassicraft [12:55:33] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - JurassiCraft took 16.563s [12:55:33] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod eleccoreloader [12:55:33] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod eleccoreloader [12:55:33] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - ElecCoreLoader took 0.050s [12:55:33] [Server thread/DEBUG] [FML]: Bar Finished: PreInitialization took 141.086s [12:55:33] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vine`, expected `jurassicraft`. This could be a intended override, but in most cases indicates a broken mod. [12:55:33] [Server thread/INFO] [aoa3]: Beginning block registration [12:55:39] [Server thread/INFO] [Chisel]: Loading blocks... [12:55:40] [Server thread/INFO] [Chisel]: Skipping feature arcaneStone as its required mod thaumcraft was missing. [12:55:40] [Server thread/INFO] [Chisel]: Skipping feature bloodMagic as its required mod bloodmagic was missing. [12:55:40] [Server thread/INFO] [Chisel]: Skipping feature certus as its required mod appliedenergistics2 was missing. [12:55:44] [Server thread/INFO] [Chisel]: 72 Feature's blocks loaded. [12:55:44] [Server thread/INFO] [Chisel]: Loading Tile Entities... [12:55:44] [Server thread/INFO] [Chisel]: Tile Entities loaded. [12:55:48] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.table`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:48] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.craftingstation`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:48] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.stenciltable`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:48] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.partbuilder`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:48] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.patternchest`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:48] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.partchest`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:48] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.toolstation`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:48] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.toolforge`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:48] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.smeltery_controller`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:48] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.smeltery_component`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.tank`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.faucet`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.channel`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.casting_table`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.casting_basin`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.smeltery_drain`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.seared_furnace`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.tinker_tank`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.item_rack`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.drying_rack`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.wooden_hopper`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.slime_channel`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.iron`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.gold`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.diamond`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.copper`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.silver`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.crystal`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.obsidian`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.dirtchest9000`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.iron`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.gold`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.diamond`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.copper`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.silver`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.crystal`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:55:49] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.obsidian`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [12:56:12] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `portal`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod. [12:56:12] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `backpack_block`, expected `backpacks16840`. This could be a intended override, but in most cases indicates a broken mod. [12:56:12] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `quantumchest`, expected `backpacks16840`. This could be a intended override, but in most cases indicates a broken mod. [12:56:12] [Server thread/INFO] [FML]: Applying holder lookups [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.AMETHYST_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BARON_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodfury for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BLOODFURY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BLOODSTONE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candlefire_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CANDLEFIRE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caramel_carver for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CARAMEL_CARVER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coralstorm_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CORALSTORM_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepified_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CREEPIFIED_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CRYSTALLITE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.EMBERSTONE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explochron_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.EXPLOCHRON_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fireborne_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.FIREBORNE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardians_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.GUARDIANS_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:harvester_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.HARVESTER_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holy_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.HOLY_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.JADE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LEGBONE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lights_way for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LIGHTS_WAY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LIMONITE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.NETHENGEIC_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primal_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.PRIMAL_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbasher_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROCKBASHER_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_pick_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROCK_PICK_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROSITE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SAPPHIRE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SHADOW_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroomus_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SHROOMUS_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:supremacy_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SUPREMACY_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sweet_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SWEET_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_basher_axe for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.TROLL_BASHER_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultraflame for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ULTRAFLAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.VOID_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.BARON_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlurker for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.BLOODLURKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_blade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CANDY_BLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CORAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_crusher for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.COTTON_CRUSHER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepoid_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CREEPOID_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.EREBON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gods_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.GODS_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.GOOFY_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.HAUNTED_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knights_guard for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.KNIGHTS_GUARD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LELYETIAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LUXON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LYONIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:millennium_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.MILLENNIUM_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.NOXIOUS_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.PLUTON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:royal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.ROYAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SELYAN_SCYTHE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroomic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SHROOMIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_sword for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_SWORD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SUBTERRANEAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tidal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.TIDAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:underworld_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.UNDERWORLD_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coralstone_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.CORALSTONE_MAUL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_MAUL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:electron_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.ELECTRON_MAUL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horizon_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.HORIZON_MAUL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcammer_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.VULCAMMER_MAUL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ABOMINATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.APOCO_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.APOCO_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_magnum for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.AQUA_MAGNUM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ARTIFACT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BARONATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bayonette_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BAYONETTE_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_top for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BIG_TOP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_iron for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BLOOD_IRON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chain_wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CHAIN_WRECKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_chugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CHILLI_CHUGGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clownershot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CLOWNERSHOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:construct for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CONSTRUCT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_clogger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CORAL_CLOGGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:core_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CORE_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_carver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_CARVER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyclone for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CYCLONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkener for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DARKENER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dart_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DART_GUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:draco for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DRACO. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dragilator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DRAGILATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustometer for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DUSTOMETER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:echo_gull for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ECHO_GULL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:electinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ELECTINATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flame_wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLAME_WRECKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flaming_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLAMING_FURY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLORO_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowers_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLOWERS_FURY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:frosticator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FROSTICATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardener for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GARDENER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GAUGE_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:germinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GERMINATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GOLDEN_FURY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:happy_haunter for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HAPPY_HAUNTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunter_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HAUNTER_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HEAT_WAVE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hiver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HIVER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hot_shot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HOT_SHOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunters_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HUNTERS_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iominator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.IOMINATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_revolver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ION_REVOLVER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.IRO_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:krilinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.KRILINATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_iron for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_IRON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechanical_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MECHANICAL_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:megagun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MEGAGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:miasma for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MIASMA. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MINIGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mint_magnum for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MINT_MAGNUM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mk for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mk_fung for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MK_FUNG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethenette_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.NETHENETTE_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_slugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.NETHENGEIC_SLUGGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:overshot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.OVERSHOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_slugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PRECASIAN_SLUGGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PREDATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predigun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PREDIGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pulsator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PULSATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PURITY_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocker_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ROCKER_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ROULETTE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shoe_flinger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SHOE_FLINGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullette for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SKULLETTE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullifact for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SKULLIFACT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectacle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SPECTACLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spine_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SPINE_GUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SQUAD_GUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.STAMPEDE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stormer for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.STORMER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sublimus for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SUBLIMUS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tiger_tommy for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.TIGER_TOMMY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tommy for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.TOMMY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vile_vanquisher for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.VILE_VANQUISHER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wart_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.WART_GUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.WRECKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssro for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.ABYSSRO. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amplifier for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.AMPLIFIER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_barrel for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BLAST_BARREL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_barrel for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BLUE_BARREL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BOULDER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_blaster for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BROWN_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:demolisher for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DEMOLISHER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gimmick for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.GIMMICK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ginger_blaster for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.GINGER_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:long_shot for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.LONG_SHOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechyro for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.MECHYRO. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.PURITY_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_punisher for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.PURPLE_PUNISHER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_rocket for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.RED_ROCKET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vivo for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.VIVO. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_ssr for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BARON_SSR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bayonette_sr for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BAYONETTE_SR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bolt_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BOLT_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:camo_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CAMO_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_cracker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CLOWN_CRACKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clownimator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CLOWNIMATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystaneer for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CRYSTANEER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_beast for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DARK_BEAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deadlock for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DEADLOCK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:decimator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DECIMATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_sniper for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_SNIPER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dual_sight for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DUAL_SIGHT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:duster for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DUSTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro500 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.FLORO500. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:head_hunter for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.HEAD_HUNTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_cracker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.HIVE_CRACKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ka500 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.KA500. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mark_maker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MARK_MAKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mineral for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MINERAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MONSTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_maker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MOON_MAKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosid_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.ROSID_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sabbath for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SABBATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sludge_sniper for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SLUDGE_SNIPER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sweet_tooth for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SWEET_TOOTH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:terminator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.TERMINATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:viper1 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.VIPER1. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_BOMBER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_discharger for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_DISCHARGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.AQUA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:balloon_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BALLOON_BOMBER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BIG_BLAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BLAST_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blissful_blast for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BLISSFUL_BLAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bomb_launcher for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOMB_LAUNCHER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_boom for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOOM_BOOM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOOM_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOULDER_BOMBER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bozo_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOZO_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bulb_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BULB_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CARROT_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CLOWN_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowno_pulse for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CLOWNO_PULSE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CORAL_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ENERGY_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.EREBON_STICKLER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_rpg for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FLORO_RPG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flower_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FLOWER_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FUNGAL_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghast_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GHAST_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giga_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GIGA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golder_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GOLDER_BOMBER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.HIVE_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_howitzer for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.HIVE_HOWITZER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.IRO_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_funger for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.JACK_FUNGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.JACK_ROCKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.LUXON_STICKLER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MECHA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MINI_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MISSILE_MAKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MOON_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PLUTON_STICKLER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatorian_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PREDATORIAN_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pulse_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PULSE_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.RPG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SELYAN_STICKLER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SHADOW_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smile_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SMILE_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:super_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SUPER_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultra_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ULTRA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.VOX_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_balloon_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.WATER_BALLOON_BOMBER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.WITHER_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grenade for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.GRENADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slice_star for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.SLICE_STAR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chakram for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.CHAKRAM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.GOO_BALL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulkram for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.VULKRAM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.HELLFIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bomb for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_BOMB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.VULCANE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battle_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.BATTLE_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:equality_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.EQUALITY_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.FIRE_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:impairment_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.IMPAIRMENT_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.POISON_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.POWER_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.WITHER_VULCANE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ALACRITY_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ATLANTIC_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.BARON_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.BOREIC_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daybreaker_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.DAYBREAKER_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.DEEP_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.EXPLOSIVE_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.HAUNTED_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ICE_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.INFERNAL_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:justice_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.JUSTICE_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.MECHA_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.NIGHTMARE_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.POISON_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.PREDATIOUS_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:screamer_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SCREAMER_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SHYREGEM_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skydriver_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SKYDRIVER_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slingshot for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SLINGSHOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulfire_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SOULFIRE_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SPECTRAL_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SPEED_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sunshine_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SUNSHINE_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxin_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.TOXIN_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.VOID_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.WEAKEN_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.WITHER_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.CORAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.MECHA_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pyro_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.PYRO_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.SPECTRAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trolls_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.TROLLS_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:viral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.VIRAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aquatic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.AQUATIC_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ATLANTIC_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.BARON_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CANDY_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CELESTIAL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CONCUSSION_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CORAL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystik_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTIK_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cryston_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTON_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EMBER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:everfight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EVERFIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:evermight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EVERMIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIRE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIREFLY_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firestorm_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIRESTORM_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FUNGAL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunters_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.HAUNTERS_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.HIVE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.JOKER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.KAIYU_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightning_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LIGHTNING_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LIGHTSHINE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LYONIC_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.MECHA_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.METEOR_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.MOONLIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NATURE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NIGHTMARE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NOXIOUS_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.PHANTOM_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.POISON_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.POWER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.REEF_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.REJUVENATION_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHADOWLORD_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHOW_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SKY_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:striker_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.STRIKER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SUN_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SURGE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.TANGLE_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ULTIMATUM_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:underworld_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.UNDERWORLD_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:warlock_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WARLOCK_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WATER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WEB_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wind_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WIND_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WITHER_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizards_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WIZARDS_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_shower for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.APOCO_SHOWER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ATOMIZER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:beamer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BEAMER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_chiller for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BLAST_CHILLER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_drainer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BLOOD_DRAINER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BONE_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_horn for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BUBBLE_HORN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.COLOUR_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.CONFETTI_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cluster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.CONFETTI_CLUSTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_destroyer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DARK_DESTROYER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_guster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DARKLY_GUSTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_ray for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DEATH_RAY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_bringer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DOOM_BRINGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eradicator for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ERADICATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:experiment_w801 for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.EXPERIMENT_W801. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowercorne for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FLOWERCORNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fragment for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FRAGMENT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:froster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FROSTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GAS_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_gasser for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_GASSER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_bringer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GOLD_BRINGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GRAVITY_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hell_horn for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.HELL_HORN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_REVOLVER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_SMG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ION_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_miner for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.IRO_MINER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:laser_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LASER_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_spark for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_SPARK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LUNA_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MECHA_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MIND_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_destroyer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MOON_DESTROYER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MOON_SHINER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:odious for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ODIOUS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orbocron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ORBOCRON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PARALYZER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PARTY_POPPER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_plunger for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.POISON_PLUNGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_ray for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.POWER_RAY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proton for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PROTON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.REEFER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.REVOLUTION. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seaocron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SEAOCRON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullo_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SKULLO_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_drainer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_DRAINER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_SPARK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_storm for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_STORM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SPIRIT_SHOWER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SWARMOTRON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_terrorizer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.TOXIC_TERRORIZER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vortex_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.VORTEX_BLASTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.WHIMSY_WINDER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.WITHERS_WRATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bloodmagic for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bloodmagic. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup chisel:carpet for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.carpet. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_powder for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_powder. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstoneextra for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstoneextra. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_iron for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_iron. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_diamond for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_diamond. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_hitech for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_hitech. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup chisel:offsettool for public static team.chisel.common.item.ItemOffsetTool team.chisel.common.init.ChiselItems.offsettool. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemcracker for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GEMCRACKER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pickmax for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.PICKMAX. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_AXE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.CHAINSAW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss for public static net.tslat.aoa3.dimension.abyss.biomes.BiomeAbyss net.tslat.aoa3.common.registration.BiomeRegister.ABYSS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern for public static net.tslat.aoa3.dimension.ancientcavern.biomes.BiomeAncientCavern net.tslat.aoa3.common.registration.BiomeRegister.ANCIENT_CAVERN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos for public static net.tslat.aoa3.dimension.barathos.biomes.BiomeBarathos net.tslat.aoa3.common.registration.BiomeRegister.BARATHOS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland for public static net.tslat.aoa3.dimension.candyland.biomes.BiomeCandyland net.tslat.aoa3.common.registration.BiomeRegister.CANDYLAND. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve for public static net.tslat.aoa3.dimension.celeve.biomes.BiomeCeleve net.tslat.aoa3.common.registration.BiomeRegister.CELEVE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia for public static net.tslat.aoa3.dimension.creeponia.biomes.BiomeCreeponia net.tslat.aoa3.common.registration.BiomeRegister.CREEPONIA. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia for public static net.tslat.aoa3.dimension.crystevia.biomes.BiomeCrystevia net.tslat.aoa3.common.registration.BiomeRegister.CRYSTEVIA. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands for public static net.tslat.aoa3.dimension.deeplands.biomes.BiomeDeeplands net.tslat.aoa3.common.registration.BiomeRegister.DEEPLANDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia for public static net.tslat.aoa3.dimension.dustopia.biomes.BiomeDustopia net.tslat.aoa3.common.registration.BiomeRegister.DUSTOPIA. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia for public static net.tslat.aoa3.dimension.gardencia.biomes.BiomeGardencia net.tslat.aoa3.common.registration.BiomeRegister.GARDENCIA. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon for public static net.tslat.aoa3.dimension.greckon.biomes.BiomeGreckon net.tslat.aoa3.common.registration.BiomeRegister.GRECKON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven for public static net.tslat.aoa3.dimension.haven.biomes.BiomeHaven net.tslat.aoa3.common.registration.BiomeRegister.HAVEN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis for public static net.tslat.aoa3.dimension.immortallis.biomes.BiomeImmortallis net.tslat.aoa3.common.registration.BiomeRegister.IMMORTALLIS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine for public static net.tslat.aoa3.dimension.iromine.biomes.BiomeIromine net.tslat.aoa3.common.registration.BiomeRegister.IROMINE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lborean for public static net.tslat.aoa3.dimension.lborean.biomes.BiomeLBorean net.tslat.aoa3.common.registration.BiomeRegister.LBOREAN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia for public static net.tslat.aoa3.dimension.lelyetia.biomes.BiomeLelyetia net.tslat.aoa3.common.registration.BiomeRegister.LELYETIA. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus for public static net.tslat.aoa3.dimension.lunalus.biomes.BiomeLunalus net.tslat.aoa3.common.registration.BiomeRegister.LUNALUS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium for public static net.tslat.aoa3.dimension.mysterium.biomes.BiomeMysterium net.tslat.aoa3.common.registration.BiomeRegister.MYSTERIUM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia for public static net.tslat.aoa3.dimension.precasia.biomes.BiomePrecasia net.tslat.aoa3.common.registration.BiomeRegister.PRECASIA. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor for public static net.tslat.aoa3.dimension.runandor.biomes.BiomeRunandor net.tslat.aoa3.common.registration.BiomeRegister.RUNANDOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands for public static net.tslat.aoa3.dimension.shyrelands.biomes.BiomeShyrelands net.tslat.aoa3.common.registration.BiomeRegister.SHYRELANDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds for public static net.tslat.aoa3.dimension.voxponds.biomes.BiomeVoxPonds net.tslat.aoa3.common.registration.BiomeRegister.VOX_PONDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:enrichedalloy for public static net.minecraft.item.Item mekanism.common.MekanismItems.EnrichedAlloy. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:reinforcedalloy for public static net.minecraft.item.Item mekanism.common.MekanismItems.ReinforcedAlloy. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:atomicalloy for public static net.minecraft.item.Item mekanism.common.MekanismItems.AtomicAlloy. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:teleportationcore for public static net.minecraft.item.Item mekanism.common.MekanismItems.TeleportationCore. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:electrolyticcore for public static net.minecraft.item.Item mekanism.common.MekanismItems.ElectrolyticCore. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:substrate for public static net.minecraft.item.Item mekanism.common.MekanismItems.Substrate. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:polyethene for public static net.minecraft.item.Item mekanism.common.MekanismItems.Polyethene. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:biofuel for public static net.minecraft.item.Item mekanism.common.MekanismItems.BioFuel. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:itemproxy for public static net.minecraft.item.Item mekanism.common.MekanismItems.ItemProxy. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:enrichediron for public static net.minecraft.item.Item mekanism.common.MekanismItems.EnrichedIron. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:compressedcarbon for public static net.minecraft.item.Item mekanism.common.MekanismItems.CompressedCarbon. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:compressedredstone for public static net.minecraft.item.Item mekanism.common.MekanismItems.CompressedRedstone. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:compresseddiamond for public static net.minecraft.item.Item mekanism.common.MekanismItems.CompressedDiamond. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:compressedobsidian for public static net.minecraft.item.Item mekanism.common.MekanismItems.CompressedObsidian. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:speedupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.SpeedUpgrade. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:energyupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.EnergyUpgrade. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:filterupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.FilterUpgrade. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:mufflingupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.MufflingUpgrade. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:gasupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.GasUpgrade. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:anchorupgrade for public static net.minecraft.item.Item mekanism.common.MekanismItems.AnchorUpgrade. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:tierinstaller for public static net.minecraft.item.Item mekanism.common.MekanismItems.TierInstaller. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:energytablet for public static mekanism.common.item.ItemEnergized mekanism.common.MekanismItems.EnergyTablet. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:robit for public static mekanism.common.item.ItemRobit mekanism.common.MekanismItems.Robit. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:atomicdisassembler for public static mekanism.common.item.ItemAtomicDisassembler mekanism.common.MekanismItems.AtomicDisassembler. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:portableteleporter for public static mekanism.common.item.ItemPortableTeleporter mekanism.common.MekanismItems.PortableTeleporter. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:configurator for public static mekanism.common.item.ItemConfigurator mekanism.common.MekanismItems.Configurator. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:networkreader for public static mekanism.common.item.ItemNetworkReader mekanism.common.MekanismItems.NetworkReader. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:walkietalkie for public static net.minecraft.item.Item mekanism.common.MekanismItems.WalkieTalkie. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:electricbow for public static mekanism.common.item.ItemElectricBow mekanism.common.MekanismItems.ElectricBow. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:flamethrower for public static mekanism.common.item.ItemFlamethrower mekanism.common.MekanismItems.Flamethrower. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:seismicreader for public static mekanism.common.item.ItemSeismicReader mekanism.common.MekanismItems.SeismicReader. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:dictionary for public static net.minecraft.item.Item mekanism.common.MekanismItems.Dictionary. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:gaugedropper for public static mekanism.common.item.ItemGaugeDropper mekanism.common.MekanismItems.GaugeDropper. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:configurationcard for public static net.minecraft.item.Item mekanism.common.MekanismItems.ConfigurationCard. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:craftingformula for public static net.minecraft.item.Item mekanism.common.MekanismItems.CraftingFormula. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:scubatank for public static mekanism.common.item.ItemScubaTank mekanism.common.MekanismItems.ScubaTank. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:gasmask for public static mekanism.common.item.ItemGasMask mekanism.common.MekanismItems.GasMask. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:jetpack for public static mekanism.common.item.ItemJetpack mekanism.common.MekanismItems.Jetpack. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:armoredjetpack for public static mekanism.common.item.ItemJetpack mekanism.common.MekanismItems.ArmoredJetpack. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:freerunners for public static mekanism.common.item.ItemFreeRunners mekanism.common.MekanismItems.FreeRunners. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:balloon for public static net.minecraft.item.Item mekanism.common.MekanismItems.Balloon. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:otherdust for public static net.minecraft.item.Item mekanism.common.MekanismItems.OtherDust. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:dust for public static net.minecraft.item.Item mekanism.common.MekanismItems.Dust. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:sawdust for public static net.minecraft.item.Item mekanism.common.MekanismItems.Sawdust. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:salt for public static net.minecraft.item.Item mekanism.common.MekanismItems.Salt. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:ingot for public static net.minecraft.item.Item mekanism.common.MekanismItems.Ingot. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:nugget for public static net.minecraft.item.Item mekanism.common.MekanismItems.Nugget. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:clump for public static net.minecraft.item.Item mekanism.common.MekanismItems.Clump. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:dirtydust for public static net.minecraft.item.Item mekanism.common.MekanismItems.DirtyDust. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:shard for public static net.minecraft.item.Item mekanism.common.MekanismItems.Shard. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:crystal for public static net.minecraft.item.Item mekanism.common.MekanismItems.Crystal. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup mekanism:controlcircuit for public static net.minecraft.item.Item mekanism.common.MekanismItems.ControlCircuit. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:music_null for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MUSIC_NULL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_priming for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_PRIMING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_SPAWN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlust_collect for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOODLUST_COLLECT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn_call for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BONE_HORN_CALL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_shot_pop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_SHOT_POP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_THUMP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINSAW_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_forge_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_FORGE_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_creator_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTAL_CREATOR_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:declogging_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DECLOGGING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_dino_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_DINO_STEP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_harvest for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_HARVEST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_DAY_START. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_hunt_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOOD_HUNT_START. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_DAY_START. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DEATH_DAY_START. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_invasion_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_INVASION_START. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_scurry_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SCURRY_START. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EXTRACTION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_loot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FORAGING_LOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOO_BALL_IMPACT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_tool_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOOFY_TOOL_FAIL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABOMINATOR_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARCHERGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARTIFACT_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATOMIZER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ball_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BALL_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_BLAST_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blowpipe_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOWPIPE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BOOM_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CARROT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chaingun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWNER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COLOUR_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONFETTI_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DISCHARGE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DOOM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:drain_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRAIN_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENERGY_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fast_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FAST_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flinger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FLINGER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAS_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAUGE_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golem_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLEM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAVITY_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEAT_WAVE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:high_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIGH_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_SMG_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ION_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JACK_ROCKER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lower_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOWER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHA_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIND_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINIGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_pistol_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINI_PISTOL_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MISSILE_MAKER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MONSTER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOON_SHINER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARALYZER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARTY_POPPER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ray_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RAY_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEFER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLUTION_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROULETTE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RPG_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOTGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SLUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SNIPER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SPARK_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_SHOWER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sprayer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPRAYER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SQUAD_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.STAMPEDE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SWARMOTRON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:upper_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UPPER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WHIMSY_WINDER_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHERS_WRATH_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wood_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WOOD_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunting_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAUNTING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_SPAWN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HELLFIRE_IMPACT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.INFUSION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_100 for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_100. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_up for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_UP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_win for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOTTO_WIN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_enrichment_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_ENRICHMENT_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runes_craft for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNES_CRAFT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_baumba_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BAUMBA_JUMP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clunkhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLUNKHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_taunt for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_TAUNT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_CHARGE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creeperlock_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPERLOCK_TELEPORT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_duston_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_STEP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_golem_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLEM_STEP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_scare for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_SCARE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_drop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DROP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jumbo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JUMBO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_revive for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_REVIVE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_heal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_HEAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_little_bam_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LITTLE_BAM_SPAWN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_living_fungi_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LIVING_FUNGI_SPAWN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lollypopper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOLLYPOPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechbot_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHBOT_JUMP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mirage_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MIRAGE_TELEPORT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_appear for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_APPEAR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_steal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_STEAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_switch for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_SWITCH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_change for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_CHANGE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sasquatch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SASQUATCH_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulosus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULOSUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hide for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIDE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_CHARGE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_ready_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_READY_STOMP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STEP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STOMP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_dash for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DASH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_DEATH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_HIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_LIVING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bane_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BANE_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coniferon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONIFERON_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corallus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORALLUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystocore_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTOCORE_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRACYON_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elusive_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ELUSIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:four_guardians_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FOUR_GUARDIANS_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldorth_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLDORTH_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAW_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gyro_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GYRO_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_king_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIVE_KING_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HORON_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrolisk_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HYDROLISK_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_bambambam_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_BAMBAMBAM_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_shroomus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_SHROOMUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KROR_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_wither_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NETHENGEIC_WITHER_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penumbra_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PENUMBRA_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_five_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PRIMORDIAL_FIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_rider_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROCK_RIDER_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOWLORD_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SILVERFOOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletron_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELETRON_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smash_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SMASH_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tyrosaur_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TYROSAUR_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINOCORNE_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VISUALENT_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VOXXULON_MUSIC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petal_crafting_station_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PETAL_CRAFTING_STATION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plant_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLANT_THUMP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABYSS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ANCIENT_CAVERN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barren_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARREN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDYLAND_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELEVE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEPONIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IMMORTALLIS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IROMINE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURAL_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_randomizer_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNE_RANDOMIZER_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arc_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARC_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baumba_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BAUMBA_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cherry_blaster_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHERRY_BLASTER_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWN_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_nuke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_NUKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungik_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGIK_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GUARDIAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hag_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAG_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:linger_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LINGER_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_creeper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_CREEPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magicke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGICKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mermage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MERMAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mirage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIRAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeleman_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELEMAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_protector_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_PROTECTOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:undead_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UNDEAD_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vine_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINE_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_reaper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_REAPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizard_blast_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WIZARD_BLAST_SHOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_wind for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_WIND. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATLANTIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:basic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BASIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELESTIAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONCUSSION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EMBER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ever_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EVER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FIREFLY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JOKER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHTSHINE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.METEOR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOONLIGHT_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NIGHTMARE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NOXIOUS_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PHANTOM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEF_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REJUVENATION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SUN_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SURGE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TANGLE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ULTIMATUM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_fill for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_FILL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_FAIL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_SUCCESS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_slab_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_SLAB_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:very_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VERY_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VULCANE_USE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achelos_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ACHELOS_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:face_mask for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FACE_MASK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:night_vision_goggles for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHT_VISION_GOGGLES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:oceanus_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OCEANUS_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sealord_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SEALORD_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_BOOTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_LEGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_HELMET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:balloon for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.BALLOON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_bullet for public static net.tslat.aoa3.item.misc.ItemTieredBullet net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_BULLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cannonball for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.CANNONBALL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli for public static net.tslat.aoa3.item.food.Chilli net.tslat.aoa3.common.registration.ItemRegister.CHILLI. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_capsule for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.DISCHARGE_CAPSULE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_arrow for public static net.tslat.aoa3.item.misc.HollyArrow net.tslat.aoa3.common.registration.ItemRegister.HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_holly_arrow for public static net.tslat.aoa3.item.misc.SpectralHollyArrow net.tslat.aoa3.common.registration.ItemRegister.SPECTRAL_HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tipped_holly_arrow for public static net.tslat.aoa3.item.misc.TippedHollyArrow net.tslat.aoa3.common.registration.ItemRegister.TIPPED_HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:metal_slug for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.METAL_SLUG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pop_shot for public static net.tslat.aoa3.item.misc.PopShot net.tslat.aoa3.common.registration.ItemRegister.POP_SHOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spreadshot for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.SPREADSHOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.AMETHYST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLOODSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CRYSTALLITE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemenyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GEMENYTE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jewelyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JEWELYTE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORNAMYTE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SAPPHIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHYREGEM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BARONYTE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLAZIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ELECANIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.EMBERSTONE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHASTLY_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOULISH_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LYON_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MYSTITE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROSITE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rusted_iron_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUSTED_IRON_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrestone_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHYRESTONE_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SKELETAL_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:varsium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VARSIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runium_chunk for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIUM_CHUNK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHESTBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:footbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FOOTBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LEGBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SKULLBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_runium_chunk for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHARGED_RUNIUM_CHUNK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.CHARGED_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:compass_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.COMPASS_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distortion_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.DISTORTION_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.ENERGY_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.FIRE_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kinetic_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.KINETIC_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:life_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.LIFE_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.POISON_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.POWER_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:storm_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.STORM_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strike_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.STRIKE_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unpowered_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.UNPOWERED_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WATER_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wind_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WIND_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WITHER_RUNE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:active_rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ACTIVE_RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alien_orb for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.ALIEN_ORB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amphibiyte_lung for public static net.tslat.aoa3.item.misc.AmphibiyteLung net.tslat.aoa3.common.registration.ItemRegister.AMPHIBIYTE_LUNG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.APOCO_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:armour_plating for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ARMOUR_PLATING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blank_slab for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLANK_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chitin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHITIN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:circus_coin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CIRCUS_COIN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:copper_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.COPPER_COIN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.GOLD_COIN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunaver_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.LUNAVER_COIN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silver_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.SILVER_COIN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_pile for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CONFETTI_PILE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CORAL_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cosmic_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.COSMIC_DUST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cup for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CUP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.DARK_BONES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_powder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DARKLY_POWDER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dense_rock for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DENSE_ROCK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:desert_shell for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DESERT_SHELL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distorting_artifact for public static net.tslat.aoa3.item.misc.DistortingArtifact net.tslat.aoa3.common.registration.ItemRegister.DISTORTING_ARTIFACT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DOOM_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RAINBOW_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_DRUSE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:enchanted_gunpowder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ENCHANTED_GUNPOWDER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_bulb for public static net.tslat.aoa3.item.misc.EyeBulb net.tslat.aoa3.common.registration.ItemRegister.EYE_BULB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flammable_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FLAMMABLE_DUST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fleshy_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.FLESHY_BONES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floating_stone for public static net.tslat.aoa3.item.misc.FloatingStone net.tslat.aoa3.common.registration.ItemRegister.FLOATING_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fragmented_anima_stone for public static net.tslat.aoa3.item.misc.FragmentedAnimaStone net.tslat.aoa3.common.registration.ItemRegister.FRAGMENTED_ANIMA_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_powder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOSTLY_POWDER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOSTLY_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOULASM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravitator for public static net.tslat.aoa3.item.misc.Gravitator net.tslat.aoa3.common.registration.ItemRegister.GRAVITATOR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hardened_confetti_ball for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HARDENED_CONFETTI_BALL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_chunk for public static net.tslat.aoa3.item.misc.HiveChunk net.tslat.aoa3.common.registration.ItemRegister.HIVE_CHUNK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_top_petals for public static net.tslat.aoa3.item.misc.HollyTopPetals net.tslat.aoa3.common.registration.ItemRegister.HOLLY_TOP_PETALS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydro_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HYDRO_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ICE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:impure_gold for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.IMPURE_GOLD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.IVORY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jungle_thorns for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JUNGLE_THORNS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_rod for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_ROD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_totem for public static net.tslat.aoa3.item.misc.ItemLottoTotem net.tslat.aoa3.common.registration.ItemRegister.LOTTO_TOTEM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunarade_mug for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNARADE_MUG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:metal_tub for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.METAL_TUB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_mending_compound for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MENDING_COMPOUND. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_mending_solution for public static net.tslat.aoa3.item.misc.MagicMendingSolution net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MENDING_SOLUTION. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_repair_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_REPAIR_DUST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magnet_shard for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGNET_SHARD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_gear for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MECHA_GEAR. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_blue for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_BLUE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_green for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_GREEN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_red for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_RED. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_yellow for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_YELLOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:millennium_upgrader for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MILLENNIUM_UPGRADER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:molten_upgrader for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MOLTEN_UPGRADER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonstone for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MOONSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mud_ball for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MUD_BALL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mushroom_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MUSHROOM_SPORES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_flakes for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.NIGHTMARE_FLAKES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:old_boot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OLD_BOOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:opteryx_feather for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OPTERYX_FEATHER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORANGE_SPORES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orbulon for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORBULON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:padded_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PADDED_CLOTH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PHANTASM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_core for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.POWER_CORE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primed_ghoulasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMED_GHOULASM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_skull for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMORDIAL_SKULL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_coral_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_CORAL_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_gold for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_GOLD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_rain_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_RAIN_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rammerhead_hide for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RAMMERHEAD_HIDE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:realm_travel_ticket for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.REALM_TRAVEL_TICKET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reinforced_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.REINFORCED_CLOTH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:return_crystal for public static net.tslat.aoa3.item.misc.ReturnCrystal net.tslat.aoa3.common.registration.ItemRegister.RETURN_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.ROCK_BONES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosid_root for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROSID_ROOT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_energy for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIC_ENERGY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:scrap_metal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SCRAP_METAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:scream_shield for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SCREAM_SHIELD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharp_claw for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHARP_CLAW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sludge_parasite for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SLUDGE_PARASITE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_blue_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_BLUE_PETAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_green_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_GREEN_PETAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_orange_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_ORANGE_PETAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_purple_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_PURPLE_PETAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_red_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_RED_PETAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulbone for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.SOULBONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sticky_slime for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.STICKY_SLIME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_shreddings for public static net.tslat.aoa3.item.misc.TeaShreddings net.tslat.aoa3.common.registration.ItemRegister.TEA_SHREDDINGS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_petals for public static net.tslat.aoa3.item.misc.ThornyPetals net.tslat.aoa3.common.registration.ItemRegister.THORNY_PETALS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:torn_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TORN_CLOTH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_lump for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TOXIC_LUMP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_skull for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TROLL_SKULL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:uncharged_orb for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNCHARGED_ORB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:uncharged_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNCHARGED_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unstable_gunpowder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNSTABLE_GUNPOWDER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:urka_hide for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.URKA_HIDE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_scales for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VOID_SCALES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_battle for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_BATTLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_equality for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_EQUALITY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_fire for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_FIRE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_impairment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_IMPAIRMENT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_poison for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_POISON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_power for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_POWER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_wither for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_WITHER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weapon_parts for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WEAPON_PARTS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewashing_solution for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITEWASHING_SOLUTION. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:worn_book for public static net.tslat.aoa3.item.misc.WornBook net.tslat.aoa3.common.registration.ItemRegister.WORN_BOOK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_SPORES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zhinx_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ZHINX_DUST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.ARCHERGUN_FRAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blaster_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.BLASTER_FRAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boots_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.BOOTS_FRAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:leggings_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.LEGGINGS_FRAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestplate_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.CHESTPLATE_FRAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:helmet_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.HELMET_FRAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cannon_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.CANNON_FRAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.GUN_FRAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.SHOTGUN_FRAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.SNIPER_FRAME. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_orb for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_ORB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_ring for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_RING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn for public static net.tslat.aoa3.item.misc.summon.BoneHorn net.tslat.aoa3.common.registration.ItemRegister.BONE_HORN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:book_of_shadows for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BOOK_OF_SHADOWS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder_dash for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BOULDER_DASH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:call_of_the_drake for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CALL_OF_THE_DRAKE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_gems for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.EXPLOSIVE_GEMS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.EXPLOSIVE_IDOL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GIANT_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_spring for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GOLD_SPRING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardians_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GUARDIANS_EYE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.HAUNTED_IDOL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heavy_boulder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HEAVY_BOULDER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_egg for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HIVE_EGG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_callstone for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.NETHENGEIC_CALLSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:observing_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OBSERVING_EYE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petals for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PETALS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMORDIAL_DUST. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_water_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_WATER_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroom_stone for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.SHROOM_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silvro_coin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SILVRO_COIN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:staring_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.STARING_EYE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toy_gyrocopter for public static net.tslat.aoa3.item.misc.summon.ToyGyrocopter net.tslat.aoa3.common.registration.ItemRegister.TOY_GYROCOPTER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:treat_bag for public static net.tslat.aoa3.item.misc.TreatBag net.tslat.aoa3.common.registration.ItemRegister.TREAT_BAG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.TROLL_IDOL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vile_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VILE_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voliant_heart for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VOLIANT_HEART. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:warlock_gem for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WARLOCK_GEM. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.ABYSS_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.BARON_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.BOREAN_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CANDYLAND_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CELEVE_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CREEPONIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CRYSTEVIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DEEPLANDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dungeon_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DUNGEON_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DUSTOPIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.GARDENCIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.GRECKON_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.HAVEN_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.IROMINE_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.LELYETIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.MYSTERIUM_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.NETHER_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.PRECASIAN_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.RUNANDOR_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.SHYRELANDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.VOX_PONDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssal_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ABYSSAL_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.APOCO_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CLOWN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DARKLY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FLORO_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GOLDEN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HAUNTED_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LELYETIAN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIGHT_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.NETHER_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRECASIAN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predator_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PREDATOR_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocky_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROCKY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIC_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seaside_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SEASIDE_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smiley_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMILEY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_aqua_cannon for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_AQUA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_archergun for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_cannon for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_clogger for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_CLOGGER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_reefer for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_REEFER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_archergun for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_bow for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_BOW. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_cannon for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_CANNON. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mechanical_assault_rifle for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHANICAL_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_staff for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_STAFF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mechyro for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHYRO. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blank_realmstone for public static net.tslat.aoa3.item.misc.BlankRealmstone net.tslat.aoa3.common.registration.ItemRegister.BLANK_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.ABYSS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.NETHER_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_CAVERN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.BARATHOS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.BOREAN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CANDYLAND_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CELEVE_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CREEPONIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CRYSTEVIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.DEEPLANDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.DUSTOPIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.GARDENCIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.GRECKON_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.HAVEN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.IMMORTALLIS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.IROMINE_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.LELYETIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.LUNALUS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.MYSTERIUM_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.PRECASIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.RUNANDOR_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.SHYRELANDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.VOX_PONDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.CHARGED_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.DARK_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:divine_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.DIVINE_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:empowered_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.EMPOWERED_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ethereal_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.ETHEREAL_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luminate_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.LUMINATE_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:molten_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.MOLTEN_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ominous_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.OMINOUS_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weak_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.WEAK_ESSENCE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:agility_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.AGILITY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:awareness_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.AWARENESS_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:breeding_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.BREEDING_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cleansing_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.CLEANSING_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distortion_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.DISTORTION_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.ENERGY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.GRAVITY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:oxygen_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.OXYGEN_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pressure_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.PRESSURE_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proficiency_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.PROFICIENCY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:resistance_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.RESISTANCE_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sanctity_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SANCTITY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:satiation_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SATIATION_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sight_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SIGHT_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strength_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.STRENGTH_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:untiring_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.UNTIRING_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vitality_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.VITALITY_TABLET. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin0 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN0. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin1 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN1. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin2 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN2. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin3 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN3. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin4 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN4. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ambient_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.AMBIENT_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blooming_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLOOMING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glaring_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLARING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gleaming_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLEAMING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glistening_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLISTENING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glowing_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLOWING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:radiant_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RADIANT_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shining_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHINING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ambient_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.AMBIENT_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blooming_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.BLOOMING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glaring_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLARING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gleaming_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLEAMING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glistening_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLISTENING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glowing_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLOWING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:radiant_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.RADIANT_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shining_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.SHINING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.GIANT_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:large_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.LARGE_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:medium_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.MEDIUM_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.SMALL_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_box for public static net.tslat.aoa3.item.lootbox.CrystalBox net.tslat.aoa3.common.registration.ItemRegister.CRYSTAL_BOX. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fish_case for public static net.tslat.aoa3.item.lootbox.FishCase net.tslat.aoa3.common.registration.ItemRegister.FISH_CASE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gem_bag for public static net.tslat.aoa3.item.lootbox.GemBag net.tslat.aoa3.common.registration.ItemRegister.GEM_BAG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_box for public static net.tslat.aoa3.item.lootbox.RuneBox net.tslat.aoa3.common.registration.ItemRegister.RUNE_BOX. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shiny_box for public static net.tslat.aoa3.item.lootbox.ShinyBox net.tslat.aoa3.common.registration.ItemRegister.SHINY_BOX. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:treasure_box for public static net.tslat.aoa3.item.lootbox.TreasureBox net.tslat.aoa3.common.registration.ItemRegister.TREASURE_BOX. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weapons_case for public static net.tslat.aoa3.item.lootbox.WeaponsCase net.tslat.aoa3.common.registration.ItemRegister.WEAPONS_CASE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_candlefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CANDLEFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_crimson_skipper for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CRIMSON_SKIPPER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_crimson_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CRIMSON_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_dark_hatchetfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_DARK_HATCHETFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_fingerfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_FINGERFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_golden_gullfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_GOLDEN_GULLFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_ironback for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_IRONBACK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_limefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_LIMEFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_pearl_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_PEARL_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_rainbowfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_RAINBOWFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_razorfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_RAZORFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_rocketfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_ROCKETFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_sailback for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_SAILBACK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_sapphire_strider for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_SAPPHIRE_STRIDER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_turquoise_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_TURQUOISE_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_violet_skipper for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_VIOLET_SKIPPER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candlefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CANDLEFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crimson_skipper for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CRIMSON_SKIPPER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crimson_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CRIMSON_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_hatchetfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.DARK_HATCHETFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fingerfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.FINGERFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_gullfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.GOLDEN_GULLFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ironback for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.IRONBACK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.LIMEFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pearl_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.PEARL_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbowfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.RAINBOWFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:razorfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.RAZORFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocketfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.ROCKETFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sailback for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.SAILBACK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_strider for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.SAPPHIRE_STRIDER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:turquoise_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.TURQUOISE_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:violet_skipper for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.VIOLET_SKIPPER. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berries for public static net.tslat.aoa3.item.food.BubbleBerries net.tslat.aoa3.common.registration.ItemRegister.BUBBLE_BERRIES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_cane for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CANDY_CANE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_corn for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CANDY_CORN. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_charger_shank for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CHARGER_SHANK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charger_shank for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CHARGER_SHANK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_chimera_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CHIMERA_CHOP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chimera_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CHIMERA_CHOP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_candy for public static net.tslat.aoa3.item.food.EyeCandy net.tslat.aoa3.common.registration.ItemRegister.EYE_CANDY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fiery_chops for public static net.tslat.aoa3.item.food.FieryChops net.tslat.aoa3.common.registration.ItemRegister.FIERY_CHOPS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracle_sticks for public static net.tslat.aoa3.item.food.FloracleSticks net.tslat.aoa3.common.registration.ItemRegister.FLORACLE_STICKS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_tea for public static net.tslat.aoa3.item.food.FungalTea net.tslat.aoa3.common.registration.ItemRegister.FUNGAL_TEA. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_furlion_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_FURLION_CHOP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:furlion_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.FURLION_CHOP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_cookie for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.GINGERBREAD_COOKIE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_wing for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.GINGERBREAD_WING. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicap_petals for public static net.tslat.aoa3.item.food.GoldicapPetals net.tslat.aoa3.common.registration.ItemRegister.GOLDICAP_PETALS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_halycon_beef for public static net.tslat.aoa3.item.food.RawHalyconBeef net.tslat.aoa3.common.registration.ItemRegister.RAW_HALYCON_BEEF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:halycon_beef for public static net.tslat.aoa3.item.food.HalyconBeef net.tslat.aoa3.common.registration.ItemRegister.HALYCON_BEEF. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:halycon_milk for public static net.tslat.aoa3.item.food.HalyconMilk net.tslat.aoa3.common.registration.ItemRegister.HALYCON_MILK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit for public static net.tslat.aoa3.item.food.HeartFruit net.tslat.aoa3.common.registration.ItemRegister.HEART_FRUIT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hot_rod for public static net.tslat.aoa3.item.food.HotRod net.tslat.aoa3.common.registration.ItemRegister.HOT_ROD. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike for public static net.tslat.aoa3.item.food.Lunacrike net.tslat.aoa3.common.registration.ItemRegister.LUNACRIKE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe for public static net.tslat.aoa3.item.food.LunaGlobe net.tslat.aoa3.common.registration.ItemRegister.LUNA_GLOBE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalons for public static net.tslat.aoa3.item.food.Lunalons net.tslat.aoa3.common.registration.ItemRegister.LUNALONS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunarade for public static net.tslat.aoa3.item.food.Lunarade net.tslat.aoa3.common.registration.ItemRegister.LUNARADE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang for public static net.tslat.aoa3.item.food.MagicMarang net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MARANG. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_shrooms for public static net.tslat.aoa3.item.food.MysticShrooms net.tslat.aoa3.common.registration.ItemRegister.MYSTIC_SHROOMS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_tea for public static net.tslat.aoa3.item.food.NaturalTea net.tslat.aoa3.common.registration.ItemRegister.NATURAL_TEA. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_melon_slice for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.NATURE_MELON_SLICE. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:peppermint_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.PEPPERMINT_CANDY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidons for public static net.tslat.aoa3.item.food.Rosidons net.tslat.aoa3.common.registration.ItemRegister.ROSIDONS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_CANDY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_gummy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_GUMMY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_pop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_POP. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spearmint_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SPEARMINT_CANDY. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea for public static net.tslat.aoa3.item.food.Tea net.tslat.aoa3.common.registration.ItemRegister.TEA. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_leaves for public static net.tslat.aoa3.item.food.TrilliadLeaves net.tslat.aoa3.common.registration.ItemRegister.TRILLIAD_LEAVES. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_ursa_meat for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_URSA_MEAT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ursa_meat for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.URSA_MEAT. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yeti_fingernails for public static net.tslat.aoa3.item.food.YetiFingernails net.tslat.aoa3.common.registration.ItemRegister.YETI_FINGERNAILS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:diamond_bowl for public static net.tslat.aoa3.item.tool.misc.InfusionBowl net.tslat.aoa3.common.registration.ItemRegister.DIAMOND_BOWL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stone_bowl for public static net.tslat.aoa3.item.tool.misc.InfusionBowl net.tslat.aoa3.common.registration.ItemRegister.STONE_BOWL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exp_flask for public static net.tslat.aoa3.item.tool.misc.ExpFlask net.tslat.aoa3.common.registration.ItemRegister.EXP_FLASK. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alluricorn_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.ALLURICORN_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blissard_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.BLISSARD_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:compeer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.COMPEER_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:construct_of_servility_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CONSTRUCT_OF_SERVILITY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corby_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CORBY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:draggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.DRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ender_carrier_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.ENDER_CARRIER_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gnawer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.GNAWER_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.GOOFER_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:healing_golem_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HEALING_GOLEM_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellquin_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HELLQUIN_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horntail_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HORNTAIL_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cyclops_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.MECHA_CYCLOPS_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_skellox_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.MECHA_SKELLOX_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penguin_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.PENGUIN_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plateosaur_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.PLATEOSAUR_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rammerhorn_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.RAMMERHORN_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shaddy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SHADDY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spikeback_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SPIKEBACK_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spraggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SPRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.WAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berry_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.BUBBLE_BERRY_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.CHILLI_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracle_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.FLORACLE_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicap_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.GOLDICAP_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.HEART_FRUIT_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_top_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.HOLLY_TOP_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNACRIKE_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNA_GLOBE_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalon_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNALON_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MARANG_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidon_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.ROSIDON_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.TEA_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_plant_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.THORNY_PLANT_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.TRILLIAD_SEEDS. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.tslat.aoa3.item.record.RecordItem net.tslat.aoa3.common.registration.ItemRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.tslat.aoa3.item.record.RecordItem net.tslat.aoa3.common.registration.ItemRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:alpha_fur for public static net.minecraft.item.Item twilightforest.item.TFItems.alpha_fur. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map_empty. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfSwamp. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_leggings. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.twilight_scepter. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_helmet. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_sword. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:borer_essence for public static net.minecraft.item.Item twilightforest.item.TFItems.borer_essence. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_glacier for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.glacier. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_chestplate. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_wafer for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_wafer. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mazebreaker_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.mazebreaker_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:minotaur_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.minotaur_axe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_ingot. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_blood for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_blood. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_raw for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_raw. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cooked_venison for public static net.minecraft.item.Item twilightforest.item.TFItems.cooked_venison. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_leggings. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:experiment_115 for public static net.minecraft.item.Item twilightforest.item.TFItems.experiment_115. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_boots. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cube_of_annihilation for public static net.minecraft.item.Item twilightforest.item.TFItems.cube_of_annihilation. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_leggings. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_brown for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBrownItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_light_blue for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLightBlueItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_door for public static net.minecraft.item.Item twilightforest.item.TFItems.castle_door. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_chestplate. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_green for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGreenItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:oak_savannah for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.oakSavanna. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map_focus for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map_focus. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:mineralbenitoite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.mineralBenitoite. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_sword. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_axe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:lamp_of_cinders for public static net.minecraft.item.Item twilightforest.item.TFItems.lamp_of_cinders. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_scale for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_scale. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:frosted for public static net.minecraft.potion.Potion twilightforest.potions.TFPotions.frosty. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_boots. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_sword. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_chestplate. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:minotaur_axe_gold for public static net.minecraft.item.Item twilightforest.item.TFItems.minotaur_axe_gold. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_fur for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_fur. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_leggings. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_boots. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:transformation_powder for public static net.minecraft.item.Item twilightforest.item.TFItems.transformation_powder. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ender_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.ender_bow. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotsteel for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotSteel. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_leggings. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:tower_key for public static net.minecraft.item.Item twilightforest.item.TFItems.tower_key. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_hoe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_hoe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_meter for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_meter. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:meef_stroganoff for public static net.minecraft.item.Item twilightforest.item.TFItems.meef_stroganoff. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:zombie_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.zombie_scepter. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotcyanite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotCyanite. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raw_meef for public static net.minecraft.item.Item twilightforest.item.TFItems.raw_meef. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_shovel for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_shovel. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:firefly_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireflyForest. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup inspirations:materials for public static net.minecraft.item.Item blusunrize.immersiveengineering.common.util.compat.InspirationsHelper.ITEM_MATERIAL. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_yellow for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxYellowItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:dustgraphite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustGraphite. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:reactorcasingcores for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.reactorCasingCores. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_boots. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map_focus for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map_focus. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:towercrumble for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundTowerCrumble. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_black for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlackItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:moonworm_queen for public static net.minecraft.item.Item twilightforest.item.TFItems.moonworm_queen. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:hydra_chop for public static net.minecraft.item.Item twilightforest.item.TFItems.hydra_chop. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.twilightForest. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_leggings. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cube_talisman for public static net.minecraft.item.Item twilightforest.item.TFItems.cube_talisman. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:dustcyanite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustCyanite. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:thornlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.thornlands. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_white for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxWhiteItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:liveroot for public static net.minecraft.item.Item twilightforest.item.TFItems.liveroot. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_bomb for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_bomb. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:duststeel for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustSteel. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:triple_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.triple_bow. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_boots. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:spooky_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.spookyForest. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_chestplate. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_shovel for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_shovel. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotblutonium for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotBlutonium. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:carminite for public static net.minecraft.item.Item twilightforest.item.TFItems.carminite. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotludicrite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotLudicrite. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_bow. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_helmet. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:armor_shard for public static net.minecraft.item.Item twilightforest.item.TFItems.armor_shard. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_chestplate. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:lifedrain_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.lifedrain_scepter. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.giant_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_life_1 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_life_1. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemawaken for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemAwaken. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:armor_shard_cluster for public static net.minecraft.item.Item twilightforest.item.TFItems.armor_shard_cluster. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_pink for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPinkItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_helmet. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_hoe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_hoe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:phantom_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.phantom_chestplate. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:seeker_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.seeker_bow. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_clearing for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.clearing. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.mushrooms. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:dustyellorium for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustYellorium. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_orange for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxOrangeItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_life_2 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_life_2. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup zerocore:debugtool for public static it.zerono.mods.zerocore.internal.common.item.ItemDebugTool it.zerono.mods.zerocore.internal.common.init.ObjectsHandler.debugTool. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:dustblutonium for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustBlutonium. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:glass_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.glass_sword. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:phantom_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.phantom_helmet. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_tears for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_tears. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_boots. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_gray for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGrayItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_axe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:block_storage for public static net.minecraft.item.Item twilightforest.item.TFItems.block_storage. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_magenta for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxMagentaItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.giant_sword. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_helmet. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_magnet for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_magnet. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemhurt for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemHurt. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_2 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_2. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:block_and_chain for public static net.minecraft.item.Item twilightforest.item.TFItems.block_and_chain. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dense_twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.denseTwilightForest. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotyellorium for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotYellorium. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_lime for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLimeItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_lake for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfLake. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map_empty. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_map for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_map. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_highlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlands. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:crumble_horn for public static net.minecraft.item.Item twilightforest.item.TFItems.crumble_horn. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_sword. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:shield_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.shield_scepter. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup quark:color_slime for public static net.minecraft.block.Block slimeknights.tconstruct.plugin.quark.QuarkPlugin.colorSlime. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_shield for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_shield. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_ingot. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:mineralanglesite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.mineralAnglesite. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_stream for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.stream. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:ingotgraphite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.ingotGraphite. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:highlands_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlandsCenter. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_sword. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_3 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_3. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:peacock_fan for public static net.minecraft.item.Item twilightforest.item.TFItems.peacock_fan. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cooked_meef for public static net.minecraft.item.Item twilightforest.item.TFItems.cooked_meef. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_purple for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPurpleItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:turbinehousingcores for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.turbineHousingCores. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemdeath for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemDeath. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:enchanted_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.enchantedForest. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_beans for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_beans. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_red for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxRedItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_ring for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_ring. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fire_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireSwamp. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForestCenter. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForest. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_1 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_1. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_cyan for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxCyanItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_chestplate. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:dustludicrite for public static erogenousbeef.bigreactors.common.item.ItemGeneric erogenousbeef.bigreactors.init.BrItems.dustLudicrite. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:snowy_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.snowy_forest. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:miniature_structure for public static net.minecraft.item.Item twilightforest.item.TFItems.miniature_structure. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_blue for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlueItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raw_venison for public static net.minecraft.item.Item twilightforest.item.TFItems.raw_venison. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:deep_mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.deepMushrooms. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemcharge for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemCharge. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_chestplate. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_pickaxe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemspecial for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemSpecial. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:towerbreakstart for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundTowerBreakStart. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_chest for public static net.minecraft.item.Item cpw.mods.ironchest.common.core.IronChestBlocks.ironChestItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_map_empty. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_helmet. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_ingot. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_silver for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxSilverItemBlock. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trophy for public static net.minecraft.item.Item twilightforest.item.TFItems.trophy. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_axe. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_leggings. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:torchberries for public static net.minecraft.item.Item twilightforest.item.TFItems.torchberries. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup bigreactors:wrench for public static erogenousbeef.bigreactors.common.item.ItemWrench erogenousbeef.bigreactors.init.BrItems.wrench. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golem for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolem. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_helmet. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_ingot. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raven_feather for public static net.minecraft.item.Item twilightforest.item.TFItems.raven_feather. This means the object wasn't registered. It's likely just mod options. [12:56:12] [Server thread/INFO] [FML]: Holder lookups applied [12:59:28] [Server thread/INFO] [aoa3]: Beginning item registration [12:59:49] [Server thread/INFO] [Chisel]: Loading items... [12:59:49] [Server thread/INFO] [Chisel]: Skipping feature arcaneStone as its required mod thaumcraft was missing. [12:59:49] [Server thread/INFO] [Chisel]: Skipping feature bloodMagic as its required mod bloodmagic was missing. [12:59:49] [Server thread/INFO] [Chisel]: Skipping feature certus as its required mod appliedenergistics2 was missing. [12:59:49] [Server thread/INFO] [Chisel]: 72 Feature's items loaded. [13:00:03] [Server thread/INFO] [Galacticraft]: Galacticraft: activating Tinker's Construct compatibility. [13:00:04] [Server thread/INFO] [FML]: Applying holder lookups [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bloodmagic for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bloodmagic. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup chisel:carpet for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.carpet. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_powder for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_powder. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstoneextra for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstoneextra. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss for public static net.tslat.aoa3.dimension.abyss.biomes.BiomeAbyss net.tslat.aoa3.common.registration.BiomeRegister.ABYSS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern for public static net.tslat.aoa3.dimension.ancientcavern.biomes.BiomeAncientCavern net.tslat.aoa3.common.registration.BiomeRegister.ANCIENT_CAVERN. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos for public static net.tslat.aoa3.dimension.barathos.biomes.BiomeBarathos net.tslat.aoa3.common.registration.BiomeRegister.BARATHOS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland for public static net.tslat.aoa3.dimension.candyland.biomes.BiomeCandyland net.tslat.aoa3.common.registration.BiomeRegister.CANDYLAND. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve for public static net.tslat.aoa3.dimension.celeve.biomes.BiomeCeleve net.tslat.aoa3.common.registration.BiomeRegister.CELEVE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia for public static net.tslat.aoa3.dimension.creeponia.biomes.BiomeCreeponia net.tslat.aoa3.common.registration.BiomeRegister.CREEPONIA. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia for public static net.tslat.aoa3.dimension.crystevia.biomes.BiomeCrystevia net.tslat.aoa3.common.registration.BiomeRegister.CRYSTEVIA. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands for public static net.tslat.aoa3.dimension.deeplands.biomes.BiomeDeeplands net.tslat.aoa3.common.registration.BiomeRegister.DEEPLANDS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia for public static net.tslat.aoa3.dimension.dustopia.biomes.BiomeDustopia net.tslat.aoa3.common.registration.BiomeRegister.DUSTOPIA. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia for public static net.tslat.aoa3.dimension.gardencia.biomes.BiomeGardencia net.tslat.aoa3.common.registration.BiomeRegister.GARDENCIA. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon for public static net.tslat.aoa3.dimension.greckon.biomes.BiomeGreckon net.tslat.aoa3.common.registration.BiomeRegister.GRECKON. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven for public static net.tslat.aoa3.dimension.haven.biomes.BiomeHaven net.tslat.aoa3.common.registration.BiomeRegister.HAVEN. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis for public static net.tslat.aoa3.dimension.immortallis.biomes.BiomeImmortallis net.tslat.aoa3.common.registration.BiomeRegister.IMMORTALLIS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine for public static net.tslat.aoa3.dimension.iromine.biomes.BiomeIromine net.tslat.aoa3.common.registration.BiomeRegister.IROMINE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lborean for public static net.tslat.aoa3.dimension.lborean.biomes.BiomeLBorean net.tslat.aoa3.common.registration.BiomeRegister.LBOREAN. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia for public static net.tslat.aoa3.dimension.lelyetia.biomes.BiomeLelyetia net.tslat.aoa3.common.registration.BiomeRegister.LELYETIA. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus for public static net.tslat.aoa3.dimension.lunalus.biomes.BiomeLunalus net.tslat.aoa3.common.registration.BiomeRegister.LUNALUS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium for public static net.tslat.aoa3.dimension.mysterium.biomes.BiomeMysterium net.tslat.aoa3.common.registration.BiomeRegister.MYSTERIUM. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia for public static net.tslat.aoa3.dimension.precasia.biomes.BiomePrecasia net.tslat.aoa3.common.registration.BiomeRegister.PRECASIA. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor for public static net.tslat.aoa3.dimension.runandor.biomes.BiomeRunandor net.tslat.aoa3.common.registration.BiomeRegister.RUNANDOR. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands for public static net.tslat.aoa3.dimension.shyrelands.biomes.BiomeShyrelands net.tslat.aoa3.common.registration.BiomeRegister.SHYRELANDS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds for public static net.tslat.aoa3.dimension.voxponds.biomes.BiomeVoxPonds net.tslat.aoa3.common.registration.BiomeRegister.VOX_PONDS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:music_null for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MUSIC_NULL. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_priming for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_PRIMING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlust_collect for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOODLUST_COLLECT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn_call for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BONE_HORN_CALL. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_shot_pop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_SHOT_POP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_THUMP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINSAW_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_forge_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_FORGE_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_creator_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTAL_CREATOR_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:declogging_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DECLOGGING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_dino_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_DINO_STEP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_harvest for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_HARVEST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_hunt_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOOD_HUNT_START. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DEATH_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_invasion_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_INVASION_START. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_scurry_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SCURRY_START. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EXTRACTION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_loot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FORAGING_LOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOO_BALL_IMPACT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_tool_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOOFY_TOOL_FAIL. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABOMINATOR_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARCHERGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARTIFACT_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATOMIZER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ball_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BALL_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_BLAST_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blowpipe_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOWPIPE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BOOM_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CARROT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chaingun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWNER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COLOUR_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONFETTI_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DISCHARGE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DOOM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:drain_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRAIN_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENERGY_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fast_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FAST_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flinger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FLINGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAS_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAUGE_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golem_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLEM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAVITY_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEAT_WAVE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:high_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIGH_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_SMG_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ION_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JACK_ROCKER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lower_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOWER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHA_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIND_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINIGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_pistol_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINI_PISTOL_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MISSILE_MAKER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MONSTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOON_SHINER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARALYZER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARTY_POPPER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ray_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RAY_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEFER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLUTION_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROULETTE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RPG_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOTGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SLUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SNIPER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SPARK_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_SHOWER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sprayer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPRAYER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SQUAD_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.STAMPEDE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SWARMOTRON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:upper_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UPPER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WHIMSY_WINDER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHERS_WRATH_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wood_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WOOD_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunting_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAUNTING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HELLFIRE_IMPACT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.INFUSION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_100 for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_100. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_up for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_UP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_win for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOTTO_WIN. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_enrichment_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_ENRICHMENT_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runes_craft for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNES_CRAFT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_baumba_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BAUMBA_JUMP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clunkhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLUNKHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_taunt for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_TAUNT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creeperlock_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPERLOCK_TELEPORT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_duston_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_STEP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_golem_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLEM_STEP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_scare for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_SCARE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_drop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DROP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jumbo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JUMBO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_revive for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_REVIVE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_heal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_HEAL. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_little_bam_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LITTLE_BAM_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_living_fungi_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LIVING_FUNGI_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lollypopper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOLLYPOPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechbot_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHBOT_JUMP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mirage_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MIRAGE_TELEPORT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_appear for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_APPEAR. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_steal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_STEAL. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_switch for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_SWITCH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_change for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_CHANGE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sasquatch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SASQUATCH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulosus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULOSUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hide for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIDE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_ready_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_READY_STOMP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STEP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STOMP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_dash for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DASH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_HIT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bane_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BANE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coniferon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONIFERON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corallus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORALLUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystocore_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTOCORE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRACYON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elusive_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ELUSIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:four_guardians_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FOUR_GUARDIANS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldorth_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLDORTH_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAW_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gyro_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GYRO_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_king_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIVE_KING_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HORON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrolisk_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HYDROLISK_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_bambambam_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_BAMBAMBAM_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_shroomus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_SHROOMUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KROR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_wither_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NETHENGEIC_WITHER_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penumbra_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PENUMBRA_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_five_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PRIMORDIAL_FIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_rider_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROCK_RIDER_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOWLORD_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SILVERFOOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletron_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELETRON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smash_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SMASH_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tyrosaur_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TYROSAUR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINOCORNE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VISUALENT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VOXXULON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petal_crafting_station_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PETAL_CRAFTING_STATION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plant_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLANT_THUMP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABYSS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ANCIENT_CAVERN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barren_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARREN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDYLAND_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELEVE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEPONIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IMMORTALLIS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IROMINE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURAL_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_randomizer_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNE_RANDOMIZER_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arc_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARC_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baumba_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BAUMBA_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cherry_blaster_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHERRY_BLASTER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_nuke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_NUKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungik_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGIK_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GUARDIAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hag_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAG_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:linger_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LINGER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_creeper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_CREEPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magicke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGICKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mermage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MERMAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mirage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIRAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeleman_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELEMAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_protector_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_PROTECTOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:undead_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UNDEAD_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vine_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINE_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_reaper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_REAPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizard_blast_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WIZARD_BLAST_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_wind for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_WIND. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATLANTIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:basic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BASIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELESTIAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONCUSSION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EMBER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ever_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EVER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FIREFLY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JOKER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHTSHINE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.METEOR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOONLIGHT_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NIGHTMARE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NOXIOUS_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PHANTOM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEF_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REJUVENATION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SUN_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SURGE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TANGLE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ULTIMATUM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_fill for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_FILL. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_FAIL. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_slab_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_SLAB_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:very_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VERY_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VULCANE_USE. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfSwamp. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_glacier for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.glacier. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:oak_savannah for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.oakSavanna. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:frosted for public static net.minecraft.potion.Potion twilightforest.potions.TFPotions.frosty. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:firefly_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireflyForest. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup inspirations:materials for public static net.minecraft.item.Item blusunrize.immersiveengineering.common.util.compat.InspirationsHelper.ITEM_MATERIAL. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:towercrumble for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundTowerCrumble. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.twilightForest. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:thornlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.thornlands. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:spooky_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.spookyForest. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemawaken for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemAwaken. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_clearing for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.clearing. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.mushrooms. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemhurt for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemHurt. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dense_twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.denseTwilightForest. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_lake for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfLake. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_highlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlands. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup quark:color_slime for public static net.minecraft.block.Block slimeknights.tconstruct.plugin.quark.QuarkPlugin.colorSlime. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_stream for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.stream. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:highlands_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlandsCenter. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemdeath for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemDeath. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:enchanted_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.enchantedForest. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fire_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireSwamp. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForestCenter. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForest. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:snowy_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.snowy_forest. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:deep_mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.deepMushrooms. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemcharge for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemCharge. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golemspecial for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolemSpecial. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:towerbreakstart for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundTowerBreakStart. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/DEBUG] [FML]: Unable to lookup battletowers:golem for public static net.minecraft.util.SoundEvent atomicstryker.battletowers.common.AS_BattleTowersCore.soundGolem. This means the object wasn't registered. It's likely just mod options. [13:00:04] [Server thread/INFO] [FML]: Holder lookups applied [13:00:36] [Server Shutdown Thread/INFO] [net.minecraft.server.MinecraftServer]: Stopping server [13:00:36] [Server Shutdown Thread/INFO] [net.minecraft.server.MinecraftServer]: Saving worlds