# !-----------------------------------------------------------------------------------------! # Welcome to the individual arena settings file. # !-----------------------------------------------------------------------------------------! # How many times can player be killed before he gets kicked out of the arena? # He will still receive the experience he got while playing. Lifes: 1 # Disable natural health regeneration? (Hunger will still deplete naturally.) Disable_Health_Regen: false # The minimum class tier that the player must have to play in this arena. Required_Class_Tier: 1 # Allow players to join using their own equipment? # This disables "Required_Class_Tier" and will deny players selecting classes. Allow_Own_Equipment: true # Allow mobs to drop their natural drops such as equipment or bones for Skeletons? Natural_Drops: false # Should we randomize where players appear after their death? If false, players # will be spawned at the same spawnpoint as when the arena started. Random_Respawn_Location: false # Should we open the class selection menu when joining this arena lobby? Open_Class_Menu: false # Should we enable the procedural damage feature for this arena? # You must first install WorldEdit and take initial/damaged snapshots with it using # our /arena menu. Procedural_Damage: true # Should explosive arrows damage players? Explosive_Arrows_Damage_Players: true # When we should enter the next phase? # Available: # a) timer - next phase entered when the phase timer ends (see Duration.Phase) # b) monsters - next phase entered when all monsters are killed - if arena is stuck, # set Debug in settings.yml to [next-phase] and see console logs to find # alive monsters preventing arena from moving to the next phase Next_Phase_Mode: monsters # The warm-up period between switching phases Next_Phase_Wait: 25 seconds # Radius around the mob spawner to spawn the mobs, so they aren't stacked up at once place. Mob_Spread: 6 # Set to true to allow monsters to burn in sunlight like in vanilla gameplay. # NB: Also controls if monsters can be set on fire by Fire Aspect enchant. Mob_Burn_On_Sunlight: false # To prevent lag, limit the total amounts of mob within the arena region. Mob_Limit: 150 # Spawn monsters only if at least one player is nearby in the radius around a monster spawner below: Spawner_Activation_Radius: 200 # Configure player limits Player_Limit: # The minimum amount of players required for this arena to start. Minimum: 1 # The maximum amount of players that may play together. Maximum: 5 # You can override the Experience.Amount section from settings here to make your arena give more/less exp. # Disabled by default. uncomment to make it working. See settings.yml for documentation. #Experience: # Next_Phase: "5 + (5 * {phase})" # Kill: # Global: "10 + (5 * {phase})" # Player: "30 + (6 * {phase})" # CREEPER: "15 + (5 * {phase})" # Configure sounds during arena gameplay. Syntax: # See https://mineacademy.org/sound for valid sound names. Sound: Player_Join: ARROW_HIT 1F 0.1F Player_Leave: ENDERDRAGON_DEATH 0.9F 1F Arena_Start: ENTITY_FIREWORK_LARGE_BLAST_FAR 1F 0.1F # Configure durations of arena parts (count-dows) Duration: # How long to wait before launching the arena, after the first # player joined the lobby? By default it's 30 seconds. Lobby: 100 seconds # How long should one game last at maximum ? By default it's 5 minutes. # The game may end sooner if there will be a winner. Arena: 15 minutes # How long should a phase vary? Phase: 25 seconds # Configure player interaction with the arena. # # For material names (for blocks), please see # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html Interaction: # Should placing a TNT automatically ignite it? If false, TNTs cannot be placed unless in Allow_Placement list below. Ignite_Tnts: true # Should right clicking with bones automaticall spawn wolves? Spawn_Wolves: true # Should right clicking with fireballs ignite them? Launch_Fireballs: true # List of blocks you wish the players may break. Allow_Breaking: - 'VINE' - 'LEAVES' - 'LEAVES_2' # In 1.13+, you need to specify all leave types manually like ACACIA_LEAVES, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (search with CTRL+F) # List of blocks you wish the players may place. Allow_Placement: - 'STONE_BUTTON' - 'WOOD_BUTTON' # If Arena.Auto_Repair_Items is true in settings.yml, here you can specify items that will still take damage Disallow_Auto_Repair: - 'GOLD_SWORD' # A phase is a single monster wave. Configure its settings here. # Settings with number are activated when the arena enters a certain phase. # Set to -1 to disable. Phase: # This is the final phase. Arena ends when other conditions are met or the time is up. Max_Phase: 6 # From which phase can players kill each other? PvP: -1 # The initial snapshot also captures what's in your chests when the arena starts. # You can set it up so the chests are refilled at certain phases, or each x-th phase. # # Usage: # a) Refill only on certain phases: # Chest_Refill: [10, 20, 30, 40, 50, 60, 70, 80, 90, 100] # # b) Refill each x-th phase. Here, chests are refilled each 5. phase. # Chest_Refill: 5 Chest_Refill: -1 # Automatically stop the arena when there is equals or less then the specified players. # MAKE SURE you set the players amount here to be higher or at least equals as the minimum players in arena! Players_End: -1 # You can specify the final phase (the last wave) after which the arena ends, here. Arena_End: 6 # After this phase the arena will end immediatelly when all monsters are killed. Arena_End_No_Monsters: -1 # Rewards to give on every nth wave or after a certain wave. This is a list containing either: # 1. Items list: Use material_name or material_name:amount or material_name:amount:required_class # 2. Commands: Start the command with /w Rewards: Every: 5: - 'iron_ingot:16' - 'gold_ingot:8' - 'diamond:4' At: 10: - 'iron_sword' - 'iron_pickaxe' - 'iron_spade' # You can execute commands from the console, too #20: #- "/cc give physical dungeons 1 {player}" # You can also give rewards only for specific classes, i.e. Warrior #30: #- "golden_apple:1:warrior" # Commands that are run automatically. # The 'Player' section contains commands run FOR EACH PLAYER with each player's individual permissions, # The 'Player_Console' section contains commands run FOR EACH PLAYER from console, # and the 'Console' section contains commands run ONCE from the console. # # Useful information for sending commands as the player: # > Use "@tell " to send messages to the player. Example: # Player: # - "@tell Hello there, {player}, thank you for playing in {arena}!" # # > There is a special command "@connect " that will send player to another server, # if you have a BungeeCord network. Replace with the target server. Commands: # Commands run when the arena starts. Start: Player: [] Player_Console: [] Console: [] # Command run when the first player has joined the lobby and started arena countdown Lobby_Start: Player: [] Player_Console: [] Console: broadcast &b&lDUNGEON STARTING!! &eEnter the &6&lBeeHive &eDungeon for a thrilling adventure filled with &6&lbuzzing bosses &eand &6&lswarming monsters! &c&lWHERE?&b&l [/dungeon join BeeHiveDungeon] # Commands run when arena enters a new phase, {phase} (returns a number). Phase: Player: [] Player_Console: [] Console: [] # Commands only run when the arena finishes gracefully (the lobby ended, game had started and then finished). Finish: Player: [] Player_Console: [] Console: [] # Commands run when the arena ends for whatever reason (also run when the lobby ends due to last player disconnecting). End: Player: [] Player_Console: [] Console: [] # Commands run when a player leaves for whatever reason: disconnect, run out of lives, etc. Player_Leave: Player: [] Player_Console: [] Console: []