# *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Shopkeepers Config # Wiki: https://github.com/Shopkeepers/Shopkeepers-Wiki/wiki/Configuration # The wiki also explains how item data gets specified inside the config. # Community translations: https://github.com/Shopkeepers/Translations # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Determines the required config migrations. Do not edit manually! config-version: 3 # The initial debugging state of the plugin. debug: false # Additional debugging options. # - 'capabilities': Logs details of the server version dependent capabilities. # - 'log-all-events': Logs all events. # - 'print-listeners': Prints the registered listeners for the first call of # each event. # - 'shopkeeper-activation': Enables debugging output related to shopkeeper # activation. # - 'commands': Enables additional commands related debugging output. # - 'owner-name-updates': Logs information when updating stored shop owner # names. # - 'item-migrations': Logs whenever a shopkeeper performs item migrations (eg. # for trading offers). # - 'item-conversions': Logs whenever we explicitly convert items to Spigot's # data format. Note that this does not log when items get implicitly # converted, which may happen under various circumstances. debug-options: [] # Whether to report anonymous usage statistics to https://bStats.org # All reported information can be found here: # https://bstats.org/plugin/bukkit/Shopkeepers enable-metrics: true # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Shopkeeper Data # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # The file encoding to use for the save file. If empty, your system's default # encoding will be used. If you have issues with the save file, such as special # characters not being saved correctly, try setting this option to 'UTF-8'. file-encoding: "UTF-8" # Whether the save file shall get written every time a shopkeeper was edited. # If disabled, saving will occur at 5 minute intervals and on plugin shutdown. # If you have a large server with many players and/or many shopkeepers, it # might be a good idea to disable this for performance reasons. save-instantly: true # Enables the automatic conversion of items inside the inventories of players # and shop containers whenever a player opens a shopkeeper UI (eg. trading, # editor, hiring, etc.) The items are converted to conform to Spigot's internal # data format. # This setting helps with issues related to items which have been created on # previous Spigot versions or via some Minecraft mechanism (eg. give command, # loot tables, etc.) no longer getting accepted when trading with shopkeepers. # In order for the items to get reliably accepted during trades, their data has # to match the internal format which Spigot uses when a plugin would create the # same items via the Spigot API. Spigot occasionally makes changes to this # internal data format. Any previously created items, or newly created items # which don't conform to this new format, may cause trading and item stacking # issues then. # This setting is intended to help with the portion of the issue affecting # shopkeeper trades. This setting will not reliably help you prevent item # stacking related issues! # Enabling this setting comes with a performance impact! Try to avoid using # this option and search for alternative solutions instead (eg. stick to # Spigot's data format when creating items via Minecraft mechanisms). Try to # only keep this setting enabled for as long as required (eg. until you assume # that most of your players' legacy items got converted by now). convert-player-items: false # If 'convert-player-items' is enabled, this setting toggles whether the # 'convert-player-items-exceptions' setting acts as black- or whitelist. # If enabled, all items inside the checked inventories will be converted except # those that match the items specified by 'convert-player-items-exceptions'. # If disabled, only items that match the items specified by # 'convert-player-items-exceptions' get converted. convert-all-player-items: true # Black- or whitelist of items affected by the 'convert-player-items' setting. convert-player-items-exceptions: [] # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Plugin Compatibility # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Whether the plugin shall periodically verify that all shopkeepers that should # currently be spawned are actually present. This should only be enabled if you # have problems with shopkeepers disappearing. enable-spawn-verifier: false # If enabled, Shopkeepers tries to bypass other plugins which deny mob spawning # (ex. land protection plugins). bypass-spawn-blocking: true # If enabled, Shopkeepers takes into account whether other plugins deny # interaction with the shopkeepers. check-shop-interaction-result: false # If enabled, players will only be able to place shopkeepers where they have # permission from WorldGuard to build or where the 'allow-shop' flag is set. enable-world-guard-restrictions: false # If enabled (additionally to the enable-world-guard-restrictions setting), # players will only be able to place shopkeepers in regions where the # 'allow-shop' flag is set, but nowhere else. However, players will still # require container access to setup shops. And in case they can't place # containers in the affected region, shop containers need to be pre-setup by # someone else and the require-container-recently-placed setting needs to be # disabled. require-world-guard-allow-shop-flag: false # Whether to register the allow-shop flag with WorldGuard (if no other plugin # has registered it yet). Usually there should be no need to disable this. # Changing this setting has no effect until the next server restart or full # server reload! register-world-guard-allow-shop-flag: true # If enabled, players will only be able to place shopkeepers in places that # have been designated as commercial areas by Towny. enable-towny-restrictions: false # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Shop Creation (and removal) # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # The item used to create player shops. # Use the '/shopkeeper give' command to give yourself this item in-game. shop-creation-item: type: VILLAGER_SPAWN_EGG display-name: "&aShopkeeper" # Whether to prevent normal usage of the shop-creation item. Players with the # bypass permission (usually admins) can bypass this. prevent-shop-creation-item-regular-usage: true # Whether deleting (or destroying) a player shopkeeper returns (drops) the # shop-creation item. deleting-player-shop-returns-creation-item: false # Whether to allow creating player shops with the /shopkeeper command. create-player-shop-with-command: false # Whether the selected container must have been recently placed by the player # who is attempting to create the shopkeeper. require-container-recently-placed: true # The maximum distance a player shopkeeper can be placed from its backing # container. This cannot be set to a value greater than 50. max-container-distance: 15 # The default maximum number of shops a player can have. Set to 0 to allow any # number of shops. max-shops-per-player: 0 # A list of permission nodes that can be used to explicitly set the maximum # number of shops a specific player or group of players can have. Use the # shopkeeper.maxshops. permission node pattern to use this feature. max-shops-perm-options: 5,15,25 # Whether to protect player shop containers from being accessed or broken. It # is usually recommended to keep this enabled. protect-containers: true # Whether to prevent item movements from and to protected shop containers (via # hoppers, droppers, etc.). Item movement will always be allowed if the # container protection is disabled. prevent-item-movement: true # Whether to delete player shopkeepers when their container is broken. delete-shopkeeper-on-break-container: false # If enabled (set to a value greater than 0), Shopkeepers will check for and # remove the shops of inactive players once every plugin start. This setting # determines how many days ago a player's last login has to be in order for the # player to be considered inactive. player-shopkeeper-inactive-days: 0 # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Shop (Object) Types # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # A list of mob types which can be used for shopkeepers. Adding new mob types # to the defaults here is unsupported, as some mob types might not properly # work and can cause all kinds of issues. enabled-living-shops: - VILLAGER - COW - MUSHROOM_COW - SHEEP - PIG - CHICKEN - OCELOT - RABBIT - WOLF - SNOWMAN - IRON_GOLEM - POLAR_BEAR - BLAZE - SILVERFISH - SKELETON - STRAY - WITHER_SKELETON - SPIDER - CAVE_SPIDER - CREEPER - WITCH - ENDERMAN - ZOMBIE - ZOMBIE_VILLAGER - HUSK - GIANT - GHAST - SLIME - MAGMA_CUBE - SQUID - HORSE - MULE - DONKEY - SKELETON_HORSE - ZOMBIE_HORSE - EVOKER - VEX - VINDICATOR - ILLUSIONER - PARROT - TURTLE - PHANTOM - COD - SALMON - PUFFERFISH - TROPICAL_FISH - DROWNED - DOLPHIN - CAT - PANDA - PILLAGER - RAVAGER - LLAMA - TRADER_LLAMA - WANDERING_TRADER - FOX - BEE - ZOMBIFIED_PIGLIN - PIGLIN - HOGLIN - ZOGLIN - STRIDER # Whether shopkeeper mobs shall not be affected by gravity. disable-gravity: false # The range in chunks around players in which shopkeeper mobs will be affected # by gravity. Setting this too high may have a negative impact on performance. # And setting it below the server's entity tracking range will result in # players being able to see mobs floating in mid air until they get close # enough. A value of 0 will limit the gravity to mobs within chunks that # contain a player. This has no effect if gravity is disabled. gravity-chunk-range: 4 # Whether mob shopkeepers make sounds. silence-living-shop-entities: true # Whether to show nameplates of mob shopkeepers. show-nameplates: true # Whether to always show nameplates. If disabled, nameplates will only be shown # when looking directly at the shopkeeper. always-show-nameplates: false # The prefix for nameplates (to help distinguish them from players). nameplate-prefix: "&a" # Whether to allow citizen (npc) shops. Requires the plugin Citizens. enable-citizen-shops: true # Whether to allow sign shops. enable-sign-shops: true # Whether to allow the creation of sign posts (instead of only wall signs). enable-sign-post-shops: true # The first line of a sign shop. sign-shop-first-line: "[SHOP]" # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Naming # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # A regular expression used to validate shopkeeper names. For detailed # information on regular expressions the following documentations are helpful: # * https://docs.oracle.com/javase/9/docs/api/java/util/regex/Pattern.html # * http://www.regular-expressions.info/tutorial.html # Here are a few examples: # * "[A-Za-z0-9 ]{3,25}": The default. Allows letters and numbers, from 3 to 25 # characters long. # * "[A-Za-z0-9& ]{3,25}": Same as the default, but also allows the ampersand # character which enables color codes. # * "\p{L}": Matches any letter, regardless of language. # * ".*": Matches everything. # * Adding "(?i)" at the front enables case insensitive matching. # * "(?=X)": The name has to match "X" (X can be another embedded expression), # but the name is not consumed and has to also match the following expressions. # * "(?!.*X).*": The name is not allowed to contain anything that matches "X". # * "(?i)(?=[a-z0-9 ]{3,25})(?!.*bitch|dick|ass).*": Filters bad words. name-regex: "[A-Za-z0-9 ]{3,25}" # Whether player shops get named via item. This will hide the naming option # from the editor menu. naming-of-player-shops-via-item: false # Whether renaming of player npc (citizen) shopkeepers is allowed. By default # those shopkeepers will be named after the player who owns the shop. allow-renaming-of-player-npc-shops: false # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Editor Menu # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # The window title of the shopkeeper editor menu. editor-title: "Shopkeeper Editor" # The number of pages that can be filled with trades. Max 10. max-trades-pages: 5 # The items used for the buttons and icons in the trades page row. # The display name and lore of these items get set via the corresponding # messages and can therefore not be defined here. previous-page-item: WRITABLE_BOOK next-page-item: WRITABLE_BOOK current-page-item: WRITABLE_BOOK trade-setup-item: PAPER # The item used for the set-name button, and the naming item (if enabled). name-item: NAME_TAG # Whether the editor menu of player shops contains an option to open the shop's # container. enable-container-option-on-player-shop: true # The item used for the 'open container' editor button. container-item: CHEST # The item used for the delete button. delete-item: BONE # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Non-shopkeeper villagers # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Whether to prevent trading with non-shopkeeper villagers. disable-other-villagers: false # Whether to block regular non-shopkeeper villagers from spawning. Villagers # spawned by plugins, spawn eggs, mob spawners or by curing zombie villagers # are however not affected by this. block-villager-spawns: false # Whether to prevent curing of zombie villagers. disable-zombie-villager-curing: false # Whether non-shopkeeper villagers can be hired. hire-other-villagers: false # Whether to prevent trading with non-shopkeeper wandering traders. disable-wandering-traders: false # Whether to block non-shopkeeper wandering traders and trader llamas from # spawning. Wandering traders and trader llamas spawned by plugins, spawn eggs # or mob spawners are however not affected by this. block-wandering-trader-spawns: false # Whether non-shopkeeper wandering traders can be hired. hire-wandering-traders: false # Whether regular villagers can be edited by sneaking and right-clicking. edit-regular-villagers: true # Whether regular wandering traders can be edited by sneaking and # right-clicking. edit-regular-wandering-traders: true # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Hiring # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # The item to use for the hire button in player shopkeepers that are for sale, # and for the hire-cost when hiring non-shopkeeper villagers. hire-item: EMERALD # The amount of hire-cost items it costs to hire a non-shopkeeper villager. hire-other-villagers-costs: 1 # The title of the hiring inventory window when hiring a player shopkeeper. for-hire-title: "For Hire" # Whether hiring a player shopkeeper also requires the permission to create # player shopkeepers of that type. hire-require-creation-permission: true # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Trading # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Whether to prevent players from trading with their own shopkeepers. Keeping # this enabled is recommended. prevent-trading-with-own-shop: true # With this enabled player shopkeepers don't trade while their owner is online. # This might be useful for role-playing servers, which wish to force players to # trade with each other directly while being online. prevent-trading-while-owner-is-online: false # Minecraft allows trading of not fully matching items in some situations # (ex. items with additional data are accepted in trades). With this enabled # Shopkeepers will always check that the traded items are fully matching and it # will prevent the trade once the player tries to pickup the item from the # trading result slot. use-strict-item-comparison: false # Whether all shopkeeper purchases shall be logged to csv files in the plugin # folder. Note: This might currently not properly work for admin shops, so # don't rely on the correctness of the logged purchases for those! enable-purchase-logging: false # Whether to increment minecraft's talked-to-villager and traded-with-villager # statistics whenever a player opens the trading menu and trades with a # shopkeeper. increment-villager-statistics: false # The percentage that should be removed from player shop earnings. tax-rate: 0 # Whether to round up instead of down when calculating the tax of a player shop # transaction. tax-round-up: false # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Currencies # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # The item for the currency used in player shops. currency-item: EMERALD # The item for the placeholder when a player has not set the cost for an item. zero-currency-item: BARRIER # The item for a second, higher-value currency used in the second trading slot # of player shops. Set to 'AIR' to disable the second currency. high-currency-item: EMERALD_BLOCK # The item for the placeholder when a player has not set the second currency # cost for an item. zero-high-currency-item: BARRIER # The value of the second currency, based on the first currency. high-currency-value: 9 # The second currency will only be used if an item's cost is greater than this # value. high-currency-min-cost: 20 # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* # Messages # *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* language: en msg-shop-type-admin-regular: "Admin shop" msg-shop-type-selling: "Selling shop" msg-shop-type-buying: "Buying shop" msg-shop-type-trading: "Trading shop" msg-shop-type-book: "Book shop" msg-shop-type-desc-admin-regular: "has unlimited stock" msg-shop-type-desc-selling: "sells items to players" msg-shop-type-desc-buying: "buys items from players" msg-shop-type-desc-trading: "trades items with players" msg-shop-type-desc-book: "sells book copies" msg-shop-object-type-living: "{type}" msg-shop-object-type-sign: "sign" msg-shop-object-type-npc: "npc" msg-selected-shop-type: "&aSelected shop type: &6{type} &7({description})" msg-selected-shop-object-type: "&aSelected object type: &6{type}" msg-creation-item-selected: |- &aShop creation: &e Left/Right-click to select the shop type. &e Sneak + left/right-click to select the object type. &e Right-click a container to select it. &e Then right-click a block to place the shopkeeper. msg-button-previous-page: "&6<- Previous page ({prev_page} of {max_page})" msg-button-previous-page-lore: [] msg-button-next-page: "&6Next page ({next_page} of {max_page}) ->" msg-button-next-page-lore: [] msg-button-current-page: "&6Page {page} of {max_page}" msg-button-current-page-lore: [] msg-button-name: "&aSet shop name" msg-button-name-lore: - Lets you rename - your shopkeeper msg-button-container: "&aView shop inventory" msg-button-container-lore: - Lets you view the inventory - your shopkeeper is using msg-button-delete: "&4Delete" msg-button-delete-lore: - Closes and removes - this shopkeeper msg-button-hire: "&aHire" msg-button-hire-lore: - Buy this shopkeeper msg-button-sign-variant: "&aChoose sign variant" msg-button-sign-variant-lore: - "Changes the sign's" - "wood type" msg-button-baby: "&aToggle baby variant" msg-button-baby-lore: - "Toggles between the mob's" - "baby and adult variant" msg-button-sitting: "&aToggle sitting pose" msg-button-sitting-lore: - "Toggles the mob's" - "sitting pose" msg-button-cat-variant: "&aChoose cat variant" msg-button-cat-variant-lore: - "Changes the cat's look" msg-button-rabbit-variant: "&aChoose rabbit variant" msg-button-rabbit-variant-lore: - "Changes the rabbit's look" msg-button-collar-color: "&aChoose collar color" msg-button-collar-color-lore: - "Changes the mob's" - "collar color" msg-button-wolf-angry: "&aToggle angry wolf" msg-button-wolf-angry-lore: - "Toggles the wolf's" - "angry state" msg-button-carrying-chest: "&aToggle carrying chest" msg-button-carrying-chest-lore: - "Toggles whether the mob" - "is carrying a chest" msg-button-horse-color: "&aChoose horse color" msg-button-horse-color-lore: - "Changes the color" - "of the horse" msg-button-horse-style: "&aChoose horse style" msg-button-horse-style-lore: - "Changes the coat pattern" - "of the horse" msg-button-horse-armor: "&aChoose horse armor" msg-button-horse-armor-lore: - "Changes the armor" - "of the horse" msg-button-llama-variant: "&aChoose llama variant" msg-button-llama-variant-lore: - "Changes the llama's look" msg-button-llama-carpet-color: "&aLlama carpet color" msg-button-llama-carpet-color-lore: - "Changes the llama's" - "carpet color" msg-button-creeper-charged: "&aToggle charged creeper" msg-button-creeper-charged-lore: - "Toggles the creeper's" - "charged state" msg-button-fox-variant: "&aChoose fox variant" msg-button-fox-variant-lore: - "Changes the fox's look" msg-button-fox-crouching: "&aToggle crouching pose" msg-button-fox-crouching-lore: - "Toggles the fox's" - "crouching pose" msg-button-fox-sleeping: "&aToggle sleeping pose" msg-button-fox-sleeping-lore: - "Toggles the fox's" - "sleeping pose" msg-button-mooshroom-variant: "&aChoose mooshroom variant" msg-button-mooshroom-variant-lore: - "Changes the look" - "of the mooshroom" msg-button-panda-variant: "&aChoose panda variant" msg-button-panda-variant-lore: - "Changes the panda's look" msg-button-parrot-variant: "&aChoose parrot variant" msg-button-parrot-variant-lore: - "Changes the parrot's look" msg-button-pig-saddle: "&aToggle pig saddle" msg-button-pig-saddle-lore: - "Toggles the pig's saddle" msg-button-sheep-color: "&aChoose sheep color" msg-button-sheep-color-lore: - "Changes the sheep's" - "wool color" msg-button-sheep-sheared: "&aToggle sheared sheep" msg-button-sheep-sheared-lore: - "Toggles the sheep's" - "sheared state" msg-button-villager-profession: "&aChoose villager profession" msg-button-villager-profession-lore: - "Changes the profession" - "of the villager" msg-button-villager-variant: "&aChoose villager variant" msg-button-villager-variant-lore: - "Changes the look" - "of the villager" msg-button-villager-level: "&aChoose villager badge color" msg-button-villager-level-lore: - "Changes the badge color" - "of the villager" msg-button-zombie-villager-profession: "&aChoose villager profession" msg-button-zombie-villager-profession-lore: - "Changes the profession" - "of the zombie villager" msg-button-slime-size: "&aChoose slime size" msg-button-slime-size-lore: - "Cycles the slime's size." - "Current size: &e{size}" msg-button-magma-cube-size: "&aChoose magma cube size" msg-button-magma-cube-size-lore: - "Cycles the magma cube's size." - "Current size: &e{size}" msg-trading-title-prefix: "&2" msg-trading-title-default: "Shopkeeper" msg-container-selected: "&aContainer selected! Right-click a block to place your shopkeeper." msg-unsupported-container: "&7This type of container cannot be used for shops." msg-must-select-container: "&7You must right-click a container before placing your shopkeeper." msg-invalid-container: "&7The selected block is not a valid container!" msg-container-too-far-away: "&7The shopkeeper's container is too far away!" msg-container-not-placed: "&7You must select a container you have recently placed!" msg-container-already-in-use: "&7Another shopkeeper is already using the selected container!" msg-no-container-access: "&7You cannot access the selected container!" msg-too-many-shops: "&7You have too many shops!" msg-no-admin-shop-type-selected: "&7You have to select an admin shop type!" msg-no-player-shop-type-selected: "&7You have to select a player shop type!" msg-shop-create-fail: "&7You cannot create a shopkeeper there." msg-type-new-name: "&aPlease type the shop's name into the chat.\n &aType a dash (-) to remove the name." msg-name-set: "&aThe shop's name has been set!" msg-name-has-not-changed: "&aThe shop's name has not changed." msg-name-invalid: "&aThat name is not valid!" msg-shop-type-disabled: "&7The shop type '&6{type}&7' is disabled." msg-shop-object-type-disabled: "&7The shop object type '&6{type}&7' is disabled." msg-must-target-shop: "&7You have to target a shopkeeper." msg-must-target-admin-shop: "&7You have to target an admin shopkeeper." msg-must-target-player-shop: "&7You have to target a player shopkeeper." msg-target-entity-is-no-shop: "&7The targeted entity is no shopkeeper." msg-target-shop-is-no-admin-shop: "&7The targeted shopkeeper is no admin shopkeeper." msg-target-shop-is-no-player-shop: "&7The targeted shopkeeper is no player shopkeeper." msg-unused-container: "&7No shopkeeper is using this container." msg-not-owner: "&7You are not the owner of this shopkeeper." msg-owner-set: "&aNew owner was set to &e{owner}" msg-shop-creation-items-given: "&aPlayer &e{player}&a has received &e{amount}&a shop creation item(s)!" msg-shop-creation-items-received: "&aYou have received &e{amount}&a shop creation item(s)!" msg-currency-items-given: "&aPlayer &e{player}&a has received &e{amount}&a currency item(s)!" msg-currency-items-received: "&aYou have received &e{amount}&a currency item(s)!" msg-high-currency-items-given: "&aPlayer &e{player}&a has received &e{amount}&a high currency item(s)!" msg-high-currency-items-received: "&aYou have received &e{amount}&a high currency item(s)!" msg-high-currency-disabled: "&cThe high currency is disabled!" msg-items-converted: "&aConverted &e{count}&a item stack(s)!" msg-unknown-book-author: "Unknown" msg-trade-perm-set: "&aThe shop's trading permission has been set to '&e{perm}&a'!" msg-trade-perm-removed: "&aThe shop's trading permission '&e{perm}&a' has been removed!" msg-trade-perm-view: "&aThe shop's current trading permission is '&e{perm}&a'." msg-zombie-villager-curing-disabled: "&7Curing of zombie villagers is disabled." msg-must-hold-hire-item: "&7You have to hold the required hire item in your hand." msg-set-for-hire: "&aThe Shopkeeper was set for hire." msg-hired: "&aYou have hired this shopkeeper!" msg-missing-hire-perm: "&7You do not have the permission to hire shopkeepers." msg-cant-hire: "&7You cannot afford to hire this shopkeeper." msg-cant-hire-shop-type: "&7You do not have the permission to hire this type of shopkeeper." msg-villager-for-hire: "&aThe villager offered his services as a shopkeeper in exchange for &6{costs}x {hire-item}&a." msg-missing-trade-perm: "&7You do not have the permission to trade with this shop." msg-missing-custom-trade-perm: "&7You do not have the permission to trade with this shop." msg-cant-trade-with-own-shop: "&7You cannot trade with your own shop." msg-cant-trade-while-owner-online: "&7You cannot trade while the owner of this shop ('&e{owner}&7') is online." msg-cant-trade-with-shop-missing-container: "&7You cannot trade with this shop, because its container is missing." msg-shopkeeper-created: "&aShopkeeper created: &6{type} &7({description})\n{setupDesc}" msg-shop-setup-desc-selling: |- &e Add items you want to sell to your container, then &e right-click the shop while sneaking to modify costs. msg-shop-setup-desc-buying: |- &e Add one of each item you want to buy to your container, &e then right-click the shop while sneaking to modify costs. msg-shop-setup-desc-trading: |- &e Add items you want to sell to your container, then &e right-click the shop while sneaking to modify costs. msg-shop-setup-desc-book: |- &e Add written and blank books to your container, then &e right-click the shop while sneaking to modify costs. msg-shop-setup-desc-admin-regular: |- &e Right-click the shop while sneaking to modify trades. msg-trade-setup-desc-header: '&6{shopType}' msg-trade-setup-desc-admin-regular: - Has unlimited stock. - Insert items from your inventory. - 'Top row: Result items' - 'Bottom rows: Cost items' msg-trade-setup-desc-selling: - Sells items to players. - Insert items to sell into the container. - Left/Right click to adjust amounts. - 'Top row: Items being sold' - 'Bottom rows: Cost items' msg-trade-setup-desc-buying: - Buys items from players. - Insert one of each item you want to - buy and plenty of currency items - into the container. - Left/Right click to adjust amounts. - 'Top row: Cost items' - 'Bottom row: Items being bought' msg-trade-setup-desc-trading: - Trades items with players. - Pickup an item from your inventory - and then click a slot to place it. - Left/Right click to adjust amounts. - 'Top row: Result items' - 'Bottom rows: Cost items' msg-trade-setup-desc-book: - Sells book copies. - Insert written and blank books - into the container. - Left/Right click to adjust costs. - 'Top row: Books being sold' - 'Bottom rows: Cost items' msg-missing-edit-villagers-perm: "&7You do not have the permission to edit villagers." msg-missing-edit-wandering-traders-perm: "&7You do not have the permission to edit wandering traders." msg-must-target-entity: "&7You have to target an entity." msg-must-target-villager: "&7You have to target a villager." msg-target-entity-is-no-villager: "&7The targeted entity is no regular villager." msg-villager-editor-title: "&aVillager Editor: &e{villagerName}" msg-villager-editor-description-header: "&6Villager Editor" msg-villager-editor-description: - 'Top row: Result items' - 'Bottom rows: Cost items' - 'Edited trades have infinite' - 'uses and no XP rewards.' msg-button-delete-villager: "&4Delete" msg-button-delete-villager-lore: - Deletes the villager msg-button-villager-inventory: "&aView villager inventory" msg-button-villager-inventory-lore: - Lets you view a copy of - the villager's inventory msg-button-mob-ai: "&aToggle mob AI" msg-button-mob-ai-lore: - "Toggles the mob's AI" msg-villager-inventory-title: "Villager inventory (copy)" msg-set-villager-xp: "&aSet the villager's XP to &e{xp}" msg-no-villager-trades-changed: "&aNo trades have been changed." msg-villager-trades-changed: "&e{changedTrades}&a trades have been changed." msg-list-admin-shops-header: "&9There are &e{shopsCount} &9admin shops: &e(Page {page} of {maxPage})" msg-list-all-shops-header: "&9There are &e{shopsCount} &9shops in total: &e(Page {page} of {maxPage})" msg-list-player-shops-header: "&9Player '&e{player}&9' has &e{shopsCount} &9shops: &e(Page {page} of {maxPage})" msg-list-shops-entry: " &e{shopId}) &7{shopName}&r&8at &7({location})&8, type: &7{shopType}&8, object: &7{objectType}" msg-removed-admin-shops: "&e{shopsCount} &aadmin shops were removed." msg-removed-shops-of-player: "&e{shopsCount} &ashops of player '&e{player}&a' were removed." msg-removed-player-shops: "&e{shopsCount} &aplayer shops were removed." msg-confirm-remove-all-admin-shops: "&cYou are about to irrevocable remove all admin shops (&6{shopsCount}&c)!" msg-confirm-remove-all-own-shops: "&cYou are about to irrevocable remove all your shops (&6{shopsCount}&c)!" msg-confirm-remove-all-shops-of-player: "&cYou are about to irrevocable remove all shops of player &6{player}&c (&6{shopsCount}&c)!" msg-confirm-remove-all-player-shops: "&cYou are about to irrevocable remove all player shops of all players (&6{shopsCount}&c)!" msg-confirmation-required: "&7Please confirm this action by typing &6/shopkeepers confirm" msg-confirmation-expired: "&cConfirmation expired." msg-nothing-to-confirm: "&cThere is nothing to confirm currently." msg-no-permission: "&cYou don't have the permission to do that." msg-command-unknown: "&cUnknown command '&e{command}&c'!" msg-command-argument-unexpected: "&cUnexpected argument '&e{argument}&c'." msg-command-argument-requires-player: "&cArgument '&e{argumentFormat}&c' requires a player to execute the command." msg-command-argument-missing: "&cMissing argument '&e{argumentFormat}&c'." msg-command-argument-invalid: "&cInvalid argument '&e{argument}&c'." msg-command-player-argument-missing: "&cNo player specified for '&e{argumentFormat}&c'." msg-command-player-argument-invalid: "&cNo player found for '&e{argument}&c'." msg-command-shop-type-argument-invalid: "&cUnknown shop type '&e{argument}&c'." msg-command-shop-object-type-argument-invalid: "&cUnknown shop object type '&e{argument}&c'." msg-command-shopkeeper-argument-invalid: "&cNo shopkeeper found for '&e{argument}&c'." msg-command-shopkeeper-argument-no-admin-shop: "&cShopkeeper '&e{argument}&c' is no admin shopkeeper." msg-command-shopkeeper-argument-no-player-shop: "&cShopkeeper '&e{argument}&c' is no player shopkeeper." msg-ambiguous-player-name: "&cThere are multiple matches for the name '&e{name}&c'!" msg-ambiguous-player-name-entry: "&c - '&e{name}&r&c' (&6{uuid}&c)" msg-ambiguous-player-name-more: "&c - ...." msg-command-help-title: "&9***** &8[&6Shopkeepers v{version}&8] &9*****" msg-command-help-usage-format: "&e{usage}" msg-command-help-description-format: "&8 - &3{description}" msg-command-description-shopkeeper: "Creates a shopkeeper." msg-command-description-help: "Shows this help page." msg-command-description-reload: "Reloads this plugin." msg-command-description-debug: "Toggles debug mode on and off." msg-command-description-list: "Lists all shops for the specified player, or all admin shops." msg-command-description-remove: "Removes all shops for the specified player, all players, or all admin shops." msg-command-description-give: "Gives shop creation item(s) to the specified player." msg-command-description-give-currency: "Gives currency item(s) to the specified player." msg-command-description-convert-items: "Converts the held (or all) items to conform to Spigot's data format." msg-command-description-remote: "Remotely opens a shop (Optionally: For another player)." msg-command-description-remote-edit: "Remotely edits a shop." msg-command-description-transfer: "Transfers the ownership of a shop." msg-command-description-settradeperm: "Sets, removes (-) or displays (?) the trading permission." msg-command-description-setforhire: "Sets one of your shops for sale." msg-command-description-edit-villager: "Opens the editor for the target villager."