#reloadable import crafttweaker.item.IItemStack; //删除物品 var immer_1 = [ , , , , , , , , , , , , , , , , , , , ] as IItemStack[]; for item in immer_1 { recipes.remove(item);} //冲压模具 recipes.addShaped(, [[null, , null], [, , ], [null, , null]]); recipes.addShaped(, [[null, , null], [, , ], [null, , null]]); recipes.addShapeless(, []); recipes.addShapeless(, []); //铁制机械零件 recipes.addShapeless(*2, [, , , , , , , , ]); //钢制机械零件 recipes.addShaped( * 2, [[, , ], [, , ], [, , ]]); //焦炉砖 recipes.addShaped( * 3, [[, , ], [, , ], [, , ]]); //高炉砖 recipes.addShaped( * 3, [[, , ], [, , ], [, , ]]); //金属线 recipes.addShaped(, [[], []]); recipes.addShaped(, [[], []]); recipes.addShaped(, [[], []]); recipes.addShaped(, [[], []]); //金属杆 recipes.addShaped(, [[], [],[]]); recipes.addShaped(, [[], [],[]]); recipes.addShaped(, [[], [],[]]); //重型工程块 recipes.addShaped( * 2, [[, , ], [, , ], [, , ]]); //轻型工程块 recipes.addShaped( * 2, [[, , ], [, , ], [, , ]]); //红石工程块 recipes.addShaped( * 2, [[, , ], [, , ], [, , ]]); //钢 mods.immersiveengineering.BlastFurnace.removeRecipe(); mods.immersiveengineering.BlastFurnace.removeRecipe(); mods.immersiveengineering.BlastFurnace.addRecipe(,,1200,); //焦煤 mods.immersiveengineering.CokeOven.removeRecipe(); mods.immersiveengineering.CokeOven.removeRecipe(); mods.immersiveengineering.CokeOven.addRecipe(, 500, ,600); mods.immersiveengineering.CokeOven.addRecipe(, 500, ,600);