#################################################################################################### # ExtraHardMode Config # # # # 1. The config cleans itself, so if something resets you probably did something wrong # # 2. Generally if you can specify a block you can add meta after an @ # # F.e: STEP@3 = cobblestone slab. STEP@3,11 matches normal&upside cobble slabs # # If you specify meta it will only match cobble slabs and not the other slabs. # # If you don't specify meta it matches all slabs. # # You can use numerical block ids as well, they will be converted to bukkit names # # 3. If your empty lists reset, put [] instead # # 4. This config changes regularly, so you might want to revisit it after an update. # # 5. Lots of the configuration is user requested so if you need something just ask # # 6. Remember to use /ehm reload after you changed the config instead of /reload # # # # Happy Configuring! # #################################################################################################### ExtraHardMode: Config Type: MAIN # If the big text on top of the config should be printed Print Config Header: true # If comments like this should be printed Print Comments: true # Set the worlds you want ehm active here. E.g. [world, world_nether]. "@all" enables ehm for all worlds Enabled Worlds: - '@all' # Whether debug messages should be printed to console. Debug: true Bypassing: # Disabling this disables all checks for bypass permissions. Check For Permission: true # Disable ehm for creative mode players. Useful for building. Creative Mode Bypasses: true # If activated ops automatically bypass. Disable if you want your ops to be able to play with ehm. Operators Bypass: false World Rules: Mining: # Hardened blocks require certain tools to be broken and will wear those tools down quicker # This is to encourage caving, by making branch mining unprofitable Inhibit Tunneling: # If hardened blocks can only be broken by specific tools Enable: false # These blocks will be treated as hardened Hardened Blocks: - stone - mossy_cobblestone - granite - diorite - andesite # Block players from placing ore next to stone to soften the stone when mining the ore. Block Placing Ore Next To Stone Exploit: true # Block sneaky players from trying to tunnel using pistons. This will block movement of stone and ore blocks with pistons. Block Moving Of Stone Blocks With Piston Exploit: true # List of tools that can mine stone. If a tool isn't in the list it can't mine stone. # E.g. DIAMOND_PICKAXE@100 = Mine 100 stone blocks -> pick broken # Vanilla reference: Iron: 250, Diamond: 1561, Netherite: 2031 Amount of Stone Tool Can Mine: - IRON_PICKAXE@96 - DIAMOND_PICKAXE@288 Breaking Blocks Softens Surrounding Stone: # Cave-ins are a persistent threat. Mining ore softens the stone around it, which can then fall and injure the careless player. # Dirt and grass, which is often compacted into a solid mass in cavern ceilings and floors, will also come crashing down when disturbed. Enable: false # If the softened stone blocks should fall. They do not have to be in additional falling blocks section for this. Apply Physics To Weakened Stone: true # Ore blocks that will soften surrounding stone blocks. Blocks: - COAL_ORE - IRON_ORE - GOLD_ORE - LAPIS_ORE - REDSTONE_ORE - EMERALD_ORE - DIAMOND_ORE # Here you can specify custom stone blocks or change what stone softens into. (STONE-COBBLESTONE) Stone Blocks: - STONE-COBBLESTONE Torches: # No placement of torches below Defined Value. Makes for scarier caves on the lower levels. Y: 0 to disable No Placement Under Y: 0 # Soft materials include sand and dirt. Idea is that players don't litter the landscape with torches. No Placement On Soft Materials: true # When it rains there is a chance that torches will be removed in a chunk. # Any kind of block above the torch is enough to protect the torch Rain Breaks Torches: true Campfires: # When it rains there is a chance that campfires will be extinguished in a chunk. # Any kind of block above the campfire is enough to protect the campfire Rain Extinguishes Campfires: true Play Sounds: # A lava fizz when a torch's placement has been blocked. Torch Fizzing: true # A Ghast shriek when a creeper drops tnt. Creeper Tnt Warning: true # Tunneling in the nether will randomly set a fire. Players have to be careful # to not set themselves on fire. Breaking Netherrack Starts Fire Percent: 15 # Blocks jumping and placing a block directly beneath you and branching out with no blocks to support Limited Block Placement: false Player: # Apply effects and damage multipliers to players # Bukkit effect names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html # or effect ids: http://minecraft.gamepedia.com/Status_effects Enhanced Environmental Injuries: Enable: true Fall: Dmg Multiplier: 2.0 Potion Type: SLOW Duration (ticks): 240 Amplifier: 2 Explosion: Dmg Multiplier: 1.0 Potion Type: CONFUSION Duration (ticks): 200 Amplifier: 3 Suffocation: Dmg Multiplier: 5.0 Potion Type: NONE Duration (ticks): 0 Amplifier: 0 Lava: Dmg Multiplier: 2.0 Potion Type: NONE Duration (ticks): 0 Amplifier: 0 Burning: Dmg Multiplier: 0.0 Potion Type: NONE Duration (ticks): 40 Amplifier: 1 Starvation: Dmg Multiplier: 2.0 Potion Type: NONE Duration (ticks): 0 Amplifier: 0 Drowning: Dmg Multiplier: 0.0 Potion Type: NONE Duration (ticks): 0 Amplifier: 0 # Set the player on fire when he tries to extinguish fire with his bare hand. Extinguishing Fires Ignites Player: true # On death, a small portion of the player's inventory disappears forever, # discouraging players from killing themselves to restore health and hunger. # After respawn, the player won't have a full health and food bar. Death: Loose Items On Death: Enable: false # Percentage of all of the players items that will get lost on death. Percentage: 50 # Damage some tools from the list instead of completely removing them. # Encourages players to use more valuable tools as they won't completely loose them on death. Damage Tools By Percentage: 50 # If an already heavily damaged tool should be kept or completely destroyed. Keep Heavily Damaged Tools: true # Tool settings apply only to these tools Tools: - DIAMOND_AXE - DIAMOND_SWORD - DIAMOND_PICKAXE - DIAMOND_SHOVEL # These items will never be removed on death. Blacklisted Items: [] Override Respawn Health: Enable: true # Percentage of total health that the player will spawn with. Works with custom max health. Percentage: 50 # How many food hunches a player will spawn with Respawn Foodlevel: 17 # Adds a weight system to your inventory. If your inventory exceeds the weight you will be pulled down # and eventually drown. This is to encourage players to use boats and make swimming up waterfalls harder. No Swimming When Too Heavy: Enable: false # Set to false if you want to exempt players from drowning when swimming up 1x1 water streams. Block Elevators/Waterfalls: true # The maximum inventory weight you can have before starting to drown. Max Points: 20.0 # One piece of worn armor would add 2.0 weight. So full set of armor adds 8.0 One Piece Of Worn Armor Adds: 2.0 # A stack of any item adds 1.0, half a stack add 0.5 so it calculates fractions One Stack Adds: 1.0 # A tool is any item that doesn't stack, swords, axes, not worn armor, shears etc One Tool Adds: 0.5 # Basically an esoteric percentage of how fast you drown. 35 actually doesnt really make you drown. 50 would make you drown Drown Rate: 35 # If your inventory weight exceeds the max weight every weightpoint will add 2 to the drownrate. # Weight = 25 => (base) + (exceeding) * (modifier) = 35 + 7 * 2 = 49 (new drown rate) Overencumbrance Adds To Drown Rate: 2 Armor Changes: # Enables slowdown of players wearing armor. Enable: false # Player speed with no armor. Minecraft default is 0.2. # Slightly increased to 0.22 to give players with no armor an advantage. Basespeed: 0.22 # How much percent players wearing a full diamond armor will be slowed down. # This is the maximum slow down, the amount of armor points determines how much a player will be slowed down. Slowdown Percentage: 50 General Monster Rules: # This is an advanced anti monster grinder module. It will block drops if the monster # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.) # cant reach a player or can not easily reach a player e.g. monster is in water. Inhibit Monster Grinders: false More Monsters: Max Y: 55 # A simple multiplier to increase spawns under ground by increasing the packspawning size. Multiplier: 1 Monsters Spawn In Light: Max Y: 50 # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn Max Light: 10 # Spawns monsters at locations where player has been previously. Percentage: 0 Horses: Block Usage Of Chest Below: 55 # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie. # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player. Zombies: Slow Players: Enable: true # Effect to apply to the player when he is hit. Effect: Potion Type: SLOW Duration (ticks): 100 Amplifier: 1 Stack Effect: # If the effect strength should be increased when a player is hit in succession Enable: false # Maximum strength of the effect that can be achieved. Max Strength: 3 Reanimate: # If zombie heads should be placed at the location where a zombie will resurrect # Breaking the head will result in the zombie not resurrecting. Place Skulls: true # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns. Placed Skulls Drop Percentage: 5 # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns. # E.g. 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on Percent: 50 Skeletons: Shoot Snowballs: Enable: false Percent: 20 Blind Player (ticks): 100 Shoot Fireworks: Enable: false Percent: 30 Knockback Player Velocity: 1.0 Shoot Fireballs: Enable: false Percentage: 10 Player Fireticks: 60 Shoot Silverfish: Enable: true Percent: 25 Kill Silverfish After Skeleton Died: true Limit To X Spawned At A Time: 2 Limit To X Spawned In Total: 4 Deflect Arrows Percent: 0 Spawn in End Percent: 0 Silverfish: Cant enter blocks: true Drop Cobble: true Show Particles To Make Better Visible: true Spiders: Bonus Underground Spawn Percent: 20 Drop Web On Death: false Creepers: Charged Creeper Spawn Percent: 0 Drop Tnt On Death: Percent: 0 Max Y: 50 Charged Creepers Explode On Damage: false Fire Triggers Explosion: Enable: false Firework Count: 3 Launch In Air Speed: 0.5 Blazes: Near Bedrock Spawn Percent: 25 Block Drops In Overworld: false Bonus Nether Spawn Percent: 50 Drop Fire On Damage: true Bonus Loot: true Nether Split On Death Percent: 0 MagmaCubes: Spawn With Nether Blaze Percent: 50 Grow Into Blazes On Damage: true PigZombies: Always Angry: false # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise. Dmg to players percent: 0 # Add netherwart to the drops of pigzombies. Always Drop Netherwart In Fortresses: false Percent Chance to Drop Netherwart Elsewhere In Nether: 0 Spawn on Lighting Strikes: Enable: false Ghasts: # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging. Arrows Do % Damage: 100 Exp Multiplier: 0 Drops Multiplier: 0 Endermen: # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous. May Teleport Players: true Witches: # Includes spawning of baby zombies, explosions and teleporting Additional Attacks: true Bonus Spawn Percent: 5 KillerBunny: Bonus Spawn Percent: 0 Vindicator: Bonus Spawn Percent: 10 CaveSpider: Bonus Spawn Percent: 10 Guardians: Bonus Spawn Percent: 0 Vex: Bonus Spawn Percent: 0 EnderDragon: Respawns: true Drops Dragonegg: true Drops 2 Villager Eggs: true # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen! Harder Battle: false # More diverse mobs are summoned (blazes, zombies, and skeletons). Harder Battle must be set to true, or this option has no effect. Alternative Minions: false # Announces in chat when someone is challenging the dragon or has beaten her. Battle Announcements: true # Block building in the end to prevent players from building big protective structures. No Building Allowed: false # Sets the health of the Ender Dragon Health: 800 Farming: Weak Crops: Enable: true Loss Rate: 0 Infertile Deserts: true Snow Breaks Crops: true Cant Craft Melonseeds: true No Bonemeal On Mushrooms: true No Farming Nether Wart: true Sheep Grow Only White Wool: true Squid Only Spawn In Ocean: true Buckets Dont Move Water Sources: false Animal Experience Nerf: false Iron Golem Nerf: true Animal Overcrowding Control: Enable: true # Maximum amount of animals allowed in a small area before they start dying Threshold: 30 Additional Falling Blocks: Enable: true Break Torches: true # Whether a falling block that is broken by an obstructing block should drop as an item Drop As Items: true # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely. Landed Blocks Can Cause Blocks To Fall: true Turn Mycel/Grass To Dirt: true Enabled Blocks: - DIRT - COARSE_DIRT - GRASS_BLOCK - MYCELIUM - PODZOL - FARMLAND - DIRT_PATH Explosions: # When enabled explosions will turn surrounding stone into cobblestone Turn Stone To Cobble: true Physics: # Makes explosions uber cool by throwing blocks up into the air Enable: false Enable For Plugin Created Explosions: false # How many of the blocks that would have been destroyed should go flying instead Blocks Affected Percentage: 20 # Following 2 variables basically determine the angle and speed in what the blocks go flying Up Velocity: 2.0 Spread Velocity: 3.0 # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape. # Set to 0 if you want blocks to not be placed at all Exceed Radius Autoremove: 10 # Determines where your surface is located. You can have seperate settings for the surface and caves. Border Y: 55 Creeper: Enable Custom Explosion: true Below Border: # 3 = default creeper, 4 = default tnt, 6 = default charged creeper Explosion Power: 3 Set Fire: true World Damage: false Above Border: Explosion Power: 3 Set Fire: true # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess. World Damage: false Charged Creeper: Enable Custom Explosion: true Below Border: Explosion Power: 3 Set Fire: true World Damage: true Above Border: Explosion Power: 3 Set Fire: true World Damage: true Tnt: Enable Custom Explosion: true # Creates 3 explosions at random locations close to the original tnt # Makes for more natural looking craters. Enable Multiple Explosions: true # Change recipe to yield 3 tnt instead of 1 Tnt Per Recipe: 3 Below Border: Explosion Power: 5 Set Fire: false World Damage: true Above Border: Explosion Power: 3 Set Fire: false World Damage: true Blazes Explode On Death: Enable: false Below Border: Explosion Power: 2 Set Fire: true World Damage: true Above Border: Explosion Power: 1 Set Fire: true World Damage: true Ghasts: Enable Custom Explosion: false Below Border: Explosion Power: 2 Set Fire: true World Damage: true Above Border: Explosion Power: 2 Set Fire: true World Damage: true