[13:14:22] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker [13:14:22] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLServerTweaker [13:14:22] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLServerTweaker [13:14:22] [main/DEBUG] [FML]: Injecting tracing printstreams for STDOUT/STDERR. [13:14:22] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2860 for Minecraft 1.12.2 loading [13:14:22] [main/INFO] [FML]: Java is OpenJDK 64-Bit Server VM, version 1.8.0_362, running on Linux:amd64:5.4.0-113-generic, installed at /opt/java/openjdk/jre [13:14:22] [main/DEBUG] [FML]: Java classpath at launch is: [13:14:22] [main/DEBUG] [FML]: forge.jar [13:14:22] [main/DEBUG] [FML]: /jolokia/jolokia.jar [13:14:22] [main/DEBUG] [FML]: Java library path at launch is: [13:14:22] [main/DEBUG] [FML]: /usr/java/packages/lib/amd64 [13:14:22] [main/DEBUG] [FML]: /usr/lib64 [13:14:22] [main/DEBUG] [FML]: /lib64 [13:14:22] [main/DEBUG] [FML]: /lib [13:14:22] [main/DEBUG] [FML]: /usr/lib [13:14:22] [main/DEBUG] [FML]: Determined Minecraft Libraries Root: /server/libraries [13:14:22] [main/DEBUG] [FML]: Cleaning up mods folder: ./mods [13:14:23] [main/DEBUG] [FML]: Examining file: ironchest-1.12.2-7.0.72.847.jar [13:14:23] [main/DEBUG] [FML]: Examining file: guns-0.15.3-1.12.2.jar [13:14:23] [main/DEBUG] [FML]: Examining file: torohud-1.12.2-5.jar [13:14:23] [main/DEBUG] [FML]: Examining file: carryon-1.12.2-1.12.6.20.jar [13:14:23] [main/DEBUG] [FML]: Examining file: BetterAdvancements-1.12.2-0.1.0.77.jar [13:14:23] [main/DEBUG] [FML]: Examining file: jei_1.12.2-4.16.1.1000.jar [13:14:23] [main/DEBUG] [FML]: Examining file: InventoryTweaks-1.64+dev.151.jar [13:14:23] [main/DEBUG] [FML]: Examining file: antiqueatlas-1.12.2-4.6.3.jar [13:14:23] [main/DEBUG] [FML]: Examining file: WizardryUtils-1.12.2-1.1.4.jar [13:14:23] [main/DEBUG] [FML]: Making maven link for com.windanesz.wizardryutils:WizardryUtils:1.12.2-INDEV in memory to /server/./mods/WizardryUtils-1.12.2-1.1.4.jar. [13:14:23] [main/DEBUG] [FML]: Examining file: _MixinBootstrap-1.1.0.jar [13:14:23] [main/DEBUG] [FML]: Examining file: Baubles-1.12-1.5.2.jar [13:14:23] [main/DEBUG] [FML]: Examining file: lootbags-2.5.8.7.jar [13:14:23] [main/DEBUG] [FML]: Examining file: obfuscate-0.4.2-1.12.2.jar [13:14:23] [main/DEBUG] [FML]: Examining file: MoSpells-1.12.2-1.0.4.jar [13:14:23] [main/DEBUG] [FML]: Making maven link for com.windanesz.mospells:MoSpells:1.12.2-INDEV in memory to /server/./mods/MoSpells-1.12.2-1.0.4.jar. [13:14:23] [main/DEBUG] [FML]: Examining file: ironfurnaces-1.3.5.jar [13:14:23] [main/DEBUG] [FML]: Examining file: SteveKunG's-Lib-1.12.2-1.2.0.jar [13:14:23] [main/DEBUG] [FML]: Examining file: inventorypets-1.12-2.0.15.jar [13:14:23] [main/DEBUG] [FML]: Examining file: !mixinbooter-7.0.jar [13:14:23] [main/DEBUG] [FML]: Examining file: Patchouli-1.0-23.6.jar [13:14:23] [main/DEBUG] [FML]: Examining file: llibrary-1.7.20-1.12.2.jar [13:14:23] [main/DEBUG] [FML]: Found existing ContainedDep llibrary-core-1.0.11-1.12.2.jar(net.ilexiconn:llibrary-core:1.0.11-1.12.2) from /server/mods/memory_repo/net/ilexiconn/llibrary-core/1.0.11-1.12.2/llibrary-core-1.0.11-1.12.2.jar extracted to ./mods/llibrary-1.7.20-1.12.2.jar, skipping extraction [13:14:23] [main/DEBUG] [FML]: Examining file: llibrary-core-1.0.11-1.12.2.jar [13:14:23] [main/DEBUG] [FML]: Making maven link for net.ilexiconn:llibrary:1.7.20-1.12.2 in memory to /server/./mods/llibrary-1.7.20-1.12.2.jar. [13:14:23] [main/DEBUG] [FML]: Examining file: TravelersBackpack-1.12.2-1.0.35.jar [13:14:23] [main/DEBUG] [FML]: Examining file: Xaeros_Minimap_22.17.1_Forge_1.12.jar [13:14:23] [main/DEBUG] [FML]: Examining file: Chisel-MC1.12.2-1.0.2.45.jar [13:14:23] [main/DEBUG] [FML]: Examining file: geckolib-forge-1.12.2-3.0.31.jar [13:14:23] [main/DEBUG] [FML]: Examining file: CreativeCore_v1.10.70_mc1.12.2.jar [13:14:23] [main/DEBUG] [FML]: Examining file: ElectroblobsWizardry-4.3.9.jar [13:14:23] [main/DEBUG] [FML]: Examining file: mowziesmobs-1.5.8.jar [13:14:23] [main/DEBUG] [FML]: Examining file: CTM-MC1.12.2-1.0.2.31.jar [13:14:23] [main/DEBUG] [FML]: Examining file: [___MixinCompat-0.8___].jar [13:14:23] [main/DEBUG] [FML]: Examining file: AoA3-3.3.6.jar [13:14:23] [main/DEBUG] [FML]: Examining file: twilightforest-1.12.2-3.11.1021-universal.jar [13:14:23] [main/DEBUG] [FML]: Examining file: MicdoodleCore-1.12.2-4.0.2.280.jar [13:14:23] [main/DEBUG] [FML]: Examining file: ResourceLoader-MC1.12.1-1.5.3.jar [13:14:23] [main/DEBUG] [FML]: File already proccessed /server/./mods/WizardryUtils-1.12.2-1.1.4.jar, Skipping [13:14:23] [main/DEBUG] [FML]: File already proccessed /server/./mods/MoSpells-1.12.2-1.0.4.jar, Skipping [13:14:23] [main/DEBUG] [FML]: File already proccessed /server/./mods/memory_repo/net/ilexiconn/llibrary-core/1.0.11-1.12.2/llibrary-core-1.0.11-1.12.2.jar, Skipping [13:14:23] [main/DEBUG] [FML]: File already proccessed /server/./mods/llibrary-1.7.20-1.12.2.jar, Skipping [13:14:23] [main/DEBUG] [FML]: Enabling runtime deobfuscation [13:14:23] [main/DEBUG] [FML]: Instantiating coremod class FMLCorePlugin [13:14:23] [main/DEBUG] [FML]: Found signing certificates for coremod FMLCorePlugin (net.minecraftforge.fml.relauncher.FMLCorePlugin) [13:14:23] [main/DEBUG] [FML]: Found certificate e3c3d50c7c986df74c645c0ac54639741c90a557 [13:14:23] [main/DEBUG] [FML]: Added access transformer class net.minecraftforge.fml.common.asm.transformers.AccessTransformer to enqueued access transformers [13:14:23] [main/DEBUG] [FML]: Enqueued coremod FMLCorePlugin [13:14:23] [main/DEBUG] [FML]: Instantiating coremod class FMLForgePlugin [13:14:23] [main/DEBUG] [FML]: Found signing certificates for coremod FMLForgePlugin (net.minecraftforge.classloading.FMLForgePlugin) [13:14:23] [main/DEBUG] [FML]: Found certificate e3c3d50c7c986df74c645c0ac54639741c90a557 [13:14:23] [main/DEBUG] [FML]: Enqueued coremod FMLForgePlugin [13:14:23] [main/DEBUG] [FML]: All fundamental core mods are successfully located [13:14:23] [main/DEBUG] [FML]: Discovering coremods [13:14:23] [main/INFO] [FML]: Searching /server/./mods for mods [13:14:23] [main/DEBUG] [FML]: Adding ironchest-1.12.2-7.0.72.847.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding guns-0.15.3-1.12.2.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding torohud-1.12.2-5.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding carryon-1.12.2-1.12.6.20.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding BetterAdvancements-1.12.2-0.1.0.77.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding jei_1.12.2-4.16.1.1000.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding InventoryTweaks-1.64+dev.151.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding antiqueatlas-1.12.2-4.6.3.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding WizardryUtils-1.12.2-1.1.4.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding _MixinBootstrap-1.1.0.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding Baubles-1.12-1.5.2.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding lootbags-2.5.8.7.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding obfuscate-0.4.2-1.12.2.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding MoSpells-1.12.2-1.0.4.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding ironfurnaces-1.3.5.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding SteveKunG's-Lib-1.12.2-1.2.0.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding inventorypets-1.12-2.0.15.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding !mixinbooter-7.0.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding Patchouli-1.0-23.6.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding llibrary-1.7.20-1.12.2.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding TravelersBackpack-1.12.2-1.0.35.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding Xaeros_Minimap_22.17.1_Forge_1.12.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding Chisel-MC1.12.2-1.0.2.45.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding geckolib-forge-1.12.2-3.0.31.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding CreativeCore_v1.10.70_mc1.12.2.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding ElectroblobsWizardry-4.3.9.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding mowziesmobs-1.5.8.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding CTM-MC1.12.2-1.0.2.31.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding [___MixinCompat-0.8___].jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding AoA3-3.3.6.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding twilightforest-1.12.2-3.11.1021-universal.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding MicdoodleCore-1.12.2-4.0.2.280.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Adding ResourceLoader-MC1.12.1-1.5.3.jar to the mod list [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy !mixinbooter-7.0.jar [13:14:23] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from !mixinbooter-7.0.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy [___MixinCompat-0.8___].jar [13:14:23] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from [___MixinCompat-0.8___].jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy _MixinBootstrap-1.1.0.jar [13:14:23] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from _MixinBootstrap-1.1.0.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy antiqueatlas-1.12.2-4.6.3.jar [13:14:23] [main/DEBUG] [FML]: Not found coremod data in antiqueatlas-1.12.2-4.6.3.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy AoA3-3.3.6.jar [13:14:23] [main/DEBUG] [FML]: Not found coremod data in AoA3-3.3.6.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy Baubles-1.12-1.5.2.jar [13:14:23] [main/DEBUG] [FML]: Not found coremod data in Baubles-1.12-1.5.2.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy BetterAdvancements-1.12.2-0.1.0.77.jar [13:14:23] [main/DEBUG] [FML]: Not found coremod data in BetterAdvancements-1.12.2-0.1.0.77.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy carryon-1.12.2-1.12.6.20.jar [13:14:23] [main/DEBUG] [FML]: Not found coremod data in carryon-1.12.2-1.12.6.20.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy Chisel-MC1.12.2-1.0.2.45.jar [13:14:23] [main/DEBUG] [FML]: Not found coremod data in Chisel-MC1.12.2-1.0.2.45.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy CreativeCore_v1.10.70_mc1.12.2.jar [13:14:23] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in CreativeCore_v1.10.70_mc1.12.2.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:14:23] [main/DEBUG] [FML]: Instantiating coremod class CreativePatchingLoader [13:14:23] [main/WARN] [FML]: The coremod com.creativemd.creativecore.core.CreativePatchingLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:14:23] [main/WARN] [FML]: The coremod CreativePatchingLoader (com.creativemd.creativecore.core.CreativePatchingLoader) is not signed! [13:14:23] [main/DEBUG] [FML]: Enqueued coremod CreativePatchingLoader [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy CTM-MC1.12.2-1.0.2.31.jar [13:14:23] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in CTM-MC1.12.2-1.0.2.31.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:14:23] [main/DEBUG] [FML]: Instantiating coremod class CTMCorePlugin [13:14:23] [main/WARN] [FML]: The coremod team.chisel.ctm.client.asm.CTMCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:14:23] [main/WARN] [FML]: The coremod CTMCorePlugin (team.chisel.ctm.client.asm.CTMCorePlugin) is not signed! [13:14:23] [main/DEBUG] [FML]: Enqueued coremod CTMCorePlugin [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy ElectroblobsWizardry-4.3.9.jar [13:14:23] [main/DEBUG] [FML]: Not found coremod data in ElectroblobsWizardry-4.3.9.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy geckolib-forge-1.12.2-3.0.31.jar [13:14:23] [main/DEBUG] [FML]: Not found coremod data in geckolib-forge-1.12.2-3.0.31.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy guns-0.15.3-1.12.2.jar [13:14:23] [main/DEBUG] [FML]: Not found coremod data in guns-0.15.3-1.12.2.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy inventorypets-1.12-2.0.15.jar [13:14:23] [main/DEBUG] [FML]: Not found coremod data in inventorypets-1.12-2.0.15.jar [13:14:23] [main/DEBUG] [FML]: Examining for coremod candidacy InventoryTweaks-1.64+dev.151.jar [13:14:23] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in InventoryTweaks-1.64+dev.151.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:14:23] [main/DEBUG] [FML]: Instantiating coremod class FMLPlugin [13:14:24] [main/TRACE] [FML]: coremod named Inventory Tweaks Coremod is loading [13:14:24] [main/WARN] [FML]: The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:14:24] [main/DEBUG] [FML]: Found signing certificates for coremod Inventory Tweaks Coremod (invtweaks.forge.asm.FMLPlugin) [13:14:24] [main/DEBUG] [FML]: Found certificate 55d2cd4f5f0961410bf7b91ef6c6bf00a766dcbe [13:14:24] [main/DEBUG] [FML]: Added access transformer class invtweaks.forge.asm.ITAccessTransformer to enqueued access transformers [13:14:24] [main/DEBUG] [FML]: Enqueued coremod Inventory Tweaks Coremod [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy ironchest-1.12.2-7.0.72.847.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in ironchest-1.12.2-7.0.72.847.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy ironfurnaces-1.3.5.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in ironfurnaces-1.3.5.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy jei_1.12.2-4.16.1.1000.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in jei_1.12.2-4.16.1.1000.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy lootbags-2.5.8.7.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in lootbags-2.5.8.7.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy MicdoodleCore-1.12.2-4.0.2.280.jar [13:14:24] [main/TRACE] [FML]: Adding MicdoodleCore-1.12.2-4.0.2.280.jar to the list of known coremods, it will not be examined again [13:14:24] [main/DEBUG] [FML]: Instantiating coremod class MicdoodlePlugin [13:14:24] [main/WARN] [FML]: The coremod micdoodle8.mods.miccore.MicdoodlePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:14:24] [main/WARN] [FML]: The coremod MicdoodlePlugin (micdoodle8.mods.miccore.MicdoodlePlugin) is not signed! [13:14:24] [main/DEBUG] [FML]: Added access transformer class micdoodle8.mods.miccore.MicdoodleAccessTransformer to enqueued access transformers [13:14:24] [main/DEBUG] [FML]: Enqueued coremod MicdoodlePlugin [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy mowziesmobs-1.5.8.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in mowziesmobs-1.5.8.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy obfuscate-0.4.2-1.12.2.jar [13:14:24] [main/TRACE] [FML]: Adding obfuscate-0.4.2-1.12.2.jar to the list of known coremods, it will not be examined again [13:14:24] [main/DEBUG] [FML]: Instantiating coremod class ObfuscatePlugin [13:14:24] [main/DEBUG] [FML]: The coremod com.mrcrayfish.obfuscate.asm.ObfuscatePlugin requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. [13:14:24] [main/WARN] [FML]: The coremod ObfuscatePlugin (com.mrcrayfish.obfuscate.asm.ObfuscatePlugin) is not signed! [13:14:24] [main/DEBUG] [FML]: Enqueued coremod ObfuscatePlugin [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy Patchouli-1.0-23.6.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in Patchouli-1.0-23.6.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy ResourceLoader-MC1.12.1-1.5.3.jar [13:14:24] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in ResourceLoader-MC1.12.1-1.5.3.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:14:24] [main/DEBUG] [FML]: Instantiating coremod class LoadingPlugin [13:14:24] [main/WARN] [FML]: The coremod lumien.resourceloader.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:14:24] [main/DEBUG] [FML]: Found signing certificates for coremod LoadingPlugin (lumien.resourceloader.asm.LoadingPlugin) [13:14:24] [main/DEBUG] [FML]: Found certificate d72e0dd57935b3e9476212aea0c0df352dd76291 [13:14:24] [main/DEBUG] [FML]: Enqueued coremod LoadingPlugin [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy SteveKunG's-Lib-1.12.2-1.2.0.jar [13:14:24] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from SteveKunG's-Lib-1.12.2-1.2.0.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy torohud-1.12.2-5.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in torohud-1.12.2-5.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy TravelersBackpack-1.12.2-1.0.35.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in TravelersBackpack-1.12.2-1.0.35.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy twilightforest-1.12.2-3.11.1021-universal.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in twilightforest-1.12.2-3.11.1021-universal.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy Xaeros_Minimap_22.17.1_Forge_1.12.jar [13:14:24] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Xaeros_Minimap_22.17.1_Forge_1.12.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:14:24] [main/DEBUG] [FML]: Instantiating coremod class XaeroMinimapPlugin [13:14:24] [main/DEBUG] [FML]: The coremod xaero.common.core.XaeroMinimapPlugin requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. [13:14:24] [main/WARN] [FML]: The coremod XaeroMinimapPlugin (xaero.common.core.XaeroMinimapPlugin) is not signed! [13:14:24] [main/DEBUG] [FML]: Enqueued coremod XaeroMinimapPlugin [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy WizardryUtils-1.12.2-1.1.4.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in WizardryUtils-1.12.2-1.1.4.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy MoSpells-1.12.2-1.0.4.jar [13:14:24] [main/DEBUG] [FML]: Not found coremod data in MoSpells-1.12.2-1.0.4.jar [13:14:24] [main/DEBUG] [FML]: Examining for coremod candidacy llibrary-core-1.0.11-1.12.2.jar [13:14:24] [main/TRACE] [FML]: Adding llibrary-core-1.0.11-1.12.2.jar to the list of known coremods, it will not be examined again [13:14:24] [main/DEBUG] [FML]: Instantiating coremod class LLibraryPlugin [13:14:25] [main/TRACE] [FML]: coremod named llibrary is loading [13:14:25] [main/DEBUG] [FML]: The coremod net.ilexiconn.llibrary.server.core.plugin.LLibraryPlugin requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. [13:14:25] [main/DEBUG] [FML]: Found signing certificates for coremod llibrary (net.ilexiconn.llibrary.server.core.plugin.LLibraryPlugin) [13:14:25] [main/DEBUG] [FML]: Found certificate b9f30a813bee3b9dd5652c460310cfcd54f6b7ec [13:14:25] [main/DEBUG] [FML]: Enqueued coremod llibrary [13:14:25] [main/DEBUG] [FML]: Examining for coremod candidacy llibrary-1.7.20-1.12.2.jar [13:14:25] [main/DEBUG] [FML]: Not found coremod data in llibrary-1.7.20-1.12.2.jar [13:14:25] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [13:14:25] [main/INFO] [LaunchWrapper]: Loading tweak class name org.spongepowered.asm.launch.MixinTweaker [13:14:25] [main/DEBUG] [mixin]: Mixin bootstrap service org.spongepowered.asm.service.modlauncher.MixinServiceModLauncherBootstrap is not available: ModLauncher is not available [13:14:25] [main/DEBUG] [mixin]: MixinService [LaunchWrapper] was successfully booted in sun.misc.Launcher$AppClassLoader@18b4aac2 [13:14:25] [main/INFO] [mixin]: SpongePowered MIXIN Subsystem Version=0.8.2 Source=file:/server/./mods/!mixinbooter-7.0.jar Service=LaunchWrapper Env=SERVER [13:14:25] [main/DEBUG] [mixin]: Error cleaning class output directory: .mixin.out/class: failed to delete one or more files; see suppressed exceptions for details [13:14:25] [main/DEBUG] [mixin]: Adding new mixin transformer proxy #1 [13:14:25] [main/DEBUG] [mixin]: Initialising Mixin Platform Manager [13:14:25] [main/DEBUG] [mixin]: Adding mixin platform agents for container ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar) [13:14:25] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentFMLLegacy for ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar) [13:14:25] [main/DEBUG] [mixin]: !mixinbooter-7.0.jar has core plugin zone.rong.mixinbooter.MixinBooterPlugin. Injecting it into FML for co-initialisation: [13:14:25] [main/DEBUG] [FML]: Instantiating coremod class MixinBooterPlugin [13:14:25] [main/TRACE] [FML]: coremod named MixinBooter is loading [13:14:25] [main/DEBUG] [FML]: The coremod zone.rong.mixinbooter.MixinBooterPlugin requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. [13:14:25] [main/WARN] [FML]: The coremod MixinBooter (zone.rong.mixinbooter.MixinBooterPlugin) is not signed! [13:14:25] [main/INFO] [MixinBooter]: MixinBootstrap Initializing... [13:14:25] [main/DEBUG] [mixin]: Preparing mixins for MixinEnvironment[PREINIT] [13:14:25] [main/DEBUG] [mixin]: Registering new injector for @Inject with org.spongepowered.asm.mixin.injection.struct.CallbackInjectionInfo [13:14:25] [main/DEBUG] [mixin]: Registering new injector for @ModifyArg with org.spongepowered.asm.mixin.injection.struct.ModifyArgInjectionInfo [13:14:25] [main/DEBUG] [mixin]: Registering new injector for @ModifyArgs with org.spongepowered.asm.mixin.injection.struct.ModifyArgsInjectionInfo [13:14:25] [main/DEBUG] [mixin]: Registering new injector for @Redirect with org.spongepowered.asm.mixin.injection.struct.RedirectInjectionInfo [13:14:25] [main/DEBUG] [mixin]: Registering new injector for @ModifyVariable with org.spongepowered.asm.mixin.injection.struct.ModifyVariableInjectionInfo [13:14:25] [main/DEBUG] [mixin]: Registering new injector for @ModifyConstant with org.spongepowered.asm.mixin.injection.struct.ModifyConstantInjectionInfo [13:14:25] [main/DEBUG] [mixin]: Registering new injector for @ModifyExpressionValue with zone.rong.mixinextras.injector.ModifyExpressionValueInjectionInfo [13:14:25] [main/DEBUG] [mixin]: Registering new injector for @ModifyReceiver with zone.rong.mixinextras.injector.ModifyReceiverInjectionInfo [13:14:25] [main/DEBUG] [mixin]: Registering new injector for @ModifyReturnValue with zone.rong.mixinextras.injector.ModifyReturnValueInjectionInfo [13:14:26] [main/DEBUG] [mixin]: Registering new injector for @WrapWithCondition with zone.rong.mixinextras.injector.WrapWithConditionInjectionInfo [13:14:26] [main/DEBUG] [mixin]: Registering new injector for @WrapOperation with zone.rong.mixinextras.injector.wrapoperation.WrapOperationInjectionInfo [13:14:26] [main/INFO] [mixin]: Compatibility level set to JAVA_8 [13:14:26] [main/DEBUG] [FML]: Enqueued coremod MixinBooter [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentFMLLegacy accepted container ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentLiteLoaderLegacy for ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar) [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentLiteLoaderLegacy rejected container ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentDefault for ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar) [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentDefault accepted container ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar) [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/forge.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/jolokia/jolokia.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/!mixinbooter-7.0.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/_MixinBootstrap-1.1.0.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/CreativeCore_v1.10.70_mc1.12.2.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/CTM-MC1.12.2-1.0.2.31.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/InventoryTweaks-1.64+dev.151.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/MicdoodleCore-1.12.2-4.0.2.280.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/obfuscate-0.4.2-1.12.2.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/ResourceLoader-MC1.12.1-1.5.3.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/Xaeros_Minimap_22.17.1_Forge_1.12.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Scanning file:/server/./mods/memory_repo/net/ilexiconn/llibrary-core/1.0.11-1.12.2/llibrary-core-1.0.11-1.12.2.jar for mixin tweaker [13:14:26] [main/DEBUG] [mixin]: Adding agents for Mixin Container ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar) [13:14:26] [main/DEBUG] [mixin]: Adding agents for Mixin Container ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar) [13:14:26] [main/DEBUG] [mixin]: Adding mixin platform agents for container ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentFMLLegacy for ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar) [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentFMLLegacy rejected container ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentLiteLoaderLegacy for ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar) [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentLiteLoaderLegacy rejected container ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentDefault for ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar) [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentDefault accepted container ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar) [13:14:26] [main/DEBUG] [mixin]: Adding agents for Mixin Container ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar) [13:14:26] [main/DEBUG] [mixin]: Adding mixin platform agents for container ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentFMLLegacy for ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar) [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentFMLLegacy rejected container ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentLiteLoaderLegacy for ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar) [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentLiteLoaderLegacy rejected container ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentDefault for ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar) [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentDefault accepted container ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar) [13:14:26] [main/DEBUG] [mixin]: Adding agents for Mixin Container ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar) [13:14:26] [main/DEBUG] [mixin]: Adding mixin platform agents for container ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentFMLLegacy for ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar) [13:14:26] [main/DEBUG] [mixin]: ForceLoadAsMod was specified for SteveKunG's-Lib-1.12.2-1.2.0.jar, attempting force-load [13:14:26] [main/DEBUG] [mixin]: Adding SteveKunG's-Lib-1.12.2-1.2.0.jar to reparseable coremod collection [13:14:26] [main/DEBUG] [mixin]: SteveKunG's-Lib-1.12.2-1.2.0.jar has core plugin stevekung.mods.stevekunglib.core.SteveKunGLibPlugin. Injecting it into FML for co-initialisation: [13:14:26] [main/DEBUG] [FML]: Instantiating coremod class SteveKunGLibPlugin [13:14:26] [main/DEBUG] [mixin]: Checking for additional mixins for MixinEnvironment[PREINIT] [13:14:26] [main/INFO] [SteveKunG's Lib]: Initializing SteveKunG's Lib plugin! [13:14:26] [main/DEBUG] [FML]: The coremod stevekung.mods.stevekunglib.core.SteveKunGLibPlugin requested minecraft version 1.12.2 and minecraft is 1.12.2. It will be loaded. [13:14:26] [main/WARN] [FML]: The coremod SteveKunGLibPlugin (stevekung.mods.stevekunglib.core.SteveKunGLibPlugin) is not signed! [13:14:26] [main/DEBUG] [FML]: Enqueued coremod SteveKunGLibPlugin [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentFMLLegacy accepted container ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentLiteLoaderLegacy for ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar) [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentLiteLoaderLegacy rejected container ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar) [13:14:26] [main/DEBUG] [mixin]: Instancing new MixinPlatformAgentDefault for ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar) [13:14:26] [main/DEBUG] [mixin]: MixinPlatformAgentDefault accepted container ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar) [13:14:26] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping [13:14:26] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping [13:14:26] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping [13:14:26] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [13:14:26] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [13:14:26] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [13:14:26] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:14:26] [main/DEBUG] [FML]: Injecting coremod FMLCorePlugin \{net.minecraftforge.fml.relauncher.FMLCorePlugin\} class transformers [13:14:26] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SideTransformer [13:14:27] [main/DEBUG] [mixin]: Checking for additional mixins for MixinEnvironment[PREINIT] [13:14:27] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriptionTransformer [13:14:27] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.EventSubscriberTransformer [13:14:27] [main/TRACE] [FML]: Registering transformer net.minecraftforge.fml.common.asm.transformers.SoundEngineFixTransformer [13:14:27] [main/DEBUG] [FML]: Injection complete [13:14:27] [main/DEBUG] [FML]: Running coremod plugin for FMLCorePlugin \{net.minecraftforge.fml.relauncher.FMLCorePlugin\} [13:14:27] [main/DEBUG] [FML]: Running coremod plugin FMLCorePlugin [13:14:34] [main/DEBUG] [FML]: Read 1154 binary patches [13:14:35] [main/DEBUG] [FML]: Loading deobfuscation resource /deobfuscation_data-1.12.2.lzma with 36076 records [13:14:38] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557 [13:14:38] [main/DEBUG] [FML]: Coremod plugin class FMLCorePlugin run successfully [13:14:38] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:14:38] [main/DEBUG] [FML]: Injecting coremod FMLForgePlugin \{net.minecraftforge.classloading.FMLForgePlugin\} class transformers [13:14:38] [main/DEBUG] [FML]: Injection complete [13:14:38] [main/DEBUG] [FML]: Running coremod plugin for FMLForgePlugin \{net.minecraftforge.classloading.FMLForgePlugin\} [13:14:38] [main/DEBUG] [FML]: Running coremod plugin FMLForgePlugin [13:14:38] [main/DEBUG] [FML]: Coremod plugin class FMLForgePlugin run successfully [13:14:38] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:14:38] [main/DEBUG] [FML]: Injecting coremod CreativePatchingLoader \{com.creativemd.creativecore.core.CreativePatchingLoader\} class transformers [13:14:38] [main/DEBUG] [FML]: Injection complete [13:14:38] [main/DEBUG] [FML]: Running coremod plugin for CreativePatchingLoader \{com.creativemd.creativecore.core.CreativePatchingLoader\} [13:14:38] [main/DEBUG] [FML]: Running coremod plugin CreativePatchingLoader [13:14:39] [main/DEBUG] [FML]: Coremod plugin class CreativePatchingLoader run successfully [13:14:39] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:14:39] [main/DEBUG] [FML]: Injecting coremod MicdoodlePlugin \{micdoodle8.mods.miccore.MicdoodlePlugin\} class transformers [13:14:39] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:getASMTransformerClass:99]: Successfully Registered Transformer [13:14:39] [main/TRACE] [FML]: Registering transformer micdoodle8.mods.miccore.MicdoodleTransformer [13:14:39] [main/DEBUG] [FML]: Injection complete [13:14:39] [main/DEBUG] [FML]: Running coremod plugin for MicdoodlePlugin \{micdoodle8.mods.miccore.MicdoodlePlugin\} [13:14:39] [main/DEBUG] [FML]: Running coremod plugin MicdoodlePlugin [13:14:41] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:showErrorDialog:404]: ERROR: Lacking graphical display: unable to display normal error messagebox with options. [13:14:41] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:showErrorDialog:405]: ----------------------------------------------------------------------------------------- [13:14:41] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:showErrorDialog:406]: The error would have been: [13:14:41] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:showErrorDialog:408]: Failed to find Galacticraft file in mods folder! [13:14:41] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:injectData:292]: [Micdoodle8Core]: Patching game... [13:14:41] [main/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodlePlugin:injectData:292]: [Micdoodle8Core]: Patching game... [13:14:41] [main/DEBUG] [FML]: Coremod plugin class MicdoodlePlugin run successfully [13:14:41] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:14:41] [main/DEBUG] [FML]: Injecting coremod XaeroMinimapPlugin \{xaero.common.core.XaeroMinimapPlugin\} class transformers [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.ChunkTransformer [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.NetHandlerPlayClientTransformer [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.EntityPlayerTransformer [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.AbstractClientPlayerTransformer [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.WorldClientTransformer [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.EntityPlayerSPTransformer [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.PlayerListTransformer [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.SaveFormatTransformer [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.GuiIngameForgeTransformer [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.GuiBossOverlayTransformer [13:14:41] [main/TRACE] [FML]: Registering transformer xaero.common.core.transformer.ModelRendererTransformer [13:14:41] [main/DEBUG] [FML]: Injection complete [13:14:41] [main/DEBUG] [FML]: Running coremod plugin for XaeroMinimapPlugin \{xaero.common.core.XaeroMinimapPlugin\} [13:14:41] [main/DEBUG] [FML]: Running coremod plugin XaeroMinimapPlugin [13:14:41] [main/DEBUG] [FML]: Coremod plugin class XaeroMinimapPlugin run successfully [13:14:41] [main/INFO] [LaunchWrapper]: Calling tweak class org.spongepowered.asm.launch.MixinTweaker [13:14:41] [main/DEBUG] [mixin]: Processing prepare() for PlatformAgent[MixinPlatformAgentFMLLegacy:ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar)] [13:14:41] [main/DEBUG] [mixin]: Processing prepare() for PlatformAgent[MixinPlatformAgentDefault:ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar)] [13:14:41] [main/DEBUG] [mixin]: Processing prepare() for PlatformAgent[MixinPlatformAgentDefault:ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar)] [13:14:41] [main/DEBUG] [mixin]: Registering mixin config: mixins.mixincompat.json [13:14:41] [main/ERROR] [mixin]: Mixin config mixins.mixincompat.json does not specify "minVersion" property [13:14:41] [main/DEBUG] [mixin]: Processing prepare() for PlatformAgent[MixinPlatformAgentDefault:ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar)] [13:14:41] [main/DEBUG] [mixin]: Processing prepare() for PlatformAgent[MixinPlatformAgentFMLLegacy:ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar)] [13:14:41] [main/DEBUG] [mixin]: Processing prepare() for PlatformAgent[MixinPlatformAgentDefault:ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar)] [13:14:41] [main/DEBUG] [mixin]: Processing launch tasks for PlatformAgent[MixinPlatformAgentFMLLegacy:ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar)] [13:14:41] [main/DEBUG] [mixin]: Creating FML remapper adapter: org.spongepowered.asm.bridge.RemapperAdapterFML [13:14:41] [main/DEBUG] [mixin]: Checking for additional mixins for MixinEnvironment[PREINIT] [13:14:41] [main/INFO] [mixin]: Initialised Mixin FML Remapper Adapter with net.minecraftforge.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper@38a1c423 [13:14:41] [main/DEBUG] [mixin]: Processing launch tasks for PlatformAgent[MixinPlatformAgentDefault:ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar)] [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/forge.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/jolokia/jolokia.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/!mixinbooter-7.0.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/_MixinBootstrap-1.1.0.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/CreativeCore_v1.10.70_mc1.12.2.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/CTM-MC1.12.2-1.0.2.31.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/InventoryTweaks-1.64+dev.151.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/MicdoodleCore-1.12.2-4.0.2.280.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/obfuscate-0.4.2-1.12.2.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/ResourceLoader-MC1.12.1-1.5.3.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/Xaeros_Minimap_22.17.1_Forge_1.12.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning file:/server/./mods/memory_repo/net/ilexiconn/llibrary-core/1.0.11-1.12.2/llibrary-core-1.0.11-1.12.2.jar for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Scanning asmgen:/ for mixin tweaker [13:14:41] [main/DEBUG] [mixin]: Adding agents for Mixin Container ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar) [13:14:41] [main/DEBUG] [mixin]: Adding agents for Mixin Container ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar) [13:14:41] [main/DEBUG] [mixin]: Adding agents for Mixin Container ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar) [13:14:41] [main/DEBUG] [mixin]: Adding agents for Mixin Container ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar) [13:14:41] [main/DEBUG] [mixin]: inject() running with 4 agents [13:14:41] [main/DEBUG] [mixin]: Processing inject() for PlatformAgent[MixinPlatformAgentFMLLegacy:ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar)] [13:14:41] [main/DEBUG] [mixin]: FML agent is co-initiralising coremod instance MixinBooter {[]} for ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar) [13:14:41] [main/DEBUG] [FML]: Injecting coremod MixinBooter \{zone.rong.mixinbooter.MixinBooterPlugin\} class transformers [13:14:41] [main/DEBUG] [FML]: Injection complete [13:14:41] [main/DEBUG] [FML]: Running coremod plugin for MixinBooter \{zone.rong.mixinbooter.MixinBooterPlugin\} [13:14:41] [main/DEBUG] [FML]: Running coremod plugin MixinBooter [13:14:41] [main/DEBUG] [FML]: Coremod plugin class MixinBooterPlugin run successfully [13:14:41] [main/DEBUG] [mixin]: Processing inject() for PlatformAgent[MixinPlatformAgentDefault:ContainerHandleURI(file:/server/./mods/!mixinbooter-7.0.jar)] [13:14:41] [main/DEBUG] [mixin]: Processing inject() for PlatformAgent[MixinPlatformAgentDefault:ContainerHandleURI(file:/server/./mods/%5B___MixinCompat-0.8___%5D.jar)] [13:14:41] [main/DEBUG] [mixin]: Processing inject() for PlatformAgent[MixinPlatformAgentDefault:ContainerHandleURI(file:/server/./mods/_MixinBootstrap-1.1.0.jar)] [13:14:41] [main/DEBUG] [mixin]: Processing inject() for PlatformAgent[MixinPlatformAgentFMLLegacy:ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar)] [13:14:41] [main/DEBUG] [mixin]: FML agent is co-initiralising coremod instance SteveKunGLibPlugin {[]} for ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar) [13:14:41] [main/DEBUG] [FML]: Injecting coremod SteveKunGLibPlugin \{stevekung.mods.stevekunglib.core.SteveKunGLibPlugin\} class transformers [13:14:41] [main/DEBUG] [FML]: Injection complete [13:14:41] [main/DEBUG] [FML]: Running coremod plugin for SteveKunGLibPlugin \{stevekung.mods.stevekunglib.core.SteveKunGLibPlugin\} [13:14:41] [main/DEBUG] [FML]: Running coremod plugin SteveKunGLibPlugin [13:14:41] [main/DEBUG] [FML]: Coremod plugin class SteveKunGLibPlugin run successfully [13:14:41] [main/DEBUG] [mixin]: Processing inject() for PlatformAgent[MixinPlatformAgentDefault:ContainerHandleURI(file:/server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar)] [13:14:41] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [13:14:41] [main/DEBUG] [FML]: Loaded 215 rules from AccessTransformer config file forge_at.cfg [13:14:41] [main/DEBUG] [FML]: Loaded 12 rules from AccessTransformer config file invtweaks_at.cfg [13:14:41] [main/DEBUG] [FML]: Loaded 93 rules from AccessTransformer config file micdoodlecore_at.cfg [13:14:41] [main/DEBUG] [FML]: Loaded 13 rules from AccessTransformer mod jar file ./mods/jei_1.12.2-4.16.1.1000.jar!META-INF/jei_at.cfg [13:14:41] [main/DEBUG] [FML]: Loaded 1 rules from AccessTransformer mod jar file ./mods/ResourceLoader-MC1.12.1-1.5.3.jar!META-INF/ResourceLoader_At.cfg [13:14:41] [main/DEBUG] [FML]: Loaded 21 rules from AccessTransformer mod jar file ./mods/twilightforest-1.12.2-3.11.1021-universal.jar!META-INF/tf_at.cfg [13:14:41] [main/DEBUG] [FML]: Loaded 11 rules from AccessTransformer mod jar file ./mods/llibrary-1.7.20-1.12.2.jar!META-INF/llibrary_at.cfg [13:14:41] [main/DEBUG] [FML]: Loaded 4 rules from AccessTransformer mod jar file ./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar!META-INF/stevekunglib_at.cfg [13:14:41] [main/DEBUG] [FML]: Loaded 1 rules from AccessTransformer mod jar file ./mods/BetterAdvancements-1.12.2-0.1.0.77.jar!META-INF/betteradvancements_at.cfg [13:14:41] [main/DEBUG] [FML]: Loaded 8 rules from AccessTransformer mod jar file ./mods/Chisel-MC1.12.2-1.0.2.45.jar!META-INF/chisel_at.cfg [13:14:41] [main/DEBUG] [FML]: Loaded 5 rules from AccessTransformer mod jar file ./mods/CTM-MC1.12.2-1.0.2.31.jar!META-INF/ctm_at.cfg [13:14:42] [main/DEBUG] [mixin]: Adding new mixin transformer proxy #2 [13:14:42] [main/DEBUG] [FML]: Validating minecraft [13:14:42] [main/DEBUG] [mixin]: Preparing mixins for MixinEnvironment[INIT] [13:14:43] [main/DEBUG] [FML]: Minecraft validated, launching... [13:14:43] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:14:43] [main/DEBUG] [FML]: Injecting coremod Inventory Tweaks Coremod \{invtweaks.forge.asm.FMLPlugin\} class transformers [13:14:43] [main/TRACE] [FML]: Registering transformer invtweaks.forge.asm.ContainerTransformer [13:14:43] [main/DEBUG] [FML]: Injection complete [13:14:43] [main/DEBUG] [FML]: Running coremod plugin for Inventory Tweaks Coremod \{invtweaks.forge.asm.FMLPlugin\} [13:14:43] [main/DEBUG] [FML]: Running coremod plugin Inventory Tweaks Coremod [13:14:43] [main/DEBUG] [FML]: Coremod plugin class FMLPlugin run successfully [13:14:43] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:14:43] [main/DEBUG] [FML]: Injecting coremod ObfuscatePlugin \{com.mrcrayfish.obfuscate.asm.ObfuscatePlugin\} class transformers [13:14:43] [main/TRACE] [FML]: Registering transformer com.mrcrayfish.obfuscate.asm.ObfuscateTransformer [13:14:43] [main/DEBUG] [FML]: Injection complete [13:14:43] [main/DEBUG] [FML]: Running coremod plugin for ObfuscatePlugin \{com.mrcrayfish.obfuscate.asm.ObfuscatePlugin\} [13:14:43] [main/DEBUG] [FML]: Running coremod plugin ObfuscatePlugin [13:14:43] [main/DEBUG] [FML]: Coremod plugin class ObfuscatePlugin run successfully [13:14:43] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:14:43] [main/DEBUG] [FML]: Injecting coremod LoadingPlugin \{lumien.resourceloader.asm.LoadingPlugin\} class transformers [13:14:43] [main/TRACE] [FML]: Registering transformer lumien.resourceloader.asm.ClassTransformer [13:14:43] [main/DEBUG] [FML]: Injection complete [13:14:43] [main/DEBUG] [FML]: Running coremod plugin for LoadingPlugin \{lumien.resourceloader.asm.LoadingPlugin\} [13:14:43] [main/DEBUG] [FML]: Running coremod plugin LoadingPlugin [13:14:43] [main/DEBUG] [FML]: Coremod plugin class LoadingPlugin run successfully [13:14:43] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:14:43] [main/DEBUG] [FML]: Injecting coremod llibrary \{net.ilexiconn.llibrary.server.core.plugin.LLibraryPlugin\} class transformers [13:14:43] [main/TRACE] [FML]: Registering transformer net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer [13:14:43] [main/TRACE] [FML]: Registering transformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher [13:14:43] [main/DEBUG] [LLibrary Core]: Found runtime patcher net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher [13:14:43] [main/DEBUG] [FML]: Injection complete [13:14:43] [main/DEBUG] [FML]: Running coremod plugin for llibrary \{net.ilexiconn.llibrary.server.core.plugin.LLibraryPlugin\} [13:14:43] [main/DEBUG] [FML]: Running coremod plugin llibrary [13:14:44] [main/DEBUG] [FML]: Coremod plugin class LLibraryPlugin run successfully [13:14:44] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:14:44] [main/DEBUG] [FML]: Injecting coremod CTMCorePlugin \{team.chisel.ctm.client.asm.CTMCorePlugin\} class transformers [13:14:44] [main/TRACE] [FML]: Registering transformer team.chisel.ctm.client.asm.CTMTransformer [13:14:44] [main/DEBUG] [LLibrary Core]: Found no method mapping for java/lang/String/format(Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/String; [13:14:44] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/minecraft/client/model/ModelBiped/(FZ)V [13:14:44] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/minecraft/client/renderer/entity/RenderPlayer/(Lnet/minecraft/client/renderer/entity/RenderManager;Z)V [13:14:44] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/minecraftforge/client/ForgeHooksClient/handleCameraTransforms(Lnet/minecraft/client/renderer/block/model/IBakedModel;Lnet/minecraft/client/renderer/block/model/ItemCameraTransforms$TransformType;Z)Lnet/minecraft/client/renderer/block/model/IBakedModel; [13:14:44] [main/DEBUG] [FML]: Injection complete [13:14:44] [main/DEBUG] [FML]: Running coremod plugin for CTMCorePlugin \{team.chisel.ctm.client.asm.CTMCorePlugin\} [13:14:44] [main/DEBUG] [FML]: Running coremod plugin CTMCorePlugin [13:14:44] [main/DEBUG] [FML]: Coremod plugin class CTMCorePlugin run successfully [13:14:44] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker [13:14:44] [main/INFO] [LaunchWrapper]: Loading tweak class name org.spongepowered.asm.mixin.EnvironmentStateTweaker [13:14:44] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker [13:14:44] [main/INFO] [LaunchWrapper]: Calling tweak class org.spongepowered.asm.mixin.EnvironmentStateTweaker [13:14:44] [main/DEBUG] [mixin]: Adding new mixin transformer proxy #3 [13:14:45] [main/DEBUG] [LLibrary Core]: Patching class net/minecraft/server/MinecraftServer [13:14:45] [main/DEBUG] [LLibrary Core]: Patching method run()V [13:14:45] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/ilexiconn/llibrary/server/core/patcher/LLibraryHooks/getTickRate()J [13:14:45] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/ilexiconn/llibrary/server/core/patcher/LLibraryHooks/getTickRate()J [13:14:45] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/ilexiconn/llibrary/server/core/patcher/LLibraryHooks/getTickRate()J [13:14:45] [main/DEBUG] [LLibrary Core]: Found no method mapping for net/ilexiconn/llibrary/server/core/patcher/LLibraryHooks/getTickRate()J [13:14:45] [main/DEBUG] [mixin]: Preparing mixins for MixinEnvironment[DEFAULT] [13:14:45] [main/DEBUG] [mixin]: Selecting config mixin.mixinbooter.init.json [13:14:45] [main/DEBUG] [mixin]: Selecting config mixins.stevekung's_lib.json [13:14:45] [main/DEBUG] [mixin]: Selecting config mixins.stevekung's_lib.gui_screen.json [13:14:45] [main/DEBUG] [mixin]: Selecting config mixins.mixincompat.json [13:14:45] [main/WARN] [mixin]: Reference map 'mixins.mixincompat.refmap.json' for mixins.mixincompat.json could not be read. If this is a development environment you can ignore this message [13:14:45] [main/DEBUG] [mixin]: Preparing mixin.mixinbooter.init.json (2) [13:14:45] [main/DEBUG] [mixin]: Found name transformer: net.minecraftforge.fml.common.asm.transformers.DeobfuscationTransformer [13:14:45] [main/DEBUG] [mixin]: Rebuilding transformer delegation list: [13:14:45] [main/DEBUG] [mixin]: Found name transformer: net.minecraftforge.fml.common.asm.transformers.DeobfuscationTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: net.minecraftforge.fml.common.asm.transformers.PatchingTransformer [13:14:45] [main/DEBUG] [mixin]: Excluding: org.spongepowered.asm.mixin.transformer.Proxy [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.net.minecraftforge.fml.common.asm.transformers.SideTransformer [13:14:45] [main/DEBUG] [mixin]: Excluding: $wrapper.net.minecraftforge.fml.common.asm.transformers.EventSubscriptionTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.net.minecraftforge.fml.common.asm.transformers.EventSubscriberTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.net.minecraftforge.fml.common.asm.transformers.SoundEngineFixTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.micdoodle8.mods.miccore.MicdoodleTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.ChunkTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.NetHandlerPlayClientTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.EntityPlayerTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.AbstractClientPlayerTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.WorldClientTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.EntityPlayerSPTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.PlayerListTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.SaveFormatTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.GuiIngameForgeTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.GuiBossOverlayTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.xaero.common.core.transformer.ModelRendererTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: net.minecraftforge.fml.common.asm.transformers.DeobfuscationTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: net.minecraftforge.fml.common.asm.transformers.AccessTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: invtweaks.forge.asm.ITAccessTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: micdoodle8.mods.miccore.MicdoodleAccessTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: net.minecraftforge.fml.common.asm.transformers.ModAccessTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: net.minecraftforge.fml.common.asm.transformers.ItemStackTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: net.minecraftforge.fml.common.asm.transformers.ItemBlockTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: net.minecraftforge.fml.common.asm.transformers.ItemBlockSpecialTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: net.minecraftforge.fml.common.asm.transformers.PotionEffectTransformer [13:14:45] [main/DEBUG] [mixin]: Excluding: org.spongepowered.asm.mixin.transformer.Proxy [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.invtweaks.forge.asm.ContainerTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.com.mrcrayfish.obfuscate.asm.ObfuscateTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.lumien.resourceloader.asm.ClassTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher [13:14:45] [main/DEBUG] [mixin]: Adding: $wrapper.team.chisel.ctm.client.asm.CTMTransformer [13:14:45] [main/DEBUG] [mixin]: Excluding: net.minecraftforge.fml.common.asm.transformers.TerminalTransformer [13:14:45] [main/DEBUG] [mixin]: Excluding: org.spongepowered.asm.mixin.transformer.Proxy [13:14:45] [main/DEBUG] [mixin]: Transformer delegation list created with 31 entries [13:14:45] [main/TRACE] [mixin]: Added class metadata for net/minecraft/crash/CrashReport to metadata cache [13:14:46] [main/TRACE] [mixin]: Added class metadata for net/minecraftforge/fml/common/LoadController to metadata cache [13:14:46] [main/DEBUG] [mixin]: Preparing mixins.stevekung's_lib.json (7) [13:14:47] [main/TRACE] [mixin]: Added class metadata for net/minecraft/world/World to metadata cache [13:14:47] [main/TRACE] [mixin]: Added class metadata for net/minecraft/world/WorldServer to metadata cache [13:14:47] [main/DEBUG] [mixin]: Preparing mixins.stevekung's_lib.gui_screen.json (1) [13:14:47] [main/DEBUG] [mixin]: Preparing mixins.mixincompat.json (0) [13:14:47] [main/TRACE] [mixin]: Added class metadata for net/minecraftforge/fml/common/discovery/ASMDataTable$ASMData to metadata cache [13:14:47] [main/TRACE] [mixin]: Added class metadata for java/lang/invoke/MethodHandles$Lookup to metadata cache [13:14:47] [main/TRACE] [mixin]: Added class metadata for org/spongepowered/asm/mixin/injection/At$Shift to metadata cache [13:14:47] [main/DEBUG] [mixin]: Prepared 4 mixins in 2.354 sec (588.5ms avg) (29ms load, 1435ms transform, 0ms plugin) [13:14:48] [main/DEBUG] [mixin]: Mixing WorldMixin from mixins.stevekung's_lib.json into net.minecraft.world.World [13:14:48] [main/TRACE] [mixin]: Added class metadata for net/minecraft/util/math/BlockPos to metadata cache [13:14:48] [main/TRACE] [mixin]: Added class metadata for net/minecraft/block/state/IBlockState to metadata cache [13:14:48] [main/TRACE] [mixin]: Added class metadata for java/lang/Boolean to metadata cache [13:14:48] [main/TRACE] [mixin]: Added class metadata for java/io/Serializable to metadata cache [13:14:48] [main/TRACE] [mixin]: Added class metadata for java/lang/Comparable to metadata cache [13:14:48] [main/TRACE] [mixin]: Added class metadata for org/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable to metadata cache [13:14:49] [main/TRACE] [mixin]: Added class metadata for net/minecraftforge/common/capabilities/ICapabilityProvider to metadata cache [13:14:49] [main/TRACE] [mixin]: Added class metadata for net/minecraft/world/IBlockAccess to metadata cache [13:14:49] [main/INFO] [STDOUT]: [xaero.common.core.transformer.ClassNodeTransformer:transform:26]: Transforming class aed net.minecraft.entity.player.EntityPlayer [13:14:49] [main/TRACE] [mixin]: Added class metadata for net/minecraft/entity/player/EntityPlayer to metadata cache [13:14:49] [main/TRACE] [mixin]: Added class metadata for net/minecraft/util/EnumFacing to metadata cache [13:14:49] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.block.Block], Method [getExtendedState] [13:14:49] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.block.Block Finished. [13:14:49] [main/TRACE] [mixin]: Added class metadata for net/minecraft/block/Block to metadata cache [13:14:50] [main/DEBUG] [mixin]: Mixing WorldServerMixin from mixins.stevekung's_lib.json into net.minecraft.world.WorldServer [13:14:50] [main/TRACE] [mixin]: Added class metadata for net/minecraft/server/management/PlayerChunkMap to metadata cache [13:14:50] [main/TRACE] [mixin]: Added class metadata for java/util/Iterator to metadata cache [13:14:50] [main/INFO] [STDOUT]: [xaero.common.core.transformer.ClassNodeTransformer:transform:26]: Transforming class axw net.minecraft.world.chunk.Chunk [13:14:50] [main/TRACE] [mixin]: Added class metadata for net/minecraft/world/chunk/Chunk to metadata cache [13:14:50] [main/TRACE] [mixin]: Added class metadata for net/minecraft/util/math/Vec3i to metadata cache [13:14:50] [main/TRACE] [mixin]: Added class metadata for stevekung/mods/stevekunglib/utils/EventHooksCommon to metadata cache [13:14:50] [main/TRACE] [mixin]: Added class metadata for net/minecraft/util/IThreadListener to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for org/spongepowered/asm/mixin/injection/callback/CallbackInfo to metadata cache [13:14:51] [main/DEBUG] [mixin]: Mixing CrashReportMixin from mixin.mixinbooter.init.json into net.minecraft.crash.CrashReport [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/Throwable to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for it/unimi/dsi/fastutil/objects/ObjectOpenHashSet to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for it/unimi/dsi/fastutil/objects/AbstractObjectSet to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for it/unimi/dsi/fastutil/objects/AbstractObjectCollection to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/util/AbstractCollection to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/util/Collection to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/Iterable to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for it/unimi/dsi/fastutil/objects/ObjectCollection to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for it/unimi/dsi/fastutil/objects/ObjectIterable to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for it/unimi/dsi/fastutil/objects/ObjectSet to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/util/Set to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/Cloneable to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for it/unimi/dsi/fastutil/Hash to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/StackTraceElement to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/Class to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/reflect/Method to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/reflect/Executable to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/reflect/AccessibleObject to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for org/spongepowered/asm/mixin/transformer/ClassInfo to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/StringBuilder to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/AbstractStringBuilder to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/Appendable to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/CharSequence to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for org/spongepowered/asm/mixin/extensibility/IMixinInfo to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for org/spongepowered/asm/mixin/extensibility/IMixinConfig to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for zone/rong/mixinbooter/MixinBooterPlugin to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for org/apache/logging/log4j/Logger to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/String to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/lang/ReflectiveOperationException to metadata cache [13:14:51] [main/TRACE] [mixin]: Added class metadata for java/io/StringWriter to metadata cache [13:14:52] [main/TRACE] [mixin]: Added class metadata for java/io/PrintWriter to metadata cache [13:14:52] [main/TRACE] [mixin]: Added class metadata for java/io/Writer to metadata cache [13:14:52] [main/TRACE] [mixin]: Added class metadata for java/lang/OutOfMemoryError to metadata cache [13:14:52] [main/TRACE] [mixin]: Added class metadata for java/lang/VirtualMachineError to metadata cache [13:14:52] [main/TRACE] [mixin]: Added class metadata for java/lang/Error to metadata cache [13:14:52] [main/TRACE] [mixin]: Added class metadata for java/lang/StackOverflowError to metadata cache [13:14:52] [main/TRACE] [mixin]: Added class metadata for java/lang/NullPointerException to metadata cache [13:14:52] [main/TRACE] [mixin]: Added class metadata for java/lang/RuntimeException to metadata cache [13:14:52] [main/TRACE] [mixin]: Added class metadata for java/lang/Exception to metadata cache [13:14:52] [main/INFO] [STDOUT]: [xaero.common.core.transformer.ClassNodeTransformer:transform:26]: Transforming class pl net.minecraft.server.management.PlayerList [13:14:52] [main/INFO] [STDOUT]: [xaero.common.core.transformer.ClassNodeTransformer:transform:26]: Transforming class aed net.minecraft.entity.player.EntityPlayer [13:14:53] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.server.MinecraftServer} [13:14:54] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.block.Block], Method [getExtendedState] [13:14:54] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.block.Block Finished. [13:15:10] [main/DEBUG] [FML]: Creating vanilla freeze snapshot [13:15:10] [main/DEBUG] [FML]: Vanilla freeze snapshot created [13:15:11] [main/INFO] [STDOUT]: [xaero.common.core.transformer.ClassNodeTransformer:transform:26]: Transforming class bfc net.minecraft.world.storage.SaveFormatOld [13:15:12] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Starting minecraft server version 1.12.2 [13:15:12] [Server thread/INFO] [FML]: MinecraftForge v14.23.5.2860 Initialized [13:15:12] [Server thread/INFO] [FML]: Starts to replace vanilla recipe ingredients with ore ingredients. [13:15:13] [Server thread/INFO] [FML]: Invalid recipe found with multiple oredict ingredients in the same ingredient... [13:15:15] [Server thread/INFO] [FML]: Replaced 1227 ore ingredients [13:15:15] [Server thread/DEBUG] [FML]: File /server/config/injectedDependencies.json not found. No dependencies injected [13:15:15] [Server thread/DEBUG] [mixin]: Mixing LoadControllerMixin from mixin.mixinbooter.init.json into net.minecraftforge.fml.common.LoadController [13:15:15] [Server thread/DEBUG] [mixin]: Renaming synthetic method lambda$beforeConstructing$0(Lnet/minecraft/launchwrapper/IClassTransformer;)Z to mdbdcdf5$lambda$beforeConstructing$0$0 in mixin.mixinbooter.init.json:LoadControllerMixin [13:15:15] [Server thread/TRACE] [mixin]: Added class metadata for net/minecraftforge/fml/common/LoaderState to metadata cache [13:15:15] [Server thread/TRACE] [mixin]: Added class metadata for net/minecraftforge/fml/common/discovery/ASMDataTable to metadata cache [13:15:15] [Server thread/TRACE] [mixin]: Added class metadata for net/minecraftforge/fml/common/discovery/ModCandidate to metadata cache [13:15:15] [Server thread/TRACE] [mixin]: Added class metadata for net/minecraftforge/fml/common/ModClassLoader to metadata cache [13:15:15] [Server thread/TRACE] [mixin]: Added class metadata for java/lang/reflect/AnnotatedElement to metadata cache [13:15:15] [Server thread/TRACE] [mixin]: Added class metadata for java/lang/reflect/GenericDeclaration to metadata cache [13:15:15] [Server thread/TRACE] [mixin]: Added class metadata for java/lang/reflect/Type to metadata cache [13:15:15] [Server thread/TRACE] [mixin]: Added class metadata for zone/rong/mixinbooter/ILateMixinLoader to metadata cache [13:15:15] [Server thread/TRACE] [mixin]: Added class metadata for java/util/List to metadata cache [13:15:15] [Server thread/TRACE] [mixin]: Added class metadata for org/spongepowered/asm/mixin/Mixins to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for net/minecraftforge/fml/common/Loader to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for net/minecraftforge/fml/common/ModContainer to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for java/lang/reflect/Field to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for net/minecraft/launchwrapper/Launch to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for net/minecraft/launchwrapper/LaunchClassLoader to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for java/util/stream/Stream to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for java/util/Optional to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for org/spongepowered/asm/mixin/MixinEnvironment to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for org/spongepowered/asm/util/ITokenProvider to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for java/lang/NoSuchMethodException to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for zone/rong/mixinbooter/MixinLoader to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for org/spongepowered/asm/mixin/transformer/Proxy to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for java/util/function/Predicate to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for net/minecraft/launchwrapper/IClassTransformer to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for java/lang/InstantiationException to metadata cache [13:15:16] [Server thread/TRACE] [mixin]: Added class metadata for java/lang/IllegalAccessException to metadata cache [13:15:16] [Server thread/DEBUG] [FML]: Building injected Mod Containers [net.minecraftforge.fml.common.FMLContainer, net.minecraftforge.common.ForgeModContainer, com.creativemd.creativecore.core.CreativeCoreDummy, micdoodle8.mods.miccore.MicdoodleModContainer, xaero.common.core.CoreModContainer, zone.rong.mixinbooter.MixinBooterPlugin$Container, com.mrcrayfish.obfuscate.Obfuscate] [13:15:16] [Server thread/DEBUG] [FML]: Attempting to load mods contained in the minecraft jar file and associated classes [13:15:16] [Server thread/DEBUG] [FML]: Found a minecraft related file at /server/forge.jar, examining for mod candidates [13:15:17] [Server thread/DEBUG] [FML]: Found a minecraft related file at /jolokia/jolokia.jar, examining for mod candidates [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/!mixinbooter-7.0.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/[___MixinCompat-0.8___].jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/_MixinBootstrap-1.1.0.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/CreativeCore_v1.10.70_mc1.12.2.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/CTM-MC1.12.2-1.0.2.31.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/InventoryTweaks-1.64+dev.151.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/MicdoodleCore-1.12.2-4.0.2.280.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/obfuscate-0.4.2-1.12.2.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/ResourceLoader-MC1.12.1-1.5.3.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/SteveKunG's-Lib-1.12.2-1.2.0.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/Xaeros_Minimap_22.17.1_Forge_1.12.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping known library file /server/./mods/memory_repo/net/ilexiconn/llibrary-core/1.0.11-1.12.2/llibrary-core-1.0.11-1.12.2.jar [13:15:17] [Server thread/DEBUG] [FML]: Minecraft jar mods loaded successfully [13:15:17] [Server thread/INFO] [FML]: Searching /server/./mods for mods [13:15:17] [Server thread/DEBUG] [FML]: Adding ironchest-1.12.2-7.0.72.847.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding guns-0.15.3-1.12.2.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding torohud-1.12.2-5.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding carryon-1.12.2-1.12.6.20.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding BetterAdvancements-1.12.2-0.1.0.77.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding jei_1.12.2-4.16.1.1000.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding InventoryTweaks-1.64+dev.151.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding antiqueatlas-1.12.2-4.6.3.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding WizardryUtils-1.12.2-1.1.4.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding _MixinBootstrap-1.1.0.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding Baubles-1.12-1.5.2.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding lootbags-2.5.8.7.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding obfuscate-0.4.2-1.12.2.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding MoSpells-1.12.2-1.0.4.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding ironfurnaces-1.3.5.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding SteveKunG's-Lib-1.12.2-1.2.0.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding inventorypets-1.12-2.0.15.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding !mixinbooter-7.0.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding Patchouli-1.0-23.6.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding llibrary-1.7.20-1.12.2.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding TravelersBackpack-1.12.2-1.0.35.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding Xaeros_Minimap_22.17.1_Forge_1.12.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding Chisel-MC1.12.2-1.0.2.45.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding geckolib-forge-1.12.2-3.0.31.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding CreativeCore_v1.10.70_mc1.12.2.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding ElectroblobsWizardry-4.3.9.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding mowziesmobs-1.5.8.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding CTM-MC1.12.2-1.0.2.31.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding [___MixinCompat-0.8___].jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding AoA3-3.3.6.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding twilightforest-1.12.2-3.11.1021-universal.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding MicdoodleCore-1.12.2-4.0.2.280.jar to the mod list [13:15:17] [Server thread/DEBUG] [FML]: Adding ResourceLoader-MC1.12.1-1.5.3.jar to the mod list [13:15:17] [Server thread/TRACE] [FML]: Skipping already parsed coremod or tweaker !mixinbooter-7.0.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping already parsed coremod or tweaker [___MixinCompat-0.8___].jar [13:15:17] [Server thread/TRACE] [FML]: Skipping already parsed coremod or tweaker _MixinBootstrap-1.1.0.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file antiqueatlas-1.12.2-4.6.3.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file AoA3-3.3.6.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file Baubles-1.12-1.5.2.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file BetterAdvancements-1.12.2-0.1.0.77.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file carryon-1.12.2-1.12.6.20.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file Chisel-MC1.12.2-1.0.2.45.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file CreativeCore_v1.10.70_mc1.12.2.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file CTM-MC1.12.2-1.0.2.31.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ElectroblobsWizardry-4.3.9.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file geckolib-forge-1.12.2-3.0.31.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file guns-0.15.3-1.12.2.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file inventorypets-1.12-2.0.15.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file InventoryTweaks-1.64+dev.151.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ironchest-1.12.2-7.0.72.847.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ironfurnaces-1.3.5.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file jei_1.12.2-4.16.1.1000.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file lootbags-2.5.8.7.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping already parsed coremod or tweaker MicdoodleCore-1.12.2-4.0.2.280.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file mowziesmobs-1.5.8.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping already parsed coremod or tweaker obfuscate-0.4.2-1.12.2.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file Patchouli-1.0-23.6.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file ResourceLoader-MC1.12.1-1.5.3.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file SteveKunG's-Lib-1.12.2-1.2.0.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file torohud-1.12.2-5.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file TravelersBackpack-1.12.2-1.0.35.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file twilightforest-1.12.2-3.11.1021-universal.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file Xaeros_Minimap_22.17.1_Forge_1.12.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file WizardryUtils-1.12.2-1.1.4.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file MoSpells-1.12.2-1.0.4.jar [13:15:17] [Server thread/TRACE] [FML]: Skipping already parsed coremod or tweaker llibrary-core-1.0.11-1.12.2.jar [13:15:17] [Server thread/DEBUG] [FML]: Found a candidate zip or jar file llibrary-1.7.20-1.12.2.jar [13:15:17] [Server thread/DEBUG] [FML]: Examining file forge.jar for potential mods [13:15:17] [Server thread/DEBUG] [FML]: The mod container forge.jar appears to be missing an mcmod.info file [13:15:19] [Server thread/DEBUG] [FML]: Examining file jolokia.jar for potential mods [13:15:19] [Server thread/DEBUG] [FML]: The mod container jolokia.jar appears to be missing an mcmod.info file [13:15:19] [Server thread/DEBUG] [FML]: Examining file antiqueatlas-1.12.2-4.6.3.jar for potential mods [13:15:19] [Server thread/TRACE] [FML]: Located mcmod.info file in file antiqueatlas-1.12.2-4.6.3.jar [13:15:19] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (hunternif.mc.atlas.AntiqueAtlasMod) - loading [13:15:20] [Server thread/TRACE] [FML]: Parsed dependency info for antiqueatlas: Requirements: [] After:[forge@[14.23.2.2611,)] Before:[] [13:15:20] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (kenkron.antiqueatlasoverlay.AntiqueAtlasOverlayMod) - loading [13:15:20] [Server thread/INFO] [FML]: Disabling mod antiqueatlasoverlay it is client side only. [13:15:20] [Server thread/DEBUG] [FML]: Skipping mod kenkron.antiqueatlasoverlay.AntiqueAtlasOverlayMod, container opted to not load. [13:15:20] [Server thread/DEBUG] [FML]: Examining file AoA3-3.3.6.jar for potential mods [13:15:20] [Server thread/TRACE] [FML]: Located mcmod.info file in file AoA3-3.3.6.jar [13:15:22] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (net.tslat.aoa3.advent.AdventOfAscension) - loading [13:15:22] [Server thread/TRACE] [FML]: Parsed dependency info for aoa3: Requirements: [forge@[14.23.5.2846,)] After:[forge@[14.23.5.2846,)] Before:[] [13:15:25] [Server thread/DEBUG] [FML]: Examining file Baubles-1.12-1.5.2.jar for potential mods [13:15:25] [Server thread/TRACE] [FML]: Located mcmod.info file in file Baubles-1.12-1.5.2.jar [13:15:25] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (baubles.common.Baubles) - loading [13:15:25] [Server thread/TRACE] [FML]: Parsed dependency info for baubles: Requirements: [forge@[14.21.0.2348,)] After:[forge@[14.21.0.2348,)] Before:[] [13:15:25] [Server thread/DEBUG] [FML]: Examining file BetterAdvancements-1.12.2-0.1.0.77.jar for potential mods [13:15:25] [Server thread/TRACE] [FML]: Located mcmod.info file in file BetterAdvancements-1.12.2-0.1.0.77.jar [13:15:25] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (betteradvancements.BetterAdvancements) - loading [13:15:25] [Server thread/INFO] [FML]: Disabling mod betteradvancements it is client side only. [13:15:25] [Server thread/DEBUG] [FML]: Skipping mod betteradvancements.BetterAdvancements, container opted to not load. [13:15:25] [Server thread/DEBUG] [FML]: Examining file carryon-1.12.2-1.12.6.20.jar for potential mods [13:15:25] [Server thread/TRACE] [FML]: Located mcmod.info file in file carryon-1.12.2-1.12.6.20.jar [13:15:25] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (tschipp.carryon.CarryOn) - loading [13:15:25] [Server thread/TRACE] [FML]: Parsed dependency info for carryon: Requirements: [forge@[13.20.1.2386,)] After:[forge@[13.20.1.2386,), gamestages] Before:[] [13:15:25] [Server thread/DEBUG] [FML]: Examining file Chisel-MC1.12.2-1.0.2.45.jar for potential mods [13:15:25] [Server thread/TRACE] [FML]: Located mcmod.info file in file Chisel-MC1.12.2-1.0.2.45.jar [13:15:25] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (team.chisel.Chisel) - loading [13:15:25] [Server thread/TRACE] [FML]: Parsed dependency info for chisel: Requirements: [forge@[14.23.5.2806,)] After:[forge@[14.23.5.2806,), jei@[4.12.0,5)] Before:[] [13:15:25] [Server thread/DEBUG] [FML]: Examining file CreativeCore_v1.10.70_mc1.12.2.jar for potential mods [13:15:25] [Server thread/TRACE] [FML]: Located mcmod.info file in file CreativeCore_v1.10.70_mc1.12.2.jar [13:15:25] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (com.creativemd.creativecore.CreativeCore) - loading [13:15:25] [Server thread/TRACE] [FML]: Parsed dependency info for creativecore: Requirements: [] After:[] Before:[] [13:15:25] [Server thread/DEBUG] [FML]: Examining file CTM-MC1.12.2-1.0.2.31.jar for potential mods [13:15:25] [Server thread/TRACE] [FML]: Located mcmod.info file in file CTM-MC1.12.2-1.0.2.31.jar [13:15:25] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (team.chisel.ctm.CTM) - loading [13:15:25] [Server thread/INFO] [FML]: Disabling mod ctm it is client side only. [13:15:25] [Server thread/DEBUG] [FML]: Skipping mod team.chisel.ctm.CTM, container opted to not load. [13:15:25] [Server thread/DEBUG] [FML]: Examining file ElectroblobsWizardry-4.3.9.jar for potential mods [13:15:25] [Server thread/TRACE] [FML]: Located mcmod.info file in file ElectroblobsWizardry-4.3.9.jar [13:15:26] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (electroblob.wizardry.Wizardry) - loading [13:15:26] [Server thread/TRACE] [FML]: Parsed dependency info for ebwizardry: Requirements: [forge@[14.23.5.2847,)] After:[forge@[14.23.5.2847,), jei@[4.15.0,), baubles@[1.5.2,), antiqueatlas@[4.6,)] Before:[] [13:15:26] [Server thread/DEBUG] [FML]: Examining file geckolib-forge-1.12.2-3.0.31.jar for potential mods [13:15:26] [Server thread/TRACE] [FML]: Located mcmod.info file in file geckolib-forge-1.12.2-3.0.31.jar [13:15:26] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (software.bernie.example.GeckoLibMod) - loading [13:15:26] [Server thread/TRACE] [FML]: Parsed dependency info for geckolib3: Requirements: [] After:[] Before:[] [13:15:28] [Server thread/DEBUG] [FML]: Examining file guns-0.15.3-1.12.2.jar for potential mods [13:15:28] [Server thread/TRACE] [FML]: Located mcmod.info file in file guns-0.15.3-1.12.2.jar [13:15:28] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (com.mrcrayfish.guns.MrCrayfishGunMod) - loading [13:15:28] [Server thread/TRACE] [FML]: Parsed dependency info for cgm: Requirements: [obfuscate@[0.2.1,)] After:[obfuscate@[0.2.1,), controllable@[0.3.0,)] Before:[] [13:15:28] [Server thread/DEBUG] [FML]: Examining file inventorypets-1.12-2.0.15.jar for potential mods [13:15:28] [Server thread/TRACE] [FML]: Located mcmod.info file in file inventorypets-1.12-2.0.15.jar [13:15:28] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (com.inventorypets.InventoryPets) - loading [13:15:28] [Server thread/TRACE] [FML]: Parsed dependency info for inventorypets: Requirements: [] After:[] Before:[] [13:15:28] [Server thread/DEBUG] [FML]: Examining file InventoryTweaks-1.64+dev.151.jar for potential mods [13:15:28] [Server thread/TRACE] [FML]: Located mcmod.info file in file InventoryTweaks-1.64+dev.151.jar [13:15:28] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (invtweaks.forge.InvTweaksMod) - loading [13:15:28] [Server thread/TRACE] [FML]: Parsed dependency info for inventorytweaks: Requirements: [forge@[14.21.0,)] After:[forge@[14.21.0,)] Before:[] [13:15:28] [Server thread/DEBUG] [FML]: Attempting to load the file version.properties from InventoryTweaks-1.64+dev.151.jar to locate a version number for mod inventorytweaks [13:15:28] [Server thread/DEBUG] [FML]: Found version 1.64+dev.151.822d839 for mod inventorytweaks in version.properties, using [13:15:28] [Server thread/DEBUG] [FML]: Examining file ironchest-1.12.2-7.0.72.847.jar for potential mods [13:15:28] [Server thread/TRACE] [FML]: Located mcmod.info file in file ironchest-1.12.2-7.0.72.847.jar [13:15:28] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (cpw.mods.ironchest.IronChest) - loading [13:15:28] [Server thread/TRACE] [FML]: Parsed dependency info for ironchest: Requirements: [forge@[14.21.0.2359,)] After:[forge@[14.21.0.2359,)] Before:[] [13:15:28] [Server thread/DEBUG] [FML]: Attempting to load the file version.properties from ironchest-1.12.2-7.0.72.847.jar to locate a version number for mod ironchest [13:15:28] [Server thread/DEBUG] [FML]: Found version null for mod ironchest in version.properties, using [13:15:28] [Server thread/WARN] [FML]: Mod ironchest is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.12.2-7.0.67.844 [13:15:28] [Server thread/DEBUG] [FML]: Examining file ironfurnaces-1.3.5.jar for potential mods [13:15:28] [Server thread/TRACE] [FML]: Located mcmod.info file in file ironfurnaces-1.3.5.jar [13:15:28] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (com.xenomustache.ironfurnaces.IronFurnaces) - loading [13:15:28] [Server thread/TRACE] [FML]: Parsed dependency info for ironfurnaces: Requirements: [] After:[] Before:[] [13:15:28] [Server thread/DEBUG] [FML]: Examining file jei_1.12.2-4.16.1.1000.jar for potential mods [13:15:28] [Server thread/TRACE] [FML]: Located mcmod.info file in file jei_1.12.2-4.16.1.1000.jar [13:15:28] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (mezz.jei.JustEnoughItems) - loading [13:15:28] [Server thread/TRACE] [FML]: Parsed dependency info for jei: Requirements: [forge@[14.23.5.2816,)] After:[forge@[14.23.5.2816,)] Before:[] [13:15:28] [Server thread/DEBUG] [FML]: Examining file lootbags-2.5.8.7.jar for potential mods [13:15:28] [Server thread/TRACE] [FML]: Located mcmod.info file in file lootbags-2.5.8.7.jar [13:15:28] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (mal.lootbags.LootBags) - loading [13:15:29] [Server thread/TRACE] [FML]: Parsed dependency info for lootbags: Requirements: [forge@[14.23.4.2703,)] After:[mystcraft] Before:[] [13:15:29] [Server thread/DEBUG] [FML]: Examining file mowziesmobs-1.5.8.jar for potential mods [13:15:29] [Server thread/TRACE] [FML]: Located mcmod.info file in file mowziesmobs-1.5.8.jar [13:15:29] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (com.bobmowzie.mowziesmobs.MowziesMobs) - loading [13:15:29] [Server thread/TRACE] [FML]: Parsed dependency info for mowziesmobs: Requirements: [llibrary@[1.7.9,)] After:[llibrary@[1.7.9,)] Before:[] [13:15:29] [Server thread/DEBUG] [FML]: Examining file Patchouli-1.0-23.6.jar for potential mods [13:15:29] [Server thread/TRACE] [FML]: Located mcmod.info file in file Patchouli-1.0-23.6.jar [13:15:29] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (vazkii.patchouli.common.base.Patchouli) - loading [13:15:29] [Server thread/TRACE] [FML]: Parsed dependency info for patchouli: Requirements: [] After:[] Before:[] [13:15:29] [Server thread/DEBUG] [FML]: Attempting to load the file version.properties from Patchouli-1.0-23.6.jar to locate a version number for mod patchouli [13:15:29] [Server thread/WARN] [FML]: Mod patchouli is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0-23.6 [13:15:29] [Server thread/DEBUG] [FML]: Examining file ResourceLoader-MC1.12.1-1.5.3.jar for potential mods [13:15:29] [Server thread/TRACE] [FML]: Located mcmod.info file in file ResourceLoader-MC1.12.1-1.5.3.jar [13:15:29] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (lumien.resourceloader.ResourceLoader) - loading [13:15:29] [Server thread/INFO] [FML]: Disabling mod resourceloader it is client side only. [13:15:29] [Server thread/DEBUG] [FML]: Skipping mod lumien.resourceloader.ResourceLoader, container opted to not load. [13:15:29] [Server thread/DEBUG] [FML]: Examining file SteveKunG's-Lib-1.12.2-1.2.0.jar for potential mods [13:15:29] [Server thread/DEBUG] [FML]: The mod container SteveKunG's-Lib-1.12.2-1.2.0.jar appears to be missing an mcmod.info file [13:15:29] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (stevekung.mods.stevekunglib.core.SteveKunGLib) - loading [13:15:29] [Server thread/TRACE] [FML]: Parsed dependency info for stevekung's_lib: Requirements: [mixinbooter] After:[mixinbooter, forge@[14.23.5.2847,)] Before:[] [13:15:29] [Server thread/DEBUG] [FML]: Examining file torohud-1.12.2-5.jar for potential mods [13:15:29] [Server thread/TRACE] [FML]: Located mcmod.info file in file torohud-1.12.2-5.jar [13:15:30] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (net.torocraft.torohud.ToroHUD) - loading [13:15:30] [Server thread/TRACE] [FML]: Parsed dependency info for torohud: Requirements: [] After:[] Before:[] [13:15:30] [Server thread/DEBUG] [FML]: Examining file TravelersBackpack-1.12.2-1.0.35.jar for potential mods [13:15:30] [Server thread/TRACE] [FML]: Located mcmod.info file in file TravelersBackpack-1.12.2-1.0.35.jar [13:15:30] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (com.tiviacz.travelersbackpack.TravelersBackpack) - loading [13:15:30] [Server thread/TRACE] [FML]: Parsed dependency info for travelersbackpack: Requirements: [] After:[] Before:[] [13:15:30] [Server thread/DEBUG] [FML]: Examining file twilightforest-1.12.2-3.11.1021-universal.jar for potential mods [13:15:30] [Server thread/TRACE] [FML]: Located mcmod.info file in file twilightforest-1.12.2-3.11.1021-universal.jar [13:15:30] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (twilightforest.TwilightForestMod) - loading [13:15:30] [Server thread/TRACE] [FML]: Parsed dependency info for twilightforest: Requirements: [forge@[14.23.5.2813,)] After:[ctm@[MC1.12.2-0.3.2.18,), forge@[14.23.5.2813,), thaumcraft@[6.1.BETA21,)] Before:[immersiveengineering@[0.12-83,), tconstruct] [13:15:30] [Server thread/DEBUG] [FML]: Examining file Xaeros_Minimap_22.17.1_Forge_1.12.jar for potential mods [13:15:30] [Server thread/TRACE] [FML]: Located mcmod.info file in file Xaeros_Minimap_22.17.1_Forge_1.12.jar [13:15:30] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (xaero.minimap.XaeroMinimap) - loading [13:15:30] [Server thread/TRACE] [FML]: Parsed dependency info for xaerominimap: Requirements: [] After:[] Before:[] [13:15:30] [Server thread/DEBUG] [FML]: Examining file WizardryUtils-1.12.2-1.1.4.jar for potential mods [13:15:30] [Server thread/TRACE] [FML]: Located mcmod.info file in file WizardryUtils-1.12.2-1.1.4.jar [13:15:30] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (com.windanesz.wizardryutils.WizardryUtils) - loading [13:15:30] [Server thread/TRACE] [FML]: Parsed dependency info for wizardryutils: Requirements: [ebwizardry@[4.3.6,4.4)] After:[ebwizardry@[4.3.6,4.4)] Before:[] [13:15:30] [Server thread/DEBUG] [FML]: Examining file MoSpells-1.12.2-1.0.4.jar for potential mods [13:15:30] [Server thread/TRACE] [FML]: Located mcmod.info file in file MoSpells-1.12.2-1.0.4.jar [13:15:30] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (com.windanesz.mospells.MoSpells) - loading [13:15:30] [Server thread/TRACE] [FML]: Parsed dependency info for mospells: Requirements: [mowziesmobs@[1.5.8,1.6), wizardryutils@[1.1.3,2.0), ebwizardry@[4.3.6,4.4)] After:[ebwizardry@[4.3.6,4.4), wizardryutils@[1.1.3,2.0)] Before:[] [13:15:30] [Server thread/DEBUG] [FML]: Examining file llibrary-1.7.20-1.12.2.jar for potential mods [13:15:30] [Server thread/TRACE] [FML]: Located mcmod.info file in file llibrary-1.7.20-1.12.2.jar [13:15:30] [Server thread/DEBUG] [FML]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (net.ilexiconn.llibrary.LLibrary) - loading [13:15:30] [Server thread/TRACE] [FML]: Parsed dependency info for llibrary: Requirements: [forge@[14.23.5.2772,)] After:[forge@[14.23.5.2772,)] Before:[] [13:15:31] [Server thread/INFO] [FML]: Forge Mod Loader has identified 34 mods to load [13:15:31] [Server thread/DEBUG] [FML]: Found API hunternif.mc.atlas.api (owned by antiqueatlas providing antiqueatlasapi) embedded in antiqueatlas [13:15:31] [Server thread/DEBUG] [FML]: Found API team.chisel.api (owned by chisel providing Chisel-API) embedded in chisel [13:15:31] [Server thread/DEBUG] [FML]: Found API vazkii.patchouli.api (owned by patchouli providing PatchouliAPI) embedded in patchouli [13:15:31] [Server thread/DEBUG] [FML]: Found API mezz.jei.api (owned by jei providing JustEnoughItemsAPI) embedded in jei [13:15:31] [Server thread/DEBUG] [FML]: Found API team.chisel.api.carving (owned by Chisel providing ChiselAPI|Carving) embedded in chisel [13:15:31] [Server thread/DEBUG] [FML]: Found API baubles.api (owned by Baubles providing Baubles|API) embedded in baubles [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API ctm-api-models: owner: ctm, dependents: [] [13:15:31] [Server thread/INFO] [FML]: Found mod(s) [inventorypets] containing declared API package baubles.api (owned by Baubles) without associated API reference [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API Baubles|API: owner: Baubles, dependents: [baubles, inventorypets] [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API ctm-api-textures: owner: ctm, dependents: [] [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API ChiselAPI|Carving: owner: Chisel, dependents: [chisel] [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API JustEnoughItemsAPI: owner: jei, dependents: [] [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API antiqueatlasapi: owner: antiqueatlas, dependents: [] [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API ctm-api-events: owner: ctm, dependents: [] [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API ctm-api: owner: ctm, dependents: [] [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API betteradvancements|API: owner: betteradvancements, dependents: [] [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API ctm-api-utils: owner: ctm, dependents: [] [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API Chisel-API: owner: chisel, dependents: [] [13:15:31] [Server thread/DEBUG] [FML]: Creating API container dummy for API PatchouliAPI: owner: patchouli, dependents: [] [13:15:31] [Server thread/TRACE] [FML]: Received a system property request '' [13:15:31] [Server thread/TRACE] [FML]: System property request managing the state of 0 mods [13:15:31] [Server thread/DEBUG] [FML]: After merging, found state information for 0 mods [13:15:31] [Server thread/WARN] [FML]: Missing English translation for FML: assets/fml/lang/en_us.lang [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod antiqueatlas [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod aoa3 [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod baubles [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod carryon [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod chisel [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod creativecore [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod ebwizardry [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod geckolib3 [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod cgm [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod inventorypets [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod inventorytweaks [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod ironchest [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod ironfurnaces [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod jei [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod lootbags [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod mowziesmobs [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod patchouli [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod stevekung's_lib [13:15:31] [Server thread/WARN] [FML]: Missing English translation for stevekung's_lib: assets/stevekung's_lib/lang/en_us.lang [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod torohud [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod travelersbackpack [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod twilightforest [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod xaerominimap [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod wizardryutils [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod mospells [13:15:31] [Server thread/DEBUG] [FML]: Enabling mod llibrary [13:15:31] [Server thread/TRACE] [FML]: Verifying mod requirements are satisfied [13:15:31] [Server thread/TRACE] [FML]: All mod requirements are satisfied [13:15:31] [Server thread/TRACE] [FML]: Sorting mods into an ordered list [13:15:31] [Server thread/TRACE] [FML]: Mod sorting completed successfully [13:15:31] [Server thread/DEBUG] [FML]: Mod sorting data [13:15:31] [Server thread/DEBUG] [FML]: antiqueatlas(Antique Atlas:4.6.3): antiqueatlas-1.12.2-4.6.3.jar (after:forge@[14.23.2.2611,);) [13:15:31] [Server thread/DEBUG] [FML]: aoa3(Advent Of Ascension:3.3.6): AoA3-3.3.6.jar (required-after:forge@[14.23.5.2846,);) [13:15:31] [Server thread/DEBUG] [FML]: Baubles|API(API: Baubles|API:**.**.**.**): Baubles-1.12-1.5.2.jar () [13:15:31] [Server thread/DEBUG] [FML]: baubles(Baubles:1.5.2): Baubles-1.12-1.5.2.jar (required-after:forge@[14.21.0.2348,);) [13:15:31] [Server thread/DEBUG] [FML]: carryon(Carry On:1.12.3): carryon-1.12.2-1.12.6.20.jar (required-after:forge@[13.20.1.2386,);after:gamestages;) [13:15:31] [Server thread/DEBUG] [FML]: jei(Just Enough Items:4.16.1.1000): jei_1.12.2-4.16.1.1000.jar (required-after:forge@[14.23.5.2816,);) [13:15:31] [Server thread/DEBUG] [FML]: ChiselAPI|Carving(API: ChiselAPI|Carving:0.0.1): Chisel-MC1.12.2-1.0.2.45.jar () [13:15:31] [Server thread/DEBUG] [FML]: chisel(Chisel:MC1.12.2-1.0.2.45): Chisel-MC1.12.2-1.0.2.45.jar (required-after:forge@[14.23.5.2806,);required-after-client:ctm@[MC1.12.2-1.0.2.31,);after:jei@[4.12.0,5)) [13:15:31] [Server thread/DEBUG] [FML]: creativecore(CreativeCore:1.10.0): CreativeCore_v1.10.70_mc1.12.2.jar () [13:15:31] [Server thread/DEBUG] [FML]: ebwizardry(Electroblob's Wizardry:4.3.9): ElectroblobsWizardry-4.3.9.jar (required-after:forge@[14.23.5.2847,);after:jei@[4.15.0,);after:baubles@[1.5.2,);after:antiqueatlas@[4.6,)) [13:15:31] [Server thread/DEBUG] [FML]: geckolib3(GeckoLib:3.0.30): geckolib-forge-1.12.2-3.0.31.jar () [13:15:31] [Server thread/DEBUG] [FML]: cgm(MrCrayfish's Gun Mod:0.15.3): guns-0.15.3-1.12.2.jar (required-after:obfuscate@[0.2.1,);after:controllable@[0.3.0,)) [13:15:31] [Server thread/DEBUG] [FML]: inventorypets(Inventory Pets:2.0.15): inventorypets-1.12-2.0.15.jar () [13:15:31] [Server thread/DEBUG] [FML]: inventorytweaks(Inventory Tweaks:1.64+dev.151.822d839): InventoryTweaks-1.64+dev.151.jar (required-after:forge@[14.21.0,)) [13:15:31] [Server thread/DEBUG] [FML]: ironchest(Iron Chest:1.12.2-7.0.67.844): ironchest-1.12.2-7.0.72.847.jar (required-after:forge@[14.21.0.2359,)) [13:15:31] [Server thread/DEBUG] [FML]: ironfurnaces(Iron Furnaces:1.3.5): ironfurnaces-1.3.5.jar () [13:15:31] [Server thread/DEBUG] [FML]: lootbags(Loot Bags: Patched:**.**.**.**): lootbags-2.5.8.7.jar (required:forge@[14.23.4.2703,);after:mystcraft) [13:15:31] [Server thread/DEBUG] [FML]: llibrary(LLibrary:1.7.20): llibrary-1.7.20-1.12.2.jar (required-after:forge@[14.23.5.2772,)) [13:15:31] [Server thread/DEBUG] [FML]: mowziesmobs(Mowzie's Mobs:1.5.8): mowziesmobs-1.5.8.jar (required-after:llibrary@[1.7.9,)) [13:15:31] [Server thread/DEBUG] [FML]: patchouli(Patchouli:1.0-23.6): Patchouli-1.0-23.6.jar () [13:15:31] [Server thread/DEBUG] [FML]: stevekung's_lib(SteveKunG's Lib:1.2.0): SteveKunG's-Lib-1.12.2-1.2.0.jar (required-after:mixinbooter; after:forge@[14.23.5.2847,);) [13:15:31] [Server thread/DEBUG] [FML]: torohud(ToroHUD Damage Indicators:1.12.2-5): torohud-1.12.2-5.jar () [13:15:31] [Server thread/DEBUG] [FML]: travelersbackpack(Traveler's Backpack:1.0.35): TravelersBackpack-1.12.2-1.0.35.jar () [13:15:31] [Server thread/DEBUG] [FML]: twilightforest(The Twilight Forest:3.11.1021): twilightforest-1.12.2-3.11.1021-universal.jar (after:ctm@[MC1.12.2-0.3.2.18,);before:immersiveengineering@[0.12-83,);before:tconstruct;required-after:forge@[14.23.5.2813,);after:thaumcraft@[6.1.BETA21,)) [13:15:31] [Server thread/DEBUG] [FML]: xaerominimap(Xaero's Minimap:22.17.1): Xaeros_Minimap_22.17.1_Forge_1.12.jar () [13:15:31] [Server thread/DEBUG] [FML]: wizardryutils(WizardryUtils:1.12.2-1.1.4): WizardryUtils-1.12.2-1.1.4.jar (required-after:ebwizardry@[4.3.6,4.4)) [13:15:31] [Server thread/DEBUG] [FML]: mospells(mospells:1.12.2-1.0.4): MoSpells-1.12.2-1.0.4.jar (required-after:ebwizardry@[4.3.6,4.4);required-after:wizardryutils@[1.1.3,2.0);required:mowziesmobs@[1.5.8,1.6)) [13:15:31] [Server thread/DEBUG] [FML]: ctm-api-models(API: ctm-api-models:0.1.0): CTM-MC1.12.2-1.0.2.31.jar () [13:15:31] [Server thread/DEBUG] [FML]: ctm-api-textures(API: ctm-api-textures:0.1.0): CTM-MC1.12.2-1.0.2.31.jar () [13:15:31] [Server thread/DEBUG] [FML]: JustEnoughItemsAPI(API: JustEnoughItemsAPI:4.13.0): jei_1.12.2-4.16.1.1000.jar () [13:15:31] [Server thread/DEBUG] [FML]: antiqueatlasapi(API: antiqueatlasapi:5.1): antiqueatlas-1.12.2-4.6.3.jar () [13:15:31] [Server thread/DEBUG] [FML]: ctm-api-events(API: ctm-api-events:0.1.0): CTM-MC1.12.2-1.0.2.31.jar () [13:15:31] [Server thread/DEBUG] [FML]: ctm-api(API: ctm-api:0.1.0): CTM-MC1.12.2-1.0.2.31.jar () [13:15:31] [Server thread/DEBUG] [FML]: betteradvancements|API(API: betteradvancements|API:**.**.**.**): BetterAdvancements-1.12.2-0.1.0.77.jar () [13:15:31] [Server thread/DEBUG] [FML]: ctm-api-utils(API: ctm-api-utils:0.1.0): CTM-MC1.12.2-1.0.2.31.jar () [13:15:31] [Server thread/DEBUG] [FML]: Chisel-API(API: Chisel-API:0.0.1): Chisel-MC1.12.2-1.0.2.45.jar () [13:15:31] [Server thread/DEBUG] [FML]: PatchouliAPI(API: PatchouliAPI:6): Patchouli-1.0-23.6.jar () [13:15:31] [Server thread/INFO] [FML]: FML has found a non-mod file BetterAdvancements-1.12.2-0.1.0.77.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [13:15:31] [Server thread/INFO] [FML]: FML has found a non-mod file CTM-MC1.12.2-1.0.2.31.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [13:15:31] [Server thread/INFO] [FML]: FML has found a non-mod file ResourceLoader-MC1.12.1-1.5.3.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [13:15:32] [Server thread/DEBUG] [FML]: Loading @Config anotation data [13:15:32] [Server thread/INFO] [MixinBooter]: Instantiating all MixinLoader annotated classes... [13:15:32] [Server thread/INFO] [MixinBooter]: Instantiating all ILateMixinLoader implemented classes... [13:15:32] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod minecraft [13:15:32] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod minecraft [13:15:32] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft took 0.003s [13:15:32] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mcp [13:15:32] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mcp [13:15:32] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft Coder Pack took 0.002s [13:15:32] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod FML [13:15:33] [Server thread/TRACE] [FML]: Mod FML is using network checker : Invoking method checkModLists [13:15:33] [Server thread/TRACE] [FML]: Testing mod FML to verify it accepts its own version in a remote connection [13:15:33] [Server thread/TRACE] [FML]: The mod FML accepts its own version (**.**.**.**) [13:15:33] [Server thread/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, creativecoredummy, micdoodlecore, xaerominimap_core, mixinbooter, obfuscate, antiqueatlas, aoa3, baubles, carryon, chisel, creativecore, ebwizardry, geckolib3, cgm, inventorypets, inventorytweaks, ironchest, ironfurnaces, jei, lootbags, mowziesmobs, patchouli, stevekung's_lib, torohud, travelersbackpack, twilightforest, xaerominimap, wizardryutils, mospells, llibrary] at CLIENT [13:15:33] [Server thread/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, creativecoredummy, micdoodlecore, xaerominimap_core, mixinbooter, obfuscate, antiqueatlas, aoa3, baubles, carryon, chisel, creativecore, ebwizardry, geckolib3, cgm, inventorypets, inventorytweaks, ironchest, ironfurnaces, jei, lootbags, mowziesmobs, patchouli, stevekung's_lib, torohud, travelersbackpack, twilightforest, xaerominimap, wizardryutils, mospells, llibrary] at SERVER [13:15:34] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod FML [13:15:34] [Server thread/DEBUG] [FML]: Bar Step: Construction - Forge Mod Loader took 2.577s [13:15:34] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod forge [13:15:34] [Server thread/DEBUG] [forge]: Loading Vanilla annotations: null [13:15:34] [Server thread/DEBUG] [forge]: Preloading CrashReport Classes [13:15:34] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable [13:15:34] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable$Alignment [13:15:34] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable$Column [13:15:34] [Server thread/DEBUG] [forge]: net/minecraftforge/common/util/TextTable$Row [13:15:34] [Server thread/DEBUG] [forge]: net/minecraftforge/fml/client/SplashProgress$1 [13:15:34] [Server thread/DEBUG] [forge]: net/minecraftforge/fml/common/FMLCommonHandler$1 [13:15:34] [Server thread/DEBUG] [forge]: net/minecraftforge/fml/common/Loader$1 [13:15:34] [Server thread/TRACE] [FML]: Mod forge is using network checker : No network checking performed [13:15:34] [Server thread/TRACE] [FML]: Testing mod forge to verify it accepts its own version in a remote connection [13:15:34] [Server thread/TRACE] [FML]: The mod forge accepts its own version (14.23.5.2860) [13:15:34] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into forge for type INSTANCE [13:15:34] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod forge [13:15:34] [Server thread/DEBUG] [FML]: Bar Step: Construction - Minecraft Forge took 0.105s [13:15:34] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod creativecoredummy [13:15:34] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod creativecoredummy [13:15:34] [Server thread/DEBUG] [FML]: Bar Step: Construction - CreativeCoreDummy took 0.000s [13:15:34] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod micdoodlecore [13:15:34] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod micdoodlecore [13:15:34] [Server thread/DEBUG] [FML]: Bar Step: Construction - Micdoodle8 Core took 0.000s [13:15:34] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod xaerominimap_core [13:15:34] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod xaerominimap_core [13:15:34] [Server thread/DEBUG] [FML]: Bar Step: Construction - XaeroMinimapCore took 0.000s [13:15:34] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mixinbooter [13:15:34] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mixinbooter [13:15:34] [Server thread/DEBUG] [FML]: Bar Step: Construction - MixinBooter took 0.000s [13:15:34] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod obfuscate [13:15:34] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod obfuscate [13:15:34] [Server thread/DEBUG] [FML]: Bar Step: Construction - Obfuscate took 0.037s [13:15:34] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod antiqueatlas [13:15:34] [Server thread/TRACE] [FML]: Mod antiqueatlas is using network checker : Accepting version 4.6.3 [13:15:34] [Server thread/TRACE] [FML]: Testing mod antiqueatlas to verify it accepts its own version in a remote connection [13:15:34] [Server thread/TRACE] [FML]: The mod antiqueatlas accepts its own version (4.6.3) [13:15:34] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into antiqueatlas [13:15:34] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for antiqueatlas [13:15:34] [Server thread/DEBUG] [FML]: Skipping @EventBusSubscriber injection for kenkron.antiqueatlasoverlay.AAOConfig since it is not for mod antiqueatlas [13:15:34] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for hunternif.mc.atlas.SettingsConfig for mod antiqueatlas [13:15:34] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class hunternif.mc.atlas.SettingsConfig [13:15:34] [Server thread/DEBUG] [FML]: Skipping @EventBusSubscriber injection for kenkron.antiqueatlasoverlay.AAORenderEventReceiver since it is not for mod antiqueatlas [13:15:34] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for hunternif.mc.atlas.RegistrarAntiqueAtlas for mod antiqueatlas [13:15:34] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class hunternif.mc.atlas.RegistrarAntiqueAtlas [13:15:34] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into antiqueatlas for type INSTANCE [13:15:35] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod antiqueatlas [13:15:35] [Server thread/DEBUG] [FML]: Bar Step: Construction - Antique Atlas took 0.209s [13:15:35] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod aoa3 [13:15:36] [Server thread/TRACE] [FML]: Mod aoa3 is using network checker : Accepting version 3.3.6 [13:15:36] [Server thread/TRACE] [FML]: Testing mod aoa3 to verify it accepts its own version in a remote connection [13:15:36] [Server thread/TRACE] [FML]: The mod aoa3 accepts its own version (3.3.6) [13:15:36] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into aoa3 [13:15:36] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for aoa3 [13:15:36] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.block.generation.ores.OverworldOre for mod aoa3 [13:15:36] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.block.generation.ores.OverworldOre [13:15:36] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.DimensionRegister for mod aoa3 [13:15:36] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.DimensionRegister [13:15:36] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.WeaponRegister for mod aoa3 [13:15:37] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.WeaponRegister [13:15:37] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.EnchantmentsRegister for mod aoa3 [13:15:38] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.EnchantmentsRegister [13:15:38] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.EntityRegister for mod aoa3 [13:15:38] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.EntityRegister [13:15:38] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.SoundsRegister for mod aoa3 [13:15:38] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.SoundsRegister [13:15:38] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.ItemRegister for mod aoa3 [13:15:46] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.ItemRegister [13:15:46] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.BlockRegister for mod aoa3 [13:15:57] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.BlockRegister [13:15:57] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.ArmourRegister for mod aoa3 [13:15:57] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.ArmourRegister [13:15:57] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.BiomeRegister for mod aoa3 [13:15:57] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.BiomeRegister [13:15:57] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.tslat.aoa3.common.registration.ToolRegister for mod aoa3 [13:15:57] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.tslat.aoa3.common.registration.ToolRegister [13:15:57] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into aoa3 for type INSTANCE [13:16:02] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod aoa3 [13:16:02] [Server thread/DEBUG] [FML]: Bar Step: Construction - Advent Of Ascension took 27.553s [13:16:02] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod baubles [13:16:02] [Server thread/TRACE] [FML]: Mod baubles is using network checker : Accepting version 1.5.2 [13:16:02] [Server thread/TRACE] [FML]: Testing mod baubles to verify it accepts its own version in a remote connection [13:16:02] [Server thread/TRACE] [FML]: The mod baubles accepts its own version (1.5.2) [13:16:02] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into baubles [13:16:02] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for baubles [13:16:02] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for baubles.common.items.ItemRing for mod baubles [13:16:02] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class baubles.common.items.ItemRing [13:16:02] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into baubles for type INSTANCE [13:16:02] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod baubles [13:16:02] [Server thread/DEBUG] [FML]: Bar Step: Construction - Baubles took 0.192s [13:16:02] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod carryon [13:16:02] [Server thread/TRACE] [FML]: Mod carryon is using network checker : Accepting version 1.12.3 [13:16:02] [Server thread/TRACE] [FML]: Testing mod carryon to verify it accepts its own version in a remote connection [13:16:02] [Server thread/TRACE] [FML]: The mod carryon accepts its own version (1.12.3) [13:16:02] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into carryon [13:16:02] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for carryon [13:16:02] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for tschipp.carryon.CarryOn for mod carryon [13:16:02] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class tschipp.carryon.CarryOn [13:16:02] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for tschipp.carryon.common.config.CarryOnConfig$EventHandler for mod carryon [13:16:02] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class tschipp.carryon.common.config.CarryOnConfig$EventHandler [13:16:02] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into carryon for type INSTANCE [13:16:03] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod carryon [13:16:03] [Server thread/DEBUG] [FML]: Bar Step: Construction - Carry On took 0.241s [13:16:03] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod jei [13:16:03] [Server thread/TRACE] [FML]: Mod jei is using network checker : Invoking method checkModLists [13:16:03] [Server thread/TRACE] [FML]: Testing mod jei to verify it accepts its own version in a remote connection [13:16:03] [Server thread/TRACE] [FML]: The mod jei accepts its own version (4.16.1.1000) [13:16:03] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into jei [13:16:03] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for jei [13:16:03] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into jei for type INSTANCE [13:16:03] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod jei [13:16:03] [Server thread/DEBUG] [FML]: Bar Step: Construction - Just Enough Items took 0.107s [13:16:03] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod chisel [13:16:03] [Server thread/TRACE] [FML]: Mod chisel is using network checker : Accepting version MC1.12.2-1.0.2.45 [13:16:03] [Server thread/TRACE] [FML]: Testing mod chisel to verify it accepts its own version in a remote connection [13:16:03] [Server thread/TRACE] [FML]: The mod chisel accepts its own version (MC1.12.2-1.0.2.45) [13:16:03] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into chisel [13:16:03] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for chisel [13:16:03] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for team.chisel.common.block.BreakSpeedHandler for mod chisel [13:16:03] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class team.chisel.common.block.BreakSpeedHandler [13:16:03] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for team.chisel.Features for mod chisel [13:16:04] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class team.chisel.Features [13:16:04] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into chisel for type INSTANCE [13:16:04] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod chisel [13:16:04] [Server thread/DEBUG] [FML]: Bar Step: Construction - Chisel took 1.226s [13:16:04] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod creativecore [13:16:04] [Server thread/DEBUG] [forge]: Preloading CrashReport Classes [13:16:04] [Server thread/DEBUG] [forge]: com/creativemd/creativecore/common/world/CreativeWorld$1 [13:16:04] [Server thread/TRACE] [FML]: Mod creativecore is using network checker : Accepting version 1.10.0 [13:16:04] [Server thread/TRACE] [FML]: Testing mod creativecore to verify it accepts its own version in a remote connection [13:16:04] [Server thread/TRACE] [FML]: The mod creativecore accepts its own version (1.10.0) [13:16:04] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into creativecore [13:16:04] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for creativecore [13:16:04] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into creativecore for type INSTANCE [13:16:04] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod creativecore [13:16:04] [Server thread/DEBUG] [FML]: Bar Step: Construction - CreativeCore took 0.119s [13:16:04] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod ebwizardry [13:16:04] [Server thread/TRACE] [FML]: Mod ebwizardry is using network checker : Accepting version 4.3.9 [13:16:04] [Server thread/TRACE] [FML]: Testing mod ebwizardry to verify it accepts its own version in a remote connection [13:16:04] [Server thread/TRACE] [FML]: The mod ebwizardry accepts its own version (4.3.9) [13:16:04] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into ebwizardry [13:16:04] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for ebwizardry [13:16:04] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.FontOfMana for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.FontOfMana [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.PotionSlowTime for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.PotionSlowTime [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.PotionOakflesh for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.PotionOakflesh [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.block.BlockCrystalFlower for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.block.BlockCrystalFlower [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.entity.living.EntityIceWraith for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.entity.living.EntityIceWraith [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.ArcaneJammer for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.ArcaneJammer [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.registry.WizardryLoot for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.registry.WizardryLoot [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.ShadowWard for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.ShadowWard [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.misc.RecipeRechargeWithFlask for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.misc.RecipeRechargeWithFlask [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.misc.DonationPerksHandler for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.misc.DonationPerksHandler [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.registry.WizardryEnchantments for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.registry.WizardryEnchantments [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.entity.living.EntityLightningWraith for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.entity.living.EntityLightningWraith [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.item.ItemWizardArmour for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.item.ItemWizardArmour [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.entity.living.EntityWizard for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.entity.living.EntityWizard [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.registry.WizardryPotions for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.registry.WizardryPotions [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.WizardryEventHandler for mod ebwizardry [13:16:05] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.WizardryEventHandler [13:16:05] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.worldgen.WorldGenWizardryStructure for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.worldgen.WorldGenWizardryStructure [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.ArcaneLock for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.ArcaneLock [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.SpellThrowable for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.SpellThrowable [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.CurseEnfeeblement for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.CurseEnfeeblement [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.item.ItemLightningHammer for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.item.ItemLightningHammer [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.EmpoweringPresence for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.EmpoweringPresence [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.entity.construct.EntityForcefield for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.entity.construct.EntityForcefield [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.block.BlockBookshelf for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.block.BlockBookshelf [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.LightningBolt for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.LightningBolt [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.WitherSkull for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.WitherSkull [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.PotionDecay for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.PotionDecay [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.enchantment.Imbuement for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.enchantment.Imbuement [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.registry.WizardryBlocks for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.registry.WizardryBlocks [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.PotionContainment for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.PotionContainment [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.PotionFrostStep for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.PotionFrostStep [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.MindTrick for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.MindTrick [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.Enrage for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.Enrage [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.item.ItemArtefact for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.item.ItemArtefact [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.Transience for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.Transience [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.data.SpellGlyphData for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.data.SpellGlyphData [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.Charge for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.Charge [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.item.IConjuredItem for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.item.IConjuredItem [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.MindControl for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.MindControl [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.Intimidate for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.Intimidate [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.util.IElementalDamage for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.util.IElementalDamage [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.registry.WizardryEntities for mod ebwizardry [13:16:06] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.registry.WizardryEntities [13:16:06] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.Fangs for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.Fangs [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.entity.projectile.EntityLargeMagicFireball for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.entity.projectile.EntityLargeMagicFireball [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.entity.living.EntityEvilWizard for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.entity.living.EntityEvilWizard [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.PotionFrost for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.PotionFrost [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.Possession for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.Possession [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.entity.living.ISummonedCreature for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.entity.living.ISummonedCreature [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.ISyncedPotion for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.ISyncedPotion [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.entity.projectile.EntityMagicFireball for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.entity.projectile.EntityMagicFireball [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.Resurrection for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.Resurrection [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.registry.WizardryRecipes for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.registry.WizardryRecipes [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.registry.WizardrySounds for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.registry.WizardrySounds [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.registry.Spells for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.registry.Spells [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.PotionIronflesh for mod ebwizardry [13:16:07] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.PotionIronflesh [13:16:07] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.registry.WizardryItems for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.registry.WizardryItems [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.data.SpellEmitterData for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.data.SpellEmitterData [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.block.BlockSpectral for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.block.BlockSpectral [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.block.BlockThorns for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.block.BlockThorns [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.Spell for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.Spell [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.ICustomPotionParticles for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.ICustomPotionParticles [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.potion.PotionDiamondflesh for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.potion.PotionDiamondflesh [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.SixthSense for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.SixthSense [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.Paralysis for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.Paralysis [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.integration.DamageSafetyChecker for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.integration.DamageSafetyChecker [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.Clairvoyance for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.Clairvoyance [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.item.ItemWand for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.item.ItemWand [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.integration.antiqueatlas.WizardryAntiqueAtlasIntegration for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.integration.antiqueatlas.WizardryAntiqueAtlasIntegration [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.CurseOfSoulbinding for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.CurseOfSoulbinding [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.data.WizardData for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.data.WizardData [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.spell.MarkSacrifice for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.spell.MarkSacrifice [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.entity.construct.EntityBubble for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.entity.construct.EntityBubble [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.util.AllyDesignationSystem for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.util.AllyDesignationSystem [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.data.DispenserCastingData for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.data.DispenserCastingData [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for electroblob.wizardry.misc.Forfeit for mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class electroblob.wizardry.misc.Forfeit [13:16:08] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into ebwizardry for type INSTANCE [13:16:08] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod ebwizardry [13:16:08] [Server thread/DEBUG] [FML]: Bar Step: Construction - Electroblob's Wizardry took 4.264s [13:16:08] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod geckolib3 [13:16:08] [Server thread/TRACE] [FML]: Mod geckolib3 is using network checker : Accepting version 3.0.30 [13:16:08] [Server thread/TRACE] [FML]: Testing mod geckolib3 to verify it accepts its own version in a remote connection [13:16:08] [Server thread/TRACE] [FML]: The mod geckolib3 accepts its own version (3.0.30) [13:16:08] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into geckolib3 [13:16:08] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for geckolib3 [13:16:08] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into geckolib3 for type INSTANCE [13:16:08] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod geckolib3 [13:16:08] [Server thread/DEBUG] [FML]: Bar Step: Construction - GeckoLib took 0.032s [13:16:08] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod cgm [13:16:08] [Server thread/TRACE] [FML]: Mod cgm is using network checker : Accepting version 0.15.3 [13:16:08] [Server thread/TRACE] [FML]: Testing mod cgm to verify it accepts its own version in a remote connection [13:16:08] [Server thread/TRACE] [FML]: The mod cgm accepts its own version (0.15.3) [13:16:08] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into cgm [13:16:08] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for cgm [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.mrcrayfish.guns.GunConfig for mod cgm [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.mrcrayfish.guns.GunConfig [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.mrcrayfish.guns.init.RegistrationHandler$Items for mod cgm [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.mrcrayfish.guns.init.RegistrationHandler$Items [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.mrcrayfish.guns.init.RegistrationHandler$Sounds for mod cgm [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.mrcrayfish.guns.init.RegistrationHandler$Sounds [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.mrcrayfish.guns.init.RegistrationHandler$Potions for mod cgm [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.mrcrayfish.guns.init.RegistrationHandler$Potions [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.mrcrayfish.guns.init.RegistrationHandler$Recipes for mod cgm [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.mrcrayfish.guns.init.RegistrationHandler$Recipes [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.mrcrayfish.guns.init.RegistrationHandler$Blocks for mod cgm [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.mrcrayfish.guns.init.RegistrationHandler$Blocks [13:16:08] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.mrcrayfish.guns.common.SpreadHandler for mod cgm [13:16:08] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.mrcrayfish.guns.common.SpreadHandler [13:16:08] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into cgm for type INSTANCE [13:16:09] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod cgm [13:16:09] [Server thread/DEBUG] [FML]: Bar Step: Construction - MrCrayfish's Gun Mod took 0.330s [13:16:09] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod inventorypets [13:16:10] [Server thread/TRACE] [FML]: Mod inventorypets is using network checker : Accepting version 2.0.15 [13:16:10] [Server thread/TRACE] [FML]: Testing mod inventorypets to verify it accepts its own version in a remote connection [13:16:10] [Server thread/TRACE] [FML]: The mod inventorypets accepts its own version (2.0.15) [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into inventorypets [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for inventorypets [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.inventorypets.events.RecipeHandler for mod inventorypets [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.inventorypets.events.RecipeHandler [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into inventorypets for type INSTANCE [13:16:10] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod inventorypets [13:16:10] [Server thread/DEBUG] [FML]: Bar Step: Construction - Inventory Pets took 1.060s [13:16:10] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod inventorytweaks [13:16:10] [Server thread/TRACE] [FML]: Mod inventorytweaks is using network checker : No network checking performed [13:16:10] [Server thread/TRACE] [FML]: Testing mod inventorytweaks to verify it accepts its own version in a remote connection [13:16:10] [Server thread/TRACE] [FML]: The mod inventorytweaks accepts its own version (1.64+dev.151.822d839) [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into inventorytweaks [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for inventorytweaks [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into inventorytweaks for type INSTANCE [13:16:10] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod inventorytweaks [13:16:10] [Server thread/DEBUG] [FML]: Bar Step: Construction - Inventory Tweaks took 0.104s [13:16:10] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod ironchest [13:16:10] [Server thread/TRACE] [FML]: Mod ironchest is using network checker : Accepting version 1.12.2-7.0.67.844 [13:16:10] [Server thread/TRACE] [FML]: Testing mod ironchest to verify it accepts its own version in a remote connection [13:16:10] [Server thread/TRACE] [FML]: The mod ironchest accepts its own version (1.12.2-7.0.67.844) [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into ironchest [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for ironchest [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for cpw.mods.ironchest.common.core.IronChestBlocks$Registration for mod ironchest [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class cpw.mods.ironchest.common.core.IronChestBlocks$Registration [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for cpw.mods.ironchest.common.core.IronChestItems$Registration for mod ironchest [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class cpw.mods.ironchest.common.core.IronChestItems$Registration [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into ironchest for type INSTANCE [13:16:10] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod ironchest [13:16:10] [Server thread/DEBUG] [FML]: Bar Step: Construction - Iron Chest took 0.241s [13:16:10] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod ironfurnaces [13:16:10] [Server thread/TRACE] [FML]: Mod ironfurnaces is using network checker : Accepting version 1.3.5 [13:16:10] [Server thread/TRACE] [FML]: Testing mod ironfurnaces to verify it accepts its own version in a remote connection [13:16:10] [Server thread/TRACE] [FML]: The mod ironfurnaces accepts its own version (1.3.5) [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into ironfurnaces [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for ironfurnaces [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.xenomustache.ironfurnaces.IronFurnaces$RegistrationHandler for mod ironfurnaces [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.xenomustache.ironfurnaces.IronFurnaces$RegistrationHandler [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.xenomustache.ironfurnaces.ModConfig$EventHandler for mod ironfurnaces [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.xenomustache.ironfurnaces.ModConfig$EventHandler [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into ironfurnaces for type INSTANCE [13:16:10] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod ironfurnaces [13:16:10] [Server thread/DEBUG] [FML]: Bar Step: Construction - Iron Furnaces took 0.061s [13:16:10] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod lootbags [13:16:10] [Server thread/TRACE] [FML]: Mod lootbags is using network checker : Accepting version 2.5.8.7 [13:16:10] [Server thread/TRACE] [FML]: Testing mod lootbags to verify it accepts its own version in a remote connection [13:16:10] [Server thread/TRACE] [FML]: The mod lootbags accepts its own version (**.**.**.**) [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into lootbags [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for lootbags [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for mal.lootbags.LootBags$RegistrationHandler for mod lootbags [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class mal.lootbags.LootBags$RegistrationHandler [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into lootbags for type INSTANCE [13:16:10] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod lootbags [13:16:10] [Server thread/DEBUG] [FML]: Bar Step: Construction - Loot Bags: Patched took 0.132s [13:16:10] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod llibrary [13:16:10] [Server thread/TRACE] [FML]: Mod llibrary is using network checker : Accepting version 1.7.20 [13:16:10] [Server thread/TRACE] [FML]: Testing mod llibrary to verify it accepts its own version in a remote connection [13:16:10] [Server thread/TRACE] [FML]: The mod llibrary accepts its own version (1.7.20) [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into llibrary [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for llibrary [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into llibrary for type INSTANCE [13:16:10] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod llibrary [13:16:10] [Server thread/DEBUG] [FML]: Bar Step: Construction - LLibrary took 0.051s [13:16:10] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mowziesmobs [13:16:10] [Server thread/TRACE] [FML]: Mod mowziesmobs is using network checker : Accepting version 1.5.8 [13:16:10] [Server thread/TRACE] [FML]: Testing mod mowziesmobs to verify it accepts its own version in a remote connection [13:16:10] [Server thread/TRACE] [FML]: The mod mowziesmobs accepts its own version (1.5.8) [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into mowziesmobs [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for mowziesmobs [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.bobmowzie.mowziesmobs.server.potion.PotionHandler for mod mowziesmobs [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.bobmowzie.mowziesmobs.server.potion.PotionHandler [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.bobmowzie.mowziesmobs.server.entity.EntityHandler for mod mowziesmobs [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.bobmowzie.mowziesmobs.server.entity.EntityHandler [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.bobmowzie.mowziesmobs.server.recipe.RecipeHandler for mod mowziesmobs [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.bobmowzie.mowziesmobs.server.recipe.RecipeHandler [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.bobmowzie.mowziesmobs.server.block.BlockHandler for mod mowziesmobs [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.bobmowzie.mowziesmobs.server.block.BlockHandler [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.bobmowzie.mowziesmobs.server.potion.PotionTypeHandler for mod mowziesmobs [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.bobmowzie.mowziesmobs.server.potion.PotionTypeHandler [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.bobmowzie.mowziesmobs.server.item.ItemHandler for mod mowziesmobs [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.bobmowzie.mowziesmobs.server.item.ItemHandler [13:16:10] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.bobmowzie.mowziesmobs.server.sound.MMSounds for mod mowziesmobs [13:16:10] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.bobmowzie.mowziesmobs.server.sound.MMSounds [13:16:10] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into mowziesmobs for type INSTANCE [13:16:11] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mowziesmobs [13:16:11] [Server thread/DEBUG] [FML]: Bar Step: Construction - Mowzie's Mobs took 0.322s [13:16:11] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod patchouli [13:16:11] [Server thread/DEBUG] [forge]: Preloading CrashReport Classes [13:16:11] [Server thread/DEBUG] [forge]: vazkii/patchouli/client/handler/BookCrashHandler [13:16:11] [Server thread/TRACE] [FML]: Mod patchouli is using network checker : Accepting version 1.0-23.6 [13:16:11] [Server thread/TRACE] [FML]: Testing mod patchouli to verify it accepts its own version in a remote connection [13:16:11] [Server thread/TRACE] [FML]: The mod patchouli accepts its own version (1.0-23.6) [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into patchouli [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for patchouli [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into patchouli for type INSTANCE [13:16:11] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod patchouli [13:16:11] [Server thread/DEBUG] [FML]: Bar Step: Construction - Patchouli took 0.031s [13:16:11] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod stevekung's_lib [13:16:11] [Server thread/TRACE] [FML]: Mod stevekung's_lib is using network checker : Accepting version 1.2.0 [13:16:11] [Server thread/TRACE] [FML]: Testing mod stevekung's_lib to verify it accepts its own version in a remote connection [13:16:11] [Server thread/TRACE] [FML]: The mod stevekung's_lib accepts its own version (1.2.0) [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into stevekung's_lib [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for stevekung's_lib [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into stevekung's_lib for type INSTANCE [13:16:11] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod stevekung's_lib [13:16:11] [Server thread/DEBUG] [FML]: Bar Step: Construction - SteveKunG's Lib took 0.026s [13:16:11] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod torohud [13:16:11] [Server thread/TRACE] [FML]: Mod torohud is using network checker : Accepting version 1.12.2-5 [13:16:11] [Server thread/TRACE] [FML]: Testing mod torohud to verify it accepts its own version in a remote connection [13:16:11] [Server thread/TRACE] [FML]: The mod torohud accepts its own version (1.12.2-5) [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into torohud [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for torohud [13:16:11] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for net.torocraft.torohud.events.Events for mod torohud [13:16:11] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class net.torocraft.torohud.events.Events [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into torohud for type INSTANCE [13:16:11] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod torohud [13:16:11] [Server thread/DEBUG] [FML]: Bar Step: Construction - ToroHUD Damage Indicators took 0.129s [13:16:11] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod travelersbackpack [13:16:11] [Server thread/TRACE] [FML]: Mod travelersbackpack is using network checker : Accepting version 1.0.35 [13:16:11] [Server thread/TRACE] [FML]: Testing mod travelersbackpack to verify it accepts its own version in a remote connection [13:16:11] [Server thread/TRACE] [FML]: The mod travelersbackpack accepts its own version (1.0.35) [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into travelersbackpack [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for travelersbackpack [13:16:11] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.tiviacz.travelersbackpack.handlers.CommonEventHandler for mod travelersbackpack [13:16:11] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.tiviacz.travelersbackpack.handlers.CommonEventHandler [13:16:11] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.tiviacz.travelersbackpack.handlers.PlayerEventHandler for mod travelersbackpack [13:16:11] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.tiviacz.travelersbackpack.handlers.PlayerEventHandler [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into travelersbackpack for type INSTANCE [13:16:11] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod travelersbackpack [13:16:11] [Server thread/DEBUG] [FML]: Bar Step: Construction - Traveler's Backpack took 0.045s [13:16:11] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod twilightforest [13:16:11] [Server thread/TRACE] [FML]: Mod twilightforest is using network checker : Accepting version 3.11.1021 [13:16:11] [Server thread/TRACE] [FML]: Testing mod twilightforest to verify it accepts its own version in a remote connection [13:16:11] [Server thread/TRACE] [FML]: The mod twilightforest accepts its own version (3.11.1021) [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into twilightforest [13:16:11] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for twilightforest [13:16:11] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.entity.TFEntities for mod twilightforest [13:16:11] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.entity.TFEntities [13:16:11] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.potions.TFRegisterPotionEvent for mod twilightforest [13:16:11] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.potions.TFRegisterPotionEvent [13:16:11] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.item.RegisterItemEvent for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.item.RegisterItemEvent [13:16:12] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.biomes.RegistryBiomeEvent for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.biomes.RegistryBiomeEvent [13:16:12] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.TFConfig for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.TFConfig [13:16:12] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.block.RegisterBlockEvent for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.block.RegisterBlockEvent [13:16:12] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.TFEventListener for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.TFEventListener [13:16:12] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.item.ItemTFMinotaurAxe for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.item.ItemTFMinotaurAxe [13:16:12] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.item.ItemTFKnightlySword for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.item.ItemTFKnightlySword [13:16:12] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.item.ItemTFFieryPick for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.item.ItemTFFieryPick [13:16:12] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.TFSounds for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.TFSounds [13:16:12] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.item.recipe.TFRecipes for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.item.recipe.TFRecipes [13:16:12] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for twilightforest.TFTickHandler for mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class twilightforest.TFTickHandler [13:16:12] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into twilightforest for type INSTANCE [13:16:12] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod twilightforest [13:16:12] [Server thread/DEBUG] [FML]: Bar Step: Construction - The Twilight Forest took 1.674s [13:16:12] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod xaerominimap [13:16:13] [Server thread/TRACE] [FML]: Mod xaerominimap is using network checker : No network checking performed [13:16:13] [Server thread/TRACE] [FML]: Testing mod xaerominimap to verify it accepts its own version in a remote connection [13:16:13] [Server thread/TRACE] [FML]: The mod xaerominimap accepts its own version (22.17.1) [13:16:13] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into xaerominimap [13:16:13] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for xaerominimap [13:16:13] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into xaerominimap for type INSTANCE [13:16:13] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod xaerominimap [13:16:13] [Server thread/DEBUG] [FML]: Bar Step: Construction - Xaero's Minimap took 0.231s [13:16:13] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod wizardryutils [13:16:13] [Server thread/TRACE] [FML]: Mod wizardryutils is using network checker : Accepting version 1.12.2-1.1.4 [13:16:13] [Server thread/TRACE] [FML]: Testing mod wizardryutils to verify it accepts its own version in a remote connection [13:16:13] [Server thread/TRACE] [FML]: The mod wizardryutils accepts its own version (1.12.2-1.1.4) [13:16:13] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.wizardryutils.handler.WizardryUtilsEventHandler for mod wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.wizardryutils.handler.WizardryUtilsEventHandler [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.wizardryutils.registry.SoundRegistry for mod wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.wizardryutils.registry.SoundRegistry [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.wizardryutils.registry.BlockRegistry for mod wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.wizardryutils.registry.BlockRegistry [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.wizardryutils.capability.SummonedCreatureData for mod wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.wizardryutils.capability.SummonedCreatureData [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.wizardryutils.Settings$EventHandler for mod wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.wizardryutils.Settings$EventHandler [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.wizardryutils.capability.SummonedItemCapability for mod wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.wizardryutils.capability.SummonedItemCapability [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.wizardryutils.registry.ItemRegistry for mod wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.wizardryutils.registry.ItemRegistry [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.wizardryutils.registry.LootRegistry for mod wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.wizardryutils.registry.LootRegistry [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.wizardryutils.registry.EntityRegistry for mod wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.wizardryutils.registry.EntityRegistry [13:16:13] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into wizardryutils for type INSTANCE [13:16:13] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod wizardryutils [13:16:13] [Server thread/DEBUG] [FML]: Bar Step: Construction - WizardryUtils took 0.242s [13:16:13] [Server thread/TRACE] [FML]: Sending event FMLConstructionEvent to mod mospells [13:16:13] [Server thread/TRACE] [FML]: Mod mospells is using network checker : Accepting version 1.12.2-1.0.4 [13:16:13] [Server thread/TRACE] [FML]: Testing mod mospells to verify it accepts its own version in a remote connection [13:16:13] [Server thread/TRACE] [FML]: The mod mospells accepts its own version (1.12.2-1.0.4) [13:16:13] [Server thread/DEBUG] [FML]: Attempting to inject @SidedProxy classes into mospells [13:16:13] [Server thread/DEBUG] [FML]: Attempting to inject @EventBusSubscriber classes into the eventbus for mospells [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.mospells.registry.MSSpells for mod mospells [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.mospells.registry.MSSpells [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.mospells.registry.MSEntities for mod mospells [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.mospells.registry.MSEntities [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.mospells.Settings$EventHandler for mod mospells [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.mospells.Settings$EventHandler [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.mospells.registry.MSLoot for mod mospells [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.mospells.registry.MSLoot [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.mospells.registry.MSItems for mod mospells [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.mospells.registry.MSItems [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.mospells.registry.MSSounds for mod mospells [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.mospells.registry.MSSounds [13:16:13] [Server thread/DEBUG] [FML]: Registering @EventBusSubscriber for com.windanesz.mospells.util.MSEventHandler for mod mospells [13:16:13] [Server thread/DEBUG] [FML]: Injected @EventBusSubscriber class com.windanesz.mospells.util.MSEventHandler [13:16:13] [Server thread/DEBUG] [FML]: Attempting to inject @Config classes into mospells for type INSTANCE [13:16:13] [Server thread/TRACE] [FML]: Sent event FMLConstructionEvent to mod mospells [13:16:13] [Server thread/DEBUG] [FML]: Bar Step: Construction - mospells took 0.131s [13:16:13] [Server thread/DEBUG] [FML]: Bar Finished: Construction took 41.481s [13:16:13] [Server thread/DEBUG] [FML]: Mod signature data [13:16:13] [Server thread/DEBUG] [FML]: Valid Signatures: [13:16:13] [Server thread/DEBUG] [FML]: (e3c3d50c7c986df74c645c0ac54639741c90a557) FML (Forge Mod Loader **.**.**.**) forge.jar [13:16:13] [Server thread/DEBUG] [FML]: (e3c3d50c7c986df74c645c0ac54639741c90a557) forge (Minecraft Forge 14.23.5.2860) forge.jar [13:16:13] [Server thread/DEBUG] [FML]: (8bddeac148843f40e0b9f69201be2f4b3071700d) aoa3 (Advent Of Ascension 3.3.6) AoA3-3.3.6.jar [13:16:13] [Server thread/DEBUG] [FML]: (fd21553434f4905f2f73ea7838147ac4ea07bd88) carryon (Carry On 1.12.3) carryon-1.12.2-1.12.6.20.jar [13:16:13] [Server thread/DEBUG] [FML]: (55d2cd4f5f0961410bf7b91ef6c6bf00a766dcbe) inventorytweaks (Inventory Tweaks 1.64+dev.151.822d839) InventoryTweaks-1.64+dev.151.jar [13:16:13] [Server thread/DEBUG] [FML]: (b9f30a813bee3b9dd5652c460310cfcd54f6b7ec) llibrary (LLibrary 1.7.20) llibrary-1.7.20-1.12.2.jar [13:16:13] [Server thread/DEBUG] [FML]: Missing Signatures: [13:16:13] [Server thread/DEBUG] [FML]: minecraft (Minecraft 1.12.2) minecraft.jar [13:16:13] [Server thread/DEBUG] [FML]: mcp (Minecraft Coder Pack 9.42) minecraft.jar [13:16:13] [Server thread/DEBUG] [FML]: creativecoredummy (CreativeCoreDummy 1.0.0) minecraft.jar [13:16:13] [Server thread/DEBUG] [FML]: micdoodlecore (Micdoodle8 Core ) minecraft.jar [13:16:13] [Server thread/DEBUG] [FML]: xaerominimap_core (XaeroMinimapCore 1.12.2-1.0) minecraft.jar [13:16:13] [Server thread/DEBUG] [FML]: mixinbooter (MixinBooter 7.0) minecraft.jar [13:16:13] [Server thread/DEBUG] [FML]: obfuscate (Obfuscate 0.4.2) minecraft.jar [13:16:13] [Server thread/DEBUG] [FML]: antiqueatlas (Antique Atlas 4.6.3) antiqueatlas-1.12.2-4.6.3.jar [13:16:13] [Server thread/DEBUG] [FML]: baubles (Baubles 1.5.2) Baubles-1.12-1.5.2.jar [13:16:13] [Server thread/DEBUG] [FML]: jei (Just Enough Items 4.16.1.1000) jei_1.12.2-4.16.1.1000.jar [13:16:13] [Server thread/DEBUG] [FML]: chisel (Chisel MC1.12.2-1.0.2.45) Chisel-MC1.12.2-1.0.2.45.jar [13:16:13] [Server thread/DEBUG] [FML]: creativecore (CreativeCore 1.10.0) CreativeCore_v1.10.70_mc1.12.2.jar [13:16:13] [Server thread/DEBUG] [FML]: ebwizardry (Electroblob's Wizardry 4.3.9) ElectroblobsWizardry-4.3.9.jar [13:16:13] [Server thread/DEBUG] [FML]: geckolib3 (GeckoLib 3.0.30) geckolib-forge-1.12.2-3.0.31.jar [13:16:13] [Server thread/DEBUG] [FML]: cgm (MrCrayfish's Gun Mod 0.15.3) guns-0.15.3-1.12.2.jar [13:16:13] [Server thread/DEBUG] [FML]: inventorypets (Inventory Pets 2.0.15) inventorypets-1.12-2.0.15.jar [13:16:13] [Server thread/DEBUG] [FML]: ironchest (Iron Chest 1.12.2-7.0.67.844) ironchest-1.12.2-7.0.72.847.jar [13:16:13] [Server thread/DEBUG] [FML]: ironfurnaces (Iron Furnaces 1.3.5) ironfurnaces-1.3.5.jar [13:16:13] [Server thread/DEBUG] [FML]: lootbags (Loot Bags: Patched **.**.**.**) lootbags-2.5.8.7.jar [13:16:13] [Server thread/DEBUG] [FML]: mowziesmobs (Mowzie's Mobs 1.5.8) mowziesmobs-1.5.8.jar [13:16:13] [Server thread/DEBUG] [FML]: patchouli (Patchouli 1.0-23.6) Patchouli-1.0-23.6.jar [13:16:13] [Server thread/DEBUG] [FML]: stevekung's_lib (SteveKunG's Lib 1.2.0) SteveKunG's-Lib-1.12.2-1.2.0.jar [13:16:13] [Server thread/DEBUG] [FML]: torohud (ToroHUD Damage Indicators 1.12.2-5) torohud-1.12.2-5.jar [13:16:13] [Server thread/DEBUG] [FML]: travelersbackpack (Traveler's Backpack 1.0.35) TravelersBackpack-1.12.2-1.0.35.jar [13:16:13] [Server thread/DEBUG] [FML]: twilightforest (The Twilight Forest 3.11.1021) twilightforest-1.12.2-3.11.1021-universal.jar [13:16:13] [Server thread/DEBUG] [FML]: xaerominimap (Xaero's Minimap 22.17.1) Xaeros_Minimap_22.17.1_Forge_1.12.jar [13:16:13] [Server thread/DEBUG] [FML]: wizardryutils (WizardryUtils 1.12.2-1.1.4) WizardryUtils-1.12.2-1.1.4.jar [13:16:13] [Server thread/DEBUG] [FML]: mospells (mospells 1.12.2-1.0.4) MoSpells-1.12.2-1.0.4.jar [13:16:13] [Server thread/INFO] [FML]: Processing ObjectHolder annotations [13:16:14] [Server thread/INFO] [FML]: Found 5726 ObjectHolder annotations [13:16:14] [Server thread/INFO] [FML]: Identifying ItemStackHolder annotations [13:16:14] [Server thread/INFO] [FML]: Found 0 ItemStackHolder annotations [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod minecraft [13:16:15] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod minecraft [13:16:15] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft took 0.001s [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mcp [13:16:15] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mcp [13:16:15] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft Coder Pack took 0.000s [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod FML [13:16:15] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod FML [13:16:15] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Forge Mod Loader took 0.004s [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod forge [13:16:15] [Server thread/INFO] [STDOUT]: [xaero.common.core.transformer.ClassNodeTransformer:transform:26]: Transforming class axw net.minecraft.world.chunk.Chunk [13:16:15] [Server thread/INFO] [FML]: Configured a dormant chunk cache size of 0 [13:16:15] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod forge [13:16:15] [Forge Version Check/INFO] [forge.VersionCheck]: [stevekung's_lib] Starting version check at https://raw.githubusercontent.com/SteveKunG/VersionCheckLibrary/master/stevekung's_lib_version.json [13:16:15] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Minecraft Forge took 0.250s [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod creativecoredummy [13:16:15] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod creativecoredummy [13:16:15] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - CreativeCoreDummy took 0.003s [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod micdoodlecore [13:16:15] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod micdoodlecore [13:16:15] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Micdoodle8 Core took 0.000s [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod xaerominimap_core [13:16:15] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod xaerominimap_core [13:16:15] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - XaeroMinimapCore took 0.006s [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mixinbooter [13:16:15] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mixinbooter [13:16:15] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - MixinBooter took 0.001s [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod obfuscate [13:16:15] [Server thread/INFO] [Obfuscate]: Successfully injected SyncedPlayerData capability [13:16:15] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod obfuscate [13:16:15] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Obfuscate took 0.131s [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod antiqueatlas [13:16:15] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod antiqueatlas [13:16:15] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Antique Atlas took 0.110s [13:16:15] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod aoa3 [13:16:15] [Server thread/INFO] [aoa3]: Beginning fluid registration [13:16:20] [Forge Version Check/DEBUG] [forge.VersionCheck]: [stevekung's_lib] Received version check data: { "homepage": "https://www.curseforge.com/minecraft/mc-mods/stevekungs-lib", "promos": { "1.17.1-latest": "5.0.1", "1.17.1-recommended": "5.0.1", "1.16.5-latest": "4.1.6", "1.16.5-recommended": "4.1.6", "1.16.4-latest": "4.0.2", "1.16.4-recommended": "4.0.2", "1.16.3-latest": "4.0.1", "1.16.3-recommended": "4.0.1", "1.15.2-latest": "3.0.8", "1.15.2-recommended": "3.0.8", "1.14.4-latest": "2.0.8", "1.14.4-recommended": "2.0.8", "1.12.2-latest": "1.2.0", "1.12.2-recommended": "1.2.0" }, "1.17.1": { "5.0.1": "\u00a7e*\u00a7r Forge: Update to 1.17.1 \n\u00a7e*\u00a7r Forge: Fix crash on server \n\u00a7e*\u00a7r Rename Mod ID to \"stevekung_lib\" \n\u00a7e*\u00a7r Internal updates" }, "1.16.5": { "4.1.6": "\u00a7a+\u00a7r Added Antisteal", "4.1.5": "\u00a7a+\u00a7r Added AutoConfig embedded library (Fabric) \n\u00a7e*\u00a7r Rewrite config to use AutoConfig system (Fabric)", "4.1.4": "\u00a7e*\u00a7r Disable open config file when 'Configurated' mod is present (Forge)", "4.1.3": "\u00a7a+\u00a7r Added 'schedule' method to CommonUtils \n\u00a7e*\u00a7r Update Architectury API to 1.17", "4.1.2": "\u00a7e*\u00a7r Update 'itemHandheld' method for Forge DataGenerator \n\u00a7e*\u00a7r Update internal registry \n\u00a7e*\u00a7r Fixed crash on server side", "4.1.1": "\u00a7e*\u00a7r Added method to register client side mod \n\u00a7e*\u00a7r Config can now opened in mod list screen (Forge)", "4.1.0": "\u00a7e*\u00a7r Now using Architectury API", "4.0.4": "\u00a7a+\u00a7r Added version checker config \n\u00a7e*\u00a7r Rewrite ModVersionChecker \n\u00a7e*\u00a7r Fix mod version check \n\u00a7e*\u00a7r Remove deprecated function", "4.0.3": "\u00a7e*\u00a7r Update to 1.16.5 \n\u00a7e*\u00a7r Internal update" }, "1.16.4": { "4.0.2": "\u00a7e*\u00a7r Internal class and utilities updated", "4.0.1": "\u00a7e*\u00a7r Update to 1.16.4" }, "1.16.3": { "4.0.0": "\u00a7e*\u00a7r Update to 1.16.3 \n\u00a7e*\u00a7r Huge update to internal stuff \n\u00a7e*\u00a7r Bug fixes" }, "1.15.2": { "3.0.8": "\u00a7e*\u00a7r Update NumberUtils for compact number format \n\u00a7e*\u00a7r Clean up some class", "3.0.7": "\u00a7e*\u00a7r Fixed command not working", "3.0.6": "\u00a7a+\u00a7r Add more decimal formats \n\u00a7e*\u00a7r Some fix to mixins \n\u00a7e*\u00a7r Fixed bug in NumberUtils with empty char", "3.0.5": "\u00a7e*\u00a7r Update NumberUtils and JsonUtils", "3.0.4": "\u00a7e*\u00a7r Switch ChatScreenRegistry to use forge event", "3.0.3": "\u00a7e*\u00a7r Update sound event registry", "3.0.2": "\u00a7e*\u00a7r Fixed conflict with OptiForge \n\u00a7e*\u00a7r Downgrade mixin to 0.8", "3.0.1": "\u00a7e*\u00a7r Update and remove registry helpers\n \u00a7e*\u00a7r Fixed bad jar compile", "3.0.0": "First release for Minecraft 1.15.2!" }, "1.14.4": { "2.0.8": "\u00a7e*\u00a7r Update NumberUtils for compact number format \n\u00a7e*\u00a7r Clean up some class", "2.0.7": "\u00a7e*\u00a7r Fixed command not working", "2.0.6": "\u00a7a+\u00a7r Add more decimal formats \n\u00a7e*\u00a7r Some fix to mixins \n\u00a7e*\u00a7r Fixed bug in NumberUtils with empty char", "2.0.5": "\u00a7e*\u00a7r Update NumberUtils and JsonUtils", "2.0.4": "\u00a7e*\u00a7r Switch ChatScreenRegistry to use forge event", "2.0.3": "\u00a7e*\u00a7r Update sound event registry", "2.0.2": "\u00a7e*\u00a7r Fixed lag spike when in the Enchantment Table GUI, Closed #6 \n\u00a7e*\u00a7r Downgrade mixin to 0.8", "2.0.1": "\u00a7e*\u00a7r Update and remove registry helpers\n \u00a7e*\u00a7r Fixed bad jar compile", "2.0.0": "First release for Minecraft 1.14.4!" }, "1.12.2": { "1.2.0": "\u00a7e*\u00a7r Include Mixin into the mod", "1.1.11": "\u00a7e*\u00a7r Required MixinBooter \n\u00a7e*\u00a7r Internal mixin updates", "1.1.10": "\u00a7e*\u00a7r Fixed crash with vivecraft, closed #8", "1.1.9": "\u00a7e*\u00a7r Attempt to fix crash with spongeforge \n\u00a74-\u00a7r Removed Invalid Fingerprint check", "1.1.8": "\u00a7e*\u00a7r Fixed crash with spongeforge", "1.1.7": "\u00a7e*\u00a7r Performance improvement for WeatherTickEvent \n\u00a7e*\u00a7r Clean up mixins", "1.1.6": "\u00a7e*\u00a7r Fixed mixin issue", "1.1.5": "\u00a7e*\u00a7r Update to Latest Forge 1.12.2", "1.1.4": "\u00a7e*\u00a7r Fixed Mixin Boostrap in Dev Environment", "1.1.3": "\u00a7e*\u00a7r Fixed conflict with SpongeForge \n\u00a7e*\u00a7r Fixed crash with VanillaFix or RandomPatches, Fixes #2", "1.1.2": "\u00a7e*\u00a7r Attempt to fix incompatibility with RandomPatches mod. #2", "1.1.1": "\u00a7e*\u00a7r Fixed incompatible with Dynamic Surrounding, Fixes #1", "1.1.0": "\u00a7a+\u00a7r Added New API \n\u00a7e*\u00a7r Update Forge version \n\u00a7e*\u00a7r Using Mixin Framework, please check if it incompatible with other mods. \n\u00a7e*\u00a7r Fixed ColoredFontRenderer alpha color.", "1.0.5": "\u00a7e*\u00a7r Fixed Config Manager issue", "1.0.4": "\u00a7a+\u00a7r Added Replace GUI Ingame config to prevent incompatibility for other mods", "1.0.3": "\u00a7a+\u00a7r Added IGuiChat API for Indicatia and YouTube Chat", "1.0.2": "\u00a7a+\u00a7r Added Overlay Message with Delay \n\u00a7e*\u00a7r Update Colored Font Renderer \n\u00a74-\u00a7r Removed change log from Version Checker", "1.0.1": "\u00a7a+\u00a7r Added Colored Font for Unicode \n\u00a7e*\u00a7r Cleanup Remapper info log \n\u00a7e*\u00a7r Bump required Forge to 14.23.4.2705 \n\u00a7e*\u00a7r Fixed CurseForge URL", "1.0.0": "First release!" } } [13:16:20] [Forge Version Check/INFO] [forge.VersionCheck]: [stevekung's_lib] Found status: UP_TO_DATE Target: null [13:16:20] [Forge Version Check/INFO] [forge.VersionCheck]: [ebwizardry] Starting version check at https://github.com/Electroblob77/Wizardry/blob/1.12.2/.forge/update.json [13:16:20] [Forge Version Check/DEBUG] [forge.VersionCheck]: [ebwizardry] Received version check data: Wizardry/update.json at 1.12.2 · Electroblob77/Wizardry · GitHub
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{
"homepage": "https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry",
"promos": {
"1.12.2-latest": "4.3.9",
"1.12.2-recommended": "4.3.9"
}
}
[13:16:20] [Forge Version Check/DEBUG] [forge.VersionCheck]: Failed to process update information com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 8 column 1 path $ at com.google.gson.Gson.fromJson(Gson.java:899) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:852) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:801) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:773) ~[Gson.class:?] at net.minecraftforge.common.ForgeVersion$1.process(ForgeVersion.java:260) [ForgeVersion$1.class:14.23.5.2860] at net.minecraftforge.common.ForgeVersion$1.run(ForgeVersion.java:201) [ForgeVersion$1.class:14.23.5.2860] Caused by: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 8 column 1 path $ at com.google.gson.stream.JsonReader.beginObject(JsonReader.java:385) ~[JsonReader.class:?] at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:183) ~[MapTypeAdapterFactory$Adapter.class:?] at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:145) ~[MapTypeAdapterFactory$Adapter.class:?] at com.google.gson.Gson.fromJson(Gson.java:887) ~[Gson.class:?] ... 5 more [13:16:20] [Forge Version Check/INFO] [forge.VersionCheck]: [llibrary] Starting version check at https://gist.githubusercontent.com/Gegy/a6639456aeb8edd92cbf7cbfcf9d65d9/raw/llibrary_updates.json [13:16:21] [Forge Version Check/DEBUG] [forge.VersionCheck]: [llibrary] Received version check data: { "homepage": "https://minecraft.curseforge.com/projects/llibrary", "1.10.2": { "1.7.4": "* Allow custom particles for Tabula baked models\n* Support transformations for Tabula baked models\n* If cuboid has a transparent texture, each face will be rendered both inward and outwards\n* Fix occasional jitter when rendering the LLibrary patron cube\n* Fix the LLibrary logger not printing formatted strings", "1.7.5": "* Add support for Qubble JSON models\n* Fix baked tabula texture error on newer Forge versions\n* Deprecate update checker if favor of Forge checker", "1.7.6": "* Implement fast-fail for untransformed RuntimePatchers\n* Implement more ASM patch predicates", "1.7.7": "+ Add ItemTESRContext, allowing mods to retrieve context of an Item TESR such as perspective and NBT\n + View distance override event\n + ApplyRenderRotationsEvent, allowing mods to apply rotations to the player" }, "1.11.2": { "1.7.4": "* Allow custom particles for Tabula baked models\n* Support transformations for Tabula baked models\n* If cuboid has a transparent texture, each face will be rendered both inward and outwards\n* Fix occasional jitter when rendering the LLibrary patron cube\n* Fix the LLibrary logger not printing formatted strings", "1.7.5": "* Add support for Qubble JSON models\n* Fix baked tabula texture error on newer Forge versions\n* Deprecate update checker if favor of Forge checker", "1.7.6": "* Implement fast-fail for untransformed RuntimePatchers\n* Implement more ASM patch predicates", "1.7.7": "+ Add ItemTESRContext, allowing mods to retrieve context of an Item TESR such as perspective and NBT\n + View distance override event\n + ApplyRenderRotationsEvent, allowing mods to apply rotations to the player", "1.7.10": "* Fix log spam related to issues with config system\n* Fix texture mirroring on Tabula models\n* Fix techne texture parsing\n* Fix crashes related to patron effect with some mods\n* Enable COMPUTE_FRAMES for RuntimePatchers, allowing for more complex transforms", "1.7.11": "* Fix server crash" }, "1.12": { "1.7.6": "* Initial port to 1.12", "1.7.7": "+ Add ItemTESRContext, allowing mods to retrieve context of an Item TESR such as perspective and NBT\n + View distance override event\n + ApplyRenderRotationsEvent, allowing mods to apply rotations to the player", "1.7.8": "* Fix LLibrary patron effect being displayed incorrectly\n* Fix TabulaModel mirror not being set", "1.7.9": "* Fix a crash when game profile id was null\n* Fix a crash with MineLittlePony due to replacement of arm renderers\n* Fix invalid logger formatting for the TabulaModelHelper\n+ Add dispose method to Element, called when the element is no longer used" }, "1.12.1": { "1.7.7": "* Initial port to 1.12.1", "1.7.8": "* Fix LLibrary patron effect being displayed incorrectly\n* Fix TabulaModel mirror not being set", "1.7.9": "* Fix a crash when game profile id was null\n* Fix a crash with MineLittlePony due to replacement of arm renderers\n* Fix invalid logger formatting for the TabulaModelHelper\n+ Add dispose method to Element, called when the element is no longer used" }, "1.12.2": { "1.7.7": "* Initial port to 1.12.2", "1.7.8": "* Fix LLibrary patron effect being displayed incorrectly\n* Fix TabulaModel mirror not being set", "1.7.9": "* Fix a crash when game profile id was null\n* Fix a crash with MineLittlePony due to replacement of arm renderers\n* Fix invalid logger formatting for the TabulaModelHelper\n+ Add dispose method to Element, called when the element is no longer used", "1.7.10": "* Fix log spam related to issues with config system\n* Fix techne texture parsing\n* Fix crashes related to patron effect with some mods\n* Enable COMPUTE_FRAMES for RuntimePatchers, allowing for more complex transforms\n* Fix mod signature", "1.7.11": "* Fix server crash", "1.7.12": "* Fix crash with sponge", "1.7.13": "* Fix memory leak relating to entities not being removed from cache", "1.7.14": "* Fix occasional crash on player death", "1.7.15": "* Optimize entity data lookup\n* Add opacity controls to AdvancedModelRenderers (@BobMowzie)\n* Add helper methods to AdvancedModelRenderer allowing transformation of positions into world or model space", "1.7.17": "* Fix crash on newer forge versions", "1.7.18": "* Fix LLibrary crashing without a report in some circumstances", "1.7.19": "* Optimize entity property tracking system (@Shadows-of-Fire)", "1.7.20": "* Don't print a misleading crash report on failure to receive data from URL" }, "promos": { "1.10.2-latest": "1.7.7", "1.10.2-recommended": "1.7.6", "1.11.2-latest": "1.7.11", "1.11.2-recommended": "1.7.11", "1.12-latest": "1.7.9", "1.12-recommended": "1.7.9", "1.12.1-latest": "1.7.9", "1.12.1-recommended": "1.7.9", "1.12.2-latest": "1.7.20", "1.12.2-recommended": "1.7.20" } } [13:16:21] [Forge Version Check/INFO] [forge.VersionCheck]: [llibrary] Found status: UP_TO_DATE Target: null [13:16:21] [Forge Version Check/INFO] [forge.VersionCheck]: [twilightforest] Starting version check at https://raw.githubusercontent.com/TeamTwilight/twilightforest/1.12.x/update.json [13:16:21] [Forge Version Check/DEBUG] [forge.VersionCheck]: [twilightforest] Received version check data: { "homepage": "https://minecraft.curseforge.com/projects/the-twilight-forest", "1.12.2": { "3.8.689": "ADDED:\n • Extra Mob transformations for Powder of Transformation!\n\nCHANGED:\n • Improved textures for Uncrafting Table, Trophy Pedestal, Block-Chain Goblins, and Hermit Crabs.\n • Shield Scepter's magic shields render fully lit now, unaffected by darkness.\n • The magic shields also render in first-person.\n\nFIXED:\n • Fix crash when parrying Naga.\n • Fix crash with Trophy Pedestals upon unexpected Moonworm.\n • Small-time optimizations and code tidying here and there!", "3.8.654": "FIXES:\n • Hotfix: Fixed a crash that happened on dedicated servers due to the new IE shaders.", "3.8.652": "ADDED:\n • Added a Quadraxis to the team, A great addition to the mod.\n • Added Auroralized Glass.\n • Added actual Castle Brick Stairs, literally the sequel to Jesus.\n • Cicadas can now be shot from an Immersive Engineering Railgun. You monster.\n • Added the Skylight Forest.\n • Skylight Forest is a skyblock variant of Twilight Forest with only structures generating on their own little islands and everything else as void.\n • Parrots can now mimic any and all mobs in the mod. :parrot_party:\n • Added the Scepter of Fortification\n • A new scepter dropped by the Lich that summons five (5) shields around you that each block a hit.\n • Progression advancements each grant three (3) shields that don't decay over time.\n • The Naga Can now be dazed if it rams a blocking shield with its charge attack, knocking you both backwards in the process.\n • Giant Tools now have a longer reach.\n • The uncrafting Table is now compatible with shapeless recipes. It totally didn't become twice as broken in potential!\n • It can now also cycle through multiple recipes in case of conflict.\n • Added tool shaders for Immersive Engineering with their own rarity, these include:\nTwilight, Firefly, Pinch Beetle, Snakestone, Mazestone, Underbrick, Towerwood, Carminite, Auroralized, Ironwood, Steeleaf, Knightly, Fiery, Final Castle, Cube of Annihilation, Questing Ram, Naga, Lich, Minoshroom, Hydra, Knight Phantom, Ur-Ghast, Alpha Yeti, Snow Queen.\n\nCHANGED:\n • Reworked the Druid Huts completely.\n • Druid Huts are no longer the number one fire hazard in the forest. \n • /tffeature now can locate structures and can use tab-completion for so.\n • Phantom Armor when worn is now kept on death.\n • It also cannot be enchanted with Curse of Binding and Curse of Vanishing anymore.\n • Improved handling of items displaced by a Charm of Keeping, should be more reliable now.\n • Tweaked Axe damage and speed values to better match vanilla.\n • Blacklisted surface lakes from some of the biomes.\n • Mobs like Deer, Boars, etc. are now unable to spawn on the Glacier.\n • The Minoshroom's charge attack now breaks through blocks.\n • Spiral Bricks are now in the creative menu.\n • Maze ceilings now always generated if there is no terrain.\n • Strongholds are now marked as clear on the last Knight's death.\n • Tweaked the Synergy tool trait.\n • There can now be multiple portal activations items specified in the config.\n • Twilight Saplings can now be used as Furnace fuel.\n • The Encased Firejet and Smoker now count as a wood material instead of stone.\n • Arctic Fur Blocks now break faster with shears.\n • Fiddleheads now require Shears to harvest.\n • The Lich's shields are now proper 3D models instead of two textures loosely glued together.\n • TF now registers its TEs under our own namespace, not the default. We have a datafixer that handles the transition, but once updated to this version the datafix is irreversible.\n\nFIXED:\n • Players can no longer spawn on top of the portal which would teleport them back into the overworld right away. Good lord that was annoying.\n • Improved a lot of the logic relating to the Twilight Forest portal.\n • Fixed an issue with Trophy Pedestal progression where it didn't unlock after the Lich.\n • Remeasured the sizes of goblin's feet. Their boots should render on and fit them again.\n • The Seeker Bow now actually, you know, seeks again.\n • Fixed crash related to getting localized names of saplings on servers.\n • Removed a redundant language key in the Forgotten Explorer book for Yeti Caves.\n • Fixed Minotaurs dropping Magic Map foci instead of Maze Map.\n • Fiery tool heads now correctly have the missing Twilit and Flammable traits.\n • Changed the grip on the Moonworm Queen to be more comfortable, now correctly holding it as a tool in third person view.\n • Fixed a portal generation issue where it would generate underwater.\n • Added a null-check to tile entity access, fixing a crash with Mystcraft.\n • Cleaned up Bauble handling code, fixing console spam.\n • Fixed the blockstate rotations for Castle Brick Stair variants.\n • Fixed the lighting on some of the stair blocks.\n • Fixed incorrect level cost being shown for some recrafting recipes.\n • Giant blocks now correctly tile their texture.\n • Fixed a lighting issue on Fiery Blocks.\n • Portals are now prevented from generating inside of structures.\n • Refactored Naga Courtyard code, hopefully fixes generation issues.\n • Alternate Naga Courtyard Terrace pieces now generate again. #BlameDrullkus\n • Fixed a crash with the Uncrafting Table by adding some more checks.\n • The Fiery Pickaxe now correctly smelts every item a block drops if it drops multiple.\n • Fixed a Repeater in the Dark Tower not repeating what should be repeated, with delay.\n • Giant Leaves are now correctly tinted in inventories.\n • Fixed Uberous Soil not generating at the correct height.\n • Fixed the Snow Queen marking the wrong structure conquered on death.\n • Fixed the Charm of Keeping effects.\n • Setting the game to peaceful now correctly has the Snow waifu Queen put her spawner back.\n • Snow Queen minions now correctly spawn inside of the boss room during the fight.\n • Giant Tools are now held in a more human like fashion.\n • Firefly, Moonworm, and Cicada no longer use Soul Sand as their breaking particles.\n • Fixed the texture auto generator only processing first texture in array.\n • Lampposts can now generate again after several years. Neat.\n • Large mushrooms should no longer piggyback on top of each other.\n • Seeds even with only numbers were being used as seeds to make a random number seed instead of directing being used as a random number seed. Confusing, we know!", "3.7.424": "ADDED:\n • We split the progression into three separate lines, meaning that instead of clearing one dungeon and moving to the next in line, you now have the choice after defeating the Lich to go to the Hydra, Ur-Ghast, or Aurora Palace first.\nDefeating all three is still necessary to gain access to the Highlands.\n • Tinkers' Construct integration!\n • Added Tinker's Construct Integration with Naga Scales, Steeleaves, Fiery Ingots, Knightmetal Ingots, and Raven's Feathers to make materials & tools out of.\n • Added unique traits for each material:\n • Twilit appears on all Twilight Forest materials, meaning your tool gains +2 speed in the Twilight Forest and deals +2 damage in any other dimension.\n • Precipitate appears on Naga Scale materials, it lets you use the tool quicker with the lesser health on your Player.\n • Synergy appears on Steeleaf materials, it will passively repair the tool if you have Steeleaf in your hotbar. The more Steeleaves you have in the hotbar, the faster it repairs.\n • Stalwart appears on Knightmetal materials, it will make you more resilient in combat.\n • Veiled appears on Raven's Feather materials, it will render arrows invisible.\n • Baubles integration!\n • All charms can now be used in the off-hand and also equipped in the Baubles inventory.\n • All tiers of the Charm of Keeping will keep the Baubles Inventory.\n • Thaumcraft Compat: Live & Reloaded! All items and blocks (aside from unobtainable and some WIP items) now have aspects.\n • Added a config option to make the Portal creation lightning not cause fires, disable it if you're against pyromania derrived fun.\n • Made a new potion effect for the ice render effect from Ice Bombs, Ice Bow, etc. instead of putting it on the Slowness effect.\n • This also stops ice getting applied getting the slowness effect under certain conditions.\n • The Block and Chain now disables shields like an axe.\n • Added config option for players spawning for the first time to spawn in the Twilight Forest. Off by default.\n • Added config option to make Twilight Portals create a blocked-off portal at their destination. Toss in the activation item to unblock the portal. Off by default.\n • Added recipes where Iron armor and tools can be crafted directly into their Fiery counterparts.\n • Added Shield-Parrying for all Twilight Forest Projectiles. Installing https://minecraft.curseforge.com/projects/parry Shield Parry mod causes Twilight Forest to skip its parrying methods.\n • Updated the Japanese language file.\n • Updated the Chinese language file.\n • The Russian language file now covers everything in the mod.\nCHANGED:\n • Changed the Creative menu icon to the Miniature Portal item.\n • The advancements Past the Thorns and So Castle Very Wow now have a [NYI] tag in their names to signify they are not functional yet.\n • All tiers of the Charm of Keeping now preserve items in the off-hand slot.\n • Charm of Keeping usage now drops any items that would be overwritten by an item saved to prevent item loss if something is put in the player's inventory.\n • Code Improvements for Naga Courtyard.\nFIXED:\n • Magic Maps now properly update after switching Dimensions\n • The Zombie Scepter no longer joins its zombie kind by destroying itself at 0 durability.\n • Special leaves in Twilight Forest are now using the ore dictionary properly. (This totally wasn’t solved previously and went undocumented we swear.)\n • Ore magnet no longer checks ModID in the registry string.\n • Mazestone and its variants once again consume 16 durability from your mining tools when mined.\n • Castle Doors no longer have their texture broken.\n • Charm of Life effect upon death now uses the correct sprite.\n • Improved algorithm for the Miner's Tree, it should be less confused and stuck when trying to pull ores from the ground.\n • Fixed some blocks missing getBlockFaceShape overrides, causing glass panes, fences, walls, etc. to connect to blocks when they shouldn't.\n • Fixed the placement problems with Spiral Bricks and took off the [WIP] tag.\n • Finally fixed texture and UV problems with Knightly Armor and Phantom Armor; rejoice!\n • Ur-Ghast's tears should be visible again in Multiplayer when it's throwing a tantrum.", "3.6.345": "FIXES:\n • Hotfix: Fixed players getting kicked from servers when near locked structures.", "3.6.343": "FIXES:\n • Hotfix: Fixed Sponge server crashing related to packet fix last release.", "3.6.342": "ADDED:\n • Not yet fully implemented Tinkers' Construct compatibility for some of our materials to make tools out of.\n\nFIXES:\n • Fixed our Forge minimum version dependency string being behind.\n • Fixed potential console spam related to weather rendering when the mod 'Fancy Block Particles' is present.\n • Added a message that if Sponge is installed the max bounding-box-size should be adjusted for Hydras to show up properly.\n • Removed the structure layout print debug that appears in the console, made it into the release on accident.\n • Fixed a config-related crash.\n • Fixed a generation problem with terraces being mashed together despite us telling them not do.", "3.6.324": "ADDED:\n • The Naga Courtyard has received a complete revamp while maintaining the old style of it.\n • More things are planned at a later date for a second batch.\n • Many new blocks styled for and after the Naga including but not limited to:\n • Etched Nagastone\n • Block is available in 6 rotations. It's a block that kind of is placed like a pillar except the swirls on the block are placed dependent on the direction you placed.\n • Has 2x2 stone tiles on the end.\n • Comes in normal, mossy, and cracked variants.\n • Nagastone Pillar\n • Block is available in 3 axal rotations.\n • Works like vanilla Quartz Pillar Block.\n • Comes in normal, mossy, and cracked variants.\n • Nagastone Stairs\n • Textures like Etched Nagastone.\n • Has Left and Right facing variants dictating which way the swirls go.\n • Both Left and Right come in normal, mossy, and cracked variants.\n • Spiral Stone Bricks\n • Can be used in a 2x2 patterns to make a complete spiral.\n • The block itself is in 3D and has depth not only through shading.\n • The Uncrafting Table was added to the list of Crafting Tables for the Crafting Category in JEI.\n • Two original music tracks by MrOwltkins were added.\n • Updated our Chinese language file thanks to 3TUSK.\nCHANGED:\n • Block And Chain now appears from your left hand if used in the off-hand slot.\n • Also cleaned up the code around there.\n • shifted the Knightmetal Loop texture to the middle.\n • Block and Chain + Cube of Annihilation leave their x16 boundary to accommodate their texture.\n • Made the Block and Chain thicker when held.\n • The Block and Chain recieved a model override, the texture will change to only the loop when it is thrown.\n • Cube of Annihilation recieved a new texture for this too.\n • Optimized Cicadas, Fireflies, and Moonworms for the server side.\n • Made TF Critters not tick at all on the server side.\n • Wispy Clouds are now dropped when broken.\n • Removed unused EntityTFTinyFirefly (old version of ParticleFirefly).\n • Made Castle Doors breakable again so people can use them until the Final Castle is implemented fully, afterwards we'll prevent them from breaking until the structure is cleared.\n • Broke the fourth wall, wont fix.\nFIXES:\n • Made the player invulnerable when teleporting across dimensions, this was the issue causing players to wrongly teleport.\n • Fixed the issue when going through a portal would displace you up in the air.\n • Moved the language key for \"Underbrick Floor\" from meta 2 to meta 3 to fix lang entry collision for Underbrick.\n • Fixed a crash that happened due to the mod OpenTerrainGenerator.\n • Magic Beans once again properly grow into beanstalks on dedicated servers.\n • The vignette that appears in low light no longer randomly flickers in the Twilight Forest.\n • Fixed Root Strands being offset downwards for the second time, hopefully preventing them to sag with age.\n • Placing a giant block where it would replace a snow layer no longer crashes the client.\n • Moonworm Queen no longer breaks like a tool when it hits 0 durability.\n • Only the Moonworm Queen you're using should wiggle now instead of all of them when you have multiple.\n • Scepter of Twilight/Life Draining once again can be recharged.\n • Fixed the broken fourth wall.", "3.5.263": "ADDED:\n • Added compatibility for many of our blocks with Chisel.\n • Crafting recipes added for Final Castle related blocks.\n • Vanilla's block to stairs ratio in crafting makes no sense, we opted for the stair recipes to give you 8 instead of the usual 4.\n\nCHANGED:\n • \"And Drullkus said; \"let portals be shapeless!\" And it was so.\"\n • Portals can now be made into any horizontal shape.\n • They still have the same requirements (water pool, plants surrounding it, etc.)\n\nFIXES:\n • Fixed a serious crash involving the Anti-Builder.\n • Fixed an issue with the Trophies interacting with other mods such as Skillable.\n • Also caught an Item Stack null.\n • All magic tree log variants now drop their respective wood properly.\n • Made sure bosses are recognised as such by the game.\n • Collected all of the Fireflies that escaped the Firefly Jar and put them back in.\n • The Firefly \"block\" also gives off its little firefly lights again.\n • Resolved some Hydra rotation issues; it should no longer track you by spinning around at the speed of sound.", "3.4.239": "ADDED:\n • We now have loading screens when going to the Twilight Forest! \n • The Naga and Lich now have fancy incremental boss bars for the body segments and phases respectively.\n • The Block of Fiery Metal now has a fancy model.\n • Arctic armour now has lore text that makes it clear it can be dyed.\n • Also added a advancement related to dying Arctic armour.\n • Armour made from boss drops now have damage resistance, balanced relative to the progression.\n • Death Tome has a chance to drop enchanted books.\n\nCHANGED:\n • Quest Ram now pulls rewards from a loot table.\n • Uncrafting Table now returns materials directly to inventory like 1.12 vanilla Crafting Table.\n • Changing dimension ID of the TF now requires a relaunch.\n • Changing seed of your world now needs the world reloaded.\n • The 'shedding' from Death Tomes now draws from a loot table.\n • Block of Fiery Metal now stays lit when set on fire.\n • Made the boss spawner unbreakable, no more pacifist route unless on peaceful.\n • The Ore Magnet no longer moves ores if it is a tile entity.\n • Ghast Trap advancement is more specific in its wording.\n • Updated our JEI dependency to a newer version.\n\nFIXES:\n • Fixed Ironwood model.\n • Set particle Firefly size to 0 so they don't keep blinking in and out in F3+B mode.\n • Fixed a bug where all storage blocks worked as fuel.\n • Fixed Block of Fiery Metal and Block of Ironwood having parts render solid black without CTM.\n • Spruce trees in the snow biomes are no longer partially oak logs.\n • Giant blocks no longer destroy other blocks upon placement, including bedrock and the laws of physics.\n • Charm of Keeping and Charm of Life no longer conflict resulting in item loss, they now properly take turns and play nice.\n • Fiery Tears and Blood now show as interchangeable in JEI.\n • Roots no longer replace important blocks in generation.\n • Cleaned up the chunk generator some more.", "3.3.202": "ADDED:\n • Block of Fiery Metal now deals damage when walked on.\n • Block of Arctic Fur reduces fall damage by 90%.\n • Block of Steeleaf reduces fall damage by 25%.\n • Advancement called \"Something Strange in The Towerwood\" was added.\n • Questing Ram has its own spawn egg now.\n • Questing Ram Trophy makes adorable noises now.\n • When a worn bug dies it now makes a *squish* sound.\n • The Anti-Builder now has a blacklist feature for people to prevent blocks being destroyed, a must have for mods that add graves.\n • Added proper breaking particles to Device Translucent and the Castle Doors.\n • Added names to multiple unlocalised blocks.\n\nCHANGES:\n • Made axes not terrible damage wise.\n • Buffed the Giant Sword.\n • Added proper sounds and material to the new storage blocks.\n • Tri-Bow no longer creates free arrows, only one can be picked up again when shot.\n • New storage blocks can now be used as base blocks for a beacon.\n • Magic tree cores no longer drop with Silk Touch.\n • Final Castle doors are now in the creative menu and can be pick-blocked.\n • Some advancement names and descriptions had changes.\n\nFIXES:\n • Fixed the Magic Map grinding your FPS to a halt over time, thousands of duplicate icons were hogging up all the precious memory over time.\n • The new storage blocks now show up in the creative menu.\n • Fixed the shadows of several mobs, no longer does the Alpha Yeti feel like a Beta Yeti.\n • Knightly Axe now properly deals extra damage to unarmoured targets.\n • Temporary workaround to not display the dismount message when a Pinch Beetle grabs you.\n • Fixed Magic Beans not getting consumed upon use.\n • Hydra can now rotate its body again.\n • Hydra will no longer harm itself, it enjoys life once again.\n • Unstable Ice Cores will no longer be griefing jerks with the MobGriefing gamerule being false.\n • The Hydra's mortar attack now also respects MobGriefing.\n • All mobs with a breath like attacks now have it functioning properly again.\n • Also fixed the particle rendering of the Snow Queen's icy breath.\n • Charm of Keeping should now activate before a gravestone mod can take hold of your items.\n • Fixed a transparency issue when wearing the Quest Ram Trophy.\n • The mushroom growing on the Minoshroom's head is back where it belongs.\n • Roots are no longer offset by one pixel down.\n • Swarm Spiders and Carminite Broodlings are no longer intimate with ceilings to the point of death." }, "promos": { "1.12.2-latest": "3.8.689", "1.12.2-recommended": "3.8.689", "1.7.10-latest": "2.3.7", "1.7.10-recommended": "2.3.7" } } [13:16:21] [Forge Version Check/INFO] [forge.VersionCheck]: [twilightforest] Found status: AHEAD Target: null [13:16:21] [Forge Version Check/INFO] [forge.VersionCheck]: [carryon] Starting version check at https://gist.githubusercontent.com/Tschipp/dccadee7c90d7a34e6e76a35d9d6fa2e/raw/ [13:16:21] [Forge Version Check/DEBUG] [forge.VersionCheck]: [carryon] Received version check data: { "homepage": "https://minecraft.curseforge.com/projects/carry-on/files", "promos": { "1.11.2-recommended": "1.7.1", "1.10.2-recommended": "1.7.1", "1.12-recommended": "1.7.1", "1.11.2-latest": "1.7.1", "1.10.2-latest": "1.7.1", "1.12-latest": "1.7.1" }, "1.11.2": { "1.0": "Initial Release", "1.1": "[Feature] Added config option to carry all blocks \n[Feature]Blocks can now only be picked up from a certain range. Configurable", "1.1.1" : "[Bugfix] Fixed Crash on Startup \n[Change] Config Errors now no longer crash the game, but log the error \n[Change] Arm Rotation now respects if the player is sneaking", "1.2" : "[Feature] Mobs and other Entities can now also be picked up \n[Feature] The slowness effect can now be disabled for Creative Mode \n[Feature] Added support for GameStages by Darkhax \n[Bugfix] Jitteriness of blocks when on Servers has been removed \n[Bugfix] When MoBends is installed, the Head and Arms will again be rendered, but the arms won’t have rotation \n[Bugfix] Fixed players being able to steal chests from eachother, even when the chunks were protected with FTBUtils \n[Bugfix] When the player is shot with arrows, the world no longer freaks out \n[Change] Change to Forbidden Blocks config, It’s highly recommended that you reload your config file and read the wiki", "1.3" : "[Feature] The Carry Key(shift by default) can be rebound \n[Feature] Entities drag you down when in water \n[Feature] Slowness values can be tweaked in the config \n[Bugfix] Fixed a crash when placing certain blocks \n[Bugfix] Carrying entities at night no longer darkens the screen \n[Change] Some changes to default Blacklists", "1.4" : "[Feature] Added new Command (/carryon) \n[Bugfix] Pick-Block no longer switches slot when carrying \n[Bugfix] Entities cannot be carried while they are hurt anymore \n[Bugfix] Fixed incompability with RefinedStorage \n[Change] If issues arise with block placement, it will no longer crash the game", "1.4.1" : "[Hotfix] Restored old Pickup Functionality for some Tile Entities", "1.5" : "[Feature] Added Whitelist \n[Change] Carrying is now smoother", "1.5.1" : "[Hotfix] Fixed item duplication glitch", "1.6" : "[Feature] Added Scripting \n[Feature] Added admin command /reloadscripts \n[Feature] The jacket layer of the arm now moves correctly \n[Feature] It's no longer possible to break blocks while carrying n\[Bugfix] Entites and blocks have proper lighting applied to them \n[Change] Carrying is a lot smoother", "1.7" : "[Feature] Added Support for Real First Person Render \n[Feature] Added Potion effect Condition \n[Bugfix] Picking up pets now works correctly \n[Bugfix] Improved Behavior with keepInventory", "1.7.1": "[Bugfix] Rendering issue \n[Bugfix] Animania config Error \n[Change] You now cannot break blocks or hit entities while carrying \n[Change] Animania Wagons are blacklisted \n[Change] Stair Blocks now face the player when placed" }, "1.10.2": { "1.1": "Downdate to 1.10.2 \nAdded config option to carry all blocks \nBlocks can now only be picked up from a certain range. Configurable", "1.1.1" : "[Bugfix] Fixed Crash on Startup \n[Change] Config Errors now no longer crash the game, but log the error \n[Change] Arm Rotation now respects if the player is sneaking", "1.2" : "[Feature] Mobs and other Entities can now also be picked up \n[Feature] The slowness effect can now be disabled for Creative Mode \n[Bugfix] Jitteriness of blocks when on Servers has been removed \n[Bugfix] When MoBends is installed, the Head and Arms will again be rendered, but the arms won’t have rotation \n[Bugfix] Fixed players being able to steal chests from eachother, even when the chunks were protected with FTBUtils \n[Bugfix] When the player is shot with arrows, the world no longer freaks out \n[Change] Change to Forbidden Blocks config, It’s highly recommended that you reload your config file and read the wiki", "1.2.1" : "[Hotfix] Fixes Crash when opening Inventory", "1.3" : "[Feature] The Carry Key(shift by default) can be rebound \n[Feature] Entities drag you down when in water \n[Feature] Slowness values can be tweaked in the config \n[Bugfix] Fixed a crash when placing certain blocks \n[Bugfix] Carrying entities at night no longer darkens the screen \n[Change] Some changes to default Blacklists", "1.4" : "[Feature] Added new Command (/carryon) \n[Bugfix] Pick-Block no longer switches slot when carrying \n[Bugfix] Entities cannot be carried while they are hurt anymore \n[Bugfix] Fixed incompability with RefinedStorage \n[Change] If issues arise with block placement, it will no longer crash the game", "1.4.1" : "[Hotfix] Restored old Pickup Functionality for some Tile Entities", "1.5" : "[Feature] Added Whitelist \n[Change] Carrying is now smoother", "1.5.1" : "[Hotfix] Fixed item duplication glitch", "1.6" : "[Feature] Added Scripting \n[Feature] Added admin command /reloadscripts \n[Feature] The jacket layer of the arm now moves correctly \n[Feature] It's no longer possible to break blocks while carrying n\[Bugfix] Entites and blocks have proper lighting applied to them \n[Change] Carrying is a lot smoother", "1.7" : "[Feature] Added Support for Real First Person Render \n[Feature] Added Potion effect Condition \n[Bugfix] Picking up pets now works correctly \n[Bugfix] Improved Behavior with keepInventory, \n[Bugfix] Fixed rare crash", "1.7.1": "[Bugfix] Rendering issue \n[Bugfix] Animania config Error \n[Bugfix] Fixed crash that could break worlds \n[Change] You now cannot break blocks or hit entities while carrying \n[Change] Animania Wagons are blacklisted \n[Change] Stair Blocks now face the player when placed" }, "1.12": { "1.1": "Update to 1.12 \nAdded config option to carry all blocks \nBlocks can now only be picked up from a certain range. Configurable", "1.1.1" : "[Bugfix] Fixed Crash on Startup \n[Change] Config Errors now no longer crash the game, but log the error \n[Change] Arm Rotation now respects if the player is sneaking", "1.2" : "[Feature] Mobs and other Entities can now also be picked up \n[Feature] The slowness effect can now be disabled for Creative Mode \n[Feature] Added support for GameStages by Darkhax \n[Bugfix] Jitteriness of blocks when on Servers has been removed \n[Bugfix] When MoBends is installed, the Head and Arms will again be rendered, but the arms won’t have rotation \n[Bugfix] Fixed players being able to steal chests from eachother, even when the chunks were protected with FTBUtils \n[Bugfix] When the player is shot with arrows, the world no longer freaks out \n[Change] Change to Forbidden Blocks config, It’s highly recommended that you reload your config file and read the wiki", "1.3" : "[Feature] The Carry Key(shift by default) can be rebound \n[Feature] Entities drag you down when in water \n[Feature] Slowness values can be tweaked in the config \n[Bugfix] Fixed a crash when placing certain blocks \n[Bugfix] Carrying entities at night no longer darkens the screen \n[Change] Some changes to default Blacklists", "1.4" : "[Feature] Added new Command (/carryon) \n[Bugfix] Pick-Block no longer switches slot when carrying \n[Bugfix] Entities cannot be carried while they are hurt anymore \n[Bugfix] Fixed incompability with RefinedStorage \n[Change] If issues arise with block placement, it will no longer crash the game", "1.4.1" : "[Hotfix] Restored old Pickup Functionality for some Tile Entities", "1.5" : "[Feature] Added Whitelist \n[Change] Carrying is now smoother", "1.5.1" : "[Hotfix] Fixed item duplication glitch", "1.6" : "[Feature] Added Scripting \n[Feature] Added admin command /reloadscripts \n[Feature] The jacket layer of the arm now moves correctly \n[Feature] It's no longer possible to break blocks while carrying n\[Bugfix] Entites and blocks have proper lighting applied to them \n[Change] Carrying is a lot smoother", "1.6.1" : "[Hotfix] Now works again with the latest version of FTBUtilities", "1.7" : "[Feature] Added Support for Real First Person Render \n[Feature] Added Potion effect Condition \n[Bugfix] Picking up pets now works correctly \n[Bugfix] Improved Behavior with keepInventory", "1.7.1": "[Bugfix] Rendering issue \n[Bugfix] Animania config Error \n[Change] Now uses latest Forge \n[Change] Now uses latest version of Gamestages \n[Change] Now uses latest version of FTBUtilities \n[Change] You now cannot break blocks or hit entities while carrying \n[Change] Animania Wagons are blacklisted \n[Change] Stair Blocks now face the player when placed" } } [13:16:21] [Forge Version Check/DEBUG] [forge.VersionCheck]: Failed to process update information com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Invalid escape sequence at line 21 column 217 path $..1.6 at com.google.gson.Gson.fromJson(Gson.java:902) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:852) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:801) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:773) ~[Gson.class:?] at net.minecraftforge.common.ForgeVersion$1.process(ForgeVersion.java:260) [ForgeVersion$1.class:14.23.5.2860] at net.minecraftforge.common.ForgeVersion$1.run(ForgeVersion.java:201) [ForgeVersion$1.class:14.23.5.2860] Caused by: com.google.gson.stream.MalformedJsonException: Invalid escape sequence at line 21 column 217 path $..1.6 at com.google.gson.stream.JsonReader.syntaxError(JsonReader.java:1559) ~[JsonReader.class:?] at com.google.gson.stream.JsonReader.readEscapeCharacter(JsonReader.java:1550) ~[JsonReader.class:?] at com.google.gson.stream.JsonReader.nextQuotedValue(JsonReader.java:1004) ~[JsonReader.class:?] at com.google.gson.stream.JsonReader.nextString(JsonReader.java:815) ~[JsonReader.class:?] at com.google.gson.internal.bind.ObjectTypeAdapter.read(ObjectTypeAdapter.java:76) ~[ObjectTypeAdapter.class:?] at com.google.gson.internal.bind.ObjectTypeAdapter.read(ObjectTypeAdapter.java:70) ~[ObjectTypeAdapter.class:?] at com.google.gson.internal.bind.TypeAdapterRuntimeTypeWrapper.read(TypeAdapterRuntimeTypeWrapper.java:41) ~[TypeAdapterRuntimeTypeWrapper.class:?] at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:187) ~[MapTypeAdapterFactory$Adapter.class:?] at com.google.gson.internal.bind.MapTypeAdapterFactory$Adapter.read(MapTypeAdapterFactory.java:145) ~[MapTypeAdapterFactory$Adapter.class:?] at com.google.gson.Gson.fromJson(Gson.java:887) ~[Gson.class:?] ... 5 more [13:16:21] [Forge Version Check/INFO] [forge.VersionCheck]: [aoa3] Starting version check at https://gist.github.com/Tslat/e7afe2448fe39a695acd45764824b762/raw/ [13:16:21] [Forge Version Check/DEBUG] [forge.VersionCheck]: [aoa3] Received version check data: { "homepage": "https://adventofascension.gamepedia.com/Download", "1.12.2": { "3.0": "https://raw.githubusercontent.com/Tslat/Advent-Of-Ascension/1.12.2/changelogs/3.0.md", "3.0.1": "https://raw.githubusercontent.com/Tslat/Advent-Of-Ascension/1.12.2/changelogs/3.0.1.md", "3.0.2": "https://raw.githubusercontent.com/Tslat/Advent-Of-Ascension/1.12.2/changelogs/3.0.2.md", "3.1": "https://raw.githubusercontent.com/Tslat/Advent-Of-Ascension/1.12.2/changelogs/3.1.md", "3.1.1": "https://raw.githubusercontent.com/Tslat/Advent-Of-Ascension/1.12.2/changelogs/3.1.1.md", "3.1.2": "https://raw.githubusercontent.com/Tslat/Advent-Of-Ascension/1.12.2/changelogs/3.1.2.md", "3.1.2.a": "https://raw.githubusercontent.com/Tslat/Advent-Of-Ascension/1.12.2/changelogs/3.1.2.a.md", "3.1.2.b": "https://raw.githubusercontent.com/Tslat/Advent-Of-Ascension/1.12.2/changelogs/3.1.2.b.md", "3.2": "https://raw.githubusercontent.com/Tslat/Advent-Of-Ascension/1.12.2/changelogs/3.2.md", "3.2.1": 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"https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.2.md", "1.16.5-3.6.3": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.3.md", "1.16.5-3.6.4": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.4.md", "1.16.5-3.6.5": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.5.md", "1.16.5-3.6.6": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.6.md", "1.16.5-3.6.7": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.7.md", "1.16.5-3.6.8": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.16.5/changelogs/3.6.8.md" }, "1.18.2": { "1.18.2-3.6": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.md", "1.18.2-3.6.1": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.1.md", "1.18.2-3.6.2": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.2.md", "1.18.2-3.6.3": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.3.md", "1.18.2-3.6.3.1": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/**.**.**.**.md", "1.18.2-3.6.4": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.4.md", "1.18.2-3.6.5": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.5.md", "1.18.2-3.6.6": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.6.md" }, "1.19": { "1.19-3.6.5-Alpha": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.5-Alpha.md", "1.19-3.6.6": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.6.md", "1.19-3.6.7": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.7.md", "1.19-3.6.8": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.8.md", "1.19-3.6.9": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.9.md", "1.19-3.6.10": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.10.md" }, "1.19.1": { "1.19.1-3.6.11": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.11.md", "1.19.1-3.6.12": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.12.md" }, "1.19.2": { "1.19.2-3.6.13": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.13.md", "1.19.2-3.6.14": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.14.md", "1.19.2-3.6.15": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.15.md", "3.6.16": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.16.md", "3.6.17": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.17.md", "3.6.18": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.18.md" }, "1.19.3": { "3.6.19": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.19.md", "**.**.**.**": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/**.**.**.**.md", "3.6.20": "https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.20.md" }, "promos": { "1.12.2-recommended": "3.3.6", "1.15.2-recommended": "3.4.9", "1.16.5-recommended": "1.16.5-3.6.8", "1.18.2-recommended": "1.18.2-3.6.6", "1.19-recommended": "1.19-3.6.10", "1.19.1-recommended": "1.19.1-3.6.12", "1.19.2-recommended": "3.6.18", "1.19.3-recommended": "3.6.20" } } [13:16:21] [Forge Version Check/INFO] [forge.VersionCheck]: [aoa3] Found status: UP_TO_DATE Target: null [13:16:21] [Forge Version Check/INFO] [forge.VersionCheck]: [travelersbackpack] Starting version check at https://gist.githubusercontent.com/Tiviacz1337/906937677aa472285dff9d6c2a189d5e/raw [13:16:21] [Forge Version Check/DEBUG] [forge.VersionCheck]: [travelersbackpack] Received version check data: { "homepage": "https://www.curseforge.com/minecraft/mc-mods/travelers-backpack", "promos": { "1.19.2-recommended": "8.2.11", "1.19.2-latest": "8.2.11", "1.19.1-recommended": "8.1.1", "1.19.1-latest": "8.1.1", "1.19-recommended": "8.0.8", "1.19-latest": "8.0.8", "1.18.2-recommended": "7.1.20", "1.18.2-latest": "7.1.20", "1.18.1-recommended": "7.0.4", "1.18.1-latest": "7.0.5", "1.17.1-recommended": "6.0.26", "1.17.1-latest": "6.0.26", "1.16.5-recommended": "5.4.25", "1.16.5-latest": "5.4.25", "1.16.4-recommended": "5.3.8", "1.16.4-latest": "5.3.8", "1.16.3-recommended": "5.2.1", "1.16.3-latest": "5.2.1", "1.16.2-recommended": "5.1.1", "1.16.2-latest": "5.1.1", "1.16.1-recommended": "5.0.1", "1.16.1-latest": "5.0.1", "1.15.2-recommended": "4.0.8", "1.15.2-latest": "4.0.8", "1.14.4-recommended": "3.0.8", "1.14.4-latest": "3.0.8", "1.12.2-recommended": "1.0.34", "1.12.2-latest": "1.0.34" }, "1.12.2": { "0.0.3a": "Added sleeping bag", "0.0.4a": "Added ability to wear backpack on player's back!", "0.0.5a": "Implemented swapping between tools!", "0.0.6a": "Added missing recipe for sleeping bag", "0.0.7a": "Fixes for server", "0.0.8a": "Added backpack renderer on player's back!", "0.0.9a": "Added tools render on backpack", "0.1.0a": "Fixed tile entity data loading", "0.1.1a": "Added hose, bug fixes", "0.1.2a": "Fixed server crash", "0.1.3a": "Added more backpack types!", "0.1.4a": "Added fluid render to block and wearable model", "0.1.5a": "Fixed some bugs and added more custom backpacks", "0.1.6a": "Added potions as fluids!", "0.1.7a": "Fixed rendering-thing on server", "0.1.8a": "Fixed some minor issues", "**.**.**.**": "First beta release", "**.**.**.**": "Mainly bug fixes", "**.**.**.**": "Bug fixes", "**.**.**.**": "Added backpack abilities", "**.**.**.**": "Bug fixes", "**.**.**.**": "Bug fixes", "**.**.**.**": "Bug fixes", "**.**.**.**": "Fixed NPE", "1.0.27": "Capability code clean-up, bug fix", "1.0.28": "Mod ID change, see note in 1.0.28 on the site", "1.0.29": "Mod ID change, see note in 1.0.29 on the site", "1.0.30": "Bug fixes, standard backpack texture improvements", "1.0.31": "Fixed bug that causes buckets to dissapear", "1.0.32": "Added in-game warning about modid change and method to keep backpacks after updating to newer version", "1.0.33": "Fixed backpack dissapear in explosions", "1.0.34": "Mainly bug fixes", "1.0.35": "Misc bug fixes" }, "1.14.4": { "3.0.7": "Initial port", "3.0.8": "Compatibility for modded tools" }, "1.15.2": { "4.0.0": "Initial port", "4.0.1": "FPS bug fix", "4.0.2": "Fixed unwanted backpack placement after death", "4.0.3": "Fixed NPE while using sleeping bag", "4.0.4": "Fixed crash, updated few textures", "4.0.5": "Bug fixes", "4.0.6": "Fixed backpack dissapear in explosions", "4.0.7": "Keybind for tool cycle", "4.0.8": "Compatibility for modded tools" }, "1.16.1": { "5.0.0": "Initial port", "5.0.1": "Fixed backpack not saving contents, compatibility for modded tools" }, "1.16.2": { "5.1.0": "Initial port", "5.1.1": "Fixed server crashes, backpack not saving contents, compatibility for modded tools" }, "1.16.3": { "5.2.1": "Initial port" }, "1.16.4": { "5.3.1": "Initial port", "5.3.2": "Bug fixes, game-breaking change", "5.3.3": "A lot of bug fixes", "5.3.4": "Dupe bug fix", "5.3.5": "Curios integration", "5.3.6": "Crafting grid dupe bug fix", "5.3.7": "Crash fix, curiosIntegration option migration", "5.3.8": "Fixed item saving bug" }, "1.16.5": { "5.3.8": "Fixed item saving bug", "5.4.0": "Few new custom backpacks", "5.4.1": "Fixed villager trades", "5.4.2": "Fixed crash with turkish language and small tweaks", "5.4.3": "Fixed dupe bug", "5.4.4": "JEI dupe bug fix and more", "5.4.5": "Dyeable backpacks update! :>", "5.4.6": "More backpacks and bug fixes", "5.4.7": "Exploit and bug fixes", "5.4.8": "Fixed spawn point setting", "5.4.9": "20 new backpacks", "5.4.10": "Added backpack abilties", "5.4.11": "Code cleanup", "5.4.12": "Fixed crash", "5.4.13": "Added sorting buttons", "5.4.14": "Fixed LAN crash", "5.4.15": "Fixed few bugs", "5.4.16": "Fixed crash", "5.4.17": "Fixed bugs", "5.4.18": "Fixed crash", "5.4.19": "Fixed curio dupe bug", "5.4.20": "Added 9 new abilities", "5.4.21": "Added too many backpacks slowness effect", "5.4.22": "Fixed abilities", "5.4.23": "Added colorable sleeping bags", "5.4.24": "Bug fixes", "5.4.25": "Added slot memory" }, "1.17.1": { "6.0.0": "Initial Release", "6.0.1": "Fixed datapack issue", "6.0.2": "Fixed crash with newest Forge", "6.0.3": "Fixed backpack disappearing on death", "6.0.4": "JEI integration and more", "6.0.5": "Dyeable backpacks update! :>", "6.0.6": "More backpacks and bug fixes", "6.0.7": "Fixed significant FPS drop", "6.0.8": "Fixed dupe bug", "6.0.9": "Fixed spawn point setting", "6.0.10": "20 new backpacks", "6.0.11": "Added backpack abilties", "6.0.12": "Code cleanup", "6.0.13": "Fixed crash", "6.0.14": "Added sorting buttons", "6.0.15": "Fixed LAN crash", "6.0.16": "Fixed few bugs", "6.0.17": "Fixed crash", "6.0.18": "Fixed bugs", "6.0.19": "Fixed crash", "6.0.20": "Fixed curio dupe bug", "6.0.21": "Added 9 new abilities", "6.0.22": "Added too many backpacks slowness effect", "6.0.23": "Fixed abilities", "6.0.24": "Added colorable sleeping bags", "6.0.25": "Bug fixes", "6.0.26": "Added slot memory" }, "1.18.1": { "7.0.0": "Initial Release", "7.0.1": "Backpack lose items bug fix", "7.0.2": "New backpacks", "7.0.3": "Fixed dupe bug", "7.0.4": "Fixed spawn point setting" }, "1.18.2": { "7.1.0": "Initial Release", "7.1.1": "Fixed spawn point setting", "7.1.2": "20 new backpacks", "7.1.3": "Added backpack abilties", "7.1.4": "Code cleanup", "7.1.5": "Fixed bug with duplicating buckets", "7.1.6": "Fixed crash", "7.1.7": "Added sorting buttons", "7.1.8": "Fixed LAN crash", "7.1.9": "Fixed few bugs", "7.1.10": "Fixed crash", "7.1.11": "Fixed bugs", "7.1.12": "Fixed crash", "7.1.13": "Fixed curio dupe bug", "7.1.14": "Added 9 new abilities", "7.1.15": "Added too many backpacks slowness effect", "7.1.16": "Fixed abilities", "7.1.17": "Added colorable sleeping bags", "7.1.18": "Bug fixes", "7.1.20": "Added slot memory" }, "1.19": { "8.0.0": "Initial Release", "8.0.1": "Fixed crashes", "8.0.2": "20 new backpacks", "8.0.3": "Added backpack abilties", "8.0.4": "Updated Forge", "8.0.5": "Fixed few bugs", "8.0.6": "Code cleanup", "8.0.7": "Fixed crash", "8.0.8": "Added sorting buttons" }, "1.19.1": { "8.1.0": "Initial Release", "8.1.1": "Fixed LAN crash" }, "1.19.2": { "8.2.0": "Initial Release", "8.2.1": "Fixed few bugs", "8.2.2": "Fixed crash", "8.2.3": "Fixed bugs", "8.2.4": "Fixed crash", "8.2.5": "Fixed curio dupe bug", "8.2.6": "Added 9 new abilities", "8.2.7": "Added too many backpacks slowness effect", "8.2.8": "Fixed abilities", "8.2.9": "Added colorable sleeping bags", "8.2.10": "Bug fixes", "8.2.11": "Added slot memory" } } [13:16:21] [Forge Version Check/INFO] [forge.VersionCheck]: [travelersbackpack] Found status: AHEAD Target: null [13:16:21] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json [13:16:23] [Forge Version Check/DEBUG] [forge.VersionCheck]: [forge] Received version check data: { "homepage": "https://files.minecraftforge.net/net/minecraftforge/forge/", "promos": { "1.1-latest": "**.**.**.**", "1.2.3-latest": "**.**.**.**", "1.2.4-latest": "**.**.**.**", "1.2.5-latest": "**.**.**.**", "1.3.2-latest": "**.**.**.**", "1.4.0-latest": "**.**.**.**", "1.4.1-latest": "**.**.**.**", "1.4.2-latest": "**.**.**.**", "1.4.3-latest": "**.**.**.**", "1.4.4-latest": "**.**.**.**", "1.4.5-latest": "**.**.**.**", "1.4.6-latest": "**.**.**.**", "1.4.7-latest": "**.**.**.**", "1.5-latest": "**.**.**.**", "1.5.1-latest": "**.**.**.**", "1.5.2-latest": "**.**.**.**", "1.5.2-recommended": "**.**.**.**", "1.6.1-latest": "**.**.**.**", "1.6.2-latest": "**.**.**.**", "1.6.2-recommended": "**.**.**.**", "1.6.3-latest": "**.**.**.**", "1.6.4-latest": "9.11.1.1345", "1.6.4-recommended": "9.11.1.1345", "1.7.2-latest": "10.12.2.1161", "1.7.2-recommended": "10.12.2.1161", "1.7.10_pre4-latest": "10.12.2.1149", "1.7.10-latest": "10.13.4.1614", "1.7.10-recommended": "10.13.4.1614", "1.8-latest": "11.14.4.1577", "1.8-recommended": "11.14.4.1563", "1.8.8-latest": "11.15.0.1655", "1.8.9-latest": "11.15.1.2318", "1.8.9-recommended": "11.15.1.2318", "1.9-latest": "12.16.1.1938", "1.9-recommended": "12.16.1.1887", "1.9.4-latest": "12.17.0.2317", "1.9.4-recommended": "12.17.0.2317", "1.10-latest": "12.18.0.2000", "1.10.2-latest": "12.18.3.2511", "1.10.2-recommended": "12.18.3.2511", "1.11-latest": "13.19.1.2199", "1.11-recommended": "13.19.1.2189", "1.11.2-latest": "13.20.1.2588", "1.11.2-recommended": "13.20.1.2588", "1.12-latest": "14.21.1.2443", "1.12-recommended": "14.21.1.2387", "1.12.1-latest": "14.22.1.2485", "1.12.1-recommended": "14.22.1.2478", "1.12.2-latest": "14.23.5.2860", "1.12.2-recommended": "14.23.5.2859", "1.13.2-latest": "25.0.223", "1.14.2-latest": "26.0.63", "1.14.3-latest": "27.0.60", "1.14.4-latest": "28.2.26", "1.14.4-recommended": "28.2.26", "1.15-latest": "29.0.4", "1.15.1-latest": "30.0.51", "1.15.2-latest": "31.2.57", "1.15.2-recommended": "31.2.57", "1.16.1-latest": "32.0.108", "1.16.2-latest": "33.0.61", "1.16.3-latest": "34.1.42", "1.16.3-recommended": "34.1.0", "1.16.4-latest": "35.1.37", "1.16.4-recommended": "35.1.4", "1.16.5-latest": "36.2.39", "1.16.5-recommended": "36.2.34", "1.17.1-latest": "37.1.1", "1.17.1-recommended": "37.1.1", "1.18-latest": "38.0.17", "1.18.1-latest": "39.1.2", "1.18.1-recommended": "39.1.0", "1.18.2-recommended": "40.2.0", "1.18.2-latest": "40.2.1", "1.19-latest": "41.1.0", "1.19-recommended": "41.1.0", "1.19.1-latest": "42.0.9", "1.19.2-recommended": "43.2.0", "1.19.2-latest": "43.2.4", "1.19.3-latest": "44.1.8", "1.19.3-recommended": "44.1.0" } } [13:16:23] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Found status: AHEAD Target: null [13:16:26] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod aoa3 [13:16:26] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Advent Of Ascension took 10.462s [13:16:26] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod baubles [13:16:26] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod baubles [13:16:26] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Baubles took 0.191s [13:16:26] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod carryon [13:16:26] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod carryon [13:16:26] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Carry On took 0.334s [13:16:26] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod jei [13:16:26] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod jei [13:16:26] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Just Enough Items took 0.142s [13:16:26] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod chisel [13:16:26] [Server thread/INFO] [FML]: Applying holder lookups [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:painted_acacia for public static com.bobmowzie.mowziesmobs.server.block.BlockPaintedAcacia com.bobmowzie.mowziesmobs.server.block.BlockHandler.PAINTED_ACACIA. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:painted_acacia_slab for public static com.bobmowzie.mowziesmobs.server.block.BlockPaintedAcaciaSlab com.bobmowzie.mowziesmobs.server.block.BlockHandler.PAINTED_ACACIA_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:painted_acacia_double_slab for public static com.bobmowzie.mowziesmobs.server.block.BlockPaintedAcaciaSlab com.bobmowzie.mowziesmobs.server.block.BlockHandler.PAINTED_ACACIA_DOUBLE_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:campfire for public static com.bobmowzie.mowziesmobs.server.block.BlockCampfire com.bobmowzie.mowziesmobs.server.block.BlockHandler.CAMPFIRE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol for public static com.bobmowzie.mowziesmobs.server.block.BlockGrottol com.bobmowzie.mowziesmobs.server.block.BlockHandler.GROTTOL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achelos_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ACHELOS_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:face_mask for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FACE_MASK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:night_vision_goggles for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHT_VISION_GOGGLES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:oceanus_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OCEANUS_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sealord_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SEALORD_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_log for public static net.minecraft.block.Block twilightforest.block.TFBlocks.twilight_log. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_leaves for public static net.minecraft.block.BlockLeaves twilightforest.block.TFBlocks.twilight_leaves. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:firefly for public static net.minecraft.block.Block twilightforest.block.TFBlocks.firefly. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_portal for public static twilightforest.block.BlockTFPortal twilightforest.block.TFBlocks.twilight_portal. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_stone for public static net.minecraft.block.Block twilightforest.block.TFBlocks.maze_stone. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:hedge for public static net.minecraft.block.Block twilightforest.block.TFBlocks.hedge. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:boss_spawner for public static net.minecraft.block.Block twilightforest.block.TFBlocks.boss_spawner. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:firefly_jar for public static net.minecraft.block.Block twilightforest.block.TFBlocks.firefly_jar. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_plant for public static net.minecraft.block.Block twilightforest.block.TFBlocks.twilight_plant. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cicada for public static net.minecraft.block.Block twilightforest.block.TFBlocks.cicada. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:root for public static net.minecraft.block.Block twilightforest.block.TFBlocks.root. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:uncrafting_table for public static net.minecraft.block.Block twilightforest.block.TFBlocks.uncrafting_table. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fire_jet for public static net.minecraft.block.Block twilightforest.block.TFBlocks.fire_jet. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_stone for public static net.minecraft.block.Block twilightforest.block.TFBlocks.naga_stone. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_sapling for public static net.minecraft.block.BlockBush twilightforest.block.TFBlocks.twilight_sapling. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_log for public static net.minecraft.block.Block twilightforest.block.TFBlocks.magic_log. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_log_core for public static net.minecraft.block.Block twilightforest.block.TFBlocks.magic_log_core. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_leaves for public static net.minecraft.block.BlockLeaves twilightforest.block.TFBlocks.magic_leaves. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:moonworm for public static net.minecraft.block.Block twilightforest.block.TFBlocks.moonworm. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:tower_wood for public static net.minecraft.block.Block twilightforest.block.TFBlocks.tower_wood. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:tower_device for public static twilightforest.block.BlockTFTowerDevice twilightforest.block.TFBlocks.tower_device. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:tower_translucent for public static net.minecraft.block.Block twilightforest.block.TFBlocks.tower_translucent. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trophy for public static net.minecraft.block.Block twilightforest.block.TFBlocks.trophy. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:stronghold_shield for public static net.minecraft.block.Block twilightforest.block.TFBlocks.stronghold_shield. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trophy_pedestal for public static net.minecraft.block.Block twilightforest.block.TFBlocks.trophy_pedestal. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:aurora_block for public static net.minecraft.block.Block twilightforest.block.TFBlocks.aurora_block. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:underbrick for public static net.minecraft.block.Block twilightforest.block.TFBlocks.underbrick. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:thorns for public static net.minecraft.block.Block twilightforest.block.TFBlocks.thorns. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:burnt_thorns for public static net.minecraft.block.Block twilightforest.block.TFBlocks.burnt_thorns. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:thorn_rose for public static net.minecraft.block.Block twilightforest.block.TFBlocks.thorn_rose. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_leaves_3 for public static net.minecraft.block.BlockLeaves twilightforest.block.TFBlocks.twilight_leaves_3. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:deadrock for public static net.minecraft.block.Block twilightforest.block.TFBlocks.deadrock. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_leaves for public static net.minecraft.block.Block twilightforest.block.TFBlocks.dark_leaves. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:aurora_pillar for public static net.minecraft.block.Block twilightforest.block.TFBlocks.aurora_pillar. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:aurora_slab for public static net.minecraft.block.BlockSlab twilightforest.block.TFBlocks.aurora_slab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:double_aurora_slab for public static net.minecraft.block.BlockSlab twilightforest.block.TFBlocks.double_aurora_slab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trollsteinn for public static net.minecraft.block.Block twilightforest.block.TFBlocks.trollsteinn. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:wispy_cloud for public static net.minecraft.block.Block twilightforest.block.TFBlocks.wispy_cloud. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fluffy_cloud for public static net.minecraft.block.Block twilightforest.block.TFBlocks.fluffy_cloud. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_cobblestone for public static net.minecraft.block.Block twilightforest.block.TFBlocks.giant_cobblestone. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_log for public static net.minecraft.block.Block twilightforest.block.TFBlocks.giant_log. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_leaves for public static net.minecraft.block.Block twilightforest.block.TFBlocks.giant_leaves. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_obsidian for public static net.minecraft.block.Block twilightforest.block.TFBlocks.giant_obsidian. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:uberous_soil for public static net.minecraft.block.Block twilightforest.block.TFBlocks.uberous_soil. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:huge_stalk for public static net.minecraft.block.Block twilightforest.block.TFBlocks.huge_stalk. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:huge_mushgloom for public static net.minecraft.block.Block twilightforest.block.TFBlocks.huge_mushgloom. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trollvidr for public static net.minecraft.block.Block twilightforest.block.TFBlocks.trollvidr. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:unripe_trollber for public static net.minecraft.block.Block twilightforest.block.TFBlocks.unripe_trollber. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trollber for public static net.minecraft.block.Block twilightforest.block.TFBlocks.trollber. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_block for public static net.minecraft.block.Block twilightforest.block.TFBlocks.knightmetal_block. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:huge_lilypad for public static net.minecraft.block.Block twilightforest.block.TFBlocks.huge_lilypad. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:huge_waterlily for public static net.minecraft.block.Block twilightforest.block.TFBlocks.huge_waterlily. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:slider for public static net.minecraft.block.Block twilightforest.block.TFBlocks.slider. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_brick for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_brick. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_stairs for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_stairs. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_pillar for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_pillar. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_rune_brick for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_rune_brick. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:force_field for public static net.minecraft.block.Block twilightforest.block.TFBlocks.force_field. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cinder_furnace for public static net.minecraft.block.Block twilightforest.block.TFBlocks.cinder_furnace. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cinder_furnace_lit for public static net.minecraft.block.Block twilightforest.block.TFBlocks.cinder_furnace_lit. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cinder_log for public static net.minecraft.block.Block twilightforest.block.TFBlocks.cinder_log. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_door for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_door. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_door_vanished for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_door_vanished. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:experiment_115 for public static net.minecraft.block.Block twilightforest.block.TFBlocks.experiment_115. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:miniature_structure for public static net.minecraft.block.Block twilightforest.block.TFBlocks.miniature_structure. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:block_storage for public static net.minecraft.block.Block twilightforest.block.TFBlocks.block_storage. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:spiral_bricks for public static net.minecraft.block.Block twilightforest.block.TFBlocks.spiral_bricks. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:etched_nagastone for public static net.minecraft.block.Block twilightforest.block.TFBlocks.etched_nagastone. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_pillar for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_pillar. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_stairs for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_stairs. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:etched_nagastone_mossy for public static net.minecraft.block.Block twilightforest.block.TFBlocks.etched_nagastone_mossy. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_pillar_mossy for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_pillar_mossy. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_stairs_mossy for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_stairs_mossy. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:etched_nagastone_weathered for public static net.minecraft.block.Block twilightforest.block.TFBlocks.etched_nagastone_weathered. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_pillar_weathered for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_pillar_weathered. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:nagastone_stairs_weathered for public static net.minecraft.block.Block twilightforest.block.TFBlocks.nagastone_stairs_weathered. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:auroralized_glass for public static net.minecraft.block.Block twilightforest.block.TFBlocks.auroralized_glass. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_stairs_brick for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_stairs_brick. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_stairs_cracked for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_stairs_cracked. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_stairs_worn for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_stairs_worn. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_stairs_mossy for public static net.minecraft.block.Block twilightforest.block.TFBlocks.castle_stairs_mossy. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:iron_ladder for public static twilightforest.block.BlockTFLadderBars twilightforest.block.TFBlocks.iron_ladder. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:terrorcotta_circle for public static net.minecraft.block.Block twilightforest.block.TFBlocks.terrorcotta_circle. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:terrorcotta_diagonal for public static net.minecraft.block.Block twilightforest.block.TFBlocks.terrorcotta_diagonal. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:stone_twist for public static net.minecraft.block.Block twilightforest.block.TFBlocks.stone_twist. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:stone_twist_thin for public static net.minecraft.block.Block twilightforest.block.TFBlocks.stone_twist_thin. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.twilight_oak_planks. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.twilight_oak_stairs. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.twilight_oak_doubleslab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.twilight_oak_slab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.twilight_oak_button. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.twilight_oak_fence. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.twilight_oak_gate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_oak_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.twilight_oak_plate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.canopy_planks. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.canopy_stairs. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.canopy_doubleslab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.canopy_slab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.canopy_button. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.canopy_fence. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.canopy_gate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:canopy_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.canopy_plate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.mangrove_planks. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.mangrove_stairs. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.mangrove_doubleslab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.mangrove_slab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.mangrove_button. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.mangrove_fence. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.mangrove_gate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mangrove_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.mangrove_plate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.dark_planks. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.dark_stairs. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.dark_doubleslab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.dark_slab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.dark_button. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.dark_fence. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.dark_gate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.dark_plate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.time_planks. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.time_stairs. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.time_doubleslab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.time_slab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.time_button. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.time_fence. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.time_gate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:time_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.time_plate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.trans_planks. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.trans_stairs. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.trans_doubleslab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.trans_slab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.trans_button. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.trans_fence. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.trans_gate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trans_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.trans_plate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.mine_planks. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.mine_stairs. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.mine_doubleslab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.mine_slab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.mine_button. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.mine_fence. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.mine_gate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mine_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.mine_plate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_planks for public static twilightforest.block.BlockTF twilightforest.block.TFBlocks.sort_planks. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_stairs for public static twilightforest.block.BlockTFStairs twilightforest.block.TFBlocks.sort_stairs. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_doubleslab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.sort_doubleslab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_slab for public static twilightforest.block.BlockTFSlab twilightforest.block.TFBlocks.sort_slab. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_button for public static twilightforest.block.BlockTFButtonWood twilightforest.block.TFBlocks.sort_button. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_fence for public static twilightforest.block.BlockTFFence twilightforest.block.TFBlocks.sort_fence. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_gate for public static twilightforest.block.BlockTFFenceGate twilightforest.block.TFBlocks.sort_gate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:sort_plate for public static twilightforest.block.BlockTFPressurePlate twilightforest.block.TFBlocks.sort_plate. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.frost. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:transience for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.transience. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fireskin for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.fireskin. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_shroud for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.ice_shroud. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:static_aura for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.static_aura. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:decay for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.decay. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sixth_sense for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.sixth_sense. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_jammer for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.arcane_jammer. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_trick for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mind_trick. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_control for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mind_control. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:font_of_mana for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.font_of_mana. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fear for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.fear. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_soulbinding for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.curse_of_soulbinding. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:paralysis for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.paralysis. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:muffle for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.muffle. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ward for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.ward. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:slow_time for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.slow_time. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:empowerment for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.empowerment. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_enfeeblement for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.curse_of_enfeeblement. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_undeath for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.curse_of_undeath. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:containment for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.containment. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_step for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.frost_step. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mark_of_sacrifice for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mark_of_sacrifice. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mirage for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mirage. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:oakflesh for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.oakflesh. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ironflesh for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.ironflesh. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:diamondflesh for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.diamondflesh. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ABYSS_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos_hellstone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARATHOS_HELLSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BOREAN_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTEVIA_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DEEPLANDS_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIA_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IROMINE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTERIUM_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:high_precasia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.HIGH_PRECASIA_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:low_precasia_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LOW_PRECASIA_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primed_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PRIMED_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRELANDS_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unstable_stone for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.UNSTABLE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.BOREAN_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.CANDYLAND_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVE_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPONIA_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIA_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalyte_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.LUNALYTE_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunasole_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.LUNASOLE_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTERIUM_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_dirt for public static net.tslat.aoa3.block.generation.dirt.DirtBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.ABYSS_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.BOREAN_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.CANDYLAND_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVE_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPONIA_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIA_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.IROMINE_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_down_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_DOWN_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalyte_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.LUNALYTE_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunasole_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.LUNASOLE_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTERIUM_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.PRECASIA_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRELANDS_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_grass for public static net.tslat.aoa3.block.generation.grass.GrassBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.AMETHYST_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.BARONYTE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.BLAZIUM_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_runium_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.CHARGED_RUNIUM_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestbone_fragments_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.CHESTBONE_FRAGMENTS_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLITE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.ELECANIUM_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.EMBERSTONE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:footbone_fragments_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.FOOTBONE_FRAGMENTS_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemenyte_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.GEMENYTE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.GHASTLY_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.GHOULISH_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.JADE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jewelyte_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.JEWELYTE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_fragments_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.LEGBONE_FRAGMENTS_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.LIMONITE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.LYON_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystite_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTITE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.ORNAMYTE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.RED_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.ROSITE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runium_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIUM_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.SAPPHIRE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.SHYREGEM_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrestone_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRESTONE_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullbone_fragments_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.SKULLBONE_FRAGMENTS_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:varsium_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.VARSIUM_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal_ore for public static net.tslat.aoa3.block.generation.ores.OreBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CRYSTAL_ORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BROWN_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CORAL_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPONIA_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLITE_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTEVIA_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyan_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CYAN_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_blue_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_BLUE_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_grey_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_GREY_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkwash_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARKWASH_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grey_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREY_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_dotted_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_DOTTED_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_striped_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_STRIPED_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lime_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LIME_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magenta_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.MAGENTA_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_mysterium_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_MYSTERIUM_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_mysterium_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_MYSTERIUM_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RED_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ROSIDIAN_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_construct_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_CONSTRUCT_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_shyre_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_SHYRE_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_shyre_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_SHYRE_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewash_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITEWASH_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_amethyst_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_AMETHYST_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_amethyst_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_AMETHYST_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_amethyst_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_AMETHYST_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_amethyst_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_AMETHYST_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_jade_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_JADE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_jade_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_JADE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_jade_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_JADE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_jade_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_JADE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_limonite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_LIMONITE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_limonite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_LIMONITE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_limonite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_LIMONITE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_limonite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_LIMONITE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_rosite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_ROSITE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_rosite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_ROSITE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_rosite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_ROSITE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_rosite_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_ROSITE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_sapphire_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_SAPPHIRE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_sapphire_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_SAPPHIRE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_sapphire_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SAPPHIRE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_sapphire_ivory for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_SAPPHIRE_IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.BLOOD_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.RED_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_celevus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CELEVUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawn_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.DAWN_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_eyes_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_EYES_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.RED_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:turquoise_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.TURQUOISE_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_haven_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_HAVEN_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irodust_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.IRODUST_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irogold_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.IROGOLD_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunicia_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.LUNICIA_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunosso_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.LUNOSSO_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowblood_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOWBLOOD_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bright_shyre_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.BRIGHT_SHYRE_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vein_leaves for public static net.tslat.aoa3.block.generation.leaves.LeavesBlock net.tslat.aoa3.common.registration.BlockRegister.VEIN_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.BLOOD_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawn_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.DAWN_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eyeball_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.EYEBALL_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_eye_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_EYE_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_eyes_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_EYES_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_flashing_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_FLASHING_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_purpling_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_PURPLING_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunide_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.LUNIDE_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_log for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodwood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauntedwood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTEDWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irowood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IROWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunide_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LUNIDE_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxicwood_planks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TOXICWOOD_PLANKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_achony_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ACHONY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_baron_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BARON_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_black_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BLACK_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_bloodstone_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BLOODSTONE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_bloodwood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BLOODWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_blue_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BLUE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_brown_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BROWN_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_churry_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CHURRY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_coral_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CORAL_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_creep_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CREEP_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_creeponia_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CREEPONIA_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_crystallite_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CRYSTALLITE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_crystevia_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CRYSTEVIA_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_cyan_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CYAN_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_cycade_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_CYCADE_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_dark_blue_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_DARK_BLUE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_dark_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_DARK_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_dark_grey_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_DARK_GREY_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_darkwash_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_DARKWASH_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_dawnwood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_DAWNWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_gardencia_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_GARDENCIA_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_greckon_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_GRECKON_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_green_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_GREEN_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_grey_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_GREY_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_haunted_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_HAUNTED_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_hauntedwood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_HAUNTEDWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_iro_dotted_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_IRO_DOTTED_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_iro_striped_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_IRO_STRIPED_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_irowood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_IROWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_amethyst_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_AMETHYST_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_amethyst_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_AMETHYST_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_amethyst_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_AMETHYST_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_amethyst_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_AMETHYST_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_jade_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_JADE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_jade_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_JADE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_jade_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_JADE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_jade_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_JADE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_limonite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_LIMONITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_limonite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_LIMONITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_limonite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_LIMONITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_limonite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_LIMONITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_rosite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_ROSITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_rosite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_ROSITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_rosite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_ROSITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_rosite_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_ROSITE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_intricate_sapphire_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_INTRICATE_SAPPHIRE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_natural_sapphire_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_NATURAL_SAPPHIRE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_ornate_sapphire_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORNATE_SAPPHIRE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_patterned_sapphire_ivory_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PATTERNED_SAPPHIRE_IVORY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_lelyetia_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_LELYETIA_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_lime_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_LIME_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_lucalus_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_LUCALUS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_lunar_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_LUNAR_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_lunide_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_LUNIDE_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_magenta_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_MAGENTA_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_black_mysterium_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_BLACK_MYSTERIUM_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_green_mysterium_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_GREEN_MYSTERIUM_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_orange_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ORANGE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_pink_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PINK_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_purple_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_PURPLE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_red_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_RED_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_rosidian_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_ROSIDIAN_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_runic_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_RUNIC_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_runic_construct_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_RUNIC_CONSTRUCT_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_shadow_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_SHADOW_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_shyre_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_SHYRE_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_white_shyre_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_WHITE_SHYRE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_yellow_shyre_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_YELLOW_SHYRE_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_skeletal_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_SKELETAL_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_stranglewood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_STRANGLEWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_toxicwood_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_TOXICWOOD_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_whitewash_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_WHITEWASH_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:double_yellow_bricks_slab for public static net.tslat.aoa3.block.decoration.slabs.SlabBlock$DoubleSlabBlock net.tslat.aoa3.common.registration.BlockRegister.DOUBLE_YELLOW_BRICKS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodwood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BROWN_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CORAL_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPONIA_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLITE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTEVIA_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyan_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CYAN_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_blue_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_BLUE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_grey_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_GREY_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkwash_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.DARKWASH_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grey_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.GREY_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauntedwood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTEDWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_dotted_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_DOTTED_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_striped_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_STRIPED_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irowood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.IROWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_amethyst_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_AMETHYST_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_amethyst_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_AMETHYST_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_amethyst_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_AMETHYST_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_amethyst_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_AMETHYST_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_jade_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_JADE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_jade_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_JADE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_jade_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_JADE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_jade_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_JADE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_limonite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_LIMONITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_limonite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_LIMONITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_limonite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_LIMONITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_limonite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_LIMONITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_rosite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_ROSITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_rosite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_ROSITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_rosite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_ROSITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_rosite_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_ROSITE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:intricate_sapphire_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.INTRICATE_SAPPHIRE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_sapphire_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.NATURAL_SAPPHIRE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_sapphire_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SAPPHIRE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:patterned_sapphire_ivory_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PATTERNED_SAPPHIRE_IVORY_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lime_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.LIME_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunide_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.LUNIDE_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magenta_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.MAGENTA_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_mysterium_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_MYSTERIUM_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_mysterium_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_MYSTERIUM_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.RED_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.ROSIDIAN_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_construct_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_CONSTRUCT_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_shyre_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_SHYRE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_shyre_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_SHYRE_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxicwood_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.TOXICWOOD_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewash_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.WHITEWASH_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_bricks_stairs for public static net.tslat.aoa3.block.decoration.stairs.StairsBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_BRICKS_STAIRS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodwood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauntedwood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTEDWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irowood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.IROWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunide_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.LUNIDE_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxicwood_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.TOXICWOOD_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:twinklestone_fence for public static net.tslat.aoa3.block.decoration.fences.FenceBlock net.tslat.aoa3.common.registration.BlockRegister.TWINKLESTONE_FENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodwood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cycade_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.CYCADE_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauntedwood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTEDWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irowood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.IROWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunide_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.LUNIDE_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxicwood_gate for public static net.tslat.aoa3.block.decoration.gates.GateBlock net.tslat.aoa3.common.registration.BlockRegister.TOXICWOOD_GATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flower_core for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.FLOWER_CORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_mushroom for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_MUSHROOM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_mushroom_inside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_MUSHROOM_INSIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_mushroom_outside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_MUSHROOM_OUTSIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_mushroom_inside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_MUSHROOM_INSIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_mushroom_outside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_MUSHROOM_OUTSIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_mushroom_inside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_MUSHROOM_INSIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_mushroom_outside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_MUSHROOM_OUTSIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_mushroom_inside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_MUSHROOM_INSIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_mushroom_outside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_MUSHROOM_OUTSIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_mushroom_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_MUSHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_mushroom_inside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_MUSHROOM_INSIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_mushroom_outside for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_MUSHROOM_OUTSIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plant_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PLANT_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candied_water for public static net.tslat.aoa3.block.BasicFluidBlock net.tslat.aoa3.common.registration.BlockRegister.CANDIED_WATER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_light for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_LIGHT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_light for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_LIGHT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_light_breakable for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_LIGHT_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_crystal for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkstone for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.DARKSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_crystal for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.DEEP_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_light for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.HIVE_LIGHT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:steel_light for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.STEEL_LIGHT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:twinklestone for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.TWINKLESTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_light for public static net.tslat.aoa3.block.functional.lights.LightBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_LIGHT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.AMETHYST_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aquatic_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.AQUATIC_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BARONYTE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BLAZIUM_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLITE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.ELECANIUM_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.EMBERSTONE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.FIRE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.GHASTLY_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.GHOULISH_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_amethyst_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_AMETHYST_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_jade_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_JADE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_limonite_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_LIMONITE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_rosite_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_ROSITE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory_sapphire_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.IVORY_SAPPHIRE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.JADE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.AQUA_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.BROWN_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyan_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.CYAN_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_grey_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_GREY_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grey_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.GREY_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lime_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.LIME_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magenta_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.MAGENTA_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.RED_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_life_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_LIFE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.LIMONITE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.LYON_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTIC_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_circling_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_CIRCLING_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_lapis_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_LAPIS_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_lapis_circling_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_LAPIS_CIRCLING_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_lapis_triangles_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_LAPIS_TRIANGLES_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_runic_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_RUNIC_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:neon_triangles_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.NEON_TRIANGLES_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.ROSITE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.SAPPHIRE_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_lamp for public static net.tslat.aoa3.block.functional.lamps.LampBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssal_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.ABYSSAL_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aquatic_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.AQUATIC_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_glass_breakable for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_GLASS_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:decayed_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.DECAYED_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencian_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIAN_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unbreakable_runic_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.UNBREAKABLE_RUNIC_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zhinx_glass for public static net.tslat.aoa3.block.decoration.glass.GlassBlock net.tslat.aoa3.common.registration.BlockRegister.ZHINX_GLASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.AMETHYST_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.BARONYTE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.BLAZIUM_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLITE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.ELECANIUM_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.EMBERSTONE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemenyte_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.GEMENYTE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.GHASTLY_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.GHOULISH_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.JADE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jewelyte_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.JEWELYTE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.LIMONITE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.LYON_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystite_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTITE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.ORNAMYTE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.ROSITE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.SAPPHIRE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.SHYREGEM_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrestone_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRESTONE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_ingot_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_INGOT_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:varsium_block for public static net.tslat.aoa3.block.decoration.misc.CompressedBlock net.tslat.aoa3.common.registration.BlockRegister.VARSIUM_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_carpet for public static net.tslat.aoa3.block.decoration.carpets.CarpetBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_CARPET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_carpet for public static net.tslat.aoa3.block.decoration.carpets.CarpetBlock net.tslat.aoa3.common.registration.BlockRegister.BOREAN_CARPET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencian_carpet for public static net.tslat.aoa3.block.decoration.carpets.CarpetBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIAN_CARPET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_carpet for public static net.tslat.aoa3.block.decoration.carpets.CarpetBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_CARPET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_carpet for public static net.tslat.aoa3.block.decoration.carpets.CarpetBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_CARPET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallanium for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTALLANIUM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberium for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.EMBERIUM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadonantium for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SHADONANTIUM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletanium for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETANIUM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_rock for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_ROCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_ancient_tile for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_ANCIENT_TILE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_tile_core for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_TILE_CORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_ancient_tile for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_ANCIENT_TILE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_tile_shrine for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_TILE_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_ancient_tile for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_ANCIENT_TILE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_dirt for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_DIRT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_dirt_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_DIRT_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_stream_horizontal for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_STREAM_HORIZONTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_stream_horizontal_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_STREAM_HORIZONTAL_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_rectangles for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_RECTANGLES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_rectangles_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_RECTANGLES_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_squares for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_SQUARES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_squares_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_SQUARES_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_tiles for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_TILES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_tiles_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_TILES_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_stream_vertical for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_STREAM_VERTICAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_stream_vertical_breakable for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_STREAM_VERTICAL_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_castle_wall for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_CASTLE_WALL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_cube for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_CUBE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_ground for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_GROUND. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_bar_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_BAR_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_bars for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSTONE_BARS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_candy for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_candy for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RED_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_candy for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chocolate_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CHOCOLATE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_chocolate_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_CHOCOLATE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_chocolate_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CHOCOLATE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cog_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.COG_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CORAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CORAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_CORAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_CORAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CORAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_coral for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CORAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_cotton_candy for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.AQUA_COTTON_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_cotton_candy for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_COTTON_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crate for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.CRATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RED_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CRYSTAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_face_brick for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARK_FACE_BRICK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_trap_explosion for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DEEPLANDS_TRAP_EXPLOSION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_trap_lava for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DEEPLANDS_TRAP_LAVA. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_trap_nipper for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DEEPLANDS_TRAP_NIPPER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:degraded_steel for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DEGRADED_STEEL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.EYE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_snail_acid for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GIANT_SNAIL_ACID. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.GINGERBREAD. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_wall for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.HIVE_WALL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_brick_trap for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_BRICK_TRAP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iropole for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.IROPOLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_face for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_FACE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_flow for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_FLOW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_maze for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_MAZE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_pass for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_PASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_plain for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_PLAIN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_squares for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_SQUARES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_block_track for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_BLOCK_TRACK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_trap_flow for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_TRAP_FLOW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_trap_maze for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_TRAP_MAZE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_trap_pass for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_TRAP_PASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_temple_trap_squares for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_TEMPLE_TRAP_SQUARES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darklight_orb for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DARKLIGHT_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dusk_orb for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.DUSK_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_orb for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_orb for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.MOONLIGHT_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sunfire_orb for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SUNFIRE_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_pad for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_PAD. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_acid for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_ACID. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paravite_hive for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PARAVITE_HIVE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:black_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLACK_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_blue_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.LIGHT_BLUE_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magenta_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.MAGENTA_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.RED_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rose_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ROSE_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_petals for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plastic for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.PLASTIC. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_compass for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_COMPASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_distortion for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_DISTORTION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_energy for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_ENERGY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_fire for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_kinetic for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_KINETIC. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_life for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_LIFE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_lunar for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_LUNAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_poison for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_POISON. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_power for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_POWER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_storm for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_STORM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_strike for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_STRIKE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_water for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_WATER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_wind for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_WIND. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_post_wither for public static net.tslat.aoa3.block.generation.misc.RunePostBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_POST_WITHER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_block for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles_dots_left for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES_DOTS_LEFT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles_dots_right for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES_DOTS_RIGHT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles_eye_orange for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES_EYE_ORANGE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles_eye_red for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES_EYE_RED. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tentacles_green for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TENTACLES_GREEN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unbreakable_iro_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.UNBREAKABLE_IRO_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unbreakable_plant_stem for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.UNBREAKABLE_PLANT_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unbreakable_runic_bricks for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.UNBREAKABLE_RUNIC_BRICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_SHROOM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_SHROOM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.ORANGE_SHROOM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_SHROOM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroom_stem for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.SHROOM_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_SHROOM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_shroom for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_SHROOM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_log for public static net.tslat.aoa3.block.BasicNonCubeBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_LOG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boney_block for public static net.tslat.aoa3.block.generation.misc.BoneyBlock net.tslat.aoa3.common.registration.BlockRegister.BONEY_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_direction for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_DIRECTION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_empowering for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_EMPOWERING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_focus for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_FOCUS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_power for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_POWER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_reality for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_REALITY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_space for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_SPACE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carved_rune_travel for public static net.tslat.aoa3.block.functional.misc.CarvedRunicBlock net.tslat.aoa3.common.registration.BlockRegister.CARVED_RUNE_TRAVEL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charging_table for public static net.tslat.aoa3.block.functional.utility.ChargingTable net.tslat.aoa3.common.registration.BlockRegister.CHARGING_TABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_cloud for public static net.tslat.aoa3.block.generation.misc.CloudBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_CLOUD. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dimensional_fabric for public static net.tslat.aoa3.block.generation.special.DimensionalFabric net.tslat.aoa3.common.registration.BlockRegister.DIMENSIONAL_FABRIC. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:air_gap for public static net.tslat.aoa3.block.functional.misc.AirGap net.tslat.aoa3.common.registration.BlockRegister.AIR_GAP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopian_lamp for public static net.tslat.aoa3.block.generation.special.DustopianLamp net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIAN_LAMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopian_lamp_off for public static net.tslat.aoa3.block.generation.special.DustopianLampOff net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIAN_LAMP_OFF. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:damage_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.DAMAGE_ENHANCER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:divine_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.DIVINE_ENHANCER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:durability_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.DURABILITY_ENHANCER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luck_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.LUCK_ENHANCER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.MAGIC_ENHANCER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:resistance_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.RESISTANCE_ENHANCER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.SPEED_ENHANCER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weight_enhancer for public static net.tslat.aoa3.block.functional.misc.EnhancerBlock net.tslat.aoa3.common.registration.BlockRegister.WEIGHT_ENHANCER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_ladder for public static net.tslat.aoa3.block.functional.misc.LadderBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_LADDER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_ladder_breakable for public static net.tslat.aoa3.block.functional.misc.LadderBlock net.tslat.aoa3.common.registration.BlockRegister.ARCHAIC_LADDER_BREAKABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:living_growth for public static net.tslat.aoa3.block.functional.misc.LivingGrowth net.tslat.aoa3.common.registration.BlockRegister.LIVING_GROWTH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_stem for public static net.tslat.aoa3.block.generation.wood.LogBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVE_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_pillar for public static net.tslat.aoa3.block.generation.misc.LunarPillar net.tslat.aoa3.common.registration.BlockRegister.LUNAR_PILLAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spikey_pillar for public static net.tslat.aoa3.block.generation.misc.SpikeyPillar net.tslat.aoa3.common.registration.BlockRegister.SPIKEY_PILLAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_block for public static net.tslat.aoa3.block.generation.misc.ToxicBlock net.tslat.aoa3.common.registration.BlockRegister.TOXIC_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_waste for public static net.tslat.aoa3.block.generation.misc.ToxicWaste net.tslat.aoa3.common.registration.BlockRegister.TOXIC_WASTE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amphibior_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.AMPHIBIOR_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amphibiyte_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.AMPHIBIYTE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:angelica_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ANGELICA_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arc_wizard_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ARC_WIZARD_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arkzyne_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ARKZYNE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arocknid_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.AROCKNID_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:banshee_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.BANSHEE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baumba_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.BAUMBA_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodsucker_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODSUCKER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cane_bug_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.CANE_BUG_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crusilisk_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.CRUSILISK_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnlight_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNLIGHT_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daysee_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.DAYSEE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:diocus_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.DIOCUS_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:enforcer_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ENFORCER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exohead_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.EXOHEAD_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:faceless_floater_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.FACELESS_FLOATER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fenix_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.FENIX_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flesh_eater_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.FLESH_EATER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowerface_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.FLOWERFACE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungock_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.FUNGOCK_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastus_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.GHASTUS_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbird_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.GINGERBIRD_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_man_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.GINGERBREAD_MAN_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldum_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.GOLDUM_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldus_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.GOLDUS_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:inmate_x_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.INMATE_X_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:inmate_y_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.INMATE_Y_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iosaur_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.IOSAUR_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jawe_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.JAWE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.KAIYU_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightwalker_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.LIGHTWALKER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxocron_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.LUXOCRON_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechyon_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.MECHYON_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:merkyre_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.MERKYRE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mermage_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.MERMAGE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mushroom_spider_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.MUSHROOM_SPIDER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_beast_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.NETHENGEIC_BEAST_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_spider_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.NIGHTMARE_SPIDER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightwing_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.NIGHTWING_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:opteryx_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.OPTERYX_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paravite_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.PARAVITE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.PHANTOM_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pod_plant_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.POD_PLANT_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rawbone_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.RAWBONE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reaver_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.REAVER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:refluct_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.REFLUCT_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_critter_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ROCK_CRITTER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_golem_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_GOLEM_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_guardian_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_GUARDIAN_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seeker_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SEEKER_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shavo_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SHAVO_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_troll_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_TROLL_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeledon_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SKELEDON_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skelekyte_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SKELEKYTE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulscorne_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SOULSCORNE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_wizard_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SPECTRAL_WIZARD_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spinoledon_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SPINOLEDON_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surveyor_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.SURVEYOR_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tharafly_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.THARAFLY_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:undead_troll_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.UNDEAD_TROLL_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:urioh_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.URIOH_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:urv_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.URV_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vine_wizard_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.VINE_WIZARD_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visage_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.VISAGE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:volar_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.VOLAR_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zarg_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ZARG_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zhinx_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ZHINX_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zorp_spawner for public static net.tslat.aoa3.block.functional.spawners.SpawnerBlock net.tslat.aoa3.common.registration.BlockRegister.ZORP_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:army_block for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.ARMY_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.BARONESS_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_block for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.CANDY_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.CLUNKHEAD_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.CRAEXXEUS_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.DRACYON_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.GRAW_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_altar for public static net.tslat.aoa3.block.functional.altar.GuardianAltar net.tslat.aoa3.common.registration.BlockRegister.GUARDIAN_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_spawner for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.HIVE_SPAWNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydro_table for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.HYDRO_TABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.ILLUSION_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.KROR_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.MECHBOT_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_station for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.POWER_STATION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_shrine for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.PRIMORDIAL_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockrider_shrine for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.ROCKRIDER_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.SILVERFOOT_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toy_box for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.TOY_BOX. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_shrine for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.VINOCORNE_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.VISUALENT_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_altar for public static net.tslat.aoa3.block.functional.altar.BossAltarBlock net.tslat.aoa3.common.registration.BlockRegister.VOXXULON_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.ABYSS_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_CAVERN_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.BARATHOS_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.BOREAN_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.CANDYLAND_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVE_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPONIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTEVIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.DEEPLANDS_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.GARDENCIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.GRECKON_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.IROMINE_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.LUNALUS_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTERIUM_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.NETHER_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.PRECASIA_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.RUNANDOR_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRELANDS_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_portal for public static net.tslat.aoa3.block.functional.portal.PortalBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_PONDS_PORTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_altar for public static net.tslat.aoa3.block.functional.utility.AncientAltar net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_ALTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_shrine for public static net.tslat.aoa3.block.functional.utility.AncientCavernShrine net.tslat.aoa3.common.registration.BlockRegister.EREBON_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_shrine for public static net.tslat.aoa3.block.functional.utility.AncientCavernShrine net.tslat.aoa3.common.registration.BlockRegister.LUXON_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_shrine for public static net.tslat.aoa3.block.functional.utility.AncientCavernShrine net.tslat.aoa3.common.registration.BlockRegister.PLUTON_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_shrine for public static net.tslat.aoa3.block.functional.utility.AncientCavernShrine net.tslat.aoa3.common.registration.BlockRegister.SELYAN_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ascension_shrine for public static net.tslat.aoa3.block.functional.utility.AscensionShrine net.tslat.aoa3.common.registration.BlockRegister.ASCENSION_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_crate for public static net.tslat.aoa3.block.BasicBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_CRATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_forge for public static net.tslat.aoa3.block.functional.utility.CreationForge net.tslat.aoa3.common.registration.BlockRegister.CREATION_FORGE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.BLUE_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.GREEN_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.RED_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.WHITE_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal_creator for public static net.tslat.aoa3.block.functional.utility.CrystalCreator net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CRYSTAL_CREATOR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_extension_shrine for public static net.tslat.aoa3.block.functional.utility.CrystalExtensionShrine net.tslat.aoa3.common.registration.BlockRegister.CRYSTAL_EXTENSION_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:declogging_table for public static net.tslat.aoa3.block.functional.utility.DecloggingTable net.tslat.aoa3.common.registration.BlockRegister.DECLOGGING_TABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_case for public static net.tslat.aoa3.block.functional.misc.DeepCase net.tslat.aoa3.common.registration.BlockRegister.DEEP_CASE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:divine_station for public static net.tslat.aoa3.block.functional.utility.DivineStation net.tslat.aoa3.common.registration.BlockRegister.DIVINE_STATION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:enigma_table for public static net.tslat.aoa3.block.functional.utility.EnigmaTable net.tslat.aoa3.common.registration.BlockRegister.ENIGMA_TABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoid_station for public static net.tslat.aoa3.block.functional.utility.ExoidStation net.tslat.aoa3.common.registration.BlockRegister.EXOID_STATION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_device for public static net.tslat.aoa3.block.functional.utility.ExtractionDevice net.tslat.aoa3.common.registration.BlockRegister.EXTRACTION_DEVICE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_device_on for public static net.tslat.aoa3.block.functional.utility.ExtractionDevice net.tslat.aoa3.common.registration.BlockRegister.EXTRACTION_DEVICE_ON. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:filtration_system for public static net.tslat.aoa3.block.functional.utility.FiltrationSystem net.tslat.aoa3.common.registration.BlockRegister.FILTRATION_SYSTEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:frame_bench for public static net.tslat.aoa3.block.functional.utility.FrameBench net.tslat.aoa3.common.registration.BlockRegister.FRAME_BENCH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_accumulator for public static net.tslat.aoa3.block.functional.utility.GoldAccumulator net.tslat.aoa3.common.registration.BlockRegister.GOLD_ACCUMULATOR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunting_table for public static net.tslat.aoa3.block.functional.utility.HauntingTable net.tslat.aoa3.common.registration.BlockRegister.HAUNTING_TABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_1 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_1. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_2 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_2. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_3 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_3. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_4 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_4. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_5 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_5. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_6 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_6. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_7 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_7. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_8 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_8. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_progressor_9 for public static net.tslat.aoa3.block.functional.utility.ImmortallisProgressor net.tslat.aoa3.common.registration.BlockRegister.IMMORTALLIS_PROGRESSOR_9. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_table for public static net.tslat.aoa3.block.functional.utility.InfusionTable net.tslat.aoa3.common.registration.BlockRegister.INFUSION_TABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_crate for public static net.tslat.aoa3.block.functional.misc.IroCrate net.tslat.aoa3.common.registration.BlockRegister.IRO_CRATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_creation_table for public static net.tslat.aoa3.block.functional.utility.LunarCreationTable net.tslat.aoa3.common.registration.BlockRegister.LUNAR_CREATION_TABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_enrichment_table for public static net.tslat.aoa3.block.functional.utility.LunarEnrichmentTable net.tslat.aoa3.common.registration.BlockRegister.LUNAR_ENRICHMENT_TABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mending_table for public static net.tslat.aoa3.block.functional.utility.MendingTable net.tslat.aoa3.common.registration.BlockRegister.MENDING_TABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mineralization_station for public static net.tslat.aoa3.block.functional.utility.MineralizationStation net.tslat.aoa3.common.registration.BlockRegister.MINERALIZATION_STATION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petal_crafting_station for public static net.tslat.aoa3.block.functional.utility.PetalCraftingStation net.tslat.aoa3.common.registration.BlockRegister.PETAL_CRAFTING_STATION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_gold_accumulator for public static net.tslat.aoa3.block.functional.utility.PureGoldAccumulator net.tslat.aoa3.common.registration.BlockRegister.PURE_GOLD_ACCUMULATOR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:recreation_station for public static net.tslat.aoa3.block.functional.utility.RecreationStation net.tslat.aoa3.common.registration.BlockRegister.RECREATION_STATION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_randomizer for public static net.tslat.aoa3.block.functional.utility.RuneRandomizer net.tslat.aoa3.common.registration.BlockRegister.RUNE_RANDOMIZER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_shrine for public static net.tslat.aoa3.block.functional.utility.RuneShrine net.tslat.aoa3.common.registration.BlockRegister.RUNE_SHRINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_block for public static net.tslat.aoa3.block.functional.utility.RunicBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strange_block for public static net.tslat.aoa3.block.functional.utility.StrangeBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGE_BLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink for public static net.tslat.aoa3.block.functional.utility.TeaSink net.tslat.aoa3.common.registration.BlockRegister.TEA_SINK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_store_crate for public static net.tslat.aoa3.block.functional.utility.VoxStoreCrate net.tslat.aoa3.common.registration.BlockRegister.VOX_STORE_CRATE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewashing_table for public static net.tslat.aoa3.block.functional.utility.WhitewashingTable net.tslat.aoa3.common.registration.BlockRegister.WHITEWASHING_TABLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arcbulb for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.ARCBULB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arcflower for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.ARCFLOWER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bureal_stocks for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.BUREAL_STOCKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candycane for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CANDYCANE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CANDY_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_candy_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CANDY_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celevians_blue for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVIANS_BLUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celevians_purple for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVIANS_PURPLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celevians_red for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVIANS_RED. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celevians_white for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CELEVIANS_WHITE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_flowers for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_FLOWERS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.BLUE_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.GREEN_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.RED_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.WHITE_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal_plant for public static net.tslat.aoa3.block.generation.plants.CrysteviaCrystalPlant net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CRYSTAL_PLANT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daileers for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAILEERS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawn_bush for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAWN_BUSH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawn_flower for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAWN_FLOWER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawn_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAWN_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daylooms_blue for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAYLOOMS_BLUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daylooms_pink for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAYLOOMS_PINK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daylooms_yellow for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DAYLOOMS_YELLOW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dead_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DEAD_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_blooms for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DEEP_BLOOMS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.DEEP_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_flower for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_FLOWER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_grass_plant for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.HAVEN_GRASS_PLANT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horizon_daisies for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.HORIZON_DAISIES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.IRO_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irotops for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.IROTOPS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_grass_down for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_GRASS_DOWN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucon_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LUCON_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalip for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LUNALIP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luntar for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LUNTAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lurchians for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LURCHIANS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lylips for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.LYLIPS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magias for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.MAGIAS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_bush for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTIC_BUSH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_ferns for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTIC_FERNS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ocealites_blue for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.OCEALITES_BLUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_grass for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.RAINBOW_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_grass2 for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.RAINBOW_GRASS2. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_grass3 for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.RAINBOW_GRASS3. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_bulbs for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.RUNE_BULBS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bush for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_BUSH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_weed for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_WEED. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_thorns for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.TANGLE_THORNS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_bloom for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.TRILLIAD_BLOOM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tubeicles for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.TUBEICLES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_waterweeds for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_WATERWEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_waterweeds for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.WHITE_WATERWEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_waterweeds for public static net.tslat.aoa3.block.generation.plants.GenericPlantBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_WATERWEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_lollypop for public static net.tslat.aoa3.block.generation.plants.PlantMultiStackable net.tslat.aoa3.common.registration.BlockRegister.BLUE_LOLLYPOP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_lollypop for public static net.tslat.aoa3.block.generation.plants.PlantMultiStackable net.tslat.aoa3.common.registration.BlockRegister.RED_LOLLYPOP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_lollypop for public static net.tslat.aoa3.block.generation.plants.PlantMultiStackable net.tslat.aoa3.common.registration.BlockRegister.YELLOW_LOLLYPOP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_vines for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_VINES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_vines_cap for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_VINES_CAP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_pine_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BLOOD_PINE_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_pine for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BLOOD_PINE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_spikes for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BLOOD_SPIKES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_strands for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BLOOD_STRANDS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bulb_stock for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BULB_STOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bulb_stock_cap for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.BULB_STOCK_CAP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celebulbs_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.CELEBULBS_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celebulbs_green for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.CELEBULBS_GREEN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celebulbs_yellow for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.CELEBULBS_YELLOW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_cage for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.CORAL_CAGE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_bars for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_BARS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_shrub_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.EYE_SHRUB_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_shrub for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.EYE_SHRUB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:garden_grass for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.GARDEN_GRASS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_blue_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_BLUE_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_blue for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_BLUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_pink_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_PINK_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_pink for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_PINK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_yellow_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_YELLOW_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:havendales_yellow for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.HAVENDALES_YELLOW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_stem_cap for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_STEM_CAP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_stem_cap_down for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_STEM_CAP_DOWN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_wiggler for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_WIGGLER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_wiggler_bottom for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_WIGGLER_BOTTOM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_wiggler_top for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_WIGGLER_TOP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_peppermint for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.GREEN_PEPPERMINT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_peppermint for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.RED_PEPPERMINT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plastic_stick for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.PLASTIC_STICK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_tube for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.CANDY_TUBE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_stock for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.SHYRE_STOCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_cap for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.SHYRE_CAP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_cap_down for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.SHYRE_CAP_DOWN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_fungi_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.VOX_FUNGI_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_fungi for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.VOX_FUNGI. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_tentacles_stem for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.VOX_TENTACLES_STEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_tentacles for public static net.tslat.aoa3.block.generation.plants.PlantStackable net.tslat.aoa3.common.registration.BlockRegister.VOX_TENTACLES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_waterweeds for public static net.tslat.aoa3.block.generation.plants.RedWaterweeds net.tslat.aoa3.common.registration.BlockRegister.RED_WATERWEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_vines for public static net.tslat.aoa3.block.generation.plants.VinesBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_VINES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berry_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.BUBBLE_BERRY_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.CHILLI_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_bulb_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.EYE_BULB_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracles_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.FLORACLES_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicaps_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.GOLDICAPS_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.HEART_FRUIT_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_tops_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.HOLLY_TOPS_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.LUNACRIKE_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.LUNA_GLOBE_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalon_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.LUNALON_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.MAGIC_MARANG_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_shroom_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.MYSTIC_SHROOM_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidon_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.ROSIDON_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.TEA_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_plant_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.THORNY_PLANT_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_crop for public static net.tslat.aoa3.block.functional.crops.CropBlock net.tslat.aoa3.common.registration.BlockRegister.TRILLIAD_CROP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achony_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.ACHONY_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodtwister_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.BLOODTWISTER_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_celevus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_CELEVUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.BLUE_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bright_shyre_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.BRIGHT_SHYRE_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:churry_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.CHURRY_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dawnwood_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.DAWNWOOD_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eyebush_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.EYEBUSH_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_hanger_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.EYE_HANGER_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_celevus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.GREEN_CELEVUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irodust_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.IRODUST_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:irogold_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.IROGOLD_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lucalus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.LUCALUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunicia_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.LUNICIA_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunosso_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.LUNOSSO_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pink_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.PINK_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_celevus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_CELEVUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.PURPLE_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_celevus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.RED_CELEVUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.RED_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stranglewood_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.STRANGLEWOOD_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:turquoise_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.TURQUOISE_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_celevus_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_CELEVUS_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_haven_sapling for public static net.tslat.aoa3.block.functional.saplings.SaplingBlock net.tslat.aoa3.common.registration.BlockRegister.YELLOW_HAVEN_SAPLING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bane_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.BANE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_bane_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_BANE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_bane_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_BANE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.BARONESS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_baroness_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_BARONESS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_baroness_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_BARONESS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CLUNKHEAD_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_clunkhead_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CLUNKHEAD_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_clunkhead_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CLUNKHEAD_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coniferon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CONIFERON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_coniferon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CONIFERON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_coniferon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CONIFERON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corallus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CORALLUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_corallus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CORALLUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_corallus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CORALLUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.COTTON_CANDOR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_cotton_candor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_COTTON_CANDOR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_cotton_candor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_COTTON_CANDOR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CRAEXXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_craexxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CRAEXXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_craexxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CRAEXXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CREEP_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_creep_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CREEP_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_creep_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CREEP_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystocore_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTOCORE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_crystocore_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_CRYSTOCORE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_crystocore_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_CRYSTOCORE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.DRACYON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_dracyon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_DRACYON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_dracyon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_DRACYON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elusive_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ELUSIVE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_elusive_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_ELUSIVE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_elusive_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_ELUSIVE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.FLASH_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_flash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_FLASH_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_flash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_FLASH_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldorth_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLDORTH_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_goldorth_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_GOLDORTH_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_goldorth_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_GOLDORTH_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GRAW_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_graw_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_GRAW_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_graw_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_GRAW_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GUARDIAN_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_guardian_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_GUARDIAN_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_guardian_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_GUARDIAN_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gyro_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GYRO_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_gyro_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_GYRO_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_gyro_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_GYRO_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:harkos_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.HARKOS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_harkos_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_HARKOS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_harkos_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_HARKOS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_king_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.HIVE_KING_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_hive_king_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_HIVE_KING_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_hive_king_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_HIVE_KING_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.HORON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_horon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_HORON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_horon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_HORON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrolisk_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.HYDROLISK_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_hydrolisk_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_HYDROLISK_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_hydrolisk_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_HYDROLISK_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kajaros_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.KAJAROS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_kajaros_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_KAJAROS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_kajaros_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_KAJAROS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_bambambam_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.KING_BAMBAMBAM_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_king_bambambam_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_KING_BAMBAMBAM_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_king_bambambam_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_KING_BAMBAMBAM_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_shroomus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.KING_SHROOMUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_king_shroomus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_KING_SHROOMUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_king_shroomus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_KING_SHROOMUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:klobber_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.KLOBBER_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_klobber_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_KLOBBER_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_klobber_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_KLOBBER_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.KROR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_kror_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_KROR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_kror_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_KROR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.MECHBOT_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_mechbot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_MECHBOT_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_mechbot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_MECHBOT_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mirage_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.MIRAGE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_mirage_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_MIRAGE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_mirage_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_MIRAGE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:miskel_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.MISKEL_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_miskel_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_MISKEL_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_miskel_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_MISKEL_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_wither_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.NETHENGEIC_WITHER_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_nethengeic_wither_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_NETHENGEIC_WITHER_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_nethengeic_wither_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_NETHENGEIC_WITHER_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:okazor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.OKAZOR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_okazor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_OKAZOR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_okazor_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_OKAZOR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penumbra_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.PENUMBRA_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_penumbra_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_PENUMBRA_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_penumbra_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_PENUMBRA_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proshield_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.PROSHIELD_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_proshield_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_PROSHIELD_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_proshield_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_PROSHIELD_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raxxan_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.RAXXAN_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_raxxan_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_RAXXAN_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_raxxan_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_RAXXAN_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockrider_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ROCKRIDER_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_rockrider_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_ROCKRIDER_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_rockrider_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_ROCKRIDER_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOWLORD_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_shadowlord_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_SHADOWLORD_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_shadowlord_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SHADOWLORD_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.SILVERFOOT_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_silverfoot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_SILVERFOOT_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_silverfoot_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SILVERFOOT_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletron_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETRON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_skeletron_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_SKELETRON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_skeletron_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SKELETRON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.SMASH_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_smash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_SMASH_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_smash_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_SMASH_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tyrosaur_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.TYROSAUR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_tyrosaur_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_TYROSAUR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_tyrosaur_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_TYROSAUR_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.VINOCORNE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_vinocorne_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_VINOCORNE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_vinocorne_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_VINOCORNE_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.VISUALENT_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_visualent_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_VISUALENT_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_visualent_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_VISUALENT_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.VOXXULON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_voxxulon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_VOXXULON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_voxxulon_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_VOXXULON_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:xxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.XXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_xxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.GOLD_XXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornate_xxeus_statue for public static net.tslat.aoa3.block.decoration.statue.StatueBlock net.tslat.aoa3.common.registration.BlockRegister.ORNATE_XXEUS_STATUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ANCIENT_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_ancient_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_ANCIENT_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_ancient_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_ANCIENT_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_ancient_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_ANCIENT_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BARON_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_baron_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_BARON_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_baron_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_BARON_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_baron_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_BARON_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BLOOD_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_blood_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_BLOOD_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_blood_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_BLOOD_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_blood_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_BLOOD_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BOREIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_boreic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_BOREIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_boreic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_BOREIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_boreic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_BOREIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CANDY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_candy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CANDY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_candy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CANDY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_candy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CANDY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CLOWN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_clown_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CLOWN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_clown_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CLOWN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_clown_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CLOWN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CREATION_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_creation_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CREATION_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_creation_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CREATION_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_creation_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CREATION_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepoid_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPOID_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_creepoid_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CREEPOID_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_creepoid_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CREEPOID_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_creepoid_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CREEPOID_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CREEPY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_creepy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CREEPY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_creepy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CREEPY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_creepy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CREEPY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.CRYSTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_crystal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_CRYSTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_crystal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_CRYSTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_crystal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_CRYSTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.DEEP_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_deep_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_DEEP_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_deep_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_DEEP_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_deep_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_DEEP_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.DUSTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_dustopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_DUSTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_dustopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_DUSTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_dustopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_DUSTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENERGY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_energy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_ENERGY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_energy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_ENERGY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_energy_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_ENERGY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.FUNGAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_fungal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_FUNGAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_fungal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_FUNGAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_fungal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_FUNGAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GHOSTLY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_ghostly_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_GHOSTLY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_ghostly_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_GHOSTLY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_ghostly_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_GHOSTLY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GHOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_ghoul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_GHOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_ghoul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_GHOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_ghoul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_GHOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GINGERBREAD_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_gingerbread_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_GINGERBREAD_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_gingerbread_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_GINGERBREAD_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_gingerbread_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_GINGERBREAD_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.HAUNTED_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_haunted_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_HAUNTED_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_haunted_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_HAUNTED_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_haunted_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_HAUNTED_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ILLUSION_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_illusion_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_ILLUSION_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_illusion_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_ILLUSION_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_illusion_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_ILLUSION_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.IMMORTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_immortal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_IMMORTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_immortal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_IMMORTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_immortal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_IMMORTAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.LELYETIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_lelyetian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_LELYETIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_lelyetian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_LELYETIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_lelyetian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_LELYETIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.LIGHT_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_light_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_LIGHT_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_light_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_LIGHT_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_light_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_LIGHT_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.LOTTO_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_lotto_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_LOTTO_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_lotto_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_LOTTO_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_lotto_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_LOTTO_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.LUNAR_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_lunar_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_LUNAR_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_lunar_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_LUNAR_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_lunar_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_LUNAR_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.MECHA_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_mecha_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_MECHA_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_mecha_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_MECHA_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_mecha_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_MECHA_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.NETHENGEIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_nethengeic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_NETHENGEIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_nethengeic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_NETHENGEIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_nethengeic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_NETHENGEIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.NETHER_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_nether_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_NETHER_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_nether_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_NETHER_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_nether_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_NETHER_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ROSIDIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_rosidian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_ROSIDIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_rosidian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_ROSIDIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_rosidian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_ROSIDIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.RUNIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_runic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_RUNIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_runic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_RUNIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_runic_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_RUNIC_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sea_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SEA_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_sea_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SEA_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_sea_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SEA_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_sea_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SEA_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SHADOW_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_shadow_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SHADOW_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_shadow_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SHADOW_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_shadow_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SHADOW_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shiny_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SHINY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_shiny_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SHINY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_shiny_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SHINY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_shiny_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SHINY_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SHYRE_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_shyre_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SHYRE_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_shyre_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SHYRE_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_shyre_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SHYRE_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SKELETAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_skeletal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SKELETAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_skeletal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SKELETAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_skeletal_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SKELETAL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_soul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_SOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_soul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_SOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_soul_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_SOUL_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.UTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_utopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_UTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_utopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_UTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_utopian_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_UTOPIAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.VOID_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_void_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_VOID_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_void_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_VOID_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_void_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_VOID_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.VOX_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gilded_vox_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.GILDED_VOX_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:encrusted_vox_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.ENCRUSTED_VOX_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bejewelled_vox_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.BEJEWELLED_VOX_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.PLUTON_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.LUXON_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.EREBON_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_banner for public static net.tslat.aoa3.block.decoration.banner.BannerBlock net.tslat.aoa3.common.registration.BlockRegister.SELYAN_BANNER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:balloon for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.BALLOON. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_bullet for public static net.tslat.aoa3.item.misc.ItemTieredBullet net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_BULLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cannonball for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.CANNONBALL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli for public static net.tslat.aoa3.item.food.Chilli net.tslat.aoa3.common.registration.ItemRegister.CHILLI. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_capsule for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.DISCHARGE_CAPSULE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_arrow for public static net.tslat.aoa3.item.misc.HollyArrow net.tslat.aoa3.common.registration.ItemRegister.HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_holly_arrow for public static net.tslat.aoa3.item.misc.SpectralHollyArrow net.tslat.aoa3.common.registration.ItemRegister.SPECTRAL_HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tipped_holly_arrow for public static net.tslat.aoa3.item.misc.TippedHollyArrow net.tslat.aoa3.common.registration.ItemRegister.TIPPED_HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:metal_slug for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.METAL_SLUG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pop_shot for public static net.tslat.aoa3.item.misc.PopShot net.tslat.aoa3.common.registration.ItemRegister.POP_SHOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spreadshot for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.SPREADSHOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.AMETHYST. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLOODSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CRYSTALLITE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemenyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GEMENYTE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JADE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jewelyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JEWELYTE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORNAMYTE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SAPPHIRE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHYREGEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BARONYTE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLAZIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ELECANIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.EMBERSTONE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHASTLY_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOULISH_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LYON_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MYSTITE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROSITE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rusted_iron_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUSTED_IRON_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrestone_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHYRESTONE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SKELETAL_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:varsium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VARSIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runium_chunk for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIUM_CHUNK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHESTBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:footbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FOOTBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LEGBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SKULLBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_runium_chunk for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHARGED_RUNIUM_CHUNK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.CHARGED_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:compass_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.COMPASS_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distortion_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.DISTORTION_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.ENERGY_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.FIRE_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kinetic_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.KINETIC_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:life_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.LIFE_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.POISON_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.POWER_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:storm_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.STORM_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strike_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.STRIKE_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unpowered_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.UNPOWERED_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WATER_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wind_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WIND_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WITHER_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:active_rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ACTIVE_RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alien_orb for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.ALIEN_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amphibiyte_lung for public static net.tslat.aoa3.item.misc.AmphibiyteLung net.tslat.aoa3.common.registration.ItemRegister.AMPHIBIYTE_LUNG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.APOCO_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:armour_plating for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ARMOUR_PLATING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blank_slab for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLANK_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chitin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHITIN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:circus_coin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CIRCUS_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:copper_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.COPPER_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.GOLD_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunaver_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.LUNAVER_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silver_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.SILVER_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_pile for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CONFETTI_PILE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CORAL_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cosmic_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.COSMIC_DUST. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cup for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CUP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.DARK_BONES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_powder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DARKLY_POWDER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dense_rock for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DENSE_ROCK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:desert_shell for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DESERT_SHELL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distorting_artifact for public static net.tslat.aoa3.item.misc.DistortingArtifact net.tslat.aoa3.common.registration.ItemRegister.DISTORTING_ARTIFACT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DOOM_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RAINBOW_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:enchanted_gunpowder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ENCHANTED_GUNPOWDER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_bulb for public static net.tslat.aoa3.item.misc.EyeBulb net.tslat.aoa3.common.registration.ItemRegister.EYE_BULB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flammable_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FLAMMABLE_DUST. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fleshy_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.FLESHY_BONES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floating_stone for public static net.tslat.aoa3.item.misc.FloatingStone net.tslat.aoa3.common.registration.ItemRegister.FLOATING_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fragmented_anima_stone for public static net.tslat.aoa3.item.misc.FragmentedAnimaStone net.tslat.aoa3.common.registration.ItemRegister.FRAGMENTED_ANIMA_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_powder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOSTLY_POWDER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOSTLY_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOULASM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravitator for public static net.tslat.aoa3.item.misc.Gravitator net.tslat.aoa3.common.registration.ItemRegister.GRAVITATOR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hardened_confetti_ball for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HARDENED_CONFETTI_BALL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_chunk for public static net.tslat.aoa3.item.misc.HiveChunk net.tslat.aoa3.common.registration.ItemRegister.HIVE_CHUNK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_top_petals for public static net.tslat.aoa3.item.misc.HollyTopPetals net.tslat.aoa3.common.registration.ItemRegister.HOLLY_TOP_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydro_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HYDRO_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ICE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:impure_gold for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.IMPURE_GOLD. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jungle_thorns for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JUNGLE_THORNS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_rod for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_ROD. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_totem for public static net.tslat.aoa3.item.misc.ItemLottoTotem net.tslat.aoa3.common.registration.ItemRegister.LOTTO_TOTEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunarade_mug for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNARADE_MUG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:metal_tub for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.METAL_TUB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_mending_compound for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MENDING_COMPOUND. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_mending_solution for public static net.tslat.aoa3.item.misc.MagicMendingSolution net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MENDING_SOLUTION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_repair_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_REPAIR_DUST. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magnet_shard for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGNET_SHARD. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_gear for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MECHA_GEAR. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_blue for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_BLUE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_green for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_GREEN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_red for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_RED. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_yellow for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_YELLOW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:millennium_upgrader for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MILLENNIUM_UPGRADER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:molten_upgrader for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MOLTEN_UPGRADER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonstone for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MOONSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mud_ball for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MUD_BALL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mushroom_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MUSHROOM_SPORES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_flakes for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.NIGHTMARE_FLAKES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:old_boot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OLD_BOOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:opteryx_feather for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OPTERYX_FEATHER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORANGE_SPORES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orbulon for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORBULON. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:padded_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PADDED_CLOTH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PHANTASM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_core for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.POWER_CORE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primed_ghoulasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMED_GHOULASM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_skull for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMORDIAL_SKULL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_coral_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_CORAL_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_gold for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_GOLD. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_rain_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_RAIN_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rammerhead_hide for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RAMMERHEAD_HIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:realm_travel_ticket for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.REALM_TRAVEL_TICKET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reinforced_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.REINFORCED_CLOTH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:return_crystal for public static net.tslat.aoa3.item.misc.ReturnCrystal net.tslat.aoa3.common.registration.ItemRegister.RETURN_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.ROCK_BONES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosid_root for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROSID_ROOT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_energy for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIC_ENERGY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:scrap_metal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SCRAP_METAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:scream_shield for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SCREAM_SHIELD. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharp_claw for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHARP_CLAW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sludge_parasite for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SLUDGE_PARASITE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_blue_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_BLUE_PETAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_green_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_GREEN_PETAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_orange_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_ORANGE_PETAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_purple_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_PURPLE_PETAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_red_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_RED_PETAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulbone for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.SOULBONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sticky_slime for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.STICKY_SLIME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_shreddings for public static net.tslat.aoa3.item.misc.TeaShreddings net.tslat.aoa3.common.registration.ItemRegister.TEA_SHREDDINGS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_petals for public static net.tslat.aoa3.item.misc.ThornyPetals net.tslat.aoa3.common.registration.ItemRegister.THORNY_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:torn_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TORN_CLOTH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_lump for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TOXIC_LUMP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_skull for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TROLL_SKULL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:uncharged_orb for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNCHARGED_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:uncharged_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNCHARGED_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unstable_gunpowder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNSTABLE_GUNPOWDER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:urka_hide for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.URKA_HIDE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_scales for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VOID_SCALES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_battle for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_BATTLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_equality for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_EQUALITY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_fire for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_impairment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_IMPAIRMENT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_poison for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_POISON. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_power for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_POWER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_wither for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_WITHER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weapon_parts for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WEAPON_PARTS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewashing_solution for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITEWASHING_SOLUTION. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:worn_book for public static net.tslat.aoa3.item.misc.WornBook net.tslat.aoa3.common.registration.ItemRegister.WORN_BOOK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_SPORES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zhinx_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ZHINX_DUST. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.ARCHERGUN_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blaster_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.BLASTER_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boots_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.BOOTS_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:leggings_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.LEGGINGS_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestplate_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.CHESTPLATE_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:helmet_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.HELMET_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cannon_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.CANNON_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.GUN_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.SHOTGUN_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.SNIPER_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_orb for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_ring for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_RING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn for public static net.tslat.aoa3.item.misc.summon.BoneHorn net.tslat.aoa3.common.registration.ItemRegister.BONE_HORN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:book_of_shadows for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BOOK_OF_SHADOWS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder_dash for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BOULDER_DASH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:call_of_the_drake for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CALL_OF_THE_DRAKE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_gems for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.EXPLOSIVE_GEMS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.EXPLOSIVE_IDOL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GIANT_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_spring for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GOLD_SPRING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardians_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GUARDIANS_EYE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.HAUNTED_IDOL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heavy_boulder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HEAVY_BOULDER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_egg for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HIVE_EGG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_callstone for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.NETHENGEIC_CALLSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:observing_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OBSERVING_EYE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petals for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMORDIAL_DUST. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_water_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_WATER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroom_stone for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.SHROOM_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silvro_coin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SILVRO_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:staring_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.STARING_EYE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toy_gyrocopter for public static net.tslat.aoa3.item.misc.summon.ToyGyrocopter net.tslat.aoa3.common.registration.ItemRegister.TOY_GYROCOPTER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:treat_bag for public static net.tslat.aoa3.item.misc.TreatBag net.tslat.aoa3.common.registration.ItemRegister.TREAT_BAG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.TROLL_IDOL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vile_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VILE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voliant_heart for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VOLIANT_HEART. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:warlock_gem for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WARLOCK_GEM. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.ABYSS_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.BARON_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.BOREAN_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CANDYLAND_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CELEVE_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CREEPONIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CRYSTEVIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DEEPLANDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dungeon_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DUNGEON_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DUSTOPIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.GARDENCIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.GRECKON_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.HAVEN_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.IROMINE_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.LELYETIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.MYSTERIUM_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.NETHER_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.PRECASIAN_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.RUNANDOR_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.SHYRELANDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.VOX_PONDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssal_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ABYSSAL_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.APOCO_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CLOWN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DARKLY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FLORO_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GOLDEN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HAUNTED_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LELYETIAN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIGHT_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.NETHER_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRECASIAN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predator_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PREDATOR_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocky_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROCKY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIC_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seaside_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SEASIDE_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smiley_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMILEY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_aqua_cannon for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_AQUA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_archergun for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_cannon for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_clogger for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_CLOGGER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_reefer for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_REEFER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_archergun for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_bow for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_cannon for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mechanical_assault_rifle for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHANICAL_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_staff for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mechyro for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHYRO. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blank_realmstone for public static net.tslat.aoa3.item.misc.BlankRealmstone net.tslat.aoa3.common.registration.ItemRegister.BLANK_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.ABYSS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.NETHER_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_CAVERN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.BARATHOS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.BOREAN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CANDYLAND_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CELEVE_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CREEPONIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CRYSTEVIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.DEEPLANDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.DUSTOPIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.GARDENCIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.GRECKON_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.HAVEN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.IMMORTALLIS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.IROMINE_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.LELYETIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.LUNALUS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.MYSTERIUM_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.PRECASIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.RUNANDOR_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.SHYRELANDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.VOX_PONDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.CHARGED_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.DARK_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:divine_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.DIVINE_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:empowered_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.EMPOWERED_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ethereal_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.ETHEREAL_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luminate_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.LUMINATE_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:molten_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.MOLTEN_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ominous_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.OMINOUS_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weak_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.WEAK_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:agility_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.AGILITY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:awareness_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.AWARENESS_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:breeding_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.BREEDING_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cleansing_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.CLEANSING_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distortion_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.DISTORTION_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.ENERGY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.GRAVITY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:oxygen_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.OXYGEN_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pressure_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.PRESSURE_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proficiency_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.PROFICIENCY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:resistance_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.RESISTANCE_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sanctity_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SANCTITY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:satiation_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SATIATION_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sight_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SIGHT_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strength_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.STRENGTH_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:untiring_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.UNTIRING_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vitality_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.VITALITY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin0 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN0. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin1 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN1. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin2 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN2. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin3 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN3. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin4 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN4. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ambient_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.AMBIENT_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blooming_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLOOMING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glaring_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLARING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gleaming_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLEAMING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glistening_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLISTENING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glowing_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLOWING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:radiant_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RADIANT_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shining_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHINING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ambient_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.AMBIENT_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blooming_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.BLOOMING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glaring_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLARING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gleaming_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLEAMING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glistening_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLISTENING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glowing_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLOWING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:radiant_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.RADIANT_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shining_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.SHINING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.GIANT_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:large_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.LARGE_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:medium_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.MEDIUM_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.SMALL_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_box for public static net.tslat.aoa3.item.lootbox.CrystalBox net.tslat.aoa3.common.registration.ItemRegister.CRYSTAL_BOX. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fish_case for public static net.tslat.aoa3.item.lootbox.FishCase net.tslat.aoa3.common.registration.ItemRegister.FISH_CASE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gem_bag for public static net.tslat.aoa3.item.lootbox.GemBag net.tslat.aoa3.common.registration.ItemRegister.GEM_BAG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_box for public static net.tslat.aoa3.item.lootbox.RuneBox net.tslat.aoa3.common.registration.ItemRegister.RUNE_BOX. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shiny_box for public static net.tslat.aoa3.item.lootbox.ShinyBox net.tslat.aoa3.common.registration.ItemRegister.SHINY_BOX. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:treasure_box for public static net.tslat.aoa3.item.lootbox.TreasureBox net.tslat.aoa3.common.registration.ItemRegister.TREASURE_BOX. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weapons_case for public static net.tslat.aoa3.item.lootbox.WeaponsCase net.tslat.aoa3.common.registration.ItemRegister.WEAPONS_CASE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_candlefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CANDLEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_crimson_skipper for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CRIMSON_SKIPPER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_crimson_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CRIMSON_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_dark_hatchetfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_DARK_HATCHETFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_fingerfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_FINGERFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_golden_gullfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_GOLDEN_GULLFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_ironback for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_IRONBACK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_limefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_LIMEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_pearl_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_PEARL_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_rainbowfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_RAINBOWFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_razorfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_RAZORFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_rocketfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_ROCKETFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_sailback for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_SAILBACK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_sapphire_strider for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_SAPPHIRE_STRIDER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_turquoise_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_TURQUOISE_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_violet_skipper for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_VIOLET_SKIPPER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candlefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CANDLEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crimson_skipper for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CRIMSON_SKIPPER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crimson_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CRIMSON_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_hatchetfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.DARK_HATCHETFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fingerfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.FINGERFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_gullfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.GOLDEN_GULLFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ironback for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.IRONBACK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.LIMEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pearl_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.PEARL_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbowfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.RAINBOWFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:razorfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.RAZORFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocketfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.ROCKETFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sailback for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.SAILBACK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_strider for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.SAPPHIRE_STRIDER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:turquoise_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.TURQUOISE_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:violet_skipper for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.VIOLET_SKIPPER. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berries for public static net.tslat.aoa3.item.food.BubbleBerries net.tslat.aoa3.common.registration.ItemRegister.BUBBLE_BERRIES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_cane for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CANDY_CANE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_corn for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CANDY_CORN. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_charger_shank for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CHARGER_SHANK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charger_shank for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CHARGER_SHANK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_chimera_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CHIMERA_CHOP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chimera_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CHIMERA_CHOP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_candy for public static net.tslat.aoa3.item.food.EyeCandy net.tslat.aoa3.common.registration.ItemRegister.EYE_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fiery_chops for public static net.tslat.aoa3.item.food.FieryChops net.tslat.aoa3.common.registration.ItemRegister.FIERY_CHOPS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracle_sticks for public static net.tslat.aoa3.item.food.FloracleSticks net.tslat.aoa3.common.registration.ItemRegister.FLORACLE_STICKS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_tea for public static net.tslat.aoa3.item.food.FungalTea net.tslat.aoa3.common.registration.ItemRegister.FUNGAL_TEA. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_furlion_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_FURLION_CHOP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:furlion_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.FURLION_CHOP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_cookie for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.GINGERBREAD_COOKIE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_wing for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.GINGERBREAD_WING. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicap_petals for public static net.tslat.aoa3.item.food.GoldicapPetals net.tslat.aoa3.common.registration.ItemRegister.GOLDICAP_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_halycon_beef for public static net.tslat.aoa3.item.food.RawHalyconBeef net.tslat.aoa3.common.registration.ItemRegister.RAW_HALYCON_BEEF. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:halycon_beef for public static net.tslat.aoa3.item.food.HalyconBeef net.tslat.aoa3.common.registration.ItemRegister.HALYCON_BEEF. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:halycon_milk for public static net.tslat.aoa3.item.food.HalyconMilk net.tslat.aoa3.common.registration.ItemRegister.HALYCON_MILK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit for public static net.tslat.aoa3.item.food.HeartFruit net.tslat.aoa3.common.registration.ItemRegister.HEART_FRUIT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hot_rod for public static net.tslat.aoa3.item.food.HotRod net.tslat.aoa3.common.registration.ItemRegister.HOT_ROD. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike for public static net.tslat.aoa3.item.food.Lunacrike net.tslat.aoa3.common.registration.ItemRegister.LUNACRIKE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe for public static net.tslat.aoa3.item.food.LunaGlobe net.tslat.aoa3.common.registration.ItemRegister.LUNA_GLOBE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalons for public static net.tslat.aoa3.item.food.Lunalons net.tslat.aoa3.common.registration.ItemRegister.LUNALONS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunarade for public static net.tslat.aoa3.item.food.Lunarade net.tslat.aoa3.common.registration.ItemRegister.LUNARADE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang for public static net.tslat.aoa3.item.food.MagicMarang net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MARANG. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_shrooms for public static net.tslat.aoa3.item.food.MysticShrooms net.tslat.aoa3.common.registration.ItemRegister.MYSTIC_SHROOMS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_tea for public static net.tslat.aoa3.item.food.NaturalTea net.tslat.aoa3.common.registration.ItemRegister.NATURAL_TEA. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_melon_slice for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.NATURE_MELON_SLICE. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:peppermint_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.PEPPERMINT_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidons for public static net.tslat.aoa3.item.food.Rosidons net.tslat.aoa3.common.registration.ItemRegister.ROSIDONS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_gummy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_GUMMY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_pop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_POP. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spearmint_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SPEARMINT_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea for public static net.tslat.aoa3.item.food.Tea net.tslat.aoa3.common.registration.ItemRegister.TEA. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_leaves for public static net.tslat.aoa3.item.food.TrilliadLeaves net.tslat.aoa3.common.registration.ItemRegister.TRILLIAD_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_ursa_meat for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_URSA_MEAT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ursa_meat for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.URSA_MEAT. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yeti_fingernails for public static net.tslat.aoa3.item.food.YetiFingernails net.tslat.aoa3.common.registration.ItemRegister.YETI_FINGERNAILS. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:diamond_bowl for public static net.tslat.aoa3.item.tool.misc.InfusionBowl net.tslat.aoa3.common.registration.ItemRegister.DIAMOND_BOWL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stone_bowl for public static net.tslat.aoa3.item.tool.misc.InfusionBowl net.tslat.aoa3.common.registration.ItemRegister.STONE_BOWL. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exp_flask for public static net.tslat.aoa3.item.tool.misc.ExpFlask net.tslat.aoa3.common.registration.ItemRegister.EXP_FLASK. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alluricorn_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.ALLURICORN_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blissard_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.BLISSARD_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:compeer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.COMPEER_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:construct_of_servility_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CONSTRUCT_OF_SERVILITY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corby_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CORBY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:draggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.DRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ender_carrier_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.ENDER_CARRIER_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gnawer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.GNAWER_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.GOOFER_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:healing_golem_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HEALING_GOLEM_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellquin_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HELLQUIN_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horntail_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HORNTAIL_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cyclops_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.MECHA_CYCLOPS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_skellox_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.MECHA_SKELLOX_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penguin_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.PENGUIN_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:26] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plateosaur_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.PLATEOSAUR_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rammerhorn_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.RAMMERHORN_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shaddy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SHADDY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spikeback_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SPIKEBACK_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spraggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SPRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.WAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berry_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.BUBBLE_BERRY_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.CHILLI_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracle_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.FLORACLE_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicap_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.GOLDICAP_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.HEART_FRUIT_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_top_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.HOLLY_TOP_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNACRIKE_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNA_GLOBE_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalon_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNALON_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MARANG_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidon_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.ROSIDON_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.TEA_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_plant_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.THORNY_PLANT_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.TRILLIAD_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.tslat.aoa3.item.record.RecordItem net.tslat.aoa3.common.registration.ItemRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.tslat.aoa3.item.record.RecordItem net.tslat.aoa3.common.registration.ItemRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:frost_breath for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.frost_breath. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:frozen_orb for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.frozen_orb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:lesser_geomancy for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.lesser_geomancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:naga_aspect for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.naga_aspect. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:pillar for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.pillar. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:rupture for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.rupture. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:solar_beam for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.solar_beam. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:solar_flare for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.solar_flare. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_barakoa_spirit for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_barakoa_spirit. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_frostmaw for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_frostmaw. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_naga for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_naga. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_spirit_pack for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_spirit_pack. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:suns_blessing for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.suns_blessing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:sunstrike for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.sunstrike. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:supernova for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.supernova. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:winds_of_winter for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.winds_of_winter. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_iron for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_iron. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_diamond for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_diamond. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_hitech for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_hitech. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:offsettool for public static team.chisel.common.item.ItemOffsetTool team.chisel.common.init.ChiselItems.offsettool. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath_seed for public static com.bobmowzie.mowziesmobs.server.item.ItemFoliaathSeed com.bobmowzie.mowziesmobs.server.item.ItemHandler.FOLIAATH_SEED. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:test_structure for public static com.bobmowzie.mowziesmobs.server.item.ItemTestStructure com.bobmowzie.mowziesmobs.server.item.ItemHandler.TEST_STRUCTURE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:mob_remover for public static com.bobmowzie.mowziesmobs.server.item.ItemMobRemover com.bobmowzie.mowziesmobs.server.item.ItemHandler.MOB_REMOVER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wrought_axe for public static com.bobmowzie.mowziesmobs.server.item.ItemWroughtAxe com.bobmowzie.mowziesmobs.server.item.ItemHandler.WROUGHT_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wrought_helmet for public static com.bobmowzie.mowziesmobs.server.item.ItemWroughtHelm com.bobmowzie.mowziesmobs.server.item.ItemHandler.WROUGHT_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa_mask_fury for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoaMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKOA_MASK_FURY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa_mask_fear for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoaMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKOA_MASK_FEAR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa_mask_rage for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoaMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKOA_MASK_RAGE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa_mask_bliss for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoaMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKOA_MASK_BLISS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa_mask_misery for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoaMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKOA_MASK_MISERY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako_mask for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKO_MASK. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:dart for public static com.bobmowzie.mowziesmobs.server.item.ItemDart com.bobmowzie.mowziesmobs.server.item.ItemHandler.DART. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:spear for public static com.bobmowzie.mowziesmobs.server.item.ItemSpear com.bobmowzie.mowziesmobs.server.item.ItemHandler.SPEAR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:blowgun for public static com.bobmowzie.mowziesmobs.server.item.ItemBlowgun com.bobmowzie.mowziesmobs.server.item.ItemHandler.BLOWGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:spawn_egg for public static com.bobmowzie.mowziesmobs.server.item.ItemSpawnEgg com.bobmowzie.mowziesmobs.server.item.ItemHandler.SPAWN_EGG. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grant_suns_blessing for public static com.bobmowzie.mowziesmobs.server.item.ItemGrantSunsBlessing com.bobmowzie.mowziesmobs.server.item.ItemHandler.GRANT_SUNS_BLESSING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:ice_crystal for public static com.bobmowzie.mowziesmobs.server.item.ItemIceCrystal com.bobmowzie.mowziesmobs.server.item.ItemHandler.ICE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:earth_talisman for public static com.bobmowzie.mowziesmobs.server.item.ItemEarthTalisman com.bobmowzie.mowziesmobs.server.item.ItemHandler.EARTH_TALISMAN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:captured_grottol for public static com.bobmowzie.mowziesmobs.server.item.ItemCapturedGrottol com.bobmowzie.mowziesmobs.server.item.ItemHandler.CAPTURED_GROTTOL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:glowing_jelly for public static com.bobmowzie.mowziesmobs.server.item.ItemGlowingJelly com.bobmowzie.mowziesmobs.server.item.ItemHandler.GLOWING_JELLY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga_fang for public static com.bobmowzie.mowziesmobs.server.item.ItemNagaFang com.bobmowzie.mowziesmobs.server.item.ItemHandler.NAGA_FANG. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga_fang_dagger for public static com.bobmowzie.mowziesmobs.server.item.ItemNagaFangDagger com.bobmowzie.mowziesmobs.server.item.ItemHandler.NAGA_FANG_DAGGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:logo for public static com.bobmowzie.mowziesmobs.server.item.ItemLogo com.bobmowzie.mowziesmobs.server.item.ItemHandler.LOGO. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:frozen_orb_explode for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.FROZEN_ORB_EXPLODE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:arctic_ring_activate for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ARCTIC_RING_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_1 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_2 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_3 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_4 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_5 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_6 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_1 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_2 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_3 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_4 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_5 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_6 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_7 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_7. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_8 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_8. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_9 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_9. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_hurt for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_HURT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_die for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.AMETHYST_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BARON_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodfury for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BLOODFURY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BLOODSTONE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candlefire_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CANDLEFIRE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caramel_carver for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CARAMEL_CARVER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coralstorm_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CORALSTORM_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepified_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CREEPIFIED_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CRYSTALLITE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.EMBERSTONE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explochron_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.EXPLOCHRON_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fireborne_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.FIREBORNE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardians_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.GUARDIANS_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:harvester_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.HARVESTER_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holy_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.HOLY_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.JADE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LEGBONE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lights_way for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LIGHTS_WAY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LIMONITE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.NETHENGEIC_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primal_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.PRIMAL_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbasher_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROCKBASHER_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_pick_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROCK_PICK_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROSITE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SAPPHIRE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SHADOW_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroomus_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SHROOMUS_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:supremacy_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SUPREMACY_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sweet_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SWEET_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_basher_axe for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.TROLL_BASHER_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultraflame for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ULTRAFLAME. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.VOID_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.BARON_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlurker for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.BLOODLURKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_blade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CANDY_BLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CORAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_crusher for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.COTTON_CRUSHER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepoid_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CREEPOID_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.EREBON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gods_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.GODS_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.GOOFY_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.HAUNTED_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knights_guard for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.KNIGHTS_GUARD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LELYETIAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LUXON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LYONIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:millennium_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.MILLENNIUM_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.NOXIOUS_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.PLUTON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:royal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.ROYAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SELYAN_SCYTHE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroomic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SHROOMIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_sword for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SUBTERRANEAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tidal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.TIDAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:underworld_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.UNDERWORLD_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coralstone_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.CORALSTONE_MAUL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_MAUL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:electron_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.ELECTRON_MAUL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horizon_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.HORIZON_MAUL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcammer_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.VULCAMMER_MAUL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ABOMINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.APOCO_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.APOCO_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_magnum for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.AQUA_MAGNUM. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ARTIFACT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BARONATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bayonette_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BAYONETTE_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_top for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BIG_TOP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_iron for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BLOOD_IRON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chain_wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CHAIN_WRECKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_chugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CHILLI_CHUGGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clownershot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CLOWNERSHOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:construct for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CONSTRUCT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_clogger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CORAL_CLOGGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:core_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CORE_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_carver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_CARVER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyclone for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CYCLONE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkener for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DARKENER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dart_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DART_GUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:draco for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DRACO. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dragilator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DRAGILATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustometer for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DUSTOMETER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:echo_gull for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ECHO_GULL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:electinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ELECTINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flame_wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLAME_WRECKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flaming_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLAMING_FURY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLORO_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowers_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLOWERS_FURY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:frosticator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FROSTICATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardener for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GARDENER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GAUGE_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:germinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GERMINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GOLDEN_FURY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:happy_haunter for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HAPPY_HAUNTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunter_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HAUNTER_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HEAT_WAVE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hiver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HIVER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hot_shot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HOT_SHOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunters_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HUNTERS_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iominator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.IOMINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_revolver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ION_REVOLVER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.IRO_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:krilinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.KRILINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_iron for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_IRON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechanical_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MECHANICAL_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:megagun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MEGAGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:miasma for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MIASMA. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MINIGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mint_magnum for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MINT_MAGNUM. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mk for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MK. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mk_fung for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MK_FUNG. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethenette_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.NETHENETTE_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_slugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.NETHENGEIC_SLUGGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:overshot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.OVERSHOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_slugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PRECASIAN_SLUGGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PREDATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predigun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PREDIGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pulsator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PULSATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PURITY_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocker_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ROCKER_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ROULETTE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shoe_flinger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SHOE_FLINGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullette for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SKULLETTE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullifact for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SKULLIFACT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectacle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SPECTACLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spine_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SPINE_GUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SQUAD_GUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.STAMPEDE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stormer for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.STORMER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sublimus for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SUBLIMUS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tiger_tommy for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.TIGER_TOMMY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tommy for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.TOMMY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vile_vanquisher for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.VILE_VANQUISHER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wart_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.WART_GUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.WRECKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssro for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.ABYSSRO. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amplifier for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.AMPLIFIER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_barrel for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BLAST_BARREL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_barrel for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BLUE_BARREL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BOULDER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_blaster for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BROWN_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:demolisher for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DEMOLISHER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gimmick for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.GIMMICK. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ginger_blaster for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.GINGER_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:long_shot for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.LONG_SHOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechyro for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.MECHYRO. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.PURITY_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_punisher for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.PURPLE_PUNISHER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_rocket for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.RED_ROCKET. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vivo for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.VIVO. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_ssr for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BARON_SSR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bayonette_sr for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BAYONETTE_SR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bolt_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BOLT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:camo_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CAMO_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_cracker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CLOWN_CRACKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clownimator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CLOWNIMATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystaneer for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CRYSTANEER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_beast for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DARK_BEAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deadlock for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DEADLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:decimator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DECIMATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_sniper for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_SNIPER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dual_sight for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DUAL_SIGHT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:duster for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DUSTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro500 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.FLORO500. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:head_hunter for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.HEAD_HUNTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_cracker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.HIVE_CRACKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ka500 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.KA500. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mark_maker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MARK_MAKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mineral for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MINERAL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MONSTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_maker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MOON_MAKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosid_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.ROSID_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sabbath for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SABBATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sludge_sniper for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SLUDGE_SNIPER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sweet_tooth for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SWEET_TOOTH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:terminator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.TERMINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:viper1 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.VIPER1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_BOMBER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_discharger for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_DISCHARGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.AQUA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:balloon_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BALLOON_BOMBER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BIG_BLAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BLAST_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blissful_blast for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BLISSFUL_BLAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bomb_launcher for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOMB_LAUNCHER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_boom for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOOM_BOOM. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOOM_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOULDER_BOMBER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bozo_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOZO_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bulb_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BULB_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CARROT_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CLOWN_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowno_pulse for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CLOWNO_PULSE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CORAL_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ENERGY_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.EREBON_STICKLER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_rpg for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FLORO_RPG. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flower_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FLOWER_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FUNGAL_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghast_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GHAST_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giga_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GIGA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golder_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GOLDER_BOMBER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.HIVE_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_howitzer for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.HIVE_HOWITZER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.IRO_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_funger for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.JACK_FUNGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.JACK_ROCKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.LUXON_STICKLER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MECHA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MINI_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MISSILE_MAKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MOON_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PLUTON_STICKLER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatorian_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PREDATORIAN_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pulse_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PULSE_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.RPG. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SELYAN_STICKLER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SHADOW_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smile_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SMILE_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:super_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SUPER_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultra_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ULTRA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.VOX_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_balloon_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.WATER_BALLOON_BOMBER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.WITHER_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grenade for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.GRENADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slice_star for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.SLICE_STAR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chakram for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.CHAKRAM. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.GOO_BALL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulkram for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.VULKRAM. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.HELLFIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bomb for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_BOMB. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battle_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.BATTLE_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:equality_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.EQUALITY_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.FIRE_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:impairment_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.IMPAIRMENT_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.POISON_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.POWER_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.WITHER_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ALACRITY_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ATLANTIC_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.BARON_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.BOREIC_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daybreaker_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.DAYBREAKER_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.DEEP_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.EXPLOSIVE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.HAUNTED_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ICE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.INFERNAL_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:justice_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.JUSTICE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.MECHA_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.NIGHTMARE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.POISON_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.PREDATIOUS_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:screamer_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SCREAMER_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SHYREGEM_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skydriver_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SKYDRIVER_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slingshot for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SLINGSHOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulfire_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SOULFIRE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SPECTRAL_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SPEED_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sunshine_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SUNSHINE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxin_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.TOXIN_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.VOID_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.WEAKEN_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.WITHER_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.CORAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.MECHA_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pyro_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.PYRO_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.SPECTRAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trolls_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.TROLLS_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:viral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.VIRAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aquatic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.AQUATIC_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ATLANTIC_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.BARON_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CANDY_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CELESTIAL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CONCUSSION_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CORAL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystik_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTIK_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cryston_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTON_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EMBER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:everfight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EVERFIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:evermight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EVERMIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIRE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIREFLY_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firestorm_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIRESTORM_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FUNGAL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunters_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.HAUNTERS_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.HIVE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.JOKER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.KAIYU_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightning_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LIGHTNING_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LIGHTSHINE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LYONIC_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.MECHA_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.METEOR_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.MOONLIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NATURE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NIGHTMARE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NOXIOUS_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.PHANTOM_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.POISON_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.POWER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.REEF_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.REJUVENATION_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHADOWLORD_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHOW_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SKY_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:striker_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.STRIKER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SUN_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SURGE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.TANGLE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ULTIMATUM_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:underworld_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.UNDERWORLD_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:warlock_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WARLOCK_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WATER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WEB_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wind_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WIND_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WITHER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizards_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WIZARDS_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_shower for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.APOCO_SHOWER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ATOMIZER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:beamer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BEAMER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_chiller for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BLAST_CHILLER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_drainer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BLOOD_DRAINER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BONE_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_horn for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BUBBLE_HORN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.COLOUR_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.CONFETTI_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cluster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.CONFETTI_CLUSTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_destroyer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DARK_DESTROYER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_guster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DARKLY_GUSTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_ray for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DEATH_RAY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_bringer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DOOM_BRINGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eradicator for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ERADICATOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:experiment_w801 for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.EXPERIMENT_W801. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowercorne for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FLOWERCORNE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fragment for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FRAGMENT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:froster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FROSTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GAS_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_gasser for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_GASSER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_bringer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GOLD_BRINGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GRAVITY_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hell_horn for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.HELL_HORN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_REVOLVER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_SMG. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ION_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_miner for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.IRO_MINER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:laser_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LASER_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_spark for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_SPARK. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LUNA_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MECHA_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MIND_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_destroyer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MOON_DESTROYER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MOON_SHINER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:odious for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ODIOUS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orbocron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ORBOCRON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PARALYZER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PARTY_POPPER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_plunger for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.POISON_PLUNGER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_ray for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.POWER_RAY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proton for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PROTON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.REEFER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.REVOLUTION. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seaocron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SEAOCRON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullo_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SKULLO_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_drainer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_DRAINER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_SPARK. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_storm for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_STORM. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SPIRIT_SHOWER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SWARMOTRON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_terrorizer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.TOXIC_TERRORIZER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vortex_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.VORTEX_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.WHIMSY_WINDER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.WITHERS_WRATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:antiblock for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.antiblock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:auto_chisel for public static team.chisel.common.block.BlockAutoChisel team.chisel.common.init.ChiselBlocks.auto_chisel. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:basalt for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.basalt. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:basalt1 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.basalt1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:basalt2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.basalt2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:block_charcoal2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.block_charcoal2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bloodmagic for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bloodmagic. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bookshelf_spruce for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bookshelf_spruce. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bookshelf_birch for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bookshelf_birch. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bookshelf_jungle for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bookshelf_jungle. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bookshelf_acacia for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bookshelf_acacia. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bookshelf_darkoak for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bookshelf_darkoak. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:brownstone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.brownstone. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:carpet for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.carpet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:cloud for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.cloud. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_white for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_white. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_orange for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_orange. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_lightblue for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_lightblue. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_magenta for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_magenta. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_lime for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_lime. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_yellow for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_yellow. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_pink for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_pink. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_gray for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_gray. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_lightgray for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_lightgray. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_blue for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_blue. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_cyan for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_cyan. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_purple for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_purple. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_green for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_green. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_brown for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_brown. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_red for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_red. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_black for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_black. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_powder for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_powder. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:dirt for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.dirt. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:factory for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.factory. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:futura for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.futura. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:glowstone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.glowstone. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:glowstone1 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.glowstone1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:glowstone2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.glowstone2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:laboratory for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.laboratory. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:lavastone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.lavastone. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:lavastone1 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.lavastone1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:lavastone2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.lavastone2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:limestone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.limestone. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:limestone2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.limestone2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:marble for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.marble. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:marble2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.marble2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:netherrack for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.netherrack. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:paper for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.paper. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:temple for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.temple. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:tyrian for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.tyrian. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:valentines for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.valentines. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:voidstone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.voidstone. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstone for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstone. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstone1 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstone1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstone2 for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstone2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstoneextra for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstoneextra. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_workbench for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.arcane_workbench. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:crystal_ore for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.crystal_ore. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:crystal_flower for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.crystal_flower. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:transportation_stone for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.transportation_stone. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:crystal_block for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.crystal_block. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:petrified_stone for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.petrified_stone. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_statue for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.ice_statue. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_light for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.magic_light. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:snare for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.snare. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_block for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.spectral_block. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:meteor for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.meteor. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:vanishing_cobweb for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.vanishing_cobweb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:thorns for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.thorns. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:obsidian_crust for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.obsidian_crust. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:dry_frosted_ice for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.dry_frosted_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:crystal_flower_pot for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.crystal_flower_pot. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:permafrost for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.permafrost. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:runestone for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.runestone. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:runestone_pedestal for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.runestone_pedestal. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:gilded_wood for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.gilded_wood. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:oak_bookshelf for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.oak_bookshelf. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spruce_bookshelf for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.spruce_bookshelf. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:birch_bookshelf for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.birch_bookshelf. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:jungle_bookshelf for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.jungle_bookshelf. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:acacia_bookshelf for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.acacia_bookshelf. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:dark_oak_bookshelf for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.dark_oak_bookshelf. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:oak_lectern for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.oak_lectern. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spruce_lectern for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.spruce_lectern. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:birch_lectern for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.birch_lectern. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:jungle_lectern for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.jungle_lectern. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:acacia_lectern for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.acacia_lectern. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:dark_oak_lectern for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.dark_oak_lectern. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:receptacle for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.receptacle. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:imbuement_altar for public static net.minecraft.block.Block electroblob.wizardry.registry.WizardryBlocks.imbuement_altar. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss for public static net.tslat.aoa3.dimension.abyss.biomes.BiomeAbyss net.tslat.aoa3.common.registration.BiomeRegister.ABYSS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern for public static net.tslat.aoa3.dimension.ancientcavern.biomes.BiomeAncientCavern net.tslat.aoa3.common.registration.BiomeRegister.ANCIENT_CAVERN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos for public static net.tslat.aoa3.dimension.barathos.biomes.BiomeBarathos net.tslat.aoa3.common.registration.BiomeRegister.BARATHOS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland for public static net.tslat.aoa3.dimension.candyland.biomes.BiomeCandyland net.tslat.aoa3.common.registration.BiomeRegister.CANDYLAND. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve for public static net.tslat.aoa3.dimension.celeve.biomes.BiomeCeleve net.tslat.aoa3.common.registration.BiomeRegister.CELEVE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia for public static net.tslat.aoa3.dimension.creeponia.biomes.BiomeCreeponia net.tslat.aoa3.common.registration.BiomeRegister.CREEPONIA. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia for public static net.tslat.aoa3.dimension.crystevia.biomes.BiomeCrystevia net.tslat.aoa3.common.registration.BiomeRegister.CRYSTEVIA. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands for public static net.tslat.aoa3.dimension.deeplands.biomes.BiomeDeeplands net.tslat.aoa3.common.registration.BiomeRegister.DEEPLANDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia for public static net.tslat.aoa3.dimension.dustopia.biomes.BiomeDustopia net.tslat.aoa3.common.registration.BiomeRegister.DUSTOPIA. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia for public static net.tslat.aoa3.dimension.gardencia.biomes.BiomeGardencia net.tslat.aoa3.common.registration.BiomeRegister.GARDENCIA. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon for public static net.tslat.aoa3.dimension.greckon.biomes.BiomeGreckon net.tslat.aoa3.common.registration.BiomeRegister.GRECKON. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven for public static net.tslat.aoa3.dimension.haven.biomes.BiomeHaven net.tslat.aoa3.common.registration.BiomeRegister.HAVEN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis for public static net.tslat.aoa3.dimension.immortallis.biomes.BiomeImmortallis net.tslat.aoa3.common.registration.BiomeRegister.IMMORTALLIS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine for public static net.tslat.aoa3.dimension.iromine.biomes.BiomeIromine net.tslat.aoa3.common.registration.BiomeRegister.IROMINE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lborean for public static net.tslat.aoa3.dimension.lborean.biomes.BiomeLBorean net.tslat.aoa3.common.registration.BiomeRegister.LBOREAN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia for public static net.tslat.aoa3.dimension.lelyetia.biomes.BiomeLelyetia net.tslat.aoa3.common.registration.BiomeRegister.LELYETIA. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus for public static net.tslat.aoa3.dimension.lunalus.biomes.BiomeLunalus net.tslat.aoa3.common.registration.BiomeRegister.LUNALUS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium for public static net.tslat.aoa3.dimension.mysterium.biomes.BiomeMysterium net.tslat.aoa3.common.registration.BiomeRegister.MYSTERIUM. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia for public static net.tslat.aoa3.dimension.precasia.biomes.BiomePrecasia net.tslat.aoa3.common.registration.BiomeRegister.PRECASIA. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor for public static net.tslat.aoa3.dimension.runandor.biomes.BiomeRunandor net.tslat.aoa3.common.registration.BiomeRegister.RUNANDOR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands for public static net.tslat.aoa3.dimension.shyrelands.biomes.BiomeShyrelands net.tslat.aoa3.common.registration.BiomeRegister.SHYRELANDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds for public static net.tslat.aoa3.dimension.voxponds.biomes.BiomeVoxPonds net.tslat.aoa3.common.registration.BiomeRegister.VOX_PONDS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_amulet for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_amulet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_ring for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_ring. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_charm for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_charm. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_headgear for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_headgear. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_spell_book for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_spell_book. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_casket for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_casket. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:mospells_spell_book for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.mospells_spell_book. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:mospells_scroll for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.mospells_scroll. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:ring_wind_touch for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.ring_wind_touch. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:ring_ice_crystal for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.ring_ice_crystal. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:amulet_earth for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.amulet_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:amulet_frostmaw for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.amulet_frostmaw. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:amulet_golden_sun for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.amulet_golden_sun. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:charm_cold_winds for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.charm_cold_winds. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mospells:charm_monster_tome for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.charm_monster_tome. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:none for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.none. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_missile for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.magic_missile. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ignite for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ignite. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:freeze for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.freeze. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:snowball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.snowball. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arc for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arc. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:thunderbolt for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.thunderbolt. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_zombie for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_zombie. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:snare for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.snare. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:dart for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.dart. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:light for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.light. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:telekinesis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.telekinesis. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:heal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.heal. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fireball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fireball. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flame_ray for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flame_ray. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firebomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.firebomb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fire_sigil for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fire_sigil. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firebolt for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.firebolt. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_ray for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_ray. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_snow_golem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_snow_golem. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_shard for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_shard. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_statue for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_statue. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_sigil for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_sigil. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_ray for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_ray. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spark_bomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.spark_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:homing_spark for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.homing_spark. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_sigil for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_sigil. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_arrow for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_arrow. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:life_drain for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.life_drain. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_skeleton for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_skeleton. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:metamorphosis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.metamorphosis. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wither for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.wither. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:poison for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.poison. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:growth_aura for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.growth_aura. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:bubble for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.bubble. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:whirlwind for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.whirlwind. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:poison_bomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.poison_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_spirit_wolf for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_spirit_wolf. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blink for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.blink. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:agility for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.agility. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_sword for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_sword. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_pickaxe for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_bow for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_bow. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:force_arrow for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.force_arrow. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shield for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shield. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:replenish_hunger for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.replenish_hunger. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:cure_effects for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.cure_effects. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:heal_ally for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.heal_ally. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_blaze for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_blaze. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_of_fire for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ring_of_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:detonate for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.detonate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fire_resistance for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fire_resistance. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fireskin for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fireskin. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_axe for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flaming_axe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blizzard for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.blizzard. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_ice_wraith for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_ice_wraith. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_shroud for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_shroud. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_charge for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_charge. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_axe for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_axe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:invoke_weather for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.invoke_weather. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:chain_lightning for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.chain_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_bolt for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_bolt. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_lightning_wraith for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_lightning_wraith. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:static_aura for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.static_aura. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_disc for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_disc. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_control for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mind_control. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_wither_skeleton for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_wither_skeleton. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:entrapment for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.entrapment. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wither_skull for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.wither_skull. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:darkness_orb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.darkness_orb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shadow_ward for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shadow_ward. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:decay for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.decay. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:water_breathing for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.water_breathing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:tornado for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.tornado. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:glide for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.glide. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_spirit_horse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_spirit_horse. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spider_swarm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.spider_swarm. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:slime for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.slime. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:petrify for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.petrify. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:invisibility for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.invisibility. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:levitation for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.levitation. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:force_orb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.force_orb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:transportation for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.transportation. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_pathway for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.spectral_pathway. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:phase_step for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.phase_step. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:vanishing_box for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.vanishing_box. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_heal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_heal. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:healing_aura for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.healing_aura. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:forcefield for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.forcefield. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ironflesh for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ironflesh. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:transience for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.transience. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:meteor for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.meteor. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fire_breath for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fire_breath. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_phoenix for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_phoenix. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_age for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_age. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wall_of_frost for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.wall_of_frost. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_ice_giant for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_ice_giant. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:thunderstorm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.thunderstorm. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_hammer for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_hammer. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:plague_of_darkness for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.plague_of_darkness. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_skeleton_legion for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_skeleton_legion. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_shadow_wraith for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_shadow_wraith. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:forests_curse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.forests_curse. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flight for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flight. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:silverfish_swarm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.silverfish_swarm. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:black_hole for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.black_hole. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shockwave for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shockwave. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_iron_golem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_iron_golem. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arrow_rain for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arrow_rain. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:diamondflesh for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.diamondflesh. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:font_of_vitality for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.font_of_vitality. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:smoke_bomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.smoke_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_trick for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mind_trick. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:leap for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.leap. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:pocket_furnace for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.pocket_furnace. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:intimidate for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.intimidate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:banish for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.banish. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sixth_sense for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.sixth_sense. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:darkvision for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.darkvision. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:clairvoyance for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.clairvoyance. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:pocket_workbench for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.pocket_workbench. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:imbue_weapon for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.imbue_weapon. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:invigorating_presence for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.invigorating_presence. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:oakflesh for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.oakflesh. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_fireball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_fireball. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_weapon for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flaming_weapon. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_lance for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_lance. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:freezing_weapon for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.freezing_weapon. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_spikes for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_spikes. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_pulse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_pulse. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_soulbinding for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.curse_of_soulbinding. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:cobwebs for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.cobwebs. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:decoy for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.decoy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_armour for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_armour. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_jammer for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arcane_jammer. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:group_heal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.group_heal. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:hailstorm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.hailstorm. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_web for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_web. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_storm_elemental for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_storm_elemental. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:earthquake for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.earthquake. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:font_of_mana for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.font_of_mana. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mine for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mine. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_block for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_block. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:muffle for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.muffle. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ward for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ward. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:evade for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.evade. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:iceball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.iceball. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charge for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.charge. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:reversal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.reversal. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:grapple for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.grapple. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:divination for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.divination. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:empowering_presence for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.empowering_presence. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:disintegration for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.disintegration. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:combustion_rune for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.combustion_rune. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_step for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_step. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:paralysis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.paralysis. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shulker_bullet for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shulker_bullet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_undeath for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.curse_of_undeath. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:dragon_fireball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.dragon_fireball. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_telekinesis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_telekinesis. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:vex_swarm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.vex_swarm. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_lock for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arcane_lock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:containment for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.containment. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:satiety for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.satiety. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_ward for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_ward. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ray_of_purification for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ray_of_purification. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:remove_curse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.remove_curse. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:possession for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.possession. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_enfeeblement for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.curse_of_enfeeblement. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:forest_of_thorns for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.forest_of_thorns. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:speed_time for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.speed_time. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:slow_time for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.slow_time. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:resurrection for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.resurrection. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_barrier for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_barrier. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blinding_flash for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.blinding_flash. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:enrage for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.enrage. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mark_sacrifice for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mark_sacrifice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:permafrost for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.permafrost. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:stormcloud for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.stormcloud. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:withering_totem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.withering_totem. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fangs for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fangs. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:guardian_beam for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.guardian_beam. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:radiant_totem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.radiant_totem. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firestorm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.firestorm. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flamecatcher for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flamecatcher. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:zombie_apocalypse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.zombie_apocalypse. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:boulder for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.boulder. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:celestial_smite for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.celestial_smite. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:music_null for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MUSIC_NULL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_priming for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_PRIMING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlust_collect for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOODLUST_COLLECT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn_call for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BONE_HORN_CALL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_shot_pop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_SHOT_POP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_THUMP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINSAW_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_forge_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_FORGE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_creator_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTAL_CREATOR_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:declogging_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DECLOGGING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_dino_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_DINO_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_harvest for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_HARVEST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_hunt_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOOD_HUNT_START. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DEATH_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_invasion_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_INVASION_START. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_scurry_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SCURRY_START. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EXTRACTION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_loot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FORAGING_LOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOO_BALL_IMPACT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_tool_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOOFY_TOOL_FAIL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABOMINATOR_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARCHERGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARTIFACT_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATOMIZER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ball_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BALL_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_BLAST_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blowpipe_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOWPIPE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BOOM_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CARROT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chaingun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWNER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COLOUR_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONFETTI_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DISCHARGE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DOOM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:drain_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRAIN_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENERGY_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fast_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FAST_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flinger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FLINGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAS_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAUGE_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golem_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLEM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAVITY_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEAT_WAVE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:high_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIGH_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_SMG_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ION_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JACK_ROCKER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lower_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOWER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHA_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIND_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINIGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_pistol_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINI_PISTOL_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MISSILE_MAKER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MONSTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOON_SHINER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARALYZER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARTY_POPPER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ray_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RAY_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEFER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLUTION_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROULETTE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RPG_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOTGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SLUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SNIPER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SPARK_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_SHOWER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sprayer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPRAYER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SQUAD_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.STAMPEDE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SWARMOTRON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:upper_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UPPER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WHIMSY_WINDER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHERS_WRATH_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wood_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WOOD_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunting_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAUNTING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HELLFIRE_IMPACT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.INFUSION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_100 for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_100. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_up for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_UP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_win for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOTTO_WIN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_enrichment_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_ENRICHMENT_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runes_craft for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNES_CRAFT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_baumba_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BAUMBA_JUMP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clunkhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLUNKHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_taunt for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_TAUNT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creeperlock_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPERLOCK_TELEPORT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_duston_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_golem_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLEM_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_scare for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_SCARE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_drop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DROP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jumbo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JUMBO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_revive for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_REVIVE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_heal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_HEAL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_little_bam_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LITTLE_BAM_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_living_fungi_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LIVING_FUNGI_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lollypopper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOLLYPOPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechbot_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHBOT_JUMP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mirage_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MIRAGE_TELEPORT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_appear for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_APPEAR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_steal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_STEAL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_switch for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_SWITCH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_change for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_CHANGE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sasquatch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SASQUATCH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulosus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULOSUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hide for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIDE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_ready_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_READY_STOMP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STOMP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_dash for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DASH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bane_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BANE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coniferon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONIFERON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corallus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORALLUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystocore_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTOCORE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRACYON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elusive_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ELUSIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:four_guardians_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FOUR_GUARDIANS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldorth_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLDORTH_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAW_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gyro_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GYRO_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_king_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIVE_KING_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HORON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrolisk_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HYDROLISK_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_bambambam_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_BAMBAMBAM_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_shroomus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_SHROOMUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KROR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_wither_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NETHENGEIC_WITHER_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penumbra_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PENUMBRA_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_five_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PRIMORDIAL_FIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_rider_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROCK_RIDER_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOWLORD_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SILVERFOOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletron_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELETRON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smash_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SMASH_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tyrosaur_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TYROSAUR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINOCORNE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VISUALENT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VOXXULON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petal_crafting_station_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PETAL_CRAFTING_STATION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plant_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLANT_THUMP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABYSS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ANCIENT_CAVERN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barren_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARREN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDYLAND_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELEVE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEPONIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IMMORTALLIS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IROMINE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURAL_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_randomizer_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNE_RANDOMIZER_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arc_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARC_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baumba_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BAUMBA_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cherry_blaster_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHERRY_BLASTER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_nuke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_NUKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungik_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGIK_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GUARDIAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hag_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAG_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:linger_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LINGER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_creeper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_CREEPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magicke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGICKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mermage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MERMAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mirage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIRAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeleman_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELEMAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_protector_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_PROTECTOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:undead_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UNDEAD_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vine_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINE_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_reaper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_REAPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizard_blast_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WIZARD_BLAST_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_wind for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_WIND. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATLANTIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:basic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BASIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELESTIAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONCUSSION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EMBER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ever_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EVER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FIREFLY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JOKER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHTSHINE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.METEOR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOONLIGHT_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NIGHTMARE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NOXIOUS_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PHANTOM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEF_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REJUVENATION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SUN_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SURGE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TANGLE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ULTIMATUM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_fill for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_FILL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_FAIL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_slab_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_SLAB_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:very_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VERY_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VULCANE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_sword for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.magic_sword. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_bow for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.magic_bow. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_weapon for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.flaming_weapon. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:freezing_weapon for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.freezing_weapon. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_protection for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.magic_protection. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_protection for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.frost_protection. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shock_protection for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.shock_protection. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:poison_resist for public static net.minecraft.potion.PotionType com.bobmowzie.mowziesmobs.server.potion.PotionTypeHandler.POISON_RESIST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:long_poison_resist for public static net.minecraft.potion.PotionType com.bobmowzie.mowziesmobs.server.potion.PotionTypeHandler.LONG_POISON_RESIST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemcracker for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GEMCRACKER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pickmax for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.PICKMAX. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.CHAINSAW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_crystal for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.magic_crystal. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:grand_crystal for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.grand_crystal. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:crystal_shard for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.crystal_shard. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_handbook for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_handbook. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_tome for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.arcane_tome. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spell_book for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spell_book. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:scroll for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.scroll. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ruined_spell_book for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ruined_spell_book. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.magic_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_fire_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_fire_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_ice_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_ice_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_lightning_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_lightning_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_necromancy_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_necromancy_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_earth_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_earth_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_sorcery_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_sorcery_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_healing_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_healing_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_fire_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_fire_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_ice_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_ice_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_lightning_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_lightning_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_necromancy_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_necromancy_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_earth_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_earth_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_sorcery_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_sorcery_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_healing_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_healing_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_fire_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_fire_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_ice_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_ice_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_lightning_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_lightning_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_necromancy_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_necromancy_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_earth_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_earth_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_sorcery_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_sorcery_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_healing_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_healing_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_fire_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_fire_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_ice_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_ice_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_lightning_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_lightning_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_necromancy_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_necromancy_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_earth_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_earth_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_sorcery_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_sorcery_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_healing_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_healing_wand. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_sword for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_sword. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_pickaxe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_bow for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_bow. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blank_scroll for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.blank_scroll. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_silk for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.magic_silk. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:small_mana_flask for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.small_mana_flask. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:medium_mana_flask for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.medium_mana_flask. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:large_mana_flask for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.large_mana_flask. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:storage_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.storage_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:siphon_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.siphon_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:condenser_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.condenser_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:range_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.range_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:duration_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.duration_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:cooldown_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.cooldown_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blast_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.blast_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:attunement_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.attunement_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:melee_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.melee_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_axe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.flaming_axe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_axe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.frost_axe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:identification_scroll for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.identification_scroll. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:resplendent_thread for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.resplendent_thread. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:crystal_silver_plating for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.crystal_silver_plating. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ethereal_crystalweave for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ethereal_crystalweave. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:astral_diamond for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.astral_diamond. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:purifying_elixir for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.purifying_elixir. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firebomb for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.firebomb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:poison_bomb for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.poison_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:smoke_bomb for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.smoke_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spark_bomb for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spark_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_dust for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_dust. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_fire. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_ice. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_earth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_healing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_helmet for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_chestplate for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_leggings for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_boots for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_hammer for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.lightning_hammer. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flamecatcher for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.flamecatcher. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_condensing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_condensing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_siphoning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_siphoning. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_battlemage for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_battlemage. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_combustion for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_combustion. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_fire_melee for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_fire_melee. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_fire_biome for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_fire_biome. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_disintegration for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_disintegration. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_meteor for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_meteor. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_ice_melee for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_ice_melee. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_ice_biome for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_ice_biome. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_arcane_frost for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_arcane_frost. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_shattering for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_shattering. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_lightning_melee for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_lightning_melee. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_storm for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_storm. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_seeking for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_seeking. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_hammer for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_hammer. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_stormcloud for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_stormcloud. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_soulbinding for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_soulbinding. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_leeching for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_leeching. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_necromancy_melee for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_necromancy_melee. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_mind_control for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_mind_control. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_poison for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_poison. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_earth_melee for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_earth_melee. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_earth_biome for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_earth_biome. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_full_moon for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_full_moon. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_evoker for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_evoker. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_extraction for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_extraction. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_mana_return for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_mana_return. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_blockwrangler for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_blockwrangler. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_conjurer for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_conjurer. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_defender for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_defender. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_paladin for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_paladin. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_interdiction for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_interdiction. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_arcane_defence for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_arcane_defence. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_warding for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_warding. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_wisdom for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_wisdom. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_fire_protection for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_fire_protection. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_fire_cloaking for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_fire_cloaking. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_ice_immunity for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_ice_immunity. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_ice_protection for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_ice_protection. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_frost_warding for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_frost_warding. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_potential for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_potential. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_channeling for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_channeling. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_lich for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_lich. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_wither_immunity for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_wither_immunity. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_glide for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_glide. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_banishing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_banishing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_anchoring for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_anchoring. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_recovery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_recovery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_transience for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_transience. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_resurrection for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_resurrection. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_auto_shield for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_auto_shield. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_absorption for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_absorption. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_haggler for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_haggler. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_experience_tome for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_experience_tome. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_move_speed for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_move_speed. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_spell_discovery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_spell_discovery. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_auto_smelt for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_auto_smelt. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_lava_walking for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_lava_walking. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_storm for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_storm. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_minion_health for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_minion_health. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_minion_variants for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_minion_variants. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_undead_helmets for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_undead_helmets. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_hunger_casting for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_hunger_casting. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_flight for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_flight. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_growth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_growth. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_abseiling for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_abseiling. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_silk_touch for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_silk_touch. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_sixth_sense for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_sixth_sense. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_stop_time for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_stop_time. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_light for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_light. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_transportation for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_transportation. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_black_hole for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_black_hole. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_mount_teleporting for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_mount_teleporting. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_feeding for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_feeding. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.land for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_LAND. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:armor_shard_cluster for public static net.minecraft.item.Item twilightforest.item.TFItems.armor_shard_cluster. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_axe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_map_empty. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_map for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_map. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_silver for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxSilverItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.growl1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GROWL_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:armor_shard for public static net.minecraft.item.Item twilightforest.item.TFItems.armor_shard. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.grunt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_GRUNT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ender_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.ender_bow. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cooked_venison for public static net.minecraft.item.Item twilightforest.item.TFItems.cooked_venison. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_shovel for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_shovel. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_fur for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_fur. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_green for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGreenBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.swing3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SWING_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.axe_land for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_AXE_LAND. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_gray for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGrayBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_white for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxWhiteBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitmedium2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT_MEDIUM_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.creak for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_CREAK. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_axe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.preswing2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PRE_SWING_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidcharge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidspit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_SPIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.scream for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_SCREAM. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_magenta for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxMagentaBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:supernova.end for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_SUPERNOVA_END. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.wakeup for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_WAKEUP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trophy for public static net.minecraft.item.Item twilightforest.item.TFItems.trophy. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:firefly_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireflyForest. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidspithiss for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_SPIT_HISS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:zombie_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.zombie_scepter. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:music.black_pink for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.MUSIC_BLACK_PINK. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_shield for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_shield. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rumble2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_RUMBLE_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_blood for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_blood. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_sword. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:hydra_chop for public static net.minecraft.item.Item twilightforest.item.TFItems.hydra_chop. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_4. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:experiment_115 for public static net.minecraft.item.Item twilightforest.item.TFItems.experiment_115. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:advanced_ammo for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.ADVANCED_AMMO. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_brown for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBrownBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:lamp_of_cinders for public static net.minecraft.item.Item twilightforest.item.TFItems.lamp_of_cinders. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:borer_essence for public static net.minecraft.item.Item twilightforest.item.TFItems.borer_essence. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForestCenter. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:block_storage for public static net.minecraft.item.Item twilightforest.item.TFItems.block_storage. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.giant_sword. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup baubles:ring for public static net.minecraft.item.Item baubles.common.items.ItemRing.RING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_chest for public static cpw.mods.ironchest.common.blocks.chest.BlockIronChest cpw.mods.ironchest.common.core.IronChestBlocks.ironChestBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:bazooka for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.BAZOOKA. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rockbreak for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.pull1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PULL_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_hoe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_hoe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_4. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForest. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.iceballcharge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBALL_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_ingot. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.step for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:triple_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.triple_bow. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:machine_pistol for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.MACHINE_PISTOL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.inhale for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_INHALE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.giant_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.swing1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SWING_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:liveroot for public static net.minecraft.item.Item twilightforest.item.TFItems.liveroot. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:stun_grenade for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.STUN_GRENADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_sword. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.whoosh for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_WHOOSH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.battlecry for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_BATTLECRY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raw_venison for public static net.minecraft.item.Item twilightforest.item.TFItems.raw_venison. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup antiqueatlas:antique_atlas for public static hunternif.mc.atlas.item.ItemAtlas hunternif.mc.atlas.RegistrarAntiqueAtlas.ATLAS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_yellow for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxYellowBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:assault_rifle for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_2 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_sword. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitbig for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_MAGIC_BIG. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_purple for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPurpleBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_light_blue for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLightBlueItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_axe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.magicchargesmall for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_MAGIC_CHARGE_SMALL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_pink for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPinkItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_bow. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_white for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxWhiteItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_life_2 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_life_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:handgun for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.PISTOL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map_empty. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:meef_stroganoff for public static net.minecraft.item.Item twilightforest.item.TFItems.meef_stroganoff. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:crumble_horn for public static net.minecraft.item.Item twilightforest.item.TFItems.crumble_horn. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:supernova.blackhole for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_SUPERNOVA_BLACKHOLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map_focus for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map_focus. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.shout for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_SHOUT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:laser for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.LASER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:tower_key for public static net.minecraft.item.Item twilightforest.item.TFItems.tower_key. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.whoosh for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_WHOOSH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.belly for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_BELLY. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:misc.groundhit1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.MISC_GROUNDHIT_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.undamaged for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_UNDAMAGED. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfSwamp. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:alpha_fur for public static net.minecraft.item.Item twilightforest.item.TFItems.alpha_fur. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:basic_ammo for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.BASIC_AMMO. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:lantern.pop for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_LANTERN_POP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_clearing for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.clearing. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rumble1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_RUMBLE_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:thornlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.thornlands. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk7 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_7. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_3 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_red for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxRedBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.growl2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GROWL_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.breath2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_BREATH_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rumble3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_RUMBLE_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_black for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlackItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_magnet for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_magnet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.icebreath for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBREATH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.roar for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ROAR. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.mushrooms. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:minotaur_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.minotaur_axe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:minotaur_axe_gold for public static net.minecraft.item.Item twilightforest.item.TFItems.minotaur_axe_gold. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:shield_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.shield_scepter. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.retreat for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_RETREAT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:deep_mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.deepMushrooms. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:carminite for public static net.minecraft.item.Item twilightforest.item.TFItems.carminite. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:missile for public static com.mrcrayfish.guns.item.ItemAmmo com.mrcrayfish.guns.init.ModGuns.MISSILE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breakmedium2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_MEDIUM_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.blowdart for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_BLOWDART. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.pant1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_PANT_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitmedium for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT_MEDIUM_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breakmedium for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_MEDIUM_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.smallcrash for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_SMALL_CRASH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:moonworm_queen for public static net.minecraft.item.Item twilightforest.item.TFItems.moonworm_queen. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:rifle for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_beans for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_beans. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.breath1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_BREATH_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:transformation_powder for public static net.minecraft.item.Item twilightforest.item.TFItems.transformation_powder. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_cyan for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxCyanItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.hurt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_HURT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:shell for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.SHELL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_tears for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_tears. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:supernova.start for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_SUPERNOVA_START. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:sunstrike for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.SUNSTRIKE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.living1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_LIVING_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breaklarge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_LARGE_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:frosted for public static net.minecraft.potion.Potion twilightforest.potions.TFPotions.frosty. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_red for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxRedItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.swing for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_SWING. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cube_talisman for public static net.minecraft.item.Item twilightforest.item.TFItems.cube_talisman. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_highlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlands. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.grunt3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_GRUNT_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breaklarge2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_LARGE_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.grunt2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GRUNT_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.release2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_RELEASE_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:torchberries for public static net.minecraft.item.Item twilightforest.item.TFItems.torchberries. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_raw for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_raw. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.shout3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SHOUT_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_yellow for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxYellowItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:spooky_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.spookyForest. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_black for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlackBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_ingot. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:miniature_structure for public static net.minecraft.item.Item twilightforest.item.TFItems.miniature_structure. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_orange for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxOrangeItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map_focus for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map_focus. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.bite1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_BITE_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_scale for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_scale. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.grunt2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_GRUNT_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.twilight_scepter. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dense_twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.denseTwilightForest. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:chain_gun for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.CHAIN_GUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:seeker_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.seeker_bow. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_pink for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPinkBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.emerge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_MERGE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitsmall for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_MAGIC_SMALL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.step for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.preswing1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PRE_SWING_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_brown for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBrownItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:enchanted_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.enchantedForest. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:grenade_launcher for public static com.mrcrayfish.guns.item.ItemGun com.mrcrayfish.guns.init.ModGuns.GRENADE_LAUNCHER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.pull5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PULL_5. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rockcrash1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_CRASH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_chest for public static net.minecraft.item.Item cpw.mods.ironchest.common.core.IronChestBlocks.ironChestItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:snowy_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.snowy_forest. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_blue for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlueBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.bless for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_BLESS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_gray for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGrayItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.rustle for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_RUSTLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.grunt1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_GRUNT_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:oak_savannah for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.oakSavanna. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.preswing3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PRE_SWING_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_ingot. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.burst for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_BURST. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.hurt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_HURT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:grenade for public static com.mrcrayfish.guns.item.ItemAmmo com.mrcrayfish.guns.init.ModGuns.GRENADE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raw_meef for public static net.minecraft.item.Item twilightforest.item.TFItems.raw_meef. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_bomb for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.pant2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_PANT_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_blue for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlueItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_sword. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:misc.groundhit2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.MISC_GROUNDHIT_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.axe_hit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_AXE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.twilightForest. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breakmedium3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_MEDIUM_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.bouldercharge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BOULDER_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_1 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fire_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireSwamp. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:workbench for public static net.minecraft.block.Block com.mrcrayfish.guns.init.ModBlocks.WORKBENCH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.swoop for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_SWOOP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.burrow for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_BURROW. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_orange for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxOrangeBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:lantern.puff for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_LANTERN_PUFF. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.shout1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SHOUT_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_stream for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.stream. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.battlecry2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_BATTLECRY_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.grunt1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GRUNT_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.pull2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PULL_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map_empty. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:glass_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.glass_sword. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_ingot. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:phantom_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.phantom_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.flap1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_FLAP_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_lake for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfLake. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_light_blue for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLightBlueBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.smallrockhit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT_SMALL. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.iceballshoot for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBALL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.step for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.living2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_LIVING_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.frozencrash for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_FROZEN_CRASH. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cooked_meef for public static net.minecraft.item.Item twilightforest.item.TFItems.cooked_meef. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:phantom_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.phantom_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_meter for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_meter. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rockcrumble for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_CRUMBLE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_sword. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup antiqueatlas:antique_atlas for public static net.minecraft.item.Item hunternif.mc.atlas.api.AtlasAPI.ATLAS_ITEM. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:silencer for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.SILENCER. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cube_of_annihilation for public static net.minecraft.item.Item twilightforest.item.TFItems.cube_of_annihilation. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_door for public static net.minecraft.item.Item twilightforest.item.TFItems.castle_door. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_green for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGreenItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_ring for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_ring. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_glacier for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.glacier. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_purple for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPurpleItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_silver for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxSilverBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.shout2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SHOUT_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.growl3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GROWL_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.hurt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_HURT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:peacock_fan for public static net.minecraft.item.Item twilightforest.item.TFItems.peacock_fan. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_magenta for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxMagentaItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.grunt3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GRUNT_3. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raven_feather for public static net.minecraft.item.Item twilightforest.item.TFItems.raven_feather. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.baby.eat for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_BABY_EAT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup antiqueatlas:empty_antique_atlas for public static hunternif.mc.atlas.item.ItemEmptyAtlas hunternif.mc.atlas.RegistrarAntiqueAtlas.EMPTY_ATLAS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.ambient for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_AMBIENT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:highlands_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlandsCenter. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_lime for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLimeBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:scope for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.SCOPES. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_hoe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_hoe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.swing2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SWING_2. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.hurt1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_HURT_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_lime for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLimeItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.icebreathstart for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBREATH_START. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:lifedrain_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.lifedrain_scepter. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:part for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.PARTS. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.attack for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ATTACK. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_cyan for public static cpw.mods.ironchest.common.blocks.shulker.BlockIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxCyanBlock. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.undamaged for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_UNDAMAGED. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_shovel for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_shovel. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup cgm:shotgun for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.SHOTGUN. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.scream for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SCREAM. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.emerge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_EMERGE. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.retract for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_RETRACT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_boots. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_wafer for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_wafer. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:block_and_chain for public static net.minecraft.item.Item twilightforest.item.TFItems.block_and_chain. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidhit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mazebreaker_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.mazebreaker_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_life_1 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_life_1. This means the object wasn't registered. It's likely just mod options. [13:16:27] [Server thread/INFO] [FML]: Holder lookups applied [13:16:27] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod chisel [13:16:27] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Chisel took 0.564s [13:16:27] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod creativecore [13:16:27] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod creativecore [13:16:27] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - CreativeCore took 0.314s [13:16:27] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod ebwizardry [13:16:27] [Server thread/INFO] [ebwizardry]: Setting up main config [13:16:27] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod ebwizardry [13:16:27] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Electroblob's Wizardry took 0.253s [13:16:27] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod geckolib3 [13:16:27] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod geckolib3 [13:16:27] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - GeckoLib took 0.000s [13:16:27] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod cgm [13:16:28] [Server thread/WARN] [net.minecraft.network.datasync.EntityDataManager]: defineId called for: class net.minecraft.entity.player.EntityPlayer from class com.mrcrayfish.guns.event.CommonEvents [13:16:28] [Server thread/WARN] [net.minecraft.network.datasync.EntityDataManager]: defineId called for: class net.minecraft.entity.player.EntityPlayer from class com.mrcrayfish.guns.event.CommonEvents [13:16:28] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod cgm [13:16:28] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - MrCrayfish's Gun Mod took 0.470s [13:16:28] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod inventorypets [13:16:29] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod inventorypets [13:16:29] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Inventory Pets took 1.353s [13:16:29] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod inventorytweaks [13:16:29] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod inventorytweaks [13:16:29] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Inventory Tweaks took 0.001s [13:16:29] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod ironchest [13:16:29] [Server thread/DEBUG] [FML]: Attempting to load the file version.properties from ironchest-1.12.2-7.0.72.847.jar to locate a version number for mod ironchest [13:16:29] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod ironchest [13:16:29] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Iron Chest took 0.023s [13:16:29] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod ironfurnaces [13:16:29] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod ironfurnaces [13:16:29] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Iron Furnaces took 0.056s [13:16:29] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod lootbags [13:16:29] [Server thread/INFO] [lootbags]: Your current LootBags version is: **.**.**.**; Your current LootBags Config Version is: CONFIGVER258 [13:16:29] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod lootbags [13:16:29] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Loot Bags: Patched took 0.141s [13:16:29] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod llibrary [13:16:30] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod llibrary [13:16:30] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - LLibrary took 0.249s [13:16:30] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mowziesmobs [13:16:30] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mowziesmobs [13:16:30] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Mowzie's Mobs took 0.201s [13:16:30] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod patchouli [13:16:30] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod patchouli [13:16:30] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Patchouli took 0.412s [13:16:30] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod stevekung's_lib [13:16:30] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod stevekung's_lib [13:16:30] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - SteveKunG's Lib took 0.006s [13:16:30] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod torohud [13:16:30] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod torohud [13:16:30] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - ToroHUD Damage Indicators took 0.000s [13:16:30] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod travelersbackpack [13:16:30] [Server thread/INFO] [travelersbackpack]: Registered the class com.tiviacz.travelersbackpack.fluids.effects.EffectWater as a FluidEffect for water with the ID 0 [13:16:30] [Server thread/INFO] [travelersbackpack]: Registered the class com.tiviacz.travelersbackpack.fluids.effects.EffectLava as a FluidEffect for lava with the ID 1 [13:16:30] [Server thread/INFO] [travelersbackpack]: Registered the class com.tiviacz.travelersbackpack.fluids.effects.EffectMilk as a FluidEffect for milk with the ID 2 [13:16:30] [Server thread/INFO] [travelersbackpack]: Registered the class com.tiviacz.travelersbackpack.fluids.effects.EffectPotion as a FluidEffect for potion with the ID 3 [13:16:30] [Server thread/INFO] [travelersbackpack]: Starting the Integration Handler. [13:16:30] [Server thread/INFO] [travelersbackpack]: Didn't find any possible mod integration(s)! [13:16:30] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod travelersbackpack [13:16:30] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Traveler's Backpack took 0.100s [13:16:30] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod twilightforest [13:16:32] [Server thread/DEBUG] [twilightforest]: There are 21 entries in TFFeature enum. Maximum structure size is 4 [13:16:33] [Server thread/INFO] [twilightforest]: Loaded compatibility for mod Baubles. [13:16:33] [Server thread/INFO] [twilightforest]: Loaded compatibility for mod Chisel. [13:16:33] [Server thread/INFO] [twilightforest]: Skipped compatibility for mod Forestry. [13:16:33] [Server thread/INFO] [twilightforest]: Skipped compatibility for mod Immersive Engineering. [13:16:33] [Server thread/INFO] [twilightforest]: Loaded compatibility for mod Just Enough Items. [13:16:33] [Server thread/INFO] [twilightforest]: Skipped compatibility for mod Tinkers' Construct. [13:16:33] [Server thread/INFO] [twilightforest]: Skipped compatibility for mod Thaumcraft. [13:16:33] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod twilightforest [13:16:33] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - The Twilight Forest took 2.254s [13:16:33] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod xaerominimap [13:16:33] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod xaerominimap [13:16:33] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - Xaero's Minimap took 0.013s [13:16:33] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod wizardryutils [13:16:33] [Server thread/INFO] [wizardryutils]: Registered modid wizardryutils for automatic item model registry [13:16:33] [Server thread/INFO] [wizardryutils]: Setting up main config [13:16:33] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod wizardryutils [13:16:33] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - WizardryUtils took 0.044s [13:16:33] [Server thread/TRACE] [FML]: Sending event FMLPreInitializationEvent to mod mospells [13:16:33] [Server thread/INFO] [wizardryutils]: Registered modid mospells for automatic item model registry [13:16:33] [Server thread/TRACE] [FML]: Sent event FMLPreInitializationEvent to mod mospells [13:16:33] [Server thread/DEBUG] [FML]: Bar Step: PreInitialization - mospells took 0.011s [13:16:33] [Server thread/DEBUG] [FML]: Bar Finished: PreInitialization took 18.102s [13:16:33] [Server thread/INFO] [aoa3]: Beginning block registration [13:16:38] [Server thread/INFO] [Chisel]: Loading blocks... [13:16:38] [Server thread/INFO] [Chisel]: Skipping feature arcaneStone as its required mod thaumcraft was missing. [13:16:38] [Server thread/INFO] [Chisel]: Skipping feature bloodMagic as its required mod bloodmagic was missing. [13:16:38] [Server thread/INFO] [Chisel]: Skipping feature certus as its required mod appliedenergistics2 was missing. [13:16:40] [Server thread/INFO] [Chisel]: 72 Feature's blocks loaded. [13:16:40] [Server thread/INFO] [Chisel]: Loading Tile Entities... [13:16:40] [Server thread/INFO] [Chisel]: Tile Entities loaded. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.iron`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.gold`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.diamond`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.copper`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.silver`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.crystal`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.obsidian`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironchest.dirtchest9000`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.iron`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.gold`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.diamond`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.copper`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.silver`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.crystal`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:40] [Server thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ironshulkerbox.obsidian`, expected `ironchest`. This could be a intended override, but in most cases indicates a broken mod. [13:16:41] [Server thread/INFO] [FML]: Applying holder lookups [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:achelos_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ACHELOS_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:face_mask for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FACE_MASK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:night_vision_goggles for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHT_VISION_GOGGLES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:oceanus_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OCEANUS_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sealord_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SEALORD_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALACRITY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alchemy_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ALCHEMY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethind_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AMETHIND_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:anima_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ANIMA_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archaic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ARCHAIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:augury_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.AUGURY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BARON_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battleborn_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BATTLEBORN_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:biogenic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BIOGENIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BOREIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:butchery_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.BUTCHERY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CANDY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:commander_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.COMMANDER_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CREATION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallis_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.CRYSTALLIS_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanyte_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ELECANYTE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:embrodium_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EMBRODIUM_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:engineering_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ENGINEERING_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exoplate_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXOPLATE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:expedition_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPEDITION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXPLOSIVE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.EXTRACTION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FORAGING_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.FUNGAL_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHASTLY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.GHOULISH_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hauling_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAULING_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hazmat_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HAZMAT_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunter_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HUNTER_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrangic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDRANGIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydroplate_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.HYDROPLATE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ICE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFERNAL_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INFUSION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:innervation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.INNERVATION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knight_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.KNIGHT_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:logging_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LOGGING_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LUNAR_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyndamyte_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYNDAMYTE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.LYONIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mercurial_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.MERCURIAL_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:necro_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NECRO_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NETHENGEIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.NIGHTMARE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:omni_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.OMNI_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PHANTASM_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.POISON_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PREDATIOUS_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PRIMORDIAL_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.PURITY_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbone_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROCKBONE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ROSIDIAN_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runation_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNATION_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.RUNIC_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharpshot_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SHARPSHOT_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SKELETAL_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spaceking_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPACEKING_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SPEED_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.SUBTERRANEAN_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:utopian_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.UTOPIAN_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.VOID_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WEAKEN_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.WITHER_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_boots for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_BOOTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_legs for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_LEGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_chestplate for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_CHESTPLATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zargonite_helmet for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ArmourRegister.ZARGONITE_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.frost. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:transience for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.transience. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fireskin for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.fireskin. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_shroud for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.ice_shroud. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:static_aura for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.static_aura. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:decay for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.decay. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sixth_sense for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.sixth_sense. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_jammer for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.arcane_jammer. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_trick for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mind_trick. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_control for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mind_control. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:font_of_mana for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.font_of_mana. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fear for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.fear. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_soulbinding for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.curse_of_soulbinding. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:paralysis for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.paralysis. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:muffle for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.muffle. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ward for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.ward. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:slow_time for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.slow_time. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:empowerment for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.empowerment. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_enfeeblement for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.curse_of_enfeeblement. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_undeath for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.curse_of_undeath. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:containment for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.containment. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_step for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.frost_step. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mark_of_sacrifice for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mark_of_sacrifice. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mirage for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mirage. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:oakflesh for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.oakflesh. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ironflesh for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.ironflesh. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:diamondflesh for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.diamondflesh. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:balloon for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.BALLOON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_bullet for public static net.tslat.aoa3.item.misc.ItemTieredBullet net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_BULLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cannonball for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.CANNONBALL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli for public static net.tslat.aoa3.item.food.Chilli net.tslat.aoa3.common.registration.ItemRegister.CHILLI. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_capsule for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.DISCHARGE_CAPSULE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_arrow for public static net.tslat.aoa3.item.misc.HollyArrow net.tslat.aoa3.common.registration.ItemRegister.HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_holly_arrow for public static net.tslat.aoa3.item.misc.SpectralHollyArrow net.tslat.aoa3.common.registration.ItemRegister.SPECTRAL_HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tipped_holly_arrow for public static net.tslat.aoa3.item.misc.TippedHollyArrow net.tslat.aoa3.common.registration.ItemRegister.TIPPED_HOLLY_ARROW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:metal_slug for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.METAL_SLUG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pop_shot for public static net.tslat.aoa3.item.misc.PopShot net.tslat.aoa3.common.registration.ItemRegister.POP_SHOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spreadshot for public static net.tslat.aoa3.item.misc.AmmoItem net.tslat.aoa3.common.registration.ItemRegister.SPREADSHOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.AMETHYST. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLOODSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CRYSTALLITE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemenyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GEMENYTE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jewelyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JEWELYTE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORNAMYTE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SAPPHIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHYREGEM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronyte_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BARONYTE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blazium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLAZIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elecanium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ELECANIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.EMBERSTONE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghastly_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHASTLY_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulish_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOULISH_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyon_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LYON_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MYSTITE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROSITE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rusted_iron_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUSTED_IRON_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrestone_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHYRESTONE_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SKELETAL_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:varsium_ingot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VARSIUM_INGOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runium_chunk for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIUM_CHUNK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHESTBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:footbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FOOTBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LEGBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullbone_fragment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SKULLBONE_FRAGMENT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_runium_chunk for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHARGED_RUNIUM_CHUNK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.CHARGED_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:compass_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.COMPASS_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distortion_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.DISTORTION_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.ENERGY_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.FIRE_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kinetic_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.KINETIC_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:life_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.LIFE_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.POISON_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.POWER_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:storm_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.STORM_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strike_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.STRIKE_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unpowered_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.UNPOWERED_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WATER_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wind_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WIND_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_rune for public static net.tslat.aoa3.item.misc.RuneItem net.tslat.aoa3.common.registration.ItemRegister.WITHER_RUNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:active_rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ACTIVE_RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alien_orb for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.ALIEN_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amphibiyte_lung for public static net.tslat.aoa3.item.misc.AmphibiyteLung net.tslat.aoa3.common.registration.ItemRegister.AMPHIBIYTE_LUNG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.APOCO_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:armour_plating for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ARMOUR_PLATING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blank_slab for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLANK_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chitin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CHITIN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:circus_coin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CIRCUS_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:copper_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.COPPER_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.GOLD_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunaver_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.LUNAVER_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silver_coin for public static net.tslat.aoa3.item.misc.CoinItem net.tslat.aoa3.common.registration.ItemRegister.SILVER_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_pile for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CONFETTI_PILE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CORAL_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cosmic_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.COSMIC_DUST. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cup for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CUP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.DARK_BONES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_powder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DARKLY_POWDER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dense_rock for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DENSE_ROCK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:desert_shell for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DESERT_SHELL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distorting_artifact for public static net.tslat.aoa3.item.misc.DistortingArtifact net.tslat.aoa3.common.registration.ItemRegister.DISTORTING_ARTIFACT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DOOM_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbow_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RAINBOW_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_druse for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_DRUSE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:enchanted_gunpowder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ENCHANTED_GUNPOWDER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_bulb for public static net.tslat.aoa3.item.misc.EyeBulb net.tslat.aoa3.common.registration.ItemRegister.EYE_BULB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flammable_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FLAMMABLE_DUST. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fleshy_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.FLESHY_BONES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floating_stone for public static net.tslat.aoa3.item.misc.FloatingStone net.tslat.aoa3.common.registration.ItemRegister.FLOATING_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fragmented_anima_stone for public static net.tslat.aoa3.item.misc.FragmentedAnimaStone net.tslat.aoa3.common.registration.ItemRegister.FRAGMENTED_ANIMA_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:green_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GREEN_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURPLE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RED_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_gemstones for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_GEMSTONES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_powder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOSTLY_POWDER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghostly_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOSTLY_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoulasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GHOULASM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravitator for public static net.tslat.aoa3.item.misc.Gravitator net.tslat.aoa3.common.registration.ItemRegister.GRAVITATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hardened_confetti_ball for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HARDENED_CONFETTI_BALL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_chunk for public static net.tslat.aoa3.item.misc.HiveChunk net.tslat.aoa3.common.registration.ItemRegister.HIVE_CHUNK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_top_petals for public static net.tslat.aoa3.item.misc.HollyTopPetals net.tslat.aoa3.common.registration.ItemRegister.HOLLY_TOP_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydro_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HYDRO_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ICE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:impure_gold for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.IMPURE_GOLD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ivory for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.IVORY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jungle_thorns for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.JUNGLE_THORNS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_rod for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIMONITE_ROD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_totem for public static net.tslat.aoa3.item.misc.ItemLottoTotem net.tslat.aoa3.common.registration.ItemRegister.LOTTO_TOTEM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunarade_mug for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNARADE_MUG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:metal_tub for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.METAL_TUB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_mending_compound for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MENDING_COMPOUND. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_mending_solution for public static net.tslat.aoa3.item.misc.MagicMendingSolution net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MENDING_SOLUTION. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_repair_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_REPAIR_DUST. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magnet_shard for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MAGNET_SHARD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_gear for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MECHA_GEAR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_blue for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_BLUE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_green for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_GREEN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_red for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_RED. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_fragment_yellow for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_FRAGMENT_YELLOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:millennium_upgrader for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MILLENNIUM_UPGRADER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:molten_upgrader for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MOLTEN_UPGRADER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonstone for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.MOONSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mud_ball for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MUD_BALL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mushroom_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MUSHROOM_SPORES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_flakes for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.NIGHTMARE_FLAKES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:old_boot for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OLD_BOOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:opteryx_feather for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OPTERYX_FEATHER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orange_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORANGE_SPORES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orbulon for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ORBULON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:padded_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PADDED_CLOTH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PHANTASM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_core for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.POWER_CORE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primed_ghoulasm for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMED_GHOULASM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_skull for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMORDIAL_SKULL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_coral_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_CORAL_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_gold for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_GOLD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_rain_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_RAIN_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rammerhead_hide for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RAMMERHEAD_HIDE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:realm_travel_ticket for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.REALM_TRAVEL_TICKET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reinforced_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.REINFORCED_CLOTH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:return_crystal for public static net.tslat.aoa3.item.misc.ReturnCrystal net.tslat.aoa3.common.registration.ItemRegister.RETURN_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_bones for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.ROCK_BONES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosid_root for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROSID_ROOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_energy for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIC_ENERGY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:scrap_metal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SCRAP_METAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:scream_shield for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SCREAM_SHIELD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sharp_claw for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHARP_CLAW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sludge_parasite for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SLUDGE_PARASITE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_blue_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_BLUE_PETAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_green_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_GREEN_PETAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_orange_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_ORANGE_PETAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_purple_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_PURPLE_PETAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_red_petal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMALL_RED_PETAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulbone for public static net.tslat.aoa3.item.misc.ReservedItem net.tslat.aoa3.common.registration.ItemRegister.SOULBONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sticky_slime for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.STICKY_SLIME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLUE_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:white_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITE_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_strange_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_STRANGE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_shreddings for public static net.tslat.aoa3.item.misc.TeaShreddings net.tslat.aoa3.common.registration.ItemRegister.TEA_SHREDDINGS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_petals for public static net.tslat.aoa3.item.misc.ThornyPetals net.tslat.aoa3.common.registration.ItemRegister.THORNY_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:torn_cloth for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TORN_CLOTH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_lump for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TOXIC_LUMP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_skull for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.TROLL_SKULL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:uncharged_orb for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNCHARGED_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:uncharged_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNCHARGED_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:unstable_gunpowder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.UNSTABLE_GUNPOWDER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:urka_hide for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.URKA_HIDE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_scales for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VOID_SCALES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_battle for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_BATTLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_equality for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_EQUALITY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_fire for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_impairment for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_IMPAIRMENT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_poison for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_POISON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_power for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_POWER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_augment_wither for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VULCANE_AUGMENT_WITHER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weapon_parts for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WEAPON_PARTS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whitewashing_solution for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WHITEWASHING_SOLUTION. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:worn_book for public static net.tslat.aoa3.item.misc.WornBook net.tslat.aoa3.common.registration.ItemRegister.WORN_BOOK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yellow_spores for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.YELLOW_SPORES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:zhinx_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ZHINX_DUST. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.ARCHERGUN_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blaster_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.BLASTER_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boots_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.BOOTS_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:leggings_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.LEGGINGS_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chestplate_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.CHESTPLATE_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:helmet_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.HELMET_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cannon_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.CANNON_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.GUN_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.SHOTGUN_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_frame for public static net.tslat.aoa3.item.misc.FrameItem net.tslat.aoa3.common.registration.ItemRegister.SNIPER_FRAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_orb for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_ORB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_ring for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_RING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn for public static net.tslat.aoa3.item.misc.summon.BoneHorn net.tslat.aoa3.common.registration.ItemRegister.BONE_HORN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:book_of_shadows for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BOOK_OF_SHADOWS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder_dash for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BOULDER_DASH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:call_of_the_drake for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CALL_OF_THE_DRAKE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_gems for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.EXPLOSIVE_GEMS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.EXPLOSIVE_IDOL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_crystal for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GIANT_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_spring for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GOLD_SPRING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardians_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GUARDIANS_EYE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.HAUNTED_IDOL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heavy_boulder for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HEAVY_BOULDER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_egg for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HIVE_EGG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mega_rune_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.MEGA_RUNE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_callstone for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.NETHENGEIC_CALLSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:observing_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.OBSERVING_EYE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petals for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_dust for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRIMORDIAL_DUST. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pure_water_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PURE_WATER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroom_stone for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.SHROOM_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silvro_coin for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SILVRO_COIN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:staring_eye for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.STARING_EYE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toy_gyrocopter for public static net.tslat.aoa3.item.misc.summon.ToyGyrocopter net.tslat.aoa3.common.registration.ItemRegister.TOY_GYROCOPTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:treat_bag for public static net.tslat.aoa3.item.misc.TreatBag net.tslat.aoa3.common.registration.ItemRegister.TREAT_BAG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_idol for public static net.tslat.aoa3.item.misc.summon.BossSpawningItem net.tslat.aoa3.common.registration.ItemRegister.TROLL_IDOL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vile_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VILE_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voliant_heart for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.VOLIANT_HEART. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:warlock_gem for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.WARLOCK_GEM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.ABYSS_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.BARON_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.BOREAN_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CANDYLAND_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CELEVE_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CREEPONIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.CRYSTEVIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DEEPLANDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dungeon_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DUNGEON_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.DUSTOPIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.GARDENCIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.GRECKON_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.HAVEN_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.IROMINE_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.LELYETIA_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.MYSTERIUM_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.NETHER_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.PRECASIAN_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.RUNANDOR_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.SHYRELANDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_tokens for public static net.tslat.aoa3.item.misc.DimensionalTokensItem net.tslat.aoa3.common.registration.ItemRegister.VOX_PONDS_TOKENS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssal_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ABYSSAL_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.APOCO_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.CLOWN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.DARKLY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.FLORO_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GOLDEN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.HAUNTED_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LELYETIAN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LIGHT_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.LUNAR_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.NETHER_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PRECASIAN_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predator_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PREDATOR_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocky_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.ROCKY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RUNIC_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seaside_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SEASIDE_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smiley_upgrade_kit for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SMILEY_UPGRADE_KIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_aqua_cannon for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_AQUA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_archergun for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_cannon for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_coral_clogger for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_CORAL_CLOGGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waterlogged_reefer for public static net.tslat.aoa3.item.misc.WaterloggedItem net.tslat.aoa3.common.registration.ItemRegister.WATERLOGGED_REEFER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_archergun for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_bow for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_cannon for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mechanical_assault_rifle for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHANICAL_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mecha_staff for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHA_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:incomplete_mechyro for public static net.tslat.aoa3.item.misc.IncompleteMechaItem net.tslat.aoa3.common.registration.ItemRegister.INCOMPLETE_MECHYRO. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blank_realmstone for public static net.tslat.aoa3.item.misc.BlankRealmstone net.tslat.aoa3.common.registration.ItemRegister.BLANK_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.ABYSS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nether_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.NETHER_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_CAVERN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.BARATHOS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:borean_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.BOREAN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CANDYLAND_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CELEVE_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CREEPONIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.CRYSTEVIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.DEEPLANDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.DUSTOPIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.GARDENCIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.GRECKON_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.HAVEN_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.IMMORTALLIS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.IROMINE_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.LELYETIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.LUNALUS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.MYSTERIUM_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.PRECASIA_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.RUNANDOR_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.SHYRELANDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds_realmstone for public static net.tslat.aoa3.item.misc.Realmstone net.tslat.aoa3.common.registration.ItemRegister.VOX_PONDS_REALMSTONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.ANCIENT_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charged_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.CHARGED_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.DARK_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:divine_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.DIVINE_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:empowered_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.EMPOWERED_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ethereal_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.ETHEREAL_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luminate_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.LUMINATE_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:molten_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.MOLTEN_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ominous_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.OMINOUS_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weak_essence for public static net.tslat.aoa3.item.misc.AuguryEssence net.tslat.aoa3.common.registration.ItemRegister.WEAK_ESSENCE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:agility_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.AGILITY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:awareness_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.AWARENESS_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:breeding_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.BREEDING_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cleansing_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.CLEANSING_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:distortion_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.DISTORTION_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.ENERGY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.GRAVITY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:oxygen_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.OXYGEN_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pressure_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.PRESSURE_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proficiency_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.PROFICIENCY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:resistance_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.RESISTANCE_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sanctity_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SANCTITY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:satiation_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SATIATION_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sight_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.SIGHT_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:strength_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.STRENGTH_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:untiring_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.UNTIRING_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vitality_tablet for public static net.tslat.aoa3.item.tablet.TabletItem net.tslat.aoa3.common.registration.ItemRegister.VITALITY_TABLET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin0 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN0. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin1 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN1. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin2 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN2. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin3 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN3. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:progress_coin4 for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.PROGRESS_COIN4. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ambient_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.AMBIENT_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blooming_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.BLOOMING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glaring_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLARING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gleaming_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLEAMING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glistening_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLISTENING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glowing_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.GLOWING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:radiant_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.RADIANT_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shining_power_stone for public static net.tslat.aoa3.item.misc.SimpleItem net.tslat.aoa3.common.registration.ItemRegister.SHINING_POWER_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ambient_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.AMBIENT_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blooming_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.BLOOMING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glaring_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLARING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gleaming_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLEAMING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glistening_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLISTENING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:glowing_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.GLOWING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:radiant_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.RADIANT_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shining_infusion_stone for public static net.tslat.aoa3.item.misc.InfusionStone net.tslat.aoa3.common.registration.ItemRegister.SHINING_INFUSION_STONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giant_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.GIANT_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:large_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.LARGE_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:medium_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.MEDIUM_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:small_skill_crystal for public static net.tslat.aoa3.item.misc.SkillCrystal net.tslat.aoa3.common.registration.ItemRegister.SMALL_SKILL_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_box for public static net.tslat.aoa3.item.lootbox.CrystalBox net.tslat.aoa3.common.registration.ItemRegister.CRYSTAL_BOX. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fish_case for public static net.tslat.aoa3.item.lootbox.FishCase net.tslat.aoa3.common.registration.ItemRegister.FISH_CASE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gem_bag for public static net.tslat.aoa3.item.lootbox.GemBag net.tslat.aoa3.common.registration.ItemRegister.GEM_BAG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_box for public static net.tslat.aoa3.item.lootbox.RuneBox net.tslat.aoa3.common.registration.ItemRegister.RUNE_BOX. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shiny_box for public static net.tslat.aoa3.item.lootbox.ShinyBox net.tslat.aoa3.common.registration.ItemRegister.SHINY_BOX. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:treasure_box for public static net.tslat.aoa3.item.lootbox.TreasureBox net.tslat.aoa3.common.registration.ItemRegister.TREASURE_BOX. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weapons_case for public static net.tslat.aoa3.item.lootbox.WeaponsCase net.tslat.aoa3.common.registration.ItemRegister.WEAPONS_CASE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_candlefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CANDLEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_crimson_skipper for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CRIMSON_SKIPPER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_crimson_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CRIMSON_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_dark_hatchetfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_DARK_HATCHETFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_fingerfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_FINGERFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_golden_gullfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_GOLDEN_GULLFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_ironback for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_IRONBACK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_limefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_LIMEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_pearl_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_PEARL_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_rainbowfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_RAINBOWFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_razorfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_RAZORFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_rocketfish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_ROCKETFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_sailback for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_SAILBACK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_sapphire_strider for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_SAPPHIRE_STRIDER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_turquoise_stripefish for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_TURQUOISE_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_violet_skipper for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_VIOLET_SKIPPER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candlefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CANDLEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crimson_skipper for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CRIMSON_SKIPPER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crimson_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.CRIMSON_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_hatchetfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.DARK_HATCHETFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fingerfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.FINGERFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_gullfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.GOLDEN_GULLFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ironback for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.IRONBACK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.LIMEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pearl_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.PEARL_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rainbowfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.RAINBOWFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:razorfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.RAZORFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocketfish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.ROCKETFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sailback for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.SAILBACK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_strider for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.SAPPHIRE_STRIDER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:turquoise_stripefish for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.TURQUOISE_STRIPEFISH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:violet_skipper for public static net.tslat.aoa3.item.food.HealingFishFood net.tslat.aoa3.common.registration.ItemRegister.VIOLET_SKIPPER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berries for public static net.tslat.aoa3.item.food.BubbleBerries net.tslat.aoa3.common.registration.ItemRegister.BUBBLE_BERRIES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_cane for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CANDY_CANE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_corn for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CANDY_CORN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_charger_shank for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CHARGER_SHANK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:charger_shank for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CHARGER_SHANK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_chimera_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_CHIMERA_CHOP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chimera_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.CHIMERA_CHOP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eye_candy for public static net.tslat.aoa3.item.food.EyeCandy net.tslat.aoa3.common.registration.ItemRegister.EYE_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fiery_chops for public static net.tslat.aoa3.item.food.FieryChops net.tslat.aoa3.common.registration.ItemRegister.FIERY_CHOPS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracle_sticks for public static net.tslat.aoa3.item.food.FloracleSticks net.tslat.aoa3.common.registration.ItemRegister.FLORACLE_STICKS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_tea for public static net.tslat.aoa3.item.food.FungalTea net.tslat.aoa3.common.registration.ItemRegister.FUNGAL_TEA. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_furlion_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_FURLION_CHOP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:furlion_chop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.FURLION_CHOP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_cookie for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.GINGERBREAD_COOKIE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gingerbread_wing for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.GINGERBREAD_WING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicap_petals for public static net.tslat.aoa3.item.food.GoldicapPetals net.tslat.aoa3.common.registration.ItemRegister.GOLDICAP_PETALS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_halycon_beef for public static net.tslat.aoa3.item.food.RawHalyconBeef net.tslat.aoa3.common.registration.ItemRegister.RAW_HALYCON_BEEF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:halycon_beef for public static net.tslat.aoa3.item.food.HalyconBeef net.tslat.aoa3.common.registration.ItemRegister.HALYCON_BEEF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:halycon_milk for public static net.tslat.aoa3.item.food.HalyconMilk net.tslat.aoa3.common.registration.ItemRegister.HALYCON_MILK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit for public static net.tslat.aoa3.item.food.HeartFruit net.tslat.aoa3.common.registration.ItemRegister.HEART_FRUIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hot_rod for public static net.tslat.aoa3.item.food.HotRod net.tslat.aoa3.common.registration.ItemRegister.HOT_ROD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike for public static net.tslat.aoa3.item.food.Lunacrike net.tslat.aoa3.common.registration.ItemRegister.LUNACRIKE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe for public static net.tslat.aoa3.item.food.LunaGlobe net.tslat.aoa3.common.registration.ItemRegister.LUNA_GLOBE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalons for public static net.tslat.aoa3.item.food.Lunalons net.tslat.aoa3.common.registration.ItemRegister.LUNALONS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunarade for public static net.tslat.aoa3.item.food.Lunarade net.tslat.aoa3.common.registration.ItemRegister.LUNARADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang for public static net.tslat.aoa3.item.food.MagicMarang net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MARANG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mystic_shrooms for public static net.tslat.aoa3.item.food.MysticShrooms net.tslat.aoa3.common.registration.ItemRegister.MYSTIC_SHROOMS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_tea for public static net.tslat.aoa3.item.food.NaturalTea net.tslat.aoa3.common.registration.ItemRegister.NATURAL_TEA. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_melon_slice for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.NATURE_MELON_SLICE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:peppermint_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.PEPPERMINT_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidons for public static net.tslat.aoa3.item.food.Rosidons net.tslat.aoa3.common.registration.ItemRegister.ROSIDONS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_gummy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_GUMMY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sour_pop for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SOUR_POP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spearmint_candy for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.SPEARMINT_CANDY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea for public static net.tslat.aoa3.item.food.Tea net.tslat.aoa3.common.registration.ItemRegister.TEA. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_leaves for public static net.tslat.aoa3.item.food.TrilliadLeaves net.tslat.aoa3.common.registration.ItemRegister.TRILLIAD_LEAVES. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:raw_ursa_meat for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.RAW_URSA_MEAT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ursa_meat for public static net.tslat.aoa3.item.food.BasicFood net.tslat.aoa3.common.registration.ItemRegister.URSA_MEAT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:yeti_fingernails for public static net.tslat.aoa3.item.food.YetiFingernails net.tslat.aoa3.common.registration.ItemRegister.YETI_FINGERNAILS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:diamond_bowl for public static net.tslat.aoa3.item.tool.misc.InfusionBowl net.tslat.aoa3.common.registration.ItemRegister.DIAMOND_BOWL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stone_bowl for public static net.tslat.aoa3.item.tool.misc.InfusionBowl net.tslat.aoa3.common.registration.ItemRegister.STONE_BOWL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:exp_flask for public static net.tslat.aoa3.item.tool.misc.ExpFlask net.tslat.aoa3.common.registration.ItemRegister.EXP_FLASK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alluricorn_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.ALLURICORN_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blissard_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.BLISSARD_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:compeer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.COMPEER_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:construct_of_servility_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CONSTRUCT_OF_SERVILITY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corby_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CORBY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.CRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:draggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.DRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ender_carrier_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.ENDER_CARRIER_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gnawer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.GNAWER_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofer_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.GOOFER_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:healing_golem_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HEALING_GOLEM_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellquin_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HELLQUIN_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horntail_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.HORNTAIL_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cyclops_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.MECHA_CYCLOPS_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_skellox_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.MECHA_SKELLOX_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penguin_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.PENGUIN_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plateosaur_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.PLATEOSAUR_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rammerhorn_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.RAMMERHORN_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shaddy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SHADDY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spikeback_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SPIKEBACK_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spraggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.SPRAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:waggy_slab for public static net.tslat.aoa3.item.minionslab.BaseSlab net.tslat.aoa3.common.registration.ItemRegister.WAGGY_SLAB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_berry_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.BUBBLE_BERRY_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.CHILLI_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floracle_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.FLORACLE_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldicap_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.GOLDICAP_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_fruit_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.HEART_FRUIT_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holly_top_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.HOLLY_TOP_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunacrike_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNACRIKE_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_globe_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNA_GLOBE_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalon_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.LUNALON_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_marang_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.MAGIC_MARANG_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidon_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.ROSIDON_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.TEA_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:thorny_plant_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.THORNY_PLANT_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trilliad_seeds for public static net.tslat.aoa3.item.misc.SeedsItem net.tslat.aoa3.common.registration.ItemRegister.TRILLIAD_SEEDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.tslat.aoa3.item.record.RecordItem net.tslat.aoa3.common.registration.ItemRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.tslat.aoa3.item.record.RecordItem net.tslat.aoa3.common.registration.ItemRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:frost_breath for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.frost_breath. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:frozen_orb for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.frozen_orb. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:lesser_geomancy for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.lesser_geomancy. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:naga_aspect for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.naga_aspect. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:pillar for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.pillar. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:rupture for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.rupture. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:solar_beam for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.solar_beam. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:solar_flare for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.solar_flare. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_barakoa_spirit for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_barakoa_spirit. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_frostmaw for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_frostmaw. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_naga for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_naga. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_spirit_pack for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_spirit_pack. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:suns_blessing for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.suns_blessing. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:sunstrike for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.sunstrike. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:supernova for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.supernova. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:winds_of_winter for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.winds_of_winter. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_iron for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_iron. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_diamond for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_diamond. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup chisel:chisel_hitech for public static team.chisel.common.item.ItemChisel team.chisel.common.init.ChiselItems.chisel_hitech. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup chisel:offsettool for public static team.chisel.common.item.ItemOffsetTool team.chisel.common.init.ChiselItems.offsettool. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath_seed for public static com.bobmowzie.mowziesmobs.server.item.ItemFoliaathSeed com.bobmowzie.mowziesmobs.server.item.ItemHandler.FOLIAATH_SEED. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:test_structure for public static com.bobmowzie.mowziesmobs.server.item.ItemTestStructure com.bobmowzie.mowziesmobs.server.item.ItemHandler.TEST_STRUCTURE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:mob_remover for public static com.bobmowzie.mowziesmobs.server.item.ItemMobRemover com.bobmowzie.mowziesmobs.server.item.ItemHandler.MOB_REMOVER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wrought_axe for public static com.bobmowzie.mowziesmobs.server.item.ItemWroughtAxe com.bobmowzie.mowziesmobs.server.item.ItemHandler.WROUGHT_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wrought_helmet for public static com.bobmowzie.mowziesmobs.server.item.ItemWroughtHelm com.bobmowzie.mowziesmobs.server.item.ItemHandler.WROUGHT_HELMET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa_mask_fury for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoaMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKOA_MASK_FURY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa_mask_fear for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoaMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKOA_MASK_FEAR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa_mask_rage for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoaMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKOA_MASK_RAGE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa_mask_bliss for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoaMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKOA_MASK_BLISS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa_mask_misery for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoaMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKOA_MASK_MISERY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako_mask for public static com.bobmowzie.mowziesmobs.server.item.ItemBarakoMask com.bobmowzie.mowziesmobs.server.item.ItemHandler.BARAKO_MASK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:dart for public static com.bobmowzie.mowziesmobs.server.item.ItemDart com.bobmowzie.mowziesmobs.server.item.ItemHandler.DART. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:spear for public static com.bobmowzie.mowziesmobs.server.item.ItemSpear com.bobmowzie.mowziesmobs.server.item.ItemHandler.SPEAR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:blowgun for public static com.bobmowzie.mowziesmobs.server.item.ItemBlowgun com.bobmowzie.mowziesmobs.server.item.ItemHandler.BLOWGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:spawn_egg for public static com.bobmowzie.mowziesmobs.server.item.ItemSpawnEgg com.bobmowzie.mowziesmobs.server.item.ItemHandler.SPAWN_EGG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grant_suns_blessing for public static com.bobmowzie.mowziesmobs.server.item.ItemGrantSunsBlessing com.bobmowzie.mowziesmobs.server.item.ItemHandler.GRANT_SUNS_BLESSING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:ice_crystal for public static com.bobmowzie.mowziesmobs.server.item.ItemIceCrystal com.bobmowzie.mowziesmobs.server.item.ItemHandler.ICE_CRYSTAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:earth_talisman for public static com.bobmowzie.mowziesmobs.server.item.ItemEarthTalisman com.bobmowzie.mowziesmobs.server.item.ItemHandler.EARTH_TALISMAN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:captured_grottol for public static com.bobmowzie.mowziesmobs.server.item.ItemCapturedGrottol com.bobmowzie.mowziesmobs.server.item.ItemHandler.CAPTURED_GROTTOL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:glowing_jelly for public static com.bobmowzie.mowziesmobs.server.item.ItemGlowingJelly com.bobmowzie.mowziesmobs.server.item.ItemHandler.GLOWING_JELLY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga_fang for public static com.bobmowzie.mowziesmobs.server.item.ItemNagaFang com.bobmowzie.mowziesmobs.server.item.ItemHandler.NAGA_FANG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga_fang_dagger for public static com.bobmowzie.mowziesmobs.server.item.ItemNagaFangDagger com.bobmowzie.mowziesmobs.server.item.ItemHandler.NAGA_FANG_DAGGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:logo for public static com.bobmowzie.mowziesmobs.server.item.ItemLogo com.bobmowzie.mowziesmobs.server.item.ItemHandler.LOGO. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:frozen_orb_explode for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.FROZEN_ORB_EXPLODE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:arctic_ring_activate for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ARCTIC_RING_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_1 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_2 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_3 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_4 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_5 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_6 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_1 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_2 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_3 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_4 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_5 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_6 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_7 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_7. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_8 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_8. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_9 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_9. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_hurt for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_HURT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_die for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.AMETHYST_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BARON_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodfury for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BLOODFURY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodstone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.BLOODSTONE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candlefire_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CANDLEFIRE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caramel_carver for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CARAMEL_CARVER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coralstorm_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CORALSTORM_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepified_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CREEPIFIED_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystallite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.CRYSTALLITE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.EMBERSTONE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explochron_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.EXPLOCHRON_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fireborne_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.FIREBORNE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardians_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.GUARDIANS_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:harvester_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.HARVESTER_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:holy_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.HOLY_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.JADE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:legbone_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LEGBONE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lights_way for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LIGHTS_WAY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.LIMONITE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.NETHENGEIC_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primal_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.PRIMAL_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rockbasher_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROCKBASHER_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_pick_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROCK_PICK_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ROSITE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SAPPHIRE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SHADOW_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroomus_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SHROOMUS_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:supremacy_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SUPREMACY_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sweet_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.SWEET_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:troll_basher_axe for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.TROLL_BASHER_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultraflame for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.ULTRAFLAME. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_sword for public static net.tslat.aoa3.item.weapon.sword.BaseSword net.tslat.aoa3.common.registration.WeaponRegister.VOID_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.BARON_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlurker for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.BLOODLURKER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_blade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CANDY_BLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CORAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_crusher for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.COTTON_CRUSHER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creepoid_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CREEPOID_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.EREBON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gods_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.GODS_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.GOOFY_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.HAUNTED_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:knights_guard for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.KNIGHTS_GUARD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetian_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LELYETIAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LUXON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.LYONIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:millennium_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.MILLENNIUM_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.NOXIOUS_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.PLUTON_SCYTHE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:royal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.ROYAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_scythe for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SELYAN_SCYTHE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shroomic_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SHROOMIC_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_sword for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_SWORD. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:subterranean_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.SUBTERRANEAN_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tidal_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.TIDAL_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:underworld_greatblade for public static net.tslat.aoa3.item.weapon.greatblade.BaseGreatblade net.tslat.aoa3.common.registration.WeaponRegister.UNDERWORLD_GREATBLADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coralstone_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.CORALSTONE_MAUL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_MAUL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:electron_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.ELECTRON_MAUL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horizon_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.HORIZON_MAUL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcammer_maul for public static net.tslat.aoa3.item.weapon.maul.BaseMaul net.tslat.aoa3.common.registration.WeaponRegister.VULCAMMER_MAUL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ABOMINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.APOCO_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.APOCO_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_magnum for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.AQUA_MAGNUM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ARTIFACT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baronator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BARONATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bayonette_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BAYONETTE_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_top for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BIG_TOP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_iron for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.BLOOD_IRON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chain_wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CHAIN_WRECKER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chilli_chugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CHILLI_CHUGGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clownershot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CLOWNERSHOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:construct for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CONSTRUCT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_clogger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CORAL_CLOGGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:core_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CORE_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_carver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_CARVER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cyclone for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.CYCLONE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkener for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DARKENER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dart_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DART_GUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:draco for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DRACO. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dragilator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DRAGILATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustometer for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.DUSTOMETER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:echo_gull for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ECHO_GULL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:electinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ELECTINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flame_wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLAME_WRECKER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flaming_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLAMING_FURY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLORO_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowers_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FLOWERS_FURY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:frosticator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.FROSTICATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardener for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GARDENER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GAUGE_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:germinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GERMINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golden_fury for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.GOLDEN_FURY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:happy_haunter for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HAPPY_HAUNTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunter_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HAUNTER_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HEAT_WAVE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hiver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HIVER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hot_shot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HOT_SHOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hunters_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.HUNTERS_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iominator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.IOMINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_revolver for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ION_REVOLVER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.IRO_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:krilinator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.KRILINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_iron for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_IRON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechanical_assault_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MECHANICAL_ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:megagun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MEGAGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:miasma for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MIASMA. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MINIGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mint_magnum for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MINT_MAGNUM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mk for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mk_fung for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.MK_FUNG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethenette_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.NETHENETTE_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_slugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.NETHENGEIC_SLUGGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:overshot for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.OVERSHOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasian_slugger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PRECASIAN_SLUGGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PREDATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predigun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PREDIGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pulsator for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PULSATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.PURITY_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rocker_rifle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ROCKER_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.ROULETTE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shoe_flinger for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SHOE_FLINGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullette for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SKULLETTE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullifact for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SKULLIFACT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectacle for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SPECTACLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spine_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SPINE_GUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SQUAD_GUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.STAMPEDE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stormer for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.STORMER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sublimus for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.SUBLIMUS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tiger_tommy for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.TIGER_TOMMY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tommy for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.TOMMY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vile_vanquisher for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.VILE_VANQUISHER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wart_gun for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.WART_GUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wrecker for public static net.tslat.aoa3.item.weapon.gun.BaseGun net.tslat.aoa3.common.registration.WeaponRegister.WRECKER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyssro for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.ABYSSRO. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amplifier for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.AMPLIFIER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_barrel for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BLAST_BARREL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blue_barrel for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BLUE_BARREL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BOULDER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:brown_blaster for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.BROWN_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:demolisher for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DEMOLISHER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gimmick for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.GIMMICK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ginger_blaster for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.GINGER_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:long_shot for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.LONG_SHOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechyro for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.MECHYRO. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purity_shotgun for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.PURITY_SHOTGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:purple_punisher for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.PURPLE_PUNISHER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:red_rocket for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.RED_ROCKET. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vivo for public static net.tslat.aoa3.item.weapon.shotgun.BaseShotgun net.tslat.aoa3.common.registration.WeaponRegister.VIVO. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_ssr for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BARON_SSR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bayonette_sr for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BAYONETTE_SR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bolt_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.BOLT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:camo_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CAMO_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_cracker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CLOWN_CRACKER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clownimator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CLOWNIMATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystaneer for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.CRYSTANEER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_beast for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DARK_BEAST. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deadlock for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DEADLOCK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:decimator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DECIMATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_sniper for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_SNIPER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dual_sight for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DUAL_SIGHT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:duster for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.DUSTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro500 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.FLORO500. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:head_hunter for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.HEAD_HUNTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_cracker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.HIVE_CRACKER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ka500 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.KA500. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mark_maker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MARK_MAKER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mineral for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MINERAL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MONSTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_maker for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.MOON_MAKER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosid_rifle for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.ROSID_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sabbath for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SABBATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sludge_sniper for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SLUDGE_SNIPER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sweet_tooth for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.SWEET_TOOTH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:terminator for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.TERMINATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:viper1 for public static net.tslat.aoa3.item.weapon.sniper.BaseSniper net.tslat.aoa3.common.registration.WeaponRegister.VIPER1. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_BOMBER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_discharger for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_DISCHARGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aqua_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.AQUA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:balloon_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BALLOON_BOMBER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BIG_BLAST. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BLAST_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blissful_blast for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BLISSFUL_BLAST. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bomb_launcher for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOMB_LAUNCHER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_boom for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOOM_BOOM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOOM_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boulder_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOULDER_BOMBER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bozo_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BOZO_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bulb_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.BULB_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CARROT_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CLOWN_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowno_pulse for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CLOWNO_PULSE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.CORAL_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.DISCHARGE_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ENERGY_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:erebon_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.EREBON_STICKLER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:floro_rpg for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FLORO_RPG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flower_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FLOWER_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.FUNGAL_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghast_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GHAST_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:giga_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GIGA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golder_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.GOLDER_BOMBER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.HIVE_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_howitzer for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.HIVE_HOWITZER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.IRO_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_funger for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.JACK_FUNGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.JACK_ROCKER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luxon_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.LUXON_STICKLER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MECHA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MINI_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MISSILE_MAKER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.MOON_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pluton_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PLUTON_STICKLER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatorian_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PREDATORIAN_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pulse_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.PULSE_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.RPG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:selyan_stickler for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SELYAN_STICKLER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SHADOW_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smile_blaster for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SMILE_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:super_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.SUPER_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultra_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.ULTRA_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.VOX_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_balloon_bomber for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.WATER_BALLOON_BOMBER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon for public static net.tslat.aoa3.item.weapon.cannon.BaseCannon net.tslat.aoa3.common.registration.WeaponRegister.WITHER_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:grenade for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.GRENADE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slice_star for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.SLICE_STAR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chakram for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.CHAKRAM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.GOO_BALL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulkram for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.VULKRAM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.HELLFIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bomb for public static net.tslat.aoa3.item.weapon.thrown.BaseThrownWeapon net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_BOMB. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:battle_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.BATTLE_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:equality_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.EQUALITY_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.FIRE_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:impairment_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.IMPAIRMENT_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.POISON_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.POWER_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_vulcane for public static net.tslat.aoa3.item.weapon.vulcane.BaseVulcane net.tslat.aoa3.common.registration.WeaponRegister.WITHER_VULCANE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:alacrity_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ALACRITY_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ANCIENT_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ATLANTIC_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.BARON_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boreic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.BOREIC_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:daybreaker_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.DAYBREAKER_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deep_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.DEEP_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:explosive_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.EXPLOSIVE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunted_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.HAUNTED_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ice_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ICE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infernal_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.INFERNAL_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:justice_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.JUSTICE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.MECHA_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.NIGHTMARE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.POISON_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:predatious_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.PREDATIOUS_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:screamer_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SCREAMER_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyregem_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SHYREGEM_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skydriver_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SKYDRIVER_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slingshot for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SLINGSHOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulfire_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SOULFIRE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SPECTRAL_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:speed_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SPEED_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sunshine_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.SUNSHINE_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxin_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.TOXIN_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:void_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.VOID_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:weaken_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.WEAKEN_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_bow for public static net.tslat.aoa3.item.weapon.bow.BaseBow net.tslat.aoa3.common.registration.WeaponRegister.WITHER_BOW. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.CORAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.MECHA_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pyro_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.PYRO_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.SKELETAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spectral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.SPECTRAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:trolls_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.TROLLS_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:viral_archergun for public static net.tslat.aoa3.item.weapon.archergun.BaseArchergun net.tslat.aoa3.common.registration.WeaponRegister.VIRAL_ARCHERGUN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:aquatic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.AQUATIC_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ATLANTIC_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.BARON_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CANDY_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CELESTIAL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CONCUSSION_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CORAL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTAL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystik_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTIK_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cryston_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.CRYSTON_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:destruction_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.DESTRUCTION_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EMBER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:everfight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EVERFIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:evermight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.EVERMIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fire_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIRE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIREFLY_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firestorm_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FIRESTORM_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.FUNGAL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunters_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.HAUNTERS_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.HIVE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.JOKER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.KAIYU_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightning_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LIGHTNING_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LIGHTSHINE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LUNAR_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lyonic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.LYONIC_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.MECHA_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.METEOR_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.MOONLIGHT_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NATURE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NIGHTMARE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.NOXIOUS_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.PHANTOM_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.POISON_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.POWER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.PRIMORDIAL_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.REEF_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.REJUVENATION_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosidian_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ROSIDIAN_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.RUNIC_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHADOWLORD_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHOW_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SHYRE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SKY_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:striker_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.STRIKER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SUN_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.SURGE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.TANGLE_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.ULTIMATUM_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:underworld_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.UNDERWORLD_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:warlock_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WARLOCK_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:water_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WATER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WEB_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wind_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WIND_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WITHER_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizards_staff for public static net.tslat.aoa3.item.weapon.staff.BaseStaff net.tslat.aoa3.common.registration.WeaponRegister.WIZARDS_STAFF. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:apoco_shower for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.APOCO_SHOWER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ATOMIZER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:beamer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BEAMER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blast_chiller for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BLAST_CHILLER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_drainer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BLOOD_DRAINER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BONE_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_horn for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.BUBBLE_HORN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.COLOUR_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.CONFETTI_CANNON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cluster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.CONFETTI_CLUSTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_destroyer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DARK_DESTROYER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:darkly_guster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DARKLY_GUSTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_ray for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DEATH_RAY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_bringer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.DOOM_BRINGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:eradicator for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ERADICATOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:experiment_w801 for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.EXPERIMENT_W801. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flowercorne for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FLOWERCORNE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fragment for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FRAGMENT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:froster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.FROSTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GAS_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ghoul_gasser for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GHOUL_GASSER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gold_bringer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GOLD_BRINGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.GRAVITY_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hell_horn for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.HELL_HORN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_REVOLVER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ILLUSION_SMG. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ION_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iro_miner for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.IRO_MINER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:laser_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LASER_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_spark for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LIGHT_SPARK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:luna_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.LUNA_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MECHA_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MIND_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_destroyer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MOON_DESTROYER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.MOON_SHINER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:odious for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ODIOUS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:orbocron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.ORBOCRON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PARALYZER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PARTY_POPPER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:poison_plunger for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.POISON_PLUNGER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:power_ray for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.POWER_RAY. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:proton for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.PROTON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.REEFER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.REVOLUTION. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:seaocron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SEAOCRON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skullo_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SKULLO_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_drainer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_DRAINER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_SPARK. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_storm for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SOUL_STORM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SPIRIT_SHOWER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.SWARMOTRON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:toxic_terrorizer for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.TOXIC_TERRORIZER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vortex_blaster for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.VORTEX_BLASTER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.WHIMSY_WINDER. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath for public static net.tslat.aoa3.item.weapon.blaster.BaseBlaster net.tslat.aoa3.common.registration.WeaponRegister.WITHERS_WRATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bloodmagic for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bloodmagic. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup chisel:carpet for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.carpet. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_powder for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_powder. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstoneextra for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstoneextra. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss for public static net.tslat.aoa3.dimension.abyss.biomes.BiomeAbyss net.tslat.aoa3.common.registration.BiomeRegister.ABYSS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern for public static net.tslat.aoa3.dimension.ancientcavern.biomes.BiomeAncientCavern net.tslat.aoa3.common.registration.BiomeRegister.ANCIENT_CAVERN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos for public static net.tslat.aoa3.dimension.barathos.biomes.BiomeBarathos net.tslat.aoa3.common.registration.BiomeRegister.BARATHOS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland for public static net.tslat.aoa3.dimension.candyland.biomes.BiomeCandyland net.tslat.aoa3.common.registration.BiomeRegister.CANDYLAND. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve for public static net.tslat.aoa3.dimension.celeve.biomes.BiomeCeleve net.tslat.aoa3.common.registration.BiomeRegister.CELEVE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia for public static net.tslat.aoa3.dimension.creeponia.biomes.BiomeCreeponia net.tslat.aoa3.common.registration.BiomeRegister.CREEPONIA. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia for public static net.tslat.aoa3.dimension.crystevia.biomes.BiomeCrystevia net.tslat.aoa3.common.registration.BiomeRegister.CRYSTEVIA. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands for public static net.tslat.aoa3.dimension.deeplands.biomes.BiomeDeeplands net.tslat.aoa3.common.registration.BiomeRegister.DEEPLANDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia for public static net.tslat.aoa3.dimension.dustopia.biomes.BiomeDustopia net.tslat.aoa3.common.registration.BiomeRegister.DUSTOPIA. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia for public static net.tslat.aoa3.dimension.gardencia.biomes.BiomeGardencia net.tslat.aoa3.common.registration.BiomeRegister.GARDENCIA. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon for public static net.tslat.aoa3.dimension.greckon.biomes.BiomeGreckon net.tslat.aoa3.common.registration.BiomeRegister.GRECKON. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven for public static net.tslat.aoa3.dimension.haven.biomes.BiomeHaven net.tslat.aoa3.common.registration.BiomeRegister.HAVEN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis for public static net.tslat.aoa3.dimension.immortallis.biomes.BiomeImmortallis net.tslat.aoa3.common.registration.BiomeRegister.IMMORTALLIS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine for public static net.tslat.aoa3.dimension.iromine.biomes.BiomeIromine net.tslat.aoa3.common.registration.BiomeRegister.IROMINE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lborean for public static net.tslat.aoa3.dimension.lborean.biomes.BiomeLBorean net.tslat.aoa3.common.registration.BiomeRegister.LBOREAN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia for public static net.tslat.aoa3.dimension.lelyetia.biomes.BiomeLelyetia net.tslat.aoa3.common.registration.BiomeRegister.LELYETIA. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus for public static net.tslat.aoa3.dimension.lunalus.biomes.BiomeLunalus net.tslat.aoa3.common.registration.BiomeRegister.LUNALUS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium for public static net.tslat.aoa3.dimension.mysterium.biomes.BiomeMysterium net.tslat.aoa3.common.registration.BiomeRegister.MYSTERIUM. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia for public static net.tslat.aoa3.dimension.precasia.biomes.BiomePrecasia net.tslat.aoa3.common.registration.BiomeRegister.PRECASIA. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor for public static net.tslat.aoa3.dimension.runandor.biomes.BiomeRunandor net.tslat.aoa3.common.registration.BiomeRegister.RUNANDOR. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands for public static net.tslat.aoa3.dimension.shyrelands.biomes.BiomeShyrelands net.tslat.aoa3.common.registration.BiomeRegister.SHYRELANDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds for public static net.tslat.aoa3.dimension.voxponds.biomes.BiomeVoxPonds net.tslat.aoa3.common.registration.BiomeRegister.VOX_PONDS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_amulet for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_amulet. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_ring for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_ring. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_charm for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_charm. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_headgear for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_headgear. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_spell_book for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_spell_book. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup wizardryutils:dusty_casket for public static net.minecraft.item.Item com.windanesz.wizardryutils.registry.ItemRegistry.dusty_casket. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:mospells_spell_book for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.mospells_spell_book. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:mospells_scroll for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.mospells_scroll. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:ring_wind_touch for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.ring_wind_touch. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:ring_ice_crystal for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.ring_ice_crystal. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:amulet_earth for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.amulet_earth. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:amulet_frostmaw for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.amulet_frostmaw. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:amulet_golden_sun for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.amulet_golden_sun. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:charm_cold_winds for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.charm_cold_winds. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup mospells:charm_monster_tome for public static net.minecraft.item.Item com.windanesz.mospells.registry.MSItems.charm_monster_tome. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:none for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.none. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_missile for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.magic_missile. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ignite for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ignite. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:freeze for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.freeze. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:snowball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.snowball. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arc for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arc. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:thunderbolt for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.thunderbolt. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_zombie for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_zombie. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:snare for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.snare. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:dart for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.dart. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:light for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.light. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:telekinesis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.telekinesis. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:heal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.heal. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fireball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fireball. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flame_ray for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flame_ray. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firebomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.firebomb. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fire_sigil for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fire_sigil. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firebolt for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.firebolt. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_ray for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_ray. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_snow_golem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_snow_golem. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_shard for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_shard. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_statue for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_statue. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_sigil for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_sigil. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_ray for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_ray. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spark_bomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.spark_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:homing_spark for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.homing_spark. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_sigil for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_sigil. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_arrow for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_arrow. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:life_drain for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.life_drain. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_skeleton for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_skeleton. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:metamorphosis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.metamorphosis. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wither for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.wither. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:poison for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.poison. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:growth_aura for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.growth_aura. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:bubble for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.bubble. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:whirlwind for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.whirlwind. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:poison_bomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.poison_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_spirit_wolf for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_spirit_wolf. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blink for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.blink. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:agility for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.agility. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_sword for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_sword. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_pickaxe for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_bow for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_bow. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:force_arrow for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.force_arrow. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shield for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shield. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:replenish_hunger for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.replenish_hunger. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:cure_effects for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.cure_effects. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:heal_ally for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.heal_ally. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_blaze for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_blaze. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_of_fire for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ring_of_fire. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:detonate for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.detonate. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fire_resistance for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fire_resistance. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fireskin for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fireskin. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_axe for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flaming_axe. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blizzard for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.blizzard. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_ice_wraith for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_ice_wraith. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_shroud for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_shroud. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_charge for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_charge. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_axe for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_axe. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:invoke_weather for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.invoke_weather. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:chain_lightning for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.chain_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_bolt for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_bolt. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_lightning_wraith for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_lightning_wraith. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:static_aura for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.static_aura. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_disc for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_disc. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_control for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mind_control. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_wither_skeleton for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_wither_skeleton. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:entrapment for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.entrapment. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wither_skull for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.wither_skull. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:darkness_orb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.darkness_orb. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shadow_ward for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shadow_ward. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:decay for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.decay. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:water_breathing for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.water_breathing. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:tornado for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.tornado. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:glide for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.glide. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_spirit_horse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_spirit_horse. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spider_swarm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.spider_swarm. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:slime for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.slime. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:petrify for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.petrify. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:invisibility for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.invisibility. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:levitation for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.levitation. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:force_orb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.force_orb. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:transportation for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.transportation. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_pathway for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.spectral_pathway. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:phase_step for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.phase_step. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:vanishing_box for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.vanishing_box. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_heal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_heal. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:healing_aura for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.healing_aura. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:forcefield for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.forcefield. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ironflesh for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ironflesh. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:transience for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.transience. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:meteor for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.meteor. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fire_breath for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fire_breath. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_phoenix for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_phoenix. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_age for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_age. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wall_of_frost for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.wall_of_frost. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_ice_giant for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_ice_giant. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:thunderstorm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.thunderstorm. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_hammer for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_hammer. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:plague_of_darkness for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.plague_of_darkness. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_skeleton_legion for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_skeleton_legion. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_shadow_wraith for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_shadow_wraith. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:forests_curse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.forests_curse. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flight for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flight. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:silverfish_swarm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.silverfish_swarm. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:black_hole for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.black_hole. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shockwave for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shockwave. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_iron_golem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_iron_golem. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arrow_rain for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arrow_rain. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:diamondflesh for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.diamondflesh. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:font_of_vitality for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.font_of_vitality. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:smoke_bomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.smoke_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_trick for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mind_trick. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:leap for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.leap. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:pocket_furnace for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.pocket_furnace. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:intimidate for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.intimidate. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:banish for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.banish. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sixth_sense for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.sixth_sense. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:darkvision for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.darkvision. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:clairvoyance for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.clairvoyance. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:pocket_workbench for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.pocket_workbench. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:imbue_weapon for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.imbue_weapon. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:invigorating_presence for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.invigorating_presence. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:oakflesh for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.oakflesh. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_fireball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_fireball. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_weapon for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flaming_weapon. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_lance for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_lance. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:freezing_weapon for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.freezing_weapon. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_spikes for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_spikes. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_pulse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_pulse. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_soulbinding for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.curse_of_soulbinding. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:cobwebs for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.cobwebs. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:decoy for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.decoy. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_armour for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_armour. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_jammer for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arcane_jammer. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:group_heal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.group_heal. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:hailstorm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.hailstorm. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_web for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_web. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_storm_elemental for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_storm_elemental. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:earthquake for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.earthquake. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:font_of_mana for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.font_of_mana. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mine for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mine. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_block for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_block. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:muffle for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.muffle. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ward for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ward. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:evade for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.evade. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:iceball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.iceball. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charge for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.charge. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:reversal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.reversal. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:grapple for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.grapple. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:divination for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.divination. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:empowering_presence for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.empowering_presence. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:disintegration for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.disintegration. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:combustion_rune for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.combustion_rune. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_step for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_step. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:paralysis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.paralysis. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shulker_bullet for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shulker_bullet. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_undeath for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.curse_of_undeath. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:dragon_fireball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.dragon_fireball. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_telekinesis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_telekinesis. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:vex_swarm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.vex_swarm. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_lock for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arcane_lock. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:containment for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.containment. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:satiety for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.satiety. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_ward for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_ward. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ray_of_purification for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ray_of_purification. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:remove_curse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.remove_curse. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:possession for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.possession. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_enfeeblement for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.curse_of_enfeeblement. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:forest_of_thorns for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.forest_of_thorns. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:speed_time for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.speed_time. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:slow_time for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.slow_time. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:resurrection for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.resurrection. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_barrier for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_barrier. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blinding_flash for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.blinding_flash. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:enrage for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.enrage. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mark_sacrifice for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mark_sacrifice. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:permafrost for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.permafrost. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:stormcloud for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.stormcloud. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:withering_totem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.withering_totem. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fangs for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fangs. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:guardian_beam for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.guardian_beam. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:radiant_totem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.radiant_totem. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firestorm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.firestorm. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flamecatcher for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flamecatcher. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:zombie_apocalypse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.zombie_apocalypse. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:boulder for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.boulder. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:celestial_smite for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.celestial_smite. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:music_null for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MUSIC_NULL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_priming for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_PRIMING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlust_collect for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOODLUST_COLLECT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn_call for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BONE_HORN_CALL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_shot_pop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_SHOT_POP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_THUMP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINSAW_USE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_forge_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_FORGE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_creator_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTAL_CREATOR_USE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:declogging_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DECLOGGING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_dino_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_DINO_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_harvest for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_HARVEST. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_hunt_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOOD_HUNT_START. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DEATH_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_invasion_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_INVASION_START. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_scurry_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SCURRY_START. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EXTRACTION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_loot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FORAGING_LOOT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOO_BALL_IMPACT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_tool_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOOFY_TOOL_FAIL. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABOMINATOR_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARCHERGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARTIFACT_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATOMIZER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ball_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BALL_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_BLAST_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blowpipe_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOWPIPE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BOOM_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CARROT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chaingun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWNER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COLOUR_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONFETTI_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DISCHARGE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DOOM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:drain_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRAIN_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENERGY_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fast_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FAST_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flinger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FLINGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAS_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAUGE_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golem_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLEM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAVITY_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEAT_WAVE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:high_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIGH_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_SMG_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ION_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JACK_ROCKER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lower_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOWER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHA_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIND_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINIGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_pistol_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINI_PISTOL_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MISSILE_MAKER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MONSTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOON_SHINER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARALYZER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARTY_POPPER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ray_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RAY_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEFER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLUTION_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROULETTE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RPG_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOTGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SLUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SNIPER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SPARK_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_SHOWER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sprayer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPRAYER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SQUAD_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.STAMPEDE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SWARMOTRON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:upper_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UPPER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WHIMSY_WINDER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHERS_WRATH_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wood_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WOOD_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunting_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAUNTING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HELLFIRE_IMPACT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.INFUSION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_100 for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_100. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_up for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_UP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_win for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOTTO_WIN. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_enrichment_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_ENRICHMENT_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runes_craft for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNES_CRAFT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_baumba_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BAUMBA_JUMP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clunkhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLUNKHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_taunt for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_TAUNT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creeperlock_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPERLOCK_TELEPORT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_duston_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:41] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_golem_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLEM_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_scare for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_SCARE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_drop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DROP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jumbo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JUMBO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_revive for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_REVIVE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_heal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_HEAL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_little_bam_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LITTLE_BAM_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_living_fungi_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LIVING_FUNGI_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lollypopper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOLLYPOPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechbot_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHBOT_JUMP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mirage_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MIRAGE_TELEPORT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_appear for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_APPEAR. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_steal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_STEAL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_switch for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_SWITCH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_change for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_CHANGE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sasquatch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SASQUATCH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulosus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULOSUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hide for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIDE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_ready_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_READY_STOMP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STOMP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_dash for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DASH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bane_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BANE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coniferon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONIFERON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corallus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORALLUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystocore_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTOCORE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRACYON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elusive_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ELUSIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:four_guardians_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FOUR_GUARDIANS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldorth_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLDORTH_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAW_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gyro_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GYRO_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_king_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIVE_KING_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HORON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrolisk_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HYDROLISK_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_bambambam_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_BAMBAMBAM_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_shroomus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_SHROOMUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KROR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_wither_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NETHENGEIC_WITHER_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penumbra_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PENUMBRA_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_five_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PRIMORDIAL_FIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_rider_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROCK_RIDER_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOWLORD_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SILVERFOOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletron_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELETRON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smash_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SMASH_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tyrosaur_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TYROSAUR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINOCORNE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VISUALENT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VOXXULON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petal_crafting_station_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PETAL_CRAFTING_STATION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plant_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLANT_THUMP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABYSS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ANCIENT_CAVERN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barren_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARREN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDYLAND_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELEVE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEPONIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IMMORTALLIS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IROMINE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURAL_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_randomizer_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNE_RANDOMIZER_USE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arc_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARC_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baumba_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BAUMBA_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cherry_blaster_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHERRY_BLASTER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_nuke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_NUKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungik_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGIK_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GUARDIAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hag_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAG_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:linger_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LINGER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_creeper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_CREEPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magicke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGICKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mermage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MERMAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mirage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIRAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeleman_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELEMAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_protector_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_PROTECTOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:undead_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UNDEAD_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vine_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINE_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_reaper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_REAPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizard_blast_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WIZARD_BLAST_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_wind for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_WIND. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATLANTIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:basic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BASIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELESTIAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONCUSSION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EMBER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ever_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EVER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FIREFLY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JOKER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHTSHINE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.METEOR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOONLIGHT_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NIGHTMARE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NOXIOUS_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PHANTOM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEF_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REJUVENATION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SUN_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SURGE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TANGLE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ULTIMATUM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_fill for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_FILL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_USE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_FAIL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_slab_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_SLAB_USE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:very_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VERY_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VULCANE_USE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_sword for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.magic_sword. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_bow for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.magic_bow. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_weapon for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.flaming_weapon. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:freezing_weapon for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.freezing_weapon. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_protection for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.magic_protection. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_protection for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.frost_protection. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shock_protection for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.shock_protection. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:poison_resist for public static net.minecraft.potion.PotionType com.bobmowzie.mowziesmobs.server.potion.PotionTypeHandler.POISON_RESIST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:long_poison_resist for public static net.minecraft.potion.PotionType com.bobmowzie.mowziesmobs.server.potion.PotionTypeHandler.LONG_POISON_RESIST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gemcracker for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GEMCRACKER. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:pickmax for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.PICKMAX. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_pickaxe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_PICKAXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_shovel for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_SHOVEL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:amethyst_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.AMETHYST_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:emberstone_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.EMBERSTONE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energistic_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ENERGISTIC_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.GOOFY_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jade_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.JADE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:limonite_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.LIMONITE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:occult_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.OCCULT_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ornamyte_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ORNAMYTE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rosite_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.ROSITE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sapphire_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SAPPHIRE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletal_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SKELETAL_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soulstone_axe for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.SOULSTONE_AXE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw for public static net.minecraft.item.Item net.tslat.aoa3.common.registration.ToolRegister.CHAINSAW. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_crystal for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.magic_crystal. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:grand_crystal for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.grand_crystal. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:crystal_shard for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.crystal_shard. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_handbook for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_handbook. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_tome for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.arcane_tome. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spell_book for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spell_book. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:scroll for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.scroll. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ruined_spell_book for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ruined_spell_book. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.magic_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_fire_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_fire_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_ice_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_ice_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_lightning_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_lightning_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_necromancy_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_necromancy_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_earth_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_earth_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_sorcery_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_sorcery_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:novice_healing_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.novice_healing_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_fire_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_fire_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_ice_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_ice_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_lightning_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_lightning_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_necromancy_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_necromancy_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_earth_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_earth_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_sorcery_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_sorcery_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:apprentice_healing_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.apprentice_healing_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_fire_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_fire_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_ice_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_ice_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_lightning_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_lightning_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_necromancy_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_necromancy_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_earth_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_earth_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_sorcery_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_sorcery_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:advanced_healing_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.advanced_healing_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_fire_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_fire_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_ice_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_ice_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_lightning_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_lightning_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_necromancy_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_necromancy_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_earth_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_earth_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_sorcery_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_sorcery_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:master_healing_wand for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.master_healing_wand. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_sword for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_sword. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_pickaxe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_bow for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_bow. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blank_scroll for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.blank_scroll. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_silk for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.magic_silk. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:small_mana_flask for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.small_mana_flask. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:medium_mana_flask for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.medium_mana_flask. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:large_mana_flask for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.large_mana_flask. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:storage_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.storage_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:siphon_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.siphon_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:condenser_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.condenser_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:range_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.range_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:duration_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.duration_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:cooldown_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.cooldown_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blast_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.blast_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:attunement_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.attunement_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:melee_upgrade for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.melee_upgrade. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_axe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.flaming_axe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_axe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.frost_axe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:identification_scroll for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.identification_scroll. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:resplendent_thread for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.resplendent_thread. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:crystal_silver_plating for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.crystal_silver_plating. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ethereal_crystalweave for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ethereal_crystalweave. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:astral_diamond for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.astral_diamond. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:purifying_elixir for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.purifying_elixir. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firebomb for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.firebomb. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:poison_bomb for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.poison_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:smoke_bomb for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.smoke_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spark_bomb for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spark_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_dust for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_dust. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_hat_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_hat_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_robe_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_robe_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_leggings_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_leggings_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wizard_boots_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.wizard_boots_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_hat_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_hat_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_robe_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_robe_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_leggings_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_leggings_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sage_boots_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.sage_boots_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_helmet_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_helmet_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_chestplate_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_chestplate_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_leggings_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_leggings_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:battlemage_boots_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.battlemage_boots_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_fire for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_fire. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_ice for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_ice. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_lightning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_lightning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_necromancy for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_necromancy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_earth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_earth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_sorcery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_sorcery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_hood_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_hood_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_robe_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_robe_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_leggings_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_leggings_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:warlock_boots_healing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.warlock_boots_healing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_helmet for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_chestplate for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_leggings for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_boots for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.spectral_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_hammer for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.lightning_hammer. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flamecatcher for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.flamecatcher. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_condensing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_condensing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_siphoning for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_siphoning. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_battlemage for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_battlemage. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_combustion for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_combustion. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_fire_melee for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_fire_melee. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_fire_biome for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_fire_biome. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_disintegration for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_disintegration. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_meteor for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_meteor. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_ice_melee for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_ice_melee. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_ice_biome for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_ice_biome. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_arcane_frost for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_arcane_frost. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_shattering for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_shattering. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_lightning_melee for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_lightning_melee. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_storm for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_storm. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_seeking for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_seeking. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_hammer for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_hammer. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_stormcloud for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_stormcloud. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_soulbinding for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_soulbinding. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_leeching for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_leeching. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_necromancy_melee for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_necromancy_melee. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_mind_control for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_mind_control. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_poison for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_poison. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_earth_melee for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_earth_melee. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_earth_biome for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_earth_biome. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_full_moon for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_full_moon. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_evoker for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_evoker. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_extraction for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_extraction. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_mana_return for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_mana_return. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_blockwrangler for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_blockwrangler. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_conjurer for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_conjurer. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_defender for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_defender. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_paladin for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_paladin. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_interdiction for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.ring_interdiction. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_arcane_defence for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_arcane_defence. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_warding for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_warding. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_wisdom for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_wisdom. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_fire_protection for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_fire_protection. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_fire_cloaking for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_fire_cloaking. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_ice_immunity for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_ice_immunity. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_ice_protection for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_ice_protection. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_frost_warding for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_frost_warding. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_potential for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_potential. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_channeling for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_channeling. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_lich for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_lich. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_wither_immunity for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_wither_immunity. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_glide for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_glide. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_banishing for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_banishing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_anchoring for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_anchoring. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_recovery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_recovery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_transience for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_transience. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_resurrection for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_resurrection. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_auto_shield for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_auto_shield. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:amulet_absorption for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.amulet_absorption. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_haggler for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_haggler. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_experience_tome for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_experience_tome. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_move_speed for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_move_speed. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_spell_discovery for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_spell_discovery. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_auto_smelt for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_auto_smelt. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_lava_walking for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_lava_walking. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_storm for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_storm. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_minion_health for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_minion_health. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_minion_variants for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_minion_variants. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_undead_helmets for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_undead_helmets. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_hunger_casting for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_hunger_casting. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_flight for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_flight. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_growth for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_growth. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_abseiling for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_abseiling. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_silk_touch for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_silk_touch. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_sixth_sense for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_sixth_sense. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_stop_time for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_stop_time. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_light for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_light. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_transportation for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_transportation. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_black_hole for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_black_hole. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_mount_teleporting for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_mount_teleporting. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charm_feeding for public static net.minecraft.item.Item electroblob.wizardry.registry.WizardryItems.charm_feeding. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.land for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_LAND. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:armor_shard_cluster for public static net.minecraft.item.Item twilightforest.item.TFItems.armor_shard_cluster. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_axe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_map_empty. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_map for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_map. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_silver for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxSilverItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.growl1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GROWL_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:armor_shard for public static net.minecraft.item.Item twilightforest.item.TFItems.armor_shard. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.grunt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_GRUNT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ender_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.ender_bow. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cooked_venison for public static net.minecraft.item.Item twilightforest.item.TFItems.cooked_venison. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_shovel for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_shovel. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_fur for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_fur. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.swing3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SWING_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.axe_land for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_AXE_LAND. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitmedium2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT_MEDIUM_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.creak for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_CREAK. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_axe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.preswing2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PRE_SWING_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidcharge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidspit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_SPIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.scream for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_SCREAM. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:supernova.end for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_SUPERNOVA_END. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.wakeup for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_WAKEUP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:trophy for public static net.minecraft.item.Item twilightforest.item.TFItems.trophy. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:firefly_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireflyForest. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidspithiss for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_SPIT_HISS. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:zombie_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.zombie_scepter. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:music.black_pink for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.MUSIC_BLACK_PINK. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_shield for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_shield. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rumble2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_RUMBLE_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_blood for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_blood. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_sword. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:hydra_chop for public static net.minecraft.item.Item twilightforest.item.TFItems.hydra_chop. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_4. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:experiment_115 for public static net.minecraft.item.Item twilightforest.item.TFItems.experiment_115. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:advanced_ammo for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.ADVANCED_AMMO. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:lamp_of_cinders for public static net.minecraft.item.Item twilightforest.item.TFItems.lamp_of_cinders. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:borer_essence for public static net.minecraft.item.Item twilightforest.item.TFItems.borer_essence. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForestCenter. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:block_storage for public static net.minecraft.item.Item twilightforest.item.TFItems.block_storage. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.giant_sword. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup baubles:ring for public static net.minecraft.item.Item baubles.common.items.ItemRing.RING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:bazooka for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.BAZOOKA. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rockbreak for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.pull1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PULL_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_hoe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_hoe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_4. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForest. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.iceballcharge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBALL_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_ingot. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.step for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:triple_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.triple_bow. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:machine_pistol for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.MACHINE_PISTOL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.inhale for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_INHALE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:giant_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.giant_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.swing1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SWING_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:liveroot for public static net.minecraft.item.Item twilightforest.item.TFItems.liveroot. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:stun_grenade for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.STUN_GRENADE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_sword. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.whoosh for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_WHOOSH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.battlecry for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_BATTLECRY. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raw_venison for public static net.minecraft.item.Item twilightforest.item.TFItems.raw_venison. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup antiqueatlas:antique_atlas for public static hunternif.mc.atlas.item.ItemAtlas hunternif.mc.atlas.RegistrarAntiqueAtlas.ATLAS. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:assault_rifle for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.ASSAULT_RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_2 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_sword. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitbig for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_MAGIC_BIG. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_light_blue for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLightBlueItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_axe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.magicchargesmall for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_MAGIC_CHARGE_SMALL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_pink for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPinkItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_bow. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_white for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxWhiteItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_life_2 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_life_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:handgun for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.PISTOL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map_empty. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:meef_stroganoff for public static net.minecraft.item.Item twilightforest.item.TFItems.meef_stroganoff. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:crumble_horn for public static net.minecraft.item.Item twilightforest.item.TFItems.crumble_horn. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:supernova.blackhole for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_SUPERNOVA_BLACKHOLE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_map_focus for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_map_focus. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.shout for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_SHOUT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:laser for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.LASER. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:tower_key for public static net.minecraft.item.Item twilightforest.item.TFItems.tower_key. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.whoosh for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_WHOOSH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.belly for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_BELLY. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:misc.groundhit1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.MISC_GROUNDHIT_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.undamaged for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_UNDAMAGED. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfSwamp. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:alpha_fur for public static net.minecraft.item.Item twilightforest.item.TFItems.alpha_fur. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:basic_ammo for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.BASIC_AMMO. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:lantern.pop for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_LANTERN_POP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_clearing for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.clearing. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rumble1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_RUMBLE_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:thornlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.thornlands. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk7 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_7. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_3 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.growl2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GROWL_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.breath2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_BREATH_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rumble3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_RUMBLE_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_black for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlackItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_magnet for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_magnet. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.icebreath for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBREATH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.roar for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ROAR. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.mushrooms. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:minotaur_axe for public static net.minecraft.item.Item twilightforest.item.TFItems.minotaur_axe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:minotaur_axe_gold for public static net.minecraft.item.Item twilightforest.item.TFItems.minotaur_axe_gold. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:shield_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.shield_scepter. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.retreat for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_RETREAT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:deep_mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.deepMushrooms. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:carminite for public static net.minecraft.item.Item twilightforest.item.TFItems.carminite. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:missile for public static com.mrcrayfish.guns.item.ItemAmmo com.mrcrayfish.guns.init.ModGuns.MISSILE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breakmedium2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_MEDIUM_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.blowdart for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_BLOWDART. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.pant1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_PANT_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitmedium for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT_MEDIUM_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breakmedium for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_MEDIUM_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.smallcrash for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_SMALL_CRASH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:moonworm_queen for public static net.minecraft.item.Item twilightforest.item.TFItems.moonworm_queen. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:rifle for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.RIFLE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:magic_beans for public static net.minecraft.item.Item twilightforest.item.TFItems.magic_beans. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.breath1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_BREATH_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:transformation_powder for public static net.minecraft.item.Item twilightforest.item.TFItems.transformation_powder. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_cyan for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxCyanItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.hurt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_HURT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:shell for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.SHELL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_tears for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_tears. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:supernova.start for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_SUPERNOVA_START. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:sunstrike for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.SUNSTRIKE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.living1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_LIVING_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breaklarge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_LARGE_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:frosted for public static net.minecraft.potion.Potion twilightforest.potions.TFPotions.frosty. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_red for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxRedItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.swing for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_SWING. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cube_talisman for public static net.minecraft.item.Item twilightforest.item.TFItems.cube_talisman. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_highlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlands. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.grunt3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_GRUNT_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breaklarge2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_LARGE_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.grunt2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GRUNT_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.release2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_RELEASE_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:torchberries for public static net.minecraft.item.Item twilightforest.item.TFItems.torchberries. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_raw for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_raw. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.shout3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SHOUT_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_yellow for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxYellowItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:spooky_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.spookyForest. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_ingot. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:miniature_structure for public static net.minecraft.item.Item twilightforest.item.TFItems.miniature_structure. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_orange for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxOrangeItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map_focus for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map_focus. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.bite1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_BITE_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:naga_scale for public static net.minecraft.item.Item twilightforest.item.TFItems.naga_scale. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.grunt2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_GRUNT_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.twilight_scepter. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dense_twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.denseTwilightForest. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:chain_gun for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.CHAIN_GUN. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:seeker_bow for public static net.minecraft.item.Item twilightforest.item.TFItems.seeker_bow. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.emerge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_MERGE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitsmall for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_MAGIC_SMALL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.step for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.preswing1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PRE_SWING_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_brown for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBrownItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:enchanted_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.enchantedForest. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:grenade_launcher for public static com.mrcrayfish.guns.item.ItemGun com.mrcrayfish.guns.init.ModGuns.GRENADE_LAUNCHER. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.pull5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PULL_5. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rockcrash1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_CRASH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_chest for public static net.minecraft.item.Item cpw.mods.ironchest.common.core.IronChestBlocks.ironChestItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:snowy_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.snowy_forest. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.bless for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_BLESS. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_gray for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGrayItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.rustle for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_RUSTLE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.grunt1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_GRUNT_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:oak_savannah for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.oakSavanna. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.preswing3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PRE_SWING_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_ingot. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.burst for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_BURST. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.hurt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_HURT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:grenade for public static com.mrcrayfish.guns.item.ItemAmmo com.mrcrayfish.guns.init.ModGuns.GRENADE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raw_meef for public static net.minecraft.item.Item twilightforest.item.TFItems.raw_meef. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_bomb for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_bomb. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.pant2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_PANT_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_blue for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxBlueItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ice_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.ice_sword. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:misc.groundhit2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.MISC_GROUNDHIT_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.axe_hit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_AXE_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.twilightForest. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breakmedium3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_MEDIUM_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.bouldercharge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BOULDER_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_DIE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_keeping_1 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_keeping_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fire_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireSwamp. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.swoop for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_SWOOP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.burrow for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_BURROW. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:lantern.puff for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_LANTERN_PUFF. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.shout1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SHOUT_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_stream for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.stream. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.battlecry2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_BATTLECRY_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.grunt1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GRUNT_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.pull2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PULL_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_map_empty for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_map_empty. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:glass_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.glass_sword. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_ingot for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_ingot. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:phantom_chestplate for public static net.minecraft.item.Item twilightforest.item.TFItems.phantom_chestplate. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.flap1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_FLAP_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_lake for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfLake. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.smallrockhit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT_SMALL. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.iceballshoot for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBALL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.step for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_STEP. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.living2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_LIVING_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.frozencrash for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_FROZEN_CRASH. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cooked_meef for public static net.minecraft.item.Item twilightforest.item.TFItems.cooked_meef. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:phantom_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.phantom_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ore_meter for public static net.minecraft.item.Item twilightforest.item.TFItems.ore_meter. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rockcrumble for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_CRUMBLE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_sword for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_sword. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup antiqueatlas:antique_atlas for public static net.minecraft.item.Item hunternif.mc.atlas.api.AtlasAPI.ATLAS_ITEM. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:silencer for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.SILENCER. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:cube_of_annihilation for public static net.minecraft.item.Item twilightforest.item.TFItems.cube_of_annihilation. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:castle_door for public static net.minecraft.item.Item twilightforest.item.TFItems.castle_door. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_green for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxGreenItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:knightmetal_ring for public static net.minecraft.item.Item twilightforest.item.TFItems.knightmetal_ring. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_glacier for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.glacier. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_purple for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxPurpleItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.shout2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SHOUT_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.growl3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GROWL_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.hurt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_HURT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:peacock_fan for public static net.minecraft.item.Item twilightforest.item.TFItems.peacock_fan. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_magenta for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxMagentaItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.grunt3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GRUNT_3. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:raven_feather for public static net.minecraft.item.Item twilightforest.item.TFItems.raven_feather. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.baby.eat for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_BABY_EAT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup antiqueatlas:empty_antique_atlas for public static hunternif.mc.atlas.item.ItemEmptyAtlas hunternif.mc.atlas.RegistrarAntiqueAtlas.EMPTY_ATLAS. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.ambient for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_AMBIENT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:highlands_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlandsCenter. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:scope for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.SCOPES. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_hoe for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_hoe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.swing2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SWING_2. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.hurt1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_HURT_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup ironchest:iron_shulker_box_lime for public static cpw.mods.ironchest.common.items.shulker.ItemIronShulkerBox cpw.mods.ironchest.common.core.IronChestBlocks.ironShulkerBoxLimeItemBlock. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.icebreathstart for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBREATH_START. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:lifedrain_scepter for public static net.minecraft.item.Item twilightforest.item.TFItems.lifedrain_scepter. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:part for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.PARTS. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.attack for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ATTACK. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fiery_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.fiery_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:yeti_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.yeti_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.undamaged for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_UNDAMAGED. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:ironwood_shovel for public static net.minecraft.item.Item twilightforest.item.TFItems.ironwood_shovel. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup cgm:shotgun for public static net.minecraft.item.Item com.mrcrayfish.guns.init.ModGuns.SHOTGUN. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.scream for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SCREAM. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_helmet for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_helmet. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.emerge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_EMERGE. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.retract for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_RETRACT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:arctic_boots for public static net.minecraft.item.Item twilightforest.item.TFItems.arctic_boots. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:maze_wafer for public static net.minecraft.item.Item twilightforest.item.TFItems.maze_wafer. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:steeleaf_leggings for public static net.minecraft.item.Item twilightforest.item.TFItems.steeleaf_leggings. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:block_and_chain for public static net.minecraft.item.Item twilightforest.item.TFItems.block_and_chain. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidhit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_HIT. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mazebreaker_pickaxe for public static net.minecraft.item.Item twilightforest.item.TFItems.mazebreaker_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:charm_of_life_1 for public static net.minecraft.item.Item twilightforest.item.TFItems.charm_of_life_1. This means the object wasn't registered. It's likely just mod options. [13:16:42] [Server thread/INFO] [FML]: Holder lookups applied [13:16:56] [Server thread/INFO] [aoa3]: Beginning item registration [13:17:02] [Server thread/INFO] [Chisel]: Loading items... [13:17:02] [Server thread/INFO] [Chisel]: Skipping feature arcaneStone as its required mod thaumcraft was missing. [13:17:02] [Server thread/INFO] [Chisel]: Skipping feature bloodMagic as its required mod bloodmagic was missing. [13:17:02] [Server thread/INFO] [Chisel]: Skipping feature certus as its required mod appliedenergistics2 was missing. [13:17:02] [Server thread/INFO] [Chisel]: 72 Feature's items loaded. [13:17:04] [Server thread/INFO] [FML]: Applying holder lookups [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.frost. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:transience for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.transience. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fireskin for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.fireskin. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_shroud for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.ice_shroud. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:static_aura for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.static_aura. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:decay for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.decay. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sixth_sense for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.sixth_sense. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_jammer for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.arcane_jammer. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_trick for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mind_trick. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_control for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mind_control. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:font_of_mana for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.font_of_mana. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fear for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.fear. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_soulbinding for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.curse_of_soulbinding. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:paralysis for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.paralysis. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:muffle for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.muffle. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ward for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.ward. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:slow_time for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.slow_time. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:empowerment for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.empowerment. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_enfeeblement for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.curse_of_enfeeblement. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_undeath for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.curse_of_undeath. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:containment for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.containment. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_step for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.frost_step. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mark_of_sacrifice for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mark_of_sacrifice. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mirage for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.mirage. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:oakflesh for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.oakflesh. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ironflesh for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.ironflesh. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:diamondflesh for public static net.minecraft.potion.Potion electroblob.wizardry.registry.WizardryPotions.diamondflesh. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:frost_breath for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.frost_breath. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:frozen_orb for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.frozen_orb. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:lesser_geomancy for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.lesser_geomancy. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:naga_aspect for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.naga_aspect. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:pillar for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.pillar. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:rupture for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.rupture. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:solar_beam for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.solar_beam. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:solar_flare for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.solar_flare. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_barakoa_spirit for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_barakoa_spirit. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_frostmaw for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_frostmaw. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_naga for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_naga. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:summon_spirit_pack for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.summon_spirit_pack. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:suns_blessing for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.suns_blessing. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:sunstrike for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.sunstrike. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:supernova for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.supernova. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:winds_of_winter for public static electroblob.wizardry.spell.Spell com.windanesz.mospells.registry.MSSpells.winds_of_winter. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:frozen_orb_explode for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.FROZEN_ORB_EXPLODE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:arctic_ring_activate for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ARCTIC_RING_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_1 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_2 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_3 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_4 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_5 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_6 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_1 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_2 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_3 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_4 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_5 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_6 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_7 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_7. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_8 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_8. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_9 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_9. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_hurt for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_HURT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_die for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_DIE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bloodmagic for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bloodmagic. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup chisel:carpet for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.carpet. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_powder for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_powder. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstoneextra for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstoneextra. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss for public static net.tslat.aoa3.dimension.abyss.biomes.BiomeAbyss net.tslat.aoa3.common.registration.BiomeRegister.ABYSS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern for public static net.tslat.aoa3.dimension.ancientcavern.biomes.BiomeAncientCavern net.tslat.aoa3.common.registration.BiomeRegister.ANCIENT_CAVERN. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barathos for public static net.tslat.aoa3.dimension.barathos.biomes.BiomeBarathos net.tslat.aoa3.common.registration.BiomeRegister.BARATHOS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland for public static net.tslat.aoa3.dimension.candyland.biomes.BiomeCandyland net.tslat.aoa3.common.registration.BiomeRegister.CANDYLAND. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve for public static net.tslat.aoa3.dimension.celeve.biomes.BiomeCeleve net.tslat.aoa3.common.registration.BiomeRegister.CELEVE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia for public static net.tslat.aoa3.dimension.creeponia.biomes.BiomeCreeponia net.tslat.aoa3.common.registration.BiomeRegister.CREEPONIA. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia for public static net.tslat.aoa3.dimension.crystevia.biomes.BiomeCrystevia net.tslat.aoa3.common.registration.BiomeRegister.CRYSTEVIA. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:deeplands for public static net.tslat.aoa3.dimension.deeplands.biomes.BiomeDeeplands net.tslat.aoa3.common.registration.BiomeRegister.DEEPLANDS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dustopia for public static net.tslat.aoa3.dimension.dustopia.biomes.BiomeDustopia net.tslat.aoa3.common.registration.BiomeRegister.DUSTOPIA. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gardencia for public static net.tslat.aoa3.dimension.gardencia.biomes.BiomeGardencia net.tslat.aoa3.common.registration.BiomeRegister.GARDENCIA. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:greckon for public static net.tslat.aoa3.dimension.greckon.biomes.BiomeGreckon net.tslat.aoa3.common.registration.BiomeRegister.GRECKON. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haven for public static net.tslat.aoa3.dimension.haven.biomes.BiomeHaven net.tslat.aoa3.common.registration.BiomeRegister.HAVEN. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis for public static net.tslat.aoa3.dimension.immortallis.biomes.BiomeImmortallis net.tslat.aoa3.common.registration.BiomeRegister.IMMORTALLIS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine for public static net.tslat.aoa3.dimension.iromine.biomes.BiomeIromine net.tslat.aoa3.common.registration.BiomeRegister.IROMINE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lborean for public static net.tslat.aoa3.dimension.lborean.biomes.BiomeLBorean net.tslat.aoa3.common.registration.BiomeRegister.LBOREAN. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lelyetia for public static net.tslat.aoa3.dimension.lelyetia.biomes.BiomeLelyetia net.tslat.aoa3.common.registration.BiomeRegister.LELYETIA. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunalus for public static net.tslat.aoa3.dimension.lunalus.biomes.BiomeLunalus net.tslat.aoa3.common.registration.BiomeRegister.LUNALUS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mysterium for public static net.tslat.aoa3.dimension.mysterium.biomes.BiomeMysterium net.tslat.aoa3.common.registration.BiomeRegister.MYSTERIUM. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:precasia for public static net.tslat.aoa3.dimension.precasia.biomes.BiomePrecasia net.tslat.aoa3.common.registration.BiomeRegister.PRECASIA. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runandor for public static net.tslat.aoa3.dimension.runandor.biomes.BiomeRunandor net.tslat.aoa3.common.registration.BiomeRegister.RUNANDOR. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands for public static net.tslat.aoa3.dimension.shyrelands.biomes.BiomeShyrelands net.tslat.aoa3.common.registration.BiomeRegister.SHYRELANDS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vox_ponds for public static net.tslat.aoa3.dimension.voxponds.biomes.BiomeVoxPonds net.tslat.aoa3.common.registration.BiomeRegister.VOX_PONDS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:none for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.none. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_missile for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.magic_missile. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ignite for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ignite. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:freeze for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.freeze. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:snowball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.snowball. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arc for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arc. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:thunderbolt for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.thunderbolt. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_zombie for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_zombie. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:snare for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.snare. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:dart for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.dart. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:light for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.light. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:telekinesis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.telekinesis. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:heal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.heal. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fireball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fireball. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flame_ray for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flame_ray. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firebomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.firebomb. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fire_sigil for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fire_sigil. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firebolt for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.firebolt. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_ray for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_ray. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_snow_golem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_snow_golem. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_shard for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_shard. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_statue for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_statue. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_sigil for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_sigil. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_ray for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_ray. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spark_bomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.spark_bomb. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:homing_spark for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.homing_spark. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_sigil for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_sigil. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_arrow for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_arrow. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:life_drain for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.life_drain. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_skeleton for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_skeleton. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:metamorphosis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.metamorphosis. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wither for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.wither. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:poison for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.poison. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:growth_aura for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.growth_aura. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:bubble for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.bubble. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:whirlwind for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.whirlwind. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:poison_bomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.poison_bomb. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_spirit_wolf for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_spirit_wolf. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blink for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.blink. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:agility for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.agility. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_sword for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_sword. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_pickaxe for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_pickaxe. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_bow for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_bow. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:force_arrow for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.force_arrow. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shield for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shield. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:replenish_hunger for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.replenish_hunger. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:cure_effects for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.cure_effects. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:heal_ally for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.heal_ally. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_blaze for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_blaze. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ring_of_fire for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ring_of_fire. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:detonate for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.detonate. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fire_resistance for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fire_resistance. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fireskin for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fireskin. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_axe for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flaming_axe. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blizzard for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.blizzard. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_ice_wraith for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_ice_wraith. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_shroud for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_shroud. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_charge for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_charge. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_axe for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_axe. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:invoke_weather for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.invoke_weather. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:chain_lightning for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.chain_lightning. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_bolt for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_bolt. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_lightning_wraith for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_lightning_wraith. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:static_aura for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.static_aura. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_disc for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_disc. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_control for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mind_control. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_wither_skeleton for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_wither_skeleton. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:entrapment for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.entrapment. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wither_skull for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.wither_skull. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:darkness_orb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.darkness_orb. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shadow_ward for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shadow_ward. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:decay for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.decay. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:water_breathing for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.water_breathing. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:tornado for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.tornado. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:glide for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.glide. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_spirit_horse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_spirit_horse. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spider_swarm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.spider_swarm. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:slime for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.slime. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:petrify for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.petrify. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:invisibility for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.invisibility. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:levitation for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.levitation. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:force_orb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.force_orb. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:transportation for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.transportation. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:spectral_pathway for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.spectral_pathway. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:phase_step for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.phase_step. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:vanishing_box for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.vanishing_box. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_heal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_heal. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:healing_aura for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.healing_aura. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:forcefield for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.forcefield. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ironflesh for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ironflesh. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:transience for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.transience. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:meteor for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.meteor. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fire_breath for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fire_breath. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_phoenix for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_phoenix. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_age for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_age. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:wall_of_frost for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.wall_of_frost. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_ice_giant for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_ice_giant. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:thunderstorm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.thunderstorm. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_hammer for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_hammer. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:plague_of_darkness for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.plague_of_darkness. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_skeleton_legion for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_skeleton_legion. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_shadow_wraith for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_shadow_wraith. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:forests_curse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.forests_curse. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flight for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flight. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:silverfish_swarm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.silverfish_swarm. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:black_hole for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.black_hole. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shockwave for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shockwave. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_iron_golem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_iron_golem. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arrow_rain for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arrow_rain. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:diamondflesh for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.diamondflesh. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:font_of_vitality for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.font_of_vitality. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:smoke_bomb for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.smoke_bomb. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mind_trick for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mind_trick. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:leap for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.leap. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:pocket_furnace for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.pocket_furnace. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:intimidate for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.intimidate. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:banish for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.banish. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:sixth_sense for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.sixth_sense. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:darkvision for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.darkvision. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:clairvoyance for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.clairvoyance. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:pocket_workbench for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.pocket_workbench. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:imbue_weapon for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.imbue_weapon. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:invigorating_presence for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.invigorating_presence. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:oakflesh for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.oakflesh. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_fireball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_fireball. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_weapon for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flaming_weapon. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_lance for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_lance. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:freezing_weapon for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.freezing_weapon. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ice_spikes for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ice_spikes. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_pulse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_pulse. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_soulbinding for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.curse_of_soulbinding. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:cobwebs for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.cobwebs. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:decoy for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.decoy. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_armour for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_armour. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_jammer for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arcane_jammer. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:group_heal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.group_heal. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:hailstorm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.hailstorm. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:lightning_web for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.lightning_web. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:summon_storm_elemental for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.summon_storm_elemental. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:earthquake for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.earthquake. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:font_of_mana for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.font_of_mana. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mine for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mine. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:conjure_block for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.conjure_block. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:muffle for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.muffle. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ward for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ward. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:evade for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.evade. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:iceball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.iceball. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:charge for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.charge. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:reversal for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.reversal. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:grapple for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.grapple. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:divination for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.divination. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:empowering_presence for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.empowering_presence. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:disintegration for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.disintegration. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:combustion_rune for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.combustion_rune. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_step for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_step. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:paralysis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.paralysis. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shulker_bullet for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.shulker_bullet. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_undeath for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.curse_of_undeath. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:dragon_fireball for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.dragon_fireball. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_telekinesis for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_telekinesis. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:vex_swarm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.vex_swarm. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:arcane_lock for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.arcane_lock. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:containment for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.containment. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:satiety for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.satiety. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:greater_ward for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.greater_ward. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:ray_of_purification for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.ray_of_purification. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:remove_curse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.remove_curse. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:possession for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.possession. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:curse_of_enfeeblement for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.curse_of_enfeeblement. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:forest_of_thorns for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.forest_of_thorns. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:speed_time for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.speed_time. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:slow_time for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.slow_time. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:resurrection for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.resurrection. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_barrier for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.frost_barrier. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:blinding_flash for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.blinding_flash. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:enrage for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.enrage. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:mark_sacrifice for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.mark_sacrifice. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:permafrost for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.permafrost. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:stormcloud for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.stormcloud. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:withering_totem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.withering_totem. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:fangs for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.fangs. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:guardian_beam for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.guardian_beam. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:radiant_totem for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.radiant_totem. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:firestorm for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.firestorm. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flamecatcher for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.flamecatcher. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:zombie_apocalypse for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.zombie_apocalypse. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:boulder for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.boulder. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:celestial_smite for public static electroblob.wizardry.spell.Spell electroblob.wizardry.registry.Spells.celestial_smite. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:music_null for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MUSIC_NULL. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_priming for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_PRIMING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baron_bomb_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARON_BOMB_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bloodlust_collect for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOODLUST_COLLECT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bone_horn_call for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BONE_HORN_CALL. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_shot_pop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_SHOT_POP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_THUMP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chainsaw_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINSAW_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_forge_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_FORGE_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystal_creator_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTAL_CREATOR_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:declogging_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DECLOGGING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_dino_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_DINO_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_harvest for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_HARVEST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_pixon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_PIXON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blood_hunt_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOOD_HUNT_START. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:death_day_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DEATH_DAY_START. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_invasion_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_INVASION_START. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_scurry_start for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SCURRY_START. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:extraction_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EXTRACTION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:foraging_loot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FORAGING_LOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goo_ball_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOO_BALL_IMPACT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goofy_tool_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOOFY_TOOL_FAIL. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abominator_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABOMINATOR_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:archergun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARCHERGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:artifact_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARTIFACT_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atomizer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATOMIZER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ball_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BALL_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:big_blast_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BIG_BLAST_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:blowpipe_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BLOWPIPE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:boom_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BOOM_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bubble_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BUBBLE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:carrot_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CARROT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chaingun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHAINGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:chugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clowner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWNER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:colour_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COLOUR_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:confetti_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONFETTI_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:discharge_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DISCHARGE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:doom_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DOOM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:drain_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRAIN_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:energy_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENERGY_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fast_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FAST_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:flinger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FLINGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gas_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAS_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gauge_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GAUGE_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:golem_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLEM_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gravity_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAVITY_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heat_wave_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEAT_WAVE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:high_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIGH_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:illusion_smg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ILLUSION_SMG_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ion_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ION_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:jack_rocker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JACK_ROCKER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lower_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOWER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mecha_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHA_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mind_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIND_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:minigun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINIGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mini_pistol_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MINI_PISTOL_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:missile_maker_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MISSILE_MAKER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:monster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MONSTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moon_shiner_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOON_SHINER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:paralyzer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARALYZER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:party_popper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PARTY_POPPER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ray_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RAY_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reefer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEFER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolution_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLUTION_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:roulette_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROULETTE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rpg_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RPG_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_blaster_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_BLASTER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shotgun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOTGUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:slugger_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SLUGGER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sniper_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SNIPER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:soul_spark_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SOUL_SPARK_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:space_revolver_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPACE_REVOLVER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_shower_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_SHOWER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sprayer_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPRAYER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:squad_gun_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SQUAD_GUN_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:stampede_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.STAMPEDE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:swarmotron_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SWARMOTRON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:upper_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UPPER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:whimsy_winder_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WHIMSY_WINDER_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wither_cannon_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHER_CANNON_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:withers_wrath_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WITHERS_WRATH_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wood_rifle_fire for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WOOD_RIFLE_FIRE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:haunting_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAUNTING_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:heart_stone_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HEART_STONE_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_generic_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_GENERIC_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hellfire_impact for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HELLFIRE_IMPACT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:infusion_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.INFUSION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_100 for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_100. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:player_level_up for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLAYER_LEVEL_UP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lotto_win for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LOTTO_WIN. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_enrichment_table_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_ENRICHMENT_TABLE_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runes_craft for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNES_CRAFT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_coratee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_CORATEE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_elkanyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_ELKANYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_meganeuropsis_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_MEGANEUROPSIS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_shik_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_SHIK_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:entity_trotter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ENTITY_TROTTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_airhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AIRHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_alarmo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ALARMO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibior_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_amphibiyte_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AMPHIBIYTE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_anemia_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANEMIA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angelica_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGELICA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_angler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ANGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_apparition_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_APPARITION_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_archvine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCHVINE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arcworm_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARCWORM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arc_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARC_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ariel_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARIEL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_arkzyne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ARKZYNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_automaton_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AUTOMATON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_axiolight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_AXIOLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bane_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_banshee_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BANSHEE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_basilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BASILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_baumba_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BAUMBA_JUMP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodmist_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODMIST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bloodsucker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BLOODSUCKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bomb_carrier_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOMB_CARRIER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_boneback_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BONEBACK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bouncer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BOUNCER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bugeye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUGEYE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_bush_baby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_BUSH_BABY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_carrotop_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CARROTOP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_bug_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_BUG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cave_creep_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CAVE_CREEP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_celeve_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CELEVE_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_charger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHARGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chimera_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHIMERA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_chomper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CHOMPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clown_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLOWN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_clunkhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CLUNKHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_compeer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COMPEER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coniferon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CONIFERON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_corallus_taunt for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALLUS_TAUNT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_coralon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CORALON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cotton_candor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_COTTON_CANDOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_craexxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRAEXXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creeperlock_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPERLOCK_TELEPORT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepird_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPIRD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_creepoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CREEPOID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crusilisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRUSILISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cryptid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYPTID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_crystal_construct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CRYSTAL_CONSTRUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_cyclops_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_CYCLOPS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dark_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DARK_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dawnlight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DAWNLIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_death_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEATH_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_deinotherium_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEINOTHERIUM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_destructor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DESTRUCTOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_devourer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DEVOURER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dicer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DICER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_diocus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DIOCUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_distorter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DISTORTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_doubler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DOUBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dracyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRACYON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_draggy_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DRAGGY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dusteiva_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTEIVA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_duston_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUSTON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dust_strider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DUST_STRIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_dyrehorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_DYREHORN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_echodar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ECHODAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eilosapien_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EILOSAPIEN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_elusive_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ELUSIVE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_embrake_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMBRAKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_emperor_beast_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EMPEROR_BEAST_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_enforcer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ENFORCER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_everbeast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EVERBEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_exohead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXOHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_explodot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EXPLODOT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_eye_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_EYE_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_faceless_runner_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FACELESS_RUNNER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fenix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FENIX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fiend_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FIEND_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fishix_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FISHIX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flamewalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLAMEWALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flesh_eater_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLESH_EATER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_flye_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FLYE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_fungi_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FUNGI_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_furlion_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_FURLION_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gadgetoid_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GADGETOID_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghostine_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOSTINE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ghost_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GHOST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_giant_snail_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GIANT_SNAIL_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goalby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOALBY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goblin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOBLIN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_goldorth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLDORTH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_golem_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GOLEM_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_graw_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRAW_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grillface_scare for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRILLFACE_SCARE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grobbler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROBBLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grocculate_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GROCCULATE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_grunt_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GRUNT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_guardian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GUARDIAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_gyro_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_GYRO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hag_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HAG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellcat_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLCAT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hellspot_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HELLSPOT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hive_king_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HIVE_KING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horndron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORNDRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_horon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HORON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_drop for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_DROP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_host_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HOST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNCH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hunter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HUNTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_hydrolisk_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_HYDROLISK_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_immortal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IMMORTAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_infernal_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_INFERNAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_iosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IOSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_irkling_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_IRKLING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jawe_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JAWE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_jumbo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_JUMBO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kaiyu_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KAIYU_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_keeler_revive for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KEELER_REVIVE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_bambambam_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_BAMBAMBAM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_king_shroomus_heal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KING_SHROOMUS_HEAL. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_kror_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_KROR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lelyetian_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LELYETIAN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_linger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_little_bam_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LITTLE_BAM_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_living_fungi_spawn for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LIVING_FUNGI_SPAWN. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lollypopper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOLLYPOPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lost_soul_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LOST_SOUL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lunarcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUNARCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_lurker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LURKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_luxocron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_LUXOCRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_magicke_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MAGICKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechachron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHACHRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechbot_jump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHBOT_JUMP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mechyon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MECHYON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_merkyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERKYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mermage_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MERMAGE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mirage_teleport for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MIRAGE_TELEPORT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_modulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MODULO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_mother_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MOTHER_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muckopede_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUCKOPEDE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_muncher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_MUNCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_natura_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NATURA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_neptuno_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NEPTUNO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_beast_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_BEAST_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nethengeic_wither_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NETHENGEIC_WITHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightfly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightmare_spider_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTMARE_SPIDER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nightwing_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHTWING_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_night_watcher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIGHT_WATCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_nospike_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_NOSPIKE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_occulent_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OCCULENT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_omnilight_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_OMNILIGHT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_orbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ORBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_parasect_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARASECT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_paravite_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PARAVITE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penguin_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENGUIN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_penumbra_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PENUMBRA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_phantom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PHANTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_appear for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_APPEAR. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pigotron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PIGOTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pincher_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PINCHER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_pod_plant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POD_PLANT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_polytom_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_POLYTOM_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_primordial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_PRIMORDIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_quickpocket_steal for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_QUICKPOCKET_STEAL. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rainicorn_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAINICORN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rammerhead_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMMERHEAD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ramradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAMRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rawbone_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RAWBONE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_refluct_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_REFLUCT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rockbiter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCKBITER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_rock_rider_switch for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROCK_RIDER_SWITCH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_roloscope_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ROLOSCOPE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_change for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_CHANGE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_runic_golem_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_RUNIC_GOLEM_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sabretooth_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SABRETOOTH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sasquatch_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SASQUATCH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_scrubby_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SCRUBBY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sea_viper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEA_VIPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_seeker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SEEKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shade_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadowlord_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOWLORD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shadow_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHADOW_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_shifter_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SHIFTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletal_cowman_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETAL_COWMAN_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skeletron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELETRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skellox_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKELLOX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skipper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKIPPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_skull_creature_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SKULL_CREATURE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_slimer_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SLIMER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_smash_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SMASH_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulscorne_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULSCORNE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_soulvyre_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SOULVYRE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spectral_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPECTRAL_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sphinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinoledon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINOLEDON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spinux_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPINUX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_squiggler_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SQUIGGLER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stalker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulosus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULOSUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stimulo_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STIMULO_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_stinger_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_STINGER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sugarface_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SUGARFACE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_surveyor_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SURVEYOR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_sysker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_SYSKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terradon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRADON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_terrestrial_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TERRESTRIAL_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tharafly_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_THARAFLY_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tortione_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TORTIONE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_toxxulous_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TOXXULOUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tracker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRACKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tree_spirit_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TREE_SPIRIT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hide for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIDE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_trickster_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TRICKSTER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_charge for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_ready_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_READY_STOMP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_tyrosaur_stomp for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_TYROSAUR_STOMP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_urka_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URKA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_ursa_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_URSA_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_valkyrie_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VALKYRIE_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_vertebron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VERTEBRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visular_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_visulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VISULON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_void_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOID_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_volar_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLAR_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voliant_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLIANT_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voltron_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOLTRON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_voxxulon_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_VOXXULON_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_walker_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WALKER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_web_reaper_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WEB_REAPER_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_wither_wizard_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_WITHER_WIZARD_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_dash for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DASH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_xxeus_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_XXEUS_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_yeti_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_YETI_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zarg_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZARG_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zhinx_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZHINX_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_death for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_DEATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_hit for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mob_zorp_living for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOB_ZORP_LIVING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:bane_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BANE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coniferon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONIFERON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:corallus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORALLUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creep_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEP_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystocore_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTOCORE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dracyon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DRACYON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:elusive_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ELUSIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:four_guardians_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FOUR_GUARDIANS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:goldorth_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GOLDORTH_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:graw_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GRAW_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:gyro_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GYRO_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hive_king_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HIVE_KING_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:horon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HORON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hydrolisk_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HYDROLISK_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_bambambam_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_BAMBAMBAM_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:king_shroomus_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KING_SHROOMUS_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kror_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KROR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nethengeic_wither_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NETHENGEIC_WITHER_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:penumbra_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PENUMBRA_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:primordial_five_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PRIMORDIAL_FIVE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rock_rider_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ROCK_RIDER_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadowlord_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOWLORD_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:silverfoot_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SILVERFOOT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeletron_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELETRON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:smash_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SMASH_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tyrosaur_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TYROSAUR_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vinocorne_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINOCORNE_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:visualent_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VISUALENT_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:voxxulon_music for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VOXXULON_MUSIC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:petal_crafting_station_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PETAL_CRAFTING_STATION_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:plant_thump for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PLANT_THUMP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:abyss_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ABYSS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ancient_cavern_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ANCIENT_CAVERN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:barren_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARREN_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candyland_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDYLAND_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celeve_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELEVE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creeponia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREEPONIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:dark_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.DARK_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:immortallis_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IMMORTALLIS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:iromine_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.IROMINE_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:light_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHT_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:natural_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURAL_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_portal_activate for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_PORTAL_ACTIVATE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rune_randomizer_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNE_RANDOMIZER_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:arc_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ARC_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baroness_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BARONESS_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:baumba_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BAUMBA_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cherry_blaster_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CHERRY_BLASTER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clown_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLOWN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:clunkhead_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CLUNKHEAD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:cotton_candor_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.COTTON_CANDOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:craexxeus_nuke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRAEXXEUS_NUKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungik_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGIK_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:guardian_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.GUARDIAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:hag_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.HAG_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:linger_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LINGER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magic_creeper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGIC_CREEPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:magicke_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MAGICKE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mechbot_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MECHBOT_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mermage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MERMAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:mirage_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MIRAGE_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:skeleman_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKELEMAN_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:spirit_protector_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SPIRIT_PROTECTOR_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:undead_troll_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.UNDEAD_TROLL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vine_wizard_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VINE_WIZARD_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_reaper_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_REAPER_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:wizard_blast_shoot for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WIZARD_BLAST_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyrelands_wind for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRELANDS_WIND. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:atlantic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ATLANTIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:basic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.BASIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:candy_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CANDY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:celestial_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CELESTIAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:concussion_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CONCUSSION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:coral_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CORAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:crystevia_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CRYSTEVIA_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ember_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EMBER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ever_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.EVER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:firefly_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FIREFLY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:fungal_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.FUNGAL_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:joker_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.JOKER_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:kaiyu_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.KAIYU_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lightshine_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LIGHTSHINE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:lunar_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.LUNAR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:meteor_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.METEOR_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:moonlight_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.MOONLIGHT_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nature_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NATURE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:nightmare_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NIGHTMARE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:noxious_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.NOXIOUS_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:phantom_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.PHANTOM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:reef_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REEF_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:rejuvenation_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.REJUVENATION_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:runic_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.RUNIC_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shadow_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHADOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:show_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHOW_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:shyre_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SHYRE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sky_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SKY_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:sun_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SUN_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:surge_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.SURGE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tangle_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TANGLE_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:ultimatum_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.ULTIMATUM_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:web_staff_cast for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.WEB_STAFF_CAST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_fill for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_FILL. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tea_sink_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TEA_SINK_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_fail for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_FAIL. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:tribute_success for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.TRIBUTE_SUCCESS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:creation_slab_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CREATION_SLAB_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:very_heavy_step for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VERY_HEAVY_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:vulcane_use for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.VULCANE_USE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:outlaw_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.OUTLAW_DISC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup aoa3:caverns_disc for public static net.minecraft.util.SoundEvent net.tslat.aoa3.common.registration.SoundsRegister.CAVERNS_DISC. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_sword for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.magic_sword. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_bow for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.magic_bow. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:flaming_weapon for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.flaming_weapon. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:freezing_weapon for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.freezing_weapon. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:magic_protection for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.magic_protection. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:frost_protection for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.frost_protection. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup ebwizardry:shock_protection for public static net.minecraft.enchantment.Enchantment electroblob.wizardry.registry.WizardryEnchantments.shock_protection. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:poison_resist for public static net.minecraft.potion.PotionType com.bobmowzie.mowziesmobs.server.potion.PotionTypeHandler.POISON_RESIST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:long_poison_resist for public static net.minecraft.potion.PotionType com.bobmowzie.mowziesmobs.server.potion.PotionTypeHandler.LONG_POISON_RESIST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.land for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_LAND. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.growl1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GROWL_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.grunt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_GRUNT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.swing3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SWING_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.axe_land for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_AXE_LAND. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_DIE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitmedium2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT_MEDIUM_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.creak for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_CREAK. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.preswing2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PRE_SWING_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidcharge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidspit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_SPIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.scream for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_SCREAM. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:supernova.end for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_SUPERNOVA_END. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.wakeup for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_WAKEUP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:firefly_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireflyForest. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidspithiss for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_SPIT_HISS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:music.black_pink for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.MUSIC_BLACK_PINK. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rumble2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_RUMBLE_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_4. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForestCenter. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rockbreak for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.pull1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PULL_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_4. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dark_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.darkForest. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.iceballcharge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBALL_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.step for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.inhale for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_INHALE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_DIE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.swing1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SWING_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_DIE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.whoosh for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_WHOOSH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.battlecry for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_BATTLECRY. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitbig for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_MAGIC_BIG. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.magicchargesmall for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_MAGIC_CHARGE_SMALL. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:supernova.blackhole for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_SUPERNOVA_BLACKHOLE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.shout for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_SHOUT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:laser for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.LASER. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_DIE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.whoosh for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_WHOOSH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.belly for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_BELLY. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:misc.groundhit1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.MISC_GROUNDHIT_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.undamaged for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_UNDAMAGED. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfSwamp. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:lantern.pop for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_LANTERN_POP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_clearing for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.clearing. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rumble1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_RUMBLE_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:thornlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.thornlands. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk7 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_7. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.growl2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GROWL_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.breath2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_BREATH_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rumble3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_RUMBLE_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.icebreath for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBREATH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.roar for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ROAR. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.mushrooms. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.retreat for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_RETREAT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:deep_mushroom_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.deepMushrooms. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breakmedium2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_MEDIUM_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.blowdart for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_BLOWDART. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.pant1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_PANT_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitmedium for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT_MEDIUM_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breakmedium for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_MEDIUM_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.smallcrash for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_SMALL_CRASH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.breath1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_BREATH_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.hurt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_HURT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:supernova.start for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_SUPERNOVA_START. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:sunstrike for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.SUNSTRIKE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.living1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_LIVING_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breaklarge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_LARGE_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:frosted for public static net.minecraft.potion.Potion twilightforest.potions.TFPotions.frosty. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.swing for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_SWING. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_highlands for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlands. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.grunt3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_GRUNT_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.angry3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breaklarge2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_LARGE_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.grunt2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GRUNT_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry4 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.release2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_RELEASE_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.shout3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SHOUT_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.roar3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ROAR_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:spooky_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.spookyForest. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.bite1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_BITE_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.grunt2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_GRUNT_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:dense_twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.denseTwilightForest. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.emerge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_MERGE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hitsmall for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_MAGIC_SMALL. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.step for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.preswing1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PRE_SWING_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.talk6 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:enchanted_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.enchantedForest. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.pull5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PULL_5. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rockcrash1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_CRASH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:snowy_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.snowy_forest. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.bless for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_BLESS. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.rustle for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_RUSTLE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.grunt1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_GRUNT_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:oak_savannah for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.oakSavanna. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.preswing3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PRE_SWING_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.burst for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_BURST. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.hurt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_HURT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.pant2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_PANT_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.attack2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ATTACK_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:misc.groundhit2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.MISC_GROUNDHIT_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.axe_hit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_AXE_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_forest for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.twilightForest. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.breakmedium3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BREAK_MEDIUM_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.bouldercharge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_BOULDER_CHARGE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.die for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_DIE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:fire_swamp for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.fireSwamp. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.swoop for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_SWOOP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.burrow for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_BURROW. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:lantern.puff for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_LANTERN_PUFF. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.shout1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SHOUT_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_stream for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.stream. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.battlecry2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_BATTLECRY_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.grunt1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GRUNT_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.pull2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_PULL_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.hit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.flap1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_FLAP_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_lake for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.tfLake. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.smallrockhit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_HIT_SMALL. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.iceballshoot for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBALL_SHOOT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:grottol.step for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_GROTTOL_STEP. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.living2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_LIVING_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.frozencrash for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_FROZEN_CRASH. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:geomancy.rockcrumble for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.EFFECT_GEOMANCY_CRUMBLE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.talk5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.angry5 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:twilight_glacier for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.glacier. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.shout2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SHOUT_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.growl3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GROWL_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.hurt for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_HURT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.grunt3 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_GRUNT_3. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:foliaath.baby.eat for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FOLIAATH_BABY_EAT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.ambient for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_AMBIENT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup twilightforest:highlands_center for public static net.minecraft.world.biome.Biome twilightforest.biomes.TFBiomes.highlandsCenter. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.swing2 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SWING_2. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.hurt1 for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_HURT_1. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:frostmaw.icebreathstart for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_FROSTMAW_ICEBREATH_START. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barako.attack for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKO_ATTACK. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.undamaged for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_UNDAMAGED. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:wroughtnaut.scream for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_WROUGHT_SCREAM. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.emerge for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_EMERGE. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:barakoa.retract for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_BARAKOA_RETRACT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/DEBUG] [FML]: Unable to lookup mowziesmobs:naga.acidhit for public static net.minecraft.util.SoundEvent com.bobmowzie.mowziesmobs.server.sound.MMSounds.ENTITY_NAGA_ACID_HIT. This means the object wasn't registered. It's likely just mod options. [13:17:04] [Server thread/INFO] [FML]: Holder lookups applied [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:none with networkID 0 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:magic_missile with networkID 1 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ignite with networkID 2 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:freeze with networkID 3 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:snowball with networkID 4 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:arc with networkID 5 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:thunderbolt with networkID 6 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_zombie with networkID 7 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:snare with networkID 8 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:dart with networkID 9 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:light with networkID 10 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:telekinesis with networkID 11 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:heal with networkID 12 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:fireball with networkID 13 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:flame_ray with networkID 14 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:firebomb with networkID 15 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:fire_sigil with networkID 16 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:firebolt with networkID 17 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:frost_ray with networkID 18 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_snow_golem with networkID 19 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ice_shard with networkID 20 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ice_statue with networkID 21 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:frost_sigil with networkID 22 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:lightning_ray with networkID 23 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:spark_bomb with networkID 24 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:homing_spark with networkID 25 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:lightning_sigil with networkID 26 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:lightning_arrow with networkID 27 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:life_drain with networkID 28 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_skeleton with networkID 29 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:metamorphosis with networkID 30 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:wither with networkID 31 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:poison with networkID 32 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:growth_aura with networkID 33 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:bubble with networkID 34 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:whirlwind with networkID 35 [13:17:04] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:poison_bomb with networkID 36 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_spirit_wolf with networkID 37 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:blink with networkID 38 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:agility with networkID 39 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:conjure_sword with networkID 40 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:conjure_pickaxe with networkID 41 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:conjure_bow with networkID 42 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:force_arrow with networkID 43 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:shield with networkID 44 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:replenish_hunger with networkID 45 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:cure_effects with networkID 46 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:heal_ally with networkID 47 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_blaze with networkID 48 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ring_of_fire with networkID 49 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:detonate with networkID 50 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:fire_resistance with networkID 51 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:fireskin with networkID 52 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:flaming_axe with networkID 53 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:blizzard with networkID 54 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_ice_wraith with networkID 55 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ice_shroud with networkID 56 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ice_charge with networkID 57 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:frost_axe with networkID 58 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:invoke_weather with networkID 59 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:chain_lightning with networkID 60 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:lightning_bolt with networkID 61 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_lightning_wraith with networkID 62 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:static_aura with networkID 63 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:lightning_disc with networkID 64 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:mind_control with networkID 65 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_wither_skeleton with networkID 66 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:entrapment with networkID 67 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:wither_skull with networkID 68 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:darkness_orb with networkID 69 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:shadow_ward with networkID 70 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:decay with networkID 71 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:water_breathing with networkID 72 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:tornado with networkID 73 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:glide with networkID 74 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_spirit_horse with networkID 75 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:spider_swarm with networkID 76 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:slime with networkID 77 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:petrify with networkID 78 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:invisibility with networkID 79 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:levitation with networkID 80 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:force_orb with networkID 81 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:transportation with networkID 82 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:spectral_pathway with networkID 83 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:phase_step with networkID 84 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:vanishing_box with networkID 85 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:greater_heal with networkID 86 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:healing_aura with networkID 87 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:forcefield with networkID 88 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ironflesh with networkID 89 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:transience with networkID 90 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:meteor with networkID 91 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:fire_breath with networkID 92 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_phoenix with networkID 93 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ice_age with networkID 94 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:wall_of_frost with networkID 95 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_ice_giant with networkID 96 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:thunderstorm with networkID 97 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:lightning_hammer with networkID 98 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:plague_of_darkness with networkID 99 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_skeleton_legion with networkID 100 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_shadow_wraith with networkID 101 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:forests_curse with networkID 102 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:flight with networkID 103 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:silverfish_swarm with networkID 104 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:black_hole with networkID 105 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:shockwave with networkID 106 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_iron_golem with networkID 107 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:arrow_rain with networkID 108 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:diamondflesh with networkID 109 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:font_of_vitality with networkID 110 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:smoke_bomb with networkID 111 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:mind_trick with networkID 112 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:leap with networkID 113 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:pocket_furnace with networkID 114 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:intimidate with networkID 115 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:banish with networkID 116 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:sixth_sense with networkID 117 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:darkvision with networkID 118 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:clairvoyance with networkID 119 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:pocket_workbench with networkID 120 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:imbue_weapon with networkID 121 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:invigorating_presence with networkID 122 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:oakflesh with networkID 123 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:greater_fireball with networkID 124 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:flaming_weapon with networkID 125 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ice_lance with networkID 126 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:freezing_weapon with networkID 127 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ice_spikes with networkID 128 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:lightning_pulse with networkID 129 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:curse_of_soulbinding with networkID 130 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:cobwebs with networkID 131 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:decoy with networkID 132 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:conjure_armour with networkID 133 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:arcane_jammer with networkID 134 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:group_heal with networkID 135 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:hailstorm with networkID 136 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:lightning_web with networkID 137 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:summon_storm_elemental with networkID 138 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:earthquake with networkID 139 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:font_of_mana with networkID 140 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:mine with networkID 141 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:conjure_block with networkID 142 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:muffle with networkID 143 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ward with networkID 144 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:evade with networkID 145 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:iceball with networkID 146 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:charge with networkID 147 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:reversal with networkID 148 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:grapple with networkID 149 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:divination with networkID 150 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:empowering_presence with networkID 151 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:disintegration with networkID 152 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:combustion_rune with networkID 153 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:frost_step with networkID 154 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:paralysis with networkID 155 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:shulker_bullet with networkID 156 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:curse_of_undeath with networkID 157 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:dragon_fireball with networkID 158 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:greater_telekinesis with networkID 159 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:vex_swarm with networkID 160 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:arcane_lock with networkID 161 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:containment with networkID 162 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:satiety with networkID 163 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:greater_ward with networkID 164 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:ray_of_purification with networkID 165 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:remove_curse with networkID 166 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:possession with networkID 167 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:curse_of_enfeeblement with networkID 168 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:forest_of_thorns with networkID 169 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:speed_time with networkID 170 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:slow_time with networkID 171 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:resurrection with networkID 172 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:frost_barrier with networkID 173 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:blinding_flash with networkID 174 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:enrage with networkID 175 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:mark_sacrifice with networkID 176 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:permafrost with networkID 177 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:stormcloud with networkID 178 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:withering_totem with networkID 179 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:fangs with networkID 180 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:guardian_beam with networkID 181 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:mirage with networkID 182 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:radiant_totem with networkID 183 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:firestorm with networkID 184 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:flamecatcher with networkID 185 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:zombie_apocalypse with networkID 186 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:boulder with networkID 187 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell ebwizardry:celestial_smite with networkID 188 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:frost_breath with networkID 189 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:frozen_orb with networkID 190 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:lesser_geomancy with networkID 191 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:naga_aspect with networkID 192 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:pillar with networkID 193 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:poison_ball with networkID 194 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:rupture with networkID 195 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:solar_beam with networkID 196 [13:17:05] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:solar_flare with networkID 197 [13:17:06] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:summon_barakoa_spirit with networkID 198 [13:17:06] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:summon_frostmaw with networkID 199 [13:17:06] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:summon_naga with networkID 200 [13:17:06] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:summon_spirit_pack with networkID 201 [13:17:06] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:sunstrike with networkID 202 [13:17:06] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:suns_blessing with networkID 203 [13:17:06] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:supernova with networkID 204 [13:17:06] [Server thread/DEBUG] [ebwizardry]: Registering spell mospells:winds_of_winter with networkID 205 [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:abyss, types have been assigned on a best-effort guess: [HILLS, WET, COLD] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:ancient_cavern, types have been assigned on a best-effort guess: [DRY, COLD, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:barathos, types have been assigned on a best-effort guess: [HOT, WET] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:candyland, types have been assigned on a best-effort guess: [WET, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:celeve, types have been assigned on a best-effort guess: [DRY, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:creeponia, types have been assigned on a best-effort guess: [WET, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:crystevia, types have been assigned on a best-effort guess: [WET, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:deeplands, types have been assigned on a best-effort guess: [WET, COLD, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:dustopia, types have been assigned on a best-effort guess: [WET, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:gardencia, types have been assigned on a best-effort guess: [PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:greckon, types have been assigned on a best-effort guess: [WET, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:haven, types have been assigned on a best-effort guess: [DRY, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:immortallis, types have been assigned on a best-effort guess: [DRY, COLD, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:iromine, types have been assigned on a best-effort guess: [HILLS, WET] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:lborean, types have been assigned on a best-effort guess: [WET, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:lelyetia, types have been assigned on a best-effort guess: [HOT, WET, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:lunalus, types have been assigned on a best-effort guess: [DRY, COLD, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:mysterium, types have been assigned on a best-effort guess: [WET, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:precasia, types have been assigned on a best-effort guess: [HOT, HILLS, WET] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:runandor, types have been assigned on a best-effort guess: [DRY, HILLS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:shyrelands, types have been assigned on a best-effort guess: [HOT, WET, PLAINS] [13:17:23] [Server thread/WARN] [FML]: No types have been added to Biome aoa3:vox_ponds, types have been assigned on a best-effort guess: [DRY, COLD, PLAINS] [13:17:25] [Server thread/INFO] [FML]: Applying holder lookups [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_1 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_2 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_3 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_4 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_5 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_6 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_1 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_2 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_3 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_4 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_5 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_6 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_7 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_7. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_8 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_8. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_9 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_9. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_hurt for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_HURT. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_die for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_DIE. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bloodmagic for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bloodmagic. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup chisel:carpet for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.carpet. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_powder for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_powder. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstoneextra for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstoneextra. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/INFO] [FML]: Holder lookups applied [13:17:25] [Server thread/INFO] [FML]: Applying holder lookups [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_1 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_1. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_2 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_2. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_3 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_3. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_4 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_4. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_5 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_5. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_angry_6 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_ANGRY_6. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_1 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_1. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_2 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_2. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_3 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_3. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_4 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_4. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_5 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_5. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_6 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_6. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_7 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_7. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_8 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_8. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_talk_9 for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_TALK_9. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_hurt for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_HURT. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup mospells:entity_barakoa_ghost_die for public static net.minecraft.util.SoundEvent com.windanesz.mospells.registry.MSSounds.ENTITY_BARAKOA_GHOST_DIE. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup chisel:bloodmagic for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.bloodmagic. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup chisel:carpet for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.carpet. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup chisel:concrete_powder for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.concrete_powder. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/DEBUG] [FML]: Unable to lookup chisel:waterstoneextra for public static team.chisel.common.block.BlockCarvable team.chisel.common.init.ChiselBlocks.waterstoneextra. This means the object wasn't registered. It's likely just mod options. [13:17:25] [Server thread/INFO] [FML]: Holder lookups applied [13:17:25] [Server thread/INFO] [FML]: Injecting itemstacks [13:17:25] [Server thread/INFO] [FML]: Itemstack injection complete [13:17:25] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Loading properties [13:17:25] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Default game type: SURVIVAL [13:17:25] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Generating keypair [13:17:26] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Starting Minecraft server on *:59482 [13:17:26] [Server thread/INFO] [net.minecraft.network.NetworkSystem]: Using epoll channel type [13:17:26] [Server thread/ERROR] [net.minecraft.server.MinecraftServer]: Encountered an unexpected exception java.lang.NoClassDefFoundError: micdoodle8/mods/galacticraft/core/entities/player/GCEntityPlayerMP at net.minecraft.server.management.PreYggdrasilConverter.func_152724_a(SourceFile:72) ~[pk.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_152368_aE(DedicatedServer.java:610) ~[nz.class:?] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:208) ~[nz.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:750) [?:1.8.0_362] Caused by: java.lang.ClassNotFoundException: micdoodle8.mods.galacticraft.core.entities.player.GCEntityPlayerMP at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:418) ~[?:1.8.0_362] at java.lang.ClassLoader.loadClass(ClassLoader.java:351) ~[?:1.8.0_362] ... 5 more Caused by: java.lang.NullPointerException [13:17:26] [Server thread/ERROR] [net.minecraft.server.MinecraftServer]: This crash report has been saved to: /server/./crash-reports/crash-2023-01-28_13.17.26-server.txt [13:17:26] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Stopping server [13:17:26] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving worlds [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod minecraft [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod minecraft [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod mcp [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod mcp [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft Coder Pack took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod FML [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod FML [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Forge Mod Loader took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod forge [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod forge [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Minecraft Forge took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod creativecoredummy [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod creativecoredummy [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - CreativeCoreDummy took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod micdoodlecore [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod micdoodlecore [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Micdoodle8 Core took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod xaerominimap_core [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod xaerominimap_core [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - XaeroMinimapCore took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod mixinbooter [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod mixinbooter [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - MixinBooter took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod obfuscate [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod obfuscate [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Obfuscate took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod antiqueatlas [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod antiqueatlas [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Antique Atlas took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod aoa3 [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod aoa3 [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Advent Of Ascension took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod baubles [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod baubles [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Baubles took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod carryon [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod carryon [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Carry On took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod jei [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod jei [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Just Enough Items took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod chisel [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod chisel [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Chisel took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod creativecore [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod creativecore [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - CreativeCore took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod ebwizardry [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod ebwizardry [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Electroblob's Wizardry took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod geckolib3 [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod geckolib3 [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - GeckoLib took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod cgm [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod cgm [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - MrCrayfish's Gun Mod took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod inventorypets [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod inventorypets [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Inventory Pets took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod inventorytweaks [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod inventorytweaks [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Inventory Tweaks took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod ironchest [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod ironchest [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Iron Chest took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod ironfurnaces [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod ironfurnaces [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Iron Furnaces took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod lootbags [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod lootbags [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Loot Bags: Patched took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod llibrary [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod llibrary [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - LLibrary took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod mowziesmobs [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod mowziesmobs [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Mowzie's Mobs took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod patchouli [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod patchouli [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Patchouli took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod stevekung's_lib [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod stevekung's_lib [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - SteveKunG's Lib took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod torohud [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod torohud [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - ToroHUD Damage Indicators took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod travelersbackpack [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod travelersbackpack [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Traveler's Backpack took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod twilightforest [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod twilightforest [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - The Twilight Forest took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod xaerominimap [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod xaerominimap [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - Xaero's Minimap took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod wizardryutils [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod wizardryutils [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - WizardryUtils took 0.000s [13:17:26] [Server thread/TRACE] [FML]: Sending event FMLServerStoppedEvent to mod mospells [13:17:26] [Server thread/TRACE] [FML]: Sent event FMLServerStoppedEvent to mod mospells [13:17:26] [Server thread/DEBUG] [FML]: Bar Step: ServerStopped - mospells took 0.000s [13:17:26] [Server thread/DEBUG] [FML]: Bar Finished: ServerStopped took 0.008s [13:17:26] [Server thread/INFO] [FML]: The state engine was in incorrect state POSTINITIALIZATION and forced into state SERVER_STOPPED. Errors may have been discarded. [13:17:26] [Server Shutdown Thread/INFO] [net.minecraft.server.MinecraftServer]: Stopping server [13:17:26] [Server Shutdown Thread/INFO] [net.minecraft.server.MinecraftServer]: Saving worlds