[12Mar2025 00:00:00.987] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:02.038] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:03.080] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:04.082] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:05.090] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:06.139] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:07.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:08.231] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:09.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:10.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:11.285] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:12.339] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:13.388] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:14.436] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:15.488] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:16.535] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:17.537] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:18.584] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:19.587] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:20.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:21.632] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:22.690] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:23.733] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:24.739] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:25.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:26.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:27.787] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:28.837] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:29.879] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:30.932] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:31.984] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:32.986] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:34.028] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:35.082] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:36.081] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:37.129] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:38.135] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:39.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:40.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:41.231] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:42.238] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:43.280] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:44.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:45.391] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:46.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:47.483] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:48.486] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:49.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:50.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:51.578] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:52.632] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:53.687] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:54.740] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:55.776] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:56.780] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:57.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:58.792] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:00:59.838] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:00.877] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:01.887] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:02.888] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:03.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:04.982] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:06.025] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:07.034] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:08.041] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:09.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:10.126] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:11.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:12.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:13.181] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:14.235] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:15.276] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:16.289] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:17.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:18.379] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:19.382] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:20.434] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:21.478] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:22.481] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:23.486] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:24.536] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:25.536] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:26.585] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:27.587] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:28.637] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:29.638] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:30.677] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:31.684] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:32.727] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:33.295] [Server thread/INFO] [net.minecraft.client.server.IntegratedServer/]: Saving and pausing game... [12Mar2025 00:01:33.309] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld [12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside [12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether [12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden [12Mar2025 00:01:33.312] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end [12Mar2025 00:01:33.767] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:34.773] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:35.825] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:36.874] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:37.927] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:38.977] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:40.023] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:41.076] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:42.126] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:43.165] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:44.167] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:45.173] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:46.174] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:47.218] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:48.220] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:49.267] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:50.272] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:51.326] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:52.370] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:53.416] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:54.416] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:55.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:56.421] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:57.430] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:58.465] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:01:59.468] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:00.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:01.518] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:02.573] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:03.577] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:04.619] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:05.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:06.670] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:07.674] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:08.721] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:09.769] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:10.774] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:11.822] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:12.826] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:13.869] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:14.925] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:15.975] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:17.019] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:18.020] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:19.025] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:20.028] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:21.072] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:22.074] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:23.117] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:24.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:25.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:26.168] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:27.175] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:28.218] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:29.220] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:30.269] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:31.317] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:32.317] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:33.367] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:34.374] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:35.418] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:36.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:37.471] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:38.516] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:39.525] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:40.569] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:41.615] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:42.621] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:43.667] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:44.676] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:45.717] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:46.718] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:47.771] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:48.775] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:49.822] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:50.865] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:51.875] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:52.926] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:53.972] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:54.976] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:56.018] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:57.023] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:58.074] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:02:59.123] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:00.124] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:01.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:02.171] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:03.225] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:04.273] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:05.277] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:06.325] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:07.326] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:08.366] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:09.418] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:10.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:11.419] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:12.467] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:13.477] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:14.525] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:15.572] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:16.617] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:17.620] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:18.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:19.671] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:20.717] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:21.721] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:22.772] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:23.772] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:24.826] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:25.878] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:26.925] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:27.926] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:28.965] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:29.974] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:31.021] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:32.021] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:33.030] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:34.067] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:35.075] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:36.075] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:37.118] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:38.124] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:39.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:40.171] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:41.172] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:42.175] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:43.216] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:44.264] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:45.266] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:46.268] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:47.326] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:48.367] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:49.424] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:50.477] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:51.517] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:52.520] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:53.566] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:54.572] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:55.615] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:56.625] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:57.667] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:58.673] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:03:59.716] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:00.721] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:01.724] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:02.732] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:03.774] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:04.774] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:05.671] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] Collecting debug information... [12Mar2025 00:04:05.828] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:05.866] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] Debug information has been copied to your clipboard. [12Mar2025 00:04:06.827] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:07.833] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:08.871] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:09.876] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:10.879] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:11.929] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:12.930] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:13.977] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:15.026] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:16.079] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:16.148] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B]. [12Mar2025 00:04:16.148] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B]. [12Mar2025 00:04:16.162] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 320B]. [12Mar2025 00:04:16.163] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B]. [12Mar2025 00:04:16.176] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B]. [12Mar2025 00:04:16.177] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B]. [12Mar2025 00:04:16.193] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [632KB 768B]. [12Mar2025 00:04:16.207] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 126KB 320B]. [12Mar2025 00:04:16.208] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [9KB 768B]. [12Mar2025 00:04:17.124] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:18.128] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:19.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:20.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:21.151] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [400KB 256B]. [12Mar2025 00:04:21.151] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B]. [12Mar2025 00:04:21.151] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B]. [12Mar2025 00:04:21.152] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B]. [12Mar2025 00:04:21.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B]. [12Mar2025 00:04:21.166] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B]. [12Mar2025 00:04:21.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:04:21.182] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:04:21.196] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:04:21.196] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:04:21.228] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:22.279] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:23.328] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:24.335] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:25.372] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:26.381] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:27.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:28.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:29.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:30.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B]. [12Mar2025 00:04:30.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B]. [12Mar2025 00:04:30.153] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 320B]. [12Mar2025 00:04:30.153] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B]. [12Mar2025 00:04:30.154] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [484KB 768B]. [12Mar2025 00:04:30.154] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 128B]. [12Mar2025 00:04:30.167] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [653KB 832B]. [12Mar2025 00:04:30.167] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [11KB 64B]. [12Mar2025 00:04:30.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 126KB 320B]. [12Mar2025 00:04:30.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [9KB 768B]. [12Mar2025 00:04:30.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:31.160] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B]. [12Mar2025 00:04:31.160] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B]. [12Mar2025 00:04:31.161] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:04:31.161] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:04:31.173] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B]. [12Mar2025 00:04:31.173] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B]. [12Mar2025 00:04:31.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:04:31.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:04:31.202] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [400KB 256B]. [12Mar2025 00:04:31.202] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B]. [12Mar2025 00:04:31.476] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:32.478] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:33.529] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:34.579] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:35.626] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:36.678] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:37.680] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:38.683] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:39.684] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:40.723] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:41.729] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:42.730] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:43.778] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:44.828] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:45.832] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:46.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:47.930] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:48.352] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B]. [12Mar2025 00:04:48.352] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B]. [12Mar2025 00:04:48.365] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:04:48.366] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:04:48.378] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 832B]. [12Mar2025 00:04:48.379] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B]. [12Mar2025 00:04:48.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:04:48.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B]. [12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B]. [12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B]. [12Mar2025 00:04:48.408] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B]. [12Mar2025 00:04:48.423] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B]. [12Mar2025 00:04:48.440] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B]. [12Mar2025 00:04:48.440] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B]. [12Mar2025 00:04:48.453] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B]. [12Mar2025 00:04:48.454] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B]. [12Mar2025 00:04:48.972] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:49.973] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:51.026] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:52.031] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:53.033] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:54.082] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:55.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:56.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:57.229] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:58.276] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:04:58.397] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B]. [12Mar2025 00:04:58.398] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B]. [12Mar2025 00:04:58.411] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B]. [12Mar2025 00:04:58.411] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B]. [12Mar2025 00:04:58.425] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:04:58.425] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:04:58.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B]. [12Mar2025 00:04:58.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B]. [12Mar2025 00:04:58.458] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B]. [12Mar2025 00:04:59.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:00.330] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:01.330] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:02.332] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:03.384] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:04.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:05.433] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:06.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:07.530] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:08.580] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:09.631] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:10.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:11.684] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:12.687] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:13.723] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:14.734] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:15.773] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:16.778] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:17.783] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:18.829] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:19.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:19.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B]. [12Mar2025 00:05:19.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B]. [12Mar2025 00:05:19.907] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B]. [12Mar2025 00:05:19.907] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B]. [12Mar2025 00:05:19.907] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:05:19.908] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:05:19.922] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B]. [12Mar2025 00:05:19.923] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B]. [12Mar2025 00:05:19.940] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B]. [12Mar2025 00:05:20.925] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:21.931] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:22.985] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:24.024] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:25.033] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:25.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 320B]. [12Mar2025 00:05:25.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B]. [12Mar2025 00:05:25.353] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B]. [12Mar2025 00:05:25.354] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B]. [12Mar2025 00:05:25.354] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:05:25.354] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:05:25.369] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B]. [12Mar2025 00:05:25.369] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B]. [12Mar2025 00:05:25.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:05:25.394] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:05:26.072] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:27.077] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:28.086] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:29.131] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:30.183] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:31.222] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:31.287] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B]. [12Mar2025 00:05:31.287] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B]. [12Mar2025 00:05:31.301] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B]. [12Mar2025 00:05:31.302] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B]. [12Mar2025 00:05:31.302] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:05:31.302] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:05:31.316] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B]. [12Mar2025 00:05:31.316] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B]. [12Mar2025 00:05:31.332] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B]. [12Mar2025 00:05:32.235] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:33.273] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:34.279] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:35.284] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:36.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:36.398] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 384B]. [12Mar2025 00:05:36.398] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B]. [12Mar2025 00:05:36.412] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B]. [12Mar2025 00:05:36.412] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B]. [12Mar2025 00:05:36.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:05:36.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:05:36.442] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B]. [12Mar2025 00:05:36.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B]. [12Mar2025 00:05:36.456] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:05:36.456] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:05:37.373] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:38.384] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:39.436] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:40.485] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:41.535] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:42.580] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:43.580] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:44.628] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:45.680] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:46.730] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:47.780] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:48.780] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:49.784] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:50.826] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:51.879] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:52.884] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:53.931] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:54.933] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:55.980] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:57.031] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:58.081] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:05:59.083] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:00.129] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:01.180] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:02.232] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:03.284] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:04.335] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:05.385] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:06.426] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:07.434] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:08.475] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:09.351] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B]. [12Mar2025 00:06:09.352] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B]. [12Mar2025 00:06:09.368] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B]. [12Mar2025 00:06:09.368] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B]. [12Mar2025 00:06:09.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 704B]. [12Mar2025 00:06:09.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B]. [12Mar2025 00:06:09.401] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:06:09.402] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:06:09.402] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:06:09.402] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:06:09.416] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B]. [12Mar2025 00:06:09.417] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B]. [12Mar2025 00:06:09.432] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B]. [12Mar2025 00:06:09.432] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B]. [12Mar2025 00:06:09.446] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B]. [12Mar2025 00:06:09.446] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B]. [12Mar2025 00:06:09.461] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B]. [12Mar2025 00:06:09.483] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:10.532] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:11.578] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:12.629] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:13.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:14.681] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:15.730] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:16.777] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:17.830] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:18.884] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:19.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [400KB 64B]. [12Mar2025 00:06:19.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B]. [12Mar2025 00:06:19.306] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B]. [12Mar2025 00:06:19.306] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B]. [12Mar2025 00:06:19.307] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B]. [12Mar2025 00:06:19.307] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B]. [12Mar2025 00:06:19.322] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:06:19.323] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:06:19.339] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:06:19.339] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:06:19.936] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:20.645] [Server thread/INFO] [net.minecraft.client.server.IntegratedServer/]: Saving and pausing game... [12Mar2025 00:06:20.661] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld [12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside [12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether [12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden [12Mar2025 00:06:20.664] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end [12Mar2025 00:06:20.974] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:22.030] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:23.073] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:24.123] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:25.127] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:26.128] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:26.885] [Render thread/INFO] [net.minecraft.client.gui.components.ChatComponent/]: [System] [CHAT] Saved screenshot as 2025-03-12_00.06.26.png [12Mar2025 00:06:27.132] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:28.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:29.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:30.196] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:31.233] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:32.245] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:33.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:34.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:35.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:36.334] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:37.341] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:38.342] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:39.390] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:40.396] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:41.441] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:42.489] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:43.496] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:44.544] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:45.584] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:46.593] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:47.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:48.637] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:49.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:50.737] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:51.574] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B]. [12Mar2025 00:06:51.575] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B]. [12Mar2025 00:06:51.588] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 260KB 320B]. [12Mar2025 00:06:51.589] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 832B]. [12Mar2025 00:06:51.605] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B]. [12Mar2025 00:06:51.606] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B]. [12Mar2025 00:06:51.620] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [771KB 896B]. [12Mar2025 00:06:51.634] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [1MB 126KB 640B]. [12Mar2025 00:06:51.635] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [9KB 832B]. [12Mar2025 00:06:51.651] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B]. [12Mar2025 00:06:51.652] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B]. [12Mar2025 00:06:51.666] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:06:51.666] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:06:51.679] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [384KB 512B]. [12Mar2025 00:06:51.680] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 640B]. [12Mar2025 00:06:51.695] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [492KB 704B]. [12Mar2025 00:06:51.741] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:52.602] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [329KB 448B]. [12Mar2025 00:06:52.602] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [10KB 256B]. [12Mar2025 00:06:52.616] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [244KB 960B]. [12Mar2025 00:06:52.616] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 128B]. [12Mar2025 00:06:52.630] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:06:52.630] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:06:52.645] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:06:52.645] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:06:52.659] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [817KB 960B]. [12Mar2025 00:06:52.659] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [8KB 384B]. [12Mar2025 00:06:52.788] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:53.842] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:54.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:55.941] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:56.991] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:57.993] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:06:58.499] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B]. [12Mar2025 00:06:58.499] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B]. [12Mar2025 00:06:58.512] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 704B]. [12Mar2025 00:06:58.513] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B]. [12Mar2025 00:06:58.526] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:06:58.527] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:06:58.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:06:58.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:06:58.556] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B]. [12Mar2025 00:06:58.556] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B]. [12Mar2025 00:06:58.995] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:00.042] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:01.093] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:02.141] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:03.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:04.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:05.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:06.238] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:07.288] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:08.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:09.343] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:10.344] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:10.811] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B]. [12Mar2025 00:07:10.812] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B]. [12Mar2025 00:07:10.827] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 320B]. [12Mar2025 00:07:10.827] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B]. [12Mar2025 00:07:10.844] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B]. [12Mar2025 00:07:10.844] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B]. [12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:07:10.863] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:07:11.385] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:12.439] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:13.444] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=281, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:14.487] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:15.539] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:16.591] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:17.641] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:18.695] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:19.733] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:20.745] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:21.789] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:22.843] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:23.660] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [399KB 320B]. [12Mar2025 00:07:23.661] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 576B]. [12Mar2025 00:07:23.676] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [366KB 320B]. [12Mar2025 00:07:23.676] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [3KB 640B]. [12Mar2025 00:07:23.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B]. [12Mar2025 00:07:23.692] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B]. [12Mar2025 00:07:23.712] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [473KB 192B]. [12Mar2025 00:07:23.712] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 896B]. [12Mar2025 00:07:23.713] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [259KB 448B]. [12Mar2025 00:07:23.713] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 704B]. [12Mar2025 00:07:23.759] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [258KB 512B]. [12Mar2025 00:07:23.759] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 192B]. [12Mar2025 00:07:23.775] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [216KB 256B]. [12Mar2025 00:07:23.776] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [2KB 0B]. [12Mar2025 00:07:23.790] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [372KB 320B]. [12Mar2025 00:07:23.790] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [4KB 384B]. [12Mar2025 00:07:23.808] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [562KB 896B]. [12Mar2025 00:07:23.809] [Render thread/INFO] [com.seibel.distanthorizons.core.render.glObject.GLProxy/]: Uploading buffer with [704B]. [12Mar2025 00:07:23.845] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:24.845] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:25.846] [Server thread/INFO] [net.minecraft.client.server.IntegratedServer/]: Saving and pausing game... [12Mar2025 00:07:25.861] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld [12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside [12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether [12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden [12Mar2025 00:07:25.864] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end [12Mar2025 00:07:25.892] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:26.943] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:27.982] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:28.991] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:30.039] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:31.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:32.095] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:33.136] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:34.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:35.236] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:36.237] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:37.242] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:38.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:39.338] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:40.341] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:41.390] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:42.432] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:43.434] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:44.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:45.489] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:46.491] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:47.542] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:48.582] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:49.592] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:50.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:51.641] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:52.692] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:53.738] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:54.786] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:55.836] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:56.840] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:57.889] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:58.893] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:07:59.933] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:00.985] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:02.036] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:03.092] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:04.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:05.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:06.236] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:07.282] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:08.286] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:09.337] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:10.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:11.389] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:12.393] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:13.444] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:14.484] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:15.534] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:16.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:17.583] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:18.593] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:19.637] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:20.641] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:21.688] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:22.740] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:23.793] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:24.833] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:25.840] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:26.886] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:27.939] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:28.943] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:29.985] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:31.038] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:32.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:33.091] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:34.095] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:35.134] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:36.186] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:37.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:38.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:39.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:40.236] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:41.241] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:42.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:43.338] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:44.391] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:45.392] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:46.435] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:47.441] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:48.490] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:49.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:50.543] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:51.585] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:52.635] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:53.645] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:54.688] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:55.690] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:56.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:57.693] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:58.739] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:08:59.789] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:00.835] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:01.838] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:02.890] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:03.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:04.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:05.942] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:06.989] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:08.034] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:09.042] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:10.045] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:11.094] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:12.137] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:13.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:14.192] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:15.194] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:16.237] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:17.241] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:18.289] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:19.291] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:20.336] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:21.387] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:22.437] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:23.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:24.493] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:25.493] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:26.540] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:27.591] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:28.594] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:29.633] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:30.640] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:31.688] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:32.735] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:33.741] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:34.742] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:35.788] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:36.838] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:37.843] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:38.887] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:39.936] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:40.937] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:41.938] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:42.939] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:43.943] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:44.993] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:46.035] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:47.037] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:48.087] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:49.089] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:50.093] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:51.094] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:52.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:53.194] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:54.237] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:55.238] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:56.240] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:57.243] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:58.244] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:09:59.292] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:00.340] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:01.386] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:02.431] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:03.443] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:04.489] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:05.493] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:06.541] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:07.588] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:08.639] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:09.686] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:10.693] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:11.740] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:12.786] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:13.793] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:14.836] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:15.844] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:16.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:17.890] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:18.895] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:19.944] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:20.988] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:22.043] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:23.083] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:24.085] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:25.085] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:26.093] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:27.140] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:28.142] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:29.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:30.187] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:31.189] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:32.235] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:33.285] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:34.285] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:35.293] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:36.294] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:37.333] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:38.336] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:39.341] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:40.342] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:41.382] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:42.393] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:43.444] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:44.483] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:45.488] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:46.534] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:47.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:48.587] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:49.636] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:50.685] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:51.691] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:52.735] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:53.794] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:54.843] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:55.885] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:56.935] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:57.944] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:58.992] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:10:59.995] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:01.043] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:02.086] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:03.090] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:04.143] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:05.144] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:06.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:07.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:08.240] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:09.290] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:10.345] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:11.393] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:12.442] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:13.485] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:14.487] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:15.538] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:16.585] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:17.634] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:18.686] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:19.689] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:20.737] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:21.788] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:22.835] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:23.842] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:24.883] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:25.891] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:26.942] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:27.992] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:29.041] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:30.041] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:31.092] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:32.092] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:33.136] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:34.145] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:35.184] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:36.191] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:37.240] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:38.242] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Saving GL state: GLState{program=275, vao=0, vbo=17, ebo=0, fbo=2, text=GL_UNKNOWN(111)@33984, text0=GL_UNKNOWN(111), FB text0=6, FB text1=0, FB depth=7, blend=false, blendMode=GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA, depth=true, depthFunc=GL_LEQUAL, stencil=false, stencilFunc=GL_EQUAL, stencilRef=1, stencilMask=255, view={x:0, y:0, w:3440, h:1441}, cull=true, cullMode=GL_BACK, polyMode=GL_FILL} [12Mar2025 00:11:39.179] [Render thread/INFO] [com.seibel.distanthorizons.core.api.internal.ClientApi/]: Client on ClientOnly mode disconnecting. [12Mar2025 00:11:39.179] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level the_end [12Mar2025 00:11:39.380] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@3953ef82]. [12Mar2025 00:11:39.380] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@3953ef82]. [12Mar2025 00:11:39.380] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\DIM1\data\DistantHorizons.sqlite] [12Mar2025 00:11:39.380] [DH-Parent Update Queue [the_end] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [the_end] Thread[0]] terminated. [12Mar2025 00:11:39.381] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@the_end} [12Mar2025 00:11:39.381] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level otherside_effects [12Mar2025 00:11:39.582] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@637e9db7]. [12Mar2025 00:11:39.582] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@637e9db7]. [12Mar2025 00:11:39.582] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\dimensions\deeperdarker\otherside\data\DistantHorizons.sqlite] [12Mar2025 00:11:39.582] [DH-Parent Update Queue [otherside_effects] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [otherside_effects] Thread[0]] terminated. [12Mar2025 00:11:39.583] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@otherside_effects} [12Mar2025 00:11:39.583] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level undergarden [12Mar2025 00:11:39.784] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@50340bcd]. [12Mar2025 00:11:39.784] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@50340bcd]. [12Mar2025 00:11:39.784] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\dimensions\undergarden\undergarden\data\DistantHorizons.sqlite] [12Mar2025 00:11:39.784] [DH-Parent Update Queue [undergarden] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [undergarden] Thread[0]] terminated. [12Mar2025 00:11:39.785] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@undergarden} [12Mar2025 00:11:39.785] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level overworld [12Mar2025 00:11:39.785] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.ClientLevelModule$ClientRenderState/]: Shutting down ClientRenderState [12Mar2025 00:11:39.785] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Shutting down LodRenderer... [12Mar2025 00:11:39.785] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Queuing Renderer Cleanup for main render thread [12Mar2025 00:11:39.860] [Render thread/INFO] [com.seibel.distanthorizons.core.render.renderer.LodRenderer/]: Finished shutting down LodRenderer [12Mar2025 00:11:39.860] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.render.LodQuadTree/]: Shutting down LodQuadTree... [12Mar2025 00:11:39.921] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.render.LodQuadTree/]: Finished shutting down LodQuadTree [12Mar2025 00:11:39.921] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Closing world gen queue [12Mar2025 00:11:39.923] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Closing WorldGenerationQueue... [12Mar2025 00:11:39.923] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Awaiting world generator thread pool termination... [12Mar2025 00:11:42.924] [Render thread/WARN] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: World generator thread pool shutdown didn't complete after [3] seconds. Some world generator requests may still be running. [12Mar2025 00:11:42.924] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.BatchGenerator/]: BatchGenerator shutting down... [12Mar2025 00:11:42.924] [Render thread/INFO] [LodWorldGen/]: BatchGenerationEnvironment shutting down... [12Mar2025 00:11:42.924] [Render thread/INFO] [LodWorldGen/]: Canceling in progress generation event futures... [12Mar2025 00:11:42.924] [Render thread/INFO] [LodWorldGen/]: BatchGenerationEnvironment shutdown complete. [12Mar2025 00:11:42.924] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.generation.WorldGenerationQueue/]: Finished closing WorldGenerationQueue [12Mar2025 00:11:43.125] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@2c74da79]. [12Mar2025 00:11:43.125] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@2c74da79]. [12Mar2025 00:11:43.125] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\data\DistantHorizons.sqlite] [12Mar2025 00:11:43.125] [DH-Parent Update Queue [overworld] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [overworld] Thread[0]] terminated. [12Mar2025 00:11:43.137] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@overworld} [12Mar2025 00:11:43.137] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Unloading level the_nether [12Mar2025 00:11:43.338] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.AbstractDataSourceHandler/]: Closing [GeneratedFullDataSourceProvider] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@4983707e]. [12Mar2025 00:11:43.338] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV1/]: Closing [FullDataSourceProviderV1] for level: [com.seibel.distanthorizons.core.level.DhClientServerLevel@4983707e]. [12Mar2025 00:11:43.338] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing database connection: [jdbc:sqlite:C:\Users\********\AppData\Roaming\PrismLauncher\instances\NeoForge 1.21.1 - Create\minecraft\saves\TERRA15 - Survival\DIM-1\data\DistantHorizons.sqlite] [12Mar2025 00:11:43.338] [DH-Parent Update Queue [the_nether] Thread[0]/INFO] [DistantHorizons-com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2/]: Update thread [DH-Parent Update Queue [the_nether] Thread[0]] terminated. [12Mar2025 00:11:43.340] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.level.DhClientServerLevel/]: Closed DhClientServerLevel for Wrapped{ServerLevel[TERRA15 - Survival]@the_nether} [12Mar2025 00:11:43.340] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.world.AbstractDhWorld/]: Closed DhWorld of type Client_Server [12Mar2025 00:11:43.341] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo/]: Closing all [0] database connections... [12Mar2025 00:11:43.904] [Render thread/INFO] [xaero.map.WorldMap/]: Finalizing world map session... [12Mar2025 00:11:43.954] [Thread-65/INFO] [xaero.map.WorldMap/]: World map cleaned normally! [12Mar2025 00:11:44.008] [Render thread/INFO] [xaero.map.WorldMap/]: World map session finalized. [12Mar2025 00:11:44.012] [Render thread/INFO] [xaero.hud.minimap.MinimapLogs/]: Xaero hud session finalized. [12Mar2025 00:11:44.023] [Render thread/INFO] [mezz.jei.neoforge.startup.StartEventObserver/]: JEI StartEventObserver received class net.neoforged.neoforge.client.event.ClientPlayerNetworkEvent$LoggingOut [12Mar2025 00:11:44.023] [Render thread/INFO] [mezz.jei.neoforge.startup.StartEventObserver/]: JEI StartEventObserver transitioning state from JEI_STARTED to LISTENING [12Mar2025 00:11:44.023] [Render thread/INFO] [mezz.jei.library.startup.JeiStarter/]: Stopping JEI [12Mar2025 00:11:44.024] [Render thread/INFO] [mezz.jei.library.load.PluginCaller/]: Sending Runtime Unavailable... [12Mar2025 00:11:44.024] [Render thread/INFO] [mezz.jei.neoforge.plugins.neoforge.NeoForgeGuiPlugin/]: Stopping JEI GUI [12Mar2025 00:11:44.028] [Render thread/INFO] [mezz.jei.library.load.PluginCaller/]: Sending Runtime Unavailable took 4.279 ms [12Mar2025 00:11:44.029] [Render thread/INFO] [inventoryhud/]: Curios disabled [12Mar2025 00:11:44.052] [Render thread/INFO] [voicechat/]: [voicechat] Clearing audio channels [12Mar2025 00:11:44.067] [Server thread/INFO] [net.minecraft.server.network.ServerGamePacketListenerImpl/]: PinkJojoKun lost connection: Disconnected [12Mar2025 00:11:44.068] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: PinkJojoKun left the game [12Mar2025 00:11:44.072] [Render thread/INFO] [voicechat/]: [voicechat] Stopping microphone thread [12Mar2025 00:11:44.077] [Server thread/INFO] [voicechat/]: [voicechat] Disconnecting client PinkJojoKun [12Mar2025 00:11:44.077] [Server thread/INFO] [xaero.pac.OpenPartiesAndClaims/]: Updating all forceload tickets for acc729a5-dd40-4424-80d3-f8ec90646f69 [12Mar2025 00:11:44.086] [Render thread/INFO] [voicechat/]: [voicechat] Disconnecting voicechat [12Mar2025 00:11:44.087] [Render thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload [12Mar2025 00:11:44.087] [Render thread/INFO] [com.seibel.distanthorizons.core.api.internal.ClientApi/]: Unloading client level [Wrapped{ClientLevel@overworld}]-[overworld]. [12Mar2025 00:11:44.100] [Server thread/INFO] [net.minecraft.server.network.ServerCommonPacketListenerImpl/]: Stopping singleplayer server as player logged out [12Mar2025 00:11:44.170] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Stopping server [12Mar2025 00:11:44.170] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving players [12Mar2025 00:11:44.171] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving worlds [12Mar2025 00:11:44.176] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ServerLevel[TERRA15 - Survival]/minecraft:overworld: waiting for 3865 chunks to unload [12Mar2025 00:11:44.338] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:overworld [12Mar2025 00:11:44.437] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/deeperdarker:otherside [12Mar2025 00:11:44.444] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_nether [12Mar2025 00:11:44.449] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/undergarden:undergarden [12Mar2025 00:11:44.456] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[TERRA15 - Survival]'/minecraft:the_end [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (TERRA15 - Survival): All chunks are saved [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (otherside): All chunks are saved [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (undergarden): All chunks are saved [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [12Mar2025 00:11:44.479] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage: All dimensions are saved [12Mar2025 00:11:44.480] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload [12Mar2025 00:11:44.552] [C2ME Storage #3/INFO] [C2ME Storage/]: Storage thread Thread[#337,C2ME Storage #3,4,SERVER] stopped [12Mar2025 00:11:44.633] [C2ME Storage #2/INFO] [C2ME Storage/]: Storage thread Thread[#336,C2ME Storage #2,4,SERVER] stopped [12Mar2025 00:11:44.670] [C2ME Storage #1/INFO] [C2ME Storage/]: Storage thread Thread[#335,C2ME Storage #1,4,SERVER] stopped [12Mar2025 00:11:44.670] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload [12Mar2025 00:11:44.671] [C2ME Storage #6/INFO] [C2ME Storage/]: Storage thread Thread[#359,C2ME Storage #6,4,SERVER] stopped [12Mar2025 00:11:44.672] [C2ME Storage #5/INFO] [C2ME Storage/]: Storage thread Thread[#358,C2ME Storage #5,4,SERVER] stopped [12Mar2025 00:11:44.674] [C2ME Storage #4/INFO] [C2ME Storage/]: Storage thread Thread[#357,C2ME Storage #4,4,SERVER] stopped [12Mar2025 00:11:44.674] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload [12Mar2025 00:11:44.675] [C2ME Storage #9/INFO] [C2ME Storage/]: Storage thread Thread[#365,C2ME Storage #9,4,SERVER] stopped [12Mar2025 00:11:44.677] [C2ME Storage #8/INFO] [C2ME Storage/]: Storage thread Thread[#364,C2ME Storage #8,4,SERVER] stopped [12Mar2025 00:11:44.679] [C2ME Storage #7/INFO] [C2ME Storage/]: Storage thread Thread[#363,C2ME Storage #7,4,SERVER] stopped [12Mar2025 00:11:44.679] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload [12Mar2025 00:11:44.680] [C2ME Storage #12/INFO] [C2ME Storage/]: Storage thread Thread[#371,C2ME Storage #12,4,SERVER] stopped [12Mar2025 00:11:44.681] [C2ME Storage #11/INFO] [C2ME Storage/]: Storage thread Thread[#370,C2ME Storage #11,4,SERVER] stopped [12Mar2025 00:11:44.683] [C2ME Storage #10/INFO] [C2ME Storage/]: Storage thread Thread[#369,C2ME Storage #10,4,SERVER] stopped [12Mar2025 00:11:44.683] [Server thread/INFO] [DistantHorizons-com.seibel.distanthorizons.neoforge.NeoforgeClientProxy/]: level unload [12Mar2025 00:11:44.684] [C2ME Storage #15/INFO] [C2ME Storage/]: Storage thread Thread[#377,C2ME Storage #15,4,SERVER] stopped [12Mar2025 00:11:44.685] [C2ME Storage #14/INFO] [C2ME Storage/]: Storage thread Thread[#376,C2ME Storage #14,4,SERVER] stopped [12Mar2025 00:11:44.688] [C2ME Storage #13/INFO] [C2ME Storage/]: Storage thread Thread[#375,C2ME Storage #13,4,SERVER] stopped [12Mar2025 00:11:44.691] [Server thread/INFO] [Framework/]: Unloading server configs... [12Mar2025 00:11:44.691] [Server thread/INFO] [Framework/]: Sending config unload event for refurbished_furniture.server.toml [12Mar2025 00:11:44.693] [Server thread/INFO] [Framework/]: Finished unloading server configs [12Mar2025 00:11:44.693] [Server thread/INFO] [xaero.pac.OpenPartiesAndClaims/]: Stopping IO worker... [12Mar2025 00:11:44.699] [Server thread/INFO] [xaero.pac.OpenPartiesAndClaims/]: Stopped IO worker! [12Mar2025 00:11:44.702] [Server thread/INFO] [Puzzles Lib/]: Dispatching unloading event for config leavesbegone-server.toml [12Mar2025 00:11:44.703] [Server thread/INFO] [Puzzles Lib/]: Dispatching unloading event for config easyanvils-server.toml [12Mar2025 00:11:44.704] [Server thread/INFO] [Puzzles Lib/]: Dispatching unloading event for config easymagic-server.toml [12Mar2025 00:11:44.712] [Render thread/INFO] [ChunkBuilder/]: Stopping worker threads [12Mar2025 00:11:44.781] [Render thread/INFO] [Entity Texture Features/]: [ETF]: emissive suffixes loaded: {_e}. [12Mar2025 00:11:45.756] [Render thread/INFO] [net.minecraft.client.Minecraft/]: Stopping! [12Mar2025 00:11:45.761] [Render thread/INFO] [inventoryhud/]: Curios disabled [12Mar2025 00:11:45.782] [Render thread/INFO] [GameRenderer/]: Shutting down renderer (forge) [12Mar2025 00:11:45.782] [Render thread/INFO] [com.seibel.distanthorizons.core.api.internal.ClientApi/]: Renderer shutting down.