otter: Type: villager Display: 'otter' Health: 20 Damage: 5.0 DamageModifiers: - SUFFOCATION 0.0 Options: Invincible: true Collidable: false KnockbackResistance: 1 MovementSpeed: 0.0 PreventItemPickup: true PreventOtherDrops: true PreventRandomEquipment: true MaxCombatDistance: 15 Silent: true PreventSunburn: true Despawn: persistent Modules: ThreatTable: true AIGoalSelectors: - lookatplayers AITargetSelectors: - clear Skills: - defaultstate{m=otter;t=idle;s=idle} @self ~onLoad - model{mid=otter;d=true;i=true;step=1} @self ~onSpawn - model{mid=otter;d=true;i=true;step=1} @self ~onLoad - sound{s=my_sounds:sound.ruki_hey;v=0.5;p=2;sc=NEUTRAL;audience=@Trigger} ~onInteract - state{mid=otter;s=interact;li=3;lo=3;cd=5} @self ~onInteract - command{c="bank";asTarget=true;asOp=true} @trigger ~onInteract