[00:31:19] [Datafixer Bootstrap/INFO]: 287 Datafixer optimizations took 382 milliseconds [00:31:22] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, profilesHost=https://api.mojang.com, name=PROD] [00:31:22] [Render thread/INFO]: Setting user: chend0l [00:31:22] [Render thread/INFO]: Backend library: LWJGL version 3.3.3+5 [00:31:23] [Render thread/INFO]: Using optional rendering extensions: GL_ARB_buffer_storage, GL_KHR_debug, GL_ARB_vertex_attrib_binding, GL_ARB_direct_state_access, GL_EXT_texture_filter_anisotropic [00:31:23] [Render thread/INFO]: Reloading ResourceManager: vanilla, file/nebulagui_2.5_v1.21.11.zip, file/Faithful 32x - 1.21.11.zip [00:31:23] [Render thread/WARN]: Non [a-z0-9_.-] character in namespace .DS_Store in pack C:\Users\********\AppData\Roaming\.minecraft\resourcepacks\nebulagui_2.5_v1.21.11.zip, ignoring [00:31:23] [Render thread/WARN]: Non [a-z0-9_.-] character in namespace .DS_Store in pack C:\Users\********\AppData\Roaming\.minecraft\resourcepacks\nebulagui_2.5_v1.21.11.zip, ignoring [00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/.DS_Store, ignoring [00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/tooltip/.DS_Store, ignoring [00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/container/.DS_Store, ignoring [00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/hud/.DS_Store, ignoring [00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/container/smithing/.DS_Store, ignoring [00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/container/bundle/.DS_Store, ignoring [00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/container/inventory/.DS_Store, ignoring [00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/container/creative_inventory/.DS_Store, ignoring [00:31:23] [Worker-Main-1/WARN]: Invalid path in datapack: minecraft:textures/gui/sprites/hud/heart/.DS_Store, ignoring [00:31:23] [Worker-Main-4/INFO]: Found unifont_all_no_pua-17.0.01.hex, loading [00:31:23] [Worker-Main-3/INFO]: Found unifont_pua-17.0.01.hex, loading [00:31:23] [Worker-Main-11/INFO]: Found unifont_jp_patch-17.0.01.hex, loading [00:31:24] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Speakers (Razer Kraken Kitty V2) [00:31:24] [Render thread/INFO]: Sound engine started [00:31:24] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/particles.png-atlas [00:31:24] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/decorated_pot.png-atlas [00:31:24] [Render thread/INFO]: Created: 4096x2048x0 minecraft:textures/atlas/armor_trims.png-atlas [00:31:24] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/paintings.png-atlas [00:31:24] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/shield_patterns.png-atlas [00:31:24] [Render thread/INFO]: Created: 4096x2048x4 minecraft:textures/atlas/blocks.png-atlas [00:31:24] [Render thread/INFO]: Created: 1024x1024x0 minecraft:textures/atlas/chest.png-atlas [00:31:24] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/celestials.png-atlas [00:31:24] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/banner_patterns.png-atlas [00:31:24] [Render thread/INFO]: Created: 1024x1024x0 minecraft:textures/atlas/beds.png-atlas [00:31:24] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/items.png-atlas [00:31:24] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/gui.png-atlas [00:31:24] [Render thread/INFO]: Created: 256x128x0 minecraft:textures/atlas/map_decorations.png-atlas [00:31:24] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/signs.png-atlas [00:31:24] [Render thread/INFO]: Created: 1024x1024x0 minecraft:textures/atlas/shulker_boxes.png-atlas [00:31:34] [Render thread/INFO]: Connecting to mc.diorite.xyz, 25565 [00:31:34] [Thread-7/INFO]: OpenGL debug message: id=1280, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_ENUM error generated.' [00:31:36] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 2 reached during a single frame. New capacity will be 4. [00:31:36] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 4 reached during a single frame. New capacity will be 8. [00:31:36] [Render thread/WARN]: Received packet for unknown scoreboard objective: ■SPL_OBJ [00:31:36] [Render thread/WARN]: Received packet for unknown scoreboard objective: ■SPL_OBJ [00:31:36] [Render thread/INFO]: Loaded 432 advancements [00:31:36] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 8 reached during a single frame. New capacity will be 16. [00:31:36] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 2 reached during a single frame. New capacity will be 4. [00:31:36] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 4 reached during a single frame. New capacity will be 8. [00:31:37] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 8 reached during a single frame. New capacity will be 16. [00:31:37] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 16 reached during a single frame. New capacity will be 32. [00:31:37] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 32 reached during a single frame. New capacity will be 64. [00:31:38] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 64 reached during a single frame. New capacity will be 128. [00:31:45] [Render thread/INFO]: [CHAT] what harbour sections? [00:31:47] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 128 reached during a single frame. New capacity will be 256. [00:31:52] [Render thread/INFO]: [CHAT] I have fishing, refreshments, and gardening sections [00:31:57] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: wb chen [00:32:01] [Render thread/INFO]: [CHAT] I'm there now, you can see yourself [00:32:12] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 256 reached during a single frame. New capacity will be 512. [00:32:24] [Render thread/INFO]: [CHAT] oo [00:32:39] [Render thread/INFO]: [CHAT] entertainment [00:33:10] [Render thread/INFO]: [CHAT] Hmmmmmmmm [00:33:12] [Render thread/INFO]: Resizing Chunk Sections UBO, capacity limit of 512 reached during a single frame. New capacity will be 1024. [00:33:17] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 16 reached during a single frame. New capacity will be 32. [00:33:21] [Render thread/INFO]: [CHAT] If you can implement it, you have my vote [00:33:30] [Render thread/INFO]: [CHAT] i believe i can [00:33:38] [Render thread/INFO]: [CHAT] whats under here [00:33:44] [Render thread/INFO]: [CHAT] hmm [00:33:50] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: Luigi are you a good comedian? [00:33:53] [Render thread/INFO]: [CHAT] oh yeah [00:33:58] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: crack us up [00:34:01] [Render thread/INFO]: [CHAT] uhh [00:34:06] [Render thread/INFO]: [CHAT] well [00:34:09] [Render thread/INFO]: [CHAT] you see [00:34:15] [Render thread/INFO]: [CHAT] theres [00:34:17] [Render thread/INFO]: [CHAT] uhh [00:34:23] [Render thread/INFO]: [CHAT] once upon a time [00:34:26] [Render thread/INFO]: [CHAT] waitn o [00:34:32] [Render thread/INFO]: [CHAT] there was aber [00:34:34] [Render thread/INFO]: [CHAT] no a bar [00:34:35] [Render thread/INFO]: [CHAT] wait [00:34:40] [Render thread/INFO]: [CHAT] it wasnt a bar [00:34:44] [Render thread/INFO]: [CHAT] was it? [00:34:47] [Render thread/INFO]: [CHAT] regardless [00:34:49] [Render thread/INFO]: [CHAT] horse [00:35:24] [Render thread/INFO]: [CHAT] are we allowed to use cst in america [00:35:35] [Render thread/INFO]: [CHAT] What is that [00:35:40] [Render thread/INFO]: [CHAT] i forget, i should really be on top of this as the current vp and future president [00:35:44] [Render thread/INFO]: [CHAT] comunity storage [00:35:53] [Render thread/INFO]: [CHAT] Yeah I think so [00:35:57] [Render thread/INFO]: [CHAT] ok w [00:36:00] [Render thread/INFO]: [CHAT] I did to make this at least [00:36:01] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: I got a joke for ye [00:36:13] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: What do you call a wolf in sheep's clothing? [00:36:16] [Render thread/INFO]: [CHAT] what? [00:36:19] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: A woolf [00:36:36] [Render thread/INFO]: [CHAT] HAHAHHAAHAHAHAHAHA [00:36:41] [Render thread/INFO]: [CHAT] that cracks me up [00:37:00] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: glad that you like it [00:37:06] [Render thread/INFO]: [CHAT] you get a spot on the nightly commedian show [00:37:51] [Render thread/INFO]: [CHAT] does powering an armourstand make it do different poses? [00:38:01] [Render thread/INFO]: [CHAT] That's a bedrock thing I think, unfortunately [00:38:05] [Render thread/INFO]: [CHAT] aw man [00:38:07] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: vanilla armor stands on Java doesn't even have poses [00:38:08] [Render thread/INFO]: [CHAT] No vanilla arms on these ones [00:38:12] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: try copper golem statue [00:38:16] [Render thread/INFO]: [System] [CHAT] [←] Skeledragon: maybe that will work... [00:38:37] [Render thread/INFO]: [CHAT] i think ill be able to just make do with just armour stands [00:38:59] [Render thread/INFO]: [CHAT] Kika, just so you know, luigi is making a good case for their presidency right now [00:39:07] [Render thread/INFO]: [CHAT] <~kika> uhh what [00:39:08] [Render thread/INFO]: [CHAT] I'm being swayed as we speak [00:39:10] [Render thread/INFO]: [CHAT] <~kika> i wasnt following [00:39:21] [Render thread/INFO]: [CHAT] <~kika> can you say the keypoints again [00:39:28] [Render thread/INFO]: [CHAT] He's introducing a new industry to my harbour actively [00:39:31] [Render thread/INFO]: [CHAT] woah [00:39:36] [Render thread/INFO]: [CHAT] <~kika> what does that do [00:40:00] [Render thread/INFO]: [CHAT] Diversifies income sources [00:40:09] [Render thread/INFO]: [CHAT] i wanna ehar this [00:40:11] [Render thread/INFO]: [CHAT] Increases tourism [00:40:19] [Render thread/INFO]: [CHAT] heyo [00:40:22] [Render thread/INFO]: [CHAT] <~kika> i will add fish as a secondary currency to boost your sales and make the fish industry explode [00:40:35] [Render thread/INFO]: [CHAT] <~kika> why diversify if you can make your one horse go 100x faster