[20:23:07] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker [20:23:07] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker [20:23:07] [main/INFO]: Calling tweak class optifine.OptiFineTweaker [20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: acceptOptions [20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: injectIntoClassLoader [20:23:07] [main/INFO]: [OptiFine] OptiFine ClassTransformer [20:23:07] [main/INFO]: [OptiFine] OptiFine ZIP file: C:\Users\********\AppData\Roaming\.minecraft\libraries\optifine\OptiFine\1.18_HD_U_H3\OptiFine-1.18_HD_U_H3.jar [20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: getLaunchArguments [20:23:07] [main/INFO]: [OptiFine] OptiFineTweaker: getLaunchTarget [20:23:07] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main} [20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.eventbus.api.Event$Result [20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeEntity [20:23:08] [main/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.logging.CrashReportExtender [20:23:09] [main/INFO]: [OptiFine] (Reflector) Method not present: ahm.createOptional [20:23:11] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient [20:23:11] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [20:23:12] [Render thread/INFO]: Setting user: LtWolfff [20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext [20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.getKeyModifier [20:23:12] [Render thread/INFO]: Backend library: LWJGL version 3.2.2 build 10 [20:23:12] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.fml.loading.progress.EarlyProgressVisualization.handOffWindow [20:23:13] [Render thread/INFO]: [OptiFine] [20:23:13] [Render thread/INFO]: [OptiFine] OptiFine_1.18_HD_U_H3 [20:23:13] [Render thread/INFO]: [OptiFine] Build: 20211206-183717 [20:23:13] [Render thread/INFO]: [OptiFine] OS: Windows 10 (amd64) version 10.0 [20:23:13] [Render thread/INFO]: [OptiFine] Java: 17.0.1, Microsoft [20:23:13] [Render thread/INFO]: [OptiFine] VM: OpenJDK 64-Bit Server VM (mixed mode), Microsoft [20:23:13] [Render thread/INFO]: [OptiFine] LWJGL: 3.3.0 Win32 WGL EGL OSMesa VisualC DLL [20:23:13] [Render thread/INFO]: [OptiFine] OpenGL: Radeon RX 570 Series, version 3.2.14761 Core Profile Forward-Compatible Context 21.10.2 30.0.13025.5005, ATI Technologies Inc. [20:23:13] [Render thread/INFO]: [OptiFine] OpenGL Version: 3.2.14761 [20:23:13] [Render thread/INFO]: [OptiFine] Maximum texture size: 16384x16384 [20:23:13] [VersionCheck/INFO]: [OptiFine] Checking for new version [20:23:13] [Render thread/INFO]: [Shaders] OpenGL Version: 3.2.14761 Core Profile Forward-Compatible Context 21.10.2 30.0.13025.5005 [20:23:13] [Render thread/INFO]: [Shaders] Vendor: ATI Technologies Inc. [20:23:13] [Render thread/INFO]: [Shaders] Renderer: Radeon RX 570 Series [20:23:13] [Render thread/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 - [20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8 [20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS: 8 [20:23:13] [Render thread/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32 [20:23:13] [Render thread/INFO]: [Shaders] Load shaders configuration. [20:23:13] [Render thread/INFO]: [Shaders] Loaded shaderpack: Sildurs Vibrant Shaders v1.12 Medium [20:23:13] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModList [20:23:13] [Render thread/INFO]: [OptiFine] Using legacy block aliases: flattening_ids.txt [20:23:13] [VersionCheck/INFO]: [OptiFine] java.io.FileNotFoundException: http://optifine.net/version/1.18/HD_U.txt [20:23:13] [Render thread/INFO]: [OptiFine] Legacy block aliases: 2751 [20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: sun.misc.SharedSecrets [20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: jdk.internal.misc.SharedSecrets [20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.ClassNotFoundException: sun.misc.VM [20:23:13] [Render thread/WARN]: [OptiFine] (Reflector) java.lang.reflect.InaccessibleObjectException: Unable to make public static long jdk.internal.misc.VM.maxDirectMemory() accessible: module java.base does not "exports jdk.internal.misc" to unnamed module @32471b6d [20:23:13] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer [20:23:14] [Render thread/INFO]: Narrator library for x64 successfully loaded [20:23:14] [Render thread/INFO]: Reloading ResourceManager: Default [20:23:14] [Render thread/INFO]: [OptiFine] *** Reloading textures *** [20:23:14] [Render thread/INFO]: [OptiFine] Resource packs: Default [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.ModListScreen [20:23:14] [Worker-Main-20/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoaderRegistry [20:23:14] [Worker-Main-12/INFO]: [OptiFine] Multitexture: false [20:23:14] [Worker-Main-15/INFO]: [OptiFine] Multitexture: false [20:23:14] [Worker-Main-16/INFO]: [OptiFine] Multitexture: false [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.gui.NotificationModUpdateScreen [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epg.canRenderInLayer [20:23:14] [Render thread/INFO]: [OptiFine] *** Reflector Forge *** [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.internal.BrandingControl [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.capabilities.ICapabilityProvider [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.capabilities.CapabilityProvider [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.loading.ClientModLoader [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkDataEvent$Save [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Load [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkEvent$Unload [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityRenderersEvent$AddLayers [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.EntityLeaveWorldEvent [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.EntityJoinWorldEvent [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.eventbus.api.Event.isCanceled [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.eventbus.api.Event.getResult [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.eventbus.api.IEventBus [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeBlock [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: eqb.getTexture [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getLightEmission [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getSoundType [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.getStateAtViewpoint [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.common.extensions.IForgeBlockState.shouldDisplayFluidOverlay [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeFluid [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fluids.FluidAttributes [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Field not present: acu.currentlyLoading [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: awx.getTags [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dhu.getTags [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfig [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfig$Client [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfigSpec [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeConfigSpec$ConfigValue [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: cpy.getWorldForge [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeItem [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeItemStack [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeI18n [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.setKeyConflictContext [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: dxl.setKeyModifierAndCode [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.registries.ForgeRegistryEntry [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epg.canRenderInLayer [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Constructor not present: adm, params: class adn, int, class java.lang.Object, boolean [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: adm.isForceTicks [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.extensions.IForgeBlockEntity [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getCloudRenderHandler [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getSkyRenderHandler [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getWeatherParticleRenderHandler [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: epa.getWeatherRenderHandler [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModContainer [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.fml.ModLoader [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.entity.PartEntity [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.entity.PlaySoundAtEntityEvent [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RegisterShadersEvent [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderGameOverlayEvent$BossInfo [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderNameplateEvent [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.client.RenderProperties.getEffectRenderer [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: net.minecraftforge.client.RenderProperties.getEffectRenderer [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.ScreenshotEvent [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.server.ServerLifecycleHooks [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Method not present: eoc.updateSprite [20:23:14] [Render thread/INFO]: [OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load [20:23:14] [Render thread/INFO]: [OptiFine] *** Reflector Vanilla *** [20:23:16] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties [20:23:16] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false [20:23:16] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [20:23:18] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4 [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:23:19] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:23:19] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:23:19] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game) [20:23:19] [Render thread/INFO]: Sound engine started [20:23:19] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas [20:23:19] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4 [20:23:19] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4 [20:23:19] [Render thread/INFO]: [OptiFine] Animated sprites: 45 [20:23:20] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4 [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4 [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:23:20] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4 [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4 [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:23:20] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4 [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4 [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:23:20] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4 [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4 [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:23:20] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4 [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4 [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:23:20] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4 [20:23:20] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4 [20:23:20] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:23:21] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 1 [20:23:21] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:23:21] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0 [20:23:21] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0 [20:23:21] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:23:21] [Render thread/INFO]: [OptiFine] *** Reloading custom textures *** [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: creeper, name: armor [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: minecart, name: dirt [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: chest_minecart, name: dirt [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: command_block_minecart, name: dirt [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: furnace_minecart, name: dirt [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: hopper_minecart, name: dirt [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: tnt_minecart, name: dirt [20:23:22] [Render thread/WARN]: [OptiFine] Model renderer not found, model: spawner_minecart, name: dirt [20:23:22] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline [20:23:27] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565 [20:23:29] [Render thread/INFO]: [CHAT] You are already trying to connect to a server! [20:23:29] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register [20:23:32] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [20:23:33] [Render thread/INFO]: [CHAT] LtWolfff joined the game [20:23:33] [Render thread/INFO]: Loaded 188 advancements [20:23:33] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [20:23:33] [Render thread/INFO]: [Shaders] Program loaded: shadow [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured [20:23:34] [Render thread/INFO]: [Shaders] gdepth format: R8 [20:23:34] [Render thread/INFO]: [Shaders] gnormal format: RGB16 [20:23:34] [Render thread/INFO]: [Shaders] composite format: RGBA16 [20:23:34] [Render thread/INFO]: [Shaders] gaux2 format: RGBA16 [20:23:34] [Render thread/INFO]: [Shaders] gcolor format: RGBA8 [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation warning! - Sampler value gaux1 has not been set. Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather [20:23:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water [20:23:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 1572 [20:23:34] [Render thread/INFO]: [Shaders] Shadow map distance: 80.0 [20:23:34] [Render thread/INFO]: [Shaders] Wetness halflife: 70.0 [20:23:34] [Render thread/INFO]: [Shaders] Dryness halflife: 70.0 [20:23:34] [Render thread/INFO]: [Shaders] shadowtex1Mipmap [20:23:34] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0 [20:23:34] [Render thread/INFO]: [Shaders] Shadow map interval size: 6.0 [20:23:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:23:34] [Render thread/INFO]: [Shaders] Noise texture enabled [20:23:34] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite [20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite1 Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite1 [20:23:34] [Render thread/INFO]: [Shaders] gaux2 mipmap enabled [20:23:34] [Render thread/INFO]: [Shaders] Program info log: composite2 Validation successful. [20:23:34] [Render thread/INFO]: [Shaders] Program loaded: composite2 [20:23:35] [Render thread/INFO]: [Shaders] composite mipmap enabled [20:23:35] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [20:23:35] [Render thread/INFO]: [Shaders] Program loaded: final [20:23:35] [Render thread/INFO]: [Shaders] usedColorBuffers: 8 [20:23:35] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2 [20:23:35] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0 [20:23:35] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1 [20:23:35] [Render thread/INFO]: [Shaders] usedColorAttachs: 8 [20:23:35] [Render thread/INFO]: [Shaders] usedDrawBuffers: 4 [20:23:35] [Render thread/INFO]: [Shaders] bindImageTextures: false [20:23:35] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [20:23:35] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [20:23:35] [Render thread/INFO]: [Shaders] Reset model renderers [20:23:35] [Render thread/INFO]: [Shaders] Reset world renderers [20:24:23] [Render thread/INFO]: [CHAT] sleep] [20:24:24] [Render thread/INFO]: [CHAT] sleep [20:24:25] [Render thread/INFO]: [CHAT] slepp [20:24:26] [Render thread/INFO]: [CHAT] sleaoeaw [20:24:27] [Render thread/INFO]: [CHAT] aw [20:24:27] [Render thread/INFO]: [CHAT] padpawd [20:24:27] [Render thread/INFO]: [CHAT] wapwapda p [20:24:28] [Render thread/INFO]: [CHAT] daddp [20:24:28] [Render thread/INFO]: [CHAT] wp [20:24:30] [Render thread/INFO]: [CHAT] wa [20:24:30] [Render thread/INFO]: [CHAT] wa [20:24:30] [Render thread/INFO]: [CHAT] wa [20:24:31] [Render thread/INFO]: [CHAT] wa [20:24:31] [Render thread/INFO]: [CHAT] wa [20:24:32] [Render thread/INFO]: [CHAT] wa [20:24:32] [Render thread/INFO]: [CHAT] wa [20:24:33] [Render thread/INFO]: [CHAT] wa [20:24:33] [Render thread/INFO]: [CHAT] sd [20:24:34] [Render thread/INFO]: [CHAT] d [20:24:34] [Render thread/INFO]: [CHAT] sd [20:24:34] [Render thread/INFO]: [CHAT] sd [20:24:34] [Render thread/INFO]: [CHAT] chickenfiverice left the game [20:24:35] [Render thread/INFO]: [CHAT] sleep niggers [20:24:37] [Render thread/INFO]: [CHAT] sleep niggers [20:24:37] [Render thread/INFO]: [CHAT] Cosmic216 left the game [20:24:38] [Render thread/INFO]: [CHAT] chickenfiverice joined the game [20:24:38] [Render thread/INFO]: [CHAT] sleep niggers [20:24:39] [Render thread/INFO]: [CHAT] sleep niggers [20:24:41] [Render thread/INFO]: [CHAT] Cosmic216 joined the game [20:24:45] [Render thread/INFO]: [CHAT] sleep nigger [20:24:46] [Render thread/INFO]: [CHAT] Respawn point set [20:24:46] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Sweet Dreams] [20:24:46] [Render thread/INFO]: Loaded 188 advancements [20:24:46] [Render thread/INFO]: [CHAT] sleep niggers [20:24:47] [Render thread/INFO]: [CHAT] sleep niggers [20:24:47] [Render thread/INFO]: [CHAT] sleep niggers [20:24:48] [Render thread/INFO]: [CHAT] sleep niggers [20:24:48] [Render thread/INFO]: [CHAT] Cosmic216 left the game [20:24:49] [Render thread/INFO]: [CHAT] sleep niggers [20:24:57] [Render thread/INFO]: [CHAT] Cosmic216 joined the game [20:28:12] [Render thread/INFO]: Loaded 190 advancements [20:28:15] [Render thread/INFO]: Loaded 199 advancements [20:29:53] [Render thread/INFO]: Loaded 200 advancements [20:31:30] [Render thread/INFO]: [Shaders] Save shaders configuration. [20:32:32] [Render thread/INFO]: [Shaders] Loaded shaderpack: BSL_v7.2.01pre2 [20:32:32] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 0, 1 [20:32:32] [Render thread/WARN]: [OptiFine] Ambiguous shader option: colortexR [20:32:32] [Render thread/WARN]: [OptiFine] - in world-1/deferred1.vsh: colortex5 [20:32:32] [Render thread/WARN]: [OptiFine] - in world-1/deferred1.vsh: colortex0 [20:32:33] [Render thread/WARN]: [OptiFine] [Shaders] Invalid screen: [LEGACY], key: screen [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [20:32:33] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmin [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAlin [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: hA [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrc [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrs [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmix [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCold [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isDesert [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMesa [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isValley [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isWarped [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: framemod8 [20:32:33] [Render thread/INFO]: [Shaders] Uninit [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [20:32:33] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [20:32:33] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [20:32:33] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmin [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAlin [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: hA [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrc [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAfrs [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: tAmix [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade [20:32:33] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCold [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isDesert [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMesa [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isValley [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isWarped [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt [20:32:33] [Render thread/INFO]: [Shaders] Custom uniform: framemod8 [20:32:33] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:33] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:33] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:33] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [20:32:33] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation warning! - Sampler value gaux1 has not been set. Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes [20:32:34] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:34] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:34] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:34] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [20:32:34] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] Program info log: deferred Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled [20:32:35] [Render thread/INFO]: [Shaders] Program info log: deferred1 Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation warning! - Sampler value gaux2 has not been set. Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] colortex5 clear disabled [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite1 Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite2 Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2 [20:32:35] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] colortex2 clear disabled [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] Program info log: composite6 Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:35] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:35] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:35] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F [20:32:35] [Render thread/INFO]: [Shaders] colortex1 format: RGB8 [20:32:35] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16 [20:32:35] [Render thread/INFO]: [Shaders] colortex3 format: RGB8 [20:32:35] [Render thread/INFO]: [Shaders] gaux1 format: R8 [20:32:35] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2 [20:32:35] [Render thread/INFO]: [Shaders] gaux3 format: RGB16 [20:32:35] [Render thread/INFO]: [Shaders] gaux4 format: RGB16 [20:32:35] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled. [20:32:35] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [20:32:35] [Render thread/INFO]: [Shaders] Noise texture enabled [20:32:35] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [20:32:35] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0 [20:32:35] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0 [20:32:35] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [20:32:35] [Render thread/INFO]: [Shaders] Program loaded: world0/final [20:32:35] [Render thread/INFO]: [Shaders] usedColorBuffers: 6 [20:32:35] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2 [20:32:35] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1 [20:32:35] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2 [20:32:35] [Render thread/INFO]: [Shaders] usedColorAttachs: 6 [20:32:35] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2 [20:32:35] [Render thread/INFO]: [Shaders] bindImageTextures: false [20:32:35] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [20:32:35] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [20:32:35] [Render thread/INFO]: [Shaders] Reset model renderers [20:32:35] [Render thread/INFO]: [Shaders] Reset world renderers [20:32:36] [Render thread/INFO]: [Shaders] Save shaders configuration. [20:32:41] [Render thread/INFO]: [Shaders] Save shaders configuration. [20:32:44] [Render thread/INFO]: [Shaders] Uninit [20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [20:32:44] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [20:32:44] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [20:32:44] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAmin [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAlin [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: hA [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAfrc [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAfrs [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: tAmix [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade [20:32:44] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isCold [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isDesert [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isMesa [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isValley [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isWarped [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt [20:32:44] [Render thread/INFO]: [Shaders] Custom uniform: framemod8 [20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:44] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [20:32:44] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow [20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:44] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [20:32:44] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic [20:32:44] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:44] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:44] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation warning! - Sampler value gaux1 has not been set. Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes [20:32:45] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:45] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:45] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:45] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [20:32:45] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] Program info log: deferred Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled [20:32:46] [Render thread/INFO]: [Shaders] Program info log: deferred1 Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation warning! - Sampler value gaux2 has not been set. Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] colortex5 clear disabled [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite1 Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite2 Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2 [20:32:46] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] colortex2 clear disabled [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] Program info log: composite6 Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map resolution: 4096 [20:32:46] [Render thread/INFO]: [Shaders] Shadow map distance: 512.0 [20:32:46] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:46] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F [20:32:46] [Render thread/INFO]: [Shaders] colortex1 format: RGB8 [20:32:46] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16 [20:32:46] [Render thread/INFO]: [Shaders] colortex3 format: RGB8 [20:32:46] [Render thread/INFO]: [Shaders] gaux1 format: R8 [20:32:46] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2 [20:32:46] [Render thread/INFO]: [Shaders] gaux3 format: RGB16 [20:32:46] [Render thread/INFO]: [Shaders] gaux4 format: RGB16 [20:32:46] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled. [20:32:46] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [20:32:46] [Render thread/INFO]: [Shaders] Noise texture enabled [20:32:46] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [20:32:46] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0 [20:32:46] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0 [20:32:46] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [20:32:46] [Render thread/INFO]: [Shaders] Program loaded: world0/final [20:32:46] [Render thread/INFO]: [Shaders] usedColorBuffers: 6 [20:32:46] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2 [20:32:46] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1 [20:32:46] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2 [20:32:46] [Render thread/INFO]: [Shaders] usedColorAttachs: 6 [20:32:46] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2 [20:32:46] [Render thread/INFO]: [Shaders] bindImageTextures: false [20:32:46] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [20:32:46] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [20:32:46] [Render thread/INFO]: [Shaders] Reset model renderers [20:32:46] [Render thread/INFO]: [Shaders] Reset world renderers [20:32:56] [Render thread/INFO]: [Shaders] Save shaders configuration. [20:32:59] [Render thread/INFO]: [Shaders] Uninit [20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [20:32:59] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [20:32:59] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [20:32:59] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAmin [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAlin [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: hA [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAfrc [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAfrs [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: tAmix [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade [20:32:59] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isCold [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isDesert [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isMesa [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isValley [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isWarped [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt [20:32:59] [Render thread/INFO]: [Shaders] Custom uniform: framemod8 [20:32:59] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:59] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:59] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:32:59] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [20:32:59] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow [20:32:59] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:32:59] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:32:59] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation warning! - Sampler value gaux1 has not been set. Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint [20:33:00] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:00] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:00] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:00] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes Validation successful. [20:33:00] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather [20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/deferred [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:01] [Render thread/INFO]: [Shaders] Program info log: deferred1 Validation successful. [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:01] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation warning! - Sampler value gaux2 has not been set. Validation successful. [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:01] [Render thread/INFO]: [Shaders] colortex5 clear disabled [20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite [20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/composite1 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite2 Validation successful. [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2 [20:33:01] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:01] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled [20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:01] [Render thread/INFO]: [Shaders] colortex2 clear disabled [20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:01] [Render thread/INFO]: [Shaders] Program info log: composite6 Validation successful. [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:01] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [20:33:01] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:01] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F [20:33:01] [Render thread/INFO]: [Shaders] colortex1 format: RGB8 [20:33:01] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16 [20:33:01] [Render thread/INFO]: [Shaders] colortex3 format: RGB8 [20:33:01] [Render thread/INFO]: [Shaders] gaux1 format: R8 [20:33:01] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2 [20:33:01] [Render thread/INFO]: [Shaders] gaux3 format: RGB16 [20:33:01] [Render thread/INFO]: [Shaders] gaux4 format: RGB16 [20:33:01] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled. [20:33:01] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [20:33:01] [Render thread/INFO]: [Shaders] Noise texture enabled [20:33:01] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [20:33:01] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0 [20:33:01] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0 [20:33:01] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [20:33:01] [Render thread/INFO]: [Shaders] Program loaded: world0/final [20:33:01] [Render thread/INFO]: [Shaders] usedColorBuffers: 6 [20:33:01] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2 [20:33:01] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 1 [20:33:01] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2 [20:33:01] [Render thread/INFO]: [Shaders] usedColorAttachs: 6 [20:33:01] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2 [20:33:01] [Render thread/INFO]: [Shaders] bindImageTextures: false [20:33:01] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [20:33:01] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [20:33:01] [Render thread/INFO]: [Shaders] Reset model renderers [20:33:01] [Render thread/INFO]: [Shaders] Reset world renderers [20:33:13] [Render thread/INFO]: [Shaders] Save shaders configuration. [20:33:17] [Render thread/INFO]: [CHAT] chickenfiverice was shot by Skeleton [20:33:19] [Render thread/INFO]: [Shaders] Save shaders configuration. [20:33:21] [Render thread/INFO]: [Shaders] Uninit [20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [20:33:21] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [20:33:21] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [20:33:21] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAmin [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAlin [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: hA [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAfrc [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAfrs [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: tAmix [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade [20:33:21] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isCold [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isDesert [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isMesa [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isValley [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isWarped [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt [20:33:21] [Render thread/INFO]: [Shaders] Custom uniform: framemod8 [20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:21] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [20:33:21] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow [20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:21] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [20:33:21] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic [20:33:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:21] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation warning! - Sampler value gaux1 has not been set. Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand [20:33:22] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:22] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:22] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:22] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [20:33:22] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather [20:33:22] [Render thread/INFO]: [Shaders] Program disabled: world0/deferred [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:23] [Render thread/INFO]: [Shaders] Program info log: deferred1 Validation successful. [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:23] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation warning! - Sampler value gaux2 has not been set. Validation successful. [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:23] [Render thread/INFO]: [Shaders] colortex5 clear disabled [20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite [20:33:23] [Render thread/INFO]: [Shaders] Program disabled: world0/composite1 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite2 Validation successful. [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite2 [20:33:23] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:23] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled [20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:23] [Render thread/INFO]: [Shaders] colortex2 clear disabled [20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:23] [Render thread/INFO]: [Shaders] Program info log: composite6 Validation successful. [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/composite6 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map resolution: 1024 [20:33:23] [Render thread/INFO]: [Shaders] Shadow map distance: 128.0 [20:33:23] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:23] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F [20:33:23] [Render thread/INFO]: [Shaders] colortex1 format: RGB8 [20:33:23] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16 [20:33:23] [Render thread/INFO]: [Shaders] colortex3 format: RGB8 [20:33:23] [Render thread/INFO]: [Shaders] gaux1 format: R8 [20:33:23] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2 [20:33:23] [Render thread/INFO]: [Shaders] gaux3 format: RGB16 [20:33:23] [Render thread/INFO]: [Shaders] gaux4 format: RGB16 [20:33:23] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled. [20:33:23] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [20:33:23] [Render thread/INFO]: [Shaders] Noise texture enabled [20:33:23] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [20:33:23] [Render thread/INFO]: [Shaders] Dryness halflife: 25.0 [20:33:23] [Render thread/INFO]: [Shaders] Wetness halflife: 200.0 [20:33:23] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [20:33:23] [Render thread/INFO]: [Shaders] Program loaded: world0/final [20:33:23] [Render thread/INFO]: [Shaders] usedColorBuffers: 6 [20:33:23] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2 [20:33:23] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0 [20:33:23] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1 [20:33:23] [Render thread/INFO]: [Shaders] usedColorAttachs: 6 [20:33:23] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2 [20:33:23] [Render thread/INFO]: [Shaders] bindImageTextures: false [20:33:23] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [20:33:23] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [20:33:23] [Render thread/INFO]: [Shaders] Reset model renderers [20:33:23] [Render thread/INFO]: [Shaders] Reset world renderers [20:33:45] [Render thread/INFO]: [Shaders] Loaded shaderpack: SEUS-Renewed-v1.0.1 [20:33:45] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1 [20:33:45] [Render thread/WARN]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX [20:33:45] [Render thread/WARN]: [OptiFine] - in gbuffers_terrain.vsh: true [20:33:45] [Render thread/WARN]: [OptiFine] - in gbuffers_damagedblock.vsh: false [20:33:45] [Render thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS [20:33:45] [Render thread/WARN]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90 [20:33:45] [Render thread/WARN]: [OptiFine] - in composite2.fsh: 0.9 [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: , key: screen [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING [20:33:45] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE [20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png [20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png [20:33:45] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png [20:33:45] [Render thread/INFO]: Reloading ResourceManager: Default [20:33:45] [Render thread/INFO]: [OptiFine] *** Reloading textures *** [20:33:45] [Render thread/INFO]: [OptiFine] Resource packs: Default [20:33:45] [Worker-Main-16/INFO]: [OptiFine] Multitexture: false [20:33:45] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false [20:33:45] [Worker-Main-17/INFO]: [OptiFine] Multitexture: false [20:33:45] [Render thread/INFO]: [Shaders] Uninit [20:33:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties [20:33:46] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false [20:33:46] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4 [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [20:33:47] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [20:33:47] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [20:33:47] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game) [20:33:47] [Render thread/INFO]: Sound engine started [20:33:47] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas [20:33:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4 [20:33:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4 [20:33:47] [Render thread/INFO]: [OptiFine] Animated sprites: 45 [20:33:48] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4 [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4 [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:33:48] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4 [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4 [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:33:48] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4 [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4 [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:33:48] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4 [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4 [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:33:48] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4 [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4 [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:33:48] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4 [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4 [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:33:48] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 1 [20:33:48] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:33:48] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0 [20:33:48] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0 [20:33:48] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [20:33:48] [Render thread/INFO]: [OptiFine] *** Reloading custom textures *** [20:33:48] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline [20:33:49] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png [20:33:49] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png [20:33:50] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png [20:33:50] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: shadow [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_damagedblock [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_armor_glint [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather [20:33:50] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation successful. [20:33:50] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water [20:33:51] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0 [20:33:51] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0 [20:33:51] [Render thread/INFO]: [Shaders] shadowtex1Mipmap [20:33:51] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap [20:33:51] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap [20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled [20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64 [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite1 Validation successful. [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite1 [20:33:51] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:33:51] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0 [20:33:51] [Render thread/INFO]: [Shaders] Shadow map interval size: 4.0 [20:33:51] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0 [20:33:51] [Render thread/INFO]: [Shaders] shadowtex1Mipmap [20:33:51] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap [20:33:51] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap [20:33:51] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [20:33:51] [Render thread/INFO]: [Shaders] gcolor format: RGB8 [20:33:51] [Render thread/INFO]: [Shaders] gdepth format: RGBA8 [20:33:51] [Render thread/INFO]: [Shaders] gnormal format: RGB16 [20:33:51] [Render thread/INFO]: [Shaders] composite format: RGB8 [20:33:51] [Render thread/INFO]: [Shaders] gaux1 format: RGBA16 [20:33:51] [Render thread/INFO]: [Shaders] gaux2 format: RGBA8 [20:33:51] [Render thread/INFO]: [Shaders] gaux3 format: RGBA16 [20:33:51] [Render thread/INFO]: [Shaders] gaux4 format: RGBA16 [20:33:51] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled [20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64 [20:33:51] [Render thread/INFO]: [Shaders] AO Level: 0.06 [20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled [20:33:51] [Render thread/INFO]: [Shaders] gaux4 clear disabled [20:33:51] [Render thread/INFO]: [Shaders] Wetness halflife: 1.0 [20:33:51] [Render thread/INFO]: [Shaders] Dryness halflife: 60.0 [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite2 Validation successful. [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite2 [20:33:51] [Render thread/INFO]: [Shaders] Noise texture enabled [20:33:51] [Render thread/INFO]: [Shaders] Noise texture resolution: 64 [20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite3 Validation successful. [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite3 [20:33:51] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite4 [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite5 [20:33:51] [Render thread/INFO]: [Shaders] Program info log: composite6 Validation successful. [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: composite6 [20:33:51] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [20:33:51] [Render thread/INFO]: [Shaders] Program loaded: final [20:33:51] [Render thread/INFO]: [Shaders] usedColorBuffers: 8 [20:33:51] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2 [20:33:51] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 2 [20:33:51] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2 [20:33:51] [Render thread/INFO]: [Shaders] usedColorAttachs: 8 [20:33:51] [Render thread/INFO]: [Shaders] usedDrawBuffers: 5 [20:33:51] [Render thread/INFO]: [Shaders] bindImageTextures: false [20:33:51] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [20:33:51] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [20:33:51] [Render thread/INFO]: [Shaders] Reset model renderers [20:33:51] [Render thread/INFO]: [Shaders] Reset world renderers [20:33:51] [Render thread/INFO]: [Shaders] Save shaders configuration. [20:34:12] [Render thread/INFO]: [Shaders] Save shaders configuration. [20:34:19] [Render thread/INFO]: [Shaders] Uninit [20:34:19] [Render thread/INFO]: [Shaders] Loaded shaderpack: SEUS-Renewed-v1.0.1 [20:34:19] [Render thread/INFO]: [OptiFine] [Shaders] Worlds: -1, 1 [20:34:19] [Render thread/WARN]: [OptiFine] Ambiguous shader option: GENERAL_GRASS_FIX [20:34:19] [Render thread/WARN]: [OptiFine] - in gbuffers_terrain.vsh: true [20:34:19] [Render thread/WARN]: [OptiFine] - in gbuffers_damagedblock.vsh: false [20:34:19] [Render thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_MAP_BIAS [20:34:19] [Render thread/WARN]: [OptiFine] - in shadow.vsh, composite.fsh: 0.90 [20:34:19] [Render thread/WARN]: [OptiFine] - in composite2.fsh: 0.9 [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Option profile can not be used, no profiles defined: , key: screen [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_SCATTERING, key: screen.ATMOSPHERICS [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ATMOSPHERIC_HAZE, key: screen.ATMOSPHERICS [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: CREPUSCULAR_RAYS, key: screen.ATMOSPHERICS [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: HQ_VOLUMETRIC_CLOUDS, key: screen.ATMOSPHERICS [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: SMOOTH_CLOUDS, key: screen.ATMOSPHERICS [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: ENABLE_SOFT_SHADOWS, key: screen.LIGHTING [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: PIXEL_SHADOWS, key: screen.LIGHTING [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: TONEMAP_STRENGTH, key: screen.LIGHTING [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: BRIGHTNESS_LEVEL, key: screen.LIGHTING [20:34:19] [Render thread/WARN]: [OptiFine] [Shaders] Invalid option: WATER_CAUSTICS, key: screen.SURFACE [20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png [20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png [20:34:19] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png [20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux1 = textures/RippleAnimation1.png [20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux2 = textures/RippleAnimation2.png [20:34:20] [Render thread/INFO]: [Shaders] Custom texture: texture.gbuffers.gaux3 = textures/RippleAnimation3.png [20:34:20] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: shadow [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_basic [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured_lit Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_textured_lit [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skybasic [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_skytextured [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_terrain [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_damagedblock [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_entities [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_armor_glint [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_hand [20:34:20] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [20:34:20] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_weather [20:34:21] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation successful. [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: gbuffers_water [20:34:21] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0 [20:34:21] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0 [20:34:21] [Render thread/INFO]: [Shaders] shadowtex1Mipmap [20:34:21] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap [20:34:21] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap [20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled [20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64 [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite1 Validation successful. [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite1 [20:34:21] [Render thread/INFO]: [Shaders] Shadow map resolution: 2048 [20:34:21] [Render thread/INFO]: [Shaders] Shadow map distance: 120.0 [20:34:21] [Render thread/INFO]: [Shaders] Shadow map interval size: 4.0 [20:34:21] [Render thread/INFO]: [Shaders] shadowHardwareFiltering0 [20:34:21] [Render thread/INFO]: [Shaders] shadowtex1Mipmap [20:34:21] [Render thread/INFO]: [Shaders] shadowcolor0Mipmap [20:34:21] [Render thread/INFO]: [Shaders] shadowcolor1Mipmap [20:34:21] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [20:34:21] [Render thread/INFO]: [Shaders] gcolor format: RGB8 [20:34:21] [Render thread/INFO]: [Shaders] gdepth format: RGBA8 [20:34:21] [Render thread/INFO]: [Shaders] gnormal format: RGB16 [20:34:21] [Render thread/INFO]: [Shaders] composite format: RGB8 [20:34:21] [Render thread/INFO]: [Shaders] gaux1 format: RGBA16 [20:34:21] [Render thread/INFO]: [Shaders] gaux2 format: RGBA8 [20:34:21] [Render thread/INFO]: [Shaders] gaux3 format: RGBA16 [20:34:21] [Render thread/INFO]: [Shaders] gaux4 format: RGBA16 [20:34:21] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled [20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64 [20:34:21] [Render thread/INFO]: [Shaders] AO Level: 0.06 [20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled [20:34:21] [Render thread/INFO]: [Shaders] gaux4 clear disabled [20:34:21] [Render thread/INFO]: [Shaders] Wetness halflife: 1.0 [20:34:21] [Render thread/INFO]: [Shaders] Dryness halflife: 60.0 [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite2 Validation successful. [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite2 [20:34:21] [Render thread/INFO]: [Shaders] Noise texture enabled [20:34:21] [Render thread/INFO]: [Shaders] Noise texture resolution: 64 [20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite3 Validation successful. [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite3 [20:34:21] [Render thread/INFO]: [Shaders] gaux3 mipmap enabled [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite4 [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite5 [20:34:21] [Render thread/INFO]: [Shaders] Program info log: composite6 Validation successful. [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: composite6 [20:34:21] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [20:34:21] [Render thread/INFO]: [Shaders] Program loaded: final [20:34:21] [Render thread/INFO]: [Shaders] usedColorBuffers: 8 [20:34:21] [Render thread/INFO]: [Shaders] usedDepthBuffers: 2 [20:34:21] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 2 [20:34:21] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 2 [20:34:21] [Render thread/INFO]: [Shaders] usedColorAttachs: 8 [20:34:21] [Render thread/INFO]: [Shaders] usedDrawBuffers: 5 [20:34:21] [Render thread/INFO]: [Shaders] bindImageTextures: false [20:34:21] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [20:34:21] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [20:34:21] [Render thread/INFO]: [Shaders] Reset model renderers [20:34:21] [Render thread/INFO]: [Shaders] Reset world renderers [20:34:42] [Render thread/INFO]: [Shaders] Save shaders configuration. [20:35:37] [Render thread/INFO]: Loaded 201 advancements [20:38:46] [Render thread/INFO]: Loaded 203 advancements [20:38:50] [Render thread/INFO]: Loaded 224 advancements [20:39:01] [Render thread/INFO]: Loaded 224 advancements [20:39:28] [Render thread/INFO]: Loaded 227 advancements [20:39:53] [Render thread/INFO]: Loaded 229 advancements [20:39:56] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Diamonds!] [20:39:56] [Render thread/INFO]: Loaded 240 advancements [20:42:42] [Render thread/INFO]: [CHAT] chickenfiverice drowned [20:47:15] [Render thread/INFO]: [CHAT] nut [20:48:27] [Render thread/INFO]: Loaded 250 advancements [20:48:31] [Render thread/INFO]: Loaded 261 advancements [20:48:43] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Ice Bucket Challenge] [20:48:43] [Render thread/INFO]: Loaded 265 advancements [20:51:42] [Render thread/INFO]: Loaded 265 advancements [20:54:19] [Render thread/INFO]: Loaded 266 advancements [20:55:30] [Render thread/INFO]: [CHAT] chickenfiverice fell from a high place [20:58:18] [Render thread/INFO]: Loaded 274 advancements [21:00:00] [Render thread/INFO]: Loaded 280 advancements [21:01:44] [Render thread/INFO]: Reloading ResourceManager: Default [21:01:44] [Render thread/INFO]: [OptiFine] *** Reloading textures *** [21:01:44] [Render thread/INFO]: [OptiFine] Resource packs: Default [21:01:44] [Worker-Main-17/INFO]: [OptiFine] Multitexture: false [21:01:44] [Worker-Main-13/INFO]: [OptiFine] Multitexture: false [21:01:44] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [21:01:45] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_pane_white.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/00_glass_white/glass_white.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_orange.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/01_glass_orange/glass_pane_orange.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_magenta.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/02_glass_magenta/glass_pane_magenta.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_light_blue.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/03_glass_light_blue/glass_pane_light_blue.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_pane_yellow.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/04_glass_yellow/glass_yellow.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_lime.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/05_glass_lime/glass_pane_lime.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pane_pink.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/06_glass_pink/glass_pink.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_gray.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/07_glass_gray/glass_pane_gray.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_light_gray.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/08_glass_light_gray/glass_pane_light_gray.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_cyan.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/09_glass_cyan/glass_pane_cyan.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_pane_purple.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/10_glass_purple/glass_purple.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_blue.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/11_glass_blue/glass_pane_blue.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_brown.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/12_glass_brown/glass_pane_brown.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_green.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/13_glass_green/glass_pane_green.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_pane_red.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/14_glass_red/glass_red.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_black.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/15_glass_black/glass_pane_black.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/20_glass/glass_pane.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/21_tinted_glass/tinted_glass.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/30_bookshelf/bookshelf.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/40_sandstone/sandstone.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/default/41_red_sandstone/red_sandstone.properties [21:01:45] [Worker-Main-20/INFO]: [OptiFine] Multipass connected textures: false [21:01:45] [Worker-Main-20/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 4 [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Multitexture: false [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Sprite size: 64 [21:01:46] [Worker-Main-20/INFO]: [OptiFine] Mipmap levels: 6 [21:01:46] [Worker-Main-20/WARN]: Unused frames in sprite minecraft:missingno: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] [21:01:46] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (2- Arctis 7 Game) [21:01:46] [Render thread/INFO]: Sound engine started [21:01:47] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/blocks.png-atlas [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x1024, mipmaps: 4 [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x1024, mipmaps: 4 [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 45 [21:01:47] [Render thread/INFO]: Created: 256x128x4 minecraft:textures/atlas/signs.png-atlas [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 4 [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 4 [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [21:01:47] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4 [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4 [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [21:01:47] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 4 [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 4 [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [21:01:47] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 4 [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 4 [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [21:01:47] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4 [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4 [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [21:01:47] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 4 [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 4 [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [21:01:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 1 [21:01:47] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [21:01:47] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0 [21:01:47] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0 [21:01:47] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [21:01:47] [Render thread/INFO]: [OptiFine] *** Reloading custom textures *** [21:01:48] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline [21:04:13] [Render thread/INFO]: [CHAT] 976, -41, -136 [21:04:48] [Render thread/INFO]: Loaded 281 advancements [21:08:46] [Render thread/INFO]: [CHAT] Saved screenshot as 2021-12-14_21.08.46.png [21:14:34] [Render thread/INFO]: [CHAT] chickenfiverice left the game [21:17:08] [Render thread/INFO]: Loaded 283 advancements [21:17:59] [Render thread/INFO]: Loaded 292 advancements [21:18:27] [Render thread/INFO]: [CHAT] 864 -425 [21:18:57] [Render thread/WARN]: Unable to play empty soundEvent: minecraft:entity.salmon.ambient [21:21:01] [Render thread/INFO]: [CHAT] LtWolfff has made the advancement [Cover Me with Diamonds] [21:21:01] [Render thread/INFO]: Loaded 292 advancements [21:22:38] [Render thread/INFO]: [CHAT] Ra1nZ_Red left the game [21:27:40] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565 [21:27:40] [Render thread/INFO]: [CHAT] You are already trying to connect to a server! [21:27:40] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register [21:27:41] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [21:27:41] [Render thread/INFO]: [CHAT] \n\n \n \n \nWelcome back to Minehut <3\n \nDon't know where to start in setting up your server? The Minehut Market has your back with a bunch of SMP focused plugins to get you going in no time! \n \nClick here to explore them now! [21:27:41] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [21:27:41] [Render thread/INFO]: Loaded 0 advancements [21:27:44] [Render thread/INFO]: Connecting to N1ggasheen.minehut.gg, 25565 [21:27:44] [Render thread/INFO]: [CHAT] You are already trying to connect to a server! [21:27:45] [Render thread/WARN]: Unknown custom packed identifier: minecraft:register [21:27:45] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [21:27:45] [Render thread/INFO]: [CHAT] LtWolfff joined the game [21:27:45] [Render thread/INFO]: Loaded 292 advancements