[21:34:56] [main/INFO]: Loading Minecraft 1.21.5 with Fabric Loader 0.16.14 [21:34:56] [main/INFO]: Loading 73 mods: - c2me **.**.**.**.0+1.21.5 |-- c2me-base **.**.**.**.0+1.21.5 |-- c2me-client-uncapvd **.**.**.**.0+1.21.5 |-- c2me-fixes-chunkio-threading-issues **.**.**.**.0+1.21.5 |-- c2me-fixes-general-threading-issues **.**.**.**.0+1.21.5 |-- c2me-fixes-worldgen-threading-issues **.**.**.**.0+1.21.5 |-- c2me-fixes-worldgen-vanilla-bugs **.**.**.**.0+1.21.5 |-- c2me-notickvd **.**.**.**.0+1.21.5 |-- c2me-opts-allocs **.**.**.**.0+1.21.5 |-- c2me-opts-chunkio **.**.**.**.0+1.21.5 |-- c2me-opts-dfc **.**.**.**.0+1.21.5 |-- c2me-opts-math **.**.**.**.0+1.21.5 |-- c2me-opts-scheduling **.**.**.**.0+1.21.5 |-- c2me-opts-worldgen-general **.**.**.**.0+1.21.5 |-- c2me-opts-worldgen-vanilla **.**.**.**.0+1.21.5 |-- c2me-rewrites-chunk-serializer **.**.**.**.0+1.21.5 |-- c2me-rewrites-chunk-system **.**.**.**.0+1.21.5 |-- c2me-rewrites-chunkio **.**.**.**.0+1.21.5 |-- c2me-server-utils **.**.**.**.0+1.21.5 |-- c2me-threading-lighting **.**.**.**.0+1.21.5 |-- com_electronwill_night-config_core 3.6.5 |-- com_electronwill_night-config_toml 3.6.5 |-- com_ibm_async_asyncutil 0.1.0 |-- io_reactivex_rxjava3_rxjava 3.1.8 |-- mixinsquared 0.2.0-beta.6 |-- net_objecthunter_exp4j 0.4.8 |-- org_jctools_jctools-core 4.0.5 \-- org_reactivestreams_reactive-streams 1.0.4 - distanthorizons 2.3.4-b |-- fabric-api-base 0.4.62+73a52b4b07 |-- fabric-command-api-v2 2.2.49+73a52b4b07 |-- fabric-key-binding-api-v1 1.0.63+ecf51cdc07 |-- fabric-rendering-v1 11.1.11+081cc04307 \-- fabric-screen-api-v1 2.0.46+86c3a9f107 - fabric-api 0.128.1+1.21.5 |-- fabric-api-lookup-api-v1 1.6.96+86c3a9f149 |-- fabric-biome-api-v1 16.0.7+2dd063df49 |-- fabric-block-api-v1 1.1.0+ed91556f49 |-- fabric-block-view-api-v2 1.0.26+aa6d566c49 |-- fabric-blockrenderlayer-v1 2.0.16+86c3a9f149 |-- fabric-client-tags-api-v1 1.1.37+86c3a9f149 |-- fabric-command-api-v1 1.2.70+f71b366f49 |-- fabric-commands-v0 0.2.87+df3654b349 |-- fabric-content-registries-v0 10.0.14+3e6c1f7d49 |-- fabric-convention-tags-v1 2.1.33+7f945d5b49 |-- fabric-convention-tags-v2 2.15.2+6d9989f349 |-- fabric-crash-report-info-v1 0.3.12+86c3a9f149 |-- fabric-data-attachment-api-v1 1.8.5+6d9989f349 |-- fabric-data-generation-api-v1 22.5.2+a0fab30c49 |-- fabric-dimensions-v1 4.0.17+3e6c1f7d49 |-- fabric-entity-events-v1 2.1.0+3ce7866349 |-- fabric-events-interaction-v0 4.0.15+64e3057949 |-- fabric-game-rule-api-v1 1.0.70+c327076a49 |-- fabric-item-api-v1 11.4.1+e46fd76a49 |-- fabric-item-group-api-v1 4.2.9+3459fc6149 |-- fabric-key-binding-api-v1 1.0.63+ecf51cdc49 |-- fabric-keybindings-v0 0.2.61+df3654b349 |-- fabric-lifecycle-events-v1 2.6.0+230071a049 |-- fabric-loot-api-v2 3.0.48+3f89f5a549 |-- fabric-loot-api-v3 1.0.36+86c3a9f149 |-- fabric-message-api-v1 6.1.0+fe971bba49 |-- fabric-model-loading-api-v1 5.2.3+5281b90749 |-- fabric-networking-api-v1 4.5.0+775be32c49 |-- fabric-object-builder-api-v1 21.1.2+b8d6ba7049 |-- fabric-particles-v1 4.1.2+112e550e49 |-- fabric-recipe-api-v1 8.1.8+3235ab3249 |-- fabric-registry-sync-v0 6.1.22+cd64004349 |-- fabric-renderer-api-v1 6.1.2+bdf4842249 |-- fabric-renderer-indigo 3.1.2+5281b90749 |-- fabric-rendering-data-attachment-v1 0.3.64+73761d2e49 |-- fabric-rendering-fluids-v1 3.1.27+86c3a9f149 |-- fabric-rendering-v1 11.3.0+a272b33849 |-- fabric-resource-conditions-api-v1 5.0.21+73a52b4b49 |-- fabric-resource-loader-v0 3.1.7+847e5f5c49 |-- fabric-screen-api-v1 2.0.46+86c3a9f149 |-- fabric-screen-handler-api-v1 1.3.129+c327076a49 |-- fabric-sound-api-v1 1.0.38+86c3a9f149 |-- fabric-tag-api-v1 1.0.17+ecf51cdc49 |-- fabric-transfer-api-v1 5.4.24+7b20cbb049 \-- fabric-transitive-access-wideners-v1 6.3.17+f17a180c49 - fabricloader 0.16.14 \-- mixinextras 0.4.1 - ferritecore 8.0.0 - java 21 - lithium 0.16.3+mc1.21.5 - minecraft 1.21.5 - noisium 2.6.0+mc1.21.5 [21:34:56] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/home/********/Desktop/DERRIAL/libraries/net/fabricmc/sponge-mixin/0.15.5+mixin.0.8.7/sponge-mixin-0.15.5+mixin.0.8.7.jar Service=Knot/Fabric Env=SERVER [21:34:56] [main/INFO]: Compatibility level set to JAVA_16 [21:34:56] [main/INFO]: Compatibility level set to JAVA_21 [21:34:56] [main/INFO]: Initializing com.ishland.c2me.base.mixin [21:34:56] [main/INFO]: Global Executor Parallelism: 18 configured, 18 evaluated, 18 default evaluated [21:34:56] [main/INFO]: Initializing com.ishland.c2me.fixes.chunkio.threading_issues.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.fixes.general.threading_issues.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.threading_issues.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.vanilla_bugs.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.notickvd.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.allocs.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.chunkio.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.dfc.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.math.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.scheduling.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.general.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.vanilla.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunk_serializer.mixin [21:34:56] [main/INFO]: Disabling com.ishland.c2me.rewrites.chunk_serializer.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunksystem.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunkio.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.server.utils.mixin [21:34:56] [main/INFO]: Initializing com.ishland.c2me.threading.lighting.mixin [21:34:56] [main/WARN]: Mod 'ferritecore' attempted to override option 'mixin.alloc.blockstate', which doesn't exist, ignoring [21:34:56] [main/INFO]: Loaded configuration file for Lithium: 157 options available, 0 override(s) found. [21:34:56] [main/WARN]: Error loading class: ca/spottedleaf/starlight/common/thread/SchedulingUtil (java.lang.ClassNotFoundException: ca/spottedleaf/starlight/common/thread/SchedulingUtil) [21:34:56] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.4.1). [21:34:59] [main/INFO]: Loading Noisium. [21:34:59] [main/INFO]: Initializing Distant Horizons server, firing DhApiBeforeDhInitEvent event... [21:34:59] [main/INFO]: Distant Horizons, Version: 2.3.4-b [21:34:59] [main/INFO]: Registering Fabric Server Events [21:34:59] [main/INFO]: Distant Horizons server Initialized, adding event subscribers... [21:34:59] [main/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD] [21:34:59] [main/INFO]: Loaded 1373 recipes [21:34:59] [main/INFO]: Loaded 1484 advancements [21:35:00] [main/INFO]: Applied 0 biome modifications to 0 of 65 new biomes in 649.0 μs [21:35:00] [Server thread/INFO]: Initialising config for DistantHorizons [21:35:00] [Server thread/INFO]: Config for DistantHorizons initialised [21:35:00] [Server thread/INFO]: Running Delayed setup... [21:35:00] [Server thread/INFO]: Delayed setup complete, firing DhApiAfterDhInitEvent event... [21:35:00] [Server thread/INFO]: Checking for Distant Horizons update [21:35:01] [Server thread/ERROR]: Unable to set up Modrinth access, error: [Read timed out] java.net.SocketTimeoutException: Read timed out at java.base/sun.nio.ch.NioSocketImpl.timedRead(NioSocketImpl.java:278) ~[?:?] at java.base/sun.nio.ch.NioSocketImpl.implRead(NioSocketImpl.java:304) ~[?:?] at java.base/sun.nio.ch.NioSocketImpl.read(NioSocketImpl.java:346) ~[?:?] at java.base/sun.nio.ch.NioSocketImpl$1.read(NioSocketImpl.java:796) ~[?:?] at java.base/java.net.Socket$SocketInputStream.read(Socket.java:1099) ~[?:?] at java.base/sun.security.ssl.SSLSocketInputRecord.read(SSLSocketInputRecord.java:489) ~[?:?] at java.base/sun.security.ssl.SSLSocketInputRecord.readHeader(SSLSocketInputRecord.java:483) ~[?:?] at java.base/sun.security.ssl.SSLSocketInputRecord.bytesInCompletePacket(SSLSocketInputRecord.java:70) ~[?:?] at java.base/sun.security.ssl.SSLSocketImpl.readApplicationRecord(SSLSocketImpl.java:1461) ~[?:?] at java.base/sun.security.ssl.SSLSocketImpl$AppInputStream.read(SSLSocketImpl.java:1066) ~[?:?] at java.base/java.io.BufferedInputStream.fill(BufferedInputStream.java:291) ~[?:?] at java.base/java.io.BufferedInputStream.read1(BufferedInputStream.java:347) ~[?:?] at java.base/java.io.BufferedInputStream.implRead(BufferedInputStream.java:420) ~[?:?] at java.base/java.io.BufferedInputStream.read(BufferedInputStream.java:399) ~[?:?] at java.base/sun.net.www.http.HttpClient.parseHTTPHeader(HttpClient.java:827) ~[?:?] at java.base/sun.net.www.http.HttpClient.parseHTTP(HttpClient.java:759) ~[?:?] at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream0(HttpURLConnection.java:1705) ~[?:?] at java.base/sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1614) ~[?:?] at java.base/sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:223) ~[?:?] at knot/com.seibel.distanthorizons.core.jar.installer.WebDownloader.downloadAsString(WebDownloader.java:108) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.jar.installer.WebDownloader.parseWebJsonList(WebDownloader.java:143) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.jar.installer.WebDownloader.parseWebJsonList(WebDownloader.java:138) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.jar.installer.ModrinthGetter.init(ModrinthGetter.java:65) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.jar.updater.SelfUpdater.onStableStart(SelfUpdater.java:107) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.jar.updater.SelfUpdater.onStart(SelfUpdater.java:95) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.AbstractModInitializer.checkForUpdates(AbstractModInitializer.java:178) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.AbstractModInitializer.lambda$onInitializeServer$1(AbstractModInitializer.java:120) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents.lambda$static$0(ServerLifecycleEvents.java:38) ~[fabric-lifecycle-events-v1-2.6.0+230071a049-af563e72dcfff332.jar:?] at knot/net.minecraft.server.MinecraftServer.handler$zkl000$fabric-lifecycle-events-v1$beforeSetupServer(MinecraftServer.java:2692) ~[server-intermediary.jar:?] at knot/net.minecraft.server.MinecraftServer.method_29741(MinecraftServer.java:671) ~[server-intermediary.jar:?] at knot/net.minecraft.server.MinecraftServer.method_29739(MinecraftServer.java:290) ~[server-intermediary.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [21:35:01] [Server thread/WARN]: Unable to find any nightly build pipelines, auto update will be unavailable. [21:35:01] [Server thread/INFO]: Distant Horizons server Initialized at [21:35:01] [Server thread/INFO]: Started [DhServerWorld] of type [SERVER_ONLY]. [21:35:01] [Server thread/INFO]: Starting minecraft server version 1.21.5 [21:35:01] [Server thread/INFO]: Loading properties [21:35:01] [Server thread/INFO]: Default game type: SURVIVAL [21:35:01] [Server thread/INFO]: Generating keypair [21:35:01] [Server thread/INFO]: Starting Minecraft server on *:25565 [21:35:01] [Server thread/INFO]: Using epoll channel type [21:35:01] [Server thread/INFO]: Preparing level "world" [21:35:01] [Server thread/INFO]: Enforcing safe world random access [21:35:01] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 6.116 ms [21:35:01] [Server thread/INFO]: Using TheSpeedyObjectFactory with Unsafe [21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Attempting to migrate data sources for: [minecraft:overworld]-[./world/data]... [21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Found [0] data sources that need migration. [21:35:01] [Server thread/INFO]: Started DhServerLevel for [Wrapped{ServerLevel[wall]@minecraft:overworld}] at [[LocalSaveStructure@(./world/data)]]. [21:35:01] [DH-Full Data Migration Thread[0]/INFO]: No migration necessary. [21:35:01] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 62.69 ms [21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Attempting to migrate data sources for: [minecraft:the_nether]-[./world/DIM-1/data]... [21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Found [0] data sources that need migration. [21:35:01] [DH-Full Data Migration Thread[0]/INFO]: No migration necessary. [21:35:01] [Server thread/INFO]: Started DhServerLevel for [Wrapped{ServerLevel[wall]@minecraft:the_nether}] at [[LocalSaveStructure@(./world/DIM-1/data;./world/data)]]. [21:35:01] [Server thread/INFO]: [STDOUT]: Density function compilation finished in 2.627 ms [21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Attempting to migrate data sources for: [minecraft:the_end]-[./world/DIM1/data]... [21:35:01] [DH-Full Data Migration Thread[0]/INFO]: Found [0] data sources that need migration. [21:35:01] [DH-Full Data Migration Thread[0]/INFO]: No migration necessary. [21:35:01] [Server thread/INFO]: Started DhServerLevel for [Wrapped{ServerLevel[wall]@minecraft:the_end}] at [[LocalSaveStructure@(./world/DIM-1/data;./world/DIM1/data;./world/data)]]. [21:35:01] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld [21:35:02] [c2me-worker-6/INFO]: Preparing spawn area: 0% [21:35:02] [c2me-worker-0/INFO]: Preparing spawn area: 0% [21:35:02] [Server thread/INFO]: Time elapsed: 491 ms [21:35:02] [Server thread/INFO]: Done (0.798s)! For help, type "help" [21:35:02] [Server thread/INFO]: DH TerraFirmaCraft detection: false [21:35:02] [Server thread/INFO]: ================WORLD_GEN_STEP_INITING============= [21:35:02] [Server thread/INFO]: C2ME detected: DH's pre-existing chunk accessing will use methods handled by C2ME. [21:35:02] [Server thread/INFO]: Batch Chunk Generator initialized [21:35:02] [Server thread/INFO]: Creating world gen queue [21:35:02] [Server thread/INFO]: Created world gen queue [21:35:02] [Server thread/INFO]: Set world gen queue for level [minecraft:the_nether]. [21:35:02] [Server thread/INFO]: ================WORLD_GEN_STEP_INITING============= [21:35:02] [Server thread/INFO]: C2ME detected: DH's pre-existing chunk accessing will use methods handled by C2ME. [21:35:02] [Server thread/INFO]: Batch Chunk Generator initialized [21:35:02] [Server thread/INFO]: Creating world gen queue [21:35:02] [Server thread/INFO]: Created world gen queue [21:35:02] [Server thread/INFO]: Set world gen queue for level [minecraft:the_end]. [21:35:02] [Server thread/INFO]: ================WORLD_GEN_STEP_INITING============= [21:35:02] [Server thread/INFO]: C2ME detected: DH's pre-existing chunk accessing will use methods handled by C2ME. [21:35:02] [Server thread/INFO]: Batch Chunk Generator initialized [21:35:02] [Server thread/INFO]: Creating world gen queue [21:35:02] [Server thread/INFO]: Created world gen queue [21:35:02] [Server thread/INFO]: Set world gen queue for level [minecraft:overworld]. [21:35:03] [DH-ApplyConfigPresetTimer/INFO]: changing preset to: MEDIUM [21:35:03] [DH-ApplyConfigPresetTimer/INFO]: preset active: MEDIUM [21:35:48] [Server thread/INFO]: Starting pregen. Progress will be in the server console. [21:35:48] [Server thread/INFO]: Generated radius: 2 / 1984 chunks (0 cps, 0%), ETA: 0s [21:35:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 95 / 1984 chunks (19,826 cps, 0.23%), ETA: 13m 12s [21:35:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 138 / 1984 chunks (18,801 cps, 0.5%), ETA: 13m 53s [21:35:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 173 / 1984 chunks (20,698 cps, 0.8%), ETA: 12m 34s [21:35:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 201 / 1984 chunks (20,000 cps, 1%), ETA: 12m 59s [21:35:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 225 / 1984 chunks (21,476 cps, 1.3%), ETA: 12m 3s [21:36:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 248 / 1984 chunks (22,695 cps, 1.6%), ETA: 11m 22s [21:36:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 268 / 1984 chunks (19,070 cps, 1.8%), ETA: 13m 30s [21:36:02] [Server thread/INFO]: Server empty for 60 seconds, pausing [21:36:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 287 / 1984 chunks (21,361 cps, 2.1%), ETA: 12m 1s [21:36:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 306 / 1984 chunks (22,284 cps, 2.4%), ETA: 11m 29s [21:36:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 323 / 1984 chunks (20,969 cps, 2.7%), ETA: 12m 10s [21:36:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 339 / 1984 chunks (22,598 cps, 2.9%), ETA: 11m 16s [21:36:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 357 / 1984 chunks (24,502 cps, 3.2%), ETA: 10m 21s [21:36:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 375 / 1984 chunks (27,826 cps, 3.6%), ETA: 9m 5s [21:36:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 390 / 1984 chunks (18,390 cps, 3.9%), ETA: 13m 43s [21:36:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 400 / 1984 chunks (17,241 cps, 4.1%), ETA: 14m 36s [21:36:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 412 / 1984 chunks (19,464 cps, 4.3%), ETA: 12m 54s [21:36:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 424 / 1984 chunks (21,192 cps, 4.6%), ETA: 11m 49s [21:36:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 436 / 1984 chunks (21,164 cps, 4.8%), ETA: 11m 47s [21:36:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 449 / 1984 chunks (22,068 cps, 5.1%), ETA: 11m 16s [21:36:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 461 / 1984 chunks (23,426 cps, 5.4%), ETA: 10m 35s [21:36:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 473 / 1984 chunks (23,357 cps, 5.7%), ETA: 10m 35s [21:36:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 486 / 1984 chunks (23,289 cps, 6%), ETA: 10m 35s [21:36:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 499 / 1984 chunks (27,210 cps, 6.3%), ETA: 9m 2s [21:36:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 511 / 1984 chunks (21,276 cps, 6.6%), ETA: 11m 30s [21:36:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 520 / 1984 chunks (15,414 cps, 6.9%), ETA: 15m 51s [21:36:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 528 / 1984 chunks (17,278 cps, 7.1%), ETA: 14m 6s [21:36:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 536 / 1984 chunks (18,979 cps, 7.3%), ETA: 12m 48s [21:36:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 546 / 1984 chunks (20,942 cps, 7.6%), ETA: 11m 34s [21:36:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 556 / 1984 chunks (22,759 cps, 7.9%), ETA: 10m 37s [21:36:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 566 / 1984 chunks (23,845 cps, 8.1%), ETA: 10m 6s [21:36:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 576 / 1984 chunks (21,505 cps, 8.4%), ETA: 11m 10s [21:36:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 586 / 1984 chunks (22,889 cps, 8.7%), ETA: 10m 27s [21:36:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 595 / 1984 chunks (22,408 cps, 9%), ETA: 10m 39s [21:36:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 605 / 1984 chunks (22,440 cps, 9.3%), ETA: 10m 36s [21:36:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 614 / 1984 chunks (22,535 cps, 9.6%), ETA: 10m 31s [21:37:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 625 / 1984 chunks (27,118 cps, 9.9%), ETA: 8m 43s [21:37:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 636 / 1984 chunks (27,729 cps, 10.3%), ETA: 8m 29s [21:37:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 643 / 1984 chunks (19,704 cps, 10.5%), ETA: 11m 55s [21:37:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 650 / 1984 chunks (17,021 cps, 10.7%), ETA: 13m 45s [21:37:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 657 / 1984 chunks (18,604 cps, 11%), ETA: 12m 33s [21:37:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 664 / 1984 chunks (19,656 cps, 11.2%), ETA: 11m 51s [21:37:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 672 / 1984 chunks (19,777 cps, 11.5%), ETA: 11m 44s [21:37:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 679 / 1984 chunks (19,950 cps, 11.7%), ETA: 11m 36s [21:37:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 687 / 1984 chunks (20,565 cps, 12%), ETA: 11m 13s [21:37:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 695 / 1984 chunks (22,922 cps, 12.3%), ETA: 10m 2s [21:37:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 703 / 1984 chunks (21,917 cps, 12.6%), ETA: 10m 28s [21:37:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 712 / 1984 chunks (23,121 cps, 12.9%), ETA: 9m 53s [21:37:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 721 / 1984 chunks (26,800 cps, 13.2%), ETA: 8m 29s [21:37:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 730 / 1984 chunks (27,210 cps, 13.5%), ETA: 8m 20s [21:37:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 739 / 1984 chunks (27,072 cps, 13.9%), ETA: 8m 20s [21:37:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 748 / 1984 chunks (28,419 cps, 14.2%), ETA: 7m 55s [21:37:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 757 / 1984 chunks (28,419 cps, 14.6%), ETA: 7m 53s [21:37:34] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 766 / 1984 chunks (24,577 cps, 14.9%), ETA: 9m 5s [21:37:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 773 / 1984 chunks (17,130 cps, 15.2%), ETA: 12m 59s [21:37:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 778 / 1984 chunks (17,222 cps, 15.4%), ETA: 12m 53s [21:37:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 784 / 1984 chunks (19,253 cps, 15.6%), ETA: 11m 29s [21:37:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 791 / 1984 chunks (20,151 cps, 15.9%), ETA: 10m 57s [21:37:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 798 / 1984 chunks (21,476 cps, 16.2%), ETA: 10m 14s [21:37:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 805 / 1984 chunks (22,824 cps, 16.4%), ETA: 9m 36s [21:37:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 812 / 1984 chunks (23,121 cps, 16.7%), ETA: 9m 26s [21:37:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 819 / 1984 chunks (24,653 cps, 17.1%), ETA: 8m 49s [21:37:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 827 / 1984 chunks (25,518 cps, 17.4%), ETA: 8m 29s [21:37:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 833 / 1984 chunks (17,222 cps, 17.6%), ETA: 12m 32s [21:37:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 840 / 1984 chunks (23,703 cps, 17.9%), ETA: 9m 5s [21:37:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 847 / 1984 chunks (23,255 cps, 18.2%), ETA: 9m 13s [21:38:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 855 / 1984 chunks (24,024 cps, 18.6%), ETA: 8m 53s [21:38:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 862 / 1984 chunks (24,024 cps, 18.9%), ETA: 8m 51s [21:38:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 869 / 1984 chunks (24,806 cps, 19.2%), ETA: 8m 33s [21:38:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 876 / 1984 chunks (25,889 cps, 19.5%), ETA: 8m 9s [21:38:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 883 / 1984 chunks (26,143 cps, 19.8%), ETA: 8m 2s [21:38:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 891 / 1984 chunks (27,491 cps, 20.2%), ETA: 7m 37s [21:38:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 898 / 1984 chunks (26,058 cps, 20.5%), ETA: 8m 0s [21:38:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 904 / 1984 chunks (21,563 cps, 20.8%), ETA: 9m 38s [21:38:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 910 / 1984 chunks (22,988 cps, 21%), ETA: 9m 0s [21:38:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 917 / 1984 chunks (23,668 cps, 21.3%), ETA: 8m 43s [21:38:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 923 / 1984 chunks (24,060 cps, 21.7%), ETA: 8m 32s [21:38:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 930 / 1984 chunks (24,502 cps, 22%), ETA: 8m 21s [21:38:24] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 936 / 1984 chunks (23,323 cps, 22.3%), ETA: 8m 44s [21:38:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 943 / 1984 chunks (25,437 cps, 22.6%), ETA: 7m 59s [21:38:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 950 / 1984 chunks (26,578 cps, 22.9%), ETA: 7m 36s [21:38:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 957 / 1984 chunks (25,806 cps, 23.3%), ETA: 7m 48s [21:38:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 964 / 1984 chunks (24,577 cps, 23.6%), ETA: 8m 9s [21:38:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 970 / 1984 chunks (25,356 cps, 23.9%), ETA: 7m 52s [21:38:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 976 / 1984 chunks (23,460 cps, 24.2%), ETA: 8m 28s [21:38:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 983 / 1984 chunks (26,315 cps, 24.5%), ETA: 7m 31s [21:38:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 989 / 1984 chunks (26,578 cps, 24.9%), ETA: 7m 25s [21:38:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 996 / 1984 chunks (27,257 cps, 25.2%), ETA: 7m 12s [21:38:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1003 / 1984 chunks (28,021 cps, 25.6%), ETA: 6m 58s [21:38:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1010 / 1984 chunks (28,169 cps, 25.9%), ETA: 6m 54s [21:38:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1017 / 1984 chunks (29,250 cps, 26.3%), ETA: 6m 36s [21:38:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1024 / 1984 chunks (23,188 cps, 26.6%), ETA: 8m 18s [21:38:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1030 / 1984 chunks (21,650 cps, 26.9%), ETA: 8m 51s [21:38:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1036 / 1984 chunks (25,806 cps, 27.2%), ETA: 7m 23s [21:38:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1042 / 1984 chunks (25,196 cps, 27.6%), ETA: 7m 32s [21:38:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1048 / 1984 chunks (25,316 cps, 27.9%), ETA: 7m 28s [21:39:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1054 / 1984 chunks (26,711 cps, 28.2%), ETA: 7m 3s [21:39:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1060 / 1984 chunks (26,186 cps, 28.6%), ETA: 7m 9s [21:39:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1066 / 1984 chunks (26,359 cps, 28.9%), ETA: 7m 4s [21:39:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1073 / 1984 chunks (26,981 cps, 29.2%), ETA: 6m 52s [21:39:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1079 / 1984 chunks (26,446 cps, 29.6%), ETA: 6m 59s [21:39:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1085 / 1984 chunks (28,469 cps, 29.9%), ETA: 6m 27s [21:39:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1092 / 1984 chunks (27,118 cps, 30.3%), ETA: 6m 44s [21:39:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1092.06 / 1984 chunks (2,736 cps, 30.3%), ETA: 1h 6m 49s [21:39:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1092.12 / 1984 chunks (1,924 cps, 30.301%), ETA: 1h 35m 3s [21:39:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1092.17 / 1984 chunks (1,137 cps, 30.304%), ETA: 2h 40m 43s [21:39:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1092.2 / 1984 chunks (992 cps, 30.306%), ETA: 3h 4m 13s [21:39:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1092.23 / 1984 chunks (803 cps, 30.307%), ETA: 3h 47m 29s [21:39:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1092.26 / 1984 chunks (650 cps, 30.309%), ETA: 4h 41m 7s [21:39:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1092.71 / 1984 chunks (584 cps, 30.334%), ETA: 5h 12m 33s [21:39:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1092.73 / 1984 chunks (482 cps, 30.335%), ETA: 6h 18m 34s [21:39:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1092.76 / 1984 chunks (453 cps, 30.337%), ETA: 6h 43m 28s [21:39:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1092.79 / 1984 chunks (398 cps, 30.338%), ETA: 7h 38m 57s [21:39:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1092.82 / 1984 chunks (377 cps, 30.34%), ETA: 8h 4m 8s [21:39:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1092.84 / 1984 chunks (346 cps, 30.341%), ETA: 8h 47m 0s [21:40:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1092.87 / 1984 chunks (324 cps, 30.343%), ETA: 9h 23m 26s [21:40:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1092.9 / 1984 chunks (301 cps, 30.344%), ETA: 10h 6m 6s [21:40:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1092.93 / 1984 chunks (290 cps, 30.346%), ETA: 10h 29m 11s [21:40:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1092.95 / 1984 chunks (279 cps, 30.347%), ETA: 10h 53m 49s [21:40:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1092.98 / 1984 chunks (257 cps, 30.349%), ETA: 11h 48m 46s [21:40:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1093.01 / 1984 chunks (249 cps, 30.35%), ETA: 12h 13m 36s [21:40:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1093.04 / 1984 chunks (234 cps, 30.352%), ETA: 12h 58m 12s [21:40:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1093.06 / 1984 chunks (224 cps, 30.353%), ETA: 13h 32m 58s [21:40:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1093.09 / 1984 chunks (215 cps, 30.355%), ETA: 14h 9m 33s [21:40:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1093.12 / 1984 chunks (205 cps, 30.356%), ETA: 14h 49m 29s [21:40:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1093.15 / 1984 chunks (197 cps, 30.358%), ETA: 15h 23m 43s [21:40:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1093.2 / 1984 chunks (192 cps, 30.361%), ETA: 15h 47m 4s [21:40:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1093.201 / 1984 chunks (187 cps, 30.361%), ETA: 16h 12m 15s [21:40:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1093.228 / 1984 chunks (177 cps, 30.363%), ETA: 17h 8m 46s [21:40:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1093.26 / 1984 chunks (173 cps, 30.365%), ETA: 17h 31m 34s [21:40:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1093.28 / 1984 chunks (165 cps, 30.366%), ETA: 18h 27m 8s [21:40:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1093.31 / 1984 chunks (161 cps, 30.367%), ETA: 18h 50m 52s [21:40:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1093.34 / 1984 chunks (157 cps, 30.369%), ETA: 19h 17m 2s [21:40:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1093.37 / 1984 chunks (150 cps, 30.37%), ETA: 20h 10m 32s [21:41:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1093.63 / 1984 chunks (148 cps, 30.38%), ETA: 20h 32m 25s [21:41:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1093.65 / 1984 chunks (141 cps, 30.386%), ETA: 21h 29m 51s [21:41:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1093.68 / 1984 chunks (139 cps, 30.388%), ETA: 21h 53m 46s [21:41:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1093.71 / 1984 chunks (133 cps, 30.389%), ETA: 22h 49m 8s [21:41:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1093.74 / 1984 chunks (131 cps, 30.391%), ETA: 23h 12m 48s [21:41:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1093.77 / 1984 chunks (128 cps, 30.393%), ETA: 23h 36m 55s [21:41:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1093.79 / 1984 chunks (124 cps, 30.394%), ETA: 24h 29m 55s [21:41:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1093.82 / 1984 chunks (122 cps, 30.395%), ETA: 24h 53m 57s [21:41:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1093.85 / 1984 chunks (120 cps, 30.397%), ETA: 25h 17m 22s [21:41:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1093.87 / 1984 chunks (116 cps, 30.398%), ETA: 26h 13m 17s [21:41:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1093.9 / 1984 chunks (118 cps, 30.4%), ETA: 25h 35m 55s [21:41:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1093.93 / 1984 chunks (116 cps, 30.401%), ETA: 26h 6m 31s [21:41:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1093.97 / 1984 chunks (116 cps, 30.404%), ETA: 26h 14m 18s [21:41:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1093.99 / 1984 chunks (114 cps, 30.405%), ETA: 26h 31m 57s [21:41:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1094.01 / 1984 chunks (115 cps, 30.406%), ETA: 26h 20m 39s [21:41:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1094.05 / 1984 chunks (114 cps, 30.408%), ETA: 26h 31m 0s [21:41:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1094.07 / 1984 chunks (114 cps, 30.409%), ETA: 26h 31m 10s [21:41:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1094.09 / 1984 chunks (116 cps, 30.411%), ETA: 26h 10m 52s [21:41:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1094.12 / 1984 chunks (115 cps, 30.412%), ETA: 26h 26m 22s [21:41:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1094.15 / 1984 chunks (112 cps, 30.414%), ETA: 27h 2m 56s [21:42:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1094.18 / 1984 chunks (110 cps, 30.415%), ETA: 27h 37m 21s [21:42:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1094.22 / 1984 chunks (108 cps, 30.418%), ETA: 27h 58m 24s [21:42:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1094.24 / 1984 chunks (104 cps, 30.419%), ETA: 29h 4m 54s [21:42:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1094.27 / 1984 chunks (103 cps, 30.42%), ETA: 29h 27m 43s [21:42:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1094.29 / 1984 chunks (101 cps, 30.422%), ETA: 29h 51m 18s [21:42:20] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1094.32 / 1984 chunks (98 cps, 30.423%), ETA: 30h 59m 29s [21:42:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1094.35 / 1984 chunks (96 cps, 30.425%), ETA: 31h 22m 57s [21:42:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1094.37 / 1984 chunks (94 cps, 30.426%), ETA: 32h 18m 22s [21:42:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1094.53 / 1984 chunks (93 cps, 30.435%), ETA: 32h 35m 28s [21:42:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1094.55 / 1984 chunks (92 cps, 30.436%), ETA: 32h 58m 56s [21:42:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1094.58 / 1984 chunks (94 cps, 30.437%), ETA: 32h 16m 52s [21:42:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1094.6 / 1984 chunks (93 cps, 30.439%), ETA: 32h 28m 2s [21:42:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1094.63 / 1984 chunks (93 cps, 30.44%), ETA: 32h 24m 8s [21:42:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1094.66 / 1984 chunks (93 cps, 30.442%), ETA: 32h 27m 35s [21:42:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1094.68 / 1984 chunks (93 cps, 30.443%), ETA: 32h 37m 32s [21:42:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1094.72 / 1984 chunks (93 cps, 30.445%), ETA: 32h 27m 8s [21:42:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1094.74 / 1984 chunks (94 cps, 30.446%), ETA: 32h 15m [21:42:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1094.77 / 1984 chunks (94 cps, 30.448%), ETA: 32h 16m 36s [21:43:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1094.79 / 1984 chunks (92 cps, 30.45%), ETA: 32h 49m 12s [21:43:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1094.82 / 1984 chunks (94 cps, 30.451%), ETA: 32h 12m 12s [21:43:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1094.85 / 1984 chunks (94 cps, 30.453%), ETA: 32h 17m 16s [21:43:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1094.88 / 1984 chunks (93 cps, 30.454%), ETA: 32h 37m 57s [21:43:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1094.91 / 1984 chunks (93 cps, 30.456%), ETA: 32h 29m 51s [21:43:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1094.93 / 1984 chunks (93 cps, 30.457%), ETA: 32h 34m 36s [21:43:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1094.96 / 1984 chunks (93 cps, 30.459%), ETA: 32h 28m 38s [21:43:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1094.99 / 1984 chunks (94 cps, 30.46%), ETA: 32h 17m 51s [21:43:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1095.01 / 1984 chunks (92 cps, 30.462%), ETA: 32h 51m 9s [21:43:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1095.04 / 1984 chunks (92 cps, 30.463%), ETA: 32h 49m 4s [21:43:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1095.07 / 1984 chunks (94 cps, 30.465%), ETA: 32h 16m 0s [21:43:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1095.09 / 1984 chunks (92 cps, 30.466%), ETA: 32h 48m 45s [21:43:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.12 / 1984 chunks (93 cps, 30.468%), ETA: 32h 27m 5s [21:43:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1095.18 / 1984 chunks (92 cps, 30.471%), ETA: 32h 49m 6s [21:43:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.2 / 1984 chunks (94 cps, 30.472%), ETA: 32h 16m 30s [21:43:51] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1095.23 / 1984 chunks (92 cps, 30.474%), ETA: 32h 52m 25s [21:43:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.26 / 1984 chunks (91 cps, 30.475%), ETA: 33h 21m 9s [21:43:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1095.28 / 1984 chunks (90 cps, 30.477%), ETA: 33h 43m 38s [21:43:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1095.3 / 1984 chunks (89 cps, 30.478%), ETA: 34h 6m 54s [21:44:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1095.32 / 1984 chunks (86 cps, 30.479%), ETA: 34h 58m 43s [21:44:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1095.34 / 1984 chunks (85 cps, 30.48%), ETA: 35h 22m 35s [21:44:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1095.37 / 1984 chunks (84 cps, 30.482%), ETA: 36h 1m 35s [21:44:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.42 / 1984 chunks (82 cps, 30.484%), ETA: 36h 39m 58s [21:44:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1095.6 / 1984 chunks (87 cps, 30.492%), ETA: 34h 35m 22s [21:44:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1095.6 / 1984 chunks (87 cps, 30.494%), ETA: 34h 33m 22s [21:44:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1095.6 / 1984 chunks (86 cps, 30.494%), ETA: 35h 6m 35s [21:44:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.61 / 1984 chunks (86 cps, 30.495%), ETA: 35h 9m 43s [21:44:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1095.64 / 1984 chunks (86 cps, 30.497%), ETA: 35h 12m 10s [21:44:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1095.67 / 1984 chunks (86 cps, 30.498%), ETA: 35h 11m 59s [21:44:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1095.7 / 1984 chunks (88 cps, 30.5%), ETA: 34h 28m 9s [21:44:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1095.72 / 1984 chunks (86 cps, 30.501%), ETA: 35h 13m 58s [21:44:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1095.75 / 1984 chunks (86 cps, 30.503%), ETA: 35h 13m 2s [21:44:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1095.78 / 1984 chunks (86 cps, 30.504%), ETA: 35h 2m 41s [21:44:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1095.8 / 1984 chunks (86 cps, 30.506%), ETA: 35h 17m 23s [21:44:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1095.83 / 1984 chunks (86 cps, 30.507%), ETA: 35h 17m 43s [21:44:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1095.86 / 1984 chunks (87 cps, 30.509%), ETA: 34h 50m 43s [21:44:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1095.89 / 1984 chunks (85 cps, 30.51%), ETA: 35h 38m 25s [21:44:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1095.91 / 1984 chunks (86 cps, 30.512%), ETA: 35h 16m 0s [21:45:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1095.94 / 1984 chunks (85 cps, 30.513%), ETA: 35h 37m 15s [21:45:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1095.97 / 1984 chunks (84 cps, 30.515%), ETA: 35h 48m 5s [21:45:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1096 / 1984 chunks (85 cps, 30.517%), ETA: 35h 31m 26s [21:45:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1096.02 / 1984 chunks (84 cps, 30.518%), ETA: 36h 1m 29s [21:45:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1096.05 / 1984 chunks (84 cps, 30.52%), ETA: 36h 3m 33s [21:45:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1096.08 / 1984 chunks (86 cps, 30.521%), ETA: 35h 16m 18s [21:45:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1096.11 / 1984 chunks (85 cps, 30.523%), ETA: 35h 38m 45s [21:45:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1096.13 / 1984 chunks (85 cps, 30.524%), ETA: 35h 39m 37s [21:45:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1096.16 / 1984 chunks (87 cps, 30.525%), ETA: 34h 53m 1s [21:45:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1096.18 / 1984 chunks (85 cps, 30.527%), ETA: 35h 38m 31s [21:45:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1096.21 / 1984 chunks (86 cps, 30.529%), ETA: 35h 5m 53s [21:45:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1096.24 / 1984 chunks (84 cps, 30.53%), ETA: 35h 57m 46s [21:45:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1096.28 / 1984 chunks (83 cps, 30.532%), ETA: 36h 20m 25s [21:45:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1096.7 / 1984 chunks (107 cps, 30.556%), ETA: 28h 19m 29s [21:45:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1096.73 / 1984 chunks (105 cps, 30.557%), ETA: 28h 53m 33s [21:45:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1096.76 / 1984 chunks (106 cps, 30.559%), ETA: 28h 32m 33s [21:45:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1096.78 / 1984 chunks (105 cps, 30.56%), ETA: 28h 52m 41s [21:45:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1096.81 / 1984 chunks (104 cps, 30.562%), ETA: 29h 7m 14s [21:45:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1096.85 / 1984 chunks (106 cps, 30.564%), ETA: 28h 36m 42s [21:46:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1096.86 / 1984 chunks (104 cps, 30.565%), ETA: 29h 4m 29s [21:46:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1096.9 / 1984 chunks (104 cps, 30.567%), ETA: 29h 25s [21:46:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1096.92 / 1984 chunks (105 cps, 30.568%), ETA: 28h 44m 14s [21:46:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1096.95 / 1984 chunks (105 cps, 30.569%), ETA: 28h 51m 12s [21:46:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1096.97 / 1984 chunks (104 cps, 30.571%), ETA: 29h 1m 19s [21:46:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1097 / 1984 chunks (104 cps, 30.573%), ETA: 29h 3m 46s [21:46:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1097.04 / 1984 chunks (104 cps, 30.574%), ETA: 28h 59m 27s [21:46:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1097.06 / 1984 chunks (105 cps, 30.576%), ETA: 28h 43m 59s [21:46:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1097.08 / 1984 chunks (104 cps, 30.577%), ETA: 29h 9m 2s [21:46:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1097.11 / 1984 chunks (104 cps, 30.579%), ETA: 29h 5m 52s [21:46:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1097.14 / 1984 chunks (104 cps, 30.58%), ETA: 29h 11s [21:46:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1097.17 / 1984 chunks (105 cps, 30.582%), ETA: 28h 50m 22s [21:46:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1097.19 / 1984 chunks (104 cps, 30.583%), ETA: 29h 34s [21:46:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1097.22 / 1984 chunks (104 cps, 30.585%), ETA: 29h 1m 5s [21:46:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1097.25 / 1984 chunks (105 cps, 30.586%), ETA: 28h 50m 59s [21:46:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1097.27 / 1984 chunks (103 cps, 30.588%), ETA: 29h 28m 9s [21:46:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1097.3 / 1984 chunks (100 cps, 30.589%), ETA: 30h 10m 4s [21:46:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1097.33 / 1984 chunks (99 cps, 30.591%), ETA: 30h 32m 40s [21:46:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1097.36 / 1984 chunks (96 cps, 30.592%), ETA: 31h 23m 20s [21:47:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1097.4 / 1984 chunks (96 cps, 30.595%), ETA: 31h 18m 52s [21:47:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1097.6 / 1984 chunks (115 cps, 30.608%), ETA: 26h 14m 49s [21:47:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1097.67 / 1984 chunks (114 cps, 30.61%), ETA: 26h 31m 26s [21:47:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1097.7 / 1984 chunks (114 cps, 30.611%), ETA: 26h 28m 42s [21:47:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1097.73 / 1984 chunks (115 cps, 30.613%), ETA: 26h 16m 31s [21:47:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1097.76 / 1984 chunks (115 cps, 30.615%), ETA: 26h 18m 4s [21:47:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1097.78 / 1984 chunks (117 cps, 30.616%), ETA: 25h 55m 37s [21:47:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1097.81 / 1984 chunks (117 cps, 30.618%), ETA: 25h 55m 27s [21:47:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1097.84 / 1984 chunks (117 cps, 30.619%), ETA: 25h 54m 46s [21:47:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1097.87 / 1984 chunks (119 cps, 30.621%), ETA: 25h 20m 48s [21:47:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1097.89 / 1984 chunks (116 cps, 30.622%), ETA: 26h 5m 16s [21:47:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1097.92 / 1984 chunks (116 cps, 30.624%), ETA: 26h 8m 14s [21:47:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1097.95 / 1984 chunks (115 cps, 30.625%), ETA: 26h 17m 1s [21:47:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1097.97 / 1984 chunks (115 cps, 30.627%), ETA: 26h 19m 14s [21:47:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1098 / 1984 chunks (114 cps, 30.628%), ETA: 26h 23m 27s [21:47:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1098.03 / 1984 chunks (116 cps, 30.63%), ETA: 26h 6m 10s [21:47:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1098.08 / 1984 chunks (120 cps, 30.632%), ETA: 25h 13m 29s [21:47:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1098.1 / 1984 chunks (120 cps, 30.634%), ETA: 25h 15m 30s [21:47:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1098.11 / 1984 chunks (116 cps, 30.634%), ETA: 26h 8m 57s [21:47:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1098.14 / 1984 chunks (114 cps, 30.636%), ETA: 26h 26m 16s [21:48:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1098.16 / 1984 chunks (112 cps, 30.637%), ETA: 26h 59m 11s [21:48:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1098.19 / 1984 chunks (109 cps, 30.639%), ETA: 27h 43m 5s [21:48:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1098.22 / 1984 chunks (107 cps, 30.64%), ETA: 28h 5m 38s [21:48:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1098.25 / 1984 chunks (106 cps, 30.642%), ETA: 28h 28m 17s [21:48:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1098.27 / 1984 chunks (102 cps, 30.643%), ETA: 29h 35m 31s [21:48:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1098.3 / 1984 chunks (101 cps, 30.645%), ETA: 30h 23s [21:48:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1098.33 / 1984 chunks (97 cps, 30.646%), ETA: 30h 57m 17s [21:48:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1098.36 / 1984 chunks (96 cps, 30.649%), ETA: 31h 19m 52s [21:48:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1098.38 / 1984 chunks (94 cps, 30.65%), ETA: 32h 12m 59s [21:48:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1098.53 / 1984 chunks (93 cps, 30.658%), ETA: 32h 22m 40s [21:48:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1098.55 / 1984 chunks (95 cps, 30.659%), ETA: 31h 50m 35s [21:48:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1098.58 / 1984 chunks (93 cps, 30.661%), ETA: 32h 23m 43s [21:48:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1098.61 / 1984 chunks (95 cps, 30.662%), ETA: 31h 48m 30s [21:48:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1098.64 / 1984 chunks (95 cps, 30.664%), ETA: 31h 48m 6s [21:48:46] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1098.69 / 1984 chunks (98 cps, 30.667%), ETA: 30h 51m 57s [21:48:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1098.74 / 1984 chunks (100 cps, 30.67%), ETA: 30h 18m 48s [21:48:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1098.79 / 1984 chunks (101 cps, 30.672%), ETA: 29h 53m 42s [21:48:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1098.85 / 1984 chunks (105 cps, 30.676%), ETA: 28h 40m 38s [21:48:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1098.89 / 1984 chunks (105 cps, 30.678%), ETA: 28h 41m 8s [21:48:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1098.94 / 1984 chunks (109 cps, 30.681%), ETA: 27h 48m 47s [21:48:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1098.99 / 1984 chunks (111 cps, 30.683%), ETA: 27h 7m 58s [21:49:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1099.02 / 1984 chunks (112 cps, 30.685%), ETA: 26h 56m 21s [21:49:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1099.05 / 1984 chunks (113 cps, 30.687%), ETA: 26h 42m 41s [21:49:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1099.07 / 1984 chunks (113 cps, 30.688%), ETA: 26h 47m 22s [21:49:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1099.1 / 1984 chunks (114 cps, 30.69%), ETA: 26h 29m 56s [21:49:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1099.15 / 1984 chunks (116 cps, 30.693%), ETA: 25h 55m 46s [21:49:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1099.18 / 1984 chunks (119 cps, 30.694%), ETA: 25h 19m 42s [21:49:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1099.21 / 1984 chunks (118 cps, 30.696%), ETA: 25h 30m 41s [21:49:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1099.24 / 1984 chunks (117 cps, 30.697%), ETA: 25h 43m 42s [21:49:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1099.28 / 1984 chunks (116 cps, 30.7%), ETA: 26h 6m 39s [21:49:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1099.3 / 1984 chunks (114 cps, 30.701%), ETA: 26h 30m 36s [21:49:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1099.34 / 1984 chunks (112 cps, 30.703%), ETA: 26h 53m 3s [21:49:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1099.38 / 1984 chunks (111 cps, 30.705%), ETA: 27h 17m 5s [21:49:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1099.53 / 1984 chunks (115 cps, 30.713%), ETA: 26h 17m 51s [21:49:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1099.57 / 1984 chunks (117 cps, 30.716%), ETA: 25h 42m 6s [21:49:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1099.63 / 1984 chunks (122 cps, 30.719%), ETA: 24h 41m 45s [21:49:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1099.68 / 1984 chunks (122 cps, 30.722%), ETA: 24h 39m 13s [21:49:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1099.73 / 1984 chunks (128 cps, 30.725%), ETA: 23h 30m 3s [21:49:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1099.75 / 1984 chunks (128 cps, 30.726%), ETA: 23h 31m 58s [21:49:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1099.78 / 1984 chunks (131 cps, 30.727%), ETA: 23h 1s [21:49:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1099.81 / 1984 chunks (131 cps, 30.729%), ETA: 22h 59m 6s [21:49:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1099.85 / 1984 chunks (132 cps, 30.731%), ETA: 22h 55m 6s [21:49:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1099.87 / 1984 chunks (135 cps, 30.733%), ETA: 22h 19m 49s [21:49:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1099.91 / 1984 chunks (137 cps, 30.735%), ETA: 22h 4m 32s [21:49:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1099.95 / 1984 chunks (140 cps, 30.737%), ETA: 21h 29m 50s [21:49:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1099.98 / 1984 chunks (140 cps, 30.739%), ETA: 21h 32m 56s [21:49:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1100.01 / 1984 chunks (142 cps, 30.74%), ETA: 21h 16m 36s [21:49:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1100.04 / 1984 chunks (143 cps, 30.742%), ETA: 21h 7m 45s [21:50:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1100.07 / 1984 chunks (145 cps, 30.744%), ETA: 20h 50m 40s [21:50:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1100.09 / 1984 chunks (150 cps, 30.745%), ETA: 20h 6m 15s [21:50:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1100.15 / 1984 chunks (158 cps, 30.748%), ETA: 19h 8m 6s [21:50:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1100.18 / 1984 chunks (158 cps, 30.75%), ETA: 19h 9m 19s [21:50:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1100.2 / 1984 chunks (162 cps, 30.751%), ETA: 18h 39m 24s [21:50:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1100.25 / 1984 chunks (160 cps, 30.754%), ETA: 18h 50m 4s [21:50:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1100.6 / 1984 chunks (191 cps, 30.773%), ETA: 15h 46m 20s [21:50:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1100.7 / 1984 chunks (201 cps, 30.78%), ETA: 15h 47s [21:50:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1100.75 / 1984 chunks (198 cps, 30.782%), ETA: 15h 13m 33s [21:50:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1100.78 / 1984 chunks (197 cps, 30.784%), ETA: 15h 17m 27s [21:50:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1100.82 / 1984 chunks (196 cps, 30.786%), ETA: 15h 23m 6s [21:50:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1100.85 / 1984 chunks (197 cps, 30.787%), ETA: 15h 18m 23s [21:50:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1100.87 / 1984 chunks (195 cps, 30.788%), ETA: 15h 31m 6s [21:50:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1100.91 / 1984 chunks (197 cps, 30.791%), ETA: 15h 18m 37s [21:50:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1100.96 / 1984 chunks (199 cps, 30.794%), ETA: 15h 10m 12s [21:50:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1100.99 / 1984 chunks (200 cps, 30.795%), ETA: 15h 5m 24s [21:50:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1101.04 / 1984 chunks (202 cps, 30.798%), ETA: 14h 54m 56s [21:50:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1101.07 / 1984 chunks (203 cps, 30.8%), ETA: 14h 50m 32s [21:50:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1101.09 / 1984 chunks (202 cps, 30.801%), ETA: 14h 55m 53s [21:50:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1101.16 / 1984 chunks (207 cps, 30.805%), ETA: 14h 33m 9s [21:50:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1101.18 / 1984 chunks (206 cps, 30.806%), ETA: 14h 37m 43s [21:50:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1101.22 / 1984 chunks (205 cps, 30.808%), ETA: 14h 45m 8s [21:50:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1101.26 / 1984 chunks (200 cps, 30.81%), ETA: 15h 7m 35s [21:50:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1101.3 / 1984 chunks (194 cps, 30.813%), ETA: 15h 33m 47s [21:50:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1101.34 / 1984 chunks (192 cps, 30.815%), ETA: 15h 43m 33s [21:50:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1101.38 / 1984 chunks (190 cps, 30.817%), ETA: 15h 52m 2s [21:50:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1101.64 / 1984 chunks (221 cps, 30.832%), ETA: 13h 37m 54s [21:50:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1101.69 / 1984 chunks (225 cps, 30.834%), ETA: 13h 23m 50s [21:51:00] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1101.72 / 1984 chunks (223 cps, 30.836%), ETA: 13h 30m 51s [21:51:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1101.77 / 1984 chunks (228 cps, 30.839%), ETA: 13h 14m 15s [21:51:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:51:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1101.81 / 1984 chunks (228 cps, 30.841%), ETA: 13h 13m 23s [21:51:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1101.85 / 1984 chunks (230 cps, 30.844%), ETA: 13h 6m 41s [21:51:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1101.89 / 1984 chunks (231 cps, 30.846%), ETA: 13h 3m 22s [21:51:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1101.94 / 1984 chunks (235 cps, 30.848%), ETA: 12h 51m 6s [21:51:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1101.99 / 1984 chunks (233 cps, 30.851%), ETA: 12h 55m 37s [21:51:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1102.03 / 1984 chunks (237 cps, 30.853%), ETA: 12h 42m 32s [21:51:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1102.06 / 1984 chunks (236 cps, 30.855%), ETA: 12h 45m 48s [21:51:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1102.11 / 1984 chunks (234 cps, 30.858%), ETA: 12h 52m 13s [21:51:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1102.14 / 1984 chunks (229 cps, 30.859%), ETA: 13h 11m 24s [21:51:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1102.19 / 1984 chunks (221 cps, 30.862%), ETA: 13h 39m 43s [21:51:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1102.24 / 1984 chunks (215 cps, 30.865%), ETA: 14h 2m 19s [21:51:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1102.27 / 1984 chunks (208 cps, 30.867%), ETA: 14h 32m 0s [21:51:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1102.31 / 1984 chunks (202 cps, 30.869%), ETA: 14h 54m 47s [21:51:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:51:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1102.36 / 1984 chunks (196 cps, 30.872%), ETA: 15h 21m 13s [21:51:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1102.53 / 1984 chunks (196 cps, 30.88%), ETA: 15h 22m 39s [21:51:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1102.56 / 1984 chunks (196 cps, 30.883%), ETA: 15h 24m 18s [21:51:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1102.61 / 1984 chunks (197 cps, 30.886%), ETA: 15h 16m 6s [21:51:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1102.65 / 1984 chunks (200 cps, 30.888%), ETA: 15h 4m 35s [21:51:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1102.69 / 1984 chunks (200 cps, 30.89%), ETA: 15h 4m 12s [21:51:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1102.71 / 1984 chunks (200 cps, 30.892%), ETA: 15h 6m 40s [21:51:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1102.76 / 1984 chunks (199 cps, 30.894%), ETA: 15h 10m 34s [21:51:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1102.767 / 1984 chunks (195 cps, 30.895%), ETA: 15h 28m 43s [21:51:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1102.793 / 1984 chunks (190 cps, 30.896%), ETA: 15h 51m 16s [21:51:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1102.83 / 1984 chunks (191 cps, 30.898%), ETA: 15h 47m 36s [21:51:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1102.85 / 1984 chunks (189 cps, 30.9%), ETA: 15h 58m 12s [21:52:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1102.88 / 1984 chunks (189 cps, 30.901%), ETA: 15h 58m 35s [21:52:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1102.9 / 1984 chunks (184 cps, 30.902%), ETA: 16h 20m 13s [21:52:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:52:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1102.93 / 1984 chunks (186 cps, 30.904%), ETA: 16h 13m 37s [21:52:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1102.97 / 1984 chunks (179 cps, 30.906%), ETA: 16h 48m 16s [21:52:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1103 / 1984 chunks (177 cps, 30.908%), ETA: 16h 59m 59s [21:52:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1103.04 / 1984 chunks (179 cps, 30.91%), ETA: 16h 51m 11s [21:52:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1103.05 / 1984 chunks (174 cps, 30.911%), ETA: 17h 16m 12s [21:52:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1103.1 / 1984 chunks (174 cps, 30.913%), ETA: 17h 19m 15s [21:52:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1103.13 / 1984 chunks (173 cps, 30.915%), ETA: 17h 25m 10s [21:52:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1103.17 / 1984 chunks (169 cps, 30.917%), ETA: 17h 48m 5s [21:52:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1103.2 / 1984 chunks (167 cps, 30.919%), ETA: 17h 59m 25s [21:52:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1103.22 / 1984 chunks (164 cps, 30.92%), ETA: 18h 19m 52s [21:52:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1103.25 / 1984 chunks (160 cps, 30.92%), ETA: 18h 50m 53s [21:52:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:52:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1103.3 / 1984 chunks (154 cps, 30.92%), ETA: 19h 30m 29s [21:52:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1103.33 / 1984 chunks (151 cps, 30.93%), ETA: 19h 55m 28s [21:52:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1103.35 / 1984 chunks (148 cps, 30.93%), ETA: 20h 18m 32s [21:52:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1103.37 / 1984 chunks (144 cps, 30.93%), ETA: 20h 53m 2s [21:52:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1103.52 / 1984 chunks (147 cps, 30.937%), ETA: 20h 30m 41s [21:52:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1103.55 / 1984 chunks (145 cps, 30.938%), ETA: 20h 43m 39s [21:52:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1103.6 / 1984 chunks (144 cps, 30.941%), ETA: 20h 49m 55s [21:52:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1103.62 / 1984 chunks (143 cps, 30.943%), ETA: 21h 4m 42s [21:52:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1103.66 / 1984 chunks (143 cps, 30.945%), ETA: 21h 2m 39s [21:53:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1103.69 / 1984 chunks (142 cps, 30.946%), ETA: 21h 7m 39s [21:53:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1103.72 / 1984 chunks (142 cps, 30.948%), ETA: 21h 15m 36s [21:53:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1103.74 / 1984 chunks (141 cps, 30.949%), ETA: 21h 24m 50s [21:53:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:53:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1103.77 / 1984 chunks (139 cps, 30.951%), ETA: 21h 42m 51s [21:53:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1103.8 / 1984 chunks (135 cps, 30.952%), ETA: 22h 12m 51s [21:53:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1103.82 / 1984 chunks (134 cps, 30.954%), ETA: 22h 25m 57s [21:53:15] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1103.86 / 1984 chunks (135 cps, 30.956%), ETA: 22h 17m 43s [21:53:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1103.89 / 1984 chunks (134 cps, 30.957%), ETA: 22h 30m 21s [21:53:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1103.9 / 1984 chunks (132 cps, 30.958%), ETA: 22h 44m 23s [21:53:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1103.93 / 1984 chunks (131 cps, 30.96%), ETA: 22h 55m 16s [21:53:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1103.96 / 1984 chunks (131 cps, 30.962%), ETA: 22h 56m 49s [21:53:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1103.99 / 1984 chunks (130 cps, 30.963%), ETA: 23h 11m 18s [21:53:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1104.01 / 1984 chunks (129 cps, 30.965%), ETA: 23h 19m 6s [21:53:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1104.05 / 1984 chunks (128 cps, 30.967%), ETA: 23h 26m 16s [21:53:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1104.07 / 1984 chunks (127 cps, 30.968%), ETA: 23h 40m 27s [21:53:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1104.09 / 1984 chunks (126 cps, 30.969%), ETA: 23h 48m 55s [21:53:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1104.11 / 1984 chunks (125 cps, 30.97%), ETA: 24h 7m 20s [21:53:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1104.14 / 1984 chunks (124 cps, 30.97%), ETA: 24h 14m 58s [21:53:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1104.17 / 1984 chunks (123 cps, 30.97%), ETA: 24h 27m 51s [21:53:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:53:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1104.21 / 1984 chunks (121 cps, 30.98%), ETA: 24h 49m 15s [21:53:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1104.24 / 1984 chunks (119 cps, 30.98%), ETA: 25h 10m 28s [21:53:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1104.29 / 1984 chunks (118 cps, 30.98%), ETA: 25h 31m 9s [21:53:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1104.7 / 1984 chunks (143 cps, 31.003%), ETA: 20h 59m 40s [21:53:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1104.73 / 1984 chunks (141 cps, 31.005%), ETA: 21h 22m 56s [21:54:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1104.76 / 1984 chunks (138 cps, 31.006%), ETA: 21h 44m 22s [21:54:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1104.78 / 1984 chunks (138 cps, 31.008%), ETA: 21h 43m 49s [21:54:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1104.81 / 1984 chunks (137 cps, 31.009%), ETA: 21h 59m 22s [21:54:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1104.85 / 1984 chunks (139 cps, 31.012%), ETA: 21h 41m 0s [21:54:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1104.88 / 1984 chunks (139 cps, 31.013%), ETA: 21h 37m 35s [21:54:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1104.91 / 1984 chunks (139 cps, 31.015%), ETA: 21h 39m 13s [21:54:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1104.94 / 1984 chunks (138 cps, 31.016%), ETA: 21h 47m 12s [21:54:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1104.96 / 1984 chunks (137 cps, 31.018%), ETA: 21h 53m 31s [21:54:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:54:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1104.99 / 1984 chunks (137 cps, 31.019%), ETA: 21h 57m 50s [21:54:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1105.02 / 1984 chunks (137 cps, 31.021%), ETA: 21h 58m 15s [21:54:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1105.05 / 1984 chunks (137 cps, 31.023%), ETA: 21h 54m 28s [21:54:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1105.08 / 1984 chunks (138 cps, 31.024%), ETA: 21h 49m 21s [21:54:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1105.1 / 1984 chunks (134 cps, 31.026%), ETA: 22h 24m 9s [21:54:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1105.13 / 1984 chunks (134 cps, 31.027%), ETA: 22h 25m 43s [21:54:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1105.16 / 1984 chunks (134 cps, 31.029%), ETA: 22h 21m 32s [21:54:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1105.19 / 1984 chunks (136 cps, 31.031%), ETA: 22h 3m 57s [21:54:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1105.21 / 1984 chunks (133 cps, 31.032%), ETA: 22h 36m 57s [21:54:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1105.24 / 1984 chunks (131 cps, 31.034%), ETA: 22h 58m 31s [21:54:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1105.27 / 1984 chunks (129 cps, 31.035%), ETA: 23h 20m 59s [21:54:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:54:53] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1105.31 / 1984 chunks (125 cps, 31.038%), ETA: 24h 5m 51s [21:54:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1105.34 / 1984 chunks (124 cps, 31.039%), ETA: 24h 13m 47s [21:55:00] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1105.37 / 1984 chunks (123 cps, 31.041%), ETA: 24h 23m 40s [21:55:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1105.61 / 1984 chunks (145 cps, 31.05%), ETA: 20h 44m 36s [21:55:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1105.64 / 1984 chunks (145 cps, 31.056%), ETA: 20h 46m 1s [21:55:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1105.68 / 1984 chunks (143 cps, 31.058%), ETA: 20h 59m 44s [21:55:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1105.71 / 1984 chunks (143 cps, 31.06%), ETA: 21h 4m 31s [21:55:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1105.73 / 1984 chunks (144 cps, 31.061%), ETA: 20h 54m 22s [21:55:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1105.77 / 1984 chunks (145 cps, 31.063%), ETA: 20h 46m 13s [21:55:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1105.79 / 1984 chunks (142 cps, 31.064%), ETA: 21h 5m 46s [21:55:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1105.84 / 1984 chunks (145 cps, 31.067%), ETA: 20h 40m 6s [21:55:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1105.86 / 1984 chunks (147 cps, 31.069%), ETA: 20h 24m 40s [21:55:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:55:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1105.87 / 1984 chunks (144 cps, 31.069%), ETA: 20h 53m 49s [21:55:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1105.9 / 1984 chunks (144 cps, 31.07%), ETA: 20h 49m 44s [21:55:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1105.93 / 1984 chunks (143 cps, 31.07%), ETA: 21h 2m 41s [21:55:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1105.95 / 1984 chunks (142 cps, 31.07%), ETA: 21h 7m 56s [21:55:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1105.98 / 1984 chunks (142 cps, 31.07%), ETA: 21h 7m 59s [21:55:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1106.01 / 1984 chunks (141 cps, 31.08%), ETA: 21h 16m 39s [21:55:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1106.05 / 1984 chunks (142 cps, 31.08%), ETA: 21h 8m 30s [21:55:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1106.08 / 1984 chunks (143 cps, 31.081%), ETA: 21h 2m 41s [21:55:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1106.12 / 1984 chunks (141 cps, 31.083%), ETA: 21h 22m 4s [21:55:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1106.13 / 1984 chunks (136 cps, 31.083%), ETA: 22h 1m 8s [21:55:50] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1106.16 / 1984 chunks (134 cps, 31.085%), ETA: 22h 28m 24s [21:55:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1106.18 / 1984 chunks (130 cps, 31.086%), ETA: 23h 2m 54s [21:55:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1106.24 / 1984 chunks (128 cps, 31.089%), ETA: 23h 31m 37s [21:55:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:55:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1106.27 / 1984 chunks (125 cps, 31.091%), ETA: 23h 56m 0s [21:56:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1106.3 / 1984 chunks (123 cps, 31.093%), ETA: 24h 26m 49s [21:56:03] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1106.34 / 1984 chunks (120 cps, 31.095%), ETA: 24h 55m 55s [21:56:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1106.37 / 1984 chunks (119 cps, 31.097%), ETA: 25h 18m 46s [21:56:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1106.51 / 1984 chunks (119 cps, 31.105%), ETA: 25h 17m 11s [21:56:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1106.54 / 1984 chunks (121 cps, 31.106%), ETA: 24h 50m 13s [21:56:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1106.56 / 1984 chunks (122 cps, 31.108%), ETA: 24h 36m 38s [21:56:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1106.59 / 1984 chunks (122 cps, 31.11%), ETA: 24h 41m 18s [21:56:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1106.63 / 1984 chunks (122 cps, 31.111%), ETA: 24h 39m 15s [21:56:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1106.66 / 1984 chunks (121 cps, 31.113%), ETA: 24h 44m 14s [21:56:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1106.69 / 1984 chunks (121 cps, 31.115%), ETA: 24h 50m 14s [21:56:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1106.71 / 1984 chunks (121 cps, 31.116%), ETA: 24h 49m 34s [21:56:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1106.74 / 1984 chunks (120 cps, 31.117%), ETA: 25h 4m 17s [21:56:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1106.77 / 1984 chunks (122 cps, 31.12%), ETA: 24h 36m 45s [21:56:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:56:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1106.81 / 1984 chunks (122 cps, 31.122%), ETA: 24h 34m 3s [21:56:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1106.84 / 1984 chunks (122 cps, 31.123%), ETA: 24h 29m 39s [21:56:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1106.86 / 1984 chunks (122 cps, 31.125%), ETA: 24h 30m 30s [21:56:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1106.89 / 1984 chunks (122 cps, 31.126%), ETA: 24h 38m 26s [21:56:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1106.92 / 1984 chunks (123 cps, 31.128%), ETA: 24h 27m 21s [21:56:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1106.96 / 1984 chunks (123 cps, 31.13%), ETA: 24h 21m 14s [21:56:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1106.99 / 1984 chunks (125 cps, 31.132%), ETA: 23h 54m 21s [21:56:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1107.01 / 1984 chunks (124 cps, 31.133%), ETA: 24h 12m 18s [21:56:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1107.04 / 1984 chunks (126 cps, 31.135%), ETA: 23h 54m 6s [21:56:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1107.06 / 1984 chunks (125 cps, 31.136%), ETA: 23h 55m 56s [21:56:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1107.08 / 1984 chunks (123 cps, 31.137%), ETA: 24h 23m 40s [21:57:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1107.12 / 1984 chunks (125 cps, 31.139%), ETA: 24h 1m 29s [21:57:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:57:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1107.17 / 1984 chunks (126 cps, 31.142%), ETA: 23h 52m 54s [21:57:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1107.21 / 1984 chunks (126 cps, 31.144%), ETA: 23h 49m 5s [21:57:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1107.24 / 1984 chunks (124 cps, 31.146%), ETA: 24h 10m 56s [21:57:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1107.26 / 1984 chunks (122 cps, 31.147%), ETA: 24h 33m 27s [21:57:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1107.28 / 1984 chunks (120 cps, 31.148%), ETA: 24h 59m 24s [21:57:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1107.31 / 1984 chunks (117 cps, 31.15%), ETA: 25h 36m 32s [21:57:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1107.34 / 1984 chunks (115 cps, 31.151%), ETA: 25h 59m 25s [21:57:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1107.37 / 1984 chunks (113 cps, 31.153%), ETA: 26h 33m 34s [21:57:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1107.52 / 1984 chunks (117 cps, 31.161%), ETA: 25h 32m 41s [21:57:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1107.56 / 1984 chunks (118 cps, 31.164%), ETA: 25h 26m 7s [21:57:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1107.58 / 1984 chunks (118 cps, 31.165%), ETA: 25h 28m 44s [21:57:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1107.61 / 1984 chunks (118 cps, 31.166%), ETA: 25h 26m 43s [21:57:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1107.63 / 1984 chunks (117 cps, 31.168%), ETA: 25h 39m 36s [21:57:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1107.67 / 1984 chunks (117 cps, 31.17%), ETA: 25h 39m 24s [21:57:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1107.69 / 1984 chunks (118 cps, 31.171%), ETA: 25h 28m 41s [21:57:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:57:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1107.72 / 1984 chunks (118 cps, 31.173%), ETA: 25h 19m 51s [21:57:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1107.75 / 1984 chunks (120 cps, 31.174%), ETA: 25h 1m 51s [21:57:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1107.77 / 1984 chunks (120 cps, 31.176%), ETA: 25h 14s [21:57:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1107.79 / 1984 chunks (120 cps, 31.177%), ETA: 25h 2m 26s [21:57:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1107.81 / 1984 chunks (118 cps, 31.178%), ETA: 25h 27m 26s [21:57:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1107.84 / 1984 chunks (118 cps, 31.179%), ETA: 25h 27m 5s [21:57:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1107.88 / 1984 chunks (119 cps, 31.182%), ETA: 25h 11m 52s [21:57:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1107.91 / 1984 chunks (116 cps, 31.183%), ETA: 25h 44m 36s [21:58:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1107.96 / 1984 chunks (118 cps, 31.186%), ETA: 25h 24m 28s [21:58:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1108 / 1984 chunks (121 cps, 31.189%), ETA: 24h 50m 18s [21:58:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1108.03 / 1984 chunks (118 cps, 31.19%), ETA: 25h 19m 26s [21:58:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1108.06 / 1984 chunks (118 cps, 31.192%), ETA: 25h 24m 19s [21:58:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1108.09 / 1984 chunks (117 cps, 31.193%), ETA: 25h 37m 26s [21:58:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:58:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1108.13 / 1984 chunks (118 cps, 31.196%), ETA: 25h 23m 6s [21:58:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1108.17 / 1984 chunks (117 cps, 31.198%), ETA: 25h 31m 41s [21:58:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1108.2 / 1984 chunks (117 cps, 31.2%), ETA: 25h 41m 48s [21:58:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1108.23 / 1984 chunks (115 cps, 31.202%), ETA: 26h 7m 34s [21:58:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1108.26 / 1984 chunks (112 cps, 31.203%), ETA: 26h 37m 50s [21:58:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1108.69 / 1984 chunks (143 cps, 31.228%), ETA: 20h 57m 51s [21:58:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1108.7 / 1984 chunks (145 cps, 31.229%), ETA: 20h 36m 55s [21:58:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1108.75 / 1984 chunks (145 cps, 31.231%), ETA: 20h 40m 23s [21:58:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1108.78 / 1984 chunks (146 cps, 31.233%), ETA: 20h 32m 19s [21:58:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1108.81 / 1984 chunks (145 cps, 31.234%), ETA: 20h 39m 44s [21:58:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1108.84 / 1984 chunks (145 cps, 31.236%), ETA: 20h 39m 45s [21:58:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1108.87 / 1984 chunks (144 cps, 31.238%), ETA: 20h 47m 39s [21:58:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1108.9 / 1984 chunks (146 cps, 31.239%), ETA: 20h 32m 39s [21:58:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1108.93 / 1984 chunks (145 cps, 31.241%), ETA: 20h 40m 22s [21:58:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1108.96 / 1984 chunks (141 cps, 31.243%), ETA: 21h 15m 58s [21:58:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:58:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1109.01 / 1984 chunks (140 cps, 31.246%), ETA: 21h 20m 24s [21:59:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1109.05 / 1984 chunks (141 cps, 31.248%), ETA: 21h 11m 23s [21:59:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1109.08 / 1984 chunks (142 cps, 31.249%), ETA: 21h 6m 59s [21:59:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1109.1 / 1984 chunks (140 cps, 31.251%), ETA: 21h 20m 45s [21:59:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1109.14 / 1984 chunks (145 cps, 31.253%), ETA: 20h 44m 4s [21:59:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1109.16 / 1984 chunks (142 cps, 31.254%), ETA: 21h 5m 43s [21:59:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1109.21 / 1984 chunks (143 cps, 31.257%), ETA: 20h 56m 10s [21:59:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1109.212 / 1984 chunks (140 cps, 31.257%), ETA: 21h 21m 39s [21:59:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1109.243 / 1984 chunks (138 cps, 31.259%), ETA: 21h 47m 7s [21:59:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1109.27 / 1984 chunks (135 cps, 31.26%), ETA: 22h 14m 46s [21:59:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1109.3 / 1984 chunks (132 cps, 31.262%), ETA: 22h 41m 47s [21:59:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1109.33 / 1984 chunks (132 cps, 31.263%), ETA: 22h 42m 10s [21:59:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1109.35 / 1984 chunks (130 cps, 31.265%), ETA: 23h 25s [21:59:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1109.38 / 1984 chunks (128 cps, 31.266%), ETA: 23h 18m 17s [21:59:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [21:59:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1109.64 / 1984 chunks (158 cps, 31.281%), ETA: 18h 56m 44s [21:59:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1109.68 / 1984 chunks (158 cps, 31.283%), ETA: 18h 59m 9s [21:59:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1109.7 / 1984 chunks (157 cps, 31.285%), ETA: 19h 8m 14s [21:59:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1109.74 / 1984 chunks (158 cps, 31.286%), ETA: 18h 59m 58s [21:59:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1109.75 / 1984 chunks (155 cps, 31.287%), ETA: 19h 17m 40s [21:59:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1109.79 / 1984 chunks (156 cps, 31.289%), ETA: 19h 10m 1s [21:59:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1109.81 / 1984 chunks (156 cps, 31.291%), ETA: 19h 15m 45s [21:59:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1109.84 / 1984 chunks (156 cps, 31.292%), ETA: 19h 13m 52s [21:59:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1109.88 / 1984 chunks (157 cps, 31.294%), ETA: 19h 5m 3s [21:59:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1109.9 / 1984 chunks (158 cps, 31.296%), ETA: 18h 55m 53s [21:59:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1109.93 / 1984 chunks (156 cps, 31.297%), ETA: 19h 13m 45s [22:00:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1109.95 / 1984 chunks (154 cps, 31.299%), ETA: 19h 27m 1s [22:00:04] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1109.99 / 1984 chunks (155 cps, 31.301%), ETA: 19h 21m 27s [22:00:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:00:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1110.02 / 1984 chunks (154 cps, 31.302%), ETA: 19h 25m 8s [22:00:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1110.05 / 1984 chunks (155 cps, 31.304%), ETA: 19h 19m 30s [22:00:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1110.08 / 1984 chunks (155 cps, 31.306%), ETA: 19h 18m 54s [22:00:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.11 / 1984 chunks (152 cps, 31.308%), ETA: 19h 41m 3s [22:00:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.14 / 1984 chunks (149 cps, 31.309%), ETA: 20h 3m 18s [22:00:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1110.15 / 1984 chunks (145 cps, 31.31%), ETA: 20h 37m 0s [22:00:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1110.19 / 1984 chunks (142 cps, 31.312%), ETA: 21h 5m 55s [22:00:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1110.22 / 1984 chunks (138 cps, 31.314%), ETA: 21h 39m 59s [22:00:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1110.27 / 1984 chunks (136 cps, 31.317%), ETA: 22h 1m 55s [22:00:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1110.277 / 1984 chunks (134 cps, 31.317%), ETA: 22h 24m 31s [22:00:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1110.319 / 1984 chunks (131 cps, 31.319%), ETA: 22h 49m 42s [22:00:32] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1110.34 / 1984 chunks (129 cps, 31.321%), ETA: 23h 16m 54s [22:00:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1110.38 / 1984 chunks (126 cps, 31.323%), ETA: 23h 39m 32s [22:00:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:00:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1110.51 / 1984 chunks (128 cps, 31.33%), ETA: 23h 27m 14s [22:00:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1110.54 / 1984 chunks (127 cps, 31.332%), ETA: 23h 35m 13s [22:00:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1110.57 / 1984 chunks (127 cps, 31.333%), ETA: 23h 34m 20s [22:00:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.6 / 1984 chunks (125 cps, 31.335%), ETA: 23h 50m 15s [22:00:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.64 / 1984 chunks (126 cps, 31.337%), ETA: 23h 39m 18s [22:00:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1110.67 / 1984 chunks (126 cps, 31.339%), ETA: 23h 46m 59s [22:00:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1110.69 / 1984 chunks (126 cps, 31.34%), ETA: 23h 47m 42s [22:00:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.72 / 1984 chunks (126 cps, 31.342%), ETA: 23h 40m 0s [22:01:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1110.77 / 1984 chunks (128 cps, 31.345%), ETA: 23h 18m 25s [22:01:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1110.82 / 1984 chunks (129 cps, 31.348%), ETA: 23h 15m 44s [22:01:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1110.86 / 1984 chunks (130 cps, 31.35%), ETA: 23h 4m 21s [22:01:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:01:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1110.87 / 1984 chunks (127 cps, 31.35%), ETA: 23h 33m 42s [22:01:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1110.9 / 1984 chunks (127 cps, 31.352%), ETA: 23h 32m 23s [22:01:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1110.93 / 1984 chunks (128 cps, 31.354%), ETA: 23h 20m 11s [22:01:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1110.95 / 1984 chunks (128 cps, 31.355%), ETA: 23h 27m 10s [22:01:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1110.98 / 1984 chunks (127 cps, 31.357%), ETA: 23h 31m 24s [22:01:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1111.02 / 1984 chunks (129 cps, 31.359%), ETA: 23h 10m 3s [22:01:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1111.05 / 1984 chunks (128 cps, 31.36%), ETA: 23h 16m 21s [22:01:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1111.09 / 1984 chunks (129 cps, 31.363%), ETA: 23h 11m 29s [22:01:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1111.12 / 1984 chunks (129 cps, 31.364%), ETA: 23h 9m 48s [22:01:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1111.16 / 1984 chunks (130 cps, 31.367%), ETA: 23h 3m 5s [22:01:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1111.19 / 1984 chunks (131 cps, 31.368%), ETA: 22h 53m 41s [22:01:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1111.23 / 1984 chunks (128 cps, 31.371%), ETA: 23h 24m 39s [22:01:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1111.26 / 1984 chunks (126 cps, 31.372%), ETA: 23h 47m 23s [22:01:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1111.28 / 1984 chunks (123 cps, 31.374%), ETA: 24h 15m 10s [22:01:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:01:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1111.33 / 1984 chunks (121 cps, 31.377%), ETA: 24h 36m 19s [22:01:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1111.338 / 1984 chunks (120 cps, 31.377%), ETA: 24h 58m 45s [22:01:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1111.367 / 1984 chunks (118 cps, 31.378%), ETA: 25h 21m 59s [22:01:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1111.51 / 1984 chunks (121 cps, 31.386%), ETA: 24h 41m 56s [22:01:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1111.54 / 1984 chunks (121 cps, 31.388%), ETA: 24h 43m 4s [22:01:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1111.56 / 1984 chunks (122 cps, 31.39%), ETA: 24h 33m 4s [22:01:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1111.59 / 1984 chunks (122 cps, 31.391%), ETA: 24h 29m 38s [22:02:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1111.63 / 1984 chunks (122 cps, 31.394%), ETA: 24h 30m 11s [22:02:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1111.68 / 1984 chunks (123 cps, 31.396%), ETA: 24h 13m 32s [22:02:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1111.689 / 1984 chunks (121 cps, 31.397%), ETA: 24h 36m 1s [22:02:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1111.736 / 1984 chunks (124 cps, 31.399%), ETA: 24h 5m 14s [22:02:11] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1111.77 / 1984 chunks (123 cps, 31.401%), ETA: 24h 13m 43s [22:02:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1111.8 / 1984 chunks (123 cps, 31.403%), ETA: 24h 12m 52s [22:02:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1111.82 / 1984 chunks (123 cps, 31.404%), ETA: 24h 13m 54s [22:02:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1111.86 / 1984 chunks (123 cps, 31.406%), ETA: 24h 15m 38s [22:02:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1111.88 / 1984 chunks (123 cps, 31.407%), ETA: 24h 21m 34s [22:02:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1111.91 / 1984 chunks (123 cps, 31.409%), ETA: 24h 22m 45s [22:02:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1111.93 / 1984 chunks (122 cps, 31.41%), ETA: 24h 24m 2s [22:02:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:02:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1111.96 / 1984 chunks (124 cps, 31.412%), ETA: 24h 9m 15s [22:02:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1112 / 1984 chunks (124 cps, 31.414%), ETA: 24h 6m 25s [22:02:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1112.03 / 1984 chunks (125 cps, 31.416%), ETA: 23h 58m 13s [22:02:33] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1112.05 / 1984 chunks (124 cps, 31.417%), ETA: 24h 9m 52s [22:02:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1112.1 / 1984 chunks (123 cps, 31.42%), ETA: 24h 16m 26s [22:02:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1112.15 / 1984 chunks (124 cps, 31.423%), ETA: 24h 1m 6s [22:02:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1112.18 / 1984 chunks (124 cps, 31.424%), ETA: 24h 5m 2s [22:02:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1112.21 / 1984 chunks (121 cps, 31.426%), ETA: 24h 44m 52s [22:02:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1112.25 / 1984 chunks (118 cps, 31.428%), ETA: 25h 18m 12s [22:02:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1112.55 / 1984 chunks (140 cps, 31.445%), ETA: 21h 22m 12s [22:02:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1112.7 / 1984 chunks (155 cps, 31.45%), ETA: 19h 15m 38s [22:02:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1112.73 / 1984 chunks (155 cps, 31.455%), ETA: 19h 20m 22s [22:02:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1112.76 / 1984 chunks (155 cps, 31.457%), ETA: 19h 17m 47s [22:03:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1112.78 / 1984 chunks (155 cps, 31.459%), ETA: 19h 15m 34s [22:03:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1112.81 / 1984 chunks (153 cps, 31.46%), ETA: 19h 29m 19s [22:03:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1112.84 / 1984 chunks (152 cps, 31.462%), ETA: 19h 38m 26s [22:03:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:03:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1112.88 / 1984 chunks (154 cps, 31.464%), ETA: 19h 27m 25s [22:03:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1112.92 / 1984 chunks (152 cps, 31.466%), ETA: 19h 37m 52s [22:03:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1112.96 / 1984 chunks (155 cps, 31.468%), ETA: 19h 15m 12s [22:03:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1112.969 / 1984 chunks (152 cps, 31.469%), ETA: 19h 39m 41s [22:03:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1113.014 / 1984 chunks (152 cps, 31.472%), ETA: 19h 35m 39s [22:03:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1113.04 / 1984 chunks (152 cps, 31.473%), ETA: 19h 41m 26s [22:03:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1113.07 / 1984 chunks (151 cps, 31.475%), ETA: 19h 46m 49s [22:03:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1113.1 / 1984 chunks (151 cps, 31.476%), ETA: 19h 44m 31s [22:03:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1113.12 / 1984 chunks (150 cps, 31.478%), ETA: 19h 57m 38s [22:03:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1113.15 / 1984 chunks (149 cps, 31.479%), ETA: 19h 59m 33s [22:03:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1113.18 / 1984 chunks (148 cps, 31.481%), ETA: 20h 8m 23s [22:03:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1113.21 / 1984 chunks (145 cps, 31.483%), ETA: 20h 34m 24s [22:03:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1113.23 / 1984 chunks (141 cps, 31.484%), ETA: 21h 6m 24s [22:03:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1113.29 / 1984 chunks (137 cps, 31.487%), ETA: 21h 47m 43s [22:03:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:03:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1113.32 / 1984 chunks (137 cps, 31.489%), ETA: 21h 50m 43s [22:03:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1113.35 / 1984 chunks (137 cps, 31.491%), ETA: 21h 50m 17s [22:03:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1113.38 / 1984 chunks (136 cps, 31.492%), ETA: 21h 52m 37s [22:03:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1113.64 / 1984 chunks (162 cps, 31.507%), ETA: 18h 27m 23s [22:03:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1113.67 / 1984 chunks (160 cps, 31.509%), ETA: 18h 40m 14s [22:04:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1113.7 / 1984 chunks (162 cps, 31.51%), ETA: 18h 27m 8s [22:04:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1113.74 / 1984 chunks (160 cps, 31.512%), ETA: 18h 37m 25s [22:04:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1113.76 / 1984 chunks (159 cps, 31.514%), ETA: 18h 45m 26s [22:04:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1113.79 / 1984 chunks (158 cps, 31.516%), ETA: 18h 51m 29s [22:04:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1113.82 / 1984 chunks (157 cps, 31.517%), ETA: 19h 1m 55s [22:04:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1113.85 / 1984 chunks (160 cps, 31.519%), ETA: 18h 41m 3s [22:04:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1113.87 / 1984 chunks (156 cps, 31.52%), ETA: 19h 7m 25s [22:04:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1113.89 / 1984 chunks (155 cps, 31.521%), ETA: 19h 16m 33s [22:04:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1113.91 / 1984 chunks (156 cps, 31.522%), ETA: 19h 5m 2s [22:04:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1113.96 / 1984 chunks (157 cps, 31.525%), ETA: 19h 3m 22s [22:04:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:04:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1113.99 / 1984 chunks (158 cps, 31.527%), ETA: 18h 50m 28s [22:04:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1114.02 / 1984 chunks (159 cps, 31.528%), ETA: 18h 46m 40s [22:04:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1114.04 / 1984 chunks (159 cps, 31.53%), ETA: 18h 44m 41s [22:04:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1114.08 / 1984 chunks (158 cps, 31.532%), ETA: 18h 50m 34s [22:04:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1114.1 / 1984 chunks (154 cps, 31.533%), ETA: 19h 23m 24s [22:04:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1114.13 / 1984 chunks (151 cps, 31.535%), ETA: 19h 46m 42s [22:04:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1114.15 / 1984 chunks (146 cps, 31.536%), ETA: 20h 22m 14s [22:04:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1114.2 / 1984 chunks (142 cps, 31.539%), ETA: 20h 58m 37s [22:04:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1114.24 / 1984 chunks (140 cps, 31.541%), ETA: 21h 20m 52s [22:04:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1114.27 / 1984 chunks (136 cps, 31.543%), ETA: 21h 58m 6s [22:04:51] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1114.3 / 1984 chunks (133 cps, 31.544%), ETA: 22h 21m 27s [22:04:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1114.35 / 1984 chunks (131 cps, 31.547%), ETA: 22h 47m 43s [22:04:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:04:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1114.38 / 1984 chunks (128 cps, 31.549%), ETA: 23h 16m 35s [22:04:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1114.52 / 1984 chunks (128 cps, 31.557%), ETA: 23h 17m 56s [22:05:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1114.55 / 1984 chunks (128 cps, 31.558%), ETA: 23h 19m 17s [22:05:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1114.58 / 1984 chunks (127 cps, 31.56%), ETA: 23h 31m 52s [22:05:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1114.62 / 1984 chunks (130 cps, 31.563%), ETA: 22h 54m 45s [22:05:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1114.65 / 1984 chunks (131 cps, 31.564%), ETA: 22h 44m 58s [22:05:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1114.69 / 1984 chunks (130 cps, 31.566%), ETA: 22h 59m 26s [22:05:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1114.71 / 1984 chunks (129 cps, 31.568%), ETA: 23h 3m 59s [22:05:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1114.75 / 1984 chunks (131 cps, 31.57%), ETA: 22h 49m 1s [22:05:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1114.77 / 1984 chunks (130 cps, 31.571%), ETA: 22h 54m 10s [22:05:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1114.81 / 1984 chunks (130 cps, 31.573%), ETA: 22h 57m 19s [22:05:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1114.85 / 1984 chunks (130 cps, 31.575%), ETA: 22h 54m 57s [22:05:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:05:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1114.89 / 1984 chunks (130 cps, 31.578%), ETA: 22h 53m 39s [22:05:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1114.92 / 1984 chunks (130 cps, 31.579%), ETA: 22h 56m 26s [22:05:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1114.94 / 1984 chunks (131 cps, 31.581%), ETA: 22h 48m 46s [22:05:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1114.97 / 1984 chunks (131 cps, 31.582%), ETA: 22h 43m 47s [22:05:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1115 / 1984 chunks (131 cps, 31.584%), ETA: 22h 44m 3s [22:05:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1115.02 / 1984 chunks (131 cps, 31.585%), ETA: 22h 45m 11s [22:05:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1115.05 / 1984 chunks (131 cps, 31.587%), ETA: 22h 40m 16s [22:05:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1115.08 / 1984 chunks (133 cps, 31.589%), ETA: 22h 20m 42s [22:05:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1115.12 / 1984 chunks (132 cps, 31.591%), ETA: 22h 31m 27s [22:05:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1115.17 / 1984 chunks (133 cps, 31.594%), ETA: 22h 19m 51s [22:05:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1115.177 / 1984 chunks (131 cps, 31.594%), ETA: 22h 41m 6s [22:05:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1115.204 / 1984 chunks (131 cps, 31.596%), ETA: 22h 47m 43s [22:05:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1115.23 / 1984 chunks (128 cps, 31.597%), ETA: 23h 15m 20s [22:05:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1115.28 / 1984 chunks (126 cps, 31.6%), ETA: 23h 37m 33s [22:06:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1115.288 / 1984 chunks (124 cps, 31.6%), ETA: 24h 18s [22:06:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1115.313 / 1984 chunks (122 cps, 31.602%), ETA: 24h 23m 20s [22:06:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1115.33 / 1984 chunks (120 cps, 31.603%), ETA: 24h 45m 40s [22:06:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:06:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1115.37 / 1984 chunks (119 cps, 31.605%), ETA: 25h 8m 10s [22:06:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1115.39 / 1984 chunks (117 cps, 31.606%), ETA: 25h 32m 48s [22:06:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1115.54 / 1984 chunks (126 cps, 31.615%), ETA: 23h 42m 25s [22:06:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1115.56 / 1984 chunks (126 cps, 31.616%), ETA: 23h 36m 26s [22:06:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1115.58 / 1984 chunks (125 cps, 31.617%), ETA: 23h 55m 9s [22:06:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1115.63 / 1984 chunks (127 cps, 31.619%), ETA: 23h 31m 30s [22:06:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1115.636 / 1984 chunks (124 cps, 31.62%), ETA: 23h 57m 33s [22:06:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1115.663 / 1984 chunks (124 cps, 31.622%), ETA: 24h 2m 20s [22:06:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1115.69 / 1984 chunks (126 cps, 31.623%), ETA: 23h 35m 42s [22:06:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1115.72 / 1984 chunks (126 cps, 31.625%), ETA: 23h 41m 46s [22:06:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1115.74 / 1984 chunks (124 cps, 31.626%), ETA: 24h 1m 50s [22:06:32] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1115.78 / 1984 chunks (124 cps, 31.628%), ETA: 24h 6m 20s [22:06:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:06:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1115.83 / 1984 chunks (125 cps, 31.631%), ETA: 23h 53m 41s [22:06:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1115.85 / 1984 chunks (124 cps, 31.632%), ETA: 23h 55m 16s [22:06:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1115.88 / 1984 chunks (124 cps, 31.634%), ETA: 23h 57m 31s [22:06:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1115.91 / 1984 chunks (124 cps, 31.635%), ETA: 24h 6m 0s [22:06:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1115.94 / 1984 chunks (123 cps, 31.637%), ETA: 24h 7m 11s [22:06:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1115.97 / 1984 chunks (125 cps, 31.639%), ETA: 23h 54m 48s [22:06:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1116.01 / 1984 chunks (126 cps, 31.641%), ETA: 23h 43m 7s [22:06:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1116.04 / 1984 chunks (125 cps, 31.643%), ETA: 23h 53m 22s [22:06:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1116.06 / 1984 chunks (124 cps, 31.644%), ETA: 24h 2m 56s [22:07:00] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1116.11 / 1984 chunks (124 cps, 31.647%), ETA: 24h 2m 42s [22:07:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1116.15 / 1984 chunks (123 cps, 31.649%), ETA: 24h 16m 48s [22:07:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1116.17 / 1984 chunks (121 cps, 31.65%), ETA: 24h 38m 51s [22:07:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1116.22 / 1984 chunks (121 cps, 31.653%), ETA: 24h 36m 38s [22:07:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:07:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1116.24 / 1984 chunks (119 cps, 31.654%), ETA: 24h 59m 41s [22:07:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1116.26 / 1984 chunks (117 cps, 31.655%), ETA: 25h 29m 24s [22:07:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1116.7 / 1984 chunks (150 cps, 31.68%), ETA: 19h 49m 27s [22:07:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1116.72 / 1984 chunks (150 cps, 31.681%), ETA: 19h 47m 55s [22:07:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1116.74 / 1984 chunks (150 cps, 31.683%), ETA: 19h 49m 14s [22:07:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1116.77 / 1984 chunks (150 cps, 31.684%), ETA: 19h 54m 17s [22:07:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1116.8 / 1984 chunks (150 cps, 31.686%), ETA: 19h 51m 38s [22:07:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1116.82 / 1984 chunks (151 cps, 31.687%), ETA: 19h 45m 10s [22:07:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1116.85 / 1984 chunks (151 cps, 31.689%), ETA: 19h 43m 5s [22:07:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1116.88 / 1984 chunks (149 cps, 31.69%), ETA: 19h 59m 10s [22:07:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1116.9 / 1984 chunks (147 cps, 31.692%), ETA: 20h 17m 15s [22:07:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1116.93 / 1984 chunks (146 cps, 31.693%), ETA: 20h 22m 54s [22:07:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1116.96 / 1984 chunks (144 cps, 31.695%), ETA: 20h 36m 59s [22:07:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1116.99 / 1984 chunks (145 cps, 31.697%), ETA: 20h 31m 38s [22:07:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1117.01 / 1984 chunks (144 cps, 31.698%), ETA: 20h 39m 59s [22:07:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1117.04 / 1984 chunks (144 cps, 31.7%), ETA: 20h 37m 39s [22:07:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:07:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1117.07 / 1984 chunks (144 cps, 31.701%), ETA: 20h 41m 32s [22:07:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1117.1 / 1984 chunks (143 cps, 31.703%), ETA: 20h 50m 20s [22:07:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1117.13 / 1984 chunks (145 cps, 31.705%), ETA: 20h 30m 21s [22:07:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1117.15 / 1984 chunks (144 cps, 31.706%), ETA: 20h 42m 5s [22:08:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1117.18 / 1984 chunks (144 cps, 31.708%), ETA: 20h 41m 19s [22:08:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1117.21 / 1984 chunks (141 cps, 31.709%), ETA: 21h 7m 53s [22:08:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1117.23 / 1984 chunks (138 cps, 31.711%), ETA: 21h 35m 4s [22:08:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1117.26 / 1984 chunks (135 cps, 31.712%), ETA: 21h 58m 36s [22:08:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1117.29 / 1984 chunks (132 cps, 31.714%), ETA: 22h 32m 56s [22:08:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1117.32 / 1984 chunks (130 cps, 31.715%), ETA: 22h 55m 22s [22:08:15] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1117.34 / 1984 chunks (129 cps, 31.717%), ETA: 23h 2m 29s [22:08:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1117.37 / 1984 chunks (129 cps, 31.718%), ETA: 23h 7m 48s [22:08:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1117.62 / 1984 chunks (152 cps, 31.733%), ETA: 19h 32m 14s [22:08:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1117.65 / 1984 chunks (153 cps, 31.734%), ETA: 19h 30m 31s [22:08:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1117.68 / 1984 chunks (152 cps, 31.736%), ETA: 19h 30m 51s [22:08:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1117.7 / 1984 chunks (155 cps, 31.737%), ETA: 19h 11m 19s [22:08:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:08:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1117.75 / 1984 chunks (156 cps, 31.74%), ETA: 19h 4m 9s [22:08:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1117.76 / 1984 chunks (155 cps, 31.741%), ETA: 19h 11m 30s [22:08:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1117.79 / 1984 chunks (154 cps, 31.742%), ETA: 19h 20m 10s [22:08:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1117.84 / 1984 chunks (154 cps, 31.745%), ETA: 19h 19m 18s [22:08:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1117.87 / 1984 chunks (154 cps, 31.747%), ETA: 19h 21m 9s [22:08:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1117.88 / 1984 chunks (153 cps, 31.748%), ETA: 19h 29m 27s [22:08:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1117.91 / 1984 chunks (154 cps, 31.749%), ETA: 19h 21m 43s [22:08:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1117.94 / 1984 chunks (154 cps, 31.751%), ETA: 19h 17m 5s [22:08:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1117.97 / 1984 chunks (155 cps, 31.752%), ETA: 19h 11m 12s [22:08:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1118 / 1984 chunks (154 cps, 31.754%), ETA: 19h 16m 39s [22:08:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1118.03 / 1984 chunks (155 cps, 31.756%), ETA: 19h 11m 48s [22:08:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1118.05 / 1984 chunks (156 cps, 31.757%), ETA: 19h 4m 16s [22:08:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1118.07 / 1984 chunks (153 cps, 31.758%), ETA: 19h 24m 15s [22:08:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1118.1 / 1984 chunks (150 cps, 31.76%), ETA: 19h 52m 9s [22:09:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1118.13 / 1984 chunks (145 cps, 31.761%), ETA: 20h 28m 27s [22:09:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1118.15 / 1984 chunks (142 cps, 31.763%), ETA: 20h 53m 6s [22:09:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:09:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1118.19 / 1984 chunks (140 cps, 31.765%), ETA: 21h 14m 42s [22:09:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1118.21 / 1984 chunks (137 cps, 31.766%), ETA: 21h 38m 39s [22:09:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1118.26 / 1984 chunks (135 cps, 31.769%), ETA: 21h 59m 4s [22:09:13] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1118.28 / 1984 chunks (133 cps, 31.77%), ETA: 22h 21m 37s [22:09:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1118.3 / 1984 chunks (131 cps, 31.771%), ETA: 22h 44m 37s [22:09:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1118.33 / 1984 chunks (129 cps, 31.773%), ETA: 23h 6m 42s [22:09:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1118.35 / 1984 chunks (126 cps, 31.774%), ETA: 23h 34m 35s [22:09:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1118.37 / 1984 chunks (124 cps, 31.775%), ETA: 23h 57m 48s [22:09:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1118.53 / 1984 chunks (126 cps, 31.784%), ETA: 23h 38m 53s [22:09:26] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1118.54 / 1984 chunks (126 cps, 31.785%), ETA: 23h 40m 19s [22:09:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1118.57 / 1984 chunks (126 cps, 31.786%), ETA: 23h 40m 11s [22:09:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1118.6 / 1984 chunks (126 cps, 31.788%), ETA: 23h 40m 33s [22:09:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1118.62 / 1984 chunks (125 cps, 31.79%), ETA: 23h 44m 38s [22:09:37] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1118.65 / 1984 chunks (124 cps, 31.791%), ETA: 23h 52m 37s [22:09:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1118.68 / 1984 chunks (125 cps, 31.793%), ETA: 23h 43m 1s [22:09:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1118.71 / 1984 chunks (126 cps, 31.794%), ETA: 23h 29m 28s [22:09:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:09:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1118.74 / 1984 chunks (127 cps, 31.796%), ETA: 23h 19m 21s [22:09:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1118.79 / 1984 chunks (130 cps, 31.799%), ETA: 22h 55m 48s [22:09:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1118.81 / 1984 chunks (130 cps, 31.8%), ETA: 22h 50m 13s [22:09:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1118.84 / 1984 chunks (130 cps, 31.802%), ETA: 22h 47m 47s [22:09:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1118.87 / 1984 chunks (130 cps, 31.803%), ETA: 22h 51m 41s [22:09:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1118.89 / 1984 chunks (131 cps, 31.805%), ETA: 22h 44m 9s [22:09:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1118.92 / 1984 chunks (130 cps, 31.806%), ETA: 22h 46m 41s [22:10:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1118.95 / 1984 chunks (131 cps, 31.808%), ETA: 22h 43m 36s [22:10:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1118.99 / 1984 chunks (130 cps, 31.81%), ETA: 22h 46m 38s [22:10:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1119.01 / 1984 chunks (131 cps, 31.811%), ETA: 22h 38m 50s [22:10:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1119.05 / 1984 chunks (134 cps, 31.814%), ETA: 22h 13m 31s [22:10:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1119.06 / 1984 chunks (131 cps, 31.814%), ETA: 22h 36m 14s [22:10:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1119.11 / 1984 chunks (133 cps, 31.817%), ETA: 22h 22m 24s [22:10:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:10:15] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1119.15 / 1984 chunks (134 cps, 31.819%), ETA: 22h 11m 32s [22:10:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1119.18 / 1984 chunks (134 cps, 31.821%), ETA: 22h 8m 23s [22:10:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1119.21 / 1984 chunks (131 cps, 31.823%), ETA: 22h 44m 22s [22:10:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1119.24 / 1984 chunks (129 cps, 31.824%), ETA: 23h 6m 7s [22:10:25] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1119.26 / 1984 chunks (126 cps, 31.826%), ETA: 23h 34m 58s [22:10:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1119.29 / 1984 chunks (123 cps, 31.827%), ETA: 24h 6m 1s [22:10:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1119.32 / 1984 chunks (121 cps, 31.829%), ETA: 24h 36m 31s [22:10:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1119.34 / 1984 chunks (118 cps, 31.83%), ETA: 25h 14m 17s [22:10:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1119.37 / 1984 chunks (115 cps, 31.832%), ETA: 25h 45m 46s [22:10:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1119.51 / 1984 chunks (121 cps, 31.84%), ETA: 24h 38m 6s [22:10:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1119.54 / 1984 chunks (120 cps, 31.842%), ETA: 24h 45m 47s [22:10:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1119.57 / 1984 chunks (120 cps, 31.843%), ETA: 24h 41m 50s [22:10:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1119.59 / 1984 chunks (119 cps, 31.845%), ETA: 24h 51m 47s [22:10:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1119.62 / 1984 chunks (119 cps, 31.847%), ETA: 24h 59m 14s [22:10:52] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1119.67 / 1984 chunks (122 cps, 31.849%), ETA: 24h 17m 51s [22:10:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:10:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1119.69 / 1984 chunks (121 cps, 31.85%), ETA: 24h 36m 8s [22:10:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1119.72 / 1984 chunks (119 cps, 31.852%), ETA: 24h 52m 13s [22:11:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1119.75 / 1984 chunks (118 cps, 31.854%), ETA: 25h 3m 45s [22:11:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1119.77 / 1984 chunks (119 cps, 31.855%), ETA: 24h 56m 32s [22:11:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1119.8 / 1984 chunks (118 cps, 31.857%), ETA: 25h 9m 46s [22:11:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1119.83 / 1984 chunks (117 cps, 31.858%), ETA: 25h 20m 46s [22:11:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1119.86 / 1984 chunks (119 cps, 31.86%), ETA: 25h 1m 55s [22:11:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1119.89 / 1984 chunks (118 cps, 31.861%), ETA: 25h 4m 23s [22:11:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1119.93 / 1984 chunks (120 cps, 31.864%), ETA: 24h 43m 20s [22:11:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1119.95 / 1984 chunks (119 cps, 31.865%), ETA: 24h 51m 24s [22:11:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1119.98 / 1984 chunks (119 cps, 31.867%), ETA: 24h 54m 3s [22:11:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1120 / 1984 chunks (119 cps, 31.868%), ETA: 24h 56m 2s [22:11:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1120.03 / 1984 chunks (118 cps, 31.87%), ETA: 25h 2m 41s [22:11:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:11:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1120.06 / 1984 chunks (118 cps, 31.871%), ETA: 25h 6m 2s [22:11:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1120.07 / 1984 chunks (117 cps, 31.872%), ETA: 25h 25m 1s [22:11:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1120.11 / 1984 chunks (118 cps, 31.874%), ETA: 25h 12m 35s [22:11:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1120.14 / 1984 chunks (119 cps, 31.876%), ETA: 25h 2m 1s [22:11:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1120.16 / 1984 chunks (118 cps, 31.877%), ETA: 25h 9m 5s [22:11:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1120.19 / 1984 chunks (116 cps, 31.879%), ETA: 25h 32m 21s [22:11:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1120.23 / 1984 chunks (112 cps, 31.881%), ETA: 26h 23m 34s [22:11:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1120.26 / 1984 chunks (111 cps, 31.883%), ETA: 26h 46m 33s [22:11:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1120.69 / 1984 chunks (141 cps, 31.907%), ETA: 21h 4m 53s [22:11:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1120.7 / 1984 chunks (141 cps, 31.909%), ETA: 21h 18s [22:11:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1120.74 / 1984 chunks (141 cps, 31.91%), ETA: 21h 1m 47s [22:11:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1120.77 / 1984 chunks (140 cps, 31.912%), ETA: 21h 14m 49s [22:11:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1120.8 / 1984 chunks (139 cps, 31.913%), ETA: 21h 16m 13s [22:12:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1120.85 / 1984 chunks (141 cps, 31.916%), ETA: 21h 6m 38s [22:12:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:12:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1120.89 / 1984 chunks (140 cps, 31.919%), ETA: 21h 8m 39s [22:12:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1120.9 / 1984 chunks (140 cps, 31.919%), ETA: 21h 9m 5s [22:12:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1120.93 / 1984 chunks (140 cps, 31.921%), ETA: 21h 15m 7s [22:12:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1120.95 / 1984 chunks (139 cps, 31.922%), ETA: 21h 24m 41s [22:12:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1120.98 / 1984 chunks (136 cps, 31.924%), ETA: 21h 44m 52s [22:12:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1121.03 / 1984 chunks (138 cps, 31.927%), ETA: 21h 26m 30s [22:12:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1121.06 / 1984 chunks (138 cps, 31.928%), ETA: 21h 30m 10s [22:12:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1121.11 / 1984 chunks (142 cps, 31.931%), ETA: 20h 52m 13s [22:12:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1121.13 / 1984 chunks (143 cps, 31.932%), ETA: 20h 43m 33s [22:12:28] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1121.16 / 1984 chunks (144 cps, 31.934%), ETA: 20h 35m 55s [22:12:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1121.19 / 1984 chunks (141 cps, 31.936%), ETA: 21h 5m 29s [22:12:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1121.22 / 1984 chunks (138 cps, 31.937%), ETA: 21h 29m 21s [22:12:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1121.25 / 1984 chunks (135 cps, 31.939%), ETA: 21h 54m 2s [22:12:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1121.28 / 1984 chunks (133 cps, 31.941%), ETA: 22h 16m 16s [22:12:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1121.31 / 1984 chunks (133 cps, 31.942%), ETA: 22h 18m 18s [22:12:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:12:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1121.33 / 1984 chunks (133 cps, 31.944%), ETA: 22h 20m 16s [22:12:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1121.36 / 1984 chunks (133 cps, 31.945%), ETA: 22h 17m 48s [22:12:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1121.44 / 1984 chunks (138 cps, 31.95%), ETA: 21h 27m 2s [22:12:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1121.6 / 1984 chunks (164 cps, 31.962%), ETA: 18h 6m 8s [22:12:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1121.65 / 1984 chunks (160 cps, 31.962%), ETA: 18h 31m 33s [22:12:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1121.68 / 1984 chunks (161 cps, 31.963%), ETA: 18h 23m 40s [22:12:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1121.71 / 1984 chunks (160 cps, 31.965%), ETA: 18h 33m 26s [22:12:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1121.74 / 1984 chunks (161 cps, 31.967%), ETA: 18h 27m 44s [22:13:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1121.76 / 1984 chunks (158 cps, 31.968%), ETA: 18h 49m 54s [22:13:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1121.79 / 1984 chunks (159 cps, 31.97%), ETA: 18h 41m 44s [22:13:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1121.83 / 1984 chunks (162 cps, 31.972%), ETA: 18h 20m 50s [22:13:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1121.87 / 1984 chunks (164 cps, 31.975%), ETA: 18h 8m 9s [22:13:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1121.9 / 1984 chunks (161 cps, 31.976%), ETA: 18h 23m 42s [22:13:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1121.93 / 1984 chunks (161 cps, 31.978%), ETA: 18h 26m 11s [22:13:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1121.96 / 1984 chunks (162 cps, 31.98%), ETA: 18h 18m 46s [22:13:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1121.99 / 1984 chunks (163 cps, 31.981%), ETA: 18h 11m 41s [22:13:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:13:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1122.02 / 1984 chunks (163 cps, 31.983%), ETA: 18h 14m 29s [22:13:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1122.07 / 1984 chunks (160 cps, 31.986%), ETA: 18h 29m 1s [22:13:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1122.1 / 1984 chunks (157 cps, 31.987%), ETA: 18h 56m 35s [22:13:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1122.12 / 1984 chunks (152 cps, 31.989%), ETA: 19h 28m 11s [22:13:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1122.15 / 1984 chunks (148 cps, 31.99%), ETA: 20h 3m 30s [22:13:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1122.2 / 1984 chunks (145 cps, 31.993%), ETA: 20h 23m 25s [22:13:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1122.23 / 1984 chunks (142 cps, 31.995%), ETA: 20h 48m 29s [22:13:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1122.27 / 1984 chunks (138 cps, 31.997%), ETA: 21h 26m 53s [22:13:45] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1122.3 / 1984 chunks (136 cps, 31.999%), ETA: 21h 50m 55s [22:13:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1122.35 / 1984 chunks (133 cps, 32.002%), ETA: 22h 12m 58s [22:13:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1122.38 / 1984 chunks (129 cps, 32.004%), ETA: 22h 58m 0s [22:13:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1122.53 / 1984 chunks (132 cps, 32.012%), ETA: 22h 24m 41s [22:13:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:13:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1122.55 / 1984 chunks (131 cps, 32.013%), ETA: 22h 33m 55s [22:13:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1122.58 / 1984 chunks (129 cps, 32.015%), ETA: 22h 53m 2s [22:14:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1122.61 / 1984 chunks (130 cps, 32.016%), ETA: 22h 43m 45s [22:14:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1122.63 / 1984 chunks (130 cps, 32.018%), ETA: 22h 44m 55s [22:14:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1122.68 / 1984 chunks (130 cps, 32.021%), ETA: 22h 49m 6s [22:14:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1122.71 / 1984 chunks (130 cps, 32.023%), ETA: 22h 46m 14s [22:14:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1122.74 / 1984 chunks (130 cps, 32.024%), ETA: 22h 43m 47s [22:14:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1122.78 / 1984 chunks (132 cps, 32.026%), ETA: 22h 25m 15s [22:14:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1122.82 / 1984 chunks (134 cps, 32.029%), ETA: 22h 10m 5s [22:14:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1122.86 / 1984 chunks (134 cps, 32.031%), ETA: 22h 1m 50s [22:14:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1122.86 / 1984 chunks (132 cps, 32.031%), ETA: 22h 24m 51s [22:14:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1122.89 / 1984 chunks (131 cps, 32.032%), ETA: 22h 34m 3s [22:14:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1122.92 / 1984 chunks (132 cps, 32.034%), ETA: 22h 23m 49s [22:14:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1122.96 / 1984 chunks (133 cps, 32.036%), ETA: 22h 19m 41s [22:14:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:14:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1122.99 / 1984 chunks (134 cps, 32.038%), ETA: 22h 10m 51s [22:14:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1123.02 / 1984 chunks (134 cps, 32.04%), ETA: 22h 7m 59s [22:14:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1123.04 / 1984 chunks (134 cps, 32.041%), ETA: 22h 3m 44s [22:14:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1123.07 / 1984 chunks (134 cps, 32.043%), ETA: 22h 7m 22s [22:14:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1123.1 / 1984 chunks (134 cps, 32.045%), ETA: 22h 5m 39s [22:14:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1123.12 / 1984 chunks (134 cps, 32.046%), ETA: 22h 2m 8s [22:14:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1123.15 / 1984 chunks (134 cps, 32.048%), ETA: 22h 3m 31s [22:14:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1123.18 / 1984 chunks (132 cps, 32.049%), ETA: 22h 26m 44s [22:14:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1123.21 / 1984 chunks (130 cps, 32.051%), ETA: 22h 46m 2s [22:14:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1123.23 / 1984 chunks (128 cps, 32.052%), ETA: 23h 12m 52s [22:14:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1123.27 / 1984 chunks (126 cps, 32.054%), ETA: 23h 33m 1s [22:14:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1123.3 / 1984 chunks (123 cps, 32.056%), ETA: 24h 24s [22:14:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:14:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1123.33 / 1984 chunks (121 cps, 32.057%), ETA: 24h 25m 31s [22:15:01] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1123.35 / 1984 chunks (119 cps, 32.059%), ETA: 24h 47m 39s [22:15:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1123.38 / 1984 chunks (117 cps, 32.061%), ETA: 25h 15m 24s [22:15:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1123.52 / 1984 chunks (124 cps, 32.069%), ETA: 23h 48m 28s [22:15:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1123.55 / 1984 chunks (126 cps, 32.07%), ETA: 23h 33m 4s [22:15:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1123.57 / 1984 chunks (126 cps, 32.072%), ETA: 23h 31m 7s [22:15:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1123.6 / 1984 chunks (124 cps, 32.073%), ETA: 23h 54m 35s [22:15:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1123.64 / 1984 chunks (125 cps, 32.075%), ETA: 23h 41m 18s [22:15:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1123.68 / 1984 chunks (127 cps, 32.078%), ETA: 23h 18m 2s [22:15:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1123.69 / 1984 chunks (125 cps, 32.078%), ETA: 23h 43m 5s [22:15:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1123.71 / 1984 chunks (124 cps, 32.08%), ETA: 23h 56m 20s [22:15:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1123.74 / 1984 chunks (121 cps, 32.081%), ETA: 24h 21m 4s [22:15:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1123.78 / 1984 chunks (123 cps, 32.083%), ETA: 23h 59m 32s [22:15:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1123.8 / 1984 chunks (125 cps, 32.085%), ETA: 23h 44m 24s [22:15:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:15:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1123.85 / 1984 chunks (126 cps, 32.087%), ETA: 23h 30m 57s [22:15:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1123.88 / 1984 chunks (123 cps, 32.089%), ETA: 23h 57m 19s [22:15:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1123.92 / 1984 chunks (125 cps, 32.091%), ETA: 23h 34m 40s [22:15:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1123.94 / 1984 chunks (126 cps, 32.093%), ETA: 23h 25m 44s [22:15:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1123.97 / 1984 chunks (125 cps, 32.094%), ETA: 23h 44m 52s [22:15:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1124.02 / 1984 chunks (126 cps, 32.097%), ETA: 23h 33m 10s [22:15:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1124.05 / 1984 chunks (123 cps, 32.099%), ETA: 24h 2m 46s [22:15:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1124.08 / 1984 chunks (123 cps, 32.101%), ETA: 23h 58m 51s [22:15:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1124.13 / 1984 chunks (124 cps, 32.103%), ETA: 23h 46m 33s [22:15:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1124.17 / 1984 chunks (127 cps, 32.106%), ETA: 23h 19m 34s [22:15:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1124.174 / 1984 chunks (125 cps, 32.106%), ETA: 23h 41m 40s [22:16:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1124.197 / 1984 chunks (122 cps, 32.107%), ETA: 24h 11m 58s [22:16:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1124.24 / 1984 chunks (120 cps, 32.11%), ETA: 24h 33m 39s [22:16:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1124.27 / 1984 chunks (119 cps, 32.111%), ETA: 24h 56m 16s [22:16:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1124.46 / 1984 chunks (133 cps, 32.122%), ETA: 22h 16m 23s [22:16:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1124.7 / 1984 chunks (155 cps, 32.14%), ETA: 19h 8m 51s [22:16:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:16:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1124.73 / 1984 chunks (153 cps, 32.14%), ETA: 19h 17m 42s [22:16:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1124.75 / 1984 chunks (152 cps, 32.14%), ETA: 19h 24m 34s [22:16:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1124.78 / 1984 chunks (151 cps, 32.14%), ETA: 19h 35m 27s [22:16:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1124.83 / 1984 chunks (152 cps, 32.143%), ETA: 19h 27m 2s [22:16:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1124.86 / 1984 chunks (152 cps, 32.145%), ETA: 19h 24m 58s [22:16:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1124.88 / 1984 chunks (151 cps, 32.146%), ETA: 19h 32m 25s [22:16:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1124.91 / 1984 chunks (151 cps, 32.148%), ETA: 19h 36m 40s [22:16:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1124.94 / 1984 chunks (151 cps, 32.15%), ETA: 19h 34m 36s [22:16:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1124.97 / 1984 chunks (152 cps, 32.152%), ETA: 19h 26m 4s [22:16:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1124.99 / 1984 chunks (150 cps, 32.152%), ETA: 19h 41m 42s [22:16:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1125.02 / 1984 chunks (152 cps, 32.154%), ETA: 19h 24m 39s [22:16:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1125.06 / 1984 chunks (153 cps, 32.156%), ETA: 19h 16m 24s [22:16:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1125.08 / 1984 chunks (154 cps, 32.158%), ETA: 19h 13m 46s [22:16:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1125.11 / 1984 chunks (154 cps, 32.159%), ETA: 19h 12m 27s [22:16:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1125.13 / 1984 chunks (151 cps, 32.161%), ETA: 19h 33m 33s [22:16:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1125.16 / 1984 chunks (150 cps, 32.162%), ETA: 19h 40m 53s [22:16:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1125.19 / 1984 chunks (150 cps, 32.164%), ETA: 19h 40m 29s [22:16:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1125.23 / 1984 chunks (146 cps, 32.166%), ETA: 20h 16m 47s [22:16:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:16:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1125.26 / 1984 chunks (143 cps, 32.168%), ETA: 20h 42m 7s [22:16:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1125.3 / 1984 chunks (140 cps, 32.17%), ETA: 21h 8m 26s [22:17:01] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1125.33 / 1984 chunks (142 cps, 32.172%), ETA: 20h 50m 4s [22:17:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1125.35 / 1984 chunks (141 cps, 32.173%), ETA: 21h 7s [22:17:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1125.38 / 1984 chunks (142 cps, 32.175%), ETA: 20h 51m 58s [22:17:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1125.63 / 1984 chunks (167 cps, 32.189%), ETA: 17h 43m 56s [22:17:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1125.67 / 1984 chunks (167 cps, 32.19%), ETA: 17h 43m 29s [22:17:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1125.7 / 1984 chunks (167 cps, 32.193%), ETA: 17h 44m 53s [22:17:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1125.72 / 1984 chunks (167 cps, 32.194%), ETA: 17h 45m 6s [22:17:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1125.75 / 1984 chunks (168 cps, 32.196%), ETA: 17h 38m 51s [22:17:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1125.79 / 1984 chunks (167 cps, 32.198%), ETA: 17h 41m 14s [22:17:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1125.81 / 1984 chunks (167 cps, 32.199%), ETA: 17h 43m 49s [22:17:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1125.83 / 1984 chunks (169 cps, 32.201%), ETA: 17h 27m 28s [22:17:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1125.86 / 1984 chunks (168 cps, 32.202%), ETA: 17h 38m 48s [22:17:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:17:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1125.9 / 1984 chunks (166 cps, 32.205%), ETA: 17h 46m 12s [22:17:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1125.93 / 1984 chunks (167 cps, 32.206%), ETA: 17h 44m 16s [22:17:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1125.97 / 1984 chunks (168 cps, 32.209%), ETA: 17h 37m 4s [22:17:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1125.99 / 1984 chunks (170 cps, 32.21%), ETA: 17h 23m 27s [22:17:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1126.02 / 1984 chunks (168 cps, 32.211%), ETA: 17h 32m 53s [22:17:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1126.04 / 1984 chunks (167 cps, 32.213%), ETA: 17h 39m 23s [22:17:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1126.07 / 1984 chunks (164 cps, 32.214%), ETA: 17h 59m 1s [22:17:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1126.1 / 1984 chunks (161 cps, 32.216%), ETA: 18h 18m 28s [22:17:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1126.13 / 1984 chunks (159 cps, 32.218%), ETA: 18h 36m 49s [22:17:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1126.15 / 1984 chunks (155 cps, 32.219%), ETA: 19h 3m 13s [22:17:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1126.18 / 1984 chunks (151 cps, 32.22%), ETA: 19h 32m 42s [22:17:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1126.21 / 1984 chunks (149 cps, 32.222%), ETA: 19h 51m 59s [22:17:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1126.25 / 1984 chunks (146 cps, 32.224%), ETA: 20h 12m 51s [22:17:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1126.28 / 1984 chunks (144 cps, 32.226%), ETA: 20h 34m 35s [22:18:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1126.31 / 1984 chunks (141 cps, 32.228%), ETA: 20h 56m 10s [22:18:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:18:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1126.313 / 1984 chunks (138 cps, 32.228%), ETA: 21h 20m 5s [22:18:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1126.341 / 1984 chunks (136 cps, 32.23%), ETA: 21h 44m 21s [22:18:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1126.39 / 1984 chunks (133 cps, 32.232%), ETA: 22h 14m 22s [22:18:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1126.53 / 1984 chunks (136 cps, 32.24%), ETA: 21h 42m 49s [22:18:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1126.55 / 1984 chunks (136 cps, 32.242%), ETA: 21h 42m 45s [22:18:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1126.58 / 1984 chunks (135 cps, 32.243%), ETA: 21h 54m 11s [22:18:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1126.61 / 1984 chunks (135 cps, 32.245%), ETA: 21h 51m 20s [22:18:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1126.63 / 1984 chunks (134 cps, 32.246%), ETA: 21h 57m 33s [22:18:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1126.67 / 1984 chunks (136 cps, 32.248%), ETA: 21h 46m 35s [22:18:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1126.71 / 1984 chunks (137 cps, 32.251%), ETA: 21h 32m 41s [22:18:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1126.73 / 1984 chunks (138 cps, 32.252%), ETA: 21h 27m 0s [22:18:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1126.76 / 1984 chunks (137 cps, 32.254%), ETA: 21h 35m 33s [22:18:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:18:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1126.81 / 1984 chunks (137 cps, 32.257%), ETA: 21h 31m 27s [22:18:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1126.86 / 1984 chunks (137 cps, 32.259%), ETA: 21h 29m 54s [22:18:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1126.89 / 1984 chunks (136 cps, 32.261%), ETA: 21h 39m 6s [22:18:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1126.92 / 1984 chunks (136 cps, 32.263%), ETA: 21h 40m 56s [22:18:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1126.94 / 1984 chunks (137 cps, 32.264%), ETA: 21h 29m 47s [22:18:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1126.98 / 1984 chunks (136 cps, 32.266%), ETA: 21h 39m 44s [22:18:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1127.02 / 1984 chunks (137 cps, 32.268%), ETA: 21h 30m 43s [22:18:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1127.05 / 1984 chunks (136 cps, 32.27%), ETA: 21h 37m 44s [22:18:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1127.07 / 1984 chunks (136 cps, 32.272%), ETA: 21h 37m 43s [22:18:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1127.1 / 1984 chunks (135 cps, 32.273%), ETA: 21h 49m 4s [22:19:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1127.14 / 1984 chunks (137 cps, 32.275%), ETA: 21h 36m 31s [22:19:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1127.17 / 1984 chunks (136 cps, 32.277%), ETA: 21h 41m 49s [22:19:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1127.19 / 1984 chunks (133 cps, 32.278%), ETA: 22h 13m 26s [22:19:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:19:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1127.22 / 1984 chunks (130 cps, 32.28%), ETA: 22h 37m 9s [22:19:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1127.26 / 1984 chunks (128 cps, 32.28%), ETA: 23h 30s [22:19:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1127.28 / 1984 chunks (126 cps, 32.28%), ETA: 23h 24m 19s [22:19:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1127.3 / 1984 chunks (123 cps, 32.28%), ETA: 23h 53m 45s [22:19:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1127.33 / 1984 chunks (121 cps, 32.29%), ETA: 24h 19m 37s [22:19:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1127.36 / 1984 chunks (119 cps, 32.29%), ETA: 24h 43m 14s [22:19:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1127.38 / 1984 chunks (117 cps, 32.29%), ETA: 25h 9m 52s [22:19:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1127.53 / 1984 chunks (126 cps, 32.298%), ETA: 23h 22m 32s [22:19:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1127.55 / 1984 chunks (125 cps, 32.299%), ETA: 23h 36m 55s [22:19:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1127.58 / 1984 chunks (126 cps, 32.301%), ETA: 23h 20m 21s [22:19:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1127.63 / 1984 chunks (126 cps, 32.304%), ETA: 23h 20m 18s [22:19:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1127.66 / 1984 chunks (126 cps, 32.305%), ETA: 23h 19m 11s [22:19:37] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1127.68 / 1984 chunks (126 cps, 32.307%), ETA: 23h 21m 24s [22:19:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1127.71 / 1984 chunks (126 cps, 32.308%), ETA: 23h 26m 32s [22:19:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1127.74 / 1984 chunks (125 cps, 32.31%), ETA: 23h 35m 25s [22:19:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1127.78 / 1984 chunks (124 cps, 32.312%), ETA: 23h 42m 36s [22:19:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:19:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1127.83 / 1984 chunks (127 cps, 32.315%), ETA: 23h 18m 21s [22:19:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1127.85 / 1984 chunks (126 cps, 32.316%), ETA: 23h 19m 42s [22:19:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1127.87 / 1984 chunks (125 cps, 32.317%), ETA: 23h 38m 22s [22:19:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1127.89 / 1984 chunks (125 cps, 32.318%), ETA: 23h 31m 26s [22:19:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1127.92 / 1984 chunks (125 cps, 32.32%), ETA: 23h 32m 39s [22:19:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1127.94 / 1984 chunks (124 cps, 32.321%), ETA: 23h 41m 11s [22:20:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1127.97 / 1984 chunks (125 cps, 32.323%), ETA: 23h 39m 14s [22:20:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1128 / 1984 chunks (124 cps, 32.325%), ETA: 23h 46m 11s [22:20:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1128.03 / 1984 chunks (124 cps, 32.326%), ETA: 23h 47m 19s [22:20:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1128.06 / 1984 chunks (125 cps, 32.328%), ETA: 23h 31m 20s [22:20:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1128.1 / 1984 chunks (124 cps, 32.33%), ETA: 23h 41m 14s [22:20:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1128.12 / 1984 chunks (124 cps, 32.33%), ETA: 23h 40m 58s [22:20:16] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1128.15 / 1984 chunks (123 cps, 32.33%), ETA: 23h 53m 11s [22:20:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1128.18 / 1984 chunks (122 cps, 32.33%), ETA: 24h 5m 9s [22:20:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:20:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1128.22 / 1984 chunks (121 cps, 32.34%), ETA: 24h 25m 32s [22:20:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1128.25 / 1984 chunks (119 cps, 32.34%), ETA: 24h 49m 10s [22:20:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1128.29 / 1984 chunks (117 cps, 32.341%), ETA: 25h 9m 43s [22:20:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1128.7 / 1984 chunks (151 cps, 32.365%), ETA: 19h 30m 47s [22:20:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1128.73 / 1984 chunks (151 cps, 32.366%), ETA: 19h 33m 0s [22:20:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1128.75 / 1984 chunks (151 cps, 32.368%), ETA: 19h 31m 56s [22:20:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1128.78 / 1984 chunks (150 cps, 32.37%), ETA: 19h 36m 1s [22:20:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1128.81 / 1984 chunks (148 cps, 32.371%), ETA: 19h 52m 54s [22:20:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1128.83 / 1984 chunks (148 cps, 32.373%), ETA: 19h 55m 33s [22:20:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1128.87 / 1984 chunks (148 cps, 32.374%), ETA: 19h 52m 54s [22:20:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1128.89 / 1984 chunks (149 cps, 32.376%), ETA: 19h 48m 6s [22:20:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1128.91 / 1984 chunks (148 cps, 32.377%), ETA: 19h 53m 59s [22:20:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1128.95 / 1984 chunks (149 cps, 32.379%), ETA: 19h 44m 28s [22:20:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:20:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1128.98 / 1984 chunks (150 cps, 32.381%), ETA: 19h 36m 57s [22:20:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1129 / 1984 chunks (149 cps, 32.382%), ETA: 19h 43m 59s [22:20:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1129.04 / 1984 chunks (149 cps, 32.384%), ETA: 19h 48m 12s [22:21:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1129.07 / 1984 chunks (148 cps, 32.386%), ETA: 19h 56m 30s [22:21:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1129.09 / 1984 chunks (147 cps, 32.387%), ETA: 20h 3m 1s [22:21:06] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1129.13 / 1984 chunks (148 cps, 32.389%), ETA: 19h 51m 36s [22:21:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1129.15 / 1984 chunks (149 cps, 32.391%), ETA: 19h 50m 19s [22:21:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1129.17 / 1984 chunks (149 cps, 32.392%), ETA: 19h 50m 26s [22:21:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1129.2 / 1984 chunks (145 cps, 32.394%), ETA: 20h 19m 43s [22:21:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1129.23 / 1984 chunks (141 cps, 32.395%), ETA: 20h 50m 29s [22:21:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1129.25 / 1984 chunks (139 cps, 32.397%), ETA: 21h 13m 41s [22:21:20] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1129.29 / 1984 chunks (136 cps, 32.399%), ETA: 21h 36m 3s [22:21:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1129.31 / 1984 chunks (136 cps, 32.4%), ETA: 21h 38m 50s [22:21:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:21:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1129.33 / 1984 chunks (137 cps, 32.401%), ETA: 21h 28m 32s [22:21:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1129.36 / 1984 chunks (136 cps, 32.403%), ETA: 21h 39m 57s [22:21:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1129.43 / 1984 chunks (139 cps, 32.407%), ETA: 21h 7m 49s [22:21:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1129.6 / 1984 chunks (158 cps, 32.419%), ETA: 18h 38m 5s [22:21:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1129.67 / 1984 chunks (157 cps, 32.42%), ETA: 18h 47m 45s [22:21:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1129.69 / 1984 chunks (156 cps, 32.422%), ETA: 18h 52m 59s [22:21:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1129.72 / 1984 chunks (157 cps, 32.423%), ETA: 18h 48m 33s [22:21:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1129.75 / 1984 chunks (158 cps, 32.425%), ETA: 18h 37m 14s [22:21:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1129.77 / 1984 chunks (157 cps, 32.426%), ETA: 18h 44m 5s [22:21:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1129.8 / 1984 chunks (157 cps, 32.428%), ETA: 18h 47m 18s [22:21:51] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1129.85 / 1984 chunks (157 cps, 32.431%), ETA: 18h 46m 3s [22:21:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1129.88 / 1984 chunks (157 cps, 32.433%), ETA: 18h 48m 32s [22:21:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1129.91 / 1984 chunks (157 cps, 32.434%), ETA: 18h 44m 56s [22:21:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1129.93 / 1984 chunks (157 cps, 32.436%), ETA: 18h 48m 56s [22:21:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:22:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1129.96 / 1984 chunks (158 cps, 32.437%), ETA: 18h 39m 24s [22:22:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1130.01 / 1984 chunks (160 cps, 32.44%), ETA: 18h 22m 5s [22:22:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1130.014 / 1984 chunks (157 cps, 32.44%), ETA: 18h 45m 55s [22:22:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1130.041 / 1984 chunks (156 cps, 32.442%), ETA: 18h 55m 21s [22:22:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1130.07 / 1984 chunks (152 cps, 32.443%), ETA: 19h 19m 9s [22:22:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1130.09 / 1984 chunks (149 cps, 32.445%), ETA: 19h 43m 57s [22:22:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1130.12 / 1984 chunks (146 cps, 32.446%), ETA: 20h 6m 20s [22:22:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1130.15 / 1984 chunks (144 cps, 32.448%), ETA: 20h 26m 59s [22:22:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1130.17 / 1984 chunks (141 cps, 32.449%), ETA: 20h 50m 54s [22:22:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1130.2 / 1984 chunks (139 cps, 32.451%), ETA: 21h 13m 6s [22:22:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1130.23 / 1984 chunks (136 cps, 32.453%), ETA: 21h 41m 26s [22:22:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1130.26 / 1984 chunks (133 cps, 32.454%), ETA: 22h 6m 43s [22:22:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1130.29 / 1984 chunks (130 cps, 32.456%), ETA: 22h 33m 2s [22:22:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1130.31 / 1984 chunks (128 cps, 32.457%), ETA: 23h 25s [22:22:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1130.34 / 1984 chunks (125 cps, 32.459%), ETA: 23h 34m 14s [22:22:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1130.38 / 1984 chunks (123 cps, 32.461%), ETA: 23h 56m 17s [22:22:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1130.51 / 1984 chunks (125 cps, 32.469%), ETA: 23h 31m 23s [22:22:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:22:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1130.53 / 1984 chunks (125 cps, 32.47%), ETA: 23h 30m 32s [22:22:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1130.59 / 1984 chunks (129 cps, 32.473%), ETA: 22h 52m 18s [22:22:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1130.61 / 1984 chunks (127 cps, 32.475%), ETA: 23h 4m 58s [22:22:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1130.64 / 1984 chunks (127 cps, 32.476%), ETA: 23h 13m 39s [22:22:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1130.67 / 1984 chunks (126 cps, 32.478%), ETA: 23h 17m 38s [22:22:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1130.7 / 1984 chunks (127 cps, 32.479%), ETA: 23h 11m 5s [22:22:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1130.72 / 1984 chunks (127 cps, 32.481%), ETA: 23h 14m 27s [22:23:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1130.77 / 1984 chunks (127 cps, 32.484%), ETA: 23h 7m 36s [22:23:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1130.81 / 1984 chunks (127 cps, 32.486%), ETA: 23h 14m 21s [22:23:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1130.84 / 1984 chunks (129 cps, 32.488%), ETA: 22h 45m 36s [22:23:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1130.88 / 1984 chunks (130 cps, 32.49%), ETA: 22h 41m 2s [22:23:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1130.89 / 1984 chunks (129 cps, 32.491%), ETA: 22h 53m 11s [22:23:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:23:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1130.92 / 1984 chunks (129 cps, 32.492%), ETA: 22h 49m 1s [22:23:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1130.95 / 1984 chunks (129 cps, 32.494%), ETA: 22h 48m 4s [22:23:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1130.97 / 1984 chunks (129 cps, 32.495%), ETA: 22h 42m 42s [22:23:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1131 / 1984 chunks (130 cps, 32.497%), ETA: 22h 38m 14s [22:23:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1131.02 / 1984 chunks (128 cps, 32.498%), ETA: 22h 58m 41s [22:23:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1131.05 / 1984 chunks (127 cps, 32.5%), ETA: 23h 4m 54s [22:23:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1131.09 / 1984 chunks (130 cps, 32.502%), ETA: 22h 37m 33s [22:23:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1131.11 / 1984 chunks (130 cps, 32.503%), ETA: 22h 36m 0s [22:23:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1131.15 / 1984 chunks (130 cps, 32.506%), ETA: 22h 36m 32s [22:23:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1131.18 / 1984 chunks (128 cps, 32.507%), ETA: 22h 56m 19s [22:23:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1131.21 / 1984 chunks (126 cps, 32.509%), ETA: 23h 19m 7s [22:23:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1131.23 / 1984 chunks (124 cps, 32.51%), ETA: 23h 45m 46s [22:23:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1131.26 / 1984 chunks (122 cps, 32.512%), ETA: 24h 6m 54s [22:23:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1131.29 / 1984 chunks (120 cps, 32.514%), ETA: 24h 32m 58s [22:23:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:23:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1131.32 / 1984 chunks (118 cps, 32.515%), ETA: 24h 59m 40s [22:23:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1131.35 / 1984 chunks (116 cps, 32.517%), ETA: 25h 22m 14s [22:23:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1131.37 / 1984 chunks (114 cps, 32.518%), ETA: 25h 46m 1s [22:23:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1131.52 / 1984 chunks (122 cps, 32.527%), ETA: 24h 9m 59s [22:23:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1131.55 / 1984 chunks (123 cps, 32.528%), ETA: 23h 55m 22s [22:23:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1131.57 / 1984 chunks (122 cps, 32.53%), ETA: 24h 45s [22:24:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1131.6 / 1984 chunks (121 cps, 32.531%), ETA: 24h 18m 47s [22:24:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1131.65 / 1984 chunks (122 cps, 32.534%), ETA: 24h 4m 59s [22:24:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1131.68 / 1984 chunks (121 cps, 32.536%), ETA: 24h 15m 31s [22:24:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1131.72 / 1984 chunks (122 cps, 32.538%), ETA: 24h 9m 57s [22:24:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1131.75 / 1984 chunks (121 cps, 32.54%), ETA: 24h 11m 55s [22:24:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1131.78 / 1984 chunks (122 cps, 32.542%), ETA: 24h 6m 55s [22:24:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1131.81 / 1984 chunks (119 cps, 32.543%), ETA: 24h 37m 42s [22:24:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1131.83 / 1984 chunks (120 cps, 32.545%), ETA: 24h 32m 24s [22:24:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1131.88 / 1984 chunks (123 cps, 32.547%), ETA: 23h 54m 55s [22:24:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1131.91 / 1984 chunks (124 cps, 32.549%), ETA: 23h 46m 17s [22:24:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1131.95 / 1984 chunks (124 cps, 32.551%), ETA: 23h 36m 58s [22:24:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:24:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1131.959 / 1984 chunks (122 cps, 32.552%), ETA: 24h 34s [22:24:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1132 / 1984 chunks (123 cps, 32.554%), ETA: 23h 54m 1s [22:24:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1132.03 / 1984 chunks (121 cps, 32.556%), ETA: 24h 11m 7s [22:24:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1132.05 / 1984 chunks (121 cps, 32.557%), ETA: 24h 12m 30s [22:24:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1132.08 / 1984 chunks (121 cps, 32.559%), ETA: 24h 16m 3s [22:24:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1132.11 / 1984 chunks (121 cps, 32.56%), ETA: 24h 17m 30s [22:24:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1132.14 / 1984 chunks (122 cps, 32.562%), ETA: 24h 4m 14s [22:24:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1132.16 / 1984 chunks (120 cps, 32.564%), ETA: 24h 25m 1s [22:24:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1132.2 / 1984 chunks (119 cps, 32.566%), ETA: 24h 44m 30s [22:24:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1132.23 / 1984 chunks (117 cps, 32.567%), ETA: 25h 3m 18s [22:24:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1132.26 / 1984 chunks (115 cps, 32.57%), ETA: 25h 36m 35s [22:24:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1132.7 / 1984 chunks (149 cps, 32.594%), ETA: 19h 45m 45s [22:25:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:25:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1132.71 / 1984 chunks (148 cps, 32.595%), ETA: 19h 51m 42s [22:25:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1132.75 / 1984 chunks (147 cps, 32.598%), ETA: 19h 57m 2s [22:25:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1132.78 / 1984 chunks (147 cps, 32.599%), ETA: 19h 59m 48s [22:25:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1132.81 / 1984 chunks (148 cps, 32.601%), ETA: 19h 51m 29s [22:25:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1132.83 / 1984 chunks (146 cps, 32.602%), ETA: 20h 6m 17s [22:25:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1132.88 / 1984 chunks (148 cps, 32.605%), ETA: 19h 49m 48s [22:25:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1132.9 / 1984 chunks (147 cps, 32.606%), ETA: 20h 1m 42s [22:25:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1132.93 / 1984 chunks (147 cps, 32.608%), ETA: 19h 57m 16s [22:25:22] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1132.95 / 1984 chunks (146 cps, 32.609%), ETA: 20h 7m 54s [22:25:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1132.98 / 1984 chunks (147 cps, 32.611%), ETA: 20h 19s [22:25:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1133.01 / 1984 chunks (148 cps, 32.612%), ETA: 19h 53m 25s [22:25:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1133.03 / 1984 chunks (148 cps, 32.614%), ETA: 19h 50m 45s [22:25:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1133.05 / 1984 chunks (146 cps, 32.615%), ETA: 20h 8m 10s [22:25:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1133.08 / 1984 chunks (145 cps, 32.617%), ETA: 20h 12m 24s [22:25:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1133.1 / 1984 chunks (145 cps, 32.618%), ETA: 20h 18m 24s [22:25:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1133.13 / 1984 chunks (144 cps, 32.62%), ETA: 20h 22m 16s [22:25:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1133.17 / 1984 chunks (143 cps, 32.622%), ETA: 20h 30m 52s [22:25:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1133.2 / 1984 chunks (139 cps, 32.623%), ETA: 21h 6m 38s [22:25:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:25:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1133.23 / 1984 chunks (137 cps, 32.625%), ETA: 21h 28m 16s [22:25:50] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1133.25 / 1984 chunks (134 cps, 32.627%), ETA: 21h 53m 18s [22:25:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1133.28 / 1984 chunks (132 cps, 32.628%), ETA: 22h 15m 4s [22:25:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1133.31 / 1984 chunks (133 cps, 32.63%), ETA: 22h 7m 57s [22:25:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1133.33 / 1984 chunks (133 cps, 32.631%), ETA: 22h 8m 40s [22:25:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1133.36 / 1984 chunks (133 cps, 32.633%), ETA: 22h 1m 26s [22:26:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1133.39 / 1984 chunks (133 cps, 32.634%), ETA: 22h 4m 6s [22:26:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1133.64 / 1984 chunks (158 cps, 32.649%), ETA: 18h 35m 30s [22:26:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1133.66 / 1984 chunks (157 cps, 32.65%), ETA: 18h 42m 50s [22:26:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1133.71 / 1984 chunks (158 cps, 32.653%), ETA: 18h 32m 51s [22:26:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1133.74 / 1984 chunks (159 cps, 32.655%), ETA: 18h 28m 13s [22:26:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1133.77 / 1984 chunks (159 cps, 32.656%), ETA: 18h 27m 4s [22:26:17] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1133.8 / 1984 chunks (159 cps, 32.658%), ETA: 18h 28m 43s [22:26:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1133.85 / 1984 chunks (160 cps, 32.661%), ETA: 18h 19m 16s [22:26:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:26:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1133.87 / 1984 chunks (160 cps, 32.662%), ETA: 18h 18m 28s [22:26:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1133.93 / 1984 chunks (161 cps, 32.665%), ETA: 18h 16m 19s [22:26:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1133.96 / 1984 chunks (162 cps, 32.667%), ETA: 18h 9m 0s [22:26:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1133.98 / 1984 chunks (161 cps, 32.669%), ETA: 18h 14m 41s [22:26:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1134.01 / 1984 chunks (162 cps, 32.67%), ETA: 18h 6m 30s [22:26:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1134.04 / 1984 chunks (163 cps, 32.672%), ETA: 18h 42s [22:26:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1134.06 / 1984 chunks (158 cps, 32.673%), ETA: 18h 31m 27s [22:26:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1134.09 / 1984 chunks (155 cps, 32.675%), ETA: 18h 56m 17s [22:26:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1134.11 / 1984 chunks (152 cps, 32.676%), ETA: 19h 17m 54s [22:26:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1134.13 / 1984 chunks (149 cps, 32.677%), ETA: 19h 39m 15s [22:26:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1134.15 / 1984 chunks (147 cps, 32.678%), ETA: 20h 48s [22:26:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1134.17 / 1984 chunks (143 cps, 32.68%), ETA: 20h 28m 20s [22:26:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1134.2 / 1984 chunks (140 cps, 32.681%), ETA: 20h 56m 30s [22:26:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1134.23 / 1984 chunks (138 cps, 32.683%), ETA: 21h 17m 58s [22:26:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1134.25 / 1984 chunks (135 cps, 32.684%), ETA: 21h 41m 22s [22:26:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:26:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1134.28 / 1984 chunks (133 cps, 32.686%), ETA: 22h 2m 10s [22:27:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1134.31 / 1984 chunks (131 cps, 32.687%), ETA: 22h 25m 59s [22:27:03] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1134.33 / 1984 chunks (128 cps, 32.689%), ETA: 22h 54m 17s [22:27:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1134.36 / 1984 chunks (126 cps, 32.69%), ETA: 23h 16m 54s [22:27:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1134.39 / 1984 chunks (124 cps, 32.692%), ETA: 23h 39m 18s [22:27:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1134.53 / 1984 chunks (129 cps, 32.7%), ETA: 22h 47m 8s [22:27:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1134.55 / 1984 chunks (128 cps, 32.701%), ETA: 22h 54m 26s [22:27:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1134.58 / 1984 chunks (128 cps, 32.703%), ETA: 22h 52m 54s [22:27:18] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1134.61 / 1984 chunks (127 cps, 32.705%), ETA: 22h 59m 58s [22:27:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1134.65 / 1984 chunks (128 cps, 32.707%), ETA: 22h 55m 39s [22:27:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1134.68 / 1984 chunks (127 cps, 32.709%), ETA: 23h 5m 5s [22:27:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1134.71 / 1984 chunks (127 cps, 32.71%), ETA: 23h 5m 43s [22:27:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1134.73 / 1984 chunks (128 cps, 32.712%), ETA: 22h 50m 38s [22:27:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1134.76 / 1984 chunks (128 cps, 32.713%), ETA: 22h 50m 14s [22:27:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:27:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1134.81 / 1984 chunks (128 cps, 32.716%), ETA: 22h 52m 10s [22:27:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1134.85 / 1984 chunks (131 cps, 32.718%), ETA: 22h 24m 31s [22:27:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1134.87 / 1984 chunks (132 cps, 32.72%), ETA: 22h 10m 38s [22:27:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1134.9 / 1984 chunks (131 cps, 32.721%), ETA: 22h 19m 31s [22:27:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1134.93 / 1984 chunks (130 cps, 32.723%), ETA: 22h 30m 23s [22:27:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1134.95 / 1984 chunks (130 cps, 32.724%), ETA: 22h 32m 5s [22:27:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1134.99 / 1984 chunks (132 cps, 32.726%), ETA: 22h 15m 35s [22:27:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1135.02 / 1984 chunks (131 cps, 32.728%), ETA: 22h 21m 53s [22:27:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1135.04 / 1984 chunks (130 cps, 32.73%), ETA: 22h 32m 27s [22:27:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1135.08 / 1984 chunks (132 cps, 32.732%), ETA: 22h 15m 58s [22:27:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1135.1 / 1984 chunks (132 cps, 32.733%), ETA: 22h 12m 49s [22:27:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1135.13 / 1984 chunks (132 cps, 32.734%), ETA: 22h 8m 44s [22:28:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1135.16 / 1984 chunks (133 cps, 32.736%), ETA: 22h 53s [22:28:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1135.17 / 1984 chunks (131 cps, 32.737%), ETA: 22h 22m 58s [22:28:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1135.2 / 1984 chunks (127 cps, 32.738%), ETA: 23h 3m 36s [22:28:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1135.23 / 1984 chunks (125 cps, 32.74%), ETA: 23h 29m 5s [22:28:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1135.25 / 1984 chunks (123 cps, 32.742%), ETA: 23h 52m 2s [22:28:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1135.28 / 1984 chunks (121 cps, 32.743%), ETA: 24h 15m 43s [22:28:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:28:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1135.31 / 1984 chunks (119 cps, 32.745%), ETA: 24h 39m 40s [22:28:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1135.318 / 1984 chunks (117 cps, 32.746%), ETA: 25h 2m 20s [22:28:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1135.347 / 1984 chunks (115 cps, 32.747%), ETA: 25h 24m 43s [22:28:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1135.37 / 1984 chunks (113 cps, 32.749%), ETA: 25h 48m 52s [22:28:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1135.51 / 1984 chunks (120 cps, 32.757%), ETA: 24h 20m 25s [22:28:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1135.54 / 1984 chunks (120 cps, 32.758%), ETA: 24h 22m 39s [22:28:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1135.56 / 1984 chunks (119 cps, 32.76%), ETA: 24h 32m 1s [22:28:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1135.61 / 1984 chunks (118 cps, 32.762%), ETA: 24h 47m 17s [22:28:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1135.66 / 1984 chunks (119 cps, 32.765%), ETA: 24h 30m 35s [22:28:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1135.69 / 1984 chunks (121 cps, 32.767%), ETA: 24h 14m 39s [22:28:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1135.72 / 1984 chunks (121 cps, 32.769%), ETA: 24h 15m 54s [22:28:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1135.76 / 1984 chunks (121 cps, 32.771%), ETA: 24h 11m 32s [22:28:45] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1135.762 / 1984 chunks (119 cps, 32.771%), ETA: 24h 36m 56s [22:28:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1135.81 / 1984 chunks (119 cps, 32.774%), ETA: 24h 35m 23s [22:28:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1135.86 / 1984 chunks (121 cps, 32.777%), ETA: 24h 14m 46s [22:28:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:28:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1135.89 / 1984 chunks (122 cps, 32.778%), ETA: 23h 55m 14s [22:28:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1135.91 / 1984 chunks (120 cps, 32.78%), ETA: 24h 19m 9s [22:29:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1135.96 / 1984 chunks (122 cps, 32.782%), ETA: 24h 5m 47s [22:29:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1135.99 / 1984 chunks (122 cps, 32.784%), ETA: 23h 58m 19s [22:29:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1136.01 / 1984 chunks (122 cps, 32.786%), ETA: 24h 4m 16s [22:29:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1136.04 / 1984 chunks (121 cps, 32.787%), ETA: 24h 7m 26s [22:29:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1136.07 / 1984 chunks (120 cps, 32.789%), ETA: 24h 21m 36s [22:29:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1136.1 / 1984 chunks (123 cps, 32.791%), ETA: 23h 52m 40s [22:29:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1136.12 / 1984 chunks (123 cps, 32.792%), ETA: 23h 52m 18s [22:29:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1136.15 / 1984 chunks (122 cps, 32.794%), ETA: 23h 54m 27s [22:29:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1136.18 / 1984 chunks (120 cps, 32.795%), ETA: 24h 25m 19s [22:29:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1136.2 / 1984 chunks (118 cps, 32.797%), ETA: 24h 50m 5s [22:29:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1136.23 / 1984 chunks (115 cps, 32.798%), ETA: 25h 29m 38s [22:29:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1136.3 / 1984 chunks (115 cps, 32.802%), ETA: 25h 25m 33s [22:29:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1136.69 / 1984 chunks (149 cps, 32.82%), ETA: 19h 37m 37s [22:29:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:29:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1136.7 / 1984 chunks (149 cps, 32.826%), ETA: 19h 38m 50s [22:29:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1136.75 / 1984 chunks (149 cps, 32.828%), ETA: 19h 39m 40s [22:29:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1136.8 / 1984 chunks (150 cps, 32.831%), ETA: 19h 28m 32s [22:29:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1136.82 / 1984 chunks (152 cps, 32.832%), ETA: 19h 18m 45s [22:29:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1136.84 / 1984 chunks (151 cps, 32.833%), ETA: 19h 24m 1s [22:29:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1136.87 / 1984 chunks (151 cps, 32.835%), ETA: 19h 27m 13s [22:29:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1136.89 / 1984 chunks (150 cps, 32.836%), ETA: 19h 33m 43s [22:29:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1136.92 / 1984 chunks (148 cps, 32.838%), ETA: 19h 44m 23s [22:29:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1136.95 / 1984 chunks (148 cps, 32.84%), ETA: 19h 43m 4s [22:29:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1136.99 / 1984 chunks (153 cps, 32.842%), ETA: 19h 9m 26s [22:29:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1137 / 1984 chunks (150 cps, 32.843%), ETA: 19h 28m 19s [22:29:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1137.03 / 1984 chunks (150 cps, 32.844%), ETA: 19h 32m 55s [22:30:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1137.06 / 1984 chunks (150 cps, 32.846%), ETA: 19h 27m 5s [22:30:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1137.08 / 1984 chunks (151 cps, 32.847%), ETA: 19h 25m 46s [22:30:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1137.11 / 1984 chunks (149 cps, 32.849%), ETA: 19h 35m 59s [22:30:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1137.14 / 1984 chunks (150 cps, 32.851%), ETA: 19h 32m 49s [22:30:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:30:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1137.18 / 1984 chunks (148 cps, 32.853%), ETA: 19h 49m 58s [22:30:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1137.21 / 1984 chunks (144 cps, 32.855%), ETA: 20h 18m 20s [22:30:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1137.24 / 1984 chunks (141 cps, 32.856%), ETA: 20h 45m 35s [22:30:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1137.27 / 1984 chunks (140 cps, 32.858%), ETA: 20h 54m 7s [22:30:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1137.29 / 1984 chunks (138 cps, 32.859%), ETA: 21h 12m 51s [22:30:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1137.32 / 1984 chunks (139 cps, 32.861%), ETA: 21h 2m 29s [22:30:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1137.35 / 1984 chunks (139 cps, 32.863%), ETA: 20h 58m 58s [22:30:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1137.38 / 1984 chunks (140 cps, 32.864%), ETA: 20h 54m 31s [22:30:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1137.63 / 1984 chunks (163 cps, 32.879%), ETA: 17h 57m 47s [22:30:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1137.66 / 1984 chunks (162 cps, 32.88%), ETA: 18h 7m 12s [22:30:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1137.69 / 1984 chunks (163 cps, 32.883%), ETA: 17h 58m 22s [22:30:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1137.72 / 1984 chunks (164 cps, 32.884%), ETA: 17h 52m 24s [22:30:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1137.75 / 1984 chunks (162 cps, 32.886%), ETA: 18h 4m 22s [22:30:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1137.77 / 1984 chunks (161 cps, 32.887%), ETA: 18h 11m 11s [22:30:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1137.81 / 1984 chunks (161 cps, 32.889%), ETA: 18h 13m 7s [22:30:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:30:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1137.85 / 1984 chunks (163 cps, 32.892%), ETA: 17h 56m 48s [22:30:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1137.86 / 1984 chunks (163 cps, 32.893%), ETA: 17h 54m 29s [22:30:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1137.89 / 1984 chunks (164 cps, 32.894%), ETA: 17h 49m 11s [22:30:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1137.92 / 1984 chunks (162 cps, 32.896%), ETA: 18h 44s [22:30:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1137.94 / 1984 chunks (161 cps, 32.897%), ETA: 18h 8m 50s [22:31:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1137.99 / 1984 chunks (162 cps, 32.9%), ETA: 18h 5m 27s [22:31:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1138.02 / 1984 chunks (163 cps, 32.901%), ETA: 17h 58m 14s [22:31:07] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1138.07 / 1984 chunks (161 cps, 32.904%), ETA: 18h 11m 11s [22:31:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1138.077 / 1984 chunks (158 cps, 32.905%), ETA: 18h 32m 55s [22:31:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1138.104 / 1984 chunks (154 cps, 32.906%), ETA: 18h 59m 47s [22:31:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1138.13 / 1984 chunks (150 cps, 32.908%), ETA: 19h 33m 12s [22:31:17] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1138.16 / 1984 chunks (146 cps, 32.909%), ETA: 19h 58m 32s [22:31:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1138.18 / 1984 chunks (143 cps, 32.911%), ETA: 20h 23m 53s [22:31:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:31:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1138.21 / 1984 chunks (141 cps, 32.912%), ETA: 20h 47m 20s [22:31:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1138.24 / 1984 chunks (138 cps, 32.914%), ETA: 21h 10m 4s [22:31:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1138.27 / 1984 chunks (136 cps, 32.916%), ETA: 21h 33m 34s [22:31:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1138.3 / 1984 chunks (133 cps, 32.918%), ETA: 21h 58m 29s [22:31:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1138.33 / 1984 chunks (131 cps, 32.919%), ETA: 22h 20m 38s [22:31:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1138.35 / 1984 chunks (128 cps, 32.921%), ETA: 22h 49m 19s [22:31:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1138.38 / 1984 chunks (126 cps, 32.922%), ETA: 23h 14m 5s [22:31:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1138.52 / 1984 chunks (129 cps, 32.93%), ETA: 22h 36m 58s [22:31:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1138.56 / 1984 chunks (129 cps, 32.933%), ETA: 22h 41m 15s [22:31:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1138.59 / 1984 chunks (130 cps, 32.934%), ETA: 22h 29m 52s [22:31:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1138.62 / 1984 chunks (129 cps, 32.936%), ETA: 22h 42m 34s [22:31:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1138.64 / 1984 chunks (128 cps, 32.937%), ETA: 22h 49m 49s [22:31:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1138.67 / 1984 chunks (127 cps, 32.939%), ETA: 22h 58m 40s [22:31:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1138.71 / 1984 chunks (130 cps, 32.941%), ETA: 22h 25m 11s [22:31:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1138.73 / 1984 chunks (129 cps, 32.943%), ETA: 22h 35m 54s [22:31:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:31:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1138.76 / 1984 chunks (130 cps, 32.944%), ETA: 22h 32m 44s [22:32:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1138.8 / 1984 chunks (131 cps, 32.947%), ETA: 22h 14m 55s [22:32:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1138.84 / 1984 chunks (132 cps, 32.949%), ETA: 22h 7m 7s [22:32:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1138.85 / 1984 chunks (133 cps, 32.95%), ETA: 22h 2m 11s [22:32:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1138.88 / 1984 chunks (133 cps, 32.951%), ETA: 21h 54m 38s [22:32:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1138.91 / 1984 chunks (132 cps, 32.953%), ETA: 22h 11m 23s [22:32:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1138.94 / 1984 chunks (132 cps, 32.955%), ETA: 22h 6m 50s [22:32:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1138.97 / 1984 chunks (132 cps, 32.956%), ETA: 22h 7m 49s [22:32:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1139 / 1984 chunks (131 cps, 32.958%), ETA: 22h 22m 16s [22:32:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1139.02 / 1984 chunks (130 cps, 32.96%), ETA: 22h 25m 12s [22:32:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1139.07 / 1984 chunks (131 cps, 32.962%), ETA: 22h 15m 47s [22:32:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1139.077 / 1984 chunks (132 cps, 32.963%), ETA: 22h 12m 35s [22:32:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1139.103 / 1984 chunks (132 cps, 32.964%), ETA: 22h 12m 2s [22:32:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1139.13 / 1984 chunks (130 cps, 32.966%), ETA: 22h 24m 52s [22:32:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1139.17 / 1984 chunks (130 cps, 32.968%), ETA: 22h 25m 37s [22:32:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1139.2 / 1984 chunks (127 cps, 32.97%), ETA: 22h 59m 56s [22:32:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1139.23 / 1984 chunks (125 cps, 32.971%), ETA: 23h 26m 15s [22:32:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:32:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1139.27 / 1984 chunks (122 cps, 32.974%), ETA: 23h 53m 47s [22:32:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1139.3 / 1984 chunks (120 cps, 32.975%), ETA: 24h 25m 2s [22:32:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1139.32 / 1984 chunks (117 cps, 32.977%), ETA: 24h 56m 20s [22:32:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1139.35 / 1984 chunks (115 cps, 32.979%), ETA: 25h 22m 42s [22:32:50] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1139.38 / 1984 chunks (113 cps, 32.98%), ETA: 25h 48m 38s [22:32:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1139.52 / 1984 chunks (121 cps, 32.988%), ETA: 24h 2m 49s [22:32:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1139.54 / 1984 chunks (123 cps, 32.99%), ETA: 23h 47m 43s [22:32:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1139.58 / 1984 chunks (123 cps, 32.992%), ETA: 23h 43m 10s [22:32:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1139.6 / 1984 chunks (122 cps, 32.993%), ETA: 23h 55m 47s [22:33:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1139.64 / 1984 chunks (123 cps, 32.996%), ETA: 23h 42m 40s [22:33:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1139.68 / 1984 chunks (124 cps, 32.997%), ETA: 23h 27m 26s [22:33:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1139.69 / 1984 chunks (123 cps, 32.998%), ETA: 23h 44m 39s [22:33:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:33:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1139.72 / 1984 chunks (124 cps, 33%), ETA: 23h 26m 41s [22:33:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1139.75 / 1984 chunks (124 cps, 33.002%), ETA: 23h 27m 53s [22:33:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1139.78 / 1984 chunks (124 cps, 33.003%), ETA: 23h 33m 24s [22:33:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1139.82 / 1984 chunks (124 cps, 33.006%), ETA: 23h 36m 15s [22:33:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1139.828 / 1984 chunks (122 cps, 33.006%), ETA: 23h 57m 27s [22:33:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1139.863 / 1984 chunks (123 cps, 33.008%), ETA: 23h 39m 44s [22:33:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1139.89 / 1984 chunks (124 cps, 33.01%), ETA: 23h 27m 29s [22:33:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1139.91 / 1984 chunks (124 cps, 33.011%), ETA: 23h 28m 12s [22:33:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1139.95 / 1984 chunks (124 cps, 33.013%), ETA: 23h 27m 3s [22:33:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1139.98 / 1984 chunks (123 cps, 33.015%), ETA: 23h 39m 21s [22:33:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1140.01 / 1984 chunks (123 cps, 33.017%), ETA: 23h 45m 39s [22:33:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1140.04 / 1984 chunks (122 cps, 33.018%), ETA: 23h 51m 30s [22:33:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1140.08 / 1984 chunks (121 cps, 33.021%), ETA: 24h 3m 46s [22:33:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:33:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1140.11 / 1984 chunks (121 cps, 33.022%), ETA: 24h 5m 21s [22:33:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1140.15 / 1984 chunks (123 cps, 33.025%), ETA: 23h 37m 32s [22:33:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1140.18 / 1984 chunks (120 cps, 33.026%), ETA: 24h 14m 44s [22:33:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1140.2 / 1984 chunks (118 cps, 33.028%), ETA: 24h 44m 42s [22:33:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1140.23 / 1984 chunks (116 cps, 33.029%), ETA: 25h 11m 41s [22:33:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1140.27 / 1984 chunks (113 cps, 33.032%), ETA: 25h 41m 52s [22:33:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1140.69 / 1984 chunks (148 cps, 33.06%), ETA: 19h 41m 28s [22:34:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1140.7 / 1984 chunks (150 cps, 33.06%), ETA: 19h 30m 27s [22:34:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1140.75 / 1984 chunks (150 cps, 33.06%), ETA: 19h 30m 9s [22:34:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1140.78 / 1984 chunks (149 cps, 33.061%), ETA: 19h 32m 18s [22:34:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1140.8 / 1984 chunks (149 cps, 33.063%), ETA: 19h 33m 36s [22:34:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1140.83 / 1984 chunks (149 cps, 33.064%), ETA: 19h 38m 9s [22:34:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:34:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1140.86 / 1984 chunks (149 cps, 33.066%), ETA: 19h 35m 50s [22:34:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1140.88 / 1984 chunks (149 cps, 33.067%), ETA: 19h 37m 30s [22:34:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1140.91 / 1984 chunks (148 cps, 33.069%), ETA: 19h 44m 56s [22:34:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1140.94 / 1984 chunks (147 cps, 33.071%), ETA: 19h 47m 17s [22:34:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1140.98 / 1984 chunks (146 cps, 33.073%), ETA: 20h 16s [22:34:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1141.01 / 1984 chunks (148 cps, 33.075%), ETA: 19h 44m 26s [22:34:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1141.03 / 1984 chunks (146 cps, 33.076%), ETA: 19h 55m 39s [22:34:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1141.05 / 1984 chunks (146 cps, 33.077%), ETA: 19h 56m 47s [22:34:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1141.09 / 1984 chunks (147 cps, 33.079%), ETA: 19h 51m 32s [22:34:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1141.12 / 1984 chunks (148 cps, 33.081%), ETA: 19h 43m 50s [22:34:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1141.14 / 1984 chunks (148 cps, 33.082%), ETA: 19h 44m 49s [22:34:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1141.18 / 1984 chunks (145 cps, 33.085%), ETA: 20h 10m 53s [22:34:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1141.21 / 1984 chunks (141 cps, 33.086%), ETA: 20h 38m 26s [22:34:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1141.23 / 1984 chunks (138 cps, 33.088%), ETA: 21h 6m 44s [22:34:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1141.26 / 1984 chunks (136 cps, 33.089%), ETA: 21h 30m 34s [22:34:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:34:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1141.3 / 1984 chunks (137 cps, 33.091%), ETA: 21h 14m 35s [22:34:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1141.31 / 1984 chunks (137 cps, 33.092%), ETA: 21h 14m 55s [22:34:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1141.34 / 1984 chunks (137 cps, 33.094%), ETA: 21h 20m 3s [22:34:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1141.37 / 1984 chunks (136 cps, 33.095%), ETA: 21h 24m 48s [22:35:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1141.62 / 1984 chunks (162 cps, 33.11%), ETA: 17h 57m 59s [22:35:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1141.65 / 1984 chunks (161 cps, 33.112%), ETA: 18h 9m 26s [22:35:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1141.67 / 1984 chunks (161 cps, 33.113%), ETA: 18h 9m 13s [22:35:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1141.7 / 1984 chunks (158 cps, 33.115%), ETA: 18h 23m 54s [22:35:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1141.73 / 1984 chunks (159 cps, 33.117%), ETA: 18h 23m 25s [22:35:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1141.77 / 1984 chunks (162 cps, 33.119%), ETA: 18h 1m 28s [22:35:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1141.8 / 1984 chunks (163 cps, 33.121%), ETA: 17h 56m 20s [22:35:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1141.85 / 1984 chunks (165 cps, 33.124%), ETA: 17h 41m 18s [22:35:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1141.88 / 1984 chunks (163 cps, 33.125%), ETA: 17h 51m 50s [22:35:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1141.93 / 1984 chunks (166 cps, 33.128%), ETA: 17h 37m 5s [22:35:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:35:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1141.98 / 1984 chunks (167 cps, 33.131%), ETA: 17h 27m 16s [22:35:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1142.01 / 1984 chunks (167 cps, 33.132%), ETA: 17h 26m 17s [22:35:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1142.04 / 1984 chunks (168 cps, 33.134%), ETA: 17h 20m 8s [22:35:34] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1142.06 / 1984 chunks (165 cps, 33.136%), ETA: 17h 40m 44s [22:35:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1142.08 / 1984 chunks (162 cps, 33.137%), ETA: 18h 2m 22s [22:35:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1142.1 / 1984 chunks (158 cps, 33.138%), ETA: 18h 27m 29s [22:35:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1142.13 / 1984 chunks (154 cps, 33.14%), ETA: 18h 53m 22s [22:35:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1142.16 / 1984 chunks (151 cps, 33.141%), ETA: 19h 17m 3s [22:35:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1142.19 / 1984 chunks (148 cps, 33.143%), ETA: 19h 40m 32s [22:35:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1142.196 / 1984 chunks (145 cps, 33.143%), ETA: 20h 5m 58s [22:35:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1142.224 / 1984 chunks (142 cps, 33.145%), ETA: 20h 28m 41s [22:35:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1142.25 / 1984 chunks (139 cps, 33.147%), ETA: 20h 59m 1s [22:35:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1142.28 / 1984 chunks (136 cps, 33.148%), ETA: 21h 21m 38s [22:35:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:35:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1142.3 / 1984 chunks (134 cps, 33.15%), ETA: 21h 45m 1s [22:35:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1142.33 / 1984 chunks (131 cps, 33.151%), ETA: 22h 9m 35s [22:36:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1142.36 / 1984 chunks (129 cps, 33.153%), ETA: 22h 34m 43s [22:36:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1142.38 / 1984 chunks (127 cps, 33.154%), ETA: 22h 58m 17s [22:36:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1142.52 / 1984 chunks (131 cps, 33.162%), ETA: 22h 10m 57s [22:36:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1142.55 / 1984 chunks (131 cps, 33.164%), ETA: 22h 14m 12s [22:36:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1142.59 / 1984 chunks (130 cps, 33.166%), ETA: 22h 21m 58s [22:36:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1142.64 / 1984 chunks (131 cps, 33.169%), ETA: 22h 10m 19s [22:36:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1142.67 / 1984 chunks (133 cps, 33.171%), ETA: 21h 58m 9s [22:36:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1142.69 / 1984 chunks (132 cps, 33.172%), ETA: 22h 4m 58s [22:36:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1142.72 / 1984 chunks (131 cps, 33.174%), ETA: 22h 17m 39s [22:36:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1142.75 / 1984 chunks (132 cps, 33.175%), ETA: 22h 8m 9s [22:36:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1142.77 / 1984 chunks (131 cps, 33.177%), ETA: 22h 10m 22s [22:36:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:36:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1142.82 / 1984 chunks (133 cps, 33.179%), ETA: 21h 51m 54s [22:36:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1142.84 / 1984 chunks (134 cps, 33.181%), ETA: 21h 44m 59s [22:36:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1142.89 / 1984 chunks (135 cps, 33.184%), ETA: 21h 32m 32s [22:36:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1142.93 / 1984 chunks (133 cps, 33.186%), ETA: 21h 49m 6s [22:36:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1142.95 / 1984 chunks (133 cps, 33.187%), ETA: 21h 55m 52s [22:36:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1142.98 / 1984 chunks (132 cps, 33.189%), ETA: 21h 59m 20s [22:36:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1143.01 / 1984 chunks (134 cps, 33.191%), ETA: 21h 39m 7s [22:36:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1143.03 / 1984 chunks (132 cps, 33.192%), ETA: 21h 59m 55s [22:36:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1143.06 / 1984 chunks (132 cps, 33.194%), ETA: 21h 59m 52s [22:36:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1143.1 / 1984 chunks (135 cps, 33.196%), ETA: 21h 36m 32s [22:36:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1143.14 / 1984 chunks (134 cps, 33.198%), ETA: 21h 39m 48s [22:36:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1143.18 / 1984 chunks (132 cps, 33.201%), ETA: 22h 1m 20s [22:37:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1143.21 / 1984 chunks (130 cps, 33.202%), ETA: 22h 26m 33s [22:37:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1143.23 / 1984 chunks (127 cps, 33.204%), ETA: 22h 53m 58s [22:37:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1143.28 / 1984 chunks (125 cps, 33.206%), ETA: 23h 17m 25s [22:37:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1143.32 / 1984 chunks (123 cps, 33.209%), ETA: 23h 37m 35s [22:37:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1143.35 / 1984 chunks (120 cps, 33.211%), ETA: 24h 18m 38s [22:37:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:37:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1143.4 / 1984 chunks (122 cps, 33.213%), ETA: 23h 55m 25s [22:37:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1143.48 / 1984 chunks (125 cps, 33.218%), ETA: 23h 10m 58s [22:37:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1143.53 / 1984 chunks (127 cps, 33.221%), ETA: 22h 51m 51s [22:37:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1143.56 / 1984 chunks (127 cps, 33.223%), ETA: 22h 55m 3s [22:37:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1143.59 / 1984 chunks (126 cps, 33.224%), ETA: 23h 6m 45s [22:37:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1143.62 / 1984 chunks (125 cps, 33.226%), ETA: 23h 12m 30s [22:37:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1143.64 / 1984 chunks (126 cps, 33.227%), ETA: 23h 7m 45s [22:37:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1143.67 / 1984 chunks (124 cps, 33.229%), ETA: 23h 25m 14s [22:37:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1143.71 / 1984 chunks (126 cps, 33.232%), ETA: 23h 7m 9s [22:37:35] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1143.72 / 1984 chunks (124 cps, 33.232%), ETA: 23h 28m 10s [22:37:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1143.76 / 1984 chunks (125 cps, 33.234%), ETA: 23h 18m 6s [22:37:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1143.77 / 1984 chunks (123 cps, 33.235%), ETA: 23h 37m 0s [22:37:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1143.81 / 1984 chunks (125 cps, 33.237%), ETA: 23h 19m 2s [22:37:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:37:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1143.83 / 1984 chunks (125 cps, 33.238%), ETA: 23h 19m 51s [22:37:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1143.85 / 1984 chunks (125 cps, 33.24%), ETA: 23h 15m 50s [22:37:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1143.88 / 1984 chunks (125 cps, 33.241%), ETA: 23h 19m 44s [22:37:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1143.93 / 1984 chunks (125 cps, 33.244%), ETA: 23h 10m 44s [22:37:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1143.95 / 1984 chunks (126 cps, 33.246%), ETA: 22h 59m 31s [22:37:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1143.98 / 1984 chunks (124 cps, 33.247%), ETA: 23h 23m 2s [22:38:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1144.03 / 1984 chunks (125 cps, 33.25%), ETA: 23h 14m 15s [22:38:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1144.07 / 1984 chunks (125 cps, 33.252%), ETA: 23h 12m 46s [22:38:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1144.09 / 1984 chunks (125 cps, 33.254%), ETA: 23h 15m 33s [22:38:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1144.12 / 1984 chunks (125 cps, 33.255%), ETA: 23h 15m 23s [22:38:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1144.15 / 1984 chunks (125 cps, 33.257%), ETA: 23h 17m 4s [22:38:14] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1144.17 / 1984 chunks (122 cps, 33.258%), ETA: 23h 49m 40s [22:38:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1144.2 / 1984 chunks (119 cps, 33.26%), ETA: 24h 20m 17s [22:38:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1144.22 / 1984 chunks (117 cps, 33.261%), ETA: 24h 52m 6s [22:38:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:38:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1144.26 / 1984 chunks (115 cps, 33.264%), ETA: 25h 13m 27s [22:38:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1144.53 / 1984 chunks (137 cps, 33.279%), ETA: 21h 11m 9s [22:38:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1144.7 / 1984 chunks (151 cps, 33.29%), ETA: 19h 17m 54s [22:38:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1144.74 / 1984 chunks (151 cps, 33.29%), ETA: 19h 12m 19s [22:38:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1144.77 / 1984 chunks (150 cps, 33.29%), ETA: 19h 19m 52s [22:38:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1144.79 / 1984 chunks (151 cps, 33.29%), ETA: 19h 12m 58s [22:38:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1144.82 / 1984 chunks (151 cps, 33.3%), ETA: 19h 18m 33s [22:38:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1144.87 / 1984 chunks (152 cps, 33.3%), ETA: 19h 8m 14s [22:38:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1144.89 / 1984 chunks (151 cps, 33.3%), ETA: 19h 12m 32s [22:38:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1144.9 / 1984 chunks (149 cps, 33.301%), ETA: 19h 30m 17s [22:38:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1144.93 / 1984 chunks (147 cps, 33.302%), ETA: 19h 44m 9s [22:38:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1144.95 / 1984 chunks (146 cps, 33.304%), ETA: 19h 51m 25s [22:38:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1144.98 / 1984 chunks (146 cps, 33.305%), ETA: 19h 54m 45s [22:38:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1145.03 / 1984 chunks (147 cps, 33.308%), ETA: 19h 50m 23s [22:38:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:38:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1145.08 / 1984 chunks (147 cps, 33.311%), ETA: 19h 49m 30s [22:39:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1145.11 / 1984 chunks (148 cps, 33.313%), ETA: 19h 41m 23s [22:39:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1145.16 / 1984 chunks (146 cps, 33.315%), ETA: 19h 53m 43s [22:39:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1145.18 / 1984 chunks (144 cps, 33.317%), ETA: 20h 12m 14s [22:39:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1145.2 / 1984 chunks (142 cps, 33.318%), ETA: 20h 30m 28s [22:39:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1145.23 / 1984 chunks (139 cps, 33.32%), ETA: 20h 55m 54s [22:39:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1145.25 / 1984 chunks (136 cps, 33.321%), ETA: 21h 17m 30s [22:39:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1145.28 / 1984 chunks (137 cps, 33.323%), ETA: 21h 9m 53s [22:39:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1145.31 / 1984 chunks (136 cps, 33.325%), ETA: 21h 20m 20s [22:39:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1145.34 / 1984 chunks (136 cps, 33.326%), ETA: 21h 22m 24s [22:39:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1145.37 / 1984 chunks (136 cps, 33.328%), ETA: 21h 17m 43s [22:39:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:39:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1145.46 / 1984 chunks (143 cps, 33.333%), ETA: 20h 21m 23s [22:39:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1145.6 / 1984 chunks (161 cps, 33.34%), ETA: 18h 20s [22:39:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1145.66 / 1984 chunks (160 cps, 33.35%), ETA: 18h 9m 50s [22:39:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1145.69 / 1984 chunks (158 cps, 33.35%), ETA: 18h 25m 23s [22:39:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1145.72 / 1984 chunks (160 cps, 33.35%), ETA: 18h 8m 33s [22:39:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1145.76 / 1984 chunks (163 cps, 33.351%), ETA: 17h 52m 2s [22:39:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1145.8 / 1984 chunks (164 cps, 33.353%), ETA: 17h 40m 16s [22:39:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1145.85 / 1984 chunks (166 cps, 33.356%), ETA: 17h 30m 59s [22:39:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1145.88 / 1984 chunks (166 cps, 33.358%), ETA: 17h 29m 27s [22:39:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1145.92 / 1984 chunks (172 cps, 33.36%), ETA: 16h 51m 58s [22:39:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1145.923 / 1984 chunks (169 cps, 33.36%), ETA: 17h 13m 50s [22:39:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1145.949 / 1984 chunks (169 cps, 33.362%), ETA: 17h 11m 37s [22:39:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1145.98 / 1984 chunks (167 cps, 33.363%), ETA: 17h 23m 5s [22:39:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:39:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1146.01 / 1984 chunks (165 cps, 33.365%), ETA: 17h 39m 18s [22:40:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1146.05 / 1984 chunks (164 cps, 33.367%), ETA: 17h 45m 49s [22:40:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1146.07 / 1984 chunks (160 cps, 33.369%), ETA: 18h 8m 15s [22:40:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1146.1 / 1984 chunks (156 cps, 33.37%), ETA: 18h 35m 6s [22:40:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1146.12 / 1984 chunks (152 cps, 33.372%), ETA: 19h 8m 28s [22:40:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1146.15 / 1984 chunks (148 cps, 33.373%), ETA: 19h 36m 40s [22:40:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1146.18 / 1984 chunks (143 cps, 33.375%), ETA: 20h 18m 44s [22:40:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1146.2 / 1984 chunks (140 cps, 33.376%), ETA: 20h 40m 40s [22:40:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1146.23 / 1984 chunks (138 cps, 33.378%), ETA: 21h 2m 34s [22:40:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1146.26 / 1984 chunks (135 cps, 33.38%), ETA: 21h 26m 58s [22:40:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1146.29 / 1984 chunks (133 cps, 33.382%), ETA: 21h 53m 32s [22:40:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1146.32 / 1984 chunks (130 cps, 33.383%), ETA: 22h 17m 56s [22:40:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1146.35 / 1984 chunks (128 cps, 33.385%), ETA: 22h 42m 34s [22:40:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1146.37 / 1984 chunks (125 cps, 33.386%), ETA: 23h 13m 39s [22:40:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1146.52 / 1984 chunks (131 cps, 33.395%), ETA: 22h 6m 22s [22:40:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1146.54 / 1984 chunks (129 cps, 33.396%), ETA: 22h 34m 27s [22:40:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:40:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1146.58 / 1984 chunks (131 cps, 33.398%), ETA: 22h 12m 16s [22:40:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1146.59 / 1984 chunks (130 cps, 33.399%), ETA: 22h 18m 5s [22:40:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1146.62 / 1984 chunks (129 cps, 33.4%), ETA: 22h 29m 16s [22:40:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1146.64 / 1984 chunks (129 cps, 33.402%), ETA: 22h 33m 11s [22:40:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1146.66 / 1984 chunks (128 cps, 33.403%), ETA: 22h 37m 29s [22:40:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1146.69 / 1984 chunks (128 cps, 33.405%), ETA: 22h 43m 10s [22:40:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1146.72 / 1984 chunks (128 cps, 33.406%), ETA: 22h 36m 54s [22:40:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1146.74 / 1984 chunks (127 cps, 33.408%), ETA: 22h 51m 52s [22:40:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1146.78 / 1984 chunks (129 cps, 33.41%), ETA: 22h 33m 27s [22:41:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1146.8 / 1984 chunks (126 cps, 33.411%), ETA: 22h 57m 59s [22:41:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1146.84 / 1984 chunks (128 cps, 33.413%), ETA: 22h 36m 23s [22:41:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1146.88 / 1984 chunks (129 cps, 33.416%), ETA: 22h 28m 42s [22:41:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1146.9 / 1984 chunks (128 cps, 33.417%), ETA: 22h 35m 6s [22:41:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1146.91 / 1984 chunks (126 cps, 33.418%), ETA: 22h 59m 43s [22:41:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1146.94 / 1984 chunks (125 cps, 33.419%), ETA: 23h 7m 0s [22:41:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1146.97 / 1984 chunks (125 cps, 33.421%), ETA: 23h 12m 44s [22:41:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1147 / 1984 chunks (125 cps, 33.423%), ETA: 23h 10m 23s [22:41:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:41:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1147.05 / 1984 chunks (126 cps, 33.426%), ETA: 23h 3m 5s [22:41:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1147.07 / 1984 chunks (126 cps, 33.427%), ETA: 22h 56m 20s [22:41:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1147.12 / 1984 chunks (129 cps, 33.43%), ETA: 22h 33m 8s [22:41:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1147.16 / 1984 chunks (128 cps, 33.432%), ETA: 22h 42m 53s [22:41:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1147.17 / 1984 chunks (126 cps, 33.433%), ETA: 23h 1m 44s [22:41:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1147.2 / 1984 chunks (124 cps, 33.434%), ETA: 23h 25m 46s [22:41:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1147.22 / 1984 chunks (121 cps, 33.436%), ETA: 23h 54m 39s [22:41:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1147.26 / 1984 chunks (120 cps, 33.438%), ETA: 24h 14m 43s [22:41:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1147.3 / 1984 chunks (118 cps, 33.441%), ETA: 24h 39m 57s [22:41:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1147.34 / 1984 chunks (116 cps, 33.442%), ETA: 25h 1m 2s [22:41:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1147.36 / 1984 chunks (114 cps, 33.444%), ETA: 25h 22m 39s [22:41:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1147.38 / 1984 chunks (113 cps, 33.445%), ETA: 25h 45m 35s [22:41:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1147.52 / 1984 chunks (121 cps, 33.453%), ETA: 23h 54m 5s [22:41:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:41:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1147.56 / 1984 chunks (121 cps, 33.455%), ETA: 24h 39s [22:41:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1147.58 / 1984 chunks (120 cps, 33.457%), ETA: 24h 9m 25s [22:41:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1147.61 / 1984 chunks (120 cps, 33.458%), ETA: 24h 7m 35s [22:41:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1147.64 / 1984 chunks (119 cps, 33.46%), ETA: 24h 17m 2s [22:42:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1147.66 / 1984 chunks (119 cps, 33.461%), ETA: 24h 24m 34s [22:42:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1147.69 / 1984 chunks (118 cps, 33.463%), ETA: 24h 31m 56s [22:42:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1147.73 / 1984 chunks (123 cps, 33.466%), ETA: 23h 33m 44s [22:42:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1147.76 / 1984 chunks (123 cps, 33.467%), ETA: 23h 30m 17s [22:42:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1147.79 / 1984 chunks (122 cps, 33.469%), ETA: 23h 45m 22s [22:42:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1147.81 / 1984 chunks (121 cps, 33.47%), ETA: 23h 56m 14s [22:42:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1147.85 / 1984 chunks (122 cps, 33.472%), ETA: 23h 45m 28s [22:42:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1147.88 / 1984 chunks (123 cps, 33.474%), ETA: 23h 31m 2s [22:42:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1147.9 / 1984 chunks (124 cps, 33.476%), ETA: 23h 21m 54s [22:42:24] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1147.93 / 1984 chunks (125 cps, 33.477%), ETA: 23h 16m 21s [22:42:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1147.95 / 1984 chunks (122 cps, 33.478%), ETA: 23h 41m 20s [22:42:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1147.98 / 1984 chunks (121 cps, 33.48%), ETA: 23h 51m 52s [22:42:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.02 / 1984 chunks (121 cps, 33.482%), ETA: 23h 51m 7s [22:42:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1148.05 / 1984 chunks (122 cps, 33.484%), ETA: 23h 48m 33s [22:42:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:42:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.09 / 1984 chunks (124 cps, 33.486%), ETA: 23h 24m 40s [22:42:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1148.1 / 1984 chunks (122 cps, 33.487%), ETA: 23h 46m 17s [22:42:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1148.13 / 1984 chunks (122 cps, 33.489%), ETA: 23h 41m 44s [22:42:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1148.15 / 1984 chunks (120 cps, 33.49%), ETA: 24h 5m 50s [22:42:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1148.18 / 1984 chunks (118 cps, 33.492%), ETA: 24h 29m 32s [22:42:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1148.21 / 1984 chunks (116 cps, 33.493%), ETA: 25h 1m 44s [22:42:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1148.24 / 1984 chunks (113 cps, 33.495%), ETA: 25h 39m 9s [22:42:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1148.28 / 1984 chunks (113 cps, 33.497%), ETA: 25h 34m 4s [22:42:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.69 / 1984 chunks (152 cps, 33.522%), ETA: 19h 4m 17s [22:43:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1148.7 / 1984 chunks (154 cps, 33.523%), ETA: 18h 50m 31s [22:43:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1148.74 / 1984 chunks (154 cps, 33.525%), ETA: 18h 49m 31s [22:43:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.76 / 1984 chunks (153 cps, 33.526%), ETA: 18h 55m 53s [22:43:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.79 / 1984 chunks (153 cps, 33.527%), ETA: 18h 53m 20s [22:43:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1148.81 / 1984 chunks (151 cps, 33.528%), ETA: 19h 14m 32s [22:43:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1148.83 / 1984 chunks (151 cps, 33.53%), ETA: 19h 10m 41s [22:43:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1148.86 / 1984 chunks (150 cps, 33.531%), ETA: 19h 18m 43s [22:43:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1148.88 / 1984 chunks (147 cps, 33.532%), ETA: 19h 43m 27s [22:43:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:43:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1148.93 / 1984 chunks (148 cps, 33.535%), ETA: 19h 37m 40s [22:43:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1148.97 / 1984 chunks (151 cps, 33.538%), ETA: 19h 13m 34s [22:43:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1148.99 / 1984 chunks (149 cps, 33.539%), ETA: 19h 24m 27s [22:43:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1149.02 / 1984 chunks (146 cps, 33.541%), ETA: 19h 47m 47s [22:43:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1149.07 / 1984 chunks (147 cps, 33.544%), ETA: 19h 43m 44s [22:43:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1149.1 / 1984 chunks (147 cps, 33.545%), ETA: 19h 41m 55s [22:43:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1149.1 / 1984 chunks (144 cps, 33.545%), ETA: 20h 5m 8s [22:43:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1149.13 / 1984 chunks (144 cps, 33.547%), ETA: 20h 4m 28s [22:43:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1149.16 / 1984 chunks (141 cps, 33.549%), ETA: 20h 32m 29s [22:43:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1149.19 / 1984 chunks (138 cps, 33.551%), ETA: 20h 58m 38s [22:43:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1149.22 / 1984 chunks (135 cps, 33.552%), ETA: 21h 31m 31s [22:43:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1149.24 / 1984 chunks (132 cps, 33.554%), ETA: 21h 53m 53s [22:43:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1149.27 / 1984 chunks (132 cps, 33.555%), ETA: 21h 56m 47s [22:43:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1149.3 / 1984 chunks (130 cps, 33.557%), ETA: 22h 14m 27s [22:43:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1149.33 / 1984 chunks (132 cps, 33.559%), ETA: 22h 34s [22:43:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:43:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1149.35 / 1984 chunks (131 cps, 33.56%), ETA: 22h 1m 55s [22:44:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1149.37 / 1984 chunks (129 cps, 33.561%), ETA: 22h 22m 39s [22:44:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1149.63 / 1984 chunks (154 cps, 33.576%), ETA: 18h 50m 4s [22:44:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1149.65 / 1984 chunks (152 cps, 33.578%), ETA: 18h 59m 15s [22:44:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1149.68 / 1984 chunks (154 cps, 33.579%), ETA: 18h 48m 55s [22:44:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1149.71 / 1984 chunks (158 cps, 33.581%), ETA: 18h 22m 22s [22:44:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1149.73 / 1984 chunks (158 cps, 33.582%), ETA: 18h 17m 56s [22:44:14] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1149.76 / 1984 chunks (156 cps, 33.584%), ETA: 18h 37m 9s [22:44:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1149.78 / 1984 chunks (156 cps, 33.585%), ETA: 18h 32m 4s [22:44:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1149.84 / 1984 chunks (156 cps, 33.588%), ETA: 18h 30m 45s [22:44:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1149.87 / 1984 chunks (160 cps, 33.59%), ETA: 18h 8m 35s [22:44:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1149.9 / 1984 chunks (159 cps, 33.59%), ETA: 18h 10m 21s [22:44:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:44:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1149.93 / 1984 chunks (158 cps, 33.59%), ETA: 18h 18m 26s [22:44:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1149.95 / 1984 chunks (159 cps, 33.6%), ETA: 18h 14m 24s [22:44:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1149.98 / 1984 chunks (156 cps, 33.6%), ETA: 18h 35m 45s [22:44:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1150.01 / 1984 chunks (158 cps, 33.6%), ETA: 18h 22m 16s [22:44:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1150.05 / 1984 chunks (154 cps, 33.601%), ETA: 18h 48m 11s [22:44:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1150.08 / 1984 chunks (151 cps, 33.603%), ETA: 19h 7m 9s [22:44:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1150.11 / 1984 chunks (149 cps, 33.605%), ETA: 19h 27m 48s [22:44:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1150.16 / 1984 chunks (144 cps, 33.607%), ETA: 20h 2m 3s [22:44:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1150.18 / 1984 chunks (141 cps, 33.609%), ETA: 20h 31m 20s [22:44:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1150.21 / 1984 chunks (137 cps, 33.61%), ETA: 21h 3m 37s [22:44:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1150.24 / 1984 chunks (135 cps, 33.612%), ETA: 21h 25m 12s [22:44:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1150.28 / 1984 chunks (133 cps, 33.614%), ETA: 21h 47m 38s [22:44:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:44:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1150.31 / 1984 chunks (130 cps, 33.616%), ETA: 22h 11m 5s [22:45:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1150.34 / 1984 chunks (128 cps, 33.618%), ETA: 22h 33m 51s [22:45:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1150.36 / 1984 chunks (126 cps, 33.619%), ETA: 22h 55m 29s [22:45:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1150.39 / 1984 chunks (124 cps, 33.62%), ETA: 23h 17m 23s [22:45:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1150.53 / 1984 chunks (131 cps, 33.629%), ETA: 22h 3m 10s [22:45:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1150.55 / 1984 chunks (131 cps, 33.63%), ETA: 22h 2m 10s [22:45:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1150.58 / 1984 chunks (131 cps, 33.632%), ETA: 22h 5m 16s [22:45:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1150.61 / 1984 chunks (131 cps, 33.633%), ETA: 22h 8m 55s [22:45:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1150.64 / 1984 chunks (130 cps, 33.635%), ETA: 22h 16m 2s [22:45:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1150.67 / 1984 chunks (129 cps, 33.637%), ETA: 22h 20m 7s [22:45:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1150.71 / 1984 chunks (129 cps, 33.639%), ETA: 22h 21m 0s [22:45:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1150.75 / 1984 chunks (131 cps, 33.642%), ETA: 22h 6m 45s [22:45:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1150.77 / 1984 chunks (132 cps, 33.643%), ETA: 21h 57m 12s [22:45:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1150.81 / 1984 chunks (130 cps, 33.645%), ETA: 22h 14m 57s [22:45:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1150.87 / 1984 chunks (133 cps, 33.649%), ETA: 21h 45m 10s [22:45:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1150.89 / 1984 chunks (133 cps, 33.65%), ETA: 21h 48m 38s [22:45:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:45:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1150.92 / 1984 chunks (133 cps, 33.652%), ETA: 21h 40m 55s [22:45:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1150.94 / 1984 chunks (133 cps, 33.653%), ETA: 21h 39m 44s [22:45:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1150.96 / 1984 chunks (134 cps, 33.654%), ETA: 21h 33m 19s [22:45:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1150.98 / 1984 chunks (132 cps, 33.655%), ETA: 21h 52m 36s [22:45:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1151.01 / 1984 chunks (133 cps, 33.657%), ETA: 21h 47m 28s [22:45:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1151.03 / 1984 chunks (133 cps, 33.658%), ETA: 21h 45m 12s [22:45:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1151.06 / 1984 chunks (133 cps, 33.66%), ETA: 21h 48m 52s [22:45:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1151.09 / 1984 chunks (134 cps, 33.661%), ETA: 21h 33m 12s [22:45:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1151.12 / 1984 chunks (135 cps, 33.663%), ETA: 21h 23m 47s [22:46:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1151.14 / 1984 chunks (133 cps, 33.665%), ETA: 21h 42m 21s [22:46:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1151.19 / 1984 chunks (129 cps, 33.668%), ETA: 22h 20m 28s [22:46:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1151.22 / 1984 chunks (127 cps, 33.669%), ETA: 22h 42m 25s [22:46:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1151.26 / 1984 chunks (125 cps, 33.672%), ETA: 23h 8m 56s [22:46:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1151.27 / 1984 chunks (123 cps, 33.672%), ETA: 23h 32m 4s [22:46:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1151.3 / 1984 chunks (121 cps, 33.674%), ETA: 23h 54m 3s [22:46:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1151.33 / 1984 chunks (119 cps, 33.676%), ETA: 24h 15m 30s [22:46:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:46:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1151.38 / 1984 chunks (117 cps, 33.678%), ETA: 24h 39m 42s [22:46:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1151.54 / 1984 chunks (127 cps, 33.688%), ETA: 22h 43m 53s [22:46:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1151.57 / 1984 chunks (126 cps, 33.69%), ETA: 22h 53m 2s [22:46:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1151.6 / 1984 chunks (127 cps, 33.691%), ETA: 22h 49m 31s [22:46:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1151.62 / 1984 chunks (127 cps, 33.693%), ETA: 22h 48m 20s [22:46:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1151.65 / 1984 chunks (127 cps, 33.694%), ETA: 22h 44m 31s [22:46:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1151.68 / 1984 chunks (127 cps, 33.696%), ETA: 22h 41m 56s [22:46:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1151.7 / 1984 chunks (127 cps, 33.697%), ETA: 22h 45m 26s [22:46:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1151.74 / 1984 chunks (129 cps, 33.699%), ETA: 22h 27m 46s [22:46:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1151.76 / 1984 chunks (128 cps, 33.701%), ETA: 22h 30m 28s [22:46:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1151.78 / 1984 chunks (127 cps, 33.702%), ETA: 22h 45m 48s [22:46:46] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1151.8 / 1984 chunks (127 cps, 33.703%), ETA: 22h 48m 54s [22:46:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1151.83 / 1984 chunks (127 cps, 33.705%), ETA: 22h 48m 11s [22:46:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1151.86 / 1984 chunks (125 cps, 33.706%), ETA: 23h 7m 35s [22:46:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1151.89 / 1984 chunks (125 cps, 33.708%), ETA: 23h 10m 18s [22:46:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:46:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1151.91 / 1984 chunks (125 cps, 33.71%), ETA: 23h 11m 8s [22:46:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1151.93 / 1984 chunks (124 cps, 33.711%), ETA: 23h 15m 2s [22:47:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1151.96 / 1984 chunks (125 cps, 33.713%), ETA: 23h 2m 23s [22:47:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1151.99 / 1984 chunks (123 cps, 33.714%), ETA: 23h 26m 11s [22:47:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1152.01 / 1984 chunks (122 cps, 33.716%), ETA: 23h 45m 10s [22:47:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1152.05 / 1984 chunks (123 cps, 33.718%), ETA: 23h 30m 43s [22:47:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1152.08 / 1984 chunks (123 cps, 33.719%), ETA: 23h 30m 18s [22:47:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1152.11 / 1984 chunks (123 cps, 33.721%), ETA: 23h 29m 1s [22:47:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1152.12 / 1984 chunks (122 cps, 33.722%), ETA: 23h 35m 51s [22:47:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1152.15 / 1984 chunks (120 cps, 33.724%), ETA: 23h 57m 29s [22:47:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1152.18 / 1984 chunks (118 cps, 33.725%), ETA: 24h 27m 56s [22:47:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1152.21 / 1984 chunks (116 cps, 33.727%), ETA: 24h 49m 53s [22:47:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1152.24 / 1984 chunks (114 cps, 33.729%), ETA: 25h 12m 24s [22:47:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1152.26 / 1984 chunks (113 cps, 33.73%), ETA: 25h 34m 32s [22:47:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:47:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1152.35 / 1984 chunks (119 cps, 33.735%), ETA: 24h 15m 51s [22:47:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1152.7 / 1984 chunks (150 cps, 33.756%), ETA: 19h 15m 34s [22:47:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1152.73 / 1984 chunks (150 cps, 33.757%), ETA: 19h 15m 8s [22:47:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1152.75 / 1984 chunks (150 cps, 33.759%), ETA: 19h 12m 5s [22:47:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1152.77 / 1984 chunks (150 cps, 33.76%), ETA: 19h 17m 17s [22:47:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1152.8 / 1984 chunks (150 cps, 33.762%), ETA: 19h 12m 45s [22:47:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1152.83 / 1984 chunks (149 cps, 33.763%), ETA: 19h 20m 23s [22:47:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1152.86 / 1984 chunks (149 cps, 33.765%), ETA: 19h 19m 58s [22:47:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1152.88 / 1984 chunks (148 cps, 33.766%), ETA: 19h 27m 2s [22:47:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1152.92 / 1984 chunks (147 cps, 33.769%), ETA: 19h 35m 5s [22:47:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1152.93 / 1984 chunks (147 cps, 33.769%), ETA: 19h 37m 56s [22:47:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1152.97 / 1984 chunks (146 cps, 33.772%), ETA: 19h 44m 35s [22:47:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1153.02 / 1984 chunks (150 cps, 33.774%), ETA: 19h 17m 43s [22:47:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1153.022 / 1984 chunks (147 cps, 33.775%), ETA: 19h 39m 8s [22:48:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1153.048 / 1984 chunks (146 cps, 33.776%), ETA: 19h 48m 19s [22:48:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1153.08 / 1984 chunks (146 cps, 33.778%), ETA: 19h 46m 32s [22:48:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1153.09 / 1984 chunks (144 cps, 33.779%), ETA: 20h 5m 11s [22:48:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1153.13 / 1984 chunks (145 cps, 33.781%), ETA: 19h 54m 47s [22:48:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1153.15 / 1984 chunks (142 cps, 33.782%), ETA: 20h 21m 49s [22:48:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:48:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1153.18 / 1984 chunks (139 cps, 33.784%), ETA: 20h 42m 15s [22:48:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1153.21 / 1984 chunks (136 cps, 33.786%), ETA: 21h 9m 50s [22:48:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1153.23 / 1984 chunks (134 cps, 33.787%), ETA: 21h 32m 39s [22:48:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1153.26 / 1984 chunks (132 cps, 33.789%), ETA: 21h 53m 58s [22:48:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1153.29 / 1984 chunks (131 cps, 33.79%), ETA: 21h 58m 43s [22:48:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1153.32 / 1984 chunks (131 cps, 33.792%), ETA: 22h 4m 29s [22:48:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1153.34 / 1984 chunks (130 cps, 33.793%), ETA: 22h 8m 46s [22:48:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1153.37 / 1984 chunks (129 cps, 33.795%), ETA: 22h 20m 45s [22:48:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1153.64 / 1984 chunks (159 cps, 33.811%), ETA: 18h 11m 50s [22:48:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1153.67 / 1984 chunks (162 cps, 33.813%), ETA: 17h 46m 23s [22:48:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1153.69 / 1984 chunks (159 cps, 33.814%), ETA: 18h 8m 37s [22:48:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1153.72 / 1984 chunks (159 cps, 33.815%), ETA: 18h 6m 38s [22:48:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:48:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1153.74 / 1984 chunks (162 cps, 33.817%), ETA: 17h 48m 8s [22:48:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1153.77 / 1984 chunks (162 cps, 33.819%), ETA: 17h 46m 57s [22:48:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1153.79 / 1984 chunks (161 cps, 33.82%), ETA: 17h 55m 8s [22:48:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1153.82 / 1984 chunks (161 cps, 33.821%), ETA: 17h 57m 18s [22:48:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1153.85 / 1984 chunks (161 cps, 33.823%), ETA: 17h 56m 13s [22:48:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1153.91 / 1984 chunks (162 cps, 33.827%), ETA: 17h 45m 52s [22:48:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1153.93 / 1984 chunks (164 cps, 33.828%), ETA: 17h 36m 46s [22:49:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1153.96 / 1984 chunks (165 cps, 33.83%), ETA: 17h 29m 45s [22:49:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1153.99 / 1984 chunks (165 cps, 33.831%), ETA: 17h 28m 53s [22:49:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1154.01 / 1984 chunks (164 cps, 33.833%), ETA: 17h 38m 4s [22:49:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1154.04 / 1984 chunks (159 cps, 33.834%), ETA: 18h 6m 7s [22:49:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1154.07 / 1984 chunks (157 cps, 33.836%), ETA: 18h 24m 7s [22:49:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1154.1 / 1984 chunks (154 cps, 33.838%), ETA: 18h 42m 12s [22:49:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:49:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1154.14 / 1984 chunks (152 cps, 33.84%), ETA: 19h 1m 34s [22:49:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1154.146 / 1984 chunks (149 cps, 33.841%), ETA: 19h 23m 10s [22:49:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1154.177 / 1984 chunks (146 cps, 33.842%), ETA: 19h 46m 58s [22:49:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1154.21 / 1984 chunks (143 cps, 33.844%), ETA: 20h 13m 4s [22:49:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1154.24 / 1984 chunks (140 cps, 33.846%), ETA: 20h 34m 21s [22:49:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1154.27 / 1984 chunks (138 cps, 33.848%), ETA: 20h 56m 33s [22:49:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1154.29 / 1984 chunks (135 cps, 33.849%), ETA: 21h 19m 31s [22:49:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1154.31 / 1984 chunks (133 cps, 33.85%), ETA: 21h 42m 21s [22:49:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1154.34 / 1984 chunks (130 cps, 33.852%), ETA: 22h 12m 10s [22:49:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1154.37 / 1984 chunks (127 cps, 33.853%), ETA: 22h 46m 29s [22:49:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1154.53 / 1984 chunks (133 cps, 33.863%), ETA: 21h 37m 49s [22:49:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1154.55 / 1984 chunks (133 cps, 33.864%), ETA: 21h 39m 35s [22:49:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1154.58 / 1984 chunks (134 cps, 33.866%), ETA: 21h 33m 33s [22:49:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1154.6 / 1984 chunks (133 cps, 33.868%), ETA: 21h 43m 33s [22:49:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1154.63 / 1984 chunks (133 cps, 33.869%), ETA: 21h 38m 40s [22:49:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1154.66 / 1984 chunks (132 cps, 33.871%), ETA: 21h 49m 40s [22:49:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:49:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1154.71 / 1984 chunks (135 cps, 33.874%), ETA: 21h 24m 0s [22:49:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1154.74 / 1984 chunks (132 cps, 33.875%), ETA: 21h 51m 51s [22:50:01] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1154.77 / 1984 chunks (132 cps, 33.877%), ETA: 21h 49m 32s [22:50:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1154.8 / 1984 chunks (132 cps, 33.879%), ETA: 21h 53m 44s [22:50:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1154.82 / 1984 chunks (131 cps, 33.88%), ETA: 21h 57m 7s [22:50:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1154.85 / 1984 chunks (132 cps, 33.882%), ETA: 21h 48m 13s [22:50:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1154.87 / 1984 chunks (132 cps, 33.883%), ETA: 21h 52m 52s [22:50:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1154.91 / 1984 chunks (133 cps, 33.885%), ETA: 21h 39m 41s [22:50:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1154.92 / 1984 chunks (132 cps, 33.886%), ETA: 21h 46m 2s [22:50:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1154.95 / 1984 chunks (133 cps, 33.888%), ETA: 21h 42m 28s [22:50:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1154.98 / 1984 chunks (133 cps, 33.89%), ETA: 21h 41m 47s [22:50:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1155.01 / 1984 chunks (133 cps, 33.891%), ETA: 21h 40m 39s [22:50:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1155.03 / 1984 chunks (133 cps, 33.893%), ETA: 21h 36m 49s [22:50:27] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1155.06 / 1984 chunks (133 cps, 33.894%), ETA: 21h 35m 19s [22:50:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1155.09 / 1984 chunks (134 cps, 33.896%), ETA: 21h 31m 31s [22:50:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:50:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1155.12 / 1984 chunks (135 cps, 33.898%), ETA: 21h 20m 26s [22:50:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1155.14 / 1984 chunks (133 cps, 33.899%), ETA: 21h 42m 4s [22:50:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1155.19 / 1984 chunks (131 cps, 33.902%), ETA: 21h 59m 24s [22:50:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1155.21 / 1984 chunks (129 cps, 33.903%), ETA: 22h 21m 21s [22:50:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1155.24 / 1984 chunks (127 cps, 33.905%), ETA: 22h 45m 20s [22:50:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1155.27 / 1984 chunks (125 cps, 33.907%), ETA: 23h 6m 14s [22:50:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1155.29 / 1984 chunks (123 cps, 33.908%), ETA: 23h 28m 17s [22:50:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1155.32 / 1984 chunks (121 cps, 33.909%), ETA: 23h 50m 27s [22:50:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1155.35 / 1984 chunks (119 cps, 33.911%), ETA: 24h 11m 39s [22:50:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1155.36 / 1984 chunks (117 cps, 33.912%), ETA: 24h 32m 11s [22:50:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1155.39 / 1984 chunks (117 cps, 33.913%), ETA: 24h 39m 7s [22:50:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1155.54 / 1984 chunks (127 cps, 33.923%), ETA: 22h 39m 47s [22:50:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1155.57 / 1984 chunks (127 cps, 33.924%), ETA: 22h 39m 13s [22:51:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:51:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1155.6 / 1984 chunks (126 cps, 33.926%), ETA: 22h 51m 45s [22:51:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1155.64 / 1984 chunks (127 cps, 33.928%), ETA: 22h 38m 38s [22:51:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1155.65 / 1984 chunks (125 cps, 33.929%), ETA: 22h 58m 58s [22:51:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1155.68 / 1984 chunks (125 cps, 33.931%), ETA: 22h 56m 53s [22:51:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1155.71 / 1984 chunks (125 cps, 33.932%), ETA: 23h 5m 34s [22:51:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1155.75 / 1984 chunks (126 cps, 33.935%), ETA: 22h 48m 40s [22:51:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1155.77 / 1984 chunks (125 cps, 33.936%), ETA: 23h 1m 59s [22:51:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1155.78 / 1984 chunks (124 cps, 33.937%), ETA: 23h 9m 36s [22:51:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1155.82 / 1984 chunks (125 cps, 33.939%), ETA: 22h 57m 24s [22:51:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1155.85 / 1984 chunks (124 cps, 33.94%), ETA: 23h 7m 16s [22:51:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1155.87 / 1984 chunks (123 cps, 33.942%), ETA: 23h 26m 19s [22:51:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1155.89 / 1984 chunks (122 cps, 33.943%), ETA: 23h 32m 21s [22:51:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1155.92 / 1984 chunks (122 cps, 33.945%), ETA: 23h 36m 7s [22:51:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1155.95 / 1984 chunks (121 cps, 33.946%), ETA: 23h 41m 31s [22:51:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1155.98 / 1984 chunks (121 cps, 33.948%), ETA: 23h 41m 29s [22:51:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1156.01 / 1984 chunks (121 cps, 33.95%), ETA: 23h 46m 35s [22:51:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:51:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1156.03 / 1984 chunks (121 cps, 33.951%), ETA: 23h 47m 20s [22:51:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1156.06 / 1984 chunks (121 cps, 33.953%), ETA: 23h 46m 44s [22:51:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1156.08 / 1984 chunks (121 cps, 33.954%), ETA: 23h 42m 47s [22:51:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1156.11 / 1984 chunks (122 cps, 33.956%), ETA: 23h 33m 15s [22:51:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1156.13 / 1984 chunks (121 cps, 33.957%), ETA: 23h 50m 1s [22:51:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1156.15 / 1984 chunks (118 cps, 33.958%), ETA: 24h 18m 36s [22:51:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1156.2 / 1984 chunks (117 cps, 33.961%), ETA: 24h 35m 56s [22:51:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1156.22 / 1984 chunks (115 cps, 33.962%), ETA: 24h 58m 9s [22:51:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1156.25 / 1984 chunks (114 cps, 33.964%), ETA: 25h 18m 26s [22:52:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1156.27 / 1984 chunks (113 cps, 33.965%), ETA: 25h 25m 57s [22:52:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1156.62 / 1984 chunks (143 cps, 33.986%), ETA: 20h 4m 24s [22:52:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1156.65 / 1984 chunks (146 cps, 33.988%), ETA: 19h 45m 56s [22:52:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1156.67 / 1984 chunks (143 cps, 33.989%), ETA: 20h 4m 5s [22:52:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1156.7 / 1984 chunks (143 cps, 33.99%), ETA: 20h 5m 30s [22:52:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1156.72 / 1984 chunks (142 cps, 33.992%), ETA: 20h 14m 9s [22:52:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1156.75 / 1984 chunks (140 cps, 33.993%), ETA: 20h 33m 52s [22:52:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:52:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1156.78 / 1984 chunks (140 cps, 33.995%), ETA: 20h 30m 13s [22:52:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1156.82 / 1984 chunks (140 cps, 33.997%), ETA: 20h 32m 27s [22:52:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1156.86 / 1984 chunks (143 cps, 34%), ETA: 20h 10m 1s [22:52:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1156.88 / 1984 chunks (143 cps, 34.001%), ETA: 20h 6m 51s [22:52:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1156.889 / 1984 chunks (139 cps, 34.002%), ETA: 20h 37m 12s [22:52:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1156.927 / 1984 chunks (139 cps, 34.004%), ETA: 20h 39m 4s [22:52:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1156.95 / 1984 chunks (138 cps, 34.005%), ETA: 20h 47m 29s [22:52:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1156.98 / 1984 chunks (138 cps, 34.007%), ETA: 20h 46m 24s [22:52:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1157.02 / 1984 chunks (138 cps, 34.009%), ETA: 20h 53m 26s [22:52:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1157.06 / 1984 chunks (142 cps, 34.012%), ETA: 20h 17m 43s [22:52:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1157.07 / 1984 chunks (140 cps, 34.012%), ETA: 20h 35m 9s [22:52:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1157.09 / 1984 chunks (139 cps, 34.014%), ETA: 20h 38m 7s [22:52:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1157.12 / 1984 chunks (139 cps, 34.015%), ETA: 20h 40m 37s [22:52:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1157.15 / 1984 chunks (137 cps, 34.017%), ETA: 21h 3m 19s [22:52:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:52:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1157.18 / 1984 chunks (134 cps, 34.019%), ETA: 21h 29m 47s [22:52:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1157.2 / 1984 chunks (131 cps, 34.02%), ETA: 21h 54m 13s [22:52:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1157.23 / 1984 chunks (129 cps, 34.022%), ETA: 22h 19m 44s [22:52:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1157.25 / 1984 chunks (127 cps, 34.023%), ETA: 22h 42m 33s [22:53:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1157.28 / 1984 chunks (126 cps, 34.025%), ETA: 22h 51m 24s [22:53:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1157.31 / 1984 chunks (126 cps, 34.026%), ETA: 22h 49m 46s [22:53:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1157.33 / 1984 chunks (125 cps, 34.028%), ETA: 23h 43s [22:53:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1157.38 / 1984 chunks (125 cps, 34.03%), ETA: 23h 18s [22:53:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1157.63 / 1984 chunks (152 cps, 34.04%), ETA: 18h 53m 25s [22:53:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1157.66 / 1984 chunks (153 cps, 34.047%), ETA: 18h 44m 14s [22:53:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1157.68 / 1984 chunks (152 cps, 34.048%), ETA: 18h 54m 58s [22:53:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1157.7 / 1984 chunks (151 cps, 34.05%), ETA: 18h 59m 5s [22:53:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1157.73 / 1984 chunks (151 cps, 34.051%), ETA: 19h 2m 9s [22:53:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1157.75 / 1984 chunks (150 cps, 34.052%), ETA: 19h 11m 58s [22:53:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:53:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1157.79 / 1984 chunks (152 cps, 34.055%), ETA: 18h 57m 9s [22:53:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1157.82 / 1984 chunks (152 cps, 34.057%), ETA: 18h 52m 25s [22:53:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1157.84 / 1984 chunks (152 cps, 34.057%), ETA: 18h 54m 41s [22:53:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1157.87 / 1984 chunks (153 cps, 34.059%), ETA: 18h 44m 50s [22:53:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1157.91 / 1984 chunks (155 cps, 34.062%), ETA: 18h 30m 53s [22:53:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1157.917 / 1984 chunks (151 cps, 34.062%), ETA: 18h 59m 47s [22:53:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1157.948 / 1984 chunks (152 cps, 34.064%), ETA: 18h 56m 51s [22:53:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1157.97 / 1984 chunks (150 cps, 34.065%), ETA: 19h 12m 10s [22:53:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1158 / 1984 chunks (149 cps, 34.067%), ETA: 19h 16m 31s [22:53:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1158.06 / 1984 chunks (147 cps, 34.07%), ETA: 19h 35m 0s [22:53:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1158.08 / 1984 chunks (143 cps, 34.072%), ETA: 20h 1m 29s [22:53:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1158.11 / 1984 chunks (140 cps, 34.073%), ETA: 20h 34m 56s [22:53:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1158.13 / 1984 chunks (137 cps, 34.075%), ETA: 20h 55m 50s [22:54:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1158.16 / 1984 chunks (134 cps, 34.076%), ETA: 21h 22m 46s [22:54:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1158.18 / 1984 chunks (132 cps, 34.078%), ETA: 21h 47m 16s [22:54:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1158.21 / 1984 chunks (129 cps, 34.08%), ETA: 22h 18m 39s [22:54:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1158.24 / 1984 chunks (127 cps, 34.081%), ETA: 22h 41m 35s [22:54:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:54:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1158.27 / 1984 chunks (125 cps, 34.083%), ETA: 23h 3m 9s [22:54:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1158.31 / 1984 chunks (123 cps, 34.085%), ETA: 23h 23m 48s [22:54:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1158.35 / 1984 chunks (122 cps, 34.088%), ETA: 23h 36m 7s [22:54:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1158.37 / 1984 chunks (120 cps, 34.089%), ETA: 23h 55m 52s [22:54:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1158.52 / 1984 chunks (132 cps, 34.098%), ETA: 21h 44m 24s [22:54:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1158.55 / 1984 chunks (132 cps, 34.1%), ETA: 21h 45m 13s [22:54:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1158.58 / 1984 chunks (132 cps, 34.101%), ETA: 21h 49m 17s [22:54:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1158.6 / 1984 chunks (131 cps, 34.103%), ETA: 21h 52m 26s [22:54:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1158.63 / 1984 chunks (133 cps, 34.104%), ETA: 21h 40m 1s [22:54:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1158.66 / 1984 chunks (132 cps, 34.106%), ETA: 21h 43m 57s [22:54:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1158.68 / 1984 chunks (131 cps, 34.107%), ETA: 21h 54m 50s [22:54:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1158.73 / 1984 chunks (132 cps, 34.11%), ETA: 21h 45m 14s [22:54:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1158.75 / 1984 chunks (132 cps, 34.111%), ETA: 21h 49m 46s [22:54:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:54:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1158.79 / 1984 chunks (131 cps, 34.113%), ETA: 21h 57m 49s [22:54:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1158.81 / 1984 chunks (131 cps, 34.115%), ETA: 21h 56m 35s [22:54:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1158.84 / 1984 chunks (131 cps, 34.116%), ETA: 21h 59m 15s [22:54:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1158.87 / 1984 chunks (131 cps, 34.118%), ETA: 21h 51m 28s [22:54:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1158.89 / 1984 chunks (130 cps, 34.119%), ETA: 22h 4m 28s [22:54:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1158.93 / 1984 chunks (133 cps, 34.122%), ETA: 21h 36m 11s [22:54:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1158.96 / 1984 chunks (132 cps, 34.123%), ETA: 21h 42m 44s [22:55:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1158.99 / 1984 chunks (133 cps, 34.125%), ETA: 21h 39m 30s [22:55:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1159.02 / 1984 chunks (133 cps, 34.127%), ETA: 21h 35m 25s [22:55:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1159.04 / 1984 chunks (133 cps, 34.128%), ETA: 21h 31m 2s [22:55:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1159.07 / 1984 chunks (134 cps, 34.13%), ETA: 21h 23m 8s [22:55:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1159.09 / 1984 chunks (134 cps, 34.131%), ETA: 21h 28m 16s [22:55:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1159.12 / 1984 chunks (132 cps, 34.133%), ETA: 21h 43m 57s [22:55:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1159.17 / 1984 chunks (127 cps, 34.136%), ETA: 22h 31m 2s [22:55:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:55:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1159.21 / 1984 chunks (125 cps, 34.138%), ETA: 22h 57m 28s [22:55:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1159.24 / 1984 chunks (123 cps, 34.14%), ETA: 23h 23m 39s [22:55:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1159.27 / 1984 chunks (121 cps, 34.142%), ETA: 23h 47m 14s [22:55:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1159.3 / 1984 chunks (119 cps, 34.143%), ETA: 24h 10m 45s [22:55:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1159.32 / 1984 chunks (117 cps, 34.145%), ETA: 24h 36m 45s [22:55:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1159.35 / 1984 chunks (114 cps, 34.146%), ETA: 25h 3m 2s [22:55:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1159.38 / 1984 chunks (115 cps, 34.148%), ETA: 24h 56m 33s [22:55:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1159.52 / 1984 chunks (126 cps, 34.157%), ETA: 22h 47m 13s [22:55:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1159.56 / 1984 chunks (125 cps, 34.159%), ETA: 22h 52m 17s [22:55:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1159.59 / 1984 chunks (128 cps, 34.161%), ETA: 22h 27m 24s [22:55:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1159.61 / 1984 chunks (126 cps, 34.162%), ETA: 22h 49m 53s [22:55:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1159.64 / 1984 chunks (126 cps, 34.163%), ETA: 22h 47m 0s [22:55:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1159.66 / 1984 chunks (126 cps, 34.165%), ETA: 22h 45m 0s [22:55:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1159.68 / 1984 chunks (126 cps, 34.166%), ETA: 22h 46m 49s [22:55:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1159.71 / 1984 chunks (127 cps, 34.168%), ETA: 22h 32m 0s [22:55:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:55:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1159.75 / 1984 chunks (128 cps, 34.17%), ETA: 22h 23m 40s [22:55:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1159.78 / 1984 chunks (127 cps, 34.172%), ETA: 22h 37m 2s [22:55:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1159.81 / 1984 chunks (125 cps, 34.173%), ETA: 22h 54m 46s [22:56:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1159.83 / 1984 chunks (127 cps, 34.175%), ETA: 22h 37m 16s [22:56:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1159.86 / 1984 chunks (127 cps, 34.176%), ETA: 22h 38m 11s [22:56:05] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1159.88 / 1984 chunks (127 cps, 34.178%), ETA: 22h 34m 18s [22:56:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1159.91 / 1984 chunks (127 cps, 34.179%), ETA: 22h 32m 12s [22:56:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1159.94 / 1984 chunks (128 cps, 34.181%), ETA: 22h 22m 35s [22:56:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1159.97 / 1984 chunks (127 cps, 34.183%), ETA: 22h 32m 54s [22:56:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1159.99 / 1984 chunks (127 cps, 34.184%), ETA: 22h 34m 55s [22:56:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1160.03 / 1984 chunks (127 cps, 34.186%), ETA: 22h 37m 42s [22:56:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1160.04 / 1984 chunks (125 cps, 34.187%), ETA: 22h 52m 10s [22:56:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1160.07 / 1984 chunks (125 cps, 34.189%), ETA: 22h 59m 10s [22:56:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:56:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1160.1 / 1984 chunks (125 cps, 34.19%), ETA: 23h 15s [22:56:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1160.12 / 1984 chunks (124 cps, 34.192%), ETA: 23h 7m 24s [22:56:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1160.15 / 1984 chunks (122 cps, 34.193%), ETA: 23h 28m 3s [22:56:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1160.17 / 1984 chunks (120 cps, 34.195%), ETA: 23h 58m 33s [22:56:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1160.22 / 1984 chunks (116 cps, 34.198%), ETA: 24h 39m 48s [22:56:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1160.26 / 1984 chunks (116 cps, 34.2%), ETA: 24h 40m 0s [22:56:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1160.28 / 1984 chunks (116 cps, 34.201%), ETA: 24h 42m 31s [22:56:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1160.65 / 1984 chunks (148 cps, 34.223%), ETA: 19h 21m 3s [22:56:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1160.66 / 1984 chunks (147 cps, 34.224%), ETA: 19h 32m 26s [22:56:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1160.7 / 1984 chunks (148 cps, 34.226%), ETA: 19h 22m 14s [22:56:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1160.73 / 1984 chunks (147 cps, 34.228%), ETA: 19h 27m 54s [22:56:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1160.76 / 1984 chunks (146 cps, 34.229%), ETA: 19h 37m 38s [22:56:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:56:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1160.78 / 1984 chunks (146 cps, 34.231%), ETA: 19h 36m 41s [22:56:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1160.82 / 1984 chunks (149 cps, 34.233%), ETA: 19h 11m 56s [22:56:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1160.84 / 1984 chunks (147 cps, 34.234%), ETA: 19h 32m 1s [22:57:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1160.86 / 1984 chunks (146 cps, 34.236%), ETA: 19h 38m 36s [22:57:03] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1160.89 / 1984 chunks (144 cps, 34.237%), ETA: 19h 51m 37s [22:57:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1160.93 / 1984 chunks (149 cps, 34.24%), ETA: 19h 16m 19s [22:57:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1160.95 / 1984 chunks (147 cps, 34.241%), ETA: 19h 26m 0s [22:57:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1160.98 / 1984 chunks (148 cps, 34.243%), ETA: 19h 21m 30s [22:57:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1161.02 / 1984 chunks (148 cps, 34.245%), ETA: 19h 25m 41s [22:57:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1161.022 / 1984 chunks (145 cps, 34.245%), ETA: 19h 43m 6s [22:57:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1161.056 / 1984 chunks (146 cps, 34.247%), ETA: 19h 35m 31s [22:57:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1161.08 / 1984 chunks (146 cps, 34.248%), ETA: 19h 34m 44s [22:57:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1161.11 / 1984 chunks (146 cps, 34.25%), ETA: 19h 35m 14s [22:57:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1161.15 / 1984 chunks (145 cps, 34.253%), ETA: 19h 47m 25s [22:57:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:57:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1161.16 / 1984 chunks (142 cps, 34.253%), ETA: 20h 13m 53s [22:57:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1161.19 / 1984 chunks (139 cps, 34.255%), ETA: 20h 36m 50s [22:57:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1161.22 / 1984 chunks (136 cps, 34.257%), ETA: 20h 59m 47s [22:57:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1161.25 / 1984 chunks (134 cps, 34.258%), ETA: 21h 19m 52s [22:57:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1161.28 / 1984 chunks (133 cps, 34.26%), ETA: 21h 27m 27s [22:57:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1161.3 / 1984 chunks (132 cps, 34.261%), ETA: 21h 42m 44s [22:57:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1161.32 / 1984 chunks (132 cps, 34.263%), ETA: 21h 46m 21s [22:57:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1161.35 / 1984 chunks (132 cps, 34.264%), ETA: 21h 42m 46s [22:57:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1161.38 / 1984 chunks (132 cps, 34.266%), ETA: 21h 46m 13s [22:57:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1161.63 / 1984 chunks (160 cps, 34.281%), ETA: 17h 54m 27s [22:57:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1161.66 / 1984 chunks (158 cps, 34.283%), ETA: 18h 9m 28s [22:57:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1161.69 / 1984 chunks (157 cps, 34.284%), ETA: 18h 12m 55s [22:57:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1161.71 / 1984 chunks (157 cps, 34.286%), ETA: 18h 13m 54s [22:57:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1161.74 / 1984 chunks (158 cps, 34.287%), ETA: 18h 9m 0s [22:57:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1161.76 / 1984 chunks (157 cps, 34.289%), ETA: 18h 13m 40s [22:58:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1161.8 / 1984 chunks (160 cps, 34.291%), ETA: 17h 52m 17s [22:58:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1161.83 / 1984 chunks (158 cps, 34.293%), ETA: 18h 6m 59s [22:58:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:58:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1161.87 / 1984 chunks (161 cps, 34.295%), ETA: 17h 47m 36s [22:58:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1161.9 / 1984 chunks (163 cps, 34.297%), ETA: 17h 36m 59s [22:58:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1161.92 / 1984 chunks (159 cps, 34.298%), ETA: 17h 57m 38s [22:58:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1161.94 / 1984 chunks (160 cps, 34.299%), ETA: 17h 52m 7s [22:58:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1161.97 / 1984 chunks (157 cps, 34.301%), ETA: 18h 11m 24s [22:58:19] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1161.99 / 1984 chunks (157 cps, 34.302%), ETA: 18h 13m 48s [22:58:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1162.03 / 1984 chunks (155 cps, 34.304%), ETA: 18h 28m 6s [22:58:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1162.06 / 1984 chunks (151 cps, 34.306%), ETA: 18h 59m 11s [22:58:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1162.09 / 1984 chunks (147 cps, 34.308%), ETA: 19h 26m 7s [22:58:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1162.12 / 1984 chunks (145 cps, 34.31%), ETA: 19h 48m 24s [22:58:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1162.13 / 1984 chunks (142 cps, 34.31%), ETA: 20h 10m 9s [22:58:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1162.14 / 1984 chunks (139 cps, 34.311%), ETA: 20h 33m 47s [22:58:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1162.19 / 1984 chunks (137 cps, 34.314%), ETA: 20h 56m 0s [22:58:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:58:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1162.22 / 1984 chunks (133 cps, 34.316%), ETA: 21h 32m 0s [22:58:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1162.25 / 1984 chunks (131 cps, 34.317%), ETA: 21h 53m 43s [22:58:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1162.27 / 1984 chunks (128 cps, 34.319%), ETA: 22h 16m 9s [22:58:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1162.3 / 1984 chunks (126 cps, 34.32%), ETA: 22h 44m 29s [22:58:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1162.35 / 1984 chunks (123 cps, 34.323%), ETA: 23h 20m 48s [22:58:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1162.38 / 1984 chunks (122 cps, 34.325%), ETA: 23h 22m 5s [22:58:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1162.52 / 1984 chunks (133 cps, 34.333%), ETA: 21h 32m 12s [22:58:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1162.56 / 1984 chunks (133 cps, 34.336%), ETA: 21h 27m 46s [22:58:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1162.561 / 1984 chunks (132 cps, 34.336%), ETA: 21h 37m 8s [22:59:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1162.59 / 1984 chunks (133 cps, 34.338%), ETA: 21h 30m 35s [22:59:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1162.62 / 1984 chunks (133 cps, 34.339%), ETA: 21h 31m 51s [22:59:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1162.64 / 1984 chunks (132 cps, 34.34%), ETA: 21h 37m 55s [22:59:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1162.67 / 1984 chunks (130 cps, 34.342%), ETA: 21h 56m 44s [22:59:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1162.72 / 1984 chunks (131 cps, 34.345%), ETA: 21h 52m 48s [22:59:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1162.73 / 1984 chunks (130 cps, 34.346%), ETA: 21h 59m 54s [22:59:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:59:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1162.76 / 1984 chunks (131 cps, 34.348%), ETA: 21h 47m 30s [22:59:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1162.79 / 1984 chunks (131 cps, 34.35%), ETA: 21h 52m 16s [22:59:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1162.82 / 1984 chunks (130 cps, 34.351%), ETA: 22h 3m 8s [22:59:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1162.87 / 1984 chunks (132 cps, 34.354%), ETA: 21h 44m 35s [22:59:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1162.89 / 1984 chunks (133 cps, 34.356%), ETA: 21h 29m 20s [22:59:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1162.9 / 1984 chunks (130 cps, 34.356%), ETA: 21h 57m 56s [22:59:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1162.924 / 1984 chunks (130 cps, 34.357%), ETA: 22h 49s [22:59:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1162.95 / 1984 chunks (130 cps, 34.359%), ETA: 22h 2m 8s [22:59:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1162.97 / 1984 chunks (129 cps, 34.36%), ETA: 22h 5m 25s [22:59:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1162.99 / 1984 chunks (129 cps, 34.361%), ETA: 22h 8m 48s [22:59:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1163 / 1984 chunks (127 cps, 34.362%), ETA: 22h 30m 54s [22:59:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1163.03 / 1984 chunks (128 cps, 34.364%), ETA: 22h 23m 35s [22:59:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1163.05 / 1984 chunks (128 cps, 34.365%), ETA: 22h 18m 4s [22:59:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1163.08 / 1984 chunks (128 cps, 34.367%), ETA: 22h 23m 29s [22:59:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1163.11 / 1984 chunks (128 cps, 34.368%), ETA: 22h 19m 37s [22:59:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1163.13 / 1984 chunks (125 cps, 34.37%), ETA: 22h 48m 25s [22:59:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [22:59:54] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1163.18 / 1984 chunks (123 cps, 34.372%), ETA: 23h 9m 46s [22:59:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1163.21 / 1984 chunks (121 cps, 34.374%), ETA: 23h 37m 38s [22:59:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1163.24 / 1984 chunks (119 cps, 34.376%), ETA: 24h 54s [23:00:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1163.27 / 1984 chunks (117 cps, 34.378%), ETA: 24h 21m 44s [23:00:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1163.29 / 1984 chunks (115 cps, 34.379%), ETA: 24h 46m 50s [23:00:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1163.32 / 1984 chunks (114 cps, 34.38%), ETA: 25h 7m 53s [23:00:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1163.34 / 1984 chunks (112 cps, 34.382%), ETA: 25h 35m 41s [23:00:11] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1163.37 / 1984 chunks (111 cps, 34.383%), ETA: 25h 41m 27s [23:00:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1163.45 / 1984 chunks (115 cps, 34.388%), ETA: 24h 51m 47s [23:00:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1163.5 / 1984 chunks (120 cps, 34.394%), ETA: 23h 49m 5s [23:00:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1163.59 / 1984 chunks (121 cps, 34.396%), ETA: 23h 34m 57s [23:00:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1163.61 / 1984 chunks (120 cps, 34.398%), ETA: 23h 44m 41s [23:00:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1163.64 / 1984 chunks (122 cps, 34.399%), ETA: 23h 30m 7s [23:00:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1163.66 / 1984 chunks (122 cps, 34.401%), ETA: 23h 25m 57s [23:00:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1163.69 / 1984 chunks (122 cps, 34.403%), ETA: 23h 20m 29s [23:00:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1163.71 / 1984 chunks (122 cps, 34.404%), ETA: 23h 23m 12s [23:00:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1163.74 / 1984 chunks (121 cps, 34.406%), ETA: 23h 38m 57s [23:00:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1163.78 / 1984 chunks (123 cps, 34.408%), ETA: 23h 16m 44s [23:00:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:00:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1163.81 / 1984 chunks (123 cps, 34.409%), ETA: 23h 18m 0s [23:00:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1163.84 / 1984 chunks (124 cps, 34.411%), ETA: 23h 4m 47s [23:00:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1163.88 / 1984 chunks (124 cps, 34.414%), ETA: 22h 59m 20s [23:00:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1163.89 / 1984 chunks (123 cps, 34.414%), ETA: 23h 12m 10s [23:00:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1163.93 / 1984 chunks (123 cps, 34.417%), ETA: 23h 11m 3s [23:00:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1163.94 / 1984 chunks (123 cps, 34.417%), ETA: 23h 14m 4s [23:00:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1163.97 / 1984 chunks (123 cps, 34.419%), ETA: 23h 8m 34s [23:00:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1164.01 / 1984 chunks (124 cps, 34.422%), ETA: 23h 6m 39s [23:00:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1164.019 / 1984 chunks (124 cps, 34.422%), ETA: 23h 6m 53s [23:00:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1164.06 / 1984 chunks (122 cps, 34.424%), ETA: 23h 21m 29s [23:01:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1164.09 / 1984 chunks (122 cps, 34.426%), ETA: 23h 25m 18s [23:01:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1164.11 / 1984 chunks (121 cps, 34.428%), ETA: 23h 31m 2s [23:01:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1164.13 / 1984 chunks (119 cps, 34.429%), ETA: 23h 58m 2s [23:01:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1164.16 / 1984 chunks (117 cps, 34.431%), ETA: 24h 20m 51s [23:01:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1164.19 / 1984 chunks (115 cps, 34.432%), ETA: 24h 45m 15s [23:01:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:01:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1164.24 / 1984 chunks (115 cps, 34.435%), ETA: 24h 48m 40s [23:01:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1164.25 / 1984 chunks (114 cps, 34.436%), ETA: 25h 8m 44s [23:01:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1164.43 / 1984 chunks (127 cps, 34.446%), ETA: 22h 25m 52s [23:01:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1164.7 / 1984 chunks (147 cps, 34.46%), ETA: 19h 27m 23s [23:01:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1164.7 / 1984 chunks (147 cps, 34.461%), ETA: 19h 26m 59s [23:01:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1164.704 / 1984 chunks (148 cps, 34.463%), ETA: 19h 20m 6s [23:01:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1164.735 / 1984 chunks (148 cps, 34.464%), ETA: 19h 21m 58s [23:01:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1164.76 / 1984 chunks (147 cps, 34.466%), ETA: 19h 24m 30s [23:01:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1164.79 / 1984 chunks (147 cps, 34.468%), ETA: 19h 23m 12s [23:01:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1164.82 / 1984 chunks (148 cps, 34.469%), ETA: 19h 18m 13s [23:01:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1164.84 / 1984 chunks (148 cps, 34.471%), ETA: 19h 16m 29s [23:01:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1164.87 / 1984 chunks (148 cps, 34.472%), ETA: 19h 16m 37s [23:01:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1164.9 / 1984 chunks (147 cps, 34.474%), ETA: 19h 22m 42s [23:01:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1164.92 / 1984 chunks (147 cps, 34.476%), ETA: 19h 28m 35s [23:01:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:01:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1164.95 / 1984 chunks (145 cps, 34.477%), ETA: 19h 42m 38s [23:01:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1164.99 / 1984 chunks (147 cps, 34.48%), ETA: 19h 26m 1s [23:01:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1165.02 / 1984 chunks (147 cps, 34.481%), ETA: 19h 29m 3s [23:01:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1165.04 / 1984 chunks (147 cps, 34.483%), ETA: 19h 25m 48s [23:01:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1165.07 / 1984 chunks (148 cps, 34.484%), ETA: 19h 18m 30s [23:01:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1165.09 / 1984 chunks (148 cps, 34.486%), ETA: 19h 19m 9s [23:02:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1165.12 / 1984 chunks (147 cps, 34.487%), ETA: 19h 29m 7s [23:02:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1165.15 / 1984 chunks (143 cps, 34.489%), ETA: 19h 55m 28s [23:02:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1165.18 / 1984 chunks (141 cps, 34.491%), ETA: 20h 16m 35s [23:02:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1165.21 / 1984 chunks (137 cps, 34.493%), ETA: 20h 46m 46s [23:02:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1165.24 / 1984 chunks (135 cps, 34.494%), ETA: 21h 11m 4s [23:02:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1165.26 / 1984 chunks (133 cps, 34.496%), ETA: 21h 27m 44s [23:02:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:02:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1165.29 / 1984 chunks (133 cps, 34.497%), ETA: 21h 25m 31s [23:02:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1165.32 / 1984 chunks (134 cps, 34.499%), ETA: 21h 16m 41s [23:02:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1165.34 / 1984 chunks (134 cps, 34.5%), ETA: 21h 16m 48s [23:02:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1165.37 / 1984 chunks (134 cps, 34.5%), ETA: 21h 18m 56s [23:02:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1165.39 / 1984 chunks (133 cps, 34.5%), ETA: 21h 23m 21s [23:02:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1165.64 / 1984 chunks (159 cps, 34.52%), ETA: 17h 54m 6s [23:02:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1165.67 / 1984 chunks (160 cps, 34.52%), ETA: 17h 47m 51s [23:02:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1165.69 / 1984 chunks (159 cps, 34.521%), ETA: 17h 54m 29s [23:02:34] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1165.71 / 1984 chunks (157 cps, 34.522%), ETA: 18h 13m 38s [23:02:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1165.75 / 1984 chunks (158 cps, 34.524%), ETA: 18h 4m 42s [23:02:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1165.77 / 1984 chunks (156 cps, 34.526%), ETA: 18h 14m 40s [23:02:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1165.82 / 1984 chunks (159 cps, 34.529%), ETA: 17h 59m 11s [23:02:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1165.85 / 1984 chunks (162 cps, 34.53%), ETA: 17h 35m 50s [23:02:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1165.88 / 1984 chunks (159 cps, 34.532%), ETA: 17h 55m 34s [23:02:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1165.9 / 1984 chunks (158 cps, 34.534%), ETA: 18h 6m 20s [23:02:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1165.93 / 1984 chunks (158 cps, 34.535%), ETA: 18h 5m 45s [23:02:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1165.98 / 1984 chunks (158 cps, 34.538%), ETA: 18h 5m 5s [23:02:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:02:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1166.02 / 1984 chunks (157 cps, 34.541%), ETA: 18h 13m 53s [23:03:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1166.05 / 1984 chunks (154 cps, 34.542%), ETA: 18h 34m 31s [23:03:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1166.08 / 1984 chunks (150 cps, 34.544%), ETA: 18h 59m 50s [23:03:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1166.11 / 1984 chunks (146 cps, 34.546%), ETA: 19h 30m 14s [23:03:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1166.13 / 1984 chunks (142 cps, 34.547%), ETA: 20h 4m 18s [23:03:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1166.17 / 1984 chunks (139 cps, 34.55%), ETA: 20h 31m 44s [23:03:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1166.21 / 1984 chunks (136 cps, 34.552%), ETA: 20h 58m 37s [23:03:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1166.24 / 1984 chunks (133 cps, 34.553%), ETA: 21h 25m 9s [23:03:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1166.27 / 1984 chunks (131 cps, 34.555%), ETA: 21h 46m 49s [23:03:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1166.3 / 1984 chunks (129 cps, 34.557%), ETA: 22h 8m 5s [23:03:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1166.32 / 1984 chunks (127 cps, 34.558%), ETA: 22h 29m 32s [23:03:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1166.35 / 1984 chunks (126 cps, 34.56%), ETA: 22h 36m 48s [23:03:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:03:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1166.4 / 1984 chunks (128 cps, 34.563%), ETA: 22h 12m 29s [23:03:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1166.5 / 1984 chunks (138 cps, 34.57%), ETA: 20h 36m 4s [23:03:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1166.53 / 1984 chunks (136 cps, 34.571%), ETA: 20h 54m 9s [23:03:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1166.56 / 1984 chunks (136 cps, 34.572%), ETA: 20h 59m 14s [23:03:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1166.58 / 1984 chunks (139 cps, 34.574%), ETA: 20h 34m 1s [23:03:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1166.62 / 1984 chunks (139 cps, 34.576%), ETA: 20h 26m 30s [23:03:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1166.64 / 1984 chunks (139 cps, 34.577%), ETA: 20h 29m 14s [23:03:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1166.65 / 1984 chunks (137 cps, 34.578%), ETA: 20h 49m 0s [23:03:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1166.67 / 1984 chunks (137 cps, 34.579%), ETA: 20h 46m 36s [23:03:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1166.7 / 1984 chunks (137 cps, 34.581%), ETA: 20h 50m 3s [23:03:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1166.73 / 1984 chunks (135 cps, 34.582%), ETA: 21h 7m 14s [23:03:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1166.78 / 1984 chunks (137 cps, 34.585%), ETA: 20h 50m 37s [23:03:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1166.8 / 1984 chunks (136 cps, 34.587%), ETA: 20h 58m 33s [23:03:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1166.83 / 1984 chunks (135 cps, 34.589%), ETA: 21h 3m 13s [23:03:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1166.86 / 1984 chunks (137 cps, 34.59%), ETA: 20h 46m 40s [23:04:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1166.88 / 1984 chunks (137 cps, 34.592%), ETA: 20h 43m 56s [23:04:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1166.91 / 1984 chunks (136 cps, 34.593%), ETA: 20h 54m 11s [23:04:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1166.94 / 1984 chunks (133 cps, 34.595%), ETA: 21h 23m 13s [23:04:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1166.98 / 1984 chunks (133 cps, 34.597%), ETA: 21h 24m 18s [23:04:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:04:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1167 / 1984 chunks (134 cps, 34.599%), ETA: 21h 12m 56s [23:04:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1167.05 / 1984 chunks (135 cps, 34.602%), ETA: 21h 9m 55s [23:04:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1167.06 / 1984 chunks (134 cps, 34.602%), ETA: 21h 12m 23s [23:04:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1167.09 / 1984 chunks (135 cps, 34.604%), ETA: 21h 8m 5s [23:04:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1167.11 / 1984 chunks (136 cps, 34.605%), ETA: 20h 59m 47s [23:04:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1167.13 / 1984 chunks (133 cps, 34.606%), ETA: 21h 27m 28s [23:04:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1167.16 / 1984 chunks (130 cps, 34.608%), ETA: 21h 55m 40s [23:04:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1167.18 / 1984 chunks (128 cps, 34.609%), ETA: 22h 19m 0s [23:04:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1167.21 / 1984 chunks (126 cps, 34.611%), ETA: 22h 40m 31s [23:04:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1167.24 / 1984 chunks (123 cps, 34.613%), ETA: 23h 5m 40s [23:04:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1167.29 / 1984 chunks (120 cps, 34.616%), ETA: 23h 40m 50s [23:04:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1167.32 / 1984 chunks (118 cps, 34.617%), ETA: 24h 7m 11s [23:04:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1167.34 / 1984 chunks (116 cps, 34.619%), ETA: 24h 29m 5s [23:04:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1167.37 / 1984 chunks (116 cps, 34.62%), ETA: 24h 31m 57s [23:04:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1167.54 / 1984 chunks (127 cps, 34.63%), ETA: 22h 23m 26s [23:04:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:04:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1167.56 / 1984 chunks (127 cps, 34.632%), ETA: 22h 29m 0s [23:04:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1167.58 / 1984 chunks (125 cps, 34.633%), ETA: 22h 43m 21s [23:04:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1167.6 / 1984 chunks (125 cps, 34.634%), ETA: 22h 42m 4s [23:04:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1167.63 / 1984 chunks (126 cps, 34.636%), ETA: 22h 36m 36s [23:04:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1167.65 / 1984 chunks (126 cps, 34.637%), ETA: 22h 39m 32s [23:05:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1167.68 / 1984 chunks (125 cps, 34.639%), ETA: 22h 47m 16s [23:05:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1167.7 / 1984 chunks (124 cps, 34.64%), ETA: 22h 53m 30s [23:05:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1167.73 / 1984 chunks (122 cps, 34.642%), ETA: 23h 23m 4s [23:05:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1167.77 / 1984 chunks (122 cps, 34.644%), ETA: 23h 16m 48s [23:05:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1167.8 / 1984 chunks (123 cps, 34.646%), ETA: 23h 10m 39s [23:05:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1167.82 / 1984 chunks (123 cps, 34.647%), ETA: 23h 6m 17s [23:05:17] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1167.85 / 1984 chunks (124 cps, 34.649%), ETA: 22h 57m 35s [23:05:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1167.87 / 1984 chunks (123 cps, 34.65%), ETA: 23h 10m 14s [23:05:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1167.9 / 1984 chunks (122 cps, 34.65%), ETA: 23h 21m 47s [23:05:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1167.95 / 1984 chunks (121 cps, 34.65%), ETA: 23h 32m 32s [23:05:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:05:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1167.98 / 1984 chunks (122 cps, 34.66%), ETA: 23h 22m 32s [23:05:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1168.04 / 1984 chunks (123 cps, 34.66%), ETA: 23h 10m 49s [23:05:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1168.06 / 1984 chunks (121 cps, 34.662%), ETA: 23h 25m 54s [23:05:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1168.09 / 1984 chunks (120 cps, 34.663%), ETA: 23h 39m 52s [23:05:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1168.12 / 1984 chunks (117 cps, 34.665%), ETA: 24h 15m 7s [23:05:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1168.17 / 1984 chunks (115 cps, 34.668%), ETA: 24h 44m 55s [23:05:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1168.2 / 1984 chunks (113 cps, 34.67%), ETA: 25h 4m 0s [23:05:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1168.23 / 1984 chunks (112 cps, 34.671%), ETA: 25h 17m 54s [23:05:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1168.26 / 1984 chunks (113 cps, 34.673%), ETA: 25h 12m 25s [23:05:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1168.31 / 1984 chunks (114 cps, 34.676%), ETA: 24h 51m 10s [23:05:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1168.6 / 1984 chunks (144 cps, 34.696%), ETA: 19h 49m 1s [23:05:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:05:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1168.66 / 1984 chunks (146 cps, 34.697%), ETA: 19h 28m 48s [23:06:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1168.69 / 1984 chunks (147 cps, 34.699%), ETA: 19h 19m 43s [23:06:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1168.72 / 1984 chunks (145 cps, 34.7%), ETA: 19h 33m 58s [23:06:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1168.76 / 1984 chunks (144 cps, 34.7%), ETA: 19h 45m 35s [23:06:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1168.79 / 1984 chunks (143 cps, 34.7%), ETA: 19h 52m 16s [23:06:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1168.81 / 1984 chunks (142 cps, 34.71%), ETA: 20h 5m 36s [23:06:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1168.85 / 1984 chunks (145 cps, 34.71%), ETA: 19h 40m 6s [23:06:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1168.88 / 1984 chunks (146 cps, 34.71%), ETA: 19h 31m 49s [23:06:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1168.91 / 1984 chunks (145 cps, 34.712%), ETA: 19h 33m 36s [23:06:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1168.94 / 1984 chunks (145 cps, 34.713%), ETA: 19h 37m 51s [23:06:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1168.96 / 1984 chunks (143 cps, 34.715%), ETA: 19h 50m 59s [23:06:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1168.99 / 1984 chunks (142 cps, 34.717%), ETA: 20h 5m 29s [23:06:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1169.02 / 1984 chunks (142 cps, 34.718%), ETA: 20h 4m 54s [23:06:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1169.04 / 1984 chunks (141 cps, 34.72%), ETA: 20h 7m 50s [23:06:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:06:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1169.08 / 1984 chunks (142 cps, 34.722%), ETA: 20h 1m 59s [23:06:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1169.1 / 1984 chunks (143 cps, 34.723%), ETA: 19h 53m 37s [23:06:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1169.13 / 1984 chunks (142 cps, 34.725%), ETA: 20h 2m 13s [23:06:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1169.15 / 1984 chunks (138 cps, 34.726%), ETA: 20h 33m 1s [23:06:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1169.18 / 1984 chunks (135 cps, 34.728%), ETA: 21h 1m 1s [23:06:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1169.2 / 1984 chunks (132 cps, 34.729%), ETA: 21h 31m 21s [23:06:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1169.23 / 1984 chunks (129 cps, 34.731%), ETA: 22h 1m 17s [23:06:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1169.25 / 1984 chunks (127 cps, 34.732%), ETA: 22h 26m 44s [23:06:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1169.28 / 1984 chunks (126 cps, 34.734%), ETA: 22h 29m 51s [23:06:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1169.32 / 1984 chunks (129 cps, 34.736%), ETA: 22h 3m 46s [23:07:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1169.35 / 1984 chunks (127 cps, 34.738%), ETA: 22h 19m 57s [23:07:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1169.41 / 1984 chunks (132 cps, 34.742%), ETA: 21h 34m 52s [23:07:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:07:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1169.6 / 1984 chunks (155 cps, 34.75%), ETA: 18h 21m 47s [23:07:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1169.66 / 1984 chunks (155 cps, 34.76%), ETA: 18h 20m 54s [23:07:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1169.69 / 1984 chunks (152 cps, 34.76%), ETA: 18h 41m 14s [23:07:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1169.71 / 1984 chunks (150 cps, 34.76%), ETA: 18h 57m 33s [23:07:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1169.74 / 1984 chunks (149 cps, 34.761%), ETA: 19h 5m 20s [23:07:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1169.77 / 1984 chunks (148 cps, 34.763%), ETA: 19h 12m 39s [23:07:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1169.82 / 1984 chunks (154 cps, 34.766%), ETA: 18h 25m 29s [23:07:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1169.84 / 1984 chunks (156 cps, 34.767%), ETA: 18h 11m 31s [23:07:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1169.87 / 1984 chunks (155 cps, 34.769%), ETA: 18h 23m 19s [23:07:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1169.9 / 1984 chunks (154 cps, 34.771%), ETA: 18h 25m 59s [23:07:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1169.92 / 1984 chunks (152 cps, 34.772%), ETA: 18h 38m 56s [23:07:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1169.95 / 1984 chunks (153 cps, 34.774%), ETA: 18h 36m 17s [23:07:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:07:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1169.97 / 1984 chunks (153 cps, 34.775%), ETA: 18h 38m 17s [23:07:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1170.01 / 1984 chunks (152 cps, 34.777%), ETA: 18h 42m 20s [23:07:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1170.03 / 1984 chunks (149 cps, 34.778%), ETA: 19h 3m 23s [23:07:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1170.05 / 1984 chunks (146 cps, 34.78%), ETA: 19h 27m 50s [23:07:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1170.08 / 1984 chunks (143 cps, 34.782%), ETA: 19h 48m 58s [23:07:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1170.09 / 1984 chunks (140 cps, 34.782%), ETA: 20h 20m 40s [23:07:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1170.14 / 1984 chunks (137 cps, 34.785%), ETA: 20h 41m 35s [23:07:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1170.144 / 1984 chunks (135 cps, 34.785%), ETA: 21h 7m 10s [23:07:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1170.176 / 1984 chunks (132 cps, 34.787%), ETA: 21h 28m 24s [23:07:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1170.22 / 1984 chunks (130 cps, 34.79%), ETA: 21h 49m 24s [23:07:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1170.24 / 1984 chunks (128 cps, 34.791%), ETA: 22h 14m 41s [23:08:03] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1170.27 / 1984 chunks (124 cps, 34.793%), ETA: 22h 50m 13s [23:08:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1170.3 / 1984 chunks (122 cps, 34.794%), ETA: 23h 15m 11s [23:08:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1170.33 / 1984 chunks (120 cps, 34.796%), ETA: 23h 36m 31s [23:08:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1170.35 / 1984 chunks (120 cps, 34.798%), ETA: 23h 44m 55s [23:08:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1170.38 / 1984 chunks (119 cps, 34.799%), ETA: 23h 46m 8s [23:08:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:08:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1170.51 / 1984 chunks (129 cps, 34.807%), ETA: 21h 59m 22s [23:08:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1170.55 / 1984 chunks (130 cps, 34.809%), ETA: 21h 47m 51s [23:08:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1170.56 / 1984 chunks (130 cps, 34.81%), ETA: 21h 51m 57s [23:08:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1170.6 / 1984 chunks (129 cps, 34.812%), ETA: 21h 59m 5s [23:08:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1170.63 / 1984 chunks (129 cps, 34.814%), ETA: 21h 57m 26s [23:08:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1170.65 / 1984 chunks (129 cps, 34.816%), ETA: 21h 56m 34s [23:08:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1170.68 / 1984 chunks (130 cps, 34.817%), ETA: 21h 47m 24s [23:08:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1170.7 / 1984 chunks (130 cps, 34.819%), ETA: 21h 49m 55s [23:08:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1170.74 / 1984 chunks (131 cps, 34.821%), ETA: 21h 43m 27s [23:08:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1170.78 / 1984 chunks (130 cps, 34.823%), ETA: 21h 52m 22s [23:08:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1170.8 / 1984 chunks (128 cps, 34.824%), ETA: 22h 8m 13s [23:08:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1170.85 / 1984 chunks (130 cps, 34.827%), ETA: 21h 46m 10s [23:08:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:08:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1170.88 / 1984 chunks (132 cps, 34.829%), ETA: 21h 35m 15s [23:08:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1170.887 / 1984 chunks (132 cps, 34.829%), ETA: 21h 30m 46s [23:08:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1170.911 / 1984 chunks (132 cps, 34.831%), ETA: 21h 28m 15s [23:08:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1170.95 / 1984 chunks (133 cps, 34.833%), ETA: 21h 21m 29s [23:08:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1170.96 / 1984 chunks (132 cps, 34.834%), ETA: 21h 32m 49s [23:08:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1171.01 / 1984 chunks (133 cps, 34.837%), ETA: 21h 22m 42s [23:08:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1171.012 / 1984 chunks (130 cps, 34.837%), ETA: 21h 47m 48s [23:09:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1171.044 / 1984 chunks (131 cps, 34.839%), ETA: 21h 41m 24s [23:09:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1171.1 / 1984 chunks (131 cps, 34.842%), ETA: 21h 35m 23s [23:09:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1171.13 / 1984 chunks (129 cps, 34.844%), ETA: 21h 58m 48s [23:09:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1171.15 / 1984 chunks (127 cps, 34.845%), ETA: 22h 24m 5s [23:09:13] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1171.18 / 1984 chunks (124 cps, 34.847%), ETA: 22h 53m 1s [23:09:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1171.21 / 1984 chunks (122 cps, 34.849%), ETA: 23h 13m 44s [23:09:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1171.23 / 1984 chunks (120 cps, 34.85%), ETA: 23h 33m 28s [23:09:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:09:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1171.28 / 1984 chunks (118 cps, 34.85%), ETA: 23h 59m 8s [23:09:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1171.31 / 1984 chunks (116 cps, 34.85%), ETA: 24h 23m 33s [23:09:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1171.33 / 1984 chunks (115 cps, 34.86%), ETA: 24h 46m 26s [23:09:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1171.36 / 1984 chunks (114 cps, 34.86%), ETA: 24h 51m 19s [23:09:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1171.38 / 1984 chunks (114 cps, 34.86%), ETA: 24h 50m 6s [23:09:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1171.54 / 1984 chunks (125 cps, 34.868%), ETA: 22h 39m 53s [23:09:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1171.57 / 1984 chunks (123 cps, 34.87%), ETA: 23h 6m 16s [23:09:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1171.6 / 1984 chunks (121 cps, 34.872%), ETA: 23h 21m 6s [23:09:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1171.64 / 1984 chunks (124 cps, 34.875%), ETA: 22h 49m 4s [23:09:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1171.68 / 1984 chunks (126 cps, 34.877%), ETA: 22h 27m 59s [23:09:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1171.71 / 1984 chunks (124 cps, 34.878%), ETA: 22h 50m 23s [23:09:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1171.73 / 1984 chunks (123 cps, 34.88%), ETA: 23h 4m 28s [23:09:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1171.76 / 1984 chunks (124 cps, 34.881%), ETA: 22h 54m 39s [23:09:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1171.79 / 1984 chunks (122 cps, 34.883%), ETA: 23h 18m 37s [23:09:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:09:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1171.84 / 1984 chunks (124 cps, 34.886%), ETA: 22h 49m 34s [23:10:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1171.84 / 1984 chunks (122 cps, 34.886%), ETA: 23h 10m 10s [23:10:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1171.89 / 1984 chunks (125 cps, 34.889%), ETA: 22h 45m 58s [23:10:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1171.93 / 1984 chunks (125 cps, 34.892%), ETA: 22h 42m 50s [23:10:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1171.96 / 1984 chunks (124 cps, 34.893%), ETA: 22h 47m 21s [23:10:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1171.98 / 1984 chunks (124 cps, 34.895%), ETA: 22h 54m 51s [23:10:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1172.01 / 1984 chunks (124 cps, 34.897%), ETA: 22h 49m 31s [23:10:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1172.04 / 1984 chunks (123 cps, 34.898%), ETA: 22h 57m 54s [23:10:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1172.06 / 1984 chunks (124 cps, 34.9%), ETA: 22h 54m 52s [23:10:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1172.09 / 1984 chunks (124 cps, 34.901%), ETA: 22h 55m 21s [23:10:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1172.12 / 1984 chunks (121 cps, 34.903%), ETA: 23h 27m 39s [23:10:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1172.14 / 1984 chunks (118 cps, 34.904%), ETA: 23h 59m 43s [23:10:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1172.2 / 1984 chunks (116 cps, 34.907%), ETA: 24h 28m 3s [23:10:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:10:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1172.23 / 1984 chunks (116 cps, 34.909%), ETA: 24h 30m 54s [23:10:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1172.25 / 1984 chunks (115 cps, 34.91%), ETA: 24h 39m 23s [23:10:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1172.27 / 1984 chunks (115 cps, 34.912%), ETA: 24h 34m 51s [23:10:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1172.63 / 1984 chunks (145 cps, 34.933%), ETA: 19h 32m 44s [23:10:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1172.66 / 1984 chunks (146 cps, 34.935%), ETA: 19h 22m 9s [23:10:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1172.69 / 1984 chunks (149 cps, 34.937%), ETA: 19h 3m 52s [23:10:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1172.71 / 1984 chunks (146 cps, 34.938%), ETA: 19h 22m 14s [23:10:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1172.73 / 1984 chunks (147 cps, 34.939%), ETA: 19h 17m 50s [23:10:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1172.76 / 1984 chunks (146 cps, 34.941%), ETA: 19h 28m 36s [23:10:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1172.79 / 1984 chunks (145 cps, 34.943%), ETA: 19h 35m 27s [23:10:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1172.8 / 1984 chunks (142 cps, 34.943%), ETA: 19h 59m 49s [23:10:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1172.84 / 1984 chunks (143 cps, 34.946%), ETA: 19h 47m 18s [23:11:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1172.87 / 1984 chunks (143 cps, 34.947%), ETA: 19h 51m 17s [23:11:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1172.89 / 1984 chunks (144 cps, 34.949%), ETA: 19h 37m 39s [23:11:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1172.92 / 1984 chunks (144 cps, 34.951%), ETA: 19h 40m 56s [23:11:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1172.95 / 1984 chunks (144 cps, 34.952%), ETA: 19h 41m 18s [23:11:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:11:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1172.98 / 1984 chunks (142 cps, 34.954%), ETA: 19h 57m 13s [23:11:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1173.01 / 1984 chunks (142 cps, 34.956%), ETA: 19h 55m 55s [23:11:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1173.04 / 1984 chunks (143 cps, 34.958%), ETA: 19h 49m 19s [23:11:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1173.06 / 1984 chunks (141 cps, 34.959%), ETA: 20h 7m 25s [23:11:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1173.08 / 1984 chunks (140 cps, 34.96%), ETA: 20h 14m 8s [23:11:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1173.11 / 1984 chunks (140 cps, 34.962%), ETA: 20h 18m 31s [23:11:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1173.14 / 1984 chunks (136 cps, 34.964%), ETA: 20h 52m 6s [23:11:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1173.17 / 1984 chunks (133 cps, 34.965%), ETA: 21h 21m 24s [23:11:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1173.2 / 1984 chunks (130 cps, 34.967%), ETA: 21h 46m 37s [23:11:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1173.22 / 1984 chunks (128 cps, 34.969%), ETA: 22h 11m 41s [23:11:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1173.25 / 1984 chunks (128 cps, 34.97%), ETA: 22h 7m 39s [23:11:39] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1173.28 / 1984 chunks (130 cps, 34.972%), ETA: 21h 48m 40s [23:11:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1173.3 / 1984 chunks (128 cps, 34.973%), ETA: 22h 5m 40s [23:11:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1173.33 / 1984 chunks (128 cps, 34.975%), ETA: 22h 12m 35s [23:11:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1173.36 / 1984 chunks (128 cps, 34.977%), ETA: 22h 12m 26s [23:11:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1173.38 / 1984 chunks (127 cps, 34.978%), ETA: 22h 21m 54s [23:11:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:11:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1173.64 / 1984 chunks (150 cps, 34.993%), ETA: 18h 53m 46s [23:11:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1173.66 / 1984 chunks (150 cps, 34.995%), ETA: 18h 57m 7s [23:11:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1173.69 / 1984 chunks (153 cps, 34.996%), ETA: 18h 31m 10s [23:11:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1173.72 / 1984 chunks (151 cps, 34.998%), ETA: 18h 43m 13s [23:12:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1173.74 / 1984 chunks (148 cps, 34.999%), ETA: 19h 6m 57s [23:12:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1173.77 / 1984 chunks (147 cps, 35.001%), ETA: 19h 15m 10s [23:12:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1173.79 / 1984 chunks (147 cps, 35.002%), ETA: 19h 15m 3s [23:12:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1173.82 / 1984 chunks (147 cps, 35.004%), ETA: 19h 16m 25s [23:12:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1173.86 / 1984 chunks (152 cps, 35.006%), ETA: 18h 36m 36s [23:12:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1173.89 / 1984 chunks (149 cps, 35.009%), ETA: 19h 2m 40s [23:12:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1173.93 / 1984 chunks (148 cps, 35.011%), ETA: 19h 9m 43s [23:12:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1173.96 / 1984 chunks (148 cps, 35.012%), ETA: 19h 6m 6s [23:12:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:12:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1173.98 / 1984 chunks (147 cps, 35.014%), ETA: 19h 17m 59s [23:12:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1174.03 / 1984 chunks (144 cps, 35.017%), ETA: 19h 38m 30s [23:12:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1174.06 / 1984 chunks (140 cps, 35.018%), ETA: 20h 11m 23s [23:12:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1174.08 / 1984 chunks (138 cps, 35.02%), ETA: 20h 33m 19s [23:12:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1174.11 / 1984 chunks (135 cps, 35.021%), ETA: 20h 58m 45s [23:12:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1174.13 / 1984 chunks (132 cps, 35.023%), ETA: 21h 25m 50s [23:12:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.16 / 1984 chunks (129 cps, 35.024%), ETA: 21h 52m 15s [23:12:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1174.19 / 1984 chunks (127 cps, 35.026%), ETA: 22h 17m 48s [23:12:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.22 / 1984 chunks (125 cps, 35.028%), ETA: 22h 41m 44s [23:12:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.24 / 1984 chunks (122 cps, 35.029%), ETA: 23h 7m 26s [23:12:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1174.27 / 1984 chunks (120 cps, 35.031%), ETA: 23h 36m 15s [23:12:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1174.3 / 1984 chunks (117 cps, 35.033%), ETA: 24h 9m 53s [23:12:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1174.33 / 1984 chunks (115 cps, 35.034%), ETA: 24h 31m 48s [23:12:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1174.35 / 1984 chunks (115 cps, 35.036%), ETA: 24h 42m 19s [23:13:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:13:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.38 / 1984 chunks (114 cps, 35.037%), ETA: 24h 46m 33s [23:13:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.52 / 1984 chunks (126 cps, 35.046%), ETA: 22h 30m 18s [23:13:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1174.55 / 1984 chunks (127 cps, 35.047%), ETA: 22h 21m 46s [23:13:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1174.57 / 1984 chunks (125 cps, 35.049%), ETA: 22h 43m 12s [23:13:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1174.59 / 1984 chunks (124 cps, 35.05%), ETA: 22h 43m 48s [23:13:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1174.63 / 1984 chunks (125 cps, 35.052%), ETA: 22h 41m 45s [23:13:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1174.65 / 1984 chunks (124 cps, 35.054%), ETA: 22h 45m 32s [23:13:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.68 / 1984 chunks (124 cps, 35.055%), ETA: 22h 44m 6s [23:13:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1174.71 / 1984 chunks (125 cps, 35.057%), ETA: 22h 39m 18s [23:13:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1174.73 / 1984 chunks (125 cps, 35.058%), ETA: 22h 40m 22s [23:13:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1174.76 / 1984 chunks (124 cps, 35.06%), ETA: 22h 51m 52s [23:13:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1174.79 / 1984 chunks (126 cps, 35.062%), ETA: 22h 26m 54s [23:13:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1174.81 / 1984 chunks (125 cps, 35.063%), ETA: 22h 41m 17s [23:13:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:13:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1174.84 / 1984 chunks (125 cps, 35.065%), ETA: 22h 37m 11s [23:13:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1174.84 / 1984 chunks (125 cps, 35.065%), ETA: 22h 32m 35s [23:13:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1174.87 / 1984 chunks (125 cps, 35.067%), ETA: 22h 42m 47s [23:13:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1174.89 / 1984 chunks (125 cps, 35.068%), ETA: 22h 39m 23s [23:13:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1174.92 / 1984 chunks (124 cps, 35.07%), ETA: 22h 43m 20s [23:13:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1174.94 / 1984 chunks (124 cps, 35.071%), ETA: 22h 45m 51s [23:13:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1174.98 / 1984 chunks (126 cps, 35.074%), ETA: 22h 30m 17s [23:13:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1175 / 1984 chunks (126 cps, 35.075%), ETA: 22h 25m 59s [23:13:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1175.02 / 1984 chunks (124 cps, 35.076%), ETA: 22h 44m 57s [23:13:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1175.05 / 1984 chunks (125 cps, 35.077%), ETA: 22h 35m 55s [23:13:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1175.07 / 1984 chunks (124 cps, 35.079%), ETA: 22h 45m 11s [23:13:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1175.1 / 1984 chunks (125 cps, 35.08%), ETA: 22h 41m 23s [23:14:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1175.12 / 1984 chunks (122 cps, 35.082%), ETA: 23h 12m 12s [23:14:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:14:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1175.16 / 1984 chunks (120 cps, 35.084%), ETA: 23h 32m 26s [23:14:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1175.17 / 1984 chunks (118 cps, 35.085%), ETA: 23h 53m 56s [23:14:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1175.2 / 1984 chunks (117 cps, 35.087%), ETA: 24h 15m 12s [23:14:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1175.23 / 1984 chunks (115 cps, 35.088%), ETA: 24h 39m 58s [23:14:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1175.25 / 1984 chunks (113 cps, 35.09%), ETA: 25h 1m 8s [23:14:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1175.28 / 1984 chunks (111 cps, 35.091%), ETA: 25h 22m 23s [23:14:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1175.3 / 1984 chunks (109 cps, 35.093%), ETA: 25h 51m 8s [23:14:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1175.33 / 1984 chunks (108 cps, 35.094%), ETA: 26h 14m 29s [23:14:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1175.35 / 1984 chunks (106 cps, 35.096%), ETA: 26h 35m 11s [23:14:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1175.38 / 1984 chunks (106 cps, 35.098%), ETA: 26h 37m 6s [23:14:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1175.54 / 1984 chunks (117 cps, 35.107%), ETA: 24h 14m 17s [23:14:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1175.56 / 1984 chunks (115 cps, 35.108%), ETA: 24h 29m 40s [23:14:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1175.6 / 1984 chunks (116 cps, 35.11%), ETA: 24h 18m 12s [23:14:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:14:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1175.65 / 1984 chunks (118 cps, 35.113%), ETA: 23h 59m 57s [23:14:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1175.68 / 1984 chunks (118 cps, 35.115%), ETA: 23h 59m 6s [23:14:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1175.7 / 1984 chunks (118 cps, 35.116%), ETA: 23h 53m 15s [23:14:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1175.73 / 1984 chunks (118 cps, 35.118%), ETA: 24h 2m 49s [23:14:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1175.76 / 1984 chunks (118 cps, 35.12%), ETA: 23h 56m 29s [23:14:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1175.8 / 1984 chunks (117 cps, 35.122%), ETA: 24h 5m 21s [23:14:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1175.82 / 1984 chunks (117 cps, 35.124%), ETA: 24h 9m 20s [23:14:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1175.85 / 1984 chunks (117 cps, 35.125%), ETA: 24h 9m 33s [23:14:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1175.88 / 1984 chunks (118 cps, 35.127%), ETA: 24h 24s [23:14:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1175.92 / 1984 chunks (120 cps, 35.13%), ETA: 23h 37m 20s [23:15:00] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1175.94 / 1984 chunks (118 cps, 35.131%), ETA: 23h 51m 21s [23:15:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1175.96 / 1984 chunks (119 cps, 35.132%), ETA: 23h 50m 26s [23:15:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1175.99 / 1984 chunks (119 cps, 35.133%), ETA: 23h 47m 7s [23:15:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1176.01 / 1984 chunks (119 cps, 35.135%), ETA: 23h 41m 10s [23:15:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1176.04 / 1984 chunks (119 cps, 35.137%), ETA: 23h 41m 15s [23:15:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:15:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1176.06 / 1984 chunks (119 cps, 35.138%), ETA: 23h 38m 25s [23:15:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1176.09 / 1984 chunks (120 cps, 35.14%), ETA: 23h 33m 37s [23:15:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1176.11 / 1984 chunks (117 cps, 35.141%), ETA: 24h 2m 33s [23:15:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1176.14 / 1984 chunks (115 cps, 35.143%), ETA: 24h 27m 56s [23:15:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1176.17 / 1984 chunks (113 cps, 35.144%), ETA: 24h 56m 7s [23:15:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1176.19 / 1984 chunks (112 cps, 35.146%), ETA: 25h 18m 2s [23:15:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1176.22 / 1984 chunks (110 cps, 35.147%), ETA: 25h 42m 45s [23:15:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1176.24 / 1984 chunks (111 cps, 35.149%), ETA: 25h 28m 30s [23:15:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1176.27 / 1984 chunks (111 cps, 35.151%), ETA: 25h 20m 53s [23:15:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1176.64 / 1984 chunks (143 cps, 35.17%), ETA: 19h 47m 31s [23:15:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1176.69 / 1984 chunks (146 cps, 35.175%), ETA: 19h 24m 20s [23:15:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1176.697 / 1984 chunks (145 cps, 35.176%), ETA: 19h 25m 57s [23:15:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1176.736 / 1984 chunks (144 cps, 35.178%), ETA: 19h 34m 58s [23:15:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:15:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1176.77 / 1984 chunks (144 cps, 35.18%), ETA: 19h 37m 55s [23:15:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1176.79 / 1984 chunks (143 cps, 35.182%), ETA: 19h 43m 32s [23:15:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1176.82 / 1984 chunks (143 cps, 35.183%), ETA: 19h 42m 19s [23:15:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1176.86 / 1984 chunks (146 cps, 35.186%), ETA: 19h 20m 19s [23:15:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1176.9 / 1984 chunks (146 cps, 35.188%), ETA: 19h 23m 32s [23:15:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1176.92 / 1984 chunks (145 cps, 35.19%), ETA: 19h 28m 36s [23:16:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1176.96 / 1984 chunks (146 cps, 35.192%), ETA: 19h 21m 32s [23:16:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1176.98 / 1984 chunks (145 cps, 35.193%), ETA: 19h 28m 51s [23:16:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1177.01 / 1984 chunks (144 cps, 35.195%), ETA: 19h 35m 12s [23:16:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1177.04 / 1984 chunks (144 cps, 35.196%), ETA: 19h 33m 6s [23:16:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1177.09 / 1984 chunks (148 cps, 35.199%), ETA: 19h 2m 13s [23:16:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:16:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1177.11 / 1984 chunks (146 cps, 35.201%), ETA: 19h 22m 46s [23:16:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1177.14 / 1984 chunks (143 cps, 35.202%), ETA: 19h 48m 6s [23:16:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1177.16 / 1984 chunks (139 cps, 35.204%), ETA: 20h 17m 55s [23:16:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1177.19 / 1984 chunks (136 cps, 35.205%), ETA: 20h 44m 21s [23:16:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1177.21 / 1984 chunks (133 cps, 35.207%), ETA: 21h 12m 56s [23:16:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1177.26 / 1984 chunks (133 cps, 35.209%), ETA: 21h 12m 46s [23:16:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1177.28 / 1984 chunks (135 cps, 35.211%), ETA: 20h 51m 7s [23:16:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1177.31 / 1984 chunks (136 cps, 35.212%), ETA: 20h 49m 1s [23:16:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1177.34 / 1984 chunks (134 cps, 35.214%), ETA: 21h 1m 10s [23:16:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1177.37 / 1984 chunks (133 cps, 35.216%), ETA: 21h 15m 15s [23:16:39] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1177.41 / 1984 chunks (134 cps, 35.218%), ETA: 21h 6m 22s [23:16:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1177.6 / 1984 chunks (157 cps, 35.232%), ETA: 17h 59m 34s [23:16:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1177.66 / 1984 chunks (156 cps, 35.234%), ETA: 18h 5m 3s [23:16:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1177.69 / 1984 chunks (155 cps, 35.235%), ETA: 18h 11m 55s [23:16:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1177.71 / 1984 chunks (155 cps, 35.237%), ETA: 18h 11m 25s [23:16:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1177.74 / 1984 chunks (156 cps, 35.238%), ETA: 18h 6m 39s [23:16:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1177.76 / 1984 chunks (156 cps, 35.24%), ETA: 18h 3m 27s [23:16:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:16:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1177.78 / 1984 chunks (154 cps, 35.241%), ETA: 18h 17m 14s [23:16:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1177.81 / 1984 chunks (156 cps, 35.243%), ETA: 18h 5m 17s [23:17:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1177.84 / 1984 chunks (156 cps, 35.244%), ETA: 18h 2m 22s [23:17:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1177.87 / 1984 chunks (157 cps, 35.246%), ETA: 17h 55m 39s [23:17:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1177.89 / 1984 chunks (158 cps, 35.247%), ETA: 17h 54m 18s [23:17:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1177.92 / 1984 chunks (159 cps, 35.249%), ETA: 17h 47m 39s [23:17:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1177.929 / 1984 chunks (156 cps, 35.25%), ETA: 18h 7m 27s [23:17:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1177.961 / 1984 chunks (155 cps, 35.252%), ETA: 18h 11m 13s [23:17:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1177.99 / 1984 chunks (153 cps, 35.253%), ETA: 18h 24m 6s [23:17:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1178.03 / 1984 chunks (151 cps, 35.255%), ETA: 18h 44m 44s [23:17:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1178.05 / 1984 chunks (148 cps, 35.257%), ETA: 19h 7m 18s [23:17:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1178.1 / 1984 chunks (145 cps, 35.26%), ETA: 19h 25m 14s [23:17:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1178.11 / 1984 chunks (143 cps, 35.261%), ETA: 19h 46m 5s [23:17:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1178.13 / 1984 chunks (140 cps, 35.262%), ETA: 20h 7m 48s [23:17:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1178.15 / 1984 chunks (137 cps, 35.263%), ETA: 20h 37m 13s [23:17:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1178.19 / 1984 chunks (134 cps, 35.265%), ETA: 21h 1m 19s [23:17:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1178.21 / 1984 chunks (132 cps, 35.266%), ETA: 21h 24m 25s [23:17:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:17:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1178.24 / 1984 chunks (130 cps, 35.268%), ETA: 21h 45m 13s [23:17:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1178.26 / 1984 chunks (128 cps, 35.27%), ETA: 22h 6m 24s [23:17:39] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1178.29 / 1984 chunks (125 cps, 35.271%), ETA: 22h 32m 35s [23:17:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1178.31 / 1984 chunks (123 cps, 35.273%), ETA: 22h 56m 31s [23:17:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1178.34 / 1984 chunks (122 cps, 35.274%), ETA: 23h 5m 56s [23:17:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1178.36 / 1984 chunks (121 cps, 35.276%), ETA: 23h 18m 46s [23:17:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1178.39 / 1984 chunks (119 cps, 35.277%), ETA: 23h 42m 16s [23:17:51] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1178.53 / 1984 chunks (131 cps, 35.286%), ETA: 21h 30m 6s [23:17:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1178.55 / 1984 chunks (130 cps, 35.287%), ETA: 21h 37m 11s [23:17:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1178.57 / 1984 chunks (128 cps, 35.288%), ETA: 21h 57m 6s [23:17:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1178.59 / 1984 chunks (128 cps, 35.289%), ETA: 22h 3m 2s [23:18:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1178.63 / 1984 chunks (131 cps, 35.292%), ETA: 21h 36m 10s [23:18:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1178.66 / 1984 chunks (131 cps, 35.293%), ETA: 21h 30m 17s [23:18:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1178.669 / 1984 chunks (129 cps, 35.294%), ETA: 21h 51m 28s [23:18:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1178.694 / 1984 chunks (129 cps, 35.295%), ETA: 21h 49m 40s [23:18:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1178.74 / 1984 chunks (133 cps, 35.298%), ETA: 21h 11m 17s [23:18:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:18:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1178.747 / 1984 chunks (131 cps, 35.299%), ETA: 21h 33m 59s [23:18:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1178.794 / 1984 chunks (131 cps, 35.301%), ETA: 21h 26m 33s [23:18:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1178.82 / 1984 chunks (131 cps, 35.303%), ETA: 21h 31m 29s [23:18:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1178.84 / 1984 chunks (132 cps, 35.304%), ETA: 21h 24m 55s [23:18:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1178.87 / 1984 chunks (132 cps, 35.306%), ETA: 21h 22m 56s [23:18:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1178.89 / 1984 chunks (132 cps, 35.307%), ETA: 21h 16m 36s [23:18:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1178.92 / 1984 chunks (131 cps, 35.309%), ETA: 21h 29m 28s [23:18:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1178.95 / 1984 chunks (130 cps, 35.311%), ETA: 21h 40m 4s [23:18:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1178.98 / 1984 chunks (129 cps, 35.312%), ETA: 21h 52m 41s [23:18:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1179 / 1984 chunks (129 cps, 35.314%), ETA: 21h 47m 50s [23:18:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1179.04 / 1984 chunks (131 cps, 35.316%), ETA: 21h 30m 1s [23:18:39] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1179.07 / 1984 chunks (131 cps, 35.318%), ETA: 21h 31m 27s [23:18:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:18:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1179.1 / 1984 chunks (131 cps, 35.32%), ETA: 21h 33m 32s [23:18:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1179.12 / 1984 chunks (128 cps, 35.321%), ETA: 21h 59m 50s [23:18:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1179.15 / 1984 chunks (125 cps, 35.323%), ETA: 22h 32m 58s [23:18:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1179.19 / 1984 chunks (123 cps, 35.325%), ETA: 22h 54m 15s [23:18:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1179.22 / 1984 chunks (120 cps, 35.327%), ETA: 23h 24m 11s [23:18:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1179.24 / 1984 chunks (118 cps, 35.328%), ETA: 23h 47m 44s [23:18:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1179.27 / 1984 chunks (117 cps, 35.33%), ETA: 24h 8m 50s [23:18:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1179.29 / 1984 chunks (115 cps, 35.331%), ETA: 24h 32m 11s [23:19:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1179.33 / 1984 chunks (112 cps, 35.333%), ETA: 25h 2m 3s [23:19:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1179.35 / 1984 chunks (113 cps, 35.335%), ETA: 25h 23s [23:19:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1179.38 / 1984 chunks (113 cps, 35.336%), ETA: 25h 16s [23:19:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1179.53 / 1984 chunks (123 cps, 35.346%), ETA: 22h 59m 22s [23:19:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:19:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1179.58 / 1984 chunks (124 cps, 35.348%), ETA: 22h 43m 32s [23:19:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1179.61 / 1984 chunks (125 cps, 35.351%), ETA: 22h 29m 28s [23:19:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1179.64 / 1984 chunks (126 cps, 35.352%), ETA: 22h 17m 56s [23:19:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1179.67 / 1984 chunks (126 cps, 35.354%), ETA: 22h 17m 44s [23:19:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1179.69 / 1984 chunks (126 cps, 35.355%), ETA: 22h 24m 53s [23:19:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1179.73 / 1984 chunks (124 cps, 35.357%), ETA: 22h 37m 59s [23:19:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1179.75 / 1984 chunks (124 cps, 35.359%), ETA: 22h 37m 17s [23:19:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1179.8 / 1984 chunks (124 cps, 35.362%), ETA: 22h 38m 1s [23:19:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1179.82 / 1984 chunks (125 cps, 35.363%), ETA: 22h 36m 26s [23:19:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1179.83 / 1984 chunks (125 cps, 35.364%), ETA: 22h 34m 12s [23:19:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1179.87 / 1984 chunks (125 cps, 35.366%), ETA: 22h 26m 12s [23:19:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1179.89 / 1984 chunks (125 cps, 35.367%), ETA: 22h 30m 55s [23:19:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1179.92 / 1984 chunks (125 cps, 35.369%), ETA: 22h 32m 40s [23:19:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1179.94 / 1984 chunks (124 cps, 35.37%), ETA: 22h 37m 46s [23:19:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1179.97 / 1984 chunks (124 cps, 35.372%), ETA: 22h 38m 41s [23:19:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1179.99 / 1984 chunks (123 cps, 35.373%), ETA: 22h 54m 44s [23:19:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:19:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1180.03 / 1984 chunks (125 cps, 35.376%), ETA: 22h 33m 32s [23:19:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1180.06 / 1984 chunks (124 cps, 35.377%), ETA: 22h 40m 27s [23:19:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1180.09 / 1984 chunks (124 cps, 35.379%), ETA: 22h 38m 18s [23:20:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1180.11 / 1984 chunks (121 cps, 35.381%), ETA: 23h 11m 40s [23:20:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1180.16 / 1984 chunks (119 cps, 35.383%), ETA: 23h 43m 27s [23:20:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1180.19 / 1984 chunks (117 cps, 35.385%), ETA: 24h 5m 38s [23:20:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1180.21 / 1984 chunks (115 cps, 35.387%), ETA: 24h 29m 46s [23:20:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1180.24 / 1984 chunks (114 cps, 35.388%), ETA: 24h 36m 32s [23:20:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1180.27 / 1984 chunks (116 cps, 35.39%), ETA: 24h 13m 51s [23:20:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1180.64 / 1984 chunks (144 cps, 35.412%), ETA: 19h 29m 16s [23:20:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1180.66 / 1984 chunks (145 cps, 35.413%), ETA: 19h 26m 14s [23:20:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1180.69 / 1984 chunks (144 cps, 35.415%), ETA: 19h 30m 11s [23:20:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1180.74 / 1984 chunks (146 cps, 35.418%), ETA: 19h 15m 19s [23:20:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:20:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1180.78 / 1984 chunks (145 cps, 35.42%), ETA: 19h 23m 1s [23:20:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1180.8 / 1984 chunks (144 cps, 35.422%), ETA: 19h 30m 49s [23:20:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1180.83 / 1984 chunks (145 cps, 35.424%), ETA: 19h 27m 29s [23:20:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1180.85 / 1984 chunks (146 cps, 35.425%), ETA: 19h 17m 32s [23:20:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1180.88 / 1984 chunks (145 cps, 35.426%), ETA: 19h 24m 55s [23:20:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1180.9 / 1984 chunks (144 cps, 35.428%), ETA: 19h 28m 36s [23:20:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1180.93 / 1984 chunks (143 cps, 35.429%), ETA: 19h 42m 52s [23:20:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1180.95 / 1984 chunks (143 cps, 35.431%), ETA: 19h 42m 50s [23:20:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1180.98 / 1984 chunks (143 cps, 35.433%), ETA: 19h 41m 57s [23:20:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1181 / 1984 chunks (142 cps, 35.434%), ETA: 19h 47m 48s [23:20:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1181.05 / 1984 chunks (145 cps, 35.437%), ETA: 19h 21m 27s [23:20:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1181.07 / 1984 chunks (146 cps, 35.438%), ETA: 19h 16m 23s [23:20:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1181.1 / 1984 chunks (144 cps, 35.44%), ETA: 19h 36m 9s [23:21:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1181.13 / 1984 chunks (140 cps, 35.441%), ETA: 20h 8m 27s [23:21:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1181.16 / 1984 chunks (137 cps, 35.443%), ETA: 20h 33m 24s [23:21:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:21:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1181.19 / 1984 chunks (134 cps, 35.445%), ETA: 20h 59m 48s [23:21:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1181.21 / 1984 chunks (132 cps, 35.447%), ETA: 21h 20m 8s [23:21:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1181.24 / 1984 chunks (133 cps, 35.448%), ETA: 21h 13m 16s [23:21:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1181.27 / 1984 chunks (131 cps, 35.45%), ETA: 21h 25m 48s [23:21:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1181.3 / 1984 chunks (132 cps, 35.452%), ETA: 21h 22m 18s [23:21:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1181.33 / 1984 chunks (129 cps, 35.453%), ETA: 21h 44m 4s [23:21:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1181.36 / 1984 chunks (129 cps, 35.455%), ETA: 21h 50m 31s [23:21:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1181.38 / 1984 chunks (128 cps, 35.457%), ETA: 21h 53m 15s [23:21:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1181.63 / 1984 chunks (153 cps, 35.471%), ETA: 18h 20m 21s [23:21:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1181.66 / 1984 chunks (157 cps, 35.474%), ETA: 17h 54m 13s [23:21:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1181.68 / 1984 chunks (155 cps, 35.474%), ETA: 18h 11m 17s [23:21:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1181.7 / 1984 chunks (155 cps, 35.476%), ETA: 18h 7m 9s [23:21:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1181.74 / 1984 chunks (156 cps, 35.478%), ETA: 18h 1m 7s [23:21:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:21:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1181.75 / 1984 chunks (154 cps, 35.479%), ETA: 18h 18m 13s [23:21:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1181.79 / 1984 chunks (159 cps, 35.481%), ETA: 17h 39m 28s [23:21:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1181.82 / 1984 chunks (158 cps, 35.483%), ETA: 17h 47m 59s [23:21:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1181.84 / 1984 chunks (156 cps, 35.484%), ETA: 18h 1m 33s [23:21:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1181.9 / 1984 chunks (159 cps, 35.487%), ETA: 17h 43m 55s [23:21:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1181.92 / 1984 chunks (158 cps, 35.489%), ETA: 17h 48m 47s [23:21:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1181.95 / 1984 chunks (158 cps, 35.491%), ETA: 17h 49m 43s [23:21:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1182 / 1984 chunks (158 cps, 35.494%), ETA: 17h 46m 45s [23:21:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1182.03 / 1984 chunks (155 cps, 35.495%), ETA: 18h 11m 35s [23:22:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1182.05 / 1984 chunks (151 cps, 35.497%), ETA: 18h 38m 46s [23:22:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1182.08 / 1984 chunks (148 cps, 35.499%), ETA: 19h 1m 14s [23:22:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1182.11 / 1984 chunks (144 cps, 35.5%), ETA: 19h 31m 34s [23:22:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:22:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1182.14 / 1984 chunks (141 cps, 35.502%), ETA: 19h 55m 47s [23:22:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1182.16 / 1984 chunks (139 cps, 35.504%), ETA: 20h 16m 20s [23:22:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1182.19 / 1984 chunks (136 cps, 35.505%), ETA: 20h 39m 35s [23:22:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1182.23 / 1984 chunks (134 cps, 35.507%), ETA: 21h 3s [23:22:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1182.24 / 1984 chunks (131 cps, 35.508%), ETA: 21h 24m 21s [23:22:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1182.27 / 1984 chunks (129 cps, 35.51%), ETA: 21h 46m 34s [23:22:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1182.29 / 1984 chunks (126 cps, 35.511%), ETA: 22h 15m 28s [23:22:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1182.32 / 1984 chunks (124 cps, 35.513%), ETA: 22h 44m 41s [23:22:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1182.35 / 1984 chunks (124 cps, 35.515%), ETA: 22h 43m 40s [23:22:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1182.38 / 1984 chunks (124 cps, 35.516%), ETA: 22h 41m 51s [23:22:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1182.51 / 1984 chunks (135 cps, 35.524%), ETA: 20h 51m 52s [23:22:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1182.53 / 1984 chunks (135 cps, 35.525%), ETA: 20h 52m 31s [23:22:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1182.56 / 1984 chunks (135 cps, 35.527%), ETA: 20h 47m 33s [23:22:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1182.58 / 1984 chunks (135 cps, 35.529%), ETA: 20h 47m 22s [23:22:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:22:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1182.6 / 1984 chunks (135 cps, 35.53%), ETA: 20h 48m 55s [23:22:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1182.62 / 1984 chunks (136 cps, 35.531%), ETA: 20h 41m 20s [23:22:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1182.65 / 1984 chunks (134 cps, 35.533%), ETA: 20h 53m 33s [23:22:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1182.68 / 1984 chunks (133 cps, 35.534%), ETA: 21h 2m 56s [23:22:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1182.71 / 1984 chunks (134 cps, 35.536%), ETA: 20h 54m 25s [23:22:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1182.73 / 1984 chunks (134 cps, 35.538%), ETA: 21h 19s [23:22:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1182.76 / 1984 chunks (134 cps, 35.539%), ETA: 21h 1m 31s [23:22:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1182.8 / 1984 chunks (134 cps, 35.542%), ETA: 20h 58m 51s [23:22:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1182.82 / 1984 chunks (134 cps, 35.543%), ETA: 20h 54m 5s [23:23:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1182.85 / 1984 chunks (132 cps, 35.545%), ETA: 21h 15m 49s [23:23:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1182.87 / 1984 chunks (132 cps, 35.546%), ETA: 21h 16m 27s [23:23:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1182.9 / 1984 chunks (132 cps, 35.548%), ETA: 21h 16m 12s [23:23:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:23:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1182.93 / 1984 chunks (134 cps, 35.55%), ETA: 21h 29s [23:23:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1182.95 / 1984 chunks (132 cps, 35.551%), ETA: 21h 15m 51s [23:23:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1182.98 / 1984 chunks (132 cps, 35.552%), ETA: 21h 12m 43s [23:23:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1183.02 / 1984 chunks (133 cps, 35.555%), ETA: 21h 5m 31s [23:23:17] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1183.025 / 1984 chunks (133 cps, 35.555%), ETA: 21h 4m 32s [23:23:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1183.049 / 1984 chunks (131 cps, 35.557%), ETA: 21h 21m 48s [23:23:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1183.07 / 1984 chunks (131 cps, 35.558%), ETA: 21h 26m 8s [23:23:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1183.1 / 1984 chunks (131 cps, 35.56%), ETA: 21h 23m 55s [23:23:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1183.13 / 1984 chunks (129 cps, 35.562%), ETA: 21h 49m 15s [23:23:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1183.16 / 1984 chunks (126 cps, 35.563%), ETA: 22h 13m 19s [23:23:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1183.18 / 1984 chunks (124 cps, 35.565%), ETA: 22h 35m 23s [23:23:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1183.21 / 1984 chunks (122 cps, 35.566%), ETA: 22h 56m 3s [23:23:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1183.23 / 1984 chunks (120 cps, 35.568%), ETA: 23h 28m 1s [23:23:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1183.26 / 1984 chunks (118 cps, 35.57%), ETA: 23h 51m 23s [23:23:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1183.3 / 1984 chunks (116 cps, 35.572%), ETA: 24h 12m 36s [23:23:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:23:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1183.33 / 1984 chunks (114 cps, 35.574%), ETA: 24h 32m 56s [23:23:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1183.36 / 1984 chunks (113 cps, 35.575%), ETA: 24h 45m 20s [23:23:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1183.38 / 1984 chunks (114 cps, 35.577%), ETA: 24h 31m 20s [23:23:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1183.55 / 1984 chunks (125 cps, 35.587%), ETA: 22h 27m 24s [23:23:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1183.57 / 1984 chunks (124 cps, 35.588%), ETA: 22h 42m 50s [23:23:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1183.6 / 1984 chunks (123 cps, 35.59%), ETA: 22h 50m 58s [23:24:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1183.62 / 1984 chunks (124 cps, 35.591%), ETA: 22h 37m 6s [23:24:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1183.65 / 1984 chunks (123 cps, 35.593%), ETA: 22h 50m 18s [23:24:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1183.67 / 1984 chunks (122 cps, 35.594%), ETA: 22h 59m 32s [23:24:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1183.7 / 1984 chunks (122 cps, 35.596%), ETA: 23h 1m 31s [23:24:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1183.71 / 1984 chunks (120 cps, 35.597%), ETA: 23h 21m 42s [23:24:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1183.74 / 1984 chunks (120 cps, 35.598%), ETA: 23h 21m 11s [23:24:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:24:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1183.79 / 1984 chunks (123 cps, 35.601%), ETA: 22h 52m 50s [23:24:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1183.81 / 1984 chunks (123 cps, 35.603%), ETA: 22h 46m 35s [23:24:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1183.83 / 1984 chunks (124 cps, 35.604%), ETA: 22h 42m 15s [23:24:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1183.85 / 1984 chunks (122 cps, 35.605%), ETA: 23h 11s [23:24:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1183.87 / 1984 chunks (122 cps, 35.606%), ETA: 22h 56m 34s [23:24:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1183.89 / 1984 chunks (122 cps, 35.607%), ETA: 22h 59m 33s [23:24:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1183.93 / 1984 chunks (122 cps, 35.609%), ETA: 23h 45s [23:24:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1183.95 / 1984 chunks (121 cps, 35.611%), ETA: 23h 8m 0s [23:24:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1183.98 / 1984 chunks (123 cps, 35.613%), ETA: 22h 48m 28s [23:24:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1184.02 / 1984 chunks (123 cps, 35.615%), ETA: 22h 48m 27s [23:24:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1184.05 / 1984 chunks (123 cps, 35.617%), ETA: 22h 50m 59s [23:24:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1184.06 / 1984 chunks (123 cps, 35.618%), ETA: 22h 53m 22s [23:24:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1184.09 / 1984 chunks (121 cps, 35.619%), ETA: 23h 16m 10s [23:24:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1184.11 / 1984 chunks (118 cps, 35.621%), ETA: 23h 49m 29s [23:24:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1184.14 / 1984 chunks (116 cps, 35.623%), ETA: 24h 6m 18s [23:24:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1184.17 / 1984 chunks (114 cps, 35.624%), ETA: 24h 34m 29s [23:24:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:24:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1184.2 / 1984 chunks (113 cps, 35.626%), ETA: 24h 46m 55s [23:24:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1184.23 / 1984 chunks (113 cps, 35.628%), ETA: 24h 51m 12s [23:24:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1184.26 / 1984 chunks (113 cps, 35.629%), ETA: 24h 44m 54s [23:24:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1184.28 / 1984 chunks (112 cps, 35.631%), ETA: 24h 55m 17s [23:25:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1184.63 / 1984 chunks (142 cps, 35.65%), ETA: 19h 43m 52s [23:25:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1184.68 / 1984 chunks (144 cps, 35.655%), ETA: 19h 25m 49s [23:25:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1184.7 / 1984 chunks (143 cps, 35.656%), ETA: 19h 33m 1s [23:25:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1184.73 / 1984 chunks (144 cps, 35.658%), ETA: 19h 26m 58s [23:25:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1184.75 / 1984 chunks (145 cps, 35.659%), ETA: 19h 24m 11s [23:25:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1184.78 / 1984 chunks (145 cps, 35.661%), ETA: 19h 21m 22s [23:25:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1184.8 / 1984 chunks (144 cps, 35.662%), ETA: 19h 29m 5s [23:25:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1184.83 / 1984 chunks (143 cps, 35.664%), ETA: 19h 33m 29s [23:25:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1184.85 / 1984 chunks (144 cps, 35.665%), ETA: 19h 31m 20s [23:25:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1184.85 / 1984 chunks (141 cps, 35.665%), ETA: 19h 51m 5s [23:25:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:25:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1184.89 / 1984 chunks (141 cps, 35.668%), ETA: 19h 51m 35s [23:25:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1184.91 / 1984 chunks (141 cps, 35.669%), ETA: 19h 51m 49s [23:25:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1184.93 / 1984 chunks (142 cps, 35.67%), ETA: 19h 41m 24s [23:25:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1184.96 / 1984 chunks (142 cps, 35.672%), ETA: 19h 42m 7s [23:25:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1184.98 / 1984 chunks (142 cps, 35.673%), ETA: 19h 47m 9s [23:25:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1185.01 / 1984 chunks (141 cps, 35.675%), ETA: 19h 52m 13s [23:25:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1185.03 / 1984 chunks (141 cps, 35.676%), ETA: 19h 51m 18s [23:25:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1185.06 / 1984 chunks (141 cps, 35.678%), ETA: 19h 50m 16s [23:25:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1185.1 / 1984 chunks (141 cps, 35.68%), ETA: 19h 48m 43s [23:25:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1185.12 / 1984 chunks (139 cps, 35.681%), ETA: 20h 12m 49s [23:25:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1185.15 / 1984 chunks (136 cps, 35.683%), ETA: 20h 37m 1s [23:25:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1185.17 / 1984 chunks (133 cps, 35.685%), ETA: 20h 59m 41s [23:25:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1185.2 / 1984 chunks (131 cps, 35.686%), ETA: 21h 25m 39s [23:25:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1185.22 / 1984 chunks (128 cps, 35.688%), ETA: 21h 49m 31s [23:25:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:25:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1185.25 / 1984 chunks (128 cps, 35.689%), ETA: 21h 53m 48s [23:26:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1185.28 / 1984 chunks (128 cps, 35.691%), ETA: 21h 53m 1s [23:26:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1185.3 / 1984 chunks (128 cps, 35.692%), ETA: 21h 54m 3s [23:26:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1185.33 / 1984 chunks (128 cps, 35.694%), ETA: 21h 57m 57s [23:26:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1185.36 / 1984 chunks (128 cps, 35.696%), ETA: 21h 52m 36s [23:26:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1185.38 / 1984 chunks (129 cps, 35.697%), ETA: 21h 45m 59s [23:26:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1185.63 / 1984 chunks (151 cps, 35.712%), ETA: 18h 34m 31s [23:26:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1185.67 / 1984 chunks (153 cps, 35.714%), ETA: 18h 18m 46s [23:26:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1185.69 / 1984 chunks (154 cps, 35.716%), ETA: 18h 13m 19s [23:26:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1185.698 / 1984 chunks (150 cps, 35.716%), ETA: 18h 37m 52s [23:26:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1185.723 / 1984 chunks (151 cps, 35.718%), ETA: 18h 32m 43s [23:26:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1185.76 / 1984 chunks (152 cps, 35.72%), ETA: 18h 28m 9s [23:26:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:26:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1185.79 / 1984 chunks (154 cps, 35.722%), ETA: 18h 11m 8s [23:26:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1185.799 / 1984 chunks (155 cps, 35.722%), ETA: 18h 6m 59s [23:26:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1185.831 / 1984 chunks (155 cps, 35.724%), ETA: 18h 7m 4s [23:26:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1185.87 / 1984 chunks (155 cps, 35.727%), ETA: 18h 4m 7s [23:26:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1185.9 / 1984 chunks (153 cps, 35.728%), ETA: 18h 16m 15s [23:26:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1185.93 / 1984 chunks (153 cps, 35.73%), ETA: 18h 16m 27s [23:26:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1185.96 / 1984 chunks (153 cps, 35.732%), ETA: 18h 17m 15s [23:26:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1185.98 / 1984 chunks (153 cps, 35.733%), ETA: 18h 16m 10s [23:26:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1186.03 / 1984 chunks (151 cps, 35.736%), ETA: 18h 35m 55s [23:26:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1186.05 / 1984 chunks (148 cps, 35.738%), ETA: 18h 56m 23s [23:26:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1186.06 / 1984 chunks (145 cps, 35.738%), ETA: 19h 22m 47s [23:26:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1186.09 / 1984 chunks (141 cps, 35.74%), ETA: 19h 51m 19s [23:26:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:26:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1186.14 / 1984 chunks (137 cps, 35.743%), ETA: 20h 28m 41s [23:26:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1186.17 / 1984 chunks (133 cps, 35.744%), ETA: 21h 5m 42s [23:27:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1186.19 / 1984 chunks (130 cps, 35.746%), ETA: 21h 28m 28s [23:27:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1186.22 / 1984 chunks (128 cps, 35.748%), ETA: 21h 54m 19s [23:27:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1186.24 / 1984 chunks (126 cps, 35.749%), ETA: 22h 18m 1s [23:27:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1186.27 / 1984 chunks (123 cps, 35.751%), ETA: 22h 46m 28s [23:27:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1186.3 / 1984 chunks (121 cps, 35.752%), ETA: 23h 7m 37s [23:27:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1186.32 / 1984 chunks (121 cps, 35.754%), ETA: 23h 9m 40s [23:27:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1186.35 / 1984 chunks (120 cps, 35.756%), ETA: 23h 24m 3s [23:27:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1186.39 / 1984 chunks (121 cps, 35.758%), ETA: 23h 10m 21s [23:27:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1186.5 / 1984 chunks (128 cps, 35.765%), ETA: 21h 48m 3s [23:27:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1186.53 / 1984 chunks (129 cps, 35.766%), ETA: 21h 37m 50s [23:27:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1186.56 / 1984 chunks (130 cps, 35.768%), ETA: 21h 29m 59s [23:27:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1186.58 / 1984 chunks (129 cps, 35.77%), ETA: 21h 43m 1s [23:27:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1186.61 / 1984 chunks (128 cps, 35.771%), ETA: 21h 53m 55s [23:27:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1186.64 / 1984 chunks (129 cps, 35.773%), ETA: 21h 43m 56s [23:27:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:27:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1186.67 / 1984 chunks (128 cps, 35.775%), ETA: 21h 51m 30s [23:27:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1186.71 / 1984 chunks (129 cps, 35.777%), ETA: 21h 42m 55s [23:27:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1186.73 / 1984 chunks (130 cps, 35.778%), ETA: 21h 36m 15s [23:27:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1186.77 / 1984 chunks (131 cps, 35.781%), ETA: 21h 19m 34s [23:27:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1186.777 / 1984 chunks (129 cps, 35.781%), ETA: 21h 37m 22s [23:27:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1186.797 / 1984 chunks (128 cps, 35.782%), ETA: 21h 48m 41s [23:27:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1186.81 / 1984 chunks (128 cps, 35.783%), ETA: 21h 52m 22s [23:27:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1186.85 / 1984 chunks (128 cps, 35.786%), ETA: 21h 48m 43s [23:27:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1186.88 / 1984 chunks (128 cps, 35.787%), ETA: 21h 46m 17s [23:27:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1186.89 / 1984 chunks (128 cps, 35.788%), ETA: 21h 46m 57s [23:27:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1186.92 / 1984 chunks (129 cps, 35.79%), ETA: 21h 44m 57s [23:28:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1186.94 / 1984 chunks (128 cps, 35.791%), ETA: 21h 48m 29s [23:28:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1186.97 / 1984 chunks (127 cps, 35.793%), ETA: 22h 3m 48s [23:28:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1186.99 / 1984 chunks (126 cps, 35.794%), ETA: 22h 14m 35s [23:28:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1187.03 / 1984 chunks (125 cps, 35.796%), ETA: 22h 19m 31s [23:28:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:28:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1187.07 / 1984 chunks (126 cps, 35.799%), ETA: 22h 12m 42s [23:28:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1187.08 / 1984 chunks (126 cps, 35.8%), ETA: 22h 13m 33s [23:28:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1187.11 / 1984 chunks (123 cps, 35.801%), ETA: 22h 40m 54s [23:28:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1187.13 / 1984 chunks (121 cps, 35.803%), ETA: 23h 7m 35s [23:28:24] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1187.15 / 1984 chunks (119 cps, 35.804%), ETA: 23h 30m 47s [23:28:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1187.18 / 1984 chunks (116 cps, 35.806%), ETA: 24h 3m 29s [23:28:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1187.22 / 1984 chunks (114 cps, 35.808%), ETA: 24h 26m 54s [23:28:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1187.26 / 1984 chunks (112 cps, 35.81%), ETA: 24h 53m 55s [23:28:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1187.29 / 1984 chunks (110 cps, 35.81%), ETA: 25h 18m 40s [23:28:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1187.31 / 1984 chunks (108 cps, 35.81%), ETA: 25h 46m 28s [23:28:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1187.33 / 1984 chunks (109 cps, 35.81%), ETA: 25h 42m 12s [23:28:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1187.36 / 1984 chunks (109 cps, 35.82%), ETA: 25h 41m 47s [23:28:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1187.39 / 1984 chunks (110 cps, 35.82%), ETA: 25h 31m 6s [23:28:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1187.55 / 1984 chunks (117 cps, 35.828%), ETA: 23h 55m 59s [23:28:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:28:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1187.58 / 1984 chunks (119 cps, 35.83%), ETA: 23h 27m 28s [23:28:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1187.62 / 1984 chunks (120 cps, 35.832%), ETA: 23h 18m 42s [23:28:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1187.64 / 1984 chunks (119 cps, 35.833%), ETA: 23h 33m 38s [23:28:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1187.66 / 1984 chunks (118 cps, 35.835%), ETA: 23h 45m 15s [23:28:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1187.69 / 1984 chunks (117 cps, 35.836%), ETA: 23h 48m 1s [23:29:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1187.71 / 1984 chunks (116 cps, 35.838%), ETA: 24h 2m 44s [23:29:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1187.74 / 1984 chunks (116 cps, 35.839%), ETA: 24h 6m 55s [23:29:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1187.77 / 1984 chunks (117 cps, 35.841%), ETA: 23h 55m 45s [23:29:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1187.79 / 1984 chunks (117 cps, 35.842%), ETA: 23h 51m 13s [23:29:11] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1187.82 / 1984 chunks (118 cps, 35.844%), ETA: 23h 39m 53s [23:29:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1187.85 / 1984 chunks (118 cps, 35.846%), ETA: 23h 45m 25s [23:29:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1187.89 / 1984 chunks (119 cps, 35.848%), ETA: 23h 31m 58s [23:29:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1187.92 / 1984 chunks (119 cps, 35.85%), ETA: 23h 24m 10s [23:29:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1187.94 / 1984 chunks (119 cps, 35.852%), ETA: 23h 31m 6s [23:29:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1187.97 / 1984 chunks (119 cps, 35.853%), ETA: 23h 26m 2s [23:29:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1188 / 1984 chunks (118 cps, 35.855%), ETA: 23h 37m 16s [23:29:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:29:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1188.05 / 1984 chunks (120 cps, 35.858%), ETA: 23h 13m 29s [23:29:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1188.08 / 1984 chunks (119 cps, 35.86%), ETA: 23h 30m 45s [23:29:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1188.12 / 1984 chunks (117 cps, 35.862%), ETA: 23h 47m 1s [23:29:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1188.15 / 1984 chunks (115 cps, 35.864%), ETA: 24h 15m 5s [23:29:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1188.18 / 1984 chunks (114 cps, 35.866%), ETA: 24h 33m 48s [23:29:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1188.18 / 1984 chunks (112 cps, 35.866%), ETA: 25h 18s [23:29:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1188.209 / 1984 chunks (111 cps, 35.868%), ETA: 25h 12m 58s [23:29:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1188.24 / 1984 chunks (111 cps, 35.869%), ETA: 25h 11m 36s [23:29:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1188.26 / 1984 chunks (111 cps, 35.871%), ETA: 25h 8m 8s [23:29:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1188.29 / 1984 chunks (112 cps, 35.872%), ETA: 24h 58m 4s [23:29:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1188.64 / 1984 chunks (144 cps, 35.893%), ETA: 19h 26m 5s [23:29:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1188.66 / 1984 chunks (146 cps, 35.895%), ETA: 19h 12m 10s [23:29:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:29:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1188.7 / 1984 chunks (147 cps, 35.897%), ETA: 18h 56m 36s [23:30:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1188.72 / 1984 chunks (148 cps, 35.898%), ETA: 18h 53m 48s [23:30:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1188.74 / 1984 chunks (146 cps, 35.9%), ETA: 19h 6m 22s [23:30:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1188.77 / 1984 chunks (146 cps, 35.901%), ETA: 19h 7m 52s [23:30:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1188.79 / 1984 chunks (145 cps, 35.903%), ETA: 19h 12m 55s [23:30:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1188.83 / 1984 chunks (148 cps, 35.905%), ETA: 18h 55m 25s [23:30:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1188.87 / 1984 chunks (149 cps, 35.907%), ETA: 18h 44m 33s [23:30:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1188.89 / 1984 chunks (148 cps, 35.909%), ETA: 18h 51m 3s [23:30:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1188.92 / 1984 chunks (146 cps, 35.91%), ETA: 19h 5m 2s [23:30:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1188.94 / 1984 chunks (145 cps, 35.91%), ETA: 19h 15m 44s [23:30:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1188.97 / 1984 chunks (146 cps, 35.91%), ETA: 19h 11m 26s [23:30:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1189 / 1984 chunks (146 cps, 35.92%), ETA: 19h 7m 34s [23:30:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:30:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1189.03 / 1984 chunks (146 cps, 35.92%), ETA: 19h 11m 39s [23:30:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1189.06 / 1984 chunks (146 cps, 35.92%), ETA: 19h 7m 58s [23:30:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1189.08 / 1984 chunks (146 cps, 35.92%), ETA: 19h 8m 24s [23:30:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1189.1 / 1984 chunks (143 cps, 35.922%), ETA: 19h 29m 4s [23:30:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1189.13 / 1984 chunks (140 cps, 35.923%), ETA: 19h 54m 53s [23:30:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1189.17 / 1984 chunks (138 cps, 35.926%), ETA: 20h 14m 34s [23:30:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1189.19 / 1984 chunks (135 cps, 35.927%), ETA: 20h 36m 29s [23:30:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1189.22 / 1984 chunks (133 cps, 35.929%), ETA: 20h 56m 33s [23:30:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1189.23 / 1984 chunks (134 cps, 35.929%), ETA: 20h 48m 24s [23:30:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1189.26 / 1984 chunks (133 cps, 35.931%), ETA: 21h 39s [23:30:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1189.31 / 1984 chunks (133 cps, 35.934%), ETA: 21h 3m 18s [23:30:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1189.33 / 1984 chunks (133 cps, 35.936%), ETA: 21h 33s [23:30:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1189.36 / 1984 chunks (133 cps, 35.937%), ETA: 21h 2m 34s [23:30:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1189.38 / 1984 chunks (133 cps, 35.939%), ETA: 20h 57m 1s [23:31:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1189.63 / 1984 chunks (155 cps, 35.953%), ETA: 18h 1m 9s [23:31:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1189.67 / 1984 chunks (158 cps, 35.956%), ETA: 17h 39m 30s [23:31:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:31:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1189.7 / 1984 chunks (159 cps, 35.958%), ETA: 17h 30m 30s [23:31:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1189.72 / 1984 chunks (157 cps, 35.959%), ETA: 17h 43m 38s [23:31:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1189.75 / 1984 chunks (157 cps, 35.961%), ETA: 17h 49m 40s [23:31:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1189.8 / 1984 chunks (160 cps, 35.964%), ETA: 17h 25m 54s [23:31:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1189.83 / 1984 chunks (158 cps, 35.965%), ETA: 17h 41m 49s [23:31:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1189.88 / 1984 chunks (166 cps, 35.968%), ETA: 16h 48m 57s [23:31:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1189.9 / 1984 chunks (166 cps, 35.97%), ETA: 16h 48m 45s [23:31:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1189.904 / 1984 chunks (161 cps, 35.97%), ETA: 17h 17m 31s [23:31:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1189.933 / 1984 chunks (161 cps, 35.972%), ETA: 17h 21m 46s [23:31:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1189.96 / 1984 chunks (160 cps, 35.973%), ETA: 17h 25m 15s [23:31:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1189.98 / 1984 chunks (159 cps, 35.975%), ETA: 17h 31m 40s [23:31:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1190.03 / 1984 chunks (156 cps, 35.977%), ETA: 17h 52m 12s [23:31:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1190.06 / 1984 chunks (151 cps, 35.979%), ETA: 18h 30m 42s [23:31:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1190.08 / 1984 chunks (148 cps, 35.981%), ETA: 18h 52m 23s [23:31:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1190.11 / 1984 chunks (144 cps, 35.983%), ETA: 19h 23m 39s [23:31:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:31:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1190.15 / 1984 chunks (140 cps, 35.985%), ETA: 19h 55m 23s [23:31:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1190.18 / 1984 chunks (137 cps, 35.987%), ETA: 20h 17m 26s [23:31:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1190.21 / 1984 chunks (135 cps, 35.988%), ETA: 20h 43m 14s [23:31:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1190.23 / 1984 chunks (132 cps, 35.99%), ETA: 21h 8m 15s [23:31:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1190.26 / 1984 chunks (129 cps, 35.991%), ETA: 21h 34m 23s [23:31:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1190.28 / 1984 chunks (127 cps, 35.993%), ETA: 21h 57m 53s [23:32:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1190.31 / 1984 chunks (125 cps, 35.994%), ETA: 22h 19m 59s [23:32:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1190.33 / 1984 chunks (125 cps, 35.996%), ETA: 22h 17m 5s [23:32:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1190.36 / 1984 chunks (125 cps, 35.998%), ETA: 22h 19m 36s [23:32:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1190.38 / 1984 chunks (125 cps, 35.999%), ETA: 22h 19m 43s [23:32:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1190.52 / 1984 chunks (137 cps, 36.007%), ETA: 20h 24m 29s [23:32:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1190.54 / 1984 chunks (135 cps, 36.009%), ETA: 20h 36m 9s [23:32:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1190.57 / 1984 chunks (133 cps, 36.01%), ETA: 20h 57m 45s [23:32:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1190.6 / 1984 chunks (136 cps, 36.01%), ETA: 20h 31m 41s [23:32:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:32:19] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1190.62 / 1984 chunks (133 cps, 36.01%), ETA: 20h 54m 41s [23:32:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1190.64 / 1984 chunks (134 cps, 36.01%), ETA: 20h 52m 38s [23:32:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1190.67 / 1984 chunks (134 cps, 36.02%), ETA: 20h 44m 41s [23:32:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1190.69 / 1984 chunks (133 cps, 36.02%), ETA: 20h 53m 40s [23:32:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1190.72 / 1984 chunks (134 cps, 36.02%), ETA: 20h 52m 46s [23:32:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1190.74 / 1984 chunks (133 cps, 36.021%), ETA: 20h 55m 57s [23:32:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1190.79 / 1984 chunks (135 cps, 36.024%), ETA: 20h 42m 3s [23:32:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1190.82 / 1984 chunks (135 cps, 36.025%), ETA: 20h 42m 58s [23:32:39] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1190.85 / 1984 chunks (134 cps, 36.027%), ETA: 20h 48m 19s [23:32:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1190.87 / 1984 chunks (134 cps, 36.029%), ETA: 20h 43m 58s [23:32:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1190.9 / 1984 chunks (134 cps, 36.03%), ETA: 20h 45m 2s [23:32:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1190.92 / 1984 chunks (134 cps, 36.031%), ETA: 20h 46m 21s [23:32:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1190.94 / 1984 chunks (134 cps, 36.033%), ETA: 20h 52m 7s [23:32:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1190.97 / 1984 chunks (132 cps, 36.034%), ETA: 21h 5m 6s [23:32:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1191 / 1984 chunks (131 cps, 36.036%), ETA: 21h 14m 15s [23:32:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1191.03 / 1984 chunks (131 cps, 36.038%), ETA: 21h 13m 48s [23:32:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:32:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1191.05 / 1984 chunks (131 cps, 36.04%), ETA: 21h 11m 48s [23:33:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1191.08 / 1984 chunks (132 cps, 36.041%), ETA: 21h 8m 9s [23:33:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1191.1 / 1984 chunks (129 cps, 36.043%), ETA: 21h 39m 1s [23:33:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1191.13 / 1984 chunks (126 cps, 36.044%), ETA: 22h 8m 56s [23:33:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1191.16 / 1984 chunks (124 cps, 36.046%), ETA: 22h 30m 16s [23:33:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1191.18 / 1984 chunks (121 cps, 36.047%), ETA: 23h 5m 13s [23:33:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1191.22 / 1984 chunks (119 cps, 36.049%), ETA: 23h 28m 28s [23:33:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1191.24 / 1984 chunks (117 cps, 36.051%), ETA: 23h 50m 54s [23:33:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1191.27 / 1984 chunks (115 cps, 36.053%), ETA: 24h 11m 25s [23:33:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1191.29 / 1984 chunks (113 cps, 36.054%), ETA: 24h 35m 37s [23:33:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1191.32 / 1984 chunks (113 cps, 36.055%), ETA: 24h 39m 5s [23:33:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1191.36 / 1984 chunks (114 cps, 36.058%), ETA: 24h 21m 16s [23:33:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:33:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1191.38 / 1984 chunks (114 cps, 36.06%), ETA: 24h 27m 1s [23:33:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1191.39 / 1984 chunks (112 cps, 36.06%), ETA: 24h 44m 55s [23:33:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1191.55 / 1984 chunks (121 cps, 36.07%), ETA: 23h 1m 21s [23:33:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1191.58 / 1984 chunks (120 cps, 36.071%), ETA: 23h 9m 35s [23:33:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1191.61 / 1984 chunks (122 cps, 36.073%), ETA: 22h 48m 50s [23:33:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1191.64 / 1984 chunks (123 cps, 36.075%), ETA: 22h 35m 50s [23:33:41] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1191.66 / 1984 chunks (122 cps, 36.076%), ETA: 22h 51m 55s [23:33:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1191.69 / 1984 chunks (122 cps, 36.078%), ETA: 22h 52m 17s [23:33:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1191.73 / 1984 chunks (122 cps, 36.081%), ETA: 22h 52m 57s [23:33:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1191.76 / 1984 chunks (122 cps, 36.082%), ETA: 22h 51m 48s [23:33:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1191.79 / 1984 chunks (121 cps, 36.084%), ETA: 23h 2m 10s [23:33:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1191.82 / 1984 chunks (121 cps, 36.086%), ETA: 23h 2m 37s [23:33:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1191.84 / 1984 chunks (121 cps, 36.087%), ETA: 23h 3m 31s [23:34:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1191.87 / 1984 chunks (121 cps, 36.089%), ETA: 22h 58m 46s [23:34:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:34:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1191.92 / 1984 chunks (123 cps, 36.092%), ETA: 22h 36m 9s [23:34:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1191.95 / 1984 chunks (123 cps, 36.094%), ETA: 22h 39m 31s [23:34:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1191.97 / 1984 chunks (123 cps, 36.095%), ETA: 22h 42m 19s [23:34:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1192 / 1984 chunks (121 cps, 36.097%), ETA: 22h 58m 46s [23:34:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1192.03 / 1984 chunks (121 cps, 36.099%), ETA: 22h 54m 40s [23:34:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1192.06 / 1984 chunks (121 cps, 36.1%), ETA: 22h 54m 27s [23:34:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1192.09 / 1984 chunks (122 cps, 36.102%), ETA: 22h 49m 45s [23:34:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1192.12 / 1984 chunks (120 cps, 36.104%), ETA: 23h 9m 48s [23:34:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1192.13 / 1984 chunks (118 cps, 36.105%), ETA: 23h 33m 59s [23:34:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1192.16 / 1984 chunks (116 cps, 36.107%), ETA: 23h 54m 54s [23:34:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1192.19 / 1984 chunks (113 cps, 36.109%), ETA: 24h 37m 15s [23:34:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1192.22 / 1984 chunks (112 cps, 36.11%), ETA: 24h 46m 29s [23:34:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1192.25 / 1984 chunks (115 cps, 36.11%), ETA: 24h 16m 10s [23:34:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1192.27 / 1984 chunks (113 cps, 36.11%), ETA: 24h 35m 14s [23:34:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:34:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1192.62 / 1984 chunks (146 cps, 36.13%), ETA: 19h 6m 56s [23:34:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1192.65 / 1984 chunks (147 cps, 36.136%), ETA: 18h 57m 41s [23:34:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1192.68 / 1984 chunks (149 cps, 36.138%), ETA: 18h 44m 21s [23:34:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1192.71 / 1984 chunks (147 cps, 36.14%), ETA: 18h 57m 58s [23:34:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1192.74 / 1984 chunks (146 cps, 36.142%), ETA: 19h 6m 39s [23:34:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1192.76 / 1984 chunks (145 cps, 36.143%), ETA: 19h 15m 18s [23:34:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1192.8 / 1984 chunks (146 cps, 36.145%), ETA: 19h 6m 9s [23:34:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1192.82 / 1984 chunks (146 cps, 36.147%), ETA: 19h 58s [23:34:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1192.86 / 1984 chunks (148 cps, 36.149%), ETA: 18h 52m 3s [23:35:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1192.88 / 1984 chunks (147 cps, 36.15%), ETA: 18h 52m 23s [23:35:03] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1192.91 / 1984 chunks (148 cps, 36.152%), ETA: 18h 50m 43s [23:35:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1192.911 / 1984 chunks (145 cps, 36.152%), ETA: 19h 14m 12s [23:35:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1192.936 / 1984 chunks (143 cps, 36.154%), ETA: 19h 26m 25s [23:35:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1192.96 / 1984 chunks (143 cps, 36.155%), ETA: 19h 28m 46s [23:35:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1193.01 / 1984 chunks (146 cps, 36.158%), ETA: 19h 5m 3s [23:35:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1193.02 / 1984 chunks (145 cps, 36.159%), ETA: 19h 7m 42s [23:35:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:35:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1193.05 / 1984 chunks (145 cps, 36.16%), ETA: 19h 8m 56s [23:35:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1193.07 / 1984 chunks (145 cps, 36.16%), ETA: 19h 10m 20s [23:35:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1193.11 / 1984 chunks (143 cps, 36.16%), ETA: 19h 26m 28s [23:35:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1193.14 / 1984 chunks (139 cps, 36.17%), ETA: 19h 58m 31s [23:35:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1193.17 / 1984 chunks (137 cps, 36.17%), ETA: 20h 21m 47s [23:35:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1193.19 / 1984 chunks (134 cps, 36.17%), ETA: 20h 45m 30s [23:35:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1193.22 / 1984 chunks (131 cps, 36.171%), ETA: 21h 14m 36s [23:35:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1193.24 / 1984 chunks (131 cps, 36.172%), ETA: 21h 15m 46s [23:35:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1193.27 / 1984 chunks (133 cps, 36.174%), ETA: 20h 58m 46s [23:35:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1193.3 / 1984 chunks (133 cps, 36.175%), ETA: 20h 57m 13s [23:35:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1193.32 / 1984 chunks (131 cps, 36.177%), ETA: 21h 9m 13s [23:35:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1193.35 / 1984 chunks (132 cps, 36.178%), ETA: 21h 7m 32s [23:35:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1193.37 / 1984 chunks (131 cps, 36.18%), ETA: 21h 10m 24s [23:35:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1193.61 / 1984 chunks (154 cps, 36.194%), ETA: 18h 4m 27s [23:35:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1193.63 / 1984 chunks (154 cps, 36.196%), ETA: 18h 3m 59s [23:35:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1193.66 / 1984 chunks (154 cps, 36.197%), ETA: 18h 17s [23:35:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1193.68 / 1984 chunks (156 cps, 36.199%), ETA: 17h 53m 9s [23:35:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1193.71 / 1984 chunks (153 cps, 36.201%), ETA: 18h 10m 52s [23:35:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:36:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1193.76 / 1984 chunks (154 cps, 36.204%), ETA: 18h 2m 54s [23:36:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1193.79 / 1984 chunks (154 cps, 36.205%), ETA: 18h 4m 43s [23:36:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1193.81 / 1984 chunks (152 cps, 36.207%), ETA: 18h 14m 31s [23:36:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1193.85 / 1984 chunks (154 cps, 36.209%), ETA: 18h 4m 34s [23:36:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1193.89 / 1984 chunks (157 cps, 36.211%), ETA: 17h 41m 16s [23:36:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1193.9 / 1984 chunks (156 cps, 36.212%), ETA: 17h 46m 12s [23:36:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1193.93 / 1984 chunks (156 cps, 36.214%), ETA: 17h 50m 33s [23:36:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1193.95 / 1984 chunks (155 cps, 36.215%), ETA: 17h 52m 58s [23:36:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1193.98 / 1984 chunks (152 cps, 36.217%), ETA: 18h 16m 7s [23:36:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1194.01 / 1984 chunks (149 cps, 36.218%), ETA: 18h 40m 35s [23:36:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1194.04 / 1984 chunks (146 cps, 36.22%), ETA: 18h 59m 38s [23:36:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1194.06 / 1984 chunks (143 cps, 36.222%), ETA: 19h 29m 6s [23:36:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1194.08 / 1984 chunks (140 cps, 36.223%), ETA: 19h 50m 42s [23:36:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1194.11 / 1984 chunks (138 cps, 36.225%), ETA: 20h 11m 10s [23:36:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1194.14 / 1984 chunks (135 cps, 36.226%), ETA: 20h 34m 26s [23:36:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:36:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1194.16 / 1984 chunks (132 cps, 36.228%), ETA: 21h 1m 55s [23:36:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1194.2 / 1984 chunks (129 cps, 36.23%), ETA: 21h 30m 33s [23:36:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1194.23 / 1984 chunks (126 cps, 36.232%), ETA: 21h 58m 31s [23:36:46] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1194.25 / 1984 chunks (124 cps, 36.233%), ETA: 22h 23m 52s [23:36:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1194.28 / 1984 chunks (121 cps, 36.235%), ETA: 22h 51m 46s [23:36:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1194.31 / 1984 chunks (121 cps, 36.237%), ETA: 22h 57m 44s [23:36:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1194.33 / 1984 chunks (120 cps, 36.238%), ETA: 23h 12m 12s [23:36:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1194.36 / 1984 chunks (120 cps, 36.24%), ETA: 23h 11m 38s [23:36:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1194.38 / 1984 chunks (119 cps, 36.241%), ETA: 23h 15m 42s [23:37:00] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1194.51 / 1984 chunks (130 cps, 36.249%), ETA: 21h 22m 24s [23:37:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1194.54 / 1984 chunks (129 cps, 36.251%), ETA: 21h 28m 48s [23:37:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1194.57 / 1984 chunks (130 cps, 36.252%), ETA: 21h 26m 13s [23:37:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1194.6 / 1984 chunks (128 cps, 36.254%), ETA: 21h 37m 20s [23:37:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1194.63 / 1984 chunks (130 cps, 36.256%), ETA: 21h 23m 59s [23:37:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:37:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1194.65 / 1984 chunks (130 cps, 36.258%), ETA: 21h 25m 49s [23:37:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1194.68 / 1984 chunks (129 cps, 36.26%), ETA: 21h 34m 29s [23:37:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1194.72 / 1984 chunks (131 cps, 36.261%), ETA: 21h 13m 48s [23:37:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1194.75 / 1984 chunks (131 cps, 36.263%), ETA: 21h 11m 52s [23:37:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1194.77 / 1984 chunks (130 cps, 36.265%), ETA: 21h 23m 51s [23:37:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1194.8 / 1984 chunks (129 cps, 36.266%), ETA: 21h 28m 48s [23:37:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1194.83 / 1984 chunks (129 cps, 36.268%), ETA: 21h 31m 34s [23:37:31] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1194.85 / 1984 chunks (128 cps, 36.27%), ETA: 21h 45m 23s [23:37:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1194.88 / 1984 chunks (128 cps, 36.272%), ETA: 21h 40m 23s [23:37:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1194.9 / 1984 chunks (128 cps, 36.273%), ETA: 21h 37m 7s [23:37:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1194.92 / 1984 chunks (128 cps, 36.274%), ETA: 21h 37m 14s [23:37:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1194.95 / 1984 chunks (127 cps, 36.276%), ETA: 21h 51m 37s [23:37:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1194.97 / 1984 chunks (126 cps, 36.277%), ETA: 22h 1m 49s [23:37:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1195 / 1984 chunks (126 cps, 36.279%), ETA: 21h 57m 32s [23:37:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1195.03 / 1984 chunks (126 cps, 36.281%), ETA: 21h 57m 11s [23:37:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:37:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1195.05 / 1984 chunks (127 cps, 36.282%), ETA: 21h 53m 0s [23:37:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1195.07 / 1984 chunks (125 cps, 36.283%), ETA: 22h 16m 46s [23:37:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1195.1 / 1984 chunks (122 cps, 36.285%), ETA: 22h 41m 47s [23:37:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1195.12 / 1984 chunks (120 cps, 36.286%), ETA: 23h 3m 38s [23:38:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1195.15 / 1984 chunks (117 cps, 36.288%), ETA: 23h 36m 53s [23:38:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1195.18 / 1984 chunks (115 cps, 36.289%), ETA: 24h 2m 33s [23:38:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1195.2 / 1984 chunks (114 cps, 36.291%), ETA: 24h 24m 2s [23:38:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1195.23 / 1984 chunks (112 cps, 36.293%), ETA: 24h 43m 21s [23:38:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1195.26 / 1984 chunks (111 cps, 36.294%), ETA: 25h 2m 28s [23:38:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1195.28 / 1984 chunks (109 cps, 36.296%), ETA: 25h 24m 12s [23:38:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1195.3 / 1984 chunks (108 cps, 36.297%), ETA: 25h 43m 32s [23:38:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1195.33 / 1984 chunks (108 cps, 36.299%), ETA: 25h 47m 18s [23:38:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1195.35 / 1984 chunks (108 cps, 36.3%), ETA: 25h 39m 51s [23:38:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1195.38 / 1984 chunks (108 cps, 36.302%), ETA: 25h 36m 7s [23:38:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1195.54 / 1984 chunks (118 cps, 36.311%), ETA: 23h 32m 38s [23:38:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:38:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1195.57 / 1984 chunks (117 cps, 36.313%), ETA: 23h 37m 32s [23:38:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1195.6 / 1984 chunks (119 cps, 36.315%), ETA: 23h 22m 7s [23:38:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1195.62 / 1984 chunks (119 cps, 36.317%), ETA: 23h 15m 57s [23:38:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1195.65 / 1984 chunks (120 cps, 36.318%), ETA: 23h 9m 44s [23:38:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1195.67 / 1984 chunks (120 cps, 36.319%), ETA: 23h 11m 24s [23:38:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1195.7 / 1984 chunks (119 cps, 36.321%), ETA: 23h 16m 34s [23:38:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1195.74 / 1984 chunks (121 cps, 36.324%), ETA: 23h 2s [23:38:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1195.76 / 1984 chunks (120 cps, 36.325%), ETA: 23h 4m 54s [23:38:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1195.79 / 1984 chunks (119 cps, 36.327%), ETA: 23h 14m 23s [23:38:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1195.81 / 1984 chunks (120 cps, 36.328%), ETA: 23h 10m 21s [23:38:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1195.84 / 1984 chunks (120 cps, 36.33%), ETA: 23h 8m 36s [23:38:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1195.88 / 1984 chunks (121 cps, 36.332%), ETA: 22h 55m 1s [23:38:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:38:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1195.91 / 1984 chunks (121 cps, 36.334%), ETA: 22h 53m 35s [23:38:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1195.93 / 1984 chunks (121 cps, 36.335%), ETA: 22h 51m 1s [23:39:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1195.96 / 1984 chunks (122 cps, 36.337%), ETA: 22h 43m 53s [23:39:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1195.98 / 1984 chunks (120 cps, 36.338%), ETA: 23h 2m 21s [23:39:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1196.02 / 1984 chunks (121 cps, 36.341%), ETA: 22h 51m 56s [23:39:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1196.03 / 1984 chunks (121 cps, 36.342%), ETA: 22h 58m 37s [23:39:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1196.06 / 1984 chunks (121 cps, 36.343%), ETA: 22h 58m 59s [23:39:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1196.1 / 1984 chunks (118 cps, 36.346%), ETA: 23h 33m 13s [23:39:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1196.13 / 1984 chunks (115 cps, 36.347%), ETA: 24h 5m 25s [23:39:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1196.16 / 1984 chunks (113 cps, 36.349%), ETA: 24h 25m 44s [23:39:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1196.18 / 1984 chunks (112 cps, 36.35%), ETA: 24h 49m 23s [23:39:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1196.2 / 1984 chunks (111 cps, 36.352%), ETA: 24h 52m 1s [23:39:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1196.23 / 1984 chunks (111 cps, 36.354%), ETA: 25h 41s [23:39:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:39:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1196.26 / 1984 chunks (111 cps, 36.355%), ETA: 24h 52m 51s [23:39:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1196.29 / 1984 chunks (113 cps, 36.357%), ETA: 24h 33m 17s [23:39:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1196.63 / 1984 chunks (143 cps, 36.378%), ETA: 19h 22m 54s [23:39:36] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1196.66 / 1984 chunks (144 cps, 36.38%), ETA: 19h 17m 21s [23:39:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1196.69 / 1984 chunks (145 cps, 36.381%), ETA: 19h 5m 54s [23:39:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1196.71 / 1984 chunks (144 cps, 36.383%), ETA: 19h 12m 43s [23:39:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1196.74 / 1984 chunks (143 cps, 36.385%), ETA: 19h 21m 29s [23:39:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1196.75 / 1984 chunks (143 cps, 36.385%), ETA: 19h 22m 11s [23:39:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1196.8 / 1984 chunks (146 cps, 36.388%), ETA: 19h 8s [23:39:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1196.83 / 1984 chunks (146 cps, 36.39%), ETA: 19h 45s [23:39:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1196.86 / 1984 chunks (147 cps, 36.392%), ETA: 18h 55m 2s [23:39:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1196.89 / 1984 chunks (146 cps, 36.393%), ETA: 18h 58m 26s [23:39:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1196.91 / 1984 chunks (145 cps, 36.395%), ETA: 19h 4m 30s [23:40:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1196.94 / 1984 chunks (143 cps, 36.397%), ETA: 19h 19m 34s [23:40:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1196.98 / 1984 chunks (147 cps, 36.399%), ETA: 18h 50m 32s [23:40:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:40:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1196.99 / 1984 chunks (144 cps, 36.4%), ETA: 19h 11m 31s [23:40:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1197.015 / 1984 chunks (145 cps, 36.401%), ETA: 19h 6m 57s [23:40:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1197.04 / 1984 chunks (146 cps, 36.403%), ETA: 19h 17s [23:40:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1197.06 / 1984 chunks (145 cps, 36.404%), ETA: 19h 7m 43s [23:40:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1197.09 / 1984 chunks (142 cps, 36.406%), ETA: 19h 29m 23s [23:40:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1197.11 / 1984 chunks (139 cps, 36.407%), ETA: 19h 55m 9s [23:40:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1197.14 / 1984 chunks (136 cps, 36.409%), ETA: 20h 18m 5s [23:40:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1197.19 / 1984 chunks (133 cps, 36.412%), ETA: 20h 52m 26s [23:40:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1197.23 / 1984 chunks (132 cps, 36.414%), ETA: 20h 57m 20s [23:40:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1197.238 / 1984 chunks (132 cps, 36.415%), ETA: 21h 3m 43s [23:40:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1197.265 / 1984 chunks (131 cps, 36.416%), ETA: 21h 6m 24s [23:40:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1197.3 / 1984 chunks (131 cps, 36.418%), ETA: 21h 7m 35s [23:40:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:40:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1197.34 / 1984 chunks (130 cps, 36.421%), ETA: 21h 18m 20s [23:40:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1197.37 / 1984 chunks (129 cps, 36.423%), ETA: 21h 28m 5s [23:40:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1197.39 / 1984 chunks (130 cps, 36.424%), ETA: 21h 14m 36s [23:40:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1197.63 / 1984 chunks (152 cps, 36.439%), ETA: 18h 13m 53s [23:40:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1197.67 / 1984 chunks (153 cps, 36.44%), ETA: 18h 9m 57s [23:40:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1197.7 / 1984 chunks (152 cps, 36.443%), ETA: 18h 12m 54s [23:40:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1197.73 / 1984 chunks (153 cps, 36.445%), ETA: 18h 8m 31s [23:40:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1197.76 / 1984 chunks (155 cps, 36.447%), ETA: 17h 52m 50s [23:40:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1197.77 / 1984 chunks (154 cps, 36.447%), ETA: 17h 56m 12s [23:41:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1197.8 / 1984 chunks (152 cps, 36.449%), ETA: 18h 11m 32s [23:41:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1197.83 / 1984 chunks (154 cps, 36.451%), ETA: 17h 58m 50s [23:41:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1197.87 / 1984 chunks (157 cps, 36.454%), ETA: 17h 37m 18s [23:41:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:41:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1197.9 / 1984 chunks (158 cps, 36.455%), ETA: 17h 30m 5s [23:41:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1197.93 / 1984 chunks (158 cps, 36.457%), ETA: 17h 31m 36s [23:41:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1197.96 / 1984 chunks (157 cps, 36.459%), ETA: 17h 40m 11s [23:41:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1197.98 / 1984 chunks (154 cps, 36.46%), ETA: 18h 2m 25s [23:41:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1198.01 / 1984 chunks (150 cps, 36.462%), ETA: 18h 28m 18s [23:41:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1198.03 / 1984 chunks (147 cps, 36.463%), ETA: 18h 52m 25s [23:41:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1198.06 / 1984 chunks (143 cps, 36.465%), ETA: 19h 21m 21s [23:41:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1198.09 / 1984 chunks (140 cps, 36.467%), ETA: 19h 44m 51s [23:41:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1198.13 / 1984 chunks (138 cps, 36.469%), ETA: 20h 5m 17s [23:41:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1198.16 / 1984 chunks (135 cps, 36.471%), ETA: 20h 26m 40s [23:41:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1198.169 / 1984 chunks (133 cps, 36.471%), ETA: 20h 48m 36s [23:41:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1198.194 / 1984 chunks (129 cps, 36.473%), ETA: 21h 23m 33s [23:41:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1198.22 / 1984 chunks (127 cps, 36.474%), ETA: 21h 49m 49s [23:41:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1198.25 / 1984 chunks (124 cps, 36.477%), ETA: 22h 17m 32s [23:41:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:41:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1198.29 / 1984 chunks (121 cps, 36.479%), ETA: 22h 47m 18s [23:41:45] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1198.32 / 1984 chunks (122 cps, 36.481%), ETA: 22h 43m 11s [23:41:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1198.35 / 1984 chunks (121 cps, 36.482%), ETA: 22h 48m 30s [23:41:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1198.38 / 1984 chunks (120 cps, 36.484%), ETA: 22h 58m 15s [23:41:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1198.51 / 1984 chunks (130 cps, 36.492%), ETA: 21h 16m 37s [23:41:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1198.54 / 1984 chunks (129 cps, 36.494%), ETA: 21h 24m 4s [23:42:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1198.57 / 1984 chunks (129 cps, 36.496%), ETA: 21h 22m 50s [23:42:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1198.6 / 1984 chunks (129 cps, 36.498%), ETA: 21h 29m 15s [23:42:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1198.62 / 1984 chunks (129 cps, 36.499%), ETA: 21h 23m 18s [23:42:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1198.65 / 1984 chunks (127 cps, 36.501%), ETA: 21h 45m 35s [23:42:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1198.69 / 1984 chunks (130 cps, 36.503%), ETA: 21h 17m 24s [23:42:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1198.73 / 1984 chunks (130 cps, 36.505%), ETA: 21h 18m 19s [23:42:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:42:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1198.76 / 1984 chunks (133 cps, 36.507%), ETA: 20h 52m 25s [23:42:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1198.763 / 1984 chunks (131 cps, 36.508%), ETA: 21h 11m 11s [23:42:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1198.786 / 1984 chunks (131 cps, 36.509%), ETA: 21h 6m 47s [23:42:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1198.83 / 1984 chunks (131 cps, 36.512%), ETA: 21h 7m 39s [23:42:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1198.86 / 1984 chunks (131 cps, 36.513%), ETA: 21h 11m 37s [23:42:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1198.88 / 1984 chunks (129 cps, 36.515%), ETA: 21h 24m 57s [23:42:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1198.92 / 1984 chunks (129 cps, 36.517%), ETA: 21h 23m 32s [23:42:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1198.94 / 1984 chunks (129 cps, 36.518%), ETA: 21h 24m 32s [23:42:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1198.95 / 1984 chunks (127 cps, 36.519%), ETA: 21h 44m 13s [23:42:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1198.98 / 1984 chunks (127 cps, 36.521%), ETA: 21h 46m 56s [23:42:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1199 / 1984 chunks (126 cps, 36.522%), ETA: 21h 52m 32s [23:42:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1199.03 / 1984 chunks (126 cps, 36.524%), ETA: 21h 59m 46s [23:42:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1199.05 / 1984 chunks (126 cps, 36.525%), ETA: 21h 55m 36s [23:42:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1199.08 / 1984 chunks (126 cps, 36.527%), ETA: 21h 52m 48s [23:42:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1199.11 / 1984 chunks (124 cps, 36.529%), ETA: 22h 17m 20s [23:42:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:42:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1199.13 / 1984 chunks (122 cps, 36.53%), ETA: 22h 41m 14s [23:42:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1199.16 / 1984 chunks (119 cps, 36.532%), ETA: 23h 10m 35s [23:42:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1199.18 / 1984 chunks (117 cps, 36.533%), ETA: 23h 35m 1s [23:43:00] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1199.21 / 1984 chunks (115 cps, 36.535%), ETA: 24h 45s [23:43:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1199.24 / 1984 chunks (113 cps, 36.537%), ETA: 24h 21m 29s [23:43:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1199.26 / 1984 chunks (112 cps, 36.538%), ETA: 24h 42m 54s [23:43:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1199.28 / 1984 chunks (110 cps, 36.539%), ETA: 25h 3m 15s [23:43:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1199.31 / 1984 chunks (110 cps, 36.541%), ETA: 25h 2m 13s [23:43:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1199.34 / 1984 chunks (110 cps, 36.543%), ETA: 25h 9m 31s [23:43:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1199.36 / 1984 chunks (110 cps, 36.544%), ETA: 25h 5m 11s [23:43:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1199.39 / 1984 chunks (110 cps, 36.546%), ETA: 25h 6m 8s [23:43:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1199.55 / 1984 chunks (120 cps, 36.555%), ETA: 22h 56m 19s [23:43:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1199.57 / 1984 chunks (119 cps, 36.557%), ETA: 23h 10m 42s [23:43:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1199.61 / 1984 chunks (119 cps, 36.559%), ETA: 23h 9m 3s [23:43:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:43:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1199.66 / 1984 chunks (121 cps, 36.562%), ETA: 22h 47m 56s [23:43:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1199.69 / 1984 chunks (122 cps, 36.564%), ETA: 22h 40m 43s [23:43:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1199.73 / 1984 chunks (124 cps, 36.566%), ETA: 22h 13m 24s [23:43:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1199.75 / 1984 chunks (123 cps, 36.568%), ETA: 22h 27m 53s [23:43:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1199.758 / 1984 chunks (121 cps, 36.568%), ETA: 22h 46m 56s [23:43:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1199.783 / 1984 chunks (120 cps, 36.57%), ETA: 23h 6m 50s [23:43:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1199.81 / 1984 chunks (119 cps, 36.571%), ETA: 23h 9m 18s [23:43:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1199.84 / 1984 chunks (121 cps, 36.573%), ETA: 22h 54m 7s [23:43:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1199.87 / 1984 chunks (122 cps, 36.575%), ETA: 22h 41m 2s [23:43:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1199.89 / 1984 chunks (121 cps, 36.576%), ETA: 22h 45m 0s [23:43:51] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1199.92 / 1984 chunks (122 cps, 36.578%), ETA: 22h 43m 37s [23:43:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1199.96 / 1984 chunks (122 cps, 36.58%), ETA: 22h 35m 56s [23:43:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1199.98 / 1984 chunks (121 cps, 36.582%), ETA: 22h 49m 25s [23:43:59] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1200 / 1984 chunks (120 cps, 36.583%), ETA: 23h 5m 35s [23:44:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1200.03 / 1984 chunks (119 cps, 36.585%), ETA: 23h 9m 5s [23:44:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1200.06 / 1984 chunks (119 cps, 36.587%), ETA: 23h 9m 15s [23:44:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:44:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1200.08 / 1984 chunks (117 cps, 36.588%), ETA: 23h 30m 41s [23:44:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1200.13 / 1984 chunks (116 cps, 36.591%), ETA: 23h 49m 44s [23:44:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1200.137 / 1984 chunks (114 cps, 36.591%), ETA: 24h 11m 2s [23:44:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1200.16 / 1984 chunks (112 cps, 36.593%), ETA: 24h 34m 38s [23:44:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1200.19 / 1984 chunks (112 cps, 36.594%), ETA: 24h 33m 48s [23:44:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1200.22 / 1984 chunks (113 cps, 36.596%), ETA: 24h 22m 57s [23:44:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1200.24 / 1984 chunks (112 cps, 36.597%), ETA: 24h 40m 44s [23:44:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1200.27 / 1984 chunks (114 cps, 36.6%), ETA: 24h 16m 59s [23:44:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1200.32 / 1984 chunks (117 cps, 36.603%), ETA: 23h 33m 20s [23:44:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1200.6 / 1984 chunks (143 cps, 36.622%), ETA: 19h 15m 26s [23:44:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1200.66 / 1984 chunks (144 cps, 36.623%), ETA: 19h 13m 36s [23:44:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1200.68 / 1984 chunks (143 cps, 36.625%), ETA: 19h 16m 54s [23:44:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1200.71 / 1984 chunks (145 cps, 36.626%), ETA: 19h 5m 40s [23:44:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1200.73 / 1984 chunks (145 cps, 36.628%), ETA: 19h 2m 42s [23:44:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1200.76 / 1984 chunks (143 cps, 36.629%), ETA: 19h 16m 40s [23:44:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1200.79 / 1984 chunks (143 cps, 36.631%), ETA: 19h 15m 45s [23:44:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:44:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1200.82 / 1984 chunks (146 cps, 36.633%), ETA: 18h 53m 42s [23:44:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1200.84 / 1984 chunks (144 cps, 36.635%), ETA: 19h 11m 38s [23:44:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1200.88 / 1984 chunks (147 cps, 36.637%), ETA: 18h 46m 17s [23:44:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1200.91 / 1984 chunks (146 cps, 36.638%), ETA: 18h 55m 59s [23:44:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1200.93 / 1984 chunks (145 cps, 36.64%), ETA: 18h 59m 46s [23:44:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1200.96 / 1984 chunks (145 cps, 36.641%), ETA: 18h 58m 53s [23:45:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1201 / 1984 chunks (145 cps, 36.644%), ETA: 19h 3m 25s [23:45:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1201.03 / 1984 chunks (144 cps, 36.646%), ETA: 19h 8m 14s [23:45:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1201.07 / 1984 chunks (147 cps, 36.648%), ETA: 18h 46m 31s [23:45:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1201.09 / 1984 chunks (145 cps, 36.65%), ETA: 19h 6m 11s [23:45:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1201.11 / 1984 chunks (141 cps, 36.651%), ETA: 19h 34m 42s [23:45:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1201.13 / 1984 chunks (137 cps, 36.652%), ETA: 20h 10m 48s [23:45:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1201.18 / 1984 chunks (135 cps, 36.655%), ETA: 20h 31m 16s [23:45:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1201.2 / 1984 chunks (131 cps, 36.656%), ETA: 21h 17s [23:45:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:45:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1201.22 / 1984 chunks (131 cps, 36.658%), ETA: 21h 2m 2s [23:45:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1201.25 / 1984 chunks (132 cps, 36.659%), ETA: 20h 58m 40s [23:45:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1201.27 / 1984 chunks (130 cps, 36.661%), ETA: 21h 14m 49s [23:45:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1201.31 / 1984 chunks (132 cps, 36.663%), ETA: 20h 57m 1s [23:45:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1201.33 / 1984 chunks (131 cps, 36.664%), ETA: 21h 15s [23:45:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1201.34 / 1984 chunks (130 cps, 36.665%), ETA: 21h 17m 50s [23:45:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1201.37 / 1984 chunks (129 cps, 36.666%), ETA: 21h 26m 3s [23:45:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1201.39 / 1984 chunks (127 cps, 36.668%), ETA: 21h 40m 11s [23:45:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1201.64 / 1984 chunks (153 cps, 36.683%), ETA: 18h 4m 22s [23:45:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1201.67 / 1984 chunks (153 cps, 36.685%), ETA: 18h 5m 29s [23:45:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1201.69 / 1984 chunks (153 cps, 36.686%), ETA: 17h 59m 34s [23:45:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1201.72 / 1984 chunks (154 cps, 36.688%), ETA: 17h 53m 12s [23:45:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1201.75 / 1984 chunks (157 cps, 36.69%), ETA: 17h 31m 37s [23:45:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1201.78 / 1984 chunks (157 cps, 36.691%), ETA: 17h 36m 11s [23:45:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:45:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1201.8 / 1984 chunks (156 cps, 36.693%), ETA: 17h 41m 18s [23:45:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1201.83 / 1984 chunks (157 cps, 36.695%), ETA: 17h 37m 28s [23:45:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1201.87 / 1984 chunks (158 cps, 36.697%), ETA: 17h 25m 50s [23:46:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1201.9 / 1984 chunks (158 cps, 36.699%), ETA: 17h 30m 22s [23:46:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1201.93 / 1984 chunks (156 cps, 36.701%), ETA: 17h 44m 30s [23:46:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1201.95 / 1984 chunks (155 cps, 36.702%), ETA: 17h 47m 27s [23:46:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1201.99 / 1984 chunks (152 cps, 36.705%), ETA: 18h 6m 5s [23:46:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1202.01 / 1984 chunks (150 cps, 36.706%), ETA: 18h 26m 1s [23:46:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1202.03 / 1984 chunks (145 cps, 36.707%), ETA: 19h 2m 10s [23:46:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1202.08 / 1984 chunks (142 cps, 36.71%), ETA: 19h 23m 48s [23:46:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1202.11 / 1984 chunks (139 cps, 36.712%), ETA: 19h 52m 33s [23:46:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1202.15 / 1984 chunks (136 cps, 36.714%), ETA: 20h 12m 52s [23:46:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1202.18 / 1984 chunks (134 cps, 36.716%), ETA: 20h 35m 41s [23:46:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1202.186 / 1984 chunks (132 cps, 36.716%), ETA: 20h 58m 1s [23:46:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1202.21 / 1984 chunks (129 cps, 36.718%), ETA: 21h 23m 23s [23:46:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1202.23 / 1984 chunks (126 cps, 36.719%), ETA: 21h 52m 49s [23:46:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1202.26 / 1984 chunks (124 cps, 36.721%), ETA: 22h 15m 21s [23:46:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:46:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1202.28 / 1984 chunks (121 cps, 36.722%), ETA: 22h 45m 49s [23:46:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1202.33 / 1984 chunks (123 cps, 36.725%), ETA: 22h 27m 50s [23:46:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1202.34 / 1984 chunks (121 cps, 36.726%), ETA: 22h 45m 24s [23:46:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1202.36 / 1984 chunks (121 cps, 36.727%), ETA: 22h 44m 45s [23:46:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1202.38 / 1984 chunks (121 cps, 36.729%), ETA: 22h 47m 37s [23:46:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1202.52 / 1984 chunks (132 cps, 36.737%), ETA: 20h 56m 42s [23:46:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1202.54 / 1984 chunks (130 cps, 36.738%), ETA: 21h 12m 2s [23:46:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1202.57 / 1984 chunks (128 cps, 36.74%), ETA: 21h 28m 18s [23:46:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1202.6 / 1984 chunks (129 cps, 36.741%), ETA: 21h 18m 52s [23:46:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1202.63 / 1984 chunks (130 cps, 36.743%), ETA: 21h 9m 3s [23:47:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1202.65 / 1984 chunks (129 cps, 36.745%), ETA: 21h 22m 42s [23:47:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1202.68 / 1984 chunks (128 cps, 36.746%), ETA: 21h 30m 47s [23:47:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1202.71 / 1984 chunks (128 cps, 36.748%), ETA: 21h 33m 11s [23:47:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1202.75 / 1984 chunks (129 cps, 36.751%), ETA: 21h 17m 40s [23:47:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1202.757 / 1984 chunks (127 cps, 36.751%), ETA: 21h 36m 52s [23:47:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:47:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1202.783 / 1984 chunks (127 cps, 36.753%), ETA: 21h 42m 28s [23:47:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1202.81 / 1984 chunks (128 cps, 36.755%), ETA: 21h 28m 28s [23:47:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1202.84 / 1984 chunks (128 cps, 36.756%), ETA: 21h 33m 49s [23:47:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1202.86 / 1984 chunks (129 cps, 36.758%), ETA: 21h 24m 20s [23:47:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1202.89 / 1984 chunks (128 cps, 36.759%), ETA: 21h 31m 44s [23:47:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1202.91 / 1984 chunks (129 cps, 36.761%), ETA: 21h 25m 54s [23:47:28] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1202.92 / 1984 chunks (126 cps, 36.761%), ETA: 21h 47m 59s [23:47:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1202.956 / 1984 chunks (128 cps, 36.763%), ETA: 21h 36m 7s [23:47:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1203 / 1984 chunks (128 cps, 36.766%), ETA: 21h 30m 33s [23:47:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1203.03 / 1984 chunks (129 cps, 36.768%), ETA: 21h 25m 54s [23:47:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1203.05 / 1984 chunks (129 cps, 36.769%), ETA: 21h 18m 33s [23:47:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1203.08 / 1984 chunks (128 cps, 36.771%), ETA: 21h 29m 59s [23:47:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1203.1 / 1984 chunks (126 cps, 36.772%), ETA: 21h 56m 32s [23:47:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1203.14 / 1984 chunks (124 cps, 36.774%), ETA: 22h 16m 40s [23:47:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1203.15 / 1984 chunks (121 cps, 36.776%), ETA: 22h 47m 38s [23:47:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:47:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1203.2 / 1984 chunks (119 cps, 36.778%), ETA: 23h 8m 6s [23:47:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1203.22 / 1984 chunks (117 cps, 36.78%), ETA: 23h 29m 44s [23:47:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1203.24 / 1984 chunks (115 cps, 36.781%), ETA: 23h 50m 26s [23:47:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1203.26 / 1984 chunks (114 cps, 36.782%), ETA: 24h 13m 42s [23:47:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1203.29 / 1984 chunks (112 cps, 36.784%), ETA: 24h 34m 10s [23:48:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1203.3 / 1984 chunks (112 cps, 36.785%), ETA: 24h 38m 36s [23:48:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1203.33 / 1984 chunks (111 cps, 36.786%), ETA: 24h 54m 14s [23:48:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1203.36 / 1984 chunks (110 cps, 36.788%), ETA: 24h 59m 54s [23:48:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1203.38 / 1984 chunks (112 cps, 36.79%), ETA: 24h 36m 35s [23:48:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1203.54 / 1984 chunks (121 cps, 36.799%), ETA: 22h 46m 10s [23:48:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1203.57 / 1984 chunks (121 cps, 36.801%), ETA: 22h 46m 13s [23:48:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1203.6 / 1984 chunks (121 cps, 36.803%), ETA: 22h 44m 17s [23:48:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1203.62 / 1984 chunks (122 cps, 36.804%), ETA: 22h 35m 24s [23:48:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1203.65 / 1984 chunks (122 cps, 36.806%), ETA: 22h 37m 57s [23:48:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1203.67 / 1984 chunks (121 cps, 36.807%), ETA: 22h 47m 12s [23:48:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1203.71 / 1984 chunks (123 cps, 36.81%), ETA: 22h 26m 44s [23:48:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:48:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1203.74 / 1984 chunks (122 cps, 36.811%), ETA: 22h 34m 15s [23:48:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1203.77 / 1984 chunks (121 cps, 36.813%), ETA: 22h 42m 35s [23:48:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1203.8 / 1984 chunks (122 cps, 36.815%), ETA: 22h 36m 4s [23:48:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1203.83 / 1984 chunks (122 cps, 36.817%), ETA: 22h 36m 13s [23:48:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1203.86 / 1984 chunks (122 cps, 36.818%), ETA: 22h 33m 29s [23:48:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1203.88 / 1984 chunks (122 cps, 36.82%), ETA: 22h 29m 26s [23:48:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1203.91 / 1984 chunks (123 cps, 36.821%), ETA: 22h 27m 37s [23:48:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1203.95 / 1984 chunks (125 cps, 36.824%), ETA: 21h 58m 23s [23:48:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1203.957 / 1984 chunks (123 cps, 36.825%), ETA: 22h 19m 24s [23:48:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1203.99 / 1984 chunks (122 cps, 36.827%), ETA: 22h 29m 43s [23:48:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1204.02 / 1984 chunks (123 cps, 36.828%), ETA: 22h 23m 48s [23:48:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1204.05 / 1984 chunks (125 cps, 36.83%), ETA: 22h 3m 47s [23:48:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1204.07 / 1984 chunks (123 cps, 36.832%), ETA: 22h 22m 11s [23:48:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1204.08 / 1984 chunks (121 cps, 36.832%), ETA: 22h 42m 50s [23:49:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1204.1 / 1984 chunks (119 cps, 36.834%), ETA: 23h 12m 43s [23:49:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1204.14 / 1984 chunks (115 cps, 36.836%), ETA: 23h 51m 2s [23:49:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:49:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1204.19 / 1984 chunks (115 cps, 36.839%), ETA: 23h 56m 40s [23:49:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1204.22 / 1984 chunks (115 cps, 36.841%), ETA: 23h 58m 11s [23:49:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1204.24 / 1984 chunks (115 cps, 36.842%), ETA: 23h 52m 13s [23:49:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1204.27 / 1984 chunks (115 cps, 36.844%), ETA: 23h 48m 46s [23:49:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1204.45 / 1984 chunks (131 cps, 36.855%), ETA: 21h 50s [23:49:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1204.6 / 1984 chunks (148 cps, 36.87%), ETA: 18h 35m 3s [23:49:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1204.66 / 1984 chunks (146 cps, 36.87%), ETA: 18h 48m 32s [23:49:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1204.69 / 1984 chunks (146 cps, 36.87%), ETA: 18h 48m 24s [23:49:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1204.71 / 1984 chunks (146 cps, 36.871%), ETA: 18h 51m 16s [23:49:28] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1204.75 / 1984 chunks (150 cps, 36.873%), ETA: 18h 24m 2s [23:49:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1204.77 / 1984 chunks (150 cps, 36.874%), ETA: 18h 22m 57s [23:49:33] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1204.8 / 1984 chunks (149 cps, 36.876%), ETA: 18h 30m 53s [23:49:35] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1204.82 / 1984 chunks (150 cps, 36.878%), ETA: 18h 20m 44s [23:49:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1204.85 / 1984 chunks (149 cps, 36.879%), ETA: 18h 26m 27s [23:49:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1204.87 / 1984 chunks (149 cps, 36.881%), ETA: 18h 26m 36s [23:49:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:49:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1204.91 / 1984 chunks (150 cps, 36.883%), ETA: 18h 19m 53s [23:49:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1204.94 / 1984 chunks (153 cps, 36.885%), ETA: 18h 2m 15s [23:49:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1204.96 / 1984 chunks (150 cps, 36.886%), ETA: 18h 21m 44s [23:49:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1205.01 / 1984 chunks (154 cps, 36.889%), ETA: 17h 51m 59s [23:49:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1205.01 / 1984 chunks (151 cps, 36.889%), ETA: 18h 15m 6s [23:49:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1205.03 / 1984 chunks (151 cps, 36.89%), ETA: 18h 14m 23s [23:49:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1205.06 / 1984 chunks (150 cps, 36.892%), ETA: 18h 21m 10s [23:49:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1205.09 / 1984 chunks (147 cps, 36.894%), ETA: 18h 41m 8s [23:50:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1205.11 / 1984 chunks (145 cps, 36.895%), ETA: 19h 1m 51s [23:50:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1205.14 / 1984 chunks (142 cps, 36.897%), ETA: 19h 21m 11s [23:50:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1205.18 / 1984 chunks (140 cps, 36.899%), ETA: 19h 40m 33s [23:50:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1205.19 / 1984 chunks (137 cps, 36.9%), ETA: 20h 5m 2s [23:50:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1205.22 / 1984 chunks (136 cps, 36.902%), ETA: 20h 10m 26s [23:50:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:50:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1205.24 / 1984 chunks (136 cps, 36.903%), ETA: 20h 17m 19s [23:50:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1205.27 / 1984 chunks (136 cps, 36.905%), ETA: 20h 16m 31s [23:50:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1205.3 / 1984 chunks (136 cps, 36.907%), ETA: 20h 10m 45s [23:50:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1205.32 / 1984 chunks (136 cps, 36.908%), ETA: 20h 14m 22s [23:50:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1205.35 / 1984 chunks (136 cps, 36.91%), ETA: 20h 10m 56s [23:50:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1205.37 / 1984 chunks (136 cps, 36.911%), ETA: 20h 15m 35s [23:50:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1205.56 / 1984 chunks (152 cps, 36.923%), ETA: 18h 2m 47s [23:50:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1205.6 / 1984 chunks (158 cps, 36.928%), ETA: 17h 21m 9s [23:50:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1205.68 / 1984 chunks (159 cps, 36.93%), ETA: 17h 17m 46s [23:50:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1205.71 / 1984 chunks (159 cps, 36.932%), ETA: 17h 18m 11s [23:50:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1205.74 / 1984 chunks (159 cps, 36.934%), ETA: 17h 17m 48s [23:50:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1205.76 / 1984 chunks (159 cps, 36.935%), ETA: 17h 17m 28s [23:50:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1205.78 / 1984 chunks (159 cps, 36.936%), ETA: 17h 19m 51s [23:50:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:50:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1205.82 / 1984 chunks (161 cps, 36.939%), ETA: 17h 4m 41s [23:50:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1205.85 / 1984 chunks (159 cps, 36.941%), ETA: 17h 15m 6s [23:50:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1205.89 / 1984 chunks (162 cps, 36.943%), ETA: 16h 58m 39s [23:50:51] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1205.9 / 1984 chunks (159 cps, 36.944%), ETA: 17h 18m 28s [23:50:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1205.93 / 1984 chunks (157 cps, 36.945%), ETA: 17h 30m 58s [23:50:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1205.96 / 1984 chunks (157 cps, 36.947%), ETA: 17h 31m 39s [23:50:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1205.98 / 1984 chunks (154 cps, 36.949%), ETA: 17h 52m 27s [23:51:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1206.01 / 1984 chunks (151 cps, 36.95%), ETA: 18h 10m 36s [23:51:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1206.05 / 1984 chunks (148 cps, 36.953%), ETA: 18h 30m 56s [23:51:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1206.08 / 1984 chunks (144 cps, 36.955%), ETA: 19h 2m 54s [23:51:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1206.12 / 1984 chunks (142 cps, 36.957%), ETA: 19h 19m 47s [23:51:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1206.16 / 1984 chunks (137 cps, 36.959%), ETA: 20h 2m 42s [23:51:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1206.18 / 1984 chunks (134 cps, 36.961%), ETA: 20h 27m 28s [23:51:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1206.21 / 1984 chunks (132 cps, 36.963%), ETA: 20h 47m 31s [23:51:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:51:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1206.24 / 1984 chunks (129 cps, 36.964%), ETA: 21h 15m 12s [23:51:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1206.27 / 1984 chunks (127 cps, 36.966%), ETA: 21h 36m 55s [23:51:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1206.29 / 1984 chunks (126 cps, 36.968%), ETA: 21h 44m 48s [23:51:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1206.32 / 1984 chunks (126 cps, 36.969%), ETA: 21h 43m 2s [23:51:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1206.35 / 1984 chunks (127 cps, 36.971%), ETA: 21h 40m 51s [23:51:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1206.37 / 1984 chunks (124 cps, 36.972%), ETA: 22h 4m 54s [23:51:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1206.39 / 1984 chunks (125 cps, 36.974%), ETA: 21h 52m 45s [23:51:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1206.53 / 1984 chunks (134 cps, 36.982%), ETA: 20h 30m 13s [23:51:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1206.55 / 1984 chunks (134 cps, 36.983%), ETA: 20h 31m 14s [23:51:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1206.57 / 1984 chunks (133 cps, 36.985%), ETA: 20h 35m 10s [23:51:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1206.6 / 1984 chunks (132 cps, 36.986%), ETA: 20h 45m 39s [23:51:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1206.63 / 1984 chunks (133 cps, 36.988%), ETA: 20h 34m 49s [23:51:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1206.66 / 1984 chunks (131 cps, 36.99%), ETA: 20h 55m 0s [23:51:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:51:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1206.68 / 1984 chunks (132 cps, 36.991%), ETA: 20h 51m 0s [23:51:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1206.71 / 1984 chunks (133 cps, 36.993%), ETA: 20h 42m 16s [23:51:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1206.74 / 1984 chunks (135 cps, 36.995%), ETA: 20h 22m 32s [23:51:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1206.76 / 1984 chunks (133 cps, 36.996%), ETA: 20h 37m 7s [23:52:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1206.78 / 1984 chunks (132 cps, 36.998%), ETA: 20h 48m 46s [23:52:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1206.81 / 1984 chunks (130 cps, 36.999%), ETA: 21h 2m 51s [23:52:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1206.86 / 1984 chunks (132 cps, 37.002%), ETA: 20h 50m 1s [23:52:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1206.88 / 1984 chunks (132 cps, 37.004%), ETA: 20h 47m 58s [23:52:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1206.91 / 1984 chunks (132 cps, 37.005%), ETA: 20h 45m 17s [23:52:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1206.93 / 1984 chunks (131 cps, 37.007%), ETA: 20h 52m 20s [23:52:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1206.96 / 1984 chunks (130 cps, 37.008%), ETA: 21h 4m 42s [23:52:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1206.98 / 1984 chunks (131 cps, 37.01%), ETA: 21h 5s [23:52:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1207.02 / 1984 chunks (132 cps, 37.012%), ETA: 20h 50m 57s [23:52:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:52:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1207.05 / 1984 chunks (131 cps, 37.014%), ETA: 21h 58s [23:52:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1207.09 / 1984 chunks (127 cps, 37.017%), ETA: 21h 31m 50s [23:52:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1207.12 / 1984 chunks (125 cps, 37.018%), ETA: 21h 54m 16s [23:52:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1207.14 / 1984 chunks (122 cps, 37.02%), ETA: 22h 28m 40s [23:52:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1207.18 / 1984 chunks (120 cps, 37.022%), ETA: 22h 52m 24s [23:52:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1207.2 / 1984 chunks (118 cps, 37.023%), ETA: 23h 15m 28s [23:52:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1207.24 / 1984 chunks (116 cps, 37.026%), ETA: 23h 37m 35s [23:52:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1207.27 / 1984 chunks (114 cps, 37.027%), ETA: 24h 2m 19s [23:52:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1207.29 / 1984 chunks (113 cps, 37.029%), ETA: 24h 14m 23s [23:52:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1207.32 / 1984 chunks (113 cps, 37.031%), ETA: 24h 19m 59s [23:52:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1207.34 / 1984 chunks (113 cps, 37.032%), ETA: 24h 15m 47s [23:52:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1207.37 / 1984 chunks (112 cps, 37.033%), ETA: 24h 22m 33s [23:52:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1207.38 / 1984 chunks (111 cps, 37.034%), ETA: 24h 41m 23s [23:52:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:53:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1207.55 / 1984 chunks (121 cps, 37.045%), ETA: 22h 38m 45s [23:53:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1207.58 / 1984 chunks (122 cps, 37.047%), ETA: 22h 31m 45s [23:53:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1207.61 / 1984 chunks (123 cps, 37.049%), ETA: 22h 16m 10s [23:53:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1207.63 / 1984 chunks (122 cps, 37.05%), ETA: 22h 25m 38s [23:53:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1207.65 / 1984 chunks (122 cps, 37.051%), ETA: 22h 24m 23s [23:53:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1207.68 / 1984 chunks (122 cps, 37.053%), ETA: 22h 27m 10s [23:53:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1207.71 / 1984 chunks (122 cps, 37.054%), ETA: 22h 33m 35s [23:53:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1207.73 / 1984 chunks (120 cps, 37.056%), ETA: 22h 53m 27s [23:53:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1207.77 / 1984 chunks (120 cps, 37.058%), ETA: 22h 48m 53s [23:53:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1207.81 / 1984 chunks (122 cps, 37.061%), ETA: 22h 30m 22s [23:53:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1207.84 / 1984 chunks (122 cps, 37.063%), ETA: 22h 31m 30s [23:53:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1207.87 / 1984 chunks (121 cps, 37.064%), ETA: 22h 34m 34s [23:53:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1207.89 / 1984 chunks (120 cps, 37.066%), ETA: 22h 49m 46s [23:53:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1207.92 / 1984 chunks (120 cps, 37.067%), ETA: 22h 55m 37s [23:53:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1207.95 / 1984 chunks (121 cps, 37.069%), ETA: 22h 40m 19s [23:53:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:53:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1208 / 1984 chunks (121 cps, 37.072%), ETA: 22h 34m 10s [23:53:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1208.03 / 1984 chunks (122 cps, 37.074%), ETA: 22h 25m 34s [23:53:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1208.05 / 1984 chunks (122 cps, 37.076%), ETA: 22h 25m 0s [23:53:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1208.08 / 1984 chunks (120 cps, 37.077%), ETA: 22h 45m 5s [23:53:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1208.1 / 1984 chunks (118 cps, 37.079%), ETA: 23h 15m 39s [23:53:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1208.13 / 1984 chunks (116 cps, 37.08%), ETA: 23h 42m 22s [23:53:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1208.16 / 1984 chunks (114 cps, 37.082%), ETA: 24h 3m 50s [23:53:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1208.18 / 1984 chunks (112 cps, 37.083%), ETA: 24h 30m 6s [23:53:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1208.2 / 1984 chunks (112 cps, 37.085%), ETA: 24h 28m 13s [23:54:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1208.25 / 1984 chunks (113 cps, 37.088%), ETA: 24h 9m 24s [23:54:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1208.27 / 1984 chunks (113 cps, 37.089%), ETA: 24h 10m 50s [23:54:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1208.61 / 1984 chunks (147 cps, 37.11%), ETA: 18h 40m 54s [23:54:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1208.64 / 1984 chunks (145 cps, 37.112%), ETA: 18h 52m 38s [23:54:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1208.67 / 1984 chunks (143 cps, 37.113%), ETA: 19h 9m 5s [23:54:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1208.7 / 1984 chunks (142 cps, 37.115%), ETA: 19h 15m 48s [23:54:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:54:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1208.73 / 1984 chunks (143 cps, 37.117%), ETA: 19h 11m 8s [23:54:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1208.75 / 1984 chunks (144 cps, 37.119%), ETA: 18h 58m 31s [23:54:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1208.78 / 1984 chunks (144 cps, 37.12%), ETA: 18h 59m 31s [23:54:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1208.8 / 1984 chunks (146 cps, 37.12%), ETA: 18h 47m 48s [23:54:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1208.83 / 1984 chunks (145 cps, 37.12%), ETA: 18h 55m 42s [23:54:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1208.86 / 1984 chunks (146 cps, 37.13%), ETA: 18h 43m 20s [23:54:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1208.88 / 1984 chunks (144 cps, 37.13%), ETA: 19h 52s [23:54:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1208.91 / 1984 chunks (144 cps, 37.13%), ETA: 19h 4m 42s [23:54:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1208.94 / 1984 chunks (144 cps, 37.13%), ETA: 19h 35s [23:54:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1208.96 / 1984 chunks (144 cps, 37.131%), ETA: 19h 3m 8s [23:54:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1208.99 / 1984 chunks (146 cps, 37.133%), ETA: 18h 48m 51s [23:54:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1209.02 / 1984 chunks (147 cps, 37.135%), ETA: 18h 40m 26s [23:54:46] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1209.05 / 1984 chunks (147 cps, 37.137%), ETA: 18h 39m 23s [23:54:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1209.07 / 1984 chunks (144 cps, 37.138%), ETA: 19h 28s [23:54:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1209.1 / 1984 chunks (141 cps, 37.14%), ETA: 19h 25m 51s [23:54:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1209.12 / 1984 chunks (139 cps, 37.141%), ETA: 19h 44m 35s [23:54:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1209.14 / 1984 chunks (136 cps, 37.143%), ETA: 20h 7m 11s [23:54:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:54:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1209.17 / 1984 chunks (134 cps, 37.144%), ETA: 20h 26m 48s [23:55:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1209.19 / 1984 chunks (132 cps, 37.146%), ETA: 20h 47m 20s [23:55:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1209.22 / 1984 chunks (131 cps, 37.147%), ETA: 20h 53m 48s [23:55:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1209.25 / 1984 chunks (131 cps, 37.149%), ETA: 20h 57m 38s [23:55:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1209.28 / 1984 chunks (130 cps, 37.151%), ETA: 21h 17s [23:55:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1209.3 / 1984 chunks (130 cps, 37.152%), ETA: 21h 1m 56s [23:55:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1209.32 / 1984 chunks (130 cps, 37.153%), ETA: 21h 4m 21s [23:55:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1209.35 / 1984 chunks (131 cps, 37.156%), ETA: 20h 55m 18s [23:55:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1209.37 / 1984 chunks (131 cps, 37.157%), ETA: 20h 55m 4s [23:55:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1209.57 / 1984 chunks (152 cps, 37.169%), ETA: 18h 2m 33s [23:55:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1209.6 / 1984 chunks (155 cps, 37.17%), ETA: 17h 37m 4s [23:55:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1209.66 / 1984 chunks (156 cps, 37.17%), ETA: 17h 36m 15s [23:55:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1209.68 / 1984 chunks (155 cps, 37.18%), ETA: 17h 38m 32s [23:55:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:55:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1209.71 / 1984 chunks (155 cps, 37.18%), ETA: 17h 39m 35s [23:55:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1209.73 / 1984 chunks (155 cps, 37.18%), ETA: 17h 38m 38s [23:55:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1209.76 / 1984 chunks (156 cps, 37.18%), ETA: 17h 35m 14s [23:55:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1209.78 / 1984 chunks (156 cps, 37.182%), ETA: 17h 30m 59s [23:55:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1209.81 / 1984 chunks (155 cps, 37.183%), ETA: 17h 38m 31s [23:55:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1209.85 / 1984 chunks (157 cps, 37.186%), ETA: 17h 29m 27s [23:55:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1209.87 / 1984 chunks (156 cps, 37.188%), ETA: 17h 32m 16s [23:55:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1209.91 / 1984 chunks (157 cps, 37.189%), ETA: 17h 23m 31s [23:55:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1209.93 / 1984 chunks (158 cps, 37.191%), ETA: 17h 20m 5s [23:55:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1209.97 / 1984 chunks (154 cps, 37.193%), ETA: 17h 44m 20s [23:55:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1210 / 1984 chunks (151 cps, 37.195%), ETA: 18h 8m 33s [23:55:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1210.02 / 1984 chunks (147 cps, 37.197%), ETA: 18h 34m 55s [23:55:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1210.05 / 1984 chunks (143 cps, 37.198%), ETA: 19h 4m 40s [23:55:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1210.07 / 1984 chunks (141 cps, 37.2%), ETA: 19h 27m 34s [23:56:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1210.11 / 1984 chunks (138 cps, 37.202%), ETA: 19h 49m 39s [23:56:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:56:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1210.14 / 1984 chunks (134 cps, 37.204%), ETA: 20h 21m 27s [23:56:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1210.18 / 1984 chunks (132 cps, 37.206%), ETA: 20h 46m 52s [23:56:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1210.2 / 1984 chunks (129 cps, 37.208%), ETA: 21h 9m 56s [23:56:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1210.22 / 1984 chunks (126 cps, 37.209%), ETA: 21h 38m 28s [23:56:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1210.26 / 1984 chunks (124 cps, 37.211%), ETA: 22h 3m 0s [23:56:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1210.28 / 1984 chunks (123 cps, 37.213%), ETA: 22h 16m 9s [23:56:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1210.31 / 1984 chunks (124 cps, 37.214%), ETA: 22h 3m 54s [23:56:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1210.34 / 1984 chunks (125 cps, 37.216%), ETA: 21h 55m 38s [23:56:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1210.36 / 1984 chunks (125 cps, 37.218%), ETA: 21h 57m 42s [23:56:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1210.39 / 1984 chunks (125 cps, 37.219%), ETA: 21h 56m 26s [23:56:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1210.53 / 1984 chunks (134 cps, 37.228%), ETA: 20h 23m 13s [23:56:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1210.57 / 1984 chunks (134 cps, 37.23%), ETA: 20h 23m 48s [23:56:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1210.59 / 1984 chunks (134 cps, 37.232%), ETA: 20h 28m 11s [23:56:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1210.63 / 1984 chunks (133 cps, 37.234%), ETA: 20h 34m 26s [23:56:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1210.66 / 1984 chunks (133 cps, 37.236%), ETA: 20h 37m 47s [23:56:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1210.68 / 1984 chunks (132 cps, 37.237%), ETA: 20h 41m 51s [23:56:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:56:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1210.73 / 1984 chunks (133 cps, 37.24%), ETA: 20h 31m 14s [23:56:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1210.75 / 1984 chunks (135 cps, 37.241%), ETA: 20h 16m 3s [23:56:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1210.76 / 1984 chunks (133 cps, 37.242%), ETA: 20h 34m 55s [23:56:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1210.79 / 1984 chunks (133 cps, 37.244%), ETA: 20h 30m 46s [23:56:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1210.81 / 1984 chunks (133 cps, 37.245%), ETA: 20h 33m 54s [23:56:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1210.83 / 1984 chunks (132 cps, 37.246%), ETA: 20h 42m 37s [23:57:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1210.86 / 1984 chunks (131 cps, 37.248%), ETA: 20h 53m 27s [23:57:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1210.89 / 1984 chunks (131 cps, 37.25%), ETA: 20h 48m 17s [23:57:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1210.93 / 1984 chunks (134 cps, 37.252%), ETA: 20h 21m 44s [23:57:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1210.96 / 1984 chunks (135 cps, 37.255%), ETA: 20h 16m 18s [23:57:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1210.97 / 1984 chunks (135 cps, 37.255%), ETA: 20h 15m 10s [23:57:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1211 / 1984 chunks (135 cps, 37.257%), ETA: 20h 18m 29s [23:57:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1211.02 / 1984 chunks (135 cps, 37.258%), ETA: 20h 19m 12s [23:57:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1211.06 / 1984 chunks (131 cps, 37.26%), ETA: 20h 51m 49s [23:57:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1211.08 / 1984 chunks (128 cps, 37.262%), ETA: 21h 18m 37s [23:57:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:57:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1211.11 / 1984 chunks (127 cps, 37.264%), ETA: 21h 32m 42s [23:57:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1211.14 / 1984 chunks (125 cps, 37.265%), ETA: 21h 49m 33s [23:57:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1211.16 / 1984 chunks (123 cps, 37.266%), ETA: 22h 9m 12s [23:57:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1211.19 / 1984 chunks (122 cps, 37.268%), ETA: 22h 28m 53s [23:57:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1211.21 / 1984 chunks (119 cps, 37.269%), ETA: 22h 54m 21s [23:57:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1211.23 / 1984 chunks (117 cps, 37.271%), ETA: 23h 19m 57s [23:57:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1211.26 / 1984 chunks (115 cps, 37.273%), ETA: 23h 45m 0s [23:57:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1211.29 / 1984 chunks (115 cps, 37.275%), ETA: 23h 43m 45s [23:57:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1211.31 / 1984 chunks (115 cps, 37.276%), ETA: 23h 44m 0s [23:57:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1211.33 / 1984 chunks (114 cps, 37.277%), ETA: 23h 59m 35s [23:57:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1211.36 / 1984 chunks (115 cps, 37.279%), ETA: 23h 47m 10s [23:57:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1211.39 / 1984 chunks (115 cps, 37.281%), ETA: 23h 46m 39s [23:57:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1211.55 / 1984 chunks (124 cps, 37.29%), ETA: 22h 2m 55s [23:57:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1211.57 / 1984 chunks (124 cps, 37.292%), ETA: 22h 40s [23:57:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1211.6 / 1984 chunks (124 cps, 37.294%), ETA: 22h 3m 37s [23:57:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1211.61 / 1984 chunks (122 cps, 37.295%), ETA: 22h 20m 40s [23:58:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1211.64 / 1984 chunks (122 cps, 37.296%), ETA: 22h 28m 9s [23:58:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:58:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1211.69 / 1984 chunks (123 cps, 37.299%), ETA: 22h 14m 25s [23:58:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1211.72 / 1984 chunks (125 cps, 37.301%), ETA: 21h 45m 58s [23:58:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1211.76 / 1984 chunks (127 cps, 37.304%), ETA: 21h 34m 47s [23:58:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1211.79 / 1984 chunks (125 cps, 37.305%), ETA: 21h 47m 21s [23:58:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1211.82 / 1984 chunks (123 cps, 37.307%), ETA: 22h 6m 45s [23:58:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1211.84 / 1984 chunks (123 cps, 37.308%), ETA: 22h 10m 42s [23:58:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1211.86 / 1984 chunks (122 cps, 37.31%), ETA: 22h 21m 51s [23:58:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1211.89 / 1984 chunks (123 cps, 37.311%), ETA: 22h 8m 36s [23:58:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1211.92 / 1984 chunks (123 cps, 37.314%), ETA: 22h 8m 33s [23:58:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1211.94 / 1984 chunks (124 cps, 37.315%), ETA: 22h 6m 6s [23:58:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1211.97 / 1984 chunks (124 cps, 37.316%), ETA: 22h 4m 46s [23:58:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1212 / 1984 chunks (123 cps, 37.318%), ETA: 22h 9m 5s [23:58:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1212.02 / 1984 chunks (123 cps, 37.32%), ETA: 22h 11m 15s [23:58:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1212.05 / 1984 chunks (122 cps, 37.321%), ETA: 22h 17m 28s [23:58:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1212.07 / 1984 chunks (121 cps, 37.323%), ETA: 22h 38m 22s [23:58:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1212.1 / 1984 chunks (119 cps, 37.325%), ETA: 22h 58m 22s [23:58:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:58:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1212.14 / 1984 chunks (117 cps, 37.327%), ETA: 23h 21m 16s [23:58:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1212.15 / 1984 chunks (115 cps, 37.328%), ETA: 23h 41m 43s [23:58:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1212.18 / 1984 chunks (113 cps, 37.33%), ETA: 24h 2m 55s [23:58:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1212.22 / 1984 chunks (113 cps, 37.332%), ETA: 24h 4m 47s [23:58:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1212.26 / 1984 chunks (116 cps, 37.334%), ETA: 23h 31m 13s [23:58:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1212.26 / 1984 chunks (114 cps, 37.334%), ETA: 23h 54m 48s [23:58:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1212.29 / 1984 chunks (114 cps, 37.336%), ETA: 23h 58m 32s [23:59:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1212.64 / 1984 chunks (144 cps, 37.357%), ETA: 18h 54m 19s [23:59:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1212.66 / 1984 chunks (144 cps, 37.359%), ETA: 18h 59m 15s [23:59:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1212.69 / 1984 chunks (145 cps, 37.361%), ETA: 18h 48m 43s [23:59:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1212.72 / 1984 chunks (146 cps, 37.363%), ETA: 18h 41m 0s [23:59:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1212.74 / 1984 chunks (147 cps, 37.364%), ETA: 18h 33m 1s [23:59:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1212.78 / 1984 chunks (146 cps, 37.366%), ETA: 18h 40m 2s [23:59:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:59:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1212.8 / 1984 chunks (144 cps, 37.368%), ETA: 18h 54m 11s [23:59:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1212.83 / 1984 chunks (144 cps, 37.369%), ETA: 18h 53m 38s [23:59:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1212.85 / 1984 chunks (144 cps, 37.371%), ETA: 18h 58m 56s [23:59:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1212.88 / 1984 chunks (147 cps, 37.373%), ETA: 18h 34m 28s [23:59:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1212.9 / 1984 chunks (145 cps, 37.374%), ETA: 18h 48m 14s [23:59:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1212.92 / 1984 chunks (145 cps, 37.375%), ETA: 18h 52m 10s [23:59:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1212.95 / 1984 chunks (144 cps, 37.377%), ETA: 18h 53m 49s [23:59:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1212.99 / 1984 chunks (148 cps, 37.379%), ETA: 18h 23m 24s [23:59:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1213.02 / 1984 chunks (149 cps, 37.381%), ETA: 18h 21m 6s [23:59:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1213.021 / 1984 chunks (146 cps, 37.381%), ETA: 18h 42m 8s [23:59:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1213.046 / 1984 chunks (145 cps, 37.383%), ETA: 18h 52m 51s [23:59:42] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1213.07 / 1984 chunks (141 cps, 37.384%), ETA: 19h 17m 13s [23:59:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1213.1 / 1984 chunks (139 cps, 37.386%), ETA: 19h 39m 8s [23:59:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [23:59:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1213.13 / 1984 chunks (136 cps, 37.388%), ETA: 20h 5m 22s [23:59:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1213.17 / 1984 chunks (133 cps, 37.391%), ETA: 20h 28m 27s [23:59:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1213.19 / 1984 chunks (131 cps, 37.392%), ETA: 20h 52m 42s [23:59:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1213.22 / 1984 chunks (131 cps, 37.393%), ETA: 20h 52m 13s [23:59:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1213.24 / 1984 chunks (130 cps, 37.395%), ETA: 20h 58m 22s [23:59:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1213.27 / 1984 chunks (132 cps, 37.396%), ETA: 20h 36m 56s [00:00:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1213.3 / 1984 chunks (133 cps, 37.399%), ETA: 20h 33m 0s [00:00:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1213.33 / 1984 chunks (130 cps, 37.4%), ETA: 20h 54m 1s [00:00:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1213.36 / 1984 chunks (131 cps, 37.402%), ETA: 20h 52m 45s [00:00:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1213.38 / 1984 chunks (130 cps, 37.404%), ETA: 20h 58m 2s [00:00:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1213.62 / 1984 chunks (156 cps, 37.418%), ETA: 17h 28m 39s [00:00:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1213.65 / 1984 chunks (157 cps, 37.42%), ETA: 17h 25m 56s [00:00:17] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1213.68 / 1984 chunks (155 cps, 37.422%), ETA: 17h 34m 32s [00:00:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1213.7 / 1984 chunks (156 cps, 37.423%), ETA: 17h 31m 56s [00:00:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1213.73 / 1984 chunks (155 cps, 37.425%), ETA: 17h 33m 49s [00:00:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1213.77 / 1984 chunks (157 cps, 37.427%), ETA: 17h 25m 11s [00:00:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1213.79 / 1984 chunks (156 cps, 37.429%), ETA: 17h 27m 53s [00:00:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:00:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1213.82 / 1984 chunks (155 cps, 37.43%), ETA: 17h 34m 19s [00:00:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1213.86 / 1984 chunks (158 cps, 37.433%), ETA: 17h 16m 37s [00:00:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1213.89 / 1984 chunks (156 cps, 37.435%), ETA: 17h 28m 22s [00:00:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1213.92 / 1984 chunks (157 cps, 37.436%), ETA: 17h 22m 52s [00:00:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1213.94 / 1984 chunks (158 cps, 37.438%), ETA: 17h 14m 41s [00:00:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1213.97 / 1984 chunks (153 cps, 37.439%), ETA: 17h 46m 58s [00:00:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1213.99 / 1984 chunks (150 cps, 37.441%), ETA: 18h 7m 33s [00:00:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1214.01 / 1984 chunks (147 cps, 37.442%), ETA: 18h 29m 31s [00:00:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1214.04 / 1984 chunks (143 cps, 37.444%), ETA: 19h 29s [00:00:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1214.06 / 1984 chunks (140 cps, 37.445%), ETA: 19h 27m 51s [00:00:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1214.09 / 1984 chunks (137 cps, 37.447%), ETA: 19h 49m 56s [00:00:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:00:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1214.14 / 1984 chunks (135 cps, 37.45%), ETA: 20h 12m 31s [00:01:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1214.18 / 1984 chunks (133 cps, 37.453%), ETA: 20h 32m 52s [00:01:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1214.21 / 1984 chunks (128 cps, 37.455%), ETA: 21h 16m 6s [00:01:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1214.24 / 1984 chunks (126 cps, 37.456%), ETA: 21h 41m 37s [00:01:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1214.28 / 1984 chunks (123 cps, 37.459%), ETA: 22h 10m 34s [00:01:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1214.3 / 1984 chunks (122 cps, 37.46%), ETA: 22h 18m 3s [00:01:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1214.33 / 1984 chunks (123 cps, 37.462%), ETA: 22h 11m 12s [00:01:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1214.36 / 1984 chunks (122 cps, 37.464%), ETA: 22h 17m 39s [00:01:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1214.39 / 1984 chunks (121 cps, 37.465%), ETA: 22h 25m 14s [00:01:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1214.52 / 1984 chunks (132 cps, 37.473%), ETA: 20h 41m 25s [00:01:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1214.55 / 1984 chunks (134 cps, 37.476%), ETA: 20h 21m 47s [00:01:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1214.58 / 1984 chunks (133 cps, 37.478%), ETA: 20h 29m 24s [00:01:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1214.62 / 1984 chunks (133 cps, 37.48%), ETA: 20h 28m 18s [00:01:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:01:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1214.65 / 1984 chunks (134 cps, 37.482%), ETA: 20h 16m 0s [00:01:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1214.67 / 1984 chunks (132 cps, 37.483%), ETA: 20h 34m 36s [00:01:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1214.7 / 1984 chunks (136 cps, 37.485%), ETA: 20h 1m 54s [00:01:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1214.72 / 1984 chunks (137 cps, 37.486%), ETA: 19h 55m 3s [00:01:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1214.75 / 1984 chunks (136 cps, 37.488%), ETA: 19h 59m 34s [00:01:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1214.78 / 1984 chunks (135 cps, 37.489%), ETA: 20h 9m 2s [00:01:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1214.81 / 1984 chunks (133 cps, 37.491%), ETA: 20h 27m 39s [00:01:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1214.83 / 1984 chunks (132 cps, 37.493%), ETA: 20h 33m 28s [00:01:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1214.86 / 1984 chunks (132 cps, 37.495%), ETA: 20h 35m 41s [00:01:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1214.9 / 1984 chunks (136 cps, 37.497%), ETA: 20h 5m 42s [00:01:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1214.93 / 1984 chunks (135 cps, 37.499%), ETA: 20h 12m 54s [00:02:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1214.96 / 1984 chunks (136 cps, 37.501%), ETA: 20h 1m 22s [00:02:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1214.98 / 1984 chunks (136 cps, 37.502%), ETA: 20h 2m 12s [00:02:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1215.01 / 1984 chunks (135 cps, 37.504%), ETA: 20h 6m 23s [00:02:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:02:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1215.04 / 1984 chunks (137 cps, 37.506%), ETA: 19h 55m 50s [00:02:08] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1215.05 / 1984 chunks (134 cps, 37.507%), ETA: 20h 17m 18s [00:02:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1215.08 / 1984 chunks (132 cps, 37.508%), ETA: 20h 40m 36s [00:02:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1215.1 / 1984 chunks (129 cps, 37.51%), ETA: 21h 4m 14s [00:02:15] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1215.13 / 1984 chunks (127 cps, 37.511%), ETA: 21h 23m 52s [00:02:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1215.15 / 1984 chunks (125 cps, 37.513%), ETA: 21h 46m 51s [00:02:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1215.18 / 1984 chunks (122 cps, 37.514%), ETA: 22h 14m 46s [00:02:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1215.21 / 1984 chunks (120 cps, 37.516%), ETA: 22h 41m 45s [00:02:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1215.24 / 1984 chunks (117 cps, 37.518%), ETA: 23h 10m 41s [00:02:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1215.27 / 1984 chunks (115 cps, 37.52%), ETA: 23h 40m 36s [00:02:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1215.29 / 1984 chunks (116 cps, 37.521%), ETA: 23h 24m 36s [00:02:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1215.31 / 1984 chunks (116 cps, 37.522%), ETA: 23h 30m 6s [00:02:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1215.32 / 1984 chunks (116 cps, 37.523%), ETA: 23h 28m 33s [00:02:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1215.35 / 1984 chunks (116 cps, 37.525%), ETA: 23h 29m 20s [00:02:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1215.38 / 1984 chunks (116 cps, 37.527%), ETA: 23h 27m 2s [00:02:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1215.4 / 1984 chunks (114 cps, 37.528%), ETA: 23h 47m 53s [00:02:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1215.55 / 1984 chunks (123 cps, 37.537%), ETA: 22h 4m 13s [00:02:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1215.58 / 1984 chunks (124 cps, 37.539%), ETA: 21h 57m 34s [00:02:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:02:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1215.61 / 1984 chunks (126 cps, 37.541%), ETA: 21h 39m 43s [00:02:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1215.64 / 1984 chunks (126 cps, 37.543%), ETA: 21h 39m 9s [00:02:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1215.66 / 1984 chunks (125 cps, 37.544%), ETA: 21h 48m 22s [00:02:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1215.71 / 1984 chunks (126 cps, 37.547%), ETA: 21h 32m 59s [00:03:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1215.714 / 1984 chunks (126 cps, 37.547%), ETA: 21h 33m 48s [00:03:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1215.738 / 1984 chunks (126 cps, 37.549%), ETA: 21h 37m 53s [00:03:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1215.76 / 1984 chunks (125 cps, 37.55%), ETA: 21h 49m 29s [00:03:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1215.79 / 1984 chunks (124 cps, 37.552%), ETA: 22h 23s [00:03:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1215.81 / 1984 chunks (123 cps, 37.554%), ETA: 22h 2m 46s [00:03:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1215.85 / 1984 chunks (122 cps, 37.556%), ETA: 22h 14m 53s [00:03:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1215.87 / 1984 chunks (122 cps, 37.557%), ETA: 22h 13m 58s [00:03:17] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1215.9 / 1984 chunks (123 cps, 37.559%), ETA: 22h 10m 45s [00:03:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1215.92 / 1984 chunks (122 cps, 37.56%), ETA: 22h 13m 21s [00:03:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1215.95 / 1984 chunks (122 cps, 37.562%), ETA: 22h 17m 26s [00:03:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1215.99 / 1984 chunks (122 cps, 37.564%), ETA: 22h 21m 26s [00:03:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:03:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1216.01 / 1984 chunks (122 cps, 37.566%), ETA: 22h 13m 38s [00:03:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1216.04 / 1984 chunks (122 cps, 37.567%), ETA: 22h 14m 54s [00:03:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1216.07 / 1984 chunks (120 cps, 37.569%), ETA: 22h 37m 24s [00:03:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1216.09 / 1984 chunks (118 cps, 37.57%), ETA: 22h 58m 35s [00:03:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1216.11 / 1984 chunks (116 cps, 37.572%), ETA: 23h 29m 19s [00:03:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1216.14 / 1984 chunks (114 cps, 37.573%), ETA: 23h 49m 25s [00:03:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1216.16 / 1984 chunks (114 cps, 37.575%), ETA: 23h 55m 20s [00:03:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1216.19 / 1984 chunks (113 cps, 37.577%), ETA: 24h 8m 12s [00:03:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1216.21 / 1984 chunks (113 cps, 37.578%), ETA: 24h 8m 6s [00:03:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1216.24 / 1984 chunks (113 cps, 37.58%), ETA: 24h 4m 45s [00:03:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1216.28 / 1984 chunks (113 cps, 37.582%), ETA: 24h 2m 34s [00:03:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1216.62 / 1984 chunks (137 cps, 37.603%), ETA: 19h 54m 28s [00:03:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1216.64 / 1984 chunks (137 cps, 37.605%), ETA: 19h 51m 26s [00:04:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:04:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1216.67 / 1984 chunks (137 cps, 37.606%), ETA: 19h 50m 58s [00:04:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1216.71 / 1984 chunks (139 cps, 37.609%), ETA: 19h 33m 17s [00:04:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1216.73 / 1984 chunks (139 cps, 37.61%), ETA: 19h 36m 47s [00:04:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1216.76 / 1984 chunks (138 cps, 37.612%), ETA: 19h 40m 48s [00:04:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1216.79 / 1984 chunks (138 cps, 37.614%), ETA: 19h 46m 18s [00:04:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1216.81 / 1984 chunks (138 cps, 37.615%), ETA: 19h 44m 30s [00:04:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1216.84 / 1984 chunks (138 cps, 37.617%), ETA: 19h 38m 28s [00:04:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1216.86 / 1984 chunks (138 cps, 37.618%), ETA: 19h 42m 50s [00:04:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1216.89 / 1984 chunks (140 cps, 37.62%), ETA: 19h 23m 52s [00:04:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1216.92 / 1984 chunks (141 cps, 37.622%), ETA: 19h 15m 54s [00:04:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1216.926 / 1984 chunks (139 cps, 37.622%), ETA: 19h 33m 57s [00:04:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1216.96 / 1984 chunks (140 cps, 37.624%), ETA: 19h 26m 34s [00:04:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1216.97 / 1984 chunks (140 cps, 37.625%), ETA: 19h 26m 8s [00:04:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1217.01 / 1984 chunks (140 cps, 37.627%), ETA: 19h 23m 25s [00:04:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1217.018 / 1984 chunks (140 cps, 37.628%), ETA: 19h 25m 49s [00:04:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1217.039 / 1984 chunks (138 cps, 37.629%), ETA: 19h 42m 15s [00:04:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1217.05 / 1984 chunks (138 cps, 37.63%), ETA: 19h 39m 11s [00:04:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:04:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1217.08 / 1984 chunks (136 cps, 37.632%), ETA: 19h 58m 21s [00:04:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1217.1 / 1984 chunks (134 cps, 37.633%), ETA: 20h 19m 20s [00:04:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1217.13 / 1984 chunks (131 cps, 37.635%), ETA: 20h 40m 49s [00:04:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1217.15 / 1984 chunks (129 cps, 37.636%), ETA: 21h 6m 20s [00:04:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1217.18 / 1984 chunks (126 cps, 37.638%), ETA: 21h 29m 59s [00:04:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1217.2 / 1984 chunks (127 cps, 37.639%), ETA: 21h 27m 19s [00:04:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1217.23 / 1984 chunks (126 cps, 37.641%), ETA: 21h 37m 15s [00:04:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1217.25 / 1984 chunks (124 cps, 37.642%), ETA: 21h 56m 26s [00:04:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1217.28 / 1984 chunks (125 cps, 37.644%), ETA: 21h 47m 35s [00:05:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1217.3 / 1984 chunks (125 cps, 37.646%), ETA: 21h 48m 36s [00:05:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1217.33 / 1984 chunks (127 cps, 37.648%), ETA: 21h 25m 48s [00:05:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1217.37 / 1984 chunks (126 cps, 37.65%), ETA: 21h 33m 20s [00:05:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1217.5 / 1984 chunks (137 cps, 37.658%), ETA: 19h 50m 31s [00:05:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:05:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1217.6 / 1984 chunks (152 cps, 37.666%), ETA: 17h 54m 28s [00:05:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1217.66 / 1984 chunks (150 cps, 37.667%), ETA: 18h 9m 1s [00:05:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1217.68 / 1984 chunks (149 cps, 37.669%), ETA: 18h 16m 28s [00:05:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1217.71 / 1984 chunks (149 cps, 37.671%), ETA: 18h 14m 36s [00:05:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1217.73 / 1984 chunks (150 cps, 37.672%), ETA: 18h 10m 12s [00:05:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1217.76 / 1984 chunks (150 cps, 37.674%), ETA: 18h 5m 2s [00:05:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1217.79 / 1984 chunks (150 cps, 37.675%), ETA: 18h 3m 45s [00:05:28] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1217.81 / 1984 chunks (152 cps, 37.677%), ETA: 17h 50m 40s [00:05:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1217.83 / 1984 chunks (151 cps, 37.678%), ETA: 17h 56m 47s [00:05:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1217.86 / 1984 chunks (151 cps, 37.68%), ETA: 17h 57m 6s [00:05:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1217.88 / 1984 chunks (151 cps, 37.681%), ETA: 17h 58m 41s [00:05:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1217.91 / 1984 chunks (149 cps, 37.683%), ETA: 18h 13m 29s [00:05:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:05:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1217.93 / 1984 chunks (149 cps, 37.684%), ETA: 18h 15m 57s [00:05:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1217.98 / 1984 chunks (144 cps, 37.687%), ETA: 18h 52m 21s [00:05:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1218 / 1984 chunks (140 cps, 37.689%), ETA: 19h 21m 28s [00:05:50] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1218.03 / 1984 chunks (137 cps, 37.69%), ETA: 19h 46m 59s [00:05:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1218.06 / 1984 chunks (133 cps, 37.692%), ETA: 20h 26m 8s [00:05:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1218.1 / 1984 chunks (131 cps, 37.695%), ETA: 20h 44m 22s [00:05:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1218.12 / 1984 chunks (127 cps, 37.696%), ETA: 21h 18m 2s [00:06:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1218.15 / 1984 chunks (125 cps, 37.698%), ETA: 21h 38m 27s [00:06:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1218.18 / 1984 chunks (123 cps, 37.7%), ETA: 22h 7m 34s [00:06:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1218.21 / 1984 chunks (120 cps, 37.701%), ETA: 22h 32m 28s [00:06:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1218.24 / 1984 chunks (119 cps, 37.703%), ETA: 22h 50m 43s [00:06:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1218.25 / 1984 chunks (117 cps, 37.704%), ETA: 23h 17m 5s [00:06:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:06:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1218.28 / 1984 chunks (117 cps, 37.706%), ETA: 23h 15m 13s [00:06:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1218.3 / 1984 chunks (117 cps, 37.708%), ETA: 23h 17m 2s [00:06:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1218.34 / 1984 chunks (117 cps, 37.71%), ETA: 23h 9m 16s [00:06:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1218.36 / 1984 chunks (117 cps, 37.711%), ETA: 23h 12m 49s [00:06:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1218.38 / 1984 chunks (117 cps, 37.712%), ETA: 23h 6m 46s [00:06:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1218.51 / 1984 chunks (127 cps, 37.72%), ETA: 21h 25m 54s [00:06:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1218.53 / 1984 chunks (126 cps, 37.722%), ETA: 21h 33m 12s [00:06:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1218.56 / 1984 chunks (125 cps, 37.723%), ETA: 21h 46m 18s [00:06:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1218.59 / 1984 chunks (126 cps, 37.725%), ETA: 21h 33m 33s [00:06:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1218.61 / 1984 chunks (125 cps, 37.726%), ETA: 21h 42m 38s [00:06:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1218.63 / 1984 chunks (125 cps, 37.728%), ETA: 21h 38m 0s [00:06:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1218.66 / 1984 chunks (126 cps, 37.73%), ETA: 21h 33m 34s [00:06:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1218.69 / 1984 chunks (126 cps, 37.731%), ETA: 21h 31m 38s [00:06:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1218.72 / 1984 chunks (128 cps, 37.733%), ETA: 21h 13m 58s [00:06:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1218.74 / 1984 chunks (126 cps, 37.734%), ETA: 21h 33m 54s [00:06:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1218.76 / 1984 chunks (125 cps, 37.736%), ETA: 21h 39m 9s [00:06:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:06:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1218.8 / 1984 chunks (128 cps, 37.738%), ETA: 21h 13m 13s [00:06:54] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1218.81 / 1984 chunks (126 cps, 37.739%), ETA: 21h 35m 31s [00:06:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1218.84 / 1984 chunks (125 cps, 37.74%), ETA: 21h 41m 17s [00:06:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1218.86 / 1984 chunks (126 cps, 37.742%), ETA: 21h 34m 48s [00:07:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1218.89 / 1984 chunks (126 cps, 37.744%), ETA: 21h 36m 15s [00:07:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1218.92 / 1984 chunks (128 cps, 37.746%), ETA: 21h 10m 37s [00:07:06] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1218.94 / 1984 chunks (126 cps, 37.747%), ETA: 21h 33m 9s [00:07:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1218.97 / 1984 chunks (126 cps, 37.749%), ETA: 21h 31m 7s [00:07:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1219 / 1984 chunks (125 cps, 37.751%), ETA: 21h 40m 43s [00:07:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1219.03 / 1984 chunks (126 cps, 37.752%), ETA: 21h 36m 3s [00:07:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1219.05 / 1984 chunks (124 cps, 37.754%), ETA: 21h 52m 2s [00:07:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1219.08 / 1984 chunks (122 cps, 37.755%), ETA: 22h 13m 17s [00:07:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1219.1 / 1984 chunks (120 cps, 37.757%), ETA: 22h 35m 41s [00:07:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1219.12 / 1984 chunks (118 cps, 37.758%), ETA: 22h 59m 12s [00:07:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:07:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1219.17 / 1984 chunks (117 cps, 37.761%), ETA: 23h 15m 38s [00:07:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.19 / 1984 chunks (115 cps, 37.762%), ETA: 23h 38m 5s [00:07:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1219.21 / 1984 chunks (113 cps, 37.764%), ETA: 24h 4m 56s [00:07:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1219.24 / 1984 chunks (110 cps, 37.765%), ETA: 24h 33m 35s [00:07:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1219.27 / 1984 chunks (109 cps, 37.767%), ETA: 24h 50m 20s [00:07:39] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1219.29 / 1984 chunks (108 cps, 37.768%), ETA: 25h 2m 33s [00:07:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1219.31 / 1984 chunks (109 cps, 37.77%), ETA: 24h 57m 56s [00:07:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1219.34 / 1984 chunks (109 cps, 37.771%), ETA: 24h 55m 52s [00:07:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1219.36 / 1984 chunks (109 cps, 37.773%), ETA: 24h 53m 35s [00:07:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1219.39 / 1984 chunks (108 cps, 37.774%), ETA: 24h 58m 11s [00:07:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.54 / 1984 chunks (118 cps, 37.784%), ETA: 23h 2m 23s [00:07:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.57 / 1984 chunks (118 cps, 37.786%), ETA: 22h 57m 26s [00:07:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.59 / 1984 chunks (118 cps, 37.787%), ETA: 23h 2m 30s [00:08:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.61 / 1984 chunks (116 cps, 37.789%), ETA: 23h 21m 23s [00:08:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1219.64 / 1984 chunks (116 cps, 37.79%), ETA: 23h 18m 44s [00:08:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1219.66 / 1984 chunks (117 cps, 37.792%), ETA: 23h 15m 0s [00:08:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:08:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1219.69 / 1984 chunks (118 cps, 37.793%), ETA: 22h 59m 2s [00:08:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1219.72 / 1984 chunks (119 cps, 37.796%), ETA: 22h 44m 43s [00:08:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1219.75 / 1984 chunks (119 cps, 37.797%), ETA: 22h 42m 13s [00:08:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1219.78 / 1984 chunks (119 cps, 37.799%), ETA: 22h 49m 12s [00:08:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1219.8 / 1984 chunks (118 cps, 37.8%), ETA: 22h 52m 28s [00:08:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1219.83 / 1984 chunks (118 cps, 37.802%), ETA: 23h 1m 55s [00:08:22] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1219.87 / 1984 chunks (120 cps, 37.805%), ETA: 22h 38m 53s [00:08:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1219.9 / 1984 chunks (120 cps, 37.806%), ETA: 22h 35m 24s [00:08:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1219.94 / 1984 chunks (122 cps, 37.809%), ETA: 22h 14m 9s [00:08:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1219.949 / 1984 chunks (120 cps, 37.809%), ETA: 22h 37m 18s [00:08:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1219.97 / 1984 chunks (119 cps, 37.811%), ETA: 22h 41m 13s [00:08:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1220 / 1984 chunks (119 cps, 37.812%), ETA: 22h 50m 23s [00:08:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1220.02 / 1984 chunks (118 cps, 37.814%), ETA: 22h 58m 27s [00:08:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1220.07 / 1984 chunks (116 cps, 37.817%), ETA: 23h 25m 9s [00:08:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:08:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1220.1 / 1984 chunks (114 cps, 37.819%), ETA: 23h 50m 30s [00:08:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1220.12 / 1984 chunks (111 cps, 37.82%), ETA: 24h 17m 25s [00:08:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1220.15 / 1984 chunks (111 cps, 37.822%), ETA: 24h 19m 1s [00:08:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1220.17 / 1984 chunks (110 cps, 37.823%), ETA: 24h 35m 16s [00:08:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1220.19 / 1984 chunks (110 cps, 37.824%), ETA: 24h 42m 7s [00:08:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1220.24 / 1984 chunks (112 cps, 37.827%), ETA: 24h 13m 18s [00:08:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1220.26 / 1984 chunks (112 cps, 37.829%), ETA: 24h 8m 15s [00:08:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1220.27 / 1984 chunks (111 cps, 37.829%), ETA: 24h 20m 12s [00:09:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1220.29 / 1984 chunks (111 cps, 37.831%), ETA: 24h 21m 48s [00:09:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1220.63 / 1984 chunks (141 cps, 37.85%), ETA: 19h 11m 50s [00:09:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1220.66 / 1984 chunks (141 cps, 37.854%), ETA: 19h 15m 9s [00:09:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1220.69 / 1984 chunks (142 cps, 37.855%), ETA: 19h 5m 28s [00:09:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1220.72 / 1984 chunks (143 cps, 37.857%), ETA: 18h 58m 51s [00:09:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1220.74 / 1984 chunks (143 cps, 37.858%), ETA: 18h 54m 33s [00:09:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1220.76 / 1984 chunks (142 cps, 37.86%), ETA: 19h 3m 33s [00:09:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1220.8 / 1984 chunks (142 cps, 37.862%), ETA: 19h 4m 1s [00:09:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1220.81 / 1984 chunks (139 cps, 37.863%), ETA: 19h 25m 1s [00:09:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1220.84 / 1984 chunks (140 cps, 37.865%), ETA: 19h 22m 42s [00:09:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:09:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1220.87 / 1984 chunks (140 cps, 37.867%), ETA: 19h 22m 45s [00:09:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1220.9 / 1984 chunks (143 cps, 37.869%), ETA: 18h 59m 21s [00:09:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1220.94 / 1984 chunks (143 cps, 37.871%), ETA: 18h 52m 24s [00:09:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1220.97 / 1984 chunks (142 cps, 37.873%), ETA: 19h 5m 9s [00:09:36] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1220.99 / 1984 chunks (142 cps, 37.874%), ETA: 19h 3m 17s [00:09:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1221.02 / 1984 chunks (143 cps, 37.876%), ETA: 18h 59m 23s [00:09:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1221.03 / 1984 chunks (143 cps, 37.877%), ETA: 18h 59m 43s [00:09:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1221.06 / 1984 chunks (140 cps, 37.878%), ETA: 19h 19m 45s [00:09:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1221.08 / 1984 chunks (138 cps, 37.88%), ETA: 19h 38m 2s [00:09:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1221.11 / 1984 chunks (136 cps, 37.881%), ETA: 19h 57m 46s [00:09:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1221.13 / 1984 chunks (133 cps, 37.883%), ETA: 20h 19m 35s [00:09:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1221.15 / 1984 chunks (131 cps, 37.884%), ETA: 20h 40m 5s [00:09:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1221.18 / 1984 chunks (131 cps, 37.886%), ETA: 20h 40m 7s [00:09:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1221.2 / 1984 chunks (129 cps, 37.887%), ETA: 20h 56m 9s [00:09:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1221.23 / 1984 chunks (132 cps, 37.889%), ETA: 20h 30m 55s [00:09:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:10:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1221.26 / 1984 chunks (131 cps, 37.891%), ETA: 20h 37m 23s [00:10:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1221.29 / 1984 chunks (131 cps, 37.893%), ETA: 20h 38m 49s [00:10:07] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1221.33 / 1984 chunks (131 cps, 37.895%), ETA: 20h 39m 36s [00:10:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1221.35 / 1984 chunks (132 cps, 37.896%), ETA: 20h 31m 16s [00:10:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1221.38 / 1984 chunks (131 cps, 37.898%), ETA: 20h 35m 7s [00:10:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1221.61 / 1984 chunks (156 cps, 37.913%), ETA: 17h 19m 53s [00:10:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1221.63 / 1984 chunks (153 cps, 37.914%), ETA: 17h 41m 44s [00:10:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1221.65 / 1984 chunks (154 cps, 37.915%), ETA: 17h 37m 45s [00:10:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1221.68 / 1984 chunks (154 cps, 37.917%), ETA: 17h 34m 1s [00:10:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1221.72 / 1984 chunks (154 cps, 37.919%), ETA: 17h 31m 17s [00:10:26] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1221.75 / 1984 chunks (155 cps, 37.921%), ETA: 17h 24m 25s [00:10:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1221.77 / 1984 chunks (154 cps, 37.922%), ETA: 17h 36m 21s [00:10:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:10:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1221.79 / 1984 chunks (153 cps, 37.924%), ETA: 17h 42m 30s [00:10:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1221.82 / 1984 chunks (153 cps, 37.925%), ETA: 17h 43m 27s [00:10:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1221.84 / 1984 chunks (153 cps, 37.927%), ETA: 17h 38m 55s [00:10:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1221.87 / 1984 chunks (151 cps, 37.929%), ETA: 17h 52m 40s [00:10:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1221.91 / 1984 chunks (152 cps, 37.931%), ETA: 17h 46m 31s [00:10:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1221.94 / 1984 chunks (152 cps, 37.933%), ETA: 17h 51m 1s [00:10:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1221.97 / 1984 chunks (148 cps, 37.935%), ETA: 18h 14m 9s [00:10:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1222 / 1984 chunks (146 cps, 37.936%), ETA: 18h 33m 23s [00:10:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1222.02 / 1984 chunks (143 cps, 37.938%), ETA: 18h 53m 57s [00:10:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1222.05 / 1984 chunks (141 cps, 37.94%), ETA: 19h 14m 44s [00:10:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1222.07 / 1984 chunks (138 cps, 37.941%), ETA: 19h 37m 43s [00:11:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1222.09 / 1984 chunks (135 cps, 37.942%), ETA: 20h 49s [00:11:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:11:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1222.13 / 1984 chunks (131 cps, 37.945%), ETA: 20h 39m 59s [00:11:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1222.16 / 1984 chunks (129 cps, 37.946%), ETA: 21h 2m 18s [00:11:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1222.18 / 1984 chunks (126 cps, 37.948%), ETA: 21h 27m 45s [00:11:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1222.21 / 1984 chunks (124 cps, 37.949%), ETA: 21h 51m 46s [00:11:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1222.23 / 1984 chunks (121 cps, 37.951%), ETA: 22h 18m 42s [00:11:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1222.25 / 1984 chunks (119 cps, 37.952%), ETA: 22h 43m 33s [00:11:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1222.28 / 1984 chunks (118 cps, 37.954%), ETA: 22h 49m 50s [00:11:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1222.31 / 1984 chunks (118 cps, 37.956%), ETA: 22h 53m 29s [00:11:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1222.34 / 1984 chunks (118 cps, 37.957%), ETA: 22h 58m 25s [00:11:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1222.37 / 1984 chunks (118 cps, 37.96%), ETA: 22h 55m 23s [00:11:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1222.38 / 1984 chunks (118 cps, 37.961%), ETA: 22h 57m 7s [00:11:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:11:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1222.52 / 1984 chunks (128 cps, 37.969%), ETA: 21h 7m 15s [00:11:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1222.55 / 1984 chunks (128 cps, 37.971%), ETA: 21h 5m 47s [00:11:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1222.57 / 1984 chunks (127 cps, 37.972%), ETA: 21h 16m 33s [00:11:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1222.59 / 1984 chunks (127 cps, 37.973%), ETA: 21h 15m 38s [00:11:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1222.63 / 1984 chunks (128 cps, 37.976%), ETA: 21h 6m 12s [00:11:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1222.66 / 1984 chunks (129 cps, 37.978%), ETA: 20h 55m 35s [00:11:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1222.666 / 1984 chunks (127 cps, 37.978%), ETA: 21h 13m 10s [00:11:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1222.69 / 1984 chunks (128 cps, 37.98%), ETA: 21h 8m 31s [00:11:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1222.73 / 1984 chunks (129 cps, 37.982%), ETA: 20h 58m 9s [00:11:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1222.77 / 1984 chunks (130 cps, 37.984%), ETA: 20h 50m 23s [00:11:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1222.8 / 1984 chunks (130 cps, 37.986%), ETA: 20h 47m 24s [00:11:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1222.81 / 1984 chunks (129 cps, 37.987%), ETA: 21h 1m 20s [00:12:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1222.84 / 1984 chunks (129 cps, 37.989%), ETA: 20h 53m 20s [00:12:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:12:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1222.87 / 1984 chunks (130 cps, 37.991%), ETA: 20h 49m 26s [00:12:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1222.9 / 1984 chunks (130 cps, 37.993%), ETA: 20h 51m 21s [00:12:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1222.93 / 1984 chunks (130 cps, 37.995%), ETA: 20h 49m 43s [00:12:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1222.96 / 1984 chunks (128 cps, 37.996%), ETA: 21h 1m 59s [00:12:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1222.98 / 1984 chunks (128 cps, 37.998%), ETA: 21h 6m 54s [00:12:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1223.01 / 1984 chunks (127 cps, 37.999%), ETA: 21h 11m 15s [00:12:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1223.03 / 1984 chunks (127 cps, 38.001%), ETA: 21h 14m 11s [00:12:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1223.07 / 1984 chunks (125 cps, 38.003%), ETA: 21h 40m 0s [00:12:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1223.09 / 1984 chunks (122 cps, 38.004%), ETA: 22h 4m 53s [00:12:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1223.13 / 1984 chunks (121 cps, 38.007%), ETA: 22h 23m 38s [00:12:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1223.15 / 1984 chunks (119 cps, 38.008%), ETA: 22h 43m 40s [00:12:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1223.17 / 1984 chunks (117 cps, 38.009%), ETA: 23h 7m 55s [00:12:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1223.19 / 1984 chunks (115 cps, 38.011%), ETA: 23h 32m 58s [00:12:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1223.22 / 1984 chunks (113 cps, 38.012%), ETA: 23h 53m 27s [00:12:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:12:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1223.25 / 1984 chunks (112 cps, 38.014%), ETA: 24h 12m 15s [00:12:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1223.28 / 1984 chunks (112 cps, 38.016%), ETA: 24h 10m 35s [00:12:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1223.31 / 1984 chunks (112 cps, 38.018%), ETA: 24h 6m 58s [00:12:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1223.33 / 1984 chunks (112 cps, 38.019%), ETA: 24h 10m 47s [00:12:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1223.36 / 1984 chunks (112 cps, 38.021%), ETA: 24h 1m 54s [00:12:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1223.38 / 1984 chunks (111 cps, 38.022%), ETA: 24h 15m 39s [00:12:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1223.53 / 1984 chunks (123 cps, 38.032%), ETA: 22h 1m 51s [00:12:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1223.56 / 1984 chunks (124 cps, 38.034%), ETA: 21h 50m 47s [00:12:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1223.58 / 1984 chunks (123 cps, 38.035%), ETA: 21h 56m 26s [00:12:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1223.61 / 1984 chunks (122 cps, 38.037%), ETA: 22h 3m 40s [00:13:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1223.65 / 1984 chunks (122 cps, 38.039%), ETA: 22h 3m 3s [00:13:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1223.67 / 1984 chunks (123 cps, 38.041%), ETA: 21h 59m 33s [00:13:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1223.7 / 1984 chunks (122 cps, 38.042%), ETA: 22h 3m 1s [00:13:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1223.72 / 1984 chunks (123 cps, 38.044%), ETA: 22h 26s [00:13:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1223.75 / 1984 chunks (122 cps, 38.045%), ETA: 22h 6m 59s [00:13:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1223.78 / 1984 chunks (123 cps, 38.047%), ETA: 22h 1m 39s [00:13:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:13:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1223.81 / 1984 chunks (123 cps, 38.049%), ETA: 21h 56m 18s [00:13:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1223.84 / 1984 chunks (124 cps, 38.051%), ETA: 21h 41m 22s [00:13:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1223.86 / 1984 chunks (123 cps, 38.052%), ETA: 21h 56m 54s [00:13:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1223.89 / 1984 chunks (124 cps, 38.054%), ETA: 21h 46m 29s [00:13:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1223.91 / 1984 chunks (124 cps, 38.055%), ETA: 21h 41m 29s [00:13:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1223.94 / 1984 chunks (124 cps, 38.057%), ETA: 21h 47m 44s [00:13:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1223.948 / 1984 chunks (124 cps, 38.058%), ETA: 21h 49m 30s [00:13:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1223.98 / 1984 chunks (123 cps, 38.06%), ETA: 21h 55m 27s [00:13:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1224.01 / 1984 chunks (122 cps, 38.061%), ETA: 22h 1m 41s [00:13:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1224.03 / 1984 chunks (123 cps, 38.063%), ETA: 21h 55m 58s [00:13:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1224.05 / 1984 chunks (121 cps, 38.064%), ETA: 22h 21m 22s [00:13:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1224.09 / 1984 chunks (119 cps, 38.066%), ETA: 22h 43m 44s [00:13:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1224.11 / 1984 chunks (117 cps, 38.068%), ETA: 23h 4m 54s [00:13:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1224.12 / 1984 chunks (115 cps, 38.069%), ETA: 23h 25m 42s [00:13:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1224.15 / 1984 chunks (113 cps, 38.07%), ETA: 23h 47m 10s [00:13:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:13:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1224.17 / 1984 chunks (113 cps, 38.072%), ETA: 23h 46m 55s [00:13:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1224.19 / 1984 chunks (112 cps, 38.073%), ETA: 24h 42s [00:13:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1224.22 / 1984 chunks (112 cps, 38.075%), ETA: 24h 5m 1s [00:13:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1224.24 / 1984 chunks (112 cps, 38.076%), ETA: 23h 58m 53s [00:14:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1224.27 / 1984 chunks (113 cps, 38.078%), ETA: 23h 49m 30s [00:14:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1224.29 / 1984 chunks (112 cps, 38.079%), ETA: 24h 2m 39s [00:14:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1224.63 / 1984 chunks (139 cps, 38.1%), ETA: 19h 23m 12s [00:14:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1224.66 / 1984 chunks (139 cps, 38.102%), ETA: 19h 20m 52s [00:14:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1224.68 / 1984 chunks (140 cps, 38.103%), ETA: 19h 12m 17s [00:14:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1224.71 / 1984 chunks (141 cps, 38.105%), ETA: 19h 5m 35s [00:14:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1224.75 / 1984 chunks (142 cps, 38.108%), ETA: 18h 59m 56s [00:14:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1224.76 / 1984 chunks (141 cps, 38.108%), ETA: 19h 4m 33s [00:14:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:14:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1224.79 / 1984 chunks (141 cps, 38.11%), ETA: 19h 5m 8s [00:14:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1224.81 / 1984 chunks (142 cps, 38.111%), ETA: 18h 58m 51s [00:14:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1224.83 / 1984 chunks (141 cps, 38.112%), ETA: 19h 10m 6s [00:14:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1224.85 / 1984 chunks (140 cps, 38.114%), ETA: 19h 11m 58s [00:14:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1224.87 / 1984 chunks (141 cps, 38.115%), ETA: 19h 10m 41s [00:14:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1224.9 / 1984 chunks (141 cps, 38.117%), ETA: 19h 10m 29s [00:14:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1224.92 / 1984 chunks (141 cps, 38.118%), ETA: 19h 10m 13s [00:14:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1224.96 / 1984 chunks (141 cps, 38.121%), ETA: 19h 9m 39s [00:14:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1224.98 / 1984 chunks (141 cps, 38.122%), ETA: 19h 6m 16s [00:14:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1225 / 1984 chunks (141 cps, 38.123%), ETA: 19h 9m 54s [00:14:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1225.03 / 1984 chunks (142 cps, 38.125%), ETA: 19h 4s [00:14:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1225.05 / 1984 chunks (139 cps, 38.126%), ETA: 19h 21m 25s [00:14:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1225.08 / 1984 chunks (137 cps, 38.128%), ETA: 19h 43m 41s [00:14:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1225.1 / 1984 chunks (134 cps, 38.13%), ETA: 20h 4m 43s [00:14:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1225.13 / 1984 chunks (132 cps, 38.131%), ETA: 20h 26m 18s [00:14:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:14:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1225.15 / 1984 chunks (130 cps, 38.133%), ETA: 20h 42m 4s [00:14:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1225.2 / 1984 chunks (132 cps, 38.136%), ETA: 20h 25m 37s [00:14:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1225.207 / 1984 chunks (130 cps, 38.136%), ETA: 20h 46m 13s [00:14:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1225.231 / 1984 chunks (130 cps, 38.138%), ETA: 20h 43m 20s [00:15:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1225.25 / 1984 chunks (131 cps, 38.139%), ETA: 20h 35m 31s [00:15:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1225.28 / 1984 chunks (130 cps, 38.14%), ETA: 20h 43m 28s [00:15:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1225.3 / 1984 chunks (129 cps, 38.142%), ETA: 20h 55m 16s [00:15:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1225.32 / 1984 chunks (129 cps, 38.143%), ETA: 20h 54m 51s [00:15:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1225.36 / 1984 chunks (130 cps, 38.146%), ETA: 20h 40m 32s [00:15:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1225.39 / 1984 chunks (131 cps, 38.147%), ETA: 20h 34m 49s [00:15:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1225.62 / 1984 chunks (155 cps, 38.162%), ETA: 17h 23m 0s [00:15:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1225.65 / 1984 chunks (155 cps, 38.163%), ETA: 17h 26m 3s [00:15:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1225.68 / 1984 chunks (155 cps, 38.165%), ETA: 17h 24m 39s [00:15:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:15:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1225.7 / 1984 chunks (155 cps, 38.167%), ETA: 17h 20m 11s [00:15:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1225.73 / 1984 chunks (156 cps, 38.168%), ETA: 17h 16m 1s [00:15:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1225.75 / 1984 chunks (153 cps, 38.17%), ETA: 17h 35m 54s [00:15:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1225.77 / 1984 chunks (154 cps, 38.171%), ETA: 17h 31m 51s [00:15:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1225.81 / 1984 chunks (156 cps, 38.173%), ETA: 17h 18m 23s [00:15:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1225.83 / 1984 chunks (156 cps, 38.175%), ETA: 17h 13m 32s [00:15:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1225.87 / 1984 chunks (157 cps, 38.177%), ETA: 17h 7m 27s [00:15:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1225.91 / 1984 chunks (159 cps, 38.18%), ETA: 16h 58m 40s [00:15:45] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1225.93 / 1984 chunks (158 cps, 38.181%), ETA: 17h 1m 13s [00:15:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1225.96 / 1984 chunks (155 cps, 38.183%), ETA: 17h 24m 39s [00:15:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1225.966 / 1984 chunks (151 cps, 38.183%), ETA: 17h 49m 31s [00:15:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1225.993 / 1984 chunks (148 cps, 38.185%), ETA: 18h 10m 21s [00:15:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1226.02 / 1984 chunks (145 cps, 38.187%), ETA: 18h 38m 28s [00:15:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:15:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1226.04 / 1984 chunks (141 cps, 38.188%), ETA: 19h 4m 29s [00:16:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1226.07 / 1984 chunks (137 cps, 38.19%), ETA: 19h 35m 47s [00:16:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1226.09 / 1984 chunks (135 cps, 38.191%), ETA: 19h 57m 54s [00:16:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1226.12 / 1984 chunks (132 cps, 38.193%), ETA: 20h 22m 16s [00:16:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1226.15 / 1984 chunks (130 cps, 38.195%), ETA: 20h 45m 32s [00:16:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1226.19 / 1984 chunks (128 cps, 38.197%), ETA: 21h 5m 27s [00:16:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1226.197 / 1984 chunks (125 cps, 38.198%), ETA: 21h 28m 27s [00:16:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1226.228 / 1984 chunks (123 cps, 38.2%), ETA: 21h 57m 47s [00:16:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1226.25 / 1984 chunks (120 cps, 38.201%), ETA: 22h 21m 1s [00:16:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1226.28 / 1984 chunks (122 cps, 38.203%), ETA: 22h 6m 13s [00:16:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1226.3 / 1984 chunks (121 cps, 38.204%), ETA: 22h 11m 0s [00:16:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1226.33 / 1984 chunks (121 cps, 38.206%), ETA: 22h 9m 46s [00:16:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1226.37 / 1984 chunks (123 cps, 38.208%), ETA: 21h 56m 37s [00:16:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1226.38 / 1984 chunks (121 cps, 38.209%), ETA: 22h 17m 28s [00:16:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1226.51 / 1984 chunks (132 cps, 38.217%), ETA: 20h 22m 1s [00:16:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:16:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1226.54 / 1984 chunks (132 cps, 38.219%), ETA: 20h 20m 25s [00:16:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1226.56 / 1984 chunks (131 cps, 38.22%), ETA: 20h 32m 26s [00:16:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1226.61 / 1984 chunks (131 cps, 38.223%), ETA: 20h 28m 40s [00:16:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1226.62 / 1984 chunks (132 cps, 38.224%), ETA: 20h 24m 12s [00:16:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1226.63 / 1984 chunks (130 cps, 38.225%), ETA: 20h 43m 54s [00:16:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1226.66 / 1984 chunks (129 cps, 38.226%), ETA: 20h 53m 43s [00:16:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1226.69 / 1984 chunks (130 cps, 38.228%), ETA: 20h 39m 28s [00:16:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1226.72 / 1984 chunks (131 cps, 38.23%), ETA: 20h 36m 10s [00:16:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1226.74 / 1984 chunks (130 cps, 38.23%), ETA: 20h 41m 25s [00:16:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1226.77 / 1984 chunks (129 cps, 38.23%), ETA: 20h 48m 48s [00:16:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1226.79 / 1984 chunks (129 cps, 38.23%), ETA: 20h 48m 56s [00:16:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1226.82 / 1984 chunks (129 cps, 38.24%), ETA: 20h 52m 57s [00:17:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1226.84 / 1984 chunks (128 cps, 38.24%), ETA: 20h 56m 28s [00:17:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1226.87 / 1984 chunks (129 cps, 38.24%), ETA: 20h 55m 3s [00:17:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1226.91 / 1984 chunks (130 cps, 38.242%), ETA: 20h 43m 5s [00:17:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1226.92 / 1984 chunks (128 cps, 38.243%), ETA: 20h 57m 33s [00:17:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:17:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1226.95 / 1984 chunks (129 cps, 38.245%), ETA: 20h 47m 57s [00:17:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1226.98 / 1984 chunks (130 cps, 38.246%), ETA: 20h 39m 46s [00:17:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1227 / 1984 chunks (131 cps, 38.248%), ETA: 20h 34m 25s [00:17:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1227.03 / 1984 chunks (131 cps, 38.249%), ETA: 20h 34m 22s [00:17:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1227.05 / 1984 chunks (127 cps, 38.251%), ETA: 21h 12m 5s [00:17:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1227.08 / 1984 chunks (125 cps, 38.253%), ETA: 21h 33m 42s [00:17:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1227.1 / 1984 chunks (122 cps, 38.254%), ETA: 22h 5m 47s [00:17:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1227.13 / 1984 chunks (120 cps, 38.256%), ETA: 22h 28m 16s [00:17:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1227.16 / 1984 chunks (117 cps, 38.258%), ETA: 22h 53m 54s [00:17:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1227.19 / 1984 chunks (115 cps, 38.259%), ETA: 23h 20m 11s [00:17:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1227.21 / 1984 chunks (113 cps, 38.261%), ETA: 23h 45m 27s [00:17:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1227.24 / 1984 chunks (111 cps, 38.263%), ETA: 24h 8m 59s [00:17:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1227.26 / 1984 chunks (111 cps, 38.264%), ETA: 24h 15m 19s [00:17:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1227.29 / 1984 chunks (111 cps, 38.266%), ETA: 24h 15m 12s [00:17:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1227.31 / 1984 chunks (110 cps, 38.267%), ETA: 24h 20m 54s [00:17:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:17:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1227.35 / 1984 chunks (111 cps, 38.269%), ETA: 24h 13m 55s [00:17:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1227.37 / 1984 chunks (111 cps, 38.271%), ETA: 24h 17m 31s [00:17:52] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1227.39 / 1984 chunks (111 cps, 38.272%), ETA: 24h 9m 27s [00:17:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1227.55 / 1984 chunks (120 cps, 38.282%), ETA: 22h 20m 9s [00:17:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1227.57 / 1984 chunks (120 cps, 38.283%), ETA: 22h 19m 30s [00:18:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1227.59 / 1984 chunks (120 cps, 38.285%), ETA: 22h 24m 59s [00:18:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1227.62 / 1984 chunks (121 cps, 38.286%), ETA: 22h 14m 11s [00:18:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1227.64 / 1984 chunks (120 cps, 38.288%), ETA: 22h 24m 7s [00:18:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1227.67 / 1984 chunks (121 cps, 38.289%), ETA: 22h 15m 38s [00:18:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1227.71 / 1984 chunks (124 cps, 38.292%), ETA: 21h 43m 31s [00:18:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1227.717 / 1984 chunks (122 cps, 38.292%), ETA: 22h 4m 28s [00:18:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1227.752 / 1984 chunks (124 cps, 38.295%), ETA: 21h 39m 27s [00:18:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1227.77 / 1984 chunks (122 cps, 38.295%), ETA: 21h 58m 26s [00:18:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1227.79 / 1984 chunks (121 cps, 38.297%), ETA: 22h 9m 39s [00:18:22] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1227.81 / 1984 chunks (120 cps, 38.299%), ETA: 22h 28m 42s [00:18:25] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1227.86 / 1984 chunks (123 cps, 38.301%), ETA: 21h 55m 27s [00:18:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1227.88 / 1984 chunks (121 cps, 38.303%), ETA: 22h 12m 39s [00:18:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:18:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1227.91 / 1984 chunks (121 cps, 38.305%), ETA: 22h 14m 23s [00:18:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1227.93 / 1984 chunks (122 cps, 38.306%), ETA: 22h 4m 31s [00:18:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1227.97 / 1984 chunks (122 cps, 38.308%), ETA: 22h 6m 24s [00:18:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1227.99 / 1984 chunks (121 cps, 38.31%), ETA: 22h 17m 27s [00:18:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1228.02 / 1984 chunks (120 cps, 38.311%), ETA: 22h 28m 28s [00:18:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1228.05 / 1984 chunks (117 cps, 38.313%), ETA: 22h 55m 21s [00:18:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1228.09 / 1984 chunks (114 cps, 38.315%), ETA: 23h 29m 38s [00:18:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1228.11 / 1984 chunks (113 cps, 38.317%), ETA: 23h 45m 20s [00:18:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1228.14 / 1984 chunks (112 cps, 38.319%), ETA: 24h 4m 7s [00:18:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1228.17 / 1984 chunks (110 cps, 38.32%), ETA: 24h 22m 37s [00:18:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1228.19 / 1984 chunks (111 cps, 38.322%), ETA: 24h 11m 42s [00:19:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1228.21 / 1984 chunks (110 cps, 38.324%), ETA: 24h 18m 58s [00:19:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:19:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1228.24 / 1984 chunks (110 cps, 38.325%), ETA: 24h 18m 31s [00:19:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1228.27 / 1984 chunks (111 cps, 38.327%), ETA: 24h 12m 46s [00:19:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1228.29 / 1984 chunks (112 cps, 38.328%), ETA: 23h 59m 27s [00:19:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1228.63 / 1984 chunks (139 cps, 38.349%), ETA: 19h 21m 21s [00:19:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1228.65 / 1984 chunks (138 cps, 38.35%), ETA: 19h 24m 38s [00:19:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1228.68 / 1984 chunks (138 cps, 38.352%), ETA: 19h 29m 21s [00:19:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1228.7 / 1984 chunks (137 cps, 38.354%), ETA: 19h 39m 1s [00:19:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1228.73 / 1984 chunks (138 cps, 38.355%), ETA: 19h 31m 36s [00:19:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1228.75 / 1984 chunks (139 cps, 38.357%), ETA: 19h 21m 42s [00:19:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1228.77 / 1984 chunks (138 cps, 38.358%), ETA: 19h 26m 33s [00:19:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1228.82 / 1984 chunks (142 cps, 38.361%), ETA: 18h 58m 38s [00:19:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1228.85 / 1984 chunks (142 cps, 38.363%), ETA: 18h 58m 15s [00:19:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1228.88 / 1984 chunks (141 cps, 38.365%), ETA: 18h 59m 57s [00:19:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1228.9 / 1984 chunks (142 cps, 38.366%), ETA: 18h 58m 46s [00:19:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1228.93 / 1984 chunks (142 cps, 38.368%), ETA: 18h 57m 9s [00:19:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1228.96 / 1984 chunks (141 cps, 38.37%), ETA: 19h 1m 10s [00:19:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:19:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1229 / 1984 chunks (141 cps, 38.373%), ETA: 18h 59m 47s [00:19:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1229.03 / 1984 chunks (142 cps, 38.374%), ETA: 18h 57m 30s [00:19:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1229.05 / 1984 chunks (139 cps, 38.376%), ETA: 19h 17m 42s [00:19:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1229.08 / 1984 chunks (136 cps, 38.377%), ETA: 19h 44m 57s [00:19:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1229.11 / 1984 chunks (134 cps, 38.379%), ETA: 20h 4m 57s [00:19:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1229.12 / 1984 chunks (131 cps, 38.38%), ETA: 20h 28m 57s [00:19:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1229.16 / 1984 chunks (129 cps, 38.38%), ETA: 20h 48m 54s [00:19:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1229.19 / 1984 chunks (129 cps, 38.38%), ETA: 20h 47m 10s [00:20:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1229.22 / 1984 chunks (128 cps, 38.39%), ETA: 20h 56m 20s [00:20:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1229.24 / 1984 chunks (128 cps, 38.39%), ETA: 20h 58m 39s [00:20:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1229.27 / 1984 chunks (129 cps, 38.39%), ETA: 20h 50m 21s [00:20:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1229.29 / 1984 chunks (129 cps, 38.391%), ETA: 20h 51m 7s [00:20:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1229.31 / 1984 chunks (129 cps, 38.392%), ETA: 20h 48m 11s [00:20:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1229.34 / 1984 chunks (128 cps, 38.394%), ETA: 20h 57m 55s [00:20:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1229.36 / 1984 chunks (127 cps, 38.395%), ETA: 21h 3m 32s [00:20:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1229.62 / 1984 chunks (151 cps, 38.411%), ETA: 17h 45m 3s [00:20:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:20:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1229.64 / 1984 chunks (157 cps, 38.413%), ETA: 17h 8m 49s [00:20:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1229.67 / 1984 chunks (153 cps, 38.415%), ETA: 17h 29m 41s [00:20:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1229.7 / 1984 chunks (154 cps, 38.416%), ETA: 17h 23m 32s [00:20:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1229.73 / 1984 chunks (156 cps, 38.418%), ETA: 17h 11m 41s [00:20:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1229.76 / 1984 chunks (156 cps, 38.42%), ETA: 17h 13m 37s [00:20:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1229.79 / 1984 chunks (155 cps, 38.422%), ETA: 17h 17m 47s [00:20:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1229.81 / 1984 chunks (156 cps, 38.423%), ETA: 17h 13m 21s [00:20:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1229.85 / 1984 chunks (157 cps, 38.425%), ETA: 17h 4m 45s [00:20:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1229.88 / 1984 chunks (157 cps, 38.427%), ETA: 17h 6m 42s [00:20:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1229.91 / 1984 chunks (157 cps, 38.429%), ETA: 17h 7m 59s [00:20:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1229.93 / 1984 chunks (156 cps, 38.431%), ETA: 17h 11m 2s [00:20:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1229.96 / 1984 chunks (153 cps, 38.432%), ETA: 17h 31m 6s [00:20:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1229.99 / 1984 chunks (149 cps, 38.434%), ETA: 18h 5s [00:20:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1230.01 / 1984 chunks (145 cps, 38.436%), ETA: 18h 29m 38s [00:20:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1230.05 / 1984 chunks (142 cps, 38.438%), ETA: 18h 53m 29s [00:21:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1230.05 / 1984 chunks (139 cps, 38.438%), ETA: 19h 15m 28s [00:21:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1230.091 / 1984 chunks (136 cps, 38.441%), ETA: 19h 39m 30s [00:21:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:21:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1230.12 / 1984 chunks (133 cps, 38.443%), ETA: 20h 8m 46s [00:21:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1230.17 / 1984 chunks (130 cps, 38.446%), ETA: 20h 39m 1s [00:21:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1230.19 / 1984 chunks (128 cps, 38.447%), ETA: 20h 58m 45s [00:21:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1230.21 / 1984 chunks (126 cps, 38.448%), ETA: 21h 20m 16s [00:21:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1230.24 / 1984 chunks (123 cps, 38.45%), ETA: 21h 49m 14s [00:21:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1230.26 / 1984 chunks (122 cps, 38.451%), ETA: 21h 53m 44s [00:21:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1230.29 / 1984 chunks (122 cps, 38.453%), ETA: 21h 53m 34s [00:21:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1230.32 / 1984 chunks (124 cps, 38.455%), ETA: 21h 42m 16s [00:21:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1230.35 / 1984 chunks (125 cps, 38.457%), ETA: 21h 25m 41s [00:21:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1230.38 / 1984 chunks (124 cps, 38.459%), ETA: 21h 33m 59s [00:21:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1230.51 / 1984 chunks (132 cps, 38.467%), ETA: 20h 14m 50s [00:21:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1230.55 / 1984 chunks (134 cps, 38.469%), ETA: 20h 3m 3s [00:21:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1230.556 / 1984 chunks (133 cps, 38.47%), ETA: 20h 13m 2s [00:21:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1230.579 / 1984 chunks (132 cps, 38.471%), ETA: 20h 16m 58s [00:21:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1230.61 / 1984 chunks (132 cps, 38.473%), ETA: 20h 14m 32s [00:21:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1230.64 / 1984 chunks (132 cps, 38.475%), ETA: 20h 14m 33s [00:21:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:21:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1230.67 / 1984 chunks (132 cps, 38.477%), ETA: 20h 17m 46s [00:21:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1230.69 / 1984 chunks (132 cps, 38.478%), ETA: 20h 15m 8s [00:21:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1230.74 / 1984 chunks (135 cps, 38.481%), ETA: 19h 49m 41s [00:21:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1230.76 / 1984 chunks (135 cps, 38.483%), ETA: 19h 54m 19s [00:21:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1230.79 / 1984 chunks (134 cps, 38.484%), ETA: 19h 56m 51s [00:21:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1230.81 / 1984 chunks (134 cps, 38.486%), ETA: 20h 1m 47s [00:22:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1230.84 / 1984 chunks (134 cps, 38.487%), ETA: 20h 2m 37s [00:22:02] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1230.86 / 1984 chunks (133 cps, 38.489%), ETA: 20h 6m 1s [00:22:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1230.89 / 1984 chunks (135 cps, 38.491%), ETA: 19h 47m 55s [00:22:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1230.93 / 1984 chunks (136 cps, 38.493%), ETA: 19h 40m 29s [00:22:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1230.95 / 1984 chunks (137 cps, 38.495%), ETA: 19h 36m 52s [00:22:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1230.98 / 1984 chunks (137 cps, 38.496%), ETA: 19h 30m 30s [00:22:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1231 / 1984 chunks (138 cps, 38.497%), ETA: 19h 26m 31s [00:22:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1231.03 / 1984 chunks (137 cps, 38.499%), ETA: 19h 36m 15s [00:22:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1231.05 / 1984 chunks (134 cps, 38.501%), ETA: 19h 56m 58s [00:22:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1231.07 / 1984 chunks (132 cps, 38.502%), ETA: 20h 16m 53s [00:22:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1231.1 / 1984 chunks (129 cps, 38.504%), ETA: 20h 41m 47s [00:22:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1231.13 / 1984 chunks (127 cps, 38.505%), ETA: 21h 1m 54s [00:22:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:22:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1231.17 / 1984 chunks (125 cps, 38.508%), ETA: 21h 26m 23s [00:22:28] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1231.19 / 1984 chunks (123 cps, 38.509%), ETA: 21h 47m 16s [00:22:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1231.22 / 1984 chunks (121 cps, 38.511%), ETA: 22h 7m 10s [00:22:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1231.26 / 1984 chunks (119 cps, 38.514%), ETA: 22h 26m 55s [00:22:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1231.28 / 1984 chunks (120 cps, 38.515%), ETA: 22h 23m 10s [00:22:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1231.3 / 1984 chunks (120 cps, 38.517%), ETA: 22h 20m 17s [00:22:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1231.33 / 1984 chunks (120 cps, 38.518%), ETA: 22h 20m 58s [00:22:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1231.37 / 1984 chunks (121 cps, 38.521%), ETA: 22h 11m 50s [00:22:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1231.39 / 1984 chunks (121 cps, 38.522%), ETA: 22h 12m 55s [00:22:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1231.57 / 1984 chunks (135 cps, 38.533%), ETA: 19h 53m 14s [00:22:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1231.59 / 1984 chunks (132 cps, 38.535%), ETA: 20h 16m 0s [00:22:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1231.62 / 1984 chunks (131 cps, 38.536%), ETA: 20h 26m 34s [00:22:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1231.66 / 1984 chunks (133 cps, 38.539%), ETA: 20h 9m 2s [00:22:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:23:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1231.68 / 1984 chunks (134 cps, 38.54%), ETA: 19h 57m 54s [00:23:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1231.7 / 1984 chunks (133 cps, 38.542%), ETA: 20h 10m 0s [00:23:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1231.73 / 1984 chunks (132 cps, 38.543%), ETA: 20h 18m 57s [00:23:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1231.75 / 1984 chunks (132 cps, 38.545%), ETA: 20h 21m 27s [00:23:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1231.79 / 1984 chunks (131 cps, 38.547%), ETA: 20h 29m 21s [00:23:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1231.81 / 1984 chunks (130 cps, 38.548%), ETA: 20h 32m 17s [00:23:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1231.83 / 1984 chunks (130 cps, 38.55%), ETA: 20h 31m 21s [00:23:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1231.86 / 1984 chunks (131 cps, 38.551%), ETA: 20h 27m 50s [00:23:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1231.9 / 1984 chunks (134 cps, 38.554%), ETA: 19h 55m 22s [00:23:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1231.91 / 1984 chunks (134 cps, 38.555%), ETA: 20h 34s [00:23:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1231.94 / 1984 chunks (133 cps, 38.556%), ETA: 20h 9m 13s [00:23:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1231.96 / 1984 chunks (132 cps, 38.558%), ETA: 20h 13m 15s [00:23:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1231.99 / 1984 chunks (132 cps, 38.559%), ETA: 20h 13m 38s [00:23:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1232.01 / 1984 chunks (133 cps, 38.561%), ETA: 20h 10m 58s [00:23:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1232.04 / 1984 chunks (130 cps, 38.562%), ETA: 20h 32m 1s [00:23:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:23:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1232.06 / 1984 chunks (128 cps, 38.564%), ETA: 20h 58m 15s [00:23:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1232.09 / 1984 chunks (125 cps, 38.565%), ETA: 21h 21m 17s [00:23:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1232.11 / 1984 chunks (123 cps, 38.567%), ETA: 21h 47m 3s [00:23:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1232.13 / 1984 chunks (121 cps, 38.569%), ETA: 22h 1m 22s [00:23:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1232.17 / 1984 chunks (120 cps, 38.571%), ETA: 22h 18m 55s [00:23:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1232.21 / 1984 chunks (122 cps, 38.573%), ETA: 21h 55m 54s [00:23:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1232.23 / 1984 chunks (122 cps, 38.575%), ETA: 21h 51m 45s [00:23:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1232.26 / 1984 chunks (121 cps, 38.576%), ETA: 22h 3m 22s [00:23:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1232.29 / 1984 chunks (122 cps, 38.578%), ETA: 21h 53m 50s [00:23:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1232.62 / 1984 chunks (149 cps, 38.599%), ETA: 17h 56m 22s [00:24:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1232.64 / 1984 chunks (149 cps, 38.6%), ETA: 17h 59m 54s [00:24:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1232.67 / 1984 chunks (148 cps, 38.602%), ETA: 18h 2m 53s [00:24:06] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1232.69 / 1984 chunks (147 cps, 38.603%), ETA: 18h 11m 58s [00:24:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:24:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1232.72 / 1984 chunks (147 cps, 38.605%), ETA: 18h 11m 46s [00:24:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1232.76 / 1984 chunks (150 cps, 38.608%), ETA: 17h 48m 44s [00:24:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1232.78 / 1984 chunks (150 cps, 38.609%), ETA: 17h 53m 11s [00:24:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1232.8 / 1984 chunks (148 cps, 38.61%), ETA: 18h 7m 41s [00:24:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1232.82 / 1984 chunks (146 cps, 38.611%), ETA: 18h 19m 33s [00:24:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1232.85 / 1984 chunks (146 cps, 38.613%), ETA: 18h 19m 49s [00:24:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1232.89 / 1984 chunks (149 cps, 38.616%), ETA: 18h 44s [00:24:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1232.91 / 1984 chunks (148 cps, 38.617%), ETA: 18h 5m 17s [00:24:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1232.94 / 1984 chunks (149 cps, 38.619%), ETA: 18h 53s [00:24:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1232.96 / 1984 chunks (149 cps, 38.62%), ETA: 17h 59m 11s [00:24:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1232.98 / 1984 chunks (148 cps, 38.621%), ETA: 18h 4m 10s [00:24:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1233 / 1984 chunks (146 cps, 38.623%), ETA: 18h 18m 12s [00:24:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1233.03 / 1984 chunks (145 cps, 38.625%), ETA: 18h 23m 34s [00:24:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1233.05 / 1984 chunks (141 cps, 38.626%), ETA: 18h 58m 19s [00:24:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:24:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1233.09 / 1984 chunks (139 cps, 38.628%), ETA: 19h 17m 54s [00:24:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1233.12 / 1984 chunks (136 cps, 38.63%), ETA: 19h 39m 24s [00:24:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1233.15 / 1984 chunks (134 cps, 38.63%), ETA: 19h 59m 1s [00:24:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1233.18 / 1984 chunks (131 cps, 38.63%), ETA: 20h 20m 34s [00:24:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1233.2 / 1984 chunks (131 cps, 38.64%), ETA: 20h 25m 30s [00:24:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1233.23 / 1984 chunks (131 cps, 38.64%), ETA: 20h 28m 16s [00:24:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1233.25 / 1984 chunks (132 cps, 38.64%), ETA: 20h 14m 43s [00:24:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1233.28 / 1984 chunks (131 cps, 38.64%), ETA: 20h 24m 26s [00:25:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1233.3 / 1984 chunks (131 cps, 38.642%), ETA: 20h 25m 55s [00:25:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1233.33 / 1984 chunks (131 cps, 38.643%), ETA: 20h 28m 36s [00:25:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1233.36 / 1984 chunks (133 cps, 38.645%), ETA: 20h 6m 37s [00:25:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1233.39 / 1984 chunks (133 cps, 38.647%), ETA: 20h 3m 31s [00:25:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:25:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1233.62 / 1984 chunks (155 cps, 38.661%), ETA: 17h 12m 33s [00:25:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1233.64 / 1984 chunks (155 cps, 38.663%), ETA: 17h 16m 54s [00:25:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1233.67 / 1984 chunks (154 cps, 38.664%), ETA: 17h 21m 35s [00:25:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1233.69 / 1984 chunks (154 cps, 38.666%), ETA: 17h 23m 6s [00:25:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1233.73 / 1984 chunks (156 cps, 38.669%), ETA: 17h 5m 39s [00:25:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1233.76 / 1984 chunks (157 cps, 38.67%), ETA: 17h 4m 59s [00:25:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1233.78 / 1984 chunks (155 cps, 38.672%), ETA: 17h 13m 17s [00:25:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1233.8 / 1984 chunks (156 cps, 38.673%), ETA: 17h 8m 0s [00:25:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1233.82 / 1984 chunks (153 cps, 38.674%), ETA: 17h 27m 39s [00:25:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1233.85 / 1984 chunks (154 cps, 38.676%), ETA: 17h 19m 0s [00:25:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1233.88 / 1984 chunks (152 cps, 38.678%), ETA: 17h 35m 40s [00:25:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1233.91 / 1984 chunks (153 cps, 38.68%), ETA: 17h 25m 17s [00:25:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:25:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1233.94 / 1984 chunks (151 cps, 38.682%), ETA: 17h 40m 40s [00:25:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1233.97 / 1984 chunks (147 cps, 38.683%), ETA: 18h 13m 25s [00:25:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1233.99 / 1984 chunks (144 cps, 38.685%), ETA: 18h 34m 25s [00:25:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1234.02 / 1984 chunks (141 cps, 38.686%), ETA: 18h 57m 50s [00:25:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1234.04 / 1984 chunks (138 cps, 38.688%), ETA: 19h 25m 7s [00:25:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1234.06 / 1984 chunks (134 cps, 38.689%), ETA: 19h 55m 47s [00:25:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1234.1 / 1984 chunks (131 cps, 38.692%), ETA: 20h 21m 11s [00:26:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1234.14 / 1984 chunks (129 cps, 38.694%), ETA: 20h 41m 18s [00:26:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1234.16 / 1984 chunks (127 cps, 38.695%), ETA: 21h 2m 24s [00:26:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1234.18 / 1984 chunks (125 cps, 38.697%), ETA: 21h 24m 52s [00:26:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1234.21 / 1984 chunks (122 cps, 38.698%), ETA: 21h 47m 51s [00:26:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1234.23 / 1984 chunks (121 cps, 38.7%), ETA: 22h 7m 58s [00:26:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1234.25 / 1984 chunks (120 cps, 38.701%), ETA: 22h 12m 52s [00:26:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1234.28 / 1984 chunks (120 cps, 38.703%), ETA: 22h 10m 55s [00:26:15] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1234.3 / 1984 chunks (121 cps, 38.704%), ETA: 22h 6m 41s [00:26:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1234.33 / 1984 chunks (121 cps, 38.706%), ETA: 22h 3m 22s [00:26:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:26:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1234.38 / 1984 chunks (121 cps, 38.709%), ETA: 22h 1m 21s [00:26:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1234.51 / 1984 chunks (132 cps, 38.718%), ETA: 20h 15m 13s [00:26:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1234.53 / 1984 chunks (132 cps, 38.719%), ETA: 20h 9m 52s [00:26:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1234.56 / 1984 chunks (132 cps, 38.721%), ETA: 20h 16m 5s [00:26:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1234.58 / 1984 chunks (132 cps, 38.722%), ETA: 20h 13m 40s [00:26:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1234.61 / 1984 chunks (131 cps, 38.724%), ETA: 20h 20m 53s [00:26:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1234.65 / 1984 chunks (134 cps, 38.726%), ETA: 19h 58m 54s [00:26:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1234.68 / 1984 chunks (135 cps, 38.728%), ETA: 19h 44m 19s [00:26:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1234.71 / 1984 chunks (135 cps, 38.73%), ETA: 19h 44m 44s [00:26:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1234.72 / 1984 chunks (133 cps, 38.731%), ETA: 20h 3m 34s [00:26:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1234.75 / 1984 chunks (132 cps, 38.732%), ETA: 20h 12m 47s [00:26:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1234.8 / 1984 chunks (134 cps, 38.735%), ETA: 19h 57m 31s [00:26:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1234.83 / 1984 chunks (135 cps, 38.737%), ETA: 19h 49m 2s [00:26:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1234.85 / 1984 chunks (135 cps, 38.739%), ETA: 19h 43m 28s [00:26:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1234.87 / 1984 chunks (135 cps, 38.74%), ETA: 19h 42m 48s [00:26:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1234.91 / 1984 chunks (136 cps, 38.743%), ETA: 19h 38m 16s [00:26:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1234.95 / 1984 chunks (138 cps, 38.745%), ETA: 19h 22m 14s [00:26:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:27:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1234.98 / 1984 chunks (136 cps, 38.747%), ETA: 19h 36m 42s [00:27:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1235 / 1984 chunks (136 cps, 38.748%), ETA: 19h 40m 22s [00:27:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1235.03 / 1984 chunks (136 cps, 38.75%), ETA: 19h 41m 12s [00:27:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1235.07 / 1984 chunks (133 cps, 38.753%), ETA: 20h 6m 55s [00:27:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1235.1 / 1984 chunks (130 cps, 38.754%), ETA: 20h 30m 40s [00:27:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1235.12 / 1984 chunks (128 cps, 38.756%), ETA: 20h 50m 38s [00:27:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1235.15 / 1984 chunks (126 cps, 38.757%), ETA: 21h 14m 12s [00:27:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1235.17 / 1984 chunks (123 cps, 38.759%), ETA: 21h 36m 5s [00:27:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1235.21 / 1984 chunks (120 cps, 38.762%), ETA: 22h 15m 36s [00:27:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1235.24 / 1984 chunks (120 cps, 38.763%), ETA: 22h 15m 0s [00:27:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1235.26 / 1984 chunks (120 cps, 38.765%), ETA: 22h 12m 11s [00:27:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1235.29 / 1984 chunks (121 cps, 38.766%), ETA: 22h 20s [00:27:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1235.32 / 1984 chunks (121 cps, 38.768%), ETA: 21h 57m 39s [00:27:33] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1235.36 / 1984 chunks (122 cps, 38.771%), ETA: 21h 46m 34s [00:27:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1235.38 / 1984 chunks (122 cps, 38.772%), ETA: 21h 47m 57s [00:27:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:27:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1235.39 / 1984 chunks (121 cps, 38.773%), ETA: 22h 7m 51s [00:27:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1235.55 / 1984 chunks (133 cps, 38.782%), ETA: 20h 6m 17s [00:27:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1235.58 / 1984 chunks (134 cps, 38.784%), ETA: 19h 55m 27s [00:27:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1235.61 / 1984 chunks (133 cps, 38.786%), ETA: 20h 3m 35s [00:27:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1235.64 / 1984 chunks (135 cps, 38.788%), ETA: 19h 42m 29s [00:27:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1235.66 / 1984 chunks (133 cps, 38.789%), ETA: 20h 6m 25s [00:27:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1235.68 / 1984 chunks (133 cps, 38.791%), ETA: 20h 58s [00:27:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1235.71 / 1984 chunks (134 cps, 38.793%), ETA: 19h 50m 48s [00:27:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1235.73 / 1984 chunks (133 cps, 38.794%), ETA: 20h 31s [00:27:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1235.74 / 1984 chunks (132 cps, 38.795%), ETA: 20h 12m 44s [00:28:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1235.77 / 1984 chunks (131 cps, 38.796%), ETA: 20h 19m 13s [00:28:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1235.8 / 1984 chunks (130 cps, 38.798%), ETA: 20h 26m 26s [00:28:07] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1235.82 / 1984 chunks (130 cps, 38.8%), ETA: 20h 29m 43s [00:28:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1235.85 / 1984 chunks (130 cps, 38.801%), ETA: 20h 29m 16s [00:28:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1235.87 / 1984 chunks (129 cps, 38.803%), ETA: 20h 39m 38s [00:28:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1235.9 / 1984 chunks (131 cps, 38.804%), ETA: 20h 21m 30s [00:28:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1235.92 / 1984 chunks (130 cps, 38.806%), ETA: 20h 27m 20s [00:28:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:28:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1235.95 / 1984 chunks (131 cps, 38.808%), ETA: 20h 20m 37s [00:28:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1235.98 / 1984 chunks (130 cps, 38.81%), ETA: 20h 26m 12s [00:28:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1236 / 1984 chunks (130 cps, 38.811%), ETA: 20h 33m 54s [00:28:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1236.02 / 1984 chunks (128 cps, 38.812%), ETA: 20h 52m 31s [00:28:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1236.05 / 1984 chunks (126 cps, 38.814%), ETA: 21h 14m 1s [00:28:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1236.07 / 1984 chunks (123 cps, 38.815%), ETA: 21h 42m 36s [00:28:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1236.11 / 1984 chunks (120 cps, 38.818%), ETA: 22h 12m 43s [00:28:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1236.15 / 1984 chunks (121 cps, 38.821%), ETA: 22h 1m 51s [00:28:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1236.159 / 1984 chunks (119 cps, 38.821%), ETA: 22h 20m 49s [00:28:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1236.194 / 1984 chunks (119 cps, 38.823%), ETA: 22h 20m 18s [00:28:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1236.22 / 1984 chunks (120 cps, 38.825%), ETA: 22h 17m 31s [00:28:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1236.25 / 1984 chunks (120 cps, 38.826%), ETA: 22h 6m 55s [00:28:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1236.26 / 1984 chunks (120 cps, 38.827%), ETA: 22h 14m 57s [00:28:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1236.29 / 1984 chunks (120 cps, 38.829%), ETA: 22h 15m 50s [00:28:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1236.62 / 1984 chunks (146 cps, 38.85%), ETA: 18h 17m 53s [00:28:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1236.66 / 1984 chunks (145 cps, 38.852%), ETA: 18h 21m 11s [00:28:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:28:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1236.7 / 1984 chunks (145 cps, 38.855%), ETA: 18h 19m 42s [00:29:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1236.73 / 1984 chunks (145 cps, 38.857%), ETA: 18h 20m 30s [00:29:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1236.77 / 1984 chunks (147 cps, 38.859%), ETA: 18h 8m 58s [00:29:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1236.8 / 1984 chunks (147 cps, 38.861%), ETA: 18h 6m 21s [00:29:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1236.82 / 1984 chunks (146 cps, 38.863%), ETA: 18h 15m 20s [00:29:11] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1236.85 / 1984 chunks (146 cps, 38.864%), ETA: 18h 14m 16s [00:29:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1236.87 / 1984 chunks (144 cps, 38.866%), ETA: 18h 31m 40s [00:29:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1236.91 / 1984 chunks (144 cps, 38.868%), ETA: 18h 27m 11s [00:29:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1236.94 / 1984 chunks (145 cps, 38.87%), ETA: 18h 23m 4s [00:29:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1236.98 / 1984 chunks (145 cps, 38.872%), ETA: 18h 26m 12s [00:29:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1236.99 / 1984 chunks (144 cps, 38.873%), ETA: 18h 27m 58s [00:29:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1237.02 / 1984 chunks (145 cps, 38.875%), ETA: 18h 23m 50s [00:29:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1237.04 / 1984 chunks (142 cps, 38.876%), ETA: 18h 44m 3s [00:29:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1237.06 / 1984 chunks (139 cps, 38.878%), ETA: 19h 7m 31s [00:29:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1237.1 / 1984 chunks (135 cps, 38.88%), ETA: 19h 39m 47s [00:29:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1237.13 / 1984 chunks (133 cps, 38.882%), ETA: 20h 5m 27s [00:29:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:29:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1237.15 / 1984 chunks (129 cps, 38.883%), ETA: 20h 36m 21s [00:29:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1237.19 / 1984 chunks (131 cps, 38.886%), ETA: 20h 18m 43s [00:29:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1237.22 / 1984 chunks (130 cps, 38.887%), ETA: 20h 30m 33s [00:29:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1237.24 / 1984 chunks (129 cps, 38.889%), ETA: 20h 38m 6s [00:29:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1237.27 / 1984 chunks (129 cps, 38.891%), ETA: 20h 42m 37s [00:29:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1237.29 / 1984 chunks (129 cps, 38.892%), ETA: 20h 34m 46s [00:29:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1237.32 / 1984 chunks (129 cps, 38.894%), ETA: 20h 37m 49s [00:29:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1237.35 / 1984 chunks (130 cps, 38.896%), ETA: 20h 33m 21s [00:30:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1237.37 / 1984 chunks (131 cps, 38.897%), ETA: 20h 20m 59s [00:30:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1237.4 / 1984 chunks (131 cps, 38.899%), ETA: 20h 15m 35s [00:30:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1237.63 / 1984 chunks (156 cps, 38.913%), ETA: 17h 3m 10s [00:30:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1237.65 / 1984 chunks (156 cps, 38.915%), ETA: 17h 3m 9s [00:30:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1237.68 / 1984 chunks (157 cps, 38.916%), ETA: 16h 58m 59s [00:30:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1237.7 / 1984 chunks (155 cps, 38.918%), ETA: 17h 7m 33s [00:30:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:30:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1237.73 / 1984 chunks (154 cps, 38.92%), ETA: 17h 14m 42s [00:30:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1237.76 / 1984 chunks (155 cps, 38.921%), ETA: 17h 11m 38s [00:30:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1237.79 / 1984 chunks (156 cps, 38.923%), ETA: 17h 4m 53s [00:30:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1237.81 / 1984 chunks (155 cps, 38.925%), ETA: 17h 13m 52s [00:30:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1237.83 / 1984 chunks (154 cps, 38.926%), ETA: 17h 19m 52s [00:30:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1237.86 / 1984 chunks (153 cps, 38.928%), ETA: 17h 23m 58s [00:30:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1237.89 / 1984 chunks (152 cps, 38.929%), ETA: 17h 33m 57s [00:30:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1237.91 / 1984 chunks (153 cps, 38.931%), ETA: 17h 26m 57s [00:30:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1237.95 / 1984 chunks (149 cps, 38.933%), ETA: 17h 52m 48s [00:30:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1237.97 / 1984 chunks (145 cps, 38.935%), ETA: 18h 22m 52s [00:30:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1238 / 1984 chunks (142 cps, 38.936%), ETA: 18h 44m 59s [00:30:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1238.02 / 1984 chunks (138 cps, 38.938%), ETA: 19h 14m 24s [00:30:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1238.04 / 1984 chunks (135 cps, 38.939%), ETA: 19h 42m 56s [00:30:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1238.07 / 1984 chunks (132 cps, 38.941%), ETA: 20h 5m 33s [00:30:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1238.1 / 1984 chunks (130 cps, 38.943%), ETA: 20h 25m 38s [00:30:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:30:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1238.13 / 1984 chunks (128 cps, 38.945%), ETA: 20h 49m 16s [00:30:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1238.15 / 1984 chunks (126 cps, 38.946%), ETA: 21h 11m 5s [00:31:00] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1238.17 / 1984 chunks (123 cps, 38.947%), ETA: 21h 34m 41s [00:31:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1238.2 / 1984 chunks (121 cps, 38.949%), ETA: 21h 59m 39s [00:31:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1238.22 / 1984 chunks (119 cps, 38.951%), ETA: 22h 19m 28s [00:31:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1238.25 / 1984 chunks (120 cps, 38.952%), ETA: 22h 11m 59s [00:31:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1238.27 / 1984 chunks (120 cps, 38.954%), ETA: 22h 10m 43s [00:31:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1238.3 / 1984 chunks (119 cps, 38.955%), ETA: 22h 24m 38s [00:31:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1238.32 / 1984 chunks (119 cps, 38.957%), ETA: 22h 23m 7s [00:31:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1238.35 / 1984 chunks (119 cps, 38.959%), ETA: 22h 24m 49s [00:31:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1238.37 / 1984 chunks (118 cps, 38.96%), ETA: 22h 33m 24s [00:31:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1238.4 / 1984 chunks (118 cps, 38.961%), ETA: 22h 31m 36s [00:31:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1238.53 / 1984 chunks (127 cps, 38.97%), ETA: 20h 52m 8s [00:31:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1238.55 / 1984 chunks (129 cps, 38.971%), ETA: 20h 38m 2s [00:31:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1238.59 / 1984 chunks (130 cps, 38.974%), ETA: 20h 31m 18s [00:31:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1238.6 / 1984 chunks (128 cps, 38.974%), ETA: 20h 48m 2s [00:31:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1238.62 / 1984 chunks (127 cps, 38.976%), ETA: 20h 56m 38s [00:31:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1238.65 / 1984 chunks (125 cps, 38.978%), ETA: 21h 11m 55s [00:31:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1238.68 / 1984 chunks (125 cps, 38.979%), ETA: 21h 10m 56s [00:31:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:31:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1238.7 / 1984 chunks (126 cps, 38.981%), ETA: 21h 2m 52s [00:31:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1238.75 / 1984 chunks (128 cps, 38.984%), ETA: 20h 42m 12s [00:31:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1238.78 / 1984 chunks (129 cps, 38.985%), ETA: 20h 31m 50s [00:31:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1238.8 / 1984 chunks (129 cps, 38.987%), ETA: 20h 36m 37s [00:31:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1238.82 / 1984 chunks (128 cps, 38.988%), ETA: 20h 47m 44s [00:31:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1238.85 / 1984 chunks (128 cps, 38.99%), ETA: 20h 46m 24s [00:31:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1238.89 / 1984 chunks (130 cps, 38.992%), ETA: 20h 24m 17s [00:31:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1238.92 / 1984 chunks (131 cps, 38.994%), ETA: 20h 19m 34s [00:31:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1238.94 / 1984 chunks (131 cps, 38.996%), ETA: 20h 15m 32s [00:32:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1238.98 / 1984 chunks (129 cps, 38.998%), ETA: 20h 31m 50s [00:32:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1239.02 / 1984 chunks (132 cps, 39.001%), ETA: 20h 4m 45s [00:32:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1239.05 / 1984 chunks (129 cps, 39.003%), ETA: 20h 35m 38s [00:32:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1239.08 / 1984 chunks (127 cps, 39.004%), ETA: 20h 56m 13s [00:32:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1239.1 / 1984 chunks (125 cps, 39.006%), ETA: 21h 18m 5s [00:32:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1239.13 / 1984 chunks (123 cps, 39.007%), ETA: 21h 39m 57s [00:32:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1239.15 / 1984 chunks (120 cps, 39.009%), ETA: 22h 3m 27s [00:32:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1239.18 / 1984 chunks (118 cps, 39.011%), ETA: 22h 32m 37s [00:32:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:32:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1239.23 / 1984 chunks (115 cps, 39.014%), ETA: 23h 6m 58s [00:32:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1239.25 / 1984 chunks (115 cps, 39.015%), ETA: 23h 7m 20s [00:32:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1239.28 / 1984 chunks (115 cps, 39.017%), ETA: 23h 4m 31s [00:32:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1239.32 / 1984 chunks (118 cps, 39.019%), ETA: 22h 32m 33s [00:32:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1239.322 / 1984 chunks (117 cps, 39.02%), ETA: 22h 46m 7s [00:32:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1239.347 / 1984 chunks (116 cps, 39.021%), ETA: 22h 51m 53s [00:32:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1239.37 / 1984 chunks (115 cps, 39.023%), ETA: 23h 29s [00:32:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1239.4 / 1984 chunks (116 cps, 39.025%), ETA: 22h 54m 12s [00:32:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1239.56 / 1984 chunks (128 cps, 39.035%), ETA: 20h 42m 56s [00:32:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1239.59 / 1984 chunks (129 cps, 39.036%), ETA: 20h 36m 55s [00:32:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1239.61 / 1984 chunks (129 cps, 39.038%), ETA: 20h 34m 7s [00:32:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1239.65 / 1984 chunks (131 cps, 39.041%), ETA: 20h 13m 17s [00:32:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:32:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1239.66 / 1984 chunks (130 cps, 39.041%), ETA: 20h 22m 26s [00:32:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1239.684 / 1984 chunks (130 cps, 39.043%), ETA: 20h 23m 31s [00:32:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1239.71 / 1984 chunks (129 cps, 39.044%), ETA: 20h 37m 45s [00:32:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1239.73 / 1984 chunks (127 cps, 39.046%), ETA: 20h 53m 54s [00:33:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1239.76 / 1984 chunks (127 cps, 39.047%), ETA: 20h 51m 57s [00:33:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1239.78 / 1984 chunks (125 cps, 39.049%), ETA: 21h 11m 29s [00:33:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1239.82 / 1984 chunks (128 cps, 39.051%), ETA: 20h 43m 46s [00:33:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1239.83 / 1984 chunks (126 cps, 39.052%), ETA: 21h 2m 11s [00:33:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1239.85 / 1984 chunks (126 cps, 39.053%), ETA: 21h 2m 35s [00:33:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1239.88 / 1984 chunks (125 cps, 39.055%), ETA: 21h 9m 59s [00:33:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1239.92 / 1984 chunks (128 cps, 39.057%), ETA: 20h 48m 47s [00:33:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1239.94 / 1984 chunks (126 cps, 39.059%), ETA: 21h 1m 25s [00:33:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:33:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1239.97 / 1984 chunks (127 cps, 39.061%), ETA: 20h 58m 23s [00:33:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1240 / 1984 chunks (127 cps, 39.062%), ETA: 20h 56m 18s [00:33:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1240.02 / 1984 chunks (126 cps, 39.064%), ETA: 21h 4m 35s [00:33:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1240.04 / 1984 chunks (123 cps, 39.065%), ETA: 21h 32m 56s [00:33:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1240.07 / 1984 chunks (120 cps, 39.067%), ETA: 22h 3m 48s [00:33:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1240.1 / 1984 chunks (118 cps, 39.068%), ETA: 22h 24m 32s [00:33:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1240.12 / 1984 chunks (116 cps, 39.07%), ETA: 22h 52m 45s [00:33:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1240.15 / 1984 chunks (116 cps, 39.072%), ETA: 22h 54m 29s [00:33:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1240.17 / 1984 chunks (116 cps, 39.073%), ETA: 22h 55m 30s [00:33:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1240.2 / 1984 chunks (115 cps, 39.075%), ETA: 23h 4m 46s [00:33:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1240.22 / 1984 chunks (116 cps, 39.077%), ETA: 22h 55m 0s [00:33:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1240.25 / 1984 chunks (116 cps, 39.078%), ETA: 22h 51m 17s [00:33:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1240.27 / 1984 chunks (117 cps, 39.08%), ETA: 22h 43m 51s [00:33:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1240.37 / 1984 chunks (122 cps, 39.086%), ETA: 21h 49m 29s [00:33:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:33:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1240.7 / 1984 chunks (145 cps, 39.104%), ETA: 18h 16m 47s [00:33:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1240.7 / 1984 chunks (142 cps, 39.104%), ETA: 18h 38m 34s [00:34:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1240.7 / 1984 chunks (142 cps, 39.105%), ETA: 18h 40m 18s [00:34:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1240.71 / 1984 chunks (143 cps, 39.107%), ETA: 18h 36m 23s [00:34:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1240.75 / 1984 chunks (145 cps, 39.11%), ETA: 18h 15m 36s [00:34:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1240.77 / 1984 chunks (144 cps, 39.111%), ETA: 18h 28m 25s [00:34:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1240.777 / 1984 chunks (143 cps, 39.111%), ETA: 18h 32m 37s [00:34:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1240.805 / 1984 chunks (144 cps, 39.113%), ETA: 18h 28m 59s [00:34:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1240.83 / 1984 chunks (141 cps, 39.115%), ETA: 18h 46m 41s [00:34:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1240.87 / 1984 chunks (143 cps, 39.117%), ETA: 18h 33m 34s [00:34:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1240.89 / 1984 chunks (143 cps, 39.119%), ETA: 18h 32m 25s [00:34:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1240.93 / 1984 chunks (141 cps, 39.121%), ETA: 18h 48m 18s [00:34:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1240.95 / 1984 chunks (142 cps, 39.122%), ETA: 18h 42m 50s [00:34:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1240.98 / 1984 chunks (140 cps, 39.124%), ETA: 18h 57m 15s [00:34:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:34:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1241 / 1984 chunks (140 cps, 39.126%), ETA: 18h 56m 20s [00:34:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1241.03 / 1984 chunks (140 cps, 39.127%), ETA: 19h 59s [00:34:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1241.05 / 1984 chunks (137 cps, 39.129%), ETA: 19h 21m 1s [00:34:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1241.07 / 1984 chunks (135 cps, 39.13%), ETA: 19h 42m 46s [00:34:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1241.1 / 1984 chunks (132 cps, 39.132%), ETA: 20h 6m 52s [00:34:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1241.12 / 1984 chunks (130 cps, 39.133%), ETA: 20h 28m 6s [00:34:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1241.15 / 1984 chunks (128 cps, 39.135%), ETA: 20h 42m 17s [00:34:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1241.18 / 1984 chunks (127 cps, 39.137%), ETA: 20h 47m 56s [00:34:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1241.2 / 1984 chunks (127 cps, 39.138%), ETA: 20h 50m 10s [00:34:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1241.23 / 1984 chunks (127 cps, 39.14%), ETA: 20h 57m 7s [00:34:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1241.25 / 1984 chunks (126 cps, 39.141%), ETA: 21h 2m 4s [00:34:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1241.28 / 1984 chunks (126 cps, 39.143%), ETA: 21h 2m 34s [00:35:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1241.3 / 1984 chunks (126 cps, 39.144%), ETA: 21h 7m 11s [00:35:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1241.32 / 1984 chunks (126 cps, 39.146%), ETA: 21h 4m 46s [00:35:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1241.35 / 1984 chunks (126 cps, 39.148%), ETA: 20h 57m 59s [00:35:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1241.38 / 1984 chunks (126 cps, 39.149%), ETA: 20h 59m 7s [00:35:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:35:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1241.39 / 1984 chunks (126 cps, 39.15%), ETA: 21h 4m 11s [00:35:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1241.62 / 1984 chunks (149 cps, 39.16%), ETA: 17h 51m 19s [00:35:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1241.65 / 1984 chunks (149 cps, 39.166%), ETA: 17h 50m 15s [00:35:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1241.67 / 1984 chunks (149 cps, 39.168%), ETA: 17h 48m 57s [00:35:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1241.7 / 1984 chunks (150 cps, 39.169%), ETA: 17h 42m 4s [00:35:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1241.72 / 1984 chunks (150 cps, 39.171%), ETA: 17h 43m 38s [00:35:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1241.74 / 1984 chunks (150 cps, 39.172%), ETA: 17h 41m 58s [00:35:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1241.77 / 1984 chunks (149 cps, 39.174%), ETA: 17h 48m 52s [00:35:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1241.8 / 1984 chunks (149 cps, 39.176%), ETA: 17h 47m 57s [00:35:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1241.83 / 1984 chunks (150 cps, 39.178%), ETA: 17h 43m 15s [00:35:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1241.85 / 1984 chunks (150 cps, 39.179%), ETA: 17h 43m 26s [00:35:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1241.87 / 1984 chunks (150 cps, 39.181%), ETA: 17h 40m 37s [00:35:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1241.9 / 1984 chunks (149 cps, 39.182%), ETA: 17h 46m 12s [00:35:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1241.92 / 1984 chunks (145 cps, 39.184%), ETA: 18h 19m 26s [00:35:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1241.95 / 1984 chunks (143 cps, 39.185%), ETA: 18h 33m 11s [00:35:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:35:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1241.98 / 1984 chunks (141 cps, 39.187%), ETA: 18h 50m 19s [00:35:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1241.99 / 1984 chunks (137 cps, 39.188%), ETA: 19h 17m 32s [00:35:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1242.02 / 1984 chunks (135 cps, 39.19%), ETA: 19h 37m 36s [00:35:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1242.04 / 1984 chunks (132 cps, 39.191%), ETA: 20h 1m 35s [00:35:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1242.07 / 1984 chunks (130 cps, 39.193%), ETA: 20h 21m 41s [00:35:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1242.09 / 1984 chunks (128 cps, 39.194%), ETA: 20h 41m 24s [00:36:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1242.12 / 1984 chunks (126 cps, 39.196%), ETA: 21h 1m 55s [00:36:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1242.14 / 1984 chunks (124 cps, 39.198%), ETA: 21h 23m 47s [00:36:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1242.17 / 1984 chunks (121 cps, 39.199%), ETA: 21h 56m 26s [00:36:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1242.2 / 1984 chunks (119 cps, 39.201%), ETA: 22h 18m 40s [00:36:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1242.24 / 1984 chunks (118 cps, 39.204%), ETA: 22h 27m 29s [00:36:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1242.26 / 1984 chunks (117 cps, 39.205%), ETA: 22h 43m 3s [00:36:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1242.28 / 1984 chunks (117 cps, 39.206%), ETA: 22h 38m 58s [00:36:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1242.31 / 1984 chunks (117 cps, 39.208%), ETA: 22h 35m 21s [00:36:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1242.319 / 1984 chunks (116 cps, 39.209%), ETA: 22h 44m 24s [00:36:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1242.343 / 1984 chunks (116 cps, 39.21%), ETA: 22h 44m 12s [00:36:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1242.37 / 1984 chunks (116 cps, 39.212%), ETA: 22h 54m 33s [00:36:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:36:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1242.39 / 1984 chunks (115 cps, 39.213%), ETA: 22h 55m 24s [00:36:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1242.53 / 1984 chunks (125 cps, 39.222%), ETA: 21h 14m 29s [00:36:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1242.55 / 1984 chunks (125 cps, 39.223%), ETA: 21h 10m 31s [00:36:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1242.59 / 1984 chunks (128 cps, 39.226%), ETA: 20h 40m 1s [00:36:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1242.62 / 1984 chunks (128 cps, 39.228%), ETA: 20h 44m 19s [00:36:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1242.64 / 1984 chunks (127 cps, 39.229%), ETA: 20h 49m 43s [00:36:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1242.67 / 1984 chunks (127 cps, 39.231%), ETA: 20h 54m 16s [00:36:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1242.68 / 1984 chunks (125 cps, 39.232%), ETA: 21h 15m 33s [00:36:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1242.73 / 1984 chunks (126 cps, 39.235%), ETA: 20h 58m 42s [00:36:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1242.76 / 1984 chunks (128 cps, 39.237%), ETA: 20h 39m 50s [00:36:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1242.8 / 1984 chunks (128 cps, 39.239%), ETA: 20h 36m 8s [00:36:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1242.82 / 1984 chunks (128 cps, 39.24%), ETA: 20h 36m 46s [00:36:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1242.85 / 1984 chunks (128 cps, 39.242%), ETA: 20h 40m 20s [00:37:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1242.87 / 1984 chunks (127 cps, 39.244%), ETA: 20h 49m 59s [00:37:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1242.9 / 1984 chunks (128 cps, 39.245%), ETA: 20h 42m 53s [00:37:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1242.93 / 1984 chunks (128 cps, 39.247%), ETA: 20h 44m 52s [00:37:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:37:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1242.95 / 1984 chunks (129 cps, 39.249%), ETA: 20h 34m 46s [00:37:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1242.98 / 1984 chunks (130 cps, 39.251%), ETA: 20h 20m 51s [00:37:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1243.02 / 1984 chunks (131 cps, 39.253%), ETA: 20h 16m 34s [00:37:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1243.04 / 1984 chunks (128 cps, 39.254%), ETA: 20h 41m 34s [00:37:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1243.06 / 1984 chunks (125 cps, 39.256%), ETA: 21h 9m 47s [00:37:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1243.1 / 1984 chunks (123 cps, 39.258%), ETA: 21h 29m 26s [00:37:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1243.14 / 1984 chunks (121 cps, 39.261%), ETA: 21h 50m 49s [00:37:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1243.16 / 1984 chunks (119 cps, 39.262%), ETA: 22h 10m 53s [00:37:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1243.18 / 1984 chunks (117 cps, 39.263%), ETA: 22h 30m 47s [00:37:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1243.186 / 1984 chunks (116 cps, 39.264%), ETA: 22h 51m 4s [00:37:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1243.214 / 1984 chunks (114 cps, 39.265%), ETA: 23h 17m 25s [00:37:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1243.24 / 1984 chunks (113 cps, 39.267%), ETA: 23h 19m 45s [00:37:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1243.26 / 1984 chunks (113 cps, 39.268%), ETA: 23h 26m 43s [00:37:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:37:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1243.29 / 1984 chunks (113 cps, 39.27%), ETA: 23h 22m 51s [00:37:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1243.32 / 1984 chunks (113 cps, 39.272%), ETA: 23h 18m 9s [00:37:42] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1243.34 / 1984 chunks (113 cps, 39.273%), ETA: 23h 18m 45s [00:37:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1243.37 / 1984 chunks (114 cps, 39.275%), ETA: 23h 10m 29s [00:37:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1243.39 / 1984 chunks (113 cps, 39.276%), ETA: 23h 20m 17s [00:37:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1243.54 / 1984 chunks (125 cps, 39.286%), ETA: 21h 9m 46s [00:37:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1243.57 / 1984 chunks (125 cps, 39.288%), ETA: 21h 8m 3s [00:37:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1243.62 / 1984 chunks (128 cps, 39.291%), ETA: 20h 43m 38s [00:37:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1243.619 / 1984 chunks (126 cps, 39.291%), ETA: 21h 55s [00:38:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1243.643 / 1984 chunks (125 cps, 39.292%), ETA: 21h 5m 31s [00:38:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1243.67 / 1984 chunks (124 cps, 39.294%), ETA: 21h 17m 18s [00:38:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1243.71 / 1984 chunks (126 cps, 39.296%), ETA: 21h 25s [00:38:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1243.714 / 1984 chunks (124 cps, 39.297%), ETA: 21h 15m 1s [00:38:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:38:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1243.738 / 1984 chunks (124 cps, 39.298%), ETA: 21h 22m 3s [00:38:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1243.78 / 1984 chunks (124 cps, 39.301%), ETA: 21h 16m 1s [00:38:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1243.8 / 1984 chunks (124 cps, 39.302%), ETA: 21h 15m 9s [00:38:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1243.81 / 1984 chunks (124 cps, 39.303%), ETA: 21h 19m 41s [00:38:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1243.83 / 1984 chunks (122 cps, 39.304%), ETA: 21h 38m 58s [00:38:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1243.86 / 1984 chunks (122 cps, 39.306%), ETA: 21h 40m 9s [00:38:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1243.88 / 1984 chunks (122 cps, 39.308%), ETA: 21h 39m 19s [00:38:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1243.91 / 1984 chunks (122 cps, 39.309%), ETA: 21h 40m 20s [00:38:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1243.94 / 1984 chunks (123 cps, 39.311%), ETA: 21h 34m 17s [00:38:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1243.96 / 1984 chunks (123 cps, 39.312%), ETA: 21h 32m 21s [00:38:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1243.98 / 1984 chunks (123 cps, 39.314%), ETA: 21h 31m 23s [00:38:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1244.01 / 1984 chunks (123 cps, 39.315%), ETA: 21h 33m 52s [00:38:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1244.04 / 1984 chunks (120 cps, 39.317%), ETA: 22h 17s [00:38:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1244.06 / 1984 chunks (117 cps, 39.319%), ETA: 22h 32m 58s [00:38:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:38:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1244.09 / 1984 chunks (115 cps, 39.321%), ETA: 22h 56m 54s [00:38:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1244.13 / 1984 chunks (113 cps, 39.323%), ETA: 23h 17m 23s [00:38:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1244.15 / 1984 chunks (113 cps, 39.324%), ETA: 23h 27m 46s [00:38:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1244.18 / 1984 chunks (112 cps, 39.326%), ETA: 23h 36m 4s [00:38:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1244.2 / 1984 chunks (112 cps, 39.328%), ETA: 23h 35m 49s [00:38:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1244.23 / 1984 chunks (112 cps, 39.33%), ETA: 23h 35m 26s [00:39:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1244.26 / 1984 chunks (112 cps, 39.331%), ETA: 23h 37m 10s [00:39:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1244.29 / 1984 chunks (113 cps, 39.333%), ETA: 23h 25m 40s [00:39:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1244.63 / 1984 chunks (139 cps, 39.354%), ETA: 18h 57m 15s [00:39:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1244.65 / 1984 chunks (139 cps, 39.356%), ETA: 18h 57m 14s [00:39:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1244.68 / 1984 chunks (139 cps, 39.358%), ETA: 18h 56m 45s [00:39:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1244.7 / 1984 chunks (139 cps, 39.359%), ETA: 19h 1m 9s [00:39:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1244.73 / 1984 chunks (137 cps, 39.361%), ETA: 19h 13m 38s [00:39:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1244.75 / 1984 chunks (138 cps, 39.362%), ETA: 19h 9m 42s [00:39:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1244.77 / 1984 chunks (137 cps, 39.364%), ETA: 19h 20m 55s [00:39:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:39:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1244.8 / 1984 chunks (138 cps, 39.366%), ETA: 19h 10m 15s [00:39:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1244.83 / 1984 chunks (139 cps, 39.367%), ETA: 19h 3m 4s [00:39:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1244.85 / 1984 chunks (139 cps, 39.369%), ETA: 18h 56m 41s [00:39:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1244.88 / 1984 chunks (138 cps, 39.371%), ETA: 19h 6m 42s [00:39:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1244.91 / 1984 chunks (139 cps, 39.372%), ETA: 19h 3m 27s [00:39:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1244.93 / 1984 chunks (137 cps, 39.374%), ETA: 19h 15m 1s [00:39:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1244.96 / 1984 chunks (137 cps, 39.376%), ETA: 19h 19m 21s [00:39:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1245.01 / 1984 chunks (139 cps, 39.379%), ETA: 18h 59m 48s [00:39:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1245.03 / 1984 chunks (137 cps, 39.38%), ETA: 19h 20m 5s [00:39:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1245.05 / 1984 chunks (134 cps, 39.381%), ETA: 19h 40m 14s [00:39:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1245.07 / 1984 chunks (131 cps, 39.383%), ETA: 20h 6m 17s [00:39:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1245.11 / 1984 chunks (129 cps, 39.385%), ETA: 20h 25m 58s [00:39:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1245.12 / 1984 chunks (127 cps, 39.386%), ETA: 20h 46m 49s [00:39:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:39:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1245.15 / 1984 chunks (125 cps, 39.388%), ETA: 21h 5m 0s [00:39:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1245.17 / 1984 chunks (125 cps, 39.389%), ETA: 21h 10m 57s [00:40:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1245.19 / 1984 chunks (124 cps, 39.39%), ETA: 21h 17m 48s [00:40:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1245.22 / 1984 chunks (123 cps, 39.39%), ETA: 21h 24m 36s [00:40:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1245.24 / 1984 chunks (123 cps, 39.39%), ETA: 21h 23m 52s [00:40:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1245.26 / 1984 chunks (124 cps, 39.39%), ETA: 21h 21m 38s [00:40:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1245.29 / 1984 chunks (124 cps, 39.4%), ETA: 21h 15m 23s [00:40:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1245.31 / 1984 chunks (124 cps, 39.4%), ETA: 21h 21m 59s [00:40:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1245.34 / 1984 chunks (124 cps, 39.4%), ETA: 21h 21m 30s [00:40:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1245.36 / 1984 chunks (124 cps, 39.401%), ETA: 21h 12m 38s [00:40:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1245.39 / 1984 chunks (124 cps, 39.403%), ETA: 21h 15m 45s [00:40:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1245.62 / 1984 chunks (149 cps, 39.417%), ETA: 17h 45m 44s [00:40:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1245.66 / 1984 chunks (151 cps, 39.42%), ETA: 17h 31m 2s [00:40:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1245.668 / 1984 chunks (151 cps, 39.42%), ETA: 17h 26m 54s [00:40:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1245.69 / 1984 chunks (146 cps, 39.422%), ETA: 18h 2m 55s [00:40:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1245.73 / 1984 chunks (148 cps, 39.424%), ETA: 17h 49m 32s [00:40:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1245.74 / 1984 chunks (148 cps, 39.425%), ETA: 17h 49m 58s [00:40:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1245.78 / 1984 chunks (149 cps, 39.427%), ETA: 17h 42m 15s [00:40:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:40:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1245.8 / 1984 chunks (148 cps, 39.429%), ETA: 17h 50m 58s [00:40:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1245.83 / 1984 chunks (148 cps, 39.43%), ETA: 17h 48m 40s [00:40:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1245.86 / 1984 chunks (150 cps, 39.432%), ETA: 17h 38m 14s [00:40:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1245.88 / 1984 chunks (149 cps, 39.434%), ETA: 17h 41m 25s [00:40:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1245.91 / 1984 chunks (150 cps, 39.436%), ETA: 17h 37m 37s [00:40:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1245.93 / 1984 chunks (144 cps, 39.437%), ETA: 18h 21m 16s [00:40:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1245.97 / 1984 chunks (141 cps, 39.44%), ETA: 18h 40m 47s [00:41:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1246 / 1984 chunks (138 cps, 39.441%), ETA: 19h 3m 39s [00:41:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1246.02 / 1984 chunks (136 cps, 39.443%), ETA: 19h 25m 30s [00:41:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1246.04 / 1984 chunks (133 cps, 39.444%), ETA: 19h 46m 35s [00:41:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1246.07 / 1984 chunks (131 cps, 39.446%), ETA: 20h 6m 21s [00:41:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1246.09 / 1984 chunks (127 cps, 39.447%), ETA: 20h 45m 55s [00:41:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1246.13 / 1984 chunks (124 cps, 39.45%), ETA: 21h 19m 16s [00:41:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:41:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1246.18 / 1984 chunks (120 cps, 39.453%), ETA: 21h 55m 40s [00:41:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1246.21 / 1984 chunks (118 cps, 39.455%), ETA: 22h 26m 11s [00:41:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1246.23 / 1984 chunks (116 cps, 39.456%), ETA: 22h 42m 27s [00:41:26] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1246.26 / 1984 chunks (117 cps, 39.458%), ETA: 22h 37m 39s [00:41:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1246.28 / 1984 chunks (117 cps, 39.459%), ETA: 22h 33m 6s [00:41:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1246.31 / 1984 chunks (115 cps, 39.461%), ETA: 22h 49m 38s [00:41:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1246.33 / 1984 chunks (116 cps, 39.462%), ETA: 22h 45m 58s [00:41:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1246.35 / 1984 chunks (115 cps, 39.464%), ETA: 22h 50m 57s [00:41:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1246.38 / 1984 chunks (117 cps, 39.466%), ETA: 22h 31m 44s [00:41:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1246.51 / 1984 chunks (124 cps, 39.474%), ETA: 21h 12m 19s [00:41:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1246.53 / 1984 chunks (124 cps, 39.475%), ETA: 21h 14m 17s [00:41:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1246.57 / 1984 chunks (127 cps, 39.478%), ETA: 20h 43m 33s [00:41:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1246.61 / 1984 chunks (129 cps, 39.48%), ETA: 20h 27m 23s [00:41:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1246.62 / 1984 chunks (127 cps, 39.481%), ETA: 20h 46m 54s [00:41:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1246.64 / 1984 chunks (127 cps, 39.482%), ETA: 20h 49m 17s [00:41:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1246.67 / 1984 chunks (125 cps, 39.484%), ETA: 21h 1m 50s [00:41:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1246.69 / 1984 chunks (126 cps, 39.485%), ETA: 20h 51m 15s [00:41:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1246.73 / 1984 chunks (128 cps, 39.488%), ETA: 20h 35m 3s [00:42:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:42:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1246.76 / 1984 chunks (127 cps, 39.489%), ETA: 20h 46m 7s [00:42:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1246.8 / 1984 chunks (128 cps, 39.492%), ETA: 20h 38m 43s [00:42:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1246.82 / 1984 chunks (128 cps, 39.493%), ETA: 20h 38m 34s [00:42:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1246.85 / 1984 chunks (129 cps, 39.495%), ETA: 20h 22m 6s [00:42:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1246.87 / 1984 chunks (129 cps, 39.497%), ETA: 20h 24m 41s [00:42:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1246.9 / 1984 chunks (129 cps, 39.498%), ETA: 20h 22m 1s [00:42:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1246.93 / 1984 chunks (130 cps, 39.5%), ETA: 20h 19m 39s [00:42:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1246.95 / 1984 chunks (130 cps, 39.502%), ETA: 20h 15m 1s [00:42:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1246.98 / 1984 chunks (130 cps, 39.503%), ETA: 20h 13m 53s [00:42:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1247.01 / 1984 chunks (131 cps, 39.506%), ETA: 20h 7m 58s [00:42:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1247.03 / 1984 chunks (129 cps, 39.507%), ETA: 20h 28m 56s [00:42:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1247.07 / 1984 chunks (127 cps, 39.51%), ETA: 20h 48m 1s [00:42:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1247.1 / 1984 chunks (123 cps, 39.511%), ETA: 21h 20m 59s [00:42:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1247.12 / 1984 chunks (121 cps, 39.513%), ETA: 21h 41m 37s [00:42:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1247.15 / 1984 chunks (120 cps, 39.514%), ETA: 22h 2m 4s [00:42:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1247.17 / 1984 chunks (118 cps, 39.516%), ETA: 22h 24m 7s [00:42:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:42:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1247.2 / 1984 chunks (116 cps, 39.517%), ETA: 22h 43m 48s [00:42:42] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1247.22 / 1984 chunks (114 cps, 39.519%), ETA: 23h 5m 58s [00:42:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1247.25 / 1984 chunks (115 cps, 39.521%), ETA: 22h 49m 55s [00:42:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1247.259 / 1984 chunks (114 cps, 39.521%), ETA: 23h 8m 15s [00:42:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1247.287 / 1984 chunks (114 cps, 39.523%), ETA: 23h 4m 48s [00:42:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1247.32 / 1984 chunks (117 cps, 39.525%), ETA: 22h 29m 15s [00:42:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1247.34 / 1984 chunks (117 cps, 39.527%), ETA: 22h 29m 45s [00:42:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1247.35 / 1984 chunks (115 cps, 39.527%), ETA: 22h 49m 16s [00:42:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1247.38 / 1984 chunks (115 cps, 39.529%), ETA: 22h 54m 51s [00:42:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1247.4 / 1984 chunks (114 cps, 39.53%), ETA: 23h 3m 7s [00:43:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1247.54 / 1984 chunks (128 cps, 39.539%), ETA: 20h 39m 0s [00:43:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1247.57 / 1984 chunks (127 cps, 39.541%), ETA: 20h 43m 41s [00:43:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1247.61 / 1984 chunks (128 cps, 39.543%), ETA: 20h 37m 52s [00:43:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:43:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1247.63 / 1984 chunks (128 cps, 39.545%), ETA: 20h 33m 52s [00:43:11] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1247.66 / 1984 chunks (128 cps, 39.546%), ETA: 20h 38m 16s [00:43:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1247.68 / 1984 chunks (126 cps, 39.548%), ETA: 20h 49m 12s [00:43:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1247.7 / 1984 chunks (127 cps, 39.549%), ETA: 20h 47m 9s [00:43:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1247.73 / 1984 chunks (125 cps, 39.551%), ETA: 21h 7m 27s [00:43:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1247.76 / 1984 chunks (125 cps, 39.553%), ETA: 21h 6m 59s [00:43:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1247.78 / 1984 chunks (123 cps, 39.554%), ETA: 21h 25m 13s [00:43:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1247.8 / 1984 chunks (123 cps, 39.556%), ETA: 21h 20m 17s [00:43:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1247.83 / 1984 chunks (124 cps, 39.557%), ETA: 21h 13m 23s [00:43:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1247.85 / 1984 chunks (124 cps, 39.559%), ETA: 21h 13m 20s [00:43:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1247.88 / 1984 chunks (124 cps, 39.561%), ETA: 21h 15m 57s [00:43:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1247.91 / 1984 chunks (124 cps, 39.562%), ETA: 21h 13m 50s [00:43:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:43:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1247.92 / 1984 chunks (123 cps, 39.563%), ETA: 21h 19m 26s [00:43:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1247.96 / 1984 chunks (124 cps, 39.565%), ETA: 21h 13m 46s [00:43:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1247.98 / 1984 chunks (125 cps, 39.567%), ETA: 21h 1m 9s [00:43:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1248 / 1984 chunks (125 cps, 39.568%), ETA: 21h 7m 38s [00:43:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1248.02 / 1984 chunks (123 cps, 39.57%), ETA: 21h 28m 27s [00:43:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1248.05 / 1984 chunks (120 cps, 39.572%), ETA: 21h 57m 31s [00:43:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1248.08 / 1984 chunks (118 cps, 39.573%), ETA: 22h 20m 46s [00:43:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1248.1 / 1984 chunks (116 cps, 39.575%), ETA: 22h 41m 13s [00:43:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1248.13 / 1984 chunks (115 cps, 39.576%), ETA: 22h 46m 56s [00:44:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1248.16 / 1984 chunks (116 cps, 39.578%), ETA: 22h 46m 35s [00:44:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1248.18 / 1984 chunks (115 cps, 39.58%), ETA: 22h 52m 52s [00:44:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1248.2 / 1984 chunks (115 cps, 39.581%), ETA: 22h 56m 57s [00:44:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1248.22 / 1984 chunks (115 cps, 39.582%), ETA: 22h 56m 41s [00:44:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1248.25 / 1984 chunks (115 cps, 39.584%), ETA: 22h 58m 5s [00:44:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1248.27 / 1984 chunks (115 cps, 39.585%), ETA: 22h 51m 35s [00:44:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1248.3 / 1984 chunks (114 cps, 39.587%), ETA: 23h 8m 36s [00:44:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1248.63 / 1984 chunks (140 cps, 39.608%), ETA: 18h 50m 33s [00:44:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:44:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1248.66 / 1984 chunks (141 cps, 39.61%), ETA: 18h 37m 46s [00:44:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1248.67 / 1984 chunks (139 cps, 39.611%), ETA: 18h 57m 12s [00:44:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1248.7 / 1984 chunks (138 cps, 39.612%), ETA: 19h 50s [00:44:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1248.72 / 1984 chunks (139 cps, 39.614%), ETA: 18h 58m 33s [00:44:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1248.74 / 1984 chunks (138 cps, 39.615%), ETA: 19h 1m 21s [00:44:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1248.77 / 1984 chunks (138 cps, 39.617%), ETA: 19h 39s [00:44:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1248.79 / 1984 chunks (137 cps, 39.618%), ETA: 19h 12m 34s [00:44:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1248.82 / 1984 chunks (137 cps, 39.62%), ETA: 19h 15m 12s [00:44:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1248.85 / 1984 chunks (139 cps, 39.622%), ETA: 18h 58m 1s [00:44:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1248.87 / 1984 chunks (138 cps, 39.624%), ETA: 19h 2m 42s [00:44:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1248.9 / 1984 chunks (138 cps, 39.625%), ETA: 19h 4m 57s [00:44:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1248.92 / 1984 chunks (137 cps, 39.627%), ETA: 19h 10m 58s [00:44:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1248.95 / 1984 chunks (136 cps, 39.628%), ETA: 19h 17m 28s [00:44:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1248.97 / 1984 chunks (137 cps, 39.63%), ETA: 19h 14m 14s [00:44:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1249 / 1984 chunks (138 cps, 39.631%), ETA: 19h 22s [00:44:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1249.02 / 1984 chunks (135 cps, 39.633%), ETA: 19h 25m 17s [00:44:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:44:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1249.05 / 1984 chunks (133 cps, 39.635%), ETA: 19h 49m 38s [00:45:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1249.09 / 1984 chunks (130 cps, 39.637%), ETA: 20h 11m 46s [00:45:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1249.11 / 1984 chunks (128 cps, 39.639%), ETA: 20h 31m 26s [00:45:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1249.14 / 1984 chunks (126 cps, 39.641%), ETA: 20h 50m 41s [00:45:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1249.16 / 1984 chunks (127 cps, 39.642%), ETA: 20h 43m 4s [00:45:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1249.19 / 1984 chunks (125 cps, 39.643%), ETA: 20h 57m 10s [00:45:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1249.21 / 1984 chunks (126 cps, 39.645%), ETA: 20h 56m 20s [00:45:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1249.23 / 1984 chunks (125 cps, 39.647%), ETA: 21h 4m 45s [00:45:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1249.26 / 1984 chunks (125 cps, 39.648%), ETA: 21h 1m 58s [00:45:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1249.29 / 1984 chunks (127 cps, 39.65%), ETA: 20h 46m 38s [00:45:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1249.32 / 1984 chunks (126 cps, 39.652%), ETA: 20h 52m 11s [00:45:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1249.34 / 1984 chunks (127 cps, 39.653%), ETA: 20h 44m 29s [00:45:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1249.37 / 1984 chunks (127 cps, 39.655%), ETA: 20h 45m 52s [00:45:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1249.39 / 1984 chunks (127 cps, 39.656%), ETA: 20h 38m 16s [00:45:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1249.62 / 1984 chunks (149 cps, 39.671%), ETA: 17h 37m 7s [00:45:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:45:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1249.64 / 1984 chunks (151 cps, 39.673%), ETA: 17h 27m 42s [00:45:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1249.68 / 1984 chunks (154 cps, 39.675%), ETA: 17h 7m 26s [00:45:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1249.7 / 1984 chunks (151 cps, 39.676%), ETA: 17h 24m 36s [00:45:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1249.72 / 1984 chunks (150 cps, 39.678%), ETA: 17h 28m 48s [00:45:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1249.75 / 1984 chunks (150 cps, 39.679%), ETA: 17h 29m 35s [00:45:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1249.79 / 1984 chunks (153 cps, 39.682%), ETA: 17h 11m 23s [00:45:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1249.82 / 1984 chunks (153 cps, 39.684%), ETA: 17h 13m 15s [00:45:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1249.827 / 1984 chunks (152 cps, 39.684%), ETA: 17h 17m 53s [00:45:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1249.856 / 1984 chunks (153 cps, 39.686%), ETA: 17h 12m 17s [00:45:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1249.87 / 1984 chunks (150 cps, 39.687%), ETA: 17h 31m 12s [00:46:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1249.9 / 1984 chunks (154 cps, 39.689%), ETA: 17h 7m 31s [00:46:02] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1249.92 / 1984 chunks (150 cps, 39.69%), ETA: 17h 33m 14s [00:46:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1249.94 / 1984 chunks (146 cps, 39.691%), ETA: 17h 58m 32s [00:46:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1249.97 / 1984 chunks (143 cps, 39.693%), ETA: 18h 19m 18s [00:46:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1249.99 / 1984 chunks (140 cps, 39.694%), ETA: 18h 49m 47s [00:46:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1250.01 / 1984 chunks (137 cps, 39.696%), ETA: 19h 14m 46s [00:46:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1250.04 / 1984 chunks (134 cps, 39.697%), ETA: 19h 37m 17s [00:46:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:46:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1250.08 / 1984 chunks (131 cps, 39.7%), ETA: 20h 18s [00:46:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1250.1 / 1984 chunks (129 cps, 39.702%), ETA: 20h 21m 32s [00:46:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1250.13 / 1984 chunks (127 cps, 39.704%), ETA: 20h 41m 50s [00:46:24] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1250.16 / 1984 chunks (125 cps, 39.705%), ETA: 21h 1m 36s [00:46:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1250.17 / 1984 chunks (122 cps, 39.706%), ETA: 21h 28m 11s [00:46:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1250.2 / 1984 chunks (120 cps, 39.707%), ETA: 21h 57m 13s [00:46:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1250.22 / 1984 chunks (117 cps, 39.709%), ETA: 22h 23m 24s [00:46:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1250.24 / 1984 chunks (118 cps, 39.711%), ETA: 22h 17m 7s [00:46:36] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1250.28 / 1984 chunks (120 cps, 39.713%), ETA: 21h 57m 2s [00:46:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1250.31 / 1984 chunks (120 cps, 39.715%), ETA: 21h 54m 38s [00:46:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1250.33 / 1984 chunks (120 cps, 39.716%), ETA: 21h 58m 1s [00:46:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1250.35 / 1984 chunks (120 cps, 39.717%), ETA: 21h 58m 2s [00:46:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1250.37 / 1984 chunks (119 cps, 39.719%), ETA: 21h 58m 57s [00:46:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1250.4 / 1984 chunks (120 cps, 39.72%), ETA: 21h 48m 25s [00:46:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1250.52 / 1984 chunks (129 cps, 39.728%), ETA: 20h 22m 14s [00:46:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1250.55 / 1984 chunks (128 cps, 39.73%), ETA: 20h 32m 22s [00:46:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:46:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1250.57 / 1984 chunks (128 cps, 39.731%), ETA: 20h 34m 46s [00:46:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1250.61 / 1984 chunks (130 cps, 39.734%), ETA: 20h 11m 11s [00:46:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1250.65 / 1984 chunks (133 cps, 39.736%), ETA: 19h 48m 33s [00:47:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1250.67 / 1984 chunks (132 cps, 39.738%), ETA: 19h 49m 16s [00:47:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1250.7 / 1984 chunks (130 cps, 39.739%), ETA: 20h 7m 55s [00:47:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1250.72 / 1984 chunks (128 cps, 39.741%), ETA: 20h 26m 33s [00:47:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1250.75 / 1984 chunks (128 cps, 39.743%), ETA: 20h 29m 48s [00:47:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1250.78 / 1984 chunks (128 cps, 39.745%), ETA: 20h 32m 46s [00:47:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1250.82 / 1984 chunks (132 cps, 39.747%), ETA: 19h 51m 28s [00:47:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1250.84 / 1984 chunks (130 cps, 39.749%), ETA: 20h 7m 0s [00:47:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1250.87 / 1984 chunks (130 cps, 39.75%), ETA: 20h 10m 13s [00:47:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1250.89 / 1984 chunks (130 cps, 39.752%), ETA: 20h 14m 17s [00:47:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:47:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1250.91 / 1984 chunks (129 cps, 39.753%), ETA: 20h 18m 1s [00:47:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1250.92 / 1984 chunks (128 cps, 39.754%), ETA: 20h 26m 47s [00:47:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1250.952 / 1984 chunks (129 cps, 39.756%), ETA: 20h 22m 7s [00:47:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1250.97 / 1984 chunks (129 cps, 39.757%), ETA: 20h 18m 21s [00:47:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1251 / 1984 chunks (129 cps, 39.758%), ETA: 20h 18m 11s [00:47:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1251.02 / 1984 chunks (126 cps, 39.76%), ETA: 20h 45m 25s [00:47:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1251.04 / 1984 chunks (124 cps, 39.761%), ETA: 21h 11m 23s [00:47:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1251.06 / 1984 chunks (122 cps, 39.762%), ETA: 21h 31m 46s [00:47:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1251.08 / 1984 chunks (119 cps, 39.763%), ETA: 22h 1m 59s [00:47:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1251.12 / 1984 chunks (117 cps, 39.767%), ETA: 22h 27m 42s [00:47:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1251.17 / 1984 chunks (115 cps, 39.769%), ETA: 22h 46m 50s [00:47:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1251.2 / 1984 chunks (112 cps, 39.771%), ETA: 23h 21m 4s [00:47:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1251.22 / 1984 chunks (112 cps, 39.773%), ETA: 23h 30m 35s [00:47:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1251.25 / 1984 chunks (111 cps, 39.774%), ETA: 23h 32m 40s [00:48:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1251.27 / 1984 chunks (111 cps, 39.776%), ETA: 23h 43m 0s [00:48:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1251.29 / 1984 chunks (110 cps, 39.777%), ETA: 23h 55m 23s [00:48:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:48:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1251.32 / 1984 chunks (111 cps, 39.779%), ETA: 23h 36m 48s [00:48:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1251.35 / 1984 chunks (110 cps, 39.781%), ETA: 23h 55m 52s [00:48:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1251.39 / 1984 chunks (110 cps, 39.783%), ETA: 23h 54m 15s [00:48:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1251.54 / 1984 chunks (121 cps, 39.793%), ETA: 21h 41m 58s [00:48:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1251.57 / 1984 chunks (121 cps, 39.795%), ETA: 21h 44m 59s [00:48:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1251.59 / 1984 chunks (121 cps, 39.796%), ETA: 21h 36m 53s [00:48:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1251.59 / 1984 chunks (119 cps, 39.796%), ETA: 22h 4m 15s [00:48:27] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1251.63 / 1984 chunks (119 cps, 39.799%), ETA: 21h 59m 23s [00:48:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1251.65 / 1984 chunks (120 cps, 39.8%), ETA: 21h 55m 57s [00:48:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1251.67 / 1984 chunks (118 cps, 39.801%), ETA: 22h 8m 7s [00:48:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1251.7 / 1984 chunks (118 cps, 39.803%), ETA: 22h 12m 37s [00:48:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1251.72 / 1984 chunks (118 cps, 39.805%), ETA: 22h 17m 34s [00:48:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1251.76 / 1984 chunks (118 cps, 39.807%), ETA: 22h 12m 54s [00:48:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1251.77 / 1984 chunks (118 cps, 39.808%), ETA: 22h 10m 18s [00:48:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:48:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1251.8 / 1984 chunks (119 cps, 39.81%), ETA: 21h 57m 3s [00:48:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1251.83 / 1984 chunks (119 cps, 39.811%), ETA: 21h 59m 16s [00:48:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1251.85 / 1984 chunks (119 cps, 39.813%), ETA: 22h 5m 6s [00:48:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1251.87 / 1984 chunks (118 cps, 39.814%), ETA: 22h 9m 54s [00:48:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1251.9 / 1984 chunks (118 cps, 39.816%), ETA: 22h 12m 3s [00:48:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1251.92 / 1984 chunks (118 cps, 39.817%), ETA: 22h 14m 33s [00:48:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1251.95 / 1984 chunks (117 cps, 39.819%), ETA: 22h 24m 25s [00:49:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1251.97 / 1984 chunks (117 cps, 39.82%), ETA: 22h 19m 54s [00:49:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1252 / 1984 chunks (117 cps, 39.822%), ETA: 22h 18m 48s [00:49:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1252.04 / 1984 chunks (116 cps, 39.825%), ETA: 22h 36m 42s [00:49:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1252.05 / 1984 chunks (114 cps, 39.825%), ETA: 22h 57m 44s [00:49:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1252.07 / 1984 chunks (112 cps, 39.827%), ETA: 23h 18m 44s [00:49:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1252.09 / 1984 chunks (111 cps, 39.828%), ETA: 23h 40m 43s [00:49:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1252.12 / 1984 chunks (108 cps, 39.83%), ETA: 24h 14m 50s [00:49:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1252.15 / 1984 chunks (110 cps, 39.832%), ETA: 23h 50m 54s [00:49:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1252.17 / 1984 chunks (110 cps, 39.833%), ETA: 23h 51m 21s [00:49:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:49:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1252.21 / 1984 chunks (110 cps, 39.835%), ETA: 23h 54m 57s [00:49:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1252.216 / 1984 chunks (108 cps, 39.836%), ETA: 24h 17m 6s [00:49:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1252.244 / 1984 chunks (108 cps, 39.838%), ETA: 24h 19m 46s [00:49:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1252.26 / 1984 chunks (107 cps, 39.839%), ETA: 24h 23m 37s [00:49:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1252.29 / 1984 chunks (107 cps, 39.84%), ETA: 24h 26m 50s [00:49:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1252.62 / 1984 chunks (134 cps, 39.86%), ETA: 19h 36m 15s [00:49:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1252.64 / 1984 chunks (137 cps, 39.863%), ETA: 19h 8m 57s [00:49:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1252.69 / 1984 chunks (141 cps, 39.866%), ETA: 18h 36m 44s [00:49:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1252.69 / 1984 chunks (138 cps, 39.866%), ETA: 18h 56m 25s [00:49:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1252.72 / 1984 chunks (138 cps, 39.868%), ETA: 19h 2m 23s [00:49:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1252.74 / 1984 chunks (137 cps, 39.869%), ETA: 19h 6m 41s [00:49:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1252.77 / 1984 chunks (136 cps, 39.871%), ETA: 19h 17m 21s [00:49:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1252.79 / 1984 chunks (135 cps, 39.873%), ETA: 19h 25m 53s [00:49:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1252.82 / 1984 chunks (134 cps, 39.874%), ETA: 19h 32m 17s [00:49:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1252.84 / 1984 chunks (133 cps, 39.876%), ETA: 19h 38m 57s [00:49:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1252.87 / 1984 chunks (136 cps, 39.878%), ETA: 19h 15m 28s [00:50:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:50:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1252.9 / 1984 chunks (137 cps, 39.879%), ETA: 19h 6m 31s [00:50:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1252.92 / 1984 chunks (137 cps, 39.881%), ETA: 19h 6m 40s [00:50:06] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1252.95 / 1984 chunks (139 cps, 39.882%), ETA: 18h 47m 50s [00:50:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1252.97 / 1984 chunks (138 cps, 39.884%), ETA: 18h 55m 16s [00:50:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1252.99 / 1984 chunks (137 cps, 39.885%), ETA: 19h 7m 27s [00:50:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1253.02 / 1984 chunks (135 cps, 39.887%), ETA: 19h 25m 36s [00:50:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1253.04 / 1984 chunks (133 cps, 39.889%), ETA: 19h 45m 58s [00:50:17] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1253.07 / 1984 chunks (130 cps, 39.89%), ETA: 20h 6m 55s [00:50:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1253.09 / 1984 chunks (128 cps, 39.892%), ETA: 20h 28m 32s [00:50:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1253.12 / 1984 chunks (126 cps, 39.893%), ETA: 20h 48m 35s [00:50:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1253.14 / 1984 chunks (126 cps, 39.895%), ETA: 20h 46m 35s [00:50:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1253.17 / 1984 chunks (126 cps, 39.896%), ETA: 20h 45m 54s [00:50:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1253.19 / 1984 chunks (126 cps, 39.898%), ETA: 20h 48m 35s [00:50:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:50:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1253.21 / 1984 chunks (127 cps, 39.899%), ETA: 20h 35m 36s [00:50:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1253.24 / 1984 chunks (126 cps, 39.901%), ETA: 20h 44m 16s [00:50:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1253.26 / 1984 chunks (126 cps, 39.902%), ETA: 20h 44m 38s [00:50:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1253.29 / 1984 chunks (125 cps, 39.904%), ETA: 20h 55m 30s [00:50:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1253.31 / 1984 chunks (126 cps, 39.906%), ETA: 20h 45m 58s [00:50:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1253.34 / 1984 chunks (126 cps, 39.907%), ETA: 20h 42m 40s [00:50:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1253.36 / 1984 chunks (126 cps, 39.909%), ETA: 20h 49m 16s [00:50:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1253.39 / 1984 chunks (126 cps, 39.911%), ETA: 20h 47m 5s [00:50:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1253.62 / 1984 chunks (150 cps, 39.93%), ETA: 17h 24m 39s [00:50:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1253.64 / 1984 chunks (150 cps, 39.93%), ETA: 17h 26m 38s [00:50:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1253.67 / 1984 chunks (150 cps, 39.93%), ETA: 17h 27m 54s [00:50:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1253.71 / 1984 chunks (149 cps, 39.931%), ETA: 17h 33m 2s [00:51:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:51:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1253.73 / 1984 chunks (151 cps, 39.932%), ETA: 17h 17m 50s [00:51:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1253.75 / 1984 chunks (149 cps, 39.933%), ETA: 17h 33m 56s [00:51:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1253.78 / 1984 chunks (149 cps, 39.936%), ETA: 17h 31m 51s [00:51:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1253.8 / 1984 chunks (149 cps, 39.937%), ETA: 17h 35m 51s [00:51:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1253.807 / 1984 chunks (147 cps, 39.937%), ETA: 17h 46m 50s [00:51:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1253.831 / 1984 chunks (148 cps, 39.939%), ETA: 17h 44m 45s [00:51:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1253.85 / 1984 chunks (146 cps, 39.94%), ETA: 17h 54m 39s [00:51:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1253.88 / 1984 chunks (146 cps, 39.942%), ETA: 17h 56m 44s [00:51:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1253.91 / 1984 chunks (146 cps, 39.944%), ETA: 17h 55m 10s [00:51:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1253.911 / 1984 chunks (143 cps, 39.944%), ETA: 18h 16m 11s [00:51:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1253.935 / 1984 chunks (141 cps, 39.945%), ETA: 18h 35m 49s [00:51:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1253.96 / 1984 chunks (138 cps, 39.947%), ETA: 18h 55m 37s [00:51:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1254 / 1984 chunks (136 cps, 39.95%), ETA: 19h 14m 19s [00:51:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1254.008 / 1984 chunks (134 cps, 39.95%), ETA: 19h 34m 54s [00:51:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1254.03 / 1984 chunks (131 cps, 39.951%), ETA: 19h 59m 13s [00:51:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1254.05 / 1984 chunks (129 cps, 39.953%), ETA: 20h 18m 3s [00:51:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:51:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1254.1 / 1984 chunks (125 cps, 39.956%), ETA: 20h 57m 45s [00:51:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1254.14 / 1984 chunks (123 cps, 39.958%), ETA: 21h 19m 43s [00:51:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1254.16 / 1984 chunks (121 cps, 39.96%), ETA: 21h 38m 54s [00:51:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1254.18 / 1984 chunks (119 cps, 39.961%), ETA: 22h 1m 47s [00:51:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1254.2 / 1984 chunks (117 cps, 39.963%), ETA: 22h 23m 50s [00:51:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1254.23 / 1984 chunks (117 cps, 39.964%), ETA: 22h 19m 31s [00:51:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1254.25 / 1984 chunks (117 cps, 39.965%), ETA: 22h 17m 53s [00:51:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1254.29 / 1984 chunks (117 cps, 39.968%), ETA: 22h 15m 28s [00:51:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1254.31 / 1984 chunks (117 cps, 39.969%), ETA: 22h 17m 13s [00:52:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1254.34 / 1984 chunks (118 cps, 39.971%), ETA: 22h 12m 4s [00:52:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1254.36 / 1984 chunks (116 cps, 39.972%), ETA: 22h 29m 7s [00:52:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1254.38 / 1984 chunks (116 cps, 39.974%), ETA: 22h 27m 55s [00:52:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1254.51 / 1984 chunks (126 cps, 39.982%), ETA: 20h 46m 17s [00:52:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1254.54 / 1984 chunks (126 cps, 39.984%), ETA: 20h 41m 2s [00:52:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1254.56 / 1984 chunks (127 cps, 39.986%), ETA: 20h 36m 39s [00:52:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1254.59 / 1984 chunks (128 cps, 39.987%), ETA: 20h 24m 27s [00:52:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:52:17] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1254.63 / 1984 chunks (128 cps, 39.989%), ETA: 20h 22m 32s [00:52:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1254.65 / 1984 chunks (128 cps, 39.991%), ETA: 20h 21m 17s [00:52:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1254.68 / 1984 chunks (129 cps, 39.993%), ETA: 20h 13m 1s [00:52:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1254.71 / 1984 chunks (130 cps, 39.995%), ETA: 20h 8m 49s [00:52:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1254.74 / 1984 chunks (128 cps, 39.996%), ETA: 20h 26m 5s [00:52:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1254.76 / 1984 chunks (126 cps, 39.998%), ETA: 20h 44m 21s [00:52:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1254.8 / 1984 chunks (126 cps, 40%), ETA: 20h 42m 9s [00:52:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1254.84 / 1984 chunks (128 cps, 40.003%), ETA: 20h 22m 9s [00:52:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1254.87 / 1984 chunks (129 cps, 40.005%), ETA: 20h 16m 26s [00:52:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1254.89 / 1984 chunks (130 cps, 40.006%), ETA: 20h 7m 10s [00:52:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1254.91 / 1984 chunks (129 cps, 40.008%), ETA: 20h 12m 52s [00:52:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1254.94 / 1984 chunks (129 cps, 40.009%), ETA: 20h 12m 44s [00:52:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1254.96 / 1984 chunks (130 cps, 40.011%), ETA: 20h 8m 44s [00:52:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1254.99 / 1984 chunks (130 cps, 40.012%), ETA: 20h 9m 8s [00:52:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:52:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1255.01 / 1984 chunks (127 cps, 40.014%), ETA: 20h 38m 28s [00:52:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1255.04 / 1984 chunks (124 cps, 40.016%), ETA: 20h 59m 39s [00:52:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1255.06 / 1984 chunks (123 cps, 40.017%), ETA: 21h 19m 34s [00:53:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1255.08 / 1984 chunks (120 cps, 40.019%), ETA: 21h 45m 36s [00:53:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1255.11 / 1984 chunks (118 cps, 40.02%), ETA: 22h 6m 0s [00:53:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1255.13 / 1984 chunks (116 cps, 40.022%), ETA: 22h 32m 55s [00:53:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1255.17 / 1984 chunks (113 cps, 40.024%), ETA: 23h 10m 45s [00:53:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1255.21 / 1984 chunks (111 cps, 40.026%), ETA: 23h 29m 35s [00:53:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1255.24 / 1984 chunks (112 cps, 40.028%), ETA: 23h 15m 16s [00:53:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1255.27 / 1984 chunks (112 cps, 40.031%), ETA: 23h 14m 29s [00:53:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1255.3 / 1984 chunks (112 cps, 40.032%), ETA: 23h 20m 26s [00:53:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:53:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1255.32 / 1984 chunks (112 cps, 40.034%), ETA: 23h 17m 37s [00:53:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1255.34 / 1984 chunks (114 cps, 40.035%), ETA: 22h 56m 24s [00:53:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1255.37 / 1984 chunks (113 cps, 40.037%), ETA: 23h 19s [00:53:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1255.39 / 1984 chunks (114 cps, 40.038%), ETA: 22h 56m 35s [00:53:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1255.54 / 1984 chunks (126 cps, 40.048%), ETA: 20h 47m 52s [00:53:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1255.56 / 1984 chunks (125 cps, 40.049%), ETA: 20h 53m 36s [00:53:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1255.59 / 1984 chunks (125 cps, 40.051%), ETA: 20h 57m 4s [00:53:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1255.62 / 1984 chunks (125 cps, 40.053%), ETA: 20h 53m 24s [00:53:41] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1255.62 / 1984 chunks (123 cps, 40.053%), ETA: 21h 13m 30s [00:53:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1255.67 / 1984 chunks (126 cps, 40.056%), ETA: 20h 43m 49s [00:53:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1255.67 / 1984 chunks (124 cps, 40.056%), ETA: 20h 58m 55s [00:53:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1255.691 / 1984 chunks (122 cps, 40.057%), ETA: 21h 24m 32s [00:53:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1255.72 / 1984 chunks (122 cps, 40.059%), ETA: 21h 22m 31s [00:53:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1255.75 / 1984 chunks (122 cps, 40.061%), ETA: 21h 27m 54s [00:53:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1255.76 / 1984 chunks (121 cps, 40.062%), ETA: 21h 34m 3s [00:53:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:53:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1255.8 / 1984 chunks (123 cps, 40.064%), ETA: 21h 13m 47s [00:54:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1255.82 / 1984 chunks (122 cps, 40.066%), ETA: 21h 19m 24s [00:54:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1255.87 / 1984 chunks (123 cps, 40.069%), ETA: 21h 14m 32s [00:54:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1255.9 / 1984 chunks (123 cps, 40.07%), ETA: 21h 14m 16s [00:54:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1255.92 / 1984 chunks (122 cps, 40.072%), ETA: 21h 25m 0s [00:54:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1255.96 / 1984 chunks (124 cps, 40.075%), ETA: 21h 4m 17s [00:54:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1255.99 / 1984 chunks (122 cps, 40.076%), ETA: 21h 20m 29s [00:54:18] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1256 / 1984 chunks (121 cps, 40.077%), ETA: 21h 39m 21s [00:54:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1256.04 / 1984 chunks (119 cps, 40.079%), ETA: 21h 58m 23s [00:54:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1256.05 / 1984 chunks (117 cps, 40.08%), ETA: 22h 23m 31s [00:54:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1256.08 / 1984 chunks (113 cps, 40.082%), ETA: 23h 55s [00:54:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1256.11 / 1984 chunks (113 cps, 40.084%), ETA: 23h 3m 28s [00:54:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:54:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1256.13 / 1984 chunks (112 cps, 40.085%), ETA: 23h 20m 33s [00:54:34] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1256.14 / 1984 chunks (111 cps, 40.086%), ETA: 23h 27m 57s [00:54:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1256.17 / 1984 chunks (111 cps, 40.088%), ETA: 23h 27m 27s [00:54:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1256.2 / 1984 chunks (111 cps, 40.09%), ETA: 23h 28m 59s [00:54:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1256.23 / 1984 chunks (112 cps, 40.092%), ETA: 23h 17m 45s [00:54:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1256.25 / 1984 chunks (111 cps, 40.093%), ETA: 23h 31m 9s [00:54:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1256.27 / 1984 chunks (110 cps, 40.094%), ETA: 23h 38m 35s [00:54:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1256.3 / 1984 chunks (109 cps, 40.096%), ETA: 23h 50m 1s [00:54:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1256.63 / 1984 chunks (138 cps, 40.117%), ETA: 18h 57m 30s [00:54:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1256.65 / 1984 chunks (137 cps, 40.119%), ETA: 19h 20s [00:54:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1256.67 / 1984 chunks (137 cps, 40.12%), ETA: 19h 4m 13s [00:54:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1256.69 / 1984 chunks (137 cps, 40.121%), ETA: 19h 3m 2s [00:55:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1256.72 / 1984 chunks (136 cps, 40.123%), ETA: 19h 7m 48s [00:55:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1256.74 / 1984 chunks (137 cps, 40.125%), ETA: 19h 2m 3s [00:55:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1256.77 / 1984 chunks (136 cps, 40.126%), ETA: 19h 14m 48s [00:55:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:55:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1256.79 / 1984 chunks (137 cps, 40.128%), ETA: 19h 6m 32s [00:55:10] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1256.82 / 1984 chunks (137 cps, 40.13%), ETA: 19h 1m 52s [00:55:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1256.85 / 1984 chunks (137 cps, 40.131%), ETA: 18h 58m 53s [00:55:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1256.87 / 1984 chunks (137 cps, 40.133%), ETA: 19h 2m 18s [00:55:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1256.88 / 1984 chunks (135 cps, 40.133%), ETA: 19h 22m 44s [00:55:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1256.9 / 1984 chunks (133 cps, 40.135%), ETA: 19h 37m 14s [00:55:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1256.93 / 1984 chunks (132 cps, 40.136%), ETA: 19h 41m 42s [00:55:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1256.95 / 1984 chunks (133 cps, 40.138%), ETA: 19h 40m 5s [00:55:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1256.98 / 1984 chunks (132 cps, 40.14%), ETA: 19h 42m 8s [00:55:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1257.01 / 1984 chunks (132 cps, 40.142%), ETA: 19h 41m 22s [00:55:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1257.02 / 1984 chunks (130 cps, 40.142%), ETA: 20h 5m 37s [00:55:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1257.05 / 1984 chunks (128 cps, 40.144%), ETA: 20h 24m 51s [00:55:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1257.07 / 1984 chunks (125 cps, 40.145%), ETA: 20h 50m 19s [00:55:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1257.1 / 1984 chunks (122 cps, 40.147%), ETA: 21h 18m 19s [00:55:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:55:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1257.12 / 1984 chunks (120 cps, 40.149%), ETA: 21h 40m 8s [00:55:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1257.14 / 1984 chunks (121 cps, 40.15%), ETA: 21h 35m 38s [00:55:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1257.17 / 1984 chunks (122 cps, 40.152%), ETA: 21h 22m 49s [00:55:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1257.19 / 1984 chunks (122 cps, 40.153%), ETA: 21h 25m 23s [00:55:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1257.21 / 1984 chunks (123 cps, 40.155%), ETA: 21h 15m 39s [00:55:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1257.24 / 1984 chunks (121 cps, 40.156%), ETA: 21h 28m 5s [00:55:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1257.26 / 1984 chunks (121 cps, 40.158%), ETA: 21h 33m 24s [00:55:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1257.31 / 1984 chunks (123 cps, 40.16%), ETA: 21h 9m 9s [00:56:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1257.311 / 1984 chunks (124 cps, 40.161%), ETA: 21h 5m 55s [00:56:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1257.334 / 1984 chunks (123 cps, 40.162%), ETA: 21h 6m 33s [00:56:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1257.37 / 1984 chunks (123 cps, 40.164%), ETA: 21h 9m 43s [00:56:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1257.39 / 1984 chunks (122 cps, 40.166%), ETA: 21h 20m 54s [00:56:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1257.62 / 1984 chunks (143 cps, 40.18%), ETA: 18h 15m 12s [00:56:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:56:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1257.64 / 1984 chunks (142 cps, 40.182%), ETA: 18h 20m 8s [00:56:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1257.66 / 1984 chunks (143 cps, 40.183%), ETA: 18h 12m 3s [00:56:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1257.69 / 1984 chunks (147 cps, 40.185%), ETA: 17h 43m 17s [00:56:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1257.72 / 1984 chunks (146 cps, 40.187%), ETA: 17h 49m 55s [00:56:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1257.74 / 1984 chunks (147 cps, 40.188%), ETA: 17h 44m 4s [00:56:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1257.76 / 1984 chunks (147 cps, 40.19%), ETA: 17h 43m 32s [00:56:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1257.79 / 1984 chunks (145 cps, 40.191%), ETA: 17h 55m 42s [00:56:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1257.81 / 1984 chunks (144 cps, 40.193%), ETA: 18h 4m 54s [00:56:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1257.84 / 1984 chunks (146 cps, 40.194%), ETA: 17h 53m 12s [00:56:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1257.86 / 1984 chunks (144 cps, 40.196%), ETA: 18h 4m 43s [00:56:37] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1257.89 / 1984 chunks (145 cps, 40.197%), ETA: 17h 55m 51s [00:56:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1257.91 / 1984 chunks (145 cps, 40.199%), ETA: 18h 34s [00:56:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1257.93 / 1984 chunks (141 cps, 40.201%), ETA: 18h 27m 43s [00:56:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1257.96 / 1984 chunks (139 cps, 40.202%), ETA: 18h 47m 41s [00:56:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1258 / 1984 chunks (136 cps, 40.205%), ETA: 19h 7m 35s [00:56:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:56:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1258.006 / 1984 chunks (134 cps, 40.205%), ETA: 19h 27m 25s [00:56:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1258.045 / 1984 chunks (131 cps, 40.208%), ETA: 19h 50m 15s [00:56:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1258.07 / 1984 chunks (129 cps, 40.209%), ETA: 20h 12m 36s [00:56:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1258.09 / 1984 chunks (127 cps, 40.211%), ETA: 20h 34m 48s [00:56:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1258.12 / 1984 chunks (124 cps, 40.212%), ETA: 20h 55m 27s [00:57:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1258.14 / 1984 chunks (122 cps, 40.214%), ETA: 21h 20m 30s [00:57:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1258.16 / 1984 chunks (119 cps, 40.215%), ETA: 21h 50m 5s [00:57:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1258.18 / 1984 chunks (117 cps, 40.216%), ETA: 22h 13m 33s [00:57:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1258.21 / 1984 chunks (115 cps, 40.218%), ETA: 22h 35m 45s [00:57:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1258.24 / 1984 chunks (115 cps, 40.22%), ETA: 22h 35m 26s [00:57:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1258.27 / 1984 chunks (117 cps, 40.222%), ETA: 22h 15m 13s [00:57:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1258.29 / 1984 chunks (117 cps, 40.223%), ETA: 22h 11m 59s [00:57:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1258.31 / 1984 chunks (116 cps, 40.224%), ETA: 22h 29m 27s [00:57:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1258.33 / 1984 chunks (117 cps, 40.226%), ETA: 22h 20m 2s [00:57:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1258.35 / 1984 chunks (116 cps, 40.227%), ETA: 22h 30m 12s [00:57:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1258.39 / 1984 chunks (118 cps, 40.23%), ETA: 22h 2m 34s [00:57:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1258.52 / 1984 chunks (130 cps, 40.238%), ETA: 20h 1m 1s [00:57:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:57:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1258.53 / 1984 chunks (128 cps, 40.239%), ETA: 20h 20m 58s [00:57:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1258.55 / 1984 chunks (128 cps, 40.24%), ETA: 20h 19m 51s [00:57:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1258.58 / 1984 chunks (128 cps, 40.242%), ETA: 20h 18m 53s [00:57:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1258.61 / 1984 chunks (128 cps, 40.244%), ETA: 20h 20m 56s [00:57:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1258.63 / 1984 chunks (128 cps, 40.245%), ETA: 20h 17m 12s [00:57:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1258.66 / 1984 chunks (127 cps, 40.247%), ETA: 20h 32m 26s [00:57:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1258.68 / 1984 chunks (127 cps, 40.248%), ETA: 20h 26m 54s [00:57:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1258.72 / 1984 chunks (130 cps, 40.251%), ETA: 20h 1m 39s [00:57:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1258.74 / 1984 chunks (129 cps, 40.252%), ETA: 20h 14m 4s [00:57:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1258.76 / 1984 chunks (128 cps, 40.253%), ETA: 20h 17m 59s [00:57:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1258.8 / 1984 chunks (129 cps, 40.256%), ETA: 20h 12m 8s [00:57:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1258.82 / 1984 chunks (128 cps, 40.257%), ETA: 20h 19m 21s [00:57:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1258.85 / 1984 chunks (128 cps, 40.259%), ETA: 20h 17m 8s [00:58:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1258.87 / 1984 chunks (127 cps, 40.26%), ETA: 20h 29m 14s [00:58:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1258.92 / 1984 chunks (129 cps, 40.263%), ETA: 20h 8m 59s [00:58:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1258.94 / 1984 chunks (129 cps, 40.265%), ETA: 20h 10m 57s [00:58:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:58:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1258.97 / 1984 chunks (128 cps, 40.267%), ETA: 20h 22m 19s [00:58:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1258.99 / 1984 chunks (127 cps, 40.268%), ETA: 20h 25m 5s [00:58:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1259.02 / 1984 chunks (125 cps, 40.27%), ETA: 20h 47m 22s [00:58:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1259.04 / 1984 chunks (122 cps, 40.271%), ETA: 21h 20m 10s [00:58:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1259.09 / 1984 chunks (120 cps, 40.274%), ETA: 21h 44m 35s [00:58:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1259.11 / 1984 chunks (118 cps, 40.276%), ETA: 22h 7m 17s [00:58:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1259.13 / 1984 chunks (116 cps, 40.277%), ETA: 22h 26m 18s [00:58:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1259.16 / 1984 chunks (114 cps, 40.279%), ETA: 22h 50m 15s [00:58:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1259.2 / 1984 chunks (112 cps, 40.281%), ETA: 23h 12m 17s [00:58:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1259.205 / 1984 chunks (110 cps, 40.282%), ETA: 23h 37m 33s [00:58:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1259.235 / 1984 chunks (111 cps, 40.284%), ETA: 23h 22m 53s [00:58:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1259.26 / 1984 chunks (111 cps, 40.285%), ETA: 23h 21m 49s [00:58:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1259.3 / 1984 chunks (111 cps, 40.288%), ETA: 23h 21m 3s [00:58:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:58:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1259.32 / 1984 chunks (112 cps, 40.289%), ETA: 23h 19m 0s [00:58:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1259.328 / 1984 chunks (112 cps, 40.29%), ETA: 23h 6m 49s [00:58:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1259.352 / 1984 chunks (112 cps, 40.291%), ETA: 23h 14m 51s [00:58:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1259.38 / 1984 chunks (111 cps, 40.293%), ETA: 23h 25m 41s [00:58:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1259.4 / 1984 chunks (110 cps, 40.294%), ETA: 23h 41m 45s [00:58:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1259.55 / 1984 chunks (122 cps, 40.304%), ETA: 21h 21m 10s [00:58:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1259.58 / 1984 chunks (120 cps, 40.306%), ETA: 21h 34m 45s [00:59:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1259.62 / 1984 chunks (121 cps, 40.308%), ETA: 21h 30m 42s [00:59:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1259.64 / 1984 chunks (120 cps, 40.31%), ETA: 21h 34m 39s [00:59:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1259.67 / 1984 chunks (120 cps, 40.311%), ETA: 21h 42m 17s [00:59:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1259.7 / 1984 chunks (120 cps, 40.314%), ETA: 21h 43m 18s [00:59:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1259.706 / 1984 chunks (119 cps, 40.314%), ETA: 21h 49m 16s [00:59:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1259.73 / 1984 chunks (119 cps, 40.315%), ETA: 21h 50m 5s [00:59:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:59:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1259.76 / 1984 chunks (118 cps, 40.317%), ETA: 22h 1m 41s [00:59:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1259.78 / 1984 chunks (119 cps, 40.319%), ETA: 21h 54m 43s [00:59:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1259.81 / 1984 chunks (119 cps, 40.321%), ETA: 21h 55m 40s [00:59:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1259.85 / 1984 chunks (118 cps, 40.323%), ETA: 21h 56m 28s [00:59:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1259.87 / 1984 chunks (118 cps, 40.325%), ETA: 22h 2m 24s [00:59:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1259.9 / 1984 chunks (118 cps, 40.326%), ETA: 21h 58m 46s [00:59:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1259.94 / 1984 chunks (119 cps, 40.329%), ETA: 21h 54m 32s [00:59:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1259.97 / 1984 chunks (118 cps, 40.331%), ETA: 22h 6m 15s [00:59:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1259.99 / 1984 chunks (117 cps, 40.332%), ETA: 22h 11m 54s [00:59:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1260.01 / 1984 chunks (115 cps, 40.334%), ETA: 22h 40m 0s [00:59:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1260.04 / 1984 chunks (113 cps, 40.335%), ETA: 22h 57m 8s [00:59:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1260.06 / 1984 chunks (111 cps, 40.337%), ETA: 23h 19m 33s [00:59:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1260.1 / 1984 chunks (110 cps, 40.339%), ETA: 23h 36m 53s [00:59:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1260.11 / 1984 chunks (109 cps, 40.34%), ETA: 23h 53m 57s [00:59:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [00:59:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1260.14 / 1984 chunks (109 cps, 40.341%), ETA: 23h 55m 41s [00:59:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1260.16 / 1984 chunks (109 cps, 40.343%), ETA: 23h 45m 31s [01:00:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1260.19 / 1984 chunks (108 cps, 40.345%), ETA: 24h 59s [01:00:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1260.21 / 1984 chunks (108 cps, 40.346%), ETA: 24h 8m 36s [01:00:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1260.23 / 1984 chunks (107 cps, 40.348%), ETA: 24h 15m 53s [01:00:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1260.27 / 1984 chunks (108 cps, 40.35%), ETA: 23h 59m 15s [01:00:10] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1260.29 / 1984 chunks (109 cps, 40.351%), ETA: 23h 50m 51s [01:00:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1260.58 / 1984 chunks (135 cps, 40.37%), ETA: 19h 15m 37s [01:00:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1260.6 / 1984 chunks (139 cps, 40.374%), ETA: 18h 38m 12s [01:00:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1260.65 / 1984 chunks (138 cps, 40.375%), ETA: 18h 49m 24s [01:00:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1260.68 / 1984 chunks (137 cps, 40.376%), ETA: 18h 53m 48s [01:00:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1260.71 / 1984 chunks (137 cps, 40.378%), ETA: 18h 55m 32s [01:00:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1260.73 / 1984 chunks (137 cps, 40.379%), ETA: 18h 57m 7s [01:00:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:00:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1260.75 / 1984 chunks (137 cps, 40.381%), ETA: 18h 57m 29s [01:00:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1260.78 / 1984 chunks (136 cps, 40.382%), ETA: 19h 3m 24s [01:00:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1260.8 / 1984 chunks (139 cps, 40.384%), ETA: 18h 45m 8s [01:00:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1260.82 / 1984 chunks (137 cps, 40.385%), ETA: 18h 57m 15s [01:00:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1260.86 / 1984 chunks (137 cps, 40.388%), ETA: 18h 58m 7s [01:00:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1260.87 / 1984 chunks (136 cps, 40.389%), ETA: 19h 2m 59s [01:00:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1260.9 / 1984 chunks (136 cps, 40.39%), ETA: 19h 5m 46s [01:00:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1260.92 / 1984 chunks (134 cps, 40.392%), ETA: 19h 18m 52s [01:00:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1260.95 / 1984 chunks (134 cps, 40.393%), ETA: 19h 20m 16s [01:00:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1260.99 / 1984 chunks (139 cps, 40.396%), ETA: 18h 42m 57s [01:00:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1260.998 / 1984 chunks (136 cps, 40.397%), ETA: 19h 2m 18s [01:00:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1261.02 / 1984 chunks (133 cps, 40.398%), ETA: 19h 27m 29s [01:00:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:00:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1261.06 / 1984 chunks (131 cps, 40.401%), ETA: 19h 47m 53s [01:00:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1261.09 / 1984 chunks (128 cps, 40.403%), ETA: 20h 13m 20s [01:01:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1261.11 / 1984 chunks (126 cps, 40.404%), ETA: 20h 38m 55s [01:01:02] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1261.14 / 1984 chunks (125 cps, 40.406%), ETA: 20h 41m 32s [01:01:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1261.16 / 1984 chunks (124 cps, 40.407%), ETA: 20h 59m 45s [01:01:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1261.2 / 1984 chunks (124 cps, 40.41%), ETA: 20h 54m 14s [01:01:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1261.22 / 1984 chunks (124 cps, 40.411%), ETA: 20h 58m 16s [01:01:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1261.25 / 1984 chunks (123 cps, 40.413%), ETA: 21h 2m 37s [01:01:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1261.27 / 1984 chunks (124 cps, 40.414%), ETA: 20h 51m 44s [01:01:18] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1261.29 / 1984 chunks (126 cps, 40.416%), ETA: 20h 36m 5s [01:01:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1261.32 / 1984 chunks (125 cps, 40.417%), ETA: 20h 41m 42s [01:01:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1261.34 / 1984 chunks (124 cps, 40.419%), ETA: 20h 52m 56s [01:01:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1261.37 / 1984 chunks (125 cps, 40.42%), ETA: 20h 45m 14s [01:01:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:01:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1261.51 / 1984 chunks (137 cps, 40.429%), ETA: 18h 56m 49s [01:01:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1261.6 / 1984 chunks (151 cps, 40.437%), ETA: 17h 14m 51s [01:01:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1261.65 / 1984 chunks (151 cps, 40.438%), ETA: 17h 14m 13s [01:01:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1261.67 / 1984 chunks (150 cps, 40.44%), ETA: 17h 19m 9s [01:01:39] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1261.7 / 1984 chunks (149 cps, 40.441%), ETA: 17h 23m 45s [01:01:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1261.73 / 1984 chunks (151 cps, 40.443%), ETA: 17h 9m 39s [01:01:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1261.76 / 1984 chunks (151 cps, 40.445%), ETA: 17h 10m 23s [01:01:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1261.78 / 1984 chunks (151 cps, 40.447%), ETA: 17h 13m 29s [01:01:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1261.81 / 1984 chunks (150 cps, 40.449%), ETA: 17h 18m 39s [01:01:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1261.83 / 1984 chunks (150 cps, 40.45%), ETA: 17h 16m 36s [01:01:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1261.86 / 1984 chunks (149 cps, 40.452%), ETA: 17h 23m 53s [01:01:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1261.88 / 1984 chunks (148 cps, 40.453%), ETA: 17h 34m 9s [01:02:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1261.92 / 1984 chunks (145 cps, 40.455%), ETA: 17h 56m 52s [01:02:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:02:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1261.94 / 1984 chunks (142 cps, 40.457%), ETA: 18h 18m 16s [01:02:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1261.98 / 1984 chunks (139 cps, 40.46%), ETA: 18h 38m 24s [01:02:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1262 / 1984 chunks (136 cps, 40.461%), ETA: 19h 56s [01:02:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1262.03 / 1984 chunks (133 cps, 40.463%), ETA: 19h 28m 25s [01:02:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1262.06 / 1984 chunks (131 cps, 40.465%), ETA: 19h 45m 48s [01:02:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1262.07 / 1984 chunks (129 cps, 40.466%), ETA: 20h 10m 11s [01:02:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1262.12 / 1984 chunks (126 cps, 40.468%), ETA: 20h 34m 10s [01:02:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1262.14 / 1984 chunks (124 cps, 40.47%), ETA: 20h 53m 33s [01:02:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1262.16 / 1984 chunks (122 cps, 40.471%), ETA: 21h 14m 23s [01:02:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1262.18 / 1984 chunks (120 cps, 40.473%), ETA: 21h 36m 0s [01:02:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1262.21 / 1984 chunks (118 cps, 40.474%), ETA: 21h 53m 59s [01:02:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1262.23 / 1984 chunks (118 cps, 40.476%), ETA: 22h 3m 6s [01:02:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1262.26 / 1984 chunks (118 cps, 40.477%), ETA: 21h 58m 54s [01:02:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:02:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1262.28 / 1984 chunks (119 cps, 40.479%), ETA: 21h 49m 9s [01:02:36] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1262.31 / 1984 chunks (120 cps, 40.481%), ETA: 21h 35m 33s [01:02:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1262.34 / 1984 chunks (120 cps, 40.483%), ETA: 21h 30m 47s [01:02:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1262.35 / 1984 chunks (119 cps, 40.483%), ETA: 21h 48m 20s [01:02:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1262.37 / 1984 chunks (119 cps, 40.485%), ETA: 21h 45m 37s [01:02:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1262.41 / 1984 chunks (122 cps, 40.487%), ETA: 21h 15m 21s [01:02:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1262.5 / 1984 chunks (130 cps, 40.495%), ETA: 20h 1m 9s [01:02:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1262.55 / 1984 chunks (130 cps, 40.496%), ETA: 19h 56m 41s [01:02:51] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1262.58 / 1984 chunks (130 cps, 40.498%), ETA: 19h 57m 12s [01:02:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1262.62 / 1984 chunks (132 cps, 40.501%), ETA: 19h 39m 43s [01:02:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1262.65 / 1984 chunks (132 cps, 40.502%), ETA: 19h 42m 48s [01:02:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1262.67 / 1984 chunks (129 cps, 40.504%), ETA: 20h 4m 1s [01:03:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1262.71 / 1984 chunks (132 cps, 40.506%), ETA: 19h 37m 28s [01:03:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1262.73 / 1984 chunks (132 cps, 40.508%), ETA: 19h 39m 39s [01:03:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:03:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1262.78 / 1984 chunks (135 cps, 40.511%), ETA: 19h 16m 9s [01:03:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1262.784 / 1984 chunks (133 cps, 40.511%), ETA: 19h 27m 32s [01:03:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1262.821 / 1984 chunks (134 cps, 40.514%), ETA: 19h 22m 36s [01:03:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1262.83 / 1984 chunks (134 cps, 40.514%), ETA: 19h 22m 39s [01:03:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1262.87 / 1984 chunks (133 cps, 40.517%), ETA: 19h 26m 28s [01:03:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1262.89 / 1984 chunks (134 cps, 40.518%), ETA: 19h 20m 31s [01:03:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1262.92 / 1984 chunks (134 cps, 40.52%), ETA: 19h 21m 30s [01:03:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1262.94 / 1984 chunks (135 cps, 40.521%), ETA: 19h 14m 48s [01:03:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1262.97 / 1984 chunks (136 cps, 40.523%), ETA: 19h 3m 12s [01:03:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1263 / 1984 chunks (135 cps, 40.525%), ETA: 19h 12m 24s [01:03:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1263.02 / 1984 chunks (133 cps, 40.526%), ETA: 19h 31m 14s [01:03:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1263.025 / 1984 chunks (131 cps, 40.527%), ETA: 19h 50m 38s [01:03:33] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1263.053 / 1984 chunks (129 cps, 40.528%), ETA: 20h 9m 35s [01:03:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1263.07 / 1984 chunks (127 cps, 40.53%), ETA: 20h 28m 34s [01:03:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1263.1 / 1984 chunks (124 cps, 40.531%), ETA: 20h 49m 26s [01:03:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1263.12 / 1984 chunks (122 cps, 40.533%), ETA: 21h 11m 12s [01:03:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1263.14 / 1984 chunks (119 cps, 40.534%), ETA: 21h 43m 57s [01:03:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:03:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1263.18 / 1984 chunks (117 cps, 40.537%), ETA: 22h 5m 0s [01:03:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1263.19 / 1984 chunks (115 cps, 40.537%), ETA: 22h 25m 11s [01:03:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1263.21 / 1984 chunks (115 cps, 40.539%), ETA: 22h 27m 33s [01:03:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1263.24 / 1984 chunks (116 cps, 40.54%), ETA: 22h 24m 19s [01:03:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1263.26 / 1984 chunks (116 cps, 40.542%), ETA: 22h 23m 13s [01:03:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1263.29 / 1984 chunks (116 cps, 40.543%), ETA: 22h 14m 35s [01:03:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1263.31 / 1984 chunks (116 cps, 40.545%), ETA: 22h 22m 43s [01:04:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1263.34 / 1984 chunks (115 cps, 40.547%), ETA: 22h 26m 30s [01:04:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1263.36 / 1984 chunks (115 cps, 40.548%), ETA: 22h 28m 23s [01:04:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1263.38 / 1984 chunks (115 cps, 40.55%), ETA: 22h 33m 32s [01:04:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1263.53 / 1984 chunks (128 cps, 40.559%), ETA: 20h 15m 9s [01:04:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1263.56 / 1984 chunks (127 cps, 40.561%), ETA: 20h 21m 54s [01:04:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1263.58 / 1984 chunks (125 cps, 40.562%), ETA: 20h 38m 3s [01:04:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1263.6 / 1984 chunks (124 cps, 40.564%), ETA: 20h 49m 52s [01:04:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1263.63 / 1984 chunks (125 cps, 40.565%), ETA: 20h 40m 12s [01:04:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1263.65 / 1984 chunks (126 cps, 40.567%), ETA: 20h 37m 13s [01:04:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1263.68 / 1984 chunks (126 cps, 40.568%), ETA: 20h 36m 45s [01:04:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:04:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1263.7 / 1984 chunks (125 cps, 40.57%), ETA: 20h 42m 43s [01:04:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1263.73 / 1984 chunks (125 cps, 40.572%), ETA: 20h 45m 4s [01:04:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1263.75 / 1984 chunks (125 cps, 40.573%), ETA: 20h 39m 46s [01:04:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1263.78 / 1984 chunks (124 cps, 40.575%), ETA: 20h 54m 12s [01:04:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1263.81 / 1984 chunks (123 cps, 40.577%), ETA: 20h 58m 56s [01:04:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1263.83 / 1984 chunks (123 cps, 40.579%), ETA: 21h 3m 28s [01:04:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1263.86 / 1984 chunks (123 cps, 40.58%), ETA: 21h 6m 43s [01:04:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1263.89 / 1984 chunks (124 cps, 40.582%), ETA: 20h 49m 53s [01:04:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1263.93 / 1984 chunks (124 cps, 40.585%), ETA: 20h 51m 18s [01:04:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1263.95 / 1984 chunks (123 cps, 40.586%), ETA: 20h 57m 47s [01:04:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1263.98 / 1984 chunks (123 cps, 40.588%), ETA: 21h 38s [01:04:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1264 / 1984 chunks (122 cps, 40.589%), ETA: 21h 10m 58s [01:04:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1264.03 / 1984 chunks (120 cps, 40.591%), ETA: 21h 31m 3s [01:05:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1264.05 / 1984 chunks (118 cps, 40.592%), ETA: 22h 32s [01:05:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:05:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1264.08 / 1984 chunks (115 cps, 40.595%), ETA: 22h 23m 53s [01:05:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1264.13 / 1984 chunks (115 cps, 40.597%), ETA: 22h 25m 18s [01:05:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1264.15 / 1984 chunks (115 cps, 40.599%), ETA: 22h 34m 36s [01:05:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1264.17 / 1984 chunks (114 cps, 40.6%), ETA: 22h 45m 7s [01:05:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1264.21 / 1984 chunks (114 cps, 40.603%), ETA: 22h 39m 46s [01:05:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1264.23 / 1984 chunks (113 cps, 40.604%), ETA: 22h 55m 46s [01:05:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1264.239 / 1984 chunks (113 cps, 40.605%), ETA: 22h 53m 35s [01:05:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1264.275 / 1984 chunks (113 cps, 40.607%), ETA: 22h 48m 53s [01:05:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1264.29 / 1984 chunks (113 cps, 40.608%), ETA: 22h 51m 14s [01:05:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1264.47 / 1984 chunks (125 cps, 40.619%), ETA: 20h 44m 8s [01:05:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1264.6 / 1984 chunks (140 cps, 40.63%), ETA: 18h 32m 43s [01:05:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1264.67 / 1984 chunks (139 cps, 40.632%), ETA: 18h 33m 6s [01:05:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:05:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1264.69 / 1984 chunks (139 cps, 40.634%), ETA: 18h 40m 13s [01:05:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1264.71 / 1984 chunks (139 cps, 40.635%), ETA: 18h 36m 24s [01:05:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1264.74 / 1984 chunks (140 cps, 40.637%), ETA: 18h 30m 53s [01:05:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1264.76 / 1984 chunks (139 cps, 40.638%), ETA: 18h 38m 5s [01:05:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1264.78 / 1984 chunks (138 cps, 40.64%), ETA: 18h 42m 31s [01:05:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1264.82 / 1984 chunks (139 cps, 40.642%), ETA: 18h 36m 38s [01:05:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1264.84 / 1984 chunks (137 cps, 40.643%), ETA: 18h 54m 10s [01:05:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1264.87 / 1984 chunks (139 cps, 40.645%), ETA: 18h 34m 25s [01:05:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1264.9 / 1984 chunks (139 cps, 40.647%), ETA: 18h 33m 7s [01:05:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1264.92 / 1984 chunks (140 cps, 40.649%), ETA: 18h 30m 18s [01:05:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1264.94 / 1984 chunks (139 cps, 40.65%), ETA: 18h 34m 28s [01:06:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1264.96 / 1984 chunks (140 cps, 40.651%), ETA: 18h 32m 6s [01:06:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1264.99 / 1984 chunks (137 cps, 40.653%), ETA: 18h 54m 12s [01:06:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:06:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1265.01 / 1984 chunks (134 cps, 40.654%), ETA: 19h 15m 19s [01:06:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1265.04 / 1984 chunks (132 cps, 40.656%), ETA: 19h 34m 10s [01:06:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1265.08 / 1984 chunks (129 cps, 40.658%), ETA: 20h 1m 42s [01:06:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1265.1 / 1984 chunks (127 cps, 40.66%), ETA: 20h 21m 5s [01:06:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1265.12 / 1984 chunks (125 cps, 40.661%), ETA: 20h 42m 47s [01:06:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1265.16 / 1984 chunks (127 cps, 40.664%), ETA: 20h 18m 43s [01:06:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1265.2 / 1984 chunks (129 cps, 40.666%), ETA: 20h 1m 32s [01:06:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1265.205 / 1984 chunks (127 cps, 40.667%), ETA: 20h 19m 57s [01:06:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1265.229 / 1984 chunks (127 cps, 40.668%), ETA: 20h 25m 34s [01:06:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1265.25 / 1984 chunks (127 cps, 40.67%), ETA: 20h 23m 25s [01:06:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1265.28 / 1984 chunks (126 cps, 40.671%), ETA: 20h 31m 21s [01:06:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1265.3 / 1984 chunks (126 cps, 40.673%), ETA: 20h 28m 14s [01:06:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1265.32 / 1984 chunks (124 cps, 40.674%), ETA: 20h 48m 55s [01:06:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1265.36 / 1984 chunks (128 cps, 40.677%), ETA: 20h 14m 50s [01:06:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:06:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1265.39 / 1984 chunks (129 cps, 40.679%), ETA: 20h 6m 2s [01:06:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1265.59 / 1984 chunks (147 cps, 40.691%), ETA: 17h 34m 45s [01:06:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1265.6 / 1984 chunks (150 cps, 40.695%), ETA: 17h 14m 33s [01:06:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1265.69 / 1984 chunks (152 cps, 40.698%), ETA: 16h 59m 15s [01:06:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1265.697 / 1984 chunks (149 cps, 40.698%), ETA: 17h 19m 5s [01:06:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1265.72 / 1984 chunks (148 cps, 40.7%), ETA: 17h 27m 13s [01:06:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1265.74 / 1984 chunks (148 cps, 40.701%), ETA: 17h 27m 5s [01:07:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1265.79 / 1984 chunks (148 cps, 40.704%), ETA: 17h 24m 41s [01:07:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1265.81 / 1984 chunks (148 cps, 40.706%), ETA: 17h 25m 14s [01:07:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1265.85 / 1984 chunks (151 cps, 40.708%), ETA: 17h 5m 37s [01:07:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1265.88 / 1984 chunks (149 cps, 40.71%), ETA: 17h 22m 13s [01:07:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1265.91 / 1984 chunks (146 cps, 40.712%), ETA: 17h 41m 53s [01:07:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1265.93 / 1984 chunks (142 cps, 40.713%), ETA: 18h 10m 29s [01:07:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1265.97 / 1984 chunks (140 cps, 40.716%), ETA: 18h 30m 21s [01:07:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:07:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1265.99 / 1984 chunks (137 cps, 40.717%), ETA: 18h 51m 22s [01:07:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1266.01 / 1984 chunks (133 cps, 40.719%), ETA: 19h 21m 35s [01:07:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1266.04 / 1984 chunks (130 cps, 40.72%), ETA: 19h 51m 44s [01:07:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1266.06 / 1984 chunks (127 cps, 40.722%), ETA: 20h 23m 22s [01:07:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1266.1 / 1984 chunks (124 cps, 40.724%), ETA: 20h 45m 44s [01:07:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1266.12 / 1984 chunks (123 cps, 40.726%), ETA: 21h 4m 10s [01:07:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1266.14 / 1984 chunks (121 cps, 40.727%), ETA: 21h 22m 35s [01:07:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1266.16 / 1984 chunks (119 cps, 40.728%), ETA: 21h 43m 51s [01:07:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1266.19 / 1984 chunks (117 cps, 40.73%), ETA: 22h 9m 19s [01:07:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1266.22 / 1984 chunks (115 cps, 40.732%), ETA: 22h 21m 39s [01:07:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1266.25 / 1984 chunks (116 cps, 40.734%), ETA: 22h 15m 59s [01:07:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1266.27 / 1984 chunks (117 cps, 40.735%), ETA: 22h 6m 4s [01:07:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1266.29 / 1984 chunks (115 cps, 40.736%), ETA: 22h 22m 26s [01:07:54] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1266.31 / 1984 chunks (115 cps, 40.738%), ETA: 22h 24m 44s [01:07:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:07:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1266.35 / 1984 chunks (116 cps, 40.741%), ETA: 22h 10m 25s [01:07:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1266.4 / 1984 chunks (118 cps, 40.743%), ETA: 21h 48m 58s [01:08:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1266.52 / 1984 chunks (128 cps, 40.752%), ETA: 20h 13m 30s [01:08:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1266.55 / 1984 chunks (129 cps, 40.753%), ETA: 20h 4m 49s [01:08:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1266.58 / 1984 chunks (129 cps, 40.755%), ETA: 20h 4m 9s [01:08:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1266.62 / 1984 chunks (131 cps, 40.758%), ETA: 19h 45m 19s [01:08:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1266.64 / 1984 chunks (129 cps, 40.759%), ETA: 19h 57m 25s [01:08:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1266.66 / 1984 chunks (129 cps, 40.761%), ETA: 20h 2m 53s [01:08:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1266.69 / 1984 chunks (130 cps, 40.762%), ETA: 19h 55m 27s [01:08:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1266.73 / 1984 chunks (132 cps, 40.765%), ETA: 19h 37m 27s [01:08:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1266.74 / 1984 chunks (130 cps, 40.765%), ETA: 19h 47m 28s [01:08:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1266.78 / 1984 chunks (130 cps, 40.768%), ETA: 19h 46m 50s [01:08:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1266.81 / 1984 chunks (131 cps, 40.77%), ETA: 19h 41m 26s [01:08:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1266.83 / 1984 chunks (131 cps, 40.771%), ETA: 19h 40m 12s [01:08:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1266.835 / 1984 chunks (131 cps, 40.772%), ETA: 19h 42m 18s [01:08:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1266.864 / 1984 chunks (131 cps, 40.773%), ETA: 19h 42m 34s [01:08:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1266.89 / 1984 chunks (131 cps, 40.775%), ETA: 19h 37m 50s [01:08:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1266.92 / 1984 chunks (134 cps, 40.777%), ETA: 19h 16m 57s [01:08:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1266.94 / 1984 chunks (132 cps, 40.778%), ETA: 19h 30m 27s [01:08:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:08:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1266.96 / 1984 chunks (132 cps, 40.78%), ETA: 19h 34m 49s [01:08:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1267 / 1984 chunks (130 cps, 40.782%), ETA: 19h 46m 49s [01:08:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1267.007 / 1984 chunks (129 cps, 40.783%), ETA: 20h 2m 15s [01:08:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1267.022 / 1984 chunks (126 cps, 40.784%), ETA: 20h 24m 1s [01:08:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1267.05 / 1984 chunks (124 cps, 40.785%), ETA: 20h 49m 41s [01:08:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1267.07 / 1984 chunks (121 cps, 40.787%), ETA: 21h 17m 57s [01:08:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1267.1 / 1984 chunks (119 cps, 40.789%), ETA: 21h 37m 22s [01:08:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1267.13 / 1984 chunks (117 cps, 40.79%), ETA: 22h 46s [01:09:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1267.15 / 1984 chunks (115 cps, 40.792%), ETA: 22h 27m 50s [01:09:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1267.17 / 1984 chunks (113 cps, 40.793%), ETA: 22h 47m 20s [01:09:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1267.2 / 1984 chunks (111 cps, 40.795%), ETA: 23h 14m 52s [01:09:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1267.24 / 1984 chunks (112 cps, 40.798%), ETA: 23h 4m 51s [01:09:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1267.28 / 1984 chunks (113 cps, 40.8%), ETA: 22h 46m 12s [01:09:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1267.29 / 1984 chunks (112 cps, 40.8%), ETA: 23h 2m 33s [01:09:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:09:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1267.32 / 1984 chunks (113 cps, 40.8%), ETA: 22h 43m 24s [01:09:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1267.36 / 1984 chunks (113 cps, 40.81%), ETA: 22h 53m 4s [01:09:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1267.38 / 1984 chunks (113 cps, 40.81%), ETA: 22h 45m 22s [01:09:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1267.53 / 1984 chunks (123 cps, 40.816%), ETA: 20h 54m 33s [01:09:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1267.56 / 1984 chunks (123 cps, 40.818%), ETA: 20h 55m 23s [01:09:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1267.58 / 1984 chunks (124 cps, 40.819%), ETA: 20h 44m 25s [01:09:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1267.6 / 1984 chunks (124 cps, 40.821%), ETA: 20h 44m 3s [01:09:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1267.63 / 1984 chunks (124 cps, 40.823%), ETA: 20h 48m 5s [01:09:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1267.66 / 1984 chunks (126 cps, 40.825%), ETA: 20h 28m 8s [01:09:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1267.69 / 1984 chunks (126 cps, 40.827%), ETA: 20h 22m 48s [01:09:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1267.71 / 1984 chunks (125 cps, 40.828%), ETA: 20h 35m 30s [01:09:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:09:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1267.718 / 1984 chunks (125 cps, 40.828%), ETA: 20h 42m 9s [01:09:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1267.741 / 1984 chunks (124 cps, 40.83%), ETA: 20h 43m 16s [01:09:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1267.76 / 1984 chunks (124 cps, 40.831%), ETA: 20h 49m 3s [01:09:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1267.79 / 1984 chunks (123 cps, 40.833%), ETA: 21h 2m 14s [01:09:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1267.82 / 1984 chunks (123 cps, 40.835%), ETA: 20h 55m 15s [01:09:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1267.85 / 1984 chunks (124 cps, 40.837%), ETA: 20h 51m 21s [01:09:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1267.85 / 1984 chunks (123 cps, 40.837%), ETA: 21h 56s [01:10:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1267.88 / 1984 chunks (123 cps, 40.839%), ETA: 20h 59m 52s [01:10:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1267.91 / 1984 chunks (124 cps, 40.841%), ETA: 20h 45m 44s [01:10:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1267.93 / 1984 chunks (123 cps, 40.842%), ETA: 20h 55m 15s [01:10:08] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1267.96 / 1984 chunks (122 cps, 40.844%), ETA: 21h 6m 22s [01:10:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1267.98 / 1984 chunks (120 cps, 40.845%), ETA: 21h 29m 30s [01:10:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1268 / 1984 chunks (119 cps, 40.847%), ETA: 21h 43m 6s [01:10:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:10:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1268.03 / 1984 chunks (117 cps, 40.848%), ETA: 22h 5m 33s [01:10:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1268.05 / 1984 chunks (115 cps, 40.85%), ETA: 22h 29m 15s [01:10:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1268.08 / 1984 chunks (113 cps, 40.851%), ETA: 22h 49m 25s [01:10:24] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1268.1 / 1984 chunks (111 cps, 40.853%), ETA: 23h 15m 17s [01:10:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1268.12 / 1984 chunks (110 cps, 40.854%), ETA: 23h 18m 32s [01:10:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1268.15 / 1984 chunks (111 cps, 40.856%), ETA: 23h 17m 50s [01:10:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1268.17 / 1984 chunks (111 cps, 40.858%), ETA: 23h 16m 39s [01:10:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1268.2 / 1984 chunks (110 cps, 40.859%), ETA: 23h 28m 2s [01:10:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1268.22 / 1984 chunks (110 cps, 40.861%), ETA: 23h 30m 47s [01:10:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1268.27 / 1984 chunks (109 cps, 40.864%), ETA: 23h 31m 7s [01:10:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1268.29 / 1984 chunks (110 cps, 40.865%), ETA: 23h 25m 5s [01:10:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1268.62 / 1984 chunks (137 cps, 40.887%), ETA: 18h 44m 53s [01:10:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:10:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1268.65 / 1984 chunks (141 cps, 40.888%), ETA: 18h 17m 56s [01:10:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1268.67 / 1984 chunks (139 cps, 40.89%), ETA: 18h 33m 11s [01:10:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1268.7 / 1984 chunks (139 cps, 40.892%), ETA: 18h 33m 5s [01:10:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1268.73 / 1984 chunks (137 cps, 40.893%), ETA: 18h 45m 20s [01:10:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1268.75 / 1984 chunks (138 cps, 40.895%), ETA: 18h 41m 41s [01:11:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1268.77 / 1984 chunks (138 cps, 40.896%), ETA: 18h 43m 35s [01:11:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1268.8 / 1984 chunks (138 cps, 40.898%), ETA: 18h 40m 30s [01:11:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1268.83 / 1984 chunks (137 cps, 40.9%), ETA: 18h 46m 13s [01:11:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1268.85 / 1984 chunks (136 cps, 40.9%), ETA: 18h 54m 27s [01:11:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1268.89 / 1984 chunks (137 cps, 40.9%), ETA: 18h 47m 6s [01:11:13] [DH-PriorityTaskPicker Thread[7]/ERROR]: Unable to close Phantom Array, error: [Null phantom checkout, object is being closed multiple times.]. java.lang.IllegalArgumentException: Null phantom checkout, object is being closed multiple times. at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnCheckout(PhantomArrayListPool.java:399) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnParentPhantomRef(PhantomArrayListPool.java:388) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListParent.close(PhantomArrayListParent.java:60) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.file.fullDatafile.DelayedFullDataSourceSaveCache.lambda$handleDataSourceRemoval$1(DelayedFullDataSourceSaveCache.java:126) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture.uniHandle(CompletableFuture.java:934) ~[?:?] at java.base/java.util.concurrent.CompletableFuture$UniHandle.tryFire(CompletableFuture.java:911) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1810) ~[?:?] at knot/com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable.run(PriorityTaskPicker.java:203) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) ~[?:?] at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) ~[?:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [01:11:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1268.91 / 1984 chunks (134 cps, 40.91%), ETA: 19h 12m 55s [01:11:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1268.95 / 1984 chunks (135 cps, 40.91%), ETA: 19h 2m 35s [01:11:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1268.98 / 1984 chunks (135 cps, 40.91%), ETA: 19h 3m 13s [01:11:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1269.01 / 1984 chunks (132 cps, 40.911%), ETA: 19h 30m 4s [01:11:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:11:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1269.03 / 1984 chunks (130 cps, 40.913%), ETA: 19h 50m 16s [01:11:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1269.06 / 1984 chunks (128 cps, 40.915%), ETA: 20h 7m 52s [01:11:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1269.1 / 1984 chunks (126 cps, 40.917%), ETA: 20h 26m 19s [01:11:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1269.13 / 1984 chunks (125 cps, 40.919%), ETA: 20h 32m 10s [01:11:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1269.15 / 1984 chunks (125 cps, 40.921%), ETA: 20h 37m 6s [01:11:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1269.18 / 1984 chunks (124 cps, 40.922%), ETA: 20h 43m 48s [01:11:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1269.2 / 1984 chunks (125 cps, 40.924%), ETA: 20h 36m 12s [01:11:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1269.22 / 1984 chunks (125 cps, 40.925%), ETA: 20h 31m 10s [01:11:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1269.25 / 1984 chunks (126 cps, 40.927%), ETA: 20h 24m 21s [01:11:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1269.27 / 1984 chunks (127 cps, 40.929%), ETA: 20h 19m 30s [01:11:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1269.3 / 1984 chunks (128 cps, 40.93%), ETA: 20h 9m 52s [01:11:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1269.32 / 1984 chunks (128 cps, 40.932%), ETA: 20h 10m 21s [01:11:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1269.34 / 1984 chunks (129 cps, 40.933%), ETA: 19h 58m 49s [01:11:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1269.37 / 1984 chunks (128 cps, 40.935%), ETA: 20h 7m 49s [01:11:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1269.39 / 1984 chunks (127 cps, 40.936%), ETA: 20h 17m 7s [01:12:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1269.62 / 1984 chunks (153 cps, 40.951%), ETA: 16h 51m 28s [01:12:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1269.64 / 1984 chunks (150 cps, 40.953%), ETA: 17h 9m 30s [01:12:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:12:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1269.67 / 1984 chunks (151 cps, 40.954%), ETA: 17h 3m 2s [01:12:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1269.71 / 1984 chunks (154 cps, 40.957%), ETA: 16h 43m 31s [01:12:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1269.74 / 1984 chunks (154 cps, 40.959%), ETA: 16h 44m 54s [01:12:16] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1269.76 / 1984 chunks (153 cps, 40.96%), ETA: 16h 47m 23s [01:12:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1269.81 / 1984 chunks (158 cps, 40.963%), ETA: 16h 15m 52s [01:12:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1269.811 / 1984 chunks (155 cps, 40.963%), ETA: 16h 35m 24s [01:12:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1269.833 / 1984 chunks (153 cps, 40.965%), ETA: 16h 49m 28s [01:12:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1269.86 / 1984 chunks (153 cps, 40.966%), ETA: 16h 49m 27s [01:12:27] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1269.89 / 1984 chunks (153 cps, 40.968%), ETA: 16h 48m 58s [01:12:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1269.93 / 1984 chunks (148 cps, 40.971%), ETA: 17h 21m 43s [01:12:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1269.95 / 1984 chunks (145 cps, 40.972%), ETA: 17h 46m 36s [01:12:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1269.97 / 1984 chunks (142 cps, 40.974%), ETA: 18h 6m 21s [01:12:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1269.99 / 1984 chunks (138 cps, 40.975%), ETA: 18h 35m 21s [01:12:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1270.02 / 1984 chunks (136 cps, 40.977%), ETA: 18h 57m 11s [01:12:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1270.04 / 1984 chunks (133 cps, 40.978%), ETA: 19h 20m 9s [01:12:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:12:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1270.07 / 1984 chunks (130 cps, 40.98%), ETA: 19h 48m 29s [01:12:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1270.1 / 1984 chunks (127 cps, 40.982%), ETA: 20h 13m 36s [01:12:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1270.12 / 1984 chunks (125 cps, 40.984%), ETA: 20h 35m 34s [01:12:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1270.15 / 1984 chunks (122 cps, 40.985%), ETA: 21h 5m 56s [01:12:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1270.18 / 1984 chunks (120 cps, 40.987%), ETA: 21h 27m 1s [01:12:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1270.21 / 1984 chunks (120 cps, 40.989%), ETA: 21h 25m 30s [01:13:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1270.23 / 1984 chunks (120 cps, 40.991%), ETA: 21h 25m 26s [01:13:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1270.26 / 1984 chunks (121 cps, 40.992%), ETA: 21h 17m 54s [01:13:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1270.28 / 1984 chunks (121 cps, 40.994%), ETA: 21h 15m 40s [01:13:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1270.3 / 1984 chunks (121 cps, 40.995%), ETA: 21h 14m 45s [01:13:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1270.33 / 1984 chunks (120 cps, 40.997%), ETA: 21h 20m 59s [01:13:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1270.38 / 1984 chunks (121 cps, 41%), ETA: 21h 13m 57s [01:13:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1270.5 / 1984 chunks (132 cps, 41.008%), ETA: 19h 29m 37s [01:13:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1270.52 / 1984 chunks (131 cps, 41.009%), ETA: 19h 35m 44s [01:13:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1270.56 / 1984 chunks (133 cps, 41.011%), ETA: 19h 16m 33s [01:13:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1270.56 / 1984 chunks (131 cps, 41.012%), ETA: 19h 38m 32s [01:13:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:13:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1270.62 / 1984 chunks (135 cps, 41.016%), ETA: 19h 3m 5s [01:13:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1270.63 / 1984 chunks (134 cps, 41.016%), ETA: 19h 10m 38s [01:13:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1270.65 / 1984 chunks (133 cps, 41.018%), ETA: 19h 15m 45s [01:13:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1270.68 / 1984 chunks (133 cps, 41.019%), ETA: 19h 22m 11s [01:13:33] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1270.71 / 1984 chunks (132 cps, 41.021%), ETA: 19h 27m 38s [01:13:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1270.73 / 1984 chunks (131 cps, 41.022%), ETA: 19h 37m 40s [01:13:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1270.75 / 1984 chunks (130 cps, 41.024%), ETA: 19h 43m 40s [01:13:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1270.77 / 1984 chunks (132 cps, 41.025%), ETA: 19h 31m 56s [01:13:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1270.81 / 1984 chunks (133 cps, 41.028%), ETA: 19h 22m 24s [01:13:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1270.84 / 1984 chunks (131 cps, 41.03%), ETA: 19h 32m 46s [01:13:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1270.87 / 1984 chunks (132 cps, 41.032%), ETA: 19h 24m 12s [01:13:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1270.9 / 1984 chunks (133 cps, 41.033%), ETA: 19h 19m 6s [01:13:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1270.92 / 1984 chunks (132 cps, 41.035%), ETA: 19h 25m 53s [01:13:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1270.94 / 1984 chunks (131 cps, 41.036%), ETA: 19h 32m 49s [01:14:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1270.98 / 1984 chunks (131 cps, 41.038%), ETA: 19h 39m 27s [01:14:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1271.01 / 1984 chunks (129 cps, 41.041%), ETA: 19h 58m 34s [01:14:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:14:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1271.03 / 1984 chunks (127 cps, 41.042%), ETA: 20h 17m 33s [01:14:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1271.06 / 1984 chunks (125 cps, 41.044%), ETA: 20h 36m 23s [01:14:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1271.07 / 1984 chunks (123 cps, 41.045%), ETA: 20h 55m 44s [01:14:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1271.1 / 1984 chunks (121 cps, 41.046%), ETA: 21h 15m 14s [01:14:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1271.12 / 1984 chunks (119 cps, 41.048%), ETA: 21h 35m 31s [01:14:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1271.14 / 1984 chunks (117 cps, 41.049%), ETA: 21h 58m 34s [01:14:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1271.17 / 1984 chunks (114 cps, 41.051%), ETA: 22h 27m 13s [01:14:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1271.19 / 1984 chunks (115 cps, 41.053%), ETA: 22h 22m 15s [01:14:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1271.24 / 1984 chunks (117 cps, 41.055%), ETA: 21h 57m 19s [01:14:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1271.26 / 1984 chunks (116 cps, 41.057%), ETA: 22h 2m 43s [01:14:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1271.29 / 1984 chunks (115 cps, 41.059%), ETA: 22h 22m 15s [01:14:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1271.31 / 1984 chunks (115 cps, 41.06%), ETA: 22h 22m 42s [01:14:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1271.34 / 1984 chunks (116 cps, 41.062%), ETA: 22h 6m 24s [01:14:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1271.36 / 1984 chunks (115 cps, 41.063%), ETA: 22h 21m 13s [01:14:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1271.38 / 1984 chunks (114 cps, 41.065%), ETA: 22h 36m 32s [01:14:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1271.47 / 1984 chunks (120 cps, 41.071%), ETA: 21h 25m 2s [01:14:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1271.6 / 1984 chunks (125 cps, 41.076%), ETA: 20h 27m 45s [01:14:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:14:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1271.6 / 1984 chunks (126 cps, 41.077%), ETA: 20h 18m 50s [01:14:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1271.6 / 1984 chunks (126 cps, 41.079%), ETA: 20h 25m 16s [01:14:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1271.63 / 1984 chunks (126 cps, 41.08%), ETA: 20h 19m 44s [01:14:52] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1271.67 / 1984 chunks (128 cps, 41.083%), ETA: 20h 2m 45s [01:14:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1271.671 / 1984 chunks (126 cps, 41.083%), ETA: 20h 25m 7s [01:14:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1271.695 / 1984 chunks (124 cps, 41.085%), ETA: 20h 42m 35s [01:15:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1271.74 / 1984 chunks (125 cps, 41.088%), ETA: 20h 33m 19s [01:15:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1271.77 / 1984 chunks (125 cps, 41.09%), ETA: 20h 33m 41s [01:15:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1271.79 / 1984 chunks (125 cps, 41.091%), ETA: 20h 33m 54s [01:15:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1271.83 / 1984 chunks (125 cps, 41.093%), ETA: 20h 27m 26s [01:15:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1271.85 / 1984 chunks (127 cps, 41.095%), ETA: 20h 12m 32s [01:15:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:15:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1271.88 / 1984 chunks (127 cps, 41.097%), ETA: 20h 16m 51s [01:15:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1271.9 / 1984 chunks (127 cps, 41.098%), ETA: 20h 9m 58s [01:15:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1271.92 / 1984 chunks (125 cps, 41.1%), ETA: 20h 32m 11s [01:15:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1271.95 / 1984 chunks (125 cps, 41.101%), ETA: 20h 30m 3s [01:15:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1271.97 / 1984 chunks (123 cps, 41.103%), ETA: 20h 48m 25s [01:15:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1271.98 / 1984 chunks (122 cps, 41.104%), ETA: 21h 6m 30s [01:15:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1272.01 / 1984 chunks (119 cps, 41.105%), ETA: 21h 32m 35s [01:15:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1272.04 / 1984 chunks (118 cps, 41.107%), ETA: 21h 49m 7s [01:15:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1272.06 / 1984 chunks (116 cps, 41.108%), ETA: 22h 3m 24s [01:15:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1272.08 / 1984 chunks (115 cps, 41.11%), ETA: 22h 16m 2s [01:15:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1272.11 / 1984 chunks (114 cps, 41.111%), ETA: 22h 26m 50s [01:15:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1272.13 / 1984 chunks (113 cps, 41.113%), ETA: 22h 41m 57s [01:15:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:15:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1272.16 / 1984 chunks (114 cps, 41.115%), ETA: 22h 28m 53s [01:15:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1272.19 / 1984 chunks (112 cps, 41.117%), ETA: 22h 49m 24s [01:15:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1272.21 / 1984 chunks (112 cps, 41.118%), ETA: 22h 51m 31s [01:15:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1272.23 / 1984 chunks (113 cps, 41.12%), ETA: 22h 47m 7s [01:15:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1272.26 / 1984 chunks (112 cps, 41.121%), ETA: 22h 51m 32s [01:15:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1272.29 / 1984 chunks (112 cps, 41.124%), ETA: 22h 51m 8s [01:15:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1272.299 / 1984 chunks (112 cps, 41.124%), ETA: 22h 54m 8s [01:16:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1272.626 / 1984 chunks (141 cps, 41.145%), ETA: 18h 13m 1s [01:16:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1272.65 / 1984 chunks (141 cps, 41.147%), ETA: 18h 11m 40s [01:16:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1272.67 / 1984 chunks (140 cps, 41.148%), ETA: 18h 15m 44s [01:16:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1272.7 / 1984 chunks (140 cps, 41.15%), ETA: 18h 19m 10s [01:16:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1272.72 / 1984 chunks (139 cps, 41.151%), ETA: 18h 23m 50s [01:16:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1272.75 / 1984 chunks (139 cps, 41.153%), ETA: 18h 29m 53s [01:16:16] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1272.78 / 1984 chunks (138 cps, 41.155%), ETA: 18h 31m 56s [01:16:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:16:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1272.81 / 1984 chunks (138 cps, 41.157%), ETA: 18h 38m 31s [01:16:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1272.84 / 1984 chunks (137 cps, 41.159%), ETA: 18h 42m 11s [01:16:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1272.86 / 1984 chunks (138 cps, 41.16%), ETA: 18h 37m 14s [01:16:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1272.88 / 1984 chunks (137 cps, 41.162%), ETA: 18h 44m 48s [01:16:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1272.92 / 1984 chunks (137 cps, 41.164%), ETA: 18h 42m 11s [01:16:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1272.93 / 1984 chunks (136 cps, 41.165%), ETA: 18h 49m 5s [01:16:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1272.96 / 1984 chunks (138 cps, 41.166%), ETA: 18h 36m 52s [01:16:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1272.99 / 1984 chunks (136 cps, 41.168%), ETA: 18h 51m 15s [01:16:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1273.01 / 1984 chunks (133 cps, 41.17%), ETA: 19h 14m 57s [01:16:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1273.03 / 1984 chunks (129 cps, 41.171%), ETA: 19h 47m 38s [01:16:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1273.06 / 1984 chunks (127 cps, 41.173%), ETA: 20h 7m 2s [01:16:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1273.08 / 1984 chunks (125 cps, 41.175%), ETA: 20h 29m 36s [01:16:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:16:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1273.13 / 1984 chunks (124 cps, 41.177%), ETA: 20h 37m 29s [01:16:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1273.15 / 1984 chunks (124 cps, 41.179%), ETA: 20h 37m 10s [01:16:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1273.18 / 1984 chunks (125 cps, 41.181%), ETA: 20h 34m 32s [01:16:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1273.2 / 1984 chunks (123 cps, 41.182%), ETA: 20h 50m 41s [01:17:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1273.23 / 1984 chunks (122 cps, 41.184%), ETA: 21h 3m 31s [01:17:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1273.25 / 1984 chunks (122 cps, 41.186%), ETA: 21h 54s [01:17:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1273.27 / 1984 chunks (122 cps, 41.187%), ETA: 20h 56m 37s [01:17:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1273.3 / 1984 chunks (121 cps, 41.189%), ETA: 21h 10m 0s [01:17:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1273.32 / 1984 chunks (121 cps, 41.19%), ETA: 21h 8m 2s [01:17:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1273.36 / 1984 chunks (121 cps, 41.192%), ETA: 21h 8m 18s [01:17:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1273.38 / 1984 chunks (120 cps, 41.194%), ETA: 21h 15m 29s [01:17:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:17:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1273.61 / 1984 chunks (143 cps, 41.209%), ETA: 17h 57m 14s [01:17:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1273.63 / 1984 chunks (142 cps, 41.21%), ETA: 18h 4m 45s [01:17:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1273.66 / 1984 chunks (139 cps, 41.212%), ETA: 18h 22m 22s [01:17:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1273.7 / 1984 chunks (140 cps, 41.214%), ETA: 18h 14m 10s [01:17:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1273.72 / 1984 chunks (141 cps, 41.216%), ETA: 18h 9m 3s [01:17:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1273.74 / 1984 chunks (140 cps, 41.217%), ETA: 18h 21m 35s [01:17:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1273.78 / 1984 chunks (143 cps, 41.22%), ETA: 17h 54m 10s [01:17:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1273.81 / 1984 chunks (142 cps, 41.222%), ETA: 18h 2m 5s [01:17:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1273.84 / 1984 chunks (142 cps, 41.224%), ETA: 18h 2m 29s [01:17:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1273.87 / 1984 chunks (144 cps, 41.226%), ETA: 17h 50m 4s [01:17:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1273.89 / 1984 chunks (140 cps, 41.227%), ETA: 18h 20m 15s [01:17:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1273.92 / 1984 chunks (136 cps, 41.229%), ETA: 18h 49m 39s [01:17:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1273.94 / 1984 chunks (133 cps, 41.23%), ETA: 19h 16m 13s [01:18:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1273.97 / 1984 chunks (130 cps, 41.232%), ETA: 19h 40m 56s [01:18:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:18:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1273.99 / 1984 chunks (127 cps, 41.234%), ETA: 20h 6m 24s [01:18:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1274.03 / 1984 chunks (125 cps, 41.236%), ETA: 20h 25m 50s [01:18:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1274.04 / 1984 chunks (123 cps, 41.237%), ETA: 20h 44m 51s [01:18:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1274.06 / 1984 chunks (121 cps, 41.238%), ETA: 21h 9m 40s [01:18:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1274.08 / 1984 chunks (118 cps, 41.239%), ETA: 21h 41m 21s [01:18:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1274.12 / 1984 chunks (116 cps, 41.242%), ETA: 22h 2m 40s [01:18:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1274.14 / 1984 chunks (114 cps, 41.243%), ETA: 22h 27m 46s [01:18:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1274.17 / 1984 chunks (112 cps, 41.245%), ETA: 22h 47m 42s [01:18:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1274.19 / 1984 chunks (111 cps, 41.247%), ETA: 23h 5m 19s [01:18:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1274.22 / 1984 chunks (111 cps, 41.248%), ETA: 23h 4m 19s [01:18:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1274.24 / 1984 chunks (111 cps, 41.25%), ETA: 23h 4m 16s [01:18:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1274.27 / 1984 chunks (110 cps, 41.251%), ETA: 23h 18m 4s [01:18:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1274.29 / 1984 chunks (109 cps, 41.253%), ETA: 23h 25m 18s [01:18:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1274.31 / 1984 chunks (109 cps, 41.254%), ETA: 23h 24m 37s [01:18:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:18:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1274.34 / 1984 chunks (110 cps, 41.256%), ETA: 23h 10m 32s [01:18:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1274.37 / 1984 chunks (111 cps, 41.258%), ETA: 23h 8m 10s [01:18:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1274.51 / 1984 chunks (121 cps, 41.267%), ETA: 21h 4m 28s [01:18:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1274.54 / 1984 chunks (122 cps, 41.269%), ETA: 21h 29s [01:18:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1274.56 / 1984 chunks (121 cps, 41.27%), ETA: 21h 4m 52s [01:18:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1274.58 / 1984 chunks (122 cps, 41.272%), ETA: 21h 1m 37s [01:18:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1274.62 / 1984 chunks (122 cps, 41.274%), ETA: 21h 38s [01:18:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1274.68 / 1984 chunks (123 cps, 41.278%), ETA: 20h 51m 46s [01:19:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1274.72 / 1984 chunks (125 cps, 41.281%), ETA: 20h 29m 49s [01:19:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1274.76 / 1984 chunks (125 cps, 41.283%), ETA: 20h 31m 16s [01:19:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1274.78 / 1984 chunks (125 cps, 41.285%), ETA: 20h 23m 47s [01:19:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1274.81 / 1984 chunks (126 cps, 41.286%), ETA: 20h 14m 49s [01:19:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1274.83 / 1984 chunks (126 cps, 41.288%), ETA: 20h 20m 56s [01:19:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1274.86 / 1984 chunks (127 cps, 41.29%), ETA: 20h 12m 11s [01:19:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:19:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1274.89 / 1984 chunks (126 cps, 41.291%), ETA: 20h 15m 50s [01:19:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1274.91 / 1984 chunks (127 cps, 41.293%), ETA: 20h 9m 36s [01:19:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1274.93 / 1984 chunks (125 cps, 41.294%), ETA: 20h 29m 6s [01:19:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1274.97 / 1984 chunks (126 cps, 41.297%), ETA: 20h 21m 28s [01:19:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1274.99 / 1984 chunks (124 cps, 41.298%), ETA: 20h 41m 9s [01:19:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1275 / 1984 chunks (121 cps, 41.299%), ETA: 21h 3m 52s [01:19:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1275.04 / 1984 chunks (119 cps, 41.302%), ETA: 21h 29m 12s [01:19:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1275.07 / 1984 chunks (117 cps, 41.303%), ETA: 21h 54m 31s [01:19:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1275.09 / 1984 chunks (114 cps, 41.305%), ETA: 22h 20m 36s [01:19:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1275.12 / 1984 chunks (113 cps, 41.306%), ETA: 22h 39m 16s [01:19:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1275.12 / 1984 chunks (111 cps, 41.307%), ETA: 22h 59m 52s [01:19:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1275.17 / 1984 chunks (110 cps, 41.31%), ETA: 23h 17m 53s [01:19:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:19:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1275.19 / 1984 chunks (109 cps, 41.311%), ETA: 23h 30m 15s [01:19:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1275.22 / 1984 chunks (108 cps, 41.313%), ETA: 23h 33m 46s [01:19:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1275.24 / 1984 chunks (110 cps, 41.314%), ETA: 23h 18m 3s [01:19:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1275.27 / 1984 chunks (110 cps, 41.316%), ETA: 23h 17m 46s [01:19:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1275.29 / 1984 chunks (110 cps, 41.318%), ETA: 23h 11m 54s [01:20:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1275.31 / 1984 chunks (110 cps, 41.319%), ETA: 23h 8m 37s [01:20:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1275.34 / 1984 chunks (109 cps, 41.321%), ETA: 23h 21m 53s [01:20:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1275.37 / 1984 chunks (109 cps, 41.323%), ETA: 23h 26m 11s [01:20:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1275.4 / 1984 chunks (109 cps, 41.325%), ETA: 23h 23m 2s [01:20:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1275.55 / 1984 chunks (121 cps, 41.334%), ETA: 21h 7m 15s [01:20:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1275.57 / 1984 chunks (120 cps, 41.336%), ETA: 21h 16m 16s [01:20:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1275.59 / 1984 chunks (119 cps, 41.337%), ETA: 21h 32m 34s [01:20:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1275.63 / 1984 chunks (119 cps, 41.339%), ETA: 21h 30m 54s [01:20:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1275.635 / 1984 chunks (120 cps, 41.34%), ETA: 21h 22m 46s [01:20:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1275.652 / 1984 chunks (120 cps, 41.341%), ETA: 21h 17m 7s [01:20:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:20:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1275.68 / 1984 chunks (119 cps, 41.343%), ETA: 21h 26m 7s [01:20:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1275.72 / 1984 chunks (119 cps, 41.345%), ETA: 21h 25m 38s [01:20:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1275.74 / 1984 chunks (119 cps, 41.347%), ETA: 21h 30m 32s [01:20:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1275.76 / 1984 chunks (118 cps, 41.348%), ETA: 21h 34m 23s [01:20:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1275.79 / 1984 chunks (119 cps, 41.35%), ETA: 21h 30m 23s [01:20:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1275.81 / 1984 chunks (118 cps, 41.351%), ETA: 21h 38m 58s [01:20:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1275.85 / 1984 chunks (118 cps, 41.354%), ETA: 21h 33m 50s [01:20:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1275.88 / 1984 chunks (118 cps, 41.356%), ETA: 21h 36m 19s [01:20:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1275.9 / 1984 chunks (119 cps, 41.357%), ETA: 21h 32m 3s [01:20:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1275.92 / 1984 chunks (118 cps, 41.359%), ETA: 21h 39m 16s [01:20:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1275.95 / 1984 chunks (117 cps, 41.36%), ETA: 21h 49m 47s [01:21:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1275.97 / 1984 chunks (114 cps, 41.362%), ETA: 22h 21m 0s [01:21:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:21:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1276 / 1984 chunks (112 cps, 41.363%), ETA: 22h 50m 2s [01:21:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1276.02 / 1984 chunks (110 cps, 41.365%), ETA: 23h 11m 6s [01:21:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1276.04 / 1984 chunks (108 cps, 41.366%), ETA: 23h 37m 5s [01:21:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1276.07 / 1984 chunks (106 cps, 41.368%), ETA: 24h 10m 24s [01:21:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1276.11 / 1984 chunks (106 cps, 41.371%), ETA: 24h 10m 21s [01:21:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1276.13 / 1984 chunks (105 cps, 41.372%), ETA: 24h 11m 58s [01:21:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1276.16 / 1984 chunks (105 cps, 41.374%), ETA: 24h 13m 22s [01:21:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1276.18 / 1984 chunks (104 cps, 41.375%), ETA: 24h 34m 21s [01:21:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1276.21 / 1984 chunks (105 cps, 41.377%), ETA: 24h 20m 5s [01:21:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1276.23 / 1984 chunks (104 cps, 41.378%), ETA: 24h 29m 39s [01:21:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1276.25 / 1984 chunks (104 cps, 41.38%), ETA: 24h 32m 21s [01:21:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1276.28 / 1984 chunks (104 cps, 41.382%), ETA: 24h 37m 56s [01:21:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1276.34 / 1984 chunks (106 cps, 41.386%), ETA: 24h 10m 43s [01:21:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:21:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1276.6 / 1984 chunks (129 cps, 41.404%), ETA: 19h 43m 27s [01:21:41] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1276.65 / 1984 chunks (129 cps, 41.406%), ETA: 19h 48m 49s [01:21:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1276.67 / 1984 chunks (130 cps, 41.407%), ETA: 19h 37m 10s [01:21:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1276.7 / 1984 chunks (130 cps, 41.409%), ETA: 19h 38m 48s [01:21:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1276.72 / 1984 chunks (129 cps, 41.41%), ETA: 19h 44m 9s [01:21:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1276.74 / 1984 chunks (128 cps, 41.412%), ETA: 19h 55m 36s [01:21:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1276.77 / 1984 chunks (127 cps, 41.413%), ETA: 20h 5m 20s [01:21:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1276.8 / 1984 chunks (128 cps, 41.415%), ETA: 19h 55m 56s [01:22:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1276.82 / 1984 chunks (128 cps, 41.417%), ETA: 19h 55m 21s [01:22:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1276.829 / 1984 chunks (126 cps, 41.417%), ETA: 20h 16m 34s [01:22:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1276.854 / 1984 chunks (126 cps, 41.419%), ETA: 20h 17m 12s [01:22:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1276.88 / 1984 chunks (126 cps, 41.42%), ETA: 20h 19m 2s [01:22:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1276.9 / 1984 chunks (125 cps, 41.422%), ETA: 20h 24m 26s [01:22:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1276.93 / 1984 chunks (125 cps, 41.424%), ETA: 20h 28m 40s [01:22:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:22:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1276.96 / 1984 chunks (126 cps, 41.426%), ETA: 20h 15m 1s [01:22:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1276.98 / 1984 chunks (126 cps, 41.427%), ETA: 20h 18m 37s [01:22:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1277 / 1984 chunks (123 cps, 41.428%), ETA: 20h 43m 48s [01:22:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1277.02 / 1984 chunks (120 cps, 41.43%), ETA: 21h 17m 2s [01:22:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1277.05 / 1984 chunks (118 cps, 41.431%), ETA: 21h 36m 15s [01:22:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1277.07 / 1984 chunks (116 cps, 41.433%), ETA: 21h 56m 30s [01:22:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1277.09 / 1984 chunks (115 cps, 41.435%), ETA: 22h 16m 13s [01:22:32] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1277.12 / 1984 chunks (115 cps, 41.436%), ETA: 22h 14m 56s [01:22:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1277.14 / 1984 chunks (116 cps, 41.438%), ETA: 22h 2m 11s [01:22:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1277.17 / 1984 chunks (117 cps, 41.439%), ETA: 21h 52m 52s [01:22:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1277.19 / 1984 chunks (115 cps, 41.441%), ETA: 22h 6m 22s [01:22:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1277.21 / 1984 chunks (115 cps, 41.442%), ETA: 22h 11m 4s [01:22:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1277.24 / 1984 chunks (115 cps, 41.444%), ETA: 22h 10m 50s [01:22:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1277.26 / 1984 chunks (114 cps, 41.445%), ETA: 22h 16m 32s [01:22:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1277.28 / 1984 chunks (115 cps, 41.447%), ETA: 22h 15m 30s [01:22:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1277.31 / 1984 chunks (115 cps, 41.448%), ETA: 22h 14m 8s [01:22:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:22:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1277.33 / 1984 chunks (115 cps, 41.45%), ETA: 22h 9m 56s [01:22:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1277.36 / 1984 chunks (114 cps, 41.451%), ETA: 22h 19m 14s [01:23:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1277.39 / 1984 chunks (116 cps, 41.454%), ETA: 22h 13s [01:23:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1277.4 / 1984 chunks (114 cps, 41.454%), ETA: 22h 16m 37s [01:23:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1277.6 / 1984 chunks (138 cps, 41.469%), ETA: 18h 25m 33s [01:23:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1277.65 / 1984 chunks (138 cps, 41.47%), ETA: 18h 32m 39s [01:23:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1277.68 / 1984 chunks (139 cps, 41.472%), ETA: 18h 22m 31s [01:23:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1277.7 / 1984 chunks (137 cps, 41.474%), ETA: 18h 39m 55s [01:23:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1277.73 / 1984 chunks (140 cps, 41.476%), ETA: 18h 10m 50s [01:23:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1277.74 / 1984 chunks (137 cps, 41.477%), ETA: 18h 34m 29s [01:23:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1277.79 / 1984 chunks (137 cps, 41.48%), ETA: 18h 34m 8s [01:23:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:23:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1277.82 / 1984 chunks (137 cps, 41.481%), ETA: 18h 36m 35s [01:23:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1277.86 / 1984 chunks (137 cps, 41.484%), ETA: 18h 32m 51s [01:23:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1277.89 / 1984 chunks (137 cps, 41.486%), ETA: 18h 36m 37s [01:23:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1277.91 / 1984 chunks (134 cps, 41.487%), ETA: 19h 2m 41s [01:23:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1277.93 / 1984 chunks (131 cps, 41.489%), ETA: 19h 23m 40s [01:23:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1277.96 / 1984 chunks (128 cps, 41.491%), ETA: 19h 57m 26s [01:23:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1277.99 / 1984 chunks (126 cps, 41.493%), ETA: 20h 16m 15s [01:23:45] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1278.02 / 1984 chunks (123 cps, 41.494%), ETA: 20h 40m 46s [01:23:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1278.05 / 1984 chunks (120 cps, 41.496%), ETA: 21h 11m 38s [01:23:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1278.07 / 1984 chunks (118 cps, 41.498%), ETA: 21h 35m 56s [01:23:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1278.1 / 1984 chunks (115 cps, 41.5%), ETA: 22h 4m 15s [01:23:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1278.13 / 1984 chunks (114 cps, 41.502%), ETA: 22h 22m 56s [01:23:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:23:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1278.139 / 1984 chunks (112 cps, 41.502%), ETA: 22h 47m 4s [01:24:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1278.164 / 1984 chunks (109 cps, 41.504%), ETA: 23h 17m 2s [01:24:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1278.19 / 1984 chunks (108 cps, 41.506%), ETA: 23h 36m 49s [01:24:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1278.21 / 1984 chunks (108 cps, 41.507%), ETA: 23h 38m 52s [01:24:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1278.23 / 1984 chunks (108 cps, 41.509%), ETA: 23h 37m 31s [01:24:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1278.26 / 1984 chunks (109 cps, 41.51%), ETA: 23h 20m 51s [01:24:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1278.29 / 1984 chunks (108 cps, 41.512%), ETA: 23h 30m 16s [01:24:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1278.31 / 1984 chunks (108 cps, 41.513%), ETA: 23h 31m 40s [01:24:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1278.34 / 1984 chunks (109 cps, 41.515%), ETA: 23h 22m 54s [01:24:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1278.39 / 1984 chunks (110 cps, 41.519%), ETA: 23h 12m 40s [01:24:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1278.41 / 1984 chunks (110 cps, 41.52%), ETA: 23h 6m 46s [01:24:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1278.44 / 1984 chunks (109 cps, 41.522%), ETA: 23h 18m 4s [01:24:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1278.46 / 1984 chunks (109 cps, 41.523%), ETA: 23h 17m 41s [01:24:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1278.48 / 1984 chunks (110 cps, 41.525%), ETA: 23h 5m 45s [01:24:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1278.51 / 1984 chunks (110 cps, 41.526%), ETA: 23h 14m 28s [01:24:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:24:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1278.54 / 1984 chunks (110 cps, 41.528%), ETA: 23h 5m 16s [01:24:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1278.56 / 1984 chunks (111 cps, 41.53%), ETA: 23h 1m 9s [01:24:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1278.59 / 1984 chunks (112 cps, 41.532%), ETA: 22h 47m 35s [01:24:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1278.61 / 1984 chunks (110 cps, 41.533%), ETA: 23h 3m 40s [01:24:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1278.63 / 1984 chunks (110 cps, 41.534%), ETA: 23h 5m 41s [01:24:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1278.72 / 1984 chunks (115 cps, 41.54%), ETA: 22h 2m 45s [01:24:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1278.74 / 1984 chunks (115 cps, 41.541%), ETA: 22h 6m 16s [01:24:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1278.77 / 1984 chunks (116 cps, 41.543%), ETA: 22h 2m 9s [01:24:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1278.79 / 1984 chunks (117 cps, 41.545%), ETA: 21h 48m 14s [01:25:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1278.82 / 1984 chunks (117 cps, 41.547%), ETA: 21h 40m 7s [01:25:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1278.84 / 1984 chunks (118 cps, 41.548%), ETA: 21h 31m 35s [01:25:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1278.86 / 1984 chunks (119 cps, 41.549%), ETA: 21h 22m 57s [01:25:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1278.88 / 1984 chunks (119 cps, 41.551%), ETA: 21h 23m 55s [01:25:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1278.91 / 1984 chunks (119 cps, 41.552%), ETA: 21h 22m 39s [01:25:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:25:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1278.93 / 1984 chunks (119 cps, 41.554%), ETA: 21h 21m 28s [01:25:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1278.96 / 1984 chunks (119 cps, 41.555%), ETA: 21h 26m 12s [01:25:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1278.98 / 1984 chunks (118 cps, 41.557%), ETA: 21h 34m 42s [01:25:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1279 / 1984 chunks (116 cps, 41.558%), ETA: 21h 53m 13s [01:25:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1279.02 / 1984 chunks (114 cps, 41.56%), ETA: 22h 14m 45s [01:25:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1279.05 / 1984 chunks (113 cps, 41.562%), ETA: 22h 36m 9s [01:25:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1279.08 / 1984 chunks (111 cps, 41.564%), ETA: 23h 12s [01:25:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1279.11 / 1984 chunks (109 cps, 41.565%), ETA: 23h 23m 21s [01:25:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1279.13 / 1984 chunks (107 cps, 41.567%), ETA: 23h 44m 12s [01:25:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1279.15 / 1984 chunks (105 cps, 41.568%), ETA: 24h 8m 10s [01:25:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1279.19 / 1984 chunks (105 cps, 41.571%), ETA: 24h 9m 47s [01:25:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1279.21 / 1984 chunks (105 cps, 41.572%), ETA: 24h 8m 19s [01:25:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:25:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1279.24 / 1984 chunks (105 cps, 41.574%), ETA: 24h 8m 47s [01:25:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1279.27 / 1984 chunks (105 cps, 41.576%), ETA: 24h 10m 47s [01:25:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1279.3 / 1984 chunks (104 cps, 41.578%), ETA: 24h 20m 31s [01:25:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1279.32 / 1984 chunks (106 cps, 41.579%), ETA: 24h 4m 41s [01:25:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1279.326 / 1984 chunks (103 cps, 41.58%), ETA: 24h 37m 50s [01:25:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1279.351 / 1984 chunks (102 cps, 41.581%), ETA: 24h 49m 30s [01:25:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1279.37 / 1984 chunks (103 cps, 41.583%), ETA: 24h 39m 41s [01:26:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1279.4 / 1984 chunks (103 cps, 41.584%), ETA: 24h 41m 19s [01:26:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1279.42 / 1984 chunks (102 cps, 41.586%), ETA: 24h 58m 43s [01:26:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1279.45 / 1984 chunks (102 cps, 41.588%), ETA: 24h 50m 27s [01:26:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1279.49 / 1984 chunks (103 cps, 41.59%), ETA: 24h 46m 51s [01:26:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1279.51 / 1984 chunks (103 cps, 41.592%), ETA: 24h 41m 17s [01:26:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1279.53 / 1984 chunks (103 cps, 41.593%), ETA: 24h 39m 0s [01:26:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1279.56 / 1984 chunks (102 cps, 41.595%), ETA: 24h 54m 26s [01:26:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1279.59 / 1984 chunks (102 cps, 41.596%), ETA: 24h 49m 9s [01:26:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:26:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1279.61 / 1984 chunks (103 cps, 41.598%), ETA: 24h 39m 27s [01:26:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1279.65 / 1984 chunks (103 cps, 41.6%), ETA: 24h 36m 19s [01:26:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1279.67 / 1984 chunks (103 cps, 41.602%), ETA: 24h 34m 58s [01:26:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1279.69 / 1984 chunks (103 cps, 41.603%), ETA: 24h 42m 40s [01:26:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1279.71 / 1984 chunks (103 cps, 41.605%), ETA: 24h 40m 13s [01:26:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1279.75 / 1984 chunks (104 cps, 41.607%), ETA: 24h 25m 15s [01:26:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1279.78 / 1984 chunks (104 cps, 41.609%), ETA: 24h 27m 50s [01:26:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1279.81 / 1984 chunks (104 cps, 41.611%), ETA: 24h 21m 42s [01:26:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1279.83 / 1984 chunks (105 cps, 41.612%), ETA: 24h 13m 44s [01:26:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1279.85 / 1984 chunks (104 cps, 41.613%), ETA: 24h 30m 42s [01:26:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1279.87 / 1984 chunks (104 cps, 41.615%), ETA: 24h 25m 8s [01:26:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1279.89 / 1984 chunks (105 cps, 41.616%), ETA: 24h 15m 33s [01:26:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1279.91 / 1984 chunks (104 cps, 41.618%), ETA: 24h 26m 52s [01:26:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1279.95 / 1984 chunks (104 cps, 41.62%), ETA: 24h 29m 17s [01:26:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:27:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1279.98 / 1984 chunks (103 cps, 41.622%), ETA: 24h 36m 50s [01:27:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1280 / 1984 chunks (102 cps, 41.623%), ETA: 24h 56m 31s [01:27:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1280.02 / 1984 chunks (103 cps, 41.625%), ETA: 24h 42m 42s [01:27:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1280.05 / 1984 chunks (103 cps, 41.626%), ETA: 24h 46m 18s [01:27:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1280.07 / 1984 chunks (102 cps, 41.628%), ETA: 24h 51m 35s [01:27:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1280.09 / 1984 chunks (103 cps, 41.629%), ETA: 24h 45m 30s [01:27:17] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1280.13 / 1984 chunks (103 cps, 41.632%), ETA: 24h 39m 48s [01:27:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1280.15 / 1984 chunks (103 cps, 41.633%), ETA: 24h 40m 50s [01:27:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1280.17 / 1984 chunks (103 cps, 41.634%), ETA: 24h 45m 22s [01:27:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1280.19 / 1984 chunks (102 cps, 41.636%), ETA: 24h 49m 29s [01:27:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1280.22 / 1984 chunks (102 cps, 41.637%), ETA: 24h 56m 23s [01:27:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1280.25 / 1984 chunks (101 cps, 41.639%), ETA: 25h 14m 39s [01:27:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1280.26 / 1984 chunks (99 cps, 41.64%), ETA: 25h 35m 31s [01:27:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1280.28 / 1984 chunks (99 cps, 41.642%), ETA: 25h 45m 24s [01:27:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:27:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1280.48 / 1984 chunks (110 cps, 41.655%), ETA: 23h 9m 48s [01:27:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1280.6 / 1984 chunks (117 cps, 41.66%), ETA: 21h 40m 17s [01:27:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1280.63 / 1984 chunks (117 cps, 41.665%), ETA: 21h 42m 53s [01:27:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1280.66 / 1984 chunks (117 cps, 41.666%), ETA: 21h 39m 30s [01:27:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1280.68 / 1984 chunks (117 cps, 41.668%), ETA: 21h 37m 51s [01:27:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1280.7 / 1984 chunks (116 cps, 41.669%), ETA: 21h 50m 42s [01:27:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1280.73 / 1984 chunks (117 cps, 41.671%), ETA: 21h 44m 31s [01:27:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1280.75 / 1984 chunks (115 cps, 41.672%), ETA: 22h 6m 6s [01:27:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1280.77 / 1984 chunks (114 cps, 41.674%), ETA: 22h 16m 56s [01:28:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1280.8 / 1984 chunks (114 cps, 41.675%), ETA: 22h 12m 48s [01:28:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1280.82 / 1984 chunks (113 cps, 41.677%), ETA: 22h 27m 2s [01:28:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1280.85 / 1984 chunks (114 cps, 41.678%), ETA: 22h 22m 8s [01:28:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1280.87 / 1984 chunks (114 cps, 41.68%), ETA: 22h 12m 8s [01:28:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:28:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1280.91 / 1984 chunks (116 cps, 41.683%), ETA: 21h 53m 19s [01:28:16] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1280.94 / 1984 chunks (116 cps, 41.685%), ETA: 21h 54m 0s [01:28:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1280.99 / 1984 chunks (117 cps, 41.687%), ETA: 21h 38m 35s [01:28:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1281.01 / 1984 chunks (116 cps, 41.689%), ETA: 21h 51m 53s [01:28:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1281.03 / 1984 chunks (116 cps, 41.691%), ETA: 21h 51m 34s [01:28:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1281.06 / 1984 chunks (116 cps, 41.692%), ETA: 21h 58m 46s [01:28:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1281.08 / 1984 chunks (116 cps, 41.694%), ETA: 21h 58m 37s [01:28:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1281.11 / 1984 chunks (116 cps, 41.695%), ETA: 21h 54m 31s [01:28:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1281.13 / 1984 chunks (117 cps, 41.697%), ETA: 21h 45m 12s [01:28:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1281.15 / 1984 chunks (116 cps, 41.698%), ETA: 21h 49m 22s [01:28:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1281.18 / 1984 chunks (116 cps, 41.7%), ETA: 21h 51m 23s [01:28:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:28:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1281.2 / 1984 chunks (115 cps, 41.701%), ETA: 22h 5m 10s [01:28:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1281.23 / 1984 chunks (115 cps, 41.703%), ETA: 22h 10m 11s [01:28:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1281.26 / 1984 chunks (116 cps, 41.705%), ETA: 21h 53m 47s [01:28:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1281.28 / 1984 chunks (117 cps, 41.707%), ETA: 21h 45m 23s [01:28:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1281.3 / 1984 chunks (116 cps, 41.708%), ETA: 21h 49m 24s [01:28:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1281.33 / 1984 chunks (116 cps, 41.71%), ETA: 21h 58m 29s [01:28:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1281.35 / 1984 chunks (116 cps, 41.711%), ETA: 21h 52m 4s [01:29:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1281.37 / 1984 chunks (115 cps, 41.713%), ETA: 22h 5m 20s [01:29:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1281.39 / 1984 chunks (115 cps, 41.714%), ETA: 22h 5m 39s [01:29:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1281.62 / 1984 chunks (137 cps, 41.729%), ETA: 18h 31m 21s [01:29:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1281.64 / 1984 chunks (135 cps, 41.73%), ETA: 18h 46m 44s [01:29:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1281.68 / 1984 chunks (137 cps, 41.733%), ETA: 18h 34m 30s [01:29:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1281.69 / 1984 chunks (135 cps, 41.733%), ETA: 18h 47m 45s [01:29:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:29:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1281.711 / 1984 chunks (135 cps, 41.735%), ETA: 18h 47m 44s [01:29:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1281.73 / 1984 chunks (135 cps, 41.736%), ETA: 18h 51m 6s [01:29:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1281.76 / 1984 chunks (135 cps, 41.738%), ETA: 18h 46m 6s [01:29:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1281.78 / 1984 chunks (135 cps, 41.739%), ETA: 18h 47m 12s [01:29:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1281.8 / 1984 chunks (133 cps, 41.741%), ETA: 19h 7m 7s [01:29:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1281.83 / 1984 chunks (133 cps, 41.743%), ETA: 19h 1m 19s [01:29:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1281.86 / 1984 chunks (134 cps, 41.744%), ETA: 18h 54m 52s [01:29:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1281.88 / 1984 chunks (132 cps, 41.746%), ETA: 19h 13m 39s [01:29:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1281.91 / 1984 chunks (130 cps, 41.747%), ETA: 19h 32m 24s [01:29:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1281.93 / 1984 chunks (128 cps, 41.749%), ETA: 19h 51m 33s [01:29:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1281.95 / 1984 chunks (125 cps, 41.751%), ETA: 20h 21m 46s [01:29:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1281.99 / 1984 chunks (122 cps, 41.753%), ETA: 20h 44m 29s [01:29:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1282.02 / 1984 chunks (120 cps, 41.754%), ETA: 21h 4m 25s [01:29:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1282.02 / 1984 chunks (119 cps, 41.755%), ETA: 21h 24m 11s [01:29:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:29:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1282.05 / 1984 chunks (116 cps, 41.757%), ETA: 21h 52m 4s [01:29:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1282.07 / 1984 chunks (114 cps, 41.758%), ETA: 22h 12m 12s [01:29:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1282.1 / 1984 chunks (112 cps, 41.76%), ETA: 22h 37m 43s [01:30:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1282.13 / 1984 chunks (111 cps, 41.762%), ETA: 22h 55m 33s [01:30:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1282.15 / 1984 chunks (109 cps, 41.763%), ETA: 23h 14m 54s [01:30:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1282.17 / 1984 chunks (109 cps, 41.764%), ETA: 23h 15m 29s [01:30:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1282.19 / 1984 chunks (108 cps, 41.766%), ETA: 23h 22m 30s [01:30:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.22 / 1984 chunks (108 cps, 41.768%), ETA: 23h 31m 11s [01:30:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1282.24 / 1984 chunks (109 cps, 41.769%), ETA: 23h 17m 25s [01:30:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1282.27 / 1984 chunks (109 cps, 41.771%), ETA: 23h 16m 30s [01:30:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1282.29 / 1984 chunks (108 cps, 41.772%), ETA: 23h 31m 4s [01:30:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1282.31 / 1984 chunks (108 cps, 41.774%), ETA: 23h 25m 10s [01:30:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:30:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1282.36 / 1984 chunks (110 cps, 41.777%), ETA: 23h 2m 33s [01:30:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1282.41 / 1984 chunks (112 cps, 41.78%), ETA: 22h 39m 25s [01:30:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1282.43 / 1984 chunks (112 cps, 41.782%), ETA: 22h 37m 31s [01:30:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1282.46 / 1984 chunks (111 cps, 41.783%), ETA: 22h 46m 58s [01:30:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1282.48 / 1984 chunks (110 cps, 41.785%), ETA: 22h 57m 39s [01:30:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.5 / 1984 chunks (111 cps, 41.786%), ETA: 22h 48m 56s [01:30:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1282.53 / 1984 chunks (110 cps, 41.788%), ETA: 23h 7m 45s [01:30:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.55 / 1984 chunks (110 cps, 41.789%), ETA: 23h 1m 42s [01:30:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.57 / 1984 chunks (110 cps, 41.791%), ETA: 23h 3m 26s [01:30:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1282.61 / 1984 chunks (111 cps, 41.793%), ETA: 22h 52m 53s [01:30:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1282.62 / 1984 chunks (110 cps, 41.794%), ETA: 22h 56m 52s [01:30:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1282.71 / 1984 chunks (115 cps, 41.8%), ETA: 22h 3m 40s [01:31:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1282.73 / 1984 chunks (113 cps, 41.801%), ETA: 22h 26m 22s [01:31:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.77 / 1984 chunks (115 cps, 41.804%), ETA: 22h 18s [01:31:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1282.78 / 1984 chunks (114 cps, 41.804%), ETA: 22h 17m 6s [01:31:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:31:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.82 / 1984 chunks (115 cps, 41.807%), ETA: 21h 56m 48s [01:31:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1282.84 / 1984 chunks (115 cps, 41.808%), ETA: 22h 2m 44s [01:31:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1282.87 / 1984 chunks (115 cps, 41.81%), ETA: 22h 4m 32s [01:31:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1282.91 / 1984 chunks (115 cps, 41.813%), ETA: 21h 58m 27s [01:31:16] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1282.92 / 1984 chunks (116 cps, 41.814%), ETA: 21h 49m 17s [01:31:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1282.95 / 1984 chunks (116 cps, 41.815%), ETA: 21h 53m 40s [01:31:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1282.97 / 1984 chunks (115 cps, 41.817%), ETA: 22h 2m 7s [01:31:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1282.99 / 1984 chunks (113 cps, 41.818%), ETA: 22h 20m 28s [01:31:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1283.01 / 1984 chunks (112 cps, 41.819%), ETA: 22h 39m 43s [01:31:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1283.05 / 1984 chunks (110 cps, 41.822%), ETA: 23h 1m 46s [01:31:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1283.07 / 1984 chunks (108 cps, 41.823%), ETA: 23h 31m 7s [01:31:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1283.09 / 1984 chunks (106 cps, 41.825%), ETA: 23h 56m 3s [01:31:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:31:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1283.12 / 1984 chunks (104 cps, 41.827%), ETA: 24h 23m 42s [01:31:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1283.14 / 1984 chunks (102 cps, 41.828%), ETA: 24h 47m 34s [01:31:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1283.17 / 1984 chunks (101 cps, 41.83%), ETA: 25h 6m 46s [01:31:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1283.19 / 1984 chunks (101 cps, 41.831%), ETA: 25h 10m 22s [01:31:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1283.21 / 1984 chunks (101 cps, 41.833%), ETA: 25h 2m 22s [01:31:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1283.24 / 1984 chunks (100 cps, 41.834%), ETA: 25h 16m 32s [01:31:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1283.26 / 1984 chunks (101 cps, 41.836%), ETA: 25h 10m 1s [01:31:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1283.31 / 1984 chunks (102 cps, 41.839%), ETA: 24h 44m 12s [01:31:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1283.313 / 1984 chunks (101 cps, 41.839%), ETA: 25h 4m 13s [01:32:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1283.357 / 1984 chunks (102 cps, 41.842%), ETA: 24h 42m 10s [01:32:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1283.38 / 1984 chunks (103 cps, 41.843%), ETA: 24h 34m 57s [01:32:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1283.41 / 1984 chunks (102 cps, 41.845%), ETA: 24h 46m 5s [01:32:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1283.43 / 1984 chunks (102 cps, 41.847%), ETA: 24h 43m 53s [01:32:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1283.45 / 1984 chunks (102 cps, 41.848%), ETA: 24h 54m 4s [01:32:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1283.48 / 1984 chunks (101 cps, 41.85%), ETA: 24h 56m 8s [01:32:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:32:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1283.5 / 1984 chunks (101 cps, 41.851%), ETA: 24h 59m 19s [01:32:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1283.52 / 1984 chunks (101 cps, 41.853%), ETA: 24h 59m 46s [01:32:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1283.55 / 1984 chunks (101 cps, 41.854%), ETA: 25h 4s [01:32:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1283.57 / 1984 chunks (100 cps, 41.856%), ETA: 25h 23m 13s [01:32:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1283.6 / 1984 chunks (100 cps, 41.858%), ETA: 25h 14m 7s [01:32:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1283.62 / 1984 chunks (100 cps, 41.859%), ETA: 25h 19m 13s [01:32:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1283.64 / 1984 chunks (100 cps, 41.861%), ETA: 25h 20m 48s [01:32:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1283.67 / 1984 chunks (100 cps, 41.863%), ETA: 25h 11m 22s [01:32:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1283.7 / 1984 chunks (100 cps, 41.864%), ETA: 25h 13m 37s [01:32:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1283.72 / 1984 chunks (100 cps, 41.866%), ETA: 25h 17m 12s [01:32:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1283.75 / 1984 chunks (100 cps, 41.867%), ETA: 25h 24m 31s [01:32:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1283.77 / 1984 chunks (99 cps, 41.869%), ETA: 25h 36m 38s [01:32:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1283.79 / 1984 chunks (99 cps, 41.87%), ETA: 25h 36m 35s [01:32:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1283.82 / 1984 chunks (99 cps, 41.872%), ETA: 25h 32m 30s [01:32:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:32:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1283.83 / 1984 chunks (99 cps, 41.873%), ETA: 25h 26m 20s [01:32:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1283.86 / 1984 chunks (100 cps, 41.874%), ETA: 25h 16m 31s [01:33:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1283.88 / 1984 chunks (100 cps, 41.876%), ETA: 25h 20m 2s [01:33:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1283.9 / 1984 chunks (99 cps, 41.877%), ETA: 25h 29m 6s [01:33:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1283.92 / 1984 chunks (99 cps, 41.879%), ETA: 25h 37m 8s [01:33:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1283.94 / 1984 chunks (97 cps, 41.88%), ETA: 25h 56m 23s [01:33:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1283.97 / 1984 chunks (97 cps, 41.882%), ETA: 25h 58m 9s [01:33:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1284 / 1984 chunks (97 cps, 41.884%), ETA: 25h 56m 32s [01:33:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1284.01 / 1984 chunks (96 cps, 41.885%), ETA: 26h 18m 28s [01:33:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1284.04 / 1984 chunks (97 cps, 41.887%), ETA: 26h 6m 54s [01:33:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1284.06 / 1984 chunks (97 cps, 41.888%), ETA: 26h 5m 17s [01:33:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:33:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1284.1 / 1984 chunks (98 cps, 41.89%), ETA: 25h 46m 32s [01:33:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1284.12 / 1984 chunks (98 cps, 41.891%), ETA: 25h 45m 4s [01:33:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1284.14 / 1984 chunks (98 cps, 41.893%), ETA: 25h 43m 48s [01:33:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1284.16 / 1984 chunks (97 cps, 41.895%), ETA: 25h 57m 43s [01:33:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1284.19 / 1984 chunks (98 cps, 41.896%), ETA: 25h 52m 6s [01:33:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1284.21 / 1984 chunks (97 cps, 41.898%), ETA: 26h 9m 41s [01:33:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1284.23 / 1984 chunks (96 cps, 41.899%), ETA: 26h 27m 34s [01:33:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1284.26 / 1984 chunks (94 cps, 41.901%), ETA: 26h 46m 31s [01:33:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1284.28 / 1984 chunks (94 cps, 41.902%), ETA: 26h 51m 31s [01:33:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1284.3 / 1984 chunks (95 cps, 41.904%), ETA: 26h 32m 35s [01:33:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1284.5 / 1984 chunks (107 cps, 41.918%), ETA: 23h 32m 19s [01:33:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1284.55 / 1984 chunks (107 cps, 41.92%), ETA: 23h 38m 22s [01:33:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1284.57 / 1984 chunks (105 cps, 41.921%), ETA: 23h 59m 40s [01:34:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:34:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1284.6 / 1984 chunks (105 cps, 41.923%), ETA: 24h 3m 14s [01:34:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1284.62 / 1984 chunks (104 cps, 41.924%), ETA: 24h 14m 2s [01:34:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1284.64 / 1984 chunks (104 cps, 41.926%), ETA: 24h 16m 58s [01:34:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1284.67 / 1984 chunks (105 cps, 41.927%), ETA: 24h 9m 27s [01:34:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1284.69 / 1984 chunks (104 cps, 41.929%), ETA: 24h 15m 23s [01:34:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1284.71 / 1984 chunks (104 cps, 41.93%), ETA: 24h 14m 9s [01:34:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1284.74 / 1984 chunks (104 cps, 41.932%), ETA: 24h 13m 37s [01:34:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1284.76 / 1984 chunks (105 cps, 41.933%), ETA: 24h 6m 58s [01:34:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1284.78 / 1984 chunks (105 cps, 41.935%), ETA: 24h 4m 39s [01:34:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1284.81 / 1984 chunks (106 cps, 41.937%), ETA: 23h 56m 18s [01:34:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1284.83 / 1984 chunks (106 cps, 41.938%), ETA: 23h 53m 38s [01:34:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1284.85 / 1984 chunks (105 cps, 41.94%), ETA: 24h 3m 46s [01:34:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1284.89 / 1984 chunks (106 cps, 41.942%), ETA: 23h 48m 12s [01:34:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:34:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1284.91 / 1984 chunks (105 cps, 41.943%), ETA: 24h 6m 33s [01:34:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1284.93 / 1984 chunks (104 cps, 41.945%), ETA: 24h 18m 41s [01:34:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1284.96 / 1984 chunks (104 cps, 41.946%), ETA: 24h 12m 3s [01:34:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1284.98 / 1984 chunks (105 cps, 41.948%), ETA: 24h 7m 29s [01:34:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1285 / 1984 chunks (105 cps, 41.949%), ETA: 24h 8m 33s [01:34:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1285.03 / 1984 chunks (106 cps, 41.951%), ETA: 23h 56m 45s [01:34:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1285.06 / 1984 chunks (106 cps, 41.953%), ETA: 23h 50m 1s [01:34:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1285.067 / 1984 chunks (106 cps, 41.953%), ETA: 23h 55m 17s [01:34:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1285.085 / 1984 chunks (106 cps, 41.955%), ETA: 23h 56m 12s [01:34:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1285.1 / 1984 chunks (104 cps, 41.956%), ETA: 24h 18m 5s [01:34:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1285.13 / 1984 chunks (104 cps, 41.957%), ETA: 24h 14m 8s [01:35:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1285.15 / 1984 chunks (105 cps, 41.959%), ETA: 24h 9m 37s [01:35:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:35:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1285.18 / 1984 chunks (105 cps, 41.961%), ETA: 23h 59m 15s [01:35:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1285.2 / 1984 chunks (105 cps, 41.962%), ETA: 24h 9m 34s [01:35:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1285.22 / 1984 chunks (105 cps, 41.964%), ETA: 24h 5m 33s [01:35:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1285.25 / 1984 chunks (105 cps, 41.965%), ETA: 23h 59m 51s [01:35:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1285.27 / 1984 chunks (105 cps, 41.967%), ETA: 24h 3m 22s [01:35:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1285.3 / 1984 chunks (105 cps, 41.969%), ETA: 24h 7m 47s [01:35:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1285.34 / 1984 chunks (107 cps, 41.971%), ETA: 23h 32m 15s [01:35:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1285.35 / 1984 chunks (106 cps, 41.972%), ETA: 23h 50m 22s [01:35:24] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1285.39 / 1984 chunks (106 cps, 41.974%), ETA: 23h 48m 14s [01:35:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1285.41 / 1984 chunks (105 cps, 41.976%), ETA: 23h 58m 24s [01:35:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1285.5 / 1984 chunks (115 cps, 41.984%), ETA: 22h 0s [01:35:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:35:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1285.57 / 1984 chunks (114 cps, 41.986%), ETA: 22h 5m 41s [01:35:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1285.59 / 1984 chunks (115 cps, 41.988%), ETA: 21h 59m 16s [01:35:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1285.62 / 1984 chunks (115 cps, 41.989%), ETA: 21h 56m 32s [01:35:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1285.64 / 1984 chunks (115 cps, 41.991%), ETA: 21h 53m 31s [01:35:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1285.66 / 1984 chunks (114 cps, 41.992%), ETA: 22h 6m 12s [01:35:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1285.69 / 1984 chunks (113 cps, 41.994%), ETA: 22h 22m 2s [01:35:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1285.72 / 1984 chunks (116 cps, 41.996%), ETA: 21h 47m 57s [01:35:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1285.76 / 1984 chunks (116 cps, 41.998%), ETA: 21h 51m 34s [01:35:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1285.78 / 1984 chunks (116 cps, 42%), ETA: 21h 49m 51s [01:35:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1285.8 / 1984 chunks (115 cps, 42.002%), ETA: 21h 52m 45s [01:36:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1285.81 / 1984 chunks (115 cps, 42.002%), ETA: 21h 52m 38s [01:36:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1285.83 / 1984 chunks (113 cps, 42.003%), ETA: 22h 16m 8s [01:36:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1285.85 / 1984 chunks (114 cps, 42.005%), ETA: 22h 14m 3s [01:36:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:36:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1285.89 / 1984 chunks (114 cps, 42.007%), ETA: 22h 11m 41s [01:36:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1285.9 / 1984 chunks (112 cps, 42.008%), ETA: 22h 30m 43s [01:36:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1285.92 / 1984 chunks (110 cps, 42.009%), ETA: 22h 52m 15s [01:36:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1285.95 / 1984 chunks (109 cps, 42.011%), ETA: 23h 11m 14s [01:36:17] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1285.97 / 1984 chunks (107 cps, 42.013%), ETA: 23h 40m 44s [01:36:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1285.99 / 1984 chunks (105 cps, 42.014%), ETA: 23h 59m 36s [01:36:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1286.02 / 1984 chunks (103 cps, 42.016%), ETA: 24h 30m 3s [01:36:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1286.04 / 1984 chunks (101 cps, 42.017%), ETA: 24h 59m 48s [01:36:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1286.07 / 1984 chunks (100 cps, 42.019%), ETA: 25h 21m 11s [01:36:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1286.09 / 1984 chunks (100 cps, 42.021%), ETA: 25h 17m 33s [01:36:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1286.12 / 1984 chunks (101 cps, 42.022%), ETA: 25h 1m 58s [01:36:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1286.14 / 1984 chunks (102 cps, 42.024%), ETA: 24h 51m 0s [01:36:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1286.16 / 1984 chunks (101 cps, 42.025%), ETA: 24h 51m 58s [01:36:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:36:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1286.19 / 1984 chunks (102 cps, 42.027%), ETA: 24h 47m 7s [01:36:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1286.22 / 1984 chunks (102 cps, 42.029%), ETA: 24h 38m 2s [01:36:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1286.224 / 1984 chunks (102 cps, 42.029%), ETA: 24h 40m 18s [01:36:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1286.247 / 1984 chunks (103 cps, 42.031%), ETA: 24h 27m 4s [01:36:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1286.27 / 1984 chunks (103 cps, 42.032%), ETA: 24h 28m 1s [01:36:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1286.29 / 1984 chunks (102 cps, 42.034%), ETA: 24h 38m 34s [01:36:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1286.32 / 1984 chunks (101 cps, 42.035%), ETA: 24h 51m 29s [01:36:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1286.34 / 1984 chunks (102 cps, 42.037%), ETA: 24h 45m 45s [01:36:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1286.37 / 1984 chunks (102 cps, 42.039%), ETA: 24h 44m 10s [01:37:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1286.38 / 1984 chunks (101 cps, 42.039%), ETA: 25h 4m 21s [01:37:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1286.4 / 1984 chunks (100 cps, 42.04%), ETA: 25h 14m 37s [01:37:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:37:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1286.42 / 1984 chunks (99 cps, 42.042%), ETA: 25h 25m 18s [01:37:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1286.45 / 1984 chunks (99 cps, 42.044%), ETA: 25h 32m 46s [01:37:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1286.47 / 1984 chunks (99 cps, 42.045%), ETA: 25h 31m 35s [01:37:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1286.49 / 1984 chunks (99 cps, 42.047%), ETA: 25h 28m 16s [01:37:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1286.52 / 1984 chunks (98 cps, 42.048%), ETA: 25h 40m 6s [01:37:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1286.55 / 1984 chunks (98 cps, 42.051%), ETA: 25h 36m 32s [01:37:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1286.58 / 1984 chunks (99 cps, 42.052%), ETA: 25h 30m 35s [01:37:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1286.59 / 1984 chunks (99 cps, 42.053%), ETA: 25h 34m 20s [01:37:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1286.62 / 1984 chunks (99 cps, 42.055%), ETA: 25h 25m 37s [01:37:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1286.7 / 1984 chunks (104 cps, 42.06%), ETA: 24h 17m 3s [01:37:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1286.73 / 1984 chunks (104 cps, 42.062%), ETA: 24h 14m 9s [01:37:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1286.75 / 1984 chunks (104 cps, 42.064%), ETA: 24h 13m 53s [01:37:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1286.78 / 1984 chunks (107 cps, 42.065%), ETA: 23h 40m 9s [01:37:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1286.8 / 1984 chunks (105 cps, 42.067%), ETA: 23h 57m 19s [01:37:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1286.82 / 1984 chunks (105 cps, 42.068%), ETA: 24h 40s [01:37:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1286.85 / 1984 chunks (106 cps, 42.07%), ETA: 23h 53m 47s [01:37:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1286.88 / 1984 chunks (106 cps, 42.072%), ETA: 23h 40m 48s [01:37:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1286.89 / 1984 chunks (105 cps, 42.073%), ETA: 23h 57m 0s [01:37:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:37:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1286.91 / 1984 chunks (106 cps, 42.074%), ETA: 23h 44m 5s [01:37:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1286.94 / 1984 chunks (105 cps, 42.076%), ETA: 24h 4m 15s [01:37:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1286.96 / 1984 chunks (105 cps, 42.077%), ETA: 23h 58m 52s [01:37:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1287 / 1984 chunks (106 cps, 42.08%), ETA: 23h 49m 57s [01:38:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1287.009 / 1984 chunks (104 cps, 42.08%), ETA: 24h 9m 43s [01:38:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1287.031 / 1984 chunks (102 cps, 42.082%), ETA: 24h 42m 14s [01:38:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1287.07 / 1984 chunks (101 cps, 42.084%), ETA: 24h 59m 52s [01:38:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1287.074 / 1984 chunks (99 cps, 42.085%), ETA: 25h 20m 58s [01:38:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1287.104 / 1984 chunks (101 cps, 42.087%), ETA: 24h 58m 34s [01:38:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1287.12 / 1984 chunks (101 cps, 42.088%), ETA: 25h 2m 4s [01:38:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1287.15 / 1984 chunks (100 cps, 42.089%), ETA: 25h 7m 14s [01:38:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1287.18 / 1984 chunks (100 cps, 42.091%), ETA: 25h 8m 44s [01:38:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1287.2 / 1984 chunks (100 cps, 42.093%), ETA: 25h 14m 47s [01:38:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1287.22 / 1984 chunks (100 cps, 42.094%), ETA: 25h 13m 5s [01:38:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1287.24 / 1984 chunks (101 cps, 42.096%), ETA: 24h 59m 8s [01:38:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1287.27 / 1984 chunks (101 cps, 42.097%), ETA: 25h 4m 16s [01:38:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1287.29 / 1984 chunks (100 cps, 42.099%), ETA: 25h 10m 41s [01:38:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:38:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1287.33 / 1984 chunks (100 cps, 42.101%), ETA: 25h 10m 58s [01:38:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1287.334 / 1984 chunks (100 cps, 42.102%), ETA: 25h 12m 18s [01:38:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1287.351 / 1984 chunks (99 cps, 42.103%), ETA: 25h 24m 0s [01:38:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1287.37 / 1984 chunks (100 cps, 42.104%), ETA: 25h 13m 32s [01:38:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1287.4 / 1984 chunks (100 cps, 42.106%), ETA: 25h 16m 33s [01:38:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1287.42 / 1984 chunks (99 cps, 42.108%), ETA: 25h 23m 58s [01:38:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1287.46 / 1984 chunks (99 cps, 42.11%), ETA: 25h 24m 23s [01:38:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1287.48 / 1984 chunks (99 cps, 42.111%), ETA: 25h 24m 4s [01:38:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1287.51 / 1984 chunks (99 cps, 42.113%), ETA: 25h 32m 13s [01:38:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1287.53 / 1984 chunks (99 cps, 42.114%), ETA: 25h 29m 44s [01:39:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1287.55 / 1984 chunks (98 cps, 42.116%), ETA: 25h 38m 44s [01:39:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1287.59 / 1984 chunks (99 cps, 42.119%), ETA: 25h 32m 15s [01:39:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:39:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1287.62 / 1984 chunks (99 cps, 42.12%), ETA: 25h 31m 18s [01:39:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1287.65 / 1984 chunks (100 cps, 42.122%), ETA: 25h 17m 14s [01:39:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1287.68 / 1984 chunks (100 cps, 42.124%), ETA: 25h 14m 42s [01:39:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1287.69 / 1984 chunks (100 cps, 42.125%), ETA: 25h 11m 38s [01:39:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1287.72 / 1984 chunks (100 cps, 42.127%), ETA: 25h 9m 32s [01:39:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1287.74 / 1984 chunks (100 cps, 42.128%), ETA: 25h 16m 7s [01:39:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1287.77 / 1984 chunks (99 cps, 42.13%), ETA: 25h 26m 11s [01:39:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1287.79 / 1984 chunks (98 cps, 42.132%), ETA: 25h 36m 13s [01:39:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1287.82 / 1984 chunks (98 cps, 42.133%), ETA: 25h 44m 57s [01:39:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1287.84 / 1984 chunks (98 cps, 42.135%), ETA: 25h 44m 50s [01:39:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1287.88 / 1984 chunks (100 cps, 42.137%), ETA: 25h 5m 6s [01:39:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1287.887 / 1984 chunks (99 cps, 42.138%), ETA: 25h 24m 38s [01:39:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:39:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1287.916 / 1984 chunks (100 cps, 42.14%), ETA: 25h 18m 0s [01:39:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1287.94 / 1984 chunks (100 cps, 42.141%), ETA: 25h 7m 44s [01:39:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1287.95 / 1984 chunks (101 cps, 42.142%), ETA: 24h 54m 31s [01:39:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1287.97 / 1984 chunks (99 cps, 42.143%), ETA: 25h 25m 31s [01:39:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1288 / 1984 chunks (100 cps, 42.145%), ETA: 25h 6m 53s [01:39:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1288.01 / 1984 chunks (100 cps, 42.146%), ETA: 25h 11m 13s [01:39:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1288.04 / 1984 chunks (100 cps, 42.148%), ETA: 25h 8m 58s [01:39:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1288.06 / 1984 chunks (101 cps, 42.149%), ETA: 24h 58m 1s [01:39:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1288.08 / 1984 chunks (102 cps, 42.151%), ETA: 24h 45m 52s [01:39:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1288.11 / 1984 chunks (101 cps, 42.152%), ETA: 24h 52m 42s [01:40:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1288.13 / 1984 chunks (101 cps, 42.154%), ETA: 24h 51m 12s [01:40:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1288.15 / 1984 chunks (102 cps, 42.155%), ETA: 24h 46m 43s [01:40:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1288.18 / 1984 chunks (102 cps, 42.157%), ETA: 24h 45m 57s [01:40:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:40:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1288.21 / 1984 chunks (100 cps, 42.159%), ETA: 25h 13m 16s [01:40:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1288.24 / 1984 chunks (98 cps, 42.161%), ETA: 25h 34m 23s [01:40:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1288.26 / 1984 chunks (98 cps, 42.162%), ETA: 25h 38m 17s [01:40:16] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1288.28 / 1984 chunks (98 cps, 42.164%), ETA: 25h 35m 49s [01:40:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1288.33 / 1984 chunks (100 cps, 42.167%), ETA: 25h 16m 32s [01:40:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1288.5 / 1984 chunks (111 cps, 42.18%), ETA: 22h 44m 56s [01:40:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1288.55 / 1984 chunks (110 cps, 42.181%), ETA: 22h 55m 20s [01:40:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1288.57 / 1984 chunks (110 cps, 42.183%), ETA: 22h 59m 16s [01:40:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1288.6 / 1984 chunks (110 cps, 42.184%), ETA: 22h 48m 37s [01:40:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1288.62 / 1984 chunks (110 cps, 42.186%), ETA: 22h 57m 45s [01:40:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1288.64 / 1984 chunks (110 cps, 42.187%), ETA: 22h 57m 23s [01:40:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1288.67 / 1984 chunks (109 cps, 42.189%), ETA: 23h 50s [01:40:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1288.69 / 1984 chunks (110 cps, 42.19%), ETA: 22h 57m 1s [01:40:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:40:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1288.72 / 1984 chunks (110 cps, 42.193%), ETA: 22h 59m 3s [01:40:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1288.75 / 1984 chunks (109 cps, 42.194%), ETA: 23h 1m 54s [01:40:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1288.77 / 1984 chunks (110 cps, 42.196%), ETA: 22h 51m 59s [01:40:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1288.79 / 1984 chunks (110 cps, 42.197%), ETA: 22h 53m 5s [01:40:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1288.82 / 1984 chunks (110 cps, 42.199%), ETA: 22h 52m 23s [01:40:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1288.84 / 1984 chunks (110 cps, 42.2%), ETA: 22h 55m 7s [01:40:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1288.87 / 1984 chunks (111 cps, 42.202%), ETA: 22h 44m 38s [01:41:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1288.9 / 1984 chunks (110 cps, 42.204%), ETA: 22h 46m 26s [01:41:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1288.93 / 1984 chunks (112 cps, 42.206%), ETA: 22h 26m 53s [01:41:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1288.96 / 1984 chunks (113 cps, 42.208%), ETA: 22h 17m 46s [01:41:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1288.97 / 1984 chunks (111 cps, 42.209%), ETA: 22h 36m 48s [01:41:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1288.99 / 1984 chunks (112 cps, 42.21%), ETA: 22h 33m 21s [01:41:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1289.02 / 1984 chunks (111 cps, 42.212%), ETA: 22h 42m 56s [01:41:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:41:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1289.06 / 1984 chunks (113 cps, 42.215%), ETA: 22h 14m 8s [01:41:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1289.08 / 1984 chunks (112 cps, 42.216%), ETA: 22h 28m 33s [01:41:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1289.09 / 1984 chunks (112 cps, 42.217%), ETA: 22h 31m 41s [01:41:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1289.113 / 1984 chunks (113 cps, 42.218%), ETA: 22h 18m 49s [01:41:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1289.14 / 1984 chunks (111 cps, 42.22%), ETA: 22h 34m 27s [01:41:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1289.16 / 1984 chunks (112 cps, 42.221%), ETA: 22h 32m 23s [01:41:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1289.19 / 1984 chunks (112 cps, 42.223%), ETA: 22h 29m 23s [01:41:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1289.21 / 1984 chunks (111 cps, 42.224%), ETA: 22h 39m 47s [01:41:37] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1289.23 / 1984 chunks (110 cps, 42.226%), ETA: 22h 47m 41s [01:41:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1289.26 / 1984 chunks (110 cps, 42.228%), ETA: 22h 49m 54s [01:41:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1289.28 / 1984 chunks (110 cps, 42.229%), ETA: 22h 52m 49s [01:41:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1289.3 / 1984 chunks (110 cps, 42.231%), ETA: 22h 52m 54s [01:41:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1289.33 / 1984 chunks (110 cps, 42.232%), ETA: 22h 50m 4s [01:41:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1289.35 / 1984 chunks (111 cps, 42.234%), ETA: 22h 41m 24s [01:41:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:41:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1289.38 / 1984 chunks (112 cps, 42.235%), ETA: 22h 33m 3s [01:41:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1289.4 / 1984 chunks (112 cps, 42.237%), ETA: 22h 32m 0s [01:41:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1289.51 / 1984 chunks (119 cps, 42.244%), ETA: 21h 12m 16s [01:41:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1289.53 / 1984 chunks (120 cps, 42.246%), ETA: 21h 1m 38s [01:42:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1289.56 / 1984 chunks (118 cps, 42.247%), ETA: 21h 19m 9s [01:42:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1289.59 / 1984 chunks (119 cps, 42.249%), ETA: 21h 11m 9s [01:42:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1289.62 / 1984 chunks (119 cps, 42.251%), ETA: 21h 10m 22s [01:42:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1289.66 / 1984 chunks (119 cps, 42.254%), ETA: 21h 10m 23s [01:42:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1289.68 / 1984 chunks (118 cps, 42.255%), ETA: 21h 19m 52s [01:42:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1289.72 / 1984 chunks (118 cps, 42.258%), ETA: 21h 22m 21s [01:42:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1289.74 / 1984 chunks (117 cps, 42.259%), ETA: 21h 25m 58s [01:42:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:42:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1289.78 / 1984 chunks (119 cps, 42.262%), ETA: 21h 7m 26s [01:42:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1289.788 / 1984 chunks (119 cps, 42.262%), ETA: 21h 10m 53s [01:42:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1289.814 / 1984 chunks (119 cps, 42.264%), ETA: 21h 13m 1s [01:42:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1289.83 / 1984 chunks (117 cps, 42.265%), ETA: 21h 28m 6s [01:42:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1289.85 / 1984 chunks (117 cps, 42.267%), ETA: 21h 29m 21s [01:42:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1289.88 / 1984 chunks (115 cps, 42.268%), ETA: 21h 48m 3s [01:42:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1289.9 / 1984 chunks (113 cps, 42.27%), ETA: 22h 10m 31s [01:42:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1289.92 / 1984 chunks (112 cps, 42.271%), ETA: 22h 32m 15s [01:42:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1289.96 / 1984 chunks (110 cps, 42.274%), ETA: 22h 49m 19s [01:42:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1289.964 / 1984 chunks (108 cps, 42.274%), ETA: 23h 12m 2s [01:42:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1289.989 / 1984 chunks (107 cps, 42.276%), ETA: 23h 33m 38s [01:42:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1290.01 / 1984 chunks (105 cps, 42.277%), ETA: 23h 59m 9s [01:42:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1290.03 / 1984 chunks (103 cps, 42.278%), ETA: 24h 18m 39s [01:42:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1290.05 / 1984 chunks (102 cps, 42.279%), ETA: 24h 44m 21s [01:42:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1290.07 / 1984 chunks (100 cps, 42.281%), ETA: 25h 3m 39s [01:43:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1290.1 / 1984 chunks (100 cps, 42.283%), ETA: 24h 59m 51s [01:43:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1290.12 / 1984 chunks (101 cps, 42.284%), ETA: 24h 55m 2s [01:43:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:43:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1290.15 / 1984 chunks (101 cps, 42.286%), ETA: 24h 47m 53s [01:43:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1290.17 / 1984 chunks (101 cps, 42.287%), ETA: 24h 48m 45s [01:43:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1290.19 / 1984 chunks (101 cps, 42.289%), ETA: 24h 51m 1s [01:43:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1290.22 / 1984 chunks (101 cps, 42.29%), ETA: 24h 46m 50s [01:43:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1290.24 / 1984 chunks (102 cps, 42.292%), ETA: 24h 39m 32s [01:43:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1290.27 / 1984 chunks (101 cps, 42.294%), ETA: 24h 50m 28s [01:43:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1290.29 / 1984 chunks (101 cps, 42.295%), ETA: 24h 56m 4s [01:43:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1290.31 / 1984 chunks (100 cps, 42.297%), ETA: 25h 4m 23s [01:43:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1290.35 / 1984 chunks (102 cps, 42.299%), ETA: 24h 41m 41s [01:43:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1290.38 / 1984 chunks (102 cps, 42.301%), ETA: 24h 35m 41s [01:43:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1290.4 / 1984 chunks (102 cps, 42.302%), ETA: 24h 42m 0s [01:43:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1290.44 / 1984 chunks (102 cps, 42.305%), ETA: 24h 36m 11s [01:43:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1290.45 / 1984 chunks (102 cps, 42.306%), ETA: 24h 35m 25s [01:43:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1290.47 / 1984 chunks (100 cps, 42.307%), ETA: 24h 58m 59s [01:43:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:43:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1290.49 / 1984 chunks (100 cps, 42.308%), ETA: 25h 9m 3s [01:43:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1290.52 / 1984 chunks (99 cps, 42.31%), ETA: 25h 17m 56s [01:43:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1290.54 / 1984 chunks (99 cps, 42.312%), ETA: 25h 20m 18s [01:43:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1290.56 / 1984 chunks (100 cps, 42.313%), ETA: 25h 2m 51s [01:43:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1290.59 / 1984 chunks (100 cps, 42.315%), ETA: 25h 28s [01:43:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1290.63 / 1984 chunks (101 cps, 42.317%), ETA: 24h 51m 42s [01:43:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1290.7 / 1984 chunks (106 cps, 42.324%), ETA: 23h 39m 16s [01:44:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1290.74 / 1984 chunks (105 cps, 42.324%), ETA: 23h 56m 31s [01:44:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1290.75 / 1984 chunks (105 cps, 42.326%), ETA: 23h 59m 42s [01:44:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1290.79 / 1984 chunks (107 cps, 42.328%), ETA: 23h 30m 23s [01:44:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1290.81 / 1984 chunks (107 cps, 42.329%), ETA: 23h 33m 6s [01:44:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1290.84 / 1984 chunks (107 cps, 42.331%), ETA: 23h 33m 42s [01:44:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1290.86 / 1984 chunks (107 cps, 42.333%), ETA: 23h 30m 31s [01:44:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1290.89 / 1984 chunks (107 cps, 42.334%), ETA: 23h 32m 53s [01:44:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:44:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1290.91 / 1984 chunks (107 cps, 42.336%), ETA: 23h 29m 14s [01:44:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1290.95 / 1984 chunks (107 cps, 42.338%), ETA: 23h 26m 52s [01:44:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1290.97 / 1984 chunks (107 cps, 42.34%), ETA: 23h 28m 53s [01:44:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1290.99 / 1984 chunks (105 cps, 42.341%), ETA: 23h 51m 49s [01:44:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1291.01 / 1984 chunks (103 cps, 42.343%), ETA: 24h 19m 24s [01:44:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1291.04 / 1984 chunks (101 cps, 42.344%), ETA: 24h 47m 31s [01:44:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1291.08 / 1984 chunks (101 cps, 42.347%), ETA: 24h 51m 2s [01:44:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1291.11 / 1984 chunks (101 cps, 42.349%), ETA: 24h 45m 26s [01:44:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1291.13 / 1984 chunks (101 cps, 42.35%), ETA: 24h 45m 39s [01:44:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1291.16 / 1984 chunks (101 cps, 42.353%), ETA: 24h 48m 17s [01:44:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1291.19 / 1984 chunks (101 cps, 42.354%), ETA: 24h 48m 22s [01:44:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:44:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1291.22 / 1984 chunks (101 cps, 42.356%), ETA: 24h 43m 47s [01:44:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1291.24 / 1984 chunks (102 cps, 42.358%), ETA: 24h 42m 3s [01:44:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1291.28 / 1984 chunks (103 cps, 42.36%), ETA: 24h 24m 52s [01:44:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1291.31 / 1984 chunks (103 cps, 42.362%), ETA: 24h 25m 25s [01:44:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1291.32 / 1984 chunks (102 cps, 42.363%), ETA: 24h 28m 51s [01:45:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1291.34 / 1984 chunks (103 cps, 42.364%), ETA: 24h 27m 45s [01:45:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1291.36 / 1984 chunks (102 cps, 42.366%), ETA: 24h 35m 26s [01:45:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1291.39 / 1984 chunks (102 cps, 42.367%), ETA: 24h 30m 51s [01:45:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1291.41 / 1984 chunks (102 cps, 42.369%), ETA: 24h 33m 38s [01:45:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1291.43 / 1984 chunks (102 cps, 42.37%), ETA: 24h 35m 54s [01:45:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1291.46 / 1984 chunks (102 cps, 42.372%), ETA: 24h 34m 33s [01:45:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1291.48 / 1984 chunks (101 cps, 42.373%), ETA: 24h 43m 30s [01:45:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1291.52 / 1984 chunks (103 cps, 42.376%), ETA: 24h 20m 9s [01:45:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1291.529 / 1984 chunks (101 cps, 42.377%), ETA: 24h 42m 48s [01:45:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:45:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1291.556 / 1984 chunks (102 cps, 42.378%), ETA: 24h 41m 26s [01:45:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1291.58 / 1984 chunks (103 cps, 42.38%), ETA: 24h 23m 40s [01:45:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1291.6 / 1984 chunks (103 cps, 42.381%), ETA: 24h 21m 35s [01:45:32] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1291.62 / 1984 chunks (103 cps, 42.383%), ETA: 24h 23m 15s [01:45:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1291.65 / 1984 chunks (102 cps, 42.384%), ETA: 24h 32m 10s [01:45:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1291.67 / 1984 chunks (103 cps, 42.386%), ETA: 24h 23m 36s [01:45:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1291.7 / 1984 chunks (102 cps, 42.387%), ETA: 24h 38m 59s [01:45:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1291.72 / 1984 chunks (102 cps, 42.389%), ETA: 24h 41m 21s [01:45:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1291.74 / 1984 chunks (102 cps, 42.39%), ETA: 24h 35m 50s [01:45:47] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1291.77 / 1984 chunks (104 cps, 42.392%), ETA: 24h 13m 30s [01:45:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1291.79 / 1984 chunks (104 cps, 42.394%), ETA: 24h 9m 16s [01:45:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1291.81 / 1984 chunks (104 cps, 42.395%), ETA: 24h 12m 49s [01:45:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1291.84 / 1984 chunks (103 cps, 42.397%), ETA: 24h 16m 38s [01:45:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1291.86 / 1984 chunks (104 cps, 42.398%), ETA: 24h 12m 4s [01:46:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1291.9 / 1984 chunks (103 cps, 42.401%), ETA: 24h 20m 18s [01:46:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:46:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1291.92 / 1984 chunks (102 cps, 42.402%), ETA: 24h 40m 58s [01:46:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1291.95 / 1984 chunks (101 cps, 42.404%), ETA: 24h 45m 2s [01:46:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1291.97 / 1984 chunks (102 cps, 42.405%), ETA: 24h 40m 25s [01:46:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1291.99 / 1984 chunks (101 cps, 42.407%), ETA: 24h 53m 15s [01:46:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1292.02 / 1984 chunks (103 cps, 42.409%), ETA: 24h 24m 40s [01:46:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1292.04 / 1984 chunks (102 cps, 42.41%), ETA: 24h 38m 12s [01:46:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1292.08 / 1984 chunks (104 cps, 42.412%), ETA: 24h 9m 39s [01:46:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1292.1 / 1984 chunks (104 cps, 42.414%), ETA: 24h 3m 12s [01:46:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1292.12 / 1984 chunks (104 cps, 42.415%), ETA: 24h 6m 1s [01:46:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1292.15 / 1984 chunks (105 cps, 42.417%), ETA: 23h 55m 9s [01:46:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1292.17 / 1984 chunks (104 cps, 42.418%), ETA: 24h 9m 51s [01:46:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1292.19 / 1984 chunks (104 cps, 42.42%), ETA: 24h 12m 14s [01:46:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:46:32] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1292.22 / 1984 chunks (102 cps, 42.422%), ETA: 24h 29m 49s [01:46:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1292.26 / 1984 chunks (101 cps, 42.424%), ETA: 24h 47m 53s [01:46:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1292.265 / 1984 chunks (100 cps, 42.425%), ETA: 24h 58m 47s [01:46:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1292.305 / 1984 chunks (103 cps, 42.427%), ETA: 24h 18m 52s [01:46:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1292.5 / 1984 chunks (116 cps, 42.441%), ETA: 21h 39m 12s [01:46:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1292.54 / 1984 chunks (116 cps, 42.443%), ETA: 21h 40m 34s [01:46:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1292.57 / 1984 chunks (117 cps, 42.445%), ETA: 21h 28m 35s [01:46:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1292.59 / 1984 chunks (117 cps, 42.446%), ETA: 21h 28m 15s [01:46:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1292.61 / 1984 chunks (115 cps, 42.448%), ETA: 21h 43m 23s [01:46:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1292.65 / 1984 chunks (115 cps, 42.45%), ETA: 21h 43m 14s [01:46:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1292.66 / 1984 chunks (115 cps, 42.451%), ETA: 21h 43m 33s [01:46:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1292.7 / 1984 chunks (117 cps, 42.453%), ETA: 21h 22m 37s [01:47:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1292.73 / 1984 chunks (118 cps, 42.455%), ETA: 21h 18m 24s [01:47:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:47:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1292.75 / 1984 chunks (118 cps, 42.456%), ETA: 21h 16m 31s [01:47:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1292.78 / 1984 chunks (118 cps, 42.458%), ETA: 21h 18m 19s [01:47:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1292.8 / 1984 chunks (118 cps, 42.46%), ETA: 21h 12m 23s [01:47:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1292.82 / 1984 chunks (117 cps, 42.461%), ETA: 21h 23m 54s [01:47:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1292.86 / 1984 chunks (117 cps, 42.464%), ETA: 21h 23m 56s [01:47:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1292.88 / 1984 chunks (117 cps, 42.465%), ETA: 21h 29m 9s [01:47:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1292.9 / 1984 chunks (116 cps, 42.467%), ETA: 21h 38m 44s [01:47:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1292.94 / 1984 chunks (118 cps, 42.469%), ETA: 21h 13m 34s [01:47:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1292.97 / 1984 chunks (119 cps, 42.471%), ETA: 21h 7s [01:47:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1292.99 / 1984 chunks (120 cps, 42.473%), ETA: 20h 51m 36s [01:47:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1292.998 / 1984 chunks (118 cps, 42.473%), ETA: 21h 10m 8s [01:47:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1293.02 / 1984 chunks (118 cps, 42.474%), ETA: 21h 17m 0s [01:47:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1293.05 / 1984 chunks (119 cps, 42.476%), ETA: 21h 5m 56s [01:47:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:47:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1293.07 / 1984 chunks (118 cps, 42.478%), ETA: 21h 10m 23s [01:47:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1293.09 / 1984 chunks (118 cps, 42.479%), ETA: 21h 11m 16s [01:47:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1293.12 / 1984 chunks (119 cps, 42.481%), ETA: 21h 5m 58s [01:47:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1293.14 / 1984 chunks (119 cps, 42.482%), ETA: 21h 6m 53s [01:47:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1293.16 / 1984 chunks (119 cps, 42.484%), ETA: 20h 59m 9s [01:47:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1293.19 / 1984 chunks (119 cps, 42.485%), ETA: 20h 58m 17s [01:47:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1293.22 / 1984 chunks (120 cps, 42.487%), ETA: 20h 50m 50s [01:47:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1293.23 / 1984 chunks (120 cps, 42.488%), ETA: 20h 53m 34s [01:47:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1293.25 / 1984 chunks (120 cps, 42.49%), ETA: 20h 50m 59s [01:47:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1293.28 / 1984 chunks (120 cps, 42.491%), ETA: 20h 49m 23s [01:47:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1293.3 / 1984 chunks (121 cps, 42.493%), ETA: 20h 45m 14s [01:47:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1293.32 / 1984 chunks (121 cps, 42.494%), ETA: 20h 44m 51s [01:48:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1293.35 / 1984 chunks (121 cps, 42.496%), ETA: 20h 40m 29s [01:48:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1293.37 / 1984 chunks (122 cps, 42.497%), ETA: 20h 30m 58s [01:48:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:48:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1293.39 / 1984 chunks (122 cps, 42.499%), ETA: 20h 28m 35s [01:48:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1293.5 / 1984 chunks (131 cps, 42.506%), ETA: 19h 6m 40s [01:48:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1293.52 / 1984 chunks (132 cps, 42.507%), ETA: 19h 2m 13s [01:48:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1293.55 / 1984 chunks (132 cps, 42.509%), ETA: 18h 56m 37s [01:48:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1293.58 / 1984 chunks (131 cps, 42.511%), ETA: 19h 4m 19s [01:48:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1293.63 / 1984 chunks (131 cps, 42.514%), ETA: 19h 8m 39s [01:48:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1293.65 / 1984 chunks (131 cps, 42.516%), ETA: 19h 5m 38s [01:48:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1293.68 / 1984 chunks (131 cps, 42.518%), ETA: 19h 7m 49s [01:48:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1293.7 / 1984 chunks (131 cps, 42.519%), ETA: 19h 8m 0s [01:48:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1293.72 / 1984 chunks (131 cps, 42.521%), ETA: 19h 8m 34s [01:48:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1293.75 / 1984 chunks (131 cps, 42.522%), ETA: 19h 5m 26s [01:48:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1293.77 / 1984 chunks (130 cps, 42.524%), ETA: 19h 14m 13s [01:48:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1293.79 / 1984 chunks (129 cps, 42.525%), ETA: 19h 22m 17s [01:48:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1293.82 / 1984 chunks (129 cps, 42.527%), ETA: 19h 21m 58s [01:48:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:48:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1293.85 / 1984 chunks (129 cps, 42.529%), ETA: 19h 23m 16s [01:48:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1293.88 / 1984 chunks (128 cps, 42.531%), ETA: 19h 37m 0s [01:48:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1293.91 / 1984 chunks (124 cps, 42.533%), ETA: 20h 10m 23s [01:48:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1293.93 / 1984 chunks (122 cps, 42.534%), ETA: 20h 32m 50s [01:48:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1293.96 / 1984 chunks (120 cps, 42.536%), ETA: 20h 50m 8s [01:48:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1293.99 / 1984 chunks (118 cps, 42.538%), ETA: 21h 9m 2s [01:48:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1294.01 / 1984 chunks (117 cps, 42.539%), ETA: 21h 27m 45s [01:48:59] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1294.019 / 1984 chunks (115 cps, 42.54%), ETA: 21h 46m 31s [01:49:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1294.037 / 1984 chunks (113 cps, 42.541%), ETA: 22h 5m 56s [01:49:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1294.06 / 1984 chunks (111 cps, 42.543%), ETA: 22h 28m 32s [01:49:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1294.08 / 1984 chunks (111 cps, 42.544%), ETA: 22h 34m 27s [01:49:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1294.11 / 1984 chunks (111 cps, 42.546%), ETA: 22h 35m 25s [01:49:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1294.14 / 1984 chunks (113 cps, 42.548%), ETA: 22h 9m 20s [01:49:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1294.16 / 1984 chunks (113 cps, 42.549%), ETA: 22h 10m 7s [01:49:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:49:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1294.19 / 1984 chunks (112 cps, 42.552%), ETA: 22h 14m 15s [01:49:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1294.22 / 1984 chunks (113 cps, 42.553%), ETA: 22h 13m 8s [01:49:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1294.25 / 1984 chunks (112 cps, 42.555%), ETA: 22h 14m 33s [01:49:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1294.28 / 1984 chunks (113 cps, 42.557%), ETA: 22h 11m 10s [01:49:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1294.3 / 1984 chunks (111 cps, 42.559%), ETA: 22h 26m 4s [01:49:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1294.33 / 1984 chunks (111 cps, 42.56%), ETA: 22h 30m 10s [01:49:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1294.36 / 1984 chunks (111 cps, 42.563%), ETA: 22h 26m 5s [01:49:35] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1294.4 / 1984 chunks (112 cps, 42.565%), ETA: 22h 21m 10s [01:49:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1294.42 / 1984 chunks (112 cps, 42.567%), ETA: 22h 20m 32s [01:49:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1294.45 / 1984 chunks (111 cps, 42.568%), ETA: 22h 26m 17s [01:49:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1294.47 / 1984 chunks (112 cps, 42.57%), ETA: 22h 16m 34s [01:49:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1294.5 / 1984 chunks (112 cps, 42.572%), ETA: 22h 20m 22s [01:49:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:49:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1294.52 / 1984 chunks (112 cps, 42.573%), ETA: 22h 25m 12s [01:49:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1294.55 / 1984 chunks (112 cps, 42.575%), ETA: 22h 17m 9s [01:49:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1294.57 / 1984 chunks (113 cps, 42.576%), ETA: 22h 9m 32s [01:49:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1294.62 / 1984 chunks (113 cps, 42.579%), ETA: 22h 11m 10s [01:49:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1294.66 / 1984 chunks (115 cps, 42.582%), ETA: 21h 47m 55s [01:49:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1294.73 / 1984 chunks (118 cps, 42.587%), ETA: 21h 8m 41s [01:50:02] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1294.74 / 1984 chunks (118 cps, 42.588%), ETA: 21h 7m 9s [01:50:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1294.77 / 1984 chunks (118 cps, 42.589%), ETA: 21h 13m 41s [01:50:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1294.79 / 1984 chunks (118 cps, 42.591%), ETA: 21h 12m 13s [01:50:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1294.82 / 1984 chunks (118 cps, 42.592%), ETA: 21h 9m 17s [01:50:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1294.83 / 1984 chunks (118 cps, 42.593%), ETA: 21h 13m 54s [01:50:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1294.86 / 1984 chunks (118 cps, 42.595%), ETA: 21h 15m 6s [01:50:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:50:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1294.88 / 1984 chunks (118 cps, 42.597%), ETA: 21h 16m 19s [01:50:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1294.9 / 1984 chunks (117 cps, 42.598%), ETA: 21h 17m 12s [01:50:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1294.92 / 1984 chunks (116 cps, 42.599%), ETA: 21h 29m 4s [01:50:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1294.94 / 1984 chunks (117 cps, 42.601%), ETA: 21h 27m 14s [01:50:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1294.96 / 1984 chunks (115 cps, 42.602%), ETA: 21h 44m 42s [01:50:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1294.99 / 1984 chunks (113 cps, 42.604%), ETA: 22h 10m 50s [01:50:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1295.02 / 1984 chunks (111 cps, 42.606%), ETA: 22h 26m 27s [01:50:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1295.05 / 1984 chunks (110 cps, 42.608%), ETA: 22h 45m 0s [01:50:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1295.08 / 1984 chunks (110 cps, 42.61%), ETA: 22h 41m 13s [01:50:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1295.11 / 1984 chunks (111 cps, 42.612%), ETA: 22h 30m 18s [01:50:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1295.12 / 1984 chunks (110 cps, 42.613%), ETA: 22h 36m 46s [01:50:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1295.14 / 1984 chunks (110 cps, 42.614%), ETA: 22h 45m 38s [01:50:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1295.17 / 1984 chunks (109 cps, 42.616%), ETA: 22h 53m 52s [01:50:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:50:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1295.18 / 1984 chunks (109 cps, 42.616%), ETA: 22h 50m 47s [01:50:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1295.2 / 1984 chunks (109 cps, 42.618%), ETA: 22h 58m 25s [01:50:53] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1295.22 / 1984 chunks (108 cps, 42.619%), ETA: 23h 9m 27s [01:50:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1295.25 / 1984 chunks (107 cps, 42.621%), ETA: 23h 15m 15s [01:50:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1295.27 / 1984 chunks (108 cps, 42.622%), ETA: 23h 7m 33s [01:51:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1295.3 / 1984 chunks (108 cps, 42.624%), ETA: 23h 6m 37s [01:51:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1295.32 / 1984 chunks (108 cps, 42.626%), ETA: 23h 2m 19s [01:51:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1295.34 / 1984 chunks (108 cps, 42.627%), ETA: 23h 3m 50s [01:51:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1295.37 / 1984 chunks (107 cps, 42.629%), ETA: 23h 16m 26s [01:51:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1295.41 / 1984 chunks (108 cps, 42.631%), ETA: 23h 12m 2s [01:51:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1295.412 / 1984 chunks (107 cps, 42.632%), ETA: 23h 25m 17s [01:51:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1295.455 / 1984 chunks (109 cps, 42.635%), ETA: 23h 24s [01:51:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1295.48 / 1984 chunks (109 cps, 42.636%), ETA: 22h 54m 15s [01:51:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:51:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1295.51 / 1984 chunks (109 cps, 42.638%), ETA: 22h 52m 4s [01:51:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1295.53 / 1984 chunks (109 cps, 42.639%), ETA: 22h 56m 21s [01:51:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1295.54 / 1984 chunks (109 cps, 42.64%), ETA: 22h 58m 21s [01:51:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1295.57 / 1984 chunks (108 cps, 42.642%), ETA: 23h 7m 55s [01:51:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1295.59 / 1984 chunks (107 cps, 42.643%), ETA: 23h 16m 54s [01:51:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1295.62 / 1984 chunks (107 cps, 42.645%), ETA: 23h 15m 9s [01:51:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1295.65 / 1984 chunks (108 cps, 42.647%), ETA: 23h 8m 18s [01:51:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1295.67 / 1984 chunks (108 cps, 42.648%), ETA: 23h 1m 32s [01:51:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1295.69 / 1984 chunks (108 cps, 42.65%), ETA: 23h 8m 10s [01:51:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1295.71 / 1984 chunks (108 cps, 42.651%), ETA: 23h 2m 35s [01:51:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1295.74 / 1984 chunks (108 cps, 42.653%), ETA: 23h 1m 17s [01:51:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1295.77 / 1984 chunks (109 cps, 42.655%), ETA: 22h 59m 59s [01:51:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1295.79 / 1984 chunks (107 cps, 42.657%), ETA: 23h 14m 37s [01:51:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1295.83 / 1984 chunks (109 cps, 42.659%), ETA: 22h 58m 10s [01:51:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1295.85 / 1984 chunks (109 cps, 42.661%), ETA: 22h 53m 41s [01:51:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:51:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1295.87 / 1984 chunks (109 cps, 42.662%), ETA: 22h 58m 41s [01:51:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1295.91 / 1984 chunks (109 cps, 42.665%), ETA: 22h 58m 55s [01:52:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1295.94 / 1984 chunks (108 cps, 42.667%), ETA: 23h 9m 26s [01:52:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1295.96 / 1984 chunks (108 cps, 42.668%), ETA: 23h 10m 35s [01:52:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1295.98 / 1984 chunks (108 cps, 42.669%), ETA: 23h 11m 5s [01:52:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1296 / 1984 chunks (108 cps, 42.671%), ETA: 23h 4m 4s [01:52:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1296.03 / 1984 chunks (109 cps, 42.672%), ETA: 22h 56m 23s [01:52:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1296.04 / 1984 chunks (108 cps, 42.673%), ETA: 23h 1m 16s [01:52:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1296.09 / 1984 chunks (108 cps, 42.676%), ETA: 23h 1m 5s [01:52:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1296.11 / 1984 chunks (108 cps, 42.678%), ETA: 23h 5m 7s [01:52:19] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1296.13 / 1984 chunks (108 cps, 42.679%), ETA: 23h 3m 28s [01:52:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1296.16 / 1984 chunks (107 cps, 42.681%), ETA: 23h 15m 4s [01:52:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1296.19 / 1984 chunks (108 cps, 42.683%), ETA: 23h 6m 6s [01:52:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1296.21 / 1984 chunks (107 cps, 42.684%), ETA: 23h 23m 33s [01:52:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:52:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1296.24 / 1984 chunks (105 cps, 42.686%), ETA: 23h 39m 19s [01:52:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1296.27 / 1984 chunks (105 cps, 42.688%), ETA: 23h 48m 13s [01:52:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1296.3 / 1984 chunks (105 cps, 42.69%), ETA: 23h 48m 24s [01:52:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1296.51 / 1984 chunks (122 cps, 42.704%), ETA: 20h 25m 57s [01:52:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1296.54 / 1984 chunks (120 cps, 42.706%), ETA: 20h 42m 49s [01:52:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1296.57 / 1984 chunks (122 cps, 42.708%), ETA: 20h 28m 6s [01:52:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1296.58 / 1984 chunks (121 cps, 42.709%), ETA: 20h 38m 22s [01:52:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1296.61 / 1984 chunks (121 cps, 42.711%), ETA: 20h 34m 51s [01:52:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1296.64 / 1984 chunks (122 cps, 42.713%), ETA: 20h 23m 10s [01:52:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1296.67 / 1984 chunks (123 cps, 42.714%), ETA: 20h 19m 45s [01:52:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1296.69 / 1984 chunks (123 cps, 42.716%), ETA: 20h 16m 58s [01:52:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1296.699 / 1984 chunks (121 cps, 42.716%), ETA: 20h 32m 11s [01:52:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1296.722 / 1984 chunks (121 cps, 42.718%), ETA: 20h 34m 41s [01:53:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1296.76 / 1984 chunks (123 cps, 42.72%), ETA: 20h 20m 25s [01:53:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1296.79 / 1984 chunks (124 cps, 42.722%), ETA: 20h 12m 6s [01:53:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:53:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1296.81 / 1984 chunks (124 cps, 42.724%), ETA: 20h 11m 20s [01:53:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1296.83 / 1984 chunks (123 cps, 42.725%), ETA: 20h 12m 47s [01:53:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1296.87 / 1984 chunks (125 cps, 42.728%), ETA: 19h 58m 4s [01:53:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1296.91 / 1984 chunks (126 cps, 42.73%), ETA: 19h 43m 40s [01:53:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1296.93 / 1984 chunks (126 cps, 42.732%), ETA: 19h 47m 43s [01:53:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1296.95 / 1984 chunks (126 cps, 42.733%), ETA: 19h 48m 36s [01:53:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1296.98 / 1984 chunks (124 cps, 42.735%), ETA: 20h 3m 2s [01:53:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1297 / 1984 chunks (124 cps, 42.736%), ETA: 20h 10m 52s [01:53:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1297.03 / 1984 chunks (123 cps, 42.738%), ETA: 20h 16m 42s [01:53:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1297.07 / 1984 chunks (125 cps, 42.741%), ETA: 19h 59m 46s [01:53:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1297.075 / 1984 chunks (122 cps, 42.741%), ETA: 20h 23m 58s [01:53:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1297.098 / 1984 chunks (123 cps, 42.743%), ETA: 20h 16m 18s [01:53:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1297.12 / 1984 chunks (124 cps, 42.744%), ETA: 20h 10m 22s [01:53:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1297.16 / 1984 chunks (126 cps, 42.747%), ETA: 19h 44m 53s [01:53:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1297.18 / 1984 chunks (126 cps, 42.748%), ETA: 19h 48m 53s [01:53:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:53:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1297.22 / 1984 chunks (125 cps, 42.75%), ETA: 19h 54m 47s [01:53:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1297.24 / 1984 chunks (125 cps, 42.752%), ETA: 19h 56m 32s [01:53:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1297.26 / 1984 chunks (125 cps, 42.754%), ETA: 20h 5s [01:53:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1297.28 / 1984 chunks (125 cps, 42.755%), ETA: 19h 58m 3s [01:53:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1297.31 / 1984 chunks (125 cps, 42.757%), ETA: 19h 59m 57s [01:53:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1297.33 / 1984 chunks (124 cps, 42.758%), ETA: 20h 9m 22s [01:53:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1297.36 / 1984 chunks (124 cps, 42.76%), ETA: 20h 5m 42s [01:54:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1297.38 / 1984 chunks (123 cps, 42.761%), ETA: 20h 16m 2s [01:54:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1297.41 / 1984 chunks (123 cps, 42.763%), ETA: 20h 20m 5s [01:54:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1297.5 / 1984 chunks (133 cps, 42.771%), ETA: 18h 46m 55s [01:54:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1297.54 / 1984 chunks (130 cps, 42.772%), ETA: 19h 9m 33s [01:54:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1297.57 / 1984 chunks (131 cps, 42.774%), ETA: 18h 59m 25s [01:54:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:54:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1297.61 / 1984 chunks (131 cps, 42.776%), ETA: 19h 5m 18s [01:54:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1297.63 / 1984 chunks (131 cps, 42.778%), ETA: 19h 1m 20s [01:54:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1297.65 / 1984 chunks (130 cps, 42.779%), ETA: 19h 13m 1s [01:54:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1297.7 / 1984 chunks (128 cps, 42.782%), ETA: 19h 32m 48s [01:54:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1297.74 / 1984 chunks (130 cps, 42.785%), ETA: 19h 8m 37s [01:54:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1297.77 / 1984 chunks (130 cps, 42.787%), ETA: 19h 8m 24s [01:54:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1297.79 / 1984 chunks (130 cps, 42.788%), ETA: 19h 14m 48s [01:54:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1297.81 / 1984 chunks (129 cps, 42.79%), ETA: 19h 20m 48s [01:54:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1297.84 / 1984 chunks (129 cps, 42.792%), ETA: 19h 21m 5s [01:54:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1297.86 / 1984 chunks (126 cps, 42.793%), ETA: 19h 43m 37s [01:54:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1297.88 / 1984 chunks (124 cps, 42.795%), ETA: 20h 4m 17s [01:54:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:54:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1297.91 / 1984 chunks (121 cps, 42.797%), ETA: 20h 30m 48s [01:54:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1297.94 / 1984 chunks (119 cps, 42.798%), ETA: 20h 50m 57s [01:54:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1297.96 / 1984 chunks (118 cps, 42.799%), ETA: 21h 9m 16s [01:54:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1297.98 / 1984 chunks (116 cps, 42.801%), ETA: 21h 27m 28s [01:54:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1298 / 1984 chunks (114 cps, 42.802%), ETA: 21h 50m 46s [01:54:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1298.02 / 1984 chunks (112 cps, 42.804%), ETA: 22h 11m 20s [01:54:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1298.04 / 1984 chunks (110 cps, 42.805%), ETA: 22h 33m 14s [01:55:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1298.07 / 1984 chunks (109 cps, 42.807%), ETA: 22h 44m 49s [01:55:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1298.09 / 1984 chunks (110 cps, 42.808%), ETA: 22h 35m 46s [01:55:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1298.12 / 1984 chunks (110 cps, 42.81%), ETA: 22h 40m 27s [01:55:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1298.15 / 1984 chunks (111 cps, 42.812%), ETA: 22h 24m 47s [01:55:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1298.19 / 1984 chunks (111 cps, 42.815%), ETA: 22h 23m 8s [01:55:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1298.199 / 1984 chunks (111 cps, 42.815%), ETA: 22h 25m 16s [01:55:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1298.214 / 1984 chunks (109 cps, 42.816%), ETA: 22h 53m 10s [01:55:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1298.25 / 1984 chunks (111 cps, 42.819%), ETA: 22h 30m 44s [01:55:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1298.27 / 1984 chunks (111 cps, 42.82%), ETA: 22h 23m 22s [01:55:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:55:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1298.29 / 1984 chunks (110 cps, 42.822%), ETA: 22h 42m 31s [01:55:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1298.33 / 1984 chunks (111 cps, 42.824%), ETA: 22h 27m 11s [01:55:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1298.34 / 1984 chunks (110 cps, 42.825%), ETA: 22h 36m 55s [01:55:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1298.37 / 1984 chunks (110 cps, 42.826%), ETA: 22h 39m 47s [01:55:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1298.39 / 1984 chunks (110 cps, 42.828%), ETA: 22h 36m 11s [01:55:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1298.41 / 1984 chunks (110 cps, 42.83%), ETA: 22h 40m 43s [01:55:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1298.44 / 1984 chunks (109 cps, 42.831%), ETA: 22h 44m 41s [01:55:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1298.46 / 1984 chunks (109 cps, 42.833%), ETA: 22h 46m 10s [01:55:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1298.48 / 1984 chunks (109 cps, 42.834%), ETA: 22h 54m 15s [01:55:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1298.51 / 1984 chunks (109 cps, 42.836%), ETA: 22h 50m 49s [01:55:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1298.53 / 1984 chunks (109 cps, 42.837%), ETA: 22h 43m 54s [01:55:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1298.58 / 1984 chunks (110 cps, 42.84%), ETA: 22h 37m 29s [01:55:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1298.62 / 1984 chunks (112 cps, 42.843%), ETA: 22h 13m 21s [01:55:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1298.62 / 1984 chunks (110 cps, 42.843%), ETA: 22h 32m 58s [01:55:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1298.71 / 1984 chunks (113 cps, 42.849%), ETA: 21h 56m 23s [01:56:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1298.74 / 1984 chunks (113 cps, 42.851%), ETA: 21h 56m 56s [01:56:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1298.78 / 1984 chunks (114 cps, 42.854%), ETA: 21h 46m 28s [01:56:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:56:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1298.81 / 1984 chunks (114 cps, 42.856%), ETA: 21h 50m 32s [01:56:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1298.84 / 1984 chunks (114 cps, 42.857%), ETA: 21h 52m 0s [01:56:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1298.88 / 1984 chunks (116 cps, 42.86%), ETA: 21h 29m 53s [01:56:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1298.91 / 1984 chunks (115 cps, 42.862%), ETA: 21h 41m 40s [01:56:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1298.93 / 1984 chunks (115 cps, 42.864%), ETA: 21h 38m 55s [01:56:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1298.96 / 1984 chunks (114 cps, 42.865%), ETA: 21h 45m 22s [01:56:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1298.98 / 1984 chunks (112 cps, 42.867%), ETA: 22h 7m 49s [01:56:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1299.02 / 1984 chunks (111 cps, 42.869%), ETA: 22h 26m 35s [01:56:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1299.04 / 1984 chunks (109 cps, 42.871%), ETA: 22h 46m 28s [01:56:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1299.049 / 1984 chunks (108 cps, 42.871%), ETA: 23h 6m 50s [01:56:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1299.072 / 1984 chunks (108 cps, 42.873%), ETA: 23h 6m 49s [01:56:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1299.1 / 1984 chunks (107 cps, 42.874%), ETA: 23h 11m 48s [01:56:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1299.14 / 1984 chunks (107 cps, 42.877%), ETA: 23h 15m 8s [01:56:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1299.16 / 1984 chunks (107 cps, 42.879%), ETA: 23h 13m 49s [01:56:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:56:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1299.19 / 1984 chunks (107 cps, 42.88%), ETA: 23h 13m 0s [01:56:48] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1299.22 / 1984 chunks (109 cps, 42.883%), ETA: 22h 49m 45s [01:56:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1299.24 / 1984 chunks (110 cps, 42.884%), ETA: 22h 41m 21s [01:56:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1299.27 / 1984 chunks (109 cps, 42.886%), ETA: 22h 45m 15s [01:56:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1299.29 / 1984 chunks (108 cps, 42.887%), ETA: 23h 1m 55s [01:56:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1299.33 / 1984 chunks (109 cps, 42.89%), ETA: 22h 45m 47s [01:57:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1299.35 / 1984 chunks (110 cps, 42.892%), ETA: 22h 41m 46s [01:57:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1299.37 / 1984 chunks (108 cps, 42.893%), ETA: 22h 58m 29s [01:57:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1299.41 / 1984 chunks (110 cps, 42.895%), ETA: 22h 37m 13s [01:57:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1299.45 / 1984 chunks (110 cps, 42.898%), ETA: 22h 40m 33s [01:57:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1299.47 / 1984 chunks (110 cps, 42.899%), ETA: 22h 36m 42s [01:57:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1299.51 / 1984 chunks (111 cps, 42.902%), ETA: 22h 22m 44s [01:57:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1299.518 / 1984 chunks (111 cps, 42.902%), ETA: 22h 28m 1s [01:57:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1299.541 / 1984 chunks (111 cps, 42.904%), ETA: 22h 24m 25s [01:57:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1299.56 / 1984 chunks (110 cps, 42.905%), ETA: 22h 35m 21s [01:57:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:57:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1299.59 / 1984 chunks (110 cps, 42.907%), ETA: 22h 32m 41s [01:57:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1299.61 / 1984 chunks (112 cps, 42.909%), ETA: 22h 16m 13s [01:57:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1299.64 / 1984 chunks (112 cps, 42.91%), ETA: 22h 14m 2s [01:57:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1299.65 / 1984 chunks (110 cps, 42.911%), ETA: 22h 30m 58s [01:57:32] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1299.68 / 1984 chunks (110 cps, 42.913%), ETA: 22h 34m 15s [01:57:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1299.7 / 1984 chunks (110 cps, 42.914%), ETA: 22h 36m 30s [01:57:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1299.72 / 1984 chunks (109 cps, 42.916%), ETA: 22h 42m 23s [01:57:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1299.76 / 1984 chunks (111 cps, 42.918%), ETA: 22h 18m 32s [01:57:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1299.78 / 1984 chunks (110 cps, 42.92%), ETA: 22h 37m 17s [01:57:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1299.82 / 1984 chunks (111 cps, 42.922%), ETA: 22h 25m 48s [01:57:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1299.85 / 1984 chunks (111 cps, 42.924%), ETA: 22h 28m 4s [01:57:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1299.87 / 1984 chunks (110 cps, 42.926%), ETA: 22h 34m 16s [01:57:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1299.89 / 1984 chunks (110 cps, 42.927%), ETA: 22h 34m 57s [01:57:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1299.92 / 1984 chunks (110 cps, 42.929%), ETA: 22h 34m 18s [01:57:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1299.94 / 1984 chunks (110 cps, 42.931%), ETA: 22h 35m 32s [01:58:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1299.97 / 1984 chunks (110 cps, 42.932%), ETA: 22h 35m 48s [01:58:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:58:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1299.99 / 1984 chunks (109 cps, 42.934%), ETA: 22h 49m 51s [01:58:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1300.03 / 1984 chunks (112 cps, 42.936%), ETA: 22h 13m 11s [01:58:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1300.04 / 1984 chunks (110 cps, 42.937%), ETA: 22h 31m 54s [01:58:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1300.074 / 1984 chunks (112 cps, 42.939%), ETA: 22h 14m 24s [01:58:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1300.09 / 1984 chunks (110 cps, 42.94%), ETA: 22h 31m 8s [01:58:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1300.11 / 1984 chunks (109 cps, 42.941%), ETA: 22h 41m 19s [01:58:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1300.14 / 1984 chunks (110 cps, 42.943%), ETA: 22h 36m 6s [01:58:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1300.17 / 1984 chunks (110 cps, 42.945%), ETA: 22h 30m 22s [01:58:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1300.19 / 1984 chunks (108 cps, 42.947%), ETA: 22h 54m 3s [01:58:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1300.22 / 1984 chunks (107 cps, 42.949%), ETA: 23h 12m 24s [01:58:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1300.25 / 1984 chunks (107 cps, 42.951%), ETA: 23h 9m 10s [01:58:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1300.26 / 1984 chunks (106 cps, 42.952%), ETA: 23h 22m 56s [01:58:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1300.29 / 1984 chunks (107 cps, 42.953%), ETA: 23h 16m 15s [01:58:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1300.38 / 1984 chunks (112 cps, 42.96%), ETA: 22h 6m 27s [01:58:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1300.5 / 1984 chunks (122 cps, 42.969%), ETA: 20h 20m 15s [01:58:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1300.55 / 1984 chunks (121 cps, 42.97%), ETA: 20h 36m 11s [01:58:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:58:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1300.57 / 1984 chunks (121 cps, 42.972%), ETA: 20h 35m 52s [01:58:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1300.6 / 1984 chunks (121 cps, 42.974%), ETA: 20h 30m 31s [01:58:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1300.62 / 1984 chunks (121 cps, 42.975%), ETA: 20h 30m 8s [01:58:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1300.63 / 1984 chunks (122 cps, 42.976%), ETA: 20h 23m 11s [01:58:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1300.66 / 1984 chunks (121 cps, 42.978%), ETA: 20h 35m 7s [01:58:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1300.68 / 1984 chunks (121 cps, 42.979%), ETA: 20h 33m 17s [01:58:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1300.7 / 1984 chunks (121 cps, 42.981%), ETA: 20h 30m 3s [01:58:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1300.73 / 1984 chunks (120 cps, 42.983%), ETA: 20h 39m 40s [01:59:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1300.76 / 1984 chunks (119 cps, 42.984%), ETA: 20h 51m 32s [01:59:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1300.78 / 1984 chunks (120 cps, 42.986%), ETA: 20h 45m 54s [01:59:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1300.81 / 1984 chunks (120 cps, 42.988%), ETA: 20h 45m 22s [01:59:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1300.83 / 1984 chunks (118 cps, 42.989%), ETA: 21h 2m 37s [01:59:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1300.86 / 1984 chunks (120 cps, 42.991%), ETA: 20h 40m 42s [01:59:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1300.88 / 1984 chunks (119 cps, 42.992%), ETA: 20h 48m 41s [01:59:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1300.887 / 1984 chunks (117 cps, 42.993%), ETA: 21h 12m 15s [01:59:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:59:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1300.912 / 1984 chunks (119 cps, 42.994%), ETA: 20h 50m 11s [01:59:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1300.95 / 1984 chunks (119 cps, 42.997%), ETA: 20h 56m 50s [01:59:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1300.97 / 1984 chunks (119 cps, 42.999%), ETA: 20h 52m 1s [01:59:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1300.99 / 1984 chunks (119 cps, 43%), ETA: 20h 53m 25s [01:59:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1301.01 / 1984 chunks (119 cps, 43.001%), ETA: 20h 52m 50s [01:59:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1301.04 / 1984 chunks (118 cps, 43.003%), ETA: 21h 4m 38s [01:59:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1301.06 / 1984 chunks (118 cps, 43.004%), ETA: 20h 59m 51s [01:59:32] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1301.09 / 1984 chunks (119 cps, 43.006%), ETA: 20h 55m 54s [01:59:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1301.11 / 1984 chunks (120 cps, 43.008%), ETA: 20h 44m 58s [01:59:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1301.13 / 1984 chunks (119 cps, 43.009%), ETA: 20h 50m 58s [01:59:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1301.16 / 1984 chunks (119 cps, 43.011%), ETA: 20h 48m 50s [01:59:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1301.17 / 1984 chunks (119 cps, 43.012%), ETA: 20h 53m 5s [01:59:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1301.2 / 1984 chunks (119 cps, 43.013%), ETA: 20h 56m 27s [01:59:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1301.22 / 1984 chunks (119 cps, 43.015%), ETA: 20h 54m 1s [01:59:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [01:59:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1301.24 / 1984 chunks (119 cps, 43.016%), ETA: 20h 49m 50s [01:59:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1301.27 / 1984 chunks (120 cps, 43.018%), ETA: 20h 43m 43s [01:59:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1301.28 / 1984 chunks (118 cps, 43.019%), ETA: 20h 59m 38s [01:59:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1301.31 / 1984 chunks (118 cps, 43.021%), ETA: 21h 3m 49s [01:59:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1301.33 / 1984 chunks (118 cps, 43.022%), ETA: 21h 57s [02:00:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1301.36 / 1984 chunks (118 cps, 43.024%), ETA: 21h 2m 35s [02:00:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1301.39 / 1984 chunks (118 cps, 43.026%), ETA: 21h 3m 15s [02:00:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1301.41 / 1984 chunks (118 cps, 43.028%), ETA: 20h 59m 49s [02:00:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1301.5 / 1984 chunks (126 cps, 43.035%), ETA: 19h 46m 0s [02:00:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1301.55 / 1984 chunks (128 cps, 43.037%), ETA: 19h 23m 14s [02:00:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1301.558 / 1984 chunks (126 cps, 43.037%), ETA: 19h 38m 42s [02:00:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1301.581 / 1984 chunks (127 cps, 43.039%), ETA: 19h 36m 7s [02:00:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1301.6 / 1984 chunks (125 cps, 43.04%), ETA: 19h 47m 12s [02:00:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1301.63 / 1984 chunks (125 cps, 43.042%), ETA: 19h 48m 28s [02:00:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1301.67 / 1984 chunks (127 cps, 43.044%), ETA: 19h 36m 3s [02:00:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:00:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1301.68 / 1984 chunks (127 cps, 43.045%), ETA: 19h 35m 15s [02:00:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1301.71 / 1984 chunks (126 cps, 43.047%), ETA: 19h 41m 52s [02:00:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1301.75 / 1984 chunks (127 cps, 43.05%), ETA: 19h 27m 59s [02:00:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1301.77 / 1984 chunks (126 cps, 43.051%), ETA: 19h 44m 27s [02:00:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1301.8 / 1984 chunks (125 cps, 43.053%), ETA: 19h 46m 48s [02:00:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1301.82 / 1984 chunks (124 cps, 43.055%), ETA: 19h 57m 42s [02:00:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1301.86 / 1984 chunks (125 cps, 43.057%), ETA: 19h 52m 16s [02:00:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1301.88 / 1984 chunks (123 cps, 43.059%), ETA: 20h 11m 24s [02:00:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1301.91 / 1984 chunks (120 cps, 43.061%), ETA: 20h 42m 7s [02:00:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1301.93 / 1984 chunks (118 cps, 43.062%), ETA: 20h 58m 30s [02:00:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1301.96 / 1984 chunks (117 cps, 43.064%), ETA: 21h 13m 19s [02:00:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1302 / 1984 chunks (115 cps, 43.066%), ETA: 21h 29m 1s [02:00:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:00:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1302.006 / 1984 chunks (114 cps, 43.067%), ETA: 21h 49m 4s [02:00:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1302.026 / 1984 chunks (112 cps, 43.068%), ETA: 22h 12m 29s [02:01:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1302.05 / 1984 chunks (110 cps, 43.07%), ETA: 22h 37m 20s [02:01:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1302.07 / 1984 chunks (108 cps, 43.071%), ETA: 22h 57m 1s [02:01:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1302.11 / 1984 chunks (111 cps, 43.074%), ETA: 22h 25m 44s [02:01:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1302.14 / 1984 chunks (110 cps, 43.076%), ETA: 22h 31m 28s [02:01:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1302.16 / 1984 chunks (110 cps, 43.077%), ETA: 22h 31m 21s [02:01:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1302.19 / 1984 chunks (110 cps, 43.079%), ETA: 22h 29m 17s [02:01:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1302.21 / 1984 chunks (111 cps, 43.08%), ETA: 22h 23m 14s [02:01:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1302.23 / 1984 chunks (111 cps, 43.082%), ETA: 22h 22m 22s [02:01:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1302.25 / 1984 chunks (110 cps, 43.083%), ETA: 22h 29m 21s [02:01:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1302.28 / 1984 chunks (111 cps, 43.085%), ETA: 22h 21m 11s [02:01:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1302.3 / 1984 chunks (111 cps, 43.087%), ETA: 22h 21m 31s [02:01:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1302.33 / 1984 chunks (110 cps, 43.088%), ETA: 22h 32m 32s [02:01:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:01:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1302.35 / 1984 chunks (110 cps, 43.09%), ETA: 22h 35m 32s [02:01:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1302.38 / 1984 chunks (109 cps, 43.091%), ETA: 22h 40m 25s [02:01:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1302.4 / 1984 chunks (109 cps, 43.093%), ETA: 22h 44m 26s [02:01:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1302.42 / 1984 chunks (109 cps, 43.094%), ETA: 22h 42m 31s [02:01:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1302.45 / 1984 chunks (110 cps, 43.096%), ETA: 22h 36m 30s [02:01:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1302.47 / 1984 chunks (109 cps, 43.098%), ETA: 22h 38m 12s [02:01:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1302.49 / 1984 chunks (109 cps, 43.099%), ETA: 22h 46m 27s [02:01:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1302.52 / 1984 chunks (108 cps, 43.101%), ETA: 22h 57m 48s [02:01:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1302.54 / 1984 chunks (108 cps, 43.102%), ETA: 22h 58m 55s [02:01:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1302.57 / 1984 chunks (108 cps, 43.104%), ETA: 22h 51m 39s [02:01:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1302.61 / 1984 chunks (110 cps, 43.107%), ETA: 22h 33m 3s [02:01:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1302.7 / 1984 chunks (114 cps, 43.113%), ETA: 21h 40m 48s [02:02:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1302.72 / 1984 chunks (114 cps, 43.114%), ETA: 21h 41m 42s [02:02:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1302.75 / 1984 chunks (115 cps, 43.116%), ETA: 21h 32m 37s [02:02:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1302.78 / 1984 chunks (116 cps, 43.118%), ETA: 21h 23m 51s [02:02:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1302.79 / 1984 chunks (114 cps, 43.119%), ETA: 21h 48m 56s [02:02:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:02:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1302.82 / 1984 chunks (113 cps, 43.12%), ETA: 21h 58m 58s [02:02:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1302.85 / 1984 chunks (115 cps, 43.123%), ETA: 21h 34m 1s [02:02:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1302.88 / 1984 chunks (116 cps, 43.125%), ETA: 21h 25m 51s [02:02:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1302.92 / 1984 chunks (115 cps, 43.127%), ETA: 21h 31m 36s [02:02:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1302.94 / 1984 chunks (115 cps, 43.129%), ETA: 21h 34m 13s [02:02:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1302.98 / 1984 chunks (114 cps, 43.131%), ETA: 21h 40m 18s [02:02:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1303 / 1984 chunks (112 cps, 43.133%), ETA: 22h 2m 0s [02:02:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.03 / 1984 chunks (111 cps, 43.134%), ETA: 22h 20m 35s [02:02:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1303.05 / 1984 chunks (110 cps, 43.136%), ETA: 22h 35m 0s [02:02:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1303.08 / 1984 chunks (110 cps, 43.138%), ETA: 22h 33m 2s [02:02:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1303.1 / 1984 chunks (110 cps, 43.139%), ETA: 22h 29m 27s [02:02:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1303.12 / 1984 chunks (110 cps, 43.141%), ETA: 22h 35m 44s [02:02:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1303.15 / 1984 chunks (110 cps, 43.142%), ETA: 22h 33m 2s [02:02:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1303.17 / 1984 chunks (109 cps, 43.144%), ETA: 22h 38m 33s [02:02:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1303.2 / 1984 chunks (109 cps, 43.146%), ETA: 22h 46m 51s [02:02:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:02:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1303.23 / 1984 chunks (108 cps, 43.147%), ETA: 22h 49m 40s [02:02:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1303.26 / 1984 chunks (109 cps, 43.15%), ETA: 22h 40m 58s [02:02:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.29 / 1984 chunks (110 cps, 43.152%), ETA: 22h 34m 49s [02:02:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1303.33 / 1984 chunks (111 cps, 43.155%), ETA: 22h 15m 2s [02:02:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1303.337 / 1984 chunks (110 cps, 43.155%), ETA: 22h 33m 45s [02:03:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1303.36 / 1984 chunks (110 cps, 43.156%), ETA: 22h 25m 4s [02:03:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1303.38 / 1984 chunks (109 cps, 43.158%), ETA: 22h 38m 34s [02:03:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.41 / 1984 chunks (108 cps, 43.16%), ETA: 22h 48m 50s [02:03:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1303.44 / 1984 chunks (108 cps, 43.162%), ETA: 22h 49m 36s [02:03:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1303.46 / 1984 chunks (109 cps, 43.163%), ETA: 22h 41m 22s [02:03:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1303.51 / 1984 chunks (111 cps, 43.166%), ETA: 22h 21m 7s [02:03:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.53 / 1984 chunks (110 cps, 43.168%), ETA: 22h 31m 28s [02:03:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.56 / 1984 chunks (109 cps, 43.169%), ETA: 22h 36m 46s [02:03:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1303.58 / 1984 chunks (110 cps, 43.171%), ETA: 22h 31m 52s [02:03:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1303.6 / 1984 chunks (111 cps, 43.172%), ETA: 22h 22m 24s [02:03:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:03:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1303.63 / 1984 chunks (112 cps, 43.175%), ETA: 22h 3m 7s [02:03:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1303.66 / 1984 chunks (112 cps, 43.176%), ETA: 22h 10m 42s [02:03:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1303.68 / 1984 chunks (111 cps, 43.178%), ETA: 22h 18m 54s [02:03:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1303.71 / 1984 chunks (111 cps, 43.179%), ETA: 22h 20m 1s [02:03:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1303.73 / 1984 chunks (111 cps, 43.181%), ETA: 22h 19m 53s [02:03:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1303.75 / 1984 chunks (111 cps, 43.182%), ETA: 22h 23m 9s [02:03:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1303.78 / 1984 chunks (110 cps, 43.184%), ETA: 22h 30m 12s [02:03:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1303.81 / 1984 chunks (111 cps, 43.186%), ETA: 22h 22m 44s [02:03:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1303.83 / 1984 chunks (110 cps, 43.188%), ETA: 22h 27m 37s [02:03:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1303.86 / 1984 chunks (111 cps, 43.189%), ETA: 22h 21m 54s [02:03:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1303.87 / 1984 chunks (111 cps, 43.19%), ETA: 22h 18m 46s [02:03:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1303.89 / 1984 chunks (111 cps, 43.192%), ETA: 22h 20m 28s [02:03:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.92 / 1984 chunks (111 cps, 43.193%), ETA: 22h 14m 40s [02:04:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1303.94 / 1984 chunks (111 cps, 43.195%), ETA: 22h 20m 22s [02:04:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1303.98 / 1984 chunks (112 cps, 43.198%), ETA: 22h 8m 0s [02:04:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:04:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1304.01 / 1984 chunks (111 cps, 43.2%), ETA: 22h 11m 37s [02:04:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1304.04 / 1984 chunks (112 cps, 43.201%), ETA: 22h 5m 35s [02:04:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1304.06 / 1984 chunks (112 cps, 43.203%), ETA: 22h 3m 59s [02:04:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1304.08 / 1984 chunks (112 cps, 43.204%), ETA: 22h 3m 34s [02:04:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1304.11 / 1984 chunks (111 cps, 43.206%), ETA: 22h 11m 5s [02:04:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1304.13 / 1984 chunks (111 cps, 43.207%), ETA: 22h 16m 36s [02:04:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1304.15 / 1984 chunks (110 cps, 43.209%), ETA: 22h 31m 17s [02:04:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1304.19 / 1984 chunks (109 cps, 43.211%), ETA: 22h 44m 39s [02:04:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1304.2 / 1984 chunks (107 cps, 43.212%), ETA: 23h 46s [02:04:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1304.22 / 1984 chunks (106 cps, 43.213%), ETA: 23h 19m 30s [02:04:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1304.25 / 1984 chunks (106 cps, 43.215%), ETA: 23h 22m 15s [02:04:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1304.27 / 1984 chunks (106 cps, 43.217%), ETA: 23h 16m 16s [02:04:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1304.29 / 1984 chunks (106 cps, 43.218%), ETA: 23h 18m 29s [02:04:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1304.44 / 1984 chunks (115 cps, 43.228%), ETA: 21h 33m 37s [02:04:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:04:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1304.5 / 1984 chunks (121 cps, 43.23%), ETA: 20h 29m 11s [02:04:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1304.54 / 1984 chunks (120 cps, 43.235%), ETA: 20h 37m 14s [02:04:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1304.57 / 1984 chunks (119 cps, 43.236%), ETA: 20h 42m 35s [02:04:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1304.59 / 1984 chunks (119 cps, 43.238%), ETA: 20h 43m 28s [02:04:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1304.61 / 1984 chunks (119 cps, 43.239%), ETA: 20h 48m 2s [02:04:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1304.64 / 1984 chunks (118 cps, 43.241%), ETA: 20h 54m 28s [02:04:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1304.66 / 1984 chunks (118 cps, 43.243%), ETA: 20h 52m 57s [02:04:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1304.68 / 1984 chunks (118 cps, 43.244%), ETA: 20h 56m 20s [02:05:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1304.71 / 1984 chunks (118 cps, 43.246%), ETA: 20h 52m 7s [02:05:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1304.74 / 1984 chunks (120 cps, 43.248%), ETA: 20h 38m 57s [02:05:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1304.75 / 1984 chunks (118 cps, 43.249%), ETA: 20h 59m 5s [02:05:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1304.78 / 1984 chunks (118 cps, 43.25%), ETA: 20h 53m 37s [02:05:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:05:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1304.8 / 1984 chunks (118 cps, 43.252%), ETA: 20h 59m 10s [02:05:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1304.82 / 1984 chunks (118 cps, 43.253%), ETA: 21h 47s [02:05:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1304.85 / 1984 chunks (117 cps, 43.255%), ETA: 21h 5m 58s [02:05:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1304.87 / 1984 chunks (117 cps, 43.257%), ETA: 21h 6m 57s [02:05:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1304.89 / 1984 chunks (117 cps, 43.258%), ETA: 21h 6m 58s [02:05:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1304.92 / 1984 chunks (116 cps, 43.26%), ETA: 21h 17m 30s [02:05:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1304.95 / 1984 chunks (116 cps, 43.262%), ETA: 21h 21m 14s [02:05:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1304.97 / 1984 chunks (116 cps, 43.263%), ETA: 21h 15m 51s [02:05:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1305 / 1984 chunks (115 cps, 43.265%), ETA: 21h 31m 16s [02:05:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1305.02 / 1984 chunks (113 cps, 43.266%), ETA: 21h 46m 30s [02:05:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1305.05 / 1984 chunks (114 cps, 43.269%), ETA: 21h 41m 19s [02:05:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1305.08 / 1984 chunks (115 cps, 43.27%), ETA: 21h 33m 17s [02:05:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1305.089 / 1984 chunks (113 cps, 43.271%), ETA: 21h 47m 55s [02:05:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1305.107 / 1984 chunks (113 cps, 43.272%), ETA: 21h 46m 52s [02:05:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1305.13 / 1984 chunks (114 cps, 43.274%), ETA: 21h 39m 11s [02:05:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:05:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1305.16 / 1984 chunks (113 cps, 43.276%), ETA: 21h 45m 44s [02:05:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1305.19 / 1984 chunks (114 cps, 43.278%), ETA: 21h 37m 34s [02:05:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1305.21 / 1984 chunks (113 cps, 43.279%), ETA: 21h 51m 51s [02:05:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1305.23 / 1984 chunks (113 cps, 43.28%), ETA: 21h 54m 28s [02:05:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1305.25 / 1984 chunks (112 cps, 43.282%), ETA: 22h 2m 51s [02:06:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1305.28 / 1984 chunks (112 cps, 43.283%), ETA: 22h 4m 41s [02:06:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1305.3 / 1984 chunks (112 cps, 43.285%), ETA: 21h 58m 44s [02:06:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1305.32 / 1984 chunks (113 cps, 43.286%), ETA: 21h 47m 0s [02:06:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1305.34 / 1984 chunks (113 cps, 43.288%), ETA: 21h 55m 20s [02:06:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1305.37 / 1984 chunks (113 cps, 43.29%), ETA: 21h 51m 18s [02:06:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1305.39 / 1984 chunks (112 cps, 43.291%), ETA: 22h 2m 22s [02:06:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1305.41 / 1984 chunks (112 cps, 43.293%), ETA: 22h 27s [02:06:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1305.5 / 1984 chunks (120 cps, 43.3%), ETA: 20h 39m 32s [02:06:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1305.55 / 1984 chunks (119 cps, 43.301%), ETA: 20h 47m 45s [02:06:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1305.56 / 1984 chunks (117 cps, 43.302%), ETA: 21h 3m 32s [02:06:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:06:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1305.59 / 1984 chunks (119 cps, 43.304%), ETA: 20h 43m 45s [02:06:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1305.61 / 1984 chunks (117 cps, 43.305%), ETA: 21h 10m 30s [02:06:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1305.64 / 1984 chunks (119 cps, 43.308%), ETA: 20h 48m 6s [02:06:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1305.67 / 1984 chunks (119 cps, 43.309%), ETA: 20h 45m 58s [02:06:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1305.69 / 1984 chunks (119 cps, 43.311%), ETA: 20h 40m 28s [02:06:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1305.72 / 1984 chunks (119 cps, 43.313%), ETA: 20h 47m 16s [02:06:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1305.74 / 1984 chunks (118 cps, 43.314%), ETA: 20h 55m 25s [02:06:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1305.78 / 1984 chunks (119 cps, 43.317%), ETA: 20h 44m 12s [02:06:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1305.81 / 1984 chunks (118 cps, 43.319%), ETA: 20h 55m 4s [02:06:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1305.84 / 1984 chunks (119 cps, 43.321%), ETA: 20h 47m 39s [02:06:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1305.87 / 1984 chunks (116 cps, 43.323%), ETA: 21h 16m 5s [02:06:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:06:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1305.9 / 1984 chunks (114 cps, 43.325%), ETA: 21h 35m 26s [02:06:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1305.93 / 1984 chunks (112 cps, 43.327%), ETA: 22h 4m 58s [02:07:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1305.95 / 1984 chunks (110 cps, 43.328%), ETA: 22h 31m 45s [02:07:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1305.97 / 1984 chunks (108 cps, 43.33%), ETA: 22h 50m 48s [02:07:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1306 / 1984 chunks (106 cps, 43.331%), ETA: 23h 13m 45s [02:07:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1306.02 / 1984 chunks (105 cps, 43.333%), ETA: 23h 32m 49s [02:07:11] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1306.05 / 1984 chunks (104 cps, 43.335%), ETA: 23h 46m 43s [02:07:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1306.07 / 1984 chunks (103 cps, 43.336%), ETA: 23h 53m 50s [02:07:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1306.09 / 1984 chunks (104 cps, 43.338%), ETA: 23h 44m 54s [02:07:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1306.13 / 1984 chunks (105 cps, 43.34%), ETA: 23h 23m 21s [02:07:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1306.15 / 1984 chunks (105 cps, 43.341%), ETA: 23h 33m 21s [02:07:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:07:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1306.2 / 1984 chunks (105 cps, 43.344%), ETA: 23h 23m 57s [02:07:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1306.23 / 1984 chunks (106 cps, 43.346%), ETA: 23h 13m 46s [02:07:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1306.25 / 1984 chunks (106 cps, 43.348%), ETA: 23h 19m 24s [02:07:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1306.27 / 1984 chunks (106 cps, 43.35%), ETA: 23h 21m 12s [02:07:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1306.3 / 1984 chunks (105 cps, 43.351%), ETA: 23h 29m 8s [02:07:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1306.32 / 1984 chunks (105 cps, 43.353%), ETA: 23h 28m 22s [02:07:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1306.34 / 1984 chunks (105 cps, 43.354%), ETA: 23h 31m 45s [02:07:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1306.37 / 1984 chunks (105 cps, 43.356%), ETA: 23h 33m 28s [02:07:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1306.39 / 1984 chunks (104 cps, 43.358%), ETA: 23h 44m 25s [02:07:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1306.42 / 1984 chunks (104 cps, 43.359%), ETA: 23h 39m 15s [02:07:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1306.44 / 1984 chunks (103 cps, 43.361%), ETA: 23h 54m 12s [02:07:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1306.47 / 1984 chunks (104 cps, 43.362%), ETA: 23h 36m 0s [02:07:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:07:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1306.49 / 1984 chunks (105 cps, 43.364%), ETA: 23h 35m 17s [02:08:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1306.52 / 1984 chunks (105 cps, 43.366%), ETA: 23h 28m 53s [02:08:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1306.53 / 1984 chunks (106 cps, 43.367%), ETA: 23h 19m 0s [02:08:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1306.55 / 1984 chunks (105 cps, 43.368%), ETA: 23h 22m 8s [02:08:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1306.58 / 1984 chunks (105 cps, 43.37%), ETA: 23h 30m 46s [02:08:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1306.6 / 1984 chunks (104 cps, 43.371%), ETA: 23h 36m 5s [02:08:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1306.63 / 1984 chunks (105 cps, 43.373%), ETA: 23h 33m 3s [02:08:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1306.73 / 1984 chunks (111 cps, 43.38%), ETA: 22h 17m 27s [02:08:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1306.75 / 1984 chunks (111 cps, 43.381%), ETA: 22h 11m 54s [02:08:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1306.76 / 1984 chunks (111 cps, 43.382%), ETA: 22h 16m 18s [02:08:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1306.78 / 1984 chunks (111 cps, 43.383%), ETA: 22h 14m 38s [02:08:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1306.81 / 1984 chunks (109 cps, 43.385%), ETA: 22h 38m 34s [02:08:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1306.84 / 1984 chunks (111 cps, 43.387%), ETA: 22h 12m 29s [02:08:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:08:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1306.85 / 1984 chunks (110 cps, 43.388%), ETA: 22h 29m 58s [02:08:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1306.88 / 1984 chunks (111 cps, 43.39%), ETA: 22h 6m 28s [02:08:32] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1306.9 / 1984 chunks (112 cps, 43.391%), ETA: 22h 2m 0s [02:08:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1306.93 / 1984 chunks (112 cps, 43.393%), ETA: 22h 2m 34s [02:08:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1306.95 / 1984 chunks (111 cps, 43.395%), ETA: 22h 15m 18s [02:08:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1306.98 / 1984 chunks (109 cps, 43.396%), ETA: 22h 32m 8s [02:08:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1307 / 1984 chunks (108 cps, 43.398%), ETA: 22h 52m 20s [02:08:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1307.03 / 1984 chunks (105 cps, 43.4%), ETA: 23h 23m 44s [02:08:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1307.05 / 1984 chunks (104 cps, 43.401%), ETA: 23h 40m 47s [02:08:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1307.09 / 1984 chunks (106 cps, 43.404%), ETA: 23h 10m 10s [02:08:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1307.1 / 1984 chunks (106 cps, 43.404%), ETA: 23h 8m 38s [02:08:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1307.12 / 1984 chunks (106 cps, 43.406%), ETA: 23h 17m 33s [02:08:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1307.14 / 1984 chunks (106 cps, 43.407%), ETA: 23h 19m 44s [02:09:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1307.17 / 1984 chunks (105 cps, 43.409%), ETA: 23h 34m 6s [02:09:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1307.19 / 1984 chunks (104 cps, 43.411%), ETA: 23h 39m 15s [02:09:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:09:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1307.22 / 1984 chunks (104 cps, 43.412%), ETA: 23h 41m 9s [02:09:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1307.25 / 1984 chunks (105 cps, 43.414%), ETA: 23h 23m 39s [02:09:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1307.27 / 1984 chunks (106 cps, 43.416%), ETA: 23h 12m 17s [02:09:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1307.29 / 1984 chunks (106 cps, 43.417%), ETA: 23h 17m 59s [02:09:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1307.31 / 1984 chunks (105 cps, 43.419%), ETA: 23h 25m 33s [02:09:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1307.34 / 1984 chunks (104 cps, 43.42%), ETA: 23h 37m 51s [02:09:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1307.37 / 1984 chunks (105 cps, 43.422%), ETA: 23h 33m 18s [02:09:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1307.38 / 1984 chunks (105 cps, 43.423%), ETA: 23h 33m 13s [02:09:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1307.4 / 1984 chunks (105 cps, 43.425%), ETA: 23h 32m 5s [02:09:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1307.43 / 1984 chunks (103 cps, 43.426%), ETA: 23h 50m 50s [02:09:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1307.45 / 1984 chunks (103 cps, 43.428%), ETA: 23h 57m 43s [02:09:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1307.48 / 1984 chunks (103 cps, 43.429%), ETA: 23h 54m 20s [02:09:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1307.5 / 1984 chunks (104 cps, 43.431%), ETA: 23h 42m 57s [02:09:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:09:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1307.53 / 1984 chunks (105 cps, 43.433%), ETA: 23h 26m 21s [02:09:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1307.55 / 1984 chunks (105 cps, 43.434%), ETA: 23h 23m 51s [02:09:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1307.57 / 1984 chunks (104 cps, 43.436%), ETA: 23h 35m 7s [02:09:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1307.6 / 1984 chunks (103 cps, 43.437%), ETA: 23h 52m 47s [02:09:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1307.62 / 1984 chunks (103 cps, 43.439%), ETA: 23h 51m 23s [02:09:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1307.65 / 1984 chunks (103 cps, 43.441%), ETA: 23h 47m 47s [02:09:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1307.67 / 1984 chunks (102 cps, 43.442%), ETA: 24h 4m 17s [02:09:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1307.69 / 1984 chunks (103 cps, 43.444%), ETA: 23h 53m 56s [02:09:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1307.73 / 1984 chunks (105 cps, 43.447%), ETA: 23h 30m 9s [02:10:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1307.76 / 1984 chunks (104 cps, 43.448%), ETA: 23h 35m 55s [02:10:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1307.78 / 1984 chunks (103 cps, 43.45%), ETA: 23h 47m 1s [02:10:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1307.8 / 1984 chunks (104 cps, 43.451%), ETA: 23h 35m 6s [02:10:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1307.83 / 1984 chunks (104 cps, 43.453%), ETA: 23h 36m 10s [02:10:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1307.86 / 1984 chunks (104 cps, 43.455%), ETA: 23h 39m 39s [02:10:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1307.86 / 1984 chunks (102 cps, 43.455%), ETA: 24h 1m 51s [02:10:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1307.89 / 1984 chunks (103 cps, 43.457%), ETA: 23h 49m 28s [02:10:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1307.91 / 1984 chunks (103 cps, 43.458%), ETA: 23h 47m 30s [02:10:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:10:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1307.95 / 1984 chunks (105 cps, 43.461%), ETA: 23h 21m 14s [02:10:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1307.96 / 1984 chunks (104 cps, 43.462%), ETA: 23h 36m 32s [02:10:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1307.98 / 1984 chunks (105 cps, 43.463%), ETA: 23h 28m 38s [02:10:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1308 / 1984 chunks (105 cps, 43.464%), ETA: 23h 32m 28s [02:10:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1308.02 / 1984 chunks (104 cps, 43.466%), ETA: 23h 34m 50s [02:10:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1308.05 / 1984 chunks (104 cps, 43.468%), ETA: 23h 39m 38s [02:10:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1308.08 / 1984 chunks (104 cps, 43.469%), ETA: 23h 36m 40s [02:10:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1308.1 / 1984 chunks (105 cps, 43.471%), ETA: 23h 28m 22s [02:10:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1308.13 / 1984 chunks (105 cps, 43.473%), ETA: 23h 30m 38s [02:10:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1308.15 / 1984 chunks (105 cps, 43.474%), ETA: 23h 19m 30s [02:10:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1308.19 / 1984 chunks (105 cps, 43.477%), ETA: 23h 30m 4s [02:10:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1308.22 / 1984 chunks (103 cps, 43.479%), ETA: 23h 49m 2s [02:10:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1308.228 / 1984 chunks (102 cps, 43.479%), ETA: 24h 7m 23s [02:10:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1308.249 / 1984 chunks (101 cps, 43.481%), ETA: 24h 14m 4s [02:10:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1308.27 / 1984 chunks (101 cps, 43.482%), ETA: 24h 18m 44s [02:10:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1308.29 / 1984 chunks (100 cps, 43.483%), ETA: 24h 31m 12s [02:10:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1308.51 / 1984 chunks (117 cps, 43.498%), ETA: 21h 1m 37s [02:10:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:10:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1308.53 / 1984 chunks (117 cps, 43.5%), ETA: 20h 59m 58s [02:11:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1308.55 / 1984 chunks (116 cps, 43.501%), ETA: 21h 17m 53s [02:11:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1308.58 / 1984 chunks (116 cps, 43.503%), ETA: 21h 17m 13s [02:11:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1308.6 / 1984 chunks (115 cps, 43.504%), ETA: 21h 21m 26s [02:11:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1308.62 / 1984 chunks (115 cps, 43.506%), ETA: 21h 21m 30s [02:11:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1308.65 / 1984 chunks (115 cps, 43.507%), ETA: 21h 20m 20s [02:11:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1308.67 / 1984 chunks (116 cps, 43.509%), ETA: 21h 15m 37s [02:11:16] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1308.69 / 1984 chunks (117 cps, 43.51%), ETA: 21h 1m 13s [02:11:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1308.72 / 1984 chunks (116 cps, 43.512%), ETA: 21h 10m 58s [02:11:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1308.74 / 1984 chunks (116 cps, 43.514%), ETA: 21h 11m 29s [02:11:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1308.78 / 1984 chunks (118 cps, 43.516%), ETA: 20h 53m 20s [02:11:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1308.789 / 1984 chunks (116 cps, 43.517%), ETA: 21h 10m 48s [02:11:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1308.815 / 1984 chunks (115 cps, 43.518%), ETA: 21h 18m 41s [02:11:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:11:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1308.86 / 1984 chunks (117 cps, 43.521%), ETA: 21h 6m 8s [02:11:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1308.88 / 1984 chunks (117 cps, 43.523%), ETA: 21h 8s [02:11:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1308.91 / 1984 chunks (117 cps, 43.525%), ETA: 20h 58m 54s [02:11:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1308.93 / 1984 chunks (116 cps, 43.526%), ETA: 21h 12m 22s [02:11:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1308.97 / 1984 chunks (118 cps, 43.529%), ETA: 20h 48m 51s [02:11:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1309 / 1984 chunks (118 cps, 43.53%), ETA: 20h 45m 34s [02:11:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1309.02 / 1984 chunks (118 cps, 43.532%), ETA: 20h 54m 50s [02:11:52] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1309.04 / 1984 chunks (118 cps, 43.533%), ETA: 20h 55m 26s [02:11:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1309.09 / 1984 chunks (117 cps, 43.536%), ETA: 20h 59m 28s [02:11:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1309.11 / 1984 chunks (118 cps, 43.538%), ETA: 20h 51m 8s [02:12:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:12:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1309.13 / 1984 chunks (119 cps, 43.539%), ETA: 20h 38m 14s [02:12:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1309.17 / 1984 chunks (121 cps, 43.542%), ETA: 20h 24m 17s [02:12:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1309.19 / 1984 chunks (119 cps, 43.543%), ETA: 20h 34m 57s [02:12:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1309.21 / 1984 chunks (121 cps, 43.545%), ETA: 20h 23m 41s [02:12:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1309.24 / 1984 chunks (120 cps, 43.546%), ETA: 20h 32m 21s [02:12:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1309.26 / 1984 chunks (118 cps, 43.548%), ETA: 20h 48m 36s [02:12:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1309.28 / 1984 chunks (117 cps, 43.55%), ETA: 20h 57m 10s [02:12:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1309.31 / 1984 chunks (119 cps, 43.551%), ETA: 20h 44m 8s [02:12:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1309.34 / 1984 chunks (118 cps, 43.553%), ETA: 20h 53m 15s [02:12:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1309.36 / 1984 chunks (117 cps, 43.555%), ETA: 20h 58m 0s [02:12:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1309.38 / 1984 chunks (118 cps, 43.556%), ETA: 20h 55m 7s [02:12:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1309.4 / 1984 chunks (119 cps, 43.558%), ETA: 20h 41m 41s [02:12:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1309.5 / 1984 chunks (127 cps, 43.565%), ETA: 19h 24m 12s [02:12:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:12:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1309.55 / 1984 chunks (128 cps, 43.567%), ETA: 19h 15m 11s [02:12:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1309.57 / 1984 chunks (129 cps, 43.569%), ETA: 19h 4m 51s [02:12:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1309.58 / 1984 chunks (129 cps, 43.57%), ETA: 19h 7m 20s [02:12:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1309.61 / 1984 chunks (129 cps, 43.571%), ETA: 19h 2m 53s [02:12:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1309.62 / 1984 chunks (127 cps, 43.572%), ETA: 19h 20m 32s [02:12:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1309.64 / 1984 chunks (128 cps, 43.574%), ETA: 19h 16m 0s [02:12:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1309.66 / 1984 chunks (126 cps, 43.575%), ETA: 19h 28m 38s [02:12:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1309.71 / 1984 chunks (126 cps, 43.578%), ETA: 19h 26m 18s [02:12:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1309.74 / 1984 chunks (126 cps, 43.58%), ETA: 19h 26m 25s [02:12:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1309.78 / 1984 chunks (128 cps, 43.583%), ETA: 19h 8m 16s [02:12:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1309.81 / 1984 chunks (129 cps, 43.585%), ETA: 19h 5m 57s [02:13:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1309.84 / 1984 chunks (126 cps, 43.587%), ETA: 19h 28m 43s [02:13:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1309.87 / 1984 chunks (124 cps, 43.589%), ETA: 19h 52m 23s [02:13:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1309.89 / 1984 chunks (122 cps, 43.59%), ETA: 20h 11m 30s [02:13:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1309.92 / 1984 chunks (120 cps, 43.592%), ETA: 20h 32m 46s [02:13:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:13:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1309.94 / 1984 chunks (117 cps, 43.593%), ETA: 20h 55m 44s [02:13:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1309.96 / 1984 chunks (115 cps, 43.595%), ETA: 21h 23m 0s [02:13:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1309.99 / 1984 chunks (113 cps, 43.596%), ETA: 21h 39m 46s [02:13:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1310.01 / 1984 chunks (112 cps, 43.598%), ETA: 22h 33s [02:13:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1310.04 / 1984 chunks (110 cps, 43.6%), ETA: 22h 22m 1s [02:13:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1310.06 / 1984 chunks (108 cps, 43.601%), ETA: 22h 38m 29s [02:13:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1310.08 / 1984 chunks (110 cps, 43.603%), ETA: 22h 23m 6s [02:13:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1310.11 / 1984 chunks (110 cps, 43.605%), ETA: 22h 13m 22s [02:13:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1310.15 / 1984 chunks (111 cps, 43.607%), ETA: 22h 4m 52s [02:13:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1310.18 / 1984 chunks (111 cps, 43.609%), ETA: 22h 5m 37s [02:13:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1310.21 / 1984 chunks (111 cps, 43.611%), ETA: 22h 12m 1s [02:13:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1310.23 / 1984 chunks (110 cps, 43.613%), ETA: 22h 13m 13s [02:13:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1310.25 / 1984 chunks (111 cps, 43.614%), ETA: 22h 3m 51s [02:13:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1310.27 / 1984 chunks (111 cps, 43.616%), ETA: 22h 8m 7s [02:13:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1310.3 / 1984 chunks (110 cps, 43.617%), ETA: 22h 24m 18s [02:13:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:13:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1310.32 / 1984 chunks (110 cps, 43.619%), ETA: 22h 15m 10s [02:13:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1310.36 / 1984 chunks (110 cps, 43.621%), ETA: 22h 20m 27s [02:13:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1310.39 / 1984 chunks (110 cps, 43.623%), ETA: 22h 17m 2s [02:13:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1310.41 / 1984 chunks (110 cps, 43.625%), ETA: 22h 17m 42s [02:14:02] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1310.44 / 1984 chunks (110 cps, 43.626%), ETA: 22h 17m 41s [02:14:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1310.46 / 1984 chunks (111 cps, 43.628%), ETA: 22h 1m 30s [02:14:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1310.48 / 1984 chunks (110 cps, 43.629%), ETA: 22h 22m 47s [02:14:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1310.52 / 1984 chunks (109 cps, 43.632%), ETA: 22h 26m 45s [02:14:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1310.54 / 1984 chunks (109 cps, 43.633%), ETA: 22h 29m 45s [02:14:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1310.57 / 1984 chunks (111 cps, 43.635%), ETA: 22h 1m 12s [02:14:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1310.59 / 1984 chunks (110 cps, 43.637%), ETA: 22h 14m 49s [02:14:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1310.62 / 1984 chunks (111 cps, 43.638%), ETA: 22h 5m 10s [02:14:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1310.7 / 1984 chunks (114 cps, 43.645%), ETA: 21h 29m 21s [02:14:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1310.73 / 1984 chunks (114 cps, 43.646%), ETA: 21h 29m 48s [02:14:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1310.76 / 1984 chunks (115 cps, 43.648%), ETA: 21h 24m 47s [02:14:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1310.79 / 1984 chunks (116 cps, 43.65%), ETA: 21h 14m 44s [02:14:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:14:33] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1310.83 / 1984 chunks (116 cps, 43.652%), ETA: 21h 11m 16s [02:14:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1310.86 / 1984 chunks (117 cps, 43.655%), ETA: 20h 54m 16s [02:14:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1310.89 / 1984 chunks (118 cps, 43.657%), ETA: 20h 48m 6s [02:14:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1310.93 / 1984 chunks (121 cps, 43.659%), ETA: 20h 17m 45s [02:14:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1310.96 / 1984 chunks (118 cps, 43.661%), ETA: 20h 50m 54s [02:14:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1310.99 / 1984 chunks (116 cps, 43.663%), ETA: 21h 8m 51s [02:14:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1310.997 / 1984 chunks (114 cps, 43.664%), ETA: 21h 33m 1s [02:14:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1311.035 / 1984 chunks (111 cps, 43.666%), ETA: 22h 6m 44s [02:14:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1311.06 / 1984 chunks (111 cps, 43.668%), ETA: 22h 5m 26s [02:14:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1311.1 / 1984 chunks (112 cps, 43.67%), ETA: 21h 54m 46s [02:14:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1311.108 / 1984 chunks (112 cps, 43.671%), ETA: 21h 57m 51s [02:15:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1311.129 / 1984 chunks (112 cps, 43.672%), ETA: 21h 59m 22s [02:15:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1311.15 / 1984 chunks (111 cps, 43.674%), ETA: 22h 6s [02:15:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1311.18 / 1984 chunks (111 cps, 43.676%), ETA: 22h 5s [02:15:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1311.2 / 1984 chunks (112 cps, 43.677%), ETA: 21h 53m 44s [02:15:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:15:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1311.22 / 1984 chunks (111 cps, 43.679%), ETA: 22h 3m 13s [02:15:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1311.25 / 1984 chunks (112 cps, 43.68%), ETA: 21h 58m 26s [02:15:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1311.27 / 1984 chunks (112 cps, 43.682%), ETA: 21h 59m 29s [02:15:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1311.3 / 1984 chunks (111 cps, 43.684%), ETA: 22h 8m 32s [02:15:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1311.33 / 1984 chunks (111 cps, 43.686%), ETA: 22h 8m 26s [02:15:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.35 / 1984 chunks (111 cps, 43.687%), ETA: 22h 10m 43s [02:15:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1311.37 / 1984 chunks (111 cps, 43.689%), ETA: 22h 19s [02:15:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1311.39 / 1984 chunks (110 cps, 43.69%), ETA: 22h 14m 31s [02:15:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1311.41 / 1984 chunks (110 cps, 43.691%), ETA: 22h 17m 34s [02:15:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1311.44 / 1984 chunks (110 cps, 43.693%), ETA: 22h 13m 45s [02:15:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1311.45 / 1984 chunks (110 cps, 43.694%), ETA: 22h 19m 44s [02:15:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.48 / 1984 chunks (110 cps, 43.696%), ETA: 22h 14m 2s [02:15:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1311.5 / 1984 chunks (111 cps, 43.697%), ETA: 22h 7m 3s [02:15:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1311.52 / 1984 chunks (111 cps, 43.699%), ETA: 22h 9m 51s [02:15:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1311.55 / 1984 chunks (111 cps, 43.701%), ETA: 22h 2m 26s [02:15:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:15:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1311.58 / 1984 chunks (112 cps, 43.702%), ETA: 21h 56m 17s [02:15:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.61 / 1984 chunks (112 cps, 43.704%), ETA: 21h 50m 42s [02:15:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1311.62 / 1984 chunks (113 cps, 43.705%), ETA: 21h 46m 20s [02:15:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1311.64 / 1984 chunks (112 cps, 43.707%), ETA: 21h 53m 51s [02:15:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1311.66 / 1984 chunks (111 cps, 43.708%), ETA: 22h 6m 25s [02:15:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1311.69 / 1984 chunks (111 cps, 43.71%), ETA: 22h 1m 13s [02:15:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.71 / 1984 chunks (111 cps, 43.711%), ETA: 22h 6m 32s [02:16:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1311.74 / 1984 chunks (111 cps, 43.713%), ETA: 21h 59m 7s [02:16:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1311.76 / 1984 chunks (110 cps, 43.714%), ETA: 22h 13m 2s [02:16:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1311.79 / 1984 chunks (110 cps, 43.716%), ETA: 22h 11m 54s [02:16:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1311.81 / 1984 chunks (111 cps, 43.718%), ETA: 22h 38s [02:16:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1311.84 / 1984 chunks (111 cps, 43.72%), ETA: 22h 28s [02:16:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1311.86 / 1984 chunks (111 cps, 43.721%), ETA: 22h 9m 54s [02:16:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1311.89 / 1984 chunks (111 cps, 43.723%), ETA: 22h 4m 53s [02:16:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.9 / 1984 chunks (110 cps, 43.724%), ETA: 22h 16m 57s [02:16:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1311.93 / 1984 chunks (110 cps, 43.726%), ETA: 22h 12m 37s [02:16:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1311.96 / 1984 chunks (111 cps, 43.728%), ETA: 22h 3m 51s [02:16:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:16:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1311.99 / 1984 chunks (111 cps, 43.73%), ETA: 22h 7m 2s [02:16:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1312.01 / 1984 chunks (112 cps, 43.731%), ETA: 21h 56m 18s [02:16:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1312.03 / 1984 chunks (111 cps, 43.733%), ETA: 22h 4m 42s [02:16:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1312.05 / 1984 chunks (110 cps, 43.734%), ETA: 22h 12m 43s [02:16:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1312.08 / 1984 chunks (110 cps, 43.736%), ETA: 22h 11m 6s [02:16:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1312.1 / 1984 chunks (110 cps, 43.737%), ETA: 22h 21m 59s [02:16:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1312.12 / 1984 chunks (109 cps, 43.739%), ETA: 22h 23m 24s [02:16:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1312.15 / 1984 chunks (110 cps, 43.74%), ETA: 22h 20m 55s [02:16:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1312.19 / 1984 chunks (108 cps, 43.743%), ETA: 22h 38m 41s [02:16:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1312.21 / 1984 chunks (107 cps, 43.745%), ETA: 22h 56m 50s [02:16:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1312.23 / 1984 chunks (105 cps, 43.746%), ETA: 23h 15m 37s [02:16:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1312.236 / 1984 chunks (105 cps, 43.746%), ETA: 23h 16m 28s [02:16:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1312.259 / 1984 chunks (105 cps, 43.748%), ETA: 23h 16m 49s [02:16:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:17:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1312.29 / 1984 chunks (105 cps, 43.75%), ETA: 23h 14m 35s [02:17:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1312.51 / 1984 chunks (115 cps, 43.76%), ETA: 21h 17m 52s [02:17:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1312.53 / 1984 chunks (114 cps, 43.766%), ETA: 21h 27m 36s [02:17:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1312.56 / 1984 chunks (112 cps, 43.768%), ETA: 21h 46m 10s [02:17:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1312.58 / 1984 chunks (113 cps, 43.769%), ETA: 21h 45m 10s [02:17:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1312.6 / 1984 chunks (112 cps, 43.771%), ETA: 21h 52m 59s [02:17:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1312.63 / 1984 chunks (111 cps, 43.772%), ETA: 22h 6m 34s [02:17:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1312.67 / 1984 chunks (113 cps, 43.775%), ETA: 21h 42m 24s [02:17:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1312.674 / 1984 chunks (111 cps, 43.775%), ETA: 22h 4m 15s [02:17:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:17:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1312.698 / 1984 chunks (111 cps, 43.777%), ETA: 22h 2m 13s [02:17:31] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1312.72 / 1984 chunks (112 cps, 43.779%), ETA: 21h 50m 10s [02:17:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1312.75 / 1984 chunks (112 cps, 43.78%), ETA: 21h 50m 8s [02:17:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1312.77 / 1984 chunks (112 cps, 43.782%), ETA: 21h 56m 31s [02:17:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1312.79 / 1984 chunks (111 cps, 43.783%), ETA: 21h 59m 17s [02:17:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1312.82 / 1984 chunks (110 cps, 43.785%), ETA: 22h 14m 45s [02:17:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1312.85 / 1984 chunks (111 cps, 43.787%), ETA: 22h 1m 36s [02:17:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1312.88 / 1984 chunks (110 cps, 43.789%), ETA: 22h 9m 34s [02:17:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1312.9 / 1984 chunks (110 cps, 43.791%), ETA: 22h 9m 0s [02:17:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1312.92 / 1984 chunks (109 cps, 43.792%), ETA: 22h 21m 4s [02:17:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1312.96 / 1984 chunks (111 cps, 43.795%), ETA: 22h 3m 19s [02:17:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1312.99 / 1984 chunks (111 cps, 43.796%), ETA: 22h 5m 23s [02:17:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:18:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1313 / 1984 chunks (110 cps, 43.797%), ETA: 22h 11m 14s [02:18:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1313.03 / 1984 chunks (110 cps, 43.799%), ETA: 22h 12m 44s [02:18:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1313.05 / 1984 chunks (110 cps, 43.801%), ETA: 22h 11m 11s [02:18:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1313.07 / 1984 chunks (109 cps, 43.802%), ETA: 22h 25m 52s [02:18:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1313.1 / 1984 chunks (107 cps, 43.804%), ETA: 22h 50m 17s [02:18:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1313.12 / 1984 chunks (108 cps, 43.805%), ETA: 22h 38m 20s [02:18:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1313.15 / 1984 chunks (108 cps, 43.807%), ETA: 22h 36m 31s [02:18:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1313.18 / 1984 chunks (109 cps, 43.809%), ETA: 22h 32m 18s [02:18:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1313.2 / 1984 chunks (109 cps, 43.811%), ETA: 22h 31m 16s [02:18:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1313.23 / 1984 chunks (109 cps, 43.812%), ETA: 22h 28m 26s [02:18:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1313.24 / 1984 chunks (108 cps, 43.814%), ETA: 22h 35m 41s [02:18:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1313.27 / 1984 chunks (108 cps, 43.815%), ETA: 22h 41m 9s [02:18:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1313.29 / 1984 chunks (110 cps, 43.817%), ETA: 22h 19m 58s [02:18:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:18:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1313.32 / 1984 chunks (110 cps, 43.818%), ETA: 22h 20m 1s [02:18:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1313.34 / 1984 chunks (109 cps, 43.82%), ETA: 22h 27m 59s [02:18:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1313.37 / 1984 chunks (110 cps, 43.822%), ETA: 22h 19m 51s [02:18:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1313.41 / 1984 chunks (111 cps, 43.824%), ETA: 22h 7m 43s [02:18:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1313.5 / 1984 chunks (118 cps, 43.831%), ETA: 20h 46m 13s [02:18:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1313.54 / 1984 chunks (117 cps, 43.834%), ETA: 20h 53m 47s [02:18:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1313.57 / 1984 chunks (117 cps, 43.835%), ETA: 20h 53m 26s [02:18:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1313.59 / 1984 chunks (117 cps, 43.837%), ETA: 20h 58m 5s [02:18:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1313.62 / 1984 chunks (117 cps, 43.839%), ETA: 20h 57m 25s [02:18:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1313.66 / 1984 chunks (120 cps, 43.841%), ETA: 20h 25m 31s [02:18:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1313.67 / 1984 chunks (119 cps, 43.842%), ETA: 20h 31m 8s [02:19:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1313.69 / 1984 chunks (118 cps, 43.843%), ETA: 20h 46m 41s [02:19:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1313.72 / 1984 chunks (118 cps, 43.845%), ETA: 20h 45m 29s [02:19:06] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1313.75 / 1984 chunks (118 cps, 43.847%), ETA: 20h 42m 11s [02:19:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:19:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1313.77 / 1984 chunks (119 cps, 43.848%), ETA: 20h 35m 26s [02:19:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1313.81 / 1984 chunks (120 cps, 43.851%), ETA: 20h 24m 21s [02:19:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1313.83 / 1984 chunks (120 cps, 43.852%), ETA: 20h 20m 34s [02:19:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1313.85 / 1984 chunks (118 cps, 43.854%), ETA: 20h 38m 23s [02:19:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1313.87 / 1984 chunks (117 cps, 43.855%), ETA: 20h 58m 0s [02:19:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1313.9 / 1984 chunks (114 cps, 43.857%), ETA: 21h 21m 43s [02:19:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1313.92 / 1984 chunks (112 cps, 43.859%), ETA: 21h 54m 26s [02:19:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1313.95 / 1984 chunks (109 cps, 43.86%), ETA: 22h 24m 9s [02:19:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1313.97 / 1984 chunks (107 cps, 43.862%), ETA: 22h 48m 15s [02:19:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1314 / 1984 chunks (105 cps, 43.864%), ETA: 23h 11m 59s [02:19:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1314.02 / 1984 chunks (104 cps, 43.865%), ETA: 23h 32m 6s [02:19:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1314.04 / 1984 chunks (104 cps, 43.867%), ETA: 23h 27m 10s [02:19:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1314.06 / 1984 chunks (104 cps, 43.868%), ETA: 23h 28m 59s [02:19:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1314.09 / 1984 chunks (104 cps, 43.87%), ETA: 23h 24m 15s [02:19:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1314.11 / 1984 chunks (104 cps, 43.872%), ETA: 23h 23m 38s [02:19:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:19:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1314.15 / 1984 chunks (107 cps, 43.874%), ETA: 22h 46m 6s [02:19:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1314.18 / 1984 chunks (107 cps, 43.876%), ETA: 22h 54m 30s [02:19:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1314.2 / 1984 chunks (107 cps, 43.877%), ETA: 22h 45m 2s [02:19:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1314.23 / 1984 chunks (107 cps, 43.879%), ETA: 22h 52m 51s [02:20:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1314.25 / 1984 chunks (107 cps, 43.881%), ETA: 22h 51m 8s [02:20:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1314.28 / 1984 chunks (107 cps, 43.882%), ETA: 22h 50m 11s [02:20:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1314.3 / 1984 chunks (107 cps, 43.884%), ETA: 22h 44m 53s [02:20:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1314.33 / 1984 chunks (108 cps, 43.886%), ETA: 22h 41m 8s [02:20:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1314.35 / 1984 chunks (108 cps, 43.887%), ETA: 22h 33m 56s [02:20:11] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1314.37 / 1984 chunks (107 cps, 43.889%), ETA: 22h 47m 7s [02:20:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1314.39 / 1984 chunks (107 cps, 43.89%), ETA: 22h 49m 40s [02:20:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1314.41 / 1984 chunks (107 cps, 43.892%), ETA: 22h 49m 13s [02:20:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1314.44 / 1984 chunks (107 cps, 43.893%), ETA: 22h 47m 19s [02:20:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1314.47 / 1984 chunks (109 cps, 43.895%), ETA: 22h 28m 48s [02:20:24] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1314.49 / 1984 chunks (108 cps, 43.897%), ETA: 22h 39m 46s [02:20:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:20:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1314.52 / 1984 chunks (107 cps, 43.899%), ETA: 22h 45m 11s [02:20:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1314.56 / 1984 chunks (109 cps, 43.901%), ETA: 22h 20m 54s [02:20:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1314.58 / 1984 chunks (110 cps, 43.902%), ETA: 22h 17m 24s [02:20:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1314.6 / 1984 chunks (110 cps, 43.904%), ETA: 22h 8m 19s [02:20:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1314.62 / 1984 chunks (111 cps, 43.905%), ETA: 21h 55m 6s [02:20:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1314.72 / 1984 chunks (115 cps, 43.912%), ETA: 21h 13m 46s [02:20:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1314.74 / 1984 chunks (114 cps, 43.913%), ETA: 21h 29m 20s [02:20:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1314.77 / 1984 chunks (115 cps, 43.915%), ETA: 21h 12m 59s [02:20:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1314.8 / 1984 chunks (115 cps, 43.917%), ETA: 21h 9m 23s [02:20:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1314.82 / 1984 chunks (116 cps, 43.919%), ETA: 21h 8m 7s [02:20:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1314.84 / 1984 chunks (115 cps, 43.92%), ETA: 21h 8m 42s [02:20:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:20:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1314.87 / 1984 chunks (116 cps, 43.922%), ETA: 21h 6m 29s [02:20:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1314.9 / 1984 chunks (116 cps, 43.924%), ETA: 21h 2m 18s [02:20:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1314.92 / 1984 chunks (115 cps, 43.925%), ETA: 21h 9m 25s [02:21:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1314.94 / 1984 chunks (114 cps, 43.927%), ETA: 21h 21m 17s [02:21:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1314.96 / 1984 chunks (113 cps, 43.928%), ETA: 21h 41m 53s [02:21:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1315 / 1984 chunks (111 cps, 43.931%), ETA: 21h 59m 6s [02:21:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1315.01 / 1984 chunks (109 cps, 43.931%), ETA: 22h 23m 42s [02:21:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1315.05 / 1984 chunks (109 cps, 43.934%), ETA: 22h 21m 54s [02:21:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1315.056 / 1984 chunks (107 cps, 43.934%), ETA: 22h 44m 13s [02:21:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1315.079 / 1984 chunks (107 cps, 43.936%), ETA: 22h 52m 13s [02:21:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1315.1 / 1984 chunks (107 cps, 43.937%), ETA: 22h 48m 23s [02:21:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1315.12 / 1984 chunks (108 cps, 43.939%), ETA: 22h 36m 42s [02:21:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:21:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1315.15 / 1984 chunks (107 cps, 43.941%), ETA: 22h 51m 47s [02:21:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1315.17 / 1984 chunks (107 cps, 43.942%), ETA: 22h 54m 12s [02:21:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1315.2 / 1984 chunks (106 cps, 43.944%), ETA: 22h 55m 52s [02:21:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1315.23 / 1984 chunks (106 cps, 43.946%), ETA: 23h 1m 28s [02:21:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1315.27 / 1984 chunks (107 cps, 43.948%), ETA: 22h 50m 31s [02:21:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1315.29 / 1984 chunks (108 cps, 43.95%), ETA: 22h 39m 48s [02:21:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1315.32 / 1984 chunks (107 cps, 43.952%), ETA: 22h 49m 18s [02:21:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1315.35 / 1984 chunks (106 cps, 43.954%), ETA: 23h 4m 59s [02:21:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1315.37 / 1984 chunks (107 cps, 43.956%), ETA: 22h 52m 54s [02:21:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1315.4 / 1984 chunks (107 cps, 43.957%), ETA: 22h 49m 57s [02:21:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1315.42 / 1984 chunks (107 cps, 43.959%), ETA: 22h 49m 25s [02:21:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1315.44 / 1984 chunks (105 cps, 43.96%), ETA: 23h 15m 34s [02:21:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1315.47 / 1984 chunks (107 cps, 43.962%), ETA: 22h 53m 12s [02:21:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:21:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1315.5 / 1984 chunks (107 cps, 43.964%), ETA: 22h 44m 6s [02:22:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1315.53 / 1984 chunks (108 cps, 43.966%), ETA: 22h 37m 0s [02:22:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1315.56 / 1984 chunks (110 cps, 43.968%), ETA: 22h 12m 31s [02:22:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1315.59 / 1984 chunks (110 cps, 43.97%), ETA: 22h 9m 46s [02:22:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1315.62 / 1984 chunks (109 cps, 43.972%), ETA: 22h 18m 16s [02:22:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1315.64 / 1984 chunks (109 cps, 43.973%), ETA: 22h 21m 2s [02:22:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1315.67 / 1984 chunks (109 cps, 43.975%), ETA: 22h 27m 14s [02:22:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1315.69 / 1984 chunks (107 cps, 43.977%), ETA: 22h 51m 37s [02:22:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1315.73 / 1984 chunks (108 cps, 43.98%), ETA: 22h 31m 58s [02:22:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1315.77 / 1984 chunks (108 cps, 43.982%), ETA: 22h 35m 46s [02:22:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1315.79 / 1984 chunks (108 cps, 43.984%), ETA: 22h 39m 58s [02:22:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1315.81 / 1984 chunks (107 cps, 43.985%), ETA: 22h 44m 38s [02:22:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1315.84 / 1984 chunks (107 cps, 43.987%), ETA: 22h 50m 45s [02:22:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1315.86 / 1984 chunks (106 cps, 43.988%), ETA: 22h 57m 19s [02:22:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1315.88 / 1984 chunks (106 cps, 43.99%), ETA: 23h 2m 11s [02:22:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1315.92 / 1984 chunks (108 cps, 43.992%), ETA: 22h 35m 58s [02:22:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:22:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1315.93 / 1984 chunks (107 cps, 43.993%), ETA: 22h 45m 52s [02:22:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1315.96 / 1984 chunks (107 cps, 43.995%), ETA: 22h 47m 14s [02:22:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1315.98 / 1984 chunks (107 cps, 43.996%), ETA: 22h 50m 20s [02:22:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1316 / 1984 chunks (107 cps, 43.998%), ETA: 22h 51m 31s [02:22:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1316.03 / 1984 chunks (106 cps, 43.999%), ETA: 22h 59m 20s [02:22:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1316.05 / 1984 chunks (107 cps, 44.001%), ETA: 22h 51m 38s [02:22:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1316.07 / 1984 chunks (106 cps, 44.002%), ETA: 22h 54m 43s [02:23:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1316.09 / 1984 chunks (106 cps, 44.004%), ETA: 23h 1m 41s [02:23:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1316.12 / 1984 chunks (105 cps, 44.005%), ETA: 23h 8m 37s [02:23:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1316.14 / 1984 chunks (105 cps, 44.007%), ETA: 23h 8m 4s [02:23:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1316.16 / 1984 chunks (104 cps, 44.008%), ETA: 23h 31m 11s [02:23:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1316.19 / 1984 chunks (102 cps, 44.01%), ETA: 23h 51m 25s [02:23:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1316.21 / 1984 chunks (101 cps, 44.011%), ETA: 24h 12m 30s [02:23:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:23:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1316.24 / 1984 chunks (101 cps, 44.014%), ETA: 24h 2m 49s [02:23:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1316.28 / 1984 chunks (102 cps, 44.016%), ETA: 23h 59m 46s [02:23:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1316.3 / 1984 chunks (101 cps, 44.018%), ETA: 24h 34s [02:23:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1316.5 / 1984 chunks (114 cps, 44.032%), ETA: 21h 22m 16s [02:23:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1316.54 / 1984 chunks (114 cps, 44.034%), ETA: 21h 19m 47s [02:23:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1316.57 / 1984 chunks (114 cps, 44.035%), ETA: 21h 26m 10s [02:23:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1316.59 / 1984 chunks (114 cps, 44.037%), ETA: 21h 20m 13s [02:23:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1316.61 / 1984 chunks (115 cps, 44.038%), ETA: 21h 12m 56s [02:23:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1316.63 / 1984 chunks (114 cps, 44.04%), ETA: 21h 18m 53s [02:23:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1316.66 / 1984 chunks (114 cps, 44.042%), ETA: 21h 17m 11s [02:23:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1316.68 / 1984 chunks (115 cps, 44.043%), ETA: 21h 10m 33s [02:23:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1316.7 / 1984 chunks (115 cps, 44.045%), ETA: 21h 10m 0s [02:23:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1316.73 / 1984 chunks (115 cps, 44.046%), ETA: 21h 8m 51s [02:23:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:23:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1316.74 / 1984 chunks (114 cps, 44.047%), ETA: 21h 25m 17s [02:23:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1316.76 / 1984 chunks (115 cps, 44.049%), ETA: 21h 16m 43s [02:23:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1316.78 / 1984 chunks (114 cps, 44.05%), ETA: 21h 23m 21s [02:23:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1316.8 / 1984 chunks (113 cps, 44.051%), ETA: 21h 31m 19s [02:23:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1316.82 / 1984 chunks (113 cps, 44.053%), ETA: 21h 29m 30s [02:24:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1316.85 / 1984 chunks (113 cps, 44.054%), ETA: 21h 35m 47s [02:24:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1316.87 / 1984 chunks (113 cps, 44.056%), ETA: 21h 30m 50s [02:24:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1316.89 / 1984 chunks (111 cps, 44.057%), ETA: 21h 52m 34s [02:24:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1316.91 / 1984 chunks (111 cps, 44.059%), ETA: 21h 54m 32s [02:24:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1316.94 / 1984 chunks (111 cps, 44.06%), ETA: 21h 53m 52s [02:24:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1316.98 / 1984 chunks (114 cps, 44.063%), ETA: 21h 18m 16s [02:24:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1317 / 1984 chunks (114 cps, 44.064%), ETA: 21h 21m 10s [02:24:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1317.02 / 1984 chunks (114 cps, 44.066%), ETA: 21h 24m 29s [02:24:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1317.06 / 1984 chunks (114 cps, 44.068%), ETA: 21h 23m 0s [02:24:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:24:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1317.08 / 1984 chunks (113 cps, 44.07%), ETA: 21h 29m 54s [02:24:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1317.086 / 1984 chunks (112 cps, 44.07%), ETA: 21h 47m 41s [02:24:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1317.109 / 1984 chunks (110 cps, 44.072%), ETA: 22h 4m 38s [02:24:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1317.13 / 1984 chunks (110 cps, 44.073%), ETA: 22h 12m 9s [02:24:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1317.15 / 1984 chunks (111 cps, 44.074%), ETA: 22h 31s [02:24:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1317.17 / 1984 chunks (111 cps, 44.076%), ETA: 21h 56m 21s [02:24:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1317.2 / 1984 chunks (111 cps, 44.078%), ETA: 21h 51m 20s [02:24:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1317.22 / 1984 chunks (112 cps, 44.079%), ETA: 21h 47m 59s [02:24:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1317.25 / 1984 chunks (111 cps, 44.081%), ETA: 21h 59m 35s [02:24:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1317.27 / 1984 chunks (110 cps, 44.082%), ETA: 22h 2m 30s [02:24:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1317.29 / 1984 chunks (111 cps, 44.084%), ETA: 21h 55m 8s [02:24:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:24:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1317.32 / 1984 chunks (111 cps, 44.086%), ETA: 22h 1m 6s [02:24:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1317.35 / 1984 chunks (111 cps, 44.088%), ETA: 21h 56m 20s [02:24:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1317.37 / 1984 chunks (111 cps, 44.089%), ETA: 21h 55m 27s [02:25:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1317.4 / 1984 chunks (111 cps, 44.091%), ETA: 21h 58m 21s [02:25:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1317.5 / 1984 chunks (117 cps, 44.098%), ETA: 20h 46m 39s [02:25:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1317.52 / 1984 chunks (119 cps, 44.099%), ETA: 20h 27m 7s [02:25:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1317.55 / 1984 chunks (119 cps, 44.101%), ETA: 20h 24m 14s [02:25:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1317.57 / 1984 chunks (119 cps, 44.103%), ETA: 20h 29m 41s [02:25:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1317.59 / 1984 chunks (118 cps, 44.104%), ETA: 20h 41m 28s [02:25:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1317.62 / 1984 chunks (118 cps, 44.106%), ETA: 20h 39m 24s [02:25:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1317.63 / 1984 chunks (117 cps, 44.107%), ETA: 20h 53m 19s [02:25:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1317.67 / 1984 chunks (118 cps, 44.109%), ETA: 20h 42m 15s [02:25:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1317.69 / 1984 chunks (118 cps, 44.111%), ETA: 20h 35m 42s [02:25:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1317.71 / 1984 chunks (117 cps, 44.112%), ETA: 20h 43m 49s [02:25:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1317.74 / 1984 chunks (118 cps, 44.114%), ETA: 20h 39m 27s [02:25:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1317.75 / 1984 chunks (117 cps, 44.115%), ETA: 20h 48m 45s [02:25:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1317.78 / 1984 chunks (116 cps, 44.117%), ETA: 20h 55m 11s [02:25:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:25:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1317.8 / 1984 chunks (116 cps, 44.118%), ETA: 20h 58m 3s [02:25:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1317.83 / 1984 chunks (117 cps, 44.12%), ETA: 20h 46m 44s [02:25:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1317.86 / 1984 chunks (116 cps, 44.122%), ETA: 21h 3m 25s [02:25:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1317.88 / 1984 chunks (114 cps, 44.123%), ETA: 21h 21m 30s [02:25:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1317.9 / 1984 chunks (112 cps, 44.124%), ETA: 21h 46m 25s [02:25:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1317.93 / 1984 chunks (110 cps, 44.126%), ETA: 22h 4m 12s [02:25:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1317.94 / 1984 chunks (108 cps, 44.128%), ETA: 22h 32m 47s [02:25:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1317.97 / 1984 chunks (106 cps, 44.129%), ETA: 22h 56m 42s [02:25:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1318 / 1984 chunks (104 cps, 44.131%), ETA: 23h 17m 16s [02:25:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1318.02 / 1984 chunks (102 cps, 44.133%), ETA: 23h 47m 23s [02:26:01] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1318.05 / 1984 chunks (103 cps, 44.135%), ETA: 23h 40m 58s [02:26:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1318.07 / 1984 chunks (103 cps, 44.136%), ETA: 23h 36m 33s [02:26:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1318.09 / 1984 chunks (103 cps, 44.137%), ETA: 23h 41m 42s [02:26:08] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1318.11 / 1984 chunks (103 cps, 44.139%), ETA: 23h 37m 17s [02:26:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:26:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1318.14 / 1984 chunks (103 cps, 44.141%), ETA: 23h 29m 59s [02:26:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1318.15 / 1984 chunks (103 cps, 44.142%), ETA: 23h 32m 6s [02:26:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1318.19 / 1984 chunks (104 cps, 44.144%), ETA: 23h 21m 10s [02:26:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1318.21 / 1984 chunks (104 cps, 44.146%), ETA: 23h 22m 33s [02:26:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1318.23 / 1984 chunks (104 cps, 44.147%), ETA: 23h 25m 25s [02:26:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1318.26 / 1984 chunks (105 cps, 44.149%), ETA: 23h 11m 25s [02:26:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1318.29 / 1984 chunks (105 cps, 44.151%), ETA: 23h 15m 31s [02:26:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1318.31 / 1984 chunks (104 cps, 44.152%), ETA: 23h 28m 26s [02:26:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1318.34 / 1984 chunks (104 cps, 44.154%), ETA: 23h 28m 17s [02:26:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1318.36 / 1984 chunks (103 cps, 44.155%), ETA: 23h 36m 17s [02:26:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1318.38 / 1984 chunks (104 cps, 44.157%), ETA: 23h 25m 26s [02:26:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1318.41 / 1984 chunks (105 cps, 44.159%), ETA: 23h 15m 28s [02:26:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1318.43 / 1984 chunks (103 cps, 44.16%), ETA: 23h 32m 45s [02:26:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1318.45 / 1984 chunks (103 cps, 44.162%), ETA: 23h 32m 6s [02:26:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1318.47 / 1984 chunks (102 cps, 44.163%), ETA: 23h 43m 28s [02:26:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:26:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1318.5 / 1984 chunks (103 cps, 44.165%), ETA: 23h 39m 25s [02:26:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1318.52 / 1984 chunks (103 cps, 44.166%), ETA: 23h 30m 57s [02:26:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1318.54 / 1984 chunks (103 cps, 44.168%), ETA: 23h 30m 10s [02:26:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1318.57 / 1984 chunks (103 cps, 44.169%), ETA: 23h 36m 35s [02:26:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1318.59 / 1984 chunks (102 cps, 44.171%), ETA: 23h 45m 21s [02:27:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1318.61 / 1984 chunks (102 cps, 44.172%), ETA: 23h 44m 36s [02:27:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1318.7 / 1984 chunks (109 cps, 44.179%), ETA: 22h 16m 15s [02:27:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1318.73 / 1984 chunks (109 cps, 44.18%), ETA: 22h 16m 24s [02:27:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1318.76 / 1984 chunks (109 cps, 44.182%), ETA: 22h 13m 44s [02:27:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1318.79 / 1984 chunks (111 cps, 44.184%), ETA: 21h 50m 53s [02:27:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1318.83 / 1984 chunks (112 cps, 44.187%), ETA: 21h 41m 56s [02:27:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1318.85 / 1984 chunks (112 cps, 44.188%), ETA: 21h 42m 10s [02:27:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1318.87 / 1984 chunks (112 cps, 44.19%), ETA: 21h 44m 7s [02:27:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1318.89 / 1984 chunks (112 cps, 44.191%), ETA: 21h 38m 12s [02:27:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1318.92 / 1984 chunks (112 cps, 44.193%), ETA: 21h 37m 9s [02:27:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1318.94 / 1984 chunks (111 cps, 44.194%), ETA: 21h 53m 30s [02:27:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1318.97 / 1984 chunks (110 cps, 44.196%), ETA: 22h 6m 36s [02:27:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:27:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1318.99 / 1984 chunks (108 cps, 44.197%), ETA: 22h 24m 38s [02:27:32] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1319.01 / 1984 chunks (107 cps, 44.199%), ETA: 22h 39m 28s [02:27:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1319.03 / 1984 chunks (106 cps, 44.2%), ETA: 22h 51m 45s [02:27:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1319.05 / 1984 chunks (106 cps, 44.202%), ETA: 22h 53m 46s [02:27:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1319.07 / 1984 chunks (106 cps, 44.203%), ETA: 23h 17s [02:27:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1319.1 / 1984 chunks (106 cps, 44.205%), ETA: 23h 1m 9s [02:27:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1319.12 / 1984 chunks (106 cps, 44.206%), ETA: 22h 51m 52s [02:27:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1319.15 / 1984 chunks (106 cps, 44.209%), ETA: 22h 49m 40s [02:27:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1319.18 / 1984 chunks (106 cps, 44.21%), ETA: 22h 59m 0s [02:27:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1319.2 / 1984 chunks (106 cps, 44.212%), ETA: 23h 56s [02:27:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1319.22 / 1984 chunks (106 cps, 44.213%), ETA: 22h 57m 15s [02:27:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1319.26 / 1984 chunks (106 cps, 44.216%), ETA: 22h 48m 38s [02:27:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:28:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1319.29 / 1984 chunks (106 cps, 44.218%), ETA: 22h 51m 35s [02:28:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1319.31 / 1984 chunks (106 cps, 44.219%), ETA: 22h 50m 40s [02:28:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1319.34 / 1984 chunks (106 cps, 44.221%), ETA: 22h 56m 25s [02:28:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1319.36 / 1984 chunks (106 cps, 44.223%), ETA: 22h 57m 27s [02:28:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1319.38 / 1984 chunks (105 cps, 44.224%), ETA: 23h 1m 36s [02:28:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1319.41 / 1984 chunks (105 cps, 44.226%), ETA: 23h 5m 15s [02:28:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1319.43 / 1984 chunks (105 cps, 44.227%), ETA: 23h 48s [02:28:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1319.45 / 1984 chunks (104 cps, 44.229%), ETA: 23h 14m 34s [02:28:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1319.48 / 1984 chunks (105 cps, 44.231%), ETA: 23h 5m 57s [02:28:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1319.5 / 1984 chunks (105 cps, 44.232%), ETA: 23h 38s [02:28:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1319.52 / 1984 chunks (105 cps, 44.233%), ETA: 23h 2m 19s [02:28:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1319.55 / 1984 chunks (106 cps, 44.235%), ETA: 22h 57m 42s [02:28:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1319.57 / 1984 chunks (105 cps, 44.236%), ETA: 23h 5m 33s [02:28:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1319.61 / 1984 chunks (107 cps, 44.239%), ETA: 22h 35m 8s [02:28:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1319.615 / 1984 chunks (106 cps, 44.24%), ETA: 22h 52m 14s [02:28:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1319.636 / 1984 chunks (106 cps, 44.241%), ETA: 22h 58m 53s [02:28:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1319.64 / 1984 chunks (104 cps, 44.241%), ETA: 23h 21m 24s [02:28:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:28:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1319.67 / 1984 chunks (104 cps, 44.243%), ETA: 23h 26m 22s [02:28:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1319.69 / 1984 chunks (104 cps, 44.245%), ETA: 23h 14m 56s [02:28:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1319.72 / 1984 chunks (104 cps, 44.247%), ETA: 23h 22m 32s [02:28:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1319.74 / 1984 chunks (104 cps, 44.248%), ETA: 23h 24m 27s [02:28:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1319.76 / 1984 chunks (103 cps, 44.25%), ETA: 23h 38m 20s [02:28:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1319.79 / 1984 chunks (103 cps, 44.252%), ETA: 23h 31m 30s [02:29:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1319.8 / 1984 chunks (102 cps, 44.252%), ETA: 23h 50m 19s [02:29:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1319.84 / 1984 chunks (104 cps, 44.255%), ETA: 23h 22m 59s [02:29:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1319.87 / 1984 chunks (104 cps, 44.256%), ETA: 23h 18m 5s [02:29:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1319.89 / 1984 chunks (105 cps, 44.258%), ETA: 23h 11m 3s [02:29:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1319.9 / 1984 chunks (105 cps, 44.259%), ETA: 23h 12m 12s [02:29:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1319.93 / 1984 chunks (104 cps, 44.261%), ETA: 23h 16m 42s [02:29:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1319.95 / 1984 chunks (105 cps, 44.262%), ETA: 23h 11m 11s [02:29:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:29:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1319.97 / 1984 chunks (105 cps, 44.264%), ETA: 23h 6m 25s [02:29:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1319.99 / 1984 chunks (105 cps, 44.265%), ETA: 23h 2m 56s [02:29:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1320.01 / 1984 chunks (104 cps, 44.266%), ETA: 23h 22m 39s [02:29:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1320.03 / 1984 chunks (105 cps, 44.268%), ETA: 23h 3m 2s [02:29:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1320.06 / 1984 chunks (105 cps, 44.269%), ETA: 23h 5m 26s [02:29:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1320.08 / 1984 chunks (104 cps, 44.271%), ETA: 23h 23m 35s [02:29:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1320.1 / 1984 chunks (104 cps, 44.272%), ETA: 23h 25m 21s [02:29:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1320.13 / 1984 chunks (106 cps, 44.274%), ETA: 22h 52m 53s [02:29:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1320.15 / 1984 chunks (104 cps, 44.276%), ETA: 23h 13m 8s [02:29:37] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1320.18 / 1984 chunks (103 cps, 44.278%), ETA: 23h 31m 15s [02:29:39] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1320.2 / 1984 chunks (102 cps, 44.279%), ETA: 23h 49m 39s [02:29:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1320.23 / 1984 chunks (100 cps, 44.281%), ETA: 24h 12m 25s [02:29:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1320.25 / 1984 chunks (101 cps, 44.282%), ETA: 24h 3m 56s [02:29:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1320.27 / 1984 chunks (101 cps, 44.284%), ETA: 24h 5m 15s [02:29:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1320.3 / 1984 chunks (101 cps, 44.285%), ETA: 24h 6m 0s [02:29:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:29:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1320.51 / 1984 chunks (111 cps, 44.3%), ETA: 21h 45m 47s [02:29:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1320.54 / 1984 chunks (111 cps, 44.301%), ETA: 21h 52m 57s [02:29:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1320.56 / 1984 chunks (111 cps, 44.303%), ETA: 21h 51m 34s [02:30:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1320.58 / 1984 chunks (111 cps, 44.304%), ETA: 21h 56m 14s [02:30:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1320.6 / 1984 chunks (111 cps, 44.306%), ETA: 21h 51m 46s [02:30:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1320.63 / 1984 chunks (110 cps, 44.307%), ETA: 21h 59m 4s [02:30:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1320.65 / 1984 chunks (112 cps, 44.309%), ETA: 21h 43m 13s [02:30:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1320.67 / 1984 chunks (110 cps, 44.31%), ETA: 21h 59m 16s [02:30:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1320.7 / 1984 chunks (112 cps, 44.312%), ETA: 21h 41m 52s [02:30:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1320.72 / 1984 chunks (112 cps, 44.314%), ETA: 21h 36m 20s [02:30:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1320.75 / 1984 chunks (112 cps, 44.316%), ETA: 21h 38m 26s [02:30:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1320.77 / 1984 chunks (111 cps, 44.317%), ETA: 21h 48m 33s [02:30:24] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1320.79 / 1984 chunks (110 cps, 44.319%), ETA: 22h 2m 32s [02:30:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1320.82 / 1984 chunks (111 cps, 44.321%), ETA: 21h 50m 16s [02:30:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1320.84 / 1984 chunks (111 cps, 44.322%), ETA: 21h 52m 34s [02:30:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:30:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1320.87 / 1984 chunks (111 cps, 44.324%), ETA: 21h 49m 2s [02:30:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1320.89 / 1984 chunks (111 cps, 44.325%), ETA: 21h 53m 40s [02:30:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1320.91 / 1984 chunks (111 cps, 44.326%), ETA: 21h 55m 5s [02:30:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1320.93 / 1984 chunks (110 cps, 44.328%), ETA: 22h 5s [02:30:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1320.96 / 1984 chunks (111 cps, 44.33%), ETA: 21h 53m 35s [02:30:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1320.98 / 1984 chunks (111 cps, 44.331%), ETA: 21h 50m 52s [02:30:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.01 / 1984 chunks (113 cps, 44.333%), ETA: 21h 32m 20s [02:30:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1321.04 / 1984 chunks (113 cps, 44.335%), ETA: 21h 29m 58s [02:30:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1321.06 / 1984 chunks (111 cps, 44.336%), ETA: 21h 47m 58s [02:30:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1321.07 / 1984 chunks (112 cps, 44.337%), ETA: 21h 44m 6s [02:30:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1321.09 / 1984 chunks (111 cps, 44.339%), ETA: 21h 44m 33s [02:30:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1321.11 / 1984 chunks (111 cps, 44.34%), ETA: 21h 47m 54s [02:30:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:31:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1321.14 / 1984 chunks (112 cps, 44.342%), ETA: 21h 39m 34s [02:31:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1321.16 / 1984 chunks (113 cps, 44.343%), ETA: 21h 23m 27s [02:31:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.19 / 1984 chunks (114 cps, 44.345%), ETA: 21h 19m 54s [02:31:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.22 / 1984 chunks (114 cps, 44.347%), ETA: 21h 15m 5s [02:31:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.228 / 1984 chunks (112 cps, 44.348%), ETA: 21h 33m 26s [02:31:11] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1321.249 / 1984 chunks (112 cps, 44.349%), ETA: 21h 35m 1s [02:31:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1321.27 / 1984 chunks (112 cps, 44.351%), ETA: 21h 35m 1s [02:31:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1321.3 / 1984 chunks (114 cps, 44.352%), ETA: 21h 17m 1s [02:31:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1321.32 / 1984 chunks (115 cps, 44.354%), ETA: 20h 58m 50s [02:31:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1321.35 / 1984 chunks (114 cps, 44.356%), ETA: 21h 19m 50s [02:31:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1321.38 / 1984 chunks (114 cps, 44.358%), ETA: 21h 19m 27s [02:31:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1321.4 / 1984 chunks (114 cps, 44.359%), ETA: 21h 15m 33s [02:31:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.51 / 1984 chunks (122 cps, 44.366%), ETA: 19h 50m 19s [02:31:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1321.53 / 1984 chunks (122 cps, 44.368%), ETA: 19h 51m 59s [02:31:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1321.55 / 1984 chunks (121 cps, 44.37%), ETA: 19h 56m 49s [02:31:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:31:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1321.59 / 1984 chunks (122 cps, 44.372%), ETA: 19h 51m 38s [02:31:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1321.61 / 1984 chunks (121 cps, 44.373%), ETA: 20h 19s [02:31:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1321.64 / 1984 chunks (122 cps, 44.375%), ETA: 19h 54m 18s [02:31:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1321.66 / 1984 chunks (122 cps, 44.376%), ETA: 19h 48m 56s [02:31:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1321.68 / 1984 chunks (122 cps, 44.378%), ETA: 19h 48m 54s [02:31:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1321.7 / 1984 chunks (121 cps, 44.38%), ETA: 20h 3m 12s [02:31:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1321.73 / 1984 chunks (121 cps, 44.382%), ETA: 20h 1m 30s [02:31:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1321.75 / 1984 chunks (121 cps, 44.383%), ETA: 19h 59m 13s [02:31:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1321.79 / 1984 chunks (123 cps, 44.385%), ETA: 19h 43m 45s [02:32:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1321.81 / 1984 chunks (122 cps, 44.387%), ETA: 19h 48m 30s [02:32:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1321.83 / 1984 chunks (120 cps, 44.388%), ETA: 20h 12m 42s [02:32:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1321.86 / 1984 chunks (118 cps, 44.39%), ETA: 20h 32m 58s [02:32:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1321.88 / 1984 chunks (115 cps, 44.392%), ETA: 20h 58m 28s [02:32:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1321.91 / 1984 chunks (114 cps, 44.393%), ETA: 21h 16m 6s [02:32:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:32:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1321.93 / 1984 chunks (112 cps, 44.395%), ETA: 21h 33m 56s [02:32:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1321.95 / 1984 chunks (110 cps, 44.396%), ETA: 22h 5m 17s [02:32:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1321.97 / 1984 chunks (107 cps, 44.398%), ETA: 22h 31m 34s [02:32:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1322 / 1984 chunks (105 cps, 44.399%), ETA: 22h 58m 15s [02:32:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1322.02 / 1984 chunks (103 cps, 44.401%), ETA: 23h 29m 28s [02:32:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1322.05 / 1984 chunks (105 cps, 44.403%), ETA: 23h 9m 27s [02:32:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1322.08 / 1984 chunks (105 cps, 44.405%), ETA: 23h 6m 51s [02:32:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1322.1 / 1984 chunks (105 cps, 44.406%), ETA: 23h 9m 10s [02:32:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1322.12 / 1984 chunks (105 cps, 44.408%), ETA: 23h 5m 56s [02:32:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1322.15 / 1984 chunks (106 cps, 44.409%), ETA: 22h 53m 20s [02:32:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1322.17 / 1984 chunks (106 cps, 44.411%), ETA: 22h 55m 45s [02:32:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:32:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1322.19 / 1984 chunks (106 cps, 44.413%), ETA: 22h 53m 1s [02:32:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1322.21 / 1984 chunks (105 cps, 44.414%), ETA: 23h 1m 3s [02:32:48] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1322.24 / 1984 chunks (105 cps, 44.416%), ETA: 22h 59m 4s [02:32:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1322.26 / 1984 chunks (105 cps, 44.417%), ETA: 23h 4m 33s [02:32:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1322.28 / 1984 chunks (104 cps, 44.418%), ETA: 23h 19m 7s [02:32:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1322.3 / 1984 chunks (104 cps, 44.42%), ETA: 23h 18m 39s [02:32:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1322.32 / 1984 chunks (105 cps, 44.421%), ETA: 23h 4m 40s [02:32:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1322.34 / 1984 chunks (104 cps, 44.423%), ETA: 23h 11m 15s [02:33:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1322.37 / 1984 chunks (105 cps, 44.424%), ETA: 23h 3m 24s [02:33:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1322.39 / 1984 chunks (105 cps, 44.426%), ETA: 23h 7m 15s [02:33:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1322.41 / 1984 chunks (105 cps, 44.427%), ETA: 23h 8m 43s [02:33:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1322.44 / 1984 chunks (105 cps, 44.429%), ETA: 23h 7m 24s [02:33:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:33:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1322.46 / 1984 chunks (104 cps, 44.431%), ETA: 23h 11m 4s [02:33:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1322.49 / 1984 chunks (105 cps, 44.432%), ETA: 23h 7m 31s [02:33:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1322.51 / 1984 chunks (105 cps, 44.434%), ETA: 23h 5m 10s [02:33:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1322.53 / 1984 chunks (104 cps, 44.435%), ETA: 23h 20m 56s [02:33:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1322.56 / 1984 chunks (104 cps, 44.437%), ETA: 23h 19m 45s [02:33:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1322.58 / 1984 chunks (104 cps, 44.439%), ETA: 23h 20m 39s [02:33:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1322.6 / 1984 chunks (104 cps, 44.44%), ETA: 23h 21m 31s [02:33:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1322.71 / 1984 chunks (110 cps, 44.447%), ETA: 22h 1m 22s [02:33:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1322.73 / 1984 chunks (110 cps, 44.449%), ETA: 22h 4m 24s [02:33:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1322.76 / 1984 chunks (110 cps, 44.45%), ETA: 22h 4m 16s [02:33:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1322.78 / 1984 chunks (111 cps, 44.452%), ETA: 21h 48m 9s [02:33:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1322.8 / 1984 chunks (110 cps, 44.454%), ETA: 22h 1m 51s [02:33:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:33:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1322.85 / 1984 chunks (111 cps, 44.457%), ETA: 21h 50m 39s [02:33:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1322.88 / 1984 chunks (111 cps, 44.459%), ETA: 21h 45m 38s [02:33:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1322.9 / 1984 chunks (110 cps, 44.46%), ETA: 21h 53m 9s [02:33:50] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1322.93 / 1984 chunks (111 cps, 44.462%), ETA: 21h 49m 1s [02:33:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1322.95 / 1984 chunks (109 cps, 44.463%), ETA: 22h 6m 10s [02:33:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1322.97 / 1984 chunks (108 cps, 44.465%), ETA: 22h 29m 23s [02:33:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1322.99 / 1984 chunks (105 cps, 44.466%), ETA: 22h 56m 43s [02:34:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1323.01 / 1984 chunks (104 cps, 44.467%), ETA: 23h 15m 40s [02:34:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1323.05 / 1984 chunks (105 cps, 44.47%), ETA: 23h 33s [02:34:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1323.09 / 1984 chunks (105 cps, 44.473%), ETA: 22h 54m 43s [02:34:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1323.12 / 1984 chunks (106 cps, 44.475%), ETA: 22h 46m 52s [02:34:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1323.14 / 1984 chunks (105 cps, 44.476%), ETA: 23h 3m 28s [02:34:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1323.16 / 1984 chunks (104 cps, 44.478%), ETA: 23h 8m 48s [02:34:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1323.19 / 1984 chunks (104 cps, 44.479%), ETA: 23h 17m 13s [02:34:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:34:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1323.21 / 1984 chunks (104 cps, 44.481%), ETA: 23h 13m 48s [02:34:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1323.24 / 1984 chunks (106 cps, 44.483%), ETA: 22h 50m 2s [02:34:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1323.27 / 1984 chunks (106 cps, 44.485%), ETA: 22h 49m 21s [02:34:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1323.29 / 1984 chunks (105 cps, 44.486%), ETA: 22h 59m 10s [02:34:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1323.31 / 1984 chunks (105 cps, 44.488%), ETA: 23h 22s [02:34:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1323.33 / 1984 chunks (105 cps, 44.489%), ETA: 23h 1m 52s [02:34:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1323.36 / 1984 chunks (105 cps, 44.491%), ETA: 22h 57m 10s [02:34:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1323.39 / 1984 chunks (106 cps, 44.493%), ETA: 22h 46m 32s [02:34:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1323.4 / 1984 chunks (105 cps, 44.494%), ETA: 22h 58m 54s [02:34:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1323.42 / 1984 chunks (105 cps, 44.495%), ETA: 23h 3m 27s [02:34:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1323.45 / 1984 chunks (104 cps, 44.497%), ETA: 23h 9m 11s [02:34:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1323.47 / 1984 chunks (105 cps, 44.498%), ETA: 23h 5m 42s [02:34:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1323.49 / 1984 chunks (105 cps, 44.5%), ETA: 23h 5m 34s [02:34:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1323.52 / 1984 chunks (105 cps, 44.502%), ETA: 22h 54m 23s [02:34:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:34:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1323.54 / 1984 chunks (106 cps, 44.503%), ETA: 22h 46m 15s [02:34:58] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1323.57 / 1984 chunks (106 cps, 44.505%), ETA: 22h 41m 10s [02:35:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1323.59 / 1984 chunks (106 cps, 44.506%), ETA: 22h 45m 52s [02:35:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1323.61 / 1984 chunks (106 cps, 44.508%), ETA: 22h 47m 15s [02:35:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1323.63 / 1984 chunks (104 cps, 44.509%), ETA: 23h 11m 13s [02:35:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1323.67 / 1984 chunks (104 cps, 44.512%), ETA: 23h 9m 2s [02:35:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1323.69 / 1984 chunks (104 cps, 44.513%), ETA: 23h 16m 28s [02:35:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1323.71 / 1984 chunks (104 cps, 44.515%), ETA: 23h 14m 55s [02:35:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1323.74 / 1984 chunks (104 cps, 44.516%), ETA: 23h 13m 50s [02:35:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1323.76 / 1984 chunks (104 cps, 44.518%), ETA: 23h 14m 9s [02:35:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1323.78 / 1984 chunks (103 cps, 44.519%), ETA: 23h 24m 19s [02:35:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1323.81 / 1984 chunks (103 cps, 44.521%), ETA: 23h 23m 7s [02:35:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:35:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1323.83 / 1984 chunks (104 cps, 44.522%), ETA: 23h 19m 38s [02:35:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1323.85 / 1984 chunks (104 cps, 44.524%), ETA: 23h 18m 21s [02:35:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1323.86 / 1984 chunks (104 cps, 44.525%), ETA: 23h 18m 19s [02:35:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1323.89 / 1984 chunks (103 cps, 44.526%), ETA: 23h 23m 25s [02:35:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1323.91 / 1984 chunks (103 cps, 44.528%), ETA: 23h 28m 12s [02:35:41] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1323.93 / 1984 chunks (103 cps, 44.529%), ETA: 23h 24m 58s [02:35:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1323.95 / 1984 chunks (103 cps, 44.531%), ETA: 23h 19m 39s [02:35:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1323.98 / 1984 chunks (104 cps, 44.533%), ETA: 23h 9m 26s [02:35:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1324.01 / 1984 chunks (103 cps, 44.535%), ETA: 23h 26m 18s [02:35:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1324.03 / 1984 chunks (103 cps, 44.536%), ETA: 23h 26m 30s [02:35:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1324.05 / 1984 chunks (104 cps, 44.537%), ETA: 23h 17m 17s [02:35:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1324.08 / 1984 chunks (103 cps, 44.539%), ETA: 23h 30m 40s [02:35:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:36:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1324.11 / 1984 chunks (103 cps, 44.541%), ETA: 23h 32m 39s [02:36:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1324.13 / 1984 chunks (103 cps, 44.543%), ETA: 23h 24m 3s [02:36:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1324.16 / 1984 chunks (101 cps, 44.545%), ETA: 23h 51m 28s [02:36:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1324.18 / 1984 chunks (99 cps, 44.546%), ETA: 24h 16m 56s [02:36:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1324.2 / 1984 chunks (98 cps, 44.548%), ETA: 24h 36m 26s [02:36:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1324.22 / 1984 chunks (97 cps, 44.549%), ETA: 24h 44m 50s [02:36:15] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1324.24 / 1984 chunks (97 cps, 44.55%), ETA: 24h 57m 48s [02:36:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1324.27 / 1984 chunks (98 cps, 44.552%), ETA: 24h 42m 53s [02:36:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1324.29 / 1984 chunks (96 cps, 44.553%), ETA: 25h 58s [02:36:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1324.31 / 1984 chunks (96 cps, 44.555%), ETA: 25h 1m 12s [02:36:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1324.5 / 1984 chunks (110 cps, 44.569%), ETA: 21h 55m 6s [02:36:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1324.55 / 1984 chunks (109 cps, 44.57%), ETA: 22h 8m 2s [02:36:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1324.57 / 1984 chunks (108 cps, 44.573%), ETA: 22h 17m 59s [02:36:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1324.6 / 1984 chunks (107 cps, 44.574%), ETA: 22h 33m 39s [02:36:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:36:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1324.62 / 1984 chunks (108 cps, 44.576%), ETA: 22h 26m 1s [02:36:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1324.65 / 1984 chunks (107 cps, 44.578%), ETA: 22h 30m 13s [02:36:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1324.67 / 1984 chunks (108 cps, 44.579%), ETA: 22h 22m 15s [02:36:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1324.69 / 1984 chunks (108 cps, 44.581%), ETA: 22h 21m 47s [02:36:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1324.71 / 1984 chunks (108 cps, 44.582%), ETA: 22h 26m 26s [02:36:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1324.74 / 1984 chunks (108 cps, 44.584%), ETA: 22h 18m 47s [02:36:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1324.77 / 1984 chunks (107 cps, 44.586%), ETA: 22h 34m 50s [02:36:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1324.8 / 1984 chunks (107 cps, 44.588%), ETA: 22h 35m 6s [02:36:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1324.82 / 1984 chunks (107 cps, 44.589%), ETA: 22h 34m 58s [02:36:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1324.84 / 1984 chunks (106 cps, 44.591%), ETA: 22h 40m 12s [02:37:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1324.87 / 1984 chunks (106 cps, 44.592%), ETA: 22h 40m 31s [02:37:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1324.9 / 1984 chunks (107 cps, 44.594%), ETA: 22h 27m 33s [02:37:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1324.92 / 1984 chunks (108 cps, 44.596%), ETA: 22h 22m 16s [02:37:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:37:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1324.94 / 1984 chunks (108 cps, 44.598%), ETA: 22h 20m 3s [02:37:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1324.96 / 1984 chunks (108 cps, 44.599%), ETA: 22h 17m 16s [02:37:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1324.99 / 1984 chunks (108 cps, 44.601%), ETA: 22h 22m 25s [02:37:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1325.02 / 1984 chunks (108 cps, 44.603%), ETA: 22h 19m 37s [02:37:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1325.04 / 1984 chunks (108 cps, 44.604%), ETA: 22h 19m 17s [02:37:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1325.06 / 1984 chunks (108 cps, 44.605%), ETA: 22h 18m 49s [02:37:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1325.08 / 1984 chunks (108 cps, 44.607%), ETA: 22h 25m 28s [02:37:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1325.1 / 1984 chunks (107 cps, 44.608%), ETA: 22h 29m 38s [02:37:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1325.13 / 1984 chunks (108 cps, 44.61%), ETA: 22h 25m 14s [02:37:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1325.15 / 1984 chunks (108 cps, 44.611%), ETA: 22h 17m 2s [02:37:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1325.17 / 1984 chunks (107 cps, 44.613%), ETA: 22h 28m 27s [02:37:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1325.2 / 1984 chunks (108 cps, 44.615%), ETA: 22h 18m 6s [02:37:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:37:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1325.22 / 1984 chunks (108 cps, 44.616%), ETA: 22h 23m 47s [02:37:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1325.25 / 1984 chunks (109 cps, 44.618%), ETA: 22h 5m 56s [02:37:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1325.27 / 1984 chunks (109 cps, 44.62%), ETA: 22h 5m 3s [02:37:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1325.29 / 1984 chunks (110 cps, 44.621%), ETA: 21h 58m 19s [02:37:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1325.32 / 1984 chunks (109 cps, 44.623%), ETA: 22h 9m 40s [02:37:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1325.34 / 1984 chunks (109 cps, 44.624%), ETA: 22h 11m 38s [02:37:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1325.36 / 1984 chunks (108 cps, 44.626%), ETA: 22h 18m 10s [02:38:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1325.38 / 1984 chunks (108 cps, 44.627%), ETA: 22h 16m 9s [02:38:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1325.39 / 1984 chunks (107 cps, 44.628%), ETA: 22h 33m 30s [02:38:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1325.41 / 1984 chunks (107 cps, 44.629%), ETA: 22h 36m 46s [02:38:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1325.5 / 1984 chunks (114 cps, 44.637%), ETA: 21h 3m 49s [02:38:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1325.55 / 1984 chunks (116 cps, 44.639%), ETA: 20h 43m 46s [02:38:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1325.57 / 1984 chunks (115 cps, 44.64%), ETA: 20h 52m 46s [02:38:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:38:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1325.61 / 1984 chunks (117 cps, 44.643%), ETA: 20h 37m 21s [02:38:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1325.64 / 1984 chunks (117 cps, 44.644%), ETA: 20h 38m 9s [02:38:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1325.66 / 1984 chunks (117 cps, 44.646%), ETA: 20h 35m 35s [02:38:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1325.661 / 1984 chunks (115 cps, 44.646%), ETA: 20h 59m 40s [02:38:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1325.683 / 1984 chunks (115 cps, 44.647%), ETA: 20h 55m 34s [02:38:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1325.71 / 1984 chunks (115 cps, 44.649%), ETA: 21h 23s [02:38:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1325.73 / 1984 chunks (115 cps, 44.65%), ETA: 20h 59m 23s [02:38:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1325.77 / 1984 chunks (117 cps, 44.653%), ETA: 20h 39m 45s [02:38:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1325.777 / 1984 chunks (116 cps, 44.654%), ETA: 20h 45m 52s [02:38:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1325.796 / 1984 chunks (116 cps, 44.655%), ETA: 20h 45m 26s [02:38:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1325.82 / 1984 chunks (116 cps, 44.657%), ETA: 20h 48m 51s [02:38:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1325.86 / 1984 chunks (114 cps, 44.659%), ETA: 21h 3m 29s [02:38:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1325.863 / 1984 chunks (113 cps, 44.659%), ETA: 21h 23m 35s [02:38:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1325.893 / 1984 chunks (111 cps, 44.662%), ETA: 21h 42m 18s [02:38:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:38:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1325.91 / 1984 chunks (109 cps, 44.663%), ETA: 22h 38s [02:38:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1325.93 / 1984 chunks (108 cps, 44.664%), ETA: 22h 22m 4s [02:38:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1325.95 / 1984 chunks (106 cps, 44.666%), ETA: 22h 44m 35s [02:38:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1325.98 / 1984 chunks (104 cps, 44.667%), ETA: 23h 10m 26s [02:38:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1326 / 1984 chunks (102 cps, 44.669%), ETA: 23h 31m 35s [02:39:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1326.02 / 1984 chunks (100 cps, 44.67%), ETA: 24h 35s [02:39:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1326.05 / 1984 chunks (100 cps, 44.672%), ETA: 24h 32s [02:39:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1326.08 / 1984 chunks (102 cps, 44.674%), ETA: 23h 31m 38s [02:39:08] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1326.09 / 1984 chunks (101 cps, 44.675%), ETA: 23h 46m 33s [02:39:10] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1326.11 / 1984 chunks (102 cps, 44.676%), ETA: 23h 36m 33s [02:39:15] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1326.15 / 1984 chunks (101 cps, 44.679%), ETA: 23h 53m 0s [02:39:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1326.17 / 1984 chunks (101 cps, 44.681%), ETA: 23h 51m 22s [02:39:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1326.2 / 1984 chunks (102 cps, 44.682%), ETA: 23h 34m 33s [02:39:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1326.23 / 1984 chunks (103 cps, 44.684%), ETA: 23h 22m 19s [02:39:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:39:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1326.25 / 1984 chunks (102 cps, 44.686%), ETA: 23h 34m 33s [02:39:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1326.28 / 1984 chunks (104 cps, 44.688%), ETA: 23h 15m 18s [02:39:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1326.3 / 1984 chunks (102 cps, 44.689%), ETA: 23h 30m 54s [02:39:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1326.32 / 1984 chunks (102 cps, 44.69%), ETA: 23h 30m 4s [02:39:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1326.35 / 1984 chunks (102 cps, 44.692%), ETA: 23h 34m 41s [02:39:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1326.39 / 1984 chunks (104 cps, 44.695%), ETA: 23h 10m 13s [02:39:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1326.41 / 1984 chunks (104 cps, 44.697%), ETA: 23h 12m 30s [02:39:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1326.44 / 1984 chunks (104 cps, 44.698%), ETA: 23h 11m 24s [02:39:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1326.46 / 1984 chunks (104 cps, 44.7%), ETA: 23h 9m 48s [02:39:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1326.49 / 1984 chunks (103 cps, 44.702%), ETA: 23h 15m 35s [02:39:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1326.52 / 1984 chunks (105 cps, 44.703%), ETA: 23h 56s [02:39:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:39:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1326.54 / 1984 chunks (104 cps, 44.705%), ETA: 23h 3m 22s [02:39:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1326.57 / 1984 chunks (106 cps, 44.707%), ETA: 22h 43m 53s [02:39:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1326.61 / 1984 chunks (108 cps, 44.71%), ETA: 22h 14m 24s [02:39:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1326.7 / 1984 chunks (113 cps, 44.716%), ETA: 21h 18m 45s [02:40:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1326.72 / 1984 chunks (113 cps, 44.717%), ETA: 21h 22m 26s [02:40:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1326.74 / 1984 chunks (113 cps, 44.719%), ETA: 21h 15m 23s [02:40:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1326.77 / 1984 chunks (113 cps, 44.721%), ETA: 21h 15m 36s [02:40:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1326.79 / 1984 chunks (112 cps, 44.722%), ETA: 21h 24m 48s [02:40:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1326.82 / 1984 chunks (113 cps, 44.724%), ETA: 21h 16m 54s [02:40:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1326.85 / 1984 chunks (116 cps, 44.726%), ETA: 20h 42m 16s [02:40:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1326.88 / 1984 chunks (117 cps, 44.728%), ETA: 20h 32m 0s [02:40:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1326.9 / 1984 chunks (118 cps, 44.73%), ETA: 20h 27m 33s [02:40:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1326.93 / 1984 chunks (118 cps, 44.731%), ETA: 20h 19m 32s [02:40:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1326.95 / 1984 chunks (117 cps, 44.733%), ETA: 20h 38m 47s [02:40:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1326.98 / 1984 chunks (115 cps, 44.735%), ETA: 20h 56m 13s [02:40:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1326.99 / 1984 chunks (113 cps, 44.736%), ETA: 21h 20m 25s [02:40:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1327.03 / 1984 chunks (111 cps, 44.738%), ETA: 21h 43m 43s [02:40:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:40:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1327.05 / 1984 chunks (111 cps, 44.739%), ETA: 21h 36m 12s [02:40:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1327.08 / 1984 chunks (113 cps, 44.742%), ETA: 21h 15m 17s [02:40:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1327.11 / 1984 chunks (113 cps, 44.743%), ETA: 21h 22m 23s [02:40:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1327.13 / 1984 chunks (112 cps, 44.745%), ETA: 21h 32m 47s [02:40:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1327.15 / 1984 chunks (111 cps, 44.746%), ETA: 21h 36m 56s [02:40:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1327.17 / 1984 chunks (112 cps, 44.748%), ETA: 21h 34m 0s [02:40:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1327.21 / 1984 chunks (114 cps, 44.751%), ETA: 21h 11m 31s [02:40:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1327.25 / 1984 chunks (114 cps, 44.753%), ETA: 21h 7m 14s [02:40:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1327.28 / 1984 chunks (113 cps, 44.755%), ETA: 21h 16m 30s [02:40:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1327.29 / 1984 chunks (113 cps, 44.756%), ETA: 21h 20m 14s [02:40:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1327.32 / 1984 chunks (113 cps, 44.758%), ETA: 21h 16m 50s [02:41:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1327.34 / 1984 chunks (113 cps, 44.759%), ETA: 21h 20m 35s [02:41:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1327.38 / 1984 chunks (114 cps, 44.762%), ETA: 21h 4m 6s [02:41:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:41:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1327.42 / 1984 chunks (114 cps, 44.764%), ETA: 21h 2m 40s [02:41:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1327.44 / 1984 chunks (114 cps, 44.766%), ETA: 21h 5m 3s [02:41:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1327.47 / 1984 chunks (115 cps, 44.768%), ETA: 20h 58m 14s [02:41:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1327.49 / 1984 chunks (114 cps, 44.769%), ETA: 21h 2m 9s [02:41:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1327.51 / 1984 chunks (114 cps, 44.771%), ETA: 21h 3m 58s [02:41:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1327.53 / 1984 chunks (115 cps, 44.772%), ETA: 20h 54m 21s [02:41:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1327.56 / 1984 chunks (115 cps, 44.774%), ETA: 21h 6s [02:41:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1327.58 / 1984 chunks (114 cps, 44.775%), ETA: 21h 4m 11s [02:41:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1327.62 / 1984 chunks (116 cps, 44.778%), ETA: 20h 41m 43s [02:41:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1327.63 / 1984 chunks (114 cps, 44.779%), ETA: 21h 1m 7s [02:41:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1327.65 / 1984 chunks (113 cps, 44.78%), ETA: 21h 12m 37s [02:41:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1327.68 / 1984 chunks (113 cps, 44.782%), ETA: 21h 13m 43s [02:41:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1327.7 / 1984 chunks (113 cps, 44.783%), ETA: 21h 17m 44s [02:41:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1327.74 / 1984 chunks (113 cps, 44.786%), ETA: 21h 11m 14s [02:41:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1327.77 / 1984 chunks (114 cps, 44.788%), ETA: 21h 8m 28s [02:41:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1327.79 / 1984 chunks (113 cps, 44.789%), ETA: 21h 17m 24s [02:41:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:41:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1327.81 / 1984 chunks (113 cps, 44.791%), ETA: 21h 15m 57s [02:41:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1327.84 / 1984 chunks (113 cps, 44.793%), ETA: 21h 14m 23s [02:41:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1327.86 / 1984 chunks (113 cps, 44.794%), ETA: 21h 15m 41s [02:41:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1327.89 / 1984 chunks (111 cps, 44.796%), ETA: 21h 33m 37s [02:41:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1327.91 / 1984 chunks (112 cps, 44.797%), ETA: 21h 28m 31s [02:42:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1327.93 / 1984 chunks (112 cps, 44.799%), ETA: 21h 29m 17s [02:42:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1327.95 / 1984 chunks (113 cps, 44.801%), ETA: 21h 17m 51s [02:42:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1327.98 / 1984 chunks (112 cps, 44.802%), ETA: 21h 24m 58s [02:42:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.01 / 1984 chunks (114 cps, 44.804%), ETA: 21h 6m 44s [02:42:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1328.018 / 1984 chunks (112 cps, 44.805%), ETA: 21h 22m 16s [02:42:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1328.038 / 1984 chunks (112 cps, 44.806%), ETA: 21h 29m 4s [02:42:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1328.08 / 1984 chunks (113 cps, 44.809%), ETA: 21h 10m 33s [02:42:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1328.09 / 1984 chunks (112 cps, 44.81%), ETA: 21h 22m 44s [02:42:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:42:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1328.12 / 1984 chunks (112 cps, 44.811%), ETA: 21h 32m 27s [02:42:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1328.14 / 1984 chunks (110 cps, 44.813%), ETA: 21h 46m 22s [02:42:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1328.16 / 1984 chunks (108 cps, 44.814%), ETA: 22h 8m 48s [02:42:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1328.19 / 1984 chunks (107 cps, 44.816%), ETA: 22h 28m 56s [02:42:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1328.21 / 1984 chunks (106 cps, 44.818%), ETA: 22h 35m 24s [02:42:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1328.218 / 1984 chunks (105 cps, 44.818%), ETA: 22h 53m 2s [02:42:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1328.244 / 1984 chunks (106 cps, 44.82%), ETA: 22h 37m 2s [02:42:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1328.27 / 1984 chunks (107 cps, 44.822%), ETA: 22h 29m 52s [02:42:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1328.29 / 1984 chunks (106 cps, 44.823%), ETA: 22h 41m 54s [02:42:39] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1328.37 / 1984 chunks (110 cps, 44.828%), ETA: 21h 51m 1s [02:42:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.5 / 1984 chunks (119 cps, 44.839%), ETA: 20h 10m 3s [02:42:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1328.55 / 1984 chunks (119 cps, 44.84%), ETA: 20h 10m 29s [02:42:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.57 / 1984 chunks (119 cps, 44.842%), ETA: 20h 8m 55s [02:42:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1328.59 / 1984 chunks (118 cps, 44.844%), ETA: 20h 19m 4s [02:42:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1328.62 / 1984 chunks (118 cps, 44.845%), ETA: 20h 23m 44s [02:42:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1328.65 / 1984 chunks (119 cps, 44.847%), ETA: 20h 13m 53s [02:42:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1328.68 / 1984 chunks (122 cps, 44.85%), ETA: 19h 46m 11s [02:42:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.685 / 1984 chunks (119 cps, 44.85%), ETA: 20h 7m 46s [02:43:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.708 / 1984 chunks (118 cps, 44.851%), ETA: 20h 18m 17s [02:43:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:43:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1328.75 / 1984 chunks (119 cps, 44.854%), ETA: 20h 13m 22s [02:43:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1328.77 / 1984 chunks (118 cps, 44.856%), ETA: 20h 19m 16s [02:43:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1328.79 / 1984 chunks (118 cps, 44.857%), ETA: 20h 22m 36s [02:43:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1328.81 / 1984 chunks (118 cps, 44.858%), ETA: 20h 21m 40s [02:43:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1328.84 / 1984 chunks (118 cps, 44.86%), ETA: 20h 23m 38s [02:43:17] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1328.86 / 1984 chunks (117 cps, 44.861%), ETA: 20h 26m 28s [02:43:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1328.9 / 1984 chunks (118 cps, 44.864%), ETA: 20h 22m 52s [02:43:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1328.908 / 1984 chunks (117 cps, 44.865%), ETA: 20h 29m 56s [02:43:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1328.927 / 1984 chunks (117 cps, 44.866%), ETA: 20h 27m 35s [02:43:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1328.95 / 1984 chunks (118 cps, 44.868%), ETA: 20h 21m 0s [02:43:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1328.97 / 1984 chunks (117 cps, 44.869%), ETA: 20h 29m 22s [02:43:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1329 / 1984 chunks (117 cps, 44.871%), ETA: 20h 33m 44s [02:43:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1329.04 / 1984 chunks (117 cps, 44.874%), ETA: 20h 28m 53s [02:43:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1329.07 / 1984 chunks (118 cps, 44.876%), ETA: 20h 21m 53s [02:43:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:43:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1329.11 / 1984 chunks (119 cps, 44.879%), ETA: 20h 12m 59s [02:43:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1329.14 / 1984 chunks (118 cps, 44.88%), ETA: 20h 24m 19s [02:43:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1329.18 / 1984 chunks (120 cps, 44.883%), ETA: 20h 4m 26s [02:43:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1329.2 / 1984 chunks (121 cps, 44.885%), ETA: 19h 46m 56s [02:43:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1329.23 / 1984 chunks (121 cps, 44.886%), ETA: 19h 53m 57s [02:43:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1329.25 / 1984 chunks (120 cps, 44.888%), ETA: 19h 59m 1s [02:43:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1329.28 / 1984 chunks (120 cps, 44.89%), ETA: 20h 38s [02:43:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1329.31 / 1984 chunks (121 cps, 44.892%), ETA: 19h 52m 57s [02:44:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1329.33 / 1984 chunks (120 cps, 44.893%), ETA: 19h 57m 46s [02:44:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1329.34 / 1984 chunks (119 cps, 44.894%), ETA: 20h 10m 15s [02:44:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1329.37 / 1984 chunks (121 cps, 44.896%), ETA: 19h 51m 15s [02:44:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1329.41 / 1984 chunks (122 cps, 44.899%), ETA: 19h 38m 10s [02:44:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:44:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1329.5 / 1984 chunks (129 cps, 44.905%), ETA: 18h 37m 58s [02:44:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1329.54 / 1984 chunks (131 cps, 44.907%), ETA: 18h 16m 0s [02:44:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1329.56 / 1984 chunks (131 cps, 44.909%), ETA: 18h 17m 21s [02:44:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1329.568 / 1984 chunks (130 cps, 44.909%), ETA: 18h 28m 14s [02:44:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1329.591 / 1984 chunks (127 cps, 44.911%), ETA: 18h 50m 12s [02:44:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1329.63 / 1984 chunks (129 cps, 44.913%), ETA: 18h 38m 2s [02:44:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1329.65 / 1984 chunks (128 cps, 44.915%), ETA: 18h 41m 16s [02:44:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1329.69 / 1984 chunks (130 cps, 44.918%), ETA: 18h 25m 8s [02:44:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1329.72 / 1984 chunks (130 cps, 44.919%), ETA: 18h 30m 19s [02:44:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1329.74 / 1984 chunks (130 cps, 44.921%), ETA: 18h 23m 36s [02:44:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1329.76 / 1984 chunks (130 cps, 44.922%), ETA: 18h 27m 32s [02:44:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1329.78 / 1984 chunks (129 cps, 44.924%), ETA: 18h 35m 54s [02:44:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1329.82 / 1984 chunks (130 cps, 44.926%), ETA: 18h 28m 24s [02:44:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:44:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1329.85 / 1984 chunks (129 cps, 44.928%), ETA: 18h 35m 34s [02:44:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1329.851 / 1984 chunks (127 cps, 44.929%), ETA: 18h 54m 9s [02:44:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1329.896 / 1984 chunks (125 cps, 44.932%), ETA: 19h 12m 9s [02:44:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1329.91 / 1984 chunks (123 cps, 44.933%), ETA: 19h 29m 44s [02:44:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1329.93 / 1984 chunks (121 cps, 44.934%), ETA: 19h 52m 45s [02:44:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1329.95 / 1984 chunks (117 cps, 44.936%), ETA: 20h 27m 39s [02:44:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1330 / 1984 chunks (115 cps, 44.939%), ETA: 20h 51m 33s [02:45:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1330.02 / 1984 chunks (112 cps, 44.94%), ETA: 21h 28m 24s [02:45:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1330.06 / 1984 chunks (113 cps, 44.943%), ETA: 21h 12m 36s [02:45:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1330.09 / 1984 chunks (113 cps, 44.944%), ETA: 21h 11m 49s [02:45:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1330.11 / 1984 chunks (114 cps, 44.946%), ETA: 21h 4m 17s [02:45:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1330.13 / 1984 chunks (114 cps, 44.947%), ETA: 21h 3m 36s [02:45:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1330.15 / 1984 chunks (113 cps, 44.949%), ETA: 21h 13m 43s [02:45:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1330.18 / 1984 chunks (113 cps, 44.951%), ETA: 21h 15m 59s [02:45:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1330.2 / 1984 chunks (113 cps, 44.952%), ETA: 21h 16m 42s [02:45:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:45:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1330.22 / 1984 chunks (113 cps, 44.954%), ETA: 21h 12m 30s [02:45:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1330.25 / 1984 chunks (113 cps, 44.956%), ETA: 21h 11m 28s [02:45:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.27 / 1984 chunks (112 cps, 44.957%), ETA: 21h 18m 57s [02:45:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1330.29 / 1984 chunks (112 cps, 44.959%), ETA: 21h 23m 54s [02:45:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.32 / 1984 chunks (112 cps, 44.96%), ETA: 21h 22m 57s [02:45:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.35 / 1984 chunks (112 cps, 44.963%), ETA: 21h 19m 23s [02:45:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1330.4 / 1984 chunks (113 cps, 44.966%), ETA: 21h 6m 59s [02:45:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1330.42 / 1984 chunks (114 cps, 44.967%), ETA: 21h 4m 8s [02:45:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.46 / 1984 chunks (115 cps, 44.97%), ETA: 20h 49m 33s [02:45:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1330.49 / 1984 chunks (115 cps, 44.971%), ETA: 20h 49m 32s [02:45:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1330.51 / 1984 chunks (116 cps, 44.973%), ETA: 20h 40m 13s [02:45:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.53 / 1984 chunks (115 cps, 44.975%), ETA: 20h 48m 42s [02:45:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1330.55 / 1984 chunks (114 cps, 44.976%), ETA: 21h 2m 48s [02:45:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.58 / 1984 chunks (113 cps, 44.978%), ETA: 21h 7m 30s [02:46:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1330.61 / 1984 chunks (112 cps, 44.98%), ETA: 21h 20m 29s [02:46:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:46:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1330.7 / 1984 chunks (120 cps, 44.987%), ETA: 20h 2m 32s [02:46:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1330.73 / 1984 chunks (119 cps, 44.988%), ETA: 20h 3m 47s [02:46:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1330.76 / 1984 chunks (120 cps, 44.99%), ETA: 19h 55m 10s [02:46:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1330.8 / 1984 chunks (120 cps, 44.993%), ETA: 20h 1m 10s [02:46:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1330.82 / 1984 chunks (119 cps, 44.994%), ETA: 20h 6m 34s [02:46:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1330.86 / 1984 chunks (120 cps, 44.996%), ETA: 20h 51s [02:46:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1330.88 / 1984 chunks (119 cps, 44.998%), ETA: 20h 10m 8s [02:46:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1330.9 / 1984 chunks (119 cps, 45%), ETA: 20h 12m 46s [02:46:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1330.93 / 1984 chunks (118 cps, 45.002%), ETA: 20h 16m 48s [02:46:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1330.98 / 1984 chunks (115 cps, 45.005%), ETA: 20h 50m 33s [02:46:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1331 / 1984 chunks (113 cps, 45.006%), ETA: 21h 9m 45s [02:46:33] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1331.02 / 1984 chunks (113 cps, 45.008%), ETA: 21h 16m 39s [02:46:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1331.07 / 1984 chunks (112 cps, 45.011%), ETA: 21h 21m 5s [02:46:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1331.09 / 1984 chunks (115 cps, 45.013%), ETA: 20h 45m 51s [02:46:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:46:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1331.12 / 1984 chunks (114 cps, 45.014%), ETA: 21h 5m 36s [02:46:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1331.16 / 1984 chunks (116 cps, 45.017%), ETA: 20h 42m 56s [02:46:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1331.18 / 1984 chunks (115 cps, 45.018%), ETA: 20h 48m 21s [02:46:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1331.19 / 1984 chunks (114 cps, 45.019%), ETA: 21h 4m 38s [02:46:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1331.21 / 1984 chunks (113 cps, 45.021%), ETA: 21h 6m 47s [02:46:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1331.24 / 1984 chunks (113 cps, 45.022%), ETA: 21h 6m 10s [02:46:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1331.26 / 1984 chunks (113 cps, 45.024%), ETA: 21h 6m 42s [02:46:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1331.28 / 1984 chunks (113 cps, 45.025%), ETA: 21h 5m 30s [02:46:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1331.31 / 1984 chunks (114 cps, 45.027%), ETA: 21h 1m 46s [02:47:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1331.33 / 1984 chunks (114 cps, 45.029%), ETA: 20h 58m 31s [02:47:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1331.36 / 1984 chunks (114 cps, 45.03%), ETA: 20h 54m 55s [02:47:06] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1331.38 / 1984 chunks (114 cps, 45.032%), ETA: 21h 1m 48s [02:47:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:47:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1331.41 / 1984 chunks (113 cps, 45.034%), ETA: 21h 9m 39s [02:47:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1331.43 / 1984 chunks (113 cps, 45.035%), ETA: 21h 13m 1s [02:47:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1331.45 / 1984 chunks (113 cps, 45.037%), ETA: 21h 13m 41s [02:47:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1331.47 / 1984 chunks (114 cps, 45.038%), ETA: 21h 1m 36s [02:47:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1331.5 / 1984 chunks (112 cps, 45.04%), ETA: 21h 23m 57s [02:47:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1331.53 / 1984 chunks (114 cps, 45.042%), ETA: 20h 54m 20s [02:47:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1331.56 / 1984 chunks (114 cps, 45.044%), ETA: 21h 4m 2s [02:47:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1331.59 / 1984 chunks (115 cps, 45.046%), ETA: 20h 50m 51s [02:47:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1331.61 / 1984 chunks (113 cps, 45.047%), ETA: 21h 11m 39s [02:47:31] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1331.63 / 1984 chunks (113 cps, 45.049%), ETA: 21h 10m 35s [02:47:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1331.65 / 1984 chunks (113 cps, 45.05%), ETA: 21h 11m 11s [02:47:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1331.68 / 1984 chunks (112 cps, 45.052%), ETA: 21h 17m 15s [02:47:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1331.7 / 1984 chunks (114 cps, 45.054%), ETA: 20h 59m 39s [02:47:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1331.72 / 1984 chunks (114 cps, 45.055%), ETA: 21h 2m 21s [02:47:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1331.77 / 1984 chunks (113 cps, 45.058%), ETA: 21h 6m 6s [02:47:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:47:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1331.79 / 1984 chunks (114 cps, 45.06%), ETA: 21h 6s [02:47:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1331.82 / 1984 chunks (117 cps, 45.062%), ETA: 20h 29m 49s [02:47:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1331.85 / 1984 chunks (115 cps, 45.064%), ETA: 20h 46m 45s [02:47:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1331.88 / 1984 chunks (115 cps, 45.065%), ETA: 20h 50m 21s [02:47:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1331.9 / 1984 chunks (113 cps, 45.067%), ETA: 21h 6m 27s [02:48:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1331.92 / 1984 chunks (113 cps, 45.069%), ETA: 21h 5m 29s [02:48:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1331.95 / 1984 chunks (114 cps, 45.07%), ETA: 21h 3m 51s [02:48:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1331.97 / 1984 chunks (112 cps, 45.072%), ETA: 21h 16m 6s [02:48:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1332.01 / 1984 chunks (113 cps, 45.075%), ETA: 21h 10m 39s [02:48:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1332.03 / 1984 chunks (113 cps, 45.076%), ETA: 21h 12m 47s [02:48:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1332.05 / 1984 chunks (113 cps, 45.077%), ETA: 21h 5m 38s [02:48:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1332.07 / 1984 chunks (114 cps, 45.079%), ETA: 21h 2m 54s [02:48:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1332.1 / 1984 chunks (114 cps, 45.08%), ETA: 21h 1m 15s [02:48:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1332.13 / 1984 chunks (114 cps, 45.083%), ETA: 20h 58m 17s [02:48:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1332.16 / 1984 chunks (111 cps, 45.085%), ETA: 21h 31m 19s [02:48:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:48:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1332.2 / 1984 chunks (108 cps, 45.087%), ETA: 22h 4m 18s [02:48:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1332.22 / 1984 chunks (108 cps, 45.089%), ETA: 22h 10m 40s [02:48:33] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1332.24 / 1984 chunks (108 cps, 45.09%), ETA: 22h 5m 56s [02:48:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1332.26 / 1984 chunks (108 cps, 45.092%), ETA: 22h 8m 54s [02:48:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1332.29 / 1984 chunks (107 cps, 45.093%), ETA: 22h 20m 14s [02:48:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1332.52 / 1984 chunks (123 cps, 45.109%), ETA: 19h 25m 54s [02:48:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1332.54 / 1984 chunks (122 cps, 45.11%), ETA: 19h 35m 35s [02:48:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1332.57 / 1984 chunks (123 cps, 45.113%), ETA: 19h 26m 12s [02:48:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1332.6 / 1984 chunks (123 cps, 45.114%), ETA: 19h 28m 14s [02:48:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1332.62 / 1984 chunks (123 cps, 45.116%), ETA: 19h 22m 9s [02:48:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1332.65 / 1984 chunks (123 cps, 45.118%), ETA: 19h 26m 17s [02:48:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1332.68 / 1984 chunks (123 cps, 45.12%), ETA: 19h 23m 15s [02:48:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1332.69 / 1984 chunks (123 cps, 45.121%), ETA: 19h 28m 27s [02:48:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1332.72 / 1984 chunks (123 cps, 45.122%), ETA: 19h 22m 57s [02:49:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1332.75 / 1984 chunks (124 cps, 45.125%), ETA: 19h 19m 38s [02:49:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1332.76 / 1984 chunks (123 cps, 45.125%), ETA: 19h 22m 21s [02:49:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:49:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1332.79 / 1984 chunks (124 cps, 45.127%), ETA: 19h 16m 55s [02:49:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1332.8 / 1984 chunks (123 cps, 45.128%), ETA: 19h 27m 10s [02:49:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1332.83 / 1984 chunks (123 cps, 45.13%), ETA: 19h 28m 52s [02:49:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1332.86 / 1984 chunks (125 cps, 45.132%), ETA: 19h 6m 11s [02:49:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1332.89 / 1984 chunks (124 cps, 45.134%), ETA: 19h 19m 19s [02:49:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1332.91 / 1984 chunks (124 cps, 45.135%), ETA: 19h 17m 57s [02:49:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1332.93 / 1984 chunks (123 cps, 45.137%), ETA: 19h 21m 58s [02:49:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1332.95 / 1984 chunks (122 cps, 45.138%), ETA: 19h 36m 14s [02:49:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1332.97 / 1984 chunks (121 cps, 45.14%), ETA: 19h 47m 3s [02:49:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1333.01 / 1984 chunks (124 cps, 45.143%), ETA: 19h 13m 18s [02:49:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1333.03 / 1984 chunks (124 cps, 45.144%), ETA: 19h 14m 29s [02:49:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1333.06 / 1984 chunks (123 cps, 45.146%), ETA: 19h 25m 3s [02:49:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1333.08 / 1984 chunks (123 cps, 45.147%), ETA: 19h 27m 41s [02:49:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.1 / 1984 chunks (123 cps, 45.149%), ETA: 19h 27m 28s [02:49:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.13 / 1984 chunks (124 cps, 45.15%), ETA: 19h 20m 19s [02:49:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.133 / 1984 chunks (123 cps, 45.151%), ETA: 19h 25m 36s [02:49:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:49:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1333.162 / 1984 chunks (124 cps, 45.153%), ETA: 19h 18m 58s [02:49:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1333.19 / 1984 chunks (125 cps, 45.155%), ETA: 19h 8m 21s [02:49:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1333.21 / 1984 chunks (125 cps, 45.156%), ETA: 19h 9m 32s [02:49:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1333.24 / 1984 chunks (124 cps, 45.158%), ETA: 19h 17m 29s [02:49:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1333.26 / 1984 chunks (123 cps, 45.159%), ETA: 19h 26m 56s [02:49:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1333.28 / 1984 chunks (122 cps, 45.161%), ETA: 19h 32m 19s [02:50:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1333.31 / 1984 chunks (121 cps, 45.162%), ETA: 19h 41m 43s [02:50:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.33 / 1984 chunks (121 cps, 45.164%), ETA: 19h 49m 5s [02:50:05] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.35 / 1984 chunks (121 cps, 45.165%), ETA: 19h 43m 29s [02:50:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1333.38 / 1984 chunks (121 cps, 45.167%), ETA: 19h 45m 44s [02:50:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.41 / 1984 chunks (122 cps, 45.169%), ETA: 19h 36m 21s [02:50:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:50:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1333.5 / 1984 chunks (130 cps, 45.176%), ETA: 18h 26m 39s [02:50:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1333.53 / 1984 chunks (130 cps, 45.178%), ETA: 18h 25m 0s [02:50:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1333.56 / 1984 chunks (129 cps, 45.179%), ETA: 18h 26m 42s [02:50:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1333.58 / 1984 chunks (130 cps, 45.181%), ETA: 18h 21m 52s [02:50:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1333.61 / 1984 chunks (131 cps, 45.183%), ETA: 18h 15m 20s [02:50:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1333.62 / 1984 chunks (130 cps, 45.184%), ETA: 18h 23m 37s [02:50:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1333.65 / 1984 chunks (128 cps, 45.185%), ETA: 18h 35m 5s [02:50:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1333.68 / 1984 chunks (131 cps, 45.188%), ETA: 18h 12m 2s [02:50:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1333.69 / 1984 chunks (129 cps, 45.188%), ETA: 18h 29m 53s [02:50:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1333.715 / 1984 chunks (130 cps, 45.19%), ETA: 18h 22m 48s [02:50:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1333.73 / 1984 chunks (129 cps, 45.191%), ETA: 18h 29m 3s [02:50:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1333.76 / 1984 chunks (130 cps, 45.193%), ETA: 18h 18m 19s [02:50:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1333.79 / 1984 chunks (130 cps, 45.195%), ETA: 18h 19m 33s [02:50:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1333.81 / 1984 chunks (128 cps, 45.197%), ETA: 18h 39m 38s [02:50:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1333.85 / 1984 chunks (126 cps, 45.199%), ETA: 18h 57m 32s [02:50:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1333.859 / 1984 chunks (124 cps, 45.2%), ETA: 19h 15m 50s [02:50:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1333.88 / 1984 chunks (122 cps, 45.201%), ETA: 19h 36m 39s [02:50:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:50:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1333.91 / 1984 chunks (119 cps, 45.204%), ETA: 20h 1s [02:50:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1333.94 / 1984 chunks (117 cps, 45.205%), ETA: 20h 22m 21s [02:50:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1333.96 / 1984 chunks (115 cps, 45.207%), ETA: 20h 40m 2s [02:51:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1333.98 / 1984 chunks (113 cps, 45.208%), ETA: 21h 8m 13s [02:51:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1334 / 1984 chunks (110 cps, 45.21%), ETA: 21h 35m 49s [02:51:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1334.03 / 1984 chunks (110 cps, 45.211%), ETA: 21h 46m 25s [02:51:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1334.05 / 1984 chunks (110 cps, 45.213%), ETA: 21h 43m 44s [02:51:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1334.07 / 1984 chunks (109 cps, 45.214%), ETA: 21h 47m 0s [02:51:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1334.09 / 1984 chunks (109 cps, 45.216%), ETA: 21h 53m 27s [02:51:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1334.12 / 1984 chunks (108 cps, 45.217%), ETA: 22h 7m 17s [02:51:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1334.14 / 1984 chunks (107 cps, 45.219%), ETA: 22h 16m 57s [02:51:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1334.17 / 1984 chunks (107 cps, 45.221%), ETA: 22h 22m 57s [02:51:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1334.2 / 1984 chunks (108 cps, 45.223%), ETA: 22h 5m 56s [02:51:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:51:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1334.22 / 1984 chunks (108 cps, 45.224%), ETA: 22h 8m 55s [02:51:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1334.25 / 1984 chunks (107 cps, 45.226%), ETA: 22h 11m 39s [02:51:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1334.27 / 1984 chunks (108 cps, 45.228%), ETA: 22h 9m 41s [02:51:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1334.29 / 1984 chunks (107 cps, 45.229%), ETA: 22h 16m 25s [02:51:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1334.33 / 1984 chunks (108 cps, 45.232%), ETA: 22h 1m 1s [02:51:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1334.35 / 1984 chunks (108 cps, 45.233%), ETA: 22h 8m 23s [02:51:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1334.39 / 1984 chunks (109 cps, 45.235%), ETA: 21h 48m 9s [02:51:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1334.41 / 1984 chunks (109 cps, 45.237%), ETA: 21h 57m 30s [02:51:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1334.45 / 1984 chunks (110 cps, 45.24%), ETA: 21h 36m 9s [02:51:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1334.48 / 1984 chunks (110 cps, 45.242%), ETA: 21h 35m 57s [02:51:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1334.5 / 1984 chunks (109 cps, 45.243%), ETA: 21h 50m 48s [02:51:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1334.52 / 1984 chunks (107 cps, 45.245%), ETA: 22h 16m 20s [02:52:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1334.55 / 1984 chunks (106 cps, 45.247%), ETA: 22h 26m 3s [02:52:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:52:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1334.58 / 1984 chunks (106 cps, 45.248%), ETA: 22h 27m 4s [02:52:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1334.62 / 1984 chunks (109 cps, 45.251%), ETA: 21h 51m 33s [02:52:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1334.7 / 1984 chunks (114 cps, 45.257%), ETA: 20h 57m 2s [02:52:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1334.72 / 1984 chunks (114 cps, 45.258%), ETA: 20h 57m 47s [02:52:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1334.74 / 1984 chunks (114 cps, 45.259%), ETA: 20h 56m 28s [02:52:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1334.76 / 1984 chunks (114 cps, 45.261%), ETA: 20h 55m 21s [02:52:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1334.8 / 1984 chunks (115 cps, 45.264%), ETA: 20h 48m 42s [02:52:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1334.82 / 1984 chunks (115 cps, 45.265%), ETA: 20h 39m 57s [02:52:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1334.83 / 1984 chunks (115 cps, 45.266%), ETA: 20h 40m 15s [02:52:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1334.86 / 1984 chunks (114 cps, 45.267%), ETA: 20h 53m 9s [02:52:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1334.88 / 1984 chunks (113 cps, 45.269%), ETA: 21h 3m 33s [02:52:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1334.91 / 1984 chunks (114 cps, 45.271%), ETA: 20h 49m 58s [02:52:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1334.94 / 1984 chunks (113 cps, 45.273%), ETA: 21h 2m 35s [02:52:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1334.947 / 1984 chunks (111 cps, 45.274%), ETA: 21h 22m 42s [02:52:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1334.968 / 1984 chunks (109 cps, 45.275%), ETA: 21h 47m 55s [02:52:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1335 / 1984 chunks (108 cps, 45.277%), ETA: 22h 4m 30s [02:52:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1335.02 / 1984 chunks (107 cps, 45.278%), ETA: 22h 15m 58s [02:52:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:52:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1335.05 / 1984 chunks (107 cps, 45.281%), ETA: 22h 9m 43s [02:52:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1335.06 / 1984 chunks (107 cps, 45.282%), ETA: 22h 10m 50s [02:52:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1335.1 / 1984 chunks (108 cps, 45.284%), ETA: 22h 7m 30s [02:52:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1335.12 / 1984 chunks (107 cps, 45.285%), ETA: 22h 9m 37s [02:52:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1335.14 / 1984 chunks (107 cps, 45.286%), ETA: 22h 11m 52s [02:52:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1335.16 / 1984 chunks (107 cps, 45.288%), ETA: 22h 10m 59s [02:52:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1335.18 / 1984 chunks (107 cps, 45.289%), ETA: 22h 13m 58s [02:52:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1335.2 / 1984 chunks (108 cps, 45.291%), ETA: 22h 3m 44s [02:53:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1335.23 / 1984 chunks (109 cps, 45.293%), ETA: 21h 51m 22s [02:53:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1335.26 / 1984 chunks (108 cps, 45.295%), ETA: 21h 57m 21s [02:53:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1335.28 / 1984 chunks (109 cps, 45.296%), ETA: 21h 55m 9s [02:53:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1335.3 / 1984 chunks (108 cps, 45.298%), ETA: 22h 2m 15s [02:53:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1335.32 / 1984 chunks (109 cps, 45.299%), ETA: 21h 47m 51s [02:53:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:53:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1335.35 / 1984 chunks (109 cps, 45.301%), ETA: 21h 55m 18s [02:53:15] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1335.37 / 1984 chunks (109 cps, 45.302%), ETA: 21h 52m 24s [02:53:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1335.39 / 1984 chunks (109 cps, 45.304%), ETA: 21h 53m 12s [02:53:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1335.41 / 1984 chunks (109 cps, 45.305%), ETA: 21h 51m 30s [02:53:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1335.44 / 1984 chunks (108 cps, 45.307%), ETA: 22h 2m 44s [02:53:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1335.48 / 1984 chunks (109 cps, 45.31%), ETA: 21h 50m 59s [02:53:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1335.5 / 1984 chunks (110 cps, 45.311%), ETA: 21h 38m 34s [02:53:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1335.53 / 1984 chunks (110 cps, 45.313%), ETA: 21h 38m 9s [02:53:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1335.56 / 1984 chunks (110 cps, 45.315%), ETA: 21h 34m 43s [02:53:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1335.58 / 1984 chunks (111 cps, 45.317%), ETA: 21h 32m 33s [02:53:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1335.61 / 1984 chunks (111 cps, 45.318%), ETA: 21h 29m 15s [02:53:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1335.63 / 1984 chunks (112 cps, 45.32%), ETA: 21h 20m 36s [02:53:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1335.65 / 1984 chunks (112 cps, 45.321%), ETA: 21h 17m 0s [02:53:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1335.67 / 1984 chunks (111 cps, 45.323%), ETA: 21h 28m 55s [02:53:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1335.71 / 1984 chunks (110 cps, 45.325%), ETA: 21h 36m 59s [02:53:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1335.73 / 1984 chunks (110 cps, 45.327%), ETA: 21h 33m 42s [02:53:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1335.75 / 1984 chunks (110 cps, 45.328%), ETA: 21h 38m 28s [02:53:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1335.77 / 1984 chunks (110 cps, 45.33%), ETA: 21h 43m 6s [02:53:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1335.79 / 1984 chunks (110 cps, 45.331%), ETA: 21h 39m 9s [02:53:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:54:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1335.82 / 1984 chunks (109 cps, 45.333%), ETA: 21h 51m 38s [02:54:04] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1335.84 / 1984 chunks (108 cps, 45.334%), ETA: 21h 59m 43s [02:54:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1335.87 / 1984 chunks (109 cps, 45.336%), ETA: 21h 51m 25s [02:54:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1335.89 / 1984 chunks (108 cps, 45.338%), ETA: 22h 1m 5s [02:54:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1335.91 / 1984 chunks (108 cps, 45.339%), ETA: 22h 6m 53s [02:54:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1335.94 / 1984 chunks (107 cps, 45.341%), ETA: 22h 10m 48s [02:54:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1335.96 / 1984 chunks (107 cps, 45.342%), ETA: 22h 9m 33s [02:54:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1335.98 / 1984 chunks (107 cps, 45.344%), ETA: 22h 20m 18s [02:54:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1336.02 / 1984 chunks (107 cps, 45.346%), ETA: 22h 9m 52s [02:54:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1336.03 / 1984 chunks (108 cps, 45.347%), ETA: 21h 59m 42s [02:54:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1336.073 / 1984 chunks (109 cps, 45.35%), ETA: 21h 45m 22s [02:54:30] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1336.1 / 1984 chunks (109 cps, 45.352%), ETA: 21h 49m 30s [02:54:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1336.12 / 1984 chunks (108 cps, 45.353%), ETA: 21h 57m 36s [02:54:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1336.16 / 1984 chunks (106 cps, 45.356%), ETA: 22h 27m 55s [02:54:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1336.2 / 1984 chunks (105 cps, 45.358%), ETA: 22h 44m 26s [02:54:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:54:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1336.21 / 1984 chunks (104 cps, 45.36%), ETA: 22h 48m 46s [02:54:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1336.24 / 1984 chunks (105 cps, 45.361%), ETA: 22h 40m 50s [02:54:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1336.26 / 1984 chunks (105 cps, 45.363%), ETA: 22h 37m 8s [02:54:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1336.3 / 1984 chunks (104 cps, 45.365%), ETA: 22h 45m 41s [02:54:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1336.51 / 1984 chunks (120 cps, 45.38%), ETA: 19h 44m 35s [02:54:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1336.53 / 1984 chunks (121 cps, 45.381%), ETA: 19h 41m 56s [02:54:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1336.56 / 1984 chunks (121 cps, 45.383%), ETA: 19h 36m 12s [02:55:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1336.58 / 1984 chunks (119 cps, 45.384%), ETA: 20h 10s [02:55:03] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1336.62 / 1984 chunks (119 cps, 45.387%), ETA: 20h 1m 49s [02:55:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1336.64 / 1984 chunks (119 cps, 45.389%), ETA: 19h 59m 1s [02:55:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1336.68 / 1984 chunks (121 cps, 45.391%), ETA: 19h 39m 28s [02:55:10] [DH-PriorityTaskPicker Thread[13]/ERROR]: Unable to close Phantom Array, error: [Null phantom checkout, object is being closed multiple times.]. java.lang.IllegalArgumentException: Null phantom checkout, object is being closed multiple times. at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnCheckout(PhantomArrayListPool.java:399) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnParentPhantomRef(PhantomArrayListPool.java:388) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListParent.close(PhantomArrayListParent.java:60) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.file.fullDatafile.DelayedFullDataSourceSaveCache.lambda$handleDataSourceRemoval$1(DelayedFullDataSourceSaveCache.java:126) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture.uniHandle(CompletableFuture.java:934) ~[?:?] at java.base/java.util.concurrent.CompletableFuture$UniHandle.tryFire(CompletableFuture.java:911) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1810) ~[?:?] at knot/com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable.run(PriorityTaskPicker.java:203) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) ~[?:?] at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) ~[?:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [02:55:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1336.72 / 1984 chunks (121 cps, 45.394%), ETA: 19h 41m 31s [02:55:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:55:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1336.75 / 1984 chunks (120 cps, 45.396%), ETA: 19h 46m 15s [02:55:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1336.77 / 1984 chunks (121 cps, 45.397%), ETA: 19h 43m 52s [02:55:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1336.79 / 1984 chunks (120 cps, 45.398%), ETA: 19h 49m 18s [02:55:22] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1336.81 / 1984 chunks (119 cps, 45.4%), ETA: 19h 59m 34s [02:55:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1336.84 / 1984 chunks (119 cps, 45.402%), ETA: 20h 1m 3s [02:55:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1336.88 / 1984 chunks (121 cps, 45.405%), ETA: 19h 42m 46s [02:55:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1336.9 / 1984 chunks (120 cps, 45.406%), ETA: 19h 45m 38s [02:55:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1336.92 / 1984 chunks (120 cps, 45.408%), ETA: 19h 46m 54s [02:55:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1336.94 / 1984 chunks (121 cps, 45.409%), ETA: 19h 41m 32s [02:55:37] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1336.97 / 1984 chunks (120 cps, 45.411%), ETA: 19h 48m 1s [02:55:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1336.99 / 1984 chunks (120 cps, 45.412%), ETA: 19h 48m 46s [02:55:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1337.02 / 1984 chunks (120 cps, 45.414%), ETA: 19h 53m 24s [02:55:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1337.05 / 1984 chunks (120 cps, 45.416%), ETA: 19h 44m 32s [02:55:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:55:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1337.07 / 1984 chunks (120 cps, 45.418%), ETA: 19h 52m 9s [02:55:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1337.11 / 1984 chunks (121 cps, 45.42%), ETA: 19h 39m 28s [02:55:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1337.12 / 1984 chunks (119 cps, 45.421%), ETA: 19h 55m 51s [02:55:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.14 / 1984 chunks (119 cps, 45.423%), ETA: 20h 1m 29s [02:55:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1337.17 / 1984 chunks (119 cps, 45.424%), ETA: 20h 1m 2s [02:56:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1337.19 / 1984 chunks (120 cps, 45.426%), ETA: 19h 50m 57s [02:56:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1337.21 / 1984 chunks (121 cps, 45.427%), ETA: 19h 42m 28s [02:56:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1337.24 / 1984 chunks (120 cps, 45.429%), ETA: 19h 50m 40s [02:56:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1337.27 / 1984 chunks (121 cps, 45.432%), ETA: 19h 34m 13s [02:56:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1337.3 / 1984 chunks (121 cps, 45.433%), ETA: 19h 40m 42s [02:56:14] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1337.32 / 1984 chunks (121 cps, 45.435%), ETA: 19h 42m 1s [02:56:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:56:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1337.34 / 1984 chunks (121 cps, 45.436%), ETA: 19h 35m 18s [02:56:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1337.36 / 1984 chunks (121 cps, 45.438%), ETA: 19h 36m 6s [02:56:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1337.39 / 1984 chunks (122 cps, 45.439%), ETA: 19h 29m 23s [02:56:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1337.41 / 1984 chunks (120 cps, 45.441%), ETA: 19h 50m 33s [02:56:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1337.5 / 1984 chunks (128 cps, 45.448%), ETA: 18h 29m 50s [02:56:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.53 / 1984 chunks (130 cps, 45.449%), ETA: 18h 17m 6s [02:56:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1337.55 / 1984 chunks (128 cps, 45.451%), ETA: 18h 37m 16s [02:56:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1337.6 / 1984 chunks (129 cps, 45.453%), ETA: 18h 29m 15s [02:56:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.62 / 1984 chunks (128 cps, 45.455%), ETA: 18h 30m 0s [02:56:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.65 / 1984 chunks (126 cps, 45.457%), ETA: 18h 47m 9s [02:56:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1337.68 / 1984 chunks (128 cps, 45.459%), ETA: 18h 31m 29s [02:56:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1337.71 / 1984 chunks (125 cps, 45.461%), ETA: 18h 55m 59s [02:56:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1337.75 / 1984 chunks (128 cps, 45.464%), ETA: 18h 36m 38s [02:56:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:56:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1337.76 / 1984 chunks (127 cps, 45.465%), ETA: 18h 38m 47s [02:56:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.79 / 1984 chunks (127 cps, 45.466%), ETA: 18h 42m 19s [02:56:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1337.792 / 1984 chunks (125 cps, 45.467%), ETA: 19h 1m 25s [02:56:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1337.815 / 1984 chunks (124 cps, 45.468%), ETA: 19h 10m 30s [02:57:01] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1337.84 / 1984 chunks (121 cps, 45.47%), ETA: 19h 35m 34s [02:57:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1337.86 / 1984 chunks (119 cps, 45.471%), ETA: 19h 59m 10s [02:57:06] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1337.89 / 1984 chunks (117 cps, 45.473%), ETA: 20h 17m 21s [02:57:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1337.91 / 1984 chunks (115 cps, 45.475%), ETA: 20h 38m 55s [02:57:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1337.93 / 1984 chunks (113 cps, 45.476%), ETA: 20h 56m 36s [02:57:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1337.97 / 1984 chunks (112 cps, 45.479%), ETA: 21h 13m 40s [02:57:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1337.98 / 1984 chunks (110 cps, 45.48%), ETA: 21h 31m 21s [02:57:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1338 / 1984 chunks (109 cps, 45.481%), ETA: 21h 51m 8s [02:57:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1338.02 / 1984 chunks (108 cps, 45.482%), ETA: 22h 1m 51s [02:57:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1338.04 / 1984 chunks (107 cps, 45.484%), ETA: 22h 14m 14s [02:57:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1338.07 / 1984 chunks (107 cps, 45.486%), ETA: 22h 6m 49s [02:57:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1338.09 / 1984 chunks (108 cps, 45.487%), ETA: 21h 59m 18s [02:57:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1338.12 / 1984 chunks (108 cps, 45.489%), ETA: 22h 7s [02:57:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:57:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1338.14 / 1984 chunks (108 cps, 45.491%), ETA: 21h 56m 54s [02:57:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1338.16 / 1984 chunks (108 cps, 45.492%), ETA: 22h 4m 20s [02:57:37] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1338.18 / 1984 chunks (107 cps, 45.493%), ETA: 22h 13m 20s [02:57:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1338.2 / 1984 chunks (106 cps, 45.495%), ETA: 22h 24m 23s [02:57:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1338.23 / 1984 chunks (106 cps, 45.496%), ETA: 22h 26m 11s [02:57:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1338.25 / 1984 chunks (105 cps, 45.498%), ETA: 22h 34m 27s [02:57:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1338.27 / 1984 chunks (105 cps, 45.499%), ETA: 22h 35m 0s [02:57:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1338.3 / 1984 chunks (106 cps, 45.501%), ETA: 22h 27m 39s [02:57:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1338.32 / 1984 chunks (106 cps, 45.503%), ETA: 22h 16m 33s [02:57:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1338.34 / 1984 chunks (107 cps, 45.504%), ETA: 22h 9m 51s [02:57:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1338.37 / 1984 chunks (107 cps, 45.506%), ETA: 22h 15m 42s [02:57:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1338.39 / 1984 chunks (106 cps, 45.507%), ETA: 22h 25m 8s [02:58:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1338.41 / 1984 chunks (106 cps, 45.509%), ETA: 22h 26m 53s [02:58:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1338.43 / 1984 chunks (106 cps, 45.51%), ETA: 22h 26m 57s [02:58:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1338.46 / 1984 chunks (106 cps, 45.512%), ETA: 22h 17m 23s [02:58:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1338.48 / 1984 chunks (107 cps, 45.514%), ETA: 22h 16m 0s [02:58:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:58:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1338.52 / 1984 chunks (108 cps, 45.516%), ETA: 21h 59m 30s [02:58:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1338.528 / 1984 chunks (107 cps, 45.517%), ETA: 22h 14m 20s [02:58:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1338.569 / 1984 chunks (108 cps, 45.52%), ETA: 21h 55m 10s [02:58:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1338.59 / 1984 chunks (107 cps, 45.521%), ETA: 22h 6m 14s [02:58:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1338.61 / 1984 chunks (107 cps, 45.523%), ETA: 22h 10m 3s [02:58:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1338.7 / 1984 chunks (115 cps, 45.529%), ETA: 20h 36m 23s [02:58:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1338.73 / 1984 chunks (113 cps, 45.531%), ETA: 20h 56m 17s [02:58:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1338.77 / 1984 chunks (114 cps, 45.533%), ETA: 20h 46m 29s [02:58:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1338.79 / 1984 chunks (115 cps, 45.535%), ETA: 20h 38m 32s [02:58:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1338.84 / 1984 chunks (118 cps, 45.538%), ETA: 20h 10m 21s [02:58:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1338.86 / 1984 chunks (117 cps, 45.54%), ETA: 20h 19m 38s [02:58:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1338.88 / 1984 chunks (116 cps, 45.541%), ETA: 20h 25m 16s [02:58:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:58:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1338.93 / 1984 chunks (117 cps, 45.544%), ETA: 20h 20m 41s [02:58:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1338.96 / 1984 chunks (115 cps, 45.546%), ETA: 20h 36m 54s [02:58:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1338.98 / 1984 chunks (113 cps, 45.547%), ETA: 20h 54m 12s [02:58:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1338.99 / 1984 chunks (112 cps, 45.548%), ETA: 21h 12m 5s [02:58:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1339.02 / 1984 chunks (112 cps, 45.55%), ETA: 21h 14m 19s [02:58:51] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1339.04 / 1984 chunks (111 cps, 45.552%), ETA: 21h 18m 54s [02:58:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1339.06 / 1984 chunks (112 cps, 45.553%), ETA: 21h 8m 30s [02:58:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1339.09 / 1984 chunks (112 cps, 45.555%), ETA: 21h 12m 0s [02:58:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1339.12 / 1984 chunks (114 cps, 45.557%), ETA: 20h 52m 6s [02:59:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1339.15 / 1984 chunks (115 cps, 45.559%), ETA: 20h 38m 50s [02:59:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1339.17 / 1984 chunks (113 cps, 45.561%), ETA: 20h 55m 35s [02:59:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1339.2 / 1984 chunks (112 cps, 45.562%), ETA: 21h 8m 45s [02:59:08] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1339.22 / 1984 chunks (113 cps, 45.564%), ETA: 20h 59m 0s [02:59:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1339.24 / 1984 chunks (112 cps, 45.565%), ETA: 21h 11m 10s [02:59:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:59:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1339.26 / 1984 chunks (112 cps, 45.567%), ETA: 21h 5m 25s [02:59:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1339.29 / 1984 chunks (114 cps, 45.568%), ETA: 20h 45m 55s [02:59:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1339.33 / 1984 chunks (115 cps, 45.571%), ETA: 20h 35m 55s [02:59:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1339.37 / 1984 chunks (117 cps, 45.574%), ETA: 20h 14m 35s [02:59:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1339.39 / 1984 chunks (116 cps, 45.575%), ETA: 20h 22m 34s [02:59:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1339.41 / 1984 chunks (116 cps, 45.577%), ETA: 20h 27m 58s [02:59:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1339.44 / 1984 chunks (116 cps, 45.579%), ETA: 20h 26m 53s [02:59:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1339.47 / 1984 chunks (115 cps, 45.581%), ETA: 20h 36m 52s [02:59:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1339.5 / 1984 chunks (117 cps, 45.583%), ETA: 20h 11m 58s [02:59:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1339.53 / 1984 chunks (118 cps, 45.585%), ETA: 20h 9m 23s [02:59:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1339.57 / 1984 chunks (119 cps, 45.588%), ETA: 19h 51m 50s [02:59:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1339.6 / 1984 chunks (119 cps, 45.59%), ETA: 19h 52m 34s [02:59:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1339.62 / 1984 chunks (120 cps, 45.591%), ETA: 19h 47m 6s [02:59:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1339.628 / 1984 chunks (118 cps, 45.592%), ETA: 20h 2m 43s [02:59:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1339.651 / 1984 chunks (117 cps, 45.593%), ETA: 20h 17m 58s [02:59:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1339.67 / 1984 chunks (117 cps, 45.595%), ETA: 20h 19m 14s [02:59:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [02:59:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1339.7 / 1984 chunks (117 cps, 45.596%), ETA: 20h 20m 6s [02:59:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1339.72 / 1984 chunks (116 cps, 45.598%), ETA: 20h 24m 23s [03:00:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1339.75 / 1984 chunks (118 cps, 45.6%), ETA: 20h 7m 4s [03:00:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1339.77 / 1984 chunks (118 cps, 45.601%), ETA: 20h 6m 0s [03:00:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1339.79 / 1984 chunks (117 cps, 45.603%), ETA: 20h 16m 16s [03:00:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1339.83 / 1984 chunks (118 cps, 45.605%), ETA: 20h 5m 56s [03:00:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1339.836 / 1984 chunks (117 cps, 45.606%), ETA: 20h 14m 8s [03:00:12] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1339.861 / 1984 chunks (117 cps, 45.608%), ETA: 20h 14m 5s [03:00:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1339.89 / 1984 chunks (117 cps, 45.609%), ETA: 20h 12m 19s [03:00:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1339.91 / 1984 chunks (118 cps, 45.611%), ETA: 20h 8m 22s [03:00:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1339.94 / 1984 chunks (117 cps, 45.613%), ETA: 20h 14m 17s [03:00:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1339.96 / 1984 chunks (116 cps, 45.614%), ETA: 20h 22m 57s [03:00:26] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1339.99 / 1984 chunks (116 cps, 45.616%), ETA: 20h 23m 32s [03:00:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1340.01 / 1984 chunks (116 cps, 45.618%), ETA: 20h 27m 34s [03:00:30] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1340.03 / 1984 chunks (116 cps, 45.619%), ETA: 20h 29m 25s [03:00:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:00:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1340.07 / 1984 chunks (116 cps, 45.622%), ETA: 20h 24m 6s [03:00:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1340.1 / 1984 chunks (115 cps, 45.624%), ETA: 20h 39m 18s [03:00:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1340.12 / 1984 chunks (114 cps, 45.625%), ETA: 20h 43m 29s [03:00:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1340.14 / 1984 chunks (112 cps, 45.627%), ETA: 21h 5m 33s [03:00:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1340.17 / 1984 chunks (110 cps, 45.628%), ETA: 21h 29m 3s [03:00:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1340.19 / 1984 chunks (108 cps, 45.63%), ETA: 21h 50m 50s [03:00:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1340.21 / 1984 chunks (108 cps, 45.632%), ETA: 22h 32s [03:00:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1340.24 / 1984 chunks (109 cps, 45.633%), ETA: 21h 47m 20s [03:00:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1340.26 / 1984 chunks (108 cps, 45.635%), ETA: 21h 56m 58s [03:00:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1340.29 / 1984 chunks (107 cps, 45.636%), ETA: 22h 2m 2s [03:00:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1340.31 / 1984 chunks (107 cps, 45.638%), ETA: 22h 1m 27s [03:01:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1340.5 / 1984 chunks (121 cps, 45.652%), ETA: 19h 29m 44s [03:01:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1340.54 / 1984 chunks (120 cps, 45.654%), ETA: 19h 41m 38s [03:01:07] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1340.57 / 1984 chunks (120 cps, 45.656%), ETA: 19h 42m 2s [03:01:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1340.59 / 1984 chunks (118 cps, 45.657%), ETA: 20h 1m 25s [03:01:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1340.61 / 1984 chunks (117 cps, 45.659%), ETA: 20h 12m 12s [03:01:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1340.63 / 1984 chunks (116 cps, 45.66%), ETA: 20h 20m 20s [03:01:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:01:18] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1340.66 / 1984 chunks (116 cps, 45.662%), ETA: 20h 18m 58s [03:01:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1340.7 / 1984 chunks (119 cps, 45.664%), ETA: 19h 51m 12s [03:01:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1340.73 / 1984 chunks (119 cps, 45.666%), ETA: 19h 57m 48s [03:01:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1340.75 / 1984 chunks (119 cps, 45.668%), ETA: 19h 55m 2s [03:01:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1340.77 / 1984 chunks (119 cps, 45.669%), ETA: 19h 55m 17s [03:01:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1340.79 / 1984 chunks (118 cps, 45.671%), ETA: 20h 3m 0s [03:01:34] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1340.82 / 1984 chunks (116 cps, 45.673%), ETA: 20h 19m 48s [03:01:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1340.86 / 1984 chunks (117 cps, 45.676%), ETA: 20h 11m 22s [03:01:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1340.88 / 1984 chunks (118 cps, 45.677%), ETA: 20h 6m 5s [03:01:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1340.886 / 1984 chunks (116 cps, 45.677%), ETA: 20h 23m 49s [03:01:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1340.909 / 1984 chunks (116 cps, 45.679%), ETA: 20h 19m 37s [03:01:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1340.93 / 1984 chunks (115 cps, 45.68%), ETA: 20h 31m 34s [03:01:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1340.95 / 1984 chunks (115 cps, 45.682%), ETA: 20h 35m 58s [03:01:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1340.98 / 1984 chunks (114 cps, 45.683%), ETA: 20h 44m 5s [03:01:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1341 / 1984 chunks (115 cps, 45.685%), ETA: 20h 33m 15s [03:01:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:01:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1341.03 / 1984 chunks (114 cps, 45.687%), ETA: 20h 44m 43s [03:01:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1341.06 / 1984 chunks (114 cps, 45.689%), ETA: 20h 48m 46s [03:02:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1341.09 / 1984 chunks (116 cps, 45.691%), ETA: 20h 28m 2s [03:02:02] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1341.1 / 1984 chunks (114 cps, 45.692%), ETA: 20h 39m 54s [03:02:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1341.117 / 1984 chunks (113 cps, 45.693%), ETA: 20h 52m 1s [03:02:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1341.15 / 1984 chunks (116 cps, 45.695%), ETA: 20h 21m 33s [03:02:10] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1341.17 / 1984 chunks (116 cps, 45.697%), ETA: 20h 28m 15s [03:02:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1341.19 / 1984 chunks (116 cps, 45.698%), ETA: 20h 24m 3s [03:02:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.22 / 1984 chunks (117 cps, 45.7%), ETA: 20h 14m 12s [03:02:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.24 / 1984 chunks (115 cps, 45.701%), ETA: 20h 31m 56s [03:02:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1341.26 / 1984 chunks (116 cps, 45.703%), ETA: 20h 25m 32s [03:02:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.28 / 1984 chunks (116 cps, 45.704%), ETA: 20h 18m 17s [03:02:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1341.3 / 1984 chunks (114 cps, 45.706%), ETA: 20h 42m 16s [03:02:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1341.33 / 1984 chunks (114 cps, 45.707%), ETA: 20h 41m 37s [03:02:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1341.35 / 1984 chunks (115 cps, 45.709%), ETA: 20h 30m 33s [03:02:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1341.37 / 1984 chunks (115 cps, 45.71%), ETA: 20h 29m 31s [03:02:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:02:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1341.39 / 1984 chunks (115 cps, 45.712%), ETA: 20h 32m 36s [03:02:37] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1341.42 / 1984 chunks (114 cps, 45.713%), ETA: 20h 44m 49s [03:02:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1341.5 / 1984 chunks (121 cps, 45.721%), ETA: 19h 27m 44s [03:02:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1341.54 / 1984 chunks (122 cps, 45.722%), ETA: 19h 24m 26s [03:02:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1341.56 / 1984 chunks (121 cps, 45.723%), ETA: 19h 29m 55s [03:02:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1341.58 / 1984 chunks (120 cps, 45.725%), ETA: 19h 38m 18s [03:02:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.61 / 1984 chunks (120 cps, 45.726%), ETA: 19h 43m 40s [03:02:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1341.63 / 1984 chunks (119 cps, 45.728%), ETA: 19h 53m 1s [03:02:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1341.66 / 1984 chunks (120 cps, 45.73%), ETA: 19h 43m 45s [03:02:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1341.69 / 1984 chunks (120 cps, 45.732%), ETA: 19h 41m 30s [03:03:01] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1341.71 / 1984 chunks (121 cps, 45.734%), ETA: 19h 31m 23s [03:03:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.73 / 1984 chunks (120 cps, 45.735%), ETA: 19h 40m 7s [03:03:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1341.76 / 1984 chunks (120 cps, 45.737%), ETA: 19h 38m 23s [03:03:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1341.78 / 1984 chunks (120 cps, 45.738%), ETA: 19h 43m 25s [03:03:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.8 / 1984 chunks (119 cps, 45.74%), ETA: 19h 53m 50s [03:03:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:03:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1341.84 / 1984 chunks (117 cps, 45.742%), ETA: 20h 10m 48s [03:03:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1341.86 / 1984 chunks (114 cps, 45.744%), ETA: 20h 44m 24s [03:03:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1341.89 / 1984 chunks (111 cps, 45.745%), ETA: 21h 16m 23s [03:03:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1341.92 / 1984 chunks (109 cps, 45.748%), ETA: 21h 41m 45s [03:03:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1341.95 / 1984 chunks (107 cps, 45.75%), ETA: 21h 59m 24s [03:03:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1341.96 / 1984 chunks (105 cps, 45.751%), ETA: 22h 24m 55s [03:03:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1342 / 1984 chunks (103 cps, 45.753%), ETA: 22h 48m 47s [03:03:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1342.02 / 1984 chunks (104 cps, 45.755%), ETA: 22h 46m 32s [03:03:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1342.04 / 1984 chunks (103 cps, 45.756%), ETA: 22h 52m 11s [03:03:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1342.07 / 1984 chunks (104 cps, 45.758%), ETA: 22h 39m 37s [03:03:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:03:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1342.1 / 1984 chunks (104 cps, 45.76%), ETA: 22h 38m 14s [03:03:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1342.14 / 1984 chunks (106 cps, 45.762%), ETA: 22h 17m 21s [03:03:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1342.16 / 1984 chunks (105 cps, 45.764%), ETA: 22h 27m 21s [03:03:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1342.18 / 1984 chunks (104 cps, 45.766%), ETA: 22h 38m 48s [03:03:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1342.2 / 1984 chunks (104 cps, 45.767%), ETA: 22h 46m 47s [03:03:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1342.23 / 1984 chunks (103 cps, 45.769%), ETA: 22h 52m 34s [03:04:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1342.25 / 1984 chunks (103 cps, 45.77%), ETA: 22h 52m 46s [03:04:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1342.27 / 1984 chunks (103 cps, 45.772%), ETA: 22h 53m 2s [03:04:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1342.3 / 1984 chunks (104 cps, 45.773%), ETA: 22h 46m 24s [03:04:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1342.32 / 1984 chunks (104 cps, 45.775%), ETA: 22h 42m 53s [03:04:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1342.35 / 1984 chunks (104 cps, 45.777%), ETA: 22h 47m 26s [03:04:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1342.38 / 1984 chunks (106 cps, 45.779%), ETA: 22h 20m 0s [03:04:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1342.384 / 1984 chunks (104 cps, 45.779%), ETA: 22h 38m 40s [03:04:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:04:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1342.429 / 1984 chunks (106 cps, 45.782%), ETA: 22h 16m 6s [03:04:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1342.45 / 1984 chunks (106 cps, 45.784%), ETA: 22h 17m 41s [03:04:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1342.47 / 1984 chunks (107 cps, 45.786%), ETA: 22h 8m 21s [03:04:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1342.5 / 1984 chunks (106 cps, 45.787%), ETA: 22h 15m 28s [03:04:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1342.52 / 1984 chunks (107 cps, 45.789%), ETA: 22h 8m 48s [03:04:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1342.55 / 1984 chunks (106 cps, 45.79%), ETA: 22h 21m 56s [03:04:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1342.57 / 1984 chunks (105 cps, 45.792%), ETA: 22h 23m 4s [03:04:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1342.62 / 1984 chunks (108 cps, 45.795%), ETA: 21h 49m 35s [03:04:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1342.7 / 1984 chunks (113 cps, 45.802%), ETA: 20h 53m 56s [03:04:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1342.73 / 1984 chunks (114 cps, 45.803%), ETA: 20h 45m 11s [03:04:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1342.76 / 1984 chunks (114 cps, 45.805%), ETA: 20h 45m 46s [03:04:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1342.79 / 1984 chunks (114 cps, 45.807%), ETA: 20h 38m 35s [03:04:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1342.82 / 1984 chunks (116 cps, 45.809%), ETA: 20h 16m 25s [03:04:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1342.84 / 1984 chunks (115 cps, 45.811%), ETA: 20h 26m 37s [03:04:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1342.87 / 1984 chunks (114 cps, 45.813%), ETA: 20h 39m 53s [03:04:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:04:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1342.91 / 1984 chunks (117 cps, 45.815%), ETA: 20h 13m 57s [03:04:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1342.94 / 1984 chunks (115 cps, 45.817%), ETA: 20h 32m 51s [03:04:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1342.98 / 1984 chunks (113 cps, 45.82%), ETA: 20h 56m 10s [03:05:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1343 / 1984 chunks (111 cps, 45.821%), ETA: 21h 18m 1s [03:05:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1343.02 / 1984 chunks (110 cps, 45.823%), ETA: 21h 21m 22s [03:05:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1343.05 / 1984 chunks (111 cps, 45.825%), ETA: 21h 20m 33s [03:05:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1343.07 / 1984 chunks (110 cps, 45.826%), ETA: 21h 21m 39s [03:05:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1343.1 / 1984 chunks (111 cps, 45.828%), ETA: 21h 9m 51s [03:05:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1343.13 / 1984 chunks (113 cps, 45.83%), ETA: 20h 55m 11s [03:05:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.15 / 1984 chunks (114 cps, 45.832%), ETA: 20h 46m 24s [03:05:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.17 / 1984 chunks (112 cps, 45.833%), ETA: 21h 2m 21s [03:05:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1343.19 / 1984 chunks (112 cps, 45.835%), ETA: 21h 3m 44s [03:05:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1343.22 / 1984 chunks (112 cps, 45.836%), ETA: 21h 4m 59s [03:05:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1343.25 / 1984 chunks (115 cps, 45.839%), ETA: 20h 34m 42s [03:05:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1343.26 / 1984 chunks (113 cps, 45.839%), ETA: 20h 48m 57s [03:05:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1343.3 / 1984 chunks (116 cps, 45.842%), ETA: 20h 17m 20s [03:05:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1343.306 / 1984 chunks (114 cps, 45.842%), ETA: 20h 39m 24s [03:05:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.333 / 1984 chunks (115 cps, 45.844%), ETA: 20h 31m 26s [03:05:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1343.37 / 1984 chunks (114 cps, 45.847%), ETA: 20h 36m 11s [03:05:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:05:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1343.39 / 1984 chunks (115 cps, 45.848%), ETA: 20h 30m 51s [03:05:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1343.41 / 1984 chunks (114 cps, 45.85%), ETA: 20h 36m 0s [03:05:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1343.44 / 1984 chunks (112 cps, 45.851%), ETA: 21h 27s [03:05:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1343.46 / 1984 chunks (113 cps, 45.853%), ETA: 20h 54m 19s [03:05:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1343.49 / 1984 chunks (112 cps, 45.855%), ETA: 21h 7m 55s [03:05:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1343.53 / 1984 chunks (113 cps, 45.857%), ETA: 20h 50m 20s [03:05:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1343.55 / 1984 chunks (115 cps, 45.859%), ETA: 20h 31m 55s [03:06:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.58 / 1984 chunks (115 cps, 45.861%), ETA: 20h 29m 31s [03:06:03] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1343.59 / 1984 chunks (115 cps, 45.862%), ETA: 20h 26m 0s [03:06:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1343.61 / 1984 chunks (114 cps, 45.863%), ETA: 20h 36m 19s [03:06:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1343.65 / 1984 chunks (116 cps, 45.866%), ETA: 20h 19m 18s [03:06:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:06:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1343.67 / 1984 chunks (114 cps, 45.867%), ETA: 20h 35m 30s [03:06:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1343.69 / 1984 chunks (114 cps, 45.869%), ETA: 20h 36m 38s [03:06:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1343.71 / 1984 chunks (114 cps, 45.87%), ETA: 20h 37m 4s [03:06:17] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1343.74 / 1984 chunks (115 cps, 45.872%), ETA: 20h 32m 13s [03:06:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1343.76 / 1984 chunks (113 cps, 45.873%), ETA: 20h 46m 45s [03:06:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1343.78 / 1984 chunks (114 cps, 45.875%), ETA: 20h 41m 2s [03:06:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1343.8 / 1984 chunks (114 cps, 45.876%), ETA: 20h 43m 51s [03:06:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1343.82 / 1984 chunks (113 cps, 45.878%), ETA: 20h 47m 16s [03:06:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1343.85 / 1984 chunks (113 cps, 45.879%), ETA: 20h 51m 2s [03:06:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1343.87 / 1984 chunks (113 cps, 45.881%), ETA: 20h 52m 57s [03:06:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1343.89 / 1984 chunks (113 cps, 45.882%), ETA: 20h 50m 54s [03:06:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.92 / 1984 chunks (113 cps, 45.884%), ETA: 20h 56m 25s [03:06:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1343.94 / 1984 chunks (112 cps, 45.885%), ETA: 21h 4m 50s [03:06:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1343.96 / 1984 chunks (111 cps, 45.887%), ETA: 21h 8m 26s [03:06:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1343.98 / 1984 chunks (112 cps, 45.888%), ETA: 21h 6m 52s [03:06:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1344 / 1984 chunks (112 cps, 45.89%), ETA: 21h 4m 9s [03:06:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1344.02 / 1984 chunks (112 cps, 45.891%), ETA: 21h 7m 19s [03:06:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1344.05 / 1984 chunks (112 cps, 45.893%), ETA: 21h 3m 19s [03:06:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:06:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1344.07 / 1984 chunks (112 cps, 45.895%), ETA: 21h 3m 43s [03:06:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1344.09 / 1984 chunks (111 cps, 45.896%), ETA: 21h 13m 9s [03:06:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1344.12 / 1984 chunks (110 cps, 45.898%), ETA: 21h 29m 13s [03:07:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1344.14 / 1984 chunks (108 cps, 45.899%), ETA: 21h 47m 35s [03:07:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1344.16 / 1984 chunks (106 cps, 45.901%), ETA: 22h 17m 16s [03:07:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1344.19 / 1984 chunks (104 cps, 45.902%), ETA: 22h 34m 46s [03:07:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1344.21 / 1984 chunks (104 cps, 45.904%), ETA: 22h 33m 27s [03:07:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1344.23 / 1984 chunks (104 cps, 45.905%), ETA: 22h 36m 32s [03:07:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1344.25 / 1984 chunks (104 cps, 45.907%), ETA: 22h 33m 9s [03:07:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1344.28 / 1984 chunks (104 cps, 45.909%), ETA: 22h 37m 9s [03:07:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1344.3 / 1984 chunks (104 cps, 45.91%), ETA: 22h 40m 35s [03:07:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1344.51 / 1984 chunks (115 cps, 45.924%), ETA: 20h 26m 9s [03:07:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1344.53 / 1984 chunks (114 cps, 45.926%), ETA: 20h 39m 45s [03:07:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:07:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1344.55 / 1984 chunks (115 cps, 45.928%), ETA: 20h 23m 49s [03:07:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1344.59 / 1984 chunks (117 cps, 45.93%), ETA: 20h 5m 47s [03:07:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1344.61 / 1984 chunks (116 cps, 45.931%), ETA: 20h 18m 22s [03:07:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1344.64 / 1984 chunks (117 cps, 45.933%), ETA: 20h 12m 24s [03:07:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1344.66 / 1984 chunks (117 cps, 45.935%), ETA: 20h 10m 3s [03:07:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1344.68 / 1984 chunks (115 cps, 45.936%), ETA: 20h 25m 37s [03:07:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1344.7 / 1984 chunks (116 cps, 45.938%), ETA: 20h 22m 11s [03:07:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1344.73 / 1984 chunks (116 cps, 45.94%), ETA: 20h 15m 37s [03:07:45] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1344.77 / 1984 chunks (117 cps, 45.942%), ETA: 20h 6m 4s [03:07:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1344.79 / 1984 chunks (116 cps, 45.944%), ETA: 20h 12m 41s [03:07:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1344.8 / 1984 chunks (116 cps, 45.945%), ETA: 20h 14m 35s [03:07:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1344.84 / 1984 chunks (116 cps, 45.947%), ETA: 20h 13m 11s [03:07:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1344.87 / 1984 chunks (117 cps, 45.949%), ETA: 20h 8m 2s [03:07:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1344.88 / 1984 chunks (118 cps, 45.95%), ETA: 19h 59m 34s [03:07:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:07:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1344.9 / 1984 chunks (118 cps, 45.951%), ETA: 19h 55m 42s [03:08:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1344.93 / 1984 chunks (116 cps, 45.953%), ETA: 20h 20m 0s [03:08:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1344.96 / 1984 chunks (120 cps, 45.955%), ETA: 19h 37m 35s [03:08:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1344.99 / 1984 chunks (120 cps, 45.957%), ETA: 19h 33m 39s [03:08:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1345.02 / 1984 chunks (120 cps, 45.959%), ETA: 19h 38m 51s [03:08:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1345.04 / 1984 chunks (120 cps, 45.961%), ETA: 19h 39m 11s [03:08:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1345.06 / 1984 chunks (119 cps, 45.962%), ETA: 19h 42m 44s [03:08:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1345.08 / 1984 chunks (118 cps, 45.963%), ETA: 19h 58m 44s [03:08:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1345.1 / 1984 chunks (119 cps, 45.965%), ETA: 19h 50m 21s [03:08:20] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1345.12 / 1984 chunks (118 cps, 45.966%), ETA: 19h 56m 10s [03:08:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1345.14 / 1984 chunks (118 cps, 45.967%), ETA: 19h 57m 12s [03:08:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1345.16 / 1984 chunks (118 cps, 45.969%), ETA: 20h 1m 15s [03:08:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1345.18 / 1984 chunks (118 cps, 45.97%), ETA: 19h 53m 56s [03:08:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1345.2 / 1984 chunks (118 cps, 45.972%), ETA: 20h 22s [03:08:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:08:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1345.23 / 1984 chunks (117 cps, 45.974%), ETA: 20h 2m 17s [03:08:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1345.25 / 1984 chunks (118 cps, 45.975%), ETA: 19h 56m 31s [03:08:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1345.27 / 1984 chunks (118 cps, 45.977%), ETA: 20h 47s [03:08:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1345.29 / 1984 chunks (118 cps, 45.978%), ETA: 19h 55m 10s [03:08:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1345.32 / 1984 chunks (118 cps, 45.98%), ETA: 19h 54m 52s [03:08:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1345.34 / 1984 chunks (117 cps, 45.981%), ETA: 20h 6m 47s [03:08:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1345.36 / 1984 chunks (118 cps, 45.983%), ETA: 20h 13s [03:08:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1345.38 / 1984 chunks (117 cps, 45.984%), ETA: 20h 5m 52s [03:08:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1345.4 / 1984 chunks (116 cps, 45.985%), ETA: 20h 21m 32s [03:08:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1345.46 / 1984 chunks (120 cps, 45.99%), ETA: 19h 36m 38s [03:08:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1345.53 / 1984 chunks (126 cps, 45.994%), ETA: 18h 41m 51s [03:08:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1345.55 / 1984 chunks (126 cps, 45.995%), ETA: 18h 41m 37s [03:09:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1345.57 / 1984 chunks (125 cps, 45.997%), ETA: 18h 46m 59s [03:09:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:09:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1345.61 / 1984 chunks (128 cps, 46%), ETA: 18h 24m 51s [03:09:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1345.62 / 1984 chunks (126 cps, 46%), ETA: 18h 42m 1s [03:09:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1345.637 / 1984 chunks (125 cps, 46.002%), ETA: 18h 45m 5s [03:09:10] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1345.66 / 1984 chunks (127 cps, 46.003%), ETA: 18h 34m 4s [03:09:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1345.68 / 1984 chunks (125 cps, 46.005%), ETA: 18h 46m 12s [03:09:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1345.71 / 1984 chunks (127 cps, 46.007%), ETA: 18h 28m 54s [03:09:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1345.72 / 1984 chunks (125 cps, 46.007%), ETA: 18h 51m 17s [03:09:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1345.75 / 1984 chunks (125 cps, 46.01%), ETA: 18h 46m 38s [03:09:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1345.78 / 1984 chunks (125 cps, 46.011%), ETA: 18h 46m 50s [03:09:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1345.8 / 1984 chunks (125 cps, 46.013%), ETA: 18h 44m 55s [03:09:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1345.82 / 1984 chunks (123 cps, 46.014%), ETA: 19h 4m 16s [03:09:29] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1345.84 / 1984 chunks (121 cps, 46.015%), ETA: 19h 22m 34s [03:09:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1345.86 / 1984 chunks (120 cps, 46.017%), ETA: 19h 40m 6s [03:09:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1345.88 / 1984 chunks (117 cps, 46.018%), ETA: 20h 4m 7s [03:09:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1345.91 / 1984 chunks (115 cps, 46.02%), ETA: 20h 22m 49s [03:09:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1345.93 / 1984 chunks (113 cps, 46.021%), ETA: 20h 44m 2s [03:09:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1345.95 / 1984 chunks (111 cps, 46.023%), ETA: 21h 7m 41s [03:09:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:09:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1345.98 / 1984 chunks (110 cps, 46.025%), ETA: 21h 26m 31s [03:09:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1346 / 1984 chunks (109 cps, 46.026%), ETA: 21h 29m 14s [03:09:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1346.02 / 1984 chunks (110 cps, 46.028%), ETA: 21h 16m 56s [03:09:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1346.04 / 1984 chunks (109 cps, 46.029%), ETA: 21h 28m 51s [03:09:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1346.07 / 1984 chunks (109 cps, 46.031%), ETA: 21h 32m 27s [03:09:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1346.09 / 1984 chunks (108 cps, 46.032%), ETA: 21h 47m 25s [03:09:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1346.12 / 1984 chunks (108 cps, 46.034%), ETA: 21h 42m 34s [03:10:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1346.14 / 1984 chunks (109 cps, 46.036%), ETA: 21h 29m 58s [03:10:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1346.17 / 1984 chunks (108 cps, 46.038%), ETA: 21h 40m 44s [03:10:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1346.19 / 1984 chunks (108 cps, 46.039%), ETA: 21h 43m 37s [03:10:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1346.21 / 1984 chunks (106 cps, 46.041%), ETA: 22h 5m 56s [03:10:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1346.24 / 1984 chunks (107 cps, 46.043%), ETA: 22h 2m 1s [03:10:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1346.27 / 1984 chunks (107 cps, 46.045%), ETA: 22h 20s [03:10:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:10:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1346.3 / 1984 chunks (108 cps, 46.047%), ETA: 21h 44m 33s [03:10:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1346.32 / 1984 chunks (106 cps, 46.048%), ETA: 22h 5m 43s [03:10:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1346.34 / 1984 chunks (106 cps, 46.05%), ETA: 22h 6m 14s [03:10:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1346.36 / 1984 chunks (106 cps, 46.051%), ETA: 22h 15m 26s [03:10:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1346.39 / 1984 chunks (106 cps, 46.053%), ETA: 22h 12m 35s [03:10:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1346.41 / 1984 chunks (106 cps, 46.054%), ETA: 22h 7m 52s [03:10:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1346.43 / 1984 chunks (106 cps, 46.056%), ETA: 22h 4m 32s [03:10:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1346.46 / 1984 chunks (107 cps, 46.058%), ETA: 21h 54m 40s [03:10:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1346.48 / 1984 chunks (106 cps, 46.059%), ETA: 22h 10m 39s [03:10:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1346.5 / 1984 chunks (106 cps, 46.061%), ETA: 22h 11m 36s [03:10:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1346.54 / 1984 chunks (106 cps, 46.063%), ETA: 22h 4m 36s [03:10:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1346.57 / 1984 chunks (106 cps, 46.065%), ETA: 22h 4m 1s [03:10:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1346.59 / 1984 chunks (106 cps, 46.067%), ETA: 22h 4m 41s [03:10:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1346.71 / 1984 chunks (114 cps, 46.075%), ETA: 20h 35m 57s [03:10:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1346.74 / 1984 chunks (115 cps, 46.077%), ETA: 20h 24m 53s [03:10:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1346.77 / 1984 chunks (115 cps, 46.079%), ETA: 20h 30m 11s [03:11:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:11:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1346.8 / 1984 chunks (116 cps, 46.081%), ETA: 20h 9m 31s [03:11:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1346.82 / 1984 chunks (115 cps, 46.082%), ETA: 20h 23m 8s [03:11:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1346.84 / 1984 chunks (116 cps, 46.084%), ETA: 20h 17m 58s [03:11:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1346.86 / 1984 chunks (116 cps, 46.085%), ETA: 20h 17m 28s [03:11:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1346.89 / 1984 chunks (117 cps, 46.087%), ETA: 20h 7m 21s [03:11:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1346.92 / 1984 chunks (116 cps, 46.089%), ETA: 20h 12m 33s [03:11:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1346.928 / 1984 chunks (114 cps, 46.09%), ETA: 20h 30m 11s [03:11:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1346.968 / 1984 chunks (113 cps, 46.093%), ETA: 20h 49m 59s [03:11:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1346.99 / 1984 chunks (111 cps, 46.094%), ETA: 21h 10m 2s [03:11:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1347.02 / 1984 chunks (110 cps, 46.096%), ETA: 21h 19m 25s [03:11:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1347.04 / 1984 chunks (110 cps, 46.098%), ETA: 21h 18m 10s [03:11:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1347.07 / 1984 chunks (110 cps, 46.1%), ETA: 21h 18m 17s [03:11:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1347.1 / 1984 chunks (110 cps, 46.101%), ETA: 21h 18m 39s [03:11:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1347.11 / 1984 chunks (110 cps, 46.102%), ETA: 21h 19m 47s [03:11:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1347.13 / 1984 chunks (110 cps, 46.104%), ETA: 21h 25m 33s [03:11:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1347.17 / 1984 chunks (112 cps, 46.107%), ETA: 20h 57m 30s [03:11:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1347.173 / 1984 chunks (110 cps, 46.107%), ETA: 21h 19m 58s [03:11:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1347.216 / 1984 chunks (112 cps, 46.11%), ETA: 20h 52m 7s [03:11:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:11:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1347.24 / 1984 chunks (112 cps, 46.111%), ETA: 20h 53m 7s [03:11:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1347.26 / 1984 chunks (112 cps, 46.113%), ETA: 20h 53m 47s [03:11:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1347.27 / 1984 chunks (111 cps, 46.113%), ETA: 21h 10m 55s [03:11:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1347.291 / 1984 chunks (110 cps, 46.115%), ETA: 21h 16m 20s [03:11:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1347.31 / 1984 chunks (110 cps, 46.116%), ETA: 21h 18m 47s [03:11:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1347.35 / 1984 chunks (112 cps, 46.119%), ETA: 21h 22s [03:11:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1347.37 / 1984 chunks (111 cps, 46.12%), ETA: 21h 8m 5s [03:11:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1347.39 / 1984 chunks (111 cps, 46.121%), ETA: 21h 5m 38s [03:12:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1347.42 / 1984 chunks (113 cps, 46.123%), ETA: 20h 46m 14s [03:12:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1347.426 / 1984 chunks (111 cps, 46.124%), ETA: 21h 3m 46s [03:12:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1347.448 / 1984 chunks (112 cps, 46.125%), ETA: 21h 14s [03:12:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1347.47 / 1984 chunks (111 cps, 46.127%), ETA: 21h 2m 39s [03:12:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1347.49 / 1984 chunks (112 cps, 46.129%), ETA: 20h 59m 53s [03:12:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1347.53 / 1984 chunks (113 cps, 46.131%), ETA: 20h 42m 33s [03:12:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1347.55 / 1984 chunks (113 cps, 46.133%), ETA: 20h 43m 15s [03:12:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1347.58 / 1984 chunks (113 cps, 46.134%), ETA: 20h 41m 30s [03:12:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1347.6 / 1984 chunks (113 cps, 46.136%), ETA: 20h 48m 34s [03:12:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1347.62 / 1984 chunks (113 cps, 46.137%), ETA: 20h 49m 18s [03:12:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:12:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1347.65 / 1984 chunks (114 cps, 46.14%), ETA: 20h 31m 59s [03:12:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1347.68 / 1984 chunks (115 cps, 46.141%), ETA: 20h 27m 19s [03:12:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1347.69 / 1984 chunks (113 cps, 46.142%), ETA: 20h 41m 54s [03:12:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1347.706 / 1984 chunks (114 cps, 46.143%), ETA: 20h 35m 14s [03:12:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1347.73 / 1984 chunks (114 cps, 46.144%), ETA: 20h 35m 23s [03:12:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1347.74 / 1984 chunks (112 cps, 46.146%), ETA: 20h 58m 29s [03:12:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1347.77 / 1984 chunks (112 cps, 46.147%), ETA: 20h 51m 12s [03:12:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1347.79 / 1984 chunks (112 cps, 46.149%), ETA: 20h 53m 6s [03:12:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1347.81 / 1984 chunks (112 cps, 46.15%), ETA: 20h 58m 43s [03:12:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1347.84 / 1984 chunks (112 cps, 46.152%), ETA: 21h 23s [03:12:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1347.86 / 1984 chunks (112 cps, 46.154%), ETA: 20h 55m 4s [03:12:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1347.88 / 1984 chunks (112 cps, 46.155%), ETA: 20h 55m 48s [03:12:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1347.9 / 1984 chunks (112 cps, 46.157%), ETA: 21h 1m 12s [03:12:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1347.93 / 1984 chunks (112 cps, 46.158%), ETA: 20h 58m 14s [03:12:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1347.96 / 1984 chunks (111 cps, 46.16%), ETA: 21h 8m 36s [03:13:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1347.98 / 1984 chunks (111 cps, 46.162%), ETA: 21h 12m 29s [03:13:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:13:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1348.01 / 1984 chunks (111 cps, 46.164%), ETA: 21h 8m 36s [03:13:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1348.03 / 1984 chunks (111 cps, 46.165%), ETA: 21h 2m 59s [03:13:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1348.05 / 1984 chunks (112 cps, 46.167%), ETA: 20h 58m 41s [03:13:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1348.07 / 1984 chunks (111 cps, 46.168%), ETA: 21h 8m 13s [03:13:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1348.09 / 1984 chunks (109 cps, 46.17%), ETA: 21h 29m 6s [03:13:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1348.12 / 1984 chunks (108 cps, 46.171%), ETA: 21h 47m 26s [03:13:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1348.14 / 1984 chunks (106 cps, 46.173%), ETA: 22h 6m 19s [03:13:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1348.17 / 1984 chunks (104 cps, 46.175%), ETA: 22h 26m 5s [03:13:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1348.19 / 1984 chunks (103 cps, 46.176%), ETA: 22h 45m 58s [03:13:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1348.21 / 1984 chunks (103 cps, 46.178%), ETA: 22h 48m 3s [03:13:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1348.23 / 1984 chunks (102 cps, 46.179%), ETA: 22h 51m 48s [03:13:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1348.27 / 1984 chunks (104 cps, 46.181%), ETA: 22h 37m 34s [03:13:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1348.28 / 1984 chunks (103 cps, 46.183%), ETA: 22h 47m 59s [03:13:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1348.31 / 1984 chunks (103 cps, 46.184%), ETA: 22h 49m 28s [03:13:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:13:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1348.5 / 1984 chunks (117 cps, 46.199%), ETA: 20h 3m 18s [03:13:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1348.54 / 1984 chunks (116 cps, 46.2%), ETA: 20h 9m 44s [03:13:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1348.56 / 1984 chunks (115 cps, 46.202%), ETA: 20h 20m 31s [03:13:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1348.58 / 1984 chunks (115 cps, 46.203%), ETA: 20h 24m 55s [03:13:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1348.61 / 1984 chunks (115 cps, 46.205%), ETA: 20h 25m 50s [03:13:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1348.63 / 1984 chunks (115 cps, 46.206%), ETA: 20h 22m 22s [03:13:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1348.65 / 1984 chunks (114 cps, 46.208%), ETA: 20h 32m 11s [03:13:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1348.67 / 1984 chunks (115 cps, 46.209%), ETA: 20h 26m 34s [03:14:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1348.72 / 1984 chunks (115 cps, 46.212%), ETA: 20h 23m 44s [03:14:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1348.75 / 1984 chunks (117 cps, 46.215%), ETA: 20h 27s [03:14:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1348.77 / 1984 chunks (116 cps, 46.216%), ETA: 20h 14m 6s [03:14:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1348.78 / 1984 chunks (116 cps, 46.217%), ETA: 20h 13m 49s [03:14:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:14:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1348.81 / 1984 chunks (117 cps, 46.218%), ETA: 20h 5m 57s [03:14:11] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1348.82 / 1984 chunks (115 cps, 46.22%), ETA: 20h 19m 5s [03:14:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1348.84 / 1984 chunks (114 cps, 46.221%), ETA: 20h 31m 13s [03:14:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1348.88 / 1984 chunks (116 cps, 46.223%), ETA: 20h 12m 48s [03:14:18] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1348.888 / 1984 chunks (115 cps, 46.224%), ETA: 20h 26m 6s [03:14:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1348.914 / 1984 chunks (116 cps, 46.226%), ETA: 20h 11m 10s [03:14:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1348.94 / 1984 chunks (116 cps, 46.227%), ETA: 20h 14m 7s [03:14:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1348.96 / 1984 chunks (116 cps, 46.229%), ETA: 20h 13m 39s [03:14:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1348.97 / 1984 chunks (115 cps, 46.23%), ETA: 20h 25m 35s [03:14:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1349 / 1984 chunks (115 cps, 46.231%), ETA: 20h 25m 15s [03:14:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1349.02 / 1984 chunks (115 cps, 46.233%), ETA: 20h 24m 7s [03:14:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1349.04 / 1984 chunks (115 cps, 46.234%), ETA: 20h 26m 46s [03:14:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1349.06 / 1984 chunks (113 cps, 46.236%), ETA: 20h 43m 59s [03:14:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:14:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1349.08 / 1984 chunks (113 cps, 46.237%), ETA: 20h 43m 9s [03:14:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1349.12 / 1984 chunks (116 cps, 46.24%), ETA: 20h 11m 22s [03:14:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1349.14 / 1984 chunks (114 cps, 46.242%), ETA: 20h 29m 16s [03:14:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1349.17 / 1984 chunks (114 cps, 46.243%), ETA: 20h 27m 7s [03:14:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.19 / 1984 chunks (114 cps, 46.245%), ETA: 20h 29m 29s [03:14:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.22 / 1984 chunks (113 cps, 46.247%), ETA: 20h 46m 8s [03:14:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1349.24 / 1984 chunks (113 cps, 46.248%), ETA: 20h 41m 52s [03:15:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1349.26 / 1984 chunks (113 cps, 46.25%), ETA: 20h 43m 0s [03:15:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1349.28 / 1984 chunks (112 cps, 46.251%), ETA: 20h 55m 7s [03:15:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1349.31 / 1984 chunks (112 cps, 46.253%), ETA: 20h 51m 51s [03:15:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1349.33 / 1984 chunks (112 cps, 46.254%), ETA: 20h 57m 3s [03:15:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1349.35 / 1984 chunks (112 cps, 46.256%), ETA: 20h 58m 38s [03:15:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1349.37 / 1984 chunks (111 cps, 46.257%), ETA: 21h 2m 17s [03:15:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1349.4 / 1984 chunks (111 cps, 46.259%), ETA: 21h 2m 58s [03:15:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:15:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1349.42 / 1984 chunks (112 cps, 46.26%), ETA: 20h 58m 8s [03:15:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1349.51 / 1984 chunks (118 cps, 46.267%), ETA: 19h 49m 41s [03:15:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.53 / 1984 chunks (118 cps, 46.268%), ETA: 19h 53m 42s [03:15:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1349.56 / 1984 chunks (119 cps, 46.27%), ETA: 19h 41m 52s [03:15:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1349.58 / 1984 chunks (119 cps, 46.272%), ETA: 19h 35m 54s [03:15:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1349.6 / 1984 chunks (118 cps, 46.273%), ETA: 19h 50m 12s [03:15:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1349.63 / 1984 chunks (117 cps, 46.275%), ETA: 20h 4m 0s [03:15:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1349.65 / 1984 chunks (117 cps, 46.277%), ETA: 19h 57m 6s [03:15:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1349.68 / 1984 chunks (117 cps, 46.278%), ETA: 19h 57m 23s [03:15:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1349.71 / 1984 chunks (118 cps, 46.28%), ETA: 19h 48m 3s [03:15:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1349.73 / 1984 chunks (119 cps, 46.282%), ETA: 19h 36m 11s [03:15:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.76 / 1984 chunks (119 cps, 46.284%), ETA: 19h 36m 26s [03:15:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.78 / 1984 chunks (119 cps, 46.285%), ETA: 19h 38m 59s [03:15:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1349.8 / 1984 chunks (119 cps, 46.287%), ETA: 19h 36m 14s [03:15:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1349.82 / 1984 chunks (117 cps, 46.288%), ETA: 20h 1m 32s [03:15:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1349.84 / 1984 chunks (115 cps, 46.29%), ETA: 20h 18m 51s [03:15:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:15:58] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1349.87 / 1984 chunks (113 cps, 46.291%), ETA: 20h 40m 25s [03:16:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1349.9 / 1984 chunks (112 cps, 46.294%), ETA: 20h 57m 33s [03:16:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1349.92 / 1984 chunks (110 cps, 46.295%), ETA: 21h 15m 11s [03:16:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1349.927 / 1984 chunks (108 cps, 46.295%), ETA: 21h 35m 26s [03:16:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1349.956 / 1984 chunks (107 cps, 46.297%), ETA: 21h 52m 36s [03:16:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1349.97 / 1984 chunks (105 cps, 46.298%), ETA: 22h 10m 28s [03:16:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1349.99 / 1984 chunks (103 cps, 46.3%), ETA: 22h 43m 15s [03:16:15] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1350.02 / 1984 chunks (104 cps, 46.302%), ETA: 22h 29m 2s [03:16:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1350.05 / 1984 chunks (105 cps, 46.304%), ETA: 22h 20m 50s [03:16:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1350.07 / 1984 chunks (105 cps, 46.305%), ETA: 22h 17m 35s [03:16:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1350.08 / 1984 chunks (103 cps, 46.306%), ETA: 22h 35m 16s [03:16:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1350.121 / 1984 chunks (105 cps, 46.309%), ETA: 22h 21m 36s [03:16:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1350.15 / 1984 chunks (105 cps, 46.311%), ETA: 22h 18m 8s [03:16:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1350.17 / 1984 chunks (105 cps, 46.312%), ETA: 22h 17m 50s [03:16:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1350.19 / 1984 chunks (103 cps, 46.314%), ETA: 22h 35m 9s [03:16:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1350.22 / 1984 chunks (102 cps, 46.315%), ETA: 22h 48m 46s [03:16:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:16:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1350.25 / 1984 chunks (103 cps, 46.318%), ETA: 22h 36m 11s [03:16:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1350.27 / 1984 chunks (104 cps, 46.319%), ETA: 22h 33m 22s [03:16:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1350.29 / 1984 chunks (103 cps, 46.321%), ETA: 22h 40m 27s [03:16:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1350.32 / 1984 chunks (103 cps, 46.322%), ETA: 22h 41m 12s [03:16:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1350.34 / 1984 chunks (103 cps, 46.324%), ETA: 22h 35m 37s [03:16:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1350.36 / 1984 chunks (103 cps, 46.325%), ETA: 22h 46m 51s [03:16:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1350.39 / 1984 chunks (104 cps, 46.327%), ETA: 22h 30m 53s [03:16:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1350.41 / 1984 chunks (103 cps, 46.328%), ETA: 22h 41m 22s [03:17:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1350.44 / 1984 chunks (103 cps, 46.331%), ETA: 22h 40m 9s [03:17:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1350.47 / 1984 chunks (103 cps, 46.333%), ETA: 22h 44m 37s [03:17:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1350.5 / 1984 chunks (102 cps, 46.334%), ETA: 22h 49m 13s [03:17:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1350.52 / 1984 chunks (102 cps, 46.336%), ETA: 22h 52m 46s [03:17:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1350.55 / 1984 chunks (104 cps, 46.338%), ETA: 22h 29m 21s [03:17:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1350.58 / 1984 chunks (104 cps, 46.34%), ETA: 22h 27m 47s [03:17:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1350.59 / 1984 chunks (103 cps, 46.341%), ETA: 22h 34m 27s [03:17:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:17:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1350.71 / 1984 chunks (112 cps, 46.349%), ETA: 20h 50m 13s [03:17:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1350.74 / 1984 chunks (113 cps, 46.351%), ETA: 20h 37m 38s [03:17:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1350.76 / 1984 chunks (113 cps, 46.352%), ETA: 20h 37m 19s [03:17:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1350.78 / 1984 chunks (114 cps, 46.354%), ETA: 20h 34m 37s [03:17:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1350.8 / 1984 chunks (114 cps, 46.356%), ETA: 20h 30m 18s [03:17:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1350.82 / 1984 chunks (114 cps, 46.357%), ETA: 20h 28m 17s [03:17:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1350.84 / 1984 chunks (113 cps, 46.358%), ETA: 20h 36m 14s [03:17:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1350.87 / 1984 chunks (113 cps, 46.36%), ETA: 20h 38m 31s [03:17:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1350.89 / 1984 chunks (114 cps, 46.362%), ETA: 20h 28m 56s [03:17:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1350.92 / 1984 chunks (114 cps, 46.363%), ETA: 20h 28m 41s [03:17:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1350.94 / 1984 chunks (113 cps, 46.365%), ETA: 20h 45m 32s [03:17:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1350.96 / 1984 chunks (111 cps, 46.366%), ETA: 21h 5m 47s [03:17:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1350.98 / 1984 chunks (109 cps, 46.368%), ETA: 21h 23m 21s [03:17:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1351 / 1984 chunks (108 cps, 46.369%), ETA: 21h 35m 15s [03:17:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1351.05 / 1984 chunks (110 cps, 46.372%), ETA: 21h 16m 59s [03:17:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1351.08 / 1984 chunks (109 cps, 46.374%), ETA: 21h 20m 55s [03:17:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:17:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1351.12 / 1984 chunks (112 cps, 46.377%), ETA: 20h 53m 34s [03:18:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1351.14 / 1984 chunks (112 cps, 46.379%), ETA: 20h 51m 49s [03:18:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1351.17 / 1984 chunks (112 cps, 46.381%), ETA: 20h 46m 12s [03:18:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1351.2 / 1984 chunks (113 cps, 46.382%), ETA: 20h 42m 35s [03:18:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1351.21 / 1984 chunks (111 cps, 46.384%), ETA: 20h 58m 4s [03:18:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1351.24 / 1984 chunks (111 cps, 46.385%), ETA: 20h 58m 2s [03:18:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1351.27 / 1984 chunks (111 cps, 46.388%), ETA: 21h 5m 38s [03:18:15] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1351.29 / 1984 chunks (110 cps, 46.389%), ETA: 21h 8m 11s [03:18:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1351.33 / 1984 chunks (113 cps, 46.392%), ETA: 20h 42m 17s [03:18:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1351.36 / 1984 chunks (113 cps, 46.393%), ETA: 20h 41m 40s [03:18:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1351.38 / 1984 chunks (111 cps, 46.395%), ETA: 20h 55m 59s [03:18:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1351.41 / 1984 chunks (111 cps, 46.397%), ETA: 20h 59m 46s [03:18:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1351.43 / 1984 chunks (111 cps, 46.398%), ETA: 21h 5m 16s [03:18:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1351.45 / 1984 chunks (110 cps, 46.4%), ETA: 21h 14m 9s [03:18:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:18:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1351.48 / 1984 chunks (112 cps, 46.402%), ETA: 20h 47m 33s [03:18:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1351.5 / 1984 chunks (111 cps, 46.403%), ETA: 20h 57m 59s [03:18:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1351.54 / 1984 chunks (113 cps, 46.406%), ETA: 20h 36m 25s [03:18:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1351.57 / 1984 chunks (114 cps, 46.408%), ETA: 20h 26m 43s [03:18:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1351.59 / 1984 chunks (113 cps, 46.409%), ETA: 20h 41m 57s [03:18:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1351.63 / 1984 chunks (114 cps, 46.412%), ETA: 20h 30m 16s [03:18:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1351.633 / 1984 chunks (113 cps, 46.412%), ETA: 20h 43m 17s [03:18:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1351.655 / 1984 chunks (112 cps, 46.414%), ETA: 20h 44m 53s [03:18:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1351.68 / 1984 chunks (113 cps, 46.416%), ETA: 20h 40m 12s [03:18:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1351.72 / 1984 chunks (114 cps, 46.419%), ETA: 20h 30m 40s [03:19:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1351.75 / 1984 chunks (113 cps, 46.421%), ETA: 20h 33m 26s [03:19:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1351.78 / 1984 chunks (114 cps, 46.422%), ETA: 20h 30m 22s [03:19:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1351.8 / 1984 chunks (113 cps, 46.424%), ETA: 20h 44m 10s [03:19:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1351.82 / 1984 chunks (113 cps, 46.425%), ETA: 20h 42m 54s [03:19:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1351.84 / 1984 chunks (113 cps, 46.426%), ETA: 20h 40m 55s [03:19:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1351.86 / 1984 chunks (113 cps, 46.428%), ETA: 20h 35m 43s [03:19:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:19:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1351.88 / 1984 chunks (113 cps, 46.43%), ETA: 20h 38m 23s [03:19:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1351.91 / 1984 chunks (114 cps, 46.431%), ETA: 20h 31m 8s [03:19:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1351.93 / 1984 chunks (114 cps, 46.433%), ETA: 20h 25m 6s [03:19:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1351.95 / 1984 chunks (114 cps, 46.434%), ETA: 20h 32m 43s [03:19:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1351.96 / 1984 chunks (114 cps, 46.435%), ETA: 20h 32m 56s [03:19:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1351.98 / 1984 chunks (113 cps, 46.437%), ETA: 20h 40m 13s [03:19:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1352.01 / 1984 chunks (115 cps, 46.439%), ETA: 20h 22m 10s [03:19:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1352.03 / 1984 chunks (114 cps, 46.44%), ETA: 20h 32m 27s [03:19:34] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1352.06 / 1984 chunks (113 cps, 46.442%), ETA: 20h 40m 14s [03:19:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1352.1 / 1984 chunks (113 cps, 46.445%), ETA: 20h 35m 14s [03:19:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1352.12 / 1984 chunks (111 cps, 46.446%), ETA: 21h 3m 43s [03:19:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1352.15 / 1984 chunks (109 cps, 46.448%), ETA: 21h 22m 0s [03:19:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1352.17 / 1984 chunks (107 cps, 46.449%), ETA: 21h 50m 46s [03:19:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1352.19 / 1984 chunks (106 cps, 46.451%), ETA: 21h 54m 10s [03:19:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1352.23 / 1984 chunks (107 cps, 46.453%), ETA: 21h 50m 45s [03:19:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:19:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1352.25 / 1984 chunks (106 cps, 46.455%), ETA: 22h 2m 55s [03:19:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1352.28 / 1984 chunks (106 cps, 46.457%), ETA: 22h 2m 9s [03:19:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1352.3 / 1984 chunks (106 cps, 46.458%), ETA: 22h 4m 32s [03:20:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1352.51 / 1984 chunks (123 cps, 46.473%), ETA: 18h 53m 51s [03:20:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1352.54 / 1984 chunks (122 cps, 46.474%), ETA: 19h 3m 13s [03:20:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1352.55 / 1984 chunks (121 cps, 46.476%), ETA: 19h 11m 45s [03:20:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1352.58 / 1984 chunks (121 cps, 46.477%), ETA: 19h 15m 58s [03:20:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1352.6 / 1984 chunks (121 cps, 46.479%), ETA: 19h 20m 4s [03:20:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1352.62 / 1984 chunks (120 cps, 46.48%), ETA: 19h 28m 53s [03:20:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1352.65 / 1984 chunks (120 cps, 46.482%), ETA: 19h 29m 7s [03:20:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1352.67 / 1984 chunks (119 cps, 46.484%), ETA: 19h 32m 27s [03:20:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1352.71 / 1984 chunks (121 cps, 46.487%), ETA: 19h 16m 3s [03:20:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:20:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1352.74 / 1984 chunks (120 cps, 46.488%), ETA: 19h 23m 13s [03:20:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1352.76 / 1984 chunks (121 cps, 46.49%), ETA: 19h 20m 16s [03:20:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1352.78 / 1984 chunks (121 cps, 46.491%), ETA: 19h 13m 51s [03:20:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1352.8 / 1984 chunks (120 cps, 46.493%), ETA: 19h 27m 6s [03:20:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1352.84 / 1984 chunks (119 cps, 46.495%), ETA: 19h 39m 22s [03:20:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1352.88 / 1984 chunks (120 cps, 46.498%), ETA: 19h 22m 43s [03:20:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1352.91 / 1984 chunks (122 cps, 46.5%), ETA: 19h 9m 36s [03:20:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1352.95 / 1984 chunks (122 cps, 46.503%), ETA: 19h 2m 32s [03:20:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1352.97 / 1984 chunks (121 cps, 46.505%), ETA: 19h 13m 14s [03:20:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1353 / 1984 chunks (121 cps, 46.506%), ETA: 19h 18m 7s [03:20:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1353.02 / 1984 chunks (121 cps, 46.508%), ETA: 19h 19m 30s [03:20:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1353.04 / 1984 chunks (119 cps, 46.509%), ETA: 19h 38m 28s [03:20:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1353.06 / 1984 chunks (118 cps, 46.51%), ETA: 19h 41m 19s [03:20:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1353.08 / 1984 chunks (119 cps, 46.512%), ETA: 19h 35m 39s [03:20:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:21:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1353.11 / 1984 chunks (119 cps, 46.514%), ETA: 19h 38m 52s [03:21:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1353.14 / 1984 chunks (122 cps, 46.516%), ETA: 19h 6m 59s [03:21:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1353.149 / 1984 chunks (120 cps, 46.517%), ETA: 19h 25m 54s [03:21:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1353.171 / 1984 chunks (120 cps, 46.518%), ETA: 19h 22m 42s [03:21:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1353.19 / 1984 chunks (119 cps, 46.52%), ETA: 19h 35m 26s [03:21:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1353.22 / 1984 chunks (118 cps, 46.521%), ETA: 19h 39m 58s [03:21:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1353.24 / 1984 chunks (119 cps, 46.523%), ETA: 19h 36m 20s [03:21:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1353.26 / 1984 chunks (119 cps, 46.524%), ETA: 19h 36m 19s [03:21:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1353.28 / 1984 chunks (118 cps, 46.526%), ETA: 19h 45m 23s [03:21:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1353.3 / 1984 chunks (117 cps, 46.527%), ETA: 19h 51m 24s [03:21:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1353.33 / 1984 chunks (117 cps, 46.529%), ETA: 19h 53m 27s [03:21:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:21:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1353.35 / 1984 chunks (117 cps, 46.53%), ETA: 19h 54m 18s [03:21:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1353.37 / 1984 chunks (117 cps, 46.532%), ETA: 19h 53m 51s [03:21:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1353.39 / 1984 chunks (116 cps, 46.533%), ETA: 20h 6m 33s [03:21:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1353.41 / 1984 chunks (115 cps, 46.535%), ETA: 20h 16m 56s [03:21:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1353.5 / 1984 chunks (124 cps, 46.542%), ETA: 18h 46m 50s [03:21:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1353.53 / 1984 chunks (123 cps, 46.543%), ETA: 18h 55m 12s [03:21:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1353.57 / 1984 chunks (124 cps, 46.545%), ETA: 18h 48m 3s [03:21:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1353.58 / 1984 chunks (123 cps, 46.547%), ETA: 18h 51m 56s [03:21:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1353.59 / 1984 chunks (122 cps, 46.547%), ETA: 19h 7m 51s [03:21:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1353.62 / 1984 chunks (122 cps, 46.549%), ETA: 19h 8m 4s [03:21:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1353.622 / 1984 chunks (120 cps, 46.549%), ETA: 19h 24m 50s [03:21:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1353.641 / 1984 chunks (120 cps, 46.55%), ETA: 19h 26m 35s [03:21:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1353.67 / 1984 chunks (123 cps, 46.552%), ETA: 18h 58m 38s [03:21:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1353.69 / 1984 chunks (122 cps, 46.554%), ETA: 19h 1m 54s [03:22:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:22:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1353.71 / 1984 chunks (122 cps, 46.555%), ETA: 19h 3m 20s [03:22:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1353.75 / 1984 chunks (123 cps, 46.558%), ETA: 18h 56m 49s [03:22:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1353.756 / 1984 chunks (123 cps, 46.558%), ETA: 18h 55m 47s [03:22:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1353.778 / 1984 chunks (123 cps, 46.56%), ETA: 18h 55m 45s [03:22:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1353.8 / 1984 chunks (121 cps, 46.561%), ETA: 19h 12m 54s [03:22:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1353.82 / 1984 chunks (119 cps, 46.563%), ETA: 19h 30m 58s [03:22:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1353.86 / 1984 chunks (118 cps, 46.566%), ETA: 19h 45m 27s [03:22:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1353.864 / 1984 chunks (116 cps, 46.566%), ETA: 20h 4m 6s [03:22:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1353.889 / 1984 chunks (114 cps, 46.567%), ETA: 20h 20m 46s [03:22:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1353.91 / 1984 chunks (113 cps, 46.569%), ETA: 20h 37m 27s [03:22:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1353.94 / 1984 chunks (110 cps, 46.571%), ETA: 21h 6m 47s [03:22:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1353.96 / 1984 chunks (107 cps, 46.572%), ETA: 21h 38m 46s [03:22:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1353.99 / 1984 chunks (107 cps, 46.574%), ETA: 21h 46m 55s [03:22:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1354.01 / 1984 chunks (105 cps, 46.576%), ETA: 22h 3m 50s [03:22:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1354.03 / 1984 chunks (106 cps, 46.577%), ETA: 21h 52m 17s [03:22:35] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:22:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1354.05 / 1984 chunks (105 cps, 46.579%), ETA: 22h 12m 28s [03:22:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1354.09 / 1984 chunks (107 cps, 46.581%), ETA: 21h 48m 58s [03:22:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1354.11 / 1984 chunks (107 cps, 46.583%), ETA: 21h 47m 18s [03:22:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1354.14 / 1984 chunks (107 cps, 46.584%), ETA: 21h 46m 42s [03:22:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1354.15 / 1984 chunks (106 cps, 46.586%), ETA: 21h 50m 54s [03:22:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1354.18 / 1984 chunks (106 cps, 46.587%), ETA: 21h 59m 18s [03:22:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1354.2 / 1984 chunks (105 cps, 46.589%), ETA: 22h 3m 18s [03:22:54] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1354.23 / 1984 chunks (106 cps, 46.591%), ETA: 21h 57m 24s [03:22:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1354.26 / 1984 chunks (107 cps, 46.593%), ETA: 21h 44m 4s [03:22:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.28 / 1984 chunks (107 cps, 46.594%), ETA: 21h 41m 37s [03:23:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1354.31 / 1984 chunks (107 cps, 46.596%), ETA: 21h 46m 37s [03:23:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.32 / 1984 chunks (107 cps, 46.597%), ETA: 21h 47m 22s [03:23:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1354.35 / 1984 chunks (106 cps, 46.599%), ETA: 21h 55m 29s [03:23:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1354.37 / 1984 chunks (106 cps, 46.601%), ETA: 21h 59m 5s [03:23:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1354.39 / 1984 chunks (106 cps, 46.602%), ETA: 21h 56m 45s [03:23:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1354.41 / 1984 chunks (105 cps, 46.603%), ETA: 22h 6m 45s [03:23:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:23:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1354.43 / 1984 chunks (105 cps, 46.605%), ETA: 22h 9m 45s [03:23:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1354.47 / 1984 chunks (106 cps, 46.607%), ETA: 21h 58m 39s [03:23:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1354.5 / 1984 chunks (107 cps, 46.609%), ETA: 21h 39m 48s [03:23:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.508 / 1984 chunks (106 cps, 46.61%), ETA: 21h 55m 36s [03:23:24] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1354.523 / 1984 chunks (106 cps, 46.611%), ETA: 21h 52m 50s [03:23:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.54 / 1984 chunks (106 cps, 46.613%), ETA: 21h 55m 58s [03:23:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1354.57 / 1984 chunks (106 cps, 46.614%), ETA: 21h 52m 57s [03:23:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1354.59 / 1984 chunks (106 cps, 46.616%), ETA: 21h 49m 45s [03:23:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1354.71 / 1984 chunks (114 cps, 46.624%), ETA: 20h 24m 40s [03:23:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.73 / 1984 chunks (114 cps, 46.626%), ETA: 20h 22m 34s [03:23:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1354.76 / 1984 chunks (117 cps, 46.627%), ETA: 19h 56m 11s [03:23:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1354.8 / 1984 chunks (118 cps, 46.63%), ETA: 19h 44m 8s [03:23:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1354.82 / 1984 chunks (117 cps, 46.632%), ETA: 19h 51m 44s [03:23:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1354.84 / 1984 chunks (117 cps, 46.633%), ETA: 19h 54m 58s [03:23:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1354.86 / 1984 chunks (117 cps, 46.635%), ETA: 19h 54m 18s [03:23:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1354.89 / 1984 chunks (118 cps, 46.636%), ETA: 19h 44m 50s [03:23:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:23:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1354.91 / 1984 chunks (118 cps, 46.638%), ETA: 19h 45m 30s [03:23:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1354.93 / 1984 chunks (116 cps, 46.639%), ETA: 20h 3m 4s [03:23:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1354.96 / 1984 chunks (114 cps, 46.641%), ETA: 20h 20m 6s [03:24:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1354.98 / 1984 chunks (112 cps, 46.642%), ETA: 20h 41m 23s [03:24:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1355 / 1984 chunks (111 cps, 46.644%), ETA: 20h 51m 17s [03:24:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1355.02 / 1984 chunks (111 cps, 46.646%), ETA: 20h 52m 50s [03:24:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1355.05 / 1984 chunks (111 cps, 46.647%), ETA: 20h 56m 40s [03:24:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1355.07 / 1984 chunks (111 cps, 46.649%), ETA: 21h 55s [03:24:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1355.09 / 1984 chunks (110 cps, 46.65%), ETA: 21h 5m 17s [03:24:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1355.12 / 1984 chunks (111 cps, 46.652%), ETA: 20h 54m 46s [03:24:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1355.14 / 1984 chunks (112 cps, 46.654%), ETA: 20h 48m 21s [03:24:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1355.16 / 1984 chunks (111 cps, 46.655%), ETA: 20h 57m 29s [03:24:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1355.18 / 1984 chunks (110 cps, 46.656%), ETA: 21h 1m 41s [03:24:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1355.2 / 1984 chunks (110 cps, 46.658%), ETA: 21h 4m 49s [03:24:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1355.22 / 1984 chunks (110 cps, 46.659%), ETA: 21h 9m 20s [03:24:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:24:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1355.27 / 1984 chunks (110 cps, 46.662%), ETA: 21h 1m 5s [03:24:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1355.29 / 1984 chunks (110 cps, 46.664%), ETA: 21h 9m 5s [03:24:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1355.31 / 1984 chunks (110 cps, 46.666%), ETA: 21h 9m 14s [03:24:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1355.35 / 1984 chunks (112 cps, 46.668%), ETA: 20h 48m 48s [03:24:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1355.38 / 1984 chunks (111 cps, 46.67%), ETA: 20h 51m 24s [03:24:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1355.383 / 1984 chunks (110 cps, 46.67%), ETA: 21h 10m 8s [03:24:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1355.405 / 1984 chunks (110 cps, 46.672%), ETA: 21h 8m 29s [03:24:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1355.45 / 1984 chunks (113 cps, 46.675%), ETA: 20h 33m 28s [03:24:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1355.45 / 1984 chunks (111 cps, 46.675%), ETA: 20h 59m 38s [03:24:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1355.48 / 1984 chunks (110 cps, 46.677%), ETA: 21h 3m 4s [03:24:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1355.52 / 1984 chunks (113 cps, 46.68%), ETA: 20h 37m 59s [03:24:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:25:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1355.55 / 1984 chunks (113 cps, 46.682%), ETA: 20h 35m 34s [03:25:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1355.58 / 1984 chunks (112 cps, 46.684%), ETA: 20h 44m 28s [03:25:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1355.6 / 1984 chunks (112 cps, 46.685%), ETA: 20h 42m 38s [03:25:08] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1355.62 / 1984 chunks (111 cps, 46.687%), ETA: 20h 55m 24s [03:25:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1355.64 / 1984 chunks (111 cps, 46.688%), ETA: 20h 49m 29s [03:25:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1355.68 / 1984 chunks (113 cps, 46.69%), ETA: 20h 36m 45s [03:25:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1355.684 / 1984 chunks (111 cps, 46.691%), ETA: 20h 56m 15s [03:25:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1355.706 / 1984 chunks (111 cps, 46.693%), ETA: 20h 55m 50s [03:25:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1355.73 / 1984 chunks (110 cps, 46.694%), ETA: 21h 7m 32s [03:25:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1355.75 / 1984 chunks (110 cps, 46.696%), ETA: 21h 8m 42s [03:25:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1355.77 / 1984 chunks (109 cps, 46.697%), ETA: 21h 17m 34s [03:25:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1355.8 / 1984 chunks (111 cps, 46.699%), ETA: 20h 56m 38s [03:25:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1355.82 / 1984 chunks (111 cps, 46.701%), ETA: 20h 55m 45s [03:25:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1355.85 / 1984 chunks (110 cps, 46.702%), ETA: 21h 22s [03:25:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:25:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1355.87 / 1984 chunks (110 cps, 46.704%), ETA: 21h 2m 12s [03:25:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1355.89 / 1984 chunks (110 cps, 46.705%), ETA: 21h 1m 37s [03:25:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1355.93 / 1984 chunks (112 cps, 46.708%), ETA: 20h 46m 53s [03:25:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1355.94 / 1984 chunks (110 cps, 46.709%), ETA: 21h 2m 46s [03:25:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1355.96 / 1984 chunks (110 cps, 46.71%), ETA: 21h 10m 51s [03:25:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1355.98 / 1984 chunks (109 cps, 46.711%), ETA: 21h 17m 20s [03:25:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1356.01 / 1984 chunks (109 cps, 46.714%), ETA: 21h 16m 19s [03:25:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1356.04 / 1984 chunks (109 cps, 46.715%), ETA: 21h 13m 58s [03:25:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1356.06 / 1984 chunks (109 cps, 46.717%), ETA: 21h 17m 14s [03:25:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1356.08 / 1984 chunks (108 cps, 46.719%), ETA: 21h 30m 35s [03:26:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1356.13 / 1984 chunks (106 cps, 46.722%), ETA: 21h 50m 25s [03:26:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1356.15 / 1984 chunks (104 cps, 46.723%), ETA: 22h 18m 16s [03:26:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:26:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1356.18 / 1984 chunks (102 cps, 46.725%), ETA: 22h 47m 22s [03:26:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1356.22 / 1984 chunks (103 cps, 46.728%), ETA: 22h 28m 58s [03:26:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1356.24 / 1984 chunks (103 cps, 46.73%), ETA: 22h 29m 27s [03:26:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1356.27 / 1984 chunks (103 cps, 46.731%), ETA: 22h 32m 5s [03:26:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1356.274 / 1984 chunks (103 cps, 46.732%), ETA: 22h 35m 41s [03:26:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1356.292 / 1984 chunks (101 cps, 46.733%), ETA: 23h 2m 54s [03:26:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1356.43 / 1984 chunks (111 cps, 46.743%), ETA: 20h 54m 19s [03:26:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1356.5 / 1984 chunks (118 cps, 46.75%), ETA: 19h 40m 15s [03:26:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1356.55 / 1984 chunks (118 cps, 46.751%), ETA: 19h 38m 44s [03:26:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1356.57 / 1984 chunks (119 cps, 46.752%), ETA: 19h 32m 43s [03:26:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1356.59 / 1984 chunks (119 cps, 46.754%), ETA: 19h 31m 57s [03:26:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1356.61 / 1984 chunks (119 cps, 46.755%), ETA: 19h 32m 26s [03:26:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1356.64 / 1984 chunks (119 cps, 46.757%), ETA: 19h 29m 35s [03:26:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1356.66 / 1984 chunks (118 cps, 46.758%), ETA: 19h 37m 42s [03:26:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1356.68 / 1984 chunks (118 cps, 46.76%), ETA: 19h 38m 31s [03:26:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1356.71 / 1984 chunks (118 cps, 46.761%), ETA: 19h 38m 1s [03:26:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:26:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1356.73 / 1984 chunks (117 cps, 46.763%), ETA: 19h 49m 19s [03:26:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1356.77 / 1984 chunks (120 cps, 46.766%), ETA: 19h 20m 49s [03:26:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1356.777 / 1984 chunks (118 cps, 46.766%), ETA: 19h 35m 32s [03:26:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1356.802 / 1984 chunks (118 cps, 46.768%), ETA: 19h 43m 37s [03:26:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1356.83 / 1984 chunks (116 cps, 46.77%), ETA: 19h 55m 16s [03:26:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1356.85 / 1984 chunks (116 cps, 46.771%), ETA: 19h 56m 24s [03:27:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1356.88 / 1984 chunks (119 cps, 46.774%), ETA: 19h 28m 26s [03:27:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1356.9 / 1984 chunks (118 cps, 46.775%), ETA: 19h 35m 40s [03:27:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1356.92 / 1984 chunks (119 cps, 46.777%), ETA: 19h 26m 45s [03:27:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1356.95 / 1984 chunks (118 cps, 46.778%), ETA: 19h 34m 27s [03:27:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1356.97 / 1984 chunks (118 cps, 46.78%), ETA: 19h 37m 54s [03:27:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1357.01 / 1984 chunks (118 cps, 46.782%), ETA: 19h 34m 3s [03:27:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1357.014 / 1984 chunks (117 cps, 46.783%), ETA: 19h 52m 29s [03:27:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1357.036 / 1984 chunks (117 cps, 46.784%), ETA: 19h 49m 46s [03:27:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1357.06 / 1984 chunks (117 cps, 46.786%), ETA: 19h 52m 52s [03:27:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1357.08 / 1984 chunks (116 cps, 46.788%), ETA: 19h 54m 20s [03:27:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:27:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1357.11 / 1984 chunks (117 cps, 46.789%), ETA: 19h 49m 12s [03:27:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1357.14 / 1984 chunks (119 cps, 46.791%), ETA: 19h 32m 58s [03:27:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1357.15 / 1984 chunks (117 cps, 46.792%), ETA: 19h 51m 12s [03:27:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1357.172 / 1984 chunks (118 cps, 46.794%), ETA: 19h 40m 8s [03:27:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1357.19 / 1984 chunks (118 cps, 46.795%), ETA: 19h 42m 44s [03:27:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1357.22 / 1984 chunks (117 cps, 46.797%), ETA: 19h 52m 1s [03:27:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1357.24 / 1984 chunks (116 cps, 46.798%), ETA: 19h 57m 14s [03:27:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1357.26 / 1984 chunks (117 cps, 46.8%), ETA: 19h 49m 35s [03:27:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1357.28 / 1984 chunks (117 cps, 46.801%), ETA: 19h 50m 12s [03:27:46] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1357.31 / 1984 chunks (117 cps, 46.803%), ETA: 19h 46m 54s [03:27:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1357.32 / 1984 chunks (118 cps, 46.804%), ETA: 19h 41m 46s [03:27:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1357.35 / 1984 chunks (118 cps, 46.806%), ETA: 19h 36m 25s [03:27:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1357.37 / 1984 chunks (118 cps, 46.807%), ETA: 19h 33m 50s [03:27:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:27:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1357.39 / 1984 chunks (118 cps, 46.809%), ETA: 19h 38m 50s [03:27:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1357.42 / 1984 chunks (118 cps, 46.81%), ETA: 19h 37m 15s [03:27:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1357.49 / 1984 chunks (124 cps, 46.815%), ETA: 18h 41m 24s [03:28:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1357.53 / 1984 chunks (124 cps, 46.818%), ETA: 18h 39m 3s [03:28:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1357.55 / 1984 chunks (124 cps, 46.82%), ETA: 18h 41m 21s [03:28:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1357.58 / 1984 chunks (126 cps, 46.822%), ETA: 18h 23m 58s [03:28:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1357.61 / 1984 chunks (124 cps, 46.824%), ETA: 18h 40m 45s [03:28:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1357.63 / 1984 chunks (124 cps, 46.825%), ETA: 18h 36m 41s [03:28:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1357.66 / 1984 chunks (126 cps, 46.827%), ETA: 18h 27m 19s [03:28:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1357.68 / 1984 chunks (125 cps, 46.829%), ETA: 18h 31m 18s [03:28:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1357.69 / 1984 chunks (123 cps, 46.829%), ETA: 18h 47m 34s [03:28:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1357.71 / 1984 chunks (122 cps, 46.831%), ETA: 19h 27s [03:28:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1357.74 / 1984 chunks (122 cps, 46.833%), ETA: 18h 57m 17s [03:28:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:28:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1357.77 / 1984 chunks (126 cps, 46.835%), ETA: 18h 24m 16s [03:28:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1357.81 / 1984 chunks (124 cps, 46.838%), ETA: 18h 42m 54s [03:28:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1357.84 / 1984 chunks (122 cps, 46.839%), ETA: 19h 25s [03:28:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1357.86 / 1984 chunks (120 cps, 46.841%), ETA: 19h 20m 27s [03:28:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1357.88 / 1984 chunks (118 cps, 46.842%), ETA: 19h 40m 28s [03:28:40] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1357.9 / 1984 chunks (115 cps, 46.844%), ETA: 20h 8m 4s [03:28:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1357.92 / 1984 chunks (113 cps, 46.846%), ETA: 20h 33m 55s [03:28:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1357.95 / 1984 chunks (111 cps, 46.847%), ETA: 20h 50m 25s [03:28:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1357.97 / 1984 chunks (109 cps, 46.849%), ETA: 21h 17m 55s [03:28:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1357.99 / 1984 chunks (107 cps, 46.85%), ETA: 21h 42m 15s [03:28:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1358.02 / 1984 chunks (107 cps, 46.852%), ETA: 21h 31m 27s [03:28:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:28:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1358.05 / 1984 chunks (107 cps, 46.854%), ETA: 21h 34m 49s [03:28:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1358.06 / 1984 chunks (106 cps, 46.855%), ETA: 21h 51m 52s [03:29:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1358.09 / 1984 chunks (106 cps, 46.857%), ETA: 21h 48m 0s [03:29:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1358.1 / 1984 chunks (106 cps, 46.858%), ETA: 21h 52m 9s [03:29:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1358.13 / 1984 chunks (106 cps, 46.859%), ETA: 21h 54m 41s [03:29:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1358.16 / 1984 chunks (108 cps, 46.862%), ETA: 21h 25m 45s [03:29:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1358.18 / 1984 chunks (108 cps, 46.863%), ETA: 21h 29m 42s [03:29:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1358.21 / 1984 chunks (108 cps, 46.865%), ETA: 21h 29m 41s [03:29:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1358.24 / 1984 chunks (107 cps, 46.867%), ETA: 21h 31m 27s [03:29:18] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1358.26 / 1984 chunks (108 cps, 46.868%), ETA: 21h 24m 50s [03:29:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1358.28 / 1984 chunks (109 cps, 46.87%), ETA: 21h 17m 1s [03:29:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1358.3 / 1984 chunks (108 cps, 46.872%), ETA: 21h 19m 5s [03:29:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1358.33 / 1984 chunks (108 cps, 46.874%), ETA: 21h 21m 32s [03:29:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:29:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1358.36 / 1984 chunks (109 cps, 46.875%), ETA: 21h 18m 10s [03:29:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1358.38 / 1984 chunks (108 cps, 46.877%), ETA: 21h 23m 57s [03:29:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1358.41 / 1984 chunks (108 cps, 46.879%), ETA: 21h 21m 30s [03:29:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1358.43 / 1984 chunks (108 cps, 46.88%), ETA: 21h 24m 58s [03:29:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1358.46 / 1984 chunks (108 cps, 46.882%), ETA: 21h 25m 23s [03:29:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1358.47 / 1984 chunks (108 cps, 46.883%), ETA: 21h 30m 1s [03:29:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1358.49 / 1984 chunks (108 cps, 46.885%), ETA: 21h 22m 58s [03:29:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1358.5 / 1984 chunks (105 cps, 46.885%), ETA: 21h 56m 14s [03:29:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1358.52 / 1984 chunks (106 cps, 46.887%), ETA: 21h 54m 34s [03:29:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1358.56 / 1984 chunks (108 cps, 46.889%), ETA: 21h 27m 26s [03:29:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1358.58 / 1984 chunks (108 cps, 46.891%), ETA: 21h 21m 47s [03:29:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1358.586 / 1984 chunks (107 cps, 46.891%), ETA: 21h 41m 2s [03:29:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1358.704 / 1984 chunks (115 cps, 46.899%), ETA: 20h 8m 57s [03:29:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1358.73 / 1984 chunks (115 cps, 46.901%), ETA: 20h 3m 51s [03:30:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1358.75 / 1984 chunks (115 cps, 46.902%), ETA: 20h 1m 47s [03:30:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1358.77 / 1984 chunks (115 cps, 46.904%), ETA: 20h 10m 40s [03:30:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1358.8 / 1984 chunks (116 cps, 46.906%), ETA: 19h 56m 27s [03:30:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1358.83 / 1984 chunks (116 cps, 46.908%), ETA: 19h 59m 21s [03:30:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1358.85 / 1984 chunks (115 cps, 46.909%), ETA: 20h 6m 14s [03:30:15] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1358.87 / 1984 chunks (114 cps, 46.911%), ETA: 20h 15m 16s [03:30:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:30:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1358.9 / 1984 chunks (113 cps, 46.913%), ETA: 20h 29m 11s [03:30:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1358.93 / 1984 chunks (111 cps, 46.915%), ETA: 20h 46m 29s [03:30:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1358.96 / 1984 chunks (109 cps, 46.917%), ETA: 21h 11m 27s [03:30:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1358.98 / 1984 chunks (107 cps, 46.919%), ETA: 21h 34m 49s [03:30:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1359.01 / 1984 chunks (107 cps, 46.92%), ETA: 21h 31m 15s [03:30:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1359.03 / 1984 chunks (108 cps, 46.922%), ETA: 21h 22m 20s [03:30:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1359.05 / 1984 chunks (106 cps, 46.923%), ETA: 21h 42m 11s [03:30:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1359.07 / 1984 chunks (107 cps, 46.925%), ETA: 21h 40m 52s [03:30:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1359.1 / 1984 chunks (107 cps, 46.926%), ETA: 21h 30m 45s [03:30:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1359.12 / 1984 chunks (107 cps, 46.928%), ETA: 21h 31m 14s [03:30:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1359.14 / 1984 chunks (107 cps, 46.929%), ETA: 21h 40m 34s [03:30:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1359.16 / 1984 chunks (106 cps, 46.931%), ETA: 21h 44m 23s [03:30:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1359.18 / 1984 chunks (106 cps, 46.932%), ETA: 21h 41m 32s [03:30:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1359.2 / 1984 chunks (107 cps, 46.934%), ETA: 21h 31m 31s [03:30:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1359.23 / 1984 chunks (107 cps, 46.935%), ETA: 21h 35m 22s [03:30:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1359.25 / 1984 chunks (107 cps, 46.937%), ETA: 21h 41m 12s [03:30:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1359.27 / 1984 chunks (106 cps, 46.939%), ETA: 21h 46m 39s [03:31:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1359.29 / 1984 chunks (105 cps, 46.94%), ETA: 21h 54m 25s [03:31:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:31:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1359.32 / 1984 chunks (105 cps, 46.942%), ETA: 21h 58m 30s [03:31:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1359.37 / 1984 chunks (106 cps, 46.945%), ETA: 21h 49m 29s [03:31:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1359.39 / 1984 chunks (107 cps, 46.947%), ETA: 21h 38m 29s [03:31:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1359.42 / 1984 chunks (107 cps, 46.948%), ETA: 21h 34m 24s [03:31:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1359.44 / 1984 chunks (107 cps, 46.95%), ETA: 21h 35m 33s [03:31:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1359.46 / 1984 chunks (107 cps, 46.952%), ETA: 21h 30m 34s [03:31:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1359.48 / 1984 chunks (107 cps, 46.953%), ETA: 21h 34m 47s [03:31:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1359.5 / 1984 chunks (107 cps, 46.954%), ETA: 21h 38m 13s [03:31:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1359.56 / 1984 chunks (109 cps, 46.958%), ETA: 21h 8m 36s [03:31:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1359.58 / 1984 chunks (109 cps, 46.96%), ETA: 21h 9m 0s [03:31:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1359.61 / 1984 chunks (109 cps, 46.962%), ETA: 21h 12m 57s [03:31:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1359.63 / 1984 chunks (108 cps, 46.963%), ETA: 21h 20m 53s [03:31:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1359.65 / 1984 chunks (107 cps, 46.965%), ETA: 21h 32m 54s [03:31:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1359.67 / 1984 chunks (107 cps, 46.966%), ETA: 21h 40m 9s [03:31:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:31:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1359.7 / 1984 chunks (106 cps, 46.968%), ETA: 21h 40m 43s [03:31:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1359.74 / 1984 chunks (107 cps, 46.971%), ETA: 21h 32m 9s [03:31:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1359.76 / 1984 chunks (107 cps, 46.972%), ETA: 21h 34m 50s [03:31:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1359.78 / 1984 chunks (107 cps, 46.974%), ETA: 21h 36m 34s [03:31:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1359.8 / 1984 chunks (105 cps, 46.975%), ETA: 21h 52m 48s [03:31:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1359.82 / 1984 chunks (105 cps, 46.977%), ETA: 22h 26s [03:32:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1359.85 / 1984 chunks (105 cps, 46.978%), ETA: 22h 51s [03:32:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1359.87 / 1984 chunks (105 cps, 46.98%), ETA: 22h 28s [03:32:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1359.89 / 1984 chunks (105 cps, 46.981%), ETA: 22h 3m 27s [03:32:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1359.91 / 1984 chunks (104 cps, 46.983%), ETA: 22h 5m 30s [03:32:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1359.94 / 1984 chunks (106 cps, 46.985%), ETA: 21h 49m 2s [03:32:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1359.96 / 1984 chunks (105 cps, 46.986%), ETA: 21h 54m 52s [03:32:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1359.98 / 1984 chunks (107 cps, 46.987%), ETA: 21h 37m 26s [03:32:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1360.01 / 1984 chunks (106 cps, 46.989%), ETA: 21h 40m 28s [03:32:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:32:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1360.03 / 1984 chunks (105 cps, 46.991%), ETA: 21h 53m 45s [03:32:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1360.05 / 1984 chunks (105 cps, 46.992%), ETA: 21h 54m 50s [03:32:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1360.07 / 1984 chunks (105 cps, 46.994%), ETA: 21h 53m 8s [03:32:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1360.09 / 1984 chunks (103 cps, 46.995%), ETA: 22h 18m 18s [03:32:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1360.12 / 1984 chunks (101 cps, 46.997%), ETA: 22h 43m 54s [03:32:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1360.15 / 1984 chunks (100 cps, 46.999%), ETA: 23h 1m 3s [03:32:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1360.16 / 1984 chunks (99 cps, 47%), ETA: 23h 19m 44s [03:32:39] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1360.19 / 1984 chunks (98 cps, 47.002%), ETA: 23h 29m 37s [03:32:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1360.21 / 1984 chunks (98 cps, 47.003%), ETA: 23h 34m 56s [03:32:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1360.25 / 1984 chunks (99 cps, 47.006%), ETA: 23h 20m 58s [03:32:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1360.27 / 1984 chunks (99 cps, 47.008%), ETA: 23h 21m 36s [03:32:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1360.3 / 1984 chunks (99 cps, 47.009%), ETA: 23h 24m 20s [03:32:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1360.31 / 1984 chunks (99 cps, 47.011%), ETA: 23h 22m 28s [03:32:54] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1360.52 / 1984 chunks (115 cps, 47.03%), ETA: 20h 2m 58s [03:32:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1360.55 / 1984 chunks (114 cps, 47.03%), ETA: 20h 11m 35s [03:33:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1360.57 / 1984 chunks (114 cps, 47.03%), ETA: 20h 12m 42s [03:33:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:33:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1360.6 / 1984 chunks (114 cps, 47.03%), ETA: 20h 13m 7s [03:33:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1360.62 / 1984 chunks (115 cps, 47.032%), ETA: 20h 8m 26s [03:33:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1360.64 / 1984 chunks (114 cps, 47.033%), ETA: 20h 12m 58s [03:33:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1360.67 / 1984 chunks (114 cps, 47.035%), ETA: 20h 16m 18s [03:33:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1360.69 / 1984 chunks (114 cps, 47.037%), ETA: 20h 18m 0s [03:33:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1360.71 / 1984 chunks (114 cps, 47.038%), ETA: 20h 17m 16s [03:33:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1360.74 / 1984 chunks (114 cps, 47.04%), ETA: 20h 18m 43s [03:33:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1360.76 / 1984 chunks (113 cps, 47.041%), ETA: 20h 25m 22s [03:33:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1360.79 / 1984 chunks (114 cps, 47.043%), ETA: 20h 15m 33s [03:33:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1360.81 / 1984 chunks (113 cps, 47.045%), ETA: 20h 28m 2s [03:33:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1360.85 / 1984 chunks (114 cps, 47.048%), ETA: 20h 12m 10s [03:33:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:33:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1360.87 / 1984 chunks (115 cps, 47.049%), ETA: 20h 6m 33s [03:33:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1360.9 / 1984 chunks (115 cps, 47.051%), ETA: 19h 59m 40s [03:33:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1360.907 / 1984 chunks (114 cps, 47.052%), ETA: 20h 17m 10s [03:33:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1360.928 / 1984 chunks (113 cps, 47.053%), ETA: 20h 20m 6s [03:33:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1360.95 / 1984 chunks (113 cps, 47.054%), ETA: 20h 28m 2s [03:33:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1360.98 / 1984 chunks (116 cps, 47.057%), ETA: 19h 55m 0s [03:33:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1360.983 / 1984 chunks (114 cps, 47.057%), ETA: 20h 13m 39s [03:33:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1361.008 / 1984 chunks (113 cps, 47.059%), ETA: 20h 26m 31s [03:33:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1361.03 / 1984 chunks (113 cps, 47.06%), ETA: 20h 22m 33s [03:33:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1361.05 / 1984 chunks (112 cps, 47.061%), ETA: 20h 38m 34s [03:33:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1361.07 / 1984 chunks (111 cps, 47.063%), ETA: 20h 45m 2s [03:33:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1361.1 / 1984 chunks (113 cps, 47.065%), ETA: 20h 25m 46s [03:33:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1361.12 / 1984 chunks (113 cps, 47.067%), ETA: 20h 24m 14s [03:34:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:34:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1361.16 / 1984 chunks (114 cps, 47.069%), ETA: 20h 13m 11s [03:34:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1361.19 / 1984 chunks (114 cps, 47.071%), ETA: 20h 9m 44s [03:34:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1361.21 / 1984 chunks (114 cps, 47.073%), ETA: 20h 11m 57s [03:34:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1361.23 / 1984 chunks (114 cps, 47.074%), ETA: 20h 18m 10s [03:34:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1361.26 / 1984 chunks (113 cps, 47.076%), ETA: 20h 19m 29s [03:34:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1361.28 / 1984 chunks (114 cps, 47.077%), ETA: 20h 9m 2s [03:34:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1361.3 / 1984 chunks (115 cps, 47.079%), ETA: 20h 6m 34s [03:34:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1361.32 / 1984 chunks (114 cps, 47.08%), ETA: 20h 9m 15s [03:34:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1361.35 / 1984 chunks (115 cps, 47.082%), ETA: 20h 6m 18s [03:34:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1361.37 / 1984 chunks (115 cps, 47.083%), ETA: 20h 2m 45s [03:34:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1361.39 / 1984 chunks (115 cps, 47.085%), ETA: 20h 1m 25s [03:34:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1361.41 / 1984 chunks (114 cps, 47.086%), ETA: 20h 8m 54s [03:34:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1361.5 / 1984 chunks (122 cps, 47.093%), ETA: 18h 50m 40s [03:34:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:34:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1361.53 / 1984 chunks (122 cps, 47.094%), ETA: 18h 50m 35s [03:34:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1361.54 / 1984 chunks (121 cps, 47.095%), ETA: 19h 2m 21s [03:34:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1361.56 / 1984 chunks (121 cps, 47.097%), ETA: 18h 59m 31s [03:34:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1361.58 / 1984 chunks (122 cps, 47.098%), ETA: 18h 51m 32s [03:34:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1361.6 / 1984 chunks (123 cps, 47.1%), ETA: 18h 48m 27s [03:34:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1361.63 / 1984 chunks (121 cps, 47.101%), ETA: 18h 58m 38s [03:34:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1361.65 / 1984 chunks (121 cps, 47.103%), ETA: 19h 4s [03:34:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1361.67 / 1984 chunks (121 cps, 47.104%), ETA: 19h 1m 58s [03:34:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1361.69 / 1984 chunks (121 cps, 47.106%), ETA: 19h 4m 37s [03:34:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1361.72 / 1984 chunks (120 cps, 47.108%), ETA: 19h 10m 53s [03:34:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1361.74 / 1984 chunks (120 cps, 47.109%), ETA: 19h 9m 13s [03:35:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1361.76 / 1984 chunks (121 cps, 47.111%), ETA: 19h 24s [03:35:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1361.78 / 1984 chunks (121 cps, 47.112%), ETA: 18h 58m 17s [03:35:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1361.81 / 1984 chunks (120 cps, 47.114%), ETA: 19h 16m 26s [03:35:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1361.83 / 1984 chunks (118 cps, 47.115%), ETA: 19h 34m 0s [03:35:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1361.86 / 1984 chunks (114 cps, 47.118%), ETA: 20h 7m 7s [03:35:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1361.89 / 1984 chunks (113 cps, 47.119%), ETA: 20h 26m 55s [03:35:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:35:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1361.91 / 1984 chunks (111 cps, 47.121%), ETA: 20h 48m 42s [03:35:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1361.94 / 1984 chunks (109 cps, 47.123%), ETA: 21h 5m 57s [03:35:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1361.96 / 1984 chunks (106 cps, 47.125%), ETA: 21h 41m 1s [03:35:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1361.99 / 1984 chunks (104 cps, 47.126%), ETA: 22h 9m 14s [03:35:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1362.01 / 1984 chunks (104 cps, 47.128%), ETA: 22h 2m 52s [03:35:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1362.04 / 1984 chunks (105 cps, 47.13%), ETA: 21h 55m 24s [03:35:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1362.05 / 1984 chunks (104 cps, 47.131%), ETA: 22h 1m 40s [03:35:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1362.1 / 1984 chunks (106 cps, 47.134%), ETA: 21h 45m 49s [03:35:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1362.12 / 1984 chunks (106 cps, 47.136%), ETA: 21h 44m 1s [03:35:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1362.15 / 1984 chunks (106 cps, 47.137%), ETA: 21h 40m 9s [03:35:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1362.17 / 1984 chunks (106 cps, 47.139%), ETA: 21h 40m 21s [03:35:45] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1362.19 / 1984 chunks (106 cps, 47.14%), ETA: 21h 38m 26s [03:35:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1362.21 / 1984 chunks (106 cps, 47.142%), ETA: 21h 41m 13s [03:35:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:35:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1362.23 / 1984 chunks (107 cps, 47.143%), ETA: 21h 33m 46s [03:35:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1362.26 / 1984 chunks (106 cps, 47.145%), ETA: 21h 42m 4s [03:35:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1362.28 / 1984 chunks (106 cps, 47.146%), ETA: 21h 45m 28s [03:35:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1362.3 / 1984 chunks (106 cps, 47.148%), ETA: 21h 42m 17s [03:35:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1362.32 / 1984 chunks (106 cps, 47.149%), ETA: 21h 47m 38s [03:36:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1362.35 / 1984 chunks (105 cps, 47.151%), ETA: 21h 49m 33s [03:36:03] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1362.37 / 1984 chunks (105 cps, 47.153%), ETA: 21h 50m 55s [03:36:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1362.39 / 1984 chunks (105 cps, 47.154%), ETA: 21h 48m 34s [03:36:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1362.41 / 1984 chunks (105 cps, 47.156%), ETA: 21h 55m 33s [03:36:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1362.44 / 1984 chunks (106 cps, 47.157%), ETA: 21h 48m 9s [03:36:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1362.46 / 1984 chunks (106 cps, 47.159%), ETA: 21h 38m 25s [03:36:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1362.49 / 1984 chunks (105 cps, 47.161%), ETA: 21h 49m 16s [03:36:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1362.51 / 1984 chunks (105 cps, 47.162%), ETA: 21h 50m 8s [03:36:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1362.53 / 1984 chunks (105 cps, 47.164%), ETA: 21h 51m 38s [03:36:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1362.55 / 1984 chunks (105 cps, 47.166%), ETA: 21h 52m 0s [03:36:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1362.58 / 1984 chunks (105 cps, 47.168%), ETA: 21h 52m 39s [03:36:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1362.7 / 1984 chunks (111 cps, 47.175%), ETA: 20h 39m 4s [03:36:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:36:34] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1362.72 / 1984 chunks (111 cps, 47.177%), ETA: 20h 38m 22s [03:36:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1362.75 / 1984 chunks (111 cps, 47.179%), ETA: 20h 37m 39s [03:36:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1362.77 / 1984 chunks (113 cps, 47.18%), ETA: 20h 19m 1s [03:36:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1362.8 / 1984 chunks (114 cps, 47.183%), ETA: 20h 13m 49s [03:36:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1362.81 / 1984 chunks (112 cps, 47.183%), ETA: 20h 27m 54s [03:36:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1362.84 / 1984 chunks (113 cps, 47.185%), ETA: 20h 17m 43s [03:36:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1362.86 / 1984 chunks (111 cps, 47.186%), ETA: 20h 38m 14s [03:36:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1362.88 / 1984 chunks (112 cps, 47.188%), ETA: 20h 32m 43s [03:36:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1362.9 / 1984 chunks (112 cps, 47.19%), ETA: 20h 28m 36s [03:36:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1362.92 / 1984 chunks (111 cps, 47.191%), ETA: 20h 48m 2s [03:36:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1362.95 / 1984 chunks (108 cps, 47.193%), ETA: 21h 15m 24s [03:37:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1362.97 / 1984 chunks (107 cps, 47.194%), ETA: 21h 33m 29s [03:37:04] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1362.99 / 1984 chunks (106 cps, 47.196%), ETA: 21h 46m 2s [03:37:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:37:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1363.02 / 1984 chunks (106 cps, 47.198%), ETA: 21h 39m 50s [03:37:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1363.03 / 1984 chunks (106 cps, 47.199%), ETA: 21h 46m 3s [03:37:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1363.06 / 1984 chunks (106 cps, 47.201%), ETA: 21h 46m 41s [03:37:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1363.08 / 1984 chunks (105 cps, 47.202%), ETA: 21h 48m 15s [03:37:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1363.11 / 1984 chunks (105 cps, 47.204%), ETA: 21h 48m 47s [03:37:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1363.13 / 1984 chunks (106 cps, 47.205%), ETA: 21h 42m 28s [03:37:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1363.15 / 1984 chunks (106 cps, 47.207%), ETA: 21h 40m 48s [03:37:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1363.17 / 1984 chunks (106 cps, 47.208%), ETA: 21h 35m 7s [03:37:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1363.2 / 1984 chunks (106 cps, 47.21%), ETA: 21h 41m 41s [03:37:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1363.23 / 1984 chunks (107 cps, 47.212%), ETA: 21h 31m 17s [03:37:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1363.27 / 1984 chunks (107 cps, 47.215%), ETA: 21h 33m 22s [03:37:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1363.29 / 1984 chunks (106 cps, 47.217%), ETA: 21h 34m 58s [03:37:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1363.31 / 1984 chunks (106 cps, 47.218%), ETA: 21h 37m 6s [03:37:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1363.35 / 1984 chunks (108 cps, 47.221%), ETA: 21h 21m 58s [03:37:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1363.355 / 1984 chunks (108 cps, 47.221%), ETA: 21h 21m 58s [03:37:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1363.38 / 1984 chunks (107 cps, 47.223%), ETA: 21h 23m 20s [03:37:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1363.4 / 1984 chunks (107 cps, 47.224%), ETA: 21h 28m 56s [03:37:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1363.43 / 1984 chunks (107 cps, 47.226%), ETA: 21h 31m 22s [03:37:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:37:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1363.45 / 1984 chunks (107 cps, 47.227%), ETA: 21h 33m 58s [03:37:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1363.47 / 1984 chunks (107 cps, 47.229%), ETA: 21h 33m 14s [03:37:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1363.49 / 1984 chunks (107 cps, 47.23%), ETA: 21h 30m 49s [03:37:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1363.53 / 1984 chunks (109 cps, 47.233%), ETA: 21h 8m 35s [03:38:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1363.55 / 1984 chunks (108 cps, 47.235%), ETA: 21h 19m 55s [03:38:05] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1363.57 / 1984 chunks (107 cps, 47.236%), ETA: 21h 30m 45s [03:38:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1363.6 / 1984 chunks (106 cps, 47.238%), ETA: 21h 38m 30s [03:38:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1363.62 / 1984 chunks (106 cps, 47.239%), ETA: 21h 36m 13s [03:38:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1363.65 / 1984 chunks (106 cps, 47.241%), ETA: 21h 39m 8s [03:38:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1363.67 / 1984 chunks (106 cps, 47.243%), ETA: 21h 34m 50s [03:38:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1363.7 / 1984 chunks (108 cps, 47.245%), ETA: 21h 20m 37s [03:38:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:38:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1363.71 / 1984 chunks (107 cps, 47.246%), ETA: 21h 33m 45s [03:38:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1363.73 / 1984 chunks (106 cps, 47.247%), ETA: 21h 34m 34s [03:38:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1363.76 / 1984 chunks (107 cps, 47.249%), ETA: 21h 31m 58s [03:38:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1363.78 / 1984 chunks (106 cps, 47.251%), ETA: 21h 38m 55s [03:38:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1363.8 / 1984 chunks (106 cps, 47.252%), ETA: 21h 43m 53s [03:38:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1363.83 / 1984 chunks (105 cps, 47.254%), ETA: 21h 46m 12s [03:38:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1363.837 / 1984 chunks (105 cps, 47.254%), ETA: 21h 54m 46s [03:38:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1363.867 / 1984 chunks (105 cps, 47.256%), ETA: 21h 47m 33s [03:38:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1363.89 / 1984 chunks (105 cps, 47.258%), ETA: 21h 45m 46s [03:38:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1363.93 / 1984 chunks (106 cps, 47.26%), ETA: 21h 40m 41s [03:38:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1363.95 / 1984 chunks (106 cps, 47.262%), ETA: 21h 34m 13s [03:38:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1363.98 / 1984 chunks (107 cps, 47.264%), ETA: 21h 28m 14s [03:38:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1364 / 1984 chunks (107 cps, 47.266%), ETA: 21h 30m 8s [03:38:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1364.03 / 1984 chunks (108 cps, 47.268%), ETA: 21h 17m 31s [03:38:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:38:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1364.04 / 1984 chunks (107 cps, 47.269%), ETA: 21h 30m 16s [03:38:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1364.08 / 1984 chunks (106 cps, 47.271%), ETA: 21h 39m 46s [03:39:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1364.11 / 1984 chunks (103 cps, 47.273%), ETA: 22h 13m 44s [03:39:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1364.13 / 1984 chunks (101 cps, 47.275%), ETA: 22h 40m 11s [03:39:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1364.18 / 1984 chunks (101 cps, 47.278%), ETA: 22h 37m 29s [03:39:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1364.2 / 1984 chunks (101 cps, 47.279%), ETA: 22h 40m 20s [03:39:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1364.22 / 1984 chunks (102 cps, 47.281%), ETA: 22h 35m 43s [03:39:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1364.23 / 1984 chunks (100 cps, 47.282%), ETA: 22h 54m 15s [03:39:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1364.26 / 1984 chunks (100 cps, 47.284%), ETA: 22h 54m 6s [03:39:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1364.29 / 1984 chunks (100 cps, 47.285%), ETA: 22h 56m 0s [03:39:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1364.31 / 1984 chunks (100 cps, 47.287%), ETA: 22h 59m 27s [03:39:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1364.5 / 1984 chunks (115 cps, 47.301%), ETA: 19h 53m 40s [03:39:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1364.54 / 1984 chunks (115 cps, 47.303%), ETA: 19h 55m 44s [03:39:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1364.56 / 1984 chunks (115 cps, 47.305%), ETA: 19h 55m 41s [03:39:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:39:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1364.59 / 1984 chunks (116 cps, 47.306%), ETA: 19h 48m 35s [03:39:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1364.61 / 1984 chunks (116 cps, 47.308%), ETA: 19h 48m 15s [03:39:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1364.63 / 1984 chunks (116 cps, 47.309%), ETA: 19h 48m 16s [03:39:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1364.66 / 1984 chunks (116 cps, 47.311%), ETA: 19h 51m 35s [03:39:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1364.68 / 1984 chunks (116 cps, 47.313%), ETA: 19h 48m 13s [03:39:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1364.7 / 1984 chunks (116 cps, 47.314%), ETA: 19h 45m 53s [03:39:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1364.73 / 1984 chunks (116 cps, 47.316%), ETA: 19h 51m 14s [03:39:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1364.76 / 1984 chunks (116 cps, 47.318%), ETA: 19h 41m 45s [03:39:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1364.78 / 1984 chunks (117 cps, 47.32%), ETA: 19h 38m 24s [03:39:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1364.82 / 1984 chunks (117 cps, 47.322%), ETA: 19h 38m 36s [03:39:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1364.84 / 1984 chunks (117 cps, 47.324%), ETA: 19h 33m 56s [03:40:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1364.85 / 1984 chunks (118 cps, 47.325%), ETA: 19h 30m 56s [03:40:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1364.88 / 1984 chunks (118 cps, 47.326%), ETA: 19h 27m 36s [03:40:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1364.9 / 1984 chunks (118 cps, 47.328%), ETA: 19h 27m 44s [03:40:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1364.92 / 1984 chunks (119 cps, 47.329%), ETA: 19h 20m 32s [03:40:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1364.94 / 1984 chunks (119 cps, 47.331%), ETA: 19h 13m 32s [03:40:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:40:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1364.96 / 1984 chunks (120 cps, 47.332%), ETA: 19h 8m 20s [03:40:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1364.98 / 1984 chunks (118 cps, 47.334%), ETA: 19h 29m 46s [03:40:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1365.02 / 1984 chunks (116 cps, 47.336%), ETA: 19h 45m 9s [03:40:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1365.04 / 1984 chunks (116 cps, 47.338%), ETA: 19h 49m 20s [03:40:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1365.06 / 1984 chunks (119 cps, 47.339%), ETA: 19h 19m 27s [03:40:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1365.08 / 1984 chunks (117 cps, 47.34%), ETA: 19h 35m 45s [03:40:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1365.1 / 1984 chunks (117 cps, 47.342%), ETA: 19h 35m 51s [03:40:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1365.12 / 1984 chunks (118 cps, 47.344%), ETA: 19h 30m 13s [03:40:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1365.14 / 1984 chunks (118 cps, 47.345%), ETA: 19h 30m 10s [03:40:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1365.17 / 1984 chunks (115 cps, 47.347%), ETA: 19h 52m 22s [03:40:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1365.19 / 1984 chunks (115 cps, 47.348%), ETA: 19h 59m 46s [03:40:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:40:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1365.21 / 1984 chunks (115 cps, 47.35%), ETA: 19h 59m 50s [03:40:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1365.23 / 1984 chunks (114 cps, 47.351%), ETA: 20h 7m 53s [03:40:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1365.25 / 1984 chunks (114 cps, 47.353%), ETA: 20h 3m 46s [03:40:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1365.28 / 1984 chunks (114 cps, 47.354%), ETA: 20h 4m 13s [03:40:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1365.31 / 1984 chunks (116 cps, 47.356%), ETA: 19h 50m 24s [03:40:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1365.33 / 1984 chunks (115 cps, 47.358%), ETA: 19h 56m 38s [03:40:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1365.35 / 1984 chunks (114 cps, 47.359%), ETA: 20h 3m 13s [03:41:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1365.37 / 1984 chunks (115 cps, 47.361%), ETA: 19h 57m 38s [03:41:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1365.39 / 1984 chunks (114 cps, 47.362%), ETA: 20h 2m 35s [03:41:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1365.42 / 1984 chunks (113 cps, 47.364%), ETA: 20h 16m 17s [03:41:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1365.5 / 1984 chunks (120 cps, 47.37%), ETA: 19h 6m 22s [03:41:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1365.54 / 1984 chunks (121 cps, 47.373%), ETA: 18h 59m 59s [03:41:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1365.57 / 1984 chunks (120 cps, 47.374%), ETA: 19h 9m 5s [03:41:17] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1365.59 / 1984 chunks (119 cps, 47.376%), ETA: 19h 13m 42s [03:41:17] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:41:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1365.61 / 1984 chunks (120 cps, 47.378%), ETA: 19h 9m 12s [03:41:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1365.65 / 1984 chunks (120 cps, 47.38%), ETA: 19h 3m 52s [03:41:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1365.68 / 1984 chunks (122 cps, 47.382%), ETA: 18h 45m 8s [03:41:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1365.681 / 1984 chunks (120 cps, 47.382%), ETA: 19h 3m 2s [03:41:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1365.704 / 1984 chunks (120 cps, 47.384%), ETA: 19h 1m 23s [03:41:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1365.72 / 1984 chunks (120 cps, 47.385%), ETA: 19h 10m 8s [03:41:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1365.75 / 1984 chunks (119 cps, 47.387%), ETA: 19h 17m 15s [03:41:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1365.77 / 1984 chunks (119 cps, 47.388%), ETA: 19h 14m 55s [03:41:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1365.79 / 1984 chunks (119 cps, 47.39%), ETA: 19h 12m 29s [03:41:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1365.83 / 1984 chunks (117 cps, 47.392%), ETA: 19h 31m 33s [03:41:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1365.86 / 1984 chunks (114 cps, 47.395%), ETA: 20h 7m 21s [03:41:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1365.88 / 1984 chunks (111 cps, 47.396%), ETA: 20h 36m 4s [03:41:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1365.92 / 1984 chunks (110 cps, 47.399%), ETA: 20h 53m 49s [03:41:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1365.921 / 1984 chunks (108 cps, 47.399%), ETA: 21h 14m 40s [03:41:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1365.947 / 1984 chunks (106 cps, 47.401%), ETA: 21h 32m 23s [03:41:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:41:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1365.96 / 1984 chunks (105 cps, 47.402%), ETA: 21h 50m 4s [03:42:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1365.99 / 1984 chunks (104 cps, 47.403%), ETA: 21h 59m 55s [03:42:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1366.01 / 1984 chunks (104 cps, 47.405%), ETA: 21h 57m 3s [03:42:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1366.03 / 1984 chunks (104 cps, 47.406%), ETA: 21h 55m 30s [03:42:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1366.05 / 1984 chunks (104 cps, 47.408%), ETA: 22h 2m 58s [03:42:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1366.08 / 1984 chunks (104 cps, 47.41%), ETA: 22h 2m 41s [03:42:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1366.1 / 1984 chunks (104 cps, 47.411%), ETA: 21h 58m 28s [03:42:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1366.12 / 1984 chunks (103 cps, 47.413%), ETA: 22h 15m 19s [03:42:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1366.14 / 1984 chunks (103 cps, 47.414%), ETA: 22h 14m 23s [03:42:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1366.17 / 1984 chunks (104 cps, 47.416%), ETA: 21h 58m 59s [03:42:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1366.19 / 1984 chunks (104 cps, 47.418%), ETA: 22h 2m 5s [03:42:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1366.22 / 1984 chunks (103 cps, 47.419%), ETA: 22h 11m 30s [03:42:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1366.24 / 1984 chunks (103 cps, 47.421%), ETA: 22h 8m 50s [03:42:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1366.26 / 1984 chunks (103 cps, 47.422%), ETA: 22h 19m 21s [03:42:32] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1366.28 / 1984 chunks (102 cps, 47.424%), ETA: 22h 27m 48s [03:42:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1366.3 / 1984 chunks (102 cps, 47.425%), ETA: 22h 25m 44s [03:42:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:42:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1366.34 / 1984 chunks (102 cps, 47.428%), ETA: 22h 25m 8s [03:42:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1366.36 / 1984 chunks (102 cps, 47.43%), ETA: 22h 22m 43s [03:42:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1366.39 / 1984 chunks (102 cps, 47.431%), ETA: 22h 19m 38s [03:42:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1366.4 / 1984 chunks (101 cps, 47.432%), ETA: 22h 40m 16s [03:42:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1366.423 / 1984 chunks (101 cps, 47.434%), ETA: 22h 42m 35s [03:42:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1366.45 / 1984 chunks (101 cps, 47.435%), ETA: 22h 34m 47s [03:42:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1366.47 / 1984 chunks (101 cps, 47.437%), ETA: 22h 40m 49s [03:42:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1366.49 / 1984 chunks (100 cps, 47.438%), ETA: 22h 54m 16s [03:42:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1366.53 / 1984 chunks (102 cps, 47.441%), ETA: 22h 31m 34s [03:43:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1366.55 / 1984 chunks (101 cps, 47.443%), ETA: 22h 35m 40s [03:43:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1366.58 / 1984 chunks (101 cps, 47.444%), ETA: 22h 37m 19s [03:43:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1366.69 / 1984 chunks (109 cps, 47.452%), ETA: 20h 59m 57s [03:43:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1366.7 / 1984 chunks (109 cps, 47.454%), ETA: 20h 58m 59s [03:43:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1366.74 / 1984 chunks (109 cps, 47.455%), ETA: 21h 2m 9s [03:43:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1366.76 / 1984 chunks (110 cps, 47.457%), ETA: 20h 52m 8s [03:43:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1366.78 / 1984 chunks (109 cps, 47.458%), ETA: 20h 53m 28s [03:43:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:43:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1366.8 / 1984 chunks (110 cps, 47.46%), ETA: 20h 52m 33s [03:43:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1366.84 / 1984 chunks (111 cps, 47.462%), ETA: 20h 31m 48s [03:43:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1366.85 / 1984 chunks (110 cps, 47.463%), ETA: 20h 44m 17s [03:43:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1366.87 / 1984 chunks (110 cps, 47.465%), ETA: 20h 43m 35s [03:43:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1366.9 / 1984 chunks (111 cps, 47.467%), ETA: 20h 40m 50s [03:43:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1366.92 / 1984 chunks (109 cps, 47.468%), ETA: 21h 3m 36s [03:43:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1366.94 / 1984 chunks (106 cps, 47.47%), ETA: 21h 30m 6s [03:43:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1366.96 / 1984 chunks (104 cps, 47.471%), ETA: 21h 58m 47s [03:43:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1367 / 1984 chunks (105 cps, 47.474%), ETA: 21h 42m 48s [03:43:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1367.007 / 1984 chunks (104 cps, 47.474%), ETA: 21h 54m 44s [03:43:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1367.036 / 1984 chunks (105 cps, 47.476%), ETA: 21h 42m 20s [03:43:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1367.05 / 1984 chunks (106 cps, 47.477%), ETA: 21h 37m 29s [03:43:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1367.07 / 1984 chunks (105 cps, 47.479%), ETA: 21h 51m 19s [03:43:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1367.1 / 1984 chunks (104 cps, 47.48%), ETA: 21h 58m 43s [03:43:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1367.12 / 1984 chunks (103 cps, 47.482%), ETA: 22h 9m 23s [03:43:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1367.14 / 1984 chunks (103 cps, 47.483%), ETA: 22h 12m 34s [03:44:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:44:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1367.16 / 1984 chunks (103 cps, 47.485%), ETA: 22h 12m 49s [03:44:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1367.2 / 1984 chunks (105 cps, 47.487%), ETA: 21h 45m 51s [03:44:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1367.22 / 1984 chunks (105 cps, 47.489%), ETA: 21h 40m 6s [03:44:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1367.228 / 1984 chunks (104 cps, 47.49%), ETA: 21h 57m 57s [03:44:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1367.25 / 1984 chunks (104 cps, 47.491%), ETA: 22h 1m 27s [03:44:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1367.27 / 1984 chunks (103 cps, 47.493%), ETA: 22h 7m 49s [03:44:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1367.3 / 1984 chunks (103 cps, 47.495%), ETA: 22h 11m 27s [03:44:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1367.33 / 1984 chunks (103 cps, 47.497%), ETA: 22h 10m 1s [03:44:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1367.36 / 1984 chunks (104 cps, 47.499%), ETA: 21h 58m 17s [03:44:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1367.38 / 1984 chunks (103 cps, 47.5%), ETA: 22h 5m 54s [03:44:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1367.4 / 1984 chunks (104 cps, 47.502%), ETA: 21h 54m 35s [03:44:30] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1367.43 / 1984 chunks (103 cps, 47.503%), ETA: 22h 6m 31s [03:44:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1367.45 / 1984 chunks (103 cps, 47.505%), ETA: 22h 12m 58s [03:44:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1367.47 / 1984 chunks (103 cps, 47.506%), ETA: 22h 10m 7s [03:44:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1367.49 / 1984 chunks (105 cps, 47.508%), ETA: 21h 51m 3s [03:44:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1367.54 / 1984 chunks (105 cps, 47.511%), ETA: 21h 51m 20s [03:44:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:44:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1367.57 / 1984 chunks (105 cps, 47.513%), ETA: 21h 48m 37s [03:44:47] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1367.59 / 1984 chunks (106 cps, 47.515%), ETA: 21h 38m 20s [03:44:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1367.62 / 1984 chunks (104 cps, 47.517%), ETA: 21h 53m 17s [03:44:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1367.64 / 1984 chunks (104 cps, 47.518%), ETA: 21h 59m 29s [03:44:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1367.66 / 1984 chunks (104 cps, 47.52%), ETA: 21h 59m 5s [03:44:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1367.69 / 1984 chunks (104 cps, 47.521%), ETA: 21h 58m 4s [03:45:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1367.7 / 1984 chunks (104 cps, 47.523%), ETA: 22h 3m 29s [03:45:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1367.73 / 1984 chunks (104 cps, 47.525%), ETA: 22h 41s [03:45:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1367.75 / 1984 chunks (104 cps, 47.526%), ETA: 21h 56m 33s [03:45:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1367.78 / 1984 chunks (104 cps, 47.528%), ETA: 21h 57m 3s [03:45:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1367.8 / 1984 chunks (103 cps, 47.529%), ETA: 22h 9m 35s [03:45:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1367.82 / 1984 chunks (103 cps, 47.53%), ETA: 22h 7m 17s [03:45:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1367.84 / 1984 chunks (103 cps, 47.532%), ETA: 22h 15m 22s [03:45:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1367.86 / 1984 chunks (102 cps, 47.533%), ETA: 22h 21m 9s [03:45:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:45:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1367.88 / 1984 chunks (102 cps, 47.535%), ETA: 22h 18m 26s [03:45:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1367.91 / 1984 chunks (103 cps, 47.537%), ETA: 22h 15m 23s [03:45:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1367.95 / 1984 chunks (103 cps, 47.54%), ETA: 22h 3m 58s [03:45:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1367.97 / 1984 chunks (104 cps, 47.541%), ETA: 21h 53m 59s [03:45:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1368 / 1984 chunks (104 cps, 47.543%), ETA: 21h 54m 11s [03:45:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1368.02 / 1984 chunks (104 cps, 47.545%), ETA: 22h 46s [03:45:39] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1368.04 / 1984 chunks (103 cps, 47.546%), ETA: 22h 4m 27s [03:45:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1368.07 / 1984 chunks (102 cps, 47.548%), ETA: 22h 23m 30s [03:45:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1368.09 / 1984 chunks (101 cps, 47.55%), ETA: 22h 40m 15s [03:45:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1368.11 / 1984 chunks (99 cps, 47.551%), ETA: 23h 5m 33s [03:45:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1368.14 / 1984 chunks (97 cps, 47.553%), ETA: 23h 34m 7s [03:45:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1368.17 / 1984 chunks (97 cps, 47.555%), ETA: 23h 33m 54s [03:45:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1368.19 / 1984 chunks (97 cps, 47.556%), ETA: 23h 30m 57s [03:45:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1368.21 / 1984 chunks (98 cps, 47.558%), ETA: 23h 22m 46s [03:45:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:45:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1368.23 / 1984 chunks (97 cps, 47.56%), ETA: 23h 24m 54s [03:46:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1368.26 / 1984 chunks (98 cps, 47.561%), ETA: 23h 18m 38s [03:46:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1368.262 / 1984 chunks (97 cps, 47.561%), ETA: 23h 37m 37s [03:46:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1368.285 / 1984 chunks (97 cps, 47.563%), ETA: 23h 36m 12s [03:46:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1368.31 / 1984 chunks (96 cps, 47.564%), ETA: 23h 49m 54s [03:46:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1368.5 / 1984 chunks (110 cps, 47.579%), ETA: 20h 40m 42s [03:46:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1368.54 / 1984 chunks (110 cps, 47.58%), ETA: 20h 40m 2s [03:46:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1368.56 / 1984 chunks (111 cps, 47.582%), ETA: 20h 37m 1s [03:46:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1368.58 / 1984 chunks (111 cps, 47.584%), ETA: 20h 32m 16s [03:46:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1368.6 / 1984 chunks (111 cps, 47.585%), ETA: 20h 33m 41s [03:46:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1368.63 / 1984 chunks (111 cps, 47.587%), ETA: 20h 36m 4s [03:46:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1368.65 / 1984 chunks (110 cps, 47.588%), ETA: 20h 49m 9s [03:46:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1368.67 / 1984 chunks (110 cps, 47.59%), ETA: 20h 48m 29s [03:46:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1368.7 / 1984 chunks (110 cps, 47.592%), ETA: 20h 42m 3s [03:46:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:46:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1368.72 / 1984 chunks (110 cps, 47.593%), ETA: 20h 40m 29s [03:46:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1368.74 / 1984 chunks (111 cps, 47.595%), ETA: 20h 32m 5s [03:46:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1368.77 / 1984 chunks (112 cps, 47.597%), ETA: 20h 24m 50s [03:46:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1368.8 / 1984 chunks (111 cps, 47.599%), ETA: 20h 36m 16s [03:46:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1368.82 / 1984 chunks (110 cps, 47.601%), ETA: 20h 45m 23s [03:46:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1368.86 / 1984 chunks (110 cps, 47.603%), ETA: 20h 49m 19s [03:46:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1368.89 / 1984 chunks (110 cps, 47.605%), ETA: 20h 45m 47s [03:46:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1368.91 / 1984 chunks (110 cps, 47.606%), ETA: 20h 43m 3s [03:46:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1368.95 / 1984 chunks (112 cps, 47.609%), ETA: 20h 21m 25s [03:47:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1368.96 / 1984 chunks (112 cps, 47.61%), ETA: 20h 17m 26s [03:47:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1368.99 / 1984 chunks (111 cps, 47.612%), ETA: 20h 34m 6s [03:47:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1369.01 / 1984 chunks (112 cps, 47.613%), ETA: 20h 24m 16s [03:47:08] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1369.03 / 1984 chunks (110 cps, 47.615%), ETA: 20h 42m 59s [03:47:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:47:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1369.06 / 1984 chunks (111 cps, 47.617%), ETA: 20h 27m 28s [03:47:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1369.09 / 1984 chunks (112 cps, 47.619%), ETA: 20h 17m 5s [03:47:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1369.1 / 1984 chunks (113 cps, 47.62%), ETA: 20h 14m 5s [03:47:17] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1369.13 / 1984 chunks (113 cps, 47.622%), ETA: 20h 16m 15s [03:47:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1369.15 / 1984 chunks (112 cps, 47.623%), ETA: 20h 22m 28s [03:47:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1369.17 / 1984 chunks (112 cps, 47.625%), ETA: 20h 18m 43s [03:47:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1369.19 / 1984 chunks (112 cps, 47.626%), ETA: 20h 26m 13s [03:47:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1369.22 / 1984 chunks (111 cps, 47.628%), ETA: 20h 30m 36s [03:47:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1369.24 / 1984 chunks (111 cps, 47.629%), ETA: 20h 34m 38s [03:47:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1369.26 / 1984 chunks (111 cps, 47.631%), ETA: 20h 29m 0s [03:47:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1369.29 / 1984 chunks (112 cps, 47.633%), ETA: 20h 21m 35s [03:47:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1369.3 / 1984 chunks (112 cps, 47.634%), ETA: 20h 25m 13s [03:47:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:47:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1369.33 / 1984 chunks (113 cps, 47.636%), ETA: 20h 14m 18s [03:47:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1369.35 / 1984 chunks (113 cps, 47.637%), ETA: 20h 11m 16s [03:47:45] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1369.37 / 1984 chunks (113 cps, 47.639%), ETA: 20h 10m 43s [03:47:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1369.39 / 1984 chunks (112 cps, 47.64%), ETA: 20h 16m 12s [03:47:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1369.41 / 1984 chunks (112 cps, 47.642%), ETA: 20h 25m 55s [03:47:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1369.5 / 1984 chunks (119 cps, 47.648%), ETA: 19h 10m 21s [03:47:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1369.53 / 1984 chunks (118 cps, 47.65%), ETA: 19h 18m 32s [03:47:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1369.56 / 1984 chunks (118 cps, 47.652%), ETA: 19h 17m 50s [03:48:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1369.58 / 1984 chunks (119 cps, 47.653%), ETA: 19h 10m 29s [03:48:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1369.61 / 1984 chunks (120 cps, 47.655%), ETA: 19h 14s [03:48:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1369.63 / 1984 chunks (120 cps, 47.657%), ETA: 19h 1m 33s [03:48:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1369.66 / 1984 chunks (119 cps, 47.658%), ETA: 19h 12m 28s [03:48:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1369.68 / 1984 chunks (119 cps, 47.66%), ETA: 19h 6m 39s [03:48:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1369.7 / 1984 chunks (119 cps, 47.662%), ETA: 19h 5m 16s [03:48:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1369.72 / 1984 chunks (118 cps, 47.663%), ETA: 19h 20m 27s [03:48:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:48:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1369.74 / 1984 chunks (119 cps, 47.664%), ETA: 19h 12m 15s [03:48:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1369.77 / 1984 chunks (120 cps, 47.666%), ETA: 19h 58s [03:48:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1369.79 / 1984 chunks (118 cps, 47.668%), ETA: 19h 21m 18s [03:48:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1369.82 / 1984 chunks (116 cps, 47.67%), ETA: 19h 38m 15s [03:48:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1369.83 / 1984 chunks (114 cps, 47.671%), ETA: 19h 58m 9s [03:48:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1369.85 / 1984 chunks (112 cps, 47.672%), ETA: 20h 16m 47s [03:48:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1369.87 / 1984 chunks (110 cps, 47.674%), ETA: 20h 47m 37s [03:48:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1369.9 / 1984 chunks (108 cps, 47.675%), ETA: 21h 8m 22s [03:48:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1369.92 / 1984 chunks (106 cps, 47.677%), ETA: 21h 29m 36s [03:48:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1369.94 / 1984 chunks (104 cps, 47.679%), ETA: 21h 50m 47s [03:48:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1369.97 / 1984 chunks (103 cps, 47.68%), ETA: 22h 9m 43s [03:48:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1369.99 / 1984 chunks (102 cps, 47.681%), ETA: 22h 17m 40s [03:48:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1370.02 / 1984 chunks (103 cps, 47.684%), ETA: 22h 10m 35s [03:48:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1370.04 / 1984 chunks (104 cps, 47.685%), ETA: 21h 55m 49s [03:48:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:48:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1370.07 / 1984 chunks (104 cps, 47.687%), ETA: 21h 50m 36s [03:48:59] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1370.11 / 1984 chunks (104 cps, 47.69%), ETA: 21h 53m 43s [03:49:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1370.13 / 1984 chunks (105 cps, 47.691%), ETA: 21h 44m 50s [03:49:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1370.15 / 1984 chunks (105 cps, 47.693%), ETA: 21h 46m 16s [03:49:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1370.17 / 1984 chunks (105 cps, 47.694%), ETA: 21h 36m 22s [03:49:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1370.19 / 1984 chunks (104 cps, 47.696%), ETA: 21h 49m 36s [03:49:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1370.23 / 1984 chunks (106 cps, 47.698%), ETA: 21h 31m 12s [03:49:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1370.26 / 1984 chunks (106 cps, 47.7%), ETA: 21h 30m 58s [03:49:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1370.28 / 1984 chunks (106 cps, 47.702%), ETA: 21h 23m 34s [03:49:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1370.285 / 1984 chunks (107 cps, 47.702%), ETA: 21h 21m 50s [03:49:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1370.314 / 1984 chunks (106 cps, 47.704%), ETA: 21h 26m 34s [03:49:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1370.33 / 1984 chunks (106 cps, 47.705%), ETA: 21h 25m 9s [03:49:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1370.35 / 1984 chunks (107 cps, 47.707%), ETA: 21h 21m 18s [03:49:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1370.37 / 1984 chunks (107 cps, 47.708%), ETA: 21h 18m 44s [03:49:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1370.39 / 1984 chunks (105 cps, 47.709%), ETA: 21h 38m 0s [03:49:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1370.41 / 1984 chunks (105 cps, 47.711%), ETA: 21h 40m 19s [03:49:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1370.43 / 1984 chunks (104 cps, 47.713%), ETA: 21h 46m 51s [03:49:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:49:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1370.46 / 1984 chunks (105 cps, 47.714%), ETA: 21h 45m 31s [03:49:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1370.49 / 1984 chunks (107 cps, 47.716%), ETA: 21h 21m 24s [03:49:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1370.5 / 1984 chunks (105 cps, 47.717%), ETA: 21h 37m 45s [03:49:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1370.52 / 1984 chunks (105 cps, 47.719%), ETA: 21h 39m 17s [03:49:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1370.54 / 1984 chunks (104 cps, 47.72%), ETA: 21h 47m 27s [03:49:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1370.56 / 1984 chunks (104 cps, 47.722%), ETA: 21h 57m 51s [03:49:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1370.7 / 1984 chunks (113 cps, 47.731%), ETA: 20h 9m 35s [03:49:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1370.72 / 1984 chunks (112 cps, 47.732%), ETA: 20h 17m 56s [03:49:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1370.74 / 1984 chunks (112 cps, 47.734%), ETA: 20h 14m 13s [03:50:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1370.77 / 1984 chunks (113 cps, 47.736%), ETA: 20h 8m 4s [03:50:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1370.79 / 1984 chunks (113 cps, 47.738%), ETA: 20h 6m 18s [03:50:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1370.81 / 1984 chunks (113 cps, 47.739%), ETA: 20h 8m 9s [03:50:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1370.84 / 1984 chunks (113 cps, 47.741%), ETA: 20h 7m 5s [03:50:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1370.85 / 1984 chunks (113 cps, 47.742%), ETA: 20h 7m 8s [03:50:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:50:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1370.87 / 1984 chunks (112 cps, 47.743%), ETA: 20h 24m 10s [03:50:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1370.89 / 1984 chunks (112 cps, 47.744%), ETA: 20h 16m 38s [03:50:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1370.91 / 1984 chunks (110 cps, 47.746%), ETA: 20h 41m 42s [03:50:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1370.93 / 1984 chunks (108 cps, 47.747%), ETA: 21h 2m 45s [03:50:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1370.96 / 1984 chunks (106 cps, 47.749%), ETA: 21h 22m 20s [03:50:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1370.98 / 1984 chunks (106 cps, 47.75%), ETA: 21h 29m 33s [03:50:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1371 / 1984 chunks (106 cps, 47.752%), ETA: 21h 27m 44s [03:50:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1371.03 / 1984 chunks (106 cps, 47.754%), ETA: 21h 22m 23s [03:50:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1371.04 / 1984 chunks (106 cps, 47.755%), ETA: 21h 26m 51s [03:50:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1371.07 / 1984 chunks (106 cps, 47.757%), ETA: 21h 23m 57s [03:50:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1371.09 / 1984 chunks (105 cps, 47.759%), ETA: 21h 34m 33s [03:50:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1371.12 / 1984 chunks (106 cps, 47.76%), ETA: 21h 22m 45s [03:50:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1371.14 / 1984 chunks (106 cps, 47.762%), ETA: 21h 27m 5s [03:50:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1371.16 / 1984 chunks (106 cps, 47.763%), ETA: 21h 30m 0s [03:50:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1371.18 / 1984 chunks (106 cps, 47.765%), ETA: 21h 32m 9s [03:50:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1371.2 / 1984 chunks (106 cps, 47.766%), ETA: 21h 29m 15s [03:50:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:50:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1371.23 / 1984 chunks (105 cps, 47.768%), ETA: 21h 40m 16s [03:50:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1371.25 / 1984 chunks (105 cps, 47.769%), ETA: 21h 41m 9s [03:50:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1371.27 / 1984 chunks (106 cps, 47.771%), ETA: 21h 32m 22s [03:50:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1371.29 / 1984 chunks (106 cps, 47.772%), ETA: 21h 26m 32s [03:51:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1371.31 / 1984 chunks (106 cps, 47.774%), ETA: 21h 23m 51s [03:51:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1371.34 / 1984 chunks (107 cps, 47.775%), ETA: 21h 14m 21s [03:51:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1371.37 / 1984 chunks (108 cps, 47.778%), ETA: 20h 59m 20s [03:51:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1371.379 / 1984 chunks (107 cps, 47.778%), ETA: 21h 17m 50s [03:51:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1371.401 / 1984 chunks (106 cps, 47.78%), ETA: 21h 24m 55s [03:51:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1371.42 / 1984 chunks (106 cps, 47.781%), ETA: 21h 29m 19s [03:51:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1371.44 / 1984 chunks (105 cps, 47.783%), ETA: 21h 42m 52s [03:51:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1371.47 / 1984 chunks (106 cps, 47.785%), ETA: 21h 22m 28s [03:51:23] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:51:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1371.53 / 1984 chunks (108 cps, 47.789%), ETA: 21h 7m 35s [03:51:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1371.56 / 1984 chunks (107 cps, 47.791%), ETA: 21h 15m 15s [03:51:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1371.58 / 1984 chunks (106 cps, 47.793%), ETA: 21h 20m 26s [03:51:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1371.6 / 1984 chunks (107 cps, 47.794%), ETA: 21h 17m 55s [03:51:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1371.64 / 1984 chunks (106 cps, 47.796%), ETA: 21h 23m 17s [03:51:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1371.67 / 1984 chunks (106 cps, 47.799%), ETA: 21h 22m 10s [03:51:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1371.69 / 1984 chunks (106 cps, 47.8%), ETA: 21h 28m 20s [03:51:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1371.71 / 1984 chunks (105 cps, 47.802%), ETA: 21h 34m 37s [03:51:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1371.75 / 1984 chunks (106 cps, 47.804%), ETA: 21h 25m 51s [03:51:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1371.77 / 1984 chunks (106 cps, 47.806%), ETA: 21h 27m 47s [03:51:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1371.79 / 1984 chunks (105 cps, 47.807%), ETA: 21h 41m 7s [03:51:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1371.82 / 1984 chunks (105 cps, 47.809%), ETA: 21h 40m 40s [03:51:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1371.84 / 1984 chunks (104 cps, 47.81%), ETA: 21h 48m 59s [03:51:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:52:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1371.86 / 1984 chunks (105 cps, 47.812%), ETA: 21h 38m 35s [03:52:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1371.89 / 1984 chunks (105 cps, 47.814%), ETA: 21h 34m 49s [03:52:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1371.9 / 1984 chunks (106 cps, 47.815%), ETA: 21h 30m 4s [03:52:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1371.92 / 1984 chunks (106 cps, 47.816%), ETA: 21h 31m 3s [03:52:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1371.94 / 1984 chunks (104 cps, 47.818%), ETA: 21h 47m 39s [03:52:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1371.98 / 1984 chunks (104 cps, 47.82%), ETA: 21h 49m 30s [03:52:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1372 / 1984 chunks (105 cps, 47.822%), ETA: 21h 32m 21s [03:52:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1372.02 / 1984 chunks (106 cps, 47.823%), ETA: 21h 25m 6s [03:52:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1372.04 / 1984 chunks (105 cps, 47.825%), ETA: 21h 35m 41s [03:52:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1372.07 / 1984 chunks (104 cps, 47.826%), ETA: 21h 53m 57s [03:52:26] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1372.09 / 1984 chunks (101 cps, 47.828%), ETA: 22h 22m 20s [03:52:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1372.11 / 1984 chunks (99 cps, 47.83%), ETA: 22h 52m 3s [03:52:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:52:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1372.14 / 1984 chunks (98 cps, 47.831%), ETA: 23h 8m 55s [03:52:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1372.17 / 1984 chunks (98 cps, 47.834%), ETA: 23h 7m 4s [03:52:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1372.18 / 1984 chunks (99 cps, 47.834%), ETA: 23h 2m 12s [03:52:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1372.2 / 1984 chunks (99 cps, 47.836%), ETA: 22h 58m 20s [03:52:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1372.23 / 1984 chunks (98 cps, 47.837%), ETA: 23h 3m 6s [03:52:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1372.25 / 1984 chunks (98 cps, 47.839%), ETA: 23h 7m 38s [03:52:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1372.27 / 1984 chunks (98 cps, 47.84%), ETA: 23h 10m 17s [03:52:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1372.3 / 1984 chunks (98 cps, 47.842%), ETA: 23h 11m 7s [03:52:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1372.306 / 1984 chunks (98 cps, 47.843%), ETA: 23h 10m 2s [03:52:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1372.503 / 1984 chunks (113 cps, 47.857%), ETA: 20h 5m 53s [03:52:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1372.52 / 1984 chunks (113 cps, 47.858%), ETA: 20h 10m 38s [03:52:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1372.55 / 1984 chunks (112 cps, 47.86%), ETA: 20h 15m 2s [03:53:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1372.57 / 1984 chunks (112 cps, 47.861%), ETA: 20h 21m 35s [03:53:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1372.59 / 1984 chunks (111 cps, 47.863%), ETA: 20h 26m 25s [03:53:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1372.61 / 1984 chunks (111 cps, 47.864%), ETA: 20h 23m 23s [03:53:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1372.63 / 1984 chunks (110 cps, 47.866%), ETA: 20h 36m 9s [03:53:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1372.67 / 1984 chunks (112 cps, 47.869%), ETA: 20h 19m 58s [03:53:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:53:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1372.7 / 1984 chunks (111 cps, 47.871%), ETA: 20h 26m 26s [03:53:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1372.73 / 1984 chunks (113 cps, 47.873%), ETA: 20h 8m 24s [03:53:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1372.76 / 1984 chunks (112 cps, 47.874%), ETA: 20h 17m 25s [03:53:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1372.78 / 1984 chunks (112 cps, 47.876%), ETA: 20h 21m 0s [03:53:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1372.8 / 1984 chunks (110 cps, 47.877%), ETA: 20h 34m 31s [03:53:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1372.82 / 1984 chunks (110 cps, 47.879%), ETA: 20h 38m 4s [03:53:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1372.85 / 1984 chunks (110 cps, 47.881%), ETA: 20h 35m 10s [03:53:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1372.87 / 1984 chunks (111 cps, 47.882%), ETA: 20h 28m 46s [03:53:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1372.91 / 1984 chunks (113 cps, 47.885%), ETA: 20h 10m 4s [03:53:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1372.93 / 1984 chunks (112 cps, 47.886%), ETA: 20h 12m 51s [03:53:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1372.96 / 1984 chunks (111 cps, 47.888%), ETA: 20h 28m 10s [03:53:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1372.98 / 1984 chunks (109 cps, 47.89%), ETA: 20h 48m 41s [03:53:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:53:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1373.01 / 1984 chunks (109 cps, 47.892%), ETA: 20h 43m 33s [03:53:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1373.03 / 1984 chunks (110 cps, 47.893%), ETA: 20h 37m 43s [03:53:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1373.05 / 1984 chunks (110 cps, 47.895%), ETA: 20h 41m 37s [03:53:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1373.07 / 1984 chunks (110 cps, 47.896%), ETA: 20h 35m 45s [03:53:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1373.09 / 1984 chunks (109 cps, 47.898%), ETA: 20h 45m 24s [03:54:02] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1373.11 / 1984 chunks (109 cps, 47.899%), ETA: 20h 48m 37s [03:54:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1373.15 / 1984 chunks (110 cps, 47.902%), ETA: 20h 31m 47s [03:54:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1373.17 / 1984 chunks (111 cps, 47.903%), ETA: 20h 28m 10s [03:54:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1373.18 / 1984 chunks (110 cps, 47.904%), ETA: 20h 41m 56s [03:54:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1373.21 / 1984 chunks (109 cps, 47.906%), ETA: 20h 51m 10s [03:54:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1373.23 / 1984 chunks (108 cps, 47.907%), ETA: 20h 55m 9s [03:54:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1373.25 / 1984 chunks (108 cps, 47.909%), ETA: 20h 56m 23s [03:54:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1373.27 / 1984 chunks (109 cps, 47.91%), ETA: 20h 48m 2s [03:54:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1373.29 / 1984 chunks (109 cps, 47.912%), ETA: 20h 50m 55s [03:54:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1373.31 / 1984 chunks (108 cps, 47.913%), ETA: 20h 54m 14s [03:54:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1373.34 / 1984 chunks (109 cps, 47.915%), ETA: 20h 48m 58s [03:54:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1373.36 / 1984 chunks (110 cps, 47.917%), ETA: 20h 42m 19s [03:54:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:54:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1373.38 / 1984 chunks (110 cps, 47.918%), ETA: 20h 38m 52s [03:54:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1373.4 / 1984 chunks (111 cps, 47.919%), ETA: 20h 26m 55s [03:54:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1373.42 / 1984 chunks (110 cps, 47.921%), ETA: 20h 41m 15s [03:54:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1373.52 / 1984 chunks (115 cps, 47.927%), ETA: 19h 38m 35s [03:54:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1373.54 / 1984 chunks (115 cps, 47.929%), ETA: 19h 41m 4s [03:54:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1373.56 / 1984 chunks (116 cps, 47.93%), ETA: 19h 34m 6s [03:54:48] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1373.59 / 1984 chunks (115 cps, 47.932%), ETA: 19h 39m 32s [03:54:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1373.61 / 1984 chunks (115 cps, 47.934%), ETA: 19h 46m 34s [03:54:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1373.64 / 1984 chunks (116 cps, 47.936%), ETA: 19h 34m 22s [03:54:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1373.65 / 1984 chunks (115 cps, 47.937%), ETA: 19h 46m 13s [03:54:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1373.68 / 1984 chunks (115 cps, 47.939%), ETA: 19h 44m 10s [03:55:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1373.7 / 1984 chunks (114 cps, 47.94%), ETA: 19h 51m 37s [03:55:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1373.72 / 1984 chunks (115 cps, 47.942%), ETA: 19h 44m 18s [03:55:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1373.74 / 1984 chunks (115 cps, 47.943%), ETA: 19h 37m 56s [03:55:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1373.76 / 1984 chunks (117 cps, 47.944%), ETA: 19h 27m 22s [03:55:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:55:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1373.77 / 1984 chunks (115 cps, 47.945%), ETA: 19h 41m 10s [03:55:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1373.81 / 1984 chunks (114 cps, 47.948%), ETA: 19h 53m 46s [03:55:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1373.815 / 1984 chunks (112 cps, 47.948%), ETA: 20h 13m 9s [03:55:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1373.837 / 1984 chunks (110 cps, 47.95%), ETA: 20h 33m 2s [03:55:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1373.86 / 1984 chunks (109 cps, 47.951%), ETA: 20h 49m 1s [03:55:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1373.87 / 1984 chunks (107 cps, 47.952%), ETA: 21h 14m 15s [03:55:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1373.9 / 1984 chunks (105 cps, 47.954%), ETA: 21h 32m 12s [03:55:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1373.93 / 1984 chunks (103 cps, 47.956%), ETA: 21h 54m 44s [03:55:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1373.95 / 1984 chunks (101 cps, 47.958%), ETA: 22h 25m 32s [03:55:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1373.97 / 1984 chunks (101 cps, 47.959%), ETA: 22h 30m 39s [03:55:35] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1373.99 / 1984 chunks (100 cps, 47.96%), ETA: 22h 40m 40s [03:55:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1374.01 / 1984 chunks (100 cps, 47.962%), ETA: 22h 40m 56s [03:55:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:55:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1374.04 / 1984 chunks (101 cps, 47.964%), ETA: 22h 29m 55s [03:55:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1374.07 / 1984 chunks (102 cps, 47.966%), ETA: 22h 17m 32s [03:55:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1374.09 / 1984 chunks (102 cps, 47.967%), ETA: 22h 17m 3s [03:55:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1374.11 / 1984 chunks (100 cps, 47.969%), ETA: 22h 34m 53s [03:55:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1374.14 / 1984 chunks (100 cps, 47.971%), ETA: 22h 34m 0s [03:55:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1374.17 / 1984 chunks (100 cps, 47.973%), ETA: 22h 34m 2s [03:55:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1374.19 / 1984 chunks (101 cps, 47.975%), ETA: 22h 30m 43s [03:55:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1374.22 / 1984 chunks (101 cps, 47.976%), ETA: 22h 22m 1s [03:56:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1374.24 / 1984 chunks (102 cps, 47.978%), ETA: 22h 15m 0s [03:56:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1374.26 / 1984 chunks (102 cps, 47.979%), ETA: 22h 14m 36s [03:56:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1374.28 / 1984 chunks (101 cps, 47.981%), ETA: 22h 18m 39s [03:56:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1374.3 / 1984 chunks (101 cps, 47.982%), ETA: 22h 22m 17s [03:56:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:56:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1374.32 / 1984 chunks (101 cps, 47.984%), ETA: 22h 30m 54s [03:56:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1374.35 / 1984 chunks (101 cps, 47.985%), ETA: 22h 29m 46s [03:56:16] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1374.37 / 1984 chunks (101 cps, 47.987%), ETA: 22h 25m 16s [03:56:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1374.39 / 1984 chunks (102 cps, 47.989%), ETA: 22h 15m 25s [03:56:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1374.42 / 1984 chunks (101 cps, 47.991%), ETA: 22h 19m 38s [03:56:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1374.44 / 1984 chunks (101 cps, 47.992%), ETA: 22h 27m 43s [03:56:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1374.47 / 1984 chunks (101 cps, 47.994%), ETA: 22h 27m 16s [03:56:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1374.49 / 1984 chunks (101 cps, 47.995%), ETA: 22h 29m 44s [03:56:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1374.51 / 1984 chunks (100 cps, 47.997%), ETA: 22h 39m 5s [03:56:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1374.55 / 1984 chunks (101 cps, 48%), ETA: 22h 28m 19s [03:56:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1374.57 / 1984 chunks (102 cps, 48.001%), ETA: 22h 13m 46s [03:56:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1374.59 / 1984 chunks (101 cps, 48.003%), ETA: 22h 25m 52s [03:56:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1374.71 / 1984 chunks (108 cps, 48.011%), ETA: 20h 56m 16s [03:56:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1374.73 / 1984 chunks (108 cps, 48.012%), ETA: 20h 56m 29s [03:56:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1374.76 / 1984 chunks (108 cps, 48.014%), ETA: 20h 54m 27s [03:56:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1374.78 / 1984 chunks (108 cps, 48.015%), ETA: 20h 55m 0s [03:56:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1374.8 / 1984 chunks (108 cps, 48.017%), ETA: 20h 52m 19s [03:56:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1374.82 / 1984 chunks (108 cps, 48.019%), ETA: 20h 53m 39s [03:56:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:56:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1374.84 / 1984 chunks (108 cps, 48.02%), ETA: 20h 57m 5s [03:57:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1374.86 / 1984 chunks (107 cps, 48.021%), ETA: 21h 3m 2s [03:57:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1374.88 / 1984 chunks (108 cps, 48.023%), ETA: 20h 58m 28s [03:57:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1374.91 / 1984 chunks (106 cps, 48.025%), ETA: 21h 21m 52s [03:57:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1374.93 / 1984 chunks (104 cps, 48.026%), ETA: 21h 47m 5s [03:57:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1374.96 / 1984 chunks (102 cps, 48.028%), ETA: 22h 4m 15s [03:57:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1374.97 / 1984 chunks (102 cps, 48.029%), ETA: 22h 9m 40s [03:57:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1374.99 / 1984 chunks (102 cps, 48.031%), ETA: 22h 7m 0s [03:57:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1375.02 / 1984 chunks (103 cps, 48.033%), ETA: 21h 52m 25s [03:57:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1375.05 / 1984 chunks (103 cps, 48.034%), ETA: 21h 55m 8s [03:57:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1375.07 / 1984 chunks (103 cps, 48.036%), ETA: 21h 54m 3s [03:57:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1375.09 / 1984 chunks (103 cps, 48.038%), ETA: 22h 16s [03:57:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:57:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1375.12 / 1984 chunks (103 cps, 48.039%), ETA: 21h 59m 50s [03:57:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1375.14 / 1984 chunks (103 cps, 48.041%), ETA: 21h 59m 17s [03:57:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1375.16 / 1984 chunks (103 cps, 48.042%), ETA: 22h 1m 10s [03:57:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1375.18 / 1984 chunks (101 cps, 48.044%), ETA: 22h 17m 27s [03:57:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1375.2 / 1984 chunks (101 cps, 48.045%), ETA: 22h 24m 27s [03:57:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1375.23 / 1984 chunks (101 cps, 48.047%), ETA: 22h 27m 58s [03:57:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1375.25 / 1984 chunks (100 cps, 48.048%), ETA: 22h 35m 6s [03:57:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1375.27 / 1984 chunks (101 cps, 48.05%), ETA: 22h 25m 41s [03:57:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1375.3 / 1984 chunks (101 cps, 48.052%), ETA: 22h 18m 58s [03:57:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1375.33 / 1984 chunks (102 cps, 48.054%), ETA: 22h 8m 18s [03:58:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1375.35 / 1984 chunks (102 cps, 48.056%), ETA: 22h 8m 32s [03:58:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:58:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1375.39 / 1984 chunks (102 cps, 48.058%), ETA: 22h 15m 51s [03:58:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1375.42 / 1984 chunks (103 cps, 48.06%), ETA: 22h 22s [03:58:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1375.43 / 1984 chunks (103 cps, 48.061%), ETA: 22h 1m 26s [03:58:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1375.45 / 1984 chunks (103 cps, 48.063%), ETA: 22h 1m 23s [03:58:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1375.47 / 1984 chunks (102 cps, 48.064%), ETA: 22h 15m 25s [03:58:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1375.5 / 1984 chunks (102 cps, 48.066%), ETA: 22h 6m 15s [03:58:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1375.55 / 1984 chunks (104 cps, 48.069%), ETA: 21h 44m 48s [03:58:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1375.57 / 1984 chunks (105 cps, 48.071%), ETA: 21h 32m 0s [03:58:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1375.59 / 1984 chunks (105 cps, 48.072%), ETA: 21h 35m 10s [03:58:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1375.61 / 1984 chunks (104 cps, 48.074%), ETA: 21h 39m 38s [03:58:28] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1375.64 / 1984 chunks (104 cps, 48.075%), ETA: 21h 44m 10s [03:58:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1375.65 / 1984 chunks (104 cps, 48.077%), ETA: 21h 46m 21s [03:58:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1375.68 / 1984 chunks (103 cps, 48.078%), ETA: 21h 54m 25s [03:58:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1375.71 / 1984 chunks (103 cps, 48.08%), ETA: 21h 53m 5s [03:58:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:58:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1375.73 / 1984 chunks (104 cps, 48.082%), ETA: 21h 46m 52s [03:58:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1375.75 / 1984 chunks (104 cps, 48.083%), ETA: 21h 49m 38s [03:58:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1375.77 / 1984 chunks (104 cps, 48.085%), ETA: 21h 43m 1s [03:58:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1375.8 / 1984 chunks (106 cps, 48.087%), ETA: 21h 24m 25s [03:58:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1375.805 / 1984 chunks (104 cps, 48.087%), ETA: 21h 45m 36s [03:58:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1375.827 / 1984 chunks (103 cps, 48.089%), ETA: 21h 50m 8s [03:58:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1375.84 / 1984 chunks (103 cps, 48.09%), ETA: 21h 54m 4s [03:58:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1375.86 / 1984 chunks (102 cps, 48.091%), ETA: 22h 5m 5s [03:58:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1375.88 / 1984 chunks (103 cps, 48.092%), ETA: 21h 56m 34s [03:58:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1375.9 / 1984 chunks (103 cps, 48.094%), ETA: 21h 53m 34s [03:59:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1375.92 / 1984 chunks (103 cps, 48.095%), ETA: 21h 59m 24s [03:59:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1375.94 / 1984 chunks (103 cps, 48.097%), ETA: 21h 54m 22s [03:59:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1375.96 / 1984 chunks (102 cps, 48.098%), ETA: 22h 6m 0s [03:59:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:59:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1375.98 / 1984 chunks (103 cps, 48.1%), ETA: 21h 54m 44s [03:59:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1376 / 1984 chunks (102 cps, 48.101%), ETA: 22h 4m 30s [03:59:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1376.02 / 1984 chunks (102 cps, 48.103%), ETA: 22h 3m 39s [03:59:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1376.05 / 1984 chunks (102 cps, 48.104%), ETA: 22h 6m 52s [03:59:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1376.07 / 1984 chunks (101 cps, 48.106%), ETA: 22h 24m 39s [03:59:22] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1376.09 / 1984 chunks (99 cps, 48.107%), ETA: 22h 46m 47s [03:59:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1376.11 / 1984 chunks (98 cps, 48.109%), ETA: 23h 7m 15s [03:59:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1376.15 / 1984 chunks (96 cps, 48.111%), ETA: 23h 37m 35s [03:59:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1376.17 / 1984 chunks (96 cps, 48.113%), ETA: 23h 37m 8s [03:59:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1376.19 / 1984 chunks (95 cps, 48.114%), ETA: 23h 41m 1s [03:59:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1376.22 / 1984 chunks (96 cps, 48.116%), ETA: 23h 35m 46s [03:59:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1376.23 / 1984 chunks (96 cps, 48.117%), ETA: 23h 32m 5s [03:59:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1376.26 / 1984 chunks (96 cps, 48.119%), ETA: 23h 36m 22s [03:59:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1376.28 / 1984 chunks (96 cps, 48.12%), ETA: 23h 34m 14s [03:59:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [03:59:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1376.3 / 1984 chunks (96 cps, 48.122%), ETA: 23h 37m 50s [03:59:48] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1376.41 / 1984 chunks (102 cps, 48.13%), ETA: 22h 6m 16s [03:59:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1376.5 / 1984 chunks (110 cps, 48.138%), ETA: 20h 29m 34s [03:59:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1376.55 / 1984 chunks (110 cps, 48.139%), ETA: 20h 35m 55s [03:59:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1376.57 / 1984 chunks (110 cps, 48.141%), ETA: 20h 33m 37s [04:00:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1376.59 / 1984 chunks (109 cps, 48.142%), ETA: 20h 47m 45s [04:00:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1376.62 / 1984 chunks (110 cps, 48.144%), ETA: 20h 32m 35s [04:00:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1376.65 / 1984 chunks (110 cps, 48.146%), ETA: 20h 31m 28s [04:00:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1376.67 / 1984 chunks (110 cps, 48.148%), ETA: 20h 33m 21s [04:00:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1376.69 / 1984 chunks (111 cps, 48.149%), ETA: 20h 24m 38s [04:00:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1376.71 / 1984 chunks (111 cps, 48.151%), ETA: 20h 21m 35s [04:00:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1376.74 / 1984 chunks (111 cps, 48.153%), ETA: 20h 16m 2s [04:00:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1376.76 / 1984 chunks (111 cps, 48.154%), ETA: 20h 18m 46s [04:00:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1376.78 / 1984 chunks (110 cps, 48.155%), ETA: 20h 34m 28s [04:00:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1376.8 / 1984 chunks (110 cps, 48.157%), ETA: 20h 27m 28s [04:00:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1376.82 / 1984 chunks (110 cps, 48.158%), ETA: 20h 25m 46s [04:00:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:00:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1376.86 / 1984 chunks (111 cps, 48.161%), ETA: 20h 18m 13s [04:00:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1376.89 / 1984 chunks (113 cps, 48.163%), ETA: 20h 3m 24s [04:00:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1376.9 / 1984 chunks (111 cps, 48.164%), ETA: 20h 23m 19s [04:00:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1376.93 / 1984 chunks (112 cps, 48.166%), ETA: 20h 13m 37s [04:00:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1376.95 / 1984 chunks (112 cps, 48.167%), ETA: 20h 9m 49s [04:00:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1376.97 / 1984 chunks (111 cps, 48.169%), ETA: 20h 15m 12s [04:00:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1376.99 / 1984 chunks (111 cps, 48.17%), ETA: 20h 25m 15s [04:00:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1377.01 / 1984 chunks (111 cps, 48.172%), ETA: 20h 20m 22s [04:00:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1377.04 / 1984 chunks (110 cps, 48.173%), ETA: 20h 33m 6s [04:00:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1377.06 / 1984 chunks (110 cps, 48.175%), ETA: 20h 32m 19s [04:00:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1377.08 / 1984 chunks (110 cps, 48.177%), ETA: 20h 29m 14s [04:00:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1377.12 / 1984 chunks (113 cps, 48.179%), ETA: 20h 2m 18s [04:00:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1377.125 / 1984 chunks (111 cps, 48.18%), ETA: 20h 22m 26s [04:00:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1377.146 / 1984 chunks (111 cps, 48.181%), ETA: 20h 24m 43s [04:01:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1377.17 / 1984 chunks (111 cps, 48.183%), ETA: 20h 24m 33s [04:01:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:01:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1377.19 / 1984 chunks (111 cps, 48.184%), ETA: 20h 24m 53s [04:01:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1377.21 / 1984 chunks (111 cps, 48.186%), ETA: 20h 20m 58s [04:01:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1377.23 / 1984 chunks (110 cps, 48.187%), ETA: 20h 27m 38s [04:01:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1377.26 / 1984 chunks (109 cps, 48.189%), ETA: 20h 36m 29s [04:01:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1377.28 / 1984 chunks (110 cps, 48.19%), ETA: 20h 33m 35s [04:01:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1377.32 / 1984 chunks (112 cps, 48.193%), ETA: 20h 4m 51s [04:01:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1377.328 / 1984 chunks (111 cps, 48.194%), ETA: 20h 21m 12s [04:01:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1377.342 / 1984 chunks (111 cps, 48.195%), ETA: 20h 23m 15s [04:01:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1377.37 / 1984 chunks (111 cps, 48.197%), ETA: 20h 19m 51s [04:01:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1377.39 / 1984 chunks (111 cps, 48.198%), ETA: 20h 18m 58s [04:01:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1377.41 / 1984 chunks (112 cps, 48.2%), ETA: 20h 8m 11s [04:01:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1377.5 / 1984 chunks (118 cps, 48.206%), ETA: 19h 7m 37s [04:01:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1377.52 / 1984 chunks (118 cps, 48.208%), ETA: 19h 2m 52s [04:01:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1377.55 / 1984 chunks (119 cps, 48.209%), ETA: 19h 1m 39s [04:01:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1377.57 / 1984 chunks (118 cps, 48.211%), ETA: 19h 7m 10s [04:01:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:01:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1377.59 / 1984 chunks (117 cps, 48.212%), ETA: 19h 18m 42s [04:01:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1377.61 / 1984 chunks (117 cps, 48.214%), ETA: 19h 15m 49s [04:01:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1377.63 / 1984 chunks (117 cps, 48.215%), ETA: 19h 15m 11s [04:01:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1377.66 / 1984 chunks (117 cps, 48.217%), ETA: 19h 12m 57s [04:01:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1377.68 / 1984 chunks (117 cps, 48.219%), ETA: 19h 12m 59s [04:01:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1377.7 / 1984 chunks (118 cps, 48.22%), ETA: 19h 8m 20s [04:01:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1377.71 / 1984 chunks (118 cps, 48.221%), ETA: 19h 10m 39s [04:01:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1377.731 / 1984 chunks (118 cps, 48.222%), ETA: 19h 11m 18s [04:02:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1377.75 / 1984 chunks (118 cps, 48.224%), ETA: 19h 8m 39s [04:02:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1377.78 / 1984 chunks (116 cps, 48.225%), ETA: 19h 24m 54s [04:02:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1377.8 / 1984 chunks (114 cps, 48.227%), ETA: 19h 45m 21s [04:02:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1377.82 / 1984 chunks (112 cps, 48.228%), ETA: 20h 10m 27s [04:02:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1377.84 / 1984 chunks (110 cps, 48.23%), ETA: 20h 27m 28s [04:02:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:02:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1377.88 / 1984 chunks (108 cps, 48.232%), ETA: 20h 48m 17s [04:02:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1377.9 / 1984 chunks (106 cps, 48.234%), ETA: 21h 12m 8s [04:02:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1377.92 / 1984 chunks (104 cps, 48.235%), ETA: 21h 35m 27s [04:02:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1377.94 / 1984 chunks (101 cps, 48.237%), ETA: 22h 11m 46s [04:02:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1377.96 / 1984 chunks (100 cps, 48.238%), ETA: 22h 30m 50s [04:02:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1377.98 / 1984 chunks (100 cps, 48.24%), ETA: 22h 33m 2s [04:02:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1378.01 / 1984 chunks (99 cps, 48.241%), ETA: 22h 41m 56s [04:02:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1378.03 / 1984 chunks (99 cps, 48.243%), ETA: 22h 41m 31s [04:02:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1378.06 / 1984 chunks (100 cps, 48.245%), ETA: 22h 24m 59s [04:02:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1378.08 / 1984 chunks (101 cps, 48.246%), ETA: 22h 18m 39s [04:02:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1378.1 / 1984 chunks (101 cps, 48.248%), ETA: 22h 20m 34s [04:02:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1378.12 / 1984 chunks (101 cps, 48.25%), ETA: 22h 22m 34s [04:02:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1378.17 / 1984 chunks (101 cps, 48.253%), ETA: 22h 14m 18s [04:02:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:02:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1378.19 / 1984 chunks (101 cps, 48.254%), ETA: 22h 15m 42s [04:02:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1378.21 / 1984 chunks (101 cps, 48.256%), ETA: 22h 21m 57s [04:02:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1378.24 / 1984 chunks (101 cps, 48.258%), ETA: 22h 14m 40s [04:03:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1378.26 / 1984 chunks (101 cps, 48.259%), ETA: 22h 14m 23s [04:03:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1378.28 / 1984 chunks (101 cps, 48.261%), ETA: 22h 21m 57s [04:03:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1378.31 / 1984 chunks (100 cps, 48.262%), ETA: 22h 33m 52s [04:03:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1378.33 / 1984 chunks (100 cps, 48.264%), ETA: 22h 33m 14s [04:03:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1378.35 / 1984 chunks (100 cps, 48.266%), ETA: 22h 32m 24s [04:03:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1378.39 / 1984 chunks (100 cps, 48.268%), ETA: 22h 32m 45s [04:03:17] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1378.41 / 1984 chunks (100 cps, 48.27%), ETA: 22h 36m 6s [04:03:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1378.44 / 1984 chunks (100 cps, 48.271%), ETA: 22h 32m 3s [04:03:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:03:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1378.46 / 1984 chunks (100 cps, 48.273%), ETA: 22h 32m 55s [04:03:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1378.48 / 1984 chunks (100 cps, 48.274%), ETA: 22h 26m 34s [04:03:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1378.5 / 1984 chunks (99 cps, 48.276%), ETA: 22h 41m 3s [04:03:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1378.52 / 1984 chunks (99 cps, 48.278%), ETA: 22h 50m 20s [04:03:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1378.55 / 1984 chunks (99 cps, 48.279%), ETA: 22h 50m 43s [04:03:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1378.58 / 1984 chunks (100 cps, 48.282%), ETA: 22h 36m 19s [04:03:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1378.7 / 1984 chunks (106 cps, 48.29%), ETA: 21h 14m 46s [04:03:42] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1378.72 / 1984 chunks (106 cps, 48.291%), ETA: 21h 14m 11s [04:03:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1378.74 / 1984 chunks (106 cps, 48.293%), ETA: 21h 9m 17s [04:03:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1378.77 / 1984 chunks (105 cps, 48.295%), ETA: 21h 30m 8s [04:03:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1378.79 / 1984 chunks (105 cps, 48.296%), ETA: 21h 30m 49s [04:03:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:03:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1378.83 / 1984 chunks (107 cps, 48.299%), ETA: 21h 2m 13s [04:03:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1378.837 / 1984 chunks (105 cps, 48.3%), ETA: 21h 21m 36s [04:03:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1378.86 / 1984 chunks (105 cps, 48.301%), ETA: 21h 25m 18s [04:04:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1378.88 / 1984 chunks (105 cps, 48.303%), ETA: 21h 20m 28s [04:04:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1378.9 / 1984 chunks (104 cps, 48.304%), ETA: 21h 42m 46s [04:04:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1378.94 / 1984 chunks (101 cps, 48.307%), ETA: 22h 14m 1s [04:04:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1378.97 / 1984 chunks (101 cps, 48.309%), ETA: 22h 16m 56s [04:04:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1378.98 / 1984 chunks (101 cps, 48.31%), ETA: 22h 11m 58s [04:04:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1379 / 1984 chunks (102 cps, 48.311%), ETA: 22h 7m 6s [04:04:16] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1379.03 / 1984 chunks (102 cps, 48.313%), ETA: 21h 59m 21s [04:04:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1379.05 / 1984 chunks (102 cps, 48.314%), ETA: 22h 5m 2s [04:04:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1379.07 / 1984 chunks (101 cps, 48.316%), ETA: 22h 9m 41s [04:04:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1379.1 / 1984 chunks (102 cps, 48.318%), ETA: 22h 5m 21s [04:04:24] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:04:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1379.11 / 1984 chunks (102 cps, 48.319%), ETA: 21h 59m 48s [04:04:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1379.14 / 1984 chunks (102 cps, 48.32%), ETA: 22h 6m 39s [04:04:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1379.16 / 1984 chunks (101 cps, 48.322%), ETA: 22h 15m 19s [04:04:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1379.18 / 1984 chunks (101 cps, 48.323%), ETA: 22h 10m 43s [04:04:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1379.2 / 1984 chunks (101 cps, 48.325%), ETA: 22h 14m 26s [04:04:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1379.22 / 1984 chunks (101 cps, 48.327%), ETA: 22h 14m 58s [04:04:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1379.25 / 1984 chunks (102 cps, 48.328%), ETA: 22h 8s [04:04:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1379.28 / 1984 chunks (102 cps, 48.331%), ETA: 21h 57m 36s [04:04:50] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1379.31 / 1984 chunks (102 cps, 48.332%), ETA: 22h 8m 16s [04:04:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1379.35 / 1984 chunks (102 cps, 48.335%), ETA: 21h 58m 6s [04:04:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:04:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1379.36 / 1984 chunks (103 cps, 48.336%), ETA: 21h 54m 53s [04:04:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1379.39 / 1984 chunks (106 cps, 48.339%), ETA: 21h 15m 31s [04:04:59] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1379.4 / 1984 chunks (103 cps, 48.339%), ETA: 21h 43m 52s [04:05:02] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1379.42 / 1984 chunks (103 cps, 48.341%), ETA: 21h 48m 11s [04:05:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1379.44 / 1984 chunks (103 cps, 48.342%), ETA: 21h 54m 8s [04:05:08] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1379.47 / 1984 chunks (104 cps, 48.344%), ETA: 21h 39m 56s [04:05:10] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1379.5 / 1984 chunks (104 cps, 48.346%), ETA: 21h 32m 32s [04:05:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1379.54 / 1984 chunks (106 cps, 48.348%), ETA: 21h 15m 50s [04:05:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1379.56 / 1984 chunks (106 cps, 48.35%), ETA: 21h 8m 28s [04:05:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1379.58 / 1984 chunks (106 cps, 48.352%), ETA: 21h 13m 2s [04:05:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1379.6 / 1984 chunks (105 cps, 48.353%), ETA: 21h 29m 3s [04:05:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1379.62 / 1984 chunks (105 cps, 48.355%), ETA: 21h 26m 58s [04:05:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1379.65 / 1984 chunks (104 cps, 48.356%), ETA: 21h 35m 24s [04:05:27] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:05:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1379.67 / 1984 chunks (105 cps, 48.358%), ETA: 21h 29m 8s [04:05:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1379.71 / 1984 chunks (105 cps, 48.361%), ETA: 21h 28m 12s [04:05:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1379.73 / 1984 chunks (105 cps, 48.362%), ETA: 21h 27m 1s [04:05:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1379.75 / 1984 chunks (105 cps, 48.364%), ETA: 21h 23m 56s [04:05:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1379.77 / 1984 chunks (105 cps, 48.365%), ETA: 21h 26m 13s [04:05:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1379.79 / 1984 chunks (104 cps, 48.366%), ETA: 21h 31m 35s [04:05:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1379.81 / 1984 chunks (104 cps, 48.368%), ETA: 21h 34m 44s [04:05:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1379.84 / 1984 chunks (103 cps, 48.37%), ETA: 21h 47m 38s [04:05:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1379.86 / 1984 chunks (103 cps, 48.371%), ETA: 21h 50m 22s [04:05:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1379.88 / 1984 chunks (103 cps, 48.373%), ETA: 21h 47m 29s [04:05:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1379.9 / 1984 chunks (102 cps, 48.374%), ETA: 22h 4m 39s [04:05:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1379.94 / 1984 chunks (104 cps, 48.377%), ETA: 21h 42m 20s [04:06:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1379.96 / 1984 chunks (103 cps, 48.378%), ETA: 21h 46m 13s [04:06:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:06:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1379.99 / 1984 chunks (103 cps, 48.38%), ETA: 21h 43m 15s [04:06:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1380.02 / 1984 chunks (104 cps, 48.382%), ETA: 21h 40m 35s [04:06:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1380.04 / 1984 chunks (104 cps, 48.384%), ETA: 21h 35m 3s [04:06:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1380.06 / 1984 chunks (103 cps, 48.385%), ETA: 21h 52m 45s [04:06:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1380.08 / 1984 chunks (101 cps, 48.386%), ETA: 22h 13m 16s [04:06:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1380.1 / 1984 chunks (100 cps, 48.388%), ETA: 22h 33m 7s [04:06:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1380.12 / 1984 chunks (98 cps, 48.389%), ETA: 22h 56m 33s [04:06:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1380.15 / 1984 chunks (97 cps, 48.392%), ETA: 23h 9m 39s [04:06:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1380.18 / 1984 chunks (97 cps, 48.394%), ETA: 23h 3m 44s [04:06:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1380.21 / 1984 chunks (98 cps, 48.395%), ETA: 22h 59m 1s [04:06:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1380.23 / 1984 chunks (98 cps, 48.397%), ETA: 22h 51m 58s [04:06:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1380.25 / 1984 chunks (98 cps, 48.398%), ETA: 22h 55m 29s [04:06:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1380.27 / 1984 chunks (97 cps, 48.4%), ETA: 23h 8m 25s [04:06:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1380.29 / 1984 chunks (97 cps, 48.402%), ETA: 23h 4m 8s [04:06:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1380.34 / 1984 chunks (99 cps, 48.405%), ETA: 22h 40m 35s [04:06:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:06:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1380.5 / 1984 chunks (112 cps, 48.418%), ETA: 20h 1m 20s [04:06:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1380.55 / 1984 chunks (111 cps, 48.419%), ETA: 20h 8m 43s [04:06:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1380.57 / 1984 chunks (111 cps, 48.421%), ETA: 20h 15m 0s [04:06:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1380.59 / 1984 chunks (111 cps, 48.422%), ETA: 20h 19m 11s [04:06:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1380.61 / 1984 chunks (110 cps, 48.424%), ETA: 20h 19m 54s [04:06:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1380.63 / 1984 chunks (110 cps, 48.425%), ETA: 20h 20m 38s [04:07:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1380.66 / 1984 chunks (111 cps, 48.427%), ETA: 20h 14m 51s [04:07:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1380.67 / 1984 chunks (111 cps, 48.428%), ETA: 20h 16m 33s [04:07:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1380.7 / 1984 chunks (110 cps, 48.43%), ETA: 20h 27m 9s [04:07:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1380.71 / 1984 chunks (110 cps, 48.431%), ETA: 20h 27m 48s [04:07:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1380.74 / 1984 chunks (110 cps, 48.433%), ETA: 20h 19m 29s [04:07:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1380.76 / 1984 chunks (111 cps, 48.434%), ETA: 20h 12m 4s [04:07:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1380.78 / 1984 chunks (109 cps, 48.436%), ETA: 20h 31m 44s [04:07:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1380.8 / 1984 chunks (108 cps, 48.437%), ETA: 20h 49m 18s [04:07:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:07:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1380.83 / 1984 chunks (109 cps, 48.439%), ETA: 20h 34m 12s [04:07:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1380.86 / 1984 chunks (110 cps, 48.441%), ETA: 20h 21m 14s [04:07:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1380.88 / 1984 chunks (111 cps, 48.443%), ETA: 20h 15m 11s [04:07:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1380.91 / 1984 chunks (111 cps, 48.445%), ETA: 20h 14m 54s [04:07:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1380.93 / 1984 chunks (111 cps, 48.446%), ETA: 20h 14m 1s [04:07:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1380.95 / 1984 chunks (110 cps, 48.448%), ETA: 20h 20m 7s [04:07:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1380.97 / 1984 chunks (109 cps, 48.449%), ETA: 20h 35m 48s [04:07:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1380.99 / 1984 chunks (108 cps, 48.451%), ETA: 20h 49m 11s [04:07:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1381.01 / 1984 chunks (108 cps, 48.452%), ETA: 20h 50m 55s [04:07:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1381.03 / 1984 chunks (108 cps, 48.453%), ETA: 20h 46m 37s [04:07:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1381.06 / 1984 chunks (109 cps, 48.455%), ETA: 20h 33m 9s [04:07:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.08 / 1984 chunks (108 cps, 48.457%), ETA: 20h 42m 29s [04:07:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1381.1 / 1984 chunks (109 cps, 48.458%), ETA: 20h 33m 3s [04:07:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1381.12 / 1984 chunks (108 cps, 48.46%), ETA: 20h 41m 4s [04:07:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1381.15 / 1984 chunks (108 cps, 48.462%), ETA: 20h 46m 52s [04:07:59] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:07:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.17 / 1984 chunks (107 cps, 48.463%), ETA: 20h 55m 45s [04:08:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.19 / 1984 chunks (106 cps, 48.464%), ETA: 21h 6m 28s [04:08:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1381.21 / 1984 chunks (105 cps, 48.466%), ETA: 21h 15m 58s [04:08:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1381.24 / 1984 chunks (106 cps, 48.468%), ETA: 21h 5m 22s [04:08:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1381.26 / 1984 chunks (107 cps, 48.469%), ETA: 20h 58m 43s [04:08:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1381.28 / 1984 chunks (107 cps, 48.471%), ETA: 20h 58m 40s [04:08:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.3 / 1984 chunks (107 cps, 48.472%), ETA: 20h 59m 30s [04:08:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1381.32 / 1984 chunks (106 cps, 48.474%), ETA: 21h 4m 17s [04:08:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1381.36 / 1984 chunks (108 cps, 48.476%), ETA: 20h 42m 4s [04:08:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1381.4 / 1984 chunks (109 cps, 48.479%), ETA: 20h 31m 12s [04:08:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1381.42 / 1984 chunks (110 cps, 48.48%), ETA: 20h 20m 36s [04:08:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.425 / 1984 chunks (109 cps, 48.481%), ETA: 20h 37m 44s [04:08:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1381.515 / 1984 chunks (114 cps, 48.487%), ETA: 19h 44m 8s [04:08:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1381.54 / 1984 chunks (113 cps, 48.489%), ETA: 19h 50m 17s [04:08:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1381.56 / 1984 chunks (113 cps, 48.49%), ETA: 19h 49m 49s [04:08:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:08:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1381.59 / 1984 chunks (114 cps, 48.492%), ETA: 19h 36m 48s [04:08:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1381.61 / 1984 chunks (115 cps, 48.494%), ETA: 19h 32m 13s [04:08:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1381.64 / 1984 chunks (115 cps, 48.496%), ETA: 19h 29m 24s [04:08:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1381.66 / 1984 chunks (116 cps, 48.497%), ETA: 19h 23m 27s [04:08:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1381.68 / 1984 chunks (114 cps, 48.499%), ETA: 19h 41m 3s [04:08:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1381.71 / 1984 chunks (115 cps, 48.501%), ETA: 19h 33m 42s [04:08:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1381.73 / 1984 chunks (115 cps, 48.502%), ETA: 19h 28m 50s [04:08:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1381.75 / 1984 chunks (116 cps, 48.504%), ETA: 19h 21m 32s [04:09:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1381.76 / 1984 chunks (114 cps, 48.505%), ETA: 19h 38m 53s [04:09:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1381.79 / 1984 chunks (113 cps, 48.507%), ETA: 19h 45m 23s [04:09:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1381.82 / 1984 chunks (112 cps, 48.509%), ETA: 19h 59m 53s [04:09:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1381.828 / 1984 chunks (110 cps, 48.509%), ETA: 20h 18m 31s [04:09:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1381.848 / 1984 chunks (109 cps, 48.511%), ETA: 20h 35m 23s [04:09:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1381.87 / 1984 chunks (107 cps, 48.512%), ETA: 20h 57m 42s [04:09:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1381.89 / 1984 chunks (105 cps, 48.514%), ETA: 21h 22m 18s [04:09:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1381.91 / 1984 chunks (103 cps, 48.515%), ETA: 21h 41m 13s [04:09:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1381.93 / 1984 chunks (102 cps, 48.516%), ETA: 21h 58m 0s [04:09:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:09:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1381.95 / 1984 chunks (100 cps, 48.518%), ETA: 22h 27m 51s [04:09:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1381.97 / 1984 chunks (99 cps, 48.519%), ETA: 22h 42m 52s [04:09:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1381.99 / 1984 chunks (98 cps, 48.521%), ETA: 22h 45m 16s [04:09:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1382.01 / 1984 chunks (99 cps, 48.522%), ETA: 22h 41m 19s [04:09:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1382.03 / 1984 chunks (99 cps, 48.524%), ETA: 22h 37m 49s [04:09:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1382.05 / 1984 chunks (99 cps, 48.525%), ETA: 22h 32m 21s [04:09:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1382.08 / 1984 chunks (101 cps, 48.527%), ETA: 22h 9m 34s [04:09:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1382.1 / 1984 chunks (101 cps, 48.529%), ETA: 22h 9m 4s [04:09:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1382.13 / 1984 chunks (101 cps, 48.53%), ETA: 22h 5m 47s [04:09:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1382.15 / 1984 chunks (101 cps, 48.532%), ETA: 22h 8m 19s [04:09:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1382.17 / 1984 chunks (100 cps, 48.533%), ETA: 22h 25m 18s [04:09:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:09:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1382.2 / 1984 chunks (100 cps, 48.535%), ETA: 22h 25m 27s [04:09:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1382.22 / 1984 chunks (100 cps, 48.537%), ETA: 22h 25m 51s [04:09:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1382.24 / 1984 chunks (100 cps, 48.538%), ETA: 22h 23m 35s [04:09:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1382.26 / 1984 chunks (101 cps, 48.54%), ETA: 22h 15m 31s [04:10:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1382.28 / 1984 chunks (100 cps, 48.541%), ETA: 22h 21m 54s [04:10:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1382.31 / 1984 chunks (99 cps, 48.543%), ETA: 22h 38m 53s [04:10:06] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1382.33 / 1984 chunks (99 cps, 48.544%), ETA: 22h 41m 13s [04:10:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1382.35 / 1984 chunks (98 cps, 48.546%), ETA: 22h 47m 52s [04:10:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1382.37 / 1984 chunks (99 cps, 48.548%), ETA: 22h 31m 46s [04:10:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1382.4 / 1984 chunks (99 cps, 48.549%), ETA: 22h 42m 48s [04:10:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1382.42 / 1984 chunks (99 cps, 48.551%), ETA: 22h 35m 47s [04:10:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1382.44 / 1984 chunks (100 cps, 48.552%), ETA: 22h 26m 24s [04:10:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1382.46 / 1984 chunks (99 cps, 48.554%), ETA: 22h 33m 15s [04:10:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1382.48 / 1984 chunks (99 cps, 48.555%), ETA: 22h 34m 1s [04:10:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:10:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1382.5 / 1984 chunks (98 cps, 48.557%), ETA: 22h 50m 17s [04:10:30] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1382.52 / 1984 chunks (98 cps, 48.558%), ETA: 22h 54m 7s [04:10:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1382.55 / 1984 chunks (99 cps, 48.56%), ETA: 22h 38m 21s [04:10:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1382.57 / 1984 chunks (99 cps, 48.561%), ETA: 22h 32m 27s [04:10:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1382.59 / 1984 chunks (99 cps, 48.563%), ETA: 22h 38m 11s [04:10:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1382.7 / 1984 chunks (107 cps, 48.571%), ETA: 20h 58m 3s [04:10:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1382.73 / 1984 chunks (106 cps, 48.573%), ETA: 21h 1m 47s [04:10:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1382.76 / 1984 chunks (107 cps, 48.574%), ETA: 20h 58m 3s [04:10:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1382.78 / 1984 chunks (107 cps, 48.576%), ETA: 20h 50m 31s [04:10:50] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1382.81 / 1984 chunks (108 cps, 48.578%), ETA: 20h 40m 16s [04:10:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1382.84 / 1984 chunks (108 cps, 48.58%), ETA: 20h 42m 9s [04:10:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1382.86 / 1984 chunks (108 cps, 48.582%), ETA: 20h 40m 47s [04:10:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1382.862 / 1984 chunks (107 cps, 48.582%), ETA: 20h 57m 41s [04:10:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1382.882 / 1984 chunks (107 cps, 48.583%), ETA: 20h 57m 43s [04:11:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1382.92 / 1984 chunks (105 cps, 48.586%), ETA: 21h 14m 12s [04:11:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1382.924 / 1984 chunks (104 cps, 48.586%), ETA: 21h 31m 25s [04:11:03] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:11:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1382.953 / 1984 chunks (102 cps, 48.588%), ETA: 21h 51m 54s [04:11:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1382.98 / 1984 chunks (103 cps, 48.59%), ETA: 21h 49m 21s [04:11:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1383 / 1984 chunks (104 cps, 48.591%), ETA: 21h 36m 51s [04:11:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1383.02 / 1984 chunks (103 cps, 48.593%), ETA: 21h 38m 54s [04:11:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1383.04 / 1984 chunks (102 cps, 48.594%), ETA: 21h 52m 3s [04:11:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1383.07 / 1984 chunks (103 cps, 48.596%), ETA: 21h 42m 59s [04:11:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1383.09 / 1984 chunks (102 cps, 48.598%), ETA: 21h 52m 11s [04:11:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1383.12 / 1984 chunks (102 cps, 48.6%), ETA: 21h 51m 55s [04:11:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1383.14 / 1984 chunks (103 cps, 48.601%), ETA: 21h 37m 46s [04:11:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1383.16 / 1984 chunks (103 cps, 48.603%), ETA: 21h 40m 40s [04:11:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1383.18 / 1984 chunks (103 cps, 48.604%), ETA: 21h 39m 23s [04:11:32] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1383.19 / 1984 chunks (103 cps, 48.605%), ETA: 21h 49m 12s [04:11:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:11:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1383.22 / 1984 chunks (103 cps, 48.607%), ETA: 21h 38m 20s [04:11:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1383.25 / 1984 chunks (101 cps, 48.609%), ETA: 22h 5m 11s [04:11:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1383.27 / 1984 chunks (100 cps, 48.611%), ETA: 22h 18m 3s [04:11:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1383.29 / 1984 chunks (101 cps, 48.612%), ETA: 22h 6m 34s [04:11:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1383.34 / 1984 chunks (102 cps, 48.615%), ETA: 21h 54m 1s [04:11:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1383.347 / 1984 chunks (102 cps, 48.616%), ETA: 21h 49m 48s [04:11:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1383.361 / 1984 chunks (102 cps, 48.617%), ETA: 21h 52m 5s [04:11:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1383.38 / 1984 chunks (103 cps, 48.618%), ETA: 21h 48m 8s [04:11:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1383.4 / 1984 chunks (103 cps, 48.62%), ETA: 21h 42m 31s [04:11:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1383.42 / 1984 chunks (103 cps, 48.621%), ETA: 21h 44m 36s [04:12:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1383.45 / 1984 chunks (102 cps, 48.623%), ETA: 21h 51m 39s [04:12:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1383.49 / 1984 chunks (104 cps, 48.626%), ETA: 21h 32m 22s [04:12:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1383.493 / 1984 chunks (102 cps, 48.626%), ETA: 21h 49m 16s [04:12:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1383.535 / 1984 chunks (104 cps, 48.629%), ETA: 21h 25m 55s [04:12:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:12:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1383.56 / 1984 chunks (105 cps, 48.631%), ETA: 21h 22m 56s [04:12:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1383.59 / 1984 chunks (105 cps, 48.633%), ETA: 21h 21m 57s [04:12:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1383.598 / 1984 chunks (105 cps, 48.634%), ETA: 21h 18m 56s [04:12:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1383.62 / 1984 chunks (106 cps, 48.635%), ETA: 21h 3m 25s [04:12:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1383.64 / 1984 chunks (105 cps, 48.637%), ETA: 21h 15m 15s [04:12:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1383.66 / 1984 chunks (105 cps, 48.638%), ETA: 21h 12m 11s [04:12:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1383.69 / 1984 chunks (106 cps, 48.64%), ETA: 21h 10m 0s [04:12:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1383.72 / 1984 chunks (106 cps, 48.642%), ETA: 21h 7m 30s [04:12:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1383.74 / 1984 chunks (107 cps, 48.644%), ETA: 20h 58m 12s [04:12:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1383.76 / 1984 chunks (107 cps, 48.645%), ETA: 20h 50m 43s [04:12:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1383.764 / 1984 chunks (106 cps, 48.645%), ETA: 21h 7m 58s [04:12:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1383.786 / 1984 chunks (106 cps, 48.647%), ETA: 21h 4m 13s [04:12:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1383.81 / 1984 chunks (105 cps, 48.648%), ETA: 21h 11m 32s [04:12:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1383.83 / 1984 chunks (105 cps, 48.65%), ETA: 21h 22m 1s [04:12:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1383.85 / 1984 chunks (104 cps, 48.652%), ETA: 21h 26m 37s [04:12:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1383.88 / 1984 chunks (105 cps, 48.653%), ETA: 21h 21m 8s [04:12:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:12:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1383.9 / 1984 chunks (105 cps, 48.655%), ETA: 21h 11m 42s [04:12:53] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1383.92 / 1984 chunks (106 cps, 48.656%), ETA: 21h 4m 19s [04:12:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1383.96 / 1984 chunks (107 cps, 48.659%), ETA: 20h 49m 11s [04:13:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1383.98 / 1984 chunks (106 cps, 48.661%), ETA: 21h 27s [04:13:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1384 / 1984 chunks (106 cps, 48.662%), ETA: 21h 4m 8s [04:13:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1384.03 / 1984 chunks (106 cps, 48.664%), ETA: 21h 2m 29s [04:13:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1384.05 / 1984 chunks (107 cps, 48.666%), ETA: 20h 58m 42s [04:13:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1384.08 / 1984 chunks (105 cps, 48.667%), ETA: 21h 16m 12s [04:13:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1384.09 / 1984 chunks (104 cps, 48.668%), ETA: 21h 33m 20s [04:13:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1384.12 / 1984 chunks (101 cps, 48.67%), ETA: 22h 3m 56s [04:13:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1384.14 / 1984 chunks (100 cps, 48.672%), ETA: 22h 26m 17s [04:13:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1384.16 / 1984 chunks (100 cps, 48.673%), ETA: 22h 23m 52s [04:13:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1384.19 / 1984 chunks (100 cps, 48.675%), ETA: 22h 26m 32s [04:13:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1384.21 / 1984 chunks (99 cps, 48.677%), ETA: 22h 27m 37s [04:13:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1384.24 / 1984 chunks (99 cps, 48.679%), ETA: 22h 27m 17s [04:13:30] [DH-PriorityTaskPicker Thread[5]/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:13:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1384.26 / 1984 chunks (98 cps, 48.68%), ETA: 22h 43m 14s [04:13:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1384.29 / 1984 chunks (99 cps, 48.682%), ETA: 22h 30m 1s [04:13:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1384.3 / 1984 chunks (98 cps, 48.683%), ETA: 22h 47m 39s [04:13:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1384.5 / 1984 chunks (114 cps, 48.699%), ETA: 19h 38m 13s [04:13:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1384.53 / 1984 chunks (112 cps, 48.699%), ETA: 19h 52m 8s [04:13:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1384.55 / 1984 chunks (112 cps, 48.701%), ETA: 19h 58m 9s [04:13:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1384.58 / 1984 chunks (112 cps, 48.703%), ETA: 19h 57m 52s [04:13:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1384.61 / 1984 chunks (112 cps, 48.705%), ETA: 19h 58m 49s [04:13:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1384.64 / 1984 chunks (111 cps, 48.707%), ETA: 20h 7m 27s [04:13:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1384.67 / 1984 chunks (112 cps, 48.709%), ETA: 19h 53m 48s [04:13:58] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1384.68 / 1984 chunks (112 cps, 48.71%), ETA: 19h 57m 23s [04:14:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1384.7 / 1984 chunks (113 cps, 48.711%), ETA: 19h 46m 18s [04:14:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1384.72 / 1984 chunks (113 cps, 48.713%), ETA: 19h 49m 17s [04:14:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1384.75 / 1984 chunks (113 cps, 48.715%), ETA: 19h 47m 38s [04:14:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1384.78 / 1984 chunks (112 cps, 48.716%), ETA: 19h 52m 2s [04:14:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1384.8 / 1984 chunks (111 cps, 48.718%), ETA: 20h 6m 5s [04:14:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:14:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1384.84 / 1984 chunks (113 cps, 48.721%), ETA: 19h 45m 42s [04:14:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1384.845 / 1984 chunks (111 cps, 48.721%), ETA: 20h 1m 58s [04:14:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1384.862 / 1984 chunks (112 cps, 48.723%), ETA: 19h 56m 33s [04:14:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1384.88 / 1984 chunks (113 cps, 48.724%), ETA: 19h 47m 5s [04:14:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1384.91 / 1984 chunks (113 cps, 48.726%), ETA: 19h 44m 52s [04:14:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1384.93 / 1984 chunks (112 cps, 48.727%), ETA: 19h 56m 36s [04:14:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1384.96 / 1984 chunks (112 cps, 48.729%), ETA: 19h 59m 5s [04:14:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1384.99 / 1984 chunks (113 cps, 48.732%), ETA: 19h 50m 15s [04:14:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1385 / 1984 chunks (111 cps, 48.732%), ETA: 20h 7m 7s [04:14:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1385.02 / 1984 chunks (111 cps, 48.734%), ETA: 20h 11m 1s [04:14:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1385.04 / 1984 chunks (110 cps, 48.735%), ETA: 20h 13m 4s [04:14:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1385.07 / 1984 chunks (111 cps, 48.737%), ETA: 20h 6m 47s [04:14:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1385.09 / 1984 chunks (112 cps, 48.739%), ETA: 19h 58m 31s [04:14:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:14:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1385.11 / 1984 chunks (111 cps, 48.74%), ETA: 20h 1m 59s [04:14:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1385.13 / 1984 chunks (111 cps, 48.742%), ETA: 20h 5m 17s [04:14:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1385.16 / 1984 chunks (110 cps, 48.743%), ETA: 20h 17m 28s [04:14:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1385.18 / 1984 chunks (111 cps, 48.745%), ETA: 20h 9m 27s [04:14:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1385.2 / 1984 chunks (110 cps, 48.746%), ETA: 20h 11m 50s [04:14:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1385.22 / 1984 chunks (111 cps, 48.748%), ETA: 20h 9m 49s [04:15:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1385.24 / 1984 chunks (110 cps, 48.749%), ETA: 20h 13m 54s [04:15:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1385.26 / 1984 chunks (111 cps, 48.751%), ETA: 20h 10m 21s [04:15:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1385.28 / 1984 chunks (111 cps, 48.752%), ETA: 20h 3m 5s [04:15:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1385.31 / 1984 chunks (112 cps, 48.754%), ETA: 19h 59m 59s [04:15:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1385.33 / 1984 chunks (112 cps, 48.755%), ETA: 19h 59m 42s [04:15:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1385.35 / 1984 chunks (110 cps, 48.757%), ETA: 20h 12m 45s [04:15:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1385.37 / 1984 chunks (110 cps, 48.758%), ETA: 20h 20m 6s [04:15:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1385.39 / 1984 chunks (109 cps, 48.76%), ETA: 20h 25m 29s [04:15:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:15:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1385.43 / 1984 chunks (112 cps, 48.762%), ETA: 19h 57m 25s [04:15:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1385.5 / 1984 chunks (116 cps, 48.768%), ETA: 19h 10m 25s [04:15:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1385.53 / 1984 chunks (115 cps, 48.77%), ETA: 19h 20m 41s [04:15:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1385.55 / 1984 chunks (116 cps, 48.771%), ETA: 19h 11m 1s [04:15:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1385.58 / 1984 chunks (115 cps, 48.773%), ETA: 19h 19m 49s [04:15:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1385.61 / 1984 chunks (117 cps, 48.775%), ETA: 19h 13s [04:15:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1385.63 / 1984 chunks (118 cps, 48.777%), ETA: 18h 53m 35s [04:15:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1385.65 / 1984 chunks (118 cps, 48.778%), ETA: 18h 49m 48s [04:15:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1385.67 / 1984 chunks (118 cps, 48.78%), ETA: 18h 57m 17s [04:15:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1385.7 / 1984 chunks (117 cps, 48.781%), ETA: 19h 3m 12s [04:15:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1385.72 / 1984 chunks (117 cps, 48.783%), ETA: 19h 6m 45s [04:15:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1385.74 / 1984 chunks (115 cps, 48.784%), ETA: 19h 19m 20s [04:15:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1385.77 / 1984 chunks (116 cps, 48.786%), ETA: 19h 16m 49s [04:15:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:15:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1385.79 / 1984 chunks (114 cps, 48.788%), ETA: 19h 32m 43s [04:16:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1385.82 / 1984 chunks (111 cps, 48.79%), ETA: 20h 3m 24s [04:16:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1385.84 / 1984 chunks (109 cps, 48.791%), ETA: 20h 26m 47s [04:16:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1385.86 / 1984 chunks (107 cps, 48.793%), ETA: 20h 44m 15s [04:16:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1385.88 / 1984 chunks (105 cps, 48.794%), ETA: 21h 8m 25s [04:16:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1385.91 / 1984 chunks (104 cps, 48.796%), ETA: 21h 24m 58s [04:16:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1385.915 / 1984 chunks (102 cps, 48.797%), ETA: 21h 49m 9s [04:16:15] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1385.937 / 1984 chunks (101 cps, 48.798%), ETA: 22h 8m 10s [04:16:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1385.96 / 1984 chunks (100 cps, 48.8%), ETA: 22h 22m 1s [04:16:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1385.98 / 1984 chunks (100 cps, 48.801%), ETA: 22h 21m 55s [04:16:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1386 / 1984 chunks (100 cps, 48.803%), ETA: 22h 13m 1s [04:16:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1386.02 / 1984 chunks (99 cps, 48.804%), ETA: 22h 33m 40s [04:16:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1386.05 / 1984 chunks (99 cps, 48.806%), ETA: 22h 29m 17s [04:16:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1386.07 / 1984 chunks (99 cps, 48.808%), ETA: 22h 23m 56s [04:16:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1386.09 / 1984 chunks (100 cps, 48.809%), ETA: 22h 22m 16s [04:16:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:16:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1386.11 / 1984 chunks (99 cps, 48.811%), ETA: 22h 31m 28s [04:16:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1386.13 / 1984 chunks (99 cps, 48.812%), ETA: 22h 30m 50s [04:16:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1386.16 / 1984 chunks (99 cps, 48.814%), ETA: 22h 27m 41s [04:16:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1386.18 / 1984 chunks (100 cps, 48.815%), ETA: 22h 20m 15s [04:16:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1386.2 / 1984 chunks (100 cps, 48.817%), ETA: 22h 15m 24s [04:16:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1386.22 / 1984 chunks (100 cps, 48.818%), ETA: 22h 20m 0s [04:16:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1386.25 / 1984 chunks (100 cps, 48.82%), ETA: 22h 10m 14s [04:16:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1386.27 / 1984 chunks (100 cps, 48.822%), ETA: 22h 11m 52s [04:16:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1386.29 / 1984 chunks (100 cps, 48.823%), ETA: 22h 15m 2s [04:16:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1386.31 / 1984 chunks (100 cps, 48.824%), ETA: 22h 15m 34s [04:17:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1386.33 / 1984 chunks (100 cps, 48.826%), ETA: 22h 14m 52s [04:17:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1386.35 / 1984 chunks (100 cps, 48.827%), ETA: 22h 16m 18s [04:17:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:17:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1386.39 / 1984 chunks (101 cps, 48.83%), ETA: 22h 6m 9s [04:17:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1386.41 / 1984 chunks (100 cps, 48.831%), ETA: 22h 20m 52s [04:17:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1386.43 / 1984 chunks (99 cps, 48.833%), ETA: 22h 31m 7s [04:17:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1386.46 / 1984 chunks (98 cps, 48.835%), ETA: 22h 38m 11s [04:17:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1386.49 / 1984 chunks (100 cps, 48.837%), ETA: 22h 11m 10s [04:17:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1386.498 / 1984 chunks (99 cps, 48.838%), ETA: 22h 27m 47s [04:17:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1386.525 / 1984 chunks (100 cps, 48.84%), ETA: 22h 19m 58s [04:17:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1386.55 / 1984 chunks (99 cps, 48.841%), ETA: 22h 26m 14s [04:17:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1386.57 / 1984 chunks (99 cps, 48.843%), ETA: 22h 22m 47s [04:17:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1386.59 / 1984 chunks (98 cps, 48.844%), ETA: 22h 37m 40s [04:17:34] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1386.7 / 1984 chunks (107 cps, 48.852%), ETA: 20h 49m 1s [04:17:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1386.73 / 1984 chunks (106 cps, 48.854%), ETA: 20h 59m 34s [04:17:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:17:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1386.75 / 1984 chunks (105 cps, 48.856%), ETA: 21h 8m 19s [04:17:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1386.77 / 1984 chunks (105 cps, 48.857%), ETA: 21h 8m 24s [04:17:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1386.8 / 1984 chunks (106 cps, 48.859%), ETA: 21h 4m 7s [04:17:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1386.82 / 1984 chunks (106 cps, 48.86%), ETA: 21h 15s [04:17:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1386.85 / 1984 chunks (106 cps, 48.862%), ETA: 21h 2m 32s [04:17:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1386.853 / 1984 chunks (104 cps, 48.863%), ETA: 21h 20m 13s [04:17:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1386.874 / 1984 chunks (104 cps, 48.864%), ETA: 21h 24m 52s [04:17:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1386.9 / 1984 chunks (102 cps, 48.866%), ETA: 21h 43m 55s [04:18:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1386.92 / 1984 chunks (101 cps, 48.868%), ETA: 22h 2m 12s [04:18:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1386.94 / 1984 chunks (100 cps, 48.869%), ETA: 22h 20m 7s [04:18:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1386.96 / 1984 chunks (99 cps, 48.87%), ETA: 22h 26m 55s [04:18:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1386.98 / 1984 chunks (99 cps, 48.872%), ETA: 22h 29m 47s [04:18:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1387.01 / 1984 chunks (99 cps, 48.873%), ETA: 22h 26m 41s [04:18:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1387.04 / 1984 chunks (100 cps, 48.876%), ETA: 22h 15m 49s [04:18:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:18:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1387.041 / 1984 chunks (99 cps, 48.876%), ETA: 22h 28m 1s [04:18:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1387.067 / 1984 chunks (99 cps, 48.878%), ETA: 22h 26m 11s [04:18:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1387.08 / 1984 chunks (99 cps, 48.879%), ETA: 22h 32m 20s [04:18:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1387.11 / 1984 chunks (99 cps, 48.881%), ETA: 22h 31m 34s [04:18:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1387.13 / 1984 chunks (99 cps, 48.882%), ETA: 22h 30m 47s [04:18:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1387.15 / 1984 chunks (99 cps, 48.884%), ETA: 22h 26m 17s [04:18:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1387.18 / 1984 chunks (100 cps, 48.886%), ETA: 22h 20m 15s [04:18:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1387.2 / 1984 chunks (100 cps, 48.887%), ETA: 22h 16m 25s [04:18:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1387.23 / 1984 chunks (100 cps, 48.889%), ETA: 22h 20m 45s [04:18:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1387.25 / 1984 chunks (99 cps, 48.891%), ETA: 22h 23m 51s [04:18:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1387.28 / 1984 chunks (99 cps, 48.892%), ETA: 22h 25m 16s [04:18:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1387.3 / 1984 chunks (99 cps, 48.894%), ETA: 22h 26m 9s [04:18:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1387.32 / 1984 chunks (99 cps, 48.895%), ETA: 22h 30m 25s [04:18:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1387.35 / 1984 chunks (99 cps, 48.898%), ETA: 22h 24m 43s [04:18:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1387.37 / 1984 chunks (100 cps, 48.899%), ETA: 22h 13m 43s [04:18:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:18:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1387.39 / 1984 chunks (100 cps, 48.901%), ETA: 22h 8m 49s [04:18:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1387.41 / 1984 chunks (100 cps, 48.902%), ETA: 22h 8m 50s [04:18:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1387.44 / 1984 chunks (101 cps, 48.904%), ETA: 22h 5m 20s [04:19:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1387.46 / 1984 chunks (100 cps, 48.905%), ETA: 22h 14m 34s [04:19:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1387.49 / 1984 chunks (102 cps, 48.908%), ETA: 21h 42m 27s [04:19:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1387.5 / 1984 chunks (101 cps, 48.908%), ETA: 22h 3m 50s [04:19:10] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1387.555 / 1984 chunks (104 cps, 48.912%), ETA: 21h 17m 37s [04:19:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1387.58 / 1984 chunks (104 cps, 48.914%), ETA: 21h 21m 33s [04:19:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1387.6 / 1984 chunks (104 cps, 48.915%), ETA: 21h 27m 30s [04:19:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1387.62 / 1984 chunks (103 cps, 48.917%), ETA: 21h 29m 4s [04:19:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1387.65 / 1984 chunks (103 cps, 48.919%), ETA: 21h 32m 20s [04:19:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1387.66 / 1984 chunks (102 cps, 48.92%), ETA: 21h 53m 54s [04:19:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1387.69 / 1984 chunks (103 cps, 48.922%), ETA: 21h 36m 24s [04:19:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:19:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1387.72 / 1984 chunks (103 cps, 48.924%), ETA: 21h 36m 31s [04:19:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1387.75 / 1984 chunks (104 cps, 48.926%), ETA: 21h 24m 16s [04:19:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1387.77 / 1984 chunks (104 cps, 48.928%), ETA: 21h 27m 53s [04:19:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1387.8 / 1984 chunks (103 cps, 48.929%), ETA: 21h 30m 36s [04:19:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1387.82 / 1984 chunks (103 cps, 48.931%), ETA: 21h 36m 41s [04:19:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1387.85 / 1984 chunks (102 cps, 48.933%), ETA: 21h 43m 25s [04:19:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1387.86 / 1984 chunks (103 cps, 48.934%), ETA: 21h 39m 38s [04:19:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1387.89 / 1984 chunks (103 cps, 48.936%), ETA: 21h 28m 33s [04:19:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1387.92 / 1984 chunks (105 cps, 48.938%), ETA: 21h 13m 9s [04:19:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1387.94 / 1984 chunks (104 cps, 48.939%), ETA: 21h 20m 52s [04:19:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1387.96 / 1984 chunks (103 cps, 48.941%), ETA: 21h 35m 19s [04:19:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1387.98 / 1984 chunks (103 cps, 48.942%), ETA: 21h 38m 46s [04:20:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:20:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1388.02 / 1984 chunks (105 cps, 48.945%), ETA: 21h 15m 9s [04:20:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1388.03 / 1984 chunks (104 cps, 48.946%), ETA: 21h 23m 51s [04:20:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1388.05 / 1984 chunks (104 cps, 48.947%), ETA: 21h 16m 56s [04:20:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1388.07 / 1984 chunks (103 cps, 48.949%), ETA: 21h 36m 46s [04:20:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1388.09 / 1984 chunks (100 cps, 48.95%), ETA: 22h 8m 21s [04:20:13] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1388.12 / 1984 chunks (99 cps, 48.952%), ETA: 22h 27m 53s [04:20:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1388.14 / 1984 chunks (97 cps, 48.953%), ETA: 22h 56m 17s [04:20:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1388.16 / 1984 chunks (97 cps, 48.955%), ETA: 22h 56m 4s [04:20:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1388.18 / 1984 chunks (97 cps, 48.956%), ETA: 22h 48m 23s [04:20:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1388.21 / 1984 chunks (98 cps, 48.958%), ETA: 22h 45m 54s [04:20:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1388.23 / 1984 chunks (98 cps, 48.96%), ETA: 22h 44m 31s [04:20:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1388.25 / 1984 chunks (98 cps, 48.961%), ETA: 22h 45m 19s [04:20:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1388.27 / 1984 chunks (98 cps, 48.963%), ETA: 22h 38m 46s [04:20:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1388.29 / 1984 chunks (99 cps, 48.964%), ETA: 22h 32m 5s [04:20:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1388.36 / 1984 chunks (101 cps, 48.969%), ETA: 22h 12s [04:20:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1388.5 / 1984 chunks (114 cps, 48.981%), ETA: 19h 25m 6s [04:20:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1388.53 / 1984 chunks (113 cps, 48.981%), ETA: 19h 40m 48s [04:20:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:20:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1388.55 / 1984 chunks (112 cps, 48.983%), ETA: 19h 45m 20s [04:20:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1388.58 / 1984 chunks (112 cps, 48.984%), ETA: 19h 48m 26s [04:20:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1388.62 / 1984 chunks (113 cps, 48.987%), ETA: 19h 35m 49s [04:20:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1388.64 / 1984 chunks (114 cps, 48.989%), ETA: 19h 32m 5s [04:20:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1388.67 / 1984 chunks (112 cps, 48.991%), ETA: 19h 52m 36s [04:20:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1388.69 / 1984 chunks (112 cps, 48.992%), ETA: 19h 54m 35s [04:21:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1388.71 / 1984 chunks (111 cps, 48.994%), ETA: 19h 58m 47s [04:21:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1388.73 / 1984 chunks (112 cps, 48.995%), ETA: 19h 53m 50s [04:21:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1388.736 / 1984 chunks (110 cps, 48.995%), ETA: 20h 15m 3s [04:21:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1388.766 / 1984 chunks (112 cps, 48.998%), ETA: 19h 53m 15s [04:21:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:21:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1388.79 / 1984 chunks (111 cps, 48.999%), ETA: 19h 59m 3s [04:21:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1388.81 / 1984 chunks (112 cps, 49.001%), ETA: 19h 51m 16s [04:21:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1388.83 / 1984 chunks (112 cps, 49.002%), ETA: 19h 54m 5s [04:21:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1388.85 / 1984 chunks (111 cps, 49.004%), ETA: 20h 3m 27s [04:21:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1388.88 / 1984 chunks (111 cps, 49.006%), ETA: 20h 4m 48s [04:21:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1388.9 / 1984 chunks (111 cps, 49.007%), ETA: 19h 55m 18s [04:21:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1388.91 / 1984 chunks (110 cps, 49.008%), ETA: 20h 10m 52s [04:21:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1388.95 / 1984 chunks (112 cps, 49.011%), ETA: 19h 49m 42s [04:21:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1388.97 / 1984 chunks (110 cps, 49.012%), ETA: 20h 6m 27s [04:21:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1388.974 / 1984 chunks (109 cps, 49.012%), ETA: 20h 20m 33s [04:21:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1388.995 / 1984 chunks (108 cps, 49.014%), ETA: 20h 27m 33s [04:21:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1389.02 / 1984 chunks (108 cps, 49.015%), ETA: 20h 34m 41s [04:21:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1389.05 / 1984 chunks (108 cps, 49.018%), ETA: 20h 37m 21s [04:21:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:21:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1389.08 / 1984 chunks (109 cps, 49.02%), ETA: 20h 26m 24s [04:21:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1389.1 / 1984 chunks (111 cps, 49.022%), ETA: 20h 2m 21s [04:21:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1389.11 / 1984 chunks (110 cps, 49.022%), ETA: 20h 12m 20s [04:21:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1389.13 / 1984 chunks (110 cps, 49.024%), ETA: 20h 14m 55s [04:21:55] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1389.15 / 1984 chunks (109 cps, 49.025%), ETA: 20h 25m 2s [04:21:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1389.18 / 1984 chunks (108 cps, 49.027%), ETA: 20h 32m 47s [04:21:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1389.2 / 1984 chunks (108 cps, 49.028%), ETA: 20h 31m 23s [04:22:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1389.22 / 1984 chunks (108 cps, 49.03%), ETA: 20h 27m 28s [04:22:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1389.24 / 1984 chunks (108 cps, 49.031%), ETA: 20h 35m 14s [04:22:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1389.27 / 1984 chunks (107 cps, 49.033%), ETA: 20h 39m 8s [04:22:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1389.29 / 1984 chunks (109 cps, 49.035%), ETA: 20h 22m 32s [04:22:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1389.31 / 1984 chunks (109 cps, 49.036%), ETA: 20h 24m 3s [04:22:15] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:22:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1389.34 / 1984 chunks (108 cps, 49.038%), ETA: 20h 28m 49s [04:22:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1389.36 / 1984 chunks (108 cps, 49.039%), ETA: 20h 32m 50s [04:22:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1389.38 / 1984 chunks (108 cps, 49.041%), ETA: 20h 36m 53s [04:22:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1389.4 / 1984 chunks (109 cps, 49.042%), ETA: 20h 22m 41s [04:22:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1389.42 / 1984 chunks (109 cps, 49.044%), ETA: 20h 26m 11s [04:22:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1389.51 / 1984 chunks (113 cps, 49.05%), ETA: 19h 34m 58s [04:22:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1389.55 / 1984 chunks (115 cps, 49.053%), ETA: 19h 16m 27s [04:22:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1389.58 / 1984 chunks (115 cps, 49.055%), ETA: 19h 20m 42s [04:22:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1389.6 / 1984 chunks (116 cps, 49.056%), ETA: 19h 6m 13s [04:22:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1389.62 / 1984 chunks (116 cps, 49.058%), ETA: 19h 4m 27s [04:22:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1389.65 / 1984 chunks (116 cps, 49.06%), ETA: 19h 7m 42s [04:22:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1389.67 / 1984 chunks (116 cps, 49.061%), ETA: 19h 9m 11s [04:22:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1389.69 / 1984 chunks (116 cps, 49.063%), ETA: 19h 11m 27s [04:22:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:22:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1389.72 / 1984 chunks (116 cps, 49.065%), ETA: 19h 9m 27s [04:22:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1389.75 / 1984 chunks (116 cps, 49.067%), ETA: 19h 4m 26s [04:22:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1389.78 / 1984 chunks (115 cps, 49.069%), ETA: 19h 13m 30s [04:22:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1389.787 / 1984 chunks (114 cps, 49.07%), ETA: 19h 30m 38s [04:23:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1389.809 / 1984 chunks (112 cps, 49.071%), ETA: 19h 50m 11s [04:23:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1389.83 / 1984 chunks (110 cps, 49.072%), ETA: 20h 10m 19s [04:23:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1389.85 / 1984 chunks (109 cps, 49.074%), ETA: 20h 24m 27s [04:23:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1389.87 / 1984 chunks (107 cps, 49.076%), ETA: 20h 47m 46s [04:23:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1389.9 / 1984 chunks (105 cps, 49.077%), ETA: 21h 10m 59s [04:23:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1389.93 / 1984 chunks (103 cps, 49.08%), ETA: 21h 32m 43s [04:23:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1389.94 / 1984 chunks (102 cps, 49.081%), ETA: 21h 48m 27s [04:23:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1389.96 / 1984 chunks (100 cps, 49.082%), ETA: 22h 3m 22s [04:23:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1389.98 / 1984 chunks (100 cps, 49.084%), ETA: 22h 12m 22s [04:23:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1390.01 / 1984 chunks (100 cps, 49.086%), ETA: 22h 8m 14s [04:23:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1390.03 / 1984 chunks (100 cps, 49.087%), ETA: 22h 15m 37s [04:23:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:23:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1390.06 / 1984 chunks (100 cps, 49.089%), ETA: 22h 8m 0s [04:23:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1390.08 / 1984 chunks (100 cps, 49.091%), ETA: 22h 12m 28s [04:23:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1390.11 / 1984 chunks (100 cps, 49.092%), ETA: 22h 8m 8s [04:23:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1390.13 / 1984 chunks (100 cps, 49.094%), ETA: 22h 8m 19s [04:23:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1390.15 / 1984 chunks (100 cps, 49.095%), ETA: 22h 12m 24s [04:23:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1390.17 / 1984 chunks (100 cps, 49.097%), ETA: 22h 3m 46s [04:23:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1390.19 / 1984 chunks (101 cps, 49.098%), ETA: 21h 58m 11s [04:23:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1390.21 / 1984 chunks (101 cps, 49.1%), ETA: 21h 55m 31s [04:23:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1390.24 / 1984 chunks (101 cps, 49.101%), ETA: 21h 56m 15s [04:23:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1390.25 / 1984 chunks (101 cps, 49.103%), ETA: 21h 54m 21s [04:23:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1390.27 / 1984 chunks (101 cps, 49.104%), ETA: 21h 54m 1s [04:23:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1390.3 / 1984 chunks (101 cps, 49.106%), ETA: 21h 51m 19s [04:24:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:24:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1390.32 / 1984 chunks (101 cps, 49.107%), ETA: 22h 2m 11s [04:24:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1390.34 / 1984 chunks (100 cps, 49.109%), ETA: 22h 5m 15s [04:24:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1390.36 / 1984 chunks (101 cps, 49.11%), ETA: 21h 55m 36s [04:24:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1390.39 / 1984 chunks (101 cps, 49.112%), ETA: 21h 58m 9s [04:24:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1390.4 / 1984 chunks (100 cps, 49.113%), ETA: 22h 5m 6s [04:24:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1390.43 / 1984 chunks (100 cps, 49.115%), ETA: 22h 2m 36s [04:24:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1390.45 / 1984 chunks (100 cps, 49.116%), ETA: 22h 5m 10s [04:24:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1390.47 / 1984 chunks (100 cps, 49.118%), ETA: 22h 12m 49s [04:24:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1390.49 / 1984 chunks (100 cps, 49.12%), ETA: 22h 9m 21s [04:24:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1390.52 / 1984 chunks (100 cps, 49.121%), ETA: 22h 13m 16s [04:24:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1390.54 / 1984 chunks (99 cps, 49.123%), ETA: 22h 22m 40s [04:24:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1390.56 / 1984 chunks (99 cps, 49.124%), ETA: 22h 21m 45s [04:24:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1390.58 / 1984 chunks (99 cps, 49.126%), ETA: 22h 23m 4s [04:24:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1390.63 / 1984 chunks (101 cps, 49.13%), ETA: 21h 51m 35s [04:24:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1390.7 / 1984 chunks (107 cps, 49.135%), ETA: 20h 43m 31s [04:24:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1390.72 / 1984 chunks (105 cps, 49.136%), ETA: 20h 59m 48s [04:24:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:24:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1390.74 / 1984 chunks (106 cps, 49.137%), ETA: 20h 58m 59s [04:24:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1390.77 / 1984 chunks (105 cps, 49.139%), ETA: 20h 59m 46s [04:24:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1390.8 / 1984 chunks (105 cps, 49.141%), ETA: 21h 6m 5s [04:24:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1390.82 / 1984 chunks (105 cps, 49.142%), ETA: 21h 7m 47s [04:24:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1390.84 / 1984 chunks (105 cps, 49.144%), ETA: 21h 8m 34s [04:24:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1390.86 / 1984 chunks (105 cps, 49.145%), ETA: 21h 7m 35s [04:24:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1390.88 / 1984 chunks (104 cps, 49.147%), ETA: 21h 11m 12s [04:25:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1390.91 / 1984 chunks (102 cps, 49.149%), ETA: 21h 37m 26s [04:25:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1390.93 / 1984 chunks (101 cps, 49.151%), ETA: 21h 57m 36s [04:25:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1390.95 / 1984 chunks (100 cps, 49.152%), ETA: 22h 5m 30s [04:25:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1390.97 / 1984 chunks (100 cps, 49.154%), ETA: 22h 13m 32s [04:25:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1391 / 1984 chunks (99 cps, 49.155%), ETA: 22h 20m 16s [04:25:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1391.02 / 1984 chunks (99 cps, 49.156%), ETA: 22h 20m 15s [04:25:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.03 / 1984 chunks (98 cps, 49.158%), ETA: 22h 30m 39s [04:25:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1391.05 / 1984 chunks (98 cps, 49.159%), ETA: 22h 32m 37s [04:25:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:25:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1391.08 / 1984 chunks (99 cps, 49.161%), ETA: 22h 25m 23s [04:25:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1391.1 / 1984 chunks (99 cps, 49.162%), ETA: 22h 23m 42s [04:25:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1391.12 / 1984 chunks (99 cps, 49.164%), ETA: 22h 25m 48s [04:25:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.14 / 1984 chunks (99 cps, 49.165%), ETA: 22h 16m 27s [04:25:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1391.17 / 1984 chunks (99 cps, 49.167%), ETA: 22h 19m 32s [04:25:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1391.19 / 1984 chunks (99 cps, 49.169%), ETA: 22h 20m 14s [04:25:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.21 / 1984 chunks (98 cps, 49.17%), ETA: 22h 30m 23s [04:25:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.23 / 1984 chunks (98 cps, 49.172%), ETA: 22h 35m 7s [04:25:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.25 / 1984 chunks (98 cps, 49.173%), ETA: 22h 32m 28s [04:25:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1391.28 / 1984 chunks (99 cps, 49.175%), ETA: 22h 26m 40s [04:25:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1391.3 / 1984 chunks (98 cps, 49.177%), ETA: 22h 33m 21s [04:25:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1391.33 / 1984 chunks (98 cps, 49.179%), ETA: 22h 40m 23s [04:25:53] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:25:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1391.38 / 1984 chunks (98 cps, 49.182%), ETA: 22h 32m 59s [04:25:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1391.41 / 1984 chunks (100 cps, 49.184%), ETA: 22h 12m 3s [04:26:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.42 / 1984 chunks (100 cps, 49.185%), ETA: 22h 2m 34s [04:26:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1391.44 / 1984 chunks (100 cps, 49.187%), ETA: 22h 8m 58s [04:26:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.47 / 1984 chunks (99 cps, 49.188%), ETA: 22h 17m 28s [04:26:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.49 / 1984 chunks (99 cps, 49.19%), ETA: 22h 15m 51s [04:26:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1391.54 / 1984 chunks (102 cps, 49.193%), ETA: 21h 46m 15s [04:26:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1391.55 / 1984 chunks (102 cps, 49.194%), ETA: 21h 42m 48s [04:26:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1391.57 / 1984 chunks (102 cps, 49.196%), ETA: 21h 43m 15s [04:26:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1391.6 / 1984 chunks (101 cps, 49.198%), ETA: 21h 48m 14s [04:26:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1391.63 / 1984 chunks (101 cps, 49.2%), ETA: 21h 51m 18s [04:26:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.65 / 1984 chunks (101 cps, 49.201%), ETA: 21h 55m 6s [04:26:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1391.68 / 1984 chunks (102 cps, 49.204%), ETA: 21h 42m 35s [04:26:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1391.71 / 1984 chunks (103 cps, 49.206%), ETA: 21h 27m 1s [04:26:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1391.73 / 1984 chunks (103 cps, 49.207%), ETA: 21h 22m 12s [04:26:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:26:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.76 / 1984 chunks (104 cps, 49.209%), ETA: 21h 21m 26s [04:26:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1391.78 / 1984 chunks (103 cps, 49.211%), ETA: 21h 27m 58s [04:26:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.82 / 1984 chunks (103 cps, 49.213%), ETA: 21h 27m 37s [04:26:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1391.83 / 1984 chunks (103 cps, 49.214%), ETA: 21h 25m 29s [04:26:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.85 / 1984 chunks (103 cps, 49.215%), ETA: 21h 22m 13s [04:26:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1391.86 / 1984 chunks (103 cps, 49.216%), ETA: 21h 24m 47s [04:26:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1391.89 / 1984 chunks (103 cps, 49.218%), ETA: 21h 24m 20s [04:26:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1391.91 / 1984 chunks (105 cps, 49.219%), ETA: 21h 7m 7s [04:26:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1391.93 / 1984 chunks (104 cps, 49.221%), ETA: 21h 16m 56s [04:26:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1391.95 / 1984 chunks (104 cps, 49.223%), ETA: 21h 15m 55s [04:26:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1391.97 / 1984 chunks (104 cps, 49.224%), ETA: 21h 17m 2s [04:27:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1392.01 / 1984 chunks (106 cps, 49.227%), ETA: 20h 56m 44s [04:27:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1392.04 / 1984 chunks (105 cps, 49.229%), ETA: 21h 5m 18s [04:27:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1392.06 / 1984 chunks (104 cps, 49.23%), ETA: 21h 17m 3s [04:27:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1392.08 / 1984 chunks (103 cps, 49.232%), ETA: 21h 30m 24s [04:27:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1392.1 / 1984 chunks (101 cps, 49.233%), ETA: 21h 50m 32s [04:27:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:27:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1392.12 / 1984 chunks (99 cps, 49.235%), ETA: 22h 13m 28s [04:27:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1392.15 / 1984 chunks (99 cps, 49.236%), ETA: 22h 15m 55s [04:27:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1392.17 / 1984 chunks (99 cps, 49.238%), ETA: 22h 23m 6s [04:27:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1392.19 / 1984 chunks (99 cps, 49.239%), ETA: 22h 25m 26s [04:27:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1392.21 / 1984 chunks (98 cps, 49.241%), ETA: 22h 30m 40s [04:27:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1392.23 / 1984 chunks (97 cps, 49.242%), ETA: 22h 40m 50s [04:27:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1392.26 / 1984 chunks (98 cps, 49.244%), ETA: 22h 29m 45s [04:27:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1392.3 / 1984 chunks (99 cps, 49.247%), ETA: 22h 12m 19s [04:27:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1392.32 / 1984 chunks (100 cps, 49.249%), ETA: 22h 10m 41s [04:27:41] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1392.52 / 1984 chunks (114 cps, 49.263%), ETA: 19h 17m 48s [04:27:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1392.55 / 1984 chunks (114 cps, 49.265%), ETA: 19h 24m 48s [04:27:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1392.57 / 1984 chunks (114 cps, 49.266%), ETA: 19h 25m 6s [04:27:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1392.59 / 1984 chunks (113 cps, 49.268%), ETA: 19h 30m 44s [04:27:53] [DH-PriorityTaskPicker Thread[12]/WARN]: §6Distant Horizons: Insufficient memory detected.§r This may cause stuttering or crashing. Potential causes: 1. your allocated memory isn't high enough 2. your DH CPU preset is too high 3. your DH quality preset is too high [04:27:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1392.593 / 1984 chunks (112 cps, 49.268%), ETA: 19h 46m 30s [04:27:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1392.612 / 1984 chunks (110 cps, 49.269%), ETA: 20h 2m 39s [04:27:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1392.64 / 1984 chunks (110 cps, 49.271%), ETA: 20h 2m 40s [04:28:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1392.66 / 1984 chunks (110 cps, 49.273%), ETA: 20h 1m 12s [04:28:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1392.68 / 1984 chunks (110 cps, 49.274%), ETA: 20h 6m 13s [04:28:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1392.7 / 1984 chunks (110 cps, 49.276%), ETA: 20h 3m 54s [04:28:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:28:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1392.73 / 1984 chunks (110 cps, 49.277%), ETA: 20h 5m 49s [04:28:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1392.75 / 1984 chunks (111 cps, 49.279%), ETA: 19h 58m 28s [04:28:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1392.77 / 1984 chunks (109 cps, 49.28%), ETA: 20h 17m 43s [04:28:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1392.79 / 1984 chunks (109 cps, 49.282%), ETA: 20h 10m 51s [04:28:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1392.81 / 1984 chunks (109 cps, 49.283%), ETA: 20h 18m 40s [04:28:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1392.84 / 1984 chunks (109 cps, 49.285%), ETA: 20h 18m 21s [04:28:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1392.86 / 1984 chunks (109 cps, 49.287%), ETA: 20h 11m 26s [04:28:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1392.9 / 1984 chunks (112 cps, 49.29%), ETA: 19h 47m 56s [04:28:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1392.93 / 1984 chunks (113 cps, 49.292%), ETA: 19h 36m 7s [04:28:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1392.95 / 1984 chunks (111 cps, 49.293%), ETA: 19h 50m 24s [04:28:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1392.958 / 1984 chunks (110 cps, 49.294%), ETA: 20h 7m 1s [04:28:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1392.977 / 1984 chunks (109 cps, 49.295%), ETA: 20h 13m 2s [04:28:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1393 / 1984 chunks (108 cps, 49.297%), ETA: 20h 30m 56s [04:28:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1393.02 / 1984 chunks (108 cps, 49.299%), ETA: 20h 20m 52s [04:28:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1393.04 / 1984 chunks (108 cps, 49.3%), ETA: 20h 28m 10s [04:28:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1393.06 / 1984 chunks (108 cps, 49.301%), ETA: 20h 25m 42s [04:28:49] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:28:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1393.09 / 1984 chunks (109 cps, 49.303%), ETA: 20h 16m 56s [04:28:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1393.11 / 1984 chunks (107 cps, 49.305%), ETA: 20h 32m 23s [04:28:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1393.13 / 1984 chunks (107 cps, 49.306%), ETA: 20h 39m 29s [04:28:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1393.15 / 1984 chunks (107 cps, 49.308%), ETA: 20h 42m 41s [04:29:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1393.17 / 1984 chunks (107 cps, 49.309%), ETA: 20h 40m 13s [04:29:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1393.19 / 1984 chunks (105 cps, 49.31%), ETA: 20h 59m 12s [04:29:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1393.21 / 1984 chunks (106 cps, 49.312%), ETA: 20h 52m 7s [04:29:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1393.24 / 1984 chunks (105 cps, 49.314%), ETA: 20h 56m 38s [04:29:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1393.28 / 1984 chunks (106 cps, 49.317%), ETA: 20h 43m 46s [04:29:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1393.3 / 1984 chunks (107 cps, 49.318%), ETA: 20h 35m 14s [04:29:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1393.32 / 1984 chunks (108 cps, 49.32%), ETA: 20h 25m 40s [04:29:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:29:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1393.35 / 1984 chunks (107 cps, 49.322%), ETA: 20h 31m 44s [04:29:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1393.38 / 1984 chunks (108 cps, 49.324%), ETA: 20h 28m 56s [04:29:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1393.42 / 1984 chunks (109 cps, 49.326%), ETA: 20h 12m 1s [04:29:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1393.42 / 1984 chunks (108 cps, 49.327%), ETA: 20h 28m 18s [04:29:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1393.511 / 1984 chunks (113 cps, 49.333%), ETA: 19h 28m 6s [04:29:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1393.54 / 1984 chunks (113 cps, 49.335%), ETA: 19h 28m 16s [04:29:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1393.57 / 1984 chunks (115 cps, 49.337%), ETA: 19h 9m 41s [04:29:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1393.59 / 1984 chunks (116 cps, 49.339%), ETA: 19h 3m 59s [04:29:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1393.62 / 1984 chunks (116 cps, 49.341%), ETA: 19h 1m 20s [04:29:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1393.65 / 1984 chunks (117 cps, 49.343%), ETA: 18h 50m 50s [04:29:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1393.67 / 1984 chunks (117 cps, 49.344%), ETA: 18h 52m 50s [04:29:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1393.69 / 1984 chunks (115 cps, 49.346%), ETA: 19h 9m 13s [04:29:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1393.71 / 1984 chunks (115 cps, 49.347%), ETA: 19h 8m 44s [04:29:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:29:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1393.75 / 1984 chunks (115 cps, 49.35%), ETA: 19h 8m 15s [04:29:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1393.77 / 1984 chunks (115 cps, 49.352%), ETA: 19h 15m 37s [04:30:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1393.79 / 1984 chunks (112 cps, 49.353%), ETA: 19h 37m 17s [04:30:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1393.82 / 1984 chunks (109 cps, 49.355%), ETA: 20h 11m 47s [04:30:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1393.86 / 1984 chunks (108 cps, 49.357%), ETA: 20h 27m 45s [04:30:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1393.861 / 1984 chunks (106 cps, 49.358%), ETA: 20h 46m 14s [04:30:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1393.891 / 1984 chunks (105 cps, 49.36%), ETA: 21h 4m 57s [04:30:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1393.92 / 1984 chunks (103 cps, 49.362%), ETA: 21h 21m 37s [04:30:15] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1393.94 / 1984 chunks (102 cps, 49.363%), ETA: 21h 38m 47s [04:30:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1393.947 / 1984 chunks (100 cps, 49.364%), ETA: 21h 56m 28s [04:30:19] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1393.968 / 1984 chunks (100 cps, 49.365%), ETA: 21h 58m 8s [04:30:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1393.99 / 1984 chunks (100 cps, 49.367%), ETA: 21h 58m 30s [04:30:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1394.02 / 1984 chunks (100 cps, 49.369%), ETA: 21h 58m 13s [04:30:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.04 / 1984 chunks (102 cps, 49.37%), ETA: 21h 29m 57s [04:30:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1394.06 / 1984 chunks (104 cps, 49.372%), ETA: 21h 14m 16s [04:30:31] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:30:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.09 / 1984 chunks (103 cps, 49.374%), ETA: 21h 21m 31s [04:30:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1394.12 / 1984 chunks (106 cps, 49.376%), ETA: 20h 43m 59s [04:30:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1394.14 / 1984 chunks (105 cps, 49.377%), ETA: 20h 53m 57s [04:30:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1394.16 / 1984 chunks (105 cps, 49.379%), ETA: 20h 53m 39s [04:30:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1394.19 / 1984 chunks (105 cps, 49.381%), ETA: 21h 1m 48s [04:30:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1394.22 / 1984 chunks (105 cps, 49.383%), ETA: 21h 2m 55s [04:30:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1394.24 / 1984 chunks (105 cps, 49.384%), ETA: 20h 57m 10s [04:30:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1394.28 / 1984 chunks (107 cps, 49.387%), ETA: 20h 38m 37s [04:30:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1394.3 / 1984 chunks (106 cps, 49.389%), ETA: 20h 41m 46s [04:30:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.32 / 1984 chunks (105 cps, 49.39%), ETA: 20h 54m 43s [04:31:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.34 / 1984 chunks (104 cps, 49.392%), ETA: 21h 11m 57s [04:31:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1394.36 / 1984 chunks (104 cps, 49.393%), ETA: 21h 16m 31s [04:31:06] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:31:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1394.4 / 1984 chunks (105 cps, 49.396%), ETA: 20h 57m 29s [04:31:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1394.406 / 1984 chunks (104 cps, 49.396%), ETA: 21h 15m 8s [04:31:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1394.432 / 1984 chunks (104 cps, 49.398%), ETA: 21h 13m 21s [04:31:13] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1394.45 / 1984 chunks (105 cps, 49.4%), ETA: 20h 55m 12s [04:31:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.47 / 1984 chunks (105 cps, 49.401%), ETA: 21h 57s [04:31:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1394.5 / 1984 chunks (105 cps, 49.403%), ETA: 21h 1m 17s [04:31:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1394.52 / 1984 chunks (105 cps, 49.404%), ETA: 20h 56m 11s [04:31:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1394.54 / 1984 chunks (105 cps, 49.406%), ETA: 21h 0s [04:31:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1394.56 / 1984 chunks (104 cps, 49.407%), ETA: 21h 8m 31s [04:31:29] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1394.62 / 1984 chunks (108 cps, 49.412%), ETA: 20h 22m 36s [04:31:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1394.7 / 1984 chunks (113 cps, 49.417%), ETA: 19h 25m 49s [04:31:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1394.73 / 1984 chunks (114 cps, 49.419%), ETA: 19h 19m 23s [04:31:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1394.74 / 1984 chunks (114 cps, 49.42%), ETA: 19h 20m 58s [04:31:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:31:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1394.76 / 1984 chunks (114 cps, 49.422%), ETA: 19h 22m 7s [04:31:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1394.78 / 1984 chunks (113 cps, 49.423%), ETA: 19h 32m 31s [04:31:44] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1394.81 / 1984 chunks (111 cps, 49.425%), ETA: 19h 46m 22s [04:31:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.84 / 1984 chunks (113 cps, 49.427%), ETA: 19h 33m 33s [04:31:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1394.86 / 1984 chunks (112 cps, 49.429%), ETA: 19h 41m 44s [04:31:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1394.89 / 1984 chunks (110 cps, 49.43%), ETA: 19h 59m 9s [04:31:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1394.91 / 1984 chunks (109 cps, 49.432%), ETA: 20h 15m 47s [04:31:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1394.93 / 1984 chunks (107 cps, 49.434%), ETA: 20h 39m 29s [04:31:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1394.95 / 1984 chunks (106 cps, 49.435%), ETA: 20h 44m 4s [04:32:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1394.98 / 1984 chunks (106 cps, 49.437%), ETA: 20h 45m 43s [04:32:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1395 / 1984 chunks (105 cps, 49.438%), ETA: 20h 59m 41s [04:32:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1395.02 / 1984 chunks (105 cps, 49.44%), ETA: 21h 54s [04:32:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:32:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1395.04 / 1984 chunks (105 cps, 49.442%), ETA: 21h 3m 17s [04:32:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1395.07 / 1984 chunks (104 cps, 49.443%), ETA: 21h 10m 58s [04:32:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1395.09 / 1984 chunks (104 cps, 49.445%), ETA: 21h 4m 5s [04:32:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1395.11 / 1984 chunks (105 cps, 49.446%), ETA: 21h 1m 13s [04:32:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1395.14 / 1984 chunks (105 cps, 49.448%), ETA: 20h 52m 58s [04:32:23] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1395.15 / 1984 chunks (105 cps, 49.449%), ETA: 20h 52m 25s [04:32:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1395.18 / 1984 chunks (105 cps, 49.451%), ETA: 20h 57m 58s [04:32:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1395.2 / 1984 chunks (105 cps, 49.453%), ETA: 20h 55m 49s [04:32:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1395.22 / 1984 chunks (104 cps, 49.454%), ETA: 21h 3m 20s [04:32:32] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1395.25 / 1984 chunks (105 cps, 49.456%), ETA: 20h 57m 3s [04:32:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1395.27 / 1984 chunks (106 cps, 49.457%), ETA: 20h 41m 30s [04:32:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1395.29 / 1984 chunks (105 cps, 49.459%), ETA: 20h 56m 13s [04:32:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1395.31 / 1984 chunks (105 cps, 49.461%), ETA: 20h 58m 47s [04:32:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1395.34 / 1984 chunks (106 cps, 49.463%), ETA: 20h 46m 13s [04:32:43] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:32:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1395.37 / 1984 chunks (106 cps, 49.464%), ETA: 20h 45m 22s [04:32:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1395.38 / 1984 chunks (106 cps, 49.466%), ETA: 20h 49m 51s [04:32:51] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1395.41 / 1984 chunks (105 cps, 49.467%), ETA: 20h 53m 35s [04:32:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1395.43 / 1984 chunks (106 cps, 49.469%), ETA: 20h 46m 7s [04:32:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1395.45 / 1984 chunks (104 cps, 49.47%), ETA: 21h 2m 52s [04:32:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1395.47 / 1984 chunks (105 cps, 49.472%), ETA: 21h 2m 31s [04:33:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1395.49 / 1984 chunks (104 cps, 49.473%), ETA: 21h 3m 3s [04:33:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1395.54 / 1984 chunks (107 cps, 49.477%), ETA: 20h 35m 19s [04:33:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1395.55 / 1984 chunks (106 cps, 49.478%), ETA: 20h 43m 24s [04:33:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1395.57 / 1984 chunks (106 cps, 49.479%), ETA: 20h 39m 22s [04:33:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1395.59 / 1984 chunks (105 cps, 49.481%), ETA: 20h 55m 38s [04:33:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1395.62 / 1984 chunks (104 cps, 49.482%), ETA: 21h 7m 43s [04:33:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1395.64 / 1984 chunks (105 cps, 49.484%), ETA: 20h 52m 3s [04:33:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1395.66 / 1984 chunks (105 cps, 49.486%), ETA: 21h 1m 38s [04:33:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:33:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1395.68 / 1984 chunks (105 cps, 49.487%), ETA: 20h 57m 31s [04:33:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1395.72 / 1984 chunks (105 cps, 49.489%), ETA: 20h 51m 44s [04:33:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1395.74 / 1984 chunks (106 cps, 49.491%), ETA: 20h 49m 22s [04:33:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1395.77 / 1984 chunks (105 cps, 49.493%), ETA: 20h 52m 28s [04:33:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1395.79 / 1984 chunks (105 cps, 49.494%), ETA: 20h 51m 41s [04:33:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1395.81 / 1984 chunks (105 cps, 49.496%), ETA: 20h 53m 58s [04:33:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1395.83 / 1984 chunks (104 cps, 49.497%), ETA: 21h 3m 39s [04:33:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1395.85 / 1984 chunks (105 cps, 49.499%), ETA: 20h 54m 0s [04:33:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1395.87 / 1984 chunks (104 cps, 49.5%), ETA: 21h 2m 36s [04:33:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1395.89 / 1984 chunks (104 cps, 49.502%), ETA: 21h 2m 23s [04:33:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1395.92 / 1984 chunks (105 cps, 49.504%), ETA: 21h 1m 7s [04:33:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1395.95 / 1984 chunks (106 cps, 49.506%), ETA: 20h 49m 25s [04:33:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1395.97 / 1984 chunks (107 cps, 49.507%), ETA: 20h 30m 2s [04:33:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1395.98 / 1984 chunks (106 cps, 49.508%), ETA: 20h 43m 7s [04:33:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1396 / 1984 chunks (106 cps, 49.51%), ETA: 20h 40m 20s [04:33:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:33:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1396.03 / 1984 chunks (106 cps, 49.511%), ETA: 20h 45m 13s [04:34:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1396.06 / 1984 chunks (104 cps, 49.513%), ETA: 21h 7m 59s [04:34:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1396.08 / 1984 chunks (102 cps, 49.515%), ETA: 21h 29m 19s [04:34:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1396.1 / 1984 chunks (100 cps, 49.516%), ETA: 21h 57m 7s [04:34:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1396.12 / 1984 chunks (98 cps, 49.518%), ETA: 22h 19m 44s [04:34:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1396.15 / 1984 chunks (99 cps, 49.52%), ETA: 22h 17m 9s [04:34:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1396.17 / 1984 chunks (98 cps, 49.521%), ETA: 22h 18m 2s [04:34:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1396.19 / 1984 chunks (99 cps, 49.523%), ETA: 22h 14m 55s [04:34:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1396.22 / 1984 chunks (99 cps, 49.525%), ETA: 22h 13m 44s [04:34:24] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1396.24 / 1984 chunks (98 cps, 49.527%), ETA: 22h 20m 16s [04:34:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1396.26 / 1984 chunks (99 cps, 49.528%), ETA: 22h 9m 29s [04:34:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:34:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1396.28 / 1984 chunks (99 cps, 49.529%), ETA: 22h 8m 22s [04:34:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1396.3 / 1984 chunks (99 cps, 49.531%), ETA: 22h 6m 21s [04:34:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1396.5 / 1984 chunks (113 cps, 49.55%), ETA: 19h 23m 41s [04:34:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1396.53 / 1984 chunks (113 cps, 49.55%), ETA: 19h 22m 2s [04:34:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1396.55 / 1984 chunks (113 cps, 49.55%), ETA: 19h 22m 28s [04:34:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1396.58 / 1984 chunks (113 cps, 49.55%), ETA: 19h 23m 59s [04:34:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1396.6 / 1984 chunks (114 cps, 49.552%), ETA: 19h 19m 57s [04:34:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1396.62 / 1984 chunks (113 cps, 49.553%), ETA: 19h 25m 53s [04:34:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1396.64 / 1984 chunks (112 cps, 49.555%), ETA: 19h 39m 31s [04:34:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1396.68 / 1984 chunks (113 cps, 49.558%), ETA: 19h 27m 7s [04:34:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1396.7 / 1984 chunks (113 cps, 49.559%), ETA: 19h 28m 46s [04:34:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:34:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1396.73 / 1984 chunks (113 cps, 49.561%), ETA: 19h 22m 20s [04:35:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1396.75 / 1984 chunks (114 cps, 49.563%), ETA: 19h 19m 10s [04:35:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1396.77 / 1984 chunks (111 cps, 49.564%), ETA: 19h 46m 35s [04:35:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1396.81 / 1984 chunks (113 cps, 49.567%), ETA: 19h 26m 15s [04:35:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1396.815 / 1984 chunks (111 cps, 49.567%), ETA: 19h 45m 5s [04:35:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1396.839 / 1984 chunks (113 cps, 49.569%), ETA: 19h 24m 11s [04:35:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1396.87 / 1984 chunks (114 cps, 49.571%), ETA: 19h 20m 6s [04:35:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1396.89 / 1984 chunks (114 cps, 49.573%), ETA: 19h 13m 18s [04:35:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1396.92 / 1984 chunks (114 cps, 49.574%), ETA: 19h 13m 26s [04:35:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1396.94 / 1984 chunks (114 cps, 49.576%), ETA: 19h 15m 30s [04:35:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1396.96 / 1984 chunks (113 cps, 49.578%), ETA: 19h 23m 8s [04:35:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1396.98 / 1984 chunks (112 cps, 49.579%), ETA: 19h 37m 26s [04:35:28] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1397 / 1984 chunks (113 cps, 49.58%), ETA: 19h 29m 5s [04:35:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:35:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1397.02 / 1984 chunks (112 cps, 49.582%), ETA: 19h 32m 27s [04:35:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1397.04 / 1984 chunks (113 cps, 49.583%), ETA: 19h 30m 18s [04:35:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1397.06 / 1984 chunks (113 cps, 49.584%), ETA: 19h 23m 53s [04:35:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1397.08 / 1984 chunks (112 cps, 49.586%), ETA: 19h 31m 8s [04:35:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1397.1 / 1984 chunks (113 cps, 49.588%), ETA: 19h 20m 28s [04:35:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1397.13 / 1984 chunks (113 cps, 49.589%), ETA: 19h 23m 24s [04:35:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1397.15 / 1984 chunks (113 cps, 49.591%), ETA: 19h 22m 36s [04:35:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1397.17 / 1984 chunks (111 cps, 49.593%), ETA: 19h 42m 19s [04:35:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1397.19 / 1984 chunks (111 cps, 49.594%), ETA: 19h 42m 33s [04:35:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1397.22 / 1984 chunks (113 cps, 49.596%), ETA: 19h 23m 16s [04:35:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1397.24 / 1984 chunks (113 cps, 49.597%), ETA: 19h 26m 44s [04:36:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1397.26 / 1984 chunks (112 cps, 49.599%), ETA: 19h 30m 57s [04:36:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1397.29 / 1984 chunks (113 cps, 49.601%), ETA: 19h 27m 14s [04:36:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:36:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1397.31 / 1984 chunks (113 cps, 49.602%), ETA: 19h 26m 0s [04:36:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1397.33 / 1984 chunks (112 cps, 49.604%), ETA: 19h 31m 11s [04:36:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1397.35 / 1984 chunks (112 cps, 49.605%), ETA: 19h 39m 59s [04:36:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1397.39 / 1984 chunks (111 cps, 49.608%), ETA: 19h 41m 22s [04:36:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1397.42 / 1984 chunks (112 cps, 49.61%), ETA: 19h 35m 53s [04:36:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1397.48 / 1984 chunks (115 cps, 49.614%), ETA: 19h 5m 24s [04:36:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1397.52 / 1984 chunks (117 cps, 49.617%), ETA: 18h 48m 44s [04:36:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1397.54 / 1984 chunks (118 cps, 49.619%), ETA: 18h 37m 20s [04:36:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1397.57 / 1984 chunks (118 cps, 49.621%), ETA: 18h 35m 3s [04:36:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1397.59 / 1984 chunks (119 cps, 49.622%), ETA: 18h 30m 24s [04:36:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1397.62 / 1984 chunks (120 cps, 49.624%), ETA: 18h 19m 12s [04:36:33] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1397.63 / 1984 chunks (119 cps, 49.625%), ETA: 18h 23m 7s [04:36:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1397.66 / 1984 chunks (119 cps, 49.627%), ETA: 18h 21m 56s [04:36:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1397.668 / 1984 chunks (118 cps, 49.628%), ETA: 18h 34m 58s [04:36:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1397.7 / 1984 chunks (119 cps, 49.63%), ETA: 18h 21m 41s [04:36:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1397.72 / 1984 chunks (119 cps, 49.631%), ETA: 18h 23m 1s [04:36:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1397.728 / 1984 chunks (117 cps, 49.632%), ETA: 18h 41m 0s [04:36:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1397.752 / 1984 chunks (118 cps, 49.634%), ETA: 18h 39m 40s [04:36:47] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:36:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1397.77 / 1984 chunks (116 cps, 49.635%), ETA: 18h 58m 55s [04:36:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1397.8 / 1984 chunks (114 cps, 49.637%), ETA: 19h 14m 42s [04:36:53] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1397.81 / 1984 chunks (112 cps, 49.638%), ETA: 19h 31m 44s [04:36:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1397.831 / 1984 chunks (111 cps, 49.639%), ETA: 19h 48m 32s [04:36:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1397.85 / 1984 chunks (109 cps, 49.641%), ETA: 20h 10m 41s [04:37:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1397.87 / 1984 chunks (106 cps, 49.642%), ETA: 20h 41m 46s [04:37:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1397.9 / 1984 chunks (105 cps, 49.644%), ETA: 20h 58m 22s [04:37:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1397.93 / 1984 chunks (103 cps, 49.646%), ETA: 21h 21m 47s [04:37:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1397.95 / 1984 chunks (103 cps, 49.648%), ETA: 21h 17m 29s [04:37:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1397.98 / 1984 chunks (103 cps, 49.65%), ETA: 21h 15m 56s [04:37:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1398 / 1984 chunks (102 cps, 49.652%), ETA: 21h 23m 29s [04:37:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1398.03 / 1984 chunks (102 cps, 49.653%), ETA: 21h 32m 30s [04:37:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1398.05 / 1984 chunks (103 cps, 49.655%), ETA: 21h 19m 40s [04:37:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1398.07 / 1984 chunks (103 cps, 49.657%), ETA: 21h 10m 40s [04:37:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:37:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1398.1 / 1984 chunks (103 cps, 49.658%), ETA: 21h 19m 28s [04:37:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1398.12 / 1984 chunks (103 cps, 49.66%), ETA: 21h 16m 37s [04:37:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1398.14 / 1984 chunks (102 cps, 49.661%), ETA: 21h 25m 29s [04:37:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1398.16 / 1984 chunks (102 cps, 49.663%), ETA: 21h 26m 46s [04:37:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1398.18 / 1984 chunks (103 cps, 49.664%), ETA: 21h 21m 9s [04:37:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1398.2 / 1984 chunks (103 cps, 49.666%), ETA: 21h 15m 1s [04:37:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1398.23 / 1984 chunks (102 cps, 49.667%), ETA: 21h 25m 49s [04:37:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1398.25 / 1984 chunks (102 cps, 49.669%), ETA: 21h 26m 15s [04:37:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1398.27 / 1984 chunks (103 cps, 49.671%), ETA: 21h 20m 39s [04:37:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1398.29 / 1984 chunks (101 cps, 49.672%), ETA: 21h 35m 23s [04:37:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1398.31 / 1984 chunks (101 cps, 49.673%), ETA: 21h 40m 10s [04:37:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1398.33 / 1984 chunks (100 cps, 49.675%), ETA: 21h 48m 9s [04:37:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:37:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1398.36 / 1984 chunks (100 cps, 49.677%), ETA: 21h 51m 30s [04:38:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1398.38 / 1984 chunks (101 cps, 49.678%), ETA: 21h 46m 20s [04:38:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1398.4 / 1984 chunks (100 cps, 49.68%), ETA: 21h 55m 12s [04:38:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1398.42 / 1984 chunks (100 cps, 49.681%), ETA: 21h 50m 50s [04:38:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1398.44 / 1984 chunks (100 cps, 49.683%), ETA: 21h 53m 5s [04:38:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1398.46 / 1984 chunks (100 cps, 49.684%), ETA: 21h 49m 41s [04:38:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1398.469 / 1984 chunks (100 cps, 49.685%), ETA: 21h 49m 50s [04:38:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1398.491 / 1984 chunks (101 cps, 49.686%), ETA: 21h 45m 4s [04:38:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1398.52 / 1984 chunks (101 cps, 49.688%), ETA: 21h 35m 45s [04:38:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1398.54 / 1984 chunks (100 cps, 49.69%), ETA: 21h 50m 50s [04:38:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1398.56 / 1984 chunks (100 cps, 49.691%), ETA: 21h 58m 28s [04:38:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1398.59 / 1984 chunks (100 cps, 49.693%), ETA: 21h 55m 2s [04:38:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1398.7 / 1984 chunks (108 cps, 49.701%), ETA: 20h 11m 57s [04:38:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1398.73 / 1984 chunks (108 cps, 49.703%), ETA: 20h 15m 7s [04:38:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:38:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1398.75 / 1984 chunks (108 cps, 49.704%), ETA: 20h 12m 10s [04:38:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1398.752 / 1984 chunks (107 cps, 49.705%), ETA: 20h 29m 14s [04:38:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1398.788 / 1984 chunks (109 cps, 49.707%), ETA: 20h 4m 19s [04:38:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1398.79 / 1984 chunks (108 cps, 49.708%), ETA: 20h 20m 18s [04:38:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1398.81 / 1984 chunks (107 cps, 49.709%), ETA: 20h 32m 33s [04:38:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1398.83 / 1984 chunks (107 cps, 49.711%), ETA: 20h 32m 22s [04:38:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1398.85 / 1984 chunks (106 cps, 49.712%), ETA: 20h 44m 1s [04:38:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1398.88 / 1984 chunks (104 cps, 49.714%), ETA: 20h 57m 9s [04:38:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1398.91 / 1984 chunks (103 cps, 49.716%), ETA: 21h 10m 58s [04:38:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1398.94 / 1984 chunks (101 cps, 49.718%), ETA: 21h 36m 2s [04:38:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1398.96 / 1984 chunks (101 cps, 49.72%), ETA: 21h 34m 16s [04:39:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:39:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1398.99 / 1984 chunks (101 cps, 49.722%), ETA: 21h 38m 18s [04:39:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.01 / 1984 chunks (100 cps, 49.723%), ETA: 21h 48m 52s [04:39:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1399.03 / 1984 chunks (99 cps, 49.725%), ETA: 21h 59m 38s [04:39:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1399.05 / 1984 chunks (99 cps, 49.726%), ETA: 22h 58s [04:39:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1399.08 / 1984 chunks (99 cps, 49.728%), ETA: 22h 6m 1s [04:39:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1399.11 / 1984 chunks (100 cps, 49.73%), ETA: 21h 53m 41s [04:39:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1399.15 / 1984 chunks (100 cps, 49.733%), ETA: 21h 47m 29s [04:39:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1399.17 / 1984 chunks (101 cps, 49.735%), ETA: 21h 42m 26s [04:39:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1399.2 / 1984 chunks (100 cps, 49.736%), ETA: 21h 54m 51s [04:39:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.22 / 1984 chunks (100 cps, 49.738%), ETA: 21h 56m 1s [04:39:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1399.24 / 1984 chunks (99 cps, 49.739%), ETA: 22h 2m 40s [04:39:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1399.27 / 1984 chunks (100 cps, 49.741%), ETA: 21h 55m 47s [04:39:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1399.29 / 1984 chunks (100 cps, 49.743%), ETA: 21h 52m 21s [04:39:41] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:39:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1399.31 / 1984 chunks (100 cps, 49.744%), ETA: 21h 50m 32s [04:39:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1399.35 / 1984 chunks (101 cps, 49.747%), ETA: 21h 45m 12s [04:39:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1399.38 / 1984 chunks (101 cps, 49.749%), ETA: 21h 42m 15s [04:39:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1399.4 / 1984 chunks (101 cps, 49.751%), ETA: 21h 41m 41s [04:39:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.42 / 1984 chunks (101 cps, 49.752%), ETA: 21h 37m 6s [04:39:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1399.44 / 1984 chunks (101 cps, 49.753%), ETA: 21h 36m 55s [04:39:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.46 / 1984 chunks (102 cps, 49.755%), ETA: 21h 30m 11s [04:39:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1399.48 / 1984 chunks (100 cps, 49.756%), ETA: 21h 46m 33s [04:39:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1399.5 / 1984 chunks (101 cps, 49.758%), ETA: 21h 37m 6s [04:40:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1399.53 / 1984 chunks (103 cps, 49.76%), ETA: 21h 16m 20s [04:40:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1399.56 / 1984 chunks (103 cps, 49.762%), ETA: 21h 13m 56s [04:40:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1399.58 / 1984 chunks (103 cps, 49.764%), ETA: 21h 9m 31s [04:40:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1399.6 / 1984 chunks (104 cps, 49.765%), ETA: 21h 6m 59s [04:40:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1399.62 / 1984 chunks (103 cps, 49.767%), ETA: 21h 17m 43s [04:40:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1399.64 / 1984 chunks (101 cps, 49.768%), ETA: 21h 38m 14s [04:40:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1399.67 / 1984 chunks (102 cps, 49.77%), ETA: 21h 28m 23s [04:40:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.69 / 1984 chunks (102 cps, 49.772%), ETA: 21h 30m 9s [04:40:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:40:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1399.73 / 1984 chunks (103 cps, 49.774%), ETA: 21h 18m 40s [04:40:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1399.75 / 1984 chunks (102 cps, 49.776%), ETA: 21h 20m 15s [04:40:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1399.77 / 1984 chunks (102 cps, 49.777%), ETA: 21h 24m 51s [04:40:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1399.8 / 1984 chunks (102 cps, 49.779%), ETA: 21h 24m 52s [04:40:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1399.82 / 1984 chunks (102 cps, 49.781%), ETA: 21h 28m 33s [04:40:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1399.84 / 1984 chunks (102 cps, 49.782%), ETA: 21h 25m 57s [04:40:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1399.86 / 1984 chunks (102 cps, 49.784%), ETA: 21h 27m 4s [04:40:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1399.9 / 1984 chunks (103 cps, 49.786%), ETA: 21h 8m 45s [04:40:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1399.93 / 1984 chunks (105 cps, 49.789%), ETA: 20h 47m 40s [04:40:49] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1399.94 / 1984 chunks (104 cps, 49.789%), ETA: 21h 25s [04:40:51] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1399.961 / 1984 chunks (104 cps, 49.791%), ETA: 21h 2s [04:40:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1399.98 / 1984 chunks (104 cps, 49.792%), ETA: 20h 59m 43s [04:40:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1400 / 1984 chunks (105 cps, 49.794%), ETA: 20h 54m 6s [04:40:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:40:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1400.03 / 1984 chunks (104 cps, 49.796%), ETA: 20h 56m 1s [04:41:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1400.05 / 1984 chunks (103 cps, 49.797%), ETA: 21h 12m 27s [04:41:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1400.07 / 1984 chunks (102 cps, 49.799%), ETA: 21h 29m 57s [04:41:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1400.09 / 1984 chunks (100 cps, 49.8%), ETA: 21h 53m 45s [04:41:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1400.11 / 1984 chunks (98 cps, 49.801%), ETA: 22h 21m 26s [04:41:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1400.13 / 1984 chunks (97 cps, 49.803%), ETA: 22h 30m 31s [04:41:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1400.15 / 1984 chunks (97 cps, 49.804%), ETA: 22h 37m 31s [04:41:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1400.19 / 1984 chunks (97 cps, 49.807%), ETA: 22h 28m 33s [04:41:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1400.21 / 1984 chunks (96 cps, 49.809%), ETA: 22h 41m 32s [04:41:24] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1400.23 / 1984 chunks (97 cps, 49.81%), ETA: 22h 34m 40s [04:41:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1400.26 / 1984 chunks (97 cps, 49.812%), ETA: 22h 33m 49s [04:41:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1400.28 / 1984 chunks (97 cps, 49.813%), ETA: 22h 27m 36s [04:41:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:41:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1400.3 / 1984 chunks (98 cps, 49.815%), ETA: 22h 17m 56s [04:41:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1400.4 / 1984 chunks (106 cps, 49.824%), ETA: 20h 39m 41s [04:41:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1400.5 / 1984 chunks (113 cps, 49.83%), ETA: 19h 18m 40s [04:41:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1400.54 / 1984 chunks (114 cps, 49.832%), ETA: 19h 11m 26s [04:41:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1400.55 / 1984 chunks (113 cps, 49.833%), ETA: 19h 24m 59s [04:41:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1400.57 / 1984 chunks (111 cps, 49.834%), ETA: 19h 43m 43s [04:41:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1400.61 / 1984 chunks (113 cps, 49.837%), ETA: 19h 20m 46s [04:41:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1400.64 / 1984 chunks (113 cps, 49.839%), ETA: 19h 15m 19s [04:41:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1400.65 / 1984 chunks (114 cps, 49.84%), ETA: 19h 11m 31s [04:41:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1400.663 / 1984 chunks (112 cps, 49.841%), ETA: 19h 27m 53s [04:41:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1400.68 / 1984 chunks (112 cps, 49.842%), ETA: 19h 28m 22s [04:41:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1400.71 / 1984 chunks (113 cps, 49.844%), ETA: 19h 24m 28s [04:42:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1400.73 / 1984 chunks (112 cps, 49.845%), ETA: 19h 32m 13s [04:42:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1400.75 / 1984 chunks (111 cps, 49.847%), ETA: 19h 35m 42s [04:42:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1400.78 / 1984 chunks (110 cps, 49.849%), ETA: 19h 48m 40s [04:42:08] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:42:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1400.81 / 1984 chunks (111 cps, 49.851%), ETA: 19h 44m 18s [04:42:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1400.82 / 1984 chunks (110 cps, 49.852%), ETA: 19h 48m 5s [04:42:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1400.84 / 1984 chunks (109 cps, 49.854%), ETA: 19h 58m 18s [04:42:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1400.87 / 1984 chunks (109 cps, 49.855%), ETA: 19h 59m 22s [04:42:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1400.9 / 1984 chunks (109 cps, 49.857%), ETA: 19h 58m 7s [04:42:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1400.908 / 1984 chunks (109 cps, 49.858%), ETA: 19h 59m 57s [04:42:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1400.93 / 1984 chunks (108 cps, 49.86%), ETA: 20h 7m 45s [04:42:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1400.95 / 1984 chunks (107 cps, 49.861%), ETA: 20h 22m 48s [04:42:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1400.97 / 1984 chunks (107 cps, 49.863%), ETA: 20h 20m 10s [04:42:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1400.99 / 1984 chunks (107 cps, 49.864%), ETA: 20h 25m 41s [04:42:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1401.02 / 1984 chunks (107 cps, 49.866%), ETA: 20h 22m 26s [04:42:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1401.03 / 1984 chunks (107 cps, 49.867%), ETA: 20h 22m 54s [04:42:38] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:42:41] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1401.05 / 1984 chunks (107 cps, 49.868%), ETA: 20h 20m 47s [04:42:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1401.07 / 1984 chunks (108 cps, 49.87%), ETA: 20h 9m 52s [04:42:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1401.1 / 1984 chunks (108 cps, 49.872%), ETA: 20h 14m 16s [04:42:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1401.12 / 1984 chunks (107 cps, 49.873%), ETA: 20h 22m 38s [04:42:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1401.14 / 1984 chunks (107 cps, 49.875%), ETA: 20h 21m 57s [04:42:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1401.16 / 1984 chunks (107 cps, 49.876%), ETA: 20h 18m 26s [04:42:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1401.19 / 1984 chunks (107 cps, 49.878%), ETA: 20h 20m 26s [04:42:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1401.21 / 1984 chunks (108 cps, 49.88%), ETA: 20h 12m 5s [04:43:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1401.23 / 1984 chunks (107 cps, 49.881%), ETA: 20h 25m 40s [04:43:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1401.26 / 1984 chunks (106 cps, 49.883%), ETA: 20h 29m 27s [04:43:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:43:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1401.28 / 1984 chunks (107 cps, 49.884%), ETA: 20h 27m 36s [04:43:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1401.3 / 1984 chunks (106 cps, 49.886%), ETA: 20h 32m 14s [04:43:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1401.32 / 1984 chunks (105 cps, 49.888%), ETA: 20h 41m 38s [04:43:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1401.34 / 1984 chunks (105 cps, 49.889%), ETA: 20h 48m 38s [04:43:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1401.37 / 1984 chunks (104 cps, 49.891%), ETA: 21h 1m 50s [04:43:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1401.39 / 1984 chunks (105 cps, 49.892%), ETA: 20h 48m 29s [04:43:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1401.42 / 1984 chunks (105 cps, 49.895%), ETA: 20h 44m 10s [04:43:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1401.5 / 1984 chunks (110 cps, 49.901%), ETA: 19h 52m 59s [04:43:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1401.54 / 1984 chunks (113 cps, 49.903%), ETA: 19h 18m 6s [04:43:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1401.55 / 1984 chunks (112 cps, 49.904%), ETA: 19h 30m 51s [04:43:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1401.57 / 1984 chunks (112 cps, 49.905%), ETA: 19h 28m 24s [04:43:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1401.59 / 1984 chunks (111 cps, 49.907%), ETA: 19h 34m 43s [04:43:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1401.61 / 1984 chunks (111 cps, 49.908%), ETA: 19h 39m 51s [04:43:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1401.65 / 1984 chunks (112 cps, 49.911%), ETA: 19h 26m 28s [04:43:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1401.68 / 1984 chunks (112 cps, 49.913%), ETA: 19h 25m 43s [04:43:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1401.7 / 1984 chunks (112 cps, 49.914%), ETA: 19h 32m 1s [04:43:50] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:43:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1401.72 / 1984 chunks (111 cps, 49.916%), ETA: 19h 33m 41s [04:43:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1401.75 / 1984 chunks (112 cps, 49.918%), ETA: 19h 25m 37s [04:43:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1401.78 / 1984 chunks (111 cps, 49.92%), ETA: 19h 40m 8s [04:43:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1401.789 / 1984 chunks (109 cps, 49.921%), ETA: 20h 3m 9s [04:44:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1401.81 / 1984 chunks (107 cps, 49.922%), ETA: 20h 26m 31s [04:44:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1401.83 / 1984 chunks (104 cps, 49.924%), ETA: 20h 52m 33s [04:44:08] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1401.85 / 1984 chunks (103 cps, 49.925%), ETA: 21h 9m 3s [04:44:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1401.89 / 1984 chunks (102 cps, 49.928%), ETA: 21h 25m 44s [04:44:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1401.9 / 1984 chunks (100 cps, 49.929%), ETA: 21h 41m 14s [04:44:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1401.92 / 1984 chunks (99 cps, 49.93%), ETA: 21h 58m 2s [04:44:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1401.94 / 1984 chunks (99 cps, 49.932%), ETA: 22h 4m 10s [04:44:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1401.96 / 1984 chunks (98 cps, 49.933%), ETA: 22h 9m 8s [04:44:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1401.98 / 1984 chunks (99 cps, 49.935%), ETA: 22h 6m 49s [04:44:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1402.01 / 1984 chunks (99 cps, 49.936%), ETA: 21h 57m 5s [04:44:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1402.016 / 1984 chunks (98 cps, 49.937%), ETA: 22h 15m 52s [04:44:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1402.043 / 1984 chunks (99 cps, 49.939%), ETA: 22h 5m 25s [04:44:29] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:44:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1402.07 / 1984 chunks (98 cps, 49.941%), ETA: 22h 17m 58s [04:44:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1402.09 / 1984 chunks (99 cps, 49.942%), ETA: 22h 3m 49s [04:44:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1402.11 / 1984 chunks (99 cps, 49.944%), ETA: 22h 1m 11s [04:44:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.14 / 1984 chunks (99 cps, 49.946%), ETA: 22h 1m 37s [04:44:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1402.16 / 1984 chunks (99 cps, 49.947%), ETA: 21h 56m 26s [04:44:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1402.19 / 1984 chunks (100 cps, 49.949%), ETA: 21h 43m 56s [04:44:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1402.21 / 1984 chunks (101 cps, 49.951%), ETA: 21h 37m 40s [04:44:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1402.23 / 1984 chunks (100 cps, 49.952%), ETA: 21h 46m 9s [04:44:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1402.25 / 1984 chunks (100 cps, 49.954%), ETA: 21h 41m 12s [04:44:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.28 / 1984 chunks (101 cps, 49.955%), ETA: 21h 39m 42s [04:44:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1402.3 / 1984 chunks (101 cps, 49.957%), ETA: 21h 30m 56s [04:44:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.32 / 1984 chunks (100 cps, 49.959%), ETA: 21h 43m 6s [04:45:03] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1402.34 / 1984 chunks (100 cps, 49.96%), ETA: 21h 45m 3s [04:45:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1402.36 / 1984 chunks (100 cps, 49.962%), ETA: 21h 43m 42s [04:45:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1402.39 / 1984 chunks (100 cps, 49.963%), ETA: 21h 43m 14s [04:45:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:45:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1402.41 / 1984 chunks (100 cps, 49.965%), ETA: 21h 41m 19s [04:45:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1402.44 / 1984 chunks (101 cps, 49.967%), ETA: 21h 39m 55s [04:45:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1402.46 / 1984 chunks (100 cps, 49.968%), ETA: 21h 46m 41s [04:45:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1402.48 / 1984 chunks (100 cps, 49.97%), ETA: 21h 44m 5s [04:45:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1402.5 / 1984 chunks (100 cps, 49.971%), ETA: 21h 43m 24s [04:45:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1402.52 / 1984 chunks (101 cps, 49.973%), ETA: 21h 36m 51s [04:45:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1402.54 / 1984 chunks (101 cps, 49.974%), ETA: 21h 34m 27s [04:45:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1402.56 / 1984 chunks (101 cps, 49.976%), ETA: 21h 29m 50s [04:45:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1402.58 / 1984 chunks (100 cps, 49.977%), ETA: 21h 41m 39s [04:45:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1402.7 / 1984 chunks (109 cps, 49.986%), ETA: 19h 56m 20s [04:45:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1402.72 / 1984 chunks (109 cps, 49.987%), ETA: 19h 54m 12s [04:45:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1402.74 / 1984 chunks (108 cps, 49.989%), ETA: 20h 5m 46s [04:45:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1402.76 / 1984 chunks (108 cps, 49.99%), ETA: 20h 5m 29s [04:45:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.78 / 1984 chunks (109 cps, 49.992%), ETA: 20h 1m 35s [04:45:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1402.8 / 1984 chunks (109 cps, 49.993%), ETA: 19h 58m 24s [04:45:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1402.83 / 1984 chunks (109 cps, 49.995%), ETA: 19h 55m 57s [04:45:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:45:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1402.85 / 1984 chunks (109 cps, 49.996%), ETA: 20h 2m 17s [04:45:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.88 / 1984 chunks (108 cps, 49.999%), ETA: 20h 13m 9s [04:45:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1402.91 / 1984 chunks (105 cps, 50%), ETA: 20h 43m 19s [04:46:00] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1402.93 / 1984 chunks (103 cps, 50.002%), ETA: 21h 4m 54s [04:46:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1402.95 / 1984 chunks (102 cps, 50.003%), ETA: 21h 19m 5s [04:46:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1402.97 / 1984 chunks (102 cps, 50.005%), ETA: 21h 25m 45s [04:46:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1402.99 / 1984 chunks (101 cps, 50.007%), ETA: 21h 33m 16s [04:46:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1403.02 / 1984 chunks (101 cps, 50.008%), ETA: 21h 30m 23s [04:46:14] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1403.03 / 1984 chunks (102 cps, 50.009%), ETA: 21h 15m 32s [04:46:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1403.05 / 1984 chunks (102 cps, 50.011%), ETA: 21h 24m 32s [04:46:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1403.08 / 1984 chunks (101 cps, 50.012%), ETA: 21h 34m 18s [04:46:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1403.09 / 1984 chunks (101 cps, 50.014%), ETA: 21h 31m 56s [04:46:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1403.11 / 1984 chunks (101 cps, 50.015%), ETA: 21h 34m 15s [04:46:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:46:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1403.16 / 1984 chunks (102 cps, 50.018%), ETA: 21h 14m 27s [04:46:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1403.18 / 1984 chunks (102 cps, 50.02%), ETA: 21h 25m 20s [04:46:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1403.2 / 1984 chunks (101 cps, 50.021%), ETA: 21h 30m 17s [04:46:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1403.22 / 1984 chunks (102 cps, 50.023%), ETA: 21h 25m 45s [04:46:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1403.24 / 1984 chunks (101 cps, 50.024%), ETA: 21h 26m 30s [04:46:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1403.26 / 1984 chunks (102 cps, 50.026%), ETA: 21h 25m 6s [04:46:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1403.28 / 1984 chunks (101 cps, 50.027%), ETA: 21h 28m 2s [04:46:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1403.3 / 1984 chunks (100 cps, 50.029%), ETA: 21h 38m 33s [04:46:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1403.34 / 1984 chunks (100 cps, 50.031%), ETA: 21h 41m 32s [04:46:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1403.38 / 1984 chunks (101 cps, 50.034%), ETA: 21h 28m 42s [04:46:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1403.4 / 1984 chunks (102 cps, 50.036%), ETA: 21h 24m 11s [04:46:56] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:46:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1403.44 / 1984 chunks (103 cps, 50.038%), ETA: 21h 5m 31s [04:47:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1403.46 / 1984 chunks (104 cps, 50.04%), ETA: 20h 53m 4s [04:47:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1403.48 / 1984 chunks (104 cps, 50.041%), ETA: 20h 55m 45s [04:47:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1403.49 / 1984 chunks (104 cps, 50.042%), ETA: 20h 56m 17s [04:47:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1403.54 / 1984 chunks (103 cps, 50.046%), ETA: 21h 2m 20s [04:47:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1403.58 / 1984 chunks (105 cps, 50.048%), ETA: 20h 38m 37s [04:47:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1403.59 / 1984 chunks (105 cps, 50.049%), ETA: 20h 41m 29s [04:47:17] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1403.611 / 1984 chunks (103 cps, 50.051%), ETA: 21h 1m 48s [04:47:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1403.65 / 1984 chunks (105 cps, 50.053%), ETA: 20h 46m 31s [04:47:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1403.66 / 1984 chunks (105 cps, 50.054%), ETA: 20h 45m 39s [04:47:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1403.68 / 1984 chunks (105 cps, 50.056%), ETA: 20h 45m 24s [04:47:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1403.7 / 1984 chunks (105 cps, 50.057%), ETA: 20h 44m 5s [04:47:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1403.73 / 1984 chunks (105 cps, 50.059%), ETA: 20h 42m 52s [04:47:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1403.75 / 1984 chunks (105 cps, 50.06%), ETA: 20h 46m 29s [04:47:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:47:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1403.77 / 1984 chunks (105 cps, 50.062%), ETA: 20h 41m 49s [04:47:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1403.79 / 1984 chunks (105 cps, 50.064%), ETA: 20h 47m 18s [04:47:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1403.81 / 1984 chunks (104 cps, 50.065%), ETA: 20h 50m 0s [04:47:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1403.84 / 1984 chunks (103 cps, 50.067%), ETA: 21h 2m 11s [04:47:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1403.86 / 1984 chunks (103 cps, 50.069%), ETA: 21h 10m 9s [04:47:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1403.89 / 1984 chunks (103 cps, 50.07%), ETA: 21h 10m 32s [04:47:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1403.91 / 1984 chunks (103 cps, 50.072%), ETA: 21h 2m 27s [04:47:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1403.94 / 1984 chunks (103 cps, 50.074%), ETA: 21h 6m 14s [04:47:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1403.96 / 1984 chunks (103 cps, 50.076%), ETA: 21h 1m 32s [04:48:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1404 / 1984 chunks (104 cps, 50.078%), ETA: 20h 48m 29s [04:48:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:48:04] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1404.02 / 1984 chunks (104 cps, 50.08%), ETA: 20h 58m 26s [04:48:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1404.05 / 1984 chunks (102 cps, 50.082%), ETA: 21h 22m 1s [04:48:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1404.08 / 1984 chunks (100 cps, 50.084%), ETA: 21h 41m 28s [04:48:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1404.1 / 1984 chunks (98 cps, 50.085%), ETA: 22h 5m 47s [04:48:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1404.12 / 1984 chunks (96 cps, 50.087%), ETA: 22h 32m 46s [04:48:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1404.14 / 1984 chunks (96 cps, 50.088%), ETA: 22h 35m 9s [04:48:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1404.17 / 1984 chunks (98 cps, 50.09%), ETA: 22h 11m 52s [04:48:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1404.19 / 1984 chunks (97 cps, 50.092%), ETA: 22h 22m 33s [04:48:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1404.21 / 1984 chunks (97 cps, 50.093%), ETA: 22h 25m 28s [04:48:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1404.23 / 1984 chunks (97 cps, 50.095%), ETA: 22h 21m 34s [04:48:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1404.25 / 1984 chunks (96 cps, 50.097%), ETA: 22h 32m 34s [04:48:37] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1404.28 / 1984 chunks (96 cps, 50.099%), ETA: 22h 35m 13s [04:48:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1404.31 / 1984 chunks (95 cps, 50.1%), ETA: 22h 44m 39s [04:48:42] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:48:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1404.5 / 1984 chunks (112 cps, 50.12%), ETA: 19h 23m 21s [04:48:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1404.53 / 1984 chunks (113 cps, 50.12%), ETA: 19h 17m 31s [04:48:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1404.55 / 1984 chunks (113 cps, 50.12%), ETA: 19h 15m 33s [04:48:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1404.57 / 1984 chunks (112 cps, 50.12%), ETA: 19h 27m 42s [04:48:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1404.59 / 1984 chunks (111 cps, 50.121%), ETA: 19h 33m 28s [04:48:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1404.61 / 1984 chunks (111 cps, 50.122%), ETA: 19h 38m 54s [04:48:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1404.64 / 1984 chunks (111 cps, 50.124%), ETA: 19h 38m 49s [04:49:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1404.66 / 1984 chunks (110 cps, 50.125%), ETA: 19h 43m 35s [04:49:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1404.69 / 1984 chunks (109 cps, 50.127%), ETA: 19h 50m 39s [04:49:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1404.71 / 1984 chunks (112 cps, 50.129%), ETA: 19h 26m 22s [04:49:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1404.73 / 1984 chunks (111 cps, 50.131%), ETA: 19h 30m 53s [04:49:13] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:49:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1404.75 / 1984 chunks (109 cps, 50.132%), ETA: 19h 54m 25s [04:49:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1404.78 / 1984 chunks (109 cps, 50.134%), ETA: 19h 51m 56s [04:49:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1404.8 / 1984 chunks (109 cps, 50.135%), ETA: 20h 21s [04:49:22] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1404.82 / 1984 chunks (108 cps, 50.137%), ETA: 20h 4m 51s [04:49:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1404.84 / 1984 chunks (108 cps, 50.138%), ETA: 20h 8m 49s [04:49:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1404.86 / 1984 chunks (107 cps, 50.14%), ETA: 20h 14m 0s [04:49:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1404.87 / 1984 chunks (106 cps, 50.141%), ETA: 20h 29m 37s [04:49:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1404.91 / 1984 chunks (106 cps, 50.143%), ETA: 20h 25m 59s [04:49:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1404.93 / 1984 chunks (106 cps, 50.145%), ETA: 20h 31m 58s [04:49:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1404.95 / 1984 chunks (104 cps, 50.146%), ETA: 20h 53m 2s [04:49:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1404.98 / 1984 chunks (104 cps, 50.148%), ETA: 20h 46m 34s [04:49:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1405 / 1984 chunks (104 cps, 50.15%), ETA: 20h 49m 26s [04:49:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:49:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1405.03 / 1984 chunks (104 cps, 50.152%), ETA: 20h 51m 8s [04:49:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1405.05 / 1984 chunks (104 cps, 50.153%), ETA: 20h 53m 51s [04:49:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1405.07 / 1984 chunks (103 cps, 50.155%), ETA: 21h 3m 26s [04:49:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1405.1 / 1984 chunks (104 cps, 50.157%), ETA: 20h 54m 20s [04:49:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1405.11 / 1984 chunks (104 cps, 50.158%), ETA: 20h 54m 19s [04:50:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1405.13 / 1984 chunks (103 cps, 50.159%), ETA: 20h 57m 57s [04:50:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1405.16 / 1984 chunks (104 cps, 50.161%), ETA: 20h 55m 59s [04:50:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1405.18 / 1984 chunks (104 cps, 50.162%), ETA: 20h 47m 45s [04:50:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1405.2 / 1984 chunks (104 cps, 50.164%), ETA: 20h 50m 27s [04:50:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1405.22 / 1984 chunks (104 cps, 50.166%), ETA: 20h 53m 0s [04:50:14] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1405.24 / 1984 chunks (104 cps, 50.167%), ETA: 20h 53m 18s [04:50:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1405.26 / 1984 chunks (105 cps, 50.169%), ETA: 20h 45m 17s [04:50:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1405.29 / 1984 chunks (105 cps, 50.17%), ETA: 20h 36m 25s [04:50:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1405.31 / 1984 chunks (104 cps, 50.172%), ETA: 20h 49m 49s [04:50:22] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:50:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1405.33 / 1984 chunks (105 cps, 50.174%), ETA: 20h 43m 45s [04:50:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1405.36 / 1984 chunks (104 cps, 50.175%), ETA: 20h 48m 43s [04:50:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1405.38 / 1984 chunks (104 cps, 50.177%), ETA: 20h 50m 33s [04:50:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1405.4 / 1984 chunks (104 cps, 50.178%), ETA: 20h 48m 50s [04:50:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1405.42 / 1984 chunks (104 cps, 50.18%), ETA: 20h 45m 39s [04:50:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1405.51 / 1984 chunks (110 cps, 50.186%), ETA: 19h 46m 10s [04:50:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1405.53 / 1984 chunks (109 cps, 50.188%), ETA: 19h 49m 32s [04:50:42] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1405.55 / 1984 chunks (110 cps, 50.189%), ETA: 19h 44m 35s [04:50:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1405.58 / 1984 chunks (110 cps, 50.191%), ETA: 19h 45m 34s [04:50:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1405.6 / 1984 chunks (111 cps, 50.193%), ETA: 19h 36m 44s [04:50:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1405.62 / 1984 chunks (111 cps, 50.194%), ETA: 19h 34m 48s [04:50:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1405.64 / 1984 chunks (111 cps, 50.196%), ETA: 19h 35m 4s [04:50:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1405.66 / 1984 chunks (111 cps, 50.197%), ETA: 19h 26m 57s [04:50:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1405.69 / 1984 chunks (112 cps, 50.199%), ETA: 19h 25m 45s [04:51:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1405.71 / 1984 chunks (112 cps, 50.2%), ETA: 19h 22m 59s [04:51:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:51:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1405.73 / 1984 chunks (111 cps, 50.202%), ETA: 19h 30m 9s [04:51:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1405.75 / 1984 chunks (111 cps, 50.203%), ETA: 19h 30m 54s [04:51:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1405.77 / 1984 chunks (109 cps, 50.205%), ETA: 19h 49m 40s [04:51:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1405.79 / 1984 chunks (107 cps, 50.206%), ETA: 20h 14m 28s [04:51:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1405.81 / 1984 chunks (104 cps, 50.208%), ETA: 20h 47m 23s [04:51:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1405.83 / 1984 chunks (103 cps, 50.209%), ETA: 21h 6m 57s [04:51:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1405.86 / 1984 chunks (101 cps, 50.211%), ETA: 21h 25m 50s [04:51:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1405.88 / 1984 chunks (100 cps, 50.213%), ETA: 21h 41m 14s [04:51:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1405.92 / 1984 chunks (99 cps, 50.215%), ETA: 21h 56m 7s [04:51:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1405.925 / 1984 chunks (97 cps, 50.216%), ETA: 22h 13m 8s [04:51:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1405.943 / 1984 chunks (96 cps, 50.217%), ETA: 22h 27m 50s [04:51:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1405.96 / 1984 chunks (96 cps, 50.219%), ETA: 22h 32m 53s [04:51:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1405.99 / 1984 chunks (96 cps, 50.22%), ETA: 22h 34m 43s [04:51:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1406.02 / 1984 chunks (98 cps, 50.222%), ETA: 22h 11m 9s [04:51:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1406.028 / 1984 chunks (96 cps, 50.223%), ETA: 22h 33m 6s [04:51:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:51:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1406.054 / 1984 chunks (97 cps, 50.225%), ETA: 22h 23m 29s [04:51:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1406.08 / 1984 chunks (97 cps, 50.227%), ETA: 22h 17m 13s [04:51:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1406.1 / 1984 chunks (97 cps, 50.228%), ETA: 22h 14m 7s [04:51:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1406.12 / 1984 chunks (98 cps, 50.23%), ETA: 22h 4m 30s [04:51:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1406.14 / 1984 chunks (97 cps, 50.231%), ETA: 22h 17m 55s [04:51:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1406.16 / 1984 chunks (98 cps, 50.233%), ETA: 22h 7m 22s [04:51:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1406.18 / 1984 chunks (98 cps, 50.234%), ETA: 22h 2m 12s [04:51:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1406.22 / 1984 chunks (100 cps, 50.237%), ETA: 21h 43m 13s [04:52:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1406.25 / 1984 chunks (99 cps, 50.239%), ETA: 21h 46m 29s [04:52:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1406.27 / 1984 chunks (100 cps, 50.241%), ETA: 21h 44m 4s [04:52:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1406.29 / 1984 chunks (99 cps, 50.242%), ETA: 21h 50m 29s [04:52:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1406.32 / 1984 chunks (99 cps, 50.244%), ETA: 21h 53m 54s [04:52:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:52:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1406.35 / 1984 chunks (98 cps, 50.246%), ETA: 21h 59m 1s [04:52:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1406.37 / 1984 chunks (99 cps, 50.248%), ETA: 21h 47m 13s [04:52:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1406.39 / 1984 chunks (99 cps, 50.249%), ETA: 21h 45m 59s [04:52:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1406.41 / 1984 chunks (100 cps, 50.251%), ETA: 21h 34m 2s [04:52:24] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1406.43 / 1984 chunks (100 cps, 50.252%), ETA: 21h 44m 23s [04:52:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1406.46 / 1984 chunks (100 cps, 50.254%), ETA: 21h 43m 17s [04:52:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1406.48 / 1984 chunks (100 cps, 50.255%), ETA: 21h 38m 55s [04:52:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1406.5 / 1984 chunks (100 cps, 50.257%), ETA: 21h 44m 53s [04:52:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1406.52 / 1984 chunks (99 cps, 50.258%), ETA: 21h 47m 58s [04:52:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1406.55 / 1984 chunks (100 cps, 50.26%), ETA: 21h 41m 44s [04:52:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1406.57 / 1984 chunks (100 cps, 50.262%), ETA: 21h 36m 2s [04:52:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1406.58 / 1984 chunks (100 cps, 50.263%), ETA: 21h 37m 16s [04:52:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1406.69 / 1984 chunks (108 cps, 50.27%), ETA: 20h 2m 30s [04:52:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1406.7 / 1984 chunks (107 cps, 50.272%), ETA: 20h 12m 47s [04:52:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1406.73 / 1984 chunks (107 cps, 50.273%), ETA: 20h 15m 53s [04:52:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1406.74 / 1984 chunks (107 cps, 50.274%), ETA: 20h 14m 35s [04:52:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1406.76 / 1984 chunks (107 cps, 50.276%), ETA: 20h 18m 12s [04:52:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1406.79 / 1984 chunks (107 cps, 50.277%), ETA: 20h 19m 9s [04:52:57] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:53:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1406.81 / 1984 chunks (106 cps, 50.279%), ETA: 20h 26m 54s [04:53:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1406.83 / 1984 chunks (105 cps, 50.281%), ETA: 20h 35m 31s [04:53:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1406.85 / 1984 chunks (105 cps, 50.282%), ETA: 20h 33m 50s [04:53:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1406.87 / 1984 chunks (104 cps, 50.284%), ETA: 20h 51m 26s [04:53:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1406.89 / 1984 chunks (102 cps, 50.285%), ETA: 21h 13m 4s [04:53:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1406.92 / 1984 chunks (101 cps, 50.287%), ETA: 21h 29m 18s [04:53:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1406.94 / 1984 chunks (100 cps, 50.288%), ETA: 21h 33m 43s [04:53:17] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1406.96 / 1984 chunks (100 cps, 50.29%), ETA: 21h 32m 28s [04:53:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1406.99 / 1984 chunks (100 cps, 50.292%), ETA: 21h 31m 32s [04:53:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1407.01 / 1984 chunks (101 cps, 50.293%), ETA: 21h 29m 7s [04:53:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1407.03 / 1984 chunks (100 cps, 50.295%), ETA: 21h 32m 2s [04:53:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1407.05 / 1984 chunks (100 cps, 50.296%), ETA: 21h 33m 25s [04:53:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1407.07 / 1984 chunks (101 cps, 50.298%), ETA: 21h 30m 17s [04:53:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.09 / 1984 chunks (101 cps, 50.299%), ETA: 21h 28m 17s [04:53:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.13 / 1984 chunks (101 cps, 50.302%), ETA: 21h 21m 0s [04:53:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:53:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1407.16 / 1984 chunks (101 cps, 50.304%), ETA: 21h 19m 48s [04:53:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1407.17 / 1984 chunks (101 cps, 50.305%), ETA: 21h 27m 38s [04:53:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1407.2 / 1984 chunks (100 cps, 50.307%), ETA: 21h 38m 10s [04:53:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1407.22 / 1984 chunks (100 cps, 50.308%), ETA: 21h 36m 47s [04:53:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1407.24 / 1984 chunks (101 cps, 50.31%), ETA: 21h 24m 9s [04:53:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1407.26 / 1984 chunks (101 cps, 50.311%), ETA: 21h 28m 21s [04:53:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.28 / 1984 chunks (100 cps, 50.313%), ETA: 21h 34m 50s [04:54:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1407.32 / 1984 chunks (101 cps, 50.316%), ETA: 21h 28m 23s [04:54:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1407.37 / 1984 chunks (103 cps, 50.319%), ETA: 20h 58m 50s [04:54:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1407.4 / 1984 chunks (104 cps, 50.321%), ETA: 20h 49m 55s [04:54:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:54:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1407.42 / 1984 chunks (104 cps, 50.322%), ETA: 20h 47m 58s [04:54:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1407.44 / 1984 chunks (104 cps, 50.324%), ETA: 20h 51m 46s [04:54:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.46 / 1984 chunks (104 cps, 50.325%), ETA: 20h 46m 15s [04:54:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1407.48 / 1984 chunks (103 cps, 50.327%), ETA: 20h 53m 35s [04:54:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1407.5 / 1984 chunks (103 cps, 50.329%), ETA: 21h 1m 46s [04:54:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1407.57 / 1984 chunks (107 cps, 50.333%), ETA: 20h 9m 58s [04:54:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1407.59 / 1984 chunks (107 cps, 50.335%), ETA: 20h 15m 36s [04:54:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1407.61 / 1984 chunks (107 cps, 50.336%), ETA: 20h 16m 14s [04:54:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.63 / 1984 chunks (105 cps, 50.338%), ETA: 20h 33m 39s [04:54:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1407.65 / 1984 chunks (105 cps, 50.339%), ETA: 20h 39m 53s [04:54:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1407.68 / 1984 chunks (105 cps, 50.341%), ETA: 20h 36m 54s [04:54:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1407.7 / 1984 chunks (104 cps, 50.343%), ETA: 20h 44m 15s [04:54:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:54:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1407.72 / 1984 chunks (105 cps, 50.344%), ETA: 20h 33m 38s [04:54:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1407.75 / 1984 chunks (107 cps, 50.346%), ETA: 20h 17m 24s [04:54:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1407.77 / 1984 chunks (107 cps, 50.348%), ETA: 20h 14m 10s [04:54:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1407.78 / 1984 chunks (106 cps, 50.349%), ETA: 20h 26m 40s [04:54:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1407.8 / 1984 chunks (105 cps, 50.35%), ETA: 20h 33m 19s [04:54:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1407.82 / 1984 chunks (105 cps, 50.352%), ETA: 20h 39m 27s [04:54:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1407.85 / 1984 chunks (104 cps, 50.353%), ETA: 20h 42m 14s [04:54:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1407.88 / 1984 chunks (107 cps, 50.355%), ETA: 20h 16m 53s [04:55:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1407.91 / 1984 chunks (106 cps, 50.358%), ETA: 20h 20m 52s [04:55:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1407.93 / 1984 chunks (106 cps, 50.359%), ETA: 20h 18m 26s [04:55:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1407.96 / 1984 chunks (107 cps, 50.361%), ETA: 20h 15m 13s [04:55:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1407.99 / 1984 chunks (108 cps, 50.364%), ETA: 20h 5m 29s [04:55:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:55:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1408 / 1984 chunks (107 cps, 50.364%), ETA: 20h 9m 33s [04:55:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1408.02 / 1984 chunks (106 cps, 50.366%), ETA: 20h 25m 0s [04:55:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.04 / 1984 chunks (104 cps, 50.367%), ETA: 20h 45m 47s [04:55:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1408.07 / 1984 chunks (103 cps, 50.369%), ETA: 21h 1m 20s [04:55:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1408.08 / 1984 chunks (101 cps, 50.37%), ETA: 21h 18m 16s [04:55:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1408.1 / 1984 chunks (99 cps, 50.371%), ETA: 21h 44m 44s [04:55:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1408.12 / 1984 chunks (99 cps, 50.373%), ETA: 21h 45m 37s [04:55:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1408.14 / 1984 chunks (99 cps, 50.374%), ETA: 21h 48m 12s [04:55:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1408.16 / 1984 chunks (99 cps, 50.376%), ETA: 21h 44m 24s [04:55:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1408.18 / 1984 chunks (100 cps, 50.377%), ETA: 21h 40m 18s [04:55:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1408.2 / 1984 chunks (100 cps, 50.379%), ETA: 21h 41m 4s [04:55:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1408.22 / 1984 chunks (99 cps, 50.38%), ETA: 21h 43m 53s [04:55:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.24 / 1984 chunks (99 cps, 50.382%), ETA: 21h 43m 30s [04:55:40] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:55:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1408.27 / 1984 chunks (99 cps, 50.383%), ETA: 21h 44m 10s [04:55:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1408.29 / 1984 chunks (100 cps, 50.385%), ETA: 21h 40m 8s [04:55:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1408.31 / 1984 chunks (100 cps, 50.386%), ETA: 21h 41m 32s [04:55:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1408.5 / 1984 chunks (114 cps, 50.401%), ETA: 18h 54m 4s [04:55:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1408.53 / 1984 chunks (113 cps, 50.402%), ETA: 19h 1m 54s [04:55:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.55 / 1984 chunks (112 cps, 50.404%), ETA: 19h 16m 39s [04:55:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1408.58 / 1984 chunks (112 cps, 50.406%), ETA: 19h 19m 2s [04:56:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1408.6 / 1984 chunks (114 cps, 50.407%), ETA: 18h 57m 47s [04:56:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1408.62 / 1984 chunks (114 cps, 50.409%), ETA: 18h 55m 59s [04:56:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1408.64 / 1984 chunks (114 cps, 50.41%), ETA: 18h 52m 12s [04:56:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1408.67 / 1984 chunks (114 cps, 50.412%), ETA: 18h 55m 44s [04:56:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1408.69 / 1984 chunks (114 cps, 50.413%), ETA: 18h 58m 5s [04:56:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1408.71 / 1984 chunks (114 cps, 50.415%), ETA: 18h 58m 36s [04:56:19] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:56:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.74 / 1984 chunks (113 cps, 50.417%), ETA: 19h 10m 28s [04:56:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1408.76 / 1984 chunks (111 cps, 50.418%), ETA: 19h 25m 8s [04:56:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1408.78 / 1984 chunks (109 cps, 50.42%), ETA: 19h 49m 28s [04:56:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.8 / 1984 chunks (109 cps, 50.422%), ETA: 19h 48m 21s [04:56:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1408.83 / 1984 chunks (108 cps, 50.423%), ETA: 20h 1m 59s [04:56:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1408.86 / 1984 chunks (108 cps, 50.425%), ETA: 20h 17s [04:56:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1408.89 / 1984 chunks (110 cps, 50.428%), ETA: 19h 40m 6s [04:56:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1408.896 / 1984 chunks (108 cps, 50.428%), ETA: 19h 57m 4s [04:56:42] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1408.917 / 1984 chunks (109 cps, 50.43%), ETA: 19h 52m 34s [04:56:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1408.94 / 1984 chunks (108 cps, 50.431%), ETA: 20h 1m 17s [04:56:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1408.96 / 1984 chunks (106 cps, 50.433%), ETA: 20h 19m 0s [04:56:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1408.98 / 1984 chunks (104 cps, 50.434%), ETA: 20h 40m 46s [04:56:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:56:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1409 / 1984 chunks (104 cps, 50.436%), ETA: 20h 49m 27s [04:56:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1409.02 / 1984 chunks (103 cps, 50.437%), ETA: 20h 52m 24s [04:57:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1409.05 / 1984 chunks (103 cps, 50.439%), ETA: 20h 57m 15s [04:57:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1409.07 / 1984 chunks (103 cps, 50.441%), ETA: 21h 17s [04:57:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1409.09 / 1984 chunks (103 cps, 50.442%), ETA: 20h 53m 3s [04:57:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1409.12 / 1984 chunks (105 cps, 50.444%), ETA: 20h 34m 11s [04:57:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1409.14 / 1984 chunks (104 cps, 50.445%), ETA: 20h 47m 0s [04:57:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1409.16 / 1984 chunks (104 cps, 50.447%), ETA: 20h 49m 42s [04:57:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1409.18 / 1984 chunks (104 cps, 50.449%), ETA: 20h 46m 27s [04:57:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1409.2 / 1984 chunks (103 cps, 50.45%), ETA: 20h 52m 0s [04:57:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1409.22 / 1984 chunks (104 cps, 50.45%), ETA: 20h 48m 58s [04:57:25] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1409.24 / 1984 chunks (104 cps, 50.45%), ETA: 20h 44m 52s [04:57:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1409.27 / 1984 chunks (104 cps, 50.45%), ETA: 20h 38m 22s [04:57:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1409.29 / 1984 chunks (104 cps, 50.46%), ETA: 20h 48m 32s [04:57:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:57:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1409.32 / 1984 chunks (103 cps, 50.46%), ETA: 20h 51m 41s [04:57:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1409.34 / 1984 chunks (104 cps, 50.46%), ETA: 20h 49m 26s [04:57:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1409.37 / 1984 chunks (103 cps, 50.462%), ETA: 20h 52m 55s [04:57:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1409.39 / 1984 chunks (103 cps, 50.464%), ETA: 20h 52m 50s [04:57:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1409.41 / 1984 chunks (102 cps, 50.465%), ETA: 21h 2m 32s [04:57:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1409.43 / 1984 chunks (103 cps, 50.467%), ETA: 20h 54m 5s [04:57:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1409.52 / 1984 chunks (110 cps, 50.473%), ETA: 19h 35m 10s [04:57:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1409.54 / 1984 chunks (109 cps, 50.475%), ETA: 19h 51m 35s [04:57:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1409.56 / 1984 chunks (109 cps, 50.476%), ETA: 19h 43m 20s [04:57:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1409.58 / 1984 chunks (109 cps, 50.478%), ETA: 19h 43m 24s [04:57:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1409.61 / 1984 chunks (110 cps, 50.479%), ETA: 19h 39m 59s [04:58:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1409.63 / 1984 chunks (110 cps, 50.481%), ETA: 19h 40m 53s [04:58:02] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:58:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1409.65 / 1984 chunks (110 cps, 50.483%), ETA: 19h 30m 54s [04:58:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1409.67 / 1984 chunks (111 cps, 50.484%), ETA: 19h 27m 24s [04:58:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1409.69 / 1984 chunks (111 cps, 50.485%), ETA: 19h 23m 42s [04:58:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1409.71 / 1984 chunks (110 cps, 50.487%), ETA: 19h 31m 38s [04:58:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1409.74 / 1984 chunks (111 cps, 50.488%), ETA: 19h 30m 13s [04:58:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1409.76 / 1984 chunks (108 cps, 50.49%), ETA: 19h 52m 25s [04:58:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1409.78 / 1984 chunks (106 cps, 50.492%), ETA: 20h 18m 46s [04:58:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1409.81 / 1984 chunks (104 cps, 50.494%), ETA: 20h 38m 8s [04:58:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1409.83 / 1984 chunks (102 cps, 50.495%), ETA: 21h 1m 26s [04:58:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1409.85 / 1984 chunks (101 cps, 50.497%), ETA: 21h 19m 55s [04:58:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1409.87 / 1984 chunks (99 cps, 50.498%), ETA: 21h 46m 51s [04:58:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1409.9 / 1984 chunks (98 cps, 50.5%), ETA: 22h 4m 53s [04:58:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1409.92 / 1984 chunks (96 cps, 50.501%), ETA: 22h 23m 33s [04:58:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1409.95 / 1984 chunks (95 cps, 50.504%), ETA: 22h 35m 47s [04:58:39] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:58:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1409.98 / 1984 chunks (98 cps, 50.506%), ETA: 22h 4m 32s [04:58:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1410 / 1984 chunks (97 cps, 50.508%), ETA: 22h 7m 51s [04:58:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1410.02 / 1984 chunks (98 cps, 50.509%), ETA: 22h 11s [04:58:48] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1410.04 / 1984 chunks (98 cps, 50.51%), ETA: 21h 55m 57s [04:58:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1410.06 / 1984 chunks (97 cps, 50.512%), ETA: 22h 11m 8s [04:58:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1410.09 / 1984 chunks (99 cps, 50.513%), ETA: 21h 51m 17s [04:58:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1410.11 / 1984 chunks (98 cps, 50.515%), ETA: 21h 54m 22s [04:58:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1410.14 / 1984 chunks (100 cps, 50.517%), ETA: 21h 37m 55s [04:59:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1410.16 / 1984 chunks (99 cps, 50.519%), ETA: 21h 40m 9s [04:59:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1410.19 / 1984 chunks (99 cps, 50.521%), ETA: 21h 38m 42s [04:59:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1410.21 / 1984 chunks (100 cps, 50.522%), ETA: 21h 33m 42s [04:59:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1410.23 / 1984 chunks (100 cps, 50.524%), ETA: 21h 31m 8s [04:59:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1410.25 / 1984 chunks (100 cps, 50.525%), ETA: 21h 29m 40s [04:59:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:59:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1410.28 / 1984 chunks (100 cps, 50.528%), ETA: 21h 33m 36s [04:59:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1410.31 / 1984 chunks (99 cps, 50.53%), ETA: 21h 42m 12s [04:59:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1410.33 / 1984 chunks (98 cps, 50.531%), ETA: 21h 55m 54s [04:59:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1410.35 / 1984 chunks (98 cps, 50.533%), ETA: 21h 56m 50s [04:59:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1410.38 / 1984 chunks (100 cps, 50.534%), ETA: 21h 35m 0s [04:59:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1410.4 / 1984 chunks (99 cps, 50.536%), ETA: 21h 42m 16s [04:59:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1410.42 / 1984 chunks (99 cps, 50.537%), ETA: 21h 40m 25s [04:59:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1410.44 / 1984 chunks (99 cps, 50.539%), ETA: 21h 40m 48s [04:59:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1410.47 / 1984 chunks (102 cps, 50.541%), ETA: 21h 7m 44s [04:59:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1410.49 / 1984 chunks (101 cps, 50.542%), ETA: 21h 20m 7s [04:59:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1410.51 / 1984 chunks (101 cps, 50.544%), ETA: 21h 22m 42s [04:59:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1410.53 / 1984 chunks (100 cps, 50.545%), ETA: 21h 34m 39s [04:59:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1410.57 / 1984 chunks (101 cps, 50.548%), ETA: 21h 14m 22s [04:59:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1410.576 / 1984 chunks (101 cps, 50.549%), ETA: 21h 16m 46s [04:59:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [04:59:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1410.686 / 1984 chunks (109 cps, 50.557%), ETA: 19h 49m 48s [04:59:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1410.7 / 1984 chunks (108 cps, 50.559%), ETA: 19h 58m 30s [05:00:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1410.74 / 1984 chunks (107 cps, 50.56%), ETA: 20h 7m 42s [05:00:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1410.76 / 1984 chunks (106 cps, 50.562%), ETA: 20h 13m 46s [05:00:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1410.78 / 1984 chunks (106 cps, 50.563%), ETA: 20h 16m 25s [05:00:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1410.8 / 1984 chunks (106 cps, 50.565%), ETA: 20h 21m 33s [05:00:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1410.82 / 1984 chunks (106 cps, 50.566%), ETA: 20h 18m 39s [05:00:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1410.84 / 1984 chunks (106 cps, 50.568%), ETA: 20h 15m 48s [05:00:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1410.86 / 1984 chunks (106 cps, 50.569%), ETA: 20h 15m 39s [05:00:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1410.88 / 1984 chunks (104 cps, 50.571%), ETA: 20h 39m 47s [05:00:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1410.91 / 1984 chunks (103 cps, 50.572%), ETA: 20h 56m 56s [05:00:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1410.92 / 1984 chunks (101 cps, 50.574%), ETA: 21h 13m 5s [05:00:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1410.94 / 1984 chunks (101 cps, 50.575%), ETA: 21h 15m 46s [05:00:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1410.96 / 1984 chunks (101 cps, 50.576%), ETA: 21h 12m 1s [05:00:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1410.98 / 1984 chunks (102 cps, 50.578%), ETA: 21h 8m 5s [05:00:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1411.01 / 1984 chunks (102 cps, 50.579%), ETA: 21h 9m 13s [05:00:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:00:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1411.04 / 1984 chunks (101 cps, 50.582%), ETA: 21h 11m 44s [05:00:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1411.06 / 1984 chunks (102 cps, 50.583%), ETA: 21h 11m 7s [05:00:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1411.08 / 1984 chunks (101 cps, 50.585%), ETA: 21h 22m 16s [05:00:43] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1411.1 / 1984 chunks (101 cps, 50.586%), ETA: 21h 23m 46s [05:00:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1411.13 / 1984 chunks (101 cps, 50.588%), ETA: 21h 23m 6s [05:00:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1411.14 / 1984 chunks (101 cps, 50.589%), ETA: 21h 15m 49s [05:00:50] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1411.16 / 1984 chunks (101 cps, 50.591%), ETA: 21h 13m 33s [05:00:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1411.19 / 1984 chunks (102 cps, 50.593%), ETA: 21h 7m 21s [05:00:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1411.21 / 1984 chunks (102 cps, 50.594%), ETA: 20h 58m 55s [05:00:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1411.23 / 1984 chunks (102 cps, 50.596%), ETA: 21h 2m 2s [05:01:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1411.26 / 1984 chunks (102 cps, 50.597%), ETA: 21h 6m 49s [05:01:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1411.28 / 1984 chunks (102 cps, 50.599%), ETA: 21h 26s [05:01:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1411.3 / 1984 chunks (102 cps, 50.6%), ETA: 21h 44s [05:01:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1411.37 / 1984 chunks (107 cps, 50.606%), ETA: 20h 10m 40s [05:01:09] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:01:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1411.39 / 1984 chunks (106 cps, 50.607%), ETA: 20h 16m 19s [05:01:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1411.41 / 1984 chunks (106 cps, 50.608%), ETA: 20h 22m 43s [05:01:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1411.43 / 1984 chunks (105 cps, 50.61%), ETA: 20h 25m 7s [05:01:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1411.45 / 1984 chunks (105 cps, 50.612%), ETA: 20h 26m 33s [05:01:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1411.47 / 1984 chunks (105 cps, 50.613%), ETA: 20h 27m 47s [05:01:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1411.5 / 1984 chunks (105 cps, 50.615%), ETA: 20h 29m 28s [05:01:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1411.56 / 1984 chunks (109 cps, 50.619%), ETA: 19h 39m 49s [05:01:28] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1411.58 / 1984 chunks (109 cps, 50.621%), ETA: 19h 43m 4s [05:01:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1411.61 / 1984 chunks (108 cps, 50.623%), ETA: 19h 54m 59s [05:01:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1411.63 / 1984 chunks (108 cps, 50.624%), ETA: 19h 53m 42s [05:01:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1411.65 / 1984 chunks (108 cps, 50.626%), ETA: 19h 56m 30s [05:01:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1411.67 / 1984 chunks (108 cps, 50.627%), ETA: 19h 59m 12s [05:01:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1411.7 / 1984 chunks (107 cps, 50.629%), ETA: 20h 8m 59s [05:01:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:01:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1411.73 / 1984 chunks (109 cps, 50.632%), ETA: 19h 39m 13s [05:01:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1411.739 / 1984 chunks (108 cps, 50.632%), ETA: 19h 50m 33s [05:01:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1411.765 / 1984 chunks (109 cps, 50.634%), ETA: 19h 47m 46s [05:01:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1411.78 / 1984 chunks (109 cps, 50.635%), ETA: 19h 47m 28s [05:01:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1411.8 / 1984 chunks (109 cps, 50.636%), ETA: 19h 46m 14s [05:01:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1411.82 / 1984 chunks (108 cps, 50.638%), ETA: 19h 48m 46s [05:02:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1411.84 / 1984 chunks (108 cps, 50.639%), ETA: 19h 52m 42s [05:02:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1411.87 / 1984 chunks (108 cps, 50.642%), ETA: 19h 56m 43s [05:02:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1411.89 / 1984 chunks (107 cps, 50.643%), ETA: 20h 8s [05:02:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1411.92 / 1984 chunks (108 cps, 50.645%), ETA: 19h 49m 50s [05:02:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1411.93 / 1984 chunks (109 cps, 50.646%), ETA: 19h 47m 49s [05:02:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1411.95 / 1984 chunks (110 cps, 50.647%), ETA: 19h 33m 36s [05:02:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1411.97 / 1984 chunks (109 cps, 50.648%), ETA: 19h 44m 6s [05:02:16] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1411.99 / 1984 chunks (108 cps, 50.65%), ETA: 19h 54m 45s [05:02:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1412.01 / 1984 chunks (108 cps, 50.652%), ETA: 19h 50m 44s [05:02:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:02:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1412.03 / 1984 chunks (106 cps, 50.653%), ETA: 20h 11m 53s [05:02:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1412.05 / 1984 chunks (105 cps, 50.654%), ETA: 20h 30m 16s [05:02:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1412.07 / 1984 chunks (102 cps, 50.656%), ETA: 20h 57m 10s [05:02:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1412.09 / 1984 chunks (101 cps, 50.657%), ETA: 21h 16m 2s [05:02:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1412.11 / 1984 chunks (101 cps, 50.659%), ETA: 21h 20m 21s [05:02:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1412.13 / 1984 chunks (101 cps, 50.66%), ETA: 21h 12m 43s [05:02:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1412.16 / 1984 chunks (101 cps, 50.662%), ETA: 21h 18m 41s [05:02:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1412.18 / 1984 chunks (101 cps, 50.664%), ETA: 21h 19m 18s [05:02:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1412.2 / 1984 chunks (101 cps, 50.665%), ETA: 21h 18m 36s [05:02:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1412.23 / 1984 chunks (101 cps, 50.667%), ETA: 21h 16m 59s [05:02:48] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1412.25 / 1984 chunks (101 cps, 50.668%), ETA: 21h 16m 54s [05:02:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1412.27 / 1984 chunks (100 cps, 50.67%), ETA: 21h 24m 41s [05:02:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1412.31 / 1984 chunks (101 cps, 50.673%), ETA: 21h 14m 47s [05:02:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1412.5 / 1984 chunks (116 cps, 50.687%), ETA: 18h 34m 37s [05:03:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:03:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1412.53 / 1984 chunks (116 cps, 50.689%), ETA: 18h 29m 1s [05:03:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1412.55 / 1984 chunks (115 cps, 50.69%), ETA: 18h 38m 21s [05:03:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1412.58 / 1984 chunks (115 cps, 50.692%), ETA: 18h 40m 11s [05:03:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1412.6 / 1984 chunks (116 cps, 50.694%), ETA: 18h 27m 15s [05:03:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1412.62 / 1984 chunks (116 cps, 50.696%), ETA: 18h 34m 35s [05:03:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1412.65 / 1984 chunks (114 cps, 50.697%), ETA: 18h 51m 1s [05:03:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1412.67 / 1984 chunks (114 cps, 50.699%), ETA: 18h 54m 34s [05:03:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1412.69 / 1984 chunks (114 cps, 50.7%), ETA: 18h 48m 1s [05:03:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1412.71 / 1984 chunks (114 cps, 50.702%), ETA: 18h 48m 20s [05:03:25] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1412.73 / 1984 chunks (116 cps, 50.704%), ETA: 18h 34m 51s [05:03:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1412.75 / 1984 chunks (113 cps, 50.705%), ETA: 18h 54m 59s [05:03:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1412.77 / 1984 chunks (112 cps, 50.706%), ETA: 19h 10m 1s [05:03:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1412.79 / 1984 chunks (111 cps, 50.708%), ETA: 19h 24m 50s [05:03:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1412.83 / 1984 chunks (111 cps, 50.71%), ETA: 19h 20m 33s [05:03:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:03:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1412.85 / 1984 chunks (109 cps, 50.712%), ETA: 19h 38m 57s [05:03:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1412.87 / 1984 chunks (110 cps, 50.713%), ETA: 19h 27m 29s [05:03:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1412.89 / 1984 chunks (111 cps, 50.715%), ETA: 19h 24m 38s [05:03:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1412.91 / 1984 chunks (110 cps, 50.716%), ETA: 19h 26m 58s [05:03:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1412.93 / 1984 chunks (108 cps, 50.718%), ETA: 19h 57m 21s [05:03:53] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1412.96 / 1984 chunks (106 cps, 50.719%), ETA: 20h 12m 16s [05:03:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1412.98 / 1984 chunks (106 cps, 50.721%), ETA: 20h 13m 34s [05:03:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1413 / 1984 chunks (107 cps, 50.723%), ETA: 20h 1m 34s [05:04:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1413.02 / 1984 chunks (108 cps, 50.724%), ETA: 19h 56m 39s [05:04:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1413.04 / 1984 chunks (106 cps, 50.725%), ETA: 20h 11m 50s [05:04:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1413.06 / 1984 chunks (106 cps, 50.727%), ETA: 20h 13m 15s [05:04:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1413.08 / 1984 chunks (106 cps, 50.729%), ETA: 20h 19m 40s [05:04:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1413.1 / 1984 chunks (106 cps, 50.73%), ETA: 20h 13m 37s [05:04:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1413.11 / 1984 chunks (104 cps, 50.73%), ETA: 20h 33m 44s [05:04:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1413.13 / 1984 chunks (104 cps, 50.732%), ETA: 20h 34m 37s [05:04:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:04:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1413.15 / 1984 chunks (103 cps, 50.733%), ETA: 20h 44m 42s [05:04:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1413.17 / 1984 chunks (104 cps, 50.735%), ETA: 20h 36m 28s [05:04:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1413.19 / 1984 chunks (104 cps, 50.736%), ETA: 20h 36m 56s [05:04:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1413.194 / 1984 chunks (103 cps, 50.736%), ETA: 20h 53m 10s [05:04:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1413.215 / 1984 chunks (104 cps, 50.738%), ETA: 20h 39m 21s [05:04:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1413.24 / 1984 chunks (104 cps, 50.739%), ETA: 20h 36m 45s [05:04:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1413.26 / 1984 chunks (104 cps, 50.741%), ETA: 20h 34m 20s [05:04:36] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1413.3 / 1984 chunks (105 cps, 50.744%), ETA: 20h 30m 58s [05:04:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1413.32 / 1984 chunks (105 cps, 50.745%), ETA: 20h 20m 47s [05:04:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1413.34 / 1984 chunks (106 cps, 50.747%), ETA: 20h 18m 51s [05:04:43] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1413.36 / 1984 chunks (104 cps, 50.748%), ETA: 20h 32m 32s [05:04:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1413.37 / 1984 chunks (104 cps, 50.749%), ETA: 20h 32m 55s [05:04:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1413.39 / 1984 chunks (104 cps, 50.751%), ETA: 20h 37m 15s [05:04:48] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:04:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1413.41 / 1984 chunks (103 cps, 50.752%), ETA: 20h 42m 50s [05:04:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1413.43 / 1984 chunks (103 cps, 50.754%), ETA: 20h 47m 19s [05:04:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1413.46 / 1984 chunks (103 cps, 50.755%), ETA: 20h 44m 54s [05:04:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1413.52 / 1984 chunks (107 cps, 50.76%), ETA: 19h 58m 41s [05:05:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1413.54 / 1984 chunks (108 cps, 50.761%), ETA: 19h 49m 35s [05:05:04] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1413.56 / 1984 chunks (108 cps, 50.763%), ETA: 19h 52m 42s [05:05:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1413.58 / 1984 chunks (108 cps, 50.764%), ETA: 19h 50m 28s [05:05:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1413.6 / 1984 chunks (108 cps, 50.766%), ETA: 19h 52m 5s [05:05:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1413.62 / 1984 chunks (107 cps, 50.767%), ETA: 19h 57m 28s [05:05:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1413.64 / 1984 chunks (108 cps, 50.769%), ETA: 19h 55m 41s [05:05:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1413.68 / 1984 chunks (108 cps, 50.771%), ETA: 19h 51m 59s [05:05:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:05:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1413.69 / 1984 chunks (109 cps, 50.772%), ETA: 19h 42m 44s [05:05:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1413.71 / 1984 chunks (108 cps, 50.773%), ETA: 19h 51m 28s [05:05:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1413.74 / 1984 chunks (109 cps, 50.775%), ETA: 19h 45m 3s [05:05:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1413.75 / 1984 chunks (107 cps, 50.776%), ETA: 20h 3m 0s [05:05:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1413.77 / 1984 chunks (105 cps, 50.778%), ETA: 20h 20m 24s [05:05:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1413.79 / 1984 chunks (103 cps, 50.78%), ETA: 20h 46m 47s [05:05:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1413.81 / 1984 chunks (101 cps, 50.781%), ETA: 21h 7m 18s [05:05:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1413.83 / 1984 chunks (100 cps, 50.782%), ETA: 21h 24m 26s [05:05:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1413.85 / 1984 chunks (98 cps, 50.784%), ETA: 21h 45m 42s [05:05:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1413.87 / 1984 chunks (97 cps, 50.785%), ETA: 22h 2m 48s [05:05:42] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1413.9 / 1984 chunks (96 cps, 50.787%), ETA: 22h 17m 47s [05:05:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1413.92 / 1984 chunks (95 cps, 50.788%), ETA: 22h 37m 57s [05:05:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1413.94 / 1984 chunks (94 cps, 50.79%), ETA: 22h 42m 10s [05:05:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1413.96 / 1984 chunks (94 cps, 50.791%), ETA: 22h 41m 46s [05:05:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1413.98 / 1984 chunks (94 cps, 50.793%), ETA: 22h 41m 48s [05:05:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1414.01 / 1984 chunks (95 cps, 50.795%), ETA: 22h 37m 0s [05:05:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1414.017 / 1984 chunks (95 cps, 50.796%), ETA: 22h 36m 19s [05:05:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1414.048 / 1984 chunks (95 cps, 50.798%), ETA: 22h 26m 21s [05:06:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:06:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1414.07 / 1984 chunks (96 cps, 50.799%), ETA: 22h 14m 12s [05:06:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1414.09 / 1984 chunks (97 cps, 50.801%), ETA: 22h 10m 56s [05:06:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1414.1 / 1984 chunks (96 cps, 50.802%), ETA: 22h 19m 14s [05:06:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1414.12 / 1984 chunks (96 cps, 50.803%), ETA: 22h 22m 0s [05:06:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1414.14 / 1984 chunks (96 cps, 50.804%), ETA: 22h 20m 42s [05:06:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1414.15 / 1984 chunks (96 cps, 50.805%), ETA: 22h 20m 15s [05:06:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1414.18 / 1984 chunks (96 cps, 50.807%), ETA: 22h 17m 59s [05:06:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1414.2 / 1984 chunks (96 cps, 50.809%), ETA: 22h 21m 23s [05:06:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1414.22 / 1984 chunks (96 cps, 50.81%), ETA: 22h 14m 52s [05:06:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1414.25 / 1984 chunks (97 cps, 50.813%), ETA: 22h 3m 25s [05:06:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1414.257 / 1984 chunks (96 cps, 50.813%), ETA: 22h 19m 42s [05:06:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1414.279 / 1984 chunks (96 cps, 50.814%), ETA: 22h 16m 31s [05:06:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1414.3 / 1984 chunks (96 cps, 50.816%), ETA: 22h 14m 20s [05:06:30] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:06:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1414.33 / 1984 chunks (96 cps, 50.818%), ETA: 22h 22m 57s [05:06:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1414.35 / 1984 chunks (95 cps, 50.819%), ETA: 22h 30m 41s [05:06:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1414.37 / 1984 chunks (96 cps, 50.821%), ETA: 22h 17m 28s [05:06:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1414.39 / 1984 chunks (95 cps, 50.822%), ETA: 22h 27m 17s [05:06:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1414.41 / 1984 chunks (95 cps, 50.824%), ETA: 22h 33m 51s [05:06:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1414.43 / 1984 chunks (95 cps, 50.825%), ETA: 22h 37m 13s [05:06:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1414.45 / 1984 chunks (94 cps, 50.827%), ETA: 22h 42m 29s [05:06:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1414.47 / 1984 chunks (94 cps, 50.828%), ETA: 22h 39m 36s [05:06:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1414.5 / 1984 chunks (97 cps, 50.831%), ETA: 22h 1m 52s [05:06:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1414.52 / 1984 chunks (98 cps, 50.832%), ETA: 21h 45m 13s [05:06:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1414.54 / 1984 chunks (98 cps, 50.833%), ETA: 21h 43m 22s [05:07:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1414.56 / 1984 chunks (98 cps, 50.835%), ETA: 21h 44m 26s [05:07:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1414.58 / 1984 chunks (97 cps, 50.836%), ETA: 22h 3m 36s [05:07:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1414.69 / 1984 chunks (105 cps, 50.844%), ETA: 20h 17m 8s [05:07:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1414.7 / 1984 chunks (105 cps, 50.846%), ETA: 20h 20m 51s [05:07:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1414.74 / 1984 chunks (105 cps, 50.847%), ETA: 20h 22m 3s [05:07:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1414.76 / 1984 chunks (105 cps, 50.849%), ETA: 20h 26m 55s [05:07:14] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:07:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1414.78 / 1984 chunks (105 cps, 50.85%), ETA: 20h 25m 29s [05:07:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1414.81 / 1984 chunks (107 cps, 50.85%), ETA: 20h 1m 46s [05:07:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1414.82 / 1984 chunks (105 cps, 50.85%), ETA: 20h 16m 50s [05:07:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1414.84 / 1984 chunks (106 cps, 50.85%), ETA: 20h 14m 4s [05:07:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1414.86 / 1984 chunks (106 cps, 50.86%), ETA: 20h 12m 27s [05:07:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1414.88 / 1984 chunks (106 cps, 50.86%), ETA: 20h 14m 42s [05:07:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1414.9 / 1984 chunks (104 cps, 50.86%), ETA: 20h 30m 31s [05:07:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1414.92 / 1984 chunks (103 cps, 50.86%), ETA: 20h 46m 16s [05:07:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1414.94 / 1984 chunks (103 cps, 50.862%), ETA: 20h 47m 58s [05:07:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1414.96 / 1984 chunks (103 cps, 50.863%), ETA: 20h 48m 12s [05:07:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1414.98 / 1984 chunks (103 cps, 50.865%), ETA: 20h 42m 59s [05:07:40] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1415 / 1984 chunks (104 cps, 50.867%), ETA: 20h 36m 36s [05:07:42] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1415.02 / 1984 chunks (104 cps, 50.868%), ETA: 20h 30m 35s [05:07:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1415.04 / 1984 chunks (104 cps, 50.869%), ETA: 20h 28m 42s [05:07:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1415.06 / 1984 chunks (104 cps, 50.871%), ETA: 20h 35m 7s [05:07:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1415.09 / 1984 chunks (103 cps, 50.872%), ETA: 20h 41m 23s [05:07:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1415.11 / 1984 chunks (104 cps, 50.874%), ETA: 20h 39m 11s [05:07:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:07:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1415.14 / 1984 chunks (104 cps, 50.876%), ETA: 20h 36m 41s [05:07:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1415.149 / 1984 chunks (103 cps, 50.877%), ETA: 20h 44m 48s [05:07:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1415.171 / 1984 chunks (103 cps, 50.878%), ETA: 20h 40m 0s [05:08:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1415.19 / 1984 chunks (103 cps, 50.88%), ETA: 20h 43m 25s [05:08:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1415.21 / 1984 chunks (104 cps, 50.882%), ETA: 20h 35m 23s [05:08:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1415.24 / 1984 chunks (104 cps, 50.883%), ETA: 20h 33m 38s [05:08:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1415.26 / 1984 chunks (103 cps, 50.885%), ETA: 20h 43m 40s [05:08:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1415.28 / 1984 chunks (103 cps, 50.886%), ETA: 20h 44m 1s [05:08:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1415.3 / 1984 chunks (103 cps, 50.888%), ETA: 20h 42m 9s [05:08:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1415.32 / 1984 chunks (102 cps, 50.889%), ETA: 20h 54m 29s [05:08:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1415.39 / 1984 chunks (106 cps, 50.894%), ETA: 20h 10m 24s [05:08:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1415.41 / 1984 chunks (107 cps, 50.896%), ETA: 20h 40s [05:08:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1415.43 / 1984 chunks (107 cps, 50.897%), ETA: 19h 55m 43s [05:08:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1415.45 / 1984 chunks (107 cps, 50.899%), ETA: 19h 59m 33s [05:08:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1415.48 / 1984 chunks (107 cps, 50.9%), ETA: 20h 1m 3s [05:08:32] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:08:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1415.482 / 1984 chunks (105 cps, 50.901%), ETA: 20h 17m 23s [05:08:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1415.565 / 1984 chunks (109 cps, 50.907%), ETA: 19h 38m 42s [05:08:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1415.59 / 1984 chunks (108 cps, 50.908%), ETA: 19h 42m 26s [05:08:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1415.61 / 1984 chunks (108 cps, 50.91%), ETA: 19h 46m 33s [05:08:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1415.63 / 1984 chunks (109 cps, 50.912%), ETA: 19h 41m 43s [05:08:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1415.65 / 1984 chunks (108 cps, 50.913%), ETA: 19h 42m 6s [05:08:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1415.68 / 1984 chunks (109 cps, 50.915%), ETA: 19h 31m 18s [05:08:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1415.7 / 1984 chunks (108 cps, 50.917%), ETA: 19h 42m 50s [05:08:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1415.72 / 1984 chunks (109 cps, 50.918%), ETA: 19h 40m 56s [05:08:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1415.75 / 1984 chunks (109 cps, 50.92%), ETA: 19h 31m 28s [05:09:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1415.78 / 1984 chunks (110 cps, 50.922%), ETA: 19h 23m 48s [05:09:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1415.8 / 1984 chunks (111 cps, 50.924%), ETA: 19h 18m 6s [05:09:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1415.82 / 1984 chunks (111 cps, 50.925%), ETA: 19h 15m 2s [05:09:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1415.84 / 1984 chunks (110 cps, 50.927%), ETA: 19h 28m 47s [05:09:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1415.86 / 1984 chunks (111 cps, 50.928%), ETA: 19h 13m 16s [05:09:14] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1415.88 / 1984 chunks (110 cps, 50.93%), ETA: 19h 21m 26s [05:09:16] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:09:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1415.9 / 1984 chunks (111 cps, 50.931%), ETA: 19h 19m 59s [05:09:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1415.94 / 1984 chunks (112 cps, 50.934%), ETA: 19h 8m 21s [05:09:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1415.946 / 1984 chunks (110 cps, 50.934%), ETA: 19h 23m 18s [05:09:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1415.969 / 1984 chunks (110 cps, 50.936%), ETA: 19h 26m 35s [05:09:25] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1415.99 / 1984 chunks (110 cps, 50.937%), ETA: 19h 26m 55s [05:09:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1416.01 / 1984 chunks (110 cps, 50.939%), ETA: 19h 23m 49s [05:09:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1416.03 / 1984 chunks (109 cps, 50.94%), ETA: 19h 39m 10s [05:09:34] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1416.05 / 1984 chunks (106 cps, 50.942%), ETA: 20h 11m 27s [05:09:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1416.07 / 1984 chunks (104 cps, 50.943%), ETA: 20h 27m 14s [05:09:39] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1416.1 / 1984 chunks (102 cps, 50.945%), ETA: 20h 52m 9s [05:09:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1416.12 / 1984 chunks (102 cps, 50.947%), ETA: 21h 2s [05:09:46] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1416.14 / 1984 chunks (101 cps, 50.949%), ETA: 21h 9m 12s [05:09:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1416.17 / 1984 chunks (101 cps, 50.95%), ETA: 21h 11m 5s [05:09:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1416.19 / 1984 chunks (101 cps, 50.95%), ETA: 21h 9m 54s [05:09:52] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:09:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1416.21 / 1984 chunks (101 cps, 50.95%), ETA: 21h 10m 18s [05:09:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1416.23 / 1984 chunks (101 cps, 50.95%), ETA: 21h 12m 31s [05:09:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1416.25 / 1984 chunks (101 cps, 50.96%), ETA: 21h 13m 5s [05:10:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1416.27 / 1984 chunks (101 cps, 50.96%), ETA: 21h 13m 27s [05:10:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1416.29 / 1984 chunks (102 cps, 50.96%), ETA: 20h 56m 30s [05:10:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1416.31 / 1984 chunks (101 cps, 50.961%), ETA: 21h 3m 45s [05:10:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1416.5 / 1984 chunks (118 cps, 50.976%), ETA: 18h 8m 18s [05:10:11] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1416.55 / 1984 chunks (116 cps, 50.977%), ETA: 18h 19m 46s [05:10:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1416.57 / 1984 chunks (117 cps, 50.979%), ETA: 18h 15m 32s [05:10:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1416.59 / 1984 chunks (118 cps, 50.981%), ETA: 18h 8m 54s [05:10:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1416.6 / 1984 chunks (118 cps, 50.982%), ETA: 18h 8m 10s [05:10:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1416.62 / 1984 chunks (116 cps, 50.983%), ETA: 18h 22m 34s [05:10:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1416.64 / 1984 chunks (116 cps, 50.984%), ETA: 18h 27m 35s [05:10:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1416.67 / 1984 chunks (118 cps, 50.986%), ETA: 18h 8m 40s [05:10:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1416.69 / 1984 chunks (118 cps, 50.988%), ETA: 18h 6m 17s [05:10:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1416.71 / 1984 chunks (117 cps, 50.989%), ETA: 18h 15m 8s [05:10:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1416.74 / 1984 chunks (118 cps, 50.991%), ETA: 18h 5m 14s [05:10:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:10:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1416.77 / 1984 chunks (117 cps, 50.993%), ETA: 18h 18m 8s [05:10:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1416.78 / 1984 chunks (114 cps, 50.994%), ETA: 18h 38m 24s [05:10:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1416.8 / 1984 chunks (114 cps, 50.996%), ETA: 18h 43m 5s [05:10:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1416.82 / 1984 chunks (114 cps, 50.997%), ETA: 18h 44m 35s [05:10:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1416.85 / 1984 chunks (114 cps, 50.999%), ETA: 18h 45m 11s [05:10:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1416.87 / 1984 chunks (113 cps, 51.001%), ETA: 18h 53m 56s [05:10:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1416.89 / 1984 chunks (114 cps, 51.002%), ETA: 18h 39m 7s [05:10:56] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1416.91 / 1984 chunks (112 cps, 51.004%), ETA: 18h 59m 19s [05:10:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1416.94 / 1984 chunks (111 cps, 51.006%), ETA: 19h 15m 35s [05:11:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1416.97 / 1984 chunks (108 cps, 51.008%), ETA: 19h 45m 57s [05:11:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1416.99 / 1984 chunks (108 cps, 51.009%), ETA: 19h 41m 7s [05:11:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1417.01 / 1984 chunks (108 cps, 51.011%), ETA: 19h 48m 10s [05:11:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1417.04 / 1984 chunks (110 cps, 51.013%), ETA: 19h 24m 22s [05:11:11] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:11:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1417.05 / 1984 chunks (108 cps, 51.014%), ETA: 19h 41m 3s [05:11:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1417.07 / 1984 chunks (109 cps, 51.015%), ETA: 19h 37m 48s [05:11:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1417.1 / 1984 chunks (109 cps, 51.017%), ETA: 19h 34m 4s [05:11:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1417.12 / 1984 chunks (109 cps, 51.019%), ETA: 19h 31m 41s [05:11:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1417.14 / 1984 chunks (109 cps, 51.02%), ETA: 19h 36m 41s [05:11:25] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1417.16 / 1984 chunks (108 cps, 51.022%), ETA: 19h 48m 45s [05:11:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1417.18 / 1984 chunks (107 cps, 51.023%), ETA: 19h 57m 5s [05:11:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1417.21 / 1984 chunks (106 cps, 51.025%), ETA: 20h 2m 2s [05:11:33] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1417.23 / 1984 chunks (106 cps, 51.027%), ETA: 20h 5m 54s [05:11:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1417.25 / 1984 chunks (106 cps, 51.028%), ETA: 20h 3m 43s [05:11:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1417.27 / 1984 chunks (108 cps, 51.03%), ETA: 19h 48m 23s [05:11:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1417.29 / 1984 chunks (109 cps, 51.031%), ETA: 19h 37m 41s [05:11:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1417.31 / 1984 chunks (108 cps, 51.033%), ETA: 19h 40m 50s [05:11:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1417.33 / 1984 chunks (107 cps, 51.034%), ETA: 19h 57m 1s [05:11:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1417.35 / 1984 chunks (106 cps, 51.036%), ETA: 20h 1m 56s [05:11:51] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:11:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1417.38 / 1984 chunks (107 cps, 51.038%), ETA: 19h 54m 19s [05:11:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1417.4 / 1984 chunks (107 cps, 51.039%), ETA: 19h 58m 13s [05:11:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1417.42 / 1984 chunks (107 cps, 51.041%), ETA: 19h 52m 45s [05:11:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1417.45 / 1984 chunks (107 cps, 51.042%), ETA: 19h 56m 40s [05:12:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1417.51 / 1984 chunks (112 cps, 51.047%), ETA: 19h 40s [05:12:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1417.53 / 1984 chunks (113 cps, 51.049%), ETA: 18h 53m 34s [05:12:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1417.55 / 1984 chunks (111 cps, 51.05%), ETA: 19h 8m 20s [05:12:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1417.58 / 1984 chunks (111 cps, 51.05%), ETA: 19h 14m 35s [05:12:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1417.6 / 1984 chunks (113 cps, 51.05%), ETA: 18h 51m 56s [05:12:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1417.62 / 1984 chunks (112 cps, 51.06%), ETA: 19h 1m 24s [05:12:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1417.66 / 1984 chunks (112 cps, 51.06%), ETA: 18h 57m 39s [05:12:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1417.68 / 1984 chunks (114 cps, 51.06%), ETA: 18h 41m 50s [05:12:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1417.69 / 1984 chunks (112 cps, 51.06%), ETA: 18h 59m 5s [05:12:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1417.711 / 1984 chunks (111 cps, 51.061%), ETA: 19h 6m 41s [05:12:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1417.73 / 1984 chunks (112 cps, 51.063%), ETA: 18h 57m 46s [05:12:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1417.77 / 1984 chunks (111 cps, 51.066%), ETA: 19h 11m 44s [05:12:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1417.774 / 1984 chunks (109 cps, 51.066%), ETA: 19h 32m 54s [05:12:33] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:12:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1417.801 / 1984 chunks (107 cps, 51.068%), ETA: 19h 49m 17s [05:12:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1417.82 / 1984 chunks (106 cps, 51.069%), ETA: 20h 5m 39s [05:12:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1417.84 / 1984 chunks (104 cps, 51.071%), ETA: 20h 24m 39s [05:12:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1417.86 / 1984 chunks (103 cps, 51.072%), ETA: 20h 44m 55s [05:12:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1417.88 / 1984 chunks (101 cps, 51.074%), ETA: 21h 4m 55s [05:12:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1417.9 / 1984 chunks (98 cps, 51.075%), ETA: 21h 37m 40s [05:12:51] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1417.93 / 1984 chunks (97 cps, 51.077%), ETA: 21h 52m 35s [05:12:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1417.95 / 1984 chunks (97 cps, 51.078%), ETA: 21h 54m 55s [05:12:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1417.97 / 1984 chunks (97 cps, 51.08%), ETA: 21h 58m 46s [05:12:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1418 / 1984 chunks (97 cps, 51.082%), ETA: 22h 1m 49s [05:13:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1418.02 / 1984 chunks (97 cps, 51.083%), ETA: 21h 55m 21s [05:13:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1418.04 / 1984 chunks (97 cps, 51.085%), ETA: 21h 55m 22s [05:13:07] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1418.06 / 1984 chunks (97 cps, 51.087%), ETA: 21h 50m 46s [05:13:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1418.08 / 1984 chunks (97 cps, 51.088%), ETA: 22h 2m 20s [05:13:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1418.089 / 1984 chunks (96 cps, 51.089%), ETA: 22h 16m 24s [05:13:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1418.12 / 1984 chunks (95 cps, 51.091%), ETA: 22h 24m 32s [05:13:18] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:13:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1418.15 / 1984 chunks (96 cps, 51.093%), ETA: 22h 16m 17s [05:13:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1418.17 / 1984 chunks (96 cps, 51.095%), ETA: 22h 15m 20s [05:13:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1418.19 / 1984 chunks (96 cps, 51.096%), ETA: 22h 14m 36s [05:13:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1418.21 / 1984 chunks (95 cps, 51.098%), ETA: 22h 18m 45s [05:13:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1418.23 / 1984 chunks (94 cps, 51.099%), ETA: 22h 31m 58s [05:13:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1418.26 / 1984 chunks (94 cps, 51.101%), ETA: 22h 35m 50s [05:13:35] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1418.28 / 1984 chunks (94 cps, 51.102%), ETA: 22h 35m 34s [05:13:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1418.3 / 1984 chunks (95 cps, 51.104%), ETA: 22h 24m 54s [05:13:41] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1418.32 / 1984 chunks (95 cps, 51.105%), ETA: 22h 29m 45s [05:13:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1418.34 / 1984 chunks (95 cps, 51.107%), ETA: 22h 29m 20s [05:13:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1418.37 / 1984 chunks (95 cps, 51.109%), ETA: 22h 24m 14s [05:13:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1418.39 / 1984 chunks (95 cps, 51.11%), ETA: 22h 18m 36s [05:13:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1418.393 / 1984 chunks (94 cps, 51.11%), ETA: 22h 34m 15s [05:13:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1418.422 / 1984 chunks (96 cps, 51.113%), ETA: 22h 14m 10s [05:13:54] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:13:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1418.44 / 1984 chunks (95 cps, 51.114%), ETA: 22h 30m 6s [05:14:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1418.47 / 1984 chunks (95 cps, 51.116%), ETA: 22h 28m 56s [05:14:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1418.49 / 1984 chunks (94 cps, 51.117%), ETA: 22h 39m 53s [05:14:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1418.53 / 1984 chunks (94 cps, 51.12%), ETA: 22h 33m 2s [05:14:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1418.537 / 1984 chunks (94 cps, 51.121%), ETA: 22h 31m 50s [05:14:10] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1418.557 / 1984 chunks (95 cps, 51.122%), ETA: 22h 22m 12s [05:14:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1418.58 / 1984 chunks (95 cps, 51.124%), ETA: 22h 26m 21s [05:14:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1418.69 / 1984 chunks (102 cps, 51.132%), ETA: 20h 56m 49s [05:14:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1418.7 / 1984 chunks (101 cps, 51.133%), ETA: 21h 11s [05:14:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1418.73 / 1984 chunks (101 cps, 51.135%), ETA: 21h 5m 39s [05:14:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1418.75 / 1984 chunks (101 cps, 51.136%), ETA: 21h 5m 53s [05:14:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1418.78 / 1984 chunks (101 cps, 51.138%), ETA: 20h 59m 56s [05:14:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1418.79 / 1984 chunks (99 cps, 51.139%), ETA: 21h 25m 33s [05:14:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1418.811 / 1984 chunks (99 cps, 51.141%), ETA: 21h 29m 37s [05:14:36] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:14:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1418.83 / 1984 chunks (99 cps, 51.142%), ETA: 21h 31m 27s [05:14:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1418.85 / 1984 chunks (99 cps, 51.144%), ETA: 21h 31m 32s [05:14:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1418.87 / 1984 chunks (99 cps, 51.145%), ETA: 21h 32m 28s [05:14:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1418.9 / 1984 chunks (97 cps, 51.147%), ETA: 21h 52m 34s [05:14:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1418.92 / 1984 chunks (95 cps, 51.148%), ETA: 22h 16m 42s [05:14:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1418.95 / 1984 chunks (96 cps, 51.151%), ETA: 22h 5m 35s [05:14:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1418.98 / 1984 chunks (97 cps, 51.152%), ETA: 21h 56m 46s [05:14:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1419 / 1984 chunks (97 cps, 51.154%), ETA: 21h 48m 35s [05:14:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1419.02 / 1984 chunks (97 cps, 51.156%), ETA: 21h 49m 57s [05:14:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1419.04 / 1984 chunks (98 cps, 51.157%), ETA: 21h 45m 8s [05:15:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1419.06 / 1984 chunks (97 cps, 51.159%), ETA: 21h 55m 5s [05:15:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1419.08 / 1984 chunks (96 cps, 51.16%), ETA: 22h 1m 52s [05:15:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1419.1 / 1984 chunks (96 cps, 51.162%), ETA: 22h 4m 10s [05:15:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1419.14 / 1984 chunks (97 cps, 51.164%), ETA: 21h 50m 9s [05:15:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:15:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1419.17 / 1984 chunks (97 cps, 51.167%), ETA: 21h 56m 40s [05:15:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1419.19 / 1984 chunks (97 cps, 51.168%), ETA: 21h 52m 35s [05:15:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1419.22 / 1984 chunks (97 cps, 51.17%), ETA: 21h 54m 30s [05:15:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1419.24 / 1984 chunks (97 cps, 51.171%), ETA: 21h 58m 56s [05:15:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1419.26 / 1984 chunks (96 cps, 51.173%), ETA: 22h 3m 21s [05:15:27] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1419.28 / 1984 chunks (97 cps, 51.174%), ETA: 22h 21s [05:15:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1419.3 / 1984 chunks (97 cps, 51.176%), ETA: 21h 56m 0s [05:15:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1419.32 / 1984 chunks (97 cps, 51.177%), ETA: 21h 49m 51s [05:15:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1419.39 / 1984 chunks (101 cps, 51.182%), ETA: 21h 6m 45s [05:15:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1419.41 / 1984 chunks (100 cps, 51.184%), ETA: 21h 13m 37s [05:15:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1419.45 / 1984 chunks (101 cps, 51.187%), ETA: 20h 56m 47s [05:15:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1419.47 / 1984 chunks (102 cps, 51.188%), ETA: 20h 51m 41s [05:15:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1419.49 / 1984 chunks (101 cps, 51.189%), ETA: 20h 59m 43s [05:15:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1419.57 / 1984 chunks (107 cps, 51.195%), ETA: 19h 49m 42s [05:15:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1419.576 / 1984 chunks (105 cps, 51.196%), ETA: 20h 9m 41s [05:15:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1419.6 / 1984 chunks (105 cps, 51.197%), ETA: 20h 8m 54s [05:15:55] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:15:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1419.63 / 1984 chunks (107 cps, 51.2%), ETA: 19h 50m 8s [05:15:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1419.65 / 1984 chunks (107 cps, 51.201%), ETA: 19h 50m 25s [05:16:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1419.67 / 1984 chunks (108 cps, 51.203%), ETA: 19h 44m 24s [05:16:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1419.69 / 1984 chunks (108 cps, 51.204%), ETA: 19h 41m 40s [05:16:06] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1419.72 / 1984 chunks (108 cps, 51.206%), ETA: 19h 37m 42s [05:16:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1419.74 / 1984 chunks (108 cps, 51.207%), ETA: 19h 40m 36s [05:16:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1419.76 / 1984 chunks (108 cps, 51.209%), ETA: 19h 36m 16s [05:16:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1419.79 / 1984 chunks (108 cps, 51.211%), ETA: 19h 36m 48s [05:16:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1419.81 / 1984 chunks (108 cps, 51.213%), ETA: 19h 39m 25s [05:16:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1419.84 / 1984 chunks (109 cps, 51.215%), ETA: 19h 31m 5s [05:16:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1419.85 / 1984 chunks (108 cps, 51.216%), ETA: 19h 42m 53s [05:16:25] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:16:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1419.87 / 1984 chunks (108 cps, 51.217%), ETA: 19h 35m 54s [05:16:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1419.89 / 1984 chunks (108 cps, 51.219%), ETA: 19h 39m 30s [05:16:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1419.91 / 1984 chunks (109 cps, 51.22%), ETA: 19h 31m 18s [05:16:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1419.94 / 1984 chunks (108 cps, 51.222%), ETA: 19h 40m 49s [05:16:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1419.97 / 1984 chunks (110 cps, 51.224%), ETA: 19h 22m 57s [05:16:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1419.99 / 1984 chunks (110 cps, 51.226%), ETA: 19h 13m 31s [05:16:40] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1419.999 / 1984 chunks (109 cps, 51.226%), ETA: 19h 31m 24s [05:16:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1420.021 / 1984 chunks (107 cps, 51.228%), ETA: 19h 50m 31s [05:16:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1420.06 / 1984 chunks (104 cps, 51.231%), ETA: 20h 23m 18s [05:16:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1420.08 / 1984 chunks (102 cps, 51.232%), ETA: 20h 44m 35s [05:16:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1420.1 / 1984 chunks (101 cps, 51.234%), ETA: 20h 56m 55s [05:16:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1420.13 / 1984 chunks (101 cps, 51.235%), ETA: 21h 2m 17s [05:16:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1420.15 / 1984 chunks (101 cps, 51.237%), ETA: 21h 1m 49s [05:17:00] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:17:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1420.18 / 1984 chunks (101 cps, 51.239%), ETA: 21h 2m 49s [05:17:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1420.2 / 1984 chunks (101 cps, 51.241%), ETA: 20h 55m 44s [05:17:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1420.22 / 1984 chunks (101 cps, 51.242%), ETA: 20h 57m 55s [05:17:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1420.24 / 1984 chunks (101 cps, 51.244%), ETA: 20h 59m 39s [05:17:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1420.26 / 1984 chunks (100 cps, 51.245%), ETA: 21h 9m 3s [05:17:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1420.28 / 1984 chunks (101 cps, 51.247%), ETA: 21h 6m 9s [05:17:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1420.32 / 1984 chunks (101 cps, 51.25%), ETA: 21h 4m 3s [05:17:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1420.5 / 1984 chunks (116 cps, 51.264%), ETA: 18h 17m 21s [05:17:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1420.54 / 1984 chunks (115 cps, 51.265%), ETA: 18h 22m 34s [05:17:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1420.56 / 1984 chunks (116 cps, 51.267%), ETA: 18h 22m 0s [05:17:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1420.58 / 1984 chunks (116 cps, 51.268%), ETA: 18h 20m 10s [05:17:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1420.6 / 1984 chunks (115 cps, 51.27%), ETA: 18h 30m 59s [05:17:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1420.62 / 1984 chunks (113 cps, 51.271%), ETA: 18h 49m 19s [05:17:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1420.64 / 1984 chunks (112 cps, 51.273%), ETA: 18h 54m 59s [05:17:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1420.66 / 1984 chunks (112 cps, 51.274%), ETA: 18h 59m 19s [05:17:45] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:17:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1420.71 / 1984 chunks (114 cps, 51.277%), ETA: 18h 37m 49s [05:17:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1420.73 / 1984 chunks (114 cps, 51.279%), ETA: 18h 38m 30s [05:17:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1420.75 / 1984 chunks (113 cps, 51.281%), ETA: 18h 42m 20s [05:17:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1420.78 / 1984 chunks (111 cps, 51.282%), ETA: 19h 4m 48s [05:18:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1420.8 / 1984 chunks (111 cps, 51.284%), ETA: 19h 11m 14s [05:18:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1420.83 / 1984 chunks (111 cps, 51.286%), ETA: 19h 9m 59s [05:18:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1420.85 / 1984 chunks (110 cps, 51.287%), ETA: 19h 16m 3s [05:18:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1420.87 / 1984 chunks (109 cps, 51.289%), ETA: 19h 26m 31s [05:18:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1420.89 / 1984 chunks (109 cps, 51.291%), ETA: 19h 26m 41s [05:18:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1420.91 / 1984 chunks (109 cps, 51.292%), ETA: 19h 26m 45s [05:18:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1420.93 / 1984 chunks (107 cps, 51.293%), ETA: 19h 50m 45s [05:18:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1420.95 / 1984 chunks (105 cps, 51.295%), ETA: 20h 12m 34s [05:18:20] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:18:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1420.97 / 1984 chunks (104 cps, 51.296%), ETA: 20h 17m 26s [05:18:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1420.99 / 1984 chunks (105 cps, 51.298%), ETA: 20h 8m 7s [05:18:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1421.02 / 1984 chunks (105 cps, 51.3%), ETA: 20h 13m 21s [05:18:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1421.04 / 1984 chunks (103 cps, 51.301%), ETA: 20h 31m 29s [05:18:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1421.06 / 1984 chunks (104 cps, 51.303%), ETA: 20h 17m 29s [05:18:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1421.08 / 1984 chunks (104 cps, 51.304%), ETA: 20h 18m 37s [05:18:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.1 / 1984 chunks (104 cps, 51.306%), ETA: 20h 28m 27s [05:18:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1421.12 / 1984 chunks (103 cps, 51.307%), ETA: 20h 32m 4s [05:18:41] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1421.14 / 1984 chunks (103 cps, 51.309%), ETA: 20h 34m 18s [05:18:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1421.16 / 1984 chunks (103 cps, 51.31%), ETA: 20h 28m 36s [05:18:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1421.19 / 1984 chunks (103 cps, 51.312%), ETA: 20h 29m 44s [05:18:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1421.21 / 1984 chunks (101 cps, 51.314%), ETA: 21h 2m 2s [05:18:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.23 / 1984 chunks (100 cps, 51.315%), ETA: 21h 5m 12s [05:18:58] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:19:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1421.26 / 1984 chunks (100 cps, 51.317%), ETA: 21h 8m 50s [05:19:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.28 / 1984 chunks (100 cps, 51.319%), ETA: 21h 7m 20s [05:19:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1421.3 / 1984 chunks (99 cps, 51.32%), ETA: 21h 20m 8s [05:19:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1421.33 / 1984 chunks (98 cps, 51.322%), ETA: 21h 31m 28s [05:19:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1421.35 / 1984 chunks (99 cps, 51.324%), ETA: 21h 29m 58s [05:19:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1421.37 / 1984 chunks (95 cps, 51.325%), ETA: 22h 12m 3s [05:19:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1421.39 / 1984 chunks (95 cps, 51.327%), ETA: 22h 19m 57s [05:19:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.41 / 1984 chunks (94 cps, 51.328%), ETA: 22h 37m 32s [05:19:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1421.43 / 1984 chunks (92 cps, 51.33%), ETA: 22h 53m 38s [05:19:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1421.45 / 1984 chunks (92 cps, 51.331%), ETA: 23h 1m 59s [05:19:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1421.52 / 1984 chunks (95 cps, 51.336%), ETA: 22h 11m 17s [05:19:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1421.54 / 1984 chunks (93 cps, 51.338%), ETA: 22h 40m 14s [05:19:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1421.56 / 1984 chunks (94 cps, 51.339%), ETA: 22h 36m 44s [05:19:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1421.564 / 1984 chunks (92 cps, 51.339%), ETA: 23h 6m 25s [05:19:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1421.585 / 1984 chunks (91 cps, 51.341%), ETA: 23h 16m 47s [05:20:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1421.61 / 1984 chunks (91 cps, 51.342%), ETA: 23h 17m 21s [05:20:04] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1421.63 / 1984 chunks (90 cps, 51.344%), ETA: 23h 24m 51s [05:20:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1421.65 / 1984 chunks (90 cps, 51.345%), ETA: 23h 30m 7s [05:20:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1421.67 / 1984 chunks (91 cps, 51.347%), ETA: 23h 18m 23s [05:20:15] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1421.672 / 1984 chunks (89 cps, 51.347%), ETA: 23h 39m 53s [05:20:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1421.693 / 1984 chunks (89 cps, 51.349%), ETA: 23h 43m 52s [05:20:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1421.71 / 1984 chunks (89 cps, 51.35%), ETA: 23h 51m 58s [05:20:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1421.74 / 1984 chunks (88 cps, 51.352%), ETA: 23h 59m 2s [05:20:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.76 / 1984 chunks (87 cps, 51.353%), ETA: 24h 22m 23s [05:20:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1421.78 / 1984 chunks (86 cps, 51.355%), ETA: 24h 37m 40s [05:20:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1421.81 / 1984 chunks (85 cps, 51.357%), ETA: 24h 56m 29s [05:20:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1421.82 / 1984 chunks (84 cps, 51.358%), ETA: 25h 13m 3s [05:20:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1421.841 / 1984 chunks (83 cps, 51.359%), ETA: 25h 33m 34s [05:20:37] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:20:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1421.88 / 1984 chunks (82 cps, 51.362%), ETA: 25h 49m 6s [05:20:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1421.887 / 1984 chunks (81 cps, 51.363%), ETA: 26h 5m 3s [05:20:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1421.903 / 1984 chunks (80 cps, 51.364%), ETA: 26h 28m 38s [05:20:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1421.93 / 1984 chunks (80 cps, 51.366%), ETA: 26h 22m 8s [05:20:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1421.94 / 1984 chunks (79 cps, 51.367%), ETA: 26h 46m 37s [05:20:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1421.97 / 1984 chunks (80 cps, 51.369%), ETA: 26h 32m 19s [05:20:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1421.98 / 1984 chunks (79 cps, 51.37%), ETA: 26h 45m 15s [05:20:54] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1422.01 / 1984 chunks (80 cps, 51.372%), ETA: 26h 25m 13s [05:20:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1422.03 / 1984 chunks (79 cps, 51.373%), ETA: 26h 36m 2s [05:20:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1422.05 / 1984 chunks (80 cps, 51.374%), ETA: 26h 20m 4s [05:21:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1422.07 / 1984 chunks (79 cps, 51.376%), ETA: 26h 35m 2s [05:21:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1422.08 / 1984 chunks (80 cps, 51.377%), ETA: 26h 30m 55s [05:21:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1422.1 / 1984 chunks (79 cps, 51.378%), ETA: 26h 39m 8s [05:21:10] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:21:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1422.13 / 1984 chunks (79 cps, 51.38%), ETA: 26h 50m 39s [05:21:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1422.15 / 1984 chunks (79 cps, 51.381%), ETA: 26h 46m 43s [05:21:14] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1422.156 / 1984 chunks (78 cps, 51.382%), ETA: 27h 1m 43s [05:21:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1422.176 / 1984 chunks (78 cps, 51.383%), ETA: 26h 55m 45s [05:21:20] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1422.2 / 1984 chunks (78 cps, 51.385%), ETA: 26h 58m 44s [05:21:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1422.22 / 1984 chunks (79 cps, 51.386%), ETA: 26h 53m 4s [05:21:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1422.24 / 1984 chunks (78 cps, 51.388%), ETA: 26h 59m 42s [05:21:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1422.26 / 1984 chunks (78 cps, 51.39%), ETA: 26h 54m 47s [05:21:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1422.266 / 1984 chunks (77 cps, 51.39%), ETA: 27h 24m 18s [05:21:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1422.293 / 1984 chunks (77 cps, 51.392%), ETA: 27h 22m 35s [05:21:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1422.31 / 1984 chunks (78 cps, 51.393%), ETA: 27h 14m 2s [05:21:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1422.33 / 1984 chunks (78 cps, 51.395%), ETA: 27h 14m 36s [05:21:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1422.36 / 1984 chunks (77 cps, 51.396%), ETA: 27h 17m 45s [05:21:46] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:21:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1422.38 / 1984 chunks (77 cps, 51.398%), ETA: 27h 30m 55s [05:21:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1422.4 / 1984 chunks (77 cps, 51.4%), ETA: 27h 33m 9s [05:21:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1422.43 / 1984 chunks (78 cps, 51.402%), ETA: 27h 12m 29s [05:21:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1422.44 / 1984 chunks (78 cps, 51.403%), ETA: 27h 29s [05:21:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1422.46 / 1984 chunks (77 cps, 51.404%), ETA: 27h 16m 35s [05:21:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1422.48 / 1984 chunks (77 cps, 51.405%), ETA: 27h 25m 24s [05:22:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1422.5 / 1984 chunks (77 cps, 51.407%), ETA: 27h 25m 50s [05:22:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1422.54 / 1984 chunks (78 cps, 51.41%), ETA: 27h 6m 44s [05:22:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1422.547 / 1984 chunks (78 cps, 51.41%), ETA: 27h 4m 12s [05:22:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1422.568 / 1984 chunks (78 cps, 51.412%), ETA: 27h 5m 29s [05:22:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1422.59 / 1984 chunks (77 cps, 51.413%), ETA: 27h 16m 1s [05:22:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1422.7 / 1984 chunks (84 cps, 51.421%), ETA: 25h 1m 41s [05:22:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1422.72 / 1984 chunks (85 cps, 51.423%), ETA: 24h 46m 14s [05:22:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1422.74 / 1984 chunks (85 cps, 51.424%), ETA: 24h 42m 13s [05:22:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1422.77 / 1984 chunks (86 cps, 51.426%), ETA: 24h 30m 35s [05:22:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1422.778 / 1984 chunks (88 cps, 51.427%), ETA: 24h 2m 45s [05:22:26] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:22:26] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1422.799 / 1984 chunks (88 cps, 51.428%), ETA: 23h 57m 25s [05:22:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1422.83 / 1984 chunks (90 cps, 51.431%), ETA: 23h 29m 43s [05:22:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1422.85 / 1984 chunks (91 cps, 51.432%), ETA: 23h 16m 52s [05:22:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1422.87 / 1984 chunks (91 cps, 51.433%), ETA: 23h 10m 12s [05:22:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1422.89 / 1984 chunks (90 cps, 51.435%), ETA: 23h 25m 39s [05:22:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1422.91 / 1984 chunks (89 cps, 51.436%), ETA: 23h 50m 51s [05:22:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1422.93 / 1984 chunks (89 cps, 51.438%), ETA: 23h 37m 43s [05:22:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1422.96 / 1984 chunks (92 cps, 51.44%), ETA: 22h 55m 37s [05:22:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1422.965 / 1984 chunks (91 cps, 51.44%), ETA: 23h 11m 28s [05:22:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1422.986 / 1984 chunks (93 cps, 51.442%), ETA: 22h 40m 57s [05:22:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1423.01 / 1984 chunks (95 cps, 51.444%), ETA: 22h 16m 44s [05:22:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1423.03 / 1984 chunks (93 cps, 51.445%), ETA: 22h 36m 46s [05:22:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1423.05 / 1984 chunks (94 cps, 51.447%), ETA: 22h 32m 15s [05:22:58] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1423.07 / 1984 chunks (95 cps, 51.448%), ETA: 22h 7m 35s [05:23:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1423.09 / 1984 chunks (97 cps, 51.449%), ETA: 21h 52m 58s [05:23:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1423.12 / 1984 chunks (98 cps, 51.452%), ETA: 21h 30m 33s [05:23:04] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:23:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1423.13 / 1984 chunks (97 cps, 51.452%), ETA: 21h 45m 14s [05:23:06] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.16 / 1984 chunks (98 cps, 51.454%), ETA: 21h 31m 5s [05:23:08] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1423.168 / 1984 chunks (98 cps, 51.455%), ETA: 21h 29m 39s [05:23:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1423.189 / 1984 chunks (97 cps, 51.457%), ETA: 21h 44m 38s [05:23:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1423.21 / 1984 chunks (96 cps, 51.458%), ETA: 22h 6m 20s [05:23:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1423.24 / 1984 chunks (96 cps, 51.46%), ETA: 21h 58m 31s [05:23:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.26 / 1984 chunks (96 cps, 51.46%), ETA: 21h 54m 21s [05:23:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1423.262 / 1984 chunks (95 cps, 51.46%), ETA: 22h 10m 54s [05:23:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1423.285 / 1984 chunks (95 cps, 51.46%), ETA: 22h 13m 48s [05:23:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1423.3 / 1984 chunks (94 cps, 51.47%), ETA: 22h 30m 30s [05:23:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1423.37 / 1984 chunks (98 cps, 51.47%), ETA: 21h 37m 38s [05:23:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1423.39 / 1984 chunks (98 cps, 51.471%), ETA: 21h 34m 9s [05:23:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.392 / 1984 chunks (96 cps, 51.471%), ETA: 22h 4m 58s [05:23:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1423.399 / 1984 chunks (95 cps, 51.472%), ETA: 22h 19m 6s [05:23:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1423.42 / 1984 chunks (94 cps, 51.473%), ETA: 22h 22m 10s [05:23:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.44 / 1984 chunks (94 cps, 51.475%), ETA: 22h 24m 35s [05:23:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.45 / 1984 chunks (94 cps, 51.476%), ETA: 22h 31m 52s [05:23:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1423.47 / 1984 chunks (94 cps, 51.477%), ETA: 22h 26m 14s [05:23:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1423.5 / 1984 chunks (94 cps, 51.479%), ETA: 22h 30m 1s [05:23:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.56 / 1984 chunks (98 cps, 51.484%), ETA: 21h 33m 50s [05:24:01] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:24:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1423.58 / 1984 chunks (97 cps, 51.485%), ETA: 21h 51m 28s [05:24:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1423.6 / 1984 chunks (95 cps, 51.487%), ETA: 22h 20m 4s [05:24:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1423.62 / 1984 chunks (94 cps, 51.488%), ETA: 22h 29m 21s [05:24:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1423.65 / 1984 chunks (94 cps, 51.49%), ETA: 22h 33m 22s [05:24:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1423.67 / 1984 chunks (95 cps, 51.492%), ETA: 22h 9m 49s [05:24:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1423.7 / 1984 chunks (96 cps, 51.494%), ETA: 22h 5m 18s [05:24:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1423.73 / 1984 chunks (96 cps, 51.496%), ETA: 22h 6s [05:24:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1423.74 / 1984 chunks (96 cps, 51.497%), ETA: 21h 57m 29s [05:24:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1423.76 / 1984 chunks (93 cps, 51.498%), ETA: 22h 36m 2s [05:24:34] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:24:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1423.79 / 1984 chunks (92 cps, 51.5%), ETA: 22h 52m 29s [05:24:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1423.81 / 1984 chunks (90 cps, 51.501%), ETA: 23h 21m 13s [05:24:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1423.83 / 1984 chunks (88 cps, 51.503%), ETA: 23h 52m 52s [05:24:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1423.85 / 1984 chunks (88 cps, 51.504%), ETA: 24h 2m 41s [05:25:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1423.87 / 1984 chunks (86 cps, 51.506%), ETA: 24h 34m 19s [05:25:04] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1423.89 / 1984 chunks (86 cps, 51.507%), ETA: 24h 35m 26s [05:25:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1423.91 / 1984 chunks (85 cps, 51.509%), ETA: 24h 42m 27s [05:25:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1423.93 / 1984 chunks (85 cps, 51.51%), ETA: 24h 46m 0s [05:25:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1423.95 / 1984 chunks (85 cps, 51.512%), ETA: 24h 53m 45s [05:25:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1423.98 / 1984 chunks (85 cps, 51.514%), ETA: 24h 50m 55s [05:25:17] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1424 / 1984 chunks (85 cps, 51.515%), ETA: 24h 49m 37s [05:25:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1424.03 / 1984 chunks (83 cps, 51.517%), ETA: 25h 17m 2s [05:25:21] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:25:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1424.05 / 1984 chunks (82 cps, 51.519%), ETA: 25h 37m 53s [05:25:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1424.07 / 1984 chunks (81 cps, 51.52%), ETA: 26h 2m 57s [05:25:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1424.09 / 1984 chunks (78 cps, 51.522%), ETA: 26h 56m 33s [05:25:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1424.12 / 1984 chunks (78 cps, 51.524%), ETA: 27h 7m 41s [05:25:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1424.15 / 1984 chunks (76 cps, 51.526%), ETA: 27h 35m 22s [05:25:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1424.17 / 1984 chunks (75 cps, 51.527%), ETA: 27h 56m 12s [05:25:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1424.19 / 1984 chunks (74 cps, 51.529%), ETA: 28h 18m 29s [05:25:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1424.21 / 1984 chunks (75 cps, 51.531%), ETA: 28h 10m 14s [05:25:59] [DH-PriorityTaskPicker Thread[16]/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:26:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1424.23 / 1984 chunks (74 cps, 51.532%), ETA: 28h 23m 55s [05:26:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1424.25 / 1984 chunks (73 cps, 51.534%), ETA: 28h 57m 17s [05:26:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1424.28 / 1984 chunks (73 cps, 51.536%), ETA: 29h 1m 35s [05:26:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1424.3 / 1984 chunks (72 cps, 51.537%), ETA: 29h 9m 3s [05:26:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1424.32 / 1984 chunks (72 cps, 51.539%), ETA: 29h 3m 39s [05:26:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1424.323 / 1984 chunks (72 cps, 51.539%), ETA: 29h 20m 3s [05:26:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1424.524 / 1984 chunks (78 cps, 51.553%), ETA: 26h 52m 23s [05:26:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1424.54 / 1984 chunks (77 cps, 51.555%), ETA: 27h 12m 6s [05:26:33] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1424.56 / 1984 chunks (77 cps, 51.556%), ETA: 27h 21m 12s [05:26:38] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1424.57 / 1984 chunks (76 cps, 51.557%), ETA: 27h 41m 23s [05:26:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1424.6 / 1984 chunks (77 cps, 51.558%), ETA: 27h 28m 32s [05:26:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1424.62 / 1984 chunks (77 cps, 51.56%), ETA: 27h 19m 49s [05:26:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1424.64 / 1984 chunks (77 cps, 51.562%), ETA: 27h 29m 50s [05:26:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1424.66 / 1984 chunks (75 cps, 51.563%), ETA: 27h 57m 35s [05:26:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1424.68 / 1984 chunks (75 cps, 51.565%), ETA: 28h 2m 51s [05:27:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1424.7 / 1984 chunks (74 cps, 51.566%), ETA: 28h 20m 16s [05:27:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1424.73 / 1984 chunks (74 cps, 51.568%), ETA: 28h 25m 42s [05:27:05] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:27:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1424.75 / 1984 chunks (72 cps, 51.569%), ETA: 29h 1m 3s [05:27:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1424.78 / 1984 chunks (72 cps, 51.571%), ETA: 29h 3m 42s [05:27:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1424.789 / 1984 chunks (72 cps, 51.572%), ETA: 29h 18m 34s [05:27:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1424.81 / 1984 chunks (72 cps, 51.574%), ETA: 29h 16m 46s [05:27:24] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1424.83 / 1984 chunks (72 cps, 51.575%), ETA: 29h 11m 31s [05:27:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1424.833 / 1984 chunks (71 cps, 51.576%), ETA: 29h 45m 16s [05:27:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1424.854 / 1984 chunks (70 cps, 51.577%), ETA: 30h 10m 21s [05:27:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1424.88 / 1984 chunks (70 cps, 51.579%), ETA: 29h 52m 43s [05:27:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1424.91 / 1984 chunks (71 cps, 51.581%), ETA: 29h 40m 27s [05:27:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1424.93 / 1984 chunks (70 cps, 51.583%), ETA: 29h 57m 51s [05:27:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1424.936 / 1984 chunks (69 cps, 51.583%), ETA: 30h 16m 8s [05:27:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1424.959 / 1984 chunks (68 cps, 51.585%), ETA: 30h 46m 49s [05:27:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1424.98 / 1984 chunks (68 cps, 51.586%), ETA: 30h 50m 56s [05:27:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1425 / 1984 chunks (69 cps, 51.588%), ETA: 30h 34m 44s [05:27:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1425.02 / 1984 chunks (70 cps, 51.589%), ETA: 30h 8m 23s [05:28:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1425.04 / 1984 chunks (70 cps, 51.591%), ETA: 30h 2m 52s [05:28:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1425.06 / 1984 chunks (70 cps, 51.592%), ETA: 29h 58m 58s [05:28:07] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:28:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1425.09 / 1984 chunks (70 cps, 51.594%), ETA: 30h 8m 4s [05:28:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1425.11 / 1984 chunks (69 cps, 51.596%), ETA: 30h 22m 46s [05:28:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1425.13 / 1984 chunks (68 cps, 51.597%), ETA: 30h 44m 19s [05:28:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1425.15 / 1984 chunks (68 cps, 51.599%), ETA: 30h 50m 23s [05:28:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1425.17 / 1984 chunks (69 cps, 51.6%), ETA: 30h 27m 24s [05:28:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1425.19 / 1984 chunks (69 cps, 51.602%), ETA: 30h 35m 22s [05:28:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1425.21 / 1984 chunks (70 cps, 51.603%), ETA: 30h 2m 28s [05:28:34] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1425.217 / 1984 chunks (69 cps, 51.603%), ETA: 30h 17m 8s [05:28:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1425.237 / 1984 chunks (70 cps, 51.605%), ETA: 29h 53m 43s [05:28:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1425.26 / 1984 chunks (71 cps, 51.606%), ETA: 29h 40m 6s [05:28:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1425.28 / 1984 chunks (72 cps, 51.608%), ETA: 29h 11m 43s [05:28:44] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:28:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1425.3 / 1984 chunks (72 cps, 51.609%), ETA: 29h 36s [05:28:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1425.32 / 1984 chunks (73 cps, 51.611%), ETA: 28h 54m 31s [05:28:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1425.34 / 1984 chunks (72 cps, 51.613%), ETA: 29h 55s [05:28:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1425.36 / 1984 chunks (72 cps, 51.614%), ETA: 29h 8m 30s [05:29:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1425.39 / 1984 chunks (71 cps, 51.616%), ETA: 29h 39m 54s [05:29:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1425.41 / 1984 chunks (70 cps, 51.617%), ETA: 30h 2m 25s [05:29:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1425.43 / 1984 chunks (69 cps, 51.619%), ETA: 30h 31m 8s [05:29:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1425.45 / 1984 chunks (69 cps, 51.62%), ETA: 30h 26m 40s [05:29:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1425.45 / 1984 chunks (68 cps, 51.62%), ETA: 30h 53m 21s [05:29:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1425.515 / 1984 chunks (71 cps, 51.625%), ETA: 29h 27m 57s [05:29:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1425.52 / 1984 chunks (70 cps, 51.626%), ETA: 29h 54m 12s [05:29:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1425.54 / 1984 chunks (70 cps, 51.627%), ETA: 30h 3m 40s [05:29:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1425.57 / 1984 chunks (71 cps, 51.629%), ETA: 29h 40m 21s [05:29:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1425.59 / 1984 chunks (72 cps, 51.63%), ETA: 29h 7m 59s [05:29:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1425.61 / 1984 chunks (73 cps, 51.632%), ETA: 28h 44m 48s [05:29:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1425.63 / 1984 chunks (72 cps, 51.633%), ETA: 29h 5s [05:29:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1425.65 / 1984 chunks (72 cps, 51.635%), ETA: 29h 14m 48s [05:29:45] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1425.69 / 1984 chunks (74 cps, 51.637%), ETA: 28h 14m 52s [05:29:47] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1425.69 / 1984 chunks (74 cps, 51.638%), ETA: 28h 30m 53s [05:29:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1425.721 / 1984 chunks (75 cps, 51.64%), ETA: 28h 8m 35s [05:29:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1425.73 / 1984 chunks (74 cps, 51.641%), ETA: 28h 12m 7s [05:29:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1425.75 / 1984 chunks (73 cps, 51.642%), ETA: 28h 34m 54s [05:30:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1425.77 / 1984 chunks (72 cps, 51.644%), ETA: 29h 18m 18s [05:30:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1425.79 / 1984 chunks (71 cps, 51.645%), ETA: 29h 38m 37s [05:30:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1425.81 / 1984 chunks (70 cps, 51.647%), ETA: 29h 56m 29s [05:30:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1425.84 / 1984 chunks (69 cps, 51.649%), ETA: 30h 23m 47s [05:30:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1425.86 / 1984 chunks (68 cps, 51.65%), ETA: 30h 47m 0s [05:30:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1425.88 / 1984 chunks (67 cps, 51.652%), ETA: 31h 19m 24s [05:30:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1425.9 / 1984 chunks (66 cps, 51.653%), ETA: 31h 40m 18s [05:30:22] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1425.93 / 1984 chunks (66 cps, 51.655%), ETA: 31h 56m 24s [05:30:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1425.95 / 1984 chunks (66 cps, 51.656%), ETA: 31h 40m 59s [05:30:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1425.97 / 1984 chunks (68 cps, 51.658%), ETA: 31h 14s [05:30:28] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:30:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1426.01 / 1984 chunks (68 cps, 51.661%), ETA: 30h 40m 3s [05:30:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1426.03 / 1984 chunks (69 cps, 51.662%), ETA: 30h 32m 39s [05:30:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1426.03 / 1984 chunks (67 cps, 51.662%), ETA: 31h 5m 50s [05:30:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1426.05 / 1984 chunks (68 cps, 51.664%), ETA: 31h 5m 18s [05:30:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1426.07 / 1984 chunks (68 cps, 51.665%), ETA: 30h 40m 31s [05:30:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1426.09 / 1984 chunks (69 cps, 51.667%), ETA: 30h 31m 8s [05:30:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1426.093 / 1984 chunks (67 cps, 51.667%), ETA: 31h 8m 8s [05:30:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1426.114 / 1984 chunks (68 cps, 51.668%), ETA: 30h 49m 36s [05:30:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1426.14 / 1984 chunks (69 cps, 51.67%), ETA: 30h 32m 5s [05:31:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1426.16 / 1984 chunks (69 cps, 51.672%), ETA: 30h 26m 23s [05:31:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1426.163 / 1984 chunks (68 cps, 51.672%), ETA: 30h 43m 35s [05:31:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1426.18 / 1984 chunks (67 cps, 51.673%), ETA: 31h 6m 40s [05:31:10] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1426.2 / 1984 chunks (68 cps, 51.675%), ETA: 31h 1m 39s [05:31:12] [Server thread/WARN]: §6Distant Horizons overloaded, too many chunks queued for LOD processing. §r This may result in holes in your LODs. Fix: move through the world slower, decrease your vanilla render distance, slow down your world pre-generator (IE Chunky), or increase the Distant Horizons' CPU thread counts. Max queue count [15000] ([1000] per thread+players). [05:31:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1426.22 / 1984 chunks (68 cps, 51.676%), ETA: 30h 47m 4s [05:31:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1426.24 / 1984 chunks (68 cps, 51.678%), ETA: 30h 51m 59s [05:31:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1426.26 / 1984 chunks (69 cps, 51.679%), ETA: 30h 16m 36s [05:31:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1426.28 / 1984 chunks (69 cps, 51.681%), ETA: 30h 17m 27s [05:31:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1426.31 / 1984 chunks (69 cps, 51.682%), ETA: 30h 22m 12s [05:31:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1426.33 / 1984 chunks (69 cps, 51.684%), ETA: 30h 27m 8s [05:31:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1426.35 / 1984 chunks (69 cps, 51.685%), ETA: 30h 15m 58s [05:31:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1426.352 / 1984 chunks (68 cps, 51.686%), ETA: 30h 57m 26s [05:31:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1426.373 / 1984 chunks (67 cps, 51.687%), ETA: 31h 11m 38s [05:31:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1426.39 / 1984 chunks (66 cps, 51.689%), ETA: 31h 48m 7s [05:31:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1426.42 / 1984 chunks (65 cps, 51.69%), ETA: 32h 4m 41s [05:32:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1426.44 / 1984 chunks (65 cps, 51.692%), ETA: 32h 10m 30s [05:32:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1426.46 / 1984 chunks (65 cps, 51.693%), ETA: 32h 1m 59s [05:32:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1426.463 / 1984 chunks (65 cps, 51.694%), ETA: 32h 29m 37s [05:32:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1426.487 / 1984 chunks (64 cps, 51.695%), ETA: 32h 50m 44s [05:32:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1426.51 / 1984 chunks (62 cps, 51.697%), ETA: 33h 36m 53s [05:32:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1426.52 / 1984 chunks (63 cps, 51.698%), ETA: 33h 17m 17s [05:32:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1426.53 / 1984 chunks (63 cps, 51.699%), ETA: 33h 19m 3s [05:32:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1426.57 / 1984 chunks (64 cps, 51.702%), ETA: 32h 47m 48s [05:32:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1426.576 / 1984 chunks (64 cps, 51.702%), ETA: 32h 36m 58s [05:32:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1426.687 / 1984 chunks (68 cps, 51.71%), ETA: 30h 45m 50s [05:32:39] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1426.7 / 1984 chunks (68 cps, 51.712%), ETA: 30h 57m 23s [05:32:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1426.73 / 1984 chunks (67 cps, 51.713%), ETA: 31h 5m 59s [05:32:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1426.75 / 1984 chunks (67 cps, 51.714%), ETA: 31h 8m 25s [05:32:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1426.752 / 1984 chunks (66 cps, 51.715%), ETA: 31h 45m 35s [05:32:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1426.773 / 1984 chunks (65 cps, 51.716%), ETA: 32h 6m 59s [05:32:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1426.8 / 1984 chunks (67 cps, 51.718%), ETA: 31h 30m 50s [05:33:01] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1426.81 / 1984 chunks (67 cps, 51.719%), ETA: 31h 6m 36s [05:33:04] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1426.83 / 1984 chunks (68 cps, 51.72%), ETA: 30h 40m 18s [05:33:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1426.85 / 1984 chunks (67 cps, 51.722%), ETA: 31h 20m 17s [05:33:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1426.87 / 1984 chunks (67 cps, 51.723%), ETA: 31h 26m 51s [05:33:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1426.89 / 1984 chunks (65 cps, 51.725%), ETA: 32h 1m 19s [05:33:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1426.91 / 1984 chunks (65 cps, 51.726%), ETA: 32h 20m 33s [05:33:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1426.916 / 1984 chunks (64 cps, 51.727%), ETA: 32h 55m 15s [05:33:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1426.935 / 1984 chunks (63 cps, 51.728%), ETA: 33h 46s [05:33:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1426.95 / 1984 chunks (64 cps, 51.729%), ETA: 32h 52m 33s [05:33:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1426.98 / 1984 chunks (63 cps, 51.731%), ETA: 33h 16m 27s [05:33:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427 / 1984 chunks (63 cps, 51.732%), ETA: 33h 19m 6s [05:33:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1427.02 / 1984 chunks (63 cps, 51.734%), ETA: 33h 15m 23s [05:33:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1427.023 / 1984 chunks (63 cps, 51.734%), ETA: 33h 30m 8s [05:33:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1427.043 / 1984 chunks (63 cps, 51.736%), ETA: 33h 17m 23s [05:33:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1427.06 / 1984 chunks (64 cps, 51.737%), ETA: 32h 50m 55s [05:33:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427.09 / 1984 chunks (64 cps, 51.739%), ETA: 32h 55m 13s [05:33:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1427.09 / 1984 chunks (62 cps, 51.739%), ETA: 33h 32m 27s [05:34:06] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1427.11 / 1984 chunks (61 cps, 51.74%), ETA: 34h 3m 57s [05:34:10] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1427.13 / 1984 chunks (61 cps, 51.742%), ETA: 34h 22m 43s [05:34:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1427.15 / 1984 chunks (60 cps, 51.743%), ETA: 34h 55m 10s [05:34:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1427.17 / 1984 chunks (59 cps, 51.745%), ETA: 35h 15m 1s [05:34:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1427.19 / 1984 chunks (60 cps, 51.746%), ETA: 34h 39m 59s [05:34:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1427.22 / 1984 chunks (61 cps, 51.748%), ETA: 34h 28m 47s [05:34:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1427.24 / 1984 chunks (60 cps, 51.75%), ETA: 34h 39m 51s [05:34:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1427.26 / 1984 chunks (60 cps, 51.752%), ETA: 34h 39m 27s [05:34:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1427.28 / 1984 chunks (60 cps, 51.753%), ETA: 34h 44m 59s [05:34:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1427.3 / 1984 chunks (61 cps, 51.755%), ETA: 34h 27m 56s [05:34:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1427.35 / 1984 chunks (62 cps, 51.758%), ETA: 33h 48m 23s [05:34:44] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1427.38 / 1984 chunks (62 cps, 51.76%), ETA: 33h 47m 43s [05:34:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1427.4 / 1984 chunks (61 cps, 51.76%), ETA: 34h 23m 29s [05:34:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1427.42 / 1984 chunks (61 cps, 51.76%), ETA: 34h 27m 57s [05:35:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1427.44 / 1984 chunks (61 cps, 51.76%), ETA: 34h 34m 34s [05:35:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1427.47 / 1984 chunks (61 cps, 51.77%), ETA: 34h 25m 57s [05:35:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1427.472 / 1984 chunks (61 cps, 51.77%), ETA: 34h 27m 47s [05:35:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1427.493 / 1984 chunks (60 cps, 51.77%), ETA: 34h 41m 51s [05:35:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1427.57 / 1984 chunks (64 cps, 51.774%), ETA: 32h 52m 8s [05:35:16] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1427.59 / 1984 chunks (64 cps, 51.775%), ETA: 32h 45m 26s [05:35:21] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1427.61 / 1984 chunks (63 cps, 51.777%), ETA: 33h 2m 40s [05:35:24] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1427.63 / 1984 chunks (64 cps, 51.778%), ETA: 32h 37m 47s [05:35:29] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427.65 / 1984 chunks (64 cps, 51.78%), ETA: 32h 38m 52s [05:35:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1427.67 / 1984 chunks (64 cps, 51.781%), ETA: 32h 54m 27s [05:35:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1427.69 / 1984 chunks (63 cps, 51.783%), ETA: 32h 59m 7s [05:35:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1427.72 / 1984 chunks (63 cps, 51.785%), ETA: 32h 58m 26s [05:35:43] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1427.74 / 1984 chunks (63 cps, 51.786%), ETA: 33h 1m 11s [05:35:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1427.76 / 1984 chunks (64 cps, 51.788%), ETA: 32h 27m 50s [05:35:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1427.78 / 1984 chunks (65 cps, 51.789%), ETA: 32h 12m 49s [05:35:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427.8 / 1984 chunks (66 cps, 51.791%), ETA: 31h 53m 6s [05:36:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427.82 / 1984 chunks (65 cps, 51.792%), ETA: 32h 4m 50s [05:36:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1427.85 / 1984 chunks (65 cps, 51.794%), ETA: 32h 17m 3s [05:36:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1427.87 / 1984 chunks (65 cps, 51.796%), ETA: 32h 9m 45s [05:36:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1427.89 / 1984 chunks (65 cps, 51.797%), ETA: 32h 22m 29s [05:36:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1427.91 / 1984 chunks (66 cps, 51.799%), ETA: 31h 46m 38s [05:36:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1427.93 / 1984 chunks (66 cps, 51.8%), ETA: 31h 47m 27s [05:36:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1427.93 / 1984 chunks (65 cps, 51.8%), ETA: 32h 13m 32s [05:36:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1427.94 / 1984 chunks (65 cps, 51.801%), ETA: 32h 1m 24s [05:36:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1427.97 / 1984 chunks (65 cps, 51.803%), ETA: 32h 9m 1s [05:36:36] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1427.979 / 1984 chunks (65 cps, 51.804%), ETA: 32h 4m 5s [05:36:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1427.996 / 1984 chunks (64 cps, 51.805%), ETA: 32h 26m 52s [05:36:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1428.01 / 1984 chunks (64 cps, 51.806%), ETA: 32h 55m 58s [05:36:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1428.04 / 1984 chunks (63 cps, 51.808%), ETA: 33h 20m 9s [05:36:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1428.06 / 1984 chunks (62 cps, 51.809%), ETA: 33h 39m 13s [05:36:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1428.08 / 1984 chunks (61 cps, 51.811%), ETA: 34h 18m 40s [05:36:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1428.1 / 1984 chunks (60 cps, 51.812%), ETA: 34h 39m 42s [05:37:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1428.106 / 1984 chunks (60 cps, 51.813%), ETA: 34h 53m 35s [05:37:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1428.123 / 1984 chunks (60 cps, 51.814%), ETA: 35h 5m 5s [05:37:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1428.15 / 1984 chunks (60 cps, 51.816%), ETA: 34h 37m 6s [05:37:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1428.17 / 1984 chunks (61 cps, 51.817%), ETA: 34h 11m 14s [05:37:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1428.19 / 1984 chunks (62 cps, 51.819%), ETA: 33h 40m 37s [05:37:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1428.21 / 1984 chunks (62 cps, 51.82%), ETA: 33h 54m 11s [05:37:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1428.23 / 1984 chunks (62 cps, 51.822%), ETA: 33h 54m 9s [05:37:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1428.25 / 1984 chunks (62 cps, 51.824%), ETA: 33h 36m 45s [05:37:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1428.28 / 1984 chunks (62 cps, 51.825%), ETA: 33h 37m 3s [05:37:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1428.3 / 1984 chunks (62 cps, 51.827%), ETA: 33h 44m 48s [05:37:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1428.32 / 1984 chunks (63 cps, 51.828%), ETA: 33h 21m 22s [05:37:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1428.52 / 1984 chunks (73 cps, 51.843%), ETA: 28h 31m 8s [05:37:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1428.54 / 1984 chunks (74 cps, 51.844%), ETA: 28h 25m 35s [05:37:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1428.56 / 1984 chunks (74 cps, 51.846%), ETA: 28h 10m 52s [05:37:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1428.58 / 1984 chunks (75 cps, 51.847%), ETA: 28h 1m 38s [05:37:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1428.6 / 1984 chunks (75 cps, 51.849%), ETA: 28h 33s [05:38:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1428.61 / 1984 chunks (74 cps, 51.849%), ETA: 28h 12m 28s [05:38:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1428.63 / 1984 chunks (73 cps, 51.851%), ETA: 28h 39m 36s [05:38:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1428.67 / 1984 chunks (74 cps, 51.854%), ETA: 28h 16m 56s [05:38:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1428.671 / 1984 chunks (73 cps, 51.854%), ETA: 28h 32m 35s [05:38:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1428.7 / 1984 chunks (73 cps, 51.856%), ETA: 28h 27m 18s [05:38:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1428.72 / 1984 chunks (73 cps, 51.857%), ETA: 28h 29m 31s [05:38:20] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1428.75 / 1984 chunks (73 cps, 51.86%), ETA: 28h 45m 32s [05:38:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1428.77 / 1984 chunks (72 cps, 51.861%), ETA: 28h 56m 12s [05:38:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1428.78 / 1984 chunks (71 cps, 51.862%), ETA: 29h 34m 46s [05:38:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1428.818 / 1984 chunks (72 cps, 51.865%), ETA: 28h 53m 45s [05:38:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1428.84 / 1984 chunks (73 cps, 51.866%), ETA: 28h 35m 25s [05:38:36] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1428.843 / 1984 chunks (72 cps, 51.866%), ETA: 28h 54m 33s [05:38:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1428.864 / 1984 chunks (72 cps, 51.868%), ETA: 28h 50m 30s [05:38:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1428.88 / 1984 chunks (72 cps, 51.869%), ETA: 28h 57m 46s [05:38:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1428.9 / 1984 chunks (72 cps, 51.871%), ETA: 28h 56m 48s [05:38:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1428.907 / 1984 chunks (71 cps, 51.871%), ETA: 29h 14m 47s [05:38:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1428.928 / 1984 chunks (70 cps, 51.873%), ETA: 29h 41m 49s [05:39:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1428.95 / 1984 chunks (69 cps, 51.874%), ETA: 30h 16m 1s [05:39:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1428.97 / 1984 chunks (69 cps, 51.876%), ETA: 30h 14m 10s [05:39:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1429.01 / 1984 chunks (70 cps, 51.878%), ETA: 30h 1m 1s [05:39:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1429.03 / 1984 chunks (71 cps, 51.88%), ETA: 29h 25m 49s [05:39:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1429.05 / 1984 chunks (70 cps, 51.881%), ETA: 29h 58m 55s [05:39:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1429.07 / 1984 chunks (70 cps, 51.883%), ETA: 29h 58m 36s [05:39:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1429.09 / 1984 chunks (68 cps, 51.884%), ETA: 30h 40m 0s [05:39:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.11 / 1984 chunks (67 cps, 51.886%), ETA: 31h 3m 3s [05:39:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1429.13 / 1984 chunks (67 cps, 51.887%), ETA: 31h 9m 15s [05:39:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1429.15 / 1984 chunks (67 cps, 51.889%), ETA: 31h 20m 33s [05:39:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1429.18 / 1984 chunks (66 cps, 51.891%), ETA: 31h 40m 12s [05:39:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1429.2 / 1984 chunks (65 cps, 51.892%), ETA: 32h 3m 14s [05:39:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1429.22 / 1984 chunks (65 cps, 51.893%), ETA: 31h 53m 48s [05:40:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1429.24 / 1984 chunks (65 cps, 51.895%), ETA: 31h 53m 13s [05:40:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1429.26 / 1984 chunks (66 cps, 51.897%), ETA: 31h 45m 22s [05:40:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1429.28 / 1984 chunks (66 cps, 51.898%), ETA: 31h 38m 6s [05:40:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1429.3 / 1984 chunks (67 cps, 51.9%), ETA: 31h 18m 2s [05:40:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1429.32 / 1984 chunks (67 cps, 51.901%), ETA: 31h 18m 24s [05:40:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1429.34 / 1984 chunks (67 cps, 51.903%), ETA: 31h 12m 13s [05:40:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1429.36 / 1984 chunks (67 cps, 51.904%), ETA: 31h 15m 54s [05:40:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1429.363 / 1984 chunks (66 cps, 51.904%), ETA: 31h 34m 40s [05:40:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1429.384 / 1984 chunks (66 cps, 51.906%), ETA: 31h 37m 0s [05:40:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1429.41 / 1984 chunks (66 cps, 51.907%), ETA: 31h 47m 18s [05:40:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1429.43 / 1984 chunks (66 cps, 51.909%), ETA: 31h 51m 4s [05:40:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1429.45 / 1984 chunks (65 cps, 51.91%), ETA: 32h 8m 11s [05:40:53] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1429.51 / 1984 chunks (68 cps, 51.915%), ETA: 30h 32m 5s [05:40:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.54 / 1984 chunks (69 cps, 51.917%), ETA: 30h 8m 4s [05:40:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.56 / 1984 chunks (69 cps, 51.918%), ETA: 30h 17m 34s [05:41:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1429.58 / 1984 chunks (68 cps, 51.92%), ETA: 30h 51m 29s [05:41:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1429.583 / 1984 chunks (67 cps, 51.92%), ETA: 31h 7m 43s [05:41:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1429.603 / 1984 chunks (68 cps, 51.922%), ETA: 30h 51m 52s [05:41:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1429.62 / 1984 chunks (68 cps, 51.923%), ETA: 30h 34m 33s [05:41:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1429.64 / 1984 chunks (69 cps, 51.924%), ETA: 30h 28m 11s [05:41:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.66 / 1984 chunks (69 cps, 51.926%), ETA: 30h 6m 15s [05:41:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1429.68 / 1984 chunks (70 cps, 51.927%), ETA: 29h 46m 58s [05:41:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1429.7 / 1984 chunks (70 cps, 51.929%), ETA: 29h 43m 11s [05:41:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.73 / 1984 chunks (70 cps, 51.931%), ETA: 29h 44m 29s [05:41:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1429.76 / 1984 chunks (70 cps, 51.933%), ETA: 29h 59m 57s [05:41:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1429.77 / 1984 chunks (69 cps, 51.934%), ETA: 30h 19m 50s [05:41:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1429.79 / 1984 chunks (67 cps, 51.935%), ETA: 31h 8m 53s [05:41:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1429.81 / 1984 chunks (66 cps, 51.937%), ETA: 31h 27m 54s [05:41:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1429.83 / 1984 chunks (66 cps, 51.938%), ETA: 31h 43m 36s [05:41:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1429.835 / 1984 chunks (64 cps, 51.938%), ETA: 32h 28m 13s [05:41:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1429.856 / 1984 chunks (63 cps, 51.94%), ETA: 32h 52m 33s [05:41:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1429.88 / 1984 chunks (62 cps, 51.941%), ETA: 33h 46m 57s [05:42:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1429.9 / 1984 chunks (60 cps, 51.943%), ETA: 34h 27m 22s [05:42:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1429.92 / 1984 chunks (60 cps, 51.944%), ETA: 34h 58m 57s [05:42:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1429.93 / 1984 chunks (59 cps, 51.945%), ETA: 35h 3m 18s [05:42:14] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1429.95 / 1984 chunks (60 cps, 51.947%), ETA: 34h 55m 39s [05:42:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1429.97 / 1984 chunks (60 cps, 51.948%), ETA: 35h 44s [05:42:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1430.01 / 1984 chunks (61 cps, 51.951%), ETA: 34h 8m 12s [05:42:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.02 / 1984 chunks (61 cps, 51.952%), ETA: 34h 15m 10s [05:42:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.062 / 1984 chunks (61 cps, 51.955%), ETA: 33h 54m 6s [05:42:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1430.08 / 1984 chunks (61 cps, 51.956%), ETA: 33h 55m 11s [05:42:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1430.1 / 1984 chunks (62 cps, 51.958%), ETA: 33h 52m 18s [05:42:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1430.105 / 1984 chunks (60 cps, 51.958%), ETA: 34h 37m 17s [05:42:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1430.123 / 1984 chunks (60 cps, 51.959%), ETA: 34h 34m 2s [05:42:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1430.126 / 1984 chunks (59 cps, 51.96%), ETA: 35h 22m 48s [05:42:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1430.147 / 1984 chunks (58 cps, 51.961%), ETA: 36h 9m 43s [05:42:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1430.16 / 1984 chunks (58 cps, 51.962%), ETA: 36h 2m 10s [05:43:01] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1430.168 / 1984 chunks (57 cps, 51.963%), ETA: 36h 37m 27s [05:43:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1430.189 / 1984 chunks (56 cps, 51.964%), ETA: 36h 52m 33s [05:43:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1430.21 / 1984 chunks (56 cps, 51.966%), ETA: 37h 34s [05:43:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1430.214 / 1984 chunks (55 cps, 51.966%), ETA: 37h 38m 59s [05:43:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1430.245 / 1984 chunks (56 cps, 51.968%), ETA: 36h 58m 29s [05:43:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1430.246 / 1984 chunks (55 cps, 51.968%), ETA: 37h 31m 25s [05:43:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1430.267 / 1984 chunks (56 cps, 51.97%), ETA: 37h 22m 26s [05:43:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1430.29 / 1984 chunks (56 cps, 51.971%), ETA: 37h 1m 15s [05:43:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1430.31 / 1984 chunks (56 cps, 51.973%), ETA: 36h 52m 9s [05:43:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1430.313 / 1984 chunks (55 cps, 51.973%), ETA: 37h 32m 27s [05:43:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1430.334 / 1984 chunks (55 cps, 51.975%), ETA: 37h 48m 41s [05:43:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1430.338 / 1984 chunks (55 cps, 51.975%), ETA: 38h 6m 6s [05:43:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1430.359 / 1984 chunks (55 cps, 51.976%), ETA: 37h 59m 3s [05:43:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1430.38 / 1984 chunks (55 cps, 51.978%), ETA: 37h 56m 48s [05:43:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1430.39 / 1984 chunks (54 cps, 51.979%), ETA: 38h 28m 27s [05:44:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.41 / 1984 chunks (53 cps, 51.98%), ETA: 39h 11s [05:44:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1430.44 / 1984 chunks (54 cps, 51.983%), ETA: 38h 44m 52s [05:44:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1430.46 / 1984 chunks (54 cps, 51.984%), ETA: 38h 26m 30s [05:44:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1430.468 / 1984 chunks (54 cps, 51.984%), ETA: 38h 51m 54s [05:44:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1430.489 / 1984 chunks (53 cps, 51.986%), ETA: 38h 58m 48s [05:44:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.5 / 1984 chunks (55 cps, 51.987%), ETA: 38h 5m 44s [05:44:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1430.52 / 1984 chunks (56 cps, 51.988%), ETA: 37h 28m 19s [05:44:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1430.54 / 1984 chunks (55 cps, 51.989%), ETA: 37h 38m 23s [05:44:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.56 / 1984 chunks (56 cps, 51.991%), ETA: 37h 19m 39s [05:44:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1430.58 / 1984 chunks (56 cps, 51.992%), ETA: 37h 27m 15s [05:44:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1430.64 / 1984 chunks (59 cps, 51.997%), ETA: 35h 32m 1s [05:44:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1430.68 / 1984 chunks (60 cps, 52%), ETA: 34h 43m 20s [05:44:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1430.7 / 1984 chunks (60 cps, 52.002%), ETA: 34h 57m 5s [05:44:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1430.73 / 1984 chunks (60 cps, 52.004%), ETA: 34h 28m 0s [05:44:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1430.74 / 1984 chunks (61 cps, 52.004%), ETA: 34h 10m 31s [05:44:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1430.76 / 1984 chunks (60 cps, 52.006%), ETA: 34h 25m 21s [05:44:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1430.78 / 1984 chunks (61 cps, 52.007%), ETA: 34h 11m 47s [05:45:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1430.82 / 1984 chunks (62 cps, 52.01%), ETA: 33h 50m 26s [05:45:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1430.826 / 1984 chunks (62 cps, 52.01%), ETA: 33h 45m 18s [05:45:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1430.845 / 1984 chunks (61 cps, 52.012%), ETA: 34h 18m 23s [05:45:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1430.88 / 1984 chunks (61 cps, 52.014%), ETA: 33h 58m 6s [05:45:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1430.9 / 1984 chunks (61 cps, 52.016%), ETA: 34h 16m 59s [05:45:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1430.91 / 1984 chunks (61 cps, 52.017%), ETA: 34h 15m 52s [05:45:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1430.919 / 1984 chunks (60 cps, 52.017%), ETA: 34h 52m 56s [05:45:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1430.938 / 1984 chunks (60 cps, 52.019%), ETA: 34h 55m 18s [05:45:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1430.94 / 1984 chunks (59 cps, 52.019%), ETA: 35h 21m 51s [05:45:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1430.961 / 1984 chunks (58 cps, 52.02%), ETA: 35h 49m 15s [05:45:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1430.98 / 1984 chunks (58 cps, 52.022%), ETA: 35h 45m 36s [05:45:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1431 / 1984 chunks (58 cps, 52.023%), ETA: 36h 1m 38s [05:45:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1431.02 / 1984 chunks (57 cps, 52.024%), ETA: 36h 15m 39s [05:45:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1431.04 / 1984 chunks (57 cps, 52.026%), ETA: 36h 40m 44s [05:45:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1431.044 / 1984 chunks (57 cps, 52.026%), ETA: 36h 41m 55s [05:45:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1431.065 / 1984 chunks (56 cps, 52.028%), ETA: 37h 8m 22s [05:46:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1431.09 / 1984 chunks (56 cps, 52.029%), ETA: 37h 23m 46s [05:46:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1431.11 / 1984 chunks (55 cps, 52.031%), ETA: 38h 3m 55s [05:46:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1431.13 / 1984 chunks (53 cps, 52.032%), ETA: 38h 58m 47s [05:46:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1431.15 / 1984 chunks (53 cps, 52.034%), ETA: 39h 30m 6s [05:46:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.17 / 1984 chunks (52 cps, 52.035%), ETA: 39h 54m 59s [05:46:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.19 / 1984 chunks (52 cps, 52.037%), ETA: 39h 50m 35s [05:46:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.21 / 1984 chunks (52 cps, 52.038%), ETA: 39h 47m 42s [05:46:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1431.216 / 1984 chunks (52 cps, 52.039%), ETA: 40h 19m 22s [05:46:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1431.237 / 1984 chunks (51 cps, 52.04%), ETA: 40h 37m 46s [05:47:05] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.26 / 1984 chunks (51 cps, 52.042%), ETA: 41h 3m 4s [05:47:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1431.28 / 1984 chunks (51 cps, 52.043%), ETA: 40h 44m 42s [05:47:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1431.3 / 1984 chunks (51 cps, 52.045%), ETA: 40h 20m 25s [05:47:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1431.302 / 1984 chunks (51 cps, 52.045%), ETA: 40h 55m 28s [05:47:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1431.322 / 1984 chunks (51 cps, 52.047%), ETA: 41h 2m 35s [05:47:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1431.39 / 1984 chunks (51 cps, 52.051%), ETA: 40h 48m 58s [05:47:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1431.41 / 1984 chunks (50 cps, 52.053%), ETA: 41h 25m 14s [05:47:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1431.43 / 1984 chunks (50 cps, 52.054%), ETA: 41h 38m 23s [05:47:44] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1431.45 / 1984 chunks (50 cps, 52.056%), ETA: 41h 47m 24s [05:47:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1431.452 / 1984 chunks (49 cps, 52.056%), ETA: 42h 11m 15s [05:47:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1431.473 / 1984 chunks (48 cps, 52.057%), ETA: 43h 6m 10s [05:48:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1431.49 / 1984 chunks (48 cps, 52.059%), ETA: 43h 6m 11s [05:48:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1431.51 / 1984 chunks (49 cps, 52.06%), ETA: 42h 24m 6s [05:48:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1431.57 / 1984 chunks (51 cps, 52.06%), ETA: 40h 23m 27s [05:48:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1431.59 / 1984 chunks (51 cps, 52.07%), ETA: 40h 21m 55s [05:48:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1431.61 / 1984 chunks (51 cps, 52.07%), ETA: 40h 27m 38s [05:48:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1431.63 / 1984 chunks (51 cps, 52.07%), ETA: 40h 26m 17s [05:48:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.64 / 1984 chunks (51 cps, 52.07%), ETA: 40h 41m 46s [05:48:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1431.661 / 1984 chunks (51 cps, 52.071%), ETA: 40h 40m 36s [05:48:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1431.668 / 1984 chunks (52 cps, 52.072%), ETA: 40h 17m 57s [05:48:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1431.686 / 1984 chunks (51 cps, 52.073%), ETA: 40h 30m 54s [05:48:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1431.71 / 1984 chunks (51 cps, 52.074%), ETA: 40h 58m 28s [05:48:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1431.73 / 1984 chunks (51 cps, 52.076%), ETA: 41h 4m 17s [05:48:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1431.75 / 1984 chunks (51 cps, 52.078%), ETA: 40h 43m 39s [05:49:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1431.77 / 1984 chunks (51 cps, 52.079%), ETA: 40h 46m 4s [05:49:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1431.79 / 1984 chunks (51 cps, 52.08%), ETA: 40h 52m 29s [05:49:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1431.81 / 1984 chunks (51 cps, 52.082%), ETA: 40h 35m 3s [05:49:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1431.83 / 1984 chunks (51 cps, 52.083%), ETA: 40h 26m 16s [05:49:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1431.84 / 1984 chunks (51 cps, 52.084%), ETA: 40h 37m 34s [05:49:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1431.86 / 1984 chunks (51 cps, 52.085%), ETA: 40h 48m 22s [05:49:21] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1431.87 / 1984 chunks (51 cps, 52.087%), ETA: 40h 37m 52s [05:49:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1431.89 / 1984 chunks (51 cps, 52.088%), ETA: 40h 33m 5s [05:49:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1431.91 / 1984 chunks (51 cps, 52.089%), ETA: 40h 33m 7s [05:49:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1431.911 / 1984 chunks (50 cps, 52.089%), ETA: 41h 10m 27s [05:49:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1431.932 / 1984 chunks (50 cps, 52.091%), ETA: 41h 32m 25s [05:49:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1431.95 / 1984 chunks (50 cps, 52.092%), ETA: 41h 40m 3s [05:49:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1431.97 / 1984 chunks (50 cps, 52.094%), ETA: 41h 51m 12s [05:49:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1431.99 / 1984 chunks (50 cps, 52.095%), ETA: 41h 21m 50s [05:49:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1431.994 / 1984 chunks (49 cps, 52.095%), ETA: 42h 18m 3s [05:50:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1432.015 / 1984 chunks (48 cps, 52.097%), ETA: 43h 14m 25s [05:50:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1432.02 / 1984 chunks (48 cps, 52.097%), ETA: 43h 30m 20s [05:50:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1432.04 / 1984 chunks (47 cps, 52.099%), ETA: 43h 49m 59s [05:50:13] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1432.06 / 1984 chunks (47 cps, 52.1%), ETA: 44h 10m 43s [05:50:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1432.08 / 1984 chunks (47 cps, 52.102%), ETA: 44h 32m 43s [05:50:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1432.1 / 1984 chunks (47 cps, 52.103%), ETA: 44h 32m 55s [05:50:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1432.12 / 1984 chunks (46 cps, 52.105%), ETA: 45h 7m 34s [05:50:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1432.14 / 1984 chunks (46 cps, 52.106%), ETA: 45h 16m 34s [05:50:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1432.148 / 1984 chunks (45 cps, 52.107%), ETA: 45h 32m 17s [05:50:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1432.165 / 1984 chunks (46 cps, 52.108%), ETA: 45h 12m 31s [05:50:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1432.168 / 1984 chunks (45 cps, 52.108%), ETA: 45h 33m 40s [05:50:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1432.187 / 1984 chunks (46 cps, 52.109%), ETA: 45h 31m 0s [05:50:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1432.189 / 1984 chunks (45 cps, 52.11%), ETA: 45h 55m 25s [05:50:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1432.209 / 1984 chunks (44 cps, 52.111%), ETA: 46h 56m 52s [05:51:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1432.23 / 1984 chunks (44 cps, 52.112%), ETA: 47h 23m 50s [05:51:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1432.24 / 1984 chunks (44 cps, 52.114%), ETA: 47h 22m 3s [05:51:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1432.26 / 1984 chunks (44 cps, 52.115%), ETA: 47h 32m 31s [05:51:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1432.27 / 1984 chunks (43 cps, 52.116%), ETA: 48h 15s [05:51:20] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1432.29 / 1984 chunks (43 cps, 52.117%), ETA: 48h 20m 4s [05:51:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1432.31 / 1984 chunks (42 cps, 52.118%), ETA: 48h 48m 7s [05:51:33] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1432.5 / 1984 chunks (50 cps, 52.133%), ETA: 41h 37m 29s [05:51:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1432.53 / 1984 chunks (51 cps, 52.134%), ETA: 40h 38m 5s [05:51:41] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1432.532 / 1984 chunks (50 cps, 52.135%), ETA: 41h 20m 58s [05:51:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1432.553 / 1984 chunks (50 cps, 52.136%), ETA: 41h 15m 7s [05:51:49] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1432.57 / 1984 chunks (51 cps, 52.138%), ETA: 40h 58m 9s [05:51:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1432.59 / 1984 chunks (51 cps, 52.139%), ETA: 40h 37m 9s [05:51:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1432.61 / 1984 chunks (51 cps, 52.14%), ETA: 40h 47m 7s [05:52:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1432.617 / 1984 chunks (51 cps, 52.141%), ETA: 40h 44m 55s [05:52:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1432.638 / 1984 chunks (51 cps, 52.142%), ETA: 40h 29m 6s [05:52:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1432.66 / 1984 chunks (51 cps, 52.144%), ETA: 40h 20m 33s [05:52:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1432.68 / 1984 chunks (51 cps, 52.145%), ETA: 40h 24m 20s [05:52:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1432.7 / 1984 chunks (51 cps, 52.147%), ETA: 40h 30m 24s [05:52:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1432.72 / 1984 chunks (51 cps, 52.148%), ETA: 40h 46m 39s [05:52:36] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1432.74 / 1984 chunks (51 cps, 52.15%), ETA: 40h 57m 39s [05:52:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1432.76 / 1984 chunks (50 cps, 52.151%), ETA: 41h 47m 51s [05:52:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1432.79 / 1984 chunks (51 cps, 52.153%), ETA: 40h 57m 59s [05:52:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1432.796 / 1984 chunks (50 cps, 52.154%), ETA: 41h 27m 38s [05:52:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1432.817 / 1984 chunks (50 cps, 52.155%), ETA: 41h 20m 23s [05:53:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1432.84 / 1984 chunks (50 cps, 52.157%), ETA: 41h 26m 5s [05:53:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1432.86 / 1984 chunks (50 cps, 52.158%), ETA: 41h 18m 30s [05:53:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1432.88 / 1984 chunks (51 cps, 52.16%), ETA: 40h 42m 30s [05:53:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1432.9 / 1984 chunks (51 cps, 52.161%), ETA: 40h 55m 4s [05:53:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1432.92 / 1984 chunks (50 cps, 52.163%), ETA: 41h 22m 28s [05:53:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1432.94 / 1984 chunks (50 cps, 52.164%), ETA: 41h 40m 39s [05:53:25] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1432.942 / 1984 chunks (49 cps, 52.164%), ETA: 42h 8m 53s [05:53:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1432.963 / 1984 chunks (48 cps, 52.166%), ETA: 42h 47m 2s [05:53:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1432.99 / 1984 chunks (49 cps, 52.168%), ETA: 41h 58m 32s [05:53:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1433.01 / 1984 chunks (49 cps, 52.169%), ETA: 42h 8m 31s [05:53:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1433.03 / 1984 chunks (49 cps, 52.171%), ETA: 41h 58m 38s [05:53:55] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1433.05 / 1984 chunks (49 cps, 52.172%), ETA: 42h 30m 13s [05:54:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1433.07 / 1984 chunks (49 cps, 52.174%), ETA: 42h 18m 49s [05:54:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1433.09 / 1984 chunks (49 cps, 52.175%), ETA: 41h 52m 54s [05:54:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1433.097 / 1984 chunks (49 cps, 52.176%), ETA: 42h 16m 50s [05:54:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1433.118 / 1984 chunks (49 cps, 52.177%), ETA: 41h 52m 28s [05:54:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1433.14 / 1984 chunks (50 cps, 52.179%), ETA: 41h 37m 41s [05:54:15] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1433.16 / 1984 chunks (50 cps, 52.18%), ETA: 41h 23m 49s [05:54:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1433.18 / 1984 chunks (50 cps, 52.182%), ETA: 41h 32m 19s [05:54:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1433.2 / 1984 chunks (49 cps, 52.183%), ETA: 41h 55m 44s [05:54:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1433.22 / 1984 chunks (49 cps, 52.185%), ETA: 41h 50m 58s [05:54:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1433.24 / 1984 chunks (50 cps, 52.186%), ETA: 41h 42m 27s [05:54:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1433.26 / 1984 chunks (50 cps, 52.188%), ETA: 41h 30m 9s [05:54:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1433.29 / 1984 chunks (51 cps, 52.19%), ETA: 40h 53m 21s [05:54:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1433.31 / 1984 chunks (51 cps, 52.191%), ETA: 40h 19m 8s [05:54:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1433.33 / 1984 chunks (52 cps, 52.193%), ETA: 39h 52m 54s [05:54:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1433.35 / 1984 chunks (53 cps, 52.194%), ETA: 39h 20m 31s [05:54:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1433.356 / 1984 chunks (52 cps, 52.194%), ETA: 39h 39m 27s [05:54:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1433.379 / 1984 chunks (52 cps, 52.196%), ETA: 39h 59m 3s [05:55:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1433.4 / 1984 chunks (52 cps, 52.198%), ETA: 39h 35m 44s [05:55:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1433.42 / 1984 chunks (53 cps, 52.199%), ETA: 39h 16s [05:55:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1433.44 / 1984 chunks (53 cps, 52.2%), ETA: 39h 20m 36s [05:55:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1433.51 / 1984 chunks (55 cps, 52.206%), ETA: 37h 50m 34s [05:55:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1433.53 / 1984 chunks (56 cps, 52.207%), ETA: 37h 17m 38s [05:55:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1433.55 / 1984 chunks (57 cps, 52.208%), ETA: 36h 35m 31s [05:55:23] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1433.552 / 1984 chunks (56 cps, 52.209%), ETA: 37h 9m 17s [05:55:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1433.573 / 1984 chunks (56 cps, 52.21%), ETA: 37h 1m 25s [05:55:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1433.59 / 1984 chunks (56 cps, 52.212%), ETA: 36h 49m 24s [05:55:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1433.62 / 1984 chunks (57 cps, 52.213%), ETA: 36h 10m 4s [05:55:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1433.64 / 1984 chunks (58 cps, 52.215%), ETA: 35h 26m 45s [05:55:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1433.66 / 1984 chunks (59 cps, 52.217%), ETA: 35h 7m 12s [05:55:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1433.68 / 1984 chunks (59 cps, 52.218%), ETA: 35h 1m 28s [05:55:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1433.71 / 1984 chunks (59 cps, 52.22%), ETA: 34h 55m 4s [05:55:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1433.73 / 1984 chunks (60 cps, 52.222%), ETA: 34h 26m 21s [05:55:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1433.73 / 1984 chunks (59 cps, 52.222%), ETA: 35h 10m 45s [05:56:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1433.75 / 1984 chunks (58 cps, 52.223%), ETA: 36h 1m 14s [05:56:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1433.77 / 1984 chunks (56 cps, 52.225%), ETA: 36h 49m 50s [05:56:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1433.79 / 1984 chunks (56 cps, 52.226%), ETA: 37h 10m 54s [05:56:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1433.81 / 1984 chunks (55 cps, 52.228%), ETA: 37h 28m 56s [05:56:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1433.83 / 1984 chunks (55 cps, 52.229%), ETA: 37h 55m 5s [05:56:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1433.85 / 1984 chunks (54 cps, 52.231%), ETA: 38h 40m 25s [05:56:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1433.87 / 1984 chunks (53 cps, 52.232%), ETA: 39h 21m 58s [05:56:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1433.9 / 1984 chunks (51 cps, 52.234%), ETA: 40h 10m 31s [05:56:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1433.92 / 1984 chunks (51 cps, 52.235%), ETA: 40h 10m 38s [05:56:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1433.94 / 1984 chunks (52 cps, 52.237%), ETA: 40h 8m 19s [05:56:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1433.96 / 1984 chunks (51 cps, 52.238%), ETA: 40h 22m 54s [05:56:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1433.98 / 1984 chunks (51 cps, 52.24%), ETA: 40h 14m 30s [05:57:00] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1434 / 1984 chunks (52 cps, 52.241%), ETA: 39h 43m 6s [05:57:02] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.03 / 1984 chunks (54 cps, 52.244%), ETA: 38h 24m 51s [05:57:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1434.036 / 1984 chunks (53 cps, 52.244%), ETA: 38h 45m 58s [05:57:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1434.057 / 1984 chunks (53 cps, 52.246%), ETA: 38h 48m 26s [05:57:13] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1434.09 / 1984 chunks (54 cps, 52.248%), ETA: 38h 12m 27s [05:57:15] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1434.1 / 1984 chunks (55 cps, 52.249%), ETA: 37h 45m 32s [05:57:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1434.12 / 1984 chunks (55 cps, 52.25%), ETA: 37h 23m 21s [05:57:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1434.124 / 1984 chunks (55 cps, 52.25%), ETA: 37h 54m 32s [05:57:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1434.144 / 1984 chunks (55 cps, 52.252%), ETA: 37h 27m 33s [05:57:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1434.16 / 1984 chunks (56 cps, 52.253%), ETA: 37h 3m 45s [05:57:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1434.19 / 1984 chunks (56 cps, 52.255%), ETA: 37h 11m 21s [05:57:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1434.21 / 1984 chunks (55 cps, 52.256%), ETA: 37h 32m 44s [05:57:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1434.23 / 1984 chunks (56 cps, 52.258%), ETA: 37h 4m 33s [05:57:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1434.25 / 1984 chunks (56 cps, 52.26%), ETA: 36h 58m 20s [05:57:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1434.28 / 1984 chunks (57 cps, 52.262%), ETA: 36h 4m 38s [05:57:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1434.287 / 1984 chunks (57 cps, 52.262%), ETA: 36h 26m 30s [05:57:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1434.297 / 1984 chunks (57 cps, 52.263%), ETA: 36h 6m 49s [05:57:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1434.32 / 1984 chunks (58 cps, 52.265%), ETA: 35h 59m 40s [05:58:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1434.33 / 1984 chunks (57 cps, 52.266%), ETA: 36h 27m 57s [05:58:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1434.35 / 1984 chunks (57 cps, 52.267%), ETA: 36h 1m 9s [05:58:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1434.353 / 1984 chunks (57 cps, 52.267%), ETA: 36h 31m 44s [05:58:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1434.374 / 1984 chunks (57 cps, 52.269%), ETA: 36h 35m 22s [05:58:18] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1434.39 / 1984 chunks (57 cps, 52.27%), ETA: 36h 25m 50s [05:58:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1434.42 / 1984 chunks (56 cps, 52.272%), ETA: 36h 40m 53s [05:58:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1434.43 / 1984 chunks (57 cps, 52.273%), ETA: 36h 25m 15s [05:58:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1434.439 / 1984 chunks (56 cps, 52.273%), ETA: 36h 52m 3s [05:58:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1434.469 / 1984 chunks (58 cps, 52.276%), ETA: 35h 40m 50s [05:58:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1434.49 / 1984 chunks (57 cps, 52.277%), ETA: 36h 2m 46s [05:58:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1434.496 / 1984 chunks (58 cps, 52.278%), ETA: 35h 49m 43s [05:58:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1434.513 / 1984 chunks (58 cps, 52.279%), ETA: 35h 53m 18s [05:58:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.53 / 1984 chunks (57 cps, 52.28%), ETA: 36h 28m 9s [05:58:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1434.55 / 1984 chunks (56 cps, 52.282%), ETA: 36h 41m 29s [05:58:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.58 / 1984 chunks (57 cps, 52.283%), ETA: 36h 12m 3s [05:59:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1434.58 / 1984 chunks (57 cps, 52.284%), ETA: 36h 34m 2s [05:59:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.58 / 1984 chunks (56 cps, 52.284%), ETA: 36h 50m 41s [05:59:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.69 / 1984 chunks (58 cps, 52.292%), ETA: 35h 26m 35s [05:59:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.7 / 1984 chunks (58 cps, 52.293%), ETA: 35h 24m 31s [05:59:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1434.72 / 1984 chunks (57 cps, 52.294%), ETA: 36h 10m 12s [05:59:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1434.74 / 1984 chunks (57 cps, 52.295%), ETA: 36h 5m 7s [05:59:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1434.76 / 1984 chunks (57 cps, 52.297%), ETA: 36h 22m 16s [05:59:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.78 / 1984 chunks (57 cps, 52.298%), ETA: 36h 7m 42s [05:59:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1434.8 / 1984 chunks (57 cps, 52.3%), ETA: 36h 14m 29s [05:59:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1434.82 / 1984 chunks (57 cps, 52.301%), ETA: 36h 33m 6s [05:59:49] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1434.84 / 1984 chunks (57 cps, 52.303%), ETA: 36h 11m 7s [05:59:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1434.842 / 1984 chunks (57 cps, 52.303%), ETA: 36h 35m 32s [05:59:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.863 / 1984 chunks (56 cps, 52.304%), ETA: 37h 14m 16s [06:00:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.88 / 1984 chunks (55 cps, 52.306%), ETA: 37h 40m 29s [06:00:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1434.9 / 1984 chunks (54 cps, 52.307%), ETA: 38h 40s [06:00:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1434.93 / 1984 chunks (54 cps, 52.309%), ETA: 38h 32m 10s [06:00:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.95 / 1984 chunks (54 cps, 52.311%), ETA: 38h 20m 53s [06:00:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1434.97 / 1984 chunks (53 cps, 52.312%), ETA: 38h 45m 42s [06:00:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1434.99 / 1984 chunks (54 cps, 52.313%), ETA: 38h 28m 52s [06:00:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1434.99 / 1984 chunks (53 cps, 52.314%), ETA: 38h 45m 15s [06:00:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1435.01 / 1984 chunks (53 cps, 52.315%), ETA: 38h 57m 9s [06:00:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.03 / 1984 chunks (52 cps, 52.317%), ETA: 39h 45m 11s [06:00:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1435.05 / 1984 chunks (52 cps, 52.318%), ETA: 40h 2m 5s [06:00:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1435.07 / 1984 chunks (51 cps, 52.32%), ETA: 40h 12m 56s [06:00:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1435.09 / 1984 chunks (51 cps, 52.321%), ETA: 40h 34m 55s [06:01:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1435.11 / 1984 chunks (51 cps, 52.323%), ETA: 40h 33m 38s [06:01:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1435.13 / 1984 chunks (52 cps, 52.324%), ETA: 40h 3m 10s [06:01:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1435.135 / 1984 chunks (51 cps, 52.324%), ETA: 40h 18m 38s [06:01:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1435.156 / 1984 chunks (51 cps, 52.326%), ETA: 40h 7m 24s [06:01:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.18 / 1984 chunks (51 cps, 52.327%), ETA: 40h 19m 53s [06:01:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1435.2 / 1984 chunks (51 cps, 52.329%), ETA: 40h 16m 31s [06:01:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1435.209 / 1984 chunks (51 cps, 52.33%), ETA: 40h 20m 34s [06:01:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1435.23 / 1984 chunks (51 cps, 52.331%), ETA: 40h 35m 32s [06:01:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1435.25 / 1984 chunks (51 cps, 52.332%), ETA: 40h 48m 34s [06:01:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1435.251 / 1984 chunks (51 cps, 52.333%), ETA: 40h 41m 52s [06:01:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1435.271 / 1984 chunks (50 cps, 52.334%), ETA: 41h 19m 49s [06:01:52] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1435.29 / 1984 chunks (50 cps, 52.336%), ETA: 41h 10m 47s [06:01:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1435.31 / 1984 chunks (50 cps, 52.337%), ETA: 41h 8m 49s [06:01:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1435.35 / 1984 chunks (51 cps, 52.339%), ETA: 40h 25m 7s [06:02:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1435.39 / 1984 chunks (52 cps, 52.343%), ETA: 39h 54m 15s [06:02:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1435.397 / 1984 chunks (52 cps, 52.343%), ETA: 39h 56m 59s [06:02:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1435.411 / 1984 chunks (51 cps, 52.344%), ETA: 40h 43m 56s [06:02:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1435.43 / 1984 chunks (51 cps, 52.346%), ETA: 40h 51m 12s [06:02:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.46 / 1984 chunks (51 cps, 52.348%), ETA: 40h 20m 42s [06:02:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.462 / 1984 chunks (50 cps, 52.348%), ETA: 40h 52m 1s [06:02:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1435.483 / 1984 chunks (50 cps, 52.35%), ETA: 40h 57m 37s [06:02:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1435.5 / 1984 chunks (50 cps, 52.351%), ETA: 40h 57m 45s [06:02:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1435.56 / 1984 chunks (51 cps, 52.355%), ETA: 40h 25m 11s [06:02:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.58 / 1984 chunks (51 cps, 52.357%), ETA: 40h 32m 30s [06:02:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1435.61 / 1984 chunks (51 cps, 52.358%), ETA: 40h 43m 0s [06:02:54] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1435.63 / 1984 chunks (50 cps, 52.36%), ETA: 41h 1m 4s [06:03:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1435.64 / 1984 chunks (50 cps, 52.36%), ETA: 41h 10m 21s [06:03:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1435.66 / 1984 chunks (50 cps, 52.36%), ETA: 41h 28m 50s [06:03:06] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1435.68 / 1984 chunks (50 cps, 52.36%), ETA: 41h 10m 38s [06:03:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1435.688 / 1984 chunks (49 cps, 52.36%), ETA: 41h 47m 22s [06:03:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1435.709 / 1984 chunks (49 cps, 52.37%), ETA: 42h 17m 54s [06:03:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1435.73 / 1984 chunks (49 cps, 52.37%), ETA: 41h 50m 59s [06:03:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1435.75 / 1984 chunks (49 cps, 52.37%), ETA: 41h 57m 50s [06:03:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1435.77 / 1984 chunks (49 cps, 52.37%), ETA: 41h 48m 38s [06:03:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1435.79 / 1984 chunks (49 cps, 52.372%), ETA: 41h 57m 48s [06:03:45] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1435.81 / 1984 chunks (50 cps, 52.374%), ETA: 41h 33m 40s [06:03:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1435.83 / 1984 chunks (49 cps, 52.375%), ETA: 41h 50m 43s [06:04:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1435.85 / 1984 chunks (48 cps, 52.377%), ETA: 42h 47m 13s [06:04:05] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1435.87 / 1984 chunks (48 cps, 52.378%), ETA: 43h 8m 45s [06:04:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1435.89 / 1984 chunks (48 cps, 52.379%), ETA: 42h 33m 9s [06:04:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.896 / 1984 chunks (48 cps, 52.38%), ETA: 43h 16m 59s [06:04:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1435.916 / 1984 chunks (47 cps, 52.381%), ETA: 43h 25m 44s [06:04:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1435.93 / 1984 chunks (48 cps, 52.382%), ETA: 42h 47m 31s [06:04:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1435.97 / 1984 chunks (49 cps, 52.385%), ETA: 42h 22m 21s [06:04:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1435.974 / 1984 chunks (49 cps, 52.385%), ETA: 42h 11m 23s [06:04:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1435.994 / 1984 chunks (48 cps, 52.387%), ETA: 42h 48m 42s [06:04:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1436.02 / 1984 chunks (47 cps, 52.388%), ETA: 43h 37m 30s [06:04:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1436.04 / 1984 chunks (46 cps, 52.39%), ETA: 44h 20m 57s [06:04:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1436.06 / 1984 chunks (46 cps, 52.391%), ETA: 45h 4s [06:04:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1436.07 / 1984 chunks (46 cps, 52.393%), ETA: 45h 15m 51s [06:04:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1436.079 / 1984 chunks (45 cps, 52.393%), ETA: 46h 20s [06:05:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1436.1 / 1984 chunks (45 cps, 52.395%), ETA: 45h 26m 39s [06:05:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1436.12 / 1984 chunks (46 cps, 52.396%), ETA: 44h 55m 23s [06:05:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1436.121 / 1984 chunks (45 cps, 52.396%), ETA: 45h 30m 33s [06:05:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1436.142 / 1984 chunks (45 cps, 52.398%), ETA: 45h 30m 13s [06:05:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1436.16 / 1984 chunks (46 cps, 52.399%), ETA: 45h 7m 41s [06:05:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1436.18 / 1984 chunks (45 cps, 52.401%), ETA: 45h 26m 5s [06:05:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1436.22 / 1984 chunks (47 cps, 52.403%), ETA: 44h 6m 11s [06:05:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1436.23 / 1984 chunks (46 cps, 52.404%), ETA: 44h 19m 54s [06:05:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1436.251 / 1984 chunks (46 cps, 52.406%), ETA: 44h 23m 40s [06:05:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1436.29 / 1984 chunks (47 cps, 52.408%), ETA: 43h 30m 5s [06:05:41] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1436.3 / 1984 chunks (47 cps, 52.409%), ETA: 43h 28m 1s [06:05:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1436.32 / 1984 chunks (47 cps, 52.411%), ETA: 43h 26m 35s [06:05:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1436.52 / 1984 chunks (55 cps, 52.43%), ETA: 37h 36m 38s [06:05:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1436.53 / 1984 chunks (55 cps, 52.43%), ETA: 37h 20m 21s [06:05:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1436.55 / 1984 chunks (56 cps, 52.43%), ETA: 37h 16s [06:06:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1436.57 / 1984 chunks (57 cps, 52.43%), ETA: 36h 20m 44s [06:06:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1436.59 / 1984 chunks (57 cps, 52.431%), ETA: 36h 28m 47s [06:06:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1436.61 / 1984 chunks (57 cps, 52.432%), ETA: 36h 20m 30s [06:06:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1436.63 / 1984 chunks (57 cps, 52.433%), ETA: 36h 4m 32s [06:06:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1436.65 / 1984 chunks (58 cps, 52.435%), ETA: 35h 50m 51s [06:06:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1436.68 / 1984 chunks (58 cps, 52.437%), ETA: 35h 25m 28s [06:06:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1436.7 / 1984 chunks (59 cps, 52.438%), ETA: 35h 7m 6s [06:06:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1436.72 / 1984 chunks (59 cps, 52.44%), ETA: 34h 56m 26s [06:06:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1436.73 / 1984 chunks (58 cps, 52.44%), ETA: 35h 27m 4s [06:06:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1436.746 / 1984 chunks (57 cps, 52.442%), ETA: 35h 55m 57s [06:06:39] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1436.75 / 1984 chunks (57 cps, 52.442%), ETA: 36h 13m 13s [06:06:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1436.77 / 1984 chunks (56 cps, 52.443%), ETA: 36h 30m 31s [06:06:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1436.79 / 1984 chunks (57 cps, 52.445%), ETA: 36h 20s [06:06:46] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1436.81 / 1984 chunks (58 cps, 52.446%), ETA: 35h 23m 17s [06:06:50] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1436.812 / 1984 chunks (57 cps, 52.446%), ETA: 35h 52m 15s [06:06:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1436.833 / 1984 chunks (57 cps, 52.448%), ETA: 36h 3m 3s [06:07:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1436.85 / 1984 chunks (57 cps, 52.45%), ETA: 36h 24m 7s [06:07:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1436.87 / 1984 chunks (57 cps, 52.451%), ETA: 36h 28m 51s [06:07:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1436.89 / 1984 chunks (56 cps, 52.452%), ETA: 36h 41m 44s [06:07:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1436.91 / 1984 chunks (55 cps, 52.454%), ETA: 37h 15m 42s [06:07:22] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1436.93 / 1984 chunks (55 cps, 52.455%), ETA: 37h 47m 37s [06:07:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1436.95 / 1984 chunks (54 cps, 52.457%), ETA: 38h 9m 18s [06:07:29] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1436.96 / 1984 chunks (54 cps, 52.457%), ETA: 37h 56m 44s [06:07:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1436.98 / 1984 chunks (55 cps, 52.459%), ETA: 37h 39m 46s [06:07:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1437 / 1984 chunks (55 cps, 52.46%), ETA: 37h 22m 20s [06:07:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1437.02 / 1984 chunks (56 cps, 52.462%), ETA: 37h 6m 29s [06:07:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1437.022 / 1984 chunks (55 cps, 52.462%), ETA: 37h 40m 56s [06:07:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1437.043 / 1984 chunks (55 cps, 52.463%), ETA: 37h 39m 6s [06:07:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1437.06 / 1984 chunks (55 cps, 52.465%), ETA: 37h 42m 59s [06:08:01] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1437.08 / 1984 chunks (55 cps, 52.466%), ETA: 37h 41m 9s [06:08:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1437.1 / 1984 chunks (55 cps, 52.468%), ETA: 37h 7m 40s [06:08:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1437.105 / 1984 chunks (55 cps, 52.468%), ETA: 37h 33m 10s [06:08:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1437.126 / 1984 chunks (55 cps, 52.469%), ETA: 37h 38m 14s [06:08:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1437.15 / 1984 chunks (54 cps, 52.471%), ETA: 37h 52m 2s [06:08:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1437.17 / 1984 chunks (54 cps, 52.473%), ETA: 38h 9m 4s [06:08:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1437.19 / 1984 chunks (54 cps, 52.474%), ETA: 38h 3m 4s [06:08:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1437.21 / 1984 chunks (53 cps, 52.476%), ETA: 38h 36m 8s [06:08:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1437.23 / 1984 chunks (53 cps, 52.477%), ETA: 38h 31m 40s [06:08:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1437.25 / 1984 chunks (55 cps, 52.478%), ETA: 37h 46m 20s [06:08:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1437.254 / 1984 chunks (54 cps, 52.479%), ETA: 38h 15m 18s [06:08:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1437.272 / 1984 chunks (54 cps, 52.48%), ETA: 37h 53m 59s [06:09:00] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1437.28 / 1984 chunks (54 cps, 52.481%), ETA: 37h 56m 36s [06:09:02] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1437.3 / 1984 chunks (55 cps, 52.482%), ETA: 37h 25m 37s [06:09:07] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1437.32 / 1984 chunks (55 cps, 52.483%), ETA: 37h 26m 57s [06:09:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1437.34 / 1984 chunks (55 cps, 52.485%), ETA: 37h 45m 59s [06:09:14] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1437.35 / 1984 chunks (54 cps, 52.486%), ETA: 37h 54m 31s [06:09:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1437.359 / 1984 chunks (54 cps, 52.486%), ETA: 38h 16m 11s [06:09:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1437.375 / 1984 chunks (54 cps, 52.488%), ETA: 38h 31s [06:09:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1437.38 / 1984 chunks (54 cps, 52.488%), ETA: 38h 15m 8s [06:09:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1437.4 / 1984 chunks (54 cps, 52.489%), ETA: 37h 55m 50s [06:09:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1437.42 / 1984 chunks (54 cps, 52.491%), ETA: 38h 4m 7s [06:09:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1437.44 / 1984 chunks (54 cps, 52.492%), ETA: 37h 59m 38s [06:09:41] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1437.48 / 1984 chunks (56 cps, 52.495%), ETA: 36h 37m 10s [06:09:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1437.5 / 1984 chunks (56 cps, 52.497%), ETA: 36h 30m 38s [06:09:49] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1437.52 / 1984 chunks (57 cps, 52.498%), ETA: 36h 22m 59s [06:09:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1437.528 / 1984 chunks (56 cps, 52.499%), ETA: 36h 27m 10s [06:09:58] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1437.538 / 1984 chunks (56 cps, 52.5%), ETA: 37h 1m 7s [06:10:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1437.56 / 1984 chunks (56 cps, 52.501%), ETA: 36h 45m 59s [06:10:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1437.565 / 1984 chunks (55 cps, 52.501%), ETA: 37h 9m 1s [06:10:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1437.583 / 1984 chunks (56 cps, 52.503%), ETA: 36h 56m 28s [06:10:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1437.6 / 1984 chunks (55 cps, 52.504%), ETA: 37h 15m 50s [06:10:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1437.62 / 1984 chunks (55 cps, 52.506%), ETA: 37h 34m 58s [06:10:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1437.65 / 1984 chunks (54 cps, 52.507%), ETA: 37h 50m 32s [06:10:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1437.66 / 1984 chunks (54 cps, 52.508%), ETA: 38h 4m 4s [06:10:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1437.666 / 1984 chunks (53 cps, 52.509%), ETA: 38h 34m 21s [06:10:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1437.681 / 1984 chunks (53 cps, 52.51%), ETA: 38h 47m 36s [06:10:40] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1437.7 / 1984 chunks (53 cps, 52.512%), ETA: 38h 47m 41s [06:10:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1437.72 / 1984 chunks (53 cps, 52.513%), ETA: 38h 31m 58s [06:10:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1437.74 / 1984 chunks (53 cps, 52.514%), ETA: 38h 52m 19s [06:10:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1437.75 / 1984 chunks (52 cps, 52.515%), ETA: 39h 36m 33s [06:10:55] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1437.77 / 1984 chunks (51 cps, 52.517%), ETA: 40h 10s [06:10:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1437.79 / 1984 chunks (51 cps, 52.518%), ETA: 40h 27m 0s [06:11:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1437.81 / 1984 chunks (50 cps, 52.519%), ETA: 40h 43m 16s [06:11:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1437.81 / 1984 chunks (50 cps, 52.519%), ETA: 41h 18m 54s [06:11:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1437.83 / 1984 chunks (49 cps, 52.521%), ETA: 41h 48m 5s [06:11:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1437.837 / 1984 chunks (49 cps, 52.521%), ETA: 42h 4m 2s [06:11:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1437.848 / 1984 chunks (48 cps, 52.522%), ETA: 42h 26m 34s [06:11:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1437.88 / 1984 chunks (48 cps, 52.524%), ETA: 42h 41m 51s [06:11:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1437.9 / 1984 chunks (47 cps, 52.526%), ETA: 43h 35m 45s [06:11:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1437.92 / 1984 chunks (48 cps, 52.528%), ETA: 43h 14m 42s [06:11:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1437.94 / 1984 chunks (47 cps, 52.529%), ETA: 43h 45m 9s [06:11:37] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1437.96 / 1984 chunks (47 cps, 52.53%), ETA: 43h 59m 45s [06:11:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1437.98 / 1984 chunks (47 cps, 52.532%), ETA: 44h 3m 59s [06:11:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438 / 1984 chunks (47 cps, 52.533%), ETA: 44h 9m 43s [06:11:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1438.006 / 1984 chunks (47 cps, 52.534%), ETA: 44h 10m 7s [06:11:49] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.04 / 1984 chunks (47 cps, 52.536%), ETA: 43h 45m 19s [06:11:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.06 / 1984 chunks (46 cps, 52.538%), ETA: 44h 12m 54s [06:11:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1438.08 / 1984 chunks (47 cps, 52.539%), ETA: 43h 48m 20s [06:12:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1438.085 / 1984 chunks (47 cps, 52.539%), ETA: 44h 4m 16s [06:12:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1438.096 / 1984 chunks (46 cps, 52.54%), ETA: 44h 17m 8s [06:12:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1438.1 / 1984 chunks (46 cps, 52.541%), ETA: 44h 28m 16s [06:12:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.12 / 1984 chunks (46 cps, 52.542%), ETA: 44h 13m 48s [06:12:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438.122 / 1984 chunks (47 cps, 52.542%), ETA: 44h 7m 31s [06:12:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.138 / 1984 chunks (47 cps, 52.543%), ETA: 43h 53m 1s [06:12:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1438.16 / 1984 chunks (46 cps, 52.545%), ETA: 44h 13m 45s [06:12:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1438.18 / 1984 chunks (46 cps, 52.546%), ETA: 44h 14m 12s [06:12:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.2 / 1984 chunks (46 cps, 52.548%), ETA: 44h 24m 27s [06:12:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1438.206 / 1984 chunks (47 cps, 52.548%), ETA: 44h 7m 50s [06:12:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1438.217 / 1984 chunks (46 cps, 52.549%), ETA: 44h 22m 14s [06:12:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1438.24 / 1984 chunks (47 cps, 52.551%), ETA: 43h 53m 26s [06:12:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1438.245 / 1984 chunks (47 cps, 52.551%), ETA: 43h 53m 23s [06:12:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1438.266 / 1984 chunks (47 cps, 52.553%), ETA: 43h 58m 22s [06:12:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1438.29 / 1984 chunks (47 cps, 52.554%), ETA: 43h 32m 12s [06:12:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1438.296 / 1984 chunks (47 cps, 52.555%), ETA: 43h 50m 41s [06:12:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1438.314 / 1984 chunks (47 cps, 52.556%), ETA: 43h 43m 31s [06:12:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1438.33 / 1984 chunks (47 cps, 52.557%), ETA: 43h 27m 43s [06:13:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1438.335 / 1984 chunks (47 cps, 52.558%), ETA: 43h 48m 2s [06:13:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1438.356 / 1984 chunks (47 cps, 52.559%), ETA: 43h 14m 46s [06:13:06] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.37 / 1984 chunks (47 cps, 52.561%), ETA: 43h 21m 13s [06:13:11] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.39 / 1984 chunks (47 cps, 52.562%), ETA: 43h 47m 19s [06:13:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1438.4 / 1984 chunks (47 cps, 52.563%), ETA: 43h 45m 30s [06:13:21] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1438.42 / 1984 chunks (47 cps, 52.564%), ETA: 43h 32m 45s [06:13:24] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1438.44 / 1984 chunks (47 cps, 52.565%), ETA: 43h 17m 23s [06:13:27] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438.45 / 1984 chunks (47 cps, 52.566%), ETA: 43h 36m 11s [06:13:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1438.458 / 1984 chunks (48 cps, 52.567%), ETA: 43h 12m 51s [06:13:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438.463 / 1984 chunks (47 cps, 52.567%), ETA: 43h 27m 48s [06:13:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438.48 / 1984 chunks (47 cps, 52.568%), ETA: 43h 15m 50s [06:13:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1438.5 / 1984 chunks (47 cps, 52.569%), ETA: 43h 29m 0s [06:13:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1438.51 / 1984 chunks (48 cps, 52.571%), ETA: 43h 10m 15s [06:13:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.52 / 1984 chunks (48 cps, 52.571%), ETA: 42h 43m 18s [06:13:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1438.54 / 1984 chunks (48 cps, 52.572%), ETA: 43h 20s [06:13:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1438.544 / 1984 chunks (48 cps, 52.573%), ETA: 42h 27m 10s [06:13:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1438.558 / 1984 chunks (48 cps, 52.574%), ETA: 42h 35m 22s [06:13:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.56 / 1984 chunks (49 cps, 52.574%), ETA: 42h 16m 38s [06:13:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1438.567 / 1984 chunks (48 cps, 52.575%), ETA: 42h 32m 50s [06:13:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1438.584 / 1984 chunks (49 cps, 52.576%), ETA: 41h 50m 21s [06:14:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1438.588 / 1984 chunks (48 cps, 52.576%), ETA: 42h 21m 33s [06:14:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1438.684 / 1984 chunks (52 cps, 52.583%), ETA: 39h 32m 37s [06:14:07] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1438.7 / 1984 chunks (52 cps, 52.584%), ETA: 39h 35m 8s [06:14:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1438.72 / 1984 chunks (52 cps, 52.586%), ETA: 39h 27m 7s [06:14:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1438.722 / 1984 chunks (52 cps, 52.586%), ETA: 39h 52m 23s [06:14:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1438.74 / 1984 chunks (52 cps, 52.587%), ETA: 39h 17m 43s [06:14:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1438.76 / 1984 chunks (52 cps, 52.589%), ETA: 39h 12m 22s [06:14:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1438.77 / 1984 chunks (53 cps, 52.59%), ETA: 39h 3m 31s [06:14:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1438.779 / 1984 chunks (52 cps, 52.59%), ETA: 39h 20m 1s [06:14:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1438.793 / 1984 chunks (52 cps, 52.591%), ETA: 39h 32m 51s [06:14:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1438.81 / 1984 chunks (53 cps, 52.593%), ETA: 38h 58m 51s [06:14:36] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1438.83 / 1984 chunks (53 cps, 52.594%), ETA: 39h 3m 26s [06:14:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1438.838 / 1984 chunks (53 cps, 52.595%), ETA: 38h 50m 51s [06:14:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1438.841 / 1984 chunks (52 cps, 52.595%), ETA: 39h 8m 43s [06:14:43] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1438.85 / 1984 chunks (52 cps, 52.596%), ETA: 39h 14m 22s [06:14:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1438.87 / 1984 chunks (52 cps, 52.597%), ETA: 39h 50m 12s [06:14:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1438.88 / 1984 chunks (51 cps, 52.598%), ETA: 40h 19m 9s [06:14:56] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.9 / 1984 chunks (51 cps, 52.599%), ETA: 40h 16m 49s [06:14:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1438.905 / 1984 chunks (51 cps, 52.599%), ETA: 40h 33m 2s [06:15:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1438.925 / 1984 chunks (51 cps, 52.601%), ETA: 39h 56m 34s [06:15:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1438.93 / 1984 chunks (52 cps, 52.602%), ETA: 39h 27m 19s [06:15:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1438.938 / 1984 chunks (52 cps, 52.602%), ETA: 39h 45m 22s [06:15:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1438.947 / 1984 chunks (51 cps, 52.602%), ETA: 39h 56m 58s [06:15:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1438.96 / 1984 chunks (52 cps, 52.603%), ETA: 39h 46m 5s [06:15:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1438.98 / 1984 chunks (52 cps, 52.605%), ETA: 39h 28m 33s [06:15:15] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439 / 1984 chunks (52 cps, 52.606%), ETA: 39h 17m 47s [06:15:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1439.02 / 1984 chunks (52 cps, 52.608%), ETA: 39h 9m 24s [06:15:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1439.04 / 1984 chunks (53 cps, 52.609%), ETA: 38h 49m 54s [06:15:30] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.06 / 1984 chunks (53 cps, 52.611%), ETA: 38h 36m 18s [06:15:35] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1439.08 / 1984 chunks (53 cps, 52.612%), ETA: 38h 43m 39s [06:15:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1439.1 / 1984 chunks (53 cps, 52.614%), ETA: 38h 48m 49s [06:15:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1439.12 / 1984 chunks (53 cps, 52.615%), ETA: 38h 58m 58s [06:15:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1439.122 / 1984 chunks (52 cps, 52.615%), ETA: 39h 14m 32s [06:15:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1439.141 / 1984 chunks (53 cps, 52.617%), ETA: 38h 51m 13s [06:15:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1439.16 / 1984 chunks (53 cps, 52.618%), ETA: 38h 45m 33s [06:15:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1439.165 / 1984 chunks (52 cps, 52.618%), ETA: 39h 8m 4s [06:15:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1439.173 / 1984 chunks (52 cps, 52.619%), ETA: 39h 22m 23s [06:16:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.18 / 1984 chunks (52 cps, 52.62%), ETA: 39h 28m 57s [06:16:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1439.21 / 1984 chunks (53 cps, 52.621%), ETA: 38h 47m 26s [06:16:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.21 / 1984 chunks (53 cps, 52.622%), ETA: 39h 3m 8s [06:16:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1439.22 / 1984 chunks (53 cps, 52.622%), ETA: 39h 2m 26s [06:16:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1439.228 / 1984 chunks (53 cps, 52.623%), ETA: 39h 5m 0s [06:16:17] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1439.239 / 1984 chunks (52 cps, 52.624%), ETA: 39h 19m 8s [06:16:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1439.26 / 1984 chunks (52 cps, 52.625%), ETA: 39h 49m 44s [06:16:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.28 / 1984 chunks (51 cps, 52.627%), ETA: 40h 3m 9s [06:16:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1439.286 / 1984 chunks (51 cps, 52.627%), ETA: 40h 15m 18s [06:16:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.298 / 1984 chunks (51 cps, 52.628%), ETA: 39h 56m 51s [06:16:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.3 / 1984 chunks (51 cps, 52.629%), ETA: 40h 13m 40s [06:16:39] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.32 / 1984 chunks (51 cps, 52.63%), ETA: 40h 16m 26s [06:16:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1439.38 / 1984 chunks (52 cps, 52.634%), ETA: 39h 10m 42s [06:16:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1439.4 / 1984 chunks (53 cps, 52.636%), ETA: 38h 55m 48s [06:16:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1439.42 / 1984 chunks (53 cps, 52.637%), ETA: 39h 1m 41s [06:16:53] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1439.42 / 1984 chunks (52 cps, 52.637%), ETA: 39h 24m 26s [06:16:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1439.428 / 1984 chunks (52 cps, 52.638%), ETA: 39h 39m 31s [06:16:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1439.43 / 1984 chunks (51 cps, 52.638%), ETA: 39h 59m 46s [06:17:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1439.45 / 1984 chunks (51 cps, 52.639%), ETA: 40h 21m 52s [06:17:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.47 / 1984 chunks (51 cps, 52.641%), ETA: 39h 57m 43s [06:17:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1439.48 / 1984 chunks (51 cps, 52.642%), ETA: 39h 50m 18s [06:17:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.5 / 1984 chunks (52 cps, 52.643%), ETA: 39h 31m 50s [06:17:14] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1439.55 / 1984 chunks (54 cps, 52.647%), ETA: 38h 34s [06:17:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1439.56 / 1984 chunks (53 cps, 52.647%), ETA: 38h 26m 14s [06:17:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1439.58 / 1984 chunks (53 cps, 52.649%), ETA: 38h 25m 31s [06:17:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1439.59 / 1984 chunks (54 cps, 52.65%), ETA: 38h 10m 43s [06:17:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1439.596 / 1984 chunks (53 cps, 52.65%), ETA: 38h 24m 45s [06:17:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1439.606 / 1984 chunks (53 cps, 52.651%), ETA: 38h 46m 55s [06:17:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1439.62 / 1984 chunks (53 cps, 52.652%), ETA: 38h 37m 59s [06:17:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1439.626 / 1984 chunks (53 cps, 52.652%), ETA: 38h 49m 9s [06:17:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1439.633 / 1984 chunks (53 cps, 52.653%), ETA: 38h 50m 1s [06:17:39] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.65 / 1984 chunks (53 cps, 52.654%), ETA: 38h 36m 12s [06:17:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.658 / 1984 chunks (53 cps, 52.655%), ETA: 38h 30m 31s [06:17:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1439.662 / 1984 chunks (53 cps, 52.655%), ETA: 38h 56m 55s [06:17:49] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.68 / 1984 chunks (53 cps, 52.656%), ETA: 38h 44m 8s [06:17:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1439.69 / 1984 chunks (53 cps, 52.657%), ETA: 38h 36m 45s [06:17:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1439.7 / 1984 chunks (52 cps, 52.658%), ETA: 39h 7m 23s [06:17:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1439.72 / 1984 chunks (53 cps, 52.659%), ETA: 38h 53m 58s [06:18:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.728 / 1984 chunks (53 cps, 52.66%), ETA: 38h 51m 49s [06:18:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1439.736 / 1984 chunks (52 cps, 52.66%), ETA: 39h 17m 3s [06:18:09] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1439.76 / 1984 chunks (52 cps, 52.662%), ETA: 39h 39m 36s [06:18:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1439.762 / 1984 chunks (51 cps, 52.662%), ETA: 39h 55m 42s [06:18:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1439.767 / 1984 chunks (51 cps, 52.662%), ETA: 39h 56m 38s [06:18:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1439.781 / 1984 chunks (52 cps, 52.663%), ETA: 39h 38m 57s [06:18:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1439.79 / 1984 chunks (52 cps, 52.664%), ETA: 39h 14m 28s [06:18:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1439.8 / 1984 chunks (52 cps, 52.665%), ETA: 39h 35m 41s [06:18:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1439.82 / 1984 chunks (52 cps, 52.666%), ETA: 39h 38m 37s [06:18:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1439.83 / 1984 chunks (52 cps, 52.667%), ETA: 39h 35m 48s [06:18:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1439.85 / 1984 chunks (52 cps, 52.669%), ETA: 39h 6m 15s [06:18:36] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1439.853 / 1984 chunks (52 cps, 52.669%), ETA: 39h 22m 26s [06:18:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.86 / 1984 chunks (52 cps, 52.669%), ETA: 39h 37m 39s [06:18:43] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1439.872 / 1984 chunks (51 cps, 52.67%), ETA: 39h 49m 22s [06:18:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1439.89 / 1984 chunks (51 cps, 52.67%), ETA: 39h 57m 37s [06:18:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1439.9 / 1984 chunks (51 cps, 52.67%), ETA: 40h 14m 50s [06:18:54] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1439.91 / 1984 chunks (51 cps, 52.67%), ETA: 40h 8m 25s [06:18:58] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1439.93 / 1984 chunks (51 cps, 52.67%), ETA: 40h 12m 32s [06:19:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1439.95 / 1984 chunks (51 cps, 52.68%), ETA: 40h 9m 46s [06:19:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1439.97 / 1984 chunks (52 cps, 52.68%), ETA: 39h 47m 11s [06:19:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1439.97 / 1984 chunks (51 cps, 52.68%), ETA: 40h 14m 54s [06:19:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1439.99 / 1984 chunks (51 cps, 52.68%), ETA: 39h 55m 35s [06:19:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1439.992 / 1984 chunks (51 cps, 52.68%), ETA: 40h 12m 25s [06:19:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1439.999 / 1984 chunks (51 cps, 52.68%), ETA: 40h 31m 47s [06:19:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1440.012 / 1984 chunks (50 cps, 52.68%), ETA: 41h 5m 2s [06:19:24] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1440.03 / 1984 chunks (49 cps, 52.682%), ETA: 41h 27m 32s [06:19:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1440.04 / 1984 chunks (49 cps, 52.683%), ETA: 41h 44m 17s [06:19:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1440.044 / 1984 chunks (49 cps, 52.683%), ETA: 42h 2m 48s [06:19:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1440.053 / 1984 chunks (48 cps, 52.683%), ETA: 42h 18m 5s [06:19:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1440.06 / 1984 chunks (48 cps, 52.684%), ETA: 42h 44m 50s [06:19:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1440.07 / 1984 chunks (48 cps, 52.685%), ETA: 42h 48m 24s [06:19:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1440.08 / 1984 chunks (47 cps, 52.686%), ETA: 43h 8m 43s [06:19:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1440.1 / 1984 chunks (47 cps, 52.687%), ETA: 43h 19m 6s [06:19:46] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.12 / 1984 chunks (48 cps, 52.689%), ETA: 42h 53m 4s [06:19:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1440.125 / 1984 chunks (47 cps, 52.689%), ETA: 43h 23m 47s [06:19:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1440.144 / 1984 chunks (47 cps, 52.69%), ETA: 43h 45m 8s [06:20:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1440.17 / 1984 chunks (47 cps, 52.692%), ETA: 43h 33m 34s [06:20:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1440.174 / 1984 chunks (47 cps, 52.692%), ETA: 43h 33m 27s [06:20:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1440.186 / 1984 chunks (47 cps, 52.693%), ETA: 43h 19m 4s [06:20:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.187 / 1984 chunks (47 cps, 52.693%), ETA: 43h 39m 41s [06:20:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1440.2 / 1984 chunks (46 cps, 52.694%), ETA: 44h 8m 31s [06:20:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1440.21 / 1984 chunks (47 cps, 52.695%), ETA: 44h 26s [06:20:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1440.23 / 1984 chunks (47 cps, 52.696%), ETA: 43h 55m 57s [06:20:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1440.25 / 1984 chunks (47 cps, 52.697%), ETA: 43h 52m 51s [06:20:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1440.25 / 1984 chunks (46 cps, 52.698%), ETA: 44h 15m 41s [06:20:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1440.27 / 1984 chunks (46 cps, 52.699%), ETA: 44h 6m 24s [06:20:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1440.29 / 1984 chunks (46 cps, 52.701%), ETA: 44h 16m 17s [06:20:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1440.31 / 1984 chunks (47 cps, 52.702%), ETA: 43h 59m 11s [06:20:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1440.31 / 1984 chunks (46 cps, 52.702%), ETA: 44h 25m 25s [06:20:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1440.38 / 1984 chunks (48 cps, 52.707%), ETA: 42h 45m 41s [06:20:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1440.51 / 1984 chunks (52 cps, 52.717%), ETA: 39h 20m 17s [06:20:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1440.53 / 1984 chunks (52 cps, 52.718%), ETA: 39h 31m 47s [06:20:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1440.535 / 1984 chunks (52 cps, 52.719%), ETA: 39h 16m 26s [06:21:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1440.554 / 1984 chunks (52 cps, 52.72%), ETA: 39h 8m 0s [06:21:02] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1440.555 / 1984 chunks (52 cps, 52.72%), ETA: 39h 23m 39s [06:21:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1440.573 / 1984 chunks (52 cps, 52.721%), ETA: 39h 20m 15s [06:21:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1440.59 / 1984 chunks (52 cps, 52.723%), ETA: 39h 33m 1s [06:21:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1440.594 / 1984 chunks (52 cps, 52.723%), ETA: 39h 39m 4s [06:21:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1440.607 / 1984 chunks (52 cps, 52.724%), ETA: 39h 38m 59s [06:21:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1440.61 / 1984 chunks (52 cps, 52.724%), ETA: 39h 32m 0s [06:21:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1440.62 / 1984 chunks (52 cps, 52.725%), ETA: 39h 37m 20s [06:21:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.629 / 1984 chunks (52 cps, 52.726%), ETA: 39h 27m 47s [06:21:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1440.643 / 1984 chunks (51 cps, 52.727%), ETA: 40h 3m 57s [06:21:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1440.66 / 1984 chunks (51 cps, 52.727%), ETA: 39h 46m 57s [06:21:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.665 / 1984 chunks (51 cps, 52.728%), ETA: 40h 16m 30s [06:21:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.68 / 1984 chunks (51 cps, 52.729%), ETA: 39h 58m 36s [06:21:40] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1440.7 / 1984 chunks (52 cps, 52.73%), ETA: 39h 32m 11s [06:21:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1440.7 / 1984 chunks (51 cps, 52.731%), ETA: 39h 58m 10s [06:21:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1440.72 / 1984 chunks (51 cps, 52.732%), ETA: 39h 58m 33s [06:21:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1440.74 / 1984 chunks (50 cps, 52.733%), ETA: 40h 36m 0s [06:21:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1440.75 / 1984 chunks (50 cps, 52.735%), ETA: 40h 51m 56s [06:22:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1440.758 / 1984 chunks (49 cps, 52.735%), ETA: 41h 29m 50s [06:22:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1440.776 / 1984 chunks (49 cps, 52.736%), ETA: 41h 23m 42s [06:22:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1440.8 / 1984 chunks (49 cps, 52.738%), ETA: 41h 24m 35s [06:22:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1440.82 / 1984 chunks (49 cps, 52.739%), ETA: 41h 27m 56s [06:22:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1440.826 / 1984 chunks (49 cps, 52.74%), ETA: 41h 27m 15s [06:22:21] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1440.83 / 1984 chunks (49 cps, 52.74%), ETA: 41h 46m 8s [06:22:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1440.837 / 1984 chunks (49 cps, 52.741%), ETA: 41h 30m 59s [06:22:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1440.848 / 1984 chunks (49 cps, 52.742%), ETA: 41h 47m 32s [06:22:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1440.87 / 1984 chunks (49 cps, 52.743%), ETA: 42h 1m 37s [06:22:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1440.872 / 1984 chunks (48 cps, 52.743%), ETA: 42h 11m 20s [06:22:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1440.875 / 1984 chunks (49 cps, 52.744%), ETA: 42h 10m 45s [06:22:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1440.883 / 1984 chunks (48 cps, 52.744%), ETA: 42h 13m 57s [06:22:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1440.9 / 1984 chunks (48 cps, 52.745%), ETA: 42h 22m 3s [06:22:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1440.91 / 1984 chunks (48 cps, 52.746%), ETA: 42h 55m 7s [06:22:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1440.93 / 1984 chunks (47 cps, 52.748%), ETA: 43h 35m 12s [06:22:57] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1440.95 / 1984 chunks (47 cps, 52.749%), ETA: 43h 33m 52s [06:23:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1440.97 / 1984 chunks (47 cps, 52.751%), ETA: 43h 35m 20s [06:23:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1440.977 / 1984 chunks (47 cps, 52.751%), ETA: 43h 50m 25s [06:23:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1440.991 / 1984 chunks (46 cps, 52.752%), ETA: 43h 59m 33s [06:23:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1441 / 1984 chunks (47 cps, 52.753%), ETA: 43h 50m 53s [06:23:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1441.01 / 1984 chunks (47 cps, 52.753%), ETA: 43h 56m 54s [06:23:15] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.03 / 1984 chunks (47 cps, 52.755%), ETA: 43h 37m 56s [06:23:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1441.032 / 1984 chunks (46 cps, 52.755%), ETA: 43h 59m 34s [06:23:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1441.034 / 1984 chunks (46 cps, 52.755%), ETA: 44h 16m 2s [06:23:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1441.052 / 1984 chunks (47 cps, 52.757%), ETA: 43h 40m 55s [06:23:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1441.07 / 1984 chunks (46 cps, 52.758%), ETA: 44h 8s [06:23:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1441.09 / 1984 chunks (47 cps, 52.76%), ETA: 43h 51m 32s [06:23:37] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1441.11 / 1984 chunks (47 cps, 52.761%), ETA: 43h 49m 18s [06:23:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1441.113 / 1984 chunks (46 cps, 52.761%), ETA: 44h 16m 40s [06:23:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1441.129 / 1984 chunks (46 cps, 52.762%), ETA: 44h 2m 40s [06:23:48] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1441.15 / 1984 chunks (47 cps, 52.763%), ETA: 43h 41m 26s [06:23:52] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1441.15 / 1984 chunks (46 cps, 52.764%), ETA: 44h 14m 58s [06:23:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.17 / 1984 chunks (46 cps, 52.765%), ETA: 44h 9m 35s [06:24:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1441.19 / 1984 chunks (46 cps, 52.766%), ETA: 44h 17m 34s [06:24:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.21 / 1984 chunks (46 cps, 52.768%), ETA: 44h 22m 32s [06:24:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1441.212 / 1984 chunks (46 cps, 52.768%), ETA: 44h 11m 17s [06:24:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1441.222 / 1984 chunks (46 cps, 52.769%), ETA: 44h 44m 35s [06:24:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1441.24 / 1984 chunks (46 cps, 52.77%), ETA: 44h 51m 10s [06:24:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.26 / 1984 chunks (46 cps, 52.77%), ETA: 44h 33m 59s [06:24:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1441.27 / 1984 chunks (46 cps, 52.77%), ETA: 44h 44m 42s [06:24:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1441.3 / 1984 chunks (46 cps, 52.77%), ETA: 44h 29m 55s [06:24:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1441.306 / 1984 chunks (46 cps, 52.78%), ETA: 44h 17m 41s [06:24:42] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1441.327 / 1984 chunks (46 cps, 52.78%), ETA: 44h 27m 6s [06:24:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.33 / 1984 chunks (46 cps, 52.78%), ETA: 44h 52m 41s [06:24:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1441.351 / 1984 chunks (45 cps, 52.78%), ETA: 45h 6m 42s [06:24:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1441.37 / 1984 chunks (46 cps, 52.78%), ETA: 44h 46m 35s [06:24:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1441.374 / 1984 chunks (46 cps, 52.78%), ETA: 44h 36m 37s [06:25:00] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1441.381 / 1984 chunks (46 cps, 52.781%), ETA: 44h 42m 6s [06:25:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1441.384 / 1984 chunks (45 cps, 52.781%), ETA: 44h 56m 44s [06:25:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1441.395 / 1984 chunks (45 cps, 52.782%), ETA: 45h 7m 33s [06:25:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1441.41 / 1984 chunks (45 cps, 52.783%), ETA: 44h 58m 12s [06:25:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1441.43 / 1984 chunks (45 cps, 52.784%), ETA: 44h 54m 23s [06:25:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1441.44 / 1984 chunks (46 cps, 52.785%), ETA: 44h 53m 22s [06:25:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1441.48 / 1984 chunks (47 cps, 52.788%), ETA: 43h 47m 41s [06:25:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1441.51 / 1984 chunks (47 cps, 52.79%), ETA: 43h 28m 33s [06:25:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1441.51 / 1984 chunks (47 cps, 52.79%), ETA: 43h 45m 47s [06:25:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1441.528 / 1984 chunks (47 cps, 52.791%), ETA: 43h 41m 35s [06:25:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1441.55 / 1984 chunks (47 cps, 52.793%), ETA: 43h 25m 56s [06:25:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1441.55 / 1984 chunks (47 cps, 52.793%), ETA: 43h 41m 28s [06:25:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.552 / 1984 chunks (46 cps, 52.793%), ETA: 44h 7m 30s [06:25:42] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1441.56 / 1984 chunks (46 cps, 52.794%), ETA: 44h 24s [06:25:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1441.57 / 1984 chunks (46 cps, 52.795%), ETA: 44h 5m 19s [06:25:47] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1441.58 / 1984 chunks (47 cps, 52.795%), ETA: 43h 37m 52s [06:25:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.591 / 1984 chunks (47 cps, 52.796%), ETA: 43h 37m 16s [06:25:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1441.599 / 1984 chunks (47 cps, 52.797%), ETA: 43h 53m 18s [06:25:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1441.606 / 1984 chunks (47 cps, 52.797%), ETA: 43h 51m 3s [06:26:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1441.62 / 1984 chunks (47 cps, 52.798%), ETA: 43h 52m 42s [06:26:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.63 / 1984 chunks (46 cps, 52.799%), ETA: 44h 12m 47s [06:26:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1441.64 / 1984 chunks (47 cps, 52.8%), ETA: 43h 52m 6s [06:26:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1441.65 / 1984 chunks (46 cps, 52.8%), ETA: 44h 12m 45s [06:26:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1441.66 / 1984 chunks (47 cps, 52.801%), ETA: 43h 49m 17s [06:26:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1441.664 / 1984 chunks (46 cps, 52.801%), ETA: 44h 10m 42s [06:26:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.671 / 1984 chunks (46 cps, 52.802%), ETA: 44h 34m 18s [06:26:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1441.69 / 1984 chunks (46 cps, 52.803%), ETA: 44h 16m 40s [06:26:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.695 / 1984 chunks (46 cps, 52.804%), ETA: 44h 29m 27s [06:26:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1441.702 / 1984 chunks (46 cps, 52.804%), ETA: 44h 15m 34s [06:26:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1441.71 / 1984 chunks (46 cps, 52.805%), ETA: 44h 42m 59s [06:26:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1441.72 / 1984 chunks (45 cps, 52.806%), ETA: 45h 1m 26s [06:26:39] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1441.74 / 1984 chunks (45 cps, 52.807%), ETA: 45h 48m 18s [06:26:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1441.76 / 1984 chunks (44 cps, 52.808%), ETA: 46h 19m 18s [06:26:46] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.767 / 1984 chunks (44 cps, 52.809%), ETA: 46h 46m 41s [06:26:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1441.786 / 1984 chunks (43 cps, 52.81%), ETA: 47h 19m 49s [06:26:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1441.79 / 1984 chunks (43 cps, 52.811%), ETA: 47h 37m 7s [06:26:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1441.81 / 1984 chunks (42 cps, 52.812%), ETA: 48h 1m 30s [06:27:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1441.83 / 1984 chunks (42 cps, 52.813%), ETA: 48h 47m 23s [06:27:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1441.836 / 1984 chunks (42 cps, 52.814%), ETA: 49h 2m 6s [06:27:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1441.847 / 1984 chunks (41 cps, 52.815%), ETA: 49h 40m 6s [06:27:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1441.87 / 1984 chunks (41 cps, 52.816%), ETA: 50h 9m 44s [06:27:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1441.875 / 1984 chunks (40 cps, 52.817%), ETA: 50h 24m 46s [06:27:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.881 / 1984 chunks (40 cps, 52.817%), ETA: 50h 54m 42s [06:27:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1441.9 / 1984 chunks (40 cps, 52.818%), ETA: 51h 3m 58s [06:27:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1441.92 / 1984 chunks (40 cps, 52.82%), ETA: 51h 14m 13s [06:27:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1441.93 / 1984 chunks (40 cps, 52.821%), ETA: 51h 23m 14s [06:27:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1441.95 / 1984 chunks (40 cps, 52.822%), ETA: 51h 14m 28s [06:27:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1441.97 / 1984 chunks (40 cps, 52.824%), ETA: 51h 21m 8s [06:27:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1441.99 / 1984 chunks (40 cps, 52.825%), ETA: 51h 13m 4s [06:27:54] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1442.01 / 1984 chunks (40 cps, 52.826%), ETA: 51h 3m 27s [06:27:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.01 / 1984 chunks (40 cps, 52.827%), ETA: 51h 32m 22s [06:28:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1442.018 / 1984 chunks (40 cps, 52.827%), ETA: 51h 12m 15s [06:28:02] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.025 / 1984 chunks (40 cps, 52.828%), ETA: 51h 28m 39s [06:28:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.04 / 1984 chunks (40 cps, 52.829%), ETA: 51h 19m 21s [06:28:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1442.05 / 1984 chunks (40 cps, 52.83%), ETA: 50h 59m 27s [06:28:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1442.07 / 1984 chunks (40 cps, 52.831%), ETA: 50h 59m 57s [06:28:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1442.09 / 1984 chunks (40 cps, 52.832%), ETA: 50h 47m 28s [06:28:21] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.092 / 1984 chunks (40 cps, 52.833%), ETA: 51h 3m 59s [06:28:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1442.112 / 1984 chunks (40 cps, 52.834%), ETA: 51h 1m 40s [06:28:32] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1442.13 / 1984 chunks (40 cps, 52.836%), ETA: 51h 3m 34s [06:28:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1442.15 / 1984 chunks (40 cps, 52.837%), ETA: 50h 38m 46s [06:28:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1442.15 / 1984 chunks (40 cps, 52.837%), ETA: 50h 59m 23s [06:28:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.159 / 1984 chunks (39 cps, 52.838%), ETA: 51h 46m 44s [06:28:47] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.178 / 1984 chunks (39 cps, 52.839%), ETA: 51h 39m 54s [06:28:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1442.2 / 1984 chunks (39 cps, 52.84%), ETA: 51h 40m 30s [06:28:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.22 / 1984 chunks (40 cps, 52.842%), ETA: 51h 6m 45s [06:29:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1442.23 / 1984 chunks (40 cps, 52.843%), ETA: 51h 28m 22s [06:29:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1442.24 / 1984 chunks (40 cps, 52.844%), ETA: 51h 19m 45s [06:29:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.26 / 1984 chunks (40 cps, 52.845%), ETA: 51h 8m 29s [06:29:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1442.26 / 1984 chunks (40 cps, 52.845%), ETA: 51h 23m 3s [06:29:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.28 / 1984 chunks (40 cps, 52.846%), ETA: 50h 57m 20s [06:29:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.28 / 1984 chunks (40 cps, 52.846%), ETA: 51h 23m 11s [06:29:21] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1442.3 / 1984 chunks (40 cps, 52.848%), ETA: 51h 29m 28s [06:29:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1442.305 / 1984 chunks (40 cps, 52.848%), ETA: 51h 31m 8s [06:29:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1442.323 / 1984 chunks (40 cps, 52.85%), ETA: 51h 8m 16s [06:29:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1442.326 / 1984 chunks (39 cps, 52.85%), ETA: 51h 37m 30s [06:29:37] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1442.345 / 1984 chunks (39 cps, 52.851%), ETA: 51h 36m 57s [06:29:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1442.37 / 1984 chunks (40 cps, 52.853%), ETA: 51h 21m 29s [06:29:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1442.39 / 1984 chunks (40 cps, 52.854%), ETA: 51h 17m 51s [06:29:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.391 / 1984 chunks (40 cps, 52.855%), ETA: 51h 30m 49s [06:29:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.408 / 1984 chunks (39 cps, 52.856%), ETA: 51h 35m 37s [06:30:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1442.43 / 1984 chunks (40 cps, 52.857%), ETA: 51h 31m 15s [06:30:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1442.43 / 1984 chunks (39 cps, 52.857%), ETA: 51h 57m 12s [06:30:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1442.45 / 1984 chunks (39 cps, 52.859%), ETA: 51h 43m 40s [06:30:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1442.456 / 1984 chunks (39 cps, 52.859%), ETA: 52h 1m 2s [06:30:12] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1442.471 / 1984 chunks (39 cps, 52.86%), ETA: 51h 47m 25s [06:30:16] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1442.474 / 1984 chunks (39 cps, 52.861%), ETA: 52h 18m 2s [06:30:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1442.492 / 1984 chunks (39 cps, 52.862%), ETA: 52h 3m 44s [06:30:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1442.51 / 1984 chunks (39 cps, 52.864%), ETA: 51h 56m 53s [06:30:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1442.519 / 1984 chunks (39 cps, 52.864%), ETA: 51h 35m 52s [06:30:33] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1442.537 / 1984 chunks (39 cps, 52.865%), ETA: 51h 41m 32s [06:30:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.55 / 1984 chunks (39 cps, 52.866%), ETA: 51h 52m 56s [06:30:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.557 / 1984 chunks (39 cps, 52.867%), ETA: 51h 51m 29s [06:30:44] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1442.578 / 1984 chunks (39 cps, 52.868%), ETA: 51h 36m 39s [06:30:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1442.58 / 1984 chunks (39 cps, 52.869%), ETA: 51h 49m 15s [06:30:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.69 / 1984 chunks (42 cps, 52.876%), ETA: 48h 38m 43s [06:30:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1442.7 / 1984 chunks (42 cps, 52.878%), ETA: 48h 26m 32s [06:30:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.71 / 1984 chunks (42 cps, 52.878%), ETA: 49h 4s [06:31:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1442.72 / 1984 chunks (42 cps, 52.879%), ETA: 48h 24m 38s [06:31:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1442.728 / 1984 chunks (42 cps, 52.879%), ETA: 48h 55m 55s [06:31:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1442.74 / 1984 chunks (42 cps, 52.88%), ETA: 48h 28m 42s [06:31:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.749 / 1984 chunks (42 cps, 52.881%), ETA: 48h 43m 4s [06:31:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1442.76 / 1984 chunks (42 cps, 52.882%), ETA: 48h 40m 7s [06:31:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1442.765 / 1984 chunks (42 cps, 52.882%), ETA: 48h 49m 51s [06:31:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.781 / 1984 chunks (42 cps, 52.883%), ETA: 48h 35m 39s [06:31:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1442.788 / 1984 chunks (42 cps, 52.884%), ETA: 48h 24m 51s [06:31:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1442.796 / 1984 chunks (42 cps, 52.884%), ETA: 48h 35m 32s [06:31:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1442.81 / 1984 chunks (42 cps, 52.886%), ETA: 48h 35m 57s [06:31:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1442.83 / 1984 chunks (42 cps, 52.887%), ETA: 48h 26m 58s [06:31:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1442.86 / 1984 chunks (41 cps, 52.889%), ETA: 49h 4m 35s [06:31:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.88 / 1984 chunks (41 cps, 52.89%), ETA: 49h 59m 2s [06:31:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1442.889 / 1984 chunks (40 cps, 52.891%), ETA: 50h 34m 45s [06:31:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.91 / 1984 chunks (41 cps, 52.893%), ETA: 50h 8m 10s [06:31:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1442.92 / 1984 chunks (41 cps, 52.894%), ETA: 49h 40m 21s [06:32:03] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1442.926 / 1984 chunks (40 cps, 52.894%), ETA: 50h 16m 13s [06:32:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1442.941 / 1984 chunks (41 cps, 52.895%), ETA: 49h 56m 7s [06:32:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1442.96 / 1984 chunks (41 cps, 52.896%), ETA: 50h 39s [06:32:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1442.97 / 1984 chunks (41 cps, 52.897%), ETA: 50h 8m 14s [06:32:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1442.99 / 1984 chunks (41 cps, 52.898%), ETA: 50h 9m 57s [06:32:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1443 / 1984 chunks (41 cps, 52.899%), ETA: 49h 56m 45s [06:32:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1443.005 / 1984 chunks (41 cps, 52.9%), ETA: 50h 11m 37s [06:32:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1443.023 / 1984 chunks (41 cps, 52.901%), ETA: 49h 45m 48s [06:32:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1443.04 / 1984 chunks (41 cps, 52.902%), ETA: 49h 15m 18s [06:32:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.044 / 1984 chunks (41 cps, 52.902%), ETA: 49h 51m 19s [06:32:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1443.054 / 1984 chunks (41 cps, 52.903%), ETA: 49h 59m 55s [06:32:47] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1443.07 / 1984 chunks (41 cps, 52.904%), ETA: 49h 56m 24s [06:32:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1443.08 / 1984 chunks (41 cps, 52.905%), ETA: 49h 35m 41s [06:32:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1443.084 / 1984 chunks (41 cps, 52.905%), ETA: 49h 52m 32s [06:32:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.094 / 1984 chunks (41 cps, 52.906%), ETA: 49h 31m 27s [06:32:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.1 / 1984 chunks (41 cps, 52.907%), ETA: 49h 52m 34s [06:33:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1443.12 / 1984 chunks (41 cps, 52.908%), ETA: 49h 51m 22s [06:33:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1443.14 / 1984 chunks (41 cps, 52.909%), ETA: 49h 52m 7s [06:33:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1443.142 / 1984 chunks (41 cps, 52.91%), ETA: 49h 38m 54s [06:33:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1443.148 / 1984 chunks (41 cps, 52.91%), ETA: 50h 4m 15s [06:33:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1443.165 / 1984 chunks (41 cps, 52.911%), ETA: 50h 7m 18s [06:33:20] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1443.18 / 1984 chunks (41 cps, 52.912%), ETA: 49h 44m 44s [06:33:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1443.18 / 1984 chunks (41 cps, 52.912%), ETA: 50h 5m 13s [06:33:24] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.2 / 1984 chunks (41 cps, 52.914%), ETA: 49h 41m 2s [06:33:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.2 / 1984 chunks (41 cps, 52.914%), ETA: 50h 2m 50s [06:33:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1443.21 / 1984 chunks (40 cps, 52.915%), ETA: 50h 25m 15s [06:33:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.22 / 1984 chunks (41 cps, 52.915%), ETA: 49h 58m 18s [06:33:37] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1443.23 / 1984 chunks (40 cps, 52.916%), ETA: 50h 21m 24s [06:33:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.238 / 1984 chunks (41 cps, 52.917%), ETA: 49h 57m 42s [06:33:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1443.25 / 1984 chunks (40 cps, 52.918%), ETA: 50h 14m 13s [06:33:46] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1443.256 / 1984 chunks (41 cps, 52.918%), ETA: 50h 9m 36s [06:33:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1443.277 / 1984 chunks (41 cps, 52.92%), ETA: 50h 10m 32s [06:33:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1443.3 / 1984 chunks (41 cps, 52.921%), ETA: 50h 9m 35s [06:34:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.31 / 1984 chunks (40 cps, 52.922%), ETA: 50h 27m 50s [06:34:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1443.37 / 1984 chunks (41 cps, 52.927%), ETA: 49h 4m 0s [06:34:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1443.38 / 1984 chunks (42 cps, 52.927%), ETA: 48h 40m 47s [06:34:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1443.388 / 1984 chunks (42 cps, 52.928%), ETA: 48h 58m 7s [06:34:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1443.395 / 1984 chunks (41 cps, 52.928%), ETA: 49h 5m 33s [06:34:19] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.399 / 1984 chunks (41 cps, 52.928%), ETA: 49h 2m 35s [06:34:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.415 / 1984 chunks (42 cps, 52.93%), ETA: 48h 53m 14s [06:34:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1443.43 / 1984 chunks (41 cps, 52.931%), ETA: 49h 1m 48s [06:34:30] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1443.44 / 1984 chunks (42 cps, 52.932%), ETA: 48h 46m 36s [06:34:34] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1443.446 / 1984 chunks (41 cps, 52.932%), ETA: 49h 13m 30s [06:34:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1443.467 / 1984 chunks (41 cps, 52.933%), ETA: 49h 14m 5s [06:34:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.48 / 1984 chunks (42 cps, 52.934%), ETA: 48h 59m 0s [06:34:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1443.5 / 1984 chunks (41 cps, 52.936%), ETA: 49h 14m 52s [06:34:48] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1443.55 / 1984 chunks (43 cps, 52.939%), ETA: 46h 56m 46s [06:34:51] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1443.551 / 1984 chunks (43 cps, 52.94%), ETA: 47h 20m 25s [06:34:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1443.572 / 1984 chunks (43 cps, 52.941%), ETA: 47h 29m 44s [06:35:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1443.59 / 1984 chunks (43 cps, 52.942%), ETA: 47h 15m 6s [06:35:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1443.6 / 1984 chunks (43 cps, 52.943%), ETA: 47h 29m 43s [06:35:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1443.608 / 1984 chunks (43 cps, 52.944%), ETA: 47h 32m 23s [06:35:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.614 / 1984 chunks (43 cps, 52.944%), ETA: 47h 39m 4s [06:35:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1443.62 / 1984 chunks (43 cps, 52.945%), ETA: 47h 31m 1s [06:35:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1443.626 / 1984 chunks (42 cps, 52.945%), ETA: 48h 2m 59s [06:35:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1443.644 / 1984 chunks (43 cps, 52.946%), ETA: 47h 25m 13s [06:35:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.647 / 1984 chunks (43 cps, 52.947%), ETA: 47h 49m 57s [06:35:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1443.663 / 1984 chunks (43 cps, 52.948%), ETA: 47h 34m 4s [06:35:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1443.68 / 1984 chunks (43 cps, 52.949%), ETA: 47h 34m 28s [06:35:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.681 / 1984 chunks (43 cps, 52.949%), ETA: 47h 39m 9s [06:35:34] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1443.695 / 1984 chunks (43 cps, 52.95%), ETA: 47h 16m 30s [06:35:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1443.7 / 1984 chunks (43 cps, 52.951%), ETA: 47h 44m 0s [06:35:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1443.72 / 1984 chunks (43 cps, 52.952%), ETA: 47h 43m 21s [06:35:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1443.74 / 1984 chunks (43 cps, 52.953%), ETA: 47h 20m 12s [06:35:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1443.74 / 1984 chunks (42 cps, 52.953%), ETA: 47h 53m 47s [06:35:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1443.75 / 1984 chunks (43 cps, 52.954%), ETA: 47h 28m 30s [06:35:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1443.759 / 1984 chunks (42 cps, 52.955%), ETA: 48h 3m 45s [06:36:02] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1443.78 / 1984 chunks (43 cps, 52.956%), ETA: 47h 50m 42s [06:36:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.783 / 1984 chunks (42 cps, 52.957%), ETA: 48h 17m 35s [06:36:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1443.798 / 1984 chunks (42 cps, 52.958%), ETA: 48h 2m 28s [06:36:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1443.82 / 1984 chunks (43 cps, 52.959%), ETA: 47h 29m 37s [06:36:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1443.82 / 1984 chunks (42 cps, 52.959%), ETA: 48h 2m 3s [06:36:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1443.83 / 1984 chunks (42 cps, 52.96%), ETA: 48h 20m 46s [06:36:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1443.832 / 1984 chunks (42 cps, 52.96%), ETA: 48h 37m 33s [06:36:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.852 / 1984 chunks (42 cps, 52.962%), ETA: 48h 4m 25s [06:36:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1443.855 / 1984 chunks (42 cps, 52.962%), ETA: 48h 30m 24s [06:36:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1443.868 / 1984 chunks (42 cps, 52.963%), ETA: 47h 52m 44s [06:36:35] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1443.87 / 1984 chunks (42 cps, 52.963%), ETA: 48h 29m 41s [06:36:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1443.89 / 1984 chunks (42 cps, 52.965%), ETA: 48h 31m 18s [06:36:46] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1443.9 / 1984 chunks (42 cps, 52.966%), ETA: 48h 35m 55s [06:36:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1443.91 / 1984 chunks (42 cps, 52.966%), ETA: 48h 40m 13s [06:36:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1443.92 / 1984 chunks (42 cps, 52.967%), ETA: 48h 27m 11s [06:36:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1443.94 / 1984 chunks (42 cps, 52.969%), ETA: 48h 37m 42s [06:37:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1443.96 / 1984 chunks (42 cps, 52.97%), ETA: 48h 38m 50s [06:37:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1443.98 / 1984 chunks (42 cps, 52.971%), ETA: 48h 35m 27s [06:37:08] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1443.983 / 1984 chunks (41 cps, 52.971%), ETA: 48h 59m 8s [06:37:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1443.989 / 1984 chunks (41 cps, 52.972%), ETA: 49h 27m 16s [06:37:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1444.004 / 1984 chunks (41 cps, 52.973%), ETA: 49h 43m 10s [06:37:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1444.01 / 1984 chunks (41 cps, 52.973%), ETA: 50h 9m 40s [06:37:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1444.026 / 1984 chunks (40 cps, 52.975%), ETA: 50h 26m 54s [06:37:25] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1444.03 / 1984 chunks (40 cps, 52.975%), ETA: 50h 59m 43s [06:37:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1444.04 / 1984 chunks (40 cps, 52.976%), ETA: 51h 24m 42s [06:37:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1444.05 / 1984 chunks (39 cps, 52.977%), ETA: 51h 39m 50s [06:37:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1444.058 / 1984 chunks (39 cps, 52.977%), ETA: 52h 12m 15s [06:37:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1444.075 / 1984 chunks (39 cps, 52.978%), ETA: 52h 13m 34s [06:37:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1444.076 / 1984 chunks (39 cps, 52.978%), ETA: 52h 33m 2s [06:37:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1444.091 / 1984 chunks (39 cps, 52.979%), ETA: 52h 33m 14s [06:37:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1444.096 / 1984 chunks (39 cps, 52.98%), ETA: 52h 17m 30s [06:37:49] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1444.1 / 1984 chunks (38 cps, 52.98%), ETA: 52h 43m 55s [06:37:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.116 / 1984 chunks (39 cps, 52.981%), ETA: 52h 14m 51s [06:37:56] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1444.12 / 1984 chunks (38 cps, 52.982%), ETA: 52h 44m 3s [06:37:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1444.14 / 1984 chunks (39 cps, 52.983%), ETA: 52h 30m 7s [06:38:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1444.144 / 1984 chunks (38 cps, 52.983%), ETA: 52h 57m 8s [06:38:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1444.147 / 1984 chunks (38 cps, 52.983%), ETA: 52h 58m 18s [06:38:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1444.165 / 1984 chunks (38 cps, 52.985%), ETA: 52h 51m 44s [06:38:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.168 / 1984 chunks (38 cps, 52.985%), ETA: 52h 46m 16s [06:38:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1444.186 / 1984 chunks (39 cps, 52.986%), ETA: 52h 34m 18s [06:38:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1444.2 / 1984 chunks (38 cps, 52.988%), ETA: 52h 47m 38s [06:38:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1444.23 / 1984 chunks (38 cps, 52.989%), ETA: 52h 45m 52s [06:38:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1444.24 / 1984 chunks (38 cps, 52.99%), ETA: 52h 58m 45s [06:38:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1444.247 / 1984 chunks (38 cps, 52.991%), ETA: 52h 46m 25s [06:38:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1444.251 / 1984 chunks (38 cps, 52.991%), ETA: 53h 10m 6s [06:38:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1444.27 / 1984 chunks (38 cps, 52.992%), ETA: 52h 54m 26s [06:38:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1444.28 / 1984 chunks (38 cps, 52.993%), ETA: 53h 5m 42s [06:38:49] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.3 / 1984 chunks (38 cps, 52.995%), ETA: 52h 44m 19s [06:38:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1444.303 / 1984 chunks (38 cps, 52.995%), ETA: 53h 41s [06:38:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.313 / 1984 chunks (38 cps, 52.996%), ETA: 52h 48m 14s [06:38:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1444.32 / 1984 chunks (38 cps, 52.996%), ETA: 53h 10m 11s [06:39:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1444.49 / 1984 chunks (44 cps, 53.009%), ETA: 46h 38m 49s [06:39:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1444.5 / 1984 chunks (44 cps, 53.01%), ETA: 46h 31m 45s [06:39:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1444.53 / 1984 chunks (44 cps, 53.012%), ETA: 45h 52m 43s [06:39:15] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1444.55 / 1984 chunks (44 cps, 53.013%), ETA: 45h 52m 18s [06:39:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1444.559 / 1984 chunks (44 cps, 53.014%), ETA: 46h 17m 54s [06:39:22] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1444.576 / 1984 chunks (44 cps, 53.015%), ETA: 45h 54m 25s [06:39:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1444.58 / 1984 chunks (44 cps, 53.015%), ETA: 46h 17m 56s [06:39:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1444.6 / 1984 chunks (44 cps, 53.016%), ETA: 45h 40m 3s [06:39:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1444.601 / 1984 chunks (44 cps, 53.017%), ETA: 46h 10m 1s [06:39:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1444.622 / 1984 chunks (44 cps, 53.018%), ETA: 45h 57m 48s [06:39:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1444.629 / 1984 chunks (44 cps, 53.019%), ETA: 46h 24m 9s [06:39:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.648 / 1984 chunks (44 cps, 53.02%), ETA: 45h 48m 47s [06:39:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1444.649 / 1984 chunks (44 cps, 53.02%), ETA: 46h 11m 15s [06:39:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1444.663 / 1984 chunks (44 cps, 53.021%), ETA: 46h 3m 33s [06:39:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1444.68 / 1984 chunks (44 cps, 53.022%), ETA: 46h 34m 22s [06:39:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1444.69 / 1984 chunks (44 cps, 53.023%), ETA: 46h 11m 35s [06:40:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1444.695 / 1984 chunks (44 cps, 53.024%), ETA: 46h 1m 58s [06:40:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1444.706 / 1984 chunks (43 cps, 53.024%), ETA: 46h 46m 59s [06:40:10] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1444.73 / 1984 chunks (43 cps, 53.026%), ETA: 47h 7m 27s [06:40:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1444.733 / 1984 chunks (43 cps, 53.026%), ETA: 47h 26m 47s [06:40:16] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1444.738 / 1984 chunks (42 cps, 53.027%), ETA: 47h 48m 30s [06:40:21] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1444.753 / 1984 chunks (42 cps, 53.028%), ETA: 48h 23m 52s [06:40:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1444.77 / 1984 chunks (42 cps, 53.029%), ETA: 47h 58m 44s [06:40:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1444.79 / 1984 chunks (42 cps, 53.03%), ETA: 47h 49m 58s [06:40:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1444.81 / 1984 chunks (43 cps, 53.032%), ETA: 47h 35m 34s [06:40:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1444.81 / 1984 chunks (42 cps, 53.032%), ETA: 48h 5m 14s [06:40:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1444.831 / 1984 chunks (43 cps, 53.034%), ETA: 47h 35m 43s [06:40:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1444.85 / 1984 chunks (43 cps, 53.035%), ETA: 47h 19m 31s [06:40:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1444.857 / 1984 chunks (43 cps, 53.035%), ETA: 47h 36m 8s [06:40:53] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1444.864 / 1984 chunks (43 cps, 53.036%), ETA: 47h 37m 19s [06:40:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1444.88 / 1984 chunks (42 cps, 53.037%), ETA: 47h 49m 50s [06:40:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1444.885 / 1984 chunks (43 cps, 53.038%), ETA: 47h 41m 13s [06:41:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1444.894 / 1984 chunks (42 cps, 53.038%), ETA: 48h 7m 52s [06:41:08] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1444.92 / 1984 chunks (42 cps, 53.04%), ETA: 48h 48m 10s [06:41:11] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1444.921 / 1984 chunks (41 cps, 53.04%), ETA: 49h 12m 29s [06:41:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1444.936 / 1984 chunks (41 cps, 53.041%), ETA: 49h 36m 24s [06:41:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1444.96 / 1984 chunks (41 cps, 53.043%), ETA: 49h 57m 54s [06:41:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1444.98 / 1984 chunks (41 cps, 53.044%), ETA: 49h 18m 49s [06:41:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1444.99 / 1984 chunks (41 cps, 53.045%), ETA: 49h 19m 41s [06:41:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.01 / 1984 chunks (41 cps, 53.047%), ETA: 49h 1m 28s [06:41:43] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1445.03 / 1984 chunks (42 cps, 53.048%), ETA: 48h 52m 58s [06:41:47] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1445.038 / 1984 chunks (41 cps, 53.049%), ETA: 49h 18m 26s [06:41:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1445.056 / 1984 chunks (41 cps, 53.05%), ETA: 48h 57m 49s [06:41:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.059 / 1984 chunks (41 cps, 53.05%), ETA: 49h 29m 10s [06:41:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1445.08 / 1984 chunks (41 cps, 53.052%), ETA: 49h 16m 11s [06:42:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1445.085 / 1984 chunks (41 cps, 53.052%), ETA: 49h 7m 29s [06:42:07] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1445.106 / 1984 chunks (41 cps, 53.054%), ETA: 49h 1m 0s [06:42:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.11 / 1984 chunks (41 cps, 53.054%), ETA: 49h 24m 36s [06:42:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1445.12 / 1984 chunks (41 cps, 53.055%), ETA: 49h 58m 10s [06:42:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1445.14 / 1984 chunks (41 cps, 53.056%), ETA: 49h 40m 57s [06:42:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.15 / 1984 chunks (41 cps, 53.057%), ETA: 49h 13m 52s [06:42:25] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1445.16 / 1984 chunks (41 cps, 53.058%), ETA: 49h 36m 22s [06:42:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1445.18 / 1984 chunks (41 cps, 53.059%), ETA: 49h 5m 12s [06:42:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1445.181 / 1984 chunks (41 cps, 53.059%), ETA: 49h 32m 45s [06:42:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1445.195 / 1984 chunks (41 cps, 53.06%), ETA: 49h 3m 17s [06:42:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.196 / 1984 chunks (41 cps, 53.06%), ETA: 49h 32m 5s [06:42:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1445.211 / 1984 chunks (41 cps, 53.061%), ETA: 49h 18m 28s [06:42:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1445.216 / 1984 chunks (41 cps, 53.062%), ETA: 49h 38m 39s [06:42:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1445.235 / 1984 chunks (41 cps, 53.063%), ETA: 49h 27m 32s [06:42:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1445.24 / 1984 chunks (41 cps, 53.064%), ETA: 49h 6m 45s [06:42:59] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.26 / 1984 chunks (41 cps, 53.065%), ETA: 49h 15m 44s [06:43:04] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.28 / 1984 chunks (41 cps, 53.067%), ETA: 49h 4m 9s [06:43:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.29 / 1984 chunks (41 cps, 53.067%), ETA: 49h 8m 9s [06:43:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.3 / 1984 chunks (41 cps, 53.068%), ETA: 49h 17m 24s [06:43:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1445.32 / 1984 chunks (41 cps, 53.069%), ETA: 49h 20m 47s [06:43:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1445.323 / 1984 chunks (41 cps, 53.07%), ETA: 49h 46m 57s [06:43:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1445.343 / 1984 chunks (41 cps, 53.071%), ETA: 49h 11m 19s [06:43:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1445.344 / 1984 chunks (41 cps, 53.071%), ETA: 49h 35m 10s [06:43:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.347 / 1984 chunks (41 cps, 53.071%), ETA: 49h 58m 54s [06:43:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1445.366 / 1984 chunks (41 cps, 53.073%), ETA: 49h 33m 30s [06:43:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.368 / 1984 chunks (41 cps, 53.073%), ETA: 49h 36m 20s [06:43:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.389 / 1984 chunks (41 cps, 53.074%), ETA: 49h 18m 44s [06:43:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1445.41 / 1984 chunks (41 cps, 53.076%), ETA: 49h 20m 46s [06:43:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1445.413 / 1984 chunks (41 cps, 53.076%), ETA: 49h 28m 47s [06:43:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1445.423 / 1984 chunks (41 cps, 53.077%), ETA: 49h 19m 37s [06:43:54] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.43 / 1984 chunks (41 cps, 53.078%), ETA: 49h 15m 17s [06:43:57] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.45 / 1984 chunks (42 cps, 53.079%), ETA: 48h 48m 3s [06:43:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1445.45 / 1984 chunks (41 cps, 53.079%), ETA: 49h 6m 18s [06:44:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1445.51 / 1984 chunks (43 cps, 53.084%), ETA: 47h 3m 43s [06:44:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.514 / 1984 chunks (43 cps, 53.084%), ETA: 47h 28m 54s [06:44:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1445.532 / 1984 chunks (43 cps, 53.085%), ETA: 47h 8m 49s [06:44:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.538 / 1984 chunks (43 cps, 53.085%), ETA: 47h 33m 57s [06:44:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1445.559 / 1984 chunks (43 cps, 53.087%), ETA: 47h 34m 40s [06:44:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1445.58 / 1984 chunks (43 cps, 53.088%), ETA: 47h 30m 56s [06:44:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.6 / 1984 chunks (43 cps, 53.09%), ETA: 46h 57m 40s [06:44:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.6 / 1984 chunks (43 cps, 53.09%), ETA: 47h 28m 22s [06:44:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.602 / 1984 chunks (42 cps, 53.09%), ETA: 47h 56m 38s [06:44:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1445.62 / 1984 chunks (43 cps, 53.091%), ETA: 47h 33m 32s [06:44:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1445.621 / 1984 chunks (42 cps, 53.092%), ETA: 47h 54m 58s [06:44:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.625 / 1984 chunks (42 cps, 53.092%), ETA: 48h 9m 23s [06:44:48] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1445.643 / 1984 chunks (43 cps, 53.093%), ETA: 47h 36m 6s [06:44:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1445.646 / 1984 chunks (42 cps, 53.093%), ETA: 48h 10m 32s [06:44:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1445.667 / 1984 chunks (42 cps, 53.095%), ETA: 48h 4m 7s [06:45:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1445.68 / 1984 chunks (42 cps, 53.096%), ETA: 48h 7m 37s [06:45:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1445.7 / 1984 chunks (42 cps, 53.097%), ETA: 47h 57m 8s [06:45:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1445.72 / 1984 chunks (43 cps, 53.099%), ETA: 47h 33m 53s [06:45:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1445.722 / 1984 chunks (42 cps, 53.099%), ETA: 47h 55m 33s [06:45:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1445.727 / 1984 chunks (42 cps, 53.099%), ETA: 48h 21m 35s [06:45:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1445.745 / 1984 chunks (42 cps, 53.101%), ETA: 48h 37m 30s [06:45:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.748 / 1984 chunks (41 cps, 53.101%), ETA: 49h 9m 38s [06:45:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1445.763 / 1984 chunks (41 cps, 53.102%), ETA: 49h 24m 48s [06:45:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1445.769 / 1984 chunks (41 cps, 53.102%), ETA: 50h 20s [06:45:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1445.783 / 1984 chunks (40 cps, 53.103%), ETA: 50h 15m 39s [06:45:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1445.786 / 1984 chunks (40 cps, 53.104%), ETA: 50h 36m 34s [06:45:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1445.791 / 1984 chunks (40 cps, 53.104%), ETA: 50h 59m 32s [06:45:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.81 / 1984 chunks (39 cps, 53.105%), ETA: 51h 23m 43s [06:45:44] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1445.812 / 1984 chunks (39 cps, 53.106%), ETA: 51h 48m 1s [06:45:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1445.823 / 1984 chunks (39 cps, 53.106%), ETA: 52h 10m 59s [06:45:50] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.827 / 1984 chunks (39 cps, 53.107%), ETA: 52h 34m 25s [06:45:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1445.844 / 1984 chunks (38 cps, 53.108%), ETA: 52h 49m 19s [06:45:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1445.845 / 1984 chunks (38 cps, 53.108%), ETA: 53h 14m 3s [06:46:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1445.859 / 1984 chunks (38 cps, 53.109%), ETA: 53h 46m 46s [06:46:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1445.88 / 1984 chunks (37 cps, 53.111%), ETA: 54h 20m 38s [06:46:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1445.887 / 1984 chunks (37 cps, 53.111%), ETA: 54h 45m 25s [06:46:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1445.9 / 1984 chunks (37 cps, 53.112%), ETA: 55h 22m 47s [06:46:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1445.92 / 1984 chunks (37 cps, 53.114%), ETA: 54h 32m 42s [06:46:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1445.927 / 1984 chunks (37 cps, 53.114%), ETA: 54h 58m 48s [06:46:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.942 / 1984 chunks (37 cps, 53.115%), ETA: 55h 2m 11s [06:46:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.949 / 1984 chunks (37 cps, 53.116%), ETA: 55h 13m 7s [06:46:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1445.964 / 1984 chunks (37 cps, 53.117%), ETA: 54h 40m 47s [06:46:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1445.968 / 1984 chunks (37 cps, 53.117%), ETA: 54h 55m 36s [06:46:37] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1445.974 / 1984 chunks (37 cps, 53.117%), ETA: 55h 20m 2s [06:46:42] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1445.99 / 1984 chunks (37 cps, 53.119%), ETA: 55h 3m 18s [06:46:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1446 / 1984 chunks (37 cps, 53.119%), ETA: 55h 19m 58s [06:46:46] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1446.004 / 1984 chunks (36 cps, 53.12%), ETA: 55h 29m 18s [06:46:50] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1446.01 / 1984 chunks (36 cps, 53.12%), ETA: 55h 30m 15s [06:46:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1446.028 / 1984 chunks (37 cps, 53.121%), ETA: 55h 16m 48s [06:46:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.03 / 1984 chunks (36 cps, 53.122%), ETA: 55h 36m 24s [06:46:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1446.035 / 1984 chunks (37 cps, 53.122%), ETA: 55h 24m 23s [06:47:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1446.055 / 1984 chunks (36 cps, 53.123%), ETA: 55h 34m 58s [06:47:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.08 / 1984 chunks (36 cps, 53.125%), ETA: 55h 26m 27s [06:47:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.08 / 1984 chunks (37 cps, 53.125%), ETA: 55h 22m 26s [06:47:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1446.1 / 1984 chunks (37 cps, 53.127%), ETA: 55h 10m 35s [06:47:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.102 / 1984 chunks (36 cps, 53.127%), ETA: 55h 33m 59s [06:47:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.115 / 1984 chunks (37 cps, 53.128%), ETA: 55h 18m 58s [06:47:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1446.12 / 1984 chunks (37 cps, 53.128%), ETA: 55h 5m 51s [06:47:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1446.127 / 1984 chunks (36 cps, 53.129%), ETA: 55h 31m 11s [06:47:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1446.14 / 1984 chunks (36 cps, 53.13%), ETA: 55h 25m 56s [06:47:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.148 / 1984 chunks (36 cps, 53.13%), ETA: 55h 54m 47s [06:47:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1446.156 / 1984 chunks (36 cps, 53.131%), ETA: 56h 31m 44s [06:47:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1446.17 / 1984 chunks (36 cps, 53.132%), ETA: 56h 28m 2s [06:47:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.19 / 1984 chunks (36 cps, 53.133%), ETA: 56h 7m 39s [06:47:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1446.191 / 1984 chunks (36 cps, 53.133%), ETA: 56h 20m 29s [06:47:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.206 / 1984 chunks (36 cps, 53.135%), ETA: 56h 3m 5s [06:48:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1446.209 / 1984 chunks (36 cps, 53.135%), ETA: 56h 37m 10s [06:48:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1446.23 / 1984 chunks (36 cps, 53.136%), ETA: 56h 26m 41s [06:48:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1446.24 / 1984 chunks (36 cps, 53.137%), ETA: 56h 13m 10s [06:48:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.25 / 1984 chunks (36 cps, 53.138%), ETA: 56h 25m 3s [06:48:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.27 / 1984 chunks (36 cps, 53.139%), ETA: 56h 17m 20s [06:48:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1446.278 / 1984 chunks (36 cps, 53.14%), ETA: 56h 26m 44s [06:48:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1446.299 / 1984 chunks (36 cps, 53.141%), ETA: 56h 40m 57s [06:48:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1446.31 / 1984 chunks (36 cps, 53.142%), ETA: 56h 33m 8s [06:48:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1446.313 / 1984 chunks (36 cps, 53.142%), ETA: 56h 50m 6s [06:48:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1446.328 / 1984 chunks (36 cps, 53.143%), ETA: 56h 44m 48s [06:48:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1446.34 / 1984 chunks (36 cps, 53.145%), ETA: 56h 24m 34s [06:48:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1446.347 / 1984 chunks (35 cps, 53.145%), ETA: 56h 55m 58s [06:48:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1446.366 / 1984 chunks (36 cps, 53.146%), ETA: 56h 45m 44s [06:48:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1446.37 / 1984 chunks (35 cps, 53.147%), ETA: 57h 1m 7s [06:48:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1446.378 / 1984 chunks (36 cps, 53.147%), ETA: 56h 51m 46s [06:49:03] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1446.387 / 1984 chunks (35 cps, 53.148%), ETA: 57h 33m 4s [06:49:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.41 / 1984 chunks (35 cps, 53.149%), ETA: 57h 2m 34s [06:49:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1446.41 / 1984 chunks (35 cps, 53.149%), ETA: 57h 27m 2s [06:49:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.43 / 1984 chunks (35 cps, 53.151%), ETA: 57h 34m 41s [06:49:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.45 / 1984 chunks (35 cps, 53.152%), ETA: 57h 22m 40s [06:49:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1446.455 / 1984 chunks (35 cps, 53.153%), ETA: 57h 36m 37s [06:49:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1446.462 / 1984 chunks (35 cps, 53.153%), ETA: 57h 51m 26s [06:49:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1446.465 / 1984 chunks (35 cps, 53.154%), ETA: 57h 40m 16s [06:49:31] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.467 / 1984 chunks (35 cps, 53.154%), ETA: 58h 2m 6s [06:49:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1446.484 / 1984 chunks (35 cps, 53.155%), ETA: 57h 47m 43s [06:49:37] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1446.485 / 1984 chunks (35 cps, 53.155%), ETA: 58h 14m 36s [06:49:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.505 / 1984 chunks (35 cps, 53.157%), ETA: 57h 24m 59s [06:49:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1446.506 / 1984 chunks (35 cps, 53.157%), ETA: 57h 15m 10s [06:49:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1446.509 / 1984 chunks (35 cps, 53.157%), ETA: 57h 38m 1s [06:49:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1446.521 / 1984 chunks (35 cps, 53.158%), ETA: 58h 28s [06:49:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1446.54 / 1984 chunks (35 cps, 53.159%), ETA: 58h 2m 7s [06:49:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1446.548 / 1984 chunks (35 cps, 53.16%), ETA: 57h 52m 17s [06:50:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1446.56 / 1984 chunks (35 cps, 53.161%), ETA: 58h 5m 48s [06:50:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1446.568 / 1984 chunks (35 cps, 53.161%), ETA: 57h 54m 50s [06:50:10] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1446.578 / 1984 chunks (35 cps, 53.162%), ETA: 58h 21m 56s [06:50:12] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1446.58 / 1984 chunks (35 cps, 53.162%), ETA: 58h 7m 9s [06:50:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1446.586 / 1984 chunks (35 cps, 53.162%), ETA: 58h 31m 25s [06:50:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1446.687 / 1984 chunks (37 cps, 53.17%), ETA: 54h 39m 43s [06:50:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1446.7 / 1984 chunks (37 cps, 53.171%), ETA: 55h 4m 55s [06:50:29] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1446.708 / 1984 chunks (37 cps, 53.171%), ETA: 54h 52m 32s [06:50:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1446.722 / 1984 chunks (37 cps, 53.172%), ETA: 55h 20m 20s [06:50:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1446.74 / 1984 chunks (37 cps, 53.173%), ETA: 54h 34m 55s [06:50:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1446.74 / 1984 chunks (37 cps, 53.174%), ETA: 55h 1m 12s [06:50:46] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1446.76 / 1984 chunks (37 cps, 53.175%), ETA: 55h 7m 21s [06:50:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1446.77 / 1984 chunks (37 cps, 53.176%), ETA: 54h 36m 40s [06:50:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1446.776 / 1984 chunks (37 cps, 53.176%), ETA: 54h 58m 28s [06:50:53] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.777 / 1984 chunks (37 cps, 53.177%), ETA: 55h 14m 50s [06:50:59] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1446.787 / 1984 chunks (36 cps, 53.177%), ETA: 55h 56m 21s [06:51:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.8 / 1984 chunks (36 cps, 53.178%), ETA: 55h 35m 1s [06:51:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1446.82 / 1984 chunks (36 cps, 53.18%), ETA: 55h 30m 58s [06:51:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.84 / 1984 chunks (37 cps, 53.181%), ETA: 55h 8m 36s [06:51:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1446.84 / 1984 chunks (36 cps, 53.181%), ETA: 55h 30m 43s [06:51:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.85 / 1984 chunks (36 cps, 53.182%), ETA: 55h 46m 1s [06:51:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1446.86 / 1984 chunks (36 cps, 53.183%), ETA: 56h 17m 14s [06:51:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1446.864 / 1984 chunks (36 cps, 53.183%), ETA: 56h 43m 56s [06:51:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1446.884 / 1984 chunks (35 cps, 53.184%), ETA: 56h 59m 12s [06:51:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1446.885 / 1984 chunks (35 cps, 53.184%), ETA: 57h 23m 28s [06:51:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1446.886 / 1984 chunks (35 cps, 53.185%), ETA: 57h 47m 41s [06:51:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1446.902 / 1984 chunks (35 cps, 53.186%), ETA: 57h 26m 11s [06:51:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1446.91 / 1984 chunks (35 cps, 53.186%), ETA: 57h 41m 3s [06:51:42] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1446.922 / 1984 chunks (35 cps, 53.187%), ETA: 56h 57m 12s [06:51:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1446.925 / 1984 chunks (35 cps, 53.187%), ETA: 57h 22m 3s [06:51:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1446.937 / 1984 chunks (35 cps, 53.188%), ETA: 57h 49m 6s [06:51:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1446.95 / 1984 chunks (35 cps, 53.19%), ETA: 57h 24m 0s [06:51:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1446.958 / 1984 chunks (35 cps, 53.19%), ETA: 57h 56m 23s [06:52:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1446.979 / 1984 chunks (35 cps, 53.191%), ETA: 57h 54m 7s [06:52:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1446.98 / 1984 chunks (35 cps, 53.192%), ETA: 57h 47m 3s [06:52:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1447 / 1984 chunks (35 cps, 53.193%), ETA: 57h 52m 51s [06:52:13] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1447.01 / 1984 chunks (35 cps, 53.194%), ETA: 57h 7m 45s [06:52:15] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1447.015 / 1984 chunks (35 cps, 53.194%), ETA: 57h 26m 58s [06:52:18] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1447.02 / 1984 chunks (35 cps, 53.194%), ETA: 57h 50m 18s [06:52:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1447.03 / 1984 chunks (35 cps, 53.195%), ETA: 57h 16m 48s [06:52:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1447.037 / 1984 chunks (35 cps, 53.196%), ETA: 57h 50m 19s [06:52:29] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1447.045 / 1984 chunks (35 cps, 53.196%), ETA: 58h 12m 10s [06:52:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1447.06 / 1984 chunks (35 cps, 53.197%), ETA: 58h 14m 33s [06:52:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1447.069 / 1984 chunks (35 cps, 53.198%), ETA: 58h 6m 5s [06:52:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.081 / 1984 chunks (35 cps, 53.199%), ETA: 58h 25m 35s [06:52:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.087 / 1984 chunks (35 cps, 53.199%), ETA: 58h 2m 56s [06:52:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1447.096 / 1984 chunks (35 cps, 53.2%), ETA: 58h 17m 29s [06:52:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1447.11 / 1984 chunks (35 cps, 53.201%), ETA: 58h 14m 38s [06:52:53] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1447.11 / 1984 chunks (34 cps, 53.201%), ETA: 58h 41m 15s [06:52:59] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1447.13 / 1984 chunks (34 cps, 53.202%), ETA: 58h 55m 10s [06:53:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1447.136 / 1984 chunks (34 cps, 53.203%), ETA: 58h 36m 21s [06:53:05] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1447.152 / 1984 chunks (35 cps, 53.204%), ETA: 58h 14m 29s [06:53:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.154 / 1984 chunks (34 cps, 53.204%), ETA: 59h 3m 24s [06:53:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1447.172 / 1984 chunks (34 cps, 53.206%), ETA: 58h 30m 5s [06:53:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1447.175 / 1984 chunks (34 cps, 53.206%), ETA: 58h 39m 34s [06:53:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1447.178 / 1984 chunks (34 cps, 53.206%), ETA: 58h 57m 25s [06:53:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.182 / 1984 chunks (34 cps, 53.206%), ETA: 59h 23m 31s [06:53:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.19 / 1984 chunks (34 cps, 53.207%), ETA: 59h 16m 24s [06:53:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1447.2 / 1984 chunks (34 cps, 53.208%), ETA: 59h 30m 28s [06:53:35] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1447.22 / 1984 chunks (34 cps, 53.209%), ETA: 59h 25m 10s [06:53:41] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1447.23 / 1984 chunks (34 cps, 53.21%), ETA: 59h 26m 8s [06:53:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.25 / 1984 chunks (34 cps, 53.211%), ETA: 59h 35m 19s [06:53:52] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1447.27 / 1984 chunks (34 cps, 53.212%), ETA: 59h 29m 57s [06:53:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1447.273 / 1984 chunks (34 cps, 53.213%), ETA: 59h 46m 0s [06:53:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1447.286 / 1984 chunks (34 cps, 53.214%), ETA: 59h 22m 34s [06:54:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1447.29 / 1984 chunks (34 cps, 53.214%), ETA: 59h 57m 9s [06:54:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1447.31 / 1984 chunks (34 cps, 53.216%), ETA: 59h 21m 10s [06:54:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1447.312 / 1984 chunks (34 cps, 53.216%), ETA: 59h 51m 57s [06:54:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1447.319 / 1984 chunks (34 cps, 53.216%), ETA: 59h 55m 54s [06:54:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1447.324 / 1984 chunks (34 cps, 53.217%), ETA: 60h 6m 4s [06:54:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1447.38 / 1984 chunks (34 cps, 53.221%), ETA: 58h 41m 7s [06:54:28] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1447.4 / 1984 chunks (35 cps, 53.222%), ETA: 58h 25m 22s [06:54:33] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1447.42 / 1984 chunks (35 cps, 53.224%), ETA: 58h 11m 19s [06:54:38] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1447.425 / 1984 chunks (34 cps, 53.224%), ETA: 58h 49m 0s [06:54:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1447.439 / 1984 chunks (34 cps, 53.225%), ETA: 58h 42m 58s [06:54:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1447.46 / 1984 chunks (35 cps, 53.227%), ETA: 58h 21m 46s [06:54:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1447.46 / 1984 chunks (34 cps, 53.227%), ETA: 58h 53m 18s [06:54:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.48 / 1984 chunks (34 cps, 53.228%), ETA: 59h 1m 51s [06:55:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1447.5 / 1984 chunks (34 cps, 53.23%), ETA: 58h 55m 31s [06:55:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1447.57 / 1984 chunks (36 cps, 53.235%), ETA: 56h 20m 17s [06:55:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1447.572 / 1984 chunks (35 cps, 53.235%), ETA: 56h 53m 10s [06:55:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1447.586 / 1984 chunks (36 cps, 53.236%), ETA: 56h 26m 17s [06:55:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1447.59 / 1984 chunks (36 cps, 53.236%), ETA: 56h 38m 3s [06:55:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1447.61 / 1984 chunks (36 cps, 53.238%), ETA: 56h 34m 16s [06:55:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1447.616 / 1984 chunks (35 cps, 53.238%), ETA: 56h 57m 32s [06:55:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1447.633 / 1984 chunks (36 cps, 53.239%), ETA: 56h 44m 50s [06:55:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1447.64 / 1984 chunks (35 cps, 53.24%), ETA: 57h 7m 36s [06:55:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1447.65 / 1984 chunks (35 cps, 53.241%), ETA: 56h 57m 22s [06:55:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1447.659 / 1984 chunks (35 cps, 53.241%), ETA: 57h 38m 27s [06:55:53] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1447.668 / 1984 chunks (35 cps, 53.242%), ETA: 57h 27m 11s [06:55:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1447.68 / 1984 chunks (35 cps, 53.243%), ETA: 56h 49m 40s [06:55:58] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1447.684 / 1984 chunks (35 cps, 53.243%), ETA: 57h 15m 9s [06:56:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1447.689 / 1984 chunks (35 cps, 53.244%), ETA: 57h 29m 24s [06:56:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1447.699 / 1984 chunks (35 cps, 53.244%), ETA: 57h 13m 0s [06:56:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1447.7 / 1984 chunks (35 cps, 53.245%), ETA: 57h 36m 1s [06:56:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1447.72 / 1984 chunks (35 cps, 53.246%), ETA: 57h 13m 7s [06:56:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1447.725 / 1984 chunks (35 cps, 53.246%), ETA: 57h 49m 0s [06:56:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1447.746 / 1984 chunks (35 cps, 53.248%), ETA: 57h 49m 34s [06:56:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1447.75 / 1984 chunks (35 cps, 53.248%), ETA: 57h 28m 1s [06:56:27] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.754 / 1984 chunks (35 cps, 53.248%), ETA: 57h 55m 31s [06:56:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1447.764 / 1984 chunks (35 cps, 53.249%), ETA: 58h 3m 8s [06:56:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1447.78 / 1984 chunks (35 cps, 53.25%), ETA: 57h 41m 58s [06:56:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.782 / 1984 chunks (35 cps, 53.25%), ETA: 58h 20m 45s [06:56:43] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1447.79 / 1984 chunks (35 cps, 53.251%), ETA: 58h 6m 20s [06:56:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1447.798 / 1984 chunks (34 cps, 53.252%), ETA: 58h 33m 54s [06:56:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1447.811 / 1984 chunks (35 cps, 53.253%), ETA: 58h 16m 40s [06:57:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1447.83 / 1984 chunks (34 cps, 53.254%), ETA: 59h 7m 41s [06:57:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1447.85 / 1984 chunks (35 cps, 53.255%), ETA: 57h 54m 32s [06:57:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1447.855 / 1984 chunks (35 cps, 53.256%), ETA: 58h 19m 31s [06:57:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.869 / 1984 chunks (35 cps, 53.257%), ETA: 57h 50m 4s [06:57:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1447.87 / 1984 chunks (34 cps, 53.257%), ETA: 58h 24m 49s [06:57:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.878 / 1984 chunks (34 cps, 53.258%), ETA: 58h 39m 57s [06:57:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1447.885 / 1984 chunks (34 cps, 53.258%), ETA: 59h 8m 46s [06:57:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1447.9 / 1984 chunks (35 cps, 53.259%), ETA: 58h 2m 41s [06:57:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1447.906 / 1984 chunks (34 cps, 53.26%), ETA: 58h 25m 47s [06:57:35] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1447.925 / 1984 chunks (34 cps, 53.261%), ETA: 58h 43m 48s [06:57:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1447.94 / 1984 chunks (34 cps, 53.262%), ETA: 58h 49m 14s [06:57:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.96 / 1984 chunks (35 cps, 53.263%), ETA: 58h 12m 24s [06:57:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1447.965 / 1984 chunks (35 cps, 53.264%), ETA: 58h 21m 54s [06:57:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1447.982 / 1984 chunks (35 cps, 53.265%), ETA: 58h 12m 45s [06:57:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1447.983 / 1984 chunks (34 cps, 53.265%), ETA: 58h 43m 24s [06:57:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1447.989 / 1984 chunks (34 cps, 53.266%), ETA: 58h 59m 53s [06:58:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1447.992 / 1984 chunks (34 cps, 53.266%), ETA: 59h 29m 22s [06:58:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1448.01 / 1984 chunks (33 cps, 53.267%), ETA: 60h 8m 9s [06:58:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1448.02 / 1984 chunks (33 cps, 53.268%), ETA: 60h 37m 39s [06:58:14] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1448.026 / 1984 chunks (33 cps, 53.268%), ETA: 61h 4m 58s [06:58:20] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1448.04 / 1984 chunks (33 cps, 53.269%), ETA: 61h 50m 7s [06:58:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1448.044 / 1984 chunks (32 cps, 53.27%), ETA: 62h 13m 29s [06:58:26] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1448.061 / 1984 chunks (32 cps, 53.271%), ETA: 62h 35m 35s [06:58:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1448.062 / 1984 chunks (32 cps, 53.271%), ETA: 63h 10m 36s [06:58:36] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1448.081 / 1984 chunks (32 cps, 53.272%), ETA: 62h 52m 19s [06:58:39] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1448.088 / 1984 chunks (32 cps, 53.273%), ETA: 63h 13m 2s [06:58:43] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1448.101 / 1984 chunks (32 cps, 53.274%), ETA: 63h 8m 25s [06:58:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1448.109 / 1984 chunks (32 cps, 53.274%), ETA: 62h 55m 3s [06:58:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.122 / 1984 chunks (32 cps, 53.275%), ETA: 62h 56m 54s [06:58:54] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1448.13 / 1984 chunks (32 cps, 53.276%), ETA: 63h 52s [06:58:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2472ms or 49 ticks behind [06:58:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1448.133 / 1984 chunks (32 cps, 53.276%), ETA: 63h 28m 40s [06:59:04] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1448.146 / 1984 chunks (32 cps, 53.277%), ETA: 63h 28m 19s [06:59:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1448.16 / 1984 chunks (32 cps, 53.278%), ETA: 62h 54m 10s [06:59:12] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.163 / 1984 chunks (32 cps, 53.278%), ETA: 63h 30m 45s [06:59:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.18 / 1984 chunks (32 cps, 53.28%), ETA: 63h 27m 54s [06:59:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1448.184 / 1984 chunks (32 cps, 53.28%), ETA: 63h 14m 6s [06:59:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1448.195 / 1984 chunks (31 cps, 53.281%), ETA: 63h 55m 44s [06:59:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1448.21 / 1984 chunks (32 cps, 53.282%), ETA: 63h 34m 1s [06:59:32] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1448.217 / 1984 chunks (31 cps, 53.282%), ETA: 64h 3m 23s [06:59:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1448.221 / 1984 chunks (31 cps, 53.283%), ETA: 63h 54m 12s [06:59:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.24 / 1984 chunks (31 cps, 53.284%), ETA: 64h 13m 30s [06:59:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1448.26 / 1984 chunks (32 cps, 53.285%), ETA: 63h 50m 44s [06:59:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1448.27 / 1984 chunks (32 cps, 53.287%), ETA: 63h 46m 55s [06:59:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1448.28 / 1984 chunks (31 cps, 53.287%), ETA: 64h 6m 6s [07:00:01] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1448.3 / 1984 chunks (31 cps, 53.288%), ETA: 64h 7m 10s [07:00:04] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1448.3 / 1984 chunks (31 cps, 53.289%), ETA: 64h 30m 11s [07:00:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1448.31 / 1984 chunks (31 cps, 53.29%), ETA: 64h 8m 15s [07:00:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1448.32 / 1984 chunks (31 cps, 53.29%), ETA: 63h 54m 50s [07:00:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1448.323 / 1984 chunks (31 cps, 53.29%), ETA: 63h 58m 10s [07:00:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1448.384 / 1984 chunks (33 cps, 53.295%), ETA: 61h 36m 39s [07:00:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1448.44 / 1984 chunks (34 cps, 53.299%), ETA: 59h 3m 8s [07:00:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1448.5 / 1984 chunks (36 cps, 53.304%), ETA: 56h 5m 59s [07:00:24] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1448.52 / 1984 chunks (36 cps, 53.305%), ETA: 56h 18m 27s [07:00:29] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.54 / 1984 chunks (36 cps, 53.306%), ETA: 55h 53m 54s [07:00:32] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.541 / 1984 chunks (36 cps, 53.306%), ETA: 56h 15m 34s [07:00:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1448.558 / 1984 chunks (36 cps, 53.308%), ETA: 56h 14m 45s [07:00:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1448.56 / 1984 chunks (36 cps, 53.308%), ETA: 55h 56m 9s [07:00:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1448.58 / 1984 chunks (36 cps, 53.309%), ETA: 55h 41m 41s [07:00:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1448.58 / 1984 chunks (36 cps, 53.309%), ETA: 56h 24m 36s [07:00:54] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1448.6 / 1984 chunks (36 cps, 53.311%), ETA: 56h 32m 41s [07:00:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1448.605 / 1984 chunks (36 cps, 53.311%), ETA: 56h 25m 2s [07:01:03] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.621 / 1984 chunks (36 cps, 53.312%), ETA: 56h 26m 50s [07:01:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.63 / 1984 chunks (36 cps, 53.313%), ETA: 56h 12m 39s [07:01:11] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1448.65 / 1984 chunks (36 cps, 53.314%), ETA: 56h 27m 48s [07:01:13] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1448.65 / 1984 chunks (36 cps, 53.314%), ETA: 56h 18m 10s [07:01:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.653 / 1984 chunks (36 cps, 53.315%), ETA: 56h 42m 30s [07:01:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1448.671 / 1984 chunks (35 cps, 53.316%), ETA: 56h 56m 39s [07:01:27] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1448.675 / 1984 chunks (36 cps, 53.316%), ETA: 56h 37m 16s [07:01:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1448.689 / 1984 chunks (35 cps, 53.317%), ETA: 56h 45m 2s [07:01:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1448.69 / 1984 chunks (35 cps, 53.317%), ETA: 57h 8m 32s [07:01:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1448.7 / 1984 chunks (35 cps, 53.318%), ETA: 56h 58m 40s [07:01:40] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.72 / 1984 chunks (36 cps, 53.319%), ETA: 56h 39m 57s [07:01:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1448.72 / 1984 chunks (35 cps, 53.319%), ETA: 57h 21m 41s [07:01:48] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1448.726 / 1984 chunks (35 cps, 53.32%), ETA: 57h 36m 53s [07:01:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.73 / 1984 chunks (35 cps, 53.32%), ETA: 58h 7m 1s [07:01:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1448.737 / 1984 chunks (34 cps, 53.321%), ETA: 58h 28m 52s [07:01:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1448.751 / 1984 chunks (34 cps, 53.322%), ETA: 58h 40m 40s [07:02:01] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.753 / 1984 chunks (34 cps, 53.322%), ETA: 59h 5m 43s [07:02:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.771 / 1984 chunks (34 cps, 53.323%), ETA: 59h 25m 52s [07:02:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1448.79 / 1984 chunks (34 cps, 53.325%), ETA: 59h 15m 49s [07:02:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1448.793 / 1984 chunks (34 cps, 53.325%), ETA: 59h 50m 30s [07:02:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1448.812 / 1984 chunks (34 cps, 53.326%), ETA: 58h 58m 18s [07:02:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1448.813 / 1984 chunks (34 cps, 53.326%), ETA: 59h 27m 50s [07:02:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1448.816 / 1984 chunks (34 cps, 53.327%), ETA: 59h 51m 7s [07:02:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1448.834 / 1984 chunks (34 cps, 53.328%), ETA: 59h 29m 3s [07:02:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1448.837 / 1984 chunks (34 cps, 53.328%), ETA: 59h 52m 25s [07:02:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1448.853 / 1984 chunks (34 cps, 53.329%), ETA: 59h 42m 59s [07:02:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.86 / 1984 chunks (34 cps, 53.33%), ETA: 59h 54m 34s [07:02:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1448.87 / 1984 chunks (33 cps, 53.331%), ETA: 60h 22m 14s [07:02:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1448.89 / 1984 chunks (33 cps, 53.332%), ETA: 60h 11m 21s [07:03:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1448.91 / 1984 chunks (33 cps, 53.333%), ETA: 60h 57m 19s [07:03:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.913 / 1984 chunks (33 cps, 53.334%), ETA: 61h 21m 51s [07:03:11] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1448.924 / 1984 chunks (32 cps, 53.334%), ETA: 61h 54m 35s [07:03:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1448.94 / 1984 chunks (32 cps, 53.336%), ETA: 62h 9m 7s [07:03:17] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1448.943 / 1984 chunks (32 cps, 53.336%), ETA: 62h 36m 54s [07:03:22] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1448.946 / 1984 chunks (32 cps, 53.336%), ETA: 63h 11m 56s [07:03:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.961 / 1984 chunks (32 cps, 53.337%), ETA: 62h 35m 30s [07:03:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1448.967 / 1984 chunks (32 cps, 53.338%), ETA: 62h 45m 28s [07:03:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1448.982 / 1984 chunks (32 cps, 53.339%), ETA: 62h 28m 16s [07:03:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1448.989 / 1984 chunks (32 cps, 53.339%), ETA: 62h 54m 35s [07:03:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.007 / 1984 chunks (32 cps, 53.341%), ETA: 62h 49m 0s [07:03:47] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.02 / 1984 chunks (32 cps, 53.341%), ETA: 62h 16m 12s [07:03:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.026 / 1984 chunks (32 cps, 53.342%), ETA: 62h 48m 54s [07:03:55] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1449.031 / 1984 chunks (32 cps, 53.342%), ETA: 63h 4m 8s [07:03:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.04 / 1984 chunks (32 cps, 53.343%), ETA: 62h 26m 15s [07:04:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.047 / 1984 chunks (32 cps, 53.343%), ETA: 63h 14m 15s [07:04:08] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.063 / 1984 chunks (32 cps, 53.345%), ETA: 62h 52m 55s [07:04:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1449.065 / 1984 chunks (32 cps, 53.345%), ETA: 62h 53m 23s [07:04:16] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1449.085 / 1984 chunks (32 cps, 53.346%), ETA: 62h 18m 6s [07:04:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.088 / 1984 chunks (32 cps, 53.347%), ETA: 62h 52m 3s [07:04:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.099 / 1984 chunks (32 cps, 53.347%), ETA: 63h 6m 5s [07:04:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1449.11 / 1984 chunks (32 cps, 53.348%), ETA: 62h 52m 45s [07:04:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.111 / 1984 chunks (32 cps, 53.348%), ETA: 63h 11m 31s [07:04:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.117 / 1984 chunks (31 cps, 53.349%), ETA: 63h 48m 27s [07:04:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1449.129 / 1984 chunks (32 cps, 53.35%), ETA: 63h 14m 33s [07:04:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.13 / 1984 chunks (32 cps, 53.35%), ETA: 63h 36m 28s [07:04:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1449.15 / 1984 chunks (32 cps, 53.351%), ETA: 62h 39m 11s [07:04:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1449.153 / 1984 chunks (32 cps, 53.351%), ETA: 63h 7m 53s [07:04:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.157 / 1984 chunks (32 cps, 53.352%), ETA: 63h 26m 48s [07:04:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1449.171 / 1984 chunks (32 cps, 53.353%), ETA: 62h 41m 21s [07:05:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.174 / 1984 chunks (32 cps, 53.353%), ETA: 63h 17m 12s [07:05:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1449.189 / 1984 chunks (32 cps, 53.354%), ETA: 63h 7m 23s [07:05:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2427ms or 48 ticks behind [07:05:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1449.19 / 1984 chunks (32 cps, 53.354%), ETA: 63h 40m 24s [07:05:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.21 / 1984 chunks (32 cps, 53.355%), ETA: 63h 6m 22s [07:05:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1449.211 / 1984 chunks (32 cps, 53.356%), ETA: 62h 53m 33s [07:05:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.223 / 1984 chunks (32 cps, 53.356%), ETA: 63h 6m 59s [07:05:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1449.225 / 1984 chunks (32 cps, 53.357%), ETA: 63h 14m 8s [07:05:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1449.227 / 1984 chunks (31 cps, 53.357%), ETA: 63h 49m 19s [07:05:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.238 / 1984 chunks (32 cps, 53.358%), ETA: 63h 43m 22s [07:05:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1449.25 / 1984 chunks (32 cps, 53.359%), ETA: 63h 8m 24s [07:05:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.258 / 1984 chunks (32 cps, 53.359%), ETA: 63h 33m 29s [07:05:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.263 / 1984 chunks (32 cps, 53.359%), ETA: 63h 44m 1s [07:05:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1449.27 / 1984 chunks (32 cps, 53.36%), ETA: 63h 20m 54s [07:05:42] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1449.274 / 1984 chunks (31 cps, 53.36%), ETA: 63h 45m 19s [07:05:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.288 / 1984 chunks (32 cps, 53.361%), ETA: 63h 32m 13s [07:05:51] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1449.3 / 1984 chunks (31 cps, 53.362%), ETA: 63h 55m 57s [07:05:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1449.305 / 1984 chunks (31 cps, 53.362%), ETA: 64h 34m 44s [07:06:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1449.325 / 1984 chunks (32 cps, 53.364%), ETA: 63h 35m 29s [07:06:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.327 / 1984 chunks (31 cps, 53.364%), ETA: 63h 56m 35s [07:06:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.342 / 1984 chunks (31 cps, 53.365%), ETA: 64h 12m 19s [07:06:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.345 / 1984 chunks (31 cps, 53.365%), ETA: 64h 42m 57s [07:06:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.346 / 1984 chunks (31 cps, 53.366%), ETA: 64h 30m 36s [07:06:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.365 / 1984 chunks (31 cps, 53.367%), ETA: 64h 18m 46s [07:06:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.367 / 1984 chunks (31 cps, 53.367%), ETA: 64h 31m 59s [07:06:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1449.385 / 1984 chunks (31 cps, 53.368%), ETA: 64h 36s [07:06:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.386 / 1984 chunks (31 cps, 53.368%), ETA: 64h 2m 47s [07:06:32] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1449.393 / 1984 chunks (31 cps, 53.369%), ETA: 64h 13m 11s [07:06:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.4 / 1984 chunks (31 cps, 53.37%), ETA: 64h 27m 12s [07:06:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1449.407 / 1984 chunks (31 cps, 53.37%), ETA: 64h 29m 1s [07:06:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.419 / 1984 chunks (31 cps, 53.37%), ETA: 64h 49m 34s [07:06:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1449.43 / 1984 chunks (31 cps, 53.37%), ETA: 64h 14m 21s [07:06:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.44 / 1984 chunks (31 cps, 53.37%), ETA: 64h 33m 9s [07:06:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.443 / 1984 chunks (31 cps, 53.37%), ETA: 64h 14m 50s [07:06:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1449.456 / 1984 chunks (31 cps, 53.37%), ETA: 64h 34m 0s [07:07:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.5 / 1984 chunks (32 cps, 53.38%), ETA: 62h 12m 17s [07:07:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.509 / 1984 chunks (32 cps, 53.38%), ETA: 62h 33m 53s [07:07:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1449.516 / 1984 chunks (32 cps, 53.38%), ETA: 62h 30m 27s [07:07:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.52 / 1984 chunks (32 cps, 53.38%), ETA: 62h 50m 38s [07:07:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1449.53 / 1984 chunks (32 cps, 53.38%), ETA: 62h 16m 8s [07:07:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1449.538 / 1984 chunks (32 cps, 53.38%), ETA: 62h 49m 9s [07:07:27] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.554 / 1984 chunks (32 cps, 53.381%), ETA: 63h 6m 4s [07:07:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1449.57 / 1984 chunks (32 cps, 53.382%), ETA: 62h 49m 35s [07:07:38] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.59 / 1984 chunks (32 cps, 53.383%), ETA: 62h 38m 16s [07:07:41] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1449.59 / 1984 chunks (32 cps, 53.383%), ETA: 63h 50s [07:07:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1449.6 / 1984 chunks (32 cps, 53.385%), ETA: 62h 41m 12s [07:07:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.61 / 1984 chunks (32 cps, 53.385%), ETA: 63h 16m 41s [07:07:58] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1449.62 / 1984 chunks (32 cps, 53.386%), ETA: 63h 15m 14s [07:08:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1449.63 / 1984 chunks (32 cps, 53.387%), ETA: 63h 40m 36s [07:08:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.639 / 1984 chunks (32 cps, 53.387%), ETA: 63h 20m 0s [07:08:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.648 / 1984 chunks (31 cps, 53.388%), ETA: 63h 57m 2s [07:08:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1449.66 / 1984 chunks (32 cps, 53.389%), ETA: 63h 23m 31s [07:08:22] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.68 / 1984 chunks (31 cps, 53.39%), ETA: 63h 49m 22s [07:08:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.684 / 1984 chunks (32 cps, 53.39%), ETA: 63h 28m 55s [07:08:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1449.691 / 1984 chunks (31 cps, 53.391%), ETA: 64h 4m 23s [07:08:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.7 / 1984 chunks (31 cps, 53.392%), ETA: 63h 46m 32s [07:08:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.705 / 1984 chunks (31 cps, 53.392%), ETA: 64h 7m 39s [07:08:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.724 / 1984 chunks (31 cps, 53.393%), ETA: 64h 21m 54s [07:08:40] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1449.725 / 1984 chunks (31 cps, 53.393%), ETA: 64h 37m 39s [07:08:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1449.727 / 1984 chunks (31 cps, 53.394%), ETA: 64h 50m 38s [07:08:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1449.732 / 1984 chunks (31 cps, 53.394%), ETA: 65h 6m 25s [07:08:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1449.737 / 1984 chunks (31 cps, 53.394%), ETA: 65h 44m 5s [07:08:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1449.753 / 1984 chunks (30 cps, 53.396%), ETA: 66h 23m 36s [07:08:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.757 / 1984 chunks (30 cps, 53.396%), ETA: 66h 47m 19s [07:09:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1449.768 / 1984 chunks (30 cps, 53.397%), ETA: 67h 31m 52s [07:09:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1449.78 / 1984 chunks (29 cps, 53.398%), ETA: 68h 19m 31s [07:09:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1449.8 / 1984 chunks (29 cps, 53.399%), ETA: 69h 11m 36s [07:09:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1449.82 / 1984 chunks (29 cps, 53.401%), ETA: 70h 5m 28s [07:09:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.829 / 1984 chunks (29 cps, 53.401%), ETA: 70h 11m 16s [07:09:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1449.836 / 1984 chunks (28 cps, 53.402%), ETA: 70h 44m 23s [07:09:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1449.839 / 1984 chunks (28 cps, 53.402%), ETA: 71h 7m 3s [07:09:40] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.857 / 1984 chunks (28 cps, 53.403%), ETA: 71h 33m 53s [07:09:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1449.859 / 1984 chunks (28 cps, 53.403%), ETA: 72h 6m 55s [07:09:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1449.88 / 1984 chunks (27 cps, 53.405%), ETA: 73h 19m 56s [07:09:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1449.9 / 1984 chunks (27 cps, 53.406%), ETA: 72h 58m 41s [07:10:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1449.9 / 1984 chunks (27 cps, 53.406%), ETA: 73h 13m 35s [07:10:03] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1449.901 / 1984 chunks (27 cps, 53.406%), ETA: 73h 35m 47s [07:10:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1449.917 / 1984 chunks (27 cps, 53.408%), ETA: 73h 30m 17s [07:10:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.92 / 1984 chunks (27 cps, 53.408%), ETA: 73h 50m 9s [07:10:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1449.927 / 1984 chunks (27 cps, 53.408%), ETA: 74h 1m 29s [07:10:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1449.939 / 1984 chunks (27 cps, 53.409%), ETA: 73h 50m 33s [07:10:19] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1449.94 / 1984 chunks (27 cps, 53.409%), ETA: 74h 10m 11s [07:10:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1449.948 / 1984 chunks (27 cps, 53.41%), ETA: 73h 57m 47s [07:10:27] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1449.963 / 1984 chunks (27 cps, 53.411%), ETA: 73h 43m 49s [07:10:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1449.97 / 1984 chunks (27 cps, 53.411%), ETA: 73h 54m 3s [07:10:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1449.983 / 1984 chunks (27 cps, 53.412%), ETA: 73h 54m 23s [07:10:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1449.99 / 1984 chunks (27 cps, 53.413%), ETA: 74h 3m 44s [07:10:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450 / 1984 chunks (27 cps, 53.414%), ETA: 73h 50m 36s [07:10:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.01 / 1984 chunks (27 cps, 53.414%), ETA: 74h 23m 52s [07:10:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1450.017 / 1984 chunks (27 cps, 53.415%), ETA: 74h 19s [07:10:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.026 / 1984 chunks (27 cps, 53.416%), ETA: 74h 17m 49s [07:10:57] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1450.03 / 1984 chunks (27 cps, 53.416%), ETA: 74h 19m 59s [07:11:00] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1450.033 / 1984 chunks (27 cps, 53.416%), ETA: 74h 7m 24s [07:11:03] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.04 / 1984 chunks (27 cps, 53.417%), ETA: 74h 28m 6s [07:11:08] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1450.047 / 1984 chunks (27 cps, 53.417%), ETA: 74h 53m 14s [07:11:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1450.059 / 1984 chunks (27 cps, 53.418%), ETA: 74h 41m 45s [07:11:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.08 / 1984 chunks (27 cps, 53.419%), ETA: 74h 36m 2s [07:11:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.081 / 1984 chunks (27 cps, 53.42%), ETA: 74h 27m 11s [07:11:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1450.092 / 1984 chunks (27 cps, 53.421%), ETA: 74h 39m 1s [07:11:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1450.094 / 1984 chunks (27 cps, 53.421%), ETA: 75h 4m 49s [07:11:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.095 / 1984 chunks (27 cps, 53.421%), ETA: 75h 24m 25s [07:11:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1450.112 / 1984 chunks (27 cps, 53.422%), ETA: 74h 11m 20s [07:11:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.114 / 1984 chunks (27 cps, 53.422%), ETA: 74h 28m 1s [07:11:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.117 / 1984 chunks (27 cps, 53.422%), ETA: 74h 42m 57s [07:11:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1450.135 / 1984 chunks (27 cps, 53.424%), ETA: 74h 41m 38s [07:11:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.14 / 1984 chunks (27 cps, 53.424%), ETA: 75h 4m 44s [07:11:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1450.16 / 1984 chunks (27 cps, 53.425%), ETA: 74h 40m 55s [07:12:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.16 / 1984 chunks (27 cps, 53.425%), ETA: 75h 12m 56s [07:12:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.161 / 1984 chunks (26 cps, 53.426%), ETA: 75h 33m 50s [07:12:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.178 / 1984 chunks (27 cps, 53.427%), ETA: 75h 8m 24s [07:12:13] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1450.18 / 1984 chunks (26 cps, 53.427%), ETA: 75h 31m 38s [07:12:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1450.19 / 1984 chunks (26 cps, 53.428%), ETA: 75h 43m 29s [07:12:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.194 / 1984 chunks (26 cps, 53.428%), ETA: 75h 46m 52s [07:12:26] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.21 / 1984 chunks (26 cps, 53.429%), ETA: 76h 12m 50s [07:12:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1450.218 / 1984 chunks (26 cps, 53.43%), ETA: 75h 29m 17s [07:12:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.221 / 1984 chunks (26 cps, 53.43%), ETA: 76h 17m 50s [07:12:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.24 / 1984 chunks (26 cps, 53.431%), ETA: 75h 58m 45s [07:12:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1450.241 / 1984 chunks (26 cps, 53.431%), ETA: 76h 32m 29s [07:12:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1450.261 / 1984 chunks (26 cps, 53.433%), ETA: 76h 14m 0s [07:12:53] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2462ms or 49 ticks behind [07:12:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.266 / 1984 chunks (26 cps, 53.433%), ETA: 76h 51m 55s [07:13:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1450.281 / 1984 chunks (26 cps, 53.434%), ETA: 76h 31m 33s [07:13:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1450.287 / 1984 chunks (26 cps, 53.435%), ETA: 77h 9m 45s [07:13:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1450.301 / 1984 chunks (26 cps, 53.436%), ETA: 77h 20m 40s [07:13:16] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1450.32 / 1984 chunks (26 cps, 53.437%), ETA: 76h 43m 8s [07:13:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2459ms or 49 ticks behind [07:13:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1450.32 / 1984 chunks (26 cps, 53.437%), ETA: 77h 17m 48s [07:13:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.327 / 1984 chunks (26 cps, 53.438%), ETA: 76h 53m 4s [07:13:29] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1450.332 / 1984 chunks (26 cps, 53.438%), ETA: 77h 15m 26s [07:13:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1450.34 / 1984 chunks (26 cps, 53.439%), ETA: 77h 35m 35s [07:13:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1450.36 / 1984 chunks (26 cps, 53.44%), ETA: 77h 22m 50s [07:13:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.361 / 1984 chunks (26 cps, 53.44%), ETA: 77h 23m 53s [07:13:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1450.363 / 1984 chunks (26 cps, 53.44%), ETA: 77h 57m 11s [07:13:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1450.377 / 1984 chunks (26 cps, 53.441%), ETA: 78h 13m 12s [07:14:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1450.4 / 1984 chunks (25 cps, 53.443%), ETA: 78h 21m 7s [07:14:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.41 / 1984 chunks (26 cps, 53.444%), ETA: 78h 14m 46s [07:14:12] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.42 / 1984 chunks (26 cps, 53.445%), ETA: 78h 1m 51s [07:14:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1450.43 / 1984 chunks (26 cps, 53.445%), ETA: 77h 30m 0s [07:14:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.432 / 1984 chunks (26 cps, 53.446%), ETA: 78h 2m 45s [07:14:22] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.434 / 1984 chunks (25 cps, 53.446%), ETA: 78h 25m 40s [07:14:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.452 / 1984 chunks (26 cps, 53.447%), ETA: 78h 4m 6s [07:14:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1450.456 / 1984 chunks (25 cps, 53.447%), ETA: 78h 39m 18s [07:14:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1450.472 / 1984 chunks (25 cps, 53.448%), ETA: 78h 36m 26s [07:14:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.49 / 1984 chunks (26 cps, 53.45%), ETA: 78h 2m 31s [07:14:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1450.492 / 1984 chunks (25 cps, 53.45%), ETA: 78h 18m 36s [07:14:49] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.495 / 1984 chunks (25 cps, 53.45%), ETA: 78h 30m 13s [07:14:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1450.499 / 1984 chunks (26 cps, 53.45%), ETA: 78h 14m 53s [07:14:56] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1450.503 / 1984 chunks (25 cps, 53.451%), ETA: 78h 48m 24s [07:15:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.51 / 1984 chunks (25 cps, 53.452%), ETA: 78h 46m 8s [07:15:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.52 / 1984 chunks (25 cps, 53.452%), ETA: 78h 48m 21s [07:15:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.527 / 1984 chunks (25 cps, 53.453%), ETA: 79h 23m 18s [07:15:15] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.547 / 1984 chunks (25 cps, 53.454%), ETA: 79h 12m 16s [07:15:18] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.549 / 1984 chunks (25 cps, 53.454%), ETA: 79h 34m 41s [07:15:21] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1450.561 / 1984 chunks (25 cps, 53.455%), ETA: 78h 59m 19s [07:15:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.564 / 1984 chunks (25 cps, 53.455%), ETA: 79h 41m 28s [07:15:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1450.57 / 1984 chunks (25 cps, 53.456%), ETA: 79h 11m 59s [07:15:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1450.585 / 1984 chunks (25 cps, 53.457%), ETA: 79h 29m 57s [07:15:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.586 / 1984 chunks (25 cps, 53.457%), ETA: 79h 52m 8s [07:15:39] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1450.597 / 1984 chunks (25 cps, 53.458%), ETA: 79h 29m 32s [07:15:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1450.69 / 1984 chunks (27 cps, 53.465%), ETA: 74h 27m 52s [07:15:44] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1450.692 / 1984 chunks (27 cps, 53.465%), ETA: 74h 36m 47s [07:15:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1450.695 / 1984 chunks (27 cps, 53.465%), ETA: 75h 19m 46s [07:15:53] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1450.703 / 1984 chunks (26 cps, 53.466%), ETA: 75h 42m 19s [07:16:00] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1450.709 / 1984 chunks (26 cps, 53.466%), ETA: 75h 28m 29s [07:16:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1450.713 / 1984 chunks (26 cps, 53.466%), ETA: 75h 49m 40s [07:16:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1450.73 / 1984 chunks (27 cps, 53.467%), ETA: 75h 21m 31s [07:16:11] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1450.731 / 1984 chunks (26 cps, 53.468%), ETA: 75h 43m 26s [07:16:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.745 / 1984 chunks (26 cps, 53.469%), ETA: 75h 25m 13s [07:16:18] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.746 / 1984 chunks (26 cps, 53.469%), ETA: 75h 38m 56s [07:16:21] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1450.75 / 1984 chunks (26 cps, 53.469%), ETA: 76h 9s [07:16:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1450.76 / 1984 chunks (26 cps, 53.47%), ETA: 76h 41m 48s [07:16:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.77 / 1984 chunks (26 cps, 53.471%), ETA: 76h 13m 50s [07:16:37] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.78 / 1984 chunks (26 cps, 53.471%), ETA: 76h 39m 6s [07:16:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.785 / 1984 chunks (26 cps, 53.472%), ETA: 77h 48s [07:16:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1450.8 / 1984 chunks (26 cps, 53.473%), ETA: 76h 18m 15s [07:16:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.81 / 1984 chunks (26 cps, 53.474%), ETA: 76h 30m 35s [07:16:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.815 / 1984 chunks (26 cps, 53.474%), ETA: 77h 8m 12s [07:16:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1450.82 / 1984 chunks (26 cps, 53.474%), ETA: 77h 3m 8s [07:17:01] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1450.83 / 1984 chunks (26 cps, 53.475%), ETA: 76h 51m 18s [07:17:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1450.837 / 1984 chunks (26 cps, 53.475%), ETA: 77h 18m 1s [07:17:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.849 / 1984 chunks (26 cps, 53.476%), ETA: 77h 34m 41s [07:17:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.85 / 1984 chunks (26 cps, 53.477%), ETA: 78h 55s [07:17:19] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1450.859 / 1984 chunks (25 cps, 53.477%), ETA: 78h 49m 24s [07:17:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.871 / 1984 chunks (25 cps, 53.478%), ETA: 79h 17m 27s [07:17:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1450.876 / 1984 chunks (25 cps, 53.478%), ETA: 79h 43m 1s [07:17:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1450.88 / 1984 chunks (25 cps, 53.479%), ETA: 80h 27m 28s [07:17:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1450.892 / 1984 chunks (25 cps, 53.479%), ETA: 80h 37m 46s [07:17:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1450.91 / 1984 chunks (25 cps, 53.481%), ETA: 79h 55m 27s [07:17:47] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1450.91 / 1984 chunks (25 cps, 53.481%), ETA: 80h 38m 59s [07:17:49] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1450.913 / 1984 chunks (25 cps, 53.481%), ETA: 80h 41m 59s [07:17:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1450.931 / 1984 chunks (25 cps, 53.482%), ETA: 80h 59m 48s [07:18:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1450.94 / 1984 chunks (25 cps, 53.483%), ETA: 81h 2m 33s [07:18:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1450.95 / 1984 chunks (25 cps, 53.484%), ETA: 80h 54m 53s [07:18:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1450.957 / 1984 chunks (24 cps, 53.484%), ETA: 81h 32m 1s [07:18:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1450.967 / 1984 chunks (24 cps, 53.485%), ETA: 81h 49m 8s [07:18:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1450.98 / 1984 chunks (24 cps, 53.486%), ETA: 81h 40m 29s [07:18:34] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1450.989 / 1984 chunks (24 cps, 53.487%), ETA: 82h 15m 48s [07:18:38] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451 / 1984 chunks (24 cps, 53.487%), ETA: 81h 29m 0s [07:18:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.004 / 1984 chunks (24 cps, 53.488%), ETA: 82h 1m 30s [07:18:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.018 / 1984 chunks (24 cps, 53.489%), ETA: 82h 24s [07:18:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.03 / 1984 chunks (24 cps, 53.49%), ETA: 82h 10m 6s [07:18:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2683ms or 53 ticks behind [07:19:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1451.04 / 1984 chunks (24 cps, 53.49%), ETA: 82h 33m 12s [07:19:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.042 / 1984 chunks (24 cps, 53.491%), ETA: 82h 41m 2s [07:19:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.053 / 1984 chunks (24 cps, 53.491%), ETA: 82h 51m 22s [07:19:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.06 / 1984 chunks (24 cps, 53.492%), ETA: 82h 27m 50s [07:19:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.064 / 1984 chunks (24 cps, 53.492%), ETA: 83h 6m 19s [07:19:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.08 / 1984 chunks (24 cps, 53.493%), ETA: 83h 21m 18s [07:19:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind [07:19:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1451.09 / 1984 chunks (24 cps, 53.494%), ETA: 83h 29m 52s [07:19:38] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.1 / 1984 chunks (24 cps, 53.495%), ETA: 83h 52m 58s [07:19:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1451.107 / 1984 chunks (24 cps, 53.495%), ETA: 83h 38m 53s [07:19:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.115 / 1984 chunks (24 cps, 53.496%), ETA: 83h 18m 3s [07:19:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1451.12 / 1984 chunks (24 cps, 53.496%), ETA: 84h 2m 18s [07:19:56] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.136 / 1984 chunks (24 cps, 53.497%), ETA: 83h 29m 33s [07:20:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1451.137 / 1984 chunks (24 cps, 53.498%), ETA: 83h 58m 27s [07:20:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1451.139 / 1984 chunks (24 cps, 53.498%), ETA: 84h 16m 20s [07:20:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1451.144 / 1984 chunks (24 cps, 53.498%), ETA: 84h 36m 16s [07:20:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1451.16 / 1984 chunks (23 cps, 53.499%), ETA: 84h 59m 8s [07:20:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.169 / 1984 chunks (24 cps, 53.5%), ETA: 84h 30m 5s [07:20:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.173 / 1984 chunks (23 cps, 53.5%), ETA: 84h 52m 49s [07:20:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.175 / 1984 chunks (23 cps, 53.5%), ETA: 85h 15m 24s [07:20:27] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1451.177 / 1984 chunks (23 cps, 53.5%), ETA: 85h 35m 26s [07:20:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.186 / 1984 chunks (23 cps, 53.501%), ETA: 85h 11m 41s [07:20:34] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1451.187 / 1984 chunks (23 cps, 53.501%), ETA: 85h 36m 10s [07:20:36] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.188 / 1984 chunks (23 cps, 53.501%), ETA: 85h 56m 44s [07:20:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1451.2 / 1984 chunks (23 cps, 53.502%), ETA: 86h 35m 27s [07:20:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1451.206 / 1984 chunks (23 cps, 53.503%), ETA: 86h 1m 6s [07:20:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.213 / 1984 chunks (23 cps, 53.503%), ETA: 86h 39m 26s [07:20:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.23 / 1984 chunks (23 cps, 53.504%), ETA: 86h 14m 1s [07:20:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1451.234 / 1984 chunks (23 cps, 53.505%), ETA: 86h 43m 28s [07:21:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.238 / 1984 chunks (23 cps, 53.505%), ETA: 86h 15m 57s [07:21:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.253 / 1984 chunks (23 cps, 53.506%), ETA: 87h 20m 39s [07:21:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.26 / 1984 chunks (23 cps, 53.507%), ETA: 86h 40m 13s [07:21:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1451.27 / 1984 chunks (23 cps, 53.508%), ETA: 87h 11m 41s [07:21:28] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1451.278 / 1984 chunks (23 cps, 53.508%), ETA: 87h 22m 35s [07:21:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.293 / 1984 chunks (23 cps, 53.509%), ETA: 87h 42m 40s [07:21:38] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1451.296 / 1984 chunks (23 cps, 53.509%), ETA: 87h 52m 58s [07:21:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.31 / 1984 chunks (23 cps, 53.51%), ETA: 87h 50m 4s [07:21:48] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1451.32 / 1984 chunks (23 cps, 53.511%), ETA: 87h 16m 49s [07:21:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1451.34 / 1984 chunks (23 cps, 53.512%), ETA: 87h 20m 59s [07:21:56] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.37 / 1984 chunks (23 cps, 53.515%), ETA: 86h 4m 32s [07:22:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1451.376 / 1984 chunks (23 cps, 53.515%), ETA: 86h 36m 4s [07:22:03] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.392 / 1984 chunks (23 cps, 53.516%), ETA: 85h 31m 35s [07:22:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1451.394 / 1984 chunks (23 cps, 53.516%), ETA: 85h 55m 55s [07:22:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1451.398 / 1984 chunks (23 cps, 53.517%), ETA: 86h 37m 38s [07:22:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.409 / 1984 chunks (23 cps, 53.518%), ETA: 86h 25m 57s [07:22:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.41 / 1984 chunks (23 cps, 53.518%), ETA: 86h 40m 36s [07:22:25] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.42 / 1984 chunks (23 cps, 53.519%), ETA: 86h 26m 25s [07:22:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.43 / 1984 chunks (23 cps, 53.519%), ETA: 86h 28m 24s [07:22:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1451.435 / 1984 chunks (23 cps, 53.519%), ETA: 87h 23m 55s [07:22:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.448 / 1984 chunks (23 cps, 53.52%), ETA: 86h 41m 7s [07:22:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1451.45 / 1984 chunks (23 cps, 53.521%), ETA: 87h 11m 4s [07:22:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.456 / 1984 chunks (23 cps, 53.521%), ETA: 87h 38m 18s [07:22:53] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1451.471 / 1984 chunks (23 cps, 53.522%), ETA: 87h 14m 57s [07:22:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.472 / 1984 chunks (23 cps, 53.522%), ETA: 87h 23m 7s [07:23:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.482 / 1984 chunks (23 cps, 53.523%), ETA: 87h 40m 26s [07:23:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.489 / 1984 chunks (23 cps, 53.523%), ETA: 88h 1m 4s [07:23:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.503 / 1984 chunks (23 cps, 53.524%), ETA: 87h 44m 55s [07:23:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.54 / 1984 chunks (23 cps, 53.527%), ETA: 85h 27m 28s [07:23:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1451.56 / 1984 chunks (24 cps, 53.529%), ETA: 84h 35m 45s [07:23:27] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1451.565 / 1984 chunks (23 cps, 53.529%), ETA: 85h 34m 13s [07:23:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.567 / 1984 chunks (23 cps, 53.529%), ETA: 85h 47m 55s [07:23:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.584 / 1984 chunks (23 cps, 53.53%), ETA: 85h 31m 44s [07:23:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.588 / 1984 chunks (23 cps, 53.531%), ETA: 85h 50m 50s [07:23:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.605 / 1984 chunks (23 cps, 53.532%), ETA: 85h 38m 5s [07:23:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1451.61 / 1984 chunks (23 cps, 53.533%), ETA: 86h 22m 30s [07:23:59] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1451.616 / 1984 chunks (23 cps, 53.533%), ETA: 86h 45m 12s [07:24:02] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1451.632 / 1984 chunks (23 cps, 53.534%), ETA: 86h 2m 22s [07:24:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1451.634 / 1984 chunks (23 cps, 53.534%), ETA: 86h 37m 19s [07:24:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1451.639 / 1984 chunks (23 cps, 53.535%), ETA: 86h 42m 18s [07:24:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1451.646 / 1984 chunks (23 cps, 53.535%), ETA: 86h 15m 9s [07:24:23] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1451.647 / 1984 chunks (23 cps, 53.535%), ETA: 86h 58m 12s [07:24:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.665 / 1984 chunks (23 cps, 53.536%), ETA: 86h 30m 23s [07:24:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1451.667 / 1984 chunks (23 cps, 53.537%), ETA: 86h 57m 20s [07:24:33] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.668 / 1984 chunks (23 cps, 53.537%), ETA: 87h 18m 2s [07:24:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.68 / 1984 chunks (23 cps, 53.538%), ETA: 86h 37m 9s [07:24:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.685 / 1984 chunks (23 cps, 53.538%), ETA: 87h 24m 4s [07:24:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.687 / 1984 chunks (23 cps, 53.538%), ETA: 87h 56m 43s [07:24:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1451.701 / 1984 chunks (23 cps, 53.539%), ETA: 87h 21m 10s [07:24:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.702 / 1984 chunks (23 cps, 53.539%), ETA: 87h 36m 7s [07:24:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.705 / 1984 chunks (23 cps, 53.539%), ETA: 87h 44m 38s [07:25:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.715 / 1984 chunks (23 cps, 53.54%), ETA: 87h 45m 25s [07:25:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2486ms or 49 ticks behind [07:25:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1451.718 / 1984 chunks (23 cps, 53.54%), ETA: 88h 3m 20s [07:25:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.72 / 1984 chunks (23 cps, 53.541%), ETA: 87h 38m 8s [07:25:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1451.73 / 1984 chunks (23 cps, 53.542%), ETA: 88h 17m 50s [07:25:15] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.737 / 1984 chunks (22 cps, 53.542%), ETA: 88h 35m 35s [07:25:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.744 / 1984 chunks (23 cps, 53.542%), ETA: 88h 4m 23s [07:25:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1451.749 / 1984 chunks (22 cps, 53.543%), ETA: 88h 28m 49s [07:25:26] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1451.753 / 1984 chunks (22 cps, 53.543%), ETA: 88h 49m 7s [07:25:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.759 / 1984 chunks (23 cps, 53.543%), ETA: 88h 9m 23s [07:25:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.77 / 1984 chunks (22 cps, 53.544%), ETA: 88h 46m 10s [07:25:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2616ms or 52 ticks behind [07:25:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1451.771 / 1984 chunks (22 cps, 53.544%), ETA: 89h 17m 50s [07:25:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1451.78 / 1984 chunks (22 cps, 53.545%), ETA: 88h 28m 40s [07:25:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.784 / 1984 chunks (22 cps, 53.545%), ETA: 89h 7m 1s [07:25:48] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.785 / 1984 chunks (22 cps, 53.545%), ETA: 89h 28m 59s [07:25:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.796 / 1984 chunks (22 cps, 53.546%), ETA: 89h 25m 1s [07:26:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1451.81 / 1984 chunks (22 cps, 53.547%), ETA: 90h 36m 57s [07:26:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.83 / 1984 chunks (22 cps, 53.548%), ETA: 89h 46m 53s [07:26:13] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.83 / 1984 chunks (22 cps, 53.548%), ETA: 90h 13m 39s [07:26:19] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.83 / 1984 chunks (22 cps, 53.549%), ETA: 90h 59m 35s [07:26:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1451.839 / 1984 chunks (22 cps, 53.549%), ETA: 90h 10m 24s [07:26:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.843 / 1984 chunks (22 cps, 53.55%), ETA: 90h 53m 56s [07:26:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1451.85 / 1984 chunks (22 cps, 53.55%), ETA: 90h 4m 1s [07:26:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.858 / 1984 chunks (22 cps, 53.551%), ETA: 90h 39m 34s [07:26:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1451.862 / 1984 chunks (22 cps, 53.551%), ETA: 91h 34s [07:26:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1451.869 / 1984 chunks (22 cps, 53.551%), ETA: 91h 48m 54s [07:26:47] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1451.871 / 1984 chunks (22 cps, 53.552%), ETA: 91h 26m 12s [07:26:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1451.89 / 1984 chunks (22 cps, 53.553%), ETA: 90h 38m 11s [07:26:54] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1451.89 / 1984 chunks (22 cps, 53.553%), ETA: 91h 4m 13s [07:26:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1451.894 / 1984 chunks (22 cps, 53.553%), ETA: 91h 19s [07:27:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1451.898 / 1984 chunks (22 cps, 53.554%), ETA: 91h 22m 11s [07:27:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1451.915 / 1984 chunks (22 cps, 53.555%), ETA: 91h 17m 50s [07:27:15] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.92 / 1984 chunks (22 cps, 53.555%), ETA: 91h 56m 6s [07:27:23] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.93 / 1984 chunks (22 cps, 53.556%), ETA: 91h 48m 1s [07:27:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.94 / 1984 chunks (22 cps, 53.557%), ETA: 92h 1m 1s [07:27:33] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1451.949 / 1984 chunks (22 cps, 53.557%), ETA: 91h 55m 36s [07:27:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1451.964 / 1984 chunks (22 cps, 53.559%), ETA: 91h 23m 12s [07:27:43] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1451.968 / 1984 chunks (22 cps, 53.559%), ETA: 92h 3m 59s [07:27:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1451.97 / 1984 chunks (21 cps, 53.559%), ETA: 92h 25m 3s [07:27:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1451.983 / 1984 chunks (21 cps, 53.56%), ETA: 92h 36m 15s [07:27:56] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1451.988 / 1984 chunks (21 cps, 53.56%), ETA: 93h 28m 7s [07:28:00] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1451.996 / 1984 chunks (21 cps, 53.561%), ETA: 94h 2m 24s [07:28:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1451.997 / 1984 chunks (21 cps, 53.561%), ETA: 94h 54m 51s [07:28:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1452.012 / 1984 chunks (21 cps, 53.562%), ETA: 95h 39m 58s [07:28:17] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1452.014 / 1984 chunks (21 cps, 53.562%), ETA: 96h 13m 6s [07:28:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.029 / 1984 chunks (20 cps, 53.563%), ETA: 97h 29m 14s [07:28:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1452.04 / 1984 chunks (20 cps, 53.564%), ETA: 98h 36m 13s [07:28:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1452.05 / 1984 chunks (20 cps, 53.565%), ETA: 98h 59m 45s [07:28:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.056 / 1984 chunks (20 cps, 53.565%), ETA: 99h 27m 35s [07:28:47] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.058 / 1984 chunks (20 cps, 53.565%), ETA: 99h 59m 0s [07:28:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1452.065 / 1984 chunks (20 cps, 53.566%), ETA: 100h 8m 40s [07:28:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind [07:28:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1452.067 / 1984 chunks (20 cps, 53.566%), ETA: 101h 13m 59s [07:29:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1452.083 / 1984 chunks (20 cps, 53.567%), ETA: 100h 5m 42s [07:29:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.085 / 1984 chunks (20 cps, 53.567%), ETA: 100h 29m 24s [07:29:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1452.088 / 1984 chunks (20 cps, 53.568%), ETA: 99h 51m 5s [07:29:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1452.09 / 1984 chunks (20 cps, 53.568%), ETA: 100h 12m 29s [07:29:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1452.101 / 1984 chunks (20 cps, 53.569%), ETA: 101h 3m 28s [07:29:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1452.11 / 1984 chunks (20 cps, 53.569%), ETA: 101h 10m 47s [07:29:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1452.12 / 1984 chunks (20 cps, 53.57%), ETA: 101h 9m 13s [07:29:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.125 / 1984 chunks (20 cps, 53.57%), ETA: 100h 54m 26s [07:29:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.127 / 1984 chunks (20 cps, 53.57%), ETA: 101h 15m 37s [07:29:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1452.131 / 1984 chunks (20 cps, 53.57%), ETA: 101h 26m 59s [07:29:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1452.14 / 1984 chunks (20 cps, 53.57%), ETA: 101h 21m 43s [07:29:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2728ms or 54 ticks behind [07:29:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1452.15 / 1984 chunks (19 cps, 53.57%), ETA: 101h 37m 35s [07:29:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.153 / 1984 chunks (19 cps, 53.57%), ETA: 102h 31m 43s [07:30:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1452.167 / 1984 chunks (19 cps, 53.57%), ETA: 101h 41m 48s [07:30:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1452.17 / 1984 chunks (19 cps, 53.57%), ETA: 102h 4m 13s [07:30:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1452.172 / 1984 chunks (19 cps, 53.57%), ETA: 102h 24m 53s [07:30:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1452.174 / 1984 chunks (19 cps, 53.57%), ETA: 102h 47m 17s [07:30:18] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1452.191 / 1984 chunks (19 cps, 53.58%), ETA: 102h 42m 38s [07:30:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2784ms or 55 ticks behind [07:30:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1452.194 / 1984 chunks (19 cps, 53.58%), ETA: 102h 25m 33s [07:30:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1452.205 / 1984 chunks (19 cps, 53.58%), ETA: 103h 17m 16s [07:30:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1452.22 / 1984 chunks (19 cps, 53.58%), ETA: 102h 41m 39s [07:30:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.22 / 1984 chunks (19 cps, 53.58%), ETA: 103h 1m 47s [07:30:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.223 / 1984 chunks (19 cps, 53.58%), ETA: 103h 22m 46s [07:30:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1452.238 / 1984 chunks (19 cps, 53.58%), ETA: 102h 39m 7s [07:30:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.24 / 1984 chunks (19 cps, 53.58%), ETA: 102h 56m 41s [07:30:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1452.247 / 1984 chunks (19 cps, 53.58%), ETA: 103h 40m 38s [07:30:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.26 / 1984 chunks (19 cps, 53.58%), ETA: 102h 24m 21s [07:31:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.264 / 1984 chunks (19 cps, 53.581%), ETA: 103h 1m 10s [07:31:06] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1452.27 / 1984 chunks (19 cps, 53.581%), ETA: 102h 31m 3s [07:31:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.275 / 1984 chunks (19 cps, 53.581%), ETA: 103h 26m 25s [07:31:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.282 / 1984 chunks (19 cps, 53.582%), ETA: 103h 31m 16s [07:31:19] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.29 / 1984 chunks (19 cps, 53.583%), ETA: 102h 44m 36s [07:31:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1452.295 / 1984 chunks (19 cps, 53.583%), ETA: 103h 37m 57s [07:31:28] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1452.304 / 1984 chunks (19 cps, 53.584%), ETA: 103h 51m 12s [07:31:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1452.306 / 1984 chunks (19 cps, 53.584%), ETA: 104h 26m 37s [07:31:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1452.313 / 1984 chunks (19 cps, 53.584%), ETA: 104h 17m 15s [07:31:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.32 / 1984 chunks (19 cps, 53.585%), ETA: 103h 50m 24s [07:31:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.35 / 1984 chunks (19 cps, 53.587%), ETA: 101h 32m 51s [07:31:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2471ms or 49 ticks behind [07:31:48] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1452.44 / 1984 chunks (21 cps, 53.594%), ETA: 95h 7m 19s [07:31:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1452.5 / 1984 chunks (22 cps, 53.599%), ETA: 91h 4m 45s [07:31:54] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.52 / 1984 chunks (22 cps, 53.599%), ETA: 90h 20m 45s [07:32:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1452.523 / 1984 chunks (22 cps, 53.6%), ETA: 90h 44m 52s [07:32:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1452.529 / 1984 chunks (22 cps, 53.6%), ETA: 90h 59m 54s [07:32:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.534 / 1984 chunks (22 cps, 53.601%), ETA: 91h 37m 7s [07:32:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.54 / 1984 chunks (22 cps, 53.601%), ETA: 90h 54m 26s [07:32:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.55 / 1984 chunks (22 cps, 53.602%), ETA: 91h 21m 13s [07:32:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1452.552 / 1984 chunks (22 cps, 53.602%), ETA: 91h 10m 44s [07:32:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1452.567 / 1984 chunks (22 cps, 53.603%), ETA: 90h 2m 5s [07:32:31] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1452.57 / 1984 chunks (22 cps, 53.603%), ETA: 90h 36m 30s [07:32:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1452.578 / 1984 chunks (22 cps, 53.604%), ETA: 90h 4m 17s [07:32:42] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1452.583 / 1984 chunks (22 cps, 53.604%), ETA: 91h 9m 10s [07:32:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1452.6 / 1984 chunks (22 cps, 53.605%), ETA: 90h 36m 24s [07:32:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.602 / 1984 chunks (22 cps, 53.606%), ETA: 91h 40m 22s [07:32:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.616 / 1984 chunks (22 cps, 53.607%), ETA: 90h 48m 29s [07:33:05] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.617 / 1984 chunks (22 cps, 53.607%), ETA: 91h 28m 39s [07:33:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1452.62 / 1984 chunks (22 cps, 53.607%), ETA: 91h 52m 7s [07:33:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1452.633 / 1984 chunks (22 cps, 53.608%), ETA: 90h 52m 9s [07:33:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1452.636 / 1984 chunks (22 cps, 53.608%), ETA: 91h 33m 43s [07:33:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1452.638 / 1984 chunks (22 cps, 53.608%), ETA: 91h 58m 8s [07:33:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.653 / 1984 chunks (22 cps, 53.609%), ETA: 91h 50m 27s [07:33:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.657 / 1984 chunks (22 cps, 53.61%), ETA: 92h 28s [07:33:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.667 / 1984 chunks (21 cps, 53.61%), ETA: 92h 20m 31s [07:33:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.67 / 1984 chunks (22 cps, 53.611%), ETA: 91h 45m 2s [07:33:50] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.68 / 1984 chunks (21 cps, 53.611%), ETA: 92h 50m 57s [07:33:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.69 / 1984 chunks (22 cps, 53.612%), ETA: 92h 1m 20s [07:34:01] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.694 / 1984 chunks (21 cps, 53.612%), ETA: 93h 7m 39s [07:34:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.701 / 1984 chunks (21 cps, 53.613%), ETA: 93h 32m 40s [07:34:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1452.71 / 1984 chunks (21 cps, 53.614%), ETA: 93h 43m 23s [07:34:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.717 / 1984 chunks (21 cps, 53.614%), ETA: 94h 23m 28s [07:34:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1452.72 / 1984 chunks (21 cps, 53.614%), ETA: 94h 44m 37s [07:34:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.74 / 1984 chunks (21 cps, 53.615%), ETA: 95h 5m 31s [07:34:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.74 / 1984 chunks (21 cps, 53.616%), ETA: 95h 46m 39s [07:34:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.74 / 1984 chunks (21 cps, 53.616%), ETA: 96h 8m 21s [07:34:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1452.748 / 1984 chunks (20 cps, 53.616%), ETA: 96h 49m 12s [07:34:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2459ms or 49 ticks behind [07:34:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.755 / 1984 chunks (21 cps, 53.617%), ETA: 96h 33m 41s [07:34:45] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.77 / 1984 chunks (20 cps, 53.618%), ETA: 96h 45m 40s [07:34:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.77 / 1984 chunks (20 cps, 53.618%), ETA: 97h 36m 6s [07:34:55] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1452.78 / 1984 chunks (20 cps, 53.619%), ETA: 96h 45m 43s [07:34:59] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1452.786 / 1984 chunks (20 cps, 53.619%), ETA: 96h 42m 33s [07:35:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1452.79 / 1984 chunks (21 cps, 53.619%), ETA: 96h 33m 41s [07:35:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.8 / 1984 chunks (20 cps, 53.62%), ETA: 97h 30m 8s [07:35:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1452.803 / 1984 chunks (20 cps, 53.62%), ETA: 97h 41m 9s [07:35:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1452.804 / 1984 chunks (20 cps, 53.62%), ETA: 98h 2m 24s [07:35:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.819 / 1984 chunks (20 cps, 53.622%), ETA: 97h 57m 44s [07:35:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1452.83 / 1984 chunks (21 cps, 53.623%), ETA: 96h 34m 0s [07:35:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1452.836 / 1984 chunks (20 cps, 53.623%), ETA: 97h 16m 30s [07:35:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.841 / 1984 chunks (20 cps, 53.623%), ETA: 97h 55m 16s [07:35:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1452.85 / 1984 chunks (20 cps, 53.624%), ETA: 98h 2m 23s [07:36:01] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1452.862 / 1984 chunks (20 cps, 53.625%), ETA: 98h 27m 55s [07:36:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1452.88 / 1984 chunks (20 cps, 53.626%), ETA: 97h 31m 57s [07:36:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1452.883 / 1984 chunks (20 cps, 53.626%), ETA: 98h 6m 5s [07:36:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.891 / 1984 chunks (20 cps, 53.627%), ETA: 99h 4m 43s [07:36:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.896 / 1984 chunks (20 cps, 53.627%), ETA: 99h 32m 41s [07:36:24] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1452.899 / 1984 chunks (20 cps, 53.628%), ETA: 99h 54m 45s [07:36:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1452.905 / 1984 chunks (20 cps, 53.628%), ETA: 100h 39m 21s [07:36:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1452.92 / 1984 chunks (20 cps, 53.629%), ETA: 101h 14m 42s [07:36:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1452.92 / 1984 chunks (19 cps, 53.629%), ETA: 101h 37m 25s [07:36:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1452.924 / 1984 chunks (19 cps, 53.629%), ETA: 101h 52m 42s [07:36:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1452.931 / 1984 chunks (19 cps, 53.63%), ETA: 102h 23m 36s [07:36:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1452.935 / 1984 chunks (19 cps, 53.63%), ETA: 103h 4m 26s [07:36:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.936 / 1984 chunks (19 cps, 53.63%), ETA: 103h 26m 52s [07:36:55] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1452.95 / 1984 chunks (19 cps, 53.631%), ETA: 102h 9m 46s [07:37:04] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1452.951 / 1984 chunks (19 cps, 53.631%), ETA: 103h 14m 28s [07:37:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1452.967 / 1984 chunks (19 cps, 53.632%), ETA: 102h 14m 21s [07:37:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1452.97 / 1984 chunks (19 cps, 53.633%), ETA: 102h 55m 24s [07:37:17] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1452.974 / 1984 chunks (19 cps, 53.633%), ETA: 103h 7m 30s [07:37:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1452.986 / 1984 chunks (19 cps, 53.634%), ETA: 102h 29m 29s [07:37:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1452.99 / 1984 chunks (19 cps, 53.634%), ETA: 103h 38m 12s [07:37:31] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.01 / 1984 chunks (19 cps, 53.636%), ETA: 102h 32m 54s [07:37:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.011 / 1984 chunks (19 cps, 53.636%), ETA: 102h 29m 29s [07:37:38] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1453.013 / 1984 chunks (19 cps, 53.636%), ETA: 102h 51m 33s [07:37:43] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.016 / 1984 chunks (19 cps, 53.636%), ETA: 102h 36m 47s [07:37:50] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1453.031 / 1984 chunks (19 cps, 53.637%), ETA: 102h 6m 17s [07:37:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1453.034 / 1984 chunks (19 cps, 53.637%), ETA: 103h 5m 10s [07:38:05] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.045 / 1984 chunks (19 cps, 53.638%), ETA: 102h 48m 2s [07:38:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1453.048 / 1984 chunks (19 cps, 53.638%), ETA: 103h 7m 15s [07:38:09] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1453.059 / 1984 chunks (19 cps, 53.639%), ETA: 103h 6m 53s [07:38:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2462ms or 49 ticks behind [07:38:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1453.06 / 1984 chunks (19 cps, 53.64%), ETA: 103h 2m 44s [07:38:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.068 / 1984 chunks (19 cps, 53.64%), ETA: 103h 4m 11s [07:38:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.082 / 1984 chunks (19 cps, 53.641%), ETA: 102h 22m 20s [07:38:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.085 / 1984 chunks (19 cps, 53.641%), ETA: 103h 13m 33s [07:38:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.095 / 1984 chunks (19 cps, 53.642%), ETA: 102h 44m 18s [07:38:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.097 / 1984 chunks (19 cps, 53.642%), ETA: 102h 47m 22s [07:38:47] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1453.1 / 1984 chunks (19 cps, 53.642%), ETA: 103h 52m 24s [07:38:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1453.11 / 1984 chunks (19 cps, 53.643%), ETA: 103h 33m 39s [07:38:58] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.114 / 1984 chunks (19 cps, 53.643%), ETA: 104h 21m 7s [07:39:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.117 / 1984 chunks (19 cps, 53.644%), ETA: 104h 43m 25s [07:39:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1453.132 / 1984 chunks (19 cps, 53.645%), ETA: 103h 24m 31s [07:39:09] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1453.133 / 1984 chunks (19 cps, 53.645%), ETA: 104h 7m 55s [07:39:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.14 / 1984 chunks (19 cps, 53.645%), ETA: 104h 34m 17s [07:39:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2464ms or 49 ticks behind [07:39:21] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1453.146 / 1984 chunks (19 cps, 53.646%), ETA: 105h 14m 26s [07:39:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.15 / 1984 chunks (19 cps, 53.646%), ETA: 104h 48m 42s [07:39:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1453.152 / 1984 chunks (19 cps, 53.646%), ETA: 105h 7m 56s [07:39:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.168 / 1984 chunks (19 cps, 53.647%), ETA: 104h 19m 10s [07:39:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.169 / 1984 chunks (19 cps, 53.647%), ETA: 105h 33m 6s [07:39:48] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.188 / 1984 chunks (19 cps, 53.649%), ETA: 104h 5m 21s [07:39:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2444ms or 48 ticks behind [07:39:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.19 / 1984 chunks (19 cps, 53.649%), ETA: 104h 49m 2s [07:39:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.192 / 1984 chunks (19 cps, 53.649%), ETA: 105h 36s [07:39:59] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.205 / 1984 chunks (19 cps, 53.65%), ETA: 104h 37m 31s [07:40:02] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.206 / 1984 chunks (19 cps, 53.65%), ETA: 104h 18m 13s [07:40:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.209 / 1984 chunks (19 cps, 53.65%), ETA: 104h 38m 1s [07:40:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1453.21 / 1984 chunks (19 cps, 53.65%), ETA: 105h 11s [07:40:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.213 / 1984 chunks (19 cps, 53.651%), ETA: 105h 16m 23s [07:40:13] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1453.221 / 1984 chunks (19 cps, 53.651%), ETA: 104h 30m 8s [07:40:19] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.223 / 1984 chunks (19 cps, 53.651%), ETA: 105h 55s [07:40:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1453.227 / 1984 chunks (19 cps, 53.652%), ETA: 105h 20m 56s [07:40:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.238 / 1984 chunks (19 cps, 53.653%), ETA: 104h 59m 5s [07:40:32] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.239 / 1984 chunks (19 cps, 53.653%), ETA: 105h 39m 15s [07:40:35] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.246 / 1984 chunks (19 cps, 53.653%), ETA: 105h 13m 41s [07:40:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1453.25 / 1984 chunks (19 cps, 53.654%), ETA: 105h 18m 18s [07:40:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1453.258 / 1984 chunks (19 cps, 53.654%), ETA: 106h 15m 29s [07:40:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.268 / 1984 chunks (19 cps, 53.655%), ETA: 106h 3m 22s [07:40:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.27 / 1984 chunks (19 cps, 53.655%), ETA: 106h 16m 41s [07:41:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2433ms or 48 ticks behind [07:41:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.28 / 1984 chunks (18 cps, 53.656%), ETA: 106h 58m 59s [07:41:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.3 / 1984 chunks (19 cps, 53.657%), ETA: 106h 31m 42s [07:41:19] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.301 / 1984 chunks (18 cps, 53.657%), ETA: 106h 57m 18s [07:41:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.311 / 1984 chunks (19 cps, 53.658%), ETA: 106h 2m 49s [07:41:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2421ms or 48 ticks behind [07:41:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1453.313 / 1984 chunks (18 cps, 53.658%), ETA: 107h 18m 4s [07:41:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1453.327 / 1984 chunks (18 cps, 53.659%), ETA: 106h 42m 59s [07:41:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1453.33 / 1984 chunks (18 cps, 53.66%), ETA: 107h 36m 53s [07:41:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.34 / 1984 chunks (18 cps, 53.66%), ETA: 107h 54m 49s [07:41:55] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.345 / 1984 chunks (18 cps, 53.66%), ETA: 107h 56m 16s [07:41:58] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1453.349 / 1984 chunks (18 cps, 53.661%), ETA: 107h 45m 26s [07:42:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.363 / 1984 chunks (18 cps, 53.662%), ETA: 108h 8m 5s [07:42:08] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1453.367 / 1984 chunks (18 cps, 53.662%), ETA: 107h 58m 43s [07:42:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.37 / 1984 chunks (18 cps, 53.662%), ETA: 108h 17m 59s [07:42:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.384 / 1984 chunks (18 cps, 53.663%), ETA: 107h 39m 6s [07:42:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.389 / 1984 chunks (18 cps, 53.664%), ETA: 107h 50m 41s [07:42:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1453.395 / 1984 chunks (18 cps, 53.664%), ETA: 107h 28m 26s [07:42:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.4 / 1984 chunks (18 cps, 53.665%), ETA: 108h 6m 33s [07:42:37] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.404 / 1984 chunks (18 cps, 53.665%), ETA: 108h 39m 8s [07:42:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1453.41 / 1984 chunks (18 cps, 53.665%), ETA: 107h 49m 26s [07:42:43] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2427ms or 48 ticks behind [07:42:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.417 / 1984 chunks (18 cps, 53.666%), ETA: 107h 57m 32s [07:42:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.436 / 1984 chunks (18 cps, 53.667%), ETA: 107h 20m 12s [07:42:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.437 / 1984 chunks (18 cps, 53.667%), ETA: 107h 41m 5s [07:43:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.439 / 1984 chunks (18 cps, 53.667%), ETA: 108h 1m 42s [07:43:09] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2722ms or 54 ticks behind [07:43:11] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.45 / 1984 chunks (18 cps, 53.668%), ETA: 107h 47m 41s [07:43:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.49 / 1984 chunks (19 cps, 53.671%), ETA: 104h 22m 21s [07:43:20] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1453.51 / 1984 chunks (19 cps, 53.673%), ETA: 103h 49m 52s [07:43:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1453.513 / 1984 chunks (19 cps, 53.673%), ETA: 104h 20m 51s [07:43:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.524 / 1984 chunks (19 cps, 53.674%), ETA: 103h 41m 2s [07:43:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.527 / 1984 chunks (19 cps, 53.674%), ETA: 104h 41m 49s [07:43:38] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1453.529 / 1984 chunks (19 cps, 53.674%), ETA: 103h 51m 8s [07:43:42] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.541 / 1984 chunks (19 cps, 53.675%), ETA: 104h 6m 50s [07:43:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.547 / 1984 chunks (19 cps, 53.675%), ETA: 104h 45m 45s [07:43:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1453.561 / 1984 chunks (19 cps, 53.676%), ETA: 104h 17m 34s [07:43:58] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.563 / 1984 chunks (19 cps, 53.676%), ETA: 104h 40m 55s [07:44:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.567 / 1984 chunks (19 cps, 53.677%), ETA: 105h 10m 19s [07:44:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.574 / 1984 chunks (19 cps, 53.677%), ETA: 105h 13m 58s [07:44:18] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2458ms or 49 ticks behind [07:44:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.59 / 1984 chunks (19 cps, 53.678%), ETA: 105h 1m 0s [07:44:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1453.59 / 1984 chunks (19 cps, 53.679%), ETA: 105h 22m 44s [07:44:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.609 / 1984 chunks (19 cps, 53.68%), ETA: 105h 15m 20s [07:44:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2442ms or 48 ticks behind [07:44:40] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.62 / 1984 chunks (19 cps, 53.681%), ETA: 105h 19m 6s [07:44:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1453.623 / 1984 chunks (19 cps, 53.681%), ETA: 104h 44m 43s [07:44:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1453.631 / 1984 chunks (19 cps, 53.682%), ETA: 105h 13m 5s [07:44:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.634 / 1984 chunks (19 cps, 53.682%), ETA: 105h 34m 25s [07:44:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.638 / 1984 chunks (19 cps, 53.682%), ETA: 105h 40m 40s [07:45:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.641 / 1984 chunks (19 cps, 53.682%), ETA: 106h 17s [07:45:04] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.646 / 1984 chunks (19 cps, 53.683%), ETA: 106h 4m 27s [07:45:11] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1453.657 / 1984 chunks (19 cps, 53.684%), ETA: 105h 50m 36s [07:45:14] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.66 / 1984 chunks (19 cps, 53.684%), ETA: 105h 59m 12s [07:45:16] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.67 / 1984 chunks (19 cps, 53.684%), ETA: 105h 50m 28s [07:45:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.673 / 1984 chunks (19 cps, 53.685%), ETA: 105h 29m 31s [07:45:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1453.677 / 1984 chunks (19 cps, 53.685%), ETA: 106h 21m 33s [07:45:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.685 / 1984 chunks (19 cps, 53.686%), ETA: 106h 33m 29s [07:45:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1453.69 / 1984 chunks (19 cps, 53.686%), ETA: 105h 51m 58s [07:45:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind [07:45:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.697 / 1984 chunks (18 cps, 53.686%), ETA: 107h 12m 36s [07:45:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.706 / 1984 chunks (18 cps, 53.687%), ETA: 107h 17m 29s [07:45:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.71 / 1984 chunks (18 cps, 53.688%), ETA: 107h 41m 31s [07:45:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.715 / 1984 chunks (18 cps, 53.688%), ETA: 108h 1m 43s [07:46:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1453.717 / 1984 chunks (18 cps, 53.688%), ETA: 108h 37m 36s [07:46:09] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.728 / 1984 chunks (18 cps, 53.689%), ETA: 109h 20m 44s [07:46:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2451ms or 49 ticks behind [07:46:16] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.73 / 1984 chunks (18 cps, 53.689%), ETA: 110h 15m 25s [07:46:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1453.75 / 1984 chunks (18 cps, 53.69%), ETA: 111h 8m 32s [07:46:27] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1453.75 / 1984 chunks (18 cps, 53.69%), ETA: 111h 32m 52s [07:46:29] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1453.76 / 1984 chunks (18 cps, 53.691%), ETA: 111h 48m 54s [07:46:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind [07:46:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.762 / 1984 chunks (18 cps, 53.691%), ETA: 112h 20m 34s [07:46:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1453.763 / 1984 chunks (17 cps, 53.691%), ETA: 112h 45m 59s [07:46:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.77 / 1984 chunks (17 cps, 53.692%), ETA: 113h 35m 15s [07:46:50] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.779 / 1984 chunks (17 cps, 53.692%), ETA: 114h 33m 8s [07:46:59] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1453.791 / 1984 chunks (17 cps, 53.693%), ETA: 115h 36m 18s [07:47:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.794 / 1984 chunks (17 cps, 53.694%), ETA: 115h 58m 25s [07:47:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.806 / 1984 chunks (17 cps, 53.694%), ETA: 116h 22m 24s [07:47:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.809 / 1984 chunks (17 cps, 53.695%), ETA: 117h 8m 11s [07:47:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.813 / 1984 chunks (17 cps, 53.695%), ETA: 117h 30m 0s [07:47:17] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.82 / 1984 chunks (17 cps, 53.695%), ETA: 117h 36m 59s [07:47:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1453.824 / 1984 chunks (17 cps, 53.696%), ETA: 118h 11m 38s [07:47:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1453.827 / 1984 chunks (17 cps, 53.696%), ETA: 118h 38m 40s [07:47:33] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.834 / 1984 chunks (16 cps, 53.697%), ETA: 119h 34m 53s [07:47:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind [07:47:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.84 / 1984 chunks (16 cps, 53.697%), ETA: 120h 29m 13s [07:47:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1453.85 / 1984 chunks (16 cps, 53.698%), ETA: 121h 14m 21s [07:47:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1453.857 / 1984 chunks (16 cps, 53.698%), ETA: 121h 47m 12s [07:47:57] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1453.873 / 1984 chunks (16 cps, 53.699%), ETA: 122h 25m 42s [07:48:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1453.875 / 1984 chunks (16 cps, 53.7%), ETA: 123h 7m 22s [07:48:07] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1453.878 / 1984 chunks (16 cps, 53.7%), ETA: 123h 40m 4s [07:48:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1453.893 / 1984 chunks (16 cps, 53.701%), ETA: 123h 45m 17s [07:48:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1453.895 / 1984 chunks (16 cps, 53.701%), ETA: 124h 43m 10s [07:48:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.904 / 1984 chunks (16 cps, 53.702%), ETA: 124h 46m 20s [07:48:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1453.905 / 1984 chunks (16 cps, 53.702%), ETA: 125h 36m 55s [07:48:43] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.922 / 1984 chunks (16 cps, 53.703%), ETA: 125h 16m 22s [07:48:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1453.923 / 1984 chunks (16 cps, 53.703%), ETA: 125h 48m 38s [07:48:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.938 / 1984 chunks (16 cps, 53.704%), ETA: 124h 41m 14s [07:48:54] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.939 / 1984 chunks (16 cps, 53.704%), ETA: 125h 9m 37s [07:48:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2454ms or 49 ticks behind [07:48:59] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1453.942 / 1984 chunks (16 cps, 53.705%), ETA: 125h 50m 19s [07:49:02] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1453.945 / 1984 chunks (16 cps, 53.705%), ETA: 125h 55m 53s [07:49:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1453.955 / 1984 chunks (16 cps, 53.705%), ETA: 125h 27m 27s [07:49:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1453.96 / 1984 chunks (16 cps, 53.706%), ETA: 124h 54m 32s [07:49:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1453.963 / 1984 chunks (16 cps, 53.706%), ETA: 125h 36m 27s [07:49:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1453.968 / 1984 chunks (16 cps, 53.706%), ETA: 125h 56m 45s [07:49:28] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1453.979 / 1984 chunks (16 cps, 53.707%), ETA: 125h 32m 48s [07:49:31] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1453.98 / 1984 chunks (16 cps, 53.707%), ETA: 125h 54m 12s [07:49:33] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1453.99 / 1984 chunks (16 cps, 53.708%), ETA: 125h 59m 36s [07:49:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1453.997 / 1984 chunks (16 cps, 53.709%), ETA: 125h 41m 54s [07:49:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.004 / 1984 chunks (16 cps, 53.709%), ETA: 126h 9m 15s [07:49:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.007 / 1984 chunks (15 cps, 53.709%), ETA: 126h 55m 47s [07:50:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.012 / 1984 chunks (15 cps, 53.71%), ETA: 127h 14m 31s [07:50:05] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.03 / 1984 chunks (15 cps, 53.711%), ETA: 127h 1m 0s [07:50:08] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2465ms or 49 ticks behind [07:50:17] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.03 / 1984 chunks (15 cps, 53.711%), ETA: 127h 50m 21s [07:50:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.04 / 1984 chunks (15 cps, 53.712%), ETA: 126h 59m 23s [07:50:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1454.045 / 1984 chunks (15 cps, 53.712%), ETA: 127h 42m 7s [07:50:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.052 / 1984 chunks (15 cps, 53.713%), ETA: 127h 52m 29s [07:50:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.056 / 1984 chunks (15 cps, 53.713%), ETA: 128h 7m 9s [07:50:51] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.067 / 1984 chunks (15 cps, 53.714%), ETA: 128h 54m 57s [07:50:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.069 / 1984 chunks (15 cps, 53.714%), ETA: 129h 15m 2s [07:51:04] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.081 / 1984 chunks (15 cps, 53.715%), ETA: 129h 1m 43s [07:51:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.083 / 1984 chunks (15 cps, 53.715%), ETA: 129h 43m 33s [07:51:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.092 / 1984 chunks (15 cps, 53.716%), ETA: 129h 30m 24s [07:51:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.094 / 1984 chunks (15 cps, 53.716%), ETA: 129h 35m 12s [07:51:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.096 / 1984 chunks (15 cps, 53.716%), ETA: 130h 4m 47s [07:51:28] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.1 / 1984 chunks (15 cps, 53.716%), ETA: 130h 13m 40s [07:51:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.11 / 1984 chunks (15 cps, 53.717%), ETA: 130h 0s [07:51:51] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.117 / 1984 chunks (15 cps, 53.717%), ETA: 131h 50m 17s [07:51:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.127 / 1984 chunks (15 cps, 53.718%), ETA: 131h 34m 59s [07:52:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1454.13 / 1984 chunks (15 cps, 53.719%), ETA: 131h 8m 50s [07:52:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2509ms or 50 ticks behind [07:52:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.138 / 1984 chunks (15 cps, 53.719%), ETA: 133h 18m 54s [07:52:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1454.143 / 1984 chunks (15 cps, 53.719%), ETA: 133h 25m 51s [07:52:24] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.146 / 1984 chunks (15 cps, 53.72%), ETA: 133h 59s [07:52:32] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.155 / 1984 chunks (15 cps, 53.72%), ETA: 133h 52m 36s [07:52:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.16 / 1984 chunks (14 cps, 53.721%), ETA: 134h 56m 51s [07:52:53] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2638ms or 52 ticks behind [07:52:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.169 / 1984 chunks (14 cps, 53.721%), ETA: 135h 5m 19s [07:52:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.171 / 1984 chunks (14 cps, 53.721%), ETA: 135h 34m 46s [07:53:00] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.175 / 1984 chunks (14 cps, 53.722%), ETA: 135h 42m 58s [07:53:06] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.188 / 1984 chunks (14 cps, 53.723%), ETA: 135h 3m 3s [07:53:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.2 / 1984 chunks (15 cps, 53.723%), ETA: 134h 39m 31s [07:53:18] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2467ms or 49 ticks behind [07:53:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.202 / 1984 chunks (14 cps, 53.724%), ETA: 137h 2m 17s [07:53:43] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1454.215 / 1984 chunks (14 cps, 53.725%), ETA: 137h 25m 59s [07:53:46] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.22 / 1984 chunks (14 cps, 53.725%), ETA: 137h 5m 20s [07:53:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1454.23 / 1984 chunks (14 cps, 53.726%), ETA: 136h 52m 29s [07:53:58] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.238 / 1984 chunks (14 cps, 53.726%), ETA: 136h 15m 8s [07:54:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.242 / 1984 chunks (14 cps, 53.727%), ETA: 136h 51m 59s [07:54:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.249 / 1984 chunks (14 cps, 53.727%), ETA: 137h 26m 42s [07:54:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind [07:54:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.256 / 1984 chunks (14 cps, 53.728%), ETA: 138h 31m 16s [07:54:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.27 / 1984 chunks (14 cps, 53.729%), ETA: 138h 19m 45s [07:54:33] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.27 / 1984 chunks (14 cps, 53.729%), ETA: 138h 38m 42s [07:54:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.28 / 1984 chunks (14 cps, 53.73%), ETA: 138h 13m 10s [07:54:46] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.282 / 1984 chunks (14 cps, 53.73%), ETA: 138h 44m 1s [07:54:50] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1454.29 / 1984 chunks (14 cps, 53.73%), ETA: 139h 8m 19s [07:54:53] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.292 / 1984 chunks (14 cps, 53.73%), ETA: 138h 58m 15s [07:55:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.294 / 1984 chunks (14 cps, 53.731%), ETA: 139h 17m 15s [07:55:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2430ms or 48 ticks behind [07:55:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.297 / 1984 chunks (14 cps, 53.731%), ETA: 139h 35m 5s [07:55:06] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1454.303 / 1984 chunks (14 cps, 53.731%), ETA: 139h 47m 45s [07:55:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.31 / 1984 chunks (14 cps, 53.732%), ETA: 138h 55m 30s [07:55:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.314 / 1984 chunks (14 cps, 53.732%), ETA: 140h 13m 8s [07:55:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.329 / 1984 chunks (14 cps, 53.733%), ETA: 139h 20m 22s [07:55:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.33 / 1984 chunks (14 cps, 53.733%), ETA: 140h 3m 10s [07:55:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1454.338 / 1984 chunks (14 cps, 53.734%), ETA: 142h 8m 40s [07:55:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.342 / 1984 chunks (14 cps, 53.734%), ETA: 142h 2m 38s [07:55:55] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1454.35 / 1984 chunks (14 cps, 53.735%), ETA: 141h 20m 42s [07:56:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.359 / 1984 chunks (14 cps, 53.735%), ETA: 142h 51m 47s [07:56:14] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.36 / 1984 chunks (14 cps, 53.735%), ETA: 143h 41m 16s [07:56:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.37 / 1984 chunks (13 cps, 53.736%), ETA: 144h 43m 36s [07:56:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.377 / 1984 chunks (13 cps, 53.737%), ETA: 144h 56m 51s [07:56:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.386 / 1984 chunks (13 cps, 53.737%), ETA: 145h 15m 8s [07:56:51] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.39 / 1984 chunks (13 cps, 53.738%), ETA: 145h 16m 54s [07:56:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.4 / 1984 chunks (13 cps, 53.738%), ETA: 145h 46m 3s [07:57:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.404 / 1984 chunks (13 cps, 53.739%), ETA: 146h 45m 4s [07:57:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.406 / 1984 chunks (13 cps, 53.739%), ETA: 147h 16m 2s [07:57:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.41 / 1984 chunks (13 cps, 53.739%), ETA: 145h 59m 24s [07:57:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1454.422 / 1984 chunks (13 cps, 53.74%), ETA: 145h 52m 14s [07:57:29] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.424 / 1984 chunks (13 cps, 53.74%), ETA: 146h 51m 38s [07:57:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1454.425 / 1984 chunks (13 cps, 53.74%), ETA: 147h 14m 8s [07:57:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2450ms or 49 ticks behind [07:57:39] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.44 / 1984 chunks (13 cps, 53.741%), ETA: 147h 1m 25s [07:57:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.446 / 1984 chunks (13 cps, 53.742%), ETA: 148h 16m 30s [07:57:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.457 / 1984 chunks (13 cps, 53.743%), ETA: 148h 54m 38s [07:58:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.46 / 1984 chunks (13 cps, 53.743%), ETA: 148h 29m 5s [07:58:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.47 / 1984 chunks (13 cps, 53.744%), ETA: 149h 43m 49s [07:58:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.474 / 1984 chunks (13 cps, 53.744%), ETA: 149h 32m 30s [07:58:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.483 / 1984 chunks (13 cps, 53.744%), ETA: 149h 47m 41s [07:58:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.484 / 1984 chunks (13 cps, 53.745%), ETA: 150h 9m 35s [07:58:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.49 / 1984 chunks (13 cps, 53.745%), ETA: 149h 12m 57s [07:58:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1454.496 / 1984 chunks (13 cps, 53.745%), ETA: 149h 5m 16s [07:58:44] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.503 / 1984 chunks (13 cps, 53.746%), ETA: 149h 28m 0s [07:58:46] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2452ms or 49 ticks behind [07:58:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1454.506 / 1984 chunks (13 cps, 53.746%), ETA: 150h 46m 57s [07:58:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.51 / 1984 chunks (13 cps, 53.747%), ETA: 150h 24m 22s [07:59:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1454.52 / 1984 chunks (13 cps, 53.747%), ETA: 149h 9m 27s [07:59:06] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.523 / 1984 chunks (13 cps, 53.747%), ETA: 149h 52m 58s [07:59:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2465ms or 49 ticks behind [07:59:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1454.528 / 1984 chunks (13 cps, 53.748%), ETA: 150h 43m 0s [07:59:23] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.532 / 1984 chunks (13 cps, 53.748%), ETA: 150h 53m 15s [07:59:28] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1454.535 / 1984 chunks (13 cps, 53.748%), ETA: 151h 32m 55s [07:59:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.539 / 1984 chunks (13 cps, 53.749%), ETA: 151h 52m 3s [07:59:36] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.546 / 1984 chunks (13 cps, 53.749%), ETA: 151h 6m 11s [07:59:51] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.549 / 1984 chunks (13 cps, 53.749%), ETA: 152h 59m 7s [07:59:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.561 / 1984 chunks (13 cps, 53.75%), ETA: 153h 34m 9s [08:00:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2465ms or 49 ticks behind [08:00:07] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.565 / 1984 chunks (13 cps, 53.751%), ETA: 154h 6m 4s [08:00:10] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.568 / 1984 chunks (13 cps, 53.751%), ETA: 153h 22m 39s [08:00:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.571 / 1984 chunks (13 cps, 53.751%), ETA: 153h 37m 26s [08:00:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.58 / 1984 chunks (13 cps, 53.752%), ETA: 153h 48m 1s [08:00:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2488ms or 49 ticks behind [08:00:30] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1454.589 / 1984 chunks (13 cps, 53.752%), ETA: 154h 10m 29s [08:00:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1454.593 / 1984 chunks (13 cps, 53.753%), ETA: 154h 29m 37s [08:00:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1454.597 / 1984 chunks (13 cps, 53.753%), ETA: 154h 25m 17s [08:00:37] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.598 / 1984 chunks (13 cps, 53.753%), ETA: 154h 2m 18s [08:00:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.659 / 1984 chunks (13 cps, 53.757%), ETA: 148h 8m 42s [08:00:51] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.69 / 1984 chunks (13 cps, 53.76%), ETA: 146h 37m 19s [08:01:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.699 / 1984 chunks (13 cps, 53.76%), ETA: 148h 43m 59s [08:01:10] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1454.707 / 1984 chunks (13 cps, 53.761%), ETA: 148h 11m 7s [08:01:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2461ms or 49 ticks behind [08:01:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.71 / 1984 chunks (13 cps, 53.761%), ETA: 149h 36m 46s [08:01:31] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.719 / 1984 chunks (13 cps, 53.762%), ETA: 149h 30m 52s [08:01:36] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.729 / 1984 chunks (13 cps, 53.763%), ETA: 148h 52m 49s [08:01:48] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.73 / 1984 chunks (13 cps, 53.763%), ETA: 150h 23m 34s [08:01:51] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.734 / 1984 chunks (13 cps, 53.763%), ETA: 150h 42m 59s [08:01:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.738 / 1984 chunks (13 cps, 53.763%), ETA: 150h 26m 12s [08:01:59] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.745 / 1984 chunks (13 cps, 53.764%), ETA: 150h 1m 46s [08:02:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2467ms or 49 ticks behind [08:02:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.75 / 1984 chunks (13 cps, 53.764%), ETA: 151h 41m 58s [08:02:18] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1454.759 / 1984 chunks (13 cps, 53.765%), ETA: 151h 34m 1s [08:02:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.769 / 1984 chunks (13 cps, 53.766%), ETA: 151h 36m 25s [08:02:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2439ms or 48 ticks behind [08:02:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.77 / 1984 chunks (13 cps, 53.766%), ETA: 153h 11m 35s [08:02:46] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1454.774 / 1984 chunks (13 cps, 53.766%), ETA: 153h 52m 44s [08:02:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.787 / 1984 chunks (13 cps, 53.767%), ETA: 152h 48m 40s [08:02:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.79 / 1984 chunks (13 cps, 53.767%), ETA: 153h 18m 22s [08:02:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2460ms or 49 ticks behind [08:03:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1454.795 / 1984 chunks (13 cps, 53.768%), ETA: 154h 13m 57s [08:03:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.799 / 1984 chunks (13 cps, 53.768%), ETA: 154h 34m 9s [08:03:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1454.813 / 1984 chunks (13 cps, 53.769%), ETA: 154h 7m 1s [08:03:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1454.815 / 1984 chunks (12 cps, 53.769%), ETA: 155h 36m 28s [08:03:47] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1454.828 / 1984 chunks (12 cps, 53.77%), ETA: 156h 8m 59s [08:03:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.829 / 1984 chunks (12 cps, 53.77%), ETA: 156h 32m 4s [08:03:55] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind [08:04:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.839 / 1984 chunks (12 cps, 53.771%), ETA: 158h 13m 39s [08:04:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1454.84 / 1984 chunks (12 cps, 53.771%), ETA: 158h 30m 5s [08:04:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.847 / 1984 chunks (12 cps, 53.771%), ETA: 158h 52m 26s [08:04:13] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1454.854 / 1984 chunks (12 cps, 53.772%), ETA: 159h 14m 59s [08:04:33] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1454.859 / 1984 chunks (12 cps, 53.772%), ETA: 161h 48m 34s [08:04:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.873 / 1984 chunks (12 cps, 53.773%), ETA: 162h 35m 6s [08:04:58] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.88 / 1984 chunks (12 cps, 53.774%), ETA: 164h 46m 53s [08:05:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1454.881 / 1984 chunks (12 cps, 53.774%), ETA: 165h 16m 16s [08:05:05] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.897 / 1984 chunks (12 cps, 53.775%), ETA: 164h 7m 47s [08:05:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1454.898 / 1984 chunks (12 cps, 53.775%), ETA: 164h 37m 46s [08:05:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2444ms or 48 ticks behind [08:05:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1454.899 / 1984 chunks (12 cps, 53.775%), ETA: 165h 57m 23s [08:05:26] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.902 / 1984 chunks (12 cps, 53.775%), ETA: 165h 37m 28s [08:05:34] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1454.92 / 1984 chunks (12 cps, 53.777%), ETA: 165h 50m 47s [08:05:50] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1454.921 / 1984 chunks (12 cps, 53.777%), ETA: 167h 41m 51s [08:05:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1454.931 / 1984 chunks (12 cps, 53.778%), ETA: 166h 54m 36s [08:05:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind [08:06:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.935 / 1984 chunks (11 cps, 53.778%), ETA: 169h 7m 50s [08:06:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.945 / 1984 chunks (12 cps, 53.779%), ETA: 168h 17m 42s [08:06:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1454.946 / 1984 chunks (11 cps, 53.779%), ETA: 169h 7m 51s [08:06:24] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1454.952 / 1984 chunks (12 cps, 53.779%), ETA: 168h 14m 57s [08:06:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1454.953 / 1984 chunks (11 cps, 53.779%), ETA: 169h 46m 13s [08:06:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2482ms or 49 ticks behind [08:06:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1454.963 / 1984 chunks (11 cps, 53.78%), ETA: 172h 7m 17s [08:07:03] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1454.98 / 1984 chunks (11 cps, 53.781%), ETA: 171h 37m 17s [08:07:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.98 / 1984 chunks (11 cps, 53.781%), ETA: 172h 25m 16s [08:07:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.98 / 1984 chunks (11 cps, 53.781%), ETA: 172h 42m 47s [08:07:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2442ms or 48 ticks behind [08:07:16] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1454.982 / 1984 chunks (11 cps, 53.781%), ETA: 173h 12m 58s [08:07:20] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1454.985 / 1984 chunks (11 cps, 53.782%), ETA: 172h 44m 31s [08:07:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1454.989 / 1984 chunks (11 cps, 53.782%), ETA: 174h 9m 7s [08:07:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.001 / 1984 chunks (11 cps, 53.783%), ETA: 174h 41m 0s [08:07:50] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.01 / 1984 chunks (11 cps, 53.784%), ETA: 173h 49m 27s [08:08:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.015 / 1984 chunks (11 cps, 53.784%), ETA: 175h 6m 23s [08:08:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.02 / 1984 chunks (11 cps, 53.784%), ETA: 174h 22m 37s [08:08:07] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2485ms or 49 ticks behind [08:08:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.026 / 1984 chunks (11 cps, 53.785%), ETA: 175h 58m 53s [08:08:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.037 / 1984 chunks (11 cps, 53.785%), ETA: 175h 2m 42s [08:08:27] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.038 / 1984 chunks (11 cps, 53.786%), ETA: 175h 56m 54s [08:08:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2444ms or 48 ticks behind [08:08:45] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.045 / 1984 chunks (11 cps, 53.786%), ETA: 177h 59m 29s [08:08:54] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.06 / 1984 chunks (11 cps, 53.787%), ETA: 177h 40m 52s [08:09:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.064 / 1984 chunks (11 cps, 53.787%), ETA: 178h 8m 23s [08:09:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.066 / 1984 chunks (11 cps, 53.788%), ETA: 178h 31m 25s [08:09:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2450ms or 49 ticks behind [08:09:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.077 / 1984 chunks (11 cps, 53.788%), ETA: 178h 21m 4s [08:09:34] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.08 / 1984 chunks (11 cps, 53.789%), ETA: 179h 49m 16s [08:09:38] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.082 / 1984 chunks (11 cps, 53.789%), ETA: 180h 19m 11s [08:09:41] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.097 / 1984 chunks (11 cps, 53.79%), ETA: 179h 9m 11s [08:09:54] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1455.099 / 1984 chunks (11 cps, 53.79%), ETA: 180h 48m 10s [08:09:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.112 / 1984 chunks (11 cps, 53.791%), ETA: 179h 26m 44s [08:10:10] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.114 / 1984 chunks (11 cps, 53.791%), ETA: 181h 48s [08:10:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.122 / 1984 chunks (11 cps, 53.792%), ETA: 180h 17m 18s [08:10:18] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3733ms or 74 ticks behind [08:10:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1455.123 / 1984 chunks (11 cps, 53.792%), ETA: 181h 49m 43s [08:10:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.126 / 1984 chunks (11 cps, 53.792%), ETA: 182h 10m 25s [08:10:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2529ms or 50 ticks behind [08:10:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.141 / 1984 chunks (11 cps, 53.793%), ETA: 182h 55m 12s [08:10:56] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.147 / 1984 chunks (11 cps, 53.794%), ETA: 183h 29m 40s [08:10:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.148 / 1984 chunks (10 cps, 53.794%), ETA: 183h 49m 11s [08:11:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.149 / 1984 chunks (10 cps, 53.794%), ETA: 184h 30m 11s [08:11:07] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.16 / 1984 chunks (10 cps, 53.795%), ETA: 183h 54m 24s [08:11:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3909ms or 78 ticks behind [08:11:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.163 / 1984 chunks (10 cps, 53.795%), ETA: 185h 34m 43s [08:11:24] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1455.171 / 1984 chunks (10 cps, 53.795%), ETA: 184h 26m 21s [08:11:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.174 / 1984 chunks (10 cps, 53.796%), ETA: 186h 12m 32s [08:11:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3917ms or 78 ticks behind [08:11:53] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1455.185 / 1984 chunks (10 cps, 53.796%), ETA: 187h 3m 1s [08:12:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.19 / 1984 chunks (10 cps, 53.797%), ETA: 188h 50m 14s [08:12:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.2 / 1984 chunks (10 cps, 53.798%), ETA: 188h 7m 16s [08:12:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.209 / 1984 chunks (10 cps, 53.798%), ETA: 188h 7m 43s [08:12:25] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1455.21 / 1984 chunks (10 cps, 53.798%), ETA: 188h 28m 18s [08:12:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.221 / 1984 chunks (10 cps, 53.799%), ETA: 187h 45m 17s [08:12:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.222 / 1984 chunks (10 cps, 53.799%), ETA: 189h 8m 56s [08:12:43] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.224 / 1984 chunks (10 cps, 53.799%), ETA: 189h 38m 19s [08:12:45] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.232 / 1984 chunks (10 cps, 53.8%), ETA: 188h 37m 46s [08:12:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.24 / 1984 chunks (10 cps, 53.8%), ETA: 189h 24m 14s [08:13:04] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.243 / 1984 chunks (10 cps, 53.801%), ETA: 190h 56m 11s [08:13:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.244 / 1984 chunks (10 cps, 53.801%), ETA: 191h 17m 51s [08:13:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.246 / 1984 chunks (10 cps, 53.801%), ETA: 191h 37m 36s [08:13:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.262 / 1984 chunks (10 cps, 53.802%), ETA: 190h 15m 39s [08:13:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.264 / 1984 chunks (10 cps, 53.802%), ETA: 191h 6m 6s [08:13:24] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2485ms or 49 ticks behind [08:13:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.265 / 1984 chunks (10 cps, 53.802%), ETA: 192h 18m 24s [08:13:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.266 / 1984 chunks (10 cps, 53.802%), ETA: 192h 48m 59s [08:13:37] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1455.28 / 1984 chunks (10 cps, 53.803%), ETA: 189h 34m 56s [08:13:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.286 / 1984 chunks (10 cps, 53.804%), ETA: 190h 45m 58s [08:14:03] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.287 / 1984 chunks (10 cps, 53.804%), ETA: 192h 50m 2s [08:14:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.298 / 1984 chunks (10 cps, 53.805%), ETA: 192h 10m 20s [08:14:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.3 / 1984 chunks (10 cps, 53.805%), ETA: 193h 42m 2s [08:14:25] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.306 / 1984 chunks (10 cps, 53.805%), ETA: 194h 1m 53s [08:14:28] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.312 / 1984 chunks (10 cps, 53.806%), ETA: 194h 21m 56s [08:14:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.317 / 1984 chunks (10 cps, 53.806%), ETA: 193h 46m 58s [08:14:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind [08:14:38] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.319 / 1984 chunks (10 cps, 53.806%), ETA: 194h 16m 4s [08:14:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.325 / 1984 chunks (10 cps, 53.807%), ETA: 195h 1m 21s [08:14:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.327 / 1984 chunks (10 cps, 53.807%), ETA: 195h 31m 26s [08:14:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1455.334 / 1984 chunks (10 cps, 53.807%), ETA: 195h 41m 8s [08:14:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.35 / 1984 chunks (10 cps, 53.809%), ETA: 193h 3m 42s [08:15:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1455.38 / 1984 chunks (10 cps, 53.811%), ETA: 191h 44m 3s [08:15:02] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.384 / 1984 chunks (10 cps, 53.811%), ETA: 190h 45m 41s [08:15:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2489ms or 49 ticks behind [08:15:14] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.387 / 1984 chunks (10 cps, 53.811%), ETA: 190h 49m 53s [08:15:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.394 / 1984 chunks (10 cps, 53.812%), ETA: 192h 24m 31s [08:15:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.398 / 1984 chunks (10 cps, 53.812%), ETA: 193h 26m 33s [08:15:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.409 / 1984 chunks (10 cps, 53.813%), ETA: 192h 2m 16s [08:15:52] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.41 / 1984 chunks (10 cps, 53.813%), ETA: 193h 39m 8s [08:15:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2467ms or 49 ticks behind [08:16:10] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.42 / 1984 chunks (10 cps, 53.814%), ETA: 194h 59m 56s [08:16:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1455.43 / 1984 chunks (10 cps, 53.815%), ETA: 193h 10m 11s [08:16:24] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.435 / 1984 chunks (10 cps, 53.815%), ETA: 194h 34m 48s [08:16:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2467ms or 49 ticks behind [08:16:38] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.438 / 1984 chunks (10 cps, 53.815%), ETA: 196h 22m 13s [08:16:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2624ms or 52 ticks behind [08:16:51] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.45 / 1984 chunks (10 cps, 53.816%), ETA: 196h 20m 58s [08:16:53] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.459 / 1984 chunks (10 cps, 53.817%), ETA: 194h 39m 16s [08:17:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1455.46 / 1984 chunks (10 cps, 53.817%), ETA: 196h 6m 39s [08:17:07] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2435ms or 48 ticks behind [08:17:07] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.464 / 1984 chunks (10 cps, 53.817%), ETA: 196h 25m 47s [08:17:21] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.47 / 1984 chunks (10 cps, 53.817%), ETA: 197h 52s [08:17:24] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.485 / 1984 chunks (10 cps, 53.819%), ETA: 196h 10m 59s [08:17:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2554ms or 51 ticks behind [08:17:33] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.486 / 1984 chunks (10 cps, 53.819%), ETA: 197h 20m 14s [08:17:43] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.493 / 1984 chunks (10 cps, 53.819%), ETA: 195h 43m 31s [08:17:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1455.494 / 1984 chunks (10 cps, 53.819%), ETA: 196h 34m 30s [08:17:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.556 / 1984 chunks (10 cps, 53.824%), ETA: 188h 22m 26s [08:17:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.558 / 1984 chunks (10 cps, 53.824%), ETA: 189h 10m 3s [08:18:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.56 / 1984 chunks (10 cps, 53.824%), ETA: 190h 26m 41s [08:18:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2463ms or 49 ticks behind [08:18:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.566 / 1984 chunks (10 cps, 53.825%), ETA: 192h 8m 7s [08:18:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1455.567 / 1984 chunks (10 cps, 53.825%), ETA: 192h 27m 33s [08:18:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.573 / 1984 chunks (10 cps, 53.825%), ETA: 191h 53m 37s [08:18:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.58 / 1984 chunks (10 cps, 53.826%), ETA: 190h 32m 10s [08:18:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.581 / 1984 chunks (10 cps, 53.826%), ETA: 191h 23m 10s [08:18:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.585 / 1984 chunks (10 cps, 53.826%), ETA: 191h 45m 38s [08:18:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.591 / 1984 chunks (10 cps, 53.826%), ETA: 190h 32m 24s [08:18:57] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.592 / 1984 chunks (10 cps, 53.826%), ETA: 190h 51m 36s [08:19:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.593 / 1984 chunks (10 cps, 53.827%), ETA: 191h 25m 37s [08:19:10] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1455.595 / 1984 chunks (10 cps, 53.827%), ETA: 192h 29m 15s [08:19:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.606 / 1984 chunks (10 cps, 53.827%), ETA: 192h 58m 13s [08:19:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.61 / 1984 chunks (10 cps, 53.828%), ETA: 193h 53m 23s [08:19:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.622 / 1984 chunks (10 cps, 53.829%), ETA: 194h 19m 24s [08:19:47] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.625 / 1984 chunks (10 cps, 53.829%), ETA: 193h 52m 45s [08:19:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2472ms or 49 ticks behind [08:20:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.63 / 1984 chunks (10 cps, 53.829%), ETA: 194h 34m 40s [08:20:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1455.633 / 1984 chunks (10 cps, 53.83%), ETA: 194h 39m 58s [08:20:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.637 / 1984 chunks (10 cps, 53.83%), ETA: 194h 59m 19s [08:20:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2687ms or 53 ticks behind [08:20:10] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.643 / 1984 chunks (10 cps, 53.83%), ETA: 194h 30s [08:20:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.644 / 1984 chunks (10 cps, 53.83%), ETA: 194h 46m 27s [08:20:31] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.648 / 1984 chunks (10 cps, 53.831%), ETA: 196h 25m 26s [08:20:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.65 / 1984 chunks (10 cps, 53.831%), ETA: 196h 54m 48s [08:20:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2482ms or 49 ticks behind [08:20:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1455.663 / 1984 chunks (10 cps, 53.832%), ETA: 196h 57m 5s [08:20:53] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.665 / 1984 chunks (10 cps, 53.832%), ETA: 197h 15m 55s [08:20:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2965ms or 59 ticks behind [08:20:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.673 / 1984 chunks (10 cps, 53.832%), ETA: 196h 12m 55s [08:21:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.676 / 1984 chunks (10 cps, 53.833%), ETA: 196h 17m 30s [08:21:04] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.679 / 1984 chunks (10 cps, 53.833%), ETA: 196h 38m 55s [08:21:12] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.681 / 1984 chunks (10 cps, 53.833%), ETA: 197h 39m 59s [08:21:15] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1455.683 / 1984 chunks (10 cps, 53.833%), ETA: 197h 51m 21s [08:21:18] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.685 / 1984 chunks (10 cps, 53.833%), ETA: 198h 4m 37s [08:21:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.695 / 1984 chunks (10 cps, 53.834%), ETA: 197h 25m 30s [08:21:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.699 / 1984 chunks (10 cps, 53.834%), ETA: 198h 21m 19s [08:21:53] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.706 / 1984 chunks (10 cps, 53.835%), ETA: 199h 36m 49s [08:21:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.71 / 1984 chunks (10 cps, 53.836%), ETA: 197h 50m 48s [08:21:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2496ms or 49 ticks behind [08:22:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1455.718 / 1984 chunks (10 cps, 53.836%), ETA: 198h 40m 6s [08:22:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.72 / 1984 chunks (10 cps, 53.836%), ETA: 199h 10m 15s [08:22:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1455.721 / 1984 chunks (10 cps, 53.836%), ETA: 199h 29m 21s [08:22:20] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.723 / 1984 chunks (10 cps, 53.836%), ETA: 200h 21m 38s [08:22:23] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.733 / 1984 chunks (10 cps, 53.837%), ETA: 198h 52m 54s [08:22:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.735 / 1984 chunks (10 cps, 53.837%), ETA: 198h 33m 23s [08:22:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2506ms or 50 ticks behind [08:22:31] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.74 / 1984 chunks (10 cps, 53.837%), ETA: 198h 53m 45s [08:22:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.742 / 1984 chunks (10 cps, 53.838%), ETA: 200h 8m 2s [08:22:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.753 / 1984 chunks (10 cps, 53.838%), ETA: 199h 27m 16s [08:23:02] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind [08:23:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.76 / 1984 chunks (10 cps, 53.839%), ETA: 201h 18m 59s [08:23:15] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.765 / 1984 chunks (10 cps, 53.839%), ETA: 200h 45m 14s [08:23:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5663ms or 113 ticks behind [08:23:29] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.766 / 1984 chunks (10 cps, 53.839%), ETA: 201h 32m 58s [08:23:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1455.777 / 1984 chunks (9 cps, 53.84%), ETA: 203h 15m 22s [08:23:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.78 / 1984 chunks (10 cps, 53.841%), ETA: 201h 51m 18s [08:23:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2464ms or 49 ticks behind [08:24:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.788 / 1984 chunks (9 cps, 53.841%), ETA: 203h 9m 12s [08:24:14] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1455.794 / 1984 chunks (9 cps, 53.841%), ETA: 204h 41m 40s [08:24:29] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.797 / 1984 chunks (9 cps, 53.842%), ETA: 205h 36m 24s [08:24:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.799 / 1984 chunks (9 cps, 53.842%), ETA: 204h 22m 35s [08:24:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.81 / 1984 chunks (9 cps, 53.843%), ETA: 204h 43m 3s [08:24:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1455.812 / 1984 chunks (9 cps, 53.843%), ETA: 205h 24m 53s [08:24:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1455.816 / 1984 chunks (9 cps, 53.843%), ETA: 206h 2m 41s [08:24:55] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1455.819 / 1984 chunks (9 cps, 53.843%), ETA: 206h 8m 46s [08:24:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2467ms or 49 ticks behind [08:25:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.826 / 1984 chunks (9 cps, 53.844%), ETA: 205h 52m 6s [08:25:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1455.83 / 1984 chunks (9 cps, 53.844%), ETA: 206h 39m 47s [08:25:22] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.834 / 1984 chunks (9 cps, 53.844%), ETA: 207h 15m 6s [08:25:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.837 / 1984 chunks (9 cps, 53.845%), ETA: 207h 13m 53s [08:25:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.852 / 1984 chunks (9 cps, 53.846%), ETA: 205h 41m 4s [08:25:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.853 / 1984 chunks (9 cps, 53.846%), ETA: 206h 42m 5s [08:25:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.857 / 1984 chunks (9 cps, 53.846%), ETA: 206h 20m 30s [08:25:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3718ms or 74 ticks behind [08:26:02] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.86 / 1984 chunks (9 cps, 53.846%), ETA: 207h 42m 33s [08:26:05] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.864 / 1984 chunks (9 cps, 53.847%), ETA: 207h 42m 24s [08:26:09] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2491ms or 49 ticks behind [08:26:14] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1455.874 / 1984 chunks (9 cps, 53.847%), ETA: 208h 33m 50s [08:26:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.88 / 1984 chunks (9 cps, 53.848%), ETA: 208h 10m 37s [08:26:35] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.885 / 1984 chunks (9 cps, 53.848%), ETA: 208h 56m 5s [08:26:39] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1455.886 / 1984 chunks (9 cps, 53.848%), ETA: 209h 25m 38s [08:26:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.897 / 1984 chunks (9 cps, 53.849%), ETA: 208h 48m 41s [08:26:50] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.9 / 1984 chunks (9 cps, 53.849%), ETA: 209h 51m 9s [08:27:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1455.902 / 1984 chunks (9 cps, 53.849%), ETA: 209h 37m 36s [08:27:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.905 / 1984 chunks (9 cps, 53.85%), ETA: 210h 38m 48s [08:27:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2486ms or 49 ticks behind [08:27:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1455.915 / 1984 chunks (9 cps, 53.85%), ETA: 211h 44s [08:27:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1455.916 / 1984 chunks (9 cps, 53.85%), ETA: 211h 51m 34s [08:27:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1455.918 / 1984 chunks (9 cps, 53.851%), ETA: 212h 42m 1s [08:27:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1455.924 / 1984 chunks (9 cps, 53.851%), ETA: 210h 37m 58s [08:27:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.929 / 1984 chunks (9 cps, 53.851%), ETA: 211h 10m 31s [08:27:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2446ms or 48 ticks behind [08:27:57] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.933 / 1984 chunks (9 cps, 53.852%), ETA: 212h 22m 50s [08:27:59] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1455.937 / 1984 chunks (9 cps, 53.852%), ETA: 212h 10m 32s [08:28:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1455.938 / 1984 chunks (9 cps, 53.852%), ETA: 213h 50m 51s [08:28:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.94 / 1984 chunks (9 cps, 53.852%), ETA: 213h 9m 54s [08:28:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1455.952 / 1984 chunks (9 cps, 53.853%), ETA: 212h 45m 24s [08:28:22] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1455.953 / 1984 chunks (9 cps, 53.853%), ETA: 213h 5m 2s [08:28:26] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind [08:28:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.955 / 1984 chunks (9 cps, 53.853%), ETA: 214h 40m 25s [08:28:38] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1455.962 / 1984 chunks (9 cps, 53.854%), ETA: 214h 18m 45s [08:28:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1455.964 / 1984 chunks (9 cps, 53.854%), ETA: 213h 7m 10s [08:28:52] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1455.966 / 1984 chunks (9 cps, 53.854%), ETA: 214h 36m 8s [08:28:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind [08:29:06] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1455.974 / 1984 chunks (9 cps, 53.855%), ETA: 215h 29m 54s [08:29:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1455.975 / 1984 chunks (9 cps, 53.855%), ETA: 216h 20m 57s [08:29:17] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1455.988 / 1984 chunks (9 cps, 53.856%), ETA: 216h 39m 12s [08:29:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1455.99 / 1984 chunks (9 cps, 53.856%), ETA: 217h 1m 52s [08:29:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1455.995 / 1984 chunks (9 cps, 53.856%), ETA: 218h 27m 12s [08:29:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1455.996 / 1984 chunks (9 cps, 53.856%), ETA: 218h 49m 0s [08:29:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1455.999 / 1984 chunks (9 cps, 53.857%), ETA: 220h 20m 0s [08:29:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456 / 1984 chunks (9 cps, 53.857%), ETA: 221h 2m 2s [08:29:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.008 / 1984 chunks (9 cps, 53.857%), ETA: 221h 22m 35s [08:29:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.012 / 1984 chunks (9 cps, 53.858%), ETA: 221h 43m 55s [08:30:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2463ms or 49 ticks behind [08:30:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.016 / 1984 chunks (9 cps, 53.858%), ETA: 224h 9m 47s [08:30:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1456.022 / 1984 chunks (8 cps, 53.858%), ETA: 224h 29m 57s [08:30:25] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.03 / 1984 chunks (8 cps, 53.859%), ETA: 225h 14m 5s [08:30:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2477ms or 49 ticks behind [08:30:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.036 / 1984 chunks (8 cps, 53.859%), ETA: 225h 46m 54s [08:30:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.037 / 1984 chunks (8 cps, 53.859%), ETA: 226h 6m 25s [08:30:49] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1456.038 / 1984 chunks (8 cps, 53.86%), ETA: 228h 4m 25s [08:30:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3756ms or 75 ticks behind [08:30:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.049 / 1984 chunks (8 cps, 53.86%), ETA: 228h 44m 16s [08:31:00] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.05 / 1984 chunks (8 cps, 53.86%), ETA: 229h 28m 37s [08:31:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.054 / 1984 chunks (8 cps, 53.861%), ETA: 231h 11m 49s [08:31:17] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.059 / 1984 chunks (8 cps, 53.861%), ETA: 231h 37m 9s [08:31:22] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2465ms or 49 ticks behind [08:31:30] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.06 / 1984 chunks (8 cps, 53.861%), ETA: 233h 19m 52s [08:31:47] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.066 / 1984 chunks (8 cps, 53.862%), ETA: 235h 22m 55s [08:31:49] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.073 / 1984 chunks (8 cps, 53.862%), ETA: 232h 14m 42s [08:31:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.08 / 1984 chunks (8 cps, 53.863%), ETA: 232h 29m 18s [08:31:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2459ms or 49 ticks behind [08:32:09] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1456.081 / 1984 chunks (8 cps, 53.863%), ETA: 234h 25m 5s [08:32:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.092 / 1984 chunks (8 cps, 53.863%), ETA: 232h 42m 26s [08:32:21] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.098 / 1984 chunks (8 cps, 53.864%), ETA: 233h 16m 45s [08:32:24] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2481ms or 49 ticks behind [08:32:30] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.099 / 1984 chunks (8 cps, 53.864%), ETA: 234h 25m 42s [08:32:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.1 / 1984 chunks (8 cps, 53.864%), ETA: 235h 17m 2s [08:32:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.102 / 1984 chunks (8 cps, 53.864%), ETA: 236h 7m 32s [08:32:48] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.103 / 1984 chunks (8 cps, 53.864%), ETA: 236h 33s [08:32:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.114 / 1984 chunks (8 cps, 53.865%), ETA: 234h 23m 26s [08:32:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2454ms or 49 ticks behind [08:33:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.117 / 1984 chunks (8 cps, 53.865%), ETA: 236h 36m 26s [08:33:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1456.12 / 1984 chunks (8 cps, 53.866%), ETA: 236h 16m 27s [08:33:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2459ms or 49 ticks behind [08:33:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.132 / 1984 chunks (8 cps, 53.866%), ETA: 235h 38m 15s [08:33:25] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1456.133 / 1984 chunks (8 cps, 53.867%), ETA: 235h 25m 14s [08:33:34] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.135 / 1984 chunks (8 cps, 53.867%), ETA: 236h 36m 20s [08:33:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind [08:33:52] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.137 / 1984 chunks (8 cps, 53.867%), ETA: 238h 51m 18s [08:33:55] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1456.146 / 1984 chunks (8 cps, 53.867%), ETA: 238h 12m 51s [08:33:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2441ms or 48 ticks behind [08:34:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1456.15 / 1984 chunks (8 cps, 53.868%), ETA: 236h 13m 54s [08:34:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.154 / 1984 chunks (8 cps, 53.868%), ETA: 236h 34m 26s [08:34:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.155 / 1984 chunks (8 cps, 53.868%), ETA: 237h 49m 28s [08:34:27] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1456.158 / 1984 chunks (8 cps, 53.868%), ETA: 239h 36m 37s [08:34:30] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2432ms or 48 ticks behind [08:34:32] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.169 / 1984 chunks (8 cps, 53.869%), ETA: 237h 20m 3s [08:34:38] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.17 / 1984 chunks (8 cps, 53.869%), ETA: 238h 1m 32s [08:34:49] [DH-Phantom Array Recycler Thread[0]/WARN]: Pool: [V2DTO]. Unable to find checkout for phantom reference [java.lang.ref.PhantomReference@7eee90d9], arrays will need to be recreated. [08:34:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1456.176 / 1984 chunks (8 cps, 53.87%), ETA: 239h 32m 18s [08:34:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2497ms or 49 ticks behind [08:34:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.181 / 1984 chunks (8 cps, 53.87%), ETA: 239h 53m 7s [08:35:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.183 / 1984 chunks (8 cps, 53.87%), ETA: 241h 7m 20s [08:35:08] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.185 / 1984 chunks (8 cps, 53.87%), ETA: 241h 24m 19s [08:35:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.188 / 1984 chunks (8 cps, 53.871%), ETA: 241h 14m 21s [08:35:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2472ms or 49 ticks behind [08:35:31] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.19 / 1984 chunks (8 cps, 53.871%), ETA: 241h 53m 4s [08:35:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2449ms or 48 ticks behind [08:35:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.202 / 1984 chunks (8 cps, 53.872%), ETA: 241h 26m 20s [08:35:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.203 / 1984 chunks (8 cps, 53.872%), ETA: 242h 14m 33s [08:35:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1456.21 / 1984 chunks (8 cps, 53.872%), ETA: 242h 27m 23s [08:35:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2492ms or 49 ticks behind [08:35:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.213 / 1984 chunks (8 cps, 53.872%), ETA: 241h 6m 30s [08:36:05] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.217 / 1984 chunks (8 cps, 53.873%), ETA: 241h 51m 38s [08:36:17] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.223 / 1984 chunks (8 cps, 53.873%), ETA: 243h 1m 41s [08:36:23] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.224 / 1984 chunks (8 cps, 53.873%), ETA: 243h 33m 39s [08:36:25] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.232 / 1984 chunks (8 cps, 53.874%), ETA: 243h 40m 42s [08:36:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2498ms or 49 ticks behind [08:36:28] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.233 / 1984 chunks (8 cps, 53.874%), ETA: 241h 28m 2s [08:36:36] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.239 / 1984 chunks (8 cps, 53.874%), ETA: 242h 26m 57s [08:36:49] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.242 / 1984 chunks (8 cps, 53.875%), ETA: 244h 3m 32s [08:36:52] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.243 / 1984 chunks (8 cps, 53.875%), ETA: 244h 25m 48s [08:36:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3740ms or 74 ticks behind [08:37:06] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.249 / 1984 chunks (8 cps, 53.875%), ETA: 245h 16m 37s [08:37:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.26 / 1984 chunks (8 cps, 53.876%), ETA: 244h 16m 19s [08:37:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.262 / 1984 chunks (8 cps, 53.876%), ETA: 244h 46m 42s [08:37:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.264 / 1984 chunks (8 cps, 53.876%), ETA: 245h 6m 47s [08:37:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.277 / 1984 chunks (8 cps, 53.877%), ETA: 242h 33m 9s [08:37:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2481ms or 49 ticks behind [08:37:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.279 / 1984 chunks (8 cps, 53.877%), ETA: 243h 29m 59s [08:37:40] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.28 / 1984 chunks (8 cps, 53.877%), ETA: 243h 49m 10s [08:37:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.282 / 1984 chunks (8 cps, 53.877%), ETA: 244h 40m 37s [08:37:49] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.283 / 1984 chunks (8 cps, 53.878%), ETA: 244h 50m 28s [08:37:52] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.284 / 1984 chunks (8 cps, 53.878%), ETA: 245h 11m 29s [08:37:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.29 / 1984 chunks (8 cps, 53.878%), ETA: 245h 30m 24s [08:37:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.299 / 1984 chunks (8 cps, 53.879%), ETA: 242h 54m 8s [08:38:07] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.301 / 1984 chunks (8 cps, 53.879%), ETA: 244h 4m 43s [08:38:12] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2481ms or 49 ticks behind [08:38:19] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.304 / 1984 chunks (8 cps, 53.879%), ETA: 245h 24m 52s [08:38:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.309 / 1984 chunks (8 cps, 53.88%), ETA: 244h 25m 11s [08:38:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2481ms or 49 ticks behind [08:38:44] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.315 / 1984 chunks (8 cps, 53.88%), ETA: 245h 55m 27s [08:38:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.32 / 1984 chunks (8 cps, 53.88%), ETA: 245h 9m 36s [08:38:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.328 / 1984 chunks (8 cps, 53.88%), ETA: 243h 33m 14s [08:38:52] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1456.342 / 1984 chunks (8 cps, 53.88%), ETA: 241h 28m 40s [08:38:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.37 / 1984 chunks (8 cps, 53.88%), ETA: 237h 21m 47s [08:38:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.372 / 1984 chunks (8 cps, 53.88%), ETA: 237h 30m 48s [08:38:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.434 / 1984 chunks (8 cps, 53.89%), ETA: 227h 31m 47s [08:39:02] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2434ms or 48 ticks behind [08:39:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.44 / 1984 chunks (8 cps, 53.89%), ETA: 225h 51m 22s [08:39:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.448 / 1984 chunks (8 cps, 53.89%), ETA: 226h 10m 7s [08:39:10] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1456.51 / 1984 chunks (9 cps, 53.894%), ETA: 216h 56m 7s [08:39:17] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1456.511 / 1984 chunks (9 cps, 53.894%), ETA: 217h 48m 19s [08:39:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1456.516 / 1984 chunks (9 cps, 53.895%), ETA: 216h 11m 36s [08:39:39] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1456.518 / 1984 chunks (9 cps, 53.895%), ETA: 218h 33m 21s [08:39:42] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.529 / 1984 chunks (9 cps, 53.896%), ETA: 216h 27m 46s [08:40:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.53 / 1984 chunks (9 cps, 53.896%), ETA: 219h 1m 31s [08:40:06] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2473ms or 49 ticks behind [08:40:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.55 / 1984 chunks (9 cps, 53.897%), ETA: 218h 4m 36s [08:40:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1456.551 / 1984 chunks (9 cps, 53.897%), ETA: 218h 41m 32s [08:40:36] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.562 / 1984 chunks (9 cps, 53.898%), ETA: 216h 54m 46s [08:40:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.566 / 1984 chunks (9 cps, 53.899%), ETA: 217h 13m 56s [08:40:46] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2441ms or 48 ticks behind [08:40:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.569 / 1984 chunks (9 cps, 53.899%), ETA: 216h 11m 32s [08:41:05] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.57 / 1984 chunks (9 cps, 53.899%), ETA: 218h 18m 46s [08:41:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.575 / 1984 chunks (9 cps, 53.899%), ETA: 218h 32m 26s [08:41:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2442ms or 48 ticks behind [08:41:24] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.581 / 1984 chunks (9 cps, 53.9%), ETA: 220h 15m 47s [08:41:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1456.582 / 1984 chunks (9 cps, 53.9%), ETA: 219h 57m 33s [08:41:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.585 / 1984 chunks (9 cps, 53.9%), ETA: 219h 56m 38s [08:41:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1456.588 / 1984 chunks (9 cps, 53.9%), ETA: 220h 7m 12s [08:41:36] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.596 / 1984 chunks (9 cps, 53.901%), ETA: 218h 47m 30s [08:41:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.599 / 1984 chunks (9 cps, 53.901%), ETA: 218h 37m 17s [08:41:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2459ms or 49 ticks behind [08:41:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1456.6 / 1984 chunks (9 cps, 53.901%), ETA: 219h 7m 16s [08:41:54] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.602 / 1984 chunks (9 cps, 53.901%), ETA: 220h 34m 3s [08:42:04] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.611 / 1984 chunks (9 cps, 53.902%), ETA: 221h 25m 12s [08:42:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind [08:42:15] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.619 / 1984 chunks (9 cps, 53.902%), ETA: 219h 51m 23s [08:42:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1456.625 / 1984 chunks (9 cps, 53.903%), ETA: 220h 33m 34s [08:42:30] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.626 / 1984 chunks (9 cps, 53.903%), ETA: 221h 37m 12s [08:42:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2443ms or 48 ticks behind [08:42:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.632 / 1984 chunks (9 cps, 53.903%), ETA: 223h 21m 0s [08:42:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2466ms or 49 ticks behind [08:42:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.65 / 1984 chunks (9 cps, 53.904%), ETA: 222h 9m 44s [08:43:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.65 / 1984 chunks (9 cps, 53.905%), ETA: 222h 30m 40s [08:43:06] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.655 / 1984 chunks (9 cps, 53.905%), ETA: 222h 54m 8s [08:43:08] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.656 / 1984 chunks (9 cps, 53.905%), ETA: 223h 14m 25s [08:43:11] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.658 / 1984 chunks (9 cps, 53.905%), ETA: 223h 26m 21s [08:43:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.659 / 1984 chunks (9 cps, 53.905%), ETA: 222h 44m 54s [08:43:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.661 / 1984 chunks (9 cps, 53.906%), ETA: 221h 1m 33s [08:43:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.662 / 1984 chunks (9 cps, 53.906%), ETA: 221h 29m 36s [08:43:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2422ms or 48 ticks behind [08:43:35] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1456.667 / 1984 chunks (9 cps, 53.906%), ETA: 223h 8m 35s [08:43:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1456.669 / 1984 chunks (9 cps, 53.906%), ETA: 223h 40m 24s [08:43:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.681 / 1984 chunks (9 cps, 53.907%), ETA: 221h 25m 8s [08:43:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1456.684 / 1984 chunks (9 cps, 53.907%), ETA: 222h 33m 2s [08:43:55] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2438ms or 48 ticks behind [08:44:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.688 / 1984 chunks (8 cps, 53.908%), ETA: 224h 1m 26s [08:44:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.696 / 1984 chunks (9 cps, 53.908%), ETA: 222h 59m 37s [08:44:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind [08:44:29] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.7 / 1984 chunks (9 cps, 53.909%), ETA: 223h 57m 55s [08:44:32] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1456.71 / 1984 chunks (9 cps, 53.91%), ETA: 223h 49m 7s [08:44:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind [08:44:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1456.717 / 1984 chunks (8 cps, 53.91%), ETA: 225h 40m 59s [08:44:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.726 / 1984 chunks (8 cps, 53.91%), ETA: 226h 32m 30s [08:44:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2430ms or 48 ticks behind [08:45:13] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.729 / 1984 chunks (8 cps, 53.911%), ETA: 228h 49m 29s [08:45:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.737 / 1984 chunks (8 cps, 53.911%), ETA: 230h 21m 6s [08:45:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.74 / 1984 chunks (8 cps, 53.911%), ETA: 231h 3m 25s [08:45:35] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.75 / 1984 chunks (8 cps, 53.912%), ETA: 231h 12m 20s [08:45:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind [08:45:44] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.755 / 1984 chunks (8 cps, 53.913%), ETA: 232h 4m 18s [08:45:51] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.759 / 1984 chunks (8 cps, 53.913%), ETA: 232h 57m 20s [08:46:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.762 / 1984 chunks (8 cps, 53.913%), ETA: 233h 22m 35s [08:46:09] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2492ms or 49 ticks behind [08:46:09] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.77 / 1984 chunks (8 cps, 53.914%), ETA: 230h 57m 15s [08:46:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.775 / 1984 chunks (8 cps, 53.914%), ETA: 233h 21m 20s [08:46:31] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.788 / 1984 chunks (8 cps, 53.915%), ETA: 231h 43m 13s [08:46:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2507ms or 50 ticks behind [08:46:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.79 / 1984 chunks (8 cps, 53.915%), ETA: 233h 25m 55s [08:46:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2485ms or 49 ticks behind [08:46:57] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.796 / 1984 chunks (8 cps, 53.916%), ETA: 232h 38m 12s [08:47:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.798 / 1984 chunks (8 cps, 53.916%), ETA: 233h 8m 33s [08:47:06] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.799 / 1984 chunks (8 cps, 53.916%), ETA: 233h 49m 0s [08:47:09] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1456.803 / 1984 chunks (8 cps, 53.916%), ETA: 233h 59m 56s [08:47:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1456.81 / 1984 chunks (8 cps, 53.917%), ETA: 230h 57m 26s [08:47:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2532ms or 50 ticks behind [08:47:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1456.814 / 1984 chunks (8 cps, 53.917%), ETA: 231h 19m 24s [08:47:24] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.816 / 1984 chunks (8 cps, 53.917%), ETA: 232h 30m 14s [08:47:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.82 / 1984 chunks (8 cps, 53.917%), ETA: 233h 20m 56s [08:47:35] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind [08:47:45] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.823 / 1984 chunks (8 cps, 53.918%), ETA: 234h 54m 44s [08:48:02] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1456.835 / 1984 chunks (8 cps, 53.918%), ETA: 234h 22s [08:48:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.836 / 1984 chunks (8 cps, 53.919%), ETA: 234h 20m 35s [08:48:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1456.839 / 1984 chunks (8 cps, 53.919%), ETA: 234h 21m 45s [08:48:10] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.849 / 1984 chunks (8 cps, 53.919%), ETA: 232h 46m 1s [08:48:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.85 / 1984 chunks (8 cps, 53.92%), ETA: 233h 47m 10s [08:48:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.857 / 1984 chunks (8 cps, 53.92%), ETA: 234h 38m 7s [08:48:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1456.858 / 1984 chunks (8 cps, 53.92%), ETA: 235h 59m 10s [08:48:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.871 / 1984 chunks (8 cps, 53.921%), ETA: 234h 41m 40s [08:48:56] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1456.879 / 1984 chunks (8 cps, 53.922%), ETA: 235h 3m 17s [08:49:15] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1456.88 / 1984 chunks (8 cps, 53.922%), ETA: 237h 25m 40s [08:49:17] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1456.886 / 1984 chunks (8 cps, 53.922%), ETA: 237h 36m 16s [08:49:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1456.888 / 1984 chunks (8 cps, 53.922%), ETA: 237h 56m 49s [08:49:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.898 / 1984 chunks (8 cps, 53.923%), ETA: 238h 29m 28s [08:49:29] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.9 / 1984 chunks (8 cps, 53.923%), ETA: 239h 2m 20s [08:49:41] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.902 / 1984 chunks (8 cps, 53.923%), ETA: 240h 33m 55s [08:49:47] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1456.905 / 1984 chunks (8 cps, 53.924%), ETA: 241h 15m 29s [08:49:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.917 / 1984 chunks (8 cps, 53.925%), ETA: 241h 41m 34s [08:50:04] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1456.919 / 1984 chunks (8 cps, 53.925%), ETA: 243h 26m 25s [08:50:07] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1456.926 / 1984 chunks (8 cps, 53.925%), ETA: 243h 47m 8s [08:50:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2540ms or 50 ticks behind [08:50:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.93 / 1984 chunks (8 cps, 53.925%), ETA: 245h 6m 25s [08:50:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1456.938 / 1984 chunks (8 cps, 53.926%), ETA: 244h 2m 52s [08:50:34] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1456.941 / 1984 chunks (8 cps, 53.926%), ETA: 242h 12m 5s [08:50:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1456.945 / 1984 chunks (8 cps, 53.927%), ETA: 243h 34m 25s [08:50:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1456.952 / 1984 chunks (8 cps, 53.927%), ETA: 243h 33m 57s [08:51:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.958 / 1984 chunks (8 cps, 53.928%), ETA: 243h 4m 21s [08:51:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1456.96 / 1984 chunks (8 cps, 53.928%), ETA: 243h 23m 54s [08:51:07] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.964 / 1984 chunks (8 cps, 53.928%), ETA: 243h 24m 30s [08:51:15] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1456.976 / 1984 chunks (8 cps, 53.929%), ETA: 242h 12m 41s [08:51:23] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.98 / 1984 chunks (8 cps, 53.929%), ETA: 241h 50m 36s [08:51:30] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1456.983 / 1984 chunks (8 cps, 53.929%), ETA: 241h 38m 22s [08:51:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1456.985 / 1984 chunks (8 cps, 53.93%), ETA: 242h 19m 22s [08:51:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1456.986 / 1984 chunks (8 cps, 53.93%), ETA: 243h 11m 58s [08:51:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1456.994 / 1984 chunks (8 cps, 53.93%), ETA: 243h 23m 1s [08:51:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457 / 1984 chunks (8 cps, 53.931%), ETA: 243h 2m 51s [08:52:03] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.004 / 1984 chunks (8 cps, 53.931%), ETA: 242h 8m 55s [08:52:05] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.005 / 1984 chunks (8 cps, 53.931%), ETA: 242h 28m 50s [08:52:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.013 / 1984 chunks (8 cps, 53.932%), ETA: 242h 6m 14s [08:52:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.02 / 1984 chunks (8 cps, 53.932%), ETA: 242h 9m 44s [08:52:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.024 / 1984 chunks (8 cps, 53.932%), ETA: 240h 11m 11s [08:52:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.03 / 1984 chunks (8 cps, 53.933%), ETA: 242h 37m 54s [08:52:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.035 / 1984 chunks (8 cps, 53.933%), ETA: 242h 51m 44s [08:52:53] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.042 / 1984 chunks (8 cps, 53.934%), ETA: 241h 30m 55s [08:52:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2523ms or 50 ticks behind [08:53:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.046 / 1984 chunks (8 cps, 53.934%), ETA: 242h 45m 3s [08:53:09] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.048 / 1984 chunks (8 cps, 53.934%), ETA: 243h 5m 53s [08:53:12] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.055 / 1984 chunks (8 cps, 53.935%), ETA: 241h 44m 1s [08:53:21] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.06 / 1984 chunks (8 cps, 53.935%), ETA: 242h 6m 22s [08:53:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2481ms or 49 ticks behind [08:53:37] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.064 / 1984 chunks (8 cps, 53.935%), ETA: 243h 58m 53s [08:53:40] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.072 / 1984 chunks (8 cps, 53.936%), ETA: 242h 22m 41s [08:53:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.077 / 1984 chunks (8 cps, 53.936%), ETA: 243h 17m 20s [08:53:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.081 / 1984 chunks (8 cps, 53.937%), ETA: 242h 5m 43s [08:53:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.083 / 1984 chunks (8 cps, 53.937%), ETA: 242h 16m 11s [08:54:08] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.092 / 1984 chunks (8 cps, 53.937%), ETA: 241h 56m 32s [08:54:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457.096 / 1984 chunks (8 cps, 53.938%), ETA: 242h 4m 19s [08:54:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.104 / 1984 chunks (8 cps, 53.938%), ETA: 242h 24m 7s [08:54:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind [08:54:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.105 / 1984 chunks (8 cps, 53.938%), ETA: 244h 35m 22s [08:54:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.118 / 1984 chunks (8 cps, 53.939%), ETA: 242h 17m 59s [08:54:52] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.12 / 1984 chunks (8 cps, 53.94%), ETA: 243h 7s [08:54:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind [08:55:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.125 / 1984 chunks (8 cps, 53.94%), ETA: 244h 19m 36s [08:55:26] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.13 / 1984 chunks (8 cps, 53.94%), ETA: 245h 13m 57s [08:55:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.133 / 1984 chunks (8 cps, 53.94%), ETA: 243h 48m 41s [08:55:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.142 / 1984 chunks (8 cps, 53.941%), ETA: 242h 4m 7s [08:55:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.147 / 1984 chunks (8 cps, 53.942%), ETA: 242h 22m 51s [08:55:40] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.149 / 1984 chunks (8 cps, 53.942%), ETA: 242h 56m 19s [08:55:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.153 / 1984 chunks (8 cps, 53.942%), ETA: 242h 38m 39s [08:56:01] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.17 / 1984 chunks (8 cps, 53.943%), ETA: 241h 23m 39s [08:56:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.17 / 1984 chunks (8 cps, 53.943%), ETA: 240h 58m 32s [08:56:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2514ms or 50 ticks behind [08:56:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.171 / 1984 chunks (8 cps, 53.943%), ETA: 241h 25m 42s [08:56:31] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.177 / 1984 chunks (8 cps, 53.944%), ETA: 241h 28m 3s [08:56:39] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.185 / 1984 chunks (8 cps, 53.944%), ETA: 241h 20m 50s [08:56:48] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457.188 / 1984 chunks (8 cps, 53.945%), ETA: 242h 33m 0s [08:56:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.189 / 1984 chunks (8 cps, 53.945%), ETA: 241h 39m 29s [08:56:56] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.19 / 1984 chunks (8 cps, 53.945%), ETA: 242h 4m 4s [08:56:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.196 / 1984 chunks (8 cps, 53.945%), ETA: 242h 13m 41s [08:57:01] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.203 / 1984 chunks (8 cps, 53.946%), ETA: 240h 18m 53s [08:57:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.204 / 1984 chunks (8 cps, 53.946%), ETA: 241h 21m 44s [08:57:12] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.207 / 1984 chunks (8 cps, 53.946%), ETA: 240h 27m 36s [08:57:27] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.208 / 1984 chunks (8 cps, 53.946%), ETA: 242h 10m 47s [08:57:29] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.218 / 1984 chunks (8 cps, 53.947%), ETA: 241h 50m 49s [08:57:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2506ms or 50 ticks behind [08:57:48] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.219 / 1984 chunks (8 cps, 53.947%), ETA: 244h 13m 18s [08:57:51] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.23 / 1984 chunks (8 cps, 53.948%), ETA: 242h 12m 58s [08:58:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.233 / 1984 chunks (8 cps, 53.948%), ETA: 241h 22m 7s [08:58:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.238 / 1984 chunks (8 cps, 53.948%), ETA: 243h 21m 28s [08:58:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3984ms or 79 ticks behind [08:58:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.249 / 1984 chunks (8 cps, 53.949%), ETA: 243h 44m 18s [08:58:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.26 / 1984 chunks (8 cps, 53.95%), ETA: 243h 41m 29s [08:58:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.26 / 1984 chunks (8 cps, 53.95%), ETA: 243h 40m 18s [08:58:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.26 / 1984 chunks (8 cps, 53.95%), ETA: 244h 22s [08:59:00] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.267 / 1984 chunks (8 cps, 53.95%), ETA: 244h 19m 39s [08:59:03] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.271 / 1984 chunks (8 cps, 53.951%), ETA: 244h 19m 31s [08:59:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1457.274 / 1984 chunks (8 cps, 53.951%), ETA: 244h 22m 31s [08:59:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2489ms or 49 ticks behind [08:59:26] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.277 / 1984 chunks (8 cps, 53.951%), ETA: 244h 45m 19s [08:59:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.282 / 1984 chunks (8 cps, 53.952%), ETA: 243h 52m 53s [08:59:41] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.285 / 1984 chunks (8 cps, 53.952%), ETA: 245h 16m 48s [08:59:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.287 / 1984 chunks (8 cps, 53.952%), ETA: 245h 47m 6s [08:59:48] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.297 / 1984 chunks (8 cps, 53.953%), ETA: 242h 35m 41s [08:59:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind [09:00:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1457.299 / 1984 chunks (8 cps, 53.953%), ETA: 244h 16m 38s [09:00:10] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.3 / 1984 chunks (8 cps, 53.953%), ETA: 245h 17m 4s [09:00:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.302 / 1984 chunks (8 cps, 53.953%), ETA: 245h 26m 50s [09:00:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.31 / 1984 chunks (8 cps, 53.954%), ETA: 244h 2m 36s [09:00:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.315 / 1984 chunks (8 cps, 53.954%), ETA: 243h 12m 1s [09:00:38] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2505ms or 50 ticks behind [09:00:46] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.321 / 1984 chunks (8 cps, 53.954%), ETA: 245h 11m 23s [09:00:56] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.328 / 1984 chunks (8 cps, 53.955%), ETA: 244h 20m 54s [09:01:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.33 / 1984 chunks (8 cps, 53.955%), ETA: 244h 59m 31s [09:01:07] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.332 / 1984 chunks (8 cps, 53.955%), ETA: 245h 39m 2s [09:01:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.333 / 1984 chunks (8 cps, 53.955%), ETA: 247h 28m 54s [09:01:26] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.34 / 1984 chunks (8 cps, 53.956%), ETA: 245h 42m 24s [09:01:35] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.348 / 1984 chunks (8 cps, 53.956%), ETA: 244h 26m 8s [09:01:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2514ms or 50 ticks behind [09:01:55] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.351 / 1984 chunks (8 cps, 53.957%), ETA: 246h 57m 1s [09:01:57] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.352 / 1984 chunks (8 cps, 53.957%), ETA: 247h 17m 9s [09:02:01] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.358 / 1984 chunks (8 cps, 53.957%), ETA: 247h 30m 41s [09:02:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.363 / 1984 chunks (8 cps, 53.958%), ETA: 247h 24m 57s [09:02:09] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.365 / 1984 chunks (8 cps, 53.958%), ETA: 247h 54m 45s [09:02:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2522ms or 50 ticks behind [09:02:25] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.367 / 1984 chunks (8 cps, 53.958%), ETA: 248h 25m 12s [09:02:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.376 / 1984 chunks (8 cps, 53.958%), ETA: 246h 2m 13s [09:02:35] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.378 / 1984 chunks (8 cps, 53.959%), ETA: 246h 54m 57s [09:02:39] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.38 / 1984 chunks (8 cps, 53.959%), ETA: 247h 25m 12s [09:02:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.381 / 1984 chunks (8 cps, 53.959%), ETA: 248h 2m 12s [09:03:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.388 / 1984 chunks (8 cps, 53.959%), ETA: 251h 12m 51s [09:03:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.396 / 1984 chunks (8 cps, 53.96%), ETA: 248h 47m 11s [09:03:18] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.4 / 1984 chunks (8 cps, 53.96%), ETA: 249h 6m 58s [09:03:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.403 / 1984 chunks (8 cps, 53.961%), ETA: 249h 26m 40s [09:03:46] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.407 / 1984 chunks (7 cps, 53.961%), ETA: 251h 50m 39s [09:03:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.41 / 1984 chunks (8 cps, 53.961%), ETA: 251h 19m 29s [09:03:54] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.411 / 1984 chunks (8 cps, 53.961%), ETA: 249h 52m 24s [09:03:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.422 / 1984 chunks (8 cps, 53.962%), ETA: 249h 35m 36s [09:04:03] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.424 / 1984 chunks (8 cps, 53.962%), ETA: 249h 34m 7s [09:04:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.426 / 1984 chunks (8 cps, 53.962%), ETA: 249h 19s [09:04:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2499ms or 49 ticks behind [09:04:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.431 / 1984 chunks (8 cps, 53.963%), ETA: 250h 46m 6s [09:04:30] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.439 / 1984 chunks (8 cps, 53.963%), ETA: 247h 3m 23s [09:04:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2530ms or 50 ticks behind [09:04:50] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.44 / 1984 chunks (8 cps, 53.963%), ETA: 249h 27m 25s [09:04:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.447 / 1984 chunks (8 cps, 53.964%), ETA: 249h 27m 4s [09:04:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2512ms or 50 ticks behind [09:05:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.453 / 1984 chunks (8 cps, 53.964%), ETA: 251h 6m 50s [09:05:10] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.457 / 1984 chunks (8 cps, 53.964%), ETA: 249h 21m 34s [09:05:13] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.501 / 1984 chunks (8 cps, 53.968%), ETA: 241h 40m 35s [09:05:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2495ms or 49 ticks behind [09:05:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.507 / 1984 chunks (8 cps, 53.968%), ETA: 240h 48m 3s [09:05:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.509 / 1984 chunks (8 cps, 53.968%), ETA: 242h 8m 47s [09:05:41] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.518 / 1984 chunks (8 cps, 53.969%), ETA: 239h 55m 12s [09:06:14] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.52 / 1984 chunks (8 cps, 53.969%), ETA: 243h 50m 1s [09:06:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.527 / 1984 chunks (8 cps, 53.97%), ETA: 243h 13m 53s [09:06:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.529 / 1984 chunks (8 cps, 53.97%), ETA: 242h 19m 8s [09:06:28] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.534 / 1984 chunks (8 cps, 53.97%), ETA: 241h 38m 23s [09:06:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.539 / 1984 chunks (8 cps, 53.971%), ETA: 244h 41m 0s [09:06:56] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.542 / 1984 chunks (8 cps, 53.971%), ETA: 244h 38m 7s [09:06:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1457.55 / 1984 chunks (8 cps, 53.972%), ETA: 242h 14m 32s [09:07:00] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2545ms or 50 ticks behind [09:07:05] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.554 / 1984 chunks (8 cps, 53.972%), ETA: 242h 46m 30s [09:07:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1457.557 / 1984 chunks (8 cps, 53.972%), ETA: 243h 43m 1s [09:07:26] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.562 / 1984 chunks (8 cps, 53.972%), ETA: 240h 59m 37s [09:07:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2468ms or 49 ticks behind [09:07:32] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.569 / 1984 chunks (8 cps, 53.973%), ETA: 241h 43m 58s [09:07:52] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.571 / 1984 chunks (8 cps, 53.973%), ETA: 244h 12m 16s [09:08:04] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.572 / 1984 chunks (8 cps, 53.973%), ETA: 245h 42m 5s [09:08:06] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.575 / 1984 chunks (8 cps, 53.973%), ETA: 244h 42m 21s [09:08:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2523ms or 50 ticks behind [09:08:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.584 / 1984 chunks (8 cps, 53.974%), ETA: 243h 27m 5s [09:08:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.588 / 1984 chunks (8 cps, 53.974%), ETA: 244h 12m 35s [09:08:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457.59 / 1984 chunks (8 cps, 53.974%), ETA: 244h 47m 38s [09:08:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.598 / 1984 chunks (8 cps, 53.975%), ETA: 242h 44m 48s [09:08:45] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.599 / 1984 chunks (8 cps, 53.975%), ETA: 244h 8m 7s [09:08:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2520ms or 50 ticks behind [09:09:02] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.608 / 1984 chunks (8 cps, 53.976%), ETA: 245h 51m 27s [09:09:06] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.609 / 1984 chunks (8 cps, 53.976%), ETA: 246h 20m 52s [09:09:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.612 / 1984 chunks (8 cps, 53.976%), ETA: 246h 42m 44s [09:09:21] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind [09:09:21] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.62 / 1984 chunks (8 cps, 53.977%), ETA: 243h 26m 50s [09:09:32] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1457.627 / 1984 chunks (8 cps, 53.977%), ETA: 244h 41m 52s [09:09:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.632 / 1984 chunks (8 cps, 53.977%), ETA: 244h 52m 23s [09:10:12] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.636 / 1984 chunks (8 cps, 53.978%), ETA: 247h 19m 45s [09:10:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.639 / 1984 chunks (8 cps, 53.978%), ETA: 248h 20m 19s [09:10:23] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.652 / 1984 chunks (8 cps, 53.979%), ETA: 247h 14m 9s [09:10:40] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.653 / 1984 chunks (8 cps, 53.979%), ETA: 249h 7m 2s [09:10:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.656 / 1984 chunks (8 cps, 53.979%), ETA: 248h 15m 39s [09:10:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.657 / 1984 chunks (8 cps, 53.979%), ETA: 248h 26m 20s [09:10:51] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.664 / 1984 chunks (8 cps, 53.98%), ETA: 248h 25m 49s [09:10:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.667 / 1984 chunks (8 cps, 53.98%), ETA: 249h 12m 23s [09:11:05] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.669 / 1984 chunks (8 cps, 53.98%), ETA: 250h 11m 4s [09:11:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.671 / 1984 chunks (7 cps, 53.98%), ETA: 252h 1m 58s [09:11:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2515ms or 50 ticks behind [09:11:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1457.68 / 1984 chunks (8 cps, 53.98%), ETA: 251h 14m 33s [09:11:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.684 / 1984 chunks (7 cps, 53.98%), ETA: 251h 39m 34s [09:11:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.691 / 1984 chunks (8 cps, 53.98%), ETA: 250h 17m 21s [09:11:59] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.695 / 1984 chunks (8 cps, 53.98%), ETA: 250h 37m 3s [09:12:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.698 / 1984 chunks (8 cps, 53.98%), ETA: 251h 19m 21s [09:12:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2530ms or 50 ticks behind [09:12:17] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.702 / 1984 chunks (7 cps, 53.98%), ETA: 252h 36m 41s [09:12:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.705 / 1984 chunks (7 cps, 53.98%), ETA: 252h 59m 7s [09:12:39] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.706 / 1984 chunks (7 cps, 53.98%), ETA: 255h 19m 34s [09:12:43] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.709 / 1984 chunks (7 cps, 53.98%), ETA: 255h 42m 2s [09:12:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.717 / 1984 chunks (7 cps, 53.98%), ETA: 255h 51m 28s [09:12:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2519ms or 50 ticks behind [09:13:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1457.72 / 1984 chunks (7 cps, 53.98%), ETA: 258h 13m 46s [09:13:08] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.726 / 1984 chunks (7 cps, 53.98%), ETA: 258h 27m 55s [09:13:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.73 / 1984 chunks (7 cps, 53.98%), ETA: 258h 48m 6s [09:13:20] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1457.731 / 1984 chunks (7 cps, 53.98%), ETA: 259h 58m 54s [09:13:23] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.735 / 1984 chunks (7 cps, 53.99%), ETA: 260h 19m 41s [09:13:48] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1457.739 / 1984 chunks (7 cps, 53.99%), ETA: 263h 21m 28s [09:13:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.753 / 1984 chunks (7 cps, 53.99%), ETA: 263h 31m 3s [09:13:55] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2513ms or 50 ticks behind [09:14:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.756 / 1984 chunks (7 cps, 53.99%), ETA: 264h 47m 56s [09:14:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.759 / 1984 chunks (7 cps, 53.99%), ETA: 266h 53m 13s [09:14:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.767 / 1984 chunks (7 cps, 53.99%), ETA: 267h 12m 20s [09:14:26] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2480ms or 49 ticks behind [09:14:28] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457.77 / 1984 chunks (7 cps, 53.99%), ETA: 267h 56m 15s [09:14:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.771 / 1984 chunks (7 cps, 53.99%), ETA: 270h 10m 10s [09:14:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.778 / 1984 chunks (7 cps, 53.99%), ETA: 270h 29m 32s [09:14:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.782 / 1984 chunks (7 cps, 53.99%), ETA: 271h 32m 5s [09:15:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.783 / 1984 chunks (7 cps, 53.99%), ETA: 272h 2m 12s [09:15:08] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.785 / 1984 chunks (7 cps, 53.99%), ETA: 272h 57m 10s [09:15:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.791 / 1984 chunks (7 cps, 53.99%), ETA: 273h 17m 8s [09:15:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2527ms or 50 ticks behind [09:15:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.793 / 1984 chunks (7 cps, 53.99%), ETA: 276h 28m 22s [09:15:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.8 / 1984 chunks (7 cps, 53.99%), ETA: 276h 58m 53s [09:15:47] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2505ms or 50 ticks behind [09:16:01] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1457.808 / 1984 chunks (7 cps, 53.99%), ETA: 279h 21m 58s [09:16:03] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.809 / 1984 chunks (7 cps, 53.991%), ETA: 279h 41m 38s [09:16:06] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1457.811 / 1984 chunks (7 cps, 53.991%), ETA: 280h 1m 58s [09:16:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.818 / 1984 chunks (7 cps, 53.991%), ETA: 280h 4m 44s [09:16:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.822 / 1984 chunks (7 cps, 53.992%), ETA: 280h 57m 8s [09:16:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.826 / 1984 chunks (7 cps, 53.992%), ETA: 281h 57m 28s [09:16:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2572ms or 51 ticks behind [09:16:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.829 / 1984 chunks (7 cps, 53.992%), ETA: 284h 28m 57s [09:16:51] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.833 / 1984 chunks (7 cps, 53.992%), ETA: 284h 48m 46s [09:16:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2512ms or 50 ticks behind [09:17:23] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.839 / 1984 chunks (6 cps, 53.993%), ETA: 288h 55m 40s [09:17:26] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.844 / 1984 chunks (6 cps, 53.993%), ETA: 289h 15m 5s [09:17:30] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2502ms or 50 ticks behind [09:17:31] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.846 / 1984 chunks (6 cps, 53.993%), ETA: 289h 54m 6s [09:17:34] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.85 / 1984 chunks (6 cps, 53.994%), ETA: 290h 15m 35s [09:17:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.856 / 1984 chunks (6 cps, 53.994%), ETA: 291h 18m 0s [09:17:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2529ms or 50 ticks behind [09:17:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1457.859 / 1984 chunks (6 cps, 53.994%), ETA: 292h 36m 23s [09:17:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.86 / 1984 chunks (6 cps, 53.994%), ETA: 293h 6m 20s [09:18:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.861 / 1984 chunks (6 cps, 53.994%), ETA: 294h 17m 55s [09:18:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2514ms or 50 ticks behind [09:18:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.87 / 1984 chunks (6 cps, 53.995%), ETA: 298h 37m 57s [09:18:44] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.877 / 1984 chunks (6 cps, 53.996%), ETA: 298h 57m 36s [09:18:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1457.882 / 1984 chunks (6 cps, 53.996%), ETA: 298h 47m 5s [09:18:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2469ms or 49 ticks behind [09:19:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1457.883 / 1984 chunks (6 cps, 53.996%), ETA: 301h 27m 6s [09:19:17] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.886 / 1984 chunks (6 cps, 53.996%), ETA: 301h 48m 17s [09:19:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1457.89 / 1984 chunks (6 cps, 53.997%), ETA: 300h 4m 58s [09:19:29] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.894 / 1984 chunks (6 cps, 53.997%), ETA: 300h 34m 54s [09:19:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1457.896 / 1984 chunks (6 cps, 53.997%), ETA: 300h 56m 43s [09:19:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3902ms or 78 ticks behind [09:19:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.898 / 1984 chunks (6 cps, 53.997%), ETA: 302h 43m 8s [09:19:52] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1457.9 / 1984 chunks (6 cps, 53.997%), ETA: 303h 15m 3s [09:19:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.907 / 1984 chunks (6 cps, 53.998%), ETA: 300h 51m 1s [09:20:12] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1457.908 / 1984 chunks (6 cps, 53.998%), ETA: 303h 5m 18s [09:20:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2531ms or 50 ticks behind [09:20:41] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1457.918 / 1984 chunks (6 cps, 53.999%), ETA: 306h 32m 17s [09:20:44] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.92 / 1984 chunks (6 cps, 53.999%), ETA: 302h 59m 10s [09:20:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1457.93 / 1984 chunks (6 cps, 54%), ETA: 303h 17m 53s [09:20:53] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2508ms or 50 ticks behind [09:21:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.933 / 1984 chunks (6 cps, 54%), ETA: 306h 2m 28s [09:21:12] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1457.941 / 1984 chunks (6 cps, 54%), ETA: 304h 46m 16s [09:21:14] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1457.942 / 1984 chunks (6 cps, 54%), ETA: 302h 58m 50s [09:21:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2508ms or 50 ticks behind [09:21:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.945 / 1984 chunks (6 cps, 54.001%), ETA: 303h 25m 13s [09:21:23] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1457.948 / 1984 chunks (6 cps, 54.001%), ETA: 303h 36m 14s [09:21:42] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1457.952 / 1984 chunks (6 cps, 54.001%), ETA: 305h 53m 21s [09:21:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2478ms or 49 ticks behind [09:21:59] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1457.959 / 1984 chunks (6 cps, 54.002%), ETA: 305h 15m 58s [09:22:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1457.966 / 1984 chunks (6 cps, 54.002%), ETA: 305h 24s [09:22:19] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1457.967 / 1984 chunks (6 cps, 54.002%), ETA: 307h 10m 56s [09:22:36] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1457.978 / 1984 chunks (6 cps, 54.003%), ETA: 307h 1m 36s [09:22:39] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1457.98 / 1984 chunks (6 cps, 54.003%), ETA: 306h 10m 47s [09:22:45] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2490ms or 49 ticks behind [09:23:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1457.988 / 1984 chunks (6 cps, 54.004%), ETA: 310h 52m 32s [09:23:19] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1457.997 / 1984 chunks (6 cps, 54.005%), ETA: 309h 3m 2s [09:23:22] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2527ms or 50 ticks behind [09:23:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458 / 1984 chunks (6 cps, 54.005%), ETA: 310h 50m 40s [09:23:59] [DH-Phantom Array Recycler Thread[0]/WARN]: Pool: [V2DTO]. Unable to find checkout for phantom reference [java.lang.ref.PhantomReference@5da7fa62], arrays will need to be recreated. [09:24:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1458.003 / 1984 chunks (6 cps, 54.005%), ETA: 313h 18m 48s [09:24:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.004 / 1984 chunks (6 cps, 54.005%), ETA: 311h 46m 28s [09:24:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.008 / 1984 chunks (6 cps, 54.005%), ETA: 312h 5m 2s [09:24:08] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind [09:24:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.014 / 1984 chunks (6 cps, 54.006%), ETA: 312h 14m 38s [09:24:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1458.016 / 1984 chunks (6 cps, 54.006%), ETA: 315h 29m 55s [09:24:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.022 / 1984 chunks (6 cps, 54.006%), ETA: 313h 43m 55s [09:24:46] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2506ms or 50 ticks behind [09:25:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1458.026 / 1984 chunks (6 cps, 54.007%), ETA: 317h 35m 22s [09:25:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.029 / 1984 chunks (6 cps, 54.007%), ETA: 317h 19m 6s [09:25:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.032 / 1984 chunks (6 cps, 54.007%), ETA: 316h 57m 7s [09:25:57] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.04 / 1984 chunks (6 cps, 54.008%), ETA: 319h 36m 49s [09:26:00] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1458.044 / 1984 chunks (6 cps, 54.008%), ETA: 319h 14m 29s [09:26:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2513ms or 50 ticks behind [09:26:07] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.052 / 1984 chunks (6 cps, 54.009%), ETA: 320h 4m 32s [09:26:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.053 / 1984 chunks (6 cps, 54.009%), ETA: 326h 10m 43s [09:27:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.06 / 1984 chunks (6 cps, 54.009%), ETA: 323h 39m 30s [09:27:03] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.064 / 1984 chunks (6 cps, 54.009%), ETA: 323h 59m 1s [09:27:11] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.067 / 1984 chunks (6 cps, 54.01%), ETA: 324h 53m 52s [09:27:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2484ms or 49 ticks behind [09:27:25] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.069 / 1984 chunks (6 cps, 54.01%), ETA: 326h 21m 52s [09:27:36] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.075 / 1984 chunks (6 cps, 54.01%), ETA: 325h 12m 36s [09:27:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2499ms or 49 ticks behind [09:27:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2054ms or 41 ticks behind [09:28:01] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.08 / 1984 chunks (6 cps, 54.011%), ETA: 328h 10m 17s [09:28:07] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.081 / 1984 chunks (6 cps, 54.011%), ETA: 328h 50m 14s [09:28:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.085 / 1984 chunks (6 cps, 54.011%), ETA: 329h 10m 40s [09:28:12] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.089 / 1984 chunks (6 cps, 54.011%), ETA: 327h 28m 38s [09:28:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind [09:28:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.091 / 1984 chunks (6 cps, 54.011%), ETA: 329h 52m 29s [09:28:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1458.095 / 1984 chunks (6 cps, 54.012%), ETA: 330h 4m 8s [09:28:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2522ms or 50 ticks behind [09:29:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.099 / 1984 chunks (6 cps, 54.012%), ETA: 332h 42m 51s [09:29:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.104 / 1984 chunks (6 cps, 54.012%), ETA: 330h 36m 8s [09:29:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2514ms or 50 ticks behind [09:29:41] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.11 / 1984 chunks (6 cps, 54.013%), ETA: 333h 41m 52s [09:29:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.111 / 1984 chunks (6 cps, 54.013%), ETA: 335h 1m 37s [09:29:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.118 / 1984 chunks (6 cps, 54.013%), ETA: 334h 40m 44s [09:29:59] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.122 / 1984 chunks (6 cps, 54.014%), ETA: 334h 50m 39s [09:30:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2475ms or 49 ticks behind [09:31:05] [DH-PriorityTaskPicker Thread[14]/WARN]: Generation for section 6*-291,365 has expired! [09:31:05] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.123 / 1984 chunks (5 cps, 54.014%), ETA: 343h 9m 41s [09:31:05] [DH-PriorityTaskPicker Thread[14]/WARN]: Generation for section 6*-289,365 has expired! [09:31:05] [DH-PriorityTaskPicker Thread[14]/WARN]: Generation for section 6*-287,365 has expired! [09:31:05] [DH-PriorityTaskPicker Thread[14]/WARN]: Generation for section 6*-286,365 has expired! [09:31:05] [DH-PriorityTaskPicker Thread[14]/WARN]: Generation for section 6*-288,365 has expired! [09:31:20] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.13 / 1984 chunks (5 cps, 54.014%), ETA: 343h 54m 0s [09:31:23] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.136 / 1984 chunks (5 cps, 54.015%), ETA: 341h 24m 0s [09:31:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.137 / 1984 chunks (5 cps, 54.015%), ETA: 341h 44m 2s [09:31:29] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1458.139 / 1984 chunks (5 cps, 54.015%), ETA: 342h 13m 35s [09:31:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.141 / 1984 chunks (5 cps, 54.015%), ETA: 343h 14m 59s [09:31:47] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.144 / 1984 chunks (5 cps, 54.015%), ETA: 344h 24m 56s [09:31:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind [09:32:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.145 / 1984 chunks (5 cps, 54.015%), ETA: 347h 25m 32s [09:32:16] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.154 / 1984 chunks (5 cps, 54.016%), ETA: 345h 12m 42s [09:32:34] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.158 / 1984 chunks (5 cps, 54.016%), ETA: 347h 28m 33s [09:32:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2515ms or 50 ticks behind [09:33:16] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.165 / 1984 chunks (5 cps, 54.017%), ETA: 350h 49m 41s [09:33:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.166 / 1984 chunks (5 cps, 54.017%), ETA: 353h 34m 50s [09:33:43] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2561ms or 51 ticks behind [09:33:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1458.167 / 1984 chunks (5 cps, 54.017%), ETA: 354h 13m 37s [09:33:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.17 / 1984 chunks (5 cps, 54.017%), ETA: 354h 10m 18s [09:34:05] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.171 / 1984 chunks (5 cps, 54.017%), ETA: 354h 19m 31s [09:34:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.18 / 1984 chunks (5 cps, 54.018%), ETA: 354h 9m 28s [09:34:11] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1458.184 / 1984 chunks (5 cps, 54.018%), ETA: 354h 18m 53s [09:34:20] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.185 / 1984 chunks (5 cps, 54.018%), ETA: 355h 19m 19s [09:34:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2504ms or 50 ticks behind [09:34:48] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.189 / 1984 chunks (5 cps, 54.019%), ETA: 357h 24m 24s [09:34:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.195 / 1984 chunks (5 cps, 54.019%), ETA: 355h 9m 9s [09:35:00] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.199 / 1984 chunks (5 cps, 54.019%), ETA: 356h 21m 49s [09:35:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2512ms or 50 ticks behind [09:35:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.2 / 1984 chunks (5 cps, 54.02%), ETA: 358h 42m 34s [09:35:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.206 / 1984 chunks (5 cps, 54.02%), ETA: 358h 55m 25s [09:35:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind [09:35:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.207 / 1984 chunks (5 cps, 54.02%), ETA: 359h 45m 14s [09:35:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.214 / 1984 chunks (5 cps, 54.021%), ETA: 359h 21m 21s [09:35:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2546ms or 50 ticks behind [09:37:14] [DH-PriorityTaskPicker Thread[6]/WARN]: Generation for section 6*-221,365 has expired! [09:37:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.218 / 1984 chunks (5 cps, 54.021%), ETA: 370h 14m 13s [09:37:14] [DH-PriorityTaskPicker Thread[6]/WARN]: Generation for section 6*-220,365 has expired! [09:37:20] [DH-PriorityTaskPicker Thread[10]/WARN]: Generation for section 6*-218,365 has expired! [09:37:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.222 / 1984 chunks (5 cps, 54.021%), ETA: 370h 50m 17s [09:37:22] [DH-PriorityTaskPicker Thread[2]/WARN]: Generation for section 6*-216,365 has expired! [09:37:23] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.228 / 1984 chunks (5 cps, 54.022%), ETA: 369h 57m 10s [09:37:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.229 / 1984 chunks (5 cps, 54.022%), ETA: 369h 36m 14s [09:37:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2503ms or 50 ticks behind [09:37:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1458.23 / 1984 chunks (5 cps, 54.022%), ETA: 368h 51m 22s [09:37:35] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.235 / 1984 chunks (5 cps, 54.022%), ETA: 369h 12m 40s [09:37:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.236 / 1984 chunks (5 cps, 54.022%), ETA: 370h 4m 34s [09:37:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.239 / 1984 chunks (5 cps, 54.022%), ETA: 371h 46m 46s [09:37:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2530ms or 50 ticks behind [09:38:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.24 / 1984 chunks (5 cps, 54.023%), ETA: 372h 46m 8s [09:38:08] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.247 / 1984 chunks (5 cps, 54.023%), ETA: 371h 19m 51s [09:38:39] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1458.248 / 1984 chunks (5 cps, 54.023%), ETA: 375h 8m 19s [09:38:42] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.259 / 1984 chunks (5 cps, 54.024%), ETA: 372h 25m 10s [09:38:45] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.26 / 1984 chunks (5 cps, 54.024%), ETA: 372h 34m 55s [09:38:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2493ms or 49 ticks behind [09:39:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1458.262 / 1984 chunks (5 cps, 54.024%), ETA: 378h 20m 11s [09:39:33] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.269 / 1984 chunks (5 cps, 54.025%), ETA: 378h 28m 38s [09:39:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1458.27 / 1984 chunks (5 cps, 54.025%), ETA: 378h 25m 56s [09:39:40] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.273 / 1984 chunks (5 cps, 54.025%), ETA: 378h 25m 31s [09:39:49] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.274 / 1984 chunks (5 cps, 54.025%), ETA: 378h 3m 20s [09:39:52] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.276 / 1984 chunks (5 cps, 54.025%), ETA: 378h 24m 13s [09:39:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.278 / 1984 chunks (5 cps, 54.025%), ETA: 378h 3m 21s [09:40:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3833ms or 76 ticks behind [09:40:33] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.281 / 1984 chunks (5 cps, 54.026%), ETA: 382h 47m 13s [09:40:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.285 / 1984 chunks (5 cps, 54.026%), ETA: 383h 3m 46s [09:40:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2525ms or 50 ticks behind [09:40:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1458.292 / 1984 chunks (5 cps, 54.026%), ETA: 382h 28m 18s [09:41:09] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.295 / 1984 chunks (5 cps, 54.027%), ETA: 385h 8m 2s [09:41:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind [09:41:13] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.303 / 1984 chunks (5 cps, 54.027%), ETA: 383h 49m 22s [09:42:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2551ms or 51 ticks behind [09:42:18] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1458.304 / 1984 chunks (5 cps, 54.027%), ETA: 391h 58m 4s [09:42:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1458.317 / 1984 chunks (5 cps, 54.028%), ETA: 388h 46m 5s [09:42:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2508ms or 50 ticks behind [09:42:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.32 / 1984 chunks (5 cps, 54.028%), ETA: 389h 18m 40s [09:42:30] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1458.328 / 1984 chunks (5 cps, 54.029%), ETA: 389h 34m 26s [09:42:34] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.337 / 1984 chunks (5 cps, 54.03%), ETA: 387h 57m 24s [09:42:38] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.34 / 1984 chunks (5 cps, 54.03%), ETA: 388h 25m 9s [09:42:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.346 / 1984 chunks (5 cps, 54.03%), ETA: 389h 12m 2s [09:42:51] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.351 / 1984 chunks (5 cps, 54.031%), ETA: 388h 51m 0s [09:43:00] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.36 / 1984 chunks (5 cps, 54.032%), ETA: 386h 31m 54s [09:43:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.37 / 1984 chunks (5 cps, 54.032%), ETA: 386h 32m 54s [09:43:05] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.38 / 1984 chunks (5 cps, 54.033%), ETA: 384h 27m 20s [09:43:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1458.384 / 1984 chunks (5 cps, 54.033%), ETA: 384h 49m 7s [09:43:12] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.385 / 1984 chunks (5 cps, 54.033%), ETA: 384h 56m 58s [09:43:20] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.392 / 1984 chunks (5 cps, 54.034%), ETA: 384h 27m 22s [09:43:27] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.41 / 1984 chunks (5 cps, 54.035%), ETA: 382h 14m 3s [09:43:30] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.411 / 1984 chunks (5 cps, 54.035%), ETA: 382h 36m 25s [09:43:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.424 / 1984 chunks (5 cps, 54.036%), ETA: 379h 43m 10s [09:43:40] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.427 / 1984 chunks (5 cps, 54.036%), ETA: 380h 27m 24s [09:43:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.431 / 1984 chunks (5 cps, 54.037%), ETA: 380h 38m 31s [09:43:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.45 / 1984 chunks (5 cps, 54.038%), ETA: 377h 29m 4s [09:43:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.45 / 1984 chunks (5 cps, 54.038%), ETA: 378h 17m 51s [09:43:57] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.454 / 1984 chunks (5 cps, 54.038%), ETA: 376h 50m 23s [09:44:01] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.458 / 1984 chunks (5 cps, 54.039%), ETA: 377h 12m 25s [09:44:07] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1458.459 / 1984 chunks (5 cps, 54.039%), ETA: 377h 54m 36s [09:44:13] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.472 / 1984 chunks (5 cps, 54.04%), ETA: 375h 40m 14s [09:44:18] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.476 / 1984 chunks (5 cps, 54.04%), ETA: 375h 56m 55s [09:44:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.486 / 1984 chunks (5 cps, 54.041%), ETA: 374h 20m 16s [09:44:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.49 / 1984 chunks (5 cps, 54.041%), ETA: 374h 33m 1s [09:44:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1458.506 / 1984 chunks (5 cps, 54.042%), ETA: 369h 54m 16s [09:44:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.51 / 1984 chunks (5 cps, 54.043%), ETA: 370h 49m 53s [09:44:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.53 / 1984 chunks (5 cps, 54.044%), ETA: 367h 45m 53s [09:44:50] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1458.531 / 1984 chunks (5 cps, 54.044%), ETA: 368h 8m 12s [09:44:56] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.535 / 1984 chunks (5 cps, 54.044%), ETA: 368h 49m 59s [09:45:00] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.542 / 1984 chunks (5 cps, 54.045%), ETA: 368h 4m 2s [09:45:07] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.546 / 1984 chunks (5 cps, 54.045%), ETA: 366h 31m 15s [09:45:15] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.557 / 1984 chunks (5 cps, 54.046%), ETA: 366h 24m 6s [09:45:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.57 / 1984 chunks (5 cps, 54.047%), ETA: 364h 4m 52s [09:45:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.573 / 1984 chunks (5 cps, 54.047%), ETA: 364h 54m 51s [09:45:29] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.582 / 1984 chunks (5 cps, 54.048%), ETA: 362h 3m 29s [09:45:31] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.59 / 1984 chunks (5 cps, 54.048%), ETA: 361h 57m 17s [09:45:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.629 / 1984 chunks (5 cps, 54.051%), ETA: 352h 7m 16s [09:45:41] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.68 / 1984 chunks (5 cps, 54.055%), ETA: 341h 59m 54s [09:45:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1458.69 / 1984 chunks (5 cps, 54.056%), ETA: 338h 51m 10s [09:45:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1458.699 / 1984 chunks (5 cps, 54.057%), ETA: 338h 19m 58s [09:45:56] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1458.704 / 1984 chunks (5 cps, 54.057%), ETA: 337h 39m 14s [09:46:00] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.708 / 1984 chunks (5 cps, 54.057%), ETA: 336h 14m 52s [09:46:08] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.719 / 1984 chunks (5 cps, 54.058%), ETA: 336h 35m 8s [09:46:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.73 / 1984 chunks (6 cps, 54.059%), ETA: 332h 48m 12s [09:46:14] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1458.736 / 1984 chunks (6 cps, 54.059%), ETA: 332h 10m 35s [09:46:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.741 / 1984 chunks (6 cps, 54.06%), ETA: 331h 9m 3s [09:46:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.76 / 1984 chunks (6 cps, 54.061%), ETA: 329h 7m 29s [09:46:32] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.76 / 1984 chunks (6 cps, 54.061%), ETA: 329h 52m 40s [09:46:34] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.765 / 1984 chunks (6 cps, 54.061%), ETA: 326h 25m 45s [09:46:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2523ms or 50 ticks behind [09:46:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1458.771 / 1984 chunks (6 cps, 54.062%), ETA: 327h 14m 18s [09:46:46] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.773 / 1984 chunks (6 cps, 54.062%), ETA: 327h 24m 41s [09:46:48] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.787 / 1984 chunks (6 cps, 54.063%), ETA: 323h 9m 57s [09:46:57] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.79 / 1984 chunks (6 cps, 54.063%), ETA: 324h 5m 55s [09:47:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.81 / 1984 chunks (6 cps, 54.065%), ETA: 320h 20m 47s [09:47:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.812 / 1984 chunks (6 cps, 54.065%), ETA: 318h 21m 6s [09:47:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.816 / 1984 chunks (6 cps, 54.065%), ETA: 318h 39m 23s [09:47:13] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.819 / 1984 chunks (6 cps, 54.065%), ETA: 318h 56m 0s [09:47:17] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1458.82 / 1984 chunks (6 cps, 54.065%), ETA: 319h 27m 5s [09:47:20] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1458.827 / 1984 chunks (6 cps, 54.066%), ETA: 317h 49m 1s [09:47:29] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.839 / 1984 chunks (6 cps, 54.067%), ETA: 318h 44m 26s [09:47:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.85 / 1984 chunks (6 cps, 54.068%), ETA: 319h 15m 16s [09:47:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.857 / 1984 chunks (6 cps, 54.068%), ETA: 319h 39m 31s [09:47:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1458.86 / 1984 chunks (6 cps, 54.068%), ETA: 320h 9m 19s [09:47:46] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1458.863 / 1984 chunks (6 cps, 54.069%), ETA: 320h 42m 55s [09:47:49] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1458.874 / 1984 chunks (6 cps, 54.069%), ETA: 320h 56m 7s [09:47:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.875 / 1984 chunks (6 cps, 54.07%), ETA: 321h 38m 17s [09:47:58] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1458.878 / 1984 chunks (6 cps, 54.07%), ETA: 322h 46s [09:48:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1458.895 / 1984 chunks (6 cps, 54.071%), ETA: 315h 6m 5s [09:48:09] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.9 / 1984 chunks (6 cps, 54.071%), ETA: 315h 27m 23s [09:48:18] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.908 / 1984 chunks (6 cps, 54.072%), ETA: 314h 52m 42s [09:48:21] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1458.911 / 1984 chunks (6 cps, 54.072%), ETA: 312h 22m 13s [09:48:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1458.915 / 1984 chunks (6 cps, 54.072%), ETA: 312h 11m 0s [09:48:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2513ms or 50 ticks behind [09:48:27] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1458.924 / 1984 chunks (6 cps, 54.073%), ETA: 312h 23m 7s [09:48:32] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.927 / 1984 chunks (6 cps, 54.073%), ETA: 312h 3m 2s [09:48:35] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1458.93 / 1984 chunks (6 cps, 54.074%), ETA: 310h 13m 38s [09:48:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1458.937 / 1984 chunks (6 cps, 54.074%), ETA: 310h 3m 16s [09:48:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1458.945 / 1984 chunks (6 cps, 54.075%), ETA: 305h 49m 6s [09:48:48] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1458.949 / 1984 chunks (6 cps, 54.075%), ETA: 306h 30m 55s [09:48:55] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2779ms or 55 ticks behind [09:48:55] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1458.952 / 1984 chunks (6 cps, 54.075%), ETA: 307h 15m 10s [09:49:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1458.96 / 1984 chunks (6 cps, 54.076%), ETA: 305h 18m 26s [09:49:07] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1458.969 / 1984 chunks (6 cps, 54.077%), ETA: 305h 30m 3s [09:49:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1458.98 / 1984 chunks (6 cps, 54.077%), ETA: 301h 38m 50s [09:49:16] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1458.985 / 1984 chunks (6 cps, 54.078%), ETA: 301h 2m 49s [09:49:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1458.99 / 1984 chunks (6 cps, 54.078%), ETA: 301h 24m 28s [09:49:27] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459 / 1984 chunks (6 cps, 54.079%), ETA: 298h 52m 52s [09:49:30] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1459.009 / 1984 chunks (6 cps, 54.08%), ETA: 295h 55m 59s [09:49:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1459.011 / 1984 chunks (6 cps, 54.08%), ETA: 295h 18m 13s [09:49:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.02 / 1984 chunks (6 cps, 54.081%), ETA: 293h 28m 57s [09:49:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1459.026 / 1984 chunks (6 cps, 54.081%), ETA: 294h 11m 12s [09:49:48] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.037 / 1984 chunks (6 cps, 54.082%), ETA: 293h 18m 32s [09:49:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1459.038 / 1984 chunks (6 cps, 54.082%), ETA: 293h 6m 12s [09:49:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.042 / 1984 chunks (6 cps, 54.082%), ETA: 290h 50m 8s [09:49:59] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1459.046 / 1984 chunks (6 cps, 54.082%), ETA: 291h 7m 1s [09:50:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1459.05 / 1984 chunks (6 cps, 54.083%), ETA: 291h 52m 26s [09:50:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1459.054 / 1984 chunks (6 cps, 54.083%), ETA: 288h 55m 24s [09:50:12] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.07 / 1984 chunks (6 cps, 54.084%), ETA: 287h 4m 50s [09:50:19] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1459.071 / 1984 chunks (6 cps, 54.084%), ETA: 287h 58m 11s [09:50:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.072 / 1984 chunks (6 cps, 54.084%), ETA: 288h 9m 20s [09:50:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.091 / 1984 chunks (7 cps, 54.086%), ETA: 281h 49m 39s [09:50:39] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.096 / 1984 chunks (7 cps, 54.086%), ETA: 282h 40m 29s [09:50:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.101 / 1984 chunks (7 cps, 54.086%), ETA: 282h 54m 42s [09:50:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1459.11 / 1984 chunks (7 cps, 54.087%), ETA: 279h 9m 57s [09:51:00] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.12 / 1984 chunks (7 cps, 54.088%), ETA: 279h 57m 47s [09:51:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.129 / 1984 chunks (7 cps, 54.088%), ETA: 278h 35m 18s [09:51:11] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.135 / 1984 chunks (7 cps, 54.089%), ETA: 277h 24m 24s [09:51:14] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.15 / 1984 chunks (7 cps, 54.09%), ETA: 274h 28m 4s [09:51:22] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1459.153 / 1984 chunks (7 cps, 54.09%), ETA: 274h 14m 30s [09:51:31] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.164 / 1984 chunks (7 cps, 54.091%), ETA: 270h 29m 11s [09:51:37] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.17 / 1984 chunks (7 cps, 54.092%), ETA: 270h 37m 18s [09:51:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.175 / 1984 chunks (7 cps, 54.092%), ETA: 270h 58m 2s [09:51:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1459.179 / 1984 chunks (7 cps, 54.092%), ETA: 268h 58m 49s [09:51:46] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.193 / 1984 chunks (7 cps, 54.093%), ETA: 267h 1m 3s [09:51:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.194 / 1984 chunks (7 cps, 54.093%), ETA: 267h 55m 54s [09:51:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.207 / 1984 chunks (7 cps, 54.094%), ETA: 264h 21m 10s [09:52:02] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.21 / 1984 chunks (7 cps, 54.095%), ETA: 260h 40m 4s [09:52:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1459.22 / 1984 chunks (7 cps, 54.095%), ETA: 260h 25m 58s [09:52:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.222 / 1984 chunks (7 cps, 54.095%), ETA: 260h 35m 45s [09:52:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1459.238 / 1984 chunks (7 cps, 54.096%), ETA: 256h 37m 34s [09:52:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.24 / 1984 chunks (7 cps, 54.097%), ETA: 257h 4m 58s [09:52:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.242 / 1984 chunks (7 cps, 54.097%), ETA: 254h 22s [09:52:34] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.255 / 1984 chunks (8 cps, 54.098%), ETA: 250h 49m 50s [09:52:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.26 / 1984 chunks (8 cps, 54.098%), ETA: 250h 22m 37s [09:52:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1459.27 / 1984 chunks (8 cps, 54.099%), ETA: 248h 6m 5s [09:52:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1459.279 / 1984 chunks (8 cps, 54.1%), ETA: 245h 30m 33s [09:52:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.286 / 1984 chunks (8 cps, 54.1%), ETA: 246h 4m 15s [09:53:04] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1459.3 / 1984 chunks (8 cps, 54.101%), ETA: 243h 21m 15s [09:53:07] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1459.3 / 1984 chunks (8 cps, 54.101%), ETA: 243h 32m 40s [09:53:10] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1459.31 / 1984 chunks (8 cps, 54.102%), ETA: 240h 49m 49s [09:53:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.314 / 1984 chunks (8 cps, 54.102%), ETA: 240h 46m 3s [09:53:22] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1459.316 / 1984 chunks (8 cps, 54.102%), ETA: 241h 10m 2s [09:53:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.338 / 1984 chunks (8 cps, 54.104%), ETA: 234h 1m 52s [09:53:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.35 / 1984 chunks (8 cps, 54.104%), ETA: 234h 21m 17s [09:53:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2522ms or 50 ticks behind [09:53:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.38 / 1984 chunks (9 cps, 54.107%), ETA: 222h 10m 53s [09:53:40] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1459.388 / 1984 chunks (9 cps, 54.108%), ETA: 218h 48m 58s [09:53:45] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.394 / 1984 chunks (9 cps, 54.108%), ETA: 219h 6m 46s [09:53:54] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1459.4 / 1984 chunks (9 cps, 54.109%), ETA: 215h 56m 8s [09:53:57] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.407 / 1984 chunks (9 cps, 54.109%), ETA: 215h 58m 37s [09:54:05] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.422 / 1984 chunks (9 cps, 54.11%), ETA: 211h 14m 6s [09:54:13] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1459.43 / 1984 chunks (9 cps, 54.111%), ETA: 205h 2m 11s [09:54:16] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.433 / 1984 chunks (9 cps, 54.111%), ETA: 204h 53m 13s [09:54:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.446 / 1984 chunks (9 cps, 54.112%), ETA: 201h 35m 49s [09:54:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2496ms or 49 ticks behind [09:54:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1459.449 / 1984 chunks (9 cps, 54.112%), ETA: 202h 27m 25s [09:54:36] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.451 / 1984 chunks (10 cps, 54.112%), ETA: 200h 2m 46s [09:54:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.47 / 1984 chunks (10 cps, 54.113%), ETA: 196h 48m 51s [09:54:49] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1459.471 / 1984 chunks (10 cps, 54.114%), ETA: 194h 13m 7s [09:54:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1459.474 / 1984 chunks (10 cps, 54.114%), ETA: 194h 24m 37s [09:54:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.49 / 1984 chunks (10 cps, 54.115%), ETA: 187h 57m 48s [09:54:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1459.492 / 1984 chunks (10 cps, 54.115%), ETA: 188h 8m 59s [09:55:06] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1459.493 / 1984 chunks (10 cps, 54.115%), ETA: 189h 2m 19s [09:55:09] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.504 / 1984 chunks (11 cps, 54.116%), ETA: 179h 3m 51s [09:55:14] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.55 / 1984 chunks (12 cps, 54.12%), ETA: 158h 22m 15s [09:55:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind [09:55:22] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.556 / 1984 chunks (12 cps, 54.12%), ETA: 158h 14m 12s [09:55:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1459.56 / 1984 chunks (12 cps, 54.12%), ETA: 155h 8m 4s [09:55:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.57 / 1984 chunks (13 cps, 54.121%), ETA: 152h 30m 19s [09:55:44] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1459.58 / 1984 chunks (13 cps, 54.122%), ETA: 150h 25m 28s [09:55:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.59 / 1984 chunks (14 cps, 54.123%), ETA: 139h 56m 25s [09:55:54] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1459.593 / 1984 chunks (14 cps, 54.123%), ETA: 139h 39m 0s [09:55:57] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1459.594 / 1984 chunks (14 cps, 54.123%), ETA: 140h 1m 31s [09:56:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2508ms or 50 ticks behind [09:56:08] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.608 / 1984 chunks (14 cps, 54.124%), ETA: 138h 31m 39s [09:56:11] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1459.61 / 1984 chunks (14 cps, 54.124%), ETA: 136h 12m 39s [09:56:19] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.62 / 1984 chunks (15 cps, 54.125%), ETA: 132h 41m 12s [09:56:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1459.63 / 1984 chunks (15 cps, 54.126%), ETA: 133h 7m 51s [09:56:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1459.64 / 1984 chunks (15 cps, 54.127%), ETA: 127h 12m 29s [09:56:42] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.65 / 1984 chunks (15 cps, 54.127%), ETA: 126h 8m 26s [09:56:45] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1459.659 / 1984 chunks (16 cps, 54.128%), ETA: 121h 25m 33s [09:56:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1459.662 / 1984 chunks (16 cps, 54.128%), ETA: 122h 35m 35s [09:56:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.67 / 1984 chunks (16 cps, 54.129%), ETA: 118h 35m 37s [09:57:02] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.679 / 1984 chunks (18 cps, 54.129%), ETA: 110h 51m 39s [09:57:08] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.684 / 1984 chunks (17 cps, 54.13%), ETA: 111h 37m 56s [09:57:15] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1459.69 / 1984 chunks (17 cps, 54.13%), ETA: 111h 29m 12s [09:57:22] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.699 / 1984 chunks (17 cps, 54.131%), ETA: 111h 54m 46s [09:57:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2615ms or 52 ticks behind [09:57:32] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1459.712 / 1984 chunks (17 cps, 54.132%), ETA: 112h 6m 45s [09:57:35] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1459.718 / 1984 chunks (17 cps, 54.132%), ETA: 111h 40m 55s [09:57:43] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.73 / 1984 chunks (17 cps, 54.133%), ETA: 111h 43m 4s [09:57:48] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1459.731 / 1984 chunks (17 cps, 54.133%), ETA: 112h 15m 20s [09:57:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1459.747 / 1984 chunks (17 cps, 54.134%), ETA: 111h 44m 50s [09:57:59] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.749 / 1984 chunks (17 cps, 54.134%), ETA: 112h 17m 16s [09:58:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1459.752 / 1984 chunks (17 cps, 54.135%), ETA: 112h 19m 33s [09:58:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2509ms or 50 ticks behind [09:58:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1459.76 / 1984 chunks (17 cps, 54.135%), ETA: 112h 32m 59s [09:58:19] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.77 / 1984 chunks (17 cps, 54.136%), ETA: 112h 34m 47s [09:58:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1459.78 / 1984 chunks (17 cps, 54.137%), ETA: 111h 50m 50s [09:58:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.786 / 1984 chunks (17 cps, 54.137%), ETA: 112h 52m 55s [09:58:34] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.788 / 1984 chunks (17 cps, 54.137%), ETA: 113h 13m 31s [09:58:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1459.799 / 1984 chunks (17 cps, 54.138%), ETA: 112h 13m 30s [09:59:00] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.8 / 1984 chunks (17 cps, 54.138%), ETA: 114h 59m 28s [09:59:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.82 / 1984 chunks (17 cps, 54.14%), ETA: 114h 18m 22s [09:59:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.822 / 1984 chunks (17 cps, 54.14%), ETA: 114h 55m 58s [09:59:17] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1459.826 / 1984 chunks (17 cps, 54.14%), ETA: 115h 18m 21s [09:59:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1459.827 / 1984 chunks (17 cps, 54.14%), ETA: 115h 39m 17s [09:59:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.833 / 1984 chunks (17 cps, 54.141%), ETA: 114h 37m 25s [09:59:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.84 / 1984 chunks (17 cps, 54.141%), ETA: 114h 44m 3s [09:59:35] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1459.85 / 1984 chunks (17 cps, 54.142%), ETA: 115h 2m 27s [09:59:42] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.86 / 1984 chunks (17 cps, 54.143%), ETA: 114h 32m 13s [09:59:49] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.867 / 1984 chunks (17 cps, 54.143%), ETA: 115h 24m 45s [09:59:52] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1459.871 / 1984 chunks (17 cps, 54.143%), ETA: 115h 35m 3s [09:59:59] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.88 / 1984 chunks (17 cps, 54.144%), ETA: 114h 54m 27s [10:00:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1459.888 / 1984 chunks (17 cps, 54.145%), ETA: 115h 16m 2s [10:00:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1459.889 / 1984 chunks (17 cps, 54.145%), ETA: 115h 37m 29s [10:00:10] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1459.89 / 1984 chunks (17 cps, 54.145%), ETA: 116h 7m 48s [10:00:13] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1459.9 / 1984 chunks (17 cps, 54.146%), ETA: 115h 42m 48s [10:00:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1459.905 / 1984 chunks (17 cps, 54.146%), ETA: 115h 16m 43s [10:00:19] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1459.907 / 1984 chunks (17 cps, 54.146%), ETA: 115h 41m 21s [10:00:27] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1459.911 / 1984 chunks (17 cps, 54.146%), ETA: 116h 31m 16s [10:00:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1459.912 / 1984 chunks (17 cps, 54.146%), ETA: 116h 32m 37s [10:00:37] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1459.925 / 1984 chunks (17 cps, 54.147%), ETA: 116h 22m 41s [10:00:44] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1459.927 / 1984 chunks (17 cps, 54.148%), ETA: 116h 21m 34s [10:00:47] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.932 / 1984 chunks (17 cps, 54.148%), ETA: 116h 32m 39s [10:00:49] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1459.94 / 1984 chunks (17 cps, 54.149%), ETA: 116h 34m 3s [10:00:57] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1459.945 / 1984 chunks (17 cps, 54.149%), ETA: 116h 32m 49s [10:01:04] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1459.953 / 1984 chunks (17 cps, 54.15%), ETA: 117h 12m 14s [10:01:15] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1459.959 / 1984 chunks (16 cps, 54.15%), ETA: 118h 25m 48s [10:01:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1459.973 / 1984 chunks (16 cps, 54.151%), ETA: 119h 10m 7s [10:01:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1459.974 / 1984 chunks (16 cps, 54.151%), ETA: 119h 30m 1s [10:01:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1459.982 / 1984 chunks (16 cps, 54.152%), ETA: 119h 44m 17s [10:01:33] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1459.99 / 1984 chunks (16 cps, 54.152%), ETA: 120h 18m 50s [10:01:38] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1459.992 / 1984 chunks (16 cps, 54.152%), ETA: 120h 59m 13s [10:01:43] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1459.993 / 1984 chunks (16 cps, 54.152%), ETA: 121h 32m 9s [10:01:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1460.001 / 1984 chunks (16 cps, 54.153%), ETA: 121h 37m 15s [10:01:50] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.008 / 1984 chunks (16 cps, 54.154%), ETA: 122h 14m 58s [10:01:55] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.01 / 1984 chunks (16 cps, 54.154%), ETA: 122h 56m 15s [10:01:58] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.012 / 1984 chunks (16 cps, 54.154%), ETA: 123h 19m 1s [10:02:05] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1460.025 / 1984 chunks (16 cps, 54.155%), ETA: 124h 7m 26s [10:02:09] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2505ms or 50 ticks behind [10:02:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.027 / 1984 chunks (15 cps, 54.155%), ETA: 125h 21m 21s [10:02:20] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.036 / 1984 chunks (15 cps, 54.156%), ETA: 125h 59m 58s [10:02:23] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.037 / 1984 chunks (15 cps, 54.156%), ETA: 126h 20m 25s [10:02:39] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.038 / 1984 chunks (15 cps, 54.156%), ETA: 128h 21m 22s [10:02:45] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1460.053 / 1984 chunks (15 cps, 54.157%), ETA: 128h 14m 21s [10:02:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.055 / 1984 chunks (15 cps, 54.157%), ETA: 128h 23m 33s [10:02:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.056 / 1984 chunks (15 cps, 54.157%), ETA: 128h 44m 26s [10:02:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.059 / 1984 chunks (15 cps, 54.157%), ETA: 129h 7m 9s [10:03:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.074 / 1984 chunks (15 cps, 54.158%), ETA: 128h 45m 20s [10:03:08] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2512ms or 50 ticks behind [10:03:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.08 / 1984 chunks (15 cps, 54.159%), ETA: 129h 46m 26s [10:03:20] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.082 / 1984 chunks (15 cps, 54.159%), ETA: 130h 16m 49s [10:03:23] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.086 / 1984 chunks (15 cps, 54.159%), ETA: 130h 36m 31s [10:03:25] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1460.095 / 1984 chunks (15 cps, 54.16%), ETA: 129h 46m 19s [10:03:28] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.097 / 1984 chunks (15 cps, 54.16%), ETA: 130h 12m 6s [10:03:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind [10:03:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1460.099 / 1984 chunks (15 cps, 54.16%), ETA: 131h 54m 25s [10:03:45] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.104 / 1984 chunks (15 cps, 54.161%), ETA: 132h 5m 38s [10:03:51] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1460.12 / 1984 chunks (15 cps, 54.162%), ETA: 131h 30m 13s [10:04:03] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1460.12 / 1984 chunks (15 cps, 54.162%), ETA: 132h 55m 8s [10:04:13] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.13 / 1984 chunks (15 cps, 54.163%), ETA: 132h 43m 55s [10:04:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind [10:04:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1460.14 / 1984 chunks (15 cps, 54.163%), ETA: 133h 20m 36s [10:04:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.142 / 1984 chunks (14 cps, 54.164%), ETA: 133h 50m 55s [10:04:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1460.149 / 1984 chunks (14 cps, 54.164%), ETA: 133h 52m 55s [10:04:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1460.159 / 1984 chunks (14 cps, 54.165%), ETA: 134h 3m 27s [10:04:41] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.16 / 1984 chunks (14 cps, 54.165%), ETA: 134h 14m 6s [10:05:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.164 / 1984 chunks (14 cps, 54.165%), ETA: 135h 59m 50s [10:05:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.171 / 1984 chunks (14 cps, 54.166%), ETA: 136h 21m 16s [10:05:09] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1460.18 / 1984 chunks (14 cps, 54.166%), ETA: 135h 41m 26s [10:05:14] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.184 / 1984 chunks (14 cps, 54.167%), ETA: 136h 19m 43s [10:05:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.189 / 1984 chunks (14 cps, 54.167%), ETA: 136h 51m 8s [10:05:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.203 / 1984 chunks (14 cps, 54.168%), ETA: 136h 36m 12s [10:05:46] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.205 / 1984 chunks (14 cps, 54.168%), ETA: 138h 16m 47s [10:05:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1460.207 / 1984 chunks (14 cps, 54.168%), ETA: 138h 47m 12s [10:05:54] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.21 / 1984 chunks (14 cps, 54.169%), ETA: 138h 22m 51s [10:05:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.225 / 1984 chunks (14 cps, 54.17%), ETA: 138h 11m 53s [10:06:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.226 / 1984 chunks (14 cps, 54.17%), ETA: 138h 40m 24s [10:06:08] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1460.229 / 1984 chunks (14 cps, 54.17%), ETA: 139h 46s [10:06:11] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.238 / 1984 chunks (14 cps, 54.171%), ETA: 138h 10m 20s [10:06:17] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1460.24 / 1984 chunks (14 cps, 54.171%), ETA: 138h 55m 28s [10:06:27] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1460.247 / 1984 chunks (14 cps, 54.171%), ETA: 139h 17m 59s [10:06:32] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.262 / 1984 chunks (14 cps, 54.172%), ETA: 139h 32m 58s [10:06:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.263 / 1984 chunks (14 cps, 54.172%), ETA: 140h 14m 4s [10:06:42] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.267 / 1984 chunks (14 cps, 54.173%), ETA: 140h 14s [10:06:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1460.282 / 1984 chunks (14 cps, 54.174%), ETA: 138h 47m 20s [10:06:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind [10:07:01] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1460.29 / 1984 chunks (14 cps, 54.175%), ETA: 139h 59m 2s [10:07:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1460.3 / 1984 chunks (14 cps, 54.176%), ETA: 139h 27m 36s [10:07:18] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1460.308 / 1984 chunks (14 cps, 54.176%), ETA: 140h 19m 31s [10:07:20] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1460.319 / 1984 chunks (14 cps, 54.177%), ETA: 139h 16m 32s [10:07:25] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1460.32 / 1984 chunks (14 cps, 54.177%), ETA: 139h 3m 59s [10:07:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.323 / 1984 chunks (14 cps, 54.177%), ETA: 139h 34m 56s [10:07:32] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.325 / 1984 chunks (14 cps, 54.177%), ETA: 139h 55m 14s [10:07:35] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.425 / 1984 chunks (15 cps, 54.184%), ETA: 130h 58m 52s [10:07:39] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1460.5 / 1984 chunks (16 cps, 54.19%), ETA: 123h 32m 1s [10:07:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2541ms or 50 ticks behind [10:07:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.52 / 1984 chunks (16 cps, 54.191%), ETA: 125h 12m 37s [10:07:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1460.525 / 1984 chunks (16 cps, 54.192%), ETA: 124h 28m 41s [10:08:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.533 / 1984 chunks (15 cps, 54.193%), ETA: 125h 33m 48s [10:08:27] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1460.54 / 1984 chunks (15 cps, 54.193%), ETA: 126h 31m 8s [10:08:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.549 / 1984 chunks (15 cps, 54.194%), ETA: 125h 57m 57s [10:08:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.563 / 1984 chunks (15 cps, 54.195%), ETA: 126h 33m 30s [10:08:45] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.567 / 1984 chunks (15 cps, 54.195%), ETA: 126h 28m 0s [10:08:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2476ms or 49 ticks behind [10:08:54] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1460.572 / 1984 chunks (15 cps, 54.195%), ETA: 127h 34m 58s [10:08:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.575 / 1984 chunks (15 cps, 54.196%), ETA: 127h 55m 23s [10:09:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.588 / 1984 chunks (15 cps, 54.197%), ETA: 128h 49m 27s [10:09:14] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1460.59 / 1984 chunks (15 cps, 54.197%), ETA: 128h 3m 49s [10:09:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.61 / 1984 chunks (15 cps, 54.198%), ETA: 130h 5m 18s [10:09:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1460.61 / 1984 chunks (15 cps, 54.198%), ETA: 129h 55m 19s [10:09:38] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.62 / 1984 chunks (15 cps, 54.199%), ETA: 129h 10m 36s [10:09:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1460.625 / 1984 chunks (15 cps, 54.199%), ETA: 128h 46m 27s [10:09:54] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.629 / 1984 chunks (15 cps, 54.2%), ETA: 130h 14m 51s [10:10:00] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1460.64 / 1984 chunks (15 cps, 54.2%), ETA: 129h 46m 42s [10:10:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2566ms or 51 ticks behind [10:10:16] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.642 / 1984 chunks (15 cps, 54.201%), ETA: 131h 47m 43s [10:10:19] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.644 / 1984 chunks (15 cps, 54.201%), ETA: 132h 7m 39s [10:10:22] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.66 / 1984 chunks (15 cps, 54.202%), ETA: 130h 52m 11s [10:10:26] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.661 / 1984 chunks (15 cps, 54.202%), ETA: 131h 18m 34s [10:10:35] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.663 / 1984 chunks (15 cps, 54.202%), ETA: 132h 30m 11s [10:10:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1460.664 / 1984 chunks (15 cps, 54.202%), ETA: 133h 30m 4s [10:10:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.682 / 1984 chunks (15 cps, 54.204%), ETA: 133h 14m 9s [10:11:00] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2520ms or 50 ticks behind [10:11:12] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1460.69 / 1984 chunks (14 cps, 54.204%), ETA: 133h 55m 17s [10:11:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1460.693 / 1984 chunks (14 cps, 54.204%), ETA: 134h 15m 45s [10:11:18] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1460.705 / 1984 chunks (14 cps, 54.205%), ETA: 134h 27m 0s [10:11:23] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.707 / 1984 chunks (14 cps, 54.205%), ETA: 135h 5m 46s [10:11:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.712 / 1984 chunks (14 cps, 54.206%), ETA: 136h 6m 2s [10:11:35] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2508ms or 50 ticks behind [10:11:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.715 / 1984 chunks (14 cps, 54.206%), ETA: 137h 29m 28s [10:11:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1460.724 / 1984 chunks (14 cps, 54.207%), ETA: 137h 49m 43s [10:11:56] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1460.729 / 1984 chunks (14 cps, 54.207%), ETA: 138h 50m 36s [10:12:00] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.73 / 1984 chunks (14 cps, 54.207%), ETA: 139h 10m 33s [10:12:03] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.731 / 1984 chunks (14 cps, 54.207%), ETA: 139h 40m 21s [10:12:06] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1460.734 / 1984 chunks (14 cps, 54.207%), ETA: 139h 54m 33s [10:12:09] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1460.74 / 1984 chunks (14 cps, 54.208%), ETA: 140h 17m 42s [10:12:12] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.746 / 1984 chunks (14 cps, 54.208%), ETA: 140h 39m 48s [10:12:22] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.748 / 1984 chunks (14 cps, 54.208%), ETA: 140h 49m 16s [10:12:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.76 / 1984 chunks (14 cps, 54.209%), ETA: 141h 25m 15s [10:12:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2510ms or 50 ticks behind [10:12:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.767 / 1984 chunks (14 cps, 54.21%), ETA: 141h 43m 49s [10:12:42] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1460.777 / 1984 chunks (14 cps, 54.211%), ETA: 140h 49m 7s [10:13:01] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.78 / 1984 chunks (13 cps, 54.211%), ETA: 143h 13m 29s [10:13:03] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1460.79 / 1984 chunks (13 cps, 54.212%), ETA: 143h 17m 32s [10:13:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.793 / 1984 chunks (14 cps, 54.212%), ETA: 142h 45m 26s [10:13:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.794 / 1984 chunks (13 cps, 54.212%), ETA: 143h 37m 19s [10:13:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.804 / 1984 chunks (13 cps, 54.213%), ETA: 143h 4m 1s [10:13:22] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.805 / 1984 chunks (13 cps, 54.213%), ETA: 143h 21m 15s [10:13:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2531ms or 50 ticks behind [10:13:36] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.809 / 1984 chunks (13 cps, 54.213%), ETA: 145h 4m 34s [10:13:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1460.813 / 1984 chunks (13 cps, 54.213%), ETA: 145h 23m 44s [10:13:53] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.82 / 1984 chunks (13 cps, 54.214%), ETA: 144h 45m 1s [10:13:56] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.827 / 1984 chunks (13 cps, 54.214%), ETA: 145h 6m 17s [10:14:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.839 / 1984 chunks (13 cps, 54.215%), ETA: 144h 51m 19s [10:14:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2502ms or 50 ticks behind [10:14:13] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.84 / 1984 chunks (13 cps, 54.215%), ETA: 145h 27m 7s [10:14:18] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.844 / 1984 chunks (13 cps, 54.216%), ETA: 145h 56m 41s [10:14:26] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1460.857 / 1984 chunks (13 cps, 54.217%), ETA: 146h 44m 35s [10:14:31] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.86 / 1984 chunks (13 cps, 54.217%), ETA: 146h 48m 57s [10:14:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1460.864 / 1984 chunks (13 cps, 54.217%), ETA: 146h 41m 48s [10:14:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind [10:14:56] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1460.872 / 1984 chunks (13 cps, 54.218%), ETA: 148h 43m 13s [10:15:00] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1460.875 / 1984 chunks (13 cps, 54.218%), ETA: 149h 4m 42s [10:15:07] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.887 / 1984 chunks (13 cps, 54.219%), ETA: 149h 55m 35s [10:15:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1460.89 / 1984 chunks (13 cps, 54.219%), ETA: 152h 8m 24s [10:15:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.91 / 1984 chunks (13 cps, 54.22%), ETA: 152h 45m 11s [10:15:43] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1460.91 / 1984 chunks (12 cps, 54.22%), ETA: 154h 26m 51s [10:15:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1460.913 / 1984 chunks (12 cps, 54.221%), ETA: 154h 47m 58s [10:16:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1460.928 / 1984 chunks (12 cps, 54.222%), ETA: 154h 53m 26s [10:16:07] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2507ms or 50 ticks behind [10:16:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.94 / 1984 chunks (12 cps, 54.223%), ETA: 156h 37m 57s [10:16:43] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.95 / 1984 chunks (12 cps, 54.224%), ETA: 157h 30m 13s [10:16:46] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1460.97 / 1984 chunks (12 cps, 54.225%), ETA: 156h 17m 55s [10:16:58] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1460.97 / 1984 chunks (12 cps, 54.225%), ETA: 157h 43m 23s [10:17:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1460.972 / 1984 chunks (12 cps, 54.225%), ETA: 158h 4m 24s [10:17:04] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1460.983 / 1984 chunks (12 cps, 54.226%), ETA: 156h 44m 2s [10:17:11] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1460.986 / 1984 chunks (12 cps, 54.226%), ETA: 157h 26m 40s [10:17:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2517ms or 50 ticks behind [10:17:25] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1460.991 / 1984 chunks (12 cps, 54.227%), ETA: 159h 10m 36s [10:17:30] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461 / 1984 chunks (12 cps, 54.227%), ETA: 158h 4m 33s [10:17:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1461.004 / 1984 chunks (12 cps, 54.227%), ETA: 159h 34m 4s [10:17:45] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.007 / 1984 chunks (12 cps, 54.228%), ETA: 159h 55m 55s [10:17:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.008 / 1984 chunks (12 cps, 54.228%), ETA: 160h 6m 58s [10:17:50] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.016 / 1984 chunks (12 cps, 54.228%), ETA: 159h 37m 41s [10:17:57] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.02 / 1984 chunks (12 cps, 54.229%), ETA: 159h 18m 0s [10:18:12] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.03 / 1984 chunks (12 cps, 54.229%), ETA: 160h 46m 24s [10:18:16] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.035 / 1984 chunks (12 cps, 54.23%), ETA: 160h 24m 24s [10:18:19] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.046 / 1984 chunks (12 cps, 54.231%), ETA: 160h 14s [10:18:26] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.049 / 1984 chunks (12 cps, 54.231%), ETA: 160h 34m 30s [10:18:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind [10:18:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.052 / 1984 chunks (12 cps, 54.231%), ETA: 161h 55m 0s [10:18:43] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.057 / 1984 chunks (12 cps, 54.231%), ETA: 161h 44m 50s [10:18:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2724ms or 54 ticks behind [10:18:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.069 / 1984 chunks (12 cps, 54.232%), ETA: 161h 10m 7s [10:19:10] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.08 / 1984 chunks (12 cps, 54.233%), ETA: 163h 26m 19s [10:19:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.09 / 1984 chunks (12 cps, 54.234%), ETA: 163h 24s [10:19:29] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.097 / 1984 chunks (12 cps, 54.234%), ETA: 164h 20m 20s [10:19:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2632ms or 52 ticks behind [10:19:35] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.1 / 1984 chunks (12 cps, 54.235%), ETA: 164h 4m 0s [10:19:37] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.106 / 1984 chunks (12 cps, 54.235%), ETA: 163h 46m 43s [10:19:44] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.115 / 1984 chunks (12 cps, 54.236%), ETA: 164h 31m 16s [10:19:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.119 / 1984 chunks (12 cps, 54.236%), ETA: 164h 33m 21s [10:20:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1461.123 / 1984 chunks (12 cps, 54.236%), ETA: 165h 6m 10s [10:20:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.13 / 1984 chunks (12 cps, 54.237%), ETA: 164h 4m 22s [10:20:09] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.138 / 1984 chunks (12 cps, 54.237%), ETA: 164h 50m 17s [10:20:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2551ms or 51 ticks behind [10:20:19] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.142 / 1984 chunks (12 cps, 54.238%), ETA: 165h 6m 55s [10:20:26] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.143 / 1984 chunks (12 cps, 54.238%), ETA: 165h 56m 21s [10:20:30] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.145 / 1984 chunks (12 cps, 54.238%), ETA: 166h 14m 12s [10:20:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.157 / 1984 chunks (12 cps, 54.239%), ETA: 164h 58m 55s [10:20:37] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.16 / 1984 chunks (12 cps, 54.239%), ETA: 165h 20m 36s [10:20:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.163 / 1984 chunks (11 cps, 54.239%), ETA: 167h 12m 21s [10:20:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.167 / 1984 chunks (11 cps, 54.24%), ETA: 167h 43m 41s [10:20:58] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.176 / 1984 chunks (12 cps, 54.24%), ETA: 164h 49m 51s [10:21:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.179 / 1984 chunks (12 cps, 54.24%), ETA: 165h 32m 2s [10:21:19] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.186 / 1984 chunks (11 cps, 54.241%), ETA: 167h 18m 28s [10:21:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1461.187 / 1984 chunks (11 cps, 54.241%), ETA: 167h 38m 25s [10:21:26] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1461.193 / 1984 chunks (11 cps, 54.241%), ETA: 167h 15m 43s [10:21:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.2 / 1984 chunks (11 cps, 54.242%), ETA: 166h 46m 41s [10:21:50] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1461.208 / 1984 chunks (11 cps, 54.243%), ETA: 168h 32m 46s [10:22:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6705ms or 134 ticks behind [10:22:06] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.221 / 1984 chunks (11 cps, 54.244%), ETA: 168h 53m 16s [10:22:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.23 / 1984 chunks (11 cps, 54.244%), ETA: 170h 21m 33s [10:22:23] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.235 / 1984 chunks (11 cps, 54.245%), ETA: 170h 12m 49s [10:22:26] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.238 / 1984 chunks (11 cps, 54.245%), ETA: 169h 35m 21s [10:22:34] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1461.249 / 1984 chunks (11 cps, 54.246%), ETA: 170h 8m 9s [10:22:50] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.25 / 1984 chunks (11 cps, 54.246%), ETA: 171h 27m 47s [10:22:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1461.27 / 1984 chunks (11 cps, 54.247%), ETA: 170h 37m 53s [10:23:03] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.27 / 1984 chunks (11 cps, 54.247%), ETA: 171h 30m 18s [10:23:07] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.271 / 1984 chunks (11 cps, 54.247%), ETA: 171h 51m 5s [10:23:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2714ms or 54 ticks behind [10:23:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.272 / 1984 chunks (11 cps, 54.247%), ETA: 172h 12m 49s [10:23:12] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.279 / 1984 chunks (11 cps, 54.248%), ETA: 171h 34m 59s [10:23:25] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.282 / 1984 chunks (11 cps, 54.248%), ETA: 172h 3m 23s [10:23:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2192ms or 43 ticks behind [10:23:28] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.284 / 1984 chunks (11 cps, 54.248%), ETA: 172h 19m 28s [10:23:36] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.287 / 1984 chunks (11 cps, 54.249%), ETA: 173h 19m 29s [10:23:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.298 / 1984 chunks (11 cps, 54.249%), ETA: 171h 52m 37s [10:23:45] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.299 / 1984 chunks (11 cps, 54.249%), ETA: 172h 34m 25s [10:24:02] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1461.305 / 1984 chunks (11 cps, 54.25%), ETA: 174h 28m 3s [10:24:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.306 / 1984 chunks (11 cps, 54.25%), ETA: 174h 48m 59s [10:24:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.319 / 1984 chunks (11 cps, 54.251%), ETA: 174h 54m 54s [10:24:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.32 / 1984 chunks (11 cps, 54.251%), ETA: 175h 15m 13s [10:24:22] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2526ms or 50 ticks behind [10:24:32] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.323 / 1984 chunks (11 cps, 54.251%), ETA: 176h 2m 15s [10:24:53] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.336 / 1984 chunks (11 cps, 54.252%), ETA: 177h 23m 42s [10:24:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.35 / 1984 chunks (11 cps, 54.253%), ETA: 176h 3m 4s [10:25:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.351 / 1984 chunks (11 cps, 54.253%), ETA: 177h 56m 53s [10:25:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2525ms or 50 ticks behind [10:25:26] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.358 / 1984 chunks (11 cps, 54.254%), ETA: 179h 39m 34s [10:25:29] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.36 / 1984 chunks (11 cps, 54.254%), ETA: 179h 35m 6s [10:25:32] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.361 / 1984 chunks (11 cps, 54.254%), ETA: 179h 14m 44s [10:25:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.371 / 1984 chunks (11 cps, 54.255%), ETA: 178h 42m 16s [10:25:37] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1461.375 / 1984 chunks (11 cps, 54.255%), ETA: 179h 6m 56s [10:25:56] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.38 / 1984 chunks (11 cps, 54.255%), ETA: 179h 55m 15s [10:26:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.39 / 1984 chunks (11 cps, 54.256%), ETA: 180h 28m 40s [10:26:10] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1461.392 / 1984 chunks (11 cps, 54.256%), ETA: 181h 19m 38s [10:26:14] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.394 / 1984 chunks (11 cps, 54.256%), ETA: 181h 12m 36s [10:26:18] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.395 / 1984 chunks (11 cps, 54.257%), ETA: 181h 35m 19s [10:26:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.408 / 1984 chunks (11 cps, 54.257%), ETA: 177h 52m 11s [10:26:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.41 / 1984 chunks (11 cps, 54.258%), ETA: 179h 27m 55s [10:26:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2536ms or 50 ticks behind [10:26:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.416 / 1984 chunks (11 cps, 54.258%), ETA: 180h 52m 56s [10:26:50] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.417 / 1984 chunks (11 cps, 54.258%), ETA: 181h 23m 54s [10:26:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.432 / 1984 chunks (11 cps, 54.259%), ETA: 179h 55m 54s [10:26:58] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.434 / 1984 chunks (11 cps, 54.259%), ETA: 180h 31m 58s [10:27:09] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.436 / 1984 chunks (10 cps, 54.26%), ETA: 181h 55m 0s [10:27:11] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1461.44 / 1984 chunks (10 cps, 54.26%), ETA: 181h 59m 29s [10:27:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2524ms or 50 ticks behind [10:27:21] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.446 / 1984 chunks (10 cps, 54.26%), ETA: 182h 15m 51s [10:27:24] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.447 / 1984 chunks (10 cps, 54.26%), ETA: 182h 36m 19s [10:27:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.449 / 1984 chunks (10 cps, 54.26%), ETA: 183h 5m 11s [10:27:30] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.454 / 1984 chunks (11 cps, 54.261%), ETA: 181h 10m 23s [10:27:33] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1461.48 / 1984 chunks (11 cps, 54.263%), ETA: 178h 23m 14s [10:27:38] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.51 / 1984 chunks (11 cps, 54.265%), ETA: 173h 52m 24s [10:27:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2532ms or 50 ticks behind [10:27:49] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.513 / 1984 chunks (11 cps, 54.265%), ETA: 174h 43m 44s [10:27:52] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1461.516 / 1984 chunks (11 cps, 54.265%), ETA: 175h 3m 56s [10:27:56] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.517 / 1984 chunks (11 cps, 54.266%), ETA: 175h 25m 50s [10:28:12] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.529 / 1984 chunks (11 cps, 54.266%), ETA: 176h 25m 13s [10:28:15] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.54 / 1984 chunks (11 cps, 54.267%), ETA: 173h 46m 52s [10:28:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2512ms or 50 ticks behind [10:28:31] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.54 / 1984 chunks (11 cps, 54.267%), ETA: 175h 40m 46s [10:28:33] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.547 / 1984 chunks (11 cps, 54.268%), ETA: 175h 48m 53s [10:28:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2534ms or 50 ticks behind [10:28:46] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.557 / 1984 chunks (11 cps, 54.269%), ETA: 176h 17m 13s [10:29:02] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.559 / 1984 chunks (11 cps, 54.269%), ETA: 177h 2m 59s [10:29:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.566 / 1984 chunks (11 cps, 54.269%), ETA: 177h 11m 55s [10:29:07] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.57 / 1984 chunks (11 cps, 54.27%), ETA: 176h 54m 9s [10:29:15] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.574 / 1984 chunks (11 cps, 54.27%), ETA: 176h 12m 44s [10:29:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind [10:29:28] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.579 / 1984 chunks (11 cps, 54.27%), ETA: 176h 47m 0s [10:29:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.583 / 1984 chunks (11 cps, 54.27%), ETA: 176h 59m 29s [10:29:38] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1461.6 / 1984 chunks (11 cps, 54.271%), ETA: 177h 16m 19s [10:29:47] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2552ms or 51 ticks behind [10:29:51] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.6 / 1984 chunks (11 cps, 54.272%), ETA: 177h 44m 25s [10:29:56] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.6 / 1984 chunks (11 cps, 54.272%), ETA: 178h 24m 12s [10:30:02] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.613 / 1984 chunks (11 cps, 54.273%), ETA: 178h 3m 55s [10:30:11] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.616 / 1984 chunks (11 cps, 54.273%), ETA: 178h 23s [10:30:17] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1461.617 / 1984 chunks (11 cps, 54.273%), ETA: 178h 41m 59s [10:30:20] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.628 / 1984 chunks (11 cps, 54.274%), ETA: 178h 54m 52s [10:30:26] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.63 / 1984 chunks (11 cps, 54.274%), ETA: 179h 16m 38s [10:30:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2518ms or 50 ticks behind [10:30:40] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.635 / 1984 chunks (11 cps, 54.274%), ETA: 180h 4m 33s [10:30:44] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.636 / 1984 chunks (11 cps, 54.274%), ETA: 180h 11m 57s [10:30:47] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.648 / 1984 chunks (11 cps, 54.275%), ETA: 180h 31m 36s [10:30:56] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.65 / 1984 chunks (11 cps, 54.276%), ETA: 180h 40m 48s [10:31:10] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.657 / 1984 chunks (10 cps, 54.276%), ETA: 182h 16m 52s [10:31:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.665 / 1984 chunks (11 cps, 54.277%), ETA: 181h 44m 19s [10:31:19] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.666 / 1984 chunks (10 cps, 54.277%), ETA: 182h 3m 59s [10:31:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.668 / 1984 chunks (10 cps, 54.277%), ETA: 182h 40m 55s [10:31:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.676 / 1984 chunks (10 cps, 54.277%), ETA: 183h 2m 29s [10:31:38] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.677 / 1984 chunks (10 cps, 54.277%), ETA: 182h 27m 42s [10:31:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2521ms or 50 ticks behind [10:31:45] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1461.691 / 1984 chunks (10 cps, 54.278%), ETA: 182h 26m 31s [10:31:52] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.694 / 1984 chunks (10 cps, 54.279%), ETA: 182h 26m 13s [10:31:55] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.696 / 1984 chunks (10 cps, 54.279%), ETA: 182h 49m 40s [10:31:58] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.703 / 1984 chunks (10 cps, 54.279%), ETA: 183h 10m 54s [10:32:02] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2539ms or 50 ticks behind [10:32:10] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.704 / 1984 chunks (10 cps, 54.279%), ETA: 184h 41m 44s [10:32:21] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.713 / 1984 chunks (10 cps, 54.28%), ETA: 185h 54m 34s [10:32:27] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.714 / 1984 chunks (10 cps, 54.28%), ETA: 186h 35m 44s [10:32:31] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.715 / 1984 chunks (10 cps, 54.28%), ETA: 187h 7m 35s [10:32:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2559ms or 51 ticks behind [10:32:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.73 / 1984 chunks (10 cps, 54.28%), ETA: 188h 32m 43s [10:32:45] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.735 / 1984 chunks (10 cps, 54.28%), ETA: 188h 53m 4s [10:32:51] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.736 / 1984 chunks (10 cps, 54.28%), ETA: 189h 31m 42s [10:32:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.737 / 1984 chunks (10 cps, 54.28%), ETA: 189h 47m 4s [10:32:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.739 / 1984 chunks (10 cps, 54.28%), ETA: 190h 28m 46s [10:33:01] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.746 / 1984 chunks (10 cps, 54.28%), ETA: 190h 50m 20s [10:33:04] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.747 / 1984 chunks (10 cps, 54.28%), ETA: 191h 10m 3s [10:33:17] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.748 / 1984 chunks (10 cps, 54.28%), ETA: 192h 50m 33s [10:33:20] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.75 / 1984 chunks (10 cps, 54.28%), ETA: 193h 13m 14s [10:33:27] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.761 / 1984 chunks (10 cps, 54.28%), ETA: 194h 6m 47s [10:33:33] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.762 / 1984 chunks (10 cps, 54.28%), ETA: 194h 47m 37s [10:33:40] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.765 / 1984 chunks (10 cps, 54.28%), ETA: 195h 38m 6s [10:33:42] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.769 / 1984 chunks (10 cps, 54.28%), ETA: 195h 59m 30s [10:33:45] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1461.777 / 1984 chunks (10 cps, 54.28%), ETA: 196h 14m 45s [10:33:50] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.778 / 1984 chunks (10 cps, 54.28%), ETA: 196h 57m 54s [10:33:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1461.781 / 1984 chunks (10 cps, 54.29%), ETA: 198h 5m 50s [10:34:09] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.789 / 1984 chunks (10 cps, 54.29%), ETA: 199h 19m 2s [10:34:15] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1461.792 / 1984 chunks (9 cps, 54.29%), ETA: 199h 59m 30s [10:34:18] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.796 / 1984 chunks (9 cps, 54.29%), ETA: 200h 12m 29s [10:34:21] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.806 / 1984 chunks (9 cps, 54.29%), ETA: 200h 35m 4s [10:34:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.807 / 1984 chunks (9 cps, 54.29%), ETA: 200h 55m 53s [10:34:26] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1461.81 / 1984 chunks (9 cps, 54.29%), ETA: 201h 16m 38s [10:34:37] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.811 / 1984 chunks (9 cps, 54.29%), ETA: 202h 37m 32s [10:34:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.815 / 1984 chunks (9 cps, 54.29%), ETA: 203h 8m 11s [10:34:46] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.817 / 1984 chunks (9 cps, 54.29%), ETA: 203h 47m 29s [10:34:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.828 / 1984 chunks (9 cps, 54.29%), ETA: 204h 46m 32s [10:34:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2517ms or 50 ticks behind [10:35:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.83 / 1984 chunks (9 cps, 54.29%), ETA: 206h 4m 20s [10:35:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.836 / 1984 chunks (9 cps, 54.29%), ETA: 207h 39m 44s [10:35:26] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1461.847 / 1984 chunks (9 cps, 54.29%), ETA: 208h 42m 29s [10:35:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.848 / 1984 chunks (9 cps, 54.29%), ETA: 209h 12m 58s [10:35:33] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.855 / 1984 chunks (9 cps, 54.291%), ETA: 209h 36m 17s [10:35:40] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.86 / 1984 chunks (9 cps, 54.291%), ETA: 210h 28m 17s [10:35:51] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1461.866 / 1984 chunks (9 cps, 54.291%), ETA: 211h 45m 59s [10:35:59] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.87 / 1984 chunks (9 cps, 54.292%), ETA: 212h 48m 6s [10:36:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.871 / 1984 chunks (9 cps, 54.292%), ETA: 213h 50m 33s [10:36:10] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1461.88 / 1984 chunks (9 cps, 54.293%), ETA: 214h 10m 29s [10:36:17] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1461.891 / 1984 chunks (9 cps, 54.293%), ETA: 212h 36m 24s [10:36:29] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1461.895 / 1984 chunks (9 cps, 54.294%), ETA: 213h 48m 5s [10:36:32] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2530ms or 50 ticks behind [10:36:39] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1461.902 / 1984 chunks (9 cps, 54.294%), ETA: 213h 57m 24s [10:36:44] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.904 / 1984 chunks (9 cps, 54.294%), ETA: 214h 37m 14s [10:36:46] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.906 / 1984 chunks (9 cps, 54.294%), ETA: 214h 52m 23s [10:37:00] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1461.908 / 1984 chunks (9 cps, 54.295%), ETA: 216h 23m 45s [10:37:15] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.922 / 1984 chunks (9 cps, 54.296%), ETA: 215h 31m 19s [10:37:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1461.927 / 1984 chunks (9 cps, 54.296%), ETA: 216h 5m 19s [10:37:23] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1461.938 / 1984 chunks (9 cps, 54.297%), ETA: 214h 23m 51s [10:37:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2540ms or 50 ticks behind [10:37:28] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1461.94 / 1984 chunks (9 cps, 54.297%), ETA: 215h 3m 58s [10:37:42] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1461.943 / 1984 chunks (9 cps, 54.297%), ETA: 215h 40m 19s [10:37:44] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.956 / 1984 chunks (9 cps, 54.298%), ETA: 214h 2m 8s [10:37:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.958 / 1984 chunks (9 cps, 54.298%), ETA: 214h 43m 22s [10:37:57] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.959 / 1984 chunks (9 cps, 54.298%), ETA: 215h 25m 56s [10:38:05] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1461.963 / 1984 chunks (9 cps, 54.299%), ETA: 216h 13m 41s [10:38:18] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1461.969 / 1984 chunks (9 cps, 54.299%), ETA: 217h 46m 6s [10:38:27] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1461.973 / 1984 chunks (9 cps, 54.299%), ETA: 218h 47m 45s [10:38:49] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1461.978 / 1984 chunks (9 cps, 54.3%), ETA: 219h 7m 39s [10:38:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2491ms or 49 ticks behind [10:38:52] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1461.982 / 1984 chunks (9 cps, 54.3%), ETA: 219h 25m 23s [10:39:08] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1461.99 / 1984 chunks (9 cps, 54.301%), ETA: 221h 16m 31s [10:39:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1461.992 / 1984 chunks (9 cps, 54.301%), ETA: 221h 26m 22s [10:39:14] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.004 / 1984 chunks (9 cps, 54.302%), ETA: 219h 46m 50s [10:39:20] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.005 / 1984 chunks (9 cps, 54.302%), ETA: 220h 37m 2s [10:39:23] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.011 / 1984 chunks (9 cps, 54.302%), ETA: 218h 12m 35s [10:39:30] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.012 / 1984 chunks (9 cps, 54.302%), ETA: 218h 40m 38s [10:39:40] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.016 / 1984 chunks (9 cps, 54.303%), ETA: 219h 46m 58s [10:39:44] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.019 / 1984 chunks (9 cps, 54.303%), ETA: 220h 16m 30s [10:39:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2655ms or 53 ticks behind [10:39:55] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.021 / 1984 chunks (9 cps, 54.303%), ETA: 221h 40m 31s [10:39:58] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.03 / 1984 chunks (9 cps, 54.304%), ETA: 221h 23m 57s [10:40:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.031 / 1984 chunks (9 cps, 54.304%), ETA: 221h 58m 28s [10:40:16] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.042 / 1984 chunks (9 cps, 54.305%), ETA: 221h 27m 20s [10:40:26] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.044 / 1984 chunks (8 cps, 54.305%), ETA: 222h 38m 28s [10:40:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2529ms or 50 ticks behind [10:40:40] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.048 / 1984 chunks (8 cps, 54.305%), ETA: 224h 8m 56s [10:40:42] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.052 / 1984 chunks (8 cps, 54.305%), ETA: 223h 20m 21s [10:40:43] [DH-PriorityTaskPicker Thread[1]/ERROR]: Unable to close Phantom Array, error: [Null phantom checkout, object is being closed multiple times.]. java.lang.IllegalArgumentException: Null phantom checkout, object is being closed multiple times. at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnCheckout(PhantomArrayListPool.java:399) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListPool.returnParentPhantomRef(PhantomArrayListPool.java:388) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.pooling.PhantomArrayListParent.close(PhantomArrayListParent.java:60) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/com.seibel.distanthorizons.core.file.fullDatafile.DelayedFullDataSourceSaveCache.lambda$handleDataSourceRemoval$1(DelayedFullDataSourceSaveCache.java:126) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture.uniHandle(CompletableFuture.java:934) ~[?:?] at java.base/java.util.concurrent.CompletableFuture$UniHandle.tryFire(CompletableFuture.java:911) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1810) ~[?:?] at knot/com.seibel.distanthorizons.core.util.threading.PriorityTaskPicker$TrackedRunnable.run(PriorityTaskPicker.java:203) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) ~[?:?] at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) ~[?:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [10:40:44] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.057 / 1984 chunks (8 cps, 54.306%), ETA: 223h 24m 29s [10:40:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2487ms or 49 ticks behind [10:40:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.062 / 1984 chunks (8 cps, 54.306%), ETA: 222h 33m 50s [10:41:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.068 / 1984 chunks (8 cps, 54.307%), ETA: 222h 54m 11s [10:41:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.071 / 1984 chunks (8 cps, 54.307%), ETA: 223h 8m 13s [10:41:10] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.077 / 1984 chunks (8 cps, 54.307%), ETA: 223h 10m 12s [10:41:13] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.079 / 1984 chunks (8 cps, 54.307%), ETA: 223h 21m 47s [10:41:16] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.082 / 1984 chunks (8 cps, 54.308%), ETA: 222h 52m 32s [10:41:20] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.083 / 1984 chunks (9 cps, 54.308%), ETA: 221h 42m 38s [10:41:23] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.094 / 1984 chunks (9 cps, 54.308%), ETA: 221h 45m 22s [10:41:31] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.097 / 1984 chunks (9 cps, 54.309%), ETA: 221h 45m 3s [10:41:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2641ms or 52 ticks behind [10:41:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.1 / 1984 chunks (8 cps, 54.309%), ETA: 222h 56m 53s [10:41:51] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.105 / 1984 chunks (8 cps, 54.309%), ETA: 222h 52m 40s [10:41:54] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.115 / 1984 chunks (8 cps, 54.31%), ETA: 222h 29m 57s [10:42:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3981ms or 79 ticks behind [10:42:03] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.116 / 1984 chunks (8 cps, 54.31%), ETA: 222h 27m 20s [10:42:21] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.12 / 1984 chunks (8 cps, 54.31%), ETA: 224h 30m 23s [10:42:24] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.13 / 1984 chunks (8 cps, 54.311%), ETA: 224h 7m 34s [10:42:30] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2613ms or 52 ticks behind [10:42:42] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1462.133 / 1984 chunks (8 cps, 54.311%), ETA: 226h 6m 15s [10:42:45] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.144 / 1984 chunks (8 cps, 54.312%), ETA: 225h 24m 43s [10:42:55] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.145 / 1984 chunks (8 cps, 54.312%), ETA: 226h 29m 23s [10:43:00] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2658ms or 53 ticks behind [10:43:09] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.152 / 1984 chunks (8 cps, 54.313%), ETA: 225h 45m 55s [10:43:11] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.156 / 1984 chunks (8 cps, 54.313%), ETA: 225h 46m 37s [10:43:18] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2642ms or 52 ticks behind [10:43:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.16 / 1984 chunks (8 cps, 54.313%), ETA: 227h 57m 59s [10:43:34] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.161 / 1984 chunks (8 cps, 54.313%), ETA: 228h 21m 1s [10:43:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2699ms or 53 ticks behind [10:43:37] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.164 / 1984 chunks (8 cps, 54.314%), ETA: 227h 50m 17s [10:43:47] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.166 / 1984 chunks (8 cps, 54.314%), ETA: 229h 3m 46s [10:43:50] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.176 / 1984 chunks (8 cps, 54.315%), ETA: 228h 14m 14s [10:43:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2624ms or 52 ticks behind [10:44:08] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.178 / 1984 chunks (8 cps, 54.315%), ETA: 228h 41m 48s [10:44:11] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.179 / 1984 chunks (8 cps, 54.315%), ETA: 228h 54m 2s [10:44:14] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.189 / 1984 chunks (8 cps, 54.315%), ETA: 229h 4m 37s [10:44:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2705ms or 54 ticks behind [10:44:30] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1462.19 / 1984 chunks (8 cps, 54.316%), ETA: 229h 2m 0s [10:44:44] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.2 / 1984 chunks (8 cps, 54.316%), ETA: 230h 51m 3s [10:44:50] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.201 / 1984 chunks (8 cps, 54.316%), ETA: 231h 32m 27s [10:44:57] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.202 / 1984 chunks (8 cps, 54.316%), ETA: 232h 26m 53s [10:45:00] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.211 / 1984 chunks (8 cps, 54.317%), ETA: 230h 43m 39s [10:45:04] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.215 / 1984 chunks (8 cps, 54.317%), ETA: 230h 32m 39s [10:45:07] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.217 / 1984 chunks (8 cps, 54.318%), ETA: 230h 52m 29s [10:45:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2658ms or 53 ticks behind [10:45:21] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.219 / 1984 chunks (8 cps, 54.318%), ETA: 232h 36m 43s [10:45:35] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.222 / 1984 chunks (8 cps, 54.318%), ETA: 234h 18m 4s [10:45:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2736ms or 54 ticks behind [10:45:40] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.226 / 1984 chunks (8 cps, 54.318%), ETA: 233h 59m 28s [10:45:54] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1462.231 / 1984 chunks (8 cps, 54.319%), ETA: 234h 59m 59s [10:45:57] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.233 / 1984 chunks (8 cps, 54.319%), ETA: 234h 34m 38s [10:46:02] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.235 / 1984 chunks (8 cps, 54.319%), ETA: 235h 10m 21s [10:46:05] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.245 / 1984 chunks (8 cps, 54.32%), ETA: 232h 47m 59s [10:46:19] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.246 / 1984 chunks (8 cps, 54.32%), ETA: 234h 35m 34s [10:46:21] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.253 / 1984 chunks (8 cps, 54.32%), ETA: 234h 41m 54s [10:46:26] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2734ms or 54 ticks behind [10:46:37] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.257 / 1984 chunks (8 cps, 54.321%), ETA: 235h 59m 59s [10:46:43] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2641ms or 52 ticks behind [10:46:53] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.268 / 1984 chunks (8 cps, 54.321%), ETA: 235h 45m 53s [10:46:55] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.28 / 1984 chunks (8 cps, 54.322%), ETA: 233h 43m 29s [10:47:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5650ms or 113 ticks behind [10:47:13] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.28 / 1984 chunks (8 cps, 54.322%), ETA: 235h 44m 54s [10:47:16] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.285 / 1984 chunks (8 cps, 54.323%), ETA: 235h 55m 49s [10:47:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.289 / 1984 chunks (8 cps, 54.323%), ETA: 236h 16m 39s [10:47:24] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2719ms or 54 ticks behind [10:47:35] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.29 / 1984 chunks (8 cps, 54.323%), ETA: 238h 16m 47s [10:47:49] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.3 / 1984 chunks (8 cps, 54.324%), ETA: 238h 13m 31s [10:47:56] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.301 / 1984 chunks (8 cps, 54.324%), ETA: 239h 7m 40s [10:47:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.304 / 1984 chunks (8 cps, 54.324%), ETA: 239h 16m 33s [10:48:02] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.312 / 1984 chunks (8 cps, 54.325%), ETA: 237h 45m 14s [10:48:12] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.32 / 1984 chunks (8 cps, 54.325%), ETA: 238h 41m 17s [10:48:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2637ms or 52 ticks behind [10:48:25] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1462.321 / 1984 chunks (8 cps, 54.325%), ETA: 237h 23m 55s [10:48:29] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.33 / 1984 chunks (8 cps, 54.326%), ETA: 237h 45m 25s [10:48:40] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.332 / 1984 chunks (8 cps, 54.326%), ETA: 239h 7m 13s [10:48:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2673ms or 53 ticks behind [10:48:59] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.334 / 1984 chunks (8 cps, 54.326%), ETA: 241h 18m 43s [10:49:02] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.345 / 1984 chunks (8 cps, 54.327%), ETA: 239h 44m 40s [10:49:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2692ms or 53 ticks behind [10:49:19] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.346 / 1984 chunks (8 cps, 54.327%), ETA: 241h 52m 43s [10:49:24] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1462.347 / 1984 chunks (8 cps, 54.327%), ETA: 242h 25m 25s [10:49:27] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1462.35 / 1984 chunks (8 cps, 54.327%), ETA: 242h 48m 52s [10:49:30] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.357 / 1984 chunks (8 cps, 54.328%), ETA: 242h 4m 29s [10:49:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2680ms or 53 ticks behind [10:49:37] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.36 / 1984 chunks (8 cps, 54.328%), ETA: 241h 12m 18s [10:49:52] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.361 / 1984 chunks (8 cps, 54.328%), ETA: 243h 6m 1s [10:49:55] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2649ms or 52 ticks behind [10:50:04] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1462.371 / 1984 chunks (8 cps, 54.329%), ETA: 243h 57m 36s [10:50:07] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.372 / 1984 chunks (8 cps, 54.329%), ETA: 242h 49m 19s [10:50:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4217ms or 84 ticks behind [10:50:28] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1462.375 / 1984 chunks (8 cps, 54.329%), ETA: 245h 7m 7s [10:50:31] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.384 / 1984 chunks (8 cps, 54.33%), ETA: 244h 47m 17s [10:50:53] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.388 / 1984 chunks (8 cps, 54.33%), ETA: 247h 16m 11s [10:50:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2665ms or 53 ticks behind [10:50:57] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.401 / 1984 chunks (8 cps, 54.331%), ETA: 245h 21m 47s [10:51:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.402 / 1984 chunks (8 cps, 54.331%), ETA: 247h 10m 26s [10:51:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2634ms or 52 ticks behind [10:51:22] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.404 / 1984 chunks (8 cps, 54.331%), ETA: 247h 53m 45s [10:51:25] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.408 / 1984 chunks (8 cps, 54.332%), ETA: 248h 5m 55s [10:51:28] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1462.412 / 1984 chunks (8 cps, 54.332%), ETA: 248h 27m 31s [10:51:31] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.419 / 1984 chunks (8 cps, 54.333%), ETA: 247h 41m 44s [10:51:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2642ms or 52 ticks behind [10:51:43] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.42 / 1984 chunks (8 cps, 54.333%), ETA: 247h 48m 20s [10:51:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2729ms or 54 ticks behind [10:52:01] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.421 / 1984 chunks (7 cps, 54.333%), ETA: 249h 59m 7s [10:52:05] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.432 / 1984 chunks (7 cps, 54.334%), ETA: 249h 56m 26s [10:52:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.435 / 1984 chunks (7 cps, 54.334%), ETA: 252h 19m 31s [10:52:43] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.44 / 1984 chunks (7 cps, 54.334%), ETA: 253h 29m 14s [10:52:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2648ms or 52 ticks behind [10:53:03] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.447 / 1984 chunks (7 cps, 54.335%), ETA: 253h 44m 27s [10:53:06] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.454 / 1984 chunks (7 cps, 54.335%), ETA: 253h 56m 45s [10:53:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2640ms or 52 ticks behind [10:53:13] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.46 / 1984 chunks (7 cps, 54.336%), ETA: 254h 48s [10:53:20] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.465 / 1984 chunks (7 cps, 54.336%), ETA: 253h 32m 49s [10:53:25] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.466 / 1984 chunks (7 cps, 54.336%), ETA: 254h 3m 38s [10:53:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2621ms or 52 ticks behind [10:53:43] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.469 / 1984 chunks (7 cps, 54.336%), ETA: 255h 36m 5s [10:53:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.472 / 1984 chunks (7 cps, 54.337%), ETA: 255h 48m 5s [10:53:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2673ms or 53 ticks behind [10:53:48] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1462.48 / 1984 chunks (7 cps, 54.337%), ETA: 255h 51m 58s [10:53:52] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.487 / 1984 chunks (7 cps, 54.338%), ETA: 254h 19m 15s [10:54:01] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.488 / 1984 chunks (7 cps, 54.338%), ETA: 255h 26m 56s [10:54:06] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3190ms or 63 ticks behind [10:54:13] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.491 / 1984 chunks (7 cps, 54.338%), ETA: 256h 11m 4s [10:54:35] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.496 / 1984 chunks (7 cps, 54.338%), ETA: 258h 42m 47s [10:54:38] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.506 / 1984 chunks (7 cps, 54.339%), ETA: 258h 13m 45s [10:54:41] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.507 / 1984 chunks (7 cps, 54.339%), ETA: 258h 34m 22s [10:54:44] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2642ms or 52 ticks behind [10:54:57] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.51 / 1984 chunks (7 cps, 54.339%), ETA: 259h 22m 15s [10:55:00] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.517 / 1984 chunks (7 cps, 54.34%), ETA: 258h 25m 7s [10:55:22] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.52 / 1984 chunks (7 cps, 54.34%), ETA: 260h 59m 15s [10:55:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.528 / 1984 chunks (7 cps, 54.341%), ETA: 261h 10m 51s [10:55:28] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.533 / 1984 chunks (7 cps, 54.341%), ETA: 258h 56m 30s [10:55:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2675ms or 53 ticks behind [10:55:38] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.535 / 1984 chunks (7 cps, 54.341%), ETA: 259h 48m 32s [10:55:52] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.539 / 1984 chunks (7 cps, 54.341%), ETA: 261h 36m 20s [10:55:55] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.544 / 1984 chunks (7 cps, 54.342%), ETA: 261h 43m 59s [10:55:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2622ms or 52 ticks behind [10:56:18] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.548 / 1984 chunks (7 cps, 54.342%), ETA: 263h 42m 41s [10:56:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.554 / 1984 chunks (7 cps, 54.343%), ETA: 262h 17m 57s [10:56:24] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.57 / 1984 chunks (7 cps, 54.344%), ETA: 261h 40m 31s [10:56:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2696ms or 53 ticks behind [10:56:32] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1462.57 / 1984 chunks (7 cps, 54.344%), ETA: 261h 44m 57s [10:56:47] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.572 / 1984 chunks (7 cps, 54.344%), ETA: 263h 29m 0s [10:56:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2637ms or 52 ticks behind [10:56:50] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1462.576 / 1984 chunks (7 cps, 54.344%), ETA: 262h 2m 51s [10:56:59] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.579 / 1984 chunks (7 cps, 54.344%), ETA: 263h 11m 22s [10:57:08] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.58 / 1984 chunks (7 cps, 54.345%), ETA: 264h 16m 25s [10:57:11] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.583 / 1984 chunks (7 cps, 54.345%), ETA: 264h 37m 19s [10:57:13] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1462.591 / 1984 chunks (7 cps, 54.345%), ETA: 263h 51s [10:57:16] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.6 / 1984 chunks (7 cps, 54.346%), ETA: 261h 32m 39s [10:57:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2625ms or 52 ticks behind [10:57:20] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.68 / 1984 chunks (8 cps, 54.352%), ETA: 248h 52m 31s [10:57:23] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1462.685 / 1984 chunks (8 cps, 54.352%), ETA: 249h 4m 21s [10:57:31] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.687 / 1984 chunks (8 cps, 54.352%), ETA: 248h 55m 56s [10:57:37] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.688 / 1984 chunks (8 cps, 54.353%), ETA: 249h 28m 42s [10:57:40] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.689 / 1984 chunks (7 cps, 54.353%), ETA: 249h 42m 4s [10:57:43] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.698 / 1984 chunks (8 cps, 54.353%), ETA: 248h 27m 3s [10:57:46] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2627ms or 52 ticks behind [10:57:53] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.7 / 1984 chunks (7 cps, 54.353%), ETA: 249h 35m 49s [10:58:01] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.703 / 1984 chunks (7 cps, 54.354%), ETA: 250h 24m 42s [10:58:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4005ms or 80 ticks behind [10:58:11] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.707 / 1984 chunks (8 cps, 54.354%), ETA: 249h 17m 25s [10:58:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.714 / 1984 chunks (8 cps, 54.354%), ETA: 249h 28m 45s [10:58:30] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.717 / 1984 chunks (7 cps, 54.355%), ETA: 251h 27m 21s [10:58:36] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.726 / 1984 chunks (8 cps, 54.355%), ETA: 248h 16m 3s [10:58:39] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.73 / 1984 chunks (8 cps, 54.356%), ETA: 247h 58m 2s [10:58:45] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1462.734 / 1984 chunks (8 cps, 54.356%), ETA: 248h 38m 22s [10:58:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4008ms or 80 ticks behind [10:58:55] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.736 / 1984 chunks (7 cps, 54.356%), ETA: 249h 57m 4s [10:58:59] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1462.737 / 1984 chunks (7 cps, 54.356%), ETA: 250h 19m 16s [10:59:11] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.747 / 1984 chunks (7 cps, 54.357%), ETA: 251h 3m 34s [10:59:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2653ms or 53 ticks behind [10:59:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.76 / 1984 chunks (7 cps, 54.358%), ETA: 251h 16m 35s [10:59:34] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.76 / 1984 chunks (7 cps, 54.358%), ETA: 250h 3m 40s [10:59:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2682ms or 53 ticks behind [10:59:37] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.766 / 1984 chunks (8 cps, 54.358%), ETA: 249h 24m 12s [10:59:51] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.769 / 1984 chunks (7 cps, 54.359%), ETA: 251h 2m 24s [10:59:53] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.777 / 1984 chunks (7 cps, 54.359%), ETA: 250h 56m 47s [10:59:57] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.78 / 1984 chunks (7 cps, 54.36%), ETA: 249h 51m 44s [11:00:03] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.784 / 1984 chunks (8 cps, 54.36%), ETA: 249h 10m 10s [11:00:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2636ms or 52 ticks behind [11:00:06] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.785 / 1984 chunks (8 cps, 54.36%), ETA: 249h 26s [11:00:15] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.786 / 1984 chunks (7 cps, 54.36%), ETA: 250h 10m 54s [11:00:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.795 / 1984 chunks (7 cps, 54.36%), ETA: 250h 58m 33s [11:00:33] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.8 / 1984 chunks (7 cps, 54.361%), ETA: 252h 5m 11s [11:00:38] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.806 / 1984 chunks (7 cps, 54.361%), ETA: 250h 37m 22s [11:00:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2698ms or 53 ticks behind [11:00:49] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.81 / 1984 chunks (7 cps, 54.362%), ETA: 251h 43m 20s [11:01:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.816 / 1984 chunks (7 cps, 54.362%), ETA: 251h 37m 25s [11:01:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2640ms or 52 ticks behind [11:01:21] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1462.829 / 1984 chunks (7 cps, 54.363%), ETA: 253h 6m 55s [11:01:26] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.83 / 1984 chunks (7 cps, 54.363%), ETA: 253h 41m 57s [11:01:28] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1462.84 / 1984 chunks (7 cps, 54.364%), ETA: 254h 2m 22s [11:01:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2627ms or 52 ticks behind [11:01:36] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.845 / 1984 chunks (7 cps, 54.364%), ETA: 254h 58m 5s [11:01:44] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.848 / 1984 chunks (7 cps, 54.364%), ETA: 256h 1m 56s [11:01:55] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.849 / 1984 chunks (7 cps, 54.365%), ETA: 257h 9m 24s [11:01:58] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1462.856 / 1984 chunks (7 cps, 54.365%), ETA: 257h 30m 22s [11:02:02] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2630ms or 52 ticks behind [11:02:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.857 / 1984 chunks (7 cps, 54.365%), ETA: 259h 38m 37s [11:02:19] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.859 / 1984 chunks (7 cps, 54.365%), ETA: 260h 11m 36s [11:02:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.866 / 1984 chunks (7 cps, 54.366%), ETA: 260h 33m 3s [11:02:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2622ms or 52 ticks behind [11:02:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.87 / 1984 chunks (7 cps, 54.366%), ETA: 261h 8m 3s [11:02:41] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.875 / 1984 chunks (7 cps, 54.366%), ETA: 262h 50m 36s [11:02:45] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1462.877 / 1984 chunks (7 cps, 54.367%), ETA: 263h 24m 38s [11:02:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2623ms or 52 ticks behind [11:02:56] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.885 / 1984 chunks (7 cps, 54.367%), ETA: 261h 52m 39s [11:03:03] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.886 / 1984 chunks (7 cps, 54.367%), ETA: 262h 48m 36s [11:03:06] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.893 / 1984 chunks (7 cps, 54.368%), ETA: 262h 58m 32s [11:03:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2623ms or 52 ticks behind [11:03:22] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1462.898 / 1984 chunks (7 cps, 54.368%), ETA: 262h 58m 41s [11:03:26] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1462.908 / 1984 chunks (7 cps, 54.369%), ETA: 261h 9m 4s [11:03:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2700ms or 54 ticks behind [11:03:33] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1462.91 / 1984 chunks (7 cps, 54.369%), ETA: 262h 3m 13s [11:03:36] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1462.916 / 1984 chunks (7 cps, 54.37%), ETA: 262h 14m 54s [11:03:45] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.918 / 1984 chunks (7 cps, 54.37%), ETA: 263h 26m 15s [11:03:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2753ms or 55 ticks behind [11:04:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1462.923 / 1984 chunks (7 cps, 54.37%), ETA: 265h 5m 33s [11:04:06] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.93 / 1984 chunks (7 cps, 54.371%), ETA: 262h 17m 31s [11:04:17] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.934 / 1984 chunks (7 cps, 54.371%), ETA: 263h 28m 22s [11:04:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2706ms or 54 ticks behind [11:04:33] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1462.942 / 1984 chunks (7 cps, 54.371%), ETA: 264h 5m 45s [11:04:35] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1462.944 / 1984 chunks (7 cps, 54.372%), ETA: 264h 27m 4s [11:04:41] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1462.945 / 1984 chunks (7 cps, 54.372%), ETA: 265h 10m 23s [11:04:44] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1462.949 / 1984 chunks (7 cps, 54.372%), ETA: 263h 57m 54s [11:04:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2708ms or 54 ticks behind [11:05:07] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1462.959 / 1984 chunks (7 cps, 54.373%), ETA: 266h 20m 4s [11:05:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1462.96 / 1984 chunks (7 cps, 54.373%), ETA: 266h 30m 9s [11:05:16] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1462.97 / 1984 chunks (7 cps, 54.374%), ETA: 264h 16m 20s [11:05:24] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1462.974 / 1984 chunks (7 cps, 54.374%), ETA: 265h 18m 47s [11:05:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1462.976 / 1984 chunks (7 cps, 54.374%), ETA: 265h 53m 25s [11:05:36] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1462.981 / 1984 chunks (7 cps, 54.374%), ETA: 266h 12m 33s [11:05:45] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1462.982 / 1984 chunks (7 cps, 54.374%), ETA: 267h 19m 51s [11:06:03] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1462.994 / 1984 chunks (7 cps, 54.375%), ETA: 267h 25m 7s [11:06:06] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463 / 1984 chunks (7 cps, 54.376%), ETA: 264h 39m 30s [11:06:12] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2673ms or 53 ticks behind [11:06:18] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.008 / 1984 chunks (7 cps, 54.376%), ETA: 265h 58m 47s [11:06:27] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.012 / 1984 chunks (7 cps, 54.377%), ETA: 267h 10m 26s [11:06:31] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1463.016 / 1984 chunks (7 cps, 54.377%), ETA: 267h 22m 37s [11:06:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2735ms or 54 ticks behind [11:06:41] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.017 / 1984 chunks (7 cps, 54.377%), ETA: 268h 39m 52s [11:06:53] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.028 / 1984 chunks (7 cps, 54.378%), ETA: 267h 14m 38s [11:06:59] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1463.04 / 1984 chunks (7 cps, 54.378%), ETA: 266h 9m 41s [11:07:15] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.04 / 1984 chunks (7 cps, 54.379%), ETA: 268h 6m 2s [11:07:22] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1463.041 / 1984 chunks (7 cps, 54.379%), ETA: 269h 25s [11:07:25] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.053 / 1984 chunks (7 cps, 54.38%), ETA: 267h 44m 20s [11:07:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2677ms or 53 ticks behind [11:07:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.058 / 1984 chunks (7 cps, 54.38%), ETA: 267h 50m 37s [11:07:44] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.061 / 1984 chunks (7 cps, 54.38%), ETA: 268h 22m 42s [11:07:48] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.067 / 1984 chunks (7 cps, 54.38%), ETA: 268h 21m 37s [11:07:52] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.068 / 1984 chunks (7 cps, 54.38%), ETA: 268h 56m 34s [11:07:58] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1463.069 / 1984 chunks (7 cps, 54.38%), ETA: 269h 39m 6s [11:08:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.072 / 1984 chunks (7 cps, 54.38%), ETA: 268h 16m 32s [11:08:22] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.078 / 1984 chunks (7 cps, 54.38%), ETA: 270h 36m 37s [11:08:25] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.08 / 1984 chunks (7 cps, 54.38%), ETA: 269h 46m 3s [11:08:31] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.084 / 1984 chunks (7 cps, 54.38%), ETA: 269h 16m 34s [11:08:34] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1463.093 / 1984 chunks (7 cps, 54.38%), ETA: 269h 40m 46s [11:08:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2696ms or 53 ticks behind [11:08:45] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.097 / 1984 chunks (7 cps, 54.38%), ETA: 270h 52m 32s [11:08:54] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.102 / 1984 chunks (7 cps, 54.38%), ETA: 270h 26m 26s [11:09:06] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.108 / 1984 chunks (7 cps, 54.38%), ETA: 270h 18m 54s [11:09:28] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1463.116 / 1984 chunks (7 cps, 54.38%), ETA: 270h 43m 19s [11:09:32] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1463.13 / 1984 chunks (7 cps, 54.39%), ETA: 270h 33m 1s [11:09:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2691ms or 53 ticks behind [11:09:46] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.131 / 1984 chunks (7 cps, 54.39%), ETA: 270h 57m 36s [11:09:52] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.134 / 1984 chunks (7 cps, 54.39%), ETA: 270h 40m 23s [11:09:55] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1463.142 / 1984 chunks (7 cps, 54.39%), ETA: 270h 52m 25s [11:10:01] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.146 / 1984 chunks (7 cps, 54.39%), ETA: 270h 42m 0s [11:10:15] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.149 / 1984 chunks (7 cps, 54.39%), ETA: 271h 17m 55s [11:10:17] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.157 / 1984 chunks (7 cps, 54.39%), ETA: 270h 19m 40s [11:10:33] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.158 / 1984 chunks (7 cps, 54.39%), ETA: 272h 19m 15s [11:10:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.168 / 1984 chunks (7 cps, 54.39%), ETA: 271h 40m 17s [11:10:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2686ms or 53 ticks behind [11:10:48] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.17 / 1984 chunks (7 cps, 54.39%), ETA: 272h 56m 23s [11:10:53] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.173 / 1984 chunks (7 cps, 54.39%), ETA: 273h 16m 17s [11:10:57] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.179 / 1984 chunks (7 cps, 54.39%), ETA: 271h 46m 15s [11:11:00] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1463.18 / 1984 chunks (7 cps, 54.39%), ETA: 272h 8m 13s [11:11:02] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.184 / 1984 chunks (7 cps, 54.39%), ETA: 271h 13m 52s [11:11:15] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.19 / 1984 chunks (7 cps, 54.39%), ETA: 272h 38m 8s [11:11:22] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.197 / 1984 chunks (7 cps, 54.39%), ETA: 272h 48m 0s [11:11:34] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.202 / 1984 chunks (7 cps, 54.391%), ETA: 272h 49m 45s [11:11:47] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.21 / 1984 chunks (7 cps, 54.391%), ETA: 272h 54m 58s [11:11:50] [DH-PriorityTaskPicker Thread[2]/INFO]: Generated radius: 1463.22 / 1984 chunks (7 cps, 54.392%), ETA: 271h 32m 52s [11:12:06] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.222 / 1984 chunks (7 cps, 54.392%), ETA: 273h 22m 12s [11:12:09] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1463.224 / 1984 chunks (7 cps, 54.392%), ETA: 273h 43m 30s [11:12:12] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.233 / 1984 chunks (7 cps, 54.393%), ETA: 271h 55m 10s [11:12:14] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1463.238 / 1984 chunks (7 cps, 54.393%), ETA: 271h 7m 34s [11:12:18] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.24 / 1984 chunks (7 cps, 54.394%), ETA: 270h 39m 54s [11:12:33] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.243 / 1984 chunks (7 cps, 54.394%), ETA: 272h 21m 41s [11:12:41] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.255 / 1984 chunks (7 cps, 54.395%), ETA: 272h 58m 15s [11:12:47] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2708ms or 54 ticks behind [11:12:54] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.26 / 1984 chunks (7 cps, 54.395%), ETA: 273h 40m 39s [11:13:09] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.268 / 1984 chunks (7 cps, 54.396%), ETA: 274h 11m 30s [11:13:12] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.279 / 1984 chunks (7 cps, 54.396%), ETA: 270h 44m 42s [11:13:24] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.28 / 1984 chunks (7 cps, 54.397%), ETA: 272h 12m 4s [11:13:28] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.281 / 1984 chunks (7 cps, 54.397%), ETA: 272h 46m 12s [11:13:34] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1463.295 / 1984 chunks (7 cps, 54.398%), ETA: 271h 2m 57s [11:13:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.296 / 1984 chunks (7 cps, 54.398%), ETA: 273h 12m 15s [11:13:55] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1463.299 / 1984 chunks (7 cps, 54.398%), ETA: 273h 33m 3s [11:13:58] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.302 / 1984 chunks (7 cps, 54.398%), ETA: 273h 55m 57s [11:14:01] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.31 / 1984 chunks (7 cps, 54.399%), ETA: 271h 35m 6s [11:14:05] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.313 / 1984 chunks (7 cps, 54.399%), ETA: 272h 9m 38s [11:14:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2706ms or 54 ticks behind [11:14:30] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1463.317 / 1984 chunks (7 cps, 54.399%), ETA: 275h 11m 21s [11:14:36] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.321 / 1984 chunks (7 cps, 54.4%), ETA: 275h 49m 27s [11:14:39] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.34 / 1984 chunks (7 cps, 54.401%), ETA: 271h 43m 17s [11:14:46] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.38 / 1984 chunks (7 cps, 54.404%), ETA: 264h 32m 24s [11:14:57] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.38 / 1984 chunks (7 cps, 54.404%), ETA: 265h 9m 12s [11:15:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2712ms or 54 ticks behind [11:15:20] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.386 / 1984 chunks (7 cps, 54.404%), ETA: 266h 13m 56s [11:15:23] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.388 / 1984 chunks (7 cps, 54.405%), ETA: 265h 11m 39s [11:15:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2720ms or 54 ticks behind [11:15:29] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.392 / 1984 chunks (7 cps, 54.405%), ETA: 265h 53m 0s [11:15:32] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.393 / 1984 chunks (7 cps, 54.405%), ETA: 266h 4m 45s [11:15:55] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.404 / 1984 chunks (7 cps, 54.406%), ETA: 266h 50m 57s [11:15:59] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1463.406 / 1984 chunks (7 cps, 54.406%), ETA: 267h 22m 57s [11:16:02] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.407 / 1984 chunks (7 cps, 54.406%), ETA: 267h 44m 22s [11:16:05] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.41 / 1984 chunks (7 cps, 54.406%), ETA: 267h 45m 51s [11:16:08] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.418 / 1984 chunks (7 cps, 54.407%), ETA: 265h 1m 45s [11:16:11] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.422 / 1984 chunks (7 cps, 54.407%), ETA: 265h 13m 1s [11:16:18] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1463.423 / 1984 chunks (7 cps, 54.407%), ETA: 265h 50m 44s [11:16:28] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1463.426 / 1984 chunks (7 cps, 54.407%), ETA: 267h 11m 15s [11:16:30] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.429 / 1984 chunks (7 cps, 54.408%), ETA: 265h 54m 40s [11:16:52] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.433 / 1984 chunks (7 cps, 54.408%), ETA: 268h 26m 53s [11:16:55] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.45 / 1984 chunks (7 cps, 54.409%), ETA: 267h 10m 33s [11:17:08] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.45 / 1984 chunks (7 cps, 54.409%), ETA: 268h 26m 21s [11:17:18] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.45 / 1984 chunks (7 cps, 54.409%), ETA: 269h 25m 31s [11:17:21] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.453 / 1984 chunks (7 cps, 54.409%), ETA: 269h 16m 6s [11:17:27] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2679ms or 53 ticks behind [11:17:50] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.459 / 1984 chunks (7 cps, 54.41%), ETA: 272h 39m 57s [11:17:53] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.468 / 1984 chunks (7 cps, 54.411%), ETA: 269h 47m 30s [11:17:56] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.47 / 1984 chunks (7 cps, 54.411%), ETA: 269h 47m 35s [11:18:02] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.474 / 1984 chunks (7 cps, 54.411%), ETA: 270h 32m 19s [11:18:22] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1463.479 / 1984 chunks (7 cps, 54.411%), ETA: 273h 3m 34s [11:18:25] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.482 / 1984 chunks (7 cps, 54.412%), ETA: 273h 3m 12s [11:18:28] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.49 / 1984 chunks (7 cps, 54.413%), ETA: 269h 55m 39s [11:18:36] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.496 / 1984 chunks (7 cps, 54.413%), ETA: 270h 56m 24s [11:18:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2696ms or 53 ticks behind [11:18:50] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.499 / 1984 chunks (7 cps, 54.413%), ETA: 272h 22m 3s [11:19:00] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.501 / 1984 chunks (7 cps, 54.413%), ETA: 271h 25m 10s [11:19:06] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.503 / 1984 chunks (7 cps, 54.413%), ETA: 272h 7m 33s [11:19:09] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1463.531 / 1984 chunks (7 cps, 54.415%), ETA: 265h 37m 7s [11:19:12] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.56 / 1984 chunks (7 cps, 54.417%), ETA: 259h 25m 21s [11:19:28] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.563 / 1984 chunks (7 cps, 54.418%), ETA: 261h 22m 48s [11:19:30] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.564 / 1984 chunks (7 cps, 54.418%), ETA: 261h 43m 37s [11:19:49] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1463.568 / 1984 chunks (7 cps, 54.418%), ETA: 261h 32m 47s [11:19:52] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.57 / 1984 chunks (7 cps, 54.418%), ETA: 260h 59m 31s [11:19:58] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.571 / 1984 chunks (7 cps, 54.418%), ETA: 261h 32m 42s [11:20:01] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.579 / 1984 chunks (7 cps, 54.419%), ETA: 261h 44m 20s [11:20:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2728ms or 54 ticks behind [11:20:05] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1463.583 / 1984 chunks (7 cps, 54.419%), ETA: 261h 44m 34s [11:20:15] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.585 / 1984 chunks (7 cps, 54.419%), ETA: 262h 36m 37s [11:20:18] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.589 / 1984 chunks (7 cps, 54.42%), ETA: 259h 31m 36s [11:20:32] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.59 / 1984 chunks (7 cps, 54.42%), ETA: 260h 59m 32s [11:20:38] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.594 / 1984 chunks (7 cps, 54.42%), ETA: 261h 24m 1s [11:20:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2765ms or 55 ticks behind [11:20:44] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.596 / 1984 chunks (7 cps, 54.42%), ETA: 262h 6m 42s [11:20:47] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1463.601 / 1984 chunks (7 cps, 54.42%), ETA: 260h 20m 35s [11:21:04] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.604 / 1984 chunks (7 cps, 54.421%), ETA: 261h 55m 50s [11:21:13] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1463.605 / 1984 chunks (7 cps, 54.421%), ETA: 263h 39s [11:21:16] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.609 / 1984 chunks (7 cps, 54.421%), ETA: 263h 11m 53s [11:21:19] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.615 / 1984 chunks (7 cps, 54.421%), ETA: 261h 34m 13s [11:21:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2695ms or 53 ticks behind [11:21:38] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.619 / 1984 chunks (7 cps, 54.422%), ETA: 263h 51m 46s [11:21:41] [DH-PriorityTaskPicker Thread[18]/INFO]: Generated radius: 1463.623 / 1984 chunks (7 cps, 54.422%), ETA: 264h 5m 33s [11:21:47] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1463.627 / 1984 chunks (7 cps, 54.422%), ETA: 262h 47m 45s [11:21:51] [DH-PriorityTaskPicker Thread[19]/INFO]: Generated radius: 1463.628 / 1984 chunks (7 cps, 54.422%), ETA: 263h 20m 9s [11:21:54] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.634 / 1984 chunks (7 cps, 54.423%), ETA: 263h 31m 13s [11:21:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2660ms or 53 ticks behind [11:22:09] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.635 / 1984 chunks (7 cps, 54.423%), ETA: 263h 36m 25s [11:22:18] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.641 / 1984 chunks (7 cps, 54.423%), ETA: 264h 40m 23s [11:22:21] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.646 / 1984 chunks (7 cps, 54.424%), ETA: 262h 39m 2s [11:23:08] [DH-PriorityTaskPicker Thread[16]/INFO]: Generated radius: 1463.649 / 1984 chunks (7 cps, 54.424%), ETA: 268h 25m 24s [11:23:11] [DH-PriorityTaskPicker Thread[0]/INFO]: Generated radius: 1463.653 / 1984 chunks (7 cps, 54.424%), ETA: 268h 15m 26s [11:23:13] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.656 / 1984 chunks (7 cps, 54.425%), ETA: 268h 25m 47s [11:23:16] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.66 / 1984 chunks (7 cps, 54.425%), ETA: 266h 46m 16s [11:23:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2748ms or 54 ticks behind [11:23:20] [DH-PriorityTaskPicker Thread[14]/INFO]: Generated radius: 1463.664 / 1984 chunks (7 cps, 54.425%), ETA: 267h 16m 38s [11:23:23] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.667 / 1984 chunks (7 cps, 54.425%), ETA: 265h 51m 24s [11:23:31] [DH-PriorityTaskPicker Thread[8]/INFO]: Generated radius: 1463.668 / 1984 chunks (7 cps, 54.425%), ETA: 265h 54m 18s [11:23:41] [DH-PriorityTaskPicker Thread[10]/INFO]: Generated radius: 1463.671 / 1984 chunks (7 cps, 54.426%), ETA: 266h 46m 51s [11:23:51] [DH-PriorityTaskPicker Thread[1]/INFO]: Generated radius: 1463.672 / 1984 chunks (7 cps, 54.426%), ETA: 267h 51m 54s [11:23:54] [DH-PriorityTaskPicker Thread[13]/INFO]: Generated radius: 1463.673 / 1984 chunks (7 cps, 54.426%), ETA: 268h 12m 54s [11:23:57] [DH-PriorityTaskPicker Thread[7]/INFO]: Generated radius: 1463.675 / 1984 chunks (7 cps, 54.426%), ETA: 268h 33m 25s [11:24:02] [DH-PriorityTaskPicker Thread[3]/INFO]: Generated radius: 1463.676 / 1984 chunks (7 cps, 54.426%), ETA: 269h 16m 21s [11:24:05] [DH-PriorityTaskPicker Thread[9]/INFO]: Generated radius: 1463.679 / 1984 chunks (7 cps, 54.426%), ETA: 269h 26m 24s [11:24:09] [DH-PriorityTaskPicker Thread[11]/INFO]: Generated radius: 1463.684 / 1984 chunks (7 cps, 54.427%), ETA: 269h 47m 21s [11:24:25] [DH-PriorityTaskPicker Thread[4]/INFO]: Generated radius: 1463.688 / 1984 chunks (7 cps, 54.427%), ETA: 269h 3m 53s [11:24:32] [DH-PriorityTaskPicker Thread[21]/INFO]: Generated radius: 1463.698 / 1984 chunks (7 cps, 54.428%), ETA: 269h 26m 32s [11:24:35] [DH-PriorityTaskPicker Thread[6]/INFO]: Generated radius: 1463.699 / 1984 chunks (7 cps, 54.428%), ETA: 268h 27m 53s [11:24:59] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.704 / 1984 chunks (7 cps, 54.428%), ETA: 269h 6m 1s [11:25:03] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.71 / 1984 chunks (7 cps, 54.429%), ETA: 266h 25m 9s [11:25:10] [DH-PriorityTaskPicker Thread[5]/INFO]: Generated radius: 1463.717 / 1984 chunks (7 cps, 54.429%), ETA: 266h 59m 32s [11:25:16] [DH-PriorityTaskPicker Thread[15]/INFO]: Generated radius: 1463.72 / 1984 chunks (7 cps, 54.429%), ETA: 267h 39m 48s [11:25:31] [DH-PriorityTaskPicker Thread[12]/INFO]: Generated radius: 1463.723 / 1984 chunks (7 cps, 54.429%), ETA: 269h 20m 31s [11:25:34] [DH-PriorityTaskPicker Thread[20]/INFO]: Generated radius: 1463.725 / 1984 chunks (7 cps, 54.43%), ETA: 269h 21m 29s [11:25:37] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.732 / 1984 chunks (7 cps, 54.43%), ETA: 267h 7m 21s [11:25:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2743ms or 54 ticks behind [11:25:51] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.734 / 1984 chunks (7 cps, 54.43%), ETA: 268h 56m 23s [11:25:54] [DH-PriorityTaskPicker Thread[17]/INFO]: Generated radius: 1463.742 / 1984 chunks (7 cps, 54.431%), ETA: 264h 48m 28s [11:26:09] [DH-PriorityTaskPicker Thread[23]/INFO]: Generated radius: 1463.745 / 1984 chunks (7 cps, 54.431%), ETA: 266h 35m 59s [11:26:12] [DH-PriorityTaskPicker Thread[22]/INFO]: Generated radius: 1463.746 / 1984 chunks (7 cps, 54.431%), ETA: 267h 37s [11:26:21] [Server thread/INFO]: Pregen is cancelled [11:26:28] [Server thread/INFO]: Stopping the server [11:26:29] [Server thread/INFO]: Stopping server [11:26:29] [Server thread/INFO]: Saving players [11:26:29] [Server thread/INFO]: Saving worlds [11:26:32] [Server thread/INFO]: ServerLevel[wall]/minecraft:overworld: waiting for 841 chunks to unload [11:26:32] [Server thread/INFO]: ServerLevel[wall]/minecraft:the_nether: waiting for 1612 chunks to unload [11:26:32] [DH-PriorityTaskPicker Thread[9]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -685]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[14]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -684]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[9]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -687]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[9]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -686]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[14]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -683]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[17]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -708]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[14]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -682]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[16]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -691]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[17]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -707]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[22]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -712]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[16]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -690]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[22]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -711]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[17]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -706]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[9]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -688]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[16]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -689]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[22]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -710]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[16]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -692]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:32] [DH-PriorityTaskPicker Thread[22]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -709]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:34] [DH-PriorityTaskPicker Thread[4]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -713]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:35] [Server thread/INFO]: ServerLevel[wall]/minecraft:overworld: waiting for 36 chunks to unload [11:26:35] [Server thread/INFO]: ServerLevel[wall]/minecraft:the_nether: waiting for 1612 chunks to unload [11:26:35] [DH-PriorityTaskPicker Thread[4]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -715]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:35] [DH-PriorityTaskPicker Thread[21]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -702]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:35] [DH-PriorityTaskPicker Thread[17]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -705]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:35] [DH-PriorityTaskPicker Thread[21]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -704]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:35] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1465, -720]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:35] [DH-PriorityTaskPicker Thread[21]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -703]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:35] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1466, -720]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:35] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -720]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:35] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -719]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:35] [DH-PriorityTaskPicker Thread[4]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -714]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:37] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -718]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:37] [DH-PriorityTaskPicker Thread[13]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -717]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:37] [DH-PriorityTaskPicker Thread[4]/WARN]: DistantHorizons: Couldn't load chunk [[1467, -716]] from server, error: [Unloaded chunk]. java.lang.RuntimeException: Unloaded chunk at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$23(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at knot/net.minecraft.class_9259$class_9260.method_57132(class_9259.java:104) ~[server-intermediary.jar:?] at knot/loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.lambda$requestChunkFromServerAsync$24(BatchGenerationEnvironment.java:905) ~[DistantHorizons-2.3.4-b-1.21.5-fabric-neoforge.jar:?] at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510) ~[?:?] at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194) ~[?:?] at knot/com.ishland.flowsched.scheduler.ItemHolder.setStatus(ItemHolder.java:214) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.StatusAdvancingScheduler.tick(StatusAdvancingScheduler.java:180) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.c2me.rewrites.chunksystem.common.TheChunkSystem.tick(TheChunkSystem.java:222) ~[c2me-rewrites-chunk-system-0.**.**.**.**+1.21.5-c4e34796a48e34d1.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.pollTasks(DaemonizedStatusAdvancingScheduler.java:82) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at knot/com.ishland.flowsched.scheduler.DaemonizedStatusAdvancingScheduler.mainLoop(DaemonizedStatusAdvancingScheduler.java:43) ~[c2me-base-0.**.**.**.**+1.21.5-eb5348114a2b4691.jar:?] at java.base/java.lang.Thread.run(Thread.java:1583) [?:?] [11:26:37] [Server thread/INFO]: Saving chunks for level 'ServerLevel[wall]'/minecraft:overworld [11:26:38] [Server thread/INFO]: Saving chunks for level 'ServerLevel[wall]'/minecraft:the_nether [11:26:38] [Server thread/INFO]: Saving chunks for level 'ServerLevel[wall]'/minecraft:the_end [11:26:38] [Server thread/INFO]: ThreadedAnvilChunkStorage (world): All chunks are saved [11:26:38] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [11:26:38] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [11:26:38] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved [11:26:38] [Server thread/INFO]: Unloading level DhServerLevel{amuu15pl0h3pq@minecraft:overworld} [11:26:38] [Server thread/INFO]: Closing world gen queue [11:26:38] [Server thread/INFO]: Closing WorldGenerationQueue... [11:26:38] [Server thread/INFO]: Awaiting world generator thread pool termination... [11:26:38] [Server thread/WARN]: World generator thread pool shutdown didn't complete after [3] seconds. Some world generator requests may still be running. [11:26:38] [Server thread/INFO]: BatchGenerator shutting down... [11:26:38] [Server thread/INFO]: BatchGenerationEnvironment shutting down... [11:26:38] [Server thread/INFO]: Canceling in progress generation event futures... [11:26:38] [Server thread/INFO]: BatchGenerationEnvironment shutdown complete. [11:26:38] [Server thread/INFO]: Finished closing WorldGenerationQueue [11:26:39] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:overworld}]. [11:26:39] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:overworld}]. [11:26:39] [Server thread/INFO]: Closing database connection: [jdbc:dh_sqlite:./world/data/DistantHorizons.sqlite]... [11:26:39] [DH-Parent Update Queue [minecraft:overworld] Thread[0]/INFO]: Update thread [DH-Parent Update Queue [minecraft:overworld] Thread[0]] terminated. [11:26:39] [Server thread/INFO]: Finished closing database connection: [jdbc:dh_sqlite:./world/data/DistantHorizons.sqlite] [11:26:39] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:overworld}]. [11:26:39] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:overworld}]. [11:26:39] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:overworld}]. [11:26:39] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:overworld}]. [11:26:39] [C2ME Storage #3/INFO]: Storage thread Thread[#113,C2ME Storage #3,8,main] stopped [11:26:39] [C2ME Storage #2/INFO]: Storage thread Thread[#112,C2ME Storage #2,8,main] stopped [11:26:39] [C2ME Storage #1/INFO]: Storage thread Thread[#111,C2ME Storage #1,8,main] stopped [11:26:39] [Server thread/INFO]: Unloading level DhServerLevel{amuu15pl0h3pq@minecraft:the_nether} [11:26:39] [Server thread/INFO]: Closing world gen queue [11:26:39] [Server thread/WARN]: Failed to generate section 0*0,0 [11:26:39] [Server thread/WARN]: Failed to generate section 0*0,0 [11:26:39] [Server thread/WARN]: Failed to generate section 0*0,0 [11:26:39] [Server thread/WARN]: Failed to generate section 0*0,0 [11:26:39] [Server thread/WARN]: Failed to generate section 0*0,0 [11:26:39] [Server thread/INFO]: Closing WorldGenerationQueue... [11:26:39] [Server thread/INFO]: Awaiting world generator thread pool termination... [11:26:39] [Server thread/WARN]: World generator thread pool shutdown didn't complete after [3] seconds. Some world generator requests may still be running. [11:26:39] [Server thread/INFO]: BatchGenerator shutting down... [11:26:39] [Server thread/INFO]: BatchGenerationEnvironment shutting down... [11:26:39] [Server thread/INFO]: Canceling in progress generation event futures... [11:26:39] [Server thread/INFO]: BatchGenerationEnvironment shutdown complete. [11:26:39] [Server thread/INFO]: Finished closing WorldGenerationQueue [11:26:39] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_nether}]. [11:26:39] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_nether}]. [11:26:39] [Server thread/INFO]: Closing database connection: [jdbc:dh_sqlite:./world/DIM-1/data/DistantHorizons.sqlite]... [11:26:39] [DH-Parent Update Queue [minecraft:the_nether] Thread[0]/INFO]: Update thread [DH-Parent Update Queue [minecraft:the_nether] Thread[0]] terminated. [11:26:39] [Server thread/INFO]: Finished closing database connection: [jdbc:dh_sqlite:./world/DIM-1/data/DistantHorizons.sqlite] [11:26:39] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:the_nether}]. [11:26:39] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_nether}]. [11:26:39] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_nether}]. [11:26:39] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:the_nether}]. [11:26:39] [C2ME Storage #6/INFO]: Storage thread Thread[#126,C2ME Storage #6,8,main] stopped [11:26:40] [C2ME Storage #5/INFO]: Storage thread Thread[#125,C2ME Storage #5,8,main] stopped [11:26:41] [C2ME Storage #4/INFO]: Storage thread Thread[#124,C2ME Storage #4,8,main] stopped [11:26:41] [Server thread/INFO]: Unloading level DhServerLevel{amuu15pl0h3pq@minecraft:the_end} [11:26:41] [Server thread/INFO]: Closing world gen queue [11:26:41] [Server thread/INFO]: Closing WorldGenerationQueue... [11:26:41] [Server thread/INFO]: Awaiting world generator thread pool termination... [11:26:41] [Server thread/WARN]: World generator thread pool shutdown didn't complete after [3] seconds. Some world generator requests may still be running. [11:26:41] [Server thread/INFO]: BatchGenerator shutting down... [11:26:41] [Server thread/INFO]: BatchGenerationEnvironment shutting down... [11:26:41] [Server thread/INFO]: Canceling in progress generation event futures... [11:26:41] [Server thread/INFO]: BatchGenerationEnvironment shutdown complete. [11:26:41] [Server thread/INFO]: Finished closing WorldGenerationQueue [11:26:41] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_end}]. [11:26:41] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_end}]. [11:26:41] [Server thread/INFO]: Closing database connection: [jdbc:dh_sqlite:./world/DIM1/data/DistantHorizons.sqlite]... [11:26:41] [Server thread/INFO]: Finished closing database connection: [jdbc:dh_sqlite:./world/DIM1/data/DistantHorizons.sqlite] [11:26:41] [DH-Parent Update Queue [minecraft:the_end] Thread[0]/INFO]: Update thread [DH-Parent Update Queue [minecraft:the_end] Thread[0]] terminated. [11:26:41] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:the_end}]. [11:26:42] [Server thread/INFO]: Closing [GeneratedFullDataSourceProvider] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_end}]. [11:26:42] [Server thread/INFO]: Closing [FullDataSourceProviderV1] for level: [DhServerLevel{amuu15pl0h3pq@minecraft:the_end}]. [11:26:42] [Server thread/INFO]: Closed DHLevel for [Wrapped{ServerLevel[wall]@minecraft:the_end}]. [11:26:42] [C2ME Storage #9/INFO]: Storage thread Thread[#131,C2ME Storage #9,8,main] stopped [11:26:42] [C2ME Storage #7/INFO]: Storage thread Thread[#129,C2ME Storage #7,8,main] stopped [11:26:42] [C2ME Storage #8/INFO]: Storage thread Thread[#130,C2ME Storage #8,8,main] stopped [11:26:42] [Server thread/INFO]: Closed DhWorld of type [SERVER_ONLY]. [11:26:42] [Server thread/INFO]: Closed DhWorld of type [SERVER_ONLY]. [11:26:42] [Server thread/INFO]: Shutting down PriorityTaskPicker thread pool... [11:26:47] [Server thread/INFO]: Closing all [0] database connections...