[05:19:20] [main/INFO]: Loading Minecraft 1.21.11 with Fabric Loader 0.18.3 [05:19:20] [main/INFO]: Loading 103 mods: - c2me **.**.**.**.0+1.21.11 |-- c2me-base **.**.**.**.0+1.21.11 |-- c2me-client-uncapvd **.**.**.**.0+1.21.11 |-- c2me-fixes-chunkio-threading-issues **.**.**.**.0+1.21.11 |-- c2me-fixes-general-threading-issues **.**.**.**.0+1.21.11 |-- c2me-fixes-worldgen-threading-issues **.**.**.**.0+1.21.11 |-- c2me-fixes-worldgen-vanilla-bugs **.**.**.**.0+1.21.11 |-- c2me-notickvd **.**.**.**.0+1.21.11 |-- c2me-opts-allocs **.**.**.**.0+1.21.11 |-- c2me-opts-chunkio **.**.**.**.0+1.21.11 |-- c2me-opts-dfc **.**.**.**.0+1.21.11 |-- c2me-opts-math **.**.**.**.0+1.21.11 |-- c2me-opts-scheduling **.**.**.**.0+1.21.11 |-- c2me-opts-worldgen-general **.**.**.**.0+1.21.11 |-- c2me-opts-worldgen-vanilla **.**.**.**.0+1.21.11 |-- c2me-rewrites-chunk-serializer **.**.**.**.0+1.21.11 |-- c2me-rewrites-chunk-system **.**.**.**.0+1.21.11 |-- c2me-rewrites-chunkio **.**.**.**.0+1.21.11 |-- c2me-server-utils **.**.**.**.0+1.21.11 |-- c2me-threading-lighting **.**.**.**.0+1.21.11 |-- com_electronwill_night-config_core 3.6.5 |-- com_electronwill_night-config_toml 3.6.5 |-- com_ibm_async_asyncutil 0.1.0 |-- io_reactivex_rxjava3_rxjava 3.1.12 |-- mixinsquared 0.2.0-beta.6 |-- net_objecthunter_exp4j 0.4.8 |-- org_jctools_jctools-core 4.0.5 \-- org_reactivestreams_reactive-streams 1.0.4 - commonnetworking 1.0.22-1.21.11 - distanthorizons 2.4.5-b |-- fabric-api-base 1.0.5+4ebb5c0853 |-- fabric-key-binding-api-v1 1.1.7+4fc5413f53 |-- fabric-lifecycle-events-v1 2.6.15+4ebb5c0853 |-- fabric-resource-loader-v0 3.3.4+4fc5413f53 |-- fabric-resource-loader-v1 1.0.10+78c8b46653 \-- fabric-screen-api-v1 3.1.7+4ebb5c0853 - entity_model_features 3.0.10 - entity_texture_features 7.0.8 - fabric-api 0.141.1+1.21.11 |-- fabric-api-lookup-api-v1 1.6.113+1fb1cde93e |-- fabric-biome-api-v1 17.1.1+4fc5413f3e |-- fabric-block-api-v1 1.1.10+4ebb5c083e |-- fabric-block-view-api-v2 1.0.39+4ebb5c083e |-- fabric-command-api-v2 2.4.7+6b42a6003e |-- fabric-content-registries-v0 10.2.14+4fc5413f3e |-- fabric-convention-tags-v1 2.1.55+7f945d5b3e |-- fabric-convention-tags-v2 2.17.3+8ef948ba3e |-- fabric-crash-report-info-v1 0.3.23+4ebb5c083e |-- fabric-data-attachment-api-v1 1.8.46+b6ef3aec3e |-- fabric-data-generation-api-v1 23.4.0+69974c4e3e |-- fabric-dimensions-v1 4.0.28+4fc5413f3e |-- fabric-entity-events-v1 3.1.1+1d0ab4303e |-- fabric-events-interaction-v0 4.1.0+3b89ecf63e |-- fabric-game-rule-api-v1 2.0.3+4fc5413f3e |-- fabric-item-api-v1 11.5.20+d0c46b9e3e |-- fabric-item-group-api-v1 4.2.36+4fc5413f3e |-- fabric-loot-api-v2 3.0.73+3f89f5a53e |-- fabric-loot-api-v3 2.0.20+78c8b4663e |-- fabric-message-api-v1 6.1.12+4ebb5c083e |-- fabric-model-loading-api-v1 6.0.14+4fc5413f3e |-- fabric-networking-api-v1 5.1.5+ae1e07683e |-- fabric-object-builder-api-v1 21.1.39+4fc5413f3e |-- fabric-particles-v1 4.2.11+4fc5413f3e |-- fabric-recipe-api-v1 8.2.3+4ebb5c083e |-- fabric-registry-sync-v0 6.2.5+1718722b3e |-- fabric-renderer-api-v1 8.0.2+f4ffd2e53e |-- fabric-renderer-indigo 5.0.2+f4ffd2e53e |-- fabric-rendering-fluids-v1 3.1.43+4ebb5c083e |-- fabric-rendering-v1 16.2.9+7edacff13e |-- fabric-resource-conditions-api-v1 5.0.35+4fc5413f3e |-- fabric-screen-handler-api-v1 1.3.161+4fc5413f3e |-- fabric-serialization-api-v1 1.0.5+4ebb5c083e |-- fabric-sound-api-v1 1.0.51+4fc5413f3e |-- fabric-tag-api-v1 1.2.20+4fc5413f3e |-- fabric-transfer-api-v1 6.0.24+4fc5413f3e \-- fabric-transitive-access-wideners-v1 7.1.0+014c8cec3e - fabricloader 0.18.3 \-- mixinextras 0.5.0 - freecam 1.3.6+mc1.21.11 \-- cloth-config 21.11.151 \-- cloth-basic-math 0.6.1 - iris 1.10.4+mc1.21.11 |-- io_github_douira_glsl-transformer 3.0.0-pre3 |-- org_anarres_jcpp 1.4.14 \-- org_antlr_antlr4-runtime 4.13.1 - java 21 - journeymap 1.21.11-6.0.0-beta.54 |-- ar_com_hjg_pngj 2.1.0 \-- journeymap-api-fabric 2.0.0-1.21.11-SNAPSHOT - minecraft 1.21.11 - sodium 0.8.2+mc1.21.11 - voxy 0.2.9-alpha |-- org_apache_commons_commons-pool2 2.12.0 |-- org_lwjgl_lwjgl-lmdb 3.3.3 |-- org_lwjgl_lwjgl-lmdb_natives-linux 3.3.3 |-- org_lwjgl_lwjgl-lmdb_natives-windows 3.3.3 |-- org_lwjgl_lwjgl-zstd 3.3.3 |-- org_lwjgl_lwjgl-zstd_natives-linux 3.3.3 |-- org_lwjgl_lwjgl-zstd_natives-windows 3.3.3 |-- org_lz4_lz4-java 1.8.0 |-- org_rocksdb_rocksdbjni 10.2.1 |-- org_tukaani_xz 1.10 \-- redis_clients_jedis 5.1.0 [05:19:21] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.7 Source=file:/C:/Users/********/AppData/Roaming/ModrinthApp/meta/libraries/net/fabricmc/sponge-mixin/0.16.5+mixin.0.8.7/sponge-mixin-0.16.5+mixin.0.8.7.jar Service=Knot/Fabric Env=CLIENT [05:19:25] [main/INFO]: Compatibility level set to JAVA_16 [05:19:25] [main/INFO]: Compatibility level set to JAVA_17 [05:19:25] [main/INFO]: Compatibility level set to JAVA_21 [05:19:25] [main/INFO]: Initializing com.ishland.c2me.base.mixin [05:19:25] [main/INFO]: Global Executor Parallelism: 19 configured, 19 evaluated, 19 default evaluated [05:19:25] [main/INFO]: Initializing com.ishland.c2me.client.uncapvd.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.fixes.chunkio.threading_issues.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.fixes.general.threading_issues.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.threading_issues.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.fixes.worldgen.vanilla_bugs.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.notickvd.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.opts.allocs.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.opts.chunkio.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.opts.dfc.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.opts.math.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.opts.scheduling.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.general.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.opts.worldgen.vanilla.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunk_serializer.mixin [05:19:25] [main/INFO]: Disabling com.ishland.c2me.rewrites.chunk_serializer.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunksystem.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.rewrites.chunkio.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.server.utils.mixin [05:19:25] [main/INFO]: Initializing com.ishland.c2me.threading.lighting.mixin [05:19:25] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.json could not be read. If this is a development environment you can ignore this message [05:19:25] [main/WARN]: Reference map 'iris-fabric.refmap.json' for mixins.iris.fabric.json could not be read. If this is a development environment you can ignore this message [05:19:25] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fantastic.json could not be read. If this is a development environment you can ignore this message [05:19:25] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.vertexformat.json could not be read. If this is a development environment you can ignore this message [05:19:25] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.bettermipmaps.json could not be read. If this is a development environment you can ignore this message [05:19:25] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.compat.sodium.json could not be read. If this is a development environment you can ignore this message [05:19:25] [main/WARN]: Reference map 'iris.refmap.json' for mixins.iris.fixes.maxfpscrash.json could not be read. If this is a development environment you can ignore this message [05:19:25] [main/WARN]: Reference map 'journeymap-refmap.json' for journeymap.mixins.json could not be read. If this is a development environment you can ignore this message [05:19:25] [main/WARN]: Reference map 'journeymap-refmap.json' for journeymap.fabric.mixins.json could not be read. If this is a development environment you can ignore this message [05:19:25] [main/INFO]: Loaded configuration file for Sodium: 43 options available, 1 override(s) found [05:19:25] [main/WARN]: Error loading class: net/vulkanmod/config/option/Options (java.lang.ClassNotFoundException: net/vulkanmod/config/option/Options) [05:19:25] [main/WARN]: Error loading class: ca/spottedleaf/starlight/common/thread/SchedulingUtil (java.lang.ClassNotFoundException: ca/spottedleaf/starlight/common/thread/SchedulingUtil) [05:19:25] [main/WARN]: Error loading class: net/raphimc/immediatelyfast/feature/core/BatchableBufferSource (java.lang.ClassNotFoundException: net/raphimc/immediatelyfast/feature/core/BatchableBufferSource) [05:19:25] [main/WARN]: Error loading class: dev/tr7zw/skinlayers/render/CustomizableModelPart (java.lang.ClassNotFoundException: dev/tr7zw/skinlayers/render/CustomizableModelPart) [05:19:25] [main/WARN]: Error loading class: net/irisshaders/batchedentityrendering/impl/FullyBufferedMultiBufferSource (java.lang.ClassNotFoundException: net/irisshaders/batchedentityrendering/impl/FullyBufferedMultiBufferSource) [05:19:25] [main/WARN]: Error loading class: net/irisshaders/iris/layer/InnerWrappedRenderType (java.lang.ClassNotFoundException: net/irisshaders/iris/layer/InnerWrappedRenderType) [05:19:25] [main/WARN]: Force-disabling mixin 'features.render.world.sky.LevelRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children [05:19:25] [main/WARN]: Error loading class: com/moulberry/flashback/record/FlashbackMeta (java.lang.ClassNotFoundException: com/moulberry/flashback/record/FlashbackMeta) [05:19:25] [main/WARN]: @Mixin target com.moulberry.flashback.record.FlashbackMeta was not found client.voxy.mixins.json:flashback.MixinFlashbackMeta from mod voxy [05:19:25] [main/WARN]: Error loading class: com/moulberry/flashback/record/Recorder (java.lang.ClassNotFoundException: com/moulberry/flashback/record/Recorder) [05:19:25] [main/WARN]: @Mixin target com.moulberry.flashback.record.Recorder was not found client.voxy.mixins.json:flashback.MixinFlashbackRecorder from mod voxy [05:19:25] [main/WARN]: Error loading class: me/cortex/nvidium/RenderPipeline (java.lang.ClassNotFoundException: me/cortex/nvidium/RenderPipeline) [05:19:25] [main/WARN]: @Mixin target me.cortex.nvidium.RenderPipeline was not found client.voxy.mixins.json:nvidium.MixinRenderPipeline from mod voxy [05:19:25] [main/WARN]: Error loading class: org/popcraft/chunky/platform/FabricWorld (java.lang.ClassNotFoundException: org/popcraft/chunky/platform/FabricWorld) [05:19:25] [main/WARN]: @Mixin target org.popcraft.chunky.platform.FabricWorld was not found common.voxy.mixins.json:chunky.MixinFabricWorld from mod voxy [05:19:26] [main/INFO]: Searching for graphics cards... [05:19:26] [main/INFO]: Found graphics adapter: AdapterInfo{vendor=AMD, description='AMD Radeon(TM) Graphics', adapterType=0x00002323, openglIcdFilePath='C:\windows\System32\DriverStore\FileRepository\u0400644.inf_amd64_9691c8ee1bbfcbb7\B399690\atig6pxx.dll', openglIcdVersion=31.0.24002.92} [05:19:26] [main/INFO]: Found graphics adapter: AdapterInfo{vendor=NVIDIA, description='NVIDIA GeForce RTX 4070 Ti SUPER', adapterType=0x0000031B, openglIcdFilePath='C:\windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035\nvoglv64.dll', openglIcdVersion=32.0.15.6614} [05:19:26] [main/WARN]: Sodium has applied one or more workarounds to prevent crashes or other issues on your system: [NVIDIA_THREADED_OPTIMIZATIONS_BROKEN, AMD_GAME_OPTIMIZATION_BROKEN] [05:19:26] [main/WARN]: This is not necessarily an issue, but it may result in certain features or optimizations being disabled. You can sometimes fix these issues by upgrading your graphics driver. [05:19:26] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.5.0). [05:19:28] [Datafixer Bootstrap/INFO]: 287 Datafixer optimizations took 787 milliseconds [05:19:33] [Render thread/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, profilesHost=https://api.mojang.com, name=PROD] [05:19:33] [Render thread/INFO]: Setting user: _Miral [05:19:34] [Render thread/INFO]: Initializing ServerSide Packet Registries [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config as RocksDB for config type StorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config as Redis for config type StorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config as ReadonlyCachingLayer for config type StorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config2 as AutoFragmentationAdaptor for config type StorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config as FragmentationAdaptor for config type StorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered ConditionalStorageBackendConfig as ConditionalConfig for config type StorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config as CompressionAdaptor for config type StorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered BasicPathInsertionConfig as BasicPathConfig for config type StorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config as LMDB for config type StorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config as Memory for config type StorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config as Serializer for config type SectionStorageConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config as ZSTD for config type CompressorConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered Config as LZ4 for config type CompressorConfig [05:19:34] [Render thread/INFO]: [me.cx.vy.cn.cg.Serialization]: Registered 13 config types [05:19:34] [Render thread/INFO]: Initializing Distant Horizons client, firing DhApiBeforeDhInitEvent... [05:19:34] [Render thread/INFO]: Running library validation... [05:19:34] [Render thread/INFO]: Garbage collectors: [G1 Young Generation, G1 Concurrent GC, G1 Old Generation] [05:19:34] [Render thread/WARN]: Distant Horizons: G1 Garbage collector detected. This garbage collector can cause FPS stuttering. It's recommended to use a concurrent garbage collector like ZGC (Java 21+) or Shenandoah (Java 8 through 17) for a smoother experience. [05:19:34] [Render thread/INFO]: Distant Horizons, Version: 2.4.5-b [05:19:34] [Render thread/INFO]: Registering Fabric Client Events [05:19:34] [Render thread/INFO]: Registering Fabric Server Events [05:19:34] [Render thread/INFO]: Registered mod compatibility accessor for: [Sodium-Fabric]. [05:19:34] [Render thread/INFO]: Skipping mod compatibility accessor for: [starlight] [05:19:34] [Render thread/INFO]: Skipping mod compatibility accessor for: [optifine] [05:19:34] [Render thread/INFO]: Skipping mod compatibility accessor for: [bclib] [05:19:34] [Render thread/INFO]: Registered mod compatibility accessor for: [c2me]. [05:19:34] [Render thread/INFO]: Registered mod compatibility accessor for: [iris]. [05:19:34] [Render thread/INFO]: Initialising config for [DistantHorizons] [05:19:34] [Render thread/INFO]: [DistantHorizons] Config initialised [05:19:34] [Render thread/INFO]: Dimension ignoring disabled, DH will render all dimensions. [05:19:34] [Render thread/INFO]: Applying config to loggers [05:19:34] [Render thread/INFO]: Distant Horizons client Initialized. [05:19:34] [Render thread/INFO]: [ETF]: Modifying ETF Render State constructor because: for EMF [05:19:34] [Render thread/INFO]: Loading Entity Model Features, 100% of the time it works 90% of the time! [05:19:34] [Render thread/INFO]: [ETF]: 6 new ETF Random Properties registered by entity_model_features [05:19:34] [Render thread/INFO]: Loading Entity Texture Features, one of the mods ever made! [05:19:34] [Render thread/INFO]: [Indigo] Different rendering plugin detected; not applying Indigo. [05:19:34] [Render thread/INFO]: Loaded null for service interface journeymap.api.services.WebMapService [05:19:34] [Render thread/INFO]: Loaded journeymap.common.helpers.FabricClientHooks@f1a58f0 for service interface journeymap.api.services.ClientPlatformService [05:19:34] [Render thread/INFO]: Loaded journeymap.common.helpers.FabricHooks@38a1d9ff for service interface journeymap.api.services.CommonPlatformService [05:19:34] [Render thread/INFO]: Queuing DH event binding... [05:19:35] [ForkJoinPool.commonPool-worker-1/WARN]: [Iris Update Check] This version doesn't have an update index, skipping. [05:19:35] [Render thread/ERROR]: Couldn't load distanthorizons pack metadata: Pack declares support for version newer than 64, but is missing mandatory fields min_format and max_format [05:19:35] [Render thread/INFO]: Backend library: LWJGL version 3.3.3-snapshot [05:19:35] [Render thread/INFO]: Modifying process environment to apply workarounds for the NVIDIA graphics driver... [05:19:35] [Render thread/INFO]: Debug functionality is disabled. [05:19:35] [Render thread/INFO]: ARB_direct_state_access detected, enabling DSA. [05:19:35] [Render thread/INFO]: OpenGL Vendor: NVIDIA Corporation [05:19:35] [Render thread/INFO]: OpenGL Renderer: NVIDIA GeForce RTX 4070 Ti SUPER/PCIe/SSE2 [05:19:35] [Render thread/INFO]: OpenGL Version: 3.3.0 NVIDIA 566.14 [05:19:35] [Render thread/INFO]: Modifying OpenGL context to apply workarounds for the NVIDIA graphics driver... [05:19:35] [Render thread/INFO]: Enabling GL_DEBUG_OUTPUT_SYNCHRONOUS to force the NVIDIA driver to disable threaded command submission [05:19:35] [Render thread/INFO]: Using optional rendering extensions: GL_ARB_buffer_storage, GL_KHR_debug, GL_ARB_vertex_attrib_binding, GL_ARB_direct_state_access, GL_EXT_texture_filter_anisotropic [05:19:35] [Render thread/ERROR]: Couldn't load distanthorizons pack metadata: Pack declares support for version newer than 64, but is missing mandatory fields min_format and max_format [05:19:36] [Render thread/INFO]: Hardware information: [05:19:36] [Render thread/INFO]: CPU: 32x AMD Ryzen 9 7950X 16-Core Processor [05:19:36] [Render thread/INFO]: GPU: NVIDIA GeForce RTX 4070 Ti SUPER/PCIe/SSE2 (Supports OpenGL 3.3.0 NVIDIA 566.14) [05:19:36] [Render thread/INFO]: OS: Windows 11 (10.0) [05:19:36] [Render thread/INFO]: Reloading ResourceManager: vanilla, c2me, cloth-config, distanthorizons, entity_model_features, entity_texture_features, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-command-api-v2, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-convention-tags-v2, fabric-crash-report-info-v1, fabric-data-attachment-api-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-loot-api-v3, fabric-message-api-v1, fabric-model-loading-api-v1, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-rendering-fluids-v1, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-resource-loader-v1, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-serialization-api-v1, fabric-sound-api-v1, fabric-tag-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, freecam, iris, journeymap, sodium, voxy [05:19:36] [Worker-Main-25/INFO]: Found unifont_pua-17.0.01.hex, loading [05:19:36] [Worker-Main-26/INFO]: Found unifont_jp_patch-17.0.01.hex, loading [05:19:36] [Worker-Main-24/INFO]: Found unifont_all_no_pua-17.0.01.hex, loading [05:19:36] [Render thread/INFO]: Running Delayed setup... [05:19:36] [Render thread/INFO]: Delayed setup complete, firing DhApiAfterDhInitEvent event... [05:19:36] [Render thread/INFO]: DH Ready, binding Iris event handlers... [05:19:36] [Render thread/INFO]: DH Iris events bound. [05:19:36] [Render thread/INFO]: Found @JourneyMapPlugin: journeymap.api.plugins.LoadedChunkOverlayPlugin [05:19:37] [Worker-Main-22/ERROR]: [EMF]: OptiFine model map for helmet already exists, overwriting [05:19:37] [Worker-Main-22/ERROR]: [EMF]: OptiFine model map for chestplate already exists, overwriting [05:19:37] [Worker-Main-22/ERROR]: [EMF]: OptiFine model map for leggings already exists, overwriting [05:19:37] [Worker-Main-22/ERROR]: [EMF]: OptiFine model map for boots already exists, overwriting [05:19:38] [Render thread/INFO]: Profile: MEDIUM (+7 options changed by user) [05:19:38] [Render thread/INFO]: Using shaderpack: ComplementaryReimagined_r5.6.1.zip [05:19:39] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Casque (Realtek USB Audio) [05:19:39] [Render thread/INFO]: Sound engine started [05:19:39] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/particles.png-atlas [05:19:39] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/decorated_pot.png-atlas [05:19:39] [Render thread/INFO]: Created: 2048x1024x0 minecraft:textures/atlas/armor_trims.png-atlas [05:19:39] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/paintings.png-atlas [05:19:39] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/shield_patterns.png-atlas [05:19:39] [Render thread/INFO]: Created: 2048x2048x4 minecraft:textures/atlas/blocks.png-atlas [05:19:39] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/chest.png-atlas [05:19:39] [Render thread/INFO]: Created: 256x128x0 minecraft:textures/atlas/celestials.png-atlas [05:19:39] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/banner_patterns.png-atlas [05:19:39] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/beds.png-atlas [05:19:39] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/items.png-atlas [05:19:39] [Render thread/INFO]: Created: 1024x1024x0 minecraft:textures/atlas/gui.png-atlas [05:19:39] [Render thread/INFO]: Created: 128x64x0 minecraft:textures/atlas/map_decorations.png-atlas [05:19:39] [Render thread/INFO]: Created: 512x256x0 minecraft:textures/atlas/signs.png-atlas [05:19:39] [Render thread/INFO]: Created: 512x512x0 minecraft:textures/atlas/shulker_boxes.png-atlas [05:19:39] [Render thread/INFO]: [ETF]: reloading ETF data. [05:19:39] [Render thread/INFO]: [ETF]: emissive suffixes loaded: {_e} [05:19:39] [Render thread/INFO]: [ETF]: emissive suffixes loaded: {_e} [05:19:39] [Render thread/INFO]: Checking for Distant Horizons update [05:19:40] [Render thread/INFO]: Distant Horizons already up to date. [05:19:40] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:19:41] [Render thread/WARN]: Type is VERTEX [05:19:41] [Render thread/WARN]: Type is FRAGMENT [05:19:41] [Render thread/WARN]: Type is VERTEX [05:19:41] [Render thread/WARN]: Type is FRAGMENT [05:19:41] [Render thread/WARN]: Type is VERTEX [05:19:41] [Render thread/WARN]: Type is FRAGMENT [05:20:33] [Render thread/INFO]: [me.cx.vy.cl.VoxyInstance]: Initializing voxy instance [05:20:33] [Render thread/INFO]: [me.cx.vy.cl.VoxyInstance]: Dedicated voxy thread pool size: 10 [05:20:33] [Render thread/INFO]: Enforcing safe world random access [05:20:33] [Render thread/INFO]: Loading client level [Wrapped{ClientLevel@dbe2p39nvd9ke@minecraft:overworld}]-[dbe2p39nvd9ke@minecraft:overworld]. [05:20:33] [Render thread/INFO]: Reloading pipeline on dimension change: minecraft:overworld => minecraft:overworld [05:20:33] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:20:33] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:20:34] [Render thread/INFO]: [me.cx.vy.cl.VoxyInstance]: Creating new world engine: -8242254710936329896@30059355 [05:20:34] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 12820MB of free memory [05:20:34] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:20:34] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:20:34] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 2ms [05:20:34] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:20:34] [Render thread/INFO]: Started 10 worker threads [05:20:34] [Render thread/INFO]: [me.cx.vy.cl.VoxyInstance]: Dedicated voxy thread pool size: 1 [05:20:34] [Render thread/INFO]: Client on ClientOnly mode connecting. [05:20:34] [Render thread/INFO]: Started DhWorld of type CLIENT_ONLY [05:20:34] [Render thread/INFO]: Loading [1] waiting client level wrappers. [05:20:34] [Render thread/INFO]: Loading client level [Wrapped{ClientLevel@dbe2p39nvd9ke@minecraft:overworld}]-[dbe2p39nvd9ke@minecraft:overworld]. [05:20:34] [DH-Full Data Migration Thread[0]/INFO]: No migration necessary. [05:20:34] [Render thread/INFO]: Started DHLevel for Wrapped{ClientLevel@dbe2p39nvd9ke@minecraft:overworld} with saves at [ClientOnlySaveStructure@(C:\Users\********\AppData\Roaming\ModrinthApp\profiles\Vanilla + 1.0.0\Distant_Horizons_server_data\Nebuloria\dbe2p39nvd9ke@minecraft@@overworld)] [05:20:34] [Render thread/INFO]: Loaded [0] waiting chunk wrappers. [05:20:34] [Render thread/WARN]: [me.cx.vy.cl.is.DHImporter]: Unable to load sqlite JDBC or lzma decompressor, DHImporting wont be available [05:20:35] [Render thread/INFO]: Loaded 1101 advancements [05:20:35] [Render thread/WARN]: Error while parsing the block ID map entry for "block.10104": [05:20:35] [Render thread/WARN]: - The block minecraft:stone_slab has no property with the name variant, ignoring! [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Attempting to wait for gpu memory to release [05:20:35] [Render thread/WARN]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Failed to wait for gpu memory to be freed, this could indicate an issue with the driver [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 12818MB of free memory [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 2ms [05:20:35] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:20:35] [Render thread/INFO]: Stopping worker threads [05:20:35] [Render thread/INFO]: Started 10 worker threads [05:20:35] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 2 reached during a single frame. New capacity will be 4. [05:20:35] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 4 reached during a single frame. New capacity will be 8. [05:20:35] [Render thread/INFO]: Creating GLProxy... If this is the last message you see there must have been an OpenGL error. [05:20:35] [Render thread/INFO]: Lod Render OpenGL version [3.3.0 NVIDIA 566.14]. [05:20:35] [Render thread/INFO]: minecraftGlCapabilities: Your OpenGL support: openGL version 3.2+: [true] <- REQUIRED Vertex Attribute Buffer Binding: [true] <- optional improvement Buffer Storage: [true] <- optional improvement [05:20:35] [Render thread/INFO]: GPU Vendor [NVIDIA CORPORATION] with OS [Windows], Preferred upload method is [BUFFER_STORAGE]. [05:20:35] [Render thread/INFO]: GLProxy creation successful. OpenGL smiles upon you this day. [05:20:35] [Render thread/INFO]: Setting up renderer [05:20:35] [Render thread/INFO]: Loading shader with type: [35633] [05:20:35] [Render thread/INFO]: Shader loaded sucessfully. [05:20:35] [Render thread/INFO]: Loading shader with type: [35632] [05:20:35] [Render thread/INFO]: Shader loaded sucessfully. [05:20:35] [Render thread/INFO]: Vertex Attribute (GL43+) completed. It contains 1 binding points and a stride size of 16 [05:20:35] [Render thread/INFO]: Renderer setup complete [05:20:35] [Render thread/ERROR]: Unexpected; somehow the Opaque + Translucent pass ran with shaders on. [05:20:35] [Render thread/INFO]: Loading shader with type: [35633] [05:20:35] [Render thread/INFO]: Shader loaded sucessfully. [05:20:35] [Render thread/INFO]: Loading shader with type: [35632] [05:20:35] [Render thread/INFO]: Shader loaded sucessfully. [05:20:35] [Render thread/INFO]: Vertex Attribute (GL43+) completed. It contains 1 binding points and a stride size of 12 [05:20:35] [Render thread/INFO]: Loading shader with type: [35633] [05:20:35] [Render thread/INFO]: Shader loaded sucessfully. [05:20:35] [Render thread/INFO]: Loading shader with type: [35632] [05:20:35] [Render thread/INFO]: Shader loaded sucessfully. [05:20:35] [Render thread/INFO]: Vertex Attribute (GL43+) completed. It contains 1 binding points and a stride size of 12 [05:20:36] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 8 reached during a single frame. New capacity will be 16. [05:20:37] [Render thread/INFO]: Resizing Dynamic Transforms UBO, capacity limit of 16 reached during a single frame. New capacity will be 32. [05:20:40] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:20:40] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:20:41] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:20:41] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:20:41] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:22:03] [Render thread/INFO]: [System] [CHAT] §eJourneyMap:§f Press [§bJ§f] [05:22:09] [Render thread/INFO]: [System] [CHAT] Respawn point set [05:32:41] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:32:41] [Render thread/INFO]: Shaders are disabled because enableShaders is set to false in iris.properties [05:32:41] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:32:41] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:32:41] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:32:41] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:32:41] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:32:41] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:32:41] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 10361MB of free memory [05:32:41] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:32:41] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:32:41] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 2ms [05:32:41] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:32:41] [Render thread/INFO]: Stopping worker threads [05:32:41] [Render thread/INFO]: Started 10 worker threads [05:32:41] [Render thread/INFO]: [System] [CHAT] Shaders disabled! [05:32:41] [Render thread/INFO]: Loading shader with type: [35633] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35632] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35633] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35632] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Vertex Attribute (GL43+) completed. It contains 1 binding points and a stride size of 8 [05:32:41] [Render thread/INFO]: Loading shader with type: [35633] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35632] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35633] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35632] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35633] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35632] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35633] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35632] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35633] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35632] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35633] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:41] [Render thread/INFO]: Loading shader with type: [35632] [05:32:41] [Render thread/INFO]: Shader loaded sucessfully. [05:32:42] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:32:42] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:32:42] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:32:42] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:32:43] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:32:43] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:32:43] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:32:54] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:32:54] [Render thread/INFO]: Profile: MEDIUM (+7 options changed by user) [05:32:54] [Render thread/INFO]: Using shaderpack: ComplementaryReimagined_r5.6.1.zip [05:32:54] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 9812MB of free memory [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 1ms [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:32:54] [Render thread/INFO]: Stopping worker threads [05:32:54] [Render thread/INFO]: Started 10 worker threads [05:32:54] [Render thread/INFO]: [System] [CHAT] Toggled shaders to ComplementaryReimagined_r5.6.1.zip! [05:32:54] [Render thread/WARN]: Error while parsing the block ID map entry for "block.10104": [05:32:54] [Render thread/WARN]: - The block minecraft:stone_slab has no property with the name variant, ignoring! [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Attempting to wait for gpu memory to release [05:32:54] [Render thread/WARN]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Failed to wait for gpu memory to be freed, this could indicate an issue with the driver [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:32:54] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:32:55] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 9874MB of free memory [05:32:55] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:32:55] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:32:55] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 0ms [05:32:55] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:32:55] [Render thread/INFO]: Stopping worker threads [05:32:55] [Render thread/INFO]: Started 10 worker threads [05:32:55] [Render thread/ERROR]: Unexpected; somehow the Opaque + Translucent pass ran with shaders on. [05:32:55] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:32:56] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:32:56] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:32:56] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:32:56] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 37200 [05:32:56] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:33:05] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:33:05] [Render thread/INFO]: Shaders are disabled because enableShaders is set to false in iris.properties [05:33:05] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:33:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:33:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:33:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:33:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:33:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:33:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 10390MB of free memory [05:33:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:33:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:33:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 1ms [05:33:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:33:05] [Render thread/INFO]: Stopping worker threads [05:33:05] [Render thread/INFO]: Started 10 worker threads [05:33:05] [Render thread/INFO]: [System] [CHAT] Shaders disabled! [05:33:06] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:33:06] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:33:06] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:33:06] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:33:06] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 37200 [05:33:16] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:33:17] [Render thread/INFO]: Profile: MEDIUM (+7 options changed by user) [05:33:17] [Render thread/INFO]: Using shaderpack: ComplementaryReimagined_r5.6.1.zip [05:33:17] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 9742MB of free memory [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 2ms [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:33:17] [Render thread/INFO]: Stopping worker threads [05:33:17] [Render thread/INFO]: Started 10 worker threads [05:33:17] [Render thread/INFO]: [System] [CHAT] Toggled shaders to ComplementaryReimagined_r5.6.1.zip! [05:33:17] [Render thread/WARN]: Error while parsing the block ID map entry for "block.10104": [05:33:17] [Render thread/WARN]: - The block minecraft:stone_slab has no property with the name variant, ignoring! [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Attempting to wait for gpu memory to release [05:33:17] [Render thread/WARN]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Failed to wait for gpu memory to be freed, this could indicate an issue with the driver [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 9843MB of free memory [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 1ms [05:33:17] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:33:17] [Render thread/INFO]: Stopping worker threads [05:33:17] [Render thread/INFO]: Started 10 worker threads [05:33:17] [Render thread/ERROR]: Unexpected; somehow the Opaque + Translucent pass ran with shaders on. [05:33:19] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:33:19] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:33:19] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:33:26] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:33:26] [Render thread/INFO]: Shaders are disabled because enableShaders is set to false in iris.properties [05:33:26] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:33:26] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:33:26] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:33:26] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:33:26] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:33:26] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:33:26] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 10351MB of free memory [05:33:26] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:33:26] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:33:26] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 0ms [05:33:26] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:33:26] [Render thread/INFO]: Stopping worker threads [05:33:26] [Render thread/INFO]: Started 10 worker threads [05:33:26] [Render thread/INFO]: [System] [CHAT] Shaders disabled! [05:33:27] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:33:27] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:33:27] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:33:27] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:33:31] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:33:31] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:33:31] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:33:31] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:34:01] [DH-RenderCacheClearConfigTimer/INFO]: Disposing render data... [05:34:01] [DH-RenderCacheClearConfigTimer/INFO]: Render data cleared, please wait a moment for everything to reload... [05:34:09] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:34:09] [Render thread/INFO]: Profile: MEDIUM (+7 options changed by user) [05:34:09] [Render thread/INFO]: Using shaderpack: ComplementaryReimagined_r5.6.1.zip [05:34:09] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 12059MB of free memory [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 1ms [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:34:09] [Render thread/INFO]: Stopping worker threads [05:34:09] [Render thread/INFO]: Started 10 worker threads [05:34:09] [Render thread/INFO]: [System] [CHAT] Toggled shaders to ComplementaryReimagined_r5.6.1.zip! [05:34:09] [Render thread/WARN]: Error while parsing the block ID map entry for "block.10104": [05:34:09] [Render thread/WARN]: - The block minecraft:stone_slab has no property with the name variant, ignoring! [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Attempting to wait for gpu memory to release [05:34:09] [Render thread/WARN]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Failed to wait for gpu memory to be freed, this could indicate an issue with the driver [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:34:09] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:34:10] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 12155MB of free memory [05:34:10] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:34:10] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:34:10] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 1ms [05:34:10] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:34:10] [Render thread/INFO]: Stopping worker threads [05:34:10] [Render thread/INFO]: Started 10 worker threads [05:34:10] [Render thread/ERROR]: Unexpected; somehow the Opaque + Translucent pass ran with shaders on. [05:34:10] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:34:10] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:34:11] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:34:11] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:34:11] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:34:11] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:34:13] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:34:13] [Render thread/INFO]: Shaders are disabled because enableShaders is set to false in iris.properties [05:34:13] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:34:13] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:34:13] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:34:13] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:34:13] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:34:13] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:34:13] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 12453MB of free memory [05:34:13] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:34:13] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:34:13] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 1ms [05:34:13] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:34:13] [Render thread/INFO]: Stopping worker threads [05:34:13] [Render thread/INFO]: Started 10 worker threads [05:34:13] [Render thread/INFO]: [System] [CHAT] Shaders disabled! [05:34:14] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:34:14] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:34:14] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:34:14] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:34:35] [Render thread/INFO]: [System] [CHAT] Respawn point set [05:35:05] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:35:05] [Render thread/INFO]: Profile: MEDIUM (+7 options changed by user) [05:35:05] [Render thread/INFO]: Using shaderpack: ComplementaryReimagined_r5.6.1.zip [05:35:05] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 11297MB of free memory [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 2ms [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:35:05] [Render thread/INFO]: Stopping worker threads [05:35:05] [Render thread/INFO]: Started 10 worker threads [05:35:05] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:35:05] [Render thread/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties [05:35:05] [Render thread/WARN]: Unable to resolve shader pack option menu element "LOD_TAPER_WAVES" defined in shaders.properties [05:35:05] [Render thread/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties [05:35:05] [Render thread/INFO]: Profile: HIGH (+0 options changed by user) [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.is.IrisShaderPatch]: External opaque shader patch applied [05:35:05] [Render thread/INFO]: [me.cx.vy.ct.is.IrisShaderPatch]: External translucent shader patch applied [05:35:05] [Render thread/INFO]: Using shaderpack: BSL_v10.1.zip [05:35:05] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:35:06] [Render thread/INFO]: [me.cx.vy.ct.is.IrisShaderPatch]: External opaque shader patch applied [05:35:06] [Render thread/INFO]: [me.cx.vy.ct.is.IrisShaderPatch]: External translucent shader patch applied [05:35:06] [Render thread/WARN]: Type is VERTEX [05:35:06] [Render thread/WARN]: Type is FRAGMENT [05:35:06] [Render thread/WARN]: Type is VERTEX [05:35:06] [Render thread/WARN]: Type is FRAGMENT [05:35:06] [Render thread/WARN]: Type is VERTEX [05:35:06] [Render thread/WARN]: Type is FRAGMENT [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Attempting to wait for gpu memory to release [05:35:08] [Render thread/WARN]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Failed to wait for gpu memory to be freed, this could indicate an issue with the driver [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 11458MB of free memory [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 1ms [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.RenderPipelineFactory]: Creating voxy iris render pipeline [05:35:08] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'IrisVoxyRenderPipeline' with renderer 'MDICSectionRenderer' [05:35:08] [Render thread/INFO]: Stopping worker threads [05:35:08] [Render thread/INFO]: Started 10 worker threads [05:35:08] [Render thread/ERROR]: Unexpected; somehow the Opaque + Translucent pass ran with shaders on. [05:35:09] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:35:09] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:35:09] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:35:09] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:35:09] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:35:12] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 37200 [05:35:48] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:35:48] [Render thread/INFO]: Shaders are disabled because enableShaders is set to false in iris.properties [05:35:48] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:35:48] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:35:48] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:35:48] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:35:48] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:35:48] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:35:48] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 11939MB of free memory [05:35:48] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:35:48] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:35:48] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 1ms [05:35:48] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:35:48] [Render thread/INFO]: Stopping worker threads [05:35:48] [Render thread/INFO]: Started 10 worker threads [05:35:48] [Render thread/INFO]: [System] [CHAT] Shaders disabled! [05:35:48] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:35:49] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:35:49] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:35:49] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:43:04] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:43:04] [Render thread/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties [05:43:04] [Render thread/WARN]: Unable to resolve shader pack option menu element "LOD_TAPER_WAVES" defined in shaders.properties [05:43:04] [Render thread/WARN]: Unable to resolve shader pack option menu element "FOG_DISTANCE_LOD" defined in shaders.properties [05:43:04] [Render thread/INFO]: Profile: HIGH (+0 options changed by user) [05:43:04] [Render thread/INFO]: [me.cx.vy.ct.is.IrisShaderPatch]: External opaque shader patch applied [05:43:04] [Render thread/INFO]: [me.cx.vy.ct.is.IrisShaderPatch]: External translucent shader patch applied [05:43:04] [Render thread/INFO]: Using shaderpack: BSL_v10.1.zip [05:43:04] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:43:04] [Render thread/INFO]: [me.cx.vy.ct.is.IrisShaderPatch]: External opaque shader patch applied [05:43:04] [Render thread/INFO]: [me.cx.vy.ct.is.IrisShaderPatch]: External translucent shader patch applied [05:43:04] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:43:04] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:43:04] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:43:04] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:43:04] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 10707MB of free memory [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 0ms [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.RenderPipelineFactory]: Creating voxy iris render pipeline [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'IrisVoxyRenderPipeline' with renderer 'MDICSectionRenderer' [05:43:05] [Render thread/INFO]: Stopping worker threads [05:43:05] [Render thread/INFO]: Started 10 worker threads [05:43:05] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:43:05] [Render thread/INFO]: Profile: MEDIUM (+7 options changed by user) [05:43:05] [Render thread/INFO]: Using shaderpack: ComplementaryReimagined_r5.6.1.zip [05:43:05] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:43:05] [Render thread/WARN]: Error while parsing the block ID map entry for "block.10104": [05:43:05] [Render thread/WARN]: - The block minecraft:stone_slab has no property with the name variant, ignoring! [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Attempting to wait for gpu memory to release [05:43:05] [Render thread/WARN]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Failed to wait for gpu memory to be freed, this could indicate an issue with the driver [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 10878MB of free memory [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 1ms [05:43:05] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:43:05] [Render thread/INFO]: Stopping worker threads [05:43:05] [Render thread/INFO]: Started 10 worker threads [05:43:05] [Render thread/ERROR]: Unexpected; somehow the Opaque + Translucent pass ran with shaders on. [05:43:06] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:43:06] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:43:06] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:43:06] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720 [05:43:16] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:43:16] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:43:30] [Render thread/INFO]: Destroying pipeline minecraft:overworld [05:43:30] [Render thread/INFO]: Shaders are disabled because enableShaders is set to false in iris.properties [05:43:30] [Render thread/INFO]: Creating pipeline for dimension minecraft:overworld [05:43:30] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:43:30] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down rendering [05:43:30] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Shutting down render pipeline [05:43:30] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Flushing download stream [05:43:30] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Render shutdown completed [05:43:30] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Creating and zeroing 4095MB geometry buffer driver states 11457MB of free memory [05:43:30] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: if your game crashes/exits here without any other log message, try manually decreasing the geometry capacity [05:43:30] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Running on nvidia, using workaround sparse buffer allocation [05:43:30] [Render thread/INFO]: [me.cx.vy.ct.ce.rg.sn.gy.BasicSectionGeometryData]: Successfully allocated the geometry buffer in 1ms [05:43:30] [Render thread/INFO]: [me.cx.vy.ct.ce.VoxyRenderSystem]: Voxy render system created with 4294966272 geometry capacity, using pipeline 'NormalRenderPipeline' with renderer 'MDICSectionRenderer' [05:43:30] [Render thread/INFO]: Stopping worker threads [05:43:30] [Render thread/INFO]: Started 10 worker threads [05:43:30] [Render thread/INFO]: [System] [CHAT] Shaders disabled! [05:43:30] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 2097152 [05:43:31] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 4194304 [05:43:31] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$ComputeMemoryCopy]: Resizing scratch data buffer to: 8388608 [05:43:31] [Async Node Manager/INFO]: [me.cx.vy.ct.ce.rg.hl.AsyncNodeManager$SyncResults]: Expanding scatter update buffer to 24720